The Disappointment of Starfield
An in-depth review of Starfield, 200 hours later.
0:00 Introduction
0:43 Part I: Exploration
23:00 Part 2: Gameplay, Mechanics & More
52:50 Part 3: Story, Tone & Characters
1:14:50 Part 4: Conclusion
Views:815980
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Great video, but the gameplay demo went on way too long.
Starfield is like a bag of Doritos and Cyberpunk is a five course dinner prepared by a Michelin star chef.
Come back downward. It kills me thinking you’re as lost as me.
8 years they wasted on this game and not ES6
To Bethesda’s credit, they never miss an opportunity to miss an opportunity.
40% starfield essay, 60% cyberpunk gameplay guide
It’s not Skyrim in space. Instead, it’s Daggerfall in space, but with a far less enjoyable main story.
The game was ruined for me after landing on every planet and every single one basically having the same surface with a different color filter on it.
How are you expecting starfield (a game set in low gravity space) to have fast paced movement? The controls are supposed to be more floaty. If you want fast paced shooting go play Doom or CoD.
the random encounters in red dead 2 might be the best i’ve ever experienced but literally every single play through of cyberpunk can be unique. i’ve seen people do things in orders and ways I didn’t even know were possible. it makes you want to boot the game up again and see what else you missed
“after all if everything is unique, nothing is unique????” not necessarily pimp. Every human being is unique but you wouldn’t say all humans are the same. you can have a full line up of unique items and the fact that they are all unique do not negate that they are all different items. In other words them all being unique doesn’t make them the same(or no longer unique)because they are all unique. Isn’t how that works i don’t think
No Man’s Sky is awesome
I really wish people would stop comparing this empty pit of a game to No Man’s Sky, which is now one of the finest space games ever made.
Bethesda is deader to me than this channel.
Starfield tries to do everything that No Man’s Sky did in 2016 and somehow manages to screw up something as simple as a catalogue for discoveries.
It does everything NMS did seven years prior, at LAUNCH. But, somehow worse.
And the game has improved significantly since release.
When I land on a planet in NMS, I look around for materials, or I simply start wandering. It’s a lot like Starfield, but it somehow feels a lot more fun and relaxing. I’m not being accosted by pirates, things aren’t constantly out to kill me, and it feels like like a failing simulation than Starfield (Which is ironic, considering you being stuck in a failing simulation is the entire story of NMS.)
In Starfield, you don’t land on a planet to explore it. Exploring in Starfield has no meaning and feels unrewarding and uninspired.
1:09:25 “I am surprised they didn’t said word “shit” its like they made this game for kids”
Bro your argument is falling apart because you censored word shit right there in your statement litteraly like you was making videos for babies.
I think one issue was the setting, it is based on our galaxis and the planets really exist and the one in game are based on them, most of the planets in our galaxis are barren rocks or just gas.
1:12:39 I mean I agree with all of this video in its spirit but man, talk about a cherry pick. Phantom Liberty DLC with a full MO-Cap performance done by Grimes in a story-setpiece is not just ‘a club’ in Cyberpunk 2077. Indeed, beyond Maelstrom and one or two other story events, the clubs in CP2077 are atmospheric and artistic but absolutely lacking compared to that scene.
We miss you tonald
How starfield wasn’t killed but it was murdered
Come back brother 😔
Starfield leads to a real life existential crisis, after the first playthrough, you ask yourself “why am i still playing this game?” And then you uninstall and never touch it again. Everything is half assed or micron thin. The death knell for this game was when the mod makers said there is no reason to put work into mods because there is nothing to do.
We miss you man. Hope you been well.
That cyberpunk edit from 23:00 to 26:30 is quite loud compared to the rest of the video.
a laser weapon with recoil that fires two separate beams in two different and random directions
my qquestion to everyone who was surprised by how bad it is… why were you surprised. What were you expecting?
There was no reason to believe they were even capable of making a good game in a new IP, even if you could find reason to believe that they would try.
it is more than dissapointing.
It is soul sucking bad.
Only its first impression was ok.
but than omg. I have still ptsd
a “sandbox” game in outer space — hmmmm, something about the core premise seems flawed
Starfield feels like Bethesda just had an ai create a “Bethesda” game.
theoretically procedural generation could have worked, but they would have had to go _hard_ on it, or gone back and worked on a large chunk of actual content themselves.
Miss your videos mate, any plans to return?
I still can’t believe they wanted $70 for this crap.
1:12:10 this whole scene looks like something youd see in goat simulator. dude 😭😭
It’s a failure of a game, it’s in the name – starfailure.
I’m sorry did you say the sidequests were amazing? That they go above and beyond? THEY DO THE BARE FUCKING MINIMUM. None of the game, not one single part, goes above and beyond. Serviceable at BEST
I certainly wasn’t expecting to be sold on Cyberpunk 2077 watching this review, but you managed to pull it off and it pushed me to finally put my money towards that game! Hoping I enjoy it as much as you clearly did; been wanting to find a new game that’ll suck me in for some time now.
And if it doesn’t, well… guess I could always finally give those Witcher games a go – if what I’ve heard about them is true, then it sounds like CD Project Red has been making the kinds of games that Bethesda should’ve been making years ago.
The crazy part about the shooting upgrade, is that they had to bring in a bunch of the devs from ID that worked on DOOM to fix the God-awful shooting system we originally saw in one of the early trailers that *EVERYONE* flamed BGS for showing.
11:30 I do remember there was an interview with Todd about the environmental hazards on the different planets and how they were originally designed to be very punishing, but of course in the interest of ease of accessibility, they nerfed it into the ground. That’s why it still exists in your stats and HUD, but it doesn’t actually do much of anything at all. They wanted an “easy” game rather than an interesting and challenging game.
They also didn’t dumb down the fuel/grav drive thing for ships because of “scale,” but rather because they actually didn’t want players to run out of fuel in the middle of a jump and become stranded. Their reason is that it wouldn’t be very “fun” to run out of fuel and be stranded, yet that would have opened up even more gameplay options. Fuel consumption was originally implemented into the game. So the problem really isn’t that they’re half-baked, the problem is that BGS always tries to “play it safe” and avoids any features that would make their games harder for the masses.
1:12:10 I’m dying
56:23 Yeah people love being talked at, just exposition dumps, 4 options of dialogue at most
Starfield plays like a game designed by AI
To tell you that a niche game like Kenshi has a bigger player base than Starfield
NV survival mode is an interesting point, space survival could have been gated behind the difficulty. Especially with all the switches and controls that exist in the subsequent updates. There’s just so much potential that never made it.
I get it you like Cyberpunk.
Glad that i have found your video…I was sooo hyped about this game…I was sad when I got to play it the first time…last week try to replay it after all patches and dlc…well 4 hours in I uninstalled it…I will wait until.the star wars genesis mod is finished…this will make me install the game again xD
holy shit cp77 got so much better since the release
That gunplay segment of cyberpunk footage with no critique or talking was waaaaaaaaaay too long dude almost made me quit the video.
years later and i never knew Grav Dash existed, hoooly crap. That is baaaaaad.
Lol, I always love it when people showcase fragments of Cyberpunk 2077 combat just to emphasize how incredibly dated and awful Bethesda’s idea of combat is.
Do you plan to go back to making more videos?
I’m more upset over the lost potential than anything
See folks, THIS is why AI sucks. You CAN have it write a script for you but while the words sound fine they lack logic backing them up, or just make outright blatantly stupid claims. There should be an iq test to post reviews.
I gotta be honest, I’ve never played this game and I have no desire to (it always looked quite terrible to me…) But I find it strangely entertaining watching people pick it apart. I’m glad people criticize boring slop games like Starfield, but unfortunately I don’t think Bethesda is ever going to do any better because I imagine they make a lot of money putting out lackluster games like this. It seems like people will buy their games regardless of the quality so they don’t have to get any better. Hopefully I’m wrong and they start making good games again, but I just don’t see it happening because I don’t think they have the skill/talent or inspiration among their development team.
A year later is it any less disappointing? Think not.
Cyberpunk is catwalk style over substance of gameplay. Starfield has the style plus the multiple styles of gameplay. It’s story is not cliche penis simulator story of enjoy cutting your organs out for plastic and metal.
The amount of loading screens was annoying
Solid takedown. And good job contrasting with the masterpiece that is Cyberpunk. Well done. Subbed.
Tonaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaald
Come back, Tonald 🙁
Cyberpunks alert noise is genuinely peak game design.
Just played 115 min. Got a refund. My friend played 20hrs. Bailed. So clunky and boring
Hey Doward Thrust. I was just scrolling Youtube and thought about how good your videos are. I see you haven’t uploaded since late 2023. I hope all is well!
Hi from Gex X, yes they half assed it and that’s why you should stop supporting it with content.
I quit every time I got my first few powers.
The Xbox fan boys were very defensive about this game and the game was a absolute dud. It took 4 hours for me to stop playing Starfield.
Hey Man I would really like your opinion on tainted grail, I know you read those 😊
Way too many ads. Also if you make more videos dont use so many long extended game clips. Painfully obvious that you are just padding out the length of your videos for more ad revenue. Ironic considering you are critiquing starfield, a game comprised almost entirely of padding. Using game footage is great, but there is no reason whatsoever to put a 5 minute montage of Cyberpunk gameplay in the middle of your video when you can easily just show it in the background while you talk.
Good video, but one that feels like it was made to milk that youtube ad revenue.
No real variety in planets. How about different gravity affects based on the mass of the planet? How about planets that rain liquid methane or diamonds? How about a planet with erupting volcanos and flying creatures that swoop over them? Starfield empty soulless without imagination.
This game disappointed me so much I’m still watching these videos trashing it over a year later.
Litterly went back to playing cyberpunk 😂 after that montage
Hey have the channel died?
It was so good
Your amount of ads is fucking staggering. Down vote for that man
Take the most medicore least thought out dialog and then write a metric fuckton of it that can only be skipped one line at a time, brilliant move by BGS
I strongly recommend downloading ships needs gas and astrogate mods. Astrogate + immersive landing and take off + no loading screen mods combo makes the game a lot better. You can set autopilot and even walk around your ship while taking off or landing, and you dont even realize there’s a loadinf between space and atmosphere. Plus with astrogate you can travel manually between the planets, and walk around the ship while quantum jump (or whatever is called)
I have played a lot of fall out 76 but i tryed starfield . I have never played a game there feels so dead somehow. Maybe its me i dont know
I think I could have gotten over bad mechanics, always did with Bethesda games cause the quests, the world, and everything else was so damn good. Starfield gave us nothing worth dealing with the janky bethesda systems for.
Will you ever make videos again dude?
This is literally all Emil’s fault he is the cancerous rot at Bethesda soft works all the good writers are long gone leaving him and todd
the whole concept of galaxy exploration starfield proposed was done better, i feel, by Outer Wilds. Granted, its only one system but we have to pilot to each planet and land as well, all without cutscenes or loading scenes.
Every time I play Starfield, I inevitably end up quitting and booting up either Elite Dangerous, Mass Effect, or KOTOR. Every time.
I searched TPS syndrome and it brought me here. Makes complete sense reading all the Not Bethesda fans cry because the game is completely a Bethesda game. A bunch of manchilds that have 99% of there play hours in Fortnight and CSGO/COD then are mad this wasn’t that lool. No honest and true Bethesda fan would say any of this ignorant things about Starfield. Joining in with the other team TPS haters will not increase anything and your not cool. Sorry you were born that way, next you will buy a Jacked up truck or sports car…….
I bought a series X so I could finally check this game out and man lemme tell ya, underwhelmed is how I felt. I had infinitely more fun playing No Man’s Sky
I can somewhat forgive the crappy exploration and generative planets… but beyond that I can’t forgive the shit RPG elements like bad dialogues, non-reactivity of the world and boring story. Which is why I am not buying Bethesda games, since I think a lot of their other titles have that problem too. That’s probably fine for the year 2000, but in 2025 I need my choices to matter.
Oh cool a new channel that uploads retrospectives…. and this was his last video uploaded a year ago
It’s amazing, they made Elite Dangerous but with fewer planets, worse spaceflight mechanics and spaceship fighting, and with the upshot that there is a vague plot buried in there somewhere
you say that you expected great characters because it’s a bethesda game and i’m genuinely very curious for some examples of great characters in bethesda’s work
Just discovered this channel only to realize there are no new uploads anymore.
i’ve been watching your channel for like half a decade or more. i hope you upload a new video soon brother❤
Game so bad bro quitted youtube all together
Somewhat samey buildings of POIs make sense in a realistic sense that there would be pre fabricated building units or modules that would make it easy to transport them and set up bases on planets….. the problem is they are all exactly the same no variation, they didn’t even make a bunch of buildings segments or modules that could be generated in random configurations.
Man I do love finding the exact same written notes and “ environmental storytelling”. In multiple buildings literally across the galaxy
I believe the entire purpose for Starfield was simply expectation management. First, they wanted to get gamers accustomed to increased prices for games. Then they wanted to lower gamer’s expectations for actual engaging content – they are trying to train us to expect almost nothing from these more expensive games. I believe the end goal is to sell procedurally generated games with AI generated voice lines with very nearly zero human developer input. That would cost them next to nothing to create, and convert to near 100% pure profit, which is the only thing they care about. I have hundreds of hours into Skyrim and several fallout games, but I did not buy Fallout 76 or Starfield, and won’t be purchasing the new Elder Scrolls game when it comes out. If reviews show that the new ES is a great game, I’ll be pleasantly surprised, and open my wallet, but realistically there’s less than a 1% chance of that happening. I don’t believe we’ll ever see another good (let alone great) game from any AAA developer. The only chance for good/great games come exclusively from indy/privately owned developers from this point forward.
did you close this channel man?
I still love this game
You know what i noticed in the starfield vs cyberpunk comparison? The music. Cyberpunk always has some tone setting noise in the backround but starfield is silent.
Bro where did you go
It’s shocking when you compare Cyberpunk and Starfield combat right next to each other. One hasn’t learnt anything from the other and is outdated by more than a decade.
Bro please!!! I beg of you…this cannot be the last video you make, Starfield can’t be the video you leave this channel with! I hope you’re doing well and come back one day.
I know this is a year old video, but 10:37 LMAO. I am in fact myself, a homo genius.
I absolutely loved it for its NASApunk aesthetic and absolutely hated it for literally everything else
i dont think the game is as big of a let down as most people say it is. i mean honestly it still has the same core gameplay elements as the other games. you can run around, explore, .loot. and other things. even on a larger scale………its just that a lot of the stuff is spread a bit thin. but i honestly like many of the locations though.
The star citizen exploration is unmatched
26:08 and the next three minutes of cyberpunk 2077 footage is how you say it’s cd project red sponsored video without telling a thing
This whole video to me is just like: Starfield Bad; Cyberpunk Better
Where did you go?
Come back to us Tonald 😔
18 months without a Downward Thrust video. I understand he’s moved on to a more stable career, but I miss his commentary on games.
one this you said isn’t true, Starfield DID say something to offend me. ONCE. that was it. and it was when my companions talked down to me for a legitimate military command decision that HAD to be made. i said the general was in a tough position, and they were disgusted with me for it. but other than that, yea your right about everything else lol
Starfield is just like Star Trek Online, which is a 15 years old, free to play MMO.
Bethesda relied too much on the community to make their game better.. I’m just glad I got the game from PC Gamepass.. It was just a big disappointment. As soon as I tried “tgm” and it worked, I knew the game is cooked..
So did you just quit gaming after this?
Well. I don’t exactly know. About this. 1000. Planets ???????? But iv been on a few of them. That are good. Some are a bit. ,,,,,,so./ so ,,,,,,and SOOOOMMEE are like. Hazy, smoggy ,,,but I don’t take things. To heart. It’s some thing to do on alll of them ,,,in a way. ,,,,BUT the REALLLYYY. REEEAALLYYY. GOOOODDD part is. ,,,is that. THAT sarah morgan chick ,come up to you and BLASTS you for no reason. ,,😢😢😢😢😢😢😢😢 so you shoot the b, tch ,,,, (not that it kills her) ,,,,,just makes you feel GOOOOODDD ,,
Hmm I. Honestly. CANT understand. WHY theses people that play these games. COMPLAIN SO MUCH about them,,????????????
when the REAL ANSWER is. IF YOU DONT LIKE IT
DONT BUY IT ,,, , simple. 😊😊😊😊😊😊😊😊😊😊😊 let us good people. ENJOY OUR GAMES IN PEACE. ,,, PLEASE. 😊😊😊😊😊😊😊😊😊😊😊😊😊
Starfield just seems to be severely half baked. 1/10th baked even. It’s like the initial idea for the game that was agreed on when they started was amazing, and after realizing they bit off more than they could chew they hyper focused on making a game that released as bugless as possible, which they did, but is a husk of what it could have been. Everything seems like the bare minimum, least fleshed out version of what it could have been, and likely was imagined as before starting development.
Skyrim is literally:
ADHD – The video game.
Aaaaand he’s gone
Tonald.
You have spent many seasons in slumber.
The cosmic chicken stands unguarded from the likes of Jim Sterling and Movie Bob… Boogie has sunk to new levels of depravity.
Please return to the Intellecutal Gaming Community!
The Don calls for you!
Put Cyberpunk down for 25 mins to watch a video.
Watch 25 mins of this video.
Go back for another 3 hours of Cyberpunk post-completion rampaging #.
Dude Cyberpunk is totally awesome. Starfield is lame.
You know, yhe procedural thing could have worked if they had made the plot revolve around that, say the explorers club your a new member of stars seeing bizzare tjings like ancient ruins undiscovered despite being visable from the star port ect.
Make the game about realising your in a simulation, how do you respond to that?
Justifies the differenr factions as AI with different opinions on being AI, some dont care and just get on with life while the starborn start speedrunning existence ect
everyone shitting on this game, i like it very much.
One point I don’t agree with is the cut-scenes, specially in a firs person point of view game, I don’t want the game to take over, decide what’s happening and show it to me, I want to decide what happens and live through it. A cut-scene makes you the passive spectator of what is happening to your character and is completely opposite of what an RPG should be.
That’s also the reason why I don’t want a voiced character.
If it were more of an adventure game, like say kingdom come deliverance or Mass effect where you are playing a very specific story with a predefines character then it’s perfect but not in a elderscrolls like game where I can be whoever I want and do whatever I want,or at least I should.
And maybe I should ad I only half agree with the combat part, Elder scrolls like games are not combat centered, as long as the world is well crafted, exploration is good and there are great quests combat can be very basic and I’m happy. They should do better difficulty wise that is absolutely true but for the rest it’s not as important and wouldn’t have been a big deal if everything else wasn’t so boring. But as the game stands you’re right that even combat is not helping making it more fun.
24:52 tbf i would also do that if i saw John Protagonist do that to my buddies and knew i was next
Really good analysis!
Pirated this game played a couple hours
i can’t fly into or out of planets
Have to fast travel everywhere
Delete game
Bought no man’s sky
Somebody’s been watching fudgemuppet 🤭
hey, i hope you are well. i just wanted to say that i miss your videos
Hope to see you making new videos some day.
Okay, wait…WHAT!? “Starfield is a game that shattered my sense of disbelief”? That would mean Starfield STOPPED you from NOT believing in it, aka it RESTORED your belief in it. You were making the EXACT OPPOSITE point…I’m nearly positive u HAD to have meant it would NOT allow you to “SUSPEND your disbelief”, right? What you said would be a COMPLIMENT 2 Starfield. Also, unless someone is literally like a 14 yr. Old, any “TRUE Bethesda fan” would’ve EASILY been able to see the INCREDIBLY steep decline of their studio/games as early as Fallout 4, but no LATER than Fallout 76
This game is so aimless
I think that because video games are focused on aim assisting rather than the aimlessness and evoking, creativity and problem-solving to figure these things out for self it does the experience and almost kinda is the aimlessness that is unwanted Like riding a bike with training wheels and then learning to ride without them I still love Starfield I can’t wait to see it grow it sometimes, when I’m on the planets. I think I’m in the elder scrolls 6😂
I used to watch you alot like 7 years ago. Time flies, i can tell you enjoy gaming alot more now
Have a happy holidays Downward Thrust
Yea I remember figuring out how to slide cancel in cyberpunk just because I’ve played cod
Where’d ya go dude?
Elite Dangerous is what Starfield wishes it was
You know what I’ve always wondered from these many starfield review videos on YouTube. If Bethesda knows about how many of us are deeply disappointed with the game. Instead they reply to bad reviews with AI generated replies.
We miss you man
I said it once. I’ll say it again. First off you have to understand. There are 2 major types of gamers. #1 Explorers/adventurers. #2 main story liners. Now with that out the way. Alot of people was complaining (YouTubers) about Bethesda having better story lines. So with Starfield they probably spend 90% of their time on story and side stories. Other 10% on base building. Ship building and procedural generated content. They left out us explorers/adventurers. Let me explain. Skyrim you could go into caves and spend hrs going through the cave. Starfield a 5 min copy and pasted cave. Another example. Fallout 4 you could build as many turrets as you wanted. Starfield what 4-6 turrets. They catered to the storyliners. Leaving out explorers/adventurers which is their main fan base. There’s no hand crafted locations to explore. No caves. Bases are copied and pasted to the point its very noticeable. Past games they equaled this out fairly. They didn’t do this on Starfield. They said it would be a 10+ year game. No and I will go on further to even say past titles are better. Steam proves that. Starfield is made to play quest, side quest, then move on to the next game. Which is a shame. I’m a Bethesda fan as well. I was excited for the game. I was bummed when seamless planets wasn’t a thing. I let that ride. With the lack of handcrafted content for exploration and adventure. That did it for me. They totally excluded the largest chunk of their player base over a few youTubers complaining about stories. So they went all out on that. Then gave adventurers/explorers ship building. Wtf man what a let down to the fan base.
Bro where r u
Played it on some game pass thing, lasted about 30 hours and it just became so dull I started going back to looking for bits of grit and dry mud in my carpets and using my mini PC cleaning vacuum cleaner to get them.
Its to easy and lazy to jump on the hate bandwagon. Use some imagination and creativity, make something more interesting!
Yup the classic Bethesda bullet spread 😁
Exactly!
he was so disappointed he quit youtube 😢
Bethesda could’ve done the less planets with more substance with just a simple story tweak. Make the story about how you are one of the first humans to explore deep space. Can still include starborn with some tweaking and decisions you made will affect the galaxy in the near and far future regarding humanity traveling space.
You’re comparing two games.. why? IF Starfield had all the cyber mechanics you’d just be complaining that bethesda stole all the mechanics from cyber.. both games are good. (I think cyber is boring) Both are bad. That’s life. Don’t compare games, if you want the same mechanics, don’t complain when both are the same, but you will. Starfield at first glance for the first 40-100 hours is a great game. Once you start repeating it, sure it get’s boring.
You know how Starfield has so many elements? Well what if, in a system like No Mans Sky, you had to discover and name minerals on planets, then you could mine them for said elements, and each mineral has a percentage of an element giving you a certain amount of it based on that percentage. That can play into the whole exploration society narrative of Constellation by having you document these minerals AND by fiing the empty voids between POIs with these mineral nodes it at least gives you ONE REASON to explore the planet and go off the beaten path! Instead of just having pure elemental nodes to mine which is not only lazy but uninspired and unimaginative. Imagine how crazy these mineral formations could be I mean JUST LOOK AT NO MANS SKY!
Grab dash looks exactly like whirlwind sprint with the way you just stop at the end, negating any time you saved.
Where r u
this is the rule of thumb: play videogames that come out of Europe. Simple.
To everyone who thinks this game was released the way it was without though to it being half finfished. To look at 76 perfect example. I may take 10 yrs but someda my god this game will be released as advertised” – tod howard
Bro, again. After 75 hrs. It is not the game. You are just dumb.
If it took you 200 hrs to realize you don’t like a game that just shows me you have no self respect or anything better to do XD
Sure, starfield is horrible game, but using cyberpunk as the example what a good game should be. Well, can’t agree.
you trash at starfield you can go invis while someone walks by take em out w a suppressor slow mo into taking out a group of 5 grav dash into a melee kill that last 2 and boost pack outta there before they get a shot off
that feeling of wonder is what this game is about after you get that the rest of the game is just to waist your time till you realize the best part of the game was before you played it
1:01:00 LMAO
1 year later and as a fan of bethesda since the launch of morrowind I can honestly say that STARFIELD IS THE WORST GAME I’VE EVER PLAYED. IF BETHESDAS NAME WASN’T ATTACHED TO IT EVERYONE WOULD AGREE. SHALLOW BORING UGLY GARBAGE
Complains about realism…. Then goes on to complain that his 100 pound female character can’t shoulder toss or pile drive buff enemies. Bc it would be realistic if she could!!
i was very disapointed with SF since it was not anything close to star citizen, so if bathesda wants my attention SC like game is what im expecting from bathesda
Looks really bad. If you want to make a game set in space, at least model low gravity properly and model things like fuel consumption etc.
Rage 2 also has awesome movement mechanics.
Its very similar to Cyberpunk when you start to combo them with each other and the various attack options. The jump dash then double jump to hover into a ground slam… chef’s kiss.
Rage 2 was produced by Bethesda.
Like 6 years ago.
Rage 2 is a hidden gem… its so fun once you have all your abilities. It also has the best shotgun in all of gaming. You can tell id. worked on the gunplay.
I would dare make the assumption that it might have had some influence on Cyberpunk.
Too bad Bethesda is like “Nah, we are good with the same old clunky, boring mechanics and combat we been doing for 15 years.
I played for 4 hours and uninstalled the game. Glad it was on GamePass and I didn’t spend $70.
Its boring. And when its not boring, the combat sucks.
Its deliberately a waste of time. 20 minutes in that first big city and I was mad. I had to run then walk then run then walk then run then walk across that massive, empty courtyard full of zombie NPCs twice and I had enough.
Its just a re-skin of Fallout 4… which I also found to be boring AF and couldn’t get more than 10 hours into.
Just the music in Cyberpunk is more exciting than anything is Starfield has to offer.
As a Skyrim huge fan, I found Starfield simply boring, shallow and non-inmersive. Also, the gameplay (combat, exploring, item collection, etc) feels outdated and little evolved from Skyrim 13 years ago. Plus the plot and dialogs with NPC are basic and cliche (not that Skyrim ever shined in this department, to be honest).
I dunno, big disappointment. Bethesda got tons of work to do to get Elders Scrolls 6 right to redeem themselves from Starfield.
Even Mass Effect Andromeda sounds more than this and I only been looking at discusions and playthroughs, to the point, the more I listen the only way I would even play this thing is it was free
35:54 You’re not “bouncing,” you’re double-jumping. We can hear the associated cybernetic implant sound play and it’s also why you can’t (and don’t) double-jump after “bouncing.” You already did, just close to the ground.
Not really fair to compare Bethesda to a dev that gives a shit about their fans
Haven’t touched 2077 or this trash. I detest first person anything so I will never touch it ever
Are you okay??
I could forgive boring planets and a lack of exploration if the quests were more interesting.
Seriously, which fucktard at Bethesda decided that out of the MASSIVE INTERPLANETARY WAR, the Pirate Empire, the Religious Jihad People, Bioweapons Research Run Amok, and Magic Space Rock Scavenger Hunt, the Magic Space Rock Scavenger Hunt was the most interesting story they could tell?
hard to watch when it constantly plays cyberpunk footage for like 5 minutes at a time
They made this game to not offend any they/thems and in the process of doing so ruined so much. They kept with their style of making big locations small for quick game play, and their engine being able to handle it. They really needed to go all out, make huge cities, and many towns on the planets with O2. And they needed to give an option either at install or new game start as to how ‘rough’ we wanted the game…PG13 like it is or R. Far too many hints at many things but nothing. The companions could be more fun but again, nerfed. Other ‘followers’ have potential but nothing tapped.
I watched a review last year where the author looked in depth into how this was made…it basically had 1 writer. And now with people who were involved speaking out there was a lot of other studios making pieces and little to no oversight or control to make it go together well. And little to no QA. Supposedly Bethesda staff were given the game to play for almost a year before release…did they really play it? If they did were they so deep in the mix they couldn’t see how MEH! it is?
Early on I came up with a list of mod ideas to improve the game, but then it dawned on me. I would be putting myself through hell creating and maintaining these for free. All the while Bethesda would be sitting back, laughing at us fools who made mods for free while they rake in tens of millions of dollars…for releasing crap…..I don’t think so.
Purchased Cyberpunk 2077 back in the day but never actually played it. This video just made me install it. Thanks
Big is NOT better, quality immersion is .!
Get rid of the wokists running the agenda at Bethesda and get back to what you did best previously.
No Planet to atmosphere to space content without loading screens is what players want and not the shit they continue to pat themselves on the back for .
I doubt the Dark Brotherhood questline will be saturated down to an soft argument with a fairy god mother .
Fallout 6 will be be about a UN mandated french crossdresser tip toeing through the rainbow tulips .
Let the player friggen decide what is their moral obligations are and play how THEY want to play, instead of being railroaded by the useless woke nutjobs you’ve hired.
Get your shit together bethesda !
Hey man I love your content, been following you since 2019. I hope you’re doing well and come back one day
Hey man, i’m not sure what’s happening in your life or where you’re at, but just wanted you to know that i’ve appreciated your videos over the years. You were one of the first gaming essay channels i found. I still think about you and pop back in from time to time.
Hey what happened with this channel? I remember I follow it for years and now it seems its abandoned..
My biggest complaint by far is that the letter O on the keyboard doesn’t use a medpack. 2200 hours later
Everyone trashed cyberpunk on launch because of bugs or something, now everyone treat it like industry gold standard, like Witcher before
When u looom at Garfield next to game li’e cyberpunk it’s just…. Well like few independent developer would made this game in free time. Bethesda is bigger then both cd projekt and larian and channel money from ESO and they came up with this? wtf, look at this face animations, in Skyrim they looked better and those bugs…
well, you still could buy a very expensive ship
to do nothing
Thank you. I am adding Bethesda next to a GameFreak from Nintendo amd Bungie to incompetent developers who dont know what the fuvk they are doin.
really deep procedural would be better than copy/paste down to the corpses and food wrappers…strange..
there is false backstories in CP 2077
there is honest backstories in Starfield
CP 2077 – false abilities
Starfield – honest abilities
there is no gameplay in CP 2077
there is good gameplay in Starfield
There are no windows in Nightcity, it’s a basement.
No need to falsely praise Cp 2077 and falsely criticize Starfield
God that Starfield direct was the greatest scam they ever pulled. Even if it was just Skyrim in space, I’d have loved it.
This channel needs a return
Cyberpunk sucks too though. Stalker gamma is where it’s at.
What they should have done was make 10 planets, with the next DLC make 5 more planets, with the next DLC make 5 more planets, so on and so forth until they decided they were done with the game, also while allowing mod makers to make their own planets
I really appreciate the tone politness and density of the review. Going to subscribe. Thank you for your service
Feel for Jackie more than any Bethesda anything. Jackie was the man. Died to young.
Honestly, the biggest downfall of this game is its scope. There just too many mechanics going on in the game, and almost none of them have any real meaning to the actual narrative. When you try to do everything because of a misguided philosophy that gamers expect good games to be a reflection of real life, nothing gets done well. It seems like the only thing Bethesda put any effort into was finding ways to hamper your game play experience so something fun becomes the exact opposite.
never thought id be watching a video essay where cyberpunk is used as a study of ideal gameplay
When you start comparing the conversations and “cutscenes” of Starfield to cyberpunk it reminds me of how I felt starting Starfield. Going down in the elevator inside the mine at the very start of the game it looks motion captured or at least animated. The way they move and give you equipment. I was thinking every dialogue in the game would be of that quality and thought bathesda had really improved the conversations in game….. but no. That is the only time in the entire game a scene plays out like that. I was very disappointed after the fact.
7:42 well it didn’t… most people hate this game, in case they even touched it to beginn with 😀
Looking at cyberpunk after a session of this game is so depressing, but glad you included it 😂
Big bro, where are you? Come back please ❤
The world may be going to hell in handbasket but we will always have Starfield to punch down on. Thank you Todd.
Give us 15 planets with 3 handcrafted stops each where everything is unique and dense, give us more than 2 real factions, the galactic war should be an ongoing conflict and give us a way to create a new faction on planets we take control of and let us create a city as a capital. The United colonies seem futuristic and cool until you make your own faction and they try to attack your capital because you haven’t made peace with them and didn’t do anything to deter the attack.
The game had tons of potential but not much else.
Out of all fairness any FPS you play after Cyberpunk 2077 is going to feel basic, boring, and last Gen.. I just hope GTA6 is as fun without the tech and crazy movement that’s in 2077
Microsoft will be the death of Bethesda and unless Xbox makes some huge changes I see them turning into a modern day SEGA
That cut to cyberpunk gameplay is like dancing on the grave of Starfield
Maybe you need to get a life, but no you put time and energy into a shit video that proves nothing other than your inability to get a life.
Now this game has a 100gb mod support limit and its a matter of time until insane mods make this game hilariously fun, like Skyrim and Fallout 4 on console. YUH!
1:12:54 I fucking love delicate weapon, that song goes so hard
45 minutes of cry. get a life. play something you like.
The empty, barren , maps made me think of Mass effect1 planets…at least back then they had an excuse for lack luster planets.
I had to double take at your thumbnail, it looked like a pelican’s front from Halo :S lol
Am I crazy or was the vanguard quest line the best Bethesda side quest ever?
While the combat and movement in Cyberpunk feels way better compared to Starfield, in terms of enemy AI I don’t think they differ much but that’s an issue of like 90% of titles with FPS mechanics.
Habe you never played a Bethesda game before? Everything after morrowind is disappointing.
It’s obvious why things are the way they are. Creations. They put in hooks for things (like fuel) that something Like Stavival can hook into. Then let the modders handle it and hope that they’re greedy and charge for it so Bethesda can get more microtransaction money. It’s crystal clear.
Also why go in and handcraft planets when the community might do it for you? Creation kit now. I don’t think it’ll be long before we see “Ceta system Overhaul mod: Overhauls and refactors all planets in the ceta system making them unique and divers”
I don’t think it’ll be long before we see skyrim caves ported over. Or just more caves cells at least
Im hoping that they at least take the feedback and add it to the game. The caviot is that they have a ludicrous amount of space to add content. It has such potential to be a great game. Praying for updates, the vehicle was a good start.
I never landed on a planet and thought “wow this is beautiful”. Its always “hmm i wonder what type on bland nonsensical procedurally generated bullshit will I have to trudge through now?”
Starfieldis still WAY BETTER THEN EVERYTHING E.A. HAS REGERGITATED OVER AND OVER IN THE PAST 24 YEARS!
And they did it again… they bought out paradox games just to throw away their new game that was going to KILL THE SIMS.
E.A WON’T MAKE GOOD GAMES THEY JUST BUY AND KILL ANY COMPETITION THEY CAN SO THEY CAN SELL YOU SIMS PART 456 AND BATTLEFIELD PART 902 AND NEED FOR SPEED PART 768.
Just started playing this game so I’m having a completely fresh and new experience with it. I’m glad I waited until now. Having a lot of fun so far! It’s going to be even better as time goes, and after I get the main content finished over the next month, I have new content waiting for me. It’s a good time to be a new Starfield player.
starfailed
I’m afraid you could only be disappointed in Starfield if you have bad politics. Please hear me out. You guys like democracy? You should, it comes part and parcel with egalitarianism, equal civil rights, which is the real actual source of all innovation and art. The more rights people have, the more they innovate and create art, and democracy holds potential for the most rights for all. Which is why corporations are a problem, specifically, is the total lack of democracy, let alone egalitarianism. Listen, a corporation is a resource-based dictatorship, it exists for powers sake, and this means that all corporations, like any and all dictatorial power structures, get eaten or become the predator. There is no other fate for a dictatorial power structure. Bethesda was chasing away its own artists by transitioning to predator OVER A DECADE AGO. It has been bleeding artists, what remains are people who are ‘just doing their job’. Skyrim and Fallout 4 were the last gasps of art they could possibly muster. Everything that follows is a product made for the express purpose of parting a consumer from their power and accruing it for themselves. Corporations a priori cannot be the good guys, because good guys believe in democracy. We have a whole different word for a resource-based democracy, we call that a co-operative, expressly to delineate them from dictatorial corporations. Dictatorship is not just unethical, it is flagrantly incompetent by comparison. It exists purely to feed the poor mental health of would-be dictators. If you are seriously surprised that a toymaker dictator would be bad at making toys then you need to step back and take stock of the world around you in a big way, and stop just going off your papa’s politics; your papa was a drone.
People laugh at Star Citizen, which has a hardcore starship piloting system, and then go buy Starfield for $100, whose space gameplay consists of watching loading screens. Clown Emoji.
It’s been 9 months since a new video was uploaded. I enjoyed this guy’s content, anyone know if he’s ok?
36:23 I already bought the game at the montage, How much more can you convince me?!
“It just doesn’t work” thanks Todd. If I wanted someone to ruin RPGs I would’ve… Idk where I’m going with that. In conclusion! Fucking Todd
Funny you mentioned it felt like the writers were being restrained and couldn’t say anything because they literally were lol. Sweet baby inc was heavily involved with Starfield.
RIP bethesda. Cant believe i spent $100 on that fucking trash propaganda.
Came for starfield slander, stayed for cyberpunk montage
is he still uploading on patreon ? really love the channel hopefully is enjoying some down time.
@1:12:34 : it’s very embarrassing. it’s like Disney trying to show a nightlife club scene.
The exploration its so boring fallout does it waay better
It should have been No Man’s Sky but with fixed generated worlds with cities on them for story purposes. I’ve have scarcely been so disappointed with a game and I can’t believe Bethesda betrayed the single thing they’ve ever been good at – making interesting worlds.
I’m 400+ hours in and I’m in love with the game, even with its many flaws. I think your video is one of the best criticism videos I’ve seen, and is not just blind hate of the game. Unfortunately, it does make me realise more and more flaws that I often overlook or try to ignore 😂 I really wish ship combat and space exploration (while in your ship) was better implemented… Probably one of the biggest let downs of the game. Well done with the video!
I stopped trying to find new games to play after starfield and battlefield 2042 crushed all my hopes for gaming
I remember theorizing the end of the game would basically introduce an alien race into the game and completely flip the game on it’s head, but no! The starborn are just dudes from other universes, yippee!!!
It’s crazy that we had better space powers in 2007 with Mass Effect 1 and as the series progressed (up until andromeda) the insanely fun combos and powers only improved steadily with each release. Somehow they made a worse system in 2023.
I feel like they should have done more of what Mass Effect did. Lots of planets but maybe should have just been able to send probes for resources. That or maybe send people you hire to planets to see what they find.
Instead of making the Elder Scrolls 6 which what we all asked since long time ago, they decided to make this garbage
A very biased review. Keeps comparing Starfield to Cyberpunk 2077 – at great length. Makes the one-sided argument that Cyberpunk – and older game – has better exploration, combat, story, quests, writing, graphics, progression, travel, characters, dialogue, cutscenes, lip-synching and other details. But does Cyberpunk 2077 have 1,000 planets? No. That’s never mentioned.
One thing tha shows how luckluster the story really is, is how wirters create fanfic of it. For example cyberpunk, elden ring and fallout all focus more on the world of their respective universe with a focus on exploring and addin to the world.
A vast majority of fanfics of starfield are romance fics betwen an original charcter and someone of the crew (mainly sam, sarah and andreja)
Havent watched the video yet. But this was the second game I ever pre-ordered and both this and watch dogs legion were massive disappointments. Never again.
I still remember the day I stopped playing starfield. I was in a gunfight and got bored after killing countless minions. I decided to abandon the gun fight all together and go do something else. Then it hit me…there’s nothing else to do. I haven’t turned the game back on since.
Edit- I do want to thank starfield though because I got star citizen after I quit starfield and wow…it’s exactly what I thought starfield would be.
I love the video, some good points, but I have to disagree that they did the factions well. Bethesda creating a new Space Opera IP and giving us the boring tired ol “Big Three” factions is almost insulting. UC and Freestar are so shallow, and them hiding House Varuun, who by far is the most interesting, secretive and possibly most powerful faction behind payed DLC is garbage. Also, there should be dozens, if not hundreds of smaller independent factions running around, vying for new planets and colonies.
But what do we have instead? A big 3 (2) and then a pirate faction that is cool for maybe 4 missions, and then the spacers who have no depth whatsoever.
Still waiting for a game to have serious RPG structure with elite dangerous flying mechanics and trade/mining. I’d never play anything else if that game ever gets made.
Luckily for starfield players, theres No Man’s Sky. A better, more content rich game, with a lot less loading screens. Also cheaper than this budget knock-off.
Watching this makes me so glad No Man’s Sky has improved over the years. It may be procedurally generated, sure, but the worlds have so much to see and some amazing generations, especially now with Worlds Pt. 1. And the flying looks especially better in NMS because you can fly wherever you want with no loading screens.
Heres the thing about fuel elite dangerous has a fuel mechanic and honestly its fun because you have the thrill of running out and needing help. So idk man it just feels lazy by bethesda
To be honest… bethesda games, have always been rather sterile. Some npcs walk around on a pattern but you don´t really see much otherwise. The dialogue has always been cringe in their games, but it became part of the charm as it was like this for years.
In general i think bethesda had it´s success with the elder scroll series… but they actually never developed or grew with the industry. Heck even when it comes to fallout the superior title is done by a different studio (Fallout new vegas – Obsidian). That already showed pretty clear that they didn´t have it anymore and with fallout 4 showed they couldn´t be ar*ed to improve.
Cyberpunk 2077 is such a stark contrast it´s unreal they are from the same decade.
The most disappointing part.. they allegedly worked on starfield for many many years to deliver something that, while not horrible, just feels like a mediocre game from decades ago with modern graphics. Heck… mass effect andromeda is probably a better experience. (even so the actual flying around part doesn´t exist there).
I haven’t played Starfield, is it’s exploration similar to… first Mass Effect?
Dropping on a planet, going to the points of interest, finishing the objective with some little combat and leaving?
Just on foot instead of a jumpy space tank buggy?
“… something to show you that this place has been lived in…”
like… its literally unhabited planets that you explore, do you expect major cities located there?
9:31 its literally a planet with no atmosphere and 631 degree celsius ambient temperature with almost no resources (and also no magnetosphere, which means high solar radiation), it makes sense that there is no POIs around
Oof, that Skyrim intro.
“Depthness” 4:49
Admit it, cyberpunk would have looked so much cooler if it was third person with the ability between switching
This just makes me want to replay Cyberpunk
Mathematically unique (aka randomized) does not mean humanly unique.
Its really hard to take any of you guys seriously because every single one of you has brought up Cyberpunk 2077 as if y’all weren’t talking shit about it a few years ago, its ridiculous to even compare them as the entire game is different other than them both being RPGs. Then you do realize this game still suffers from the same problems you claim starfield has yet no now eveyone is praising cyberpunk as if it became the game if the century when its still a buggy mess that has subpar game play unless you use the sandevistan or hacking everyone you have nothing else that is actually interesting beyond what every other game has, I can do all that minus the kill animations in fallout 4 without mods. And don’t get me started on the atrocious storyline that’s so predictable I knew the ending long before I got to it, but strarfield is way worse right because you didn’t pay attention to the story or characters and how like every other Bethesda game is explained in more ways than completing quests. And while the planets feel baren the universe is very much a lively place with different adventures to be had all across the universe I have still not even explored half the planets because Im too busy doing things on the planets I uave already discovered and not only that but the surrounding solar systems as well with so many different side quests that can actually tie into the main quests characters but you have to look for them instead of hating it because its not what you wanted, its more than enough to be one of the greatest games Bethesda has ever made and at least top 10. Oh and starfield has one of the best stealth mechanics I have ever experienced in a game it’s actually realistic most of the time anyway, it reminds me of dishonored 2 with brutal gameplay that made each encounter challenging and fun not like previous Bethesda games where I can literally be invisible or cyberpunk where I’m never seen by anyone ever when playing any stealth build, the only real fun I had with cyberpunks gameplay was the sandevistan which is my favorite type of mechanic in any video game so if it didn’t then the game should have been considered garbage as its not hard to do like I alrelady said fallout 4 already did it and its not as good at level one but starfield does it too and I love it but many of the other powers are actually engaging instead of use this and either one thing dies or everything dies that’s really it for cyberpunk and don’t talk about the animations because they get old pretty quick and its very annoying you can’t turn them off
I made a big mistake I started Starfield directly after I finished Cyberpunk (Phantom Liberty). God Starfield feels like an annoying game from 2015. Everything in this game is designed to rob your time and fun. Unbelievable 🤣
I really hope they listen to the players/community and dont just see it as “hate”. I really REALLY dont want TES6 to beeeeeeeeeeee this generated or shallow :’)
Probably the same dude who said cyberpunk was trash at launch 😂
Those dialogue comparisons between CP2077 and Starfield highlight something so many have pointed out about the games ie that despite using NASAPunk as their aesthetic signifier, compared to Cyberpunk, Starfield has no interest in actually capitalizing on that “punk” aspect. I’ve heard that exact sentiment that Starfield is absolutely “sexless” and though crude it is an apt description for how absolutely droll, bland and barren of actual style Starfield is. There’s no life nor edge nor grit nor soul. That one casino conversation in 2077 is a microcosm of the beating heart & vitality that game has & expresses even in the simplest moments. Even in comparison to visual novels, Starfield is bereft of dynamism such that it might as well be a text adventure. That’s not meant to be an insult to Text Adventures since I love that genre because through simple & deft use of prose, a great text adventure can create mood, atmosphere & character that can make the reader’s imagination boil in a simple scene. It’s a feat that despite Bethesda’s control over lighting, art style, soundscape, camera etc. it fails to even match in Starfield. Even with their (IMO poor) facial animation tech, too many exchanges in Starfield come across as so completely bland & empty of any elements to create any mood, tension or character.
Universe worth but empty inside.
Bethesda successfully made an anti ADHD game. Congrats!
Cyberpunk has 6 times the amount of players starfield has
I was a little bit confused when people on twitter started clowning on the one guy who said that the player should be able to land on gas giants like jupiter, saying that it wasn’t like that in real life, and they want it to be realistic. I don’t know about everyone else, but I would absolutely be willing to suspend my disbelief in exchange for the wonder of seeing what Bethesda’s interpretation of a gas giant would be. Something to the effect of “heheh im gonna crash my ship into saturn because why not” turning into “holy shit you can actually land”. I think the call for “realism” in games ends up making the game boring because the real world is boring. I want more whimsy and wonder in my games.
I fucking knew this would happen i was telling everyone but no it’ll destroy no mans sky it’ll be perfect no i fucking knew it i knew it would fail
Alright video, but you rely _WAY_ too heavily on other games to make your point. Two, four, five minutes of uninterrupted footage? I’d practice more restraint in the future, even a minute of another game’s footage would get your point across.
Dude just made me redownload Cyberpunk
There’s a youtube video comparing starfield’s club deal scene with Cyberpunk’s Maelstrom deal scene and the difference is night and day.
It was the stealth creatures that made me cringe, it’s like they lacked imagination to create natural camo for them, oh and the shouts of “you’re not worthy” and bloody necromancy in the final confrontation, was I playing a scifi or a f’king fantasy, don’t get me wrong, I like both genres, however the writers could seem to get away from their fantasy roots.
You lost me at praising the faction quests
The moment i put the game down was after landing on my first planet I went to explore and saw a cool monster thing destroying a little hut and thought cool what else is there on this planet. And there was nothing like genuinely nothing else.
I’ve been playing RPG games for most of my life, but I’ve grown sour on the industry. For me the state of the field is exemplified by how industry leaders downplayed BG3 for abandoning the formula they have embraced in games like Starfield. It feels like every game these days is the same: beautiful to look at, exploitative as it tries to force you to stay “engaged”, bland in a corporate HR way with respect to plot, and increasingly filled with heavily integrated microtransactions. In many respects it reminds me of the state of the film industry, where every project is enormously expensive which makes it so high risk from an investment perspective that it forces companies to make production choices as safe as possible to satisfy investors. Experimentation in new gameplay design or intentionally challenging story is nearly impossible in that environment, so what we get over and over are great looking games with misleading trailers that imply gameplay that will never actually exist. I fear that the days of the Mass Effect trilogy, Fallout 3 and New Vegas, and Witcher are ever more firmly in the rear view mirror, although a part of me can’t help hoping that the success of games like BG3 will inspire positive change.
Did bro just quit making videos ?
I’ve never played starfield but one thing I noticed is the loading screens. You get interrupted by a loading screen when landing on a planet. That must be immersive breaking.. i get that its probably difficult to implement but other space games have found a way around it.
I think it’s fair to say the majority of gamers would rather have a shorter game with hand placed well thought out places than a longer one with procedural generated planets.
When you think about it, probably the most detrimental thing to open world games a genre is the little number you see counting down the distance before you reach something. In every single game that has that little counter, your entire field of view shrinks down to watching that number go down and any form of exploration is reduced into waiting for you to reach tour destination. So it has to be the most harmful thing you can put in your game. If you’re gonna guide tour players on where to explore, give them a direction rather than a distance. That’s what the best good open worlds do, because that way you don’t know how far you’re going and you still have the possibility of discovering other stuff as you go. Without that, why even include an open world if your game is gonna be fixed locations separated by empty scenic space.
Huh, Vampire: The Masquerade – Bloodlines has a far more engaging nigh club than Starfield.
Hell, Deus Ex has a better night club, and that game has terrible animations!
Wait, Starfield still uses Fallout3’s bullet mechanics??
This game taught the gamers of the world why it was important to have a central design document.
Okay, that orgy of action and violence from Cyberpunk 2077 makes me understand a little better why people like that game.
It has now 59% on steam.
I wonder if he likes Cyberpunk.
in terms of anything spacey i just remember elite dangerous exists. It has spaceflight, both on and offworld. It has proper fuel conservation. the flight mechanics are better
Your example clips from other games were too long for me. I came to hear you bash starfield. Eventually, you lost my interest. sorry.
Why am I watching some random game that is not Starfield? Why is it so effing long?
The real tragedy of Starfield was Bethesda’s response to its customers who weren’t thrilled about it. It’s an ominous indicator of what to expect for ES6.
If you wanna run around a proceduraly generated world and find shit to mine there is already a game that does this better: No Mans Sky. Which somehow despite having the same gameplay loop is better in nearly every aspect (Altrough not good enough to make it an actually great game still. But at least I can trust NMS to actually fix their shit, unlike bethesda who leaves it to modders)
Todd Howard’s brain is stuck in 1995
played this game for free on xbox game pass, it’s ok for a FREE game, but I’d never spend money on this turd….
Bethesda could learn a lot from a professional game developer like Hello Games.
It fails at exploration, fails at space ship sim, fails at a fun story, fails at economics. Ship building is cool and one of the faction storylines was interesting.
Cyberpunks combat the way it is now is pretty good, but let’s not forget this game, too, also launched terribly. People say it’s fixed now. idk if that’s really true. I never really went back to it. I wasn’t a fan of the main character you play as, and the story wasn’t for me.
Has Todd Howaard ever played a Bethesda game?
The real kick in the nuts is having 1000 planets and only 5 “major” settlements..
“Bethesda promised…” Yeah I’ll stop you right there. Bethesda promises you the moon. They lie. Obviously.
Damn is Cyberpunk actually good?
The original Starfox is way more immersive on the Super Nintendo. Every planet is unique and there are multiple paths you can take through the solar system. All with 16 bits.
What happened to Tonald? Its been like 7 months since his last video and clearly his viewership wasnt lacking for his videos.
“Grav Dash” is just the first word of Whirlwind Sprint. Momentum stopping and all.
I got tired every two minutes I had to play the inventory game.
In short, they learnt nothing from f76. Typical Todd behavior.
starfield
Starfield is really not big. Its not a 1000 planets you can explore, its 1000 maps where you can randomly click and the game will generate a small map, where there is nothing to do and nothing to see.
I’m not that picky about my BG games, my favorite is Morrowind and I love janky, outdated mechanics. It’s the lack of exploration that did it for me.
Jesus why are game devs obsessed with middle aged lesbians
Try dash lvl 10 …
I’m honestly way more forgiving of No Mans Sky than I am of Starfield. NMS was made by a team of TWELVE. It was a passion project they ran out of time on for the amount of THINGS they wanted in it by launch, with no PR team and a Lead Dev that was a HUGE introvert, with a team that have spent basically every year post-launch making it into the game they wanted it to be, for FREE. You can see exactly what they did wrong, in hindsight, and you can understand it easily.
Starfield? Starfield was made by a team of hundreds, by a studio known for it’s handcrafted worlds, that arbitrarily decided they didn’t need to do one of the main things people played their games for, and decided the best thing to do post-launch was to drip-feed additional content via their paid store. Sure, NMS might be rough as hell around the edges compared to a AAA game, but at least NMS’s higher ups GIVE a shit, you know?
First time and Last time , watching this channel …Too depressing.
the number of people that defended this game and still defend this game as a good game is mind boggling. they’re the reason why studios can get away with producing “AAA” garbage like this because studios know these people will still dumpster dive for their products
and people still dick ride this game, like it’s the 2nd coming of Christ
What broke the wonder and immersion for me was all the open-air campsites I kept finding on every inhospitable world I landed on.
Why are there just cots, sleeping bags, desks and food items just scattered everywhere in places no human would ever have such things? Are the people of this game’s universe the absolutely worst litterbugs, or is it just bad implementation of a procedural generation system?
I would gladly trade 100 systems with procedurally generated nonsense planets for a dozen well crafted star systems and worlds to visit.
I hoped Starfield would be Skyrim-in-Space, but it isn’t, and it breaks my heart.
Buy their next game i am sure it will be good
the gameplay breakdown was an awesome part
https://youtu.be/80R73vFPFG8?list=PLuIoy0Ksu4sT2ycWO6-hmA8R5OR_UrKOy&t=1588😅🤣🤣🤣🤣🤣🤣😂😂😂😝😝
This video can be summed up as “Cyperpunk good, Starfield bad.” I get it. It definitely made me actually want to play Cyberpunk, but it felt like at points all you were doing was saying “why aren’t you as good as this game I like?” And bear in mind, I have an extremely negative opinion of Starfield. I do not like it at *all.*
This is ridiculous, never in my life would I imagine Cyberpunk being used as a positive example. Wow how far gaming has fallen…
Been playing through mass effect for the first time and im about half way through ME3. Ive realized mass effect is the starfield i wanted.
An ocean wide, spoon deep canvas they expected modders to fill out.
Its kinda like going out to eat at a restaurant but they tell you you have to prepare and cook it yourself.
You know what bro… I love Starfield for the potential of what I know I will someday be able to turn it into, but right now you are right.
Nothing the modders can’t fix 😉
Constellation sitting on their butts for years before the main character appears to me was the most story breaking moment to me.
It looks like no one cared about space exploration in the setting before you pressed start on the main menu. And these jokesters were supposed to be doing YOUR job before you joined.
I dunno im having a good time. Im taking the game slow, in no need of instant gratification every 2 minutes. Flaws?, yup but plenty of releases have them. All in all i personally find it to be a calming and intriguing game. But i always like to hear other peoples perspectives on it, even if i dont agree with some of the complaints, though of course some are warranted.
Shartfield
I wasn’t disappointed because I expected it to be a mid game and it delivered.
video isn’t why starfeild is disappointing, this video is “why cyberpunk is better than starfeild”. seriously bro glazes cyberpunk too much in this vid
All the hate this game gets is so over rated it’s a well made game. Respect it for the quality it was designed for. Join the masses and become the sheep. So lame
49:53 this right here is why I f*cking hate the space combat. Look at the top right corner. You ALWAYS end up with a bounty because some dipsh*t UC or Freestar ship gets grazed by a laser because it wouldn’t get TF out of the way. Outside of knockoff-VATS, there is no precision in space combat so you’re always going to accidentally hit and piss off an “innocent” party. Unless you are actively targeting them, you shouldn’t get a bounty for hitting a ship with stray gunfire when 90% of the time you’re responding to a distress call or just showed up, saw a fight, and tried to help. It is so goddamn annoying.
I couldnt disagree more. The game was fantastic. From a fps/rpg hybrid perspective the game was phenomenal. The base building, weapon and spacesuit upgrading, the factions, the loot, the skills. But i entered without expectations. That seems to be the downfall of starfield. Not the game itself. The expectations.
That they sold a game you KNOW no one at Bethesda would want to play themselves is enough for me to never give them any money for Starfield.
Are they expecting Modders to fill in all the holes?
After the launch of fallout 76 and Starfield I have realised Bethesda games are now best left for a year or so before buying them, after all the kinks are all worked out and the worlds are more populated.
I still like it, but good points
I could fast forward a 1h:20m video with a 1,2 second sentence: Its a modern Bethesda game.
I can’t believe they released this game with no vehicle(s) to use on these planets. They should know that Death Stranding is the most recent And current walking simulator but even in That particular game? There’s vehicles lol.
40:00 – 41:34 Such a waste of game 😮😢
35:14 – 36:48 Such huge comparison 😢😢
34:10 – 34:25 Unbelievable 😢😢
I can’t wait for the next Bethesda game to tell us about another world-changing, massive conflict that we don’t get to see at all and are told what happened by the same VA’s
The disappointment of watching a retrospect review only for it to try to sell me another game. Too much focus on cyberpunk in this video tbh man, you could have moved the video along faster by keeping it to quick edits. Think people would have understood the point you are making in each category. Other than that great video that got me to 1:07:07 in it.
Remember watching trailers for this game and got excited since i was looking for a new game besides Destiny. When i saw Bethesda in the trailer i was out. Stone. Cold. Out!! Fu*k Bethesda and their 1979 game engine.
How the hell did you even manage to play it for 200 hours?
Now do star citizen.
Jk. The video was a good listen.
A space game with no space….🙁
Whoa whoa no mans sky is a absolutely fantastic game now and has been for a long time now. That company deserves all the love all these free updates they truly love the game and i do to. Hopefully you weren’t comparing this trash to no mans sky
Starfield Millions of dollars later
You should compare Starfield to Mass Effect: Andromeda.
Games are subjective . I love ES series and fallout . Starfield was cool as far as a new ip . Just because a game isn’t a 10 for reviewers doesn’t make it a bad game . I think the major problem is there is no competition. Which is crazy because ppl would eat more of these styles of games up instead of the 30th assassin creed . Maybe . But I feel like starfield is made for old guys like me who take there time . They do need to cut about 700 planets. I’ve watched my nephew play and he just wants to blast through it . Then complains that it’s boring . It’s not fortnight . Obviously this game has issues but there is nothing out there like bgs games .cyberpunk was straight garbage . Boring no body acted like real ppl . Yeah it was improved with 30 updates but still mediocre from a company that made the witcher series. Corporate greed is the downfall of gaming. Oh I own a PlayStation so I’m not coping I’m just giving an opinion.
I made it 3 minutes. Couldn’t make it past Girl Boss.
As a fan of Bethesda games for 30 years Starfield never appealed to me. It looks incredibly generic; the concept art looked like low-effort stuff from Deviantart and when it finally came out I was right about everything. The sounds, the sights, the animations, the jank… Nothing has been improved upon from the past Beth games. The gameplay looks more boring than Fallout 4 which I didn’t think was possible. With each new game I realize more and more how much I love Morrowind and how far Bethesda has fallen.
I enjoy Starfield. *shrugs*
They should have had 100 deeply crafted worlds. More quests, enemies, POI that we haven’t seen a 100+ times on almost every planet
Seeing the same deserted weapons research facility or abandoned listening stations gets tedious. I mean it’s the same POI with the same pictures, desktop garbage and the same enemy type. Did they think we wouldn’t notice?
More planets and quests could come in the form of DLC. Slowly build the galaxy with deep exploration and content, creating thousands of more playtime. Then again this is just me complaining
2:47 “starfield does not take advantage of this opportunity”.
It’s literally the reason the game is bad, so many times there is a good concept in the game that will always play out like a 2/10 movie. The end of the game opens up the multiverse and the option that you just don’t belong here isn’t even in the dialogue. I killed the star born and because they invaded my universe, but through dialogue it plays out like so I guess you don’t agree with any of our points. There’s is no point half the time and the reason you make choices in games is never represented by what happens.
Star field did not survey a single person to see how the would react in rpg situations and made a 200hr game that just isn’t fun.
I liked star-field, but as an rpg its lip service.
It’s fun listening to your voice, great content
HELL! I would not mind these generic moon rocky planets if they make them a more risky plaent to stay on cause hiw terrifying they can get. Weird anomalys that alter the physics on a world, unconfirmed
Only enjoyable dialogue I had was with that bounty hunter lady in cydonia
If your environment is randomly generated, it needs randomly generated content to fill it, or else you will have the same things repeated as you see here.
Randomly generated factions, quests, and events would have been a boon to the game.
Wait….people actually went in expecting Bethturdsta to have suddenly and magically learnt good writing and storytelling? LOL
procedural generation isn’t why starfield is bad, it’s bad bc it’s a half baked procedural system 1 person could develop in an hour
You have said it all.
It’s fine to see an icon, but it only feels like a true open world when you randomly come across aliens..and then… Oh… They live in a cave…and WHAT.. somebody died in that cave..but before they died, they wrote something in blood …
It’s crazy how Bethesda’s used the same basic, boring combat since Oblivion. Blew my mind they didn’t update or improve the gunplay, it just looks so weak and pitiful. Not to mention the brain dead AI as well, that could’ve used a few updates games ago.
the 1600th youtube essayist to make half their starfield analysis a cyberpunk video
This makes me feel like TES6 is going to be a let down
Good video, first time on the channel. This highlights a lot of issues I have with this game that I so desperately tried to convince myself to like.
One criticism I have is I get why you used 1 other game as a comparison, but the amount of this video that is just showing off cyberpunk is WAY too much. You could probably about 70% of the cyberpunk example showcases, get the same point across, and make the video flow way better. Especially since I imagine most people who are watching this likely played Cyberpunk.
Yeah, that night club you showed from the Cyberpunk 2077. You can’t really use that as a base ,that is the height of it. That whole place is pretty much scripted. You should have just shown one of the random places with digital dancers. It would have been more interesting than that one choreographed music video.
Now think about the density of a Witcher 3 DLC, how it’s full of amazing stories, characters and events. This game is laughable.
I had to buy an nvme for my laptop to play tis. And it’s abysmal. You cant fly to planets. Its a sub deus x Scifi rpg with an X wing style mini game tacked on
It’s too bad the Fallout and Elder Scrolls franchises are both half aged and half garbage.
In fallout my favourite thing to do is go exploring and see what I find. I first played fallout in 1998, I’ve played everyone since, I still replay them all a lot. But i didn’t even buy starfield and never will.
I also absolutely love Cyberpunk.
Google earth the game
MassEffect is way more fun (even the first one)
Freelance is a better space game than Starfield.
Hell, RODINA, an ancient one man indie developed game that still is barely on alpha stages for a decade is better than Starfield.
Even scale itself, which publishers are convinced is impressive, can be a detriment
people are busy, they dont want their time wasted with padding
I have had far greater impressions from finely crafted 5-10 hour indie games than any AAA title
I’m still laughing at all you idiots who are still falling for Bethesdas bullshit.
Skyrim should have been in 3rd person. It would have been much better.
23:07
Starfield didn’t DIE. It was MURDERED.
Idc im playing it right now
Bethesda hasn’t made a masterpiece since 2011. Let’s be honest guys. Their golden days have been over for years.
Bethesda makes the most boring games. They can all get fired. Oh that’s right they are cuz they suck.
I’ve genuinely never seen anyone make Cyberpunk look this fun… I played the game like an average shooter and was bored out of my mind.
Great job
Shoutout to Spacebourne 2. It has even worse planet exploration than Starfield but its immersion in space is amazing, and there’s barely any loading screen shuffling! Somehow a solo dev created a deeper system than Bethesda, and that’s the real scary bit.
It’s funny how no video games have ever had a full, convincing earth, each area filled to the same extent that the rdr2 map is, and yet Bethesda thought they could make a good game with a thousand planets…
The state of the video AAA game industry is just an absolute mess.
Yeah… never thought there could be too much “space” in a game about space.
Starfield somehow managed to defy expectations by being far worse than I originally anticipated, I had literally no hype for it and
still felt insulted.
COMPARING THIS TO CYPERPUNK IS RIDICULOUS. I have bought starfield and I bailed at 14 hours or so. I have logged 600 plus hours on cyberpunk. Its so much more fun!
Sometimes it doesn’t just work 😌
“When you have a thousand planets made using RNG, you also forego some really cool features like planet side flying, flying between planets or out into space or the ability to take off.”
Except, No Man’s Sky did just that.
There is a way to use procedural generation to enhance your game… this isn’t it.
My guy, you repeat yourself a lot.
Hope he make more videos like this. I know he had a very rocky history and reputation in that dark cleanprincegaming era but i genuinely believe his videos bright much needed insight.
Using cyberpunk 2.0 update gameplay overhaul is a little unfair
Try StarCitizen.
You got to give bugthesda credit they manage to ride the goodwill from Skyrim for years.
That is not the gameplay loop 😆 And it wasn’t in skyrim either.
I am so sad i wasted my time on starfield!😞
Seeing this in the middle of a fresh Fallout 4 survival playthrough that has me looking in every area and discovering all the secrets of every location (and surley missing some because there’s just so many) makes watching this gameplay downright depressing. Seeing such a vast, empty space is insane to me and i cannot understand why any self respecting Bethesda fan would even touch this game.
I had a hunch that spoiling myself with videos on the main story would be no issue whatsoever. I was right. Fucking bland nothingburger that might as well be a Fallout4 mod
Devs will then blame the “volatile market” after the absolute minimum effort was put in.
Honestly, this is a really good video, but I feel like you focused a bit too heavily on Cyberpunk 2077 comparisons. You had multiple minute plus long sections just showing Cyberpunk clips with zero commentary from yourself. It’s okay to like the game, and I assume with Phantom Liberty just coming out last year it’s probably the most fresh example in your head, but I really suggest either being more diverse with some of those comparisons or fully embracing it and making this video a comparison video
Emil Padicklio couldn’t write his way out of a paper bag.
He writes stories with the imagination that I had in the third grade.
The stories are rewrites of Fallout tropes. Same old, same old…
OMFG. The Cyberpunk combat footage is off the fkg hook.
I haven’t gotten back into Cyberpunk since the final release update – but cook my giblets, that’s a game worth returning to…
Ain’t no way cyberpunk looks this fucking crazy
200+ hours? Wow, you’re patient. I got to 40 hours and stopped. It’s so dull, and the controls are complicated, and there needs to be a reduced number of steps to figure out which map or screen you need to be on. I had to use a controller, a keyboard, and a mouse.
It pisses me off that I spent 75.00 on this bargain bin garbage.
Starfield crawled so No Man’s Sky could run.
Starfield is made by left brain oriented people and, Elden Ring and Baldur’s Gate 3 is made by right brain oriented people.
I haven’t played neither Cyberpunk nor Starfield but I find this video ironic considering Cyberpunk’s release. It’s a love letter to Cyberpunk and is basically saying “Starfield, why can’t you be more like Cyberpunk?”. Well, considering how bad people thought Cyberpunk was on release 4 years ago and how good you think it’s now, I’d say give Bethesda 4 years and this game may be good by then. It worked for Cyberpunk apparentely lol
This video feels more like a Cyberpunk advertisement than a Starfield video itself. You should’ve used more than 1 game to compare Starfield to.
Starfield feels like something released in 2009
Honestly, the scale isn’t the issue, it’s what they did with it. If they had just said ‘there’s a lot of emptiness out there that ISNT WORTH YOUR TIME but here’s the section of each planet you WILL find things’ that would’ve been brilliant. Give each planet a handcrafted section that’s unlike any other, then procedurally generate a bunch of land everywhere else. More bespoke settlements, less random & ephemeral industrial sites.
When you’re talking about enemy creatures all being the same and all they do is walk towards you and to to hit you with their claws. That’s just not true. Like you have to be purposely lying. There are creatures that will shoot little lightning balls at you if you’re far away, I found these little grasshopper looking things that did some fire attack when I was backing away from them. Monsters that shot poison balls at me. I just can’t stand how content creators like you are actively trying to make the game seem worse than it is.
Todd had ONE good point. ONE good derfense about the emptiness of planets. “Space is Big and Empty.” (Todd Howard) Yet they force you to WALK, often encumbered or near it. To find almost nothing.
Just clicked through 10 videos about Starfield, and all the top comments just say how terrible it is. Meanwhile, Palworld and Helldivers 2 are actually so much more fun to play.
I recently wanted to try out fallout 4 again, so I purchased it on sale. I originally tried it on two computers from around the same generation of the fallout 4 launch. First build I7 3770k, 16gb ddr3, gtx 770 4gb. Second build I7 4720HQ, 16gb ddr3, gtx 980m. The game constantly crashes to desktop around every 10 minutes without fail. Both machines the game is completely unplayable. Which is a shock considering both of those machines are within 2-3 years of Fallout 4’s launch. They should be the optimum machines for this game but the game is 100% broken on both. Good job Bethesda.
So I recently wanted to retire my old I7 3770k computer, so sold it and built a brand new one. The build is a Ryzen 5 7600, 32gb DDR5, RX6750XT. This thing should be complete overkill surely it works right? No. I have a 1440p monitor and a old plasma hooked up to my computer. I’d like to run the game in the big plasma screen the type of screen that was widely used and available at the time the game launched. The game will work on my Monitor and allow me to choose any resolution I’d like, even higher then my native resolution with virtual super sampling turned on. But try to get it to work on my Plasma TV is like trying to part water with a staff like I’m mosses. It’s impossible. All it will show me is 800×600 resolution, with zero other options. The launcher is also constantly “Detecting my Hardware” And redoing literally all my launcher settings. I’ve even tried editing the INI files and all the things that go along with that fix, and zero changes. It defaults back to 800×600, like I’m playing in 1998. The games launcher is a giant broken mess that probably hasn’t been updated in years.
So I start looking into other fallout games like new vegas, and Fallout 3. As I start to research if they even work on a modern system. I find post after post, thread after thread that people can’t get the damn things to start or even work at all on windows 10 and 11 the two modern and only Microsoft supported operating systems. If you check the hardware requirements on steam for those games they still say vista and xp. So Bethesda wants me to use a non supported operating system with all of the vulnerabilities that come with it just so their games that they sell on steam will operate correctly. There is no way I will ever do this.
After seeing how poorly Starfield runs, and how it has almost all of the same issues that other Bethesda games have due to it’s engine being a broken outdated bucket of shame. And how poorly Bethesda supports their franchises. I’m done buying their games totally. Microsoft can have Bethesda and all they make even make it exclusive to their xbox platform. I could not care less at this point. Their PC games run like trash, or not at all as is the case for 90% of their lineup for me on three separate freaking computers with completely different hardware. How a company can fail this poorly yet be so successful still eludes me. Hell I’d be happy for them to sell of the elder scrolls to an actual competent company It’s the only IP that had any quality to it even though they too were also broken messes.
Starfield is Fallout 4 in space.
Skyrim was decade before its time, starfield is a decade behind its time
Eldin ring is the best example of a world worth exploring every inch. No check list, no objective list. Get out there, explore, and figure things out on your own.
Thye hyped the crap out of this game. From there, it was all downhill…as in…NO FUN 🙁
When I got to the point I had to use console commands to get to points of interest within 15 minutes of straight running, I realised… this game just isn’t good. Bethesda ditched their winning formula for this procedural slop.
Ive watched like 50 of these videos and never even played it lol
Even when shit is happening the game remains boring and uninteresting. I wanted to love this game but it was a huge let down.
Elder scrolls 6 is gonna be trash and people will still be surprised 🙂
Fallout new Vegas had a better accountability system then Starfield 14 years ago
this video is more boring than the game somehow
The Cyberpunk combat scenes look really tiresome and annoying. The combat system ist one of the reasons I stopped the game. It just has a combat system that looks like a third person game. But really annoying in first person. A problem that many games have today. The avatar game or Forest as well. Or the upcoming Indiana Jones looks also the same. Not every game works well in first person. And especially Avatar and Indiana Jones should just be third person. Forest ist at least designed for the player to feel weak. But if thats not the plan then its just not good design. This weird slugish first person view seeing the own body and swinging around hands and weapons in a weird way. The reason games like shooters, Skyrim, Fallout, etc. worked/work is because first person feels nice and chill and you dont get epilepsy while watching it. Even a faced paced game like Titanfall had one thing secured. That youre arms arent flying through the screen. Just bcs its more realistic feeling heavy isnt better. Such things are fine in third person games. But really irritating in first person. Gun play is fine Ig. But the melee combat looked horrifying
Sad that I have no desire to play this game after looking forward to it for so long. I’ll never play it, I’d rather jump back into Cyberpunk for my 4th play through. On the second one for Phantom Liberty now. Cyberpunk rocks.
All that edit for cyberpunk and here is me, a monkey that goes around that punches everything and anything and doenst use anything else, adam smasher? I punch, random thog? I punch, npc minding his own business I punch eztra hard, me monkey me smooth vrain me punch you die
This video made me buy cyberpunk
What sucks is that every game is basically $70 bucks, so they literally won’t complete the game because they want to charge more, they’re probably gonna come out with more stuff and then charge you $20 for the DLC’S. But yeah, Starfield feels like a step backwards compared to Skyrim which they made like 13 years ago
I am going to be honest, I was always skeptical, a lot of stuff was being said about starfield that bethesda either never said or was taken and expanded more than what bethesda ever said. And I’m going to be honest here, I backed star citizen, and some of my friends were saying that this would kill star citizen, and the big question I had was does it have the seamless transitions between space and planets, because there are many games that do that now, but they have yet to show one that did not look like a pre rendered cutscene, so I was iffy. Also they were kind of blowing up the ship customization that you could do anything, even copy other franchise designs, but clearly it turned out not to be the case.
Perfect example of several great ideas blended together with twice as many bad ones. It’s like ordering a bowl of Kung Pao Chicken with vegetables, only to get home to find a few pieces of chicken buried underneath a mountain of veggies. Yes, it’s technically Kung Pao Chicken, but you’ve clearly been bamboozled.
The fact they kept saying this was their passion project and a game theyd been working on forever and wanted to make a long time ago, just drills it home. They have absolutely lost their touch and failed to modernize. I hope going forward people understand that and are far more skeptical of future purchases
I also let my hours run in the background so ive played about 50is hours but steam says like 350 because whenever i debate this game in the forums people bashed me for “only” having 50 hours so i just let it run
People who to this day say SF is “flawless” or “a 9.5/10” are the same people that sleep in their bed with jeans on and think its comfortable and normal. SF is a class act, a prime example of what a game shouldn’t be by AAA developers. For every crumb of spec of signs of a good game, there is a mound of horse shit reminding players how this shit is clearly rushed out the door, bland, safe, poor narratives, oversimplistic game mechanics, no hook, and is overhyped to oblivion by the same studio that sold people FO76 and FO4. Then gaslit people about performance and lie and say this game offers players “to do what ever they want”, you can’t btw. The writing has been on the wall for decades now. Idk how anyone can have blind faith Elders Scrolls next installment will be any different, as this was BGS over hyped crown jewel, and is their worst product ever. They feel like grifters more than Ubisoft at this point. I can’t see how any expansion can save it either. The core of this game is rotten, it needs to be remade from its core and filled with content that matters, and thats not going to happen.
I’m Playing outterworlds it’s way better than Loadfield. Because its a smaller scope you don’t seem thousand of planets you just need a hand full of planets good dialogue and cool Weapons and story
Story: B L A N D
Setting: They managed to make space scifi boring
Aesthetics: again they managed to make space scifi boring even in aesthetics.
When you compare Cyberpunk to Starfield it feels like in Cyberpunk they actually had professionals design the aesthetics of night clubs, clothes etc, while in Starfield its just some uncreative talentless random guys’s boring fan fic notion of what he think is cool.
if you guys ever wanted space exploration and a current live battle its Elite Dangerous. but the game is dying in playerbase.
You guys need to cut indie game studios like Bethesda a break.
I guess it really was simply Boring.
Ebbside is such a dumb “hey did you know you’re playing a space game check out our wacky names” name
You know why this game sucks so bad its because it was completely outsourced to there brand new studio which before starfield there only other game they had done was fallout 76
10 fully fleshed out planets 5 of them could be unexplored, hidden with many secrets like a hollow planet and you find out aliens are living in a hollow planet because there are beasts that torment the surface and a planet that has a species that is still in stone age era and they see you as a god and the plot thickens………STUFF LIKE THAT!!!! that would be my perfect space journey
and this is how starfield is not cyberpunk
I passed hard on this when they tried to spin 30fps as being a positive choice. All that fidelity huh. No thanks.
I’m really hoping since Stanfield did so horrible Bethesda might redirect their focus and put out Fallout 5 quicker
Using Cyberpunk as a positive example all the time when it took them YEARS, to even make it playable and most of the “good” content like dogtown came only in a PAYED DLC years later is honestly laughable.
40:53 “Like having actual healing animation when you pop your stims 💉”
That’s ironic considering FO4 already had it in 2014 😂
Yo i already played Cyberpunk when it was fixed the first two times and i thought it was mostly mediocre. But this vid and the comments makes me wanna play it again.
Starfield is doo doo
comparing starfield and cyberpunk really isn’t fair. its like comparing a celery stick too pizza!
As a former diehard fan of Bethesda this game broke me. It’s a pointless, endless loop of Nothing. To see people defending it sadly signals the end of good gaming.
I didn’t even bother with mining or base building. It was there, but there was no real hook to get me to actually do it. It just felt like busy work with no purpose. I mean i guess i could make done money off mining, but i never needed to. Didn’t need a base since i could keep the armillary on the ship. There was nothing compelling enough to even interest me in a 2nd playthrough. The worst part was at first i thought it was a decent game. Before i was able to finish it Phantom Liberty came out. So, after completing a brand new playthrough of Cyberpunk and Phantom Liberty, I finally went back to Starfield. Wow! Going from Cyberpunk back to Starfield totally ruined the game for me. Felt like i was playing a 10 year old game that was just boring. It was like the newness of Starfield had worn off and i saw the game for what it was.
They should have had it focused on a select few planets max, kinda like metroid prime 3, areas of interest or large expanses on some planets, etc
I played a lot of FO4. I also decided to play a lot of FO4 VR. You have to mod the game. Accuracy is determined by your skill in the weapon. Which is fine for flatscreen play. In VR, you have use of your sights as you would IRL. Which should tell you that it now is determined by how well you can line up the sight and keep it on target.
Nope!
It is still determined by your skill in the weapon. Which means you can be 5 feet away and aimed centermass and whiff your shot due to it being weapon skill based as opposed to how good your ability to handle lining up sights and staying on target. If you’re bad at that, then the weapon based skill system will ensure you never hit anything.
It was a simple change that left the skill in hitting with weapons solely on your personal, real world skill; which goes a long way toward immersion in VR. They just ported the game as is to work with the headset you use with no other changes and relied on modders to fix it.
Bethesda has long since given up on making logical and engaging systems, instead preferring to focus on the aesthetic and barebones requirement for a game. Making way for modders to put in the heavy lifting to make the engaging nature of what you’d expect from a game a reality.
It’s sad.
I wanted gorilla arms in Cyberpunk to be so much more. I still like using them, but I wanted some knocking cars into people with a dashing uppercut or straight punch or air juggling. Uppercut into air combo flailing attacks, double fist spike into ground or group of people.
Table flip a car and use as cover. Table flip a Saka mech. Table flip anything and ground and pound it into oblivion.
That was one of the nice things about Cyberpunk. It would fit in and be workable as mechanics. At least in ES and FO, you could at least do sneak attacks. Not sure why they didn’t at least have something even if was just a buttstock or just a heavier looking strike with a melee weapon. Didn’t even have to be a full on cutscene like their earlier games or other games. Just a context sensitive, heavier, guaranteed crit when not noticed.
They always say “don’t sweat the small stuff” but the small stuff when it pertains to gaming can have huge impacts on immersion. Like blowing open a door from 20 yards away by hitting close to the doorknob VS launching a missile at a door and not even scratching it. Once you see that door open with a well placed shot, it’s hard to go back.
I’m not hating on Starfield, but I just question some of the decisions they decided to regress on when many of the things that are lacking were in older titles as day one features.
Starfield is a game. That’s my review
Bethesda games are always 10/10 ideas with 3/10 execution.
I was so excited for this game… only to realize that advertising is a very powerful weapon. After several hours I can sum up Starfield in one sentence: You spend more time on loading screens than exploring “the space.”
It’s not that it’s the worst game it’s like a 6/10. It’s that Bethesda shilled it as a triumph… it wasn’t
I dont understand why they went the route they did.
I feel like making a “sea” of auto generated terrain would be fine if they went back and added “islands” of people, buildings, places of interest, etc.
I think you could theoretically do a lot with auto generated terrain as long as you did it right.
I never played the game but it looks like they just added terrain 2 things of interest and called it a day.
I uninstalled it after a few hours of gameplay. I could already feel the lack of soul this game had. Im glad I didn’t invest more time in it.
1:12:20 HOLY SHIT LMFAO This is the saddest thing I’ve ever seen.
Man got so bored with starfield he had to make a cyberpunk montage
23:00
Stopped after 7 hours and never played again
Yawwwwn
I agree with most points but cyberpunk is a completely different game and not a good comparison, its like comparing apex legend’s to PUBG. Also it took cyberpunk 2 years to become a good game.
Too be fair no one can slide and reload in real life and those features are way overused in games
They should have had like 20 full star systems that were hand crafted.
And there are no “Shadow Hearts”😍
Nothings worked since todd said , “it just works”
I will never purchase a game that asks me to choose my pronouns.
Downward trust is a homosexual.
Glad i always try the pirate version of games before i purcahse em’ this game was awful to me. I didnt play very far one bit maybe a hour than uninstalled it. Thank god I didn’t waste my money on it.
I cant believe i wasted 60 hours of my life playing this dogshit game, the “Day 1, Xbox Game Pass effect” is real
Starfield can be described in two words…. Outdated and tedious.
It’s a fantastic game. In my top 5 games of all time now.
to think Mass Effect 1’s flawed planetary exploration would be more interesting and rewarding….
guarantee that if we had a Legally Distinct Mako to drive around Starfield’s desolate, relatively flat wastelands, there would be much less criticism around the “exploration”
Seems like they didn’t realize that No Man’s Sky was a redemption arc.
The language in Cyberpunk is appalling. I remember when games weren’t just foul mouthed anything goes nightmares.
Starfield loading screens do 1d4+1 psychic dmg….which isn’t a lot but then 50 of them exploring a system add up. It was like some one flipped a switch for me I was fucking loving starfield then I was exploring a system that had like 5 planets. Load. Load Load Load Load Load. And I was literally like wtf am I doing… I haven’t played since. Literally playing skyrim again for the millionth time trying new builds
Starfield starts poorly. Its opening is a dull one that invites unfavorable comparisons, for me at least, to Mass Effect Andromeda of all things. Which if nothing else, has a great opening. That’s when I knew Starfield was going to be a rough ride
The fact that everyone plays Cyberpunk as a female character is such a waste. The voice actor for male V deserved a fucking Oscar. He had me literally tearing up w/ his performance talking to Vic when he’s on the mend at the beginning. The female actor is nothing special.
Do you YT’ers get paid by the fucking Rockefellers for always using female characters or something? Like, every video by every single creator. It’s fucking oppressive.
Microsoft would do good getting rid of todd and emil, and get a real lead writer and a replacement for todd preferably someone competent
the air takedown didnt work on launch, usually ended up just taking fall dammage and landing next to the guy.
wtf was this audio spike 23:15
I expected nothing tbh not after fallout 4 and skyrim
You say when you have a 1000 planets randomly generated, you forego planet side flying, landing, flying into space, and flying to another planet and going from space to the planet, yet you can do all this in No Man’s Sky.
Not having a proper map ruined it for me
There are so many different play styles in cyberpunk which is why it’s so repayable however starfield is just do want a jet pack or nah
If they only added a Rover to explore planets it would be fun, but exploring thousands of of planets by walking? no thanks
I think you praise Cyberpunk a bit too much. 2.0 makes the game a lot better but it isn’t without its flaws. I have no clue why you’re praising motion blur and the character shadow (which has always looked janky and goofy). You probably should’ve shortened the compilation, it overstayed its welcome and felt out of place considering the topic of this video. Also I can’t help but see the irony in you criticising Starfield for not using explitives only for you to censor yourself.
i dont have hope for elder scroll.
That cyberpunk combat montage followed by Starfield “Stealth” kill was just soooo well done! Got yourself a sub, great video.
They should rename the game to Loading simulator
Starfield is comparable to unseasoned chicken. It’s perfectly serviceable as food, but the only thing worth mentioning is how incredbly bland and boring it is. Everything in Starfield is kept as neutral as possible. Where in Cyberpunk most people, at least of the important people, have some unique style. In Starfield you could replace 1 character with another during a quest and I wouldn’t notice. Sure, I can eat the boring chicken, or I go to the supermarket and get me some cheap chicken nuggies. AAA titles are rarely worth the money anymore. Indie games are the future.
1:00:57 Stop right there you criminal scum! 😂
1:02:27 funny how Jackie glitched in that cutscene
1:09:20 me neither😂
Your final thoughts are surprisingly bland. You critisized the game but conclude that you enjoyed it. You want to hear mature language but cut every word you say in this video.
Doom or RAGE 2 both had good gunplay and both published by Bethesda…
Skyrim is not a procedural generated map that is the main difference. That is why I still play Ubisoft games, although quite monotonous their maps done very well
Hey! You’re talking about a game I actually like. Not everything is terrible.
when you’re using cyberpunk as a comparison… you know the game is shit
I feel like what people don’t realize when they say that it’s fine since you got your money’s worth. That’s not really what we are looking for in these kinds of games. We are looking for a game that can be played and enjoyed a decade in the future. Not a game that will be played for a month then never touched again.
Bethesda used to be the masters of making games that are timeless.
I dont understand why they didn’t put an alien race in there that was also populating planets, that’s such a huuuuge chance missed, instead they just had to their shitty “ooooo multiverse” bs.
This is a great video Tonald, you really summed up the issues with this game perfectly.
Its like no mans sky, but if there was even less game at launch lmao.
Everything I’ve seen and heard about Starfield just screams mid game. Just a straight up time waster. See I thought Cyberpunk felt a little lacking, but I came from playing BG3 where the dialogue and story especially are so well done with so much variety in player choice. Honestly now though I realise Cyberpunk is also a good game, especially compared to Starfield lol
100% unironcally, too many neighbors
I also have 170 hrs in this game and the only thing i liked were the big sidequests like the faction quests ir xompanion quests. Even the main story was trash. And the exploring was so boring. I think they should have just made 4 or5 star systems. Every faction gets one system. So they could pack way more handcrafted content into these systems.
Way too much Cyberpunk footage.
Life is too short for loading screens
The amount of video essays for this game…
I really don’t understand how someone can be made to wait through hundreds of loading screen just to run through empty, Ai generated sandboxes, and still call this a “decent” game. Like, where have all the standards gone? We need a new industry crash.
the people that made skyrim no longer work for the company
I don’t think there are any mods that will come in the future that will bring any flavor to this game. Except a whole other game, within starfield in another galaxy so we can just fast travel to it and ignore everything Bethesda made lol
the gameplay is “homo-genius” i knew this game was pro lgbt propaganda. also it was crazy to hear on launch people saying this is the least buggy bethesda game, maybe it was my pc or something but i had every single major questline break multiple times, not update, etc. i had to use console commands over 20x to fix broken quests, ive never had that in another bethesda game.
The only thing that attracted me to Starfield, was having your own ship that you could customize, walk around in, have crew,, and travel the stars. And that alone is a bare bones without mods.
And it seems like a lot of moders aren’t even bothering with it. So, it seems unlikely that modding will even be able to save it. And I still want this game to be good. I mostly just play it as “Space frontier Outpost Builder” with mods to make even that playable.
Perfect analysis, thank you
I know it’s been said over and over again, but it’s still boggles my mind that BGS makes every new game with less and less of the things people like about the older ones. Makes it feel like it must have been an accident that they ever made anything good in the first place, an accident they’ve been doing their damnedest to “fix”
*Just **_three (3)_* scaled-down fleshed out planets with a variety of biomes and dense city centers on one planet would have been _loads_ better than 1000 barren rock planets
Quite literally As soon as i completed the quests in Neon i quit the game, it was easily the only Quest line in the whole game that didn’t have you constantly running across the Galaxy going through 20 different loading screens
Let’s not forget cyberpunk needed 3 years of updates to become what it is. Still no excuse for BGS to release such an empty game.
starfield is crap. But i have to say thank you that cyberpumnk story scene convinced me to download it
Todd is just a lame nerd and Starfield is the most Todds game ever
So its basically a bigger version of Anthem?
For me it was the least disappointing game I’ve ever played.
The problem here is.
A big map is hard to put detail in
A small world is easy to put detail in
Bethesda focused too much on making it a big game rather then a super detailed game
The frustrating thing about Cyberpunk is that the enemies really don’t feel all that distinct. Like, fighting NCPD should feel vastly different from fighting Barghast.
Maelstrom has a cool aesthetic, but they don’t feel all that different to fight from the Valentinos or the Scavs (or, to that point, Militech).
The Tiger Claws and the Animals get a pass, because they have some more focus on melee weapons and melee combat.
I actually bought Cyberpunk because of this video, and so far I have 160 hours into it from one play through, so I like it quite a bit. But, I was disappointed that it lacked the combat variability of the Witcher series.
I want to play again with a different class build, but most of my fights ended up being a pretty cookie cutter affair because of my build. So, I dashed a lot and blasted baddies with my smart gun, and did a lot of hacking.
It was cool finding ways to chain hacks to have cool effects, but it often seemed most efficient to use overclock and just lean into the trigger on my smart gun.
Comparing Starfield to post Phantom Liberty Cyberpunk 2077 feels awfully rough, but fair since both came out close enough together. And that one city, no, in fact let’s be more direct: merely your starting neighbourhood in Cyberpunk had more depth and character than all the the thousand planets combined in Starfield.
But, here’s a real gut-punch of a kicker: can be taken to comparison with Mass Effect Andromeda, and Andromeda coming on top with interesting gameplay, story introduction, combat mechanics, exploration… You name it, Andromeda takes the prize. And it should be said: you REALLY don’t want your to be compared to Mass Effect Andromeda.
When your
they had all they needed to make it good, but decided on the braindead idea of procedurally generating a thousand planets. They could have made amazing cities on a few planets using what is *already* in the game, and left the rest of the planets to fill the star map but not explorable, but they had to just follow the formula.
No Man’s Sky at its core was never a good idea for a game, it’s a one time toy that hello games explored. I don’t know why Bethesda followed that.
I agree with you. Starfield is uninteresting. You played 200 hours… TWO HUNDRED! 8 solid days 8 hours… then, after playing that long, decide I haven’t gotten my moneys worth. I wonder if, you go to a restaurant, all you can eat, so you sit and eat for 8 solid days and 8 hours, decide the food is bland and uninteresting and complain you didn’t get your moneys worth. Interesting how we all hope for perfection and constant thrills when video games are meant to be a temporary distraction for a while before you move on.
Now I agree with you. I played star field for about 6hours and found it unplayable for the same reasons. The endless menus, no maps, etc. but… 200 hours, yikes! I guess you get paid to review video games so maybe that’s why you spent 200 hours?
I think the biggest problem with starfield is that people has expectations of the same way as Skyrim they DONOT think is a different game with different intent.
Starfield is okay its not that bad really
The nightclub from Hitman 3, a stealth game feels more alive than starfield 💀💀💀
Skyrim came out five years after Oblivion and they managed to release Fallout 3 between them. We could have had two new Elder Scrolls games by now with an extra Fallout game in there somewhere. Instead we got Starfield for some bizarre reason.
i always hated how bethesda dialoge has the other character shooting holes in your soul with their eyes
it fucking creeps me out
i dont understand how anyone thought this game was gonna be good, it looked terrible from the very first trailer
This game is the biggest no mans sky marketing campaign ever
Indie games would take Starfield mixed with Helldivers 2, Fallout, Cyberpunk 2077, Star Citizen, and Nomad Sky cheapest versions would be way better than what we got
I just cant take a man seriously that spend 200 hours playing literal dog filth and uses cyberpunk2077 as a positive example for anyhting
Such a disappointment, i couldn’t finish it, i tried i was lvl 35
There was a brief period of time in which I mourned not being able to play Starfield. That ended a long time ago.
After a lot of hours, I changed from ok to very bad….why?
What do we judge in a game?
Production Value or Fun?
With every hour, this game got worse.
It is a grind chore with many annoying systems, that killed my soul.
I tried to ignore them, but my body could not.
I felt tired.
Is this the effect a game should have on a player?
I prefer yakuza
At first I loved Sarah. After we got married and ALL of her dialogue turned into mushy fake-romantic speak, side comments, dialogue options, I was instantly turned off the romances and didn’t really care check out other companions. If it was decently written it would be one thing but it’s not and every repeated sentence just ground on me more and more.
Lately I have been binge watching Starfield reviews that has come out after the fact and after the honeymoon period. And I have still to find a single one being positive xD Man it feels good knowing that all of the people fiercly defending this crap at release and the weeks after probably have realised by now that everyone crapping on it was 100% right. If people are having fun with it then more power to them, but hopefully this makes Bethesda rethink their strategies. On ALL levels. TES VI has to be good. It has to. Otherwise it’s probably the end of BGS. A well-deserved end. They’ve had a decade to change their ways, but has ignored everyone at every turn. See where that gets you.
At least Starfield didn’t try to fool consumers like Cyberscam 2077. Nobody was expecting 2001: A Space Odyssey the game, and neither did they advertise as such.
Funny how game like Gothic which is ancient and clunky af is still action rpg with the best map.
I was so excited about this game; literally the only reason I didn’t actually pre-order it was because we’d just incurred a fairly large home repair bill and buying a new game just wasn’t financially responsible then. So when it came out on Game Pass, I snagged it immediately. Played it for one week (almost deleted it when I saw the “pRoNoUnS” bit in character creation), then deleted it, believed in god for the ten seconds it took to say thanks for not letting me actually buy it, and haven’t so much as considered ever playing it again. Bullet dodged.
The cyberpunk fighting chapter was so damn long wow i think you proved your point
Where’s the charm? Fallout 3 is the only charming game bethesda has made and it pales in comparison to new vegas. Fallout 4, 76, (obvi) and starfield all feel so soulless
I think you make this game sound way better than the trash it actually is.
Starfield’s Neon feels like if one of the Disney Park executives saw Cyberpunk 2077’s Night City and said: “Yeah, we’ll create a section of Adventure Land and make it Cyberpunk.”
They tried to copy and paste no man’s sky, and couldn’t even get 25% of the way LMAO
This is a wonderfull video. Problem is it dosnt matter cause the executives dont give a shit lol
I ignore if i will ever play Starfield
but boy, i do want to try Cyberpunk now!
Excellent video. I share your sadness for what could have been (and what next games will be)
It’s not fair comparing a game from 2077 to a game from 2013. 😂. Seriously Microsoft must make the devs they buy lazy or something.
It disappointed me when the feeling i got playing the intro went away very quick.
I could not enjoy it. I played 20 hours and really couldn’t get into it….too expanded and boring
Two words….Elden Ring. I never got the Bethesda game thing…
Have a like cuz efap sent me here. Tonaldsan, arigato
Cyberpunk 2077 is the only game with a fast travel system that made me forget it had a fast travel system
Night City is so visually appealing that id much rather travel either on foot or motorcycle/car
How they built the planets in Starfield legit makes me sleepy just looking at all these barren wastelands
(Side note: Sandevistan is probably one of the most fun gameplay upgrades ive used in an RPG in a LONG time)
Bethesda hurts me by showing me games and ideas that have insane potential and then squander it.
I enjoyed this game
if ur considering cyberpunk to starfield, maan the games gotta be really bad. defo a not buy for me.
why are you comparing a 2 year old game with starfield, do people forgot how fucked cyberpunk launch was?
Starfield is like a game made by a.i. or helped by it too much
Well if you think about it…
If one already assumed Starfield was gonna be bad, then it’s technically not a disappointment.
…unless it wasn’t *as* bad as one first assumed it to be.
Otherwise, it’s a surprise.
shouldve had 5 to 10 full planets consdensed with massive amounts of unique handcrafted stuff to do. The outer worlds was amazing in that sense. the combat got old towards the end but i really love the game.
Like you said, Witcher 3 is the perfect example. They did a test to see exactly how long someone could travel without points of interest without getting bored and that is why their maps are spaced perfectly with things to do. Quality with a reasonable quantity will always beat a lot of quantity with very little quality.
That’s fo4, 76, and starfield being bad in a row. Not looking good for es6. Guarantee you it’s going to be outdated, more outdated than ARPGs comings out from even this year or a few years ago.
My favorite part of starfield was the mission that was a bootleg version of the mission major Anderson’s wrist device from titanfall 2 I love how starfields take on that type of mission is the worst absolute worst execution on a time traveling in a set area where each different time area changes your surroundings (starfield just has set points that make you time travel while tf2 lets you time travel anywhere and however fast allowing for creative uses of the tt in combat and movement challenges) the fact tf2 came out in 2016 and tf2s version of a mission is so much better is extremely embarrassing
Best description five heard for this game was “yeah….just another Bethesda game”. It just made sense
another video repeating the same narrative over and over — just play something else.
more like shitbuilding and shitcombat
I love it
The invisible animals unfortunately don’t have some kind of cloaking device, it’s a bug in the game which makes animals invisible. Very disappointing game
That cyberpunk montage was waaaay too long. I understood the point you were making at 30 if not 20 seconds into it despite not having played either game myself, but oh my god it just kept going I had to skip the rest of that part. Loved the rest of it so far but jeez don’t make me sit through one of those again.
Starfield? More like Starfailed. Pfft
Why are you complaining about a space game with absolutely nothing or nobody in it. that’s literally space. They could have made it more realistic survival mechanic wise and made 10,000 ways to die but I think you would just complain it’s hard and there’s nothing to do. Again literally space. The tiny encounters in this game are A billion more you’d have then if you lived a billion years in space
After that cyberpunk montage I think I’m finally going to buy it after I get a good monitor holy shit it looks so fun
It’s such an embarrassment because it just proves the modders are better game developers than Bethesda themselves especially NOW more than ever. Why would we want elder scrolls 6 to be the biggest disappointment of all time when modders could just turn Skyrim into elder scrolls 6 anyway?
“Im so disappointed that space is empty” get a grip
I would’ve been fine with fallout/skyrim in space but this scratched neither of those nuts.
What bugs me the most is.. whoever tested the game never realized how boring it was? Nobody could tell todd “hey bud, it’s boring af, there’s nothing to do on your 1028376 planets”. 🤷🏼
Starfield is exactly what I expected it to be. As wide as the ocean but as deep as a puddle.
Great video. Comparing Starfield with Cyberpunk really shows how bare bones and low effort Starfield really is.
Bethesda basically made the most hated parts of Mass Effect 1 into a full game
Starfield just made me realize that olaying star citizen for the last few years wasn’t that bad…
I don’t know man, I’ve been enjoying it. It has a lot of flaws yes, but Its been a while since I played something like this… Although, I just play for the missions and story not much into exploration. I don’t play for 10hrs at a stretch, just an hour after work everyday,
Bro just droped the hardest cyberpunk edit like it was nothing
It’s by no means a bad game, but I think there’s just soo much unused potential that it upright feels like an unfinished game.
Feels good to have this all said. The sum of the collected bad design decisions seems as if everything about the game was driven by “How can we make a huge amount of money” and not “How can we make a really great game experience”.
it sets the tone that one of the first points in the video is how skyrim has locations that make logistical sense. the bar is SO low since starfield that this is worth pointing out
I sold my PS5 about a month or two ago now and got a PC. I was so excited to play this game. Got one month of gamepass just to get this game (and other games of course but mainly for Starfield.) Long story short, I was very disappointed in it. Your video explains how I feel about this game to the T.
Its funny, the planets look like they’ve been hit and wiped out by a nuke better then in actual fallout.
8:50 that’s kinda sad, that’s one of the reasons I don’t play games like this anymore… Time is too precious.
Cant understand hiw managed to get through 200 hrs of this bore of a game 😮
This game would have been ten times better if we played during the Colony Wars. Like imagine what could have happened. They really missed the mark
Not being able to actually fly my own custom ship was so disappointing, that was one of the only things that got me excited about this game and the instant i realized i couldn’t land and do cool maneuvers i got a refund, idk about the shallow story or horrible random planets. All i wanted was to fly my cool asymmetrical star ship
Shit I still remember in Skyrim the first time havin to deal with that damn Frost Troll on the way to the word monks. He was an unexpected pain in the ass. Does Starfield have that to offer?
It’s Todd game, so the reason it’s so empty is for modders to have place for their content in order to finish the game 😂
I feel like Starfield is broken in an instructive kind of way. It lays bare such a dated approach to game design over the top of a modern looking game. There’s a lot to analyse.
First play through in statfield is solid fun.
I’m sorry to the people who needed months to realize this. It took me after landing on the first planet and raiding the pirate’s base to ask for a refund.
I’ll save you a hour of your life he complained about the samething everyone else does…. They want the world and expect the world but have 0 knowledge with game design or coding 😂 🤡
Starfield is the best thing that ever happened to Cyberpunk 2077
Im having fun with Starfield too but Cyberpunk is an infinitely better game. I think the grounded NASA punk style on top on dead empty rocks with the dated mechanics makes it an offputing exp sometimes
As a Elite Dangerous hardcore explorer, who visited who visited, scanned, landed on countless planets deep in the black, thousands light years from “The Bubble” (human habitated space) I was beyond disappointed about how Starfield is lacking basics of space exploration, completly lack of freedom. Of course 99,9999% of planets in E:D are procedurally generated, but there was no other choice, you know Milky Way in 1:1 scale. Finally after few hours fast traveling in Starfield I turned off the game.
Game is not rewarding you for exploration. In Elite otherwise Im always little bit wondering what I will find after jump, space anomaly? Earth like planet? Ultra rare biological lifeforms? Other player even on other side of the galaxy?
Starfield killed Xbox.
They should let Zenimax make ES6 at this point. I know ESO is an mmo and not typical ES but at least it has character and passion. Its an honestly crazy game that is under appreciated its completely different from release in the best way.
This is probably the best critical review I’ve seen. Instead of “this game is crap” you actually give comparisons and in depth examples. Truly great video and I definitely won’t be playing it as there’s nothing that looks remotely interesting to me. Great video, keep up the great work.
idk why they made starfield have this haze everywhere, neon looks very orange and lacks that neon look, lacks any darkness, its all one color, and that club is too purple it almost hurts the eyes, all because of this haze that looks very cheap
I spent a lot more time looking at the loading screen than any other game. the companion ai are also bad, it’s trash bin material. How is it that AI is dumber than in Fallout 4? It absolutely makes no sense. A Fetch quest that went 4 km in all different directions is boring, If I wanted walking simulator I would play Death Stranding.
I feel a lot of the problems were in Skyrim too, the discovery aspect though distracted from those problems along with at least having a choice of play style. At least at the start of the game.
Skyrim disappointed me at the end, and as others said about Starfield, I got to a point where I was continuing to play because I knew once I put it down it was never getting picked up again. That maybe just around the corner the adventure would capture my heart, just another hour and I would find a companion that I actually could care about, someone whos story would progress in an interesting way.
It seems all the weak parts of Skyrim have become magnified here and all of the strengths diluted down all the more.
And at the end of the day the part in the video, about how these roleplay games need to be strong in terms of character development, engagement and social interactions, really is the crux of it. Without story writing and compelling characters you have an Action-RPG I guess. But then when you also lack interesting action orientated gameplay mechanics, what do you have beyond a fidget-spinning screensaver?
Don’t get me wrong, there is a place for aquarium games or otherwise low key exploration that is just a quiet time floating around space. But that is not, I feel, what many are expecting or looking for from a big ticket title, nor what Bethesda said Starfield would be. But that Bethesda keeps failing to bring the soul of narrative exploration is why I have stopped buying their products already. I just always hope, with each title, that they will find ‘it’ again, some of that spark I saw in Morrowind.
damm you Todd Howard !!. ” Give us what we wanted !”….”ELDER SCROLLS 6″. And please don’t take 25 years with it 😂
It is so stupid that you can’t simply fly your ship to the damn map icons.
Dude that roulette sequence in Phantom Liberty is unbelievable. Such an underappreciated scene. You really feel like you’re a spy in that moment
Why are all the characters humans? Would it have killed them to create some aliens?
i think people forget games like fallout and skyrim where made a very very long time ago and the people that made those games may not be working on or even at the company anymore. One persons imput can change a game drastically and i think Bethsda have piggy backed off the good will of their previous releases.
Starfield reminds me soooo much of no man’s sky. Only difference is is that the creators of no man sky admitted they f*cked up and went out of their way to fix it
29:50 Other games that have surprisingly deep gameplay where the players’ desire to look cool ties directly into their combat choices: Insomniac’s Spider-Man games, Id’s DOOM games, Rocksteady’s Arkham games and SuperHOT (I know there’s MANY more, but just off the top of my head those are the ones that feel the most free)
5:51 reminds me of how excited my friends were when they learned that every rock on skyrim was hand placed. At the time i didn’t realize this meant I’d find funny skeletons and forks in odd places.
Then you realise that particle beams are insane and you never lose a space battle ever again.
Wait wait… You played TWO HUNDRED HOURS of this? I kind if feel like you had to have really enjoyed it if you played for 200 hours… Why would you punish yourself otherwise? I’m not a fan of this game either but i couldn’t manage more than 20 myself.
It boggles my mind that with as much as tech has advanced in the last decade, it almost feels like game development as a whole has actually DEVOLVED and it’s fucking depressing
Wait, there’s a part two? I was already bored to death after part one. You want me to listen to another hour of how boring this game is! No, thanks.
The amount of things that are just laughably bad in Starfield makes you really wonder who tf is making these games. This game is pathetic honestly.
The moment someone told me to deliver a birthday gift to his sister and I saw where it was and it was in another planet system , I turned it off . I wish it was just one huge map or 5 or 6 large maps that all have there own stories so you don’t have to leave it . I would like to get lost in the lore and story of a city or planet for 20hrs only to complete everything on it and know “wow there are 5 more planets ! “
Bethesda has been making the same game since Morrowind, and in my own opinion peaked in fallout 3, even though obsidian’s NV was better (I still love them both and replay them both simultaneously when I do). They need to change the wheel, and dive into harder games with more mechanics. Weapon and armor repair, the amount of player homes in Skyrim, but they need to ditch creation. The games feel like amateur screen plays. Idk if they should use unreal, but red engine is about to be up for sale with CD
That Cyberpunk montage was so fantastic it almost made me stop this video to just go play that lol
When the Cyberpunk bit started I though:” No way in hell does Starfield have such good music.”
Graphics suck so bad in this game.
The fact that they actually used the EXACT same “mini game” when you get new powers was mind blowing. Such a stupidly boring process to begin with the first time and they recycled it 40 times! Insanity.
It was at the 30hr mark that I realized everything in the game was designed to waste my time to pad the play time. This game does not respect the player in any way. It’s like it was made for this reason alone. It’s bizarre.
Man, I am sorry you were excited, and I hope it was a learning experience. It’s my hope that in the next few years, we can change the gaming industry for all of us.
A nobody becomes the most important person in the galaxy, sounds like a pretty princess story.
It seems the dev teams working on starfield just weren’t speaking to each other. There’s clearly a lot of talent here that’s gone to waste because of bad overall design. Looks like bad leadership to me. Sorry Todd. Arrogance ? Hubris? Over confidence?
In mass effect 2 every side quest planet had interesting environments even when the quest itself was lacking. If a 12 year old game can do it why can’t starfield?
I bought mass effect legendary after starfield it made me realise just how lacking starfield was. It’s a damn shame that Bethesda has gone downhill in the past 10 years. It seems like the best devs have all left the company in the years. They’re not the company we all loved anymore
i knew this would suck. Pirated it and played a few hours to confirm that and then uninstalled. People should have seen this coming from miles away
That was my biggest thing, about Starfield wasn’t love put into it sometime that I would personally blame Microsoft for
This was Bethesdas last chance to save their failing reputation and they flopped. Bethesda no longer knows how to make games.
yeah its really REALLY bad game and only Xbox player defend this game cause there nothing else to play on their mid console
Exploration? Fun? I think you misunderstood it’s a women leader and evil white man simulator
I would argue the problem actually isn’t the procedural generation, its what they chose to use it on in comparison to what they didn’t, dungeons should have had procedural generation as opposed to the same hand crafted POIs over and over.
Which enemies you face should have been randomized (which should have different combat AIs Bethesda) with spawn points inside the POI being randomly selected so you cannot memorize the layout which throws you into a repetitive pattern. The problem isn’t procedural generation, the problem is that they didn’t properly utilize procedural generation because it doesn’t have why you would use it, sense of the unknown ahead that gives you a sense of anxiety and danger that will keep you engaged.
This is the game they made instead of ESVI… man we’re fucked.
I like to think of myself as a seasoned PC gamer so I’m hesitant to admit this, but after three hours playing Starfield I came to the realisation I didnt understand how to use this software and I didnt want to.
I always ended up landing my ship in the wrong place, was constantly lost in cities and settlements, couldn’t work the menu, couldn’t swap weapons, and couldn’t figure out the importance of loot items. I quit out of exasperated frustration.
I feel like starfield is too easily called bad because its too big. It is, but its problem is how shallow it is. If you took every faction quest and different poi and randomly generated creature and every rock on one big ass planet it would still be a mediocre game. The writing would still suck. There still wouldn’t be consequences to player action. Companions would still just be annoying. Loading screens would still be everywhere. It would still probably be better but it’d sacrifice its theme and the only somewhat decent mechanics in the game aside from ground combat(ships and shipbuilding).
I think it’s the best game ever made.. if you think this is bad.. maybe prove what other games are better.. cyberpunk for example.. I find boring..
Feature-length diatribe about a videogame ?
I guess it’s as good a use of time as any…
Just seen your upload and remembered that i used to watch your channel a lot. What’s up with you man, not terribly active on YouTube?
I gave up after 12 hours and played Cyberpunk 2.0 instead. Much better yse of my time
Issue was not that they had too many planets and not enough resources, it was the lack of effort. (They are too incompetent to fill one planet with content)
They didn’t want to put in the work to make a complete game, so they just increased the planets to cover it up.
The list of things they could have (should have) done is endless.
Bethesda is dead, has been since Fallout 76. They are a bloated mega corporation with no talent or vision.
I called it when the first trailer dropped, but people still drooled over the possibility of a great game completely forgetting how shady Bethesda has become.
Best predictor of future behavior is past behavior.
You know, when the defacto slogan for Skyrim became “wide as an ocean, deep as a puddle” I didn’t think they’d go for “wide as a puddle, deep as a puddle” in their first new IP.
Very techy, very sci fi of you Bethesda
Didn’t the invisible enemies turn out to just be a bug?
Midfield
I have not played starfield but I did play a bit of fallout 4 and that was enough of warning not to play Starfield.
What happens when Tonald Slownalds himself?
Love your videos man
Cyberpunk got so many options…guns!
Thank god I didn’t buy this pos game lol Bethesda really going downhill, it doesn’t even look like a triple A game
Couldn’t agree anymore
1:12:00
My issue to is just becuase you show something “edgy” in your work does not mean you approve of it.
Good try.
Eyyo making me wanna play cyberpunk over here 😂😂😂
Your video plays every time after I watch a different video. Great video but I don’t want to watch it or listen to it in my pocket at work everyday. Lol
you still making fantastic video, im glad.
Stop fricking moaning about starfield man. I have blocked so many channels. and you think starfields boring lol.
Instead of having so many empty and boring planets, they could have done 15 or 20. Each one with a different biome and questline.
This guy just made a 2 hour long video to justify posting a sick dope Cyberpunk montage.
I tried Starfield, was pleasantly surprised it ran on my computer. Did the intro, the first moon, reached New Atlantis and just went exploring the city, never even reached Constellation. Got bored after a couple of hours of exploring samey locations and doing generic quests. Took me a total of 8 or 9 real-time hours. Deleted the game. Good thing I pirated it, so only lost time. >.>
To make Starfield more immersive, they should have made jumping from one system to the next system one of the hardest things to do in the game where you have to gather fuel, and resources, and repair your ship. Kind of like how survival mode in Skyrim made traveling from town to town more challenging, they should have made traveling from solar system to solar system or from planet to planet harder.
Dunno, but you can have a dense galaxy with things to do. Mass Effect did it more or less three times in slightly different ways. Granted, every planet usually has only one quest or quest line, but I feel like it did many of the things Starfield tried better, and much earlier.
Getting those powers is the most annoying thing ever. I got one and finished with guns lol
Im blown away that you were able to get the footage you needed in third person without getting that aim lock glitch lol basically gamebreaking for ppl like me who play bethesda games in third person. It blows my mind that mods like true directional movement and 360 movement for skyrim make that game feel better than starfield. Starfield made me dust fallout 4 off!!!! I never thought id miss that game
The first thing that came into my mind, and continuously reinforced by every update that I hear, was that the game was the “Minimal Contractual Obligation” owed to Microsoft for Bethesda’s purchase, reinforced by the news that the senior developers cashed out their stock options & retired a week after the game came out.
I enjoyed your essay and pretty much agree if not all at least most of your points. There are a few things I would like to add.
Our… skybox? area of exploration, wither in planet or in space, is based on what they call a “single point system” that essentially plots everything around us by direction & distance, in this case around our spacecraft. The problem is that the farther away from our central point the harder it is for the game to resolve our location until we eventually enter a space the game cannot map and everything crashes. Why is it done this way? It was a simple way to save data space back in the eighties. Why, after 20+ years is it still being used?
For that reason of a limited box to explore in is why we do not have any sort of ground transportation, they were too scared we would try to drive out of the box and they would be right. Which brings me to the procedural generation and how it was implemented improperly. Actually I would also add ‘shallow’ & ‘sloppy’ to my description, but that is a reflection of more of it’s depth.
The procedural generation we see we were not supposed to be stopping at. Those farms & bases we see are supposed to be scenery as we speed along the ground, instead that have become destinations that we trudge to. Not to mention that it doesn’t even seem that they tuned the locations, resulting, as you noted, the same people in the same bases with the exact same gear in the same exact locations. Bethesda has procedurally generated dungeons to positive effect, but they couldn’t be bothered to do the same for the caves, let alone modify interiors?
And of course the story, and I have a question: Why isn’t each of the governments trying to disect me? Seriously, we are assembling the components to a trans-dimensional gate and no government is taking an interest in us? A Starborn attack in the middle of the city, harming people and placing even more at risk, and NOBODY drags us away to even ask us what the (censored) is going on?
Now I can understand why we cannot ‘call’ other systems and have to go in person. My next question is how everyone else is? We are given the ridiculous gift of the ship, but why is there no public transportation? We didn’t need to be given a ship right away and it just seems more sense that piloting would need to be a learned skill.
(I also think we should have had more mechanics tied to our crew’s skills, but that is more of a wish list discussion slated for the game editor which brings up my last point of discussion…)
The final thing I would like to bring up is that Bethesda games have a slightly different clientele than other games and that is because of the game editor. This makes Bethesda games different from others as it allows us, the users, to actively create in the game and often serves as a good introduction for game development. Only this time they didn’t. From the looks of the engine they continued with the Fallout 76 engine, which had been stripped and modified to prevent modular additions to prevent hacking. I can understand why these components were removed for a MMO, but they essentially made things a mess for the modding community. Add to the fact that several flaws, like the single point system mentioned earlier, have been found to require an entire rewriting of the system…
There was a meme that said that “the modding community will fix it”. well the modding community wants to ‘create’, not ‘fix’ and I think it’s fair to say that the community is getting sick of this. While the dedication of many is unmistakable, there are also many waiting to see if the time will be worth it.
Me, I’m just glad that this time I decided to try it on game pass first. This engine and game have been so many steps backwards that we were better off with the Fallout 4 engine.
A very well polished turd.
Man, I started watching a video about starfield being outdated and every video after that one has been so detailed. But yours really nails it on the head, over and over with detailed and well educated intent. The comparisons with Cyberpunk as another relatively recent rpg is just brilliant. At this point I am convinced starfield is a game about the future, that itself has no future other than beth’s self-centered fantasies of professional inadequacy and lack of shame.
It’s insane that some of these gameplay problems (particularly movement) are really simple things that literally are part of a beginner’s Unity/Unreal tutorial.
Cyberpunk’s dash was great, but i found it really clunkily implemented since the game refuses to allow contextual key mapping.
DOOM Eternal lets you dash while moving by pressing space, which is also the jump key. This reduces the number of buttons by making the space bar contextually switch to dashing while in the air. In Cyberpunk, it has to be mapped to a different key, and the game uses the usual crouch key for it which feels awful.
Same with reloading vs holstering. Bethesda games let you reload with tap-R, while holstering is hold-R. It’s an intuitive one-button solution. Cyberpunk maps these to two different keys, and despite the game having lots of hold-button interactions, you can’t decide what interactions require a hold vs a tap, which feels awful.
For a second I thought Bethesda released a Gilson B Pontes game…
Stil cant believe they made a space game without any aliens. Even Elder squirrels had different races and fallout with ghouls. Who thought this was a good idea.
I’m one of Bethesda’s biggest and most unapologetic fanboys, and I’ve defended this game for the most part.
But even I have to admit that I haven’t touched the game in months. I put 150 hours into it and just felt… done. Satisfied I guess, but I wish there was something pulling me in to keep playing. I put 700 hours into Fallout 4 and never finished the main story once cuz there was just so much for me to do and build.
Yeah not sure why Todd Howard got so upset this game was overlooked for any awards when there’s just nothing to do in it. Once you visit like, the third temple and do the same “puzzle”, then fight off a few Starborn, then load-screen away back to civilization, time to do more fetch quests. Then I got caught up in settlement building phase, completely forgot what I was doing in the story, snd just put the game down. I’m about 80hrs in and couldn’t tell you two interesting things I did.
Love this breakdown. Truly shows just how retarded Bethesda devs are…
14:20 Starfiled is not even big, you cant create a feeling of big with what is basically a 100s of levels. For it to be big it needs to be seamless, when you can move from anywhere to anywhere in a few loading screens it makes game feel small.
10 unique planets, you say ? Like The Outer Worlds ?
I Have to believe they ran out of time to implement some of the most basic features (exploration log/bestiary etc.) everything else is just too depressing to think about.
you brought up 1000 worlds vs 10 worlds but if you gave me a option between a game with 1 small continent that has been initially auto generated followed by all the time that devs would spend on 1000 or 10 worlds but only on that one continent I would pick the continent and the only proof I need to know I would pick that is all the amazing games that take place in a single city like cyberpunk 2077 or, more directly tied to the choice I re packaged ….. skyrim/oblivion/morrowind…. I actually explored those and felt rewarded…..also about generated content in games…. allowing a seed input from players makes a lot of games that use it better/more fun as it allows people to share seeds used that generate the same content leading to a lot more interesting content and player engagement….. above all of that it is far easier to do generation that feels more hand made for smaller maps with more constrained settings like a “dungeon” or “caves” but when it comes to a attempt at a entire planet it tends to be boring as exploring a world that was procedural generated means spending far more time in a expansive area with no specific start and end and no specific constraints that help improve the generation with detail and it doesn’t allow for curated generation where you have developer designed sections mixed in…. think about most rogue likes…. like the children of morta or even games that minimally use generated maps/rng like remnant 2 and compare that to starfield and it should be rather plain as day…. and I know that the POI inserted into the map are curated inserts but there are like around 20ish and each one is the same so if you see one of those you have seen them each time they are added to a map and imo that is the biggest issue with this….. I would have rather had them put the effort into procedural generation on the POIs over the entire world….. todd talked about how they removed the harsh environments you see suits talk about and reduced what they did when they were present to make them more “flavor” than actual mechanic and I feel like that applies to most of the game…. the conversation options are mostly flavor as they result of the interactions almost always are the same and rarely end in combat if a persuade fails…. picking to attack and steal a artifact during you and the old guy trying to buy it results in you not being allowed to do that because the choices to be violent and steal or attack them for it were just flavor and not meant to be a actual route a player could take…. your not making choices as much as you are progressing the dialogue tied to the single story they want you to go through 10 times….
What I dont understand though, is despite Skyrim, Fallout 4 and Starfield having the exact gameplay. I am enjoying Skyrim and Fallout 4 more than Starfield.
Even though i didn’t wait this game, it is a disappointmen
My favorite moment in Starfield was doing Sarah’s quest where we found a child left behind by her parents surviving alone. Only to finish the quest and walk like 50ft to a mining outpost… I burst out laughing and then turned off Starfield.
Y’all are missing the point. Look up Euro Truck Simulator. Or the American one, whatever. That game… exists. Is rich. And has a fanbase of VERY dedicated truckers. Its taken seriously. Very seriously. It’s modded, it’s updated. It’s run by maniacs who introduce a third party DRM into online service. And the cost and mandatory nature of its DLCs make Starfield look cheap. And it still runs on a shitty, 10+ year old engine just so it could run on ANY toaster because the game’s idea isn’t graphics. Or about gameplay for that matter – it has none. Whatever it has – is more or less busted. And therefore disablable in the options. It has a per-frame savescumming for that precise reason. In co-op. It has optional UNSAVING option, in case your co-op run… ends up screwing you. In fact, it’s co-op has ZERO utility. Whatsoever. (Well, you can technically boost people in a niche fashion, but it means nothing in a game where CE is applicable).
I am not joking. That is a game. It has an audience. It’s popular. Cult.
Compared to THAT – Starfield is…. a masterpiece. It’s like No Man’s Sky… just beautiful. Graphical. Serious. It’s like Fallout… but in Space. You can fly ships, walk on planets.
Compared to ACTUAL games…. to RPGs… yes, Starfield is a bad joke. No doubt. But you are all comparing it to the wrong subject. You are all looking for soulswitchergtaskyrim, where there isn’t supposed to be any.
It’s a chilling simulator for people who have nothing better to do. And there’s a genre for that. The only problem of Starfield is that unlike some AFK RPGs(yes, that’s a thing, IdleON) or ETS – Starfield requires a Tarkov-level Airbus to run. And games like that are supposed to be run on toasters.
So it reaches out to the wrong audience. It’s made and marketed by the wrong company. You all have the wrong expectations. And people who COULD probably enjoy Starfield for what it is – namely droolers and housewives… They can’t run it.
It’s actually sad.
P.S.: In a way, it’s kind of like Death Stranding. But Death Stranding is too complex. And, frankly, unlike Starfield – even more straightforwardlinear. And even it’s also a cult game. The guy said that “it’s like nobody remembers NMS”.
Exactly. The problem of NMS was that people wanted it to be THE GOAT. The space game to trump everything, Elite, Eve, whatever. With infinite possibilities. And they got poop when reality called. And yes, Bethesda is like 100x of Hello Games. And yes, Hello Games are actually human beings and they made their game into a mini-goat. Not unlike CDPR. And yes, Bethesda won’t fix Starfield. It never does with its games. As always – the only hope is for the gans.
But the point is people once again try to see wonders and expect miracles when…. there shouldn’t be any. I mean, youtube is rife with the term a “bethesda game”, of people actually discovering it and writing essays about how bad it is. And like 1% of them actually pull up Bethesda’s resume dating back to the original TES AreaDaggerfall and… Wooptie fcking do, it all comes together!
That should’ve been more obvious. Did Bethesda lie? Well, shit, it’s a corpo. If even Sean Murray had to “promote”(lie) his game – did you expect Bethesda to keep it in a bunker?
Perhaps the biggest losers in all that – are Microsoft. They really had high hopes(their fault) for the game, and it had to stand next to… much more creative competition, even though comparing Starfield to Baldur’s Gау is like comparing ETS to GTA V. Again, if it was just more… accessible, less cluttered and aimed at these exact timewasters…
I know you could say “but there’s less to do than in ETS”. Yes, but that can be patched or modded, ETS is a decade-long game with an array of DLCs. Cyperbunk and NMS weren’t built in a day.
Starfield will get better. And more accessible. It’s just that it’ll take a while, and “we” and Microsoft needed an instant win. But even BG isn’t an instant win. It’s an asinine RNG built turn-based walking simulator with a few quality story elements dropped every now and then and some bugs that people don’t get to play to. But it gets a pass and it deserves it.
Starfield also needs a pass. Even if it doesn’t deserve it.
A bit nitpicky from my part but honestly but from what I have seen from my gameplay bullet dropping depends on the planet’s gravity.
To be fair, some of the CP2077 polish featured here did have the benefit of a few years of post release fixes and improvements, but even comparing launch CP2077 to launch Starfield, it’s no contest. I played a bit over 50 hours of CP2077 at release, beat the main campaign and a small amount of side content, and for Starfield I played just under 150 hours around shortly after release, got to NG+7 or so, and I undoubtedly had a more enjoyable, engaging, and memorable experience in that 50 hours of Cyberpunk than I did in my 150 of Starfield. A single city that actually feels real, like things would be going on if the player character wasn’t around, is more engaging than 1000 barren, lifeless plants that feel like they are being selected from a menu (because they are) rather than being visited or explored.
I still view the Like a Dragon (Yakuza) games as some of the best examples of dense, small “open world” games out there. Each game takes place almost entirely in one to three small districts in cities around Japan, but fill every inch of those districts with quests and activities. It only takes a few minutes to run from one end of the map to the other, so getting to all the content is never a chore, and you’re only ever a short run to any bit of actually engaging content. No fast travel necessary.
5:54 I did play Starfield for couple dozen hours and I had enough (glad I did not pay for it xD). I had to wonder why the exploring in EliteDangerous is Much more exciting in much more empty space & planets.
55:13 “Its not very good”? That is waaaay underestimated 😀 It is not good even for toilet reading, I would rather read wc-cleaner “ingredients” list 😀
Empty and procedural spaces can be enjoyable if given gameplay systems to support it. Survival games make brutal environmental hazards and scarce resources, this causes the player to engage with the environment’s resources and have an exciting challenge to overcome. Other open-world games opt for really fun movement options, for example, Zelda BOTW has lots of pretty empty spaces, but Link has so many fun movement options that it’s easy just to enjoy the ride, whether you are on horse, gliding through the sky, or surfing on a shield.
Starfield has no gameplay systems to keep the player engaged along the journey. Your only movement option is tapping boost pack every second. Environmental hazards are not challenging to survive so resources can just be ignored. The only thing on your mind is slowly watching your destination get bigger on the screen.
In terms of points of interest, Starfield just objectively has by far the least amount of world content compared to their past games despite having the biggest world. If Starfield had 10 times the locations to find and a system that prevented a location from being repeated frequently, that would be quite fun. I don’t think procedural worlds are bad, I think boring gameplay systems and lacking content is the problem.
Compared to other open world games, like the Witcher 3 or even Kingdom Come, Starfield feels kinda flat.
But, at the same time, it looks nice and there are some rewarding moments. Ship building is fun and weapon customization has been very rewarding for tailoring guns to your play style. I’ve had a lot of fun specializing in pistols and fighting up close and personal with everything with pistols I’ve tuned to shoot fast and with marginal recoil.
k gaystation
Bethesda is the Adam Sandler of video games. Fallout 3 and Skyrim being the Happy Gilmore and Billy Madison in this example, Starfield feels like a Little Nicky or Mister Deeds.
I don’t understand why people expect new things from bethesda. Every fan will tell you the games are in decline since morrorwind or fallout new vegas but every single time they stand here pikachu face.png when the next game is again shittier than the last. You would think fallout 76 would have been the final straw but no.
Botw was empty but people loved it. Sony has the same game reskinned into 20 others but you dont see people bitching and complaining about that.
When I played Starfield, i had this burning desire to have a really good spaceship. Tons of space, carrying capacity, lounge area for companions, all that good stuff. 20 hours in, i finally had the ship that i’d been dreaming of. I closed the game cos I needed to take a break. I haven’t opened it since then, nearly five months later. I just feel no need to go back, there’s nothing there for me, i don’t give a damn about any of the characters or the missions and stories. Starfield’s biggest sin is that it’s boring. Games are supposed to be about having fun and yet the game is just so, damn, boring. Why the hell am i having to push myself towards playing the game? I’m supposed to WANT to play it. God, how the hell did they screw up so bad. It’s not as jank as other bethesda titles but it has no damn soul.
i would’ve preferred like 3-5 amazing handcrafted planets to explore over thousands of souless planets that all look boring af
I get people hating on starfield it’s just boring lol but if you put 200 plus hours in a game and still playing it idc what you say you don’t hate it lol no one plays a game they hate or even dislike for 200 plus hours!! Lol
Eight years probably could’ve been done in two, but were too busy discussing E.S.G. And we all know it. I wonder how many meetings are there a day and how many are about the actual game?
Eight years and probably could’ve been done at two
It’s crazy, you’re comparing a 3 year old game from a small developer compared to Bethesda/Microsoft, and Starfield can’t even compare on any level….
Bethesda lost me man, I’ve trusted them and been let down twice now. 🖕🏼 Off Bethesda
I’m so sorry….. 200hr in this crap.
I love how, at some point, everyone is asking, “Who are the Starborn? Who made their ships? Such a mistery” Just to then have them randomly land next to on some empty planet and fight these npcs that don’t drop anything, not to be mentioned by any companions or whatever, you’d think that fighting and killing the starborn would be a HUGE thing, but no, nobody even mentiones it.
I think it’s time to say goodbye to customized gameplay and stories by humans. This is only the beginning, more and more studios will start to use AI generated stories and gameplay, even voice acting.
Also, I don’t believe in playing 200 hours to be able to know if a game sucked. I played 3 hours of Starfield for free and knowing how lazy the presentation was in those introduction hours I just knew the whole game would be underwhelming and just feel half backed.
These guys are too old, they need new blood and better programmers that are able to remove all the loading screens whenever you just leave a simple room. Also, those conversations face to face, just stop this it’s all played out already in all your games… It feels old and weird today, these guys used those situations cameras because PCs and consoles were underpowered back then, but there is no need now, cmon Bethesda, aren’t you tired of yourself? Because we are, that’s for sure.
Problem is they make an exploration games and made a combat game instead. They never had good combat. Now they have decent combat and the thing people love, the exploration, is gone. I can cite older games that make “dead” empty space interesting. Starfield felt that relying on Fast Travel let them do anything. They were wrong.
Can we just take a moment to appreciate cyberpunk 2077 going from a broken underbaked scammy mess that was trash talked in every possible way… to an example of what you should do. It’s awesome
basically people i know expected skyrim’s world map size and gameplay detail on every world visited in starfield. or even red dead redemtion levels of detail on every world. I thought it would be more morrowind bloodmoon levels of detail on every world… we were all wrong. Also, why did they make the ship fighting and customization so fun and then limit it to small pockets just outside of the planet your orbiting. I feel like the team got pissed off because they thought what they worked on was going be utilized more than it was. ps, although I understand the reason to remove all items from ship when customizing, I hate it more than liking it. It made me not care to build up my ship as a living mobile base (roleplay reasons), knowing all my decorations and details were going to be reset if i wanted to upgrade a part
Dckriding cyberpunk (a scam thatstill hasnt delivered a fraction of what was promised) a bit too much
Maybe Starfield 2 guys… lol.
Still has considerably more hours played than Baldur’s Gate 3 and considering how Baldur’s Gate has been out longer that’s proof that Starfield isn’t the colossal failure that gaming journalism wants us to believe that it is . Starfield isn’t what we expected, but it’s fun as hell and will continue to improve. Bethesda can still kiss my butt though for sucking at releasing complete games. Hopefully the Microsoft acquisition improves that.
The problem with shrinking starfield is that it wouldn’t rectifies its problems. Even if you had ten planets instead of a thousand, there’s no way the team could feel in ten entire planets full of dense content.
People were expecting each planet they land on to play out like skyrim. The problem with that mindset is that the map of skyrim is around the size of one landing zone. And on each planet, there are hundreds of landing zones per planet.
Starfield exploration is different from their past games. In order to see cool things, you need to accept quest. You can’t just run off in a random direction.
Should have been like 10 planets or 2 galaxies and then later on dlc will add a couple planets or galaxies.
man this video, more than anything, made me appreciate how good cyberpunk is. i just beat it and the dlc over 90 hours and it was sooooo good. starfield cant compare
I honestly imagined that Starfield was gonna be just like how it is around the time a gameplay trailer was dropped. Or maybe when Todd Howard was saying you could explore like 100s of planets. I was thinking hmmm 100s of procedurely generated planets in a Bethesda game? Sounds like theres gonna be a lot of empty planets to explore. You play No Man’s Sky, it is fun to explore planets because of how it is designed, and it kinda rides on it being a survival game. Starfield’s planets are empty and not interesting to explore. There isn’t enough core gameplay on those planets. During questing though, there is far too many lootable items in Starfield. Looting is typically something you do in a Bethesda game, which is fine, it works in Skyrim and Fallout, but with Starfield, they have so much lootable shit laying around, and being thorough causes you to spend so much time just going through a bunch of shit.
A point about your demo of the negotiation scene comparison. It’s worth noting that in many of those scenes, you can move your camera around and use your optics too, as you demonstrated. The way you played those scenes looked so cinematic, and it was cool to see that zoom in to Royce in the background. It’s something I didn’t notice when I watched my first let’s play of it, since the player didn’t notice it either.
🤔 if the entire game is procedural generation then wouldn’t it be more beneficial to just visit the same planet over and over again to get loot. You could just go to the planet next to one with a city farm stuff then sell / use it and do it all again until you get enough resources to skip entire groups of planets to go straight to the higher level areas.
Holy shit that movement with dash and slide is horrible. Seems to be the same issue as Whirlwind Sprint from Skyrim. Heck, there’s a mod called Crouch Sliding for Skyrim that does it better than Starfield…
The system you described around 19:30 is actually one very similar to Interstellar Rift. The game is by no means comparable to Starfield, but if you exclude the ship building mechanics its basically wat you described. Different tiered systems, different grades of fuel, more fuel needed to jump farther, etc. Check it out! (Games dead btw)
Don’t cry.
It is your fault for believing in bugesda after they announced fallout rust
started playing star citizen because i was so disappointed… i can’t believe these two games have the same budget… wtf was bethesda cooking
It’s crazy that we already had a procedurally generated space exploration game with the ability to fly planetside. It’s called No Man’s Sky. And while the content in that game gets pretty stale after a while, I’d still rather play it than starfield.
Everyone condemned Cyberpunk for months. Now it’s a masterpiece? Starfield finally came out. Now everyone is disappointed? I get it. Cyberpunk’s main issue was bugs, but everyone was pissed about something, somehow, and somewhere with Cyberpunk. Give Starfield time. It can, and will be updated. You have 2 options when creating a game. Give the player what you THINK they want, or give the player a blank slate, and let them figure out what they want. The latter of the two works out much better, but it will take time.
no one has ever done even 1 planet full of content. not even this universe has a planet filled with stuff. our own planet is more empty than filled
the problem is that everything modern is made shitty by design… you are either telling me that all these companies just coincidentally produced one bomb after the other, all in sync, or it was coordinated…
Everything you are asking for is basically in Star Citizen right now. It’s not as fleshed out as it needs to be but god damn is it leagues better than starfield and it’s not even done.
Damn this video makes me wanna upgrade my GFX card and play Cyberpunk.
Game devs need to stop using Procedural generation…it isn’t fun and wastes space better used with actual game design.
Jesus christ dude, i get it. That cyberpunk montage went on waaaaaaaaaaaaaaaaaaaaayy too long!
Never mind, this whole video is just “bla bla cyberpunk better”.
The makers of Cyberpunk should pay you a referral bonus from purchases by disgruntled Starfield players.
As someone who avoids most AAA games, I don’t think I’ve ever wanted to play Cyberpunk 2077 as much as I have after watching this video.
SOULLESS-MT-STARFIELD
its similar with death stranding. but the player are not confused whether its a trash or masterpiece
Why did you censor the curse words?
Everytime I tried to play starfield I somehow ended up back on Cyberpunk.
The world is richer, visually stunning and the combat is immensely satisfying.
Never thought travelling galaxies would be more mundane and boring than traversing a city.
Did it take you two hundred hours to figure out you were disappointed?
The biggest problem with Skyrim is that those aren’t Dwarfs. Those are Deep Elves.
People who call an Elf a Dwarf are wazzocks. That means wazzocks made Starfield, which is a game made by people who think elfs and dwarfs are the same thing.
I don’t really understand what a spaceship is but I’m going to assume that the engineers will want to see it. Bring it over here, manling.
I don’t need 1000 planets. No one needs 1000 planets. Ain’t no one even been to every single neighborhood in their own city. I get why it captures the imagination, it captures mine, too. But to illustrate the point, Disco Elysium took place in what, 2 neighborhoods? 80-100 hours of high quality content to explore.
Ah the montage got me 😅
I haven’t played either gameand just now and then at the footage.
“Oh,it all looked so dull, but seemingly you can actually have some interesting action there?”
. . then it cut back to Starfield XD
This guy is way too generous to this trash game.
lol. complaining that inhospitable planets don’t look lived in. smh. it’s like people forget it’s outer space? I didn’t like this game either but a lot of this is cringe whining
And people called Mass Effect a talking simulator 😂😂😂
hi thanks for the video, what is ur cyberpunk attrubute and perk build LOL 23:05
i am so glad i have not even play this game even once what was so disappointing for me and a major turn off was when i heard Starfield was single player as soon as i got done reading both words one right after the other i stop caring about this game and even if it dies a horrible death still won’t be worried about it
such a shame we have another video company doing the make a quick buck idea again they foolishly feel they know what’s best for the players again to much far far to many arrogant video game company’s out there now and days and they feel they to good to hear out what there players want
I feel like bethesda has no idea what makes people like their games. Each time I hear a gimmick from them like “no npcs” or “procedurally generated”, I just think “man thats disappointing.”
I have to say it was rather naive to be truly excited about Starfield. After what Bethesda has turned into in the last 10-12 years, it is a wonder that the game isn’t even shittier. I heard that Bethesda wanted to release the game in a even earlier, shittier, less finished state but Microsoft forced them to put some more work into. So that explains that discrepancy between the level of shit we got and the level of shit I expected.
Exploration: add random encounters such as humanoids that could either attack you or give you a quest that could help them and potentially add someone to your crew or recruit them to constellation and unlock a city/settlement
Combat:you already brought up everything I wanted to say so next.
Story and everything else: you made all my points here as well the story itself could have gone toward cosmic horror which would have gotten interesting(same with exploration). the world is too kid-friendly for a game that is M for mature, with no cursing, no wild or crazy characters or factions(the Crimson Fleet could have been an example), and no debauchery(Neon City) how can a person like me roleplay as a gangster that grew up in neon city immerse myself in the character if the place itself doesn’t fit it’s the description. I haven’t played cyberpunk before but I know I can immerse myself in the world because the world doesn’t hold back on anything
Starfield is good with mods. Like every other bethesda game
that music at the start of gameplay section was way too loud lol cool vid tho
This game is like living with my girlfriend; ‘annoys the f#$k out of me, but can’t live 24 hours alone without thinking about her. 😂. Everything he says is true about this game to ME. But I still like it, I can’t go 24hours without doing something in the game.
41:45 Random bullet spread/deviation is the laziest excuse for weapon feedback and Bethesda has been doing it since Fallout 3. Battlefield style recoil & spread is not difficult to do
*makes hour long in-depth critique
*random guy in comments
“Well like uhh, you’re just wrong. I know you completely proved my reasoning wrong but uhhhh you’re dumb and this game is actually good.”
It’s unbelievably embarrassing that anyone gave this a pass, I can’t imagine how the few people that gave this game a 7 or more out of 10 even function as human beings. This game is pathetic, and worse, it’s obviously pathetic from any angle.
american games are all trash as hell anyway with no good gameplay no innovations no good stories whatsoever & always the same lame lazy games every time nothing but dumb shooting games with guns & ultra fake RPGs that try to copy japanese games what a joke……………Long Live the Amazing Japanese games = Forever the Greatest!!
Loved Skyrim, Elder Scrolls, Fallout. This game left me cold. After a couple of hours playing it I just gave up. It failed to engage me at all.
I found the game to be ridiculously easy even in “Very Hard” and I didn’t have any points in weapons for either ground or ship fights.
For ship fights I just 2 or 3 different sets of turrets (so we can put one in each weapon slot) and just move forward.
Ground fights became trivial once I was able to put Hornet Nest on a double barrel Shotgun, most targets get 1-shoted with a direct hit at any range.
Starfield just convinced me to get no mans sky and cyberpunk instead lol 😂
I feel like 10 planets might be a *little* reductive, but imagine instead 10 systems.
– Most systems have a “capital planet” that has a handcrafted city on the scale of Neon or New Atlantis, and a majority of the handcrafted content, with a few extra planets that may have a few sidequests that thematically should be on a different planet, but otherwise provide procedurally generated content for radiant quests and base building
– The moronic plot point of the UC and FC agreeing to each only control 3 systems makes a lot more sense if that means the two of them control over half the available space between them.
– Of the remaining four systems, you could have one under House Varun control, one under Crimson Fleet control, the one where the final Starborn confrontation takes place in, and then one truly uninhabited system that doesn’t even have ruins or anything to indicate the UC or FC were ever there.
Starfield just won Most innovative game on Steam for 2023. Yeah….right. Gotta be a troll.
I’d much rather have 10 dense worlds that are interesting and alive than 1000 random generic worlds that have very little to do.
You’re absolutely right on the writing and characters being boring/deprived of any personality or edge. That’s how writing in America has been for awhile now. Too scared to portray or have anything a single person might find offensive you are only left with two options.
1. write as safe and clean dialogue and characters you can
2. Preach messages and politics the majority of people agree with.
with 1 you get Starfield, With 2 you get Last of Us 2.
Last of Us 2 has a huge defense force parroting the same talking points of “You don’t like it because you’re a bigot” which allows the creators to hide behind said force and falsely believe they wrote some groundbreaking and masterpiece of a story when it couldn’t be farther from the truth.
Starfield, on the other hand, will keep a core audience of timid players, taking the approach to see the game in the same vein as Farming Simulator or other games which can be played calmly and relaxingly, while others would call the kind of game ‘Boring’. At first I thought that’s what I believed to be Stanfield’s design philosophy, but no…they truly did want the ‘Epic Space Adventure’ and chose the safest way to go about it.
Cyberpunk on the other hand of both these examples does not stray from displaying offensive and downright disturbing scenes, but the way in which the world is designed, it’s characters written, and the subject matter portrayed isn’t one where it feels like the creators are sitting next to you as you play to ensure you understand all the messages they want you to know. Basically, it treats you as an adult and not like a 2nd grader. We lost that ability in the US which is why I won’t be getting Cyberpunk 2 because it is being made in Boston, don’t trust them.
honestly I feel like if they took the whole “parallel universes NG+” mechanic to its logical extreme and made all of the factions mutually exclusive, and allowed you to choose ONE faction to pursue the main story and their faction storylines as an interconnected plot, even if each version was slightly shorter than the current main story by itself, that would make for at least four meaningfully different playthroughs based off just one decision, and actually encourage replayability.
Procedural generation kills the art of gamemaking
I love the comparison between two games, really puts into perspective a great game and a shit one
You’d think all the mods that were created to add emergent gameplay to Oblivion and Skyrim would have given Bethesda a hint. Procedural content can work, but they are playing it way too safe.
“Most innovative gameplay” lmao
Whoever voted for that has severely low standards
Bro we all have to realize that game developers just want to pay there bills and go to fiji with there wife and kids i mean can you blame them… instead of putting more work just let the conveyer belt do its thing… they earned there claim to fame as the consumer we did this to ourselves. People will buy no matter what, but… studios like cd project red, larian, souls like, indies will steamroll through bethesda off just sheer talent and hard work on there latest passion projects.
Cyberpunk devs were transparent with the community when detailing fixing the game. BGS devs prefer to make bullet points on twitter and try to mitigate steam reviews instead of actually taking accountability and fixing the game. Modders played a big role in saving previous BGS games but this one seems like it needs 2-3 years of new content and patches to even compare.
100% agree with the fewer planets idea. Since they went NASA Punk, and have no aliens, imagine how cool it would be if they only did the Sol system. No FTL, Earth still destroyed, and humanity struggling to survive. Now that would be a compelling game.
Starfield was impossible from the Start.
POI rework
The problem with Starfield was the problem with Mass Effect 1. All the levels all the separated zones are all the same. The points of Interest are all similar caves etc. That is the games first problem.
Space rework
In order to understand how bad it was, there was no traveling in the space, so in order to fix it, (to focus on two star systems to adapt to the scale of the rest) each star system would be an open world map. Millions of kilometers of free space to adapt your ship to with speed and engine upgrades and installments. It should be open space and Bethesda should study Rockstar games more closely. (The details, like when you enter orbit you’d have to pull up the joy stick or how wild the burning re entry is). Because the different zones did not work so well, Bethesda might as well redesign the game with 4 or so solar systems in mind, no auto landing but manual landing like No Mans Sky. This would require real space volume as well. This would also allow you to land on asteroids.
The interesting part is that there are less “Load spaces” than I thought, using a mod to increase ship speed shows that space is one “bubble” of an area. The only way to fix this is to fix the speed to players level of attention meaning they should notice that they CAN fly towards planets.
Dense quests:
Let’s say I wanted the Pirates to make a big deal in the game, due to the games size as a writer and designer (if I worked at Bethesda) would have to create and write more than ten pirate Space quests just to adapt as to how much the player is exposed to the concept. Same with how if I wanted players to notice there were indeed robots, dozens of quests involving robots. The Bigger the game the more content you need to pull from. The big challenge is unique experiences rather than a quantity of them so there has to be unique situations each pirate has a quest etc. ( typical Worries of the writing process) Let’s say I wanted a space ship war over certain planets as an “event” that you could watch since the beginning of the political conflict since level 5, there would be a quest to sign up to let your ship join the war, quests to meet space fleet commanders etc. More build up to a fleet battle with more quests. Then huge scale fleet battles that are dynamic. Another fun opportunity is micromanaging your settlements population like NPCs can have misc objectives or full quests to indulge. The idea for completing Settlements in stages has been an intriguing concept. 1. You build one thing 2. You attract a measly amount of NPCs, then you build more. Then you will be given quests to save your settlements, solve mysteries when NPCs tell you there is a traitor there, or simple Water collection, food collection etc. the idea for this SimCity aspiree is to give you scripted quests for your societies needs, while specific characters like Chefs, janitors military etc will come to you with personal needs or have nots. Imagine the “Bethesda magic” of going out to clear for a water pipe but you come across a high end assassin hired to snipe you, as well as coming across an old man whose jetpack is stuck on. (Very clear examples, other examples would be adorable monster quests, or being able to eat the plant life and suffer from LSD effects as the only way to contact “The Magic Man”) For planetary war domes, (planets that are suffering from extreme warfare) you can join one of the factions and help all the POIs to gain traction in war, as well as hundreds of hand crafted quests with the theme of war, death and evacuation. As well as space war quest lines where your ship is one of thousands of infantry ships. How the Fleet wars would play out would be simple: you start hearing news casts of rising drama and you can go that sector in space and watch ships build up over this conflict in real time.
Dense planets!
The procedure generation should be THE START of the development of the open world, but devs would have also to add hundreds of POIs. Which would again require for Bethesda to create 500 different VERY different versions of each type of POI. Not just slight variations but like competing and different. Think of the entire open world map of both Fallout 4 and Skyrim combined should be the density of a huge chunk of a planet. There should be a form of Rover based on the real life design for example, motor bike as well as hover bikes. Hover crafts (as well as taking the ONLY good note from “Anthem” and add Submersibles.) Having your own Power armor would be great as well. It is still viable to have over a Thousand Planets, but a few good hundred need to feel like “Skyrim” and “Fallout” domes where questing barely stop. Maybe there is Solar-Galactic wars between two systems and Starfield can pull a Bioware and all the side quests you do on those planets adds a smidge to your personal army. Imagine that every POI has a quest line, longer and longer. Each POI in “war-space” would need help with Unique problems like “stop the Martial/ leader from killing himself” “evacuate the women” but as for exploring the exotic planets, there would be new strange species that will all have a like to dislike ratio meter, doing actions will give small ratio while doing their quests will largely increase the ratio. Unlocking more “partnership” quests the higher the ratio, evolving into quest lines. Meeting new species of aliens could go in any direction based on hundreds of synced and scripted events. Another fun idea are oceanic and gas giants. Entire quest lines can pop up as well as “Gas giant station” quests. Another fun way to make mineral searching fun is to start a “quest line” synced quests for fun expedition full of drawn out and unique encounters, such as “the deep people” and “The lost” and having your encounters with them being First known contact that opens up many quest chains.
What would be required:
in order to make a game of this size there would be the requirement of MILLIONS of voice lines recorded. And thousands of different variations for the caves, for the cities and even pre made settlements. As well as the density and creativity of the NPCs, each NPC wouuld also be fully interactive and have quests like Skyrim, Millions of spare voice lines are required for the base of this to work and build up from. Not hundreds of thousands but in the double digit MILLIONS. Bethesda would have to create a population of hundreds of BILLIONS of NPCs. The biggest requirement would be THOUSANDS of full time employees. What this game would require is constant adding of content, and multiple years of delays even with the game done just to add as much quests and loot as possible. It would have required a few years in delays just to do as much as you can with quests.
As for what Bethesda wanted is not possible. The “saving throw” instead would be the number of fun and / dangerous quests all hand crafted. Keep the separation of spaces into bubbles keep Starfield as it is and the only way to save it are to populate each planet with Billions of NPCs and THOUSANDS of POIs. Each planet should have about 500 unique and awesome “Skyrim” “Oblivion” in quality quests.
The correct way to put it is “Over a Thousand Planets, Over a million locales, over ten million lines of Dialogue, over a Billion unique NPCs,” this is the game i expect from “God” Howard in this generation of gaming
They should just churn out Fallout and TES. Starfield sucks. Could have had TES6 by now
The Cyberpunk montage was hype, ngl
Lol I bought cyberpunk right after this
Using astounding crowds and crowd density mods, the penthouse scene in PL is twice as packed
Just want to point out contrary to what the video says, No Man’s Sky is all procedurally generated but still lets you take off and land from planets and also has survival mechanics that work. This video implies that because Starfield chose to go with procedural generation, that these mechanics aren’t possible. In fact, they are, Starfield just sucks.
You cant really show cb from 2023, 3 years after release to compare
I’m still playing fallout 3 and new Vegas. I played starfield for about 200 hours, then cyberpunk updated and it’s amazing now. I hope Bethesda learns from this, and just gives us a normal size map with interesting things around it. Then make the combat and skills and perks like it used to be.
I will say that starfields new game + was pretty cool, cus it made it like a rogue like. But that got boring. I’d rather just get bored of my character and start over like I do with fallout and skyrim.
Of course cdpr is working on a new witcher and cyberpunk, so I’m excited for those. Given they don’t release the games too early.
Anyone who chose to place their faith in this title after F76 ended up getting what they got. Some fans might enjoy it, but the larger gaming body has spoken through reviews and (the lack of) player retention. Maybe they’ll patch it into respectability after one or two years, or let modders fix the slack.
Starfield’s melee system should be officially known as The Bethesda Melee System, since it seems like they’ve been using it in every RPG game, since TES Arena.
Can’t believe starfield won the most innovative game award by steam. I think it’s a meme
People screech autistically when anyone blames “wokeness” for anything but really, what else explains the complete lack of anything that would offend or upset anyone in this game? Genuinly thought Neon city was going to be the oppisite of Atlantis, there was literally no difference at all that wasn’t cosmetic
This video should actually be called “I like Cyberpunk 2077”. Its more to do with that than Starfield. I’ve tried to get through this video like 4 times now, and have to keep turning it off because its basically 50% un-narrated footage of Cyberpunk.
The only thing that’s disappointing is how many of you guys actually went and bought it knowing it was going to be shit. Or even worse, being so naive to think it might actually be good. That is what is disappointing because you will continue to do it
Both Bethesda and CD projekt Red took a huge L with these games.
We all know the reason why.
The sad story is that people love Skyrim and The Witcher and here we have these studios wasting production time on these terrible releases.
Make another Elser scrolls and another Witcher SMH 🤦🏻♂️
what i always loved about Bethesda is that they always made games where i could always do what i wanted when i wanted. Starfield gave me NOTHING I WANTED TO DO
my theory fir starfield is that they saw what No Man’s Sky did and decided to replicate that success; with a half baked launch and many updates to come in the following years adding things to the game, improving it sequentially. I think this will be a great game in 3 years… definitely not worth buying in its current state imo
The conversations in Starfield look the same as in Fallout 3. But gameplay-wise it seems to be a step-back from Skyrim. Wow.
💯 %😊
In the vastness of space no on can see your loading screens
This is a “buy it in 5 years for 85% off after its actually done”
It isn’t worth the price in 2024, its a reno of a old engine.
If it doesn’t crash every five minutes like fallout four it’s definitely an improvement
unfair comparison at the end, considering that was kind of the “piece de resistance” of the cyberpunks dlc. Less of a gta style interactive nightclub, and more of a setpiece for the story. You could argue that every location in these games are story setpieces, though, so whatever. i agree with most of your other points, though, thanks for the video 🙂
21:20 “it goes above an beyond with its factions.” rebuttle. No it doesn’t in fact i would say they do the bare minimum of work for their factions and most of them are deeply underwhelming. instead of sweeping three part quest lines we get ten missions or so each and nothing you do actually effects the world in any way shape or form. because Bethesda decided they had no balls or teeth and couldn’t live with the idea that you had to face consequences for your actions. nothing mattered in star field which is why star field sucked.
I think Deep Rock Galactic is a good example of how to use proc. Gen.
It’s depressing that No Man’s Sky on launch had better exploration. At least you could fly planet to planet. And somehow I doubt Bethesda can pull off the same comeback Hello Games managed with a fraction of the staff.
This was a very truthful, eloquent review. When I saw Bethesda’s responses to the masses stating the same facts, I had to uninstall the game. It’s the most boring, mind rotting shartstain that is on par with technology from 2010. When they said we didn’t like it because we weren’t playing it right and that the vast emptiness of content is supposed to be fun, I was totally done with Bethesda forever. ES6 is going to be an even bigger stain than SF.
Playing for 200 hrs of a disappointing game is wild! I made it 12 hrs before giving up on this garbage.
23:10
Great Cyberpunk video
i wish there were more opinions on Starfield though………………………..
I love Bethesda for the great game, not the main story (is shit)
Skyrim is a masterpiece because is unique, unique lore, unique music, unique univers, unique NPC and quest (with lore)
Obviously is default, radiante quest, gameplay outdate, but the mods fix this
But Starfield ? It’s just 1% fu$$$ng unique, the rest is juste “hey a generique quest by generique NPC”
But, I d’ont want play a great game in 1%, I want 100% like Skyrim, Fallout New Vegas (and Fallout 4) and Cyberpunk
The problem is not the procedural generation, the problem is they didn’t evolve it beyond daggerfall. Proof for that is the lack of variations generators could utilize. It’s a management decision to keep everything as simple and linear as possible. ES6 is dead.. Oblivion had the faint attempt to include faction wars with goblins.. They threw that out of the window. They just would have to integrate mechanics of something like mount and blade in their games. Just imagine what skyrim or fallout 4 could have become.
Super interesting video with a lot of great points about the game. The one thing I would suggest is to cut down on the length of gameplay clips you show. Showing evidence for your points is of course useful but used too much they start detracting from the content, especially when there is no narration over them. Ironically it’s kind of like starfield, increasing the amount of content but also decreasing it’s density.
When you were talking about characters you didn’t mention barret. He’s the embodiment of a Rick and Marty exchange. “Rick what’s wrong did the quantum carburetor break?-Morty you can’t just ad a science word to another word and make it work”(paraphrased) all of his dialogue makes no sense. He says things that make absolutely no sense to science and physics that have been pinned down 100 years ago
I remember hearing about the dev’s response to criticism saying that astronauts weren’t bored when they landed on the moon. Such a strange comment. After seeing maybe 20 minutes of your review I understand why they referenced it like that. What the hell is this thing? Who would make such a pointless and boring game. Did they just relaunch No Man’s Sky minus the years of updates? Bethesda deserves a spot alongside EA after this string of horrible releases lol
Given that you are supposed to be part of an explorer corps you’d think that at least there would be strange minerals, plants and animals to explore and study. I expect they left everything open and unused to allow room for DLC. Sadly at this point I expect they’ll cancel whatever DLC they had planned like EA did with Andromeda. I’ll raise your argument about procedural gen with No Mans Sky. An indy dev not a triple A Dev. I think you nailed the problem with starfield. The owner of the company wants to maximize sales. To do that they have to avoid offending anyone and so avoid anything controversial. This results in a game that’s so bland and empty that it appeals to no one. CDProjectRed said we don’t care if we offend someone, we are making a great immersive story. Games like this are supposed to be art that tells a story or makes you think and consider. Its supposed to stretch your mind and push the limits and expectations. Its supposed to offend and make you question things. Devs these days seem to have forgotten the Art part of what they do.
I confess i have a huge curiosity for Starfield but here’s my plan:
Im watching as many bad reviews as i can in order to keep my expectations the lowest of the low.
When i decide to play it i already know its barely an rpg, there no exploration, the story is lackluster and the shooting is fine.
I did that with Fallout 4 after getting really disapointed and put it on hold for almost a year.
When i got back to it i played it as an fps with a larger open world and some lite rpg mechanics and really enjoyed it.
Hope it also works with Sarfield.
Wait, THAT is what Starfield calls a DASH?! You get some pretty particle effects and then get shunted barely any further than your normal jetpack booster? It’s hard to tell if it does or doesn’t go any further, but that’s IT?!
David Braben figured out how to do this right 30 years ago in Frontier: Elite 2. He built the core systems by hand and then filled out the peripheral systems and the rest of the galaxy procedurally. How is that not obvious to the devs of this game?
Honestly, I’m kinda surprised anybody actually LIKED the shipbuilding. It was the aspect I was most hyped for…but at the time that I played (they may have patched this by now, in which case, whoops, egg on my face) I had to spend fifteen minutes sussing out why having two hab sections next to each other removed the crafting station I needed, and over an hour trying to figure out why placing a window in the roof of a hab caused my cockpit door to go AWOL, stranding it on the ground. And the inability to ROTATE ship parts (aside from a handful of decorative parts that could be flipped on a single axis). Like…I understand if your cockpit and / or loading ramp need to face a certain direction, but the lack of ability to rotate rooms took all the wind out of my sails. In the end, I must have wrestled with shipbuilding for the better part of five hours to end up with a subpar clunker that didn’t look ANYTHING like the traveling Space Mobile Home Of My Dreams™.
For me, this game was a complete disappointment, back to front. It felt like the design document was a note in crayon, LADEN with spelling errors, that read only: “FALOUTT 3 IN SPAEC & ASLO WITH STAR-BOATS”.
I wish I could refund the game. I gave it a solid 165 hours and overall its a dull game. I really tried to be fair and I feel I want my money back. Maybe it’ll be a good game in 2030 when the galactic edition comes out 🤣
15:30 Neither , I’d make a game with about 20 planets using a mix of the the generation technology and hand crafting to make at least 1000 events that can happen in the 20 that would require someoene do the new game plus thing at least 10 times before seeing the “This is the same but different ” elements
I agree that the scale of this game is a problem. Procedural generation does not make for entertaining gameplay. It never has and it never will.
Yeap agreed!!!
My favorite part is when you draw your hand held put it to his chin and and go “BAM!” I always choose that option, sure I could pay with the Militech Lady’s card, but that is just too good of a line not to use 😀
I dont know exactly what conglomeration of Bethesda bullshit has me in the state I’m in, it’s alot, I’m a HUGE past Bethesda fan, but this game straight up annoys me. It’s likely exaggerated by fallout 4 and 76, and all that but Holy God…. Imagine being annoyed in your spare time and trying to push through that in some self imposed misguided feeling of loyalty only to be further annoyed and then the realization hits that this is it. This is the whole game. It’s shit. Pure shit. Way to underachieve in absolutely every way. And it’s sad cause this one can’t be fixed. There is no identity worth trying to save here. Sorry for rant. Great video.
My biggest letdown during my starfield gameplay has to be the visit to earth. So many possibilities, but nothing. The same crappy skyscraper and sand each time. What a wasted opportunity
The irony of Todd going back to Daggerfall in a sense with procedural generation…when it was his insistence back in the Morrowind days for handcrafted fantasy gameplay.
Damn, the quality of Cyberpunks cutscenes makes Starfield’s cutscenes look terrible.
They should have had like 5 systems each with a ruling race instead or this dry crap
At around 23:20 – what is that blurry mess? I feel unwell, had to pause. That’s.. surely not the game is it..? It feels like every game is.. getting worse in this aspect. Motion blurs and shaking everywhere.
Action music doesn’t even play when you enter a battle! That’s something that has been there since Morrowind! Did they forget how to make a game?!
This was never a thing for me. I hate Bethesda games and I can’t stand first person anything. So this and cdpr are a never will for me
To be fair, BG3’s cutscenes also consist of mostly static camera shots. But there is just so much choice, such a great story and characters, and such good writing and acting that nobody minds. There’s more than one way to skin a cat and a game like BG3 couldn’t have been made with the expensive cutscenes of Cyberpunk.
What struck me the most in those comparisons were the clubs. Starfield looked like it was made by Mark Zuckerberg as part of his Metaverse thing, complete corporate soullessness.
ok but cyberpunk is still garbage and I can’t believe nu-cdpr gaslighted everyone into thinking the opposite thanks to the anime
The issue is, many people claim that the 1K AI generated planets took 90% of Bethesda workload, even on this video you said you would prefer 10 carefully handcrafted planets than the 1K generated planets. 15:00
These 1K RNG generated stuff are Free! Once the algorithm is coded, it will just generate it and that is what our PC does, the problem with Bethesda is that got lazy and called the day, they arrange the assets to do something else, maybe ES6.
Bethesda could have handcrafted 3 fully planets, and still generate the 1K planets as extra stuff. The lazy Bethesda and Modern Gaming Scumming is what killed Starfield.
The sad thing about the movement is, Gunfire Games is a relatively small studio with around 80 employees. Their first Remnant game, a game that came out in 2019, has a dodge mechanic that you can use while sprinting. Guess what? You continue sprinting after the animation finishes. A small development studio knew how to keep movement flowing more than a AAA development studio did.
Yeah, I’ll just stick to Doom Eternal, Fallout 4, and Skyrim for bethesda :/
22:10 10? why? 8 is enough even considering that half of them uninhabitable. Loot at The Expanse, first seasons are pretty much inside our solar system, they got 2 big planets + a space station and its enough for good story and space exploration even.
it occurs to me that all of those discussions around Starfield are much more entertaining stuff than the game itself. it looks as though this game can’t be fixed since the core game design is simply bad, the art direction is so blend… And you know what, the real kicker is that after watching this video I went to steam and finally bought Phantom Liberty DLC… I mean, I guess Starfield is hopeless and it’s done… I think we are all united by the desire to have the grand open space RPG that will give us exciting experience of exploration and adventure, but it is obvious now that Bethesda isn’t able to deliver us such kind of product. And it seems to me that the gamers’ community is still afraid of admitting the fact, that this game is just a well camouflaged scam (Sorry if my English sounds strange, I’m not fluent in English)))
Brother dropped a cyberpunk edit so fire it made me snag phantom liberty
Procedural generation would be awesome if you could have it also choose three or more out of a large number of narrative events that do not recurr once placed. I’m guessing it would be exponentially more difficult to code but it’s kinda what’s needed to make this procedural generation thing work in an open world game to keep it engaging. The idea that they’re empty on purpose is hilarious, as if they love the idea of wasting the time of their paying customers.
Their archaic game design did this game a disservice. People need to stop giving Bethesda a pass just because they’re Bethesda.
Looking at the club scene comparisons, hell, even Mass Effect did clubs better than Starfield. Remember “Afterlife” in Mass Effect 2?
I lost all hope for the game as soon as I touched the 1st fragment…
I rolled my eyes, watching the lame ass “vision” & immediately thought I should be playing Mass Effect again.
Upon arriving at Constellation I thought, oh wow such stunning & brave diversity.
whats rng
What i love the most about the pickup scene is that when royce (i think thats him) slams the door and gets to you, you can see dum dum’s thought process, as i see it, hes all like:
“Oh shit he pissed”
“Aight, better back away”
“Wait, he pulled his fucking iron?”
” Well, i guess I’ll do too”
All from just his expressions and body language
The ship builder was incredibly frustrating as there were so many times I would get excited because I thought I was going to do this thing… oh no, you can’t do that. Oh, no you can’t put that there. This would be cool but, no, you don’t have access to that. Three of those pieces…. I just need one more so I can have it be symmetrical… nope, you only get three. Why can’t I just put that here. Nope. Why wouldn’t you allow me to rotate that part? Nope. Why is the snapping so annoying? Why is it so clunky and awkward? Its like there are so many things they went out of their way to make difficult when it didn’t need to be and would have been way more fun and enjoyable had they done it differently. Do they not play their own game? How did the game testers or developers not say…. yeah this sucks, lets not do it that way. So much potential, such a disappointment.
Ohhhhh, and the overburden and hiking it all over the place. What a waste of time. So tedious. Its like, here’s all this stuff you can loot and we know you want to take a bunch of it with you, but good luck getting it back to your ship in any reasonable amount of time. They definitely don’t respect the players time in this game. Back and forth, back and forth, loading… loading… loading… wait for a hatch. Oh, you want to sell something…. say goodbye to 20 minutes. Lame. I really wanted to like this game too. Still playing though, since its new to me. Guess I’ll just lower my expectations. Shame.
oh man, I was really hoping to disagree with a lot of what you had to say about this game, being that I recently started playing it, and unfortunately, I have to agree with everything said in this video. Disappointing. The more I play the more my excitement wains as I realize just how barren the game is despite how big it is. Same buildings. Same encounters. Same voice dialogues and commentary. I’m bewildered at how little content there really is, given the foundation.
Nearly 60 hours in, but, absolutely bored to tears. I don’t think I can go on, its a new level of tedium.
– 200 hours
Fantastic review! it’s one thing saying something isn’t good but a completely different story fairly validating why it’s so. Best review I have seen to date +1 sub
Try comparing Starfield to Star citizen lol
It. Just. Works!
I really hoped there would be more uses for ships given how in depth the ship builder can be. It cant be that hard to reduce scope of a game to something realistic. Someone once said all the planets are empty because most of humanity was wiped out during the wars, but I only see one battlefield about 300 sq meters with maybe 20 mechs in it.
They definitely should have reduced the total systems to MAYBE 3 with a few heavily populated worlds and some remote ones with harsh environments requiring space suit upgrades to visit.
This game was the hugest let down I have ever had in gaming. Todd was supposed to bring order to the force, not destroy it.
me no buy poopie game
check the height of olympus mons. in reality this vulcan is 3 times bigger than mount everest. in starfield its a 50 meter high hill
Bethesda never did a good game ☠️
I would say that the game is definately being hampered by the engine it uses despite some youtubers claiming that the engine isnt the issue. The engine in my mind is an issue when it seems to define some of the ways the in-game mechanics work. The constant loading screens, the stiff animations on characters with the ever present closeups, the clunkiness of the combat in general, the awful ui´s, the constant need to manage the inventory with no apparent sorting options available and so on. Of course you cant fix the writing with a engine change but a more modern gaming engine would at least help them make their newer games feel less like they are stuck in the past design wise.
I made it to 300 hours. Now when I play I can last about an hour and then I fall asleep playing. I was so excited and this game was a huge disappointment
I think you compared to cyberpunk 2077 a little bit much, when you didnt have to, it’s not the only example of a great game, like for the night club scene on neon, I think a more powerful parallel would be the night club from vampire the masquerade bloodlines that game came out in 2004 and has a much more lively and convincing nightclub than starfield could even hope to imagine, my point being is you kept comparing to cyberpunk 2077 which I admit is a masterpiece, but it muddies your point a bit that, starfield isn’t bad because cyberpunk is good, starfield is bad because it fails to elaborate or explore any ideas or aspects of the concepts it introduces, its only skin deep, starfield is only barely more expressive than text based point and click romance novels, but atleast those have a compelling narrative and are for the most part visually pleasing to look at, Starfield aside from space looks like oatmeal.
2.0 and Phantom Liberty dropping weeks before Cyberpunk in the same year Tears of the Kingdom and Baldur’s Gate 3 released, it’s never felt more obvious that Bethesda is stuck in the late 2000s.
Outer Worlds came out 4 years ago and did everything Starfield tried to do much better.
This shouldn’t be the case, but Bethesda is dead set on using a 30 year old game engine to make games still.
My eyes!! That jarring jump from Cyberpunk’s Totentanz & Black Sapphire to that “club” in Starfield made me cringe myself into a blackhole. Thank you for this analysis, I’ve been on the fence about buying this game from the get go. And I know I see why, this game is getting KO’d even by pretty much dated Mass Effect trilogy. Merry Christmas!
No, F3 V.A.T.S. wasn’t there because the game would have no mechanics otherwise. It was there because it was something that was in F1 and 2, and Bethesda wanted to cram it in somehow despite it having no point in a first person shooter. Bethesda didn’t make V.A.T.S., they just aped it from a turn-based isometric game without trying to come up with something more fitting on their own.
You all really saw bethesda marketing THIS game in THIS engine and bought it on launch anyway.
You get the games you deserve, lmao, you really do.
Imagine starfield as soap opera that happens in the early human expansión of the cosmos no alien just humans and the new problems that surge from this new time with three systems ours, alpha centaury and trappist
“homo genius” lmao
Tod is not the game mechanic designer, do we think he has much to contribute towards the development other than his basic ideas? His fault is that he’s a crap leader and has no interest in gaming himself. He should quit and let someone else take over.
0:14 “Bathesda has promised many good things with this game” And looking at the last decade of their conduct – you’d expect them to be honest why?
I mean, honestly, has anyone expected this game to be good? If yes, then why?
Sad to see the devs that gave 13 year old me the feeling of discovering blackreach managed to suck at the one thing they’ve excelled at. Procedural generation and the whole multiverse thing could have lent the game some rogue like elements that really could have been fun.
Should rename it Wokefield
i remember getting to constellation saying i didnt want to join it and had no interest and the characters basically acting like i did anyway and seeing the achievement pop for joining constellation. i never played again after that lol
The terrormorphs were a huge missed opportunity. Finding out where they came from was so cheap and clearly tacked on. Fighting terrormorphs and attempting to find out where they come from and how they colonize planets could’ve been a whole game on its own. Plus the psychic attacks were a cool detail. But nope. That too was just another case of “this could’ve been great” which is the theme of the whole game.
I tried modding this game to hell and back, but currently there is no way to fix Starfields gameplay.
Hopefully when the mod tools get released someone out there will condense the 1000+ planets to just 7.
10:40 did you really just pronounce “homogenous” as “homo genius”?
Elite Dangerous did the space exploration a bit better, while still having the same issues of all the planets being barren rocks with nothing on them. The skybox simulation that displays the visible starfield itself made the galaxy much more interesting to trek across. An inch deep pool that’s one galaxy wide, ED still managed to make some interesting discoveries.
It’s like todd never asked himself “but is it fun?”
To anyone who feels burned by Starfield, if you somehow haven’t played it, I couldn’t recommend The Outer Worlds enough. Quality over quantity imo.
Why is this clown comparing starfield to cyberpunk. 2 completely different fucking games ??
Very good breakdown. I hope BGS devs/management see this. I played 300 hours, finished it (didn’t bother with NG+) and haven’t gone back since. I’m now back in FO4, having actual fun again.
it was woke crap
I think they got so burned when trying something new in Fallout 4s convo system they just fell back to “what worked”.
The moment Todd’s lying leather clad ass mentioned 1000 planets; I knew the game was gonna be shit. “16 times the detail and our biggest map yet!” In FO76. Yet the exact same bugs from 4.
And his stupid reasoning for empty planets. “When the astronauts went to the moon they weren’t bored.” BECAUSE THEY WENT TO THE LITERAL MOON YOU TOILET BRUSH! I know you hate Obsidian Todd but the gave us small sandbox planets in Outer Worlds that were pretty varied but also lush and worth exploring. There are many open world or even just rpg games that Bethesda isn’t unique anymore. They’re becoming the fossils of gaming and unable to change due to pride.
Starfield is the best ad for Cyberpunk I think it could have get.
I am so glad that they didn’t make this game available on PSN. No joke comment either. I would have bought Starfield in a second. But all I hear is bad comments about this game. All I hear is negative comments about this game. Nothing positive from anyone.
After this abysmall year of exclusives from Microsoft, I feel as if not enough people are pointing the finger at Microsoft themselves. Literally every game theyve made this generation is a souless husk of what a game should actually be. Its very reassuring for my biases, very dissapointing for the industry. They have a lot in the works but how has all of this not been a sign of things to come? Soneone please explain to me why I should still have hope for the future of this industry?
todd 30 fps brain made it. i knew it would be shit
cyber punk also had 3 years of post patching behind it. that doesn’t excuse starfield but it is not a fair comparison also note Cyber punk also came out buggy and way short and still is short of it’s promises.
“Sure the fans saaaayyyyy the want TES VI. But you know what would be 1,000 times better? 1,000 procedurally generated planets!”
Because radiant quests were the best part of Skyrim.
I play this game when I need to sleep xD
A lot of complaining for a game the got nominated to “most innovative game” on Steam! LOL
I remember being pretty upset when I first heard about Microsoft’s acquisition of Bethesda because exclusives suck…period. But honestly after 76 and now Starfield I’m feeling more like “Ye they can have them”.
Starfield makes Cyberpunk look like Baldurs Gate 3. 😉
Man, this game isn’t even mids; it’s just bad.
Its like BGS too a look at the resurgent popularity of daggerfall unity and saw that people appreciate the vast nothiningness that people are willing to trudge through with travel mods and said “oh so people WANT boring nothingess” without taking the time to understand WHY players like that.
Bethesda never evolved. They got too comfortable with Skyrim’s massive success and they thought their system couldn’t do no wrong. I used to be upset that TES VI was pushed back to make room for Starfield.. now I’m kinda glad it happened because now with Starfield’s reception, Todd and Bethesda might have to put in some actual effort for TES VI if they don’t want it to flip flop.
Starfield plays like it belongs on the Xbox360 and ps3, the gameplay is outdated.
Why is anyone surprised? The writing was on the wall after fallout 4
starfield sounded like a kids game, i see now it is…
Its a game built for mods… I think Bethesda knows this, so they just release a canvas and made people pay for that and put in the work to build mods.
“Well, it’s a Bethesda game.”
“Well, it’s an MMO.”
The two most commonly used excuses for subpar game quality in this entire industry.
What No Man’s Sky understands is that its planets need to either have you do something between A and B, or let you get to B fast in a way that you still control. Hence why you can get money by carefully searching for rare flora and fauna, why you can come upon spots great for things such as mining outposts or power generation, or can always just zoom around the planet on your ship to get right to your destination. Starfield does _not_ understand this.
This just highlights the rise of CDPR, and the sheer downfall of Bethesda. Been playing Bethesda’s titles for 21 years, and Starfield is the first BGS title I’ve played through once. I did the NG+ 10 grind, and came to realise it was fundamentally a complete waste of time.
Played Cyberpunk from day 1 release, and despite it’s issues, it was always an amazimg game, from a writing perspective. Now, Cyberpunk is absolutely incredible.
It’s a shame to see Bethesda falling thos way, but it’s their own fault.
NGL, all starfield reviews make it sound like a shitter version of No Mans Sky. Like, i actually enjoy exploring in no mans sky now just because of the rare planets and planitary features, and how uniue so many of the worlds are.
7:42 this is where my hope for the game was basically ruined. the second I realized they were copy/pasting dungeons, I knew it was over.
I 100% agree with not being able to go back to starfield. I started playing starfield and put in 12o hours in to the game and then Phantom Liberty released and I started a fresh playthrough and finished the game again, After that I went back into starfield and the game just feels so boring, I was like I was just watching Animatronics, I started seeing starfield in a different light. never went back to finishing the game.
I remember commenting my concerns around year ago about the procedural generation and potential emptiness of the planets. The fanboys were defending this saying how empty planets are “realistic”. Brother, It’s a bethesda game, I don’t want to run around empty planets with nothing to do or find between these “points of interest”. There is like 2-3 points of interest per planet, which makes this game a snorefest.
From day one I knew this game was going to be awful.
The game is a broken mess. Can’t tell if it’s good or bad beyond that.
The comparison of fight between Cyberpunk 2077 and this game is laughable.. Starfield is waaaay too outdated..
Your points are exactly the same gripes I have with this game. Feels more like a 2010 game than 2023 other than the graphics
So.. it’s Daggerfall again. That’s fine, I liked Daggerfall.
Bethesda has been selling you the same game for 20 years and you don’t even notice it 😂 Furthermore, the whole concept for Starfield is tailored to Game Pass, as only the financial success of the game is calculated per minutes played. The more time you spend in the game, the more lucrative it is for Bethesda. That’s why 1000 planets were created, maps were not included, etc. You SHOULD invest as much time as possible on this game so that Bethesda earns tens of millions of dollars.
I like that you used Cyberpunk for comparison clips. The game came out in a messy state on consoles, but playing it on PC I had an absolute blast with it, and I really feel like it set new standards for what you can expect from games in terms of cutscenes and just general environmental design, which was absolutely top notch throughout the entire game.
Bethesda is doing the exact same thing they’ve been doing 20 years ago, while the rest of the industry are moving leaps and bounds with each new release. For a 60/70 $ game, you really have to bring the best stuff possible, not just the exact same thing again and again.
I couldn’t even remember where some of the cities were after i first visited them. You’re spot on with the whole categorization of places. It’s such a mess.
Not what I expect at all but no video got me that hyped for giving a shot at cyberpunk, which is great because I already bought the damn game when it came out 😅
As an AI language model, I don’t hold personal opinions or emotions. However, I can provide an analysis of why some people may consider Starfield as a disappointment based on general sentiments and criticisms that have been expressed.
1. High expectations: Starfield, being Bethesda Game Studios’ first original IP in decades, generated a lot of excitement and anticipation among fans of the studio’s previous titles like The Elder Scrolls and Fallout series. With such high expectations, any divergence from what fans envisioned could lead to disappointment.
2. Lack of information: Bethesda has been relatively tight-lipped about Starfield, revealing minimal details about the game during its announcements. This secrecy has left fans speculating and building their own visions of what the game will be like. The lack of substantial information can lead to disappointment if the final product does not align with these assumptions.
3. Technical issues: Bethesda Game Studios has faced criticisms in the past for releasing games with notable technical issues, especially at launch. Fallout 76, their previous major release, had a problematic launch which greatly affected player reception. Given this history, some individuals might be skeptical about the quality and stability of Starfield.
4. Genre fatigue: With the abundance of space-themed games in recent years, such as No Man’s Sky, Elite Dangerous, and Outer Wilds, some people might feel fatigued by the space exploration genre. If Starfield fails to bring fresh and innovative ideas to the table, it could be seen as a missed opportunity and a disappointment.
5. Unrealistic expectations: In some cases, disappointment is caused by expecting a game to be a flawless masterpiece or the pinnacle of gaming. Unrealistic expectations can lead to disappointment regardless of the quality of the final product.
It’s important to note that these are general reasons why some people may feel disappointed with Starfield, but experiences and opinions on games can vary greatly from person to person. Ultimately, whether Starfield is a disappointment or not will be subjective and dependent on each player’s individual expectations and preferences. Certainly! Here are a few more potential reasons why some individuals might consider Starfield a disappointment:
6. Lack of innovation: With the gaming industry constantly pushing boundaries and introducing new gameplay mechanics and technologies, there is an expectation for each new game to bring something fresh and innovative to the table. If Starfield fails to introduce significant new features or gameplay elements, it could be seen as a missed opportunity and a disappointment in comparison to other groundbreaking titles.
7. Unrealized potential: If Starfield was hyped up to be a game that would revolutionize the space exploration genre or provide a unique, immersive experience, some players might feel let down if it doesn’t live up to these grand promises. Unrealized potential can lead to a sense of disappointment and frustration.
8. Writing and storytelling: Bethesda Game Studios’ previous games, such as The Elder Scrolls and Fallout series, are known for their rich and immersive storytelling. If Starfield’s writing or narrative fail to reach the same level of quality, it might be considered a letdown by fans who expected a captivating and engaging story.
9. Technical limitations: When expectations are set high, fans may anticipate cutting-edge graphics, flawless performance, and smooth gameplay mechanics. If Starfield falls short in any of these technical aspects, it could lead to disappointment, especially if players encounter bugs, glitches, or performance issues that hinder their overall experience.
10. Divergence from previous titles: Bethesda Game Studios has a loyal fanbase that appreciates their unique style and design choices. If Starfield deviates too much from the formula that made previous games successful, it may alienate some fans who were hoping for a similar experience. This disconnect can result in disappointment among those expecting a certain aesthetic or gameplay elements.
It’s important to remember that these reasons are speculative and represent potential viewpoints. Ultimately, the interpretation and perception of Starfield as a disappointment or success will depend on individual perspectives and experiences.
really cool that the video became a cyberpunk combat showcase halfway through lmao
jokes aside that part went a bit too long
New Atlantis doesn’t even have that much detail and feels very empty… tells you a lot about the game.
I disagree on the icons and markers, they totally destroyed gaming, you have visited one of them, you know exactly what you are going to find next time by recognising the icon and know right away where it is and what is on certain area without even getting close, it’s taking away what was once real game expierience – exploration of the unknown, excitment of finding something on your own and getting lost in the world, trying to find out where you are and what can you do there. These things simply do not exist in nowdays in modern gaming and it makes every single game reppedative garbage.
Almost bought a pc to play this, that was a saving 😂
you know what would have been awesome? if bethesda combined all their previously stablished lore to make starfield really amazing! for example, the people on the moon were in fact sent there by vault-tech , since they really wanted to colonize outer space all along! or for example you could see elderscrolls races on different planets, like finding khajits on some moon or finding elves on a planet where it’s always day! finding orcs on a wasteland or a dark planet! this way, not only you strengthen and continue your other game’s lore, not only you would attract more players,old players, but it would have been a lot more interesting product in the end! imagine seeing the result of all those vault experiments finally being implemented on space! imagine figuring out the original habitat of E.S races! there are already theories and fan fictions about how fallout and elder scrolls are played out in the same universe, and how tamriel wasn’t even on earth but some other planet,ergo the two moons or all the weird races. so it wouldn’t have been a stretch to combine the two stories or make them meet in the middle somewhere…
because as it is, where some space magic is cannon but having alien isn’t! or when all these different factions have no real backstory of where they came from or what was their goals to begin with… it’s not very captivating or interesting really…
After feeling burned by Fallout 4 I’ve never trusted Todd since. Vote not with wallets but with caution. The larger the scope, the longer it’ll take for conclusions to appear about the game. If the game was good, I would’ve enjoyed it with you guys by now. Instead I didn’t go through the pain and I didn’t waste the money. It’s a better life.
not gonna lie you singlehandedly made me interested in actually playing cyberpunk 2077 for real now 🤣
As I watch these Starfield game reviews, it feels like Bethesda is poorly stealing ideas from No Man’s Sky and implementing it terribly. I’ll just stick to NMS since I own it and enjoy quite a bit, especially after ALL the updates they are still doing to the game, all of which are free.
I’m starting to think Starfield was created with AI only.
why put the effort when they make money all the same… they don’t need to make good games. Just put enough hype and cash out on pre-sale. And they’ll do it again.
Guess I’ll wait 5 years to play this one too
I had a ton of fun in starfield. Was worth the cost. Just wish there was more to it. Not a failure, not an awful game. By todays standards i found it good. But dissapointing based on the way bethesda hyped it up
It siunds to me that they used the No Man’s sky model for the universe, but sold it as a fallout model. You can’t crutch up your use if “hundred of worlds” with just procedural generation, if you are looking to make a first person RPG like fallout. You can mix in procedural with hand crafted and maintain the scale you want while keeping the true life feel of an all hand crafted game
Even ship entry gets loading screen. Right after Witcher 3 came out I remember thinking: YEAA SURELY BETHESDA WILL GET RID OF LOADING SCREENS TOO IN THE FUTURE …..
this game made me clean my room
My expectations were low. Fallout 4 in space. But the load screens, coupled with the undeniable fact that No Man’s Sky is technically superior in every way (navigation without load screens, atmospheric flying, ship fleets, settlement networks, etc)…it’s just too much.
Aside from the single player missions NMS meets or surpasses this game so clearly that I’ve already uninstalled Starfield…Skyrim and FO4 have sat on various hard drives of mine continuously for a decade now by comparison.
The problem with Starfield is that is not Skyrim.
Its so crazy that this game is basically a downgraded version of mass effect. It is litterally the same thing, built years ago and better then this. I was so hyped for this game and even streamed it. I stopped playing because there was no connectivity between travel and missions, lame combat, and i mean some of the worst combat ive ever played, from the people who made fallout which i will never understand…and horrendus stealth in a game where they usually want you to stealth most places. Such a trash effort. Bethesda has really gone down the tubes.
Starfield is the very definition of Over promised and Under delivered.
The ONLY thing that drives me nuts about Starfield, look back to Cyberpunk’s release. Buggy as hell, tons of issues and gamers were screaming into the void about how CDPR is the worst company, how they over promised and etc etc etc.
Along comes Bethesda releasing Starfield, and yes…people are displeased with it. But nowhere near that level of outrage, nowhere near the level of intensity. Just more of a , “Yeah this game is disappointing.” Where is the rage that was guided toward Cyberpunk 2077?
This might come off as smarmy or smug but this is a legitimate question.
Speak for yourself. I’m having a blast with it.
I had just finished talking to Songbird at the nightclub/party and Lizzy Wizzy came out to do her performance. I stood there on the balcony mesmerized. I was there. The emotions were powerful and I was thinking about everything I had learned about the situation in Dogtown, worrying about Songbird, not wanting to disappoint Solomon, and caught in the spell of that amazing song and the performance. It was one of my top ten gaming moments of all time. CDPR, knowing they hit one out of the park, even provided us with a braindance recording of the performance because they knew many players would want to revisit it. This was a scene built with pure inspiration and artistry.
Bethesda definitely dropped the ball on this game.
Starfield is a culmination of all the problems that Bethesda refuses to fix, while removing everything that makes their games enjoyable. I have never seen a developer so unbelievably out of touch…it’s just embarrassing.
i can only imagine how fun bethesdas internal build is
This game is so lame it even doesnt deserv a video about it thats explains why its lame AF
the mission that is impossible i can just tell you how i did it, i fly to the station over and parked near it so that the enemy shots will not hit me and shot one ship down by one for a long time.
The Space Ship combad is so bad that it is horrible, even if i use my Speed boost i get hit always and my shield is not regenerating fast enough because i get hit 24/7 in the back.
NoManSky Space Dock fights are better and i mean Way better, the feeling if you boost or if the enemy boost, and so much can happen in NoManSky because you are out there in a big open space and not just a small box of nothing.
So sad that i fall again for the sweet little lies that todd told me and this was the last time i was thinking “this time they will do it right because they can’t fk up another game right?” and how i was wrong.
1:09:15 thast exactly what i thought after one or two hours of playing
i am trying to really like this game, allready have 150+ hours on it, but it is as you clearly state in this video, especially on 1:09:15
…the first time i got to the part with the crimson fleet, it really gave me hope, fallout raider vibes like, but that quickly fadet :/
now i just want collect all achivements and be done
it hurts to say because i was as excited as many others and i still enjoy it to some degree to be honest, but it makes you think what went wrong when you compare it to fallout 4 as an exampel, i know fallout 4 has its own flaws, but starfield in comparison to fallout 4, oh my… 🙁
your video was a great summary in every way, thumbs up 🙂
This was a great cyberpunk ad and im going to play that right away
Todd did it again a true follow up to 76
I would say that your Cyberpunk gameplay comparison montage around the 23 minute mark was way too long. 30 seconds would have been enough to clearly illustrate the difference.
Great video all in all, I just gotta say that it’s a very slippery slope to use CP2077 as the “positive example”. That game at release was utter crap too, albeit for different reasons, and had it’s own very fair share of overpromising and underdelivery.
Rumour has it theres a game in between all these load screens, cant say I have found it yet
I really liked it – but I understand why some don’t
Yeah man, I was done after 10 hours but gave it to 15 before I uninstalled it for good.
What a giant waste of time, money and effort on bethesda’s part.
No Mans Sky is levels above Starfield there is no loading and you can actually fly to a planet unlike Starfield which is boring.
From the steam review answers that now came out to be chatGPT type answers, up to all the content in the game thats procedurally generated, i think bethesda is well off renaming the company to bethesd-AI lol
Imagine programming bullet drop in a game with varying amounts of gravity. They arent smart enough for it.
I wish we get a game with 10 planets. Well the story & the whole look already exists in a tv show/books form. Just make a true 1:1 replica of The Expanse.
thanks for padding the video with cyberpunk gameplay, definitely what I wanted when I clicked on a video about starfield. I understnad making a point with a gameplay clip but this is too much holy shit. You can even see everyone skipped forward through it by the most replayed feature.
Starfield was impossible from the Start.
POI rework
The problem with Starfield was the problem with Mass Effect 1. All the levels all the separated zones are all the same. The points of I terest are all similar caves etc. That is the games first problem.
Space rework
In order to understand how bad it was, there was no traveling in the space, so in order to fix it, (to focus on two star systems to adapt to the scale of the rest) each star system would be an open world map. Millions of kilometers of free space to adapt your ship to with speed and engine upgrades and installments. It should be open space and Bethesda should study Rockstar games more closely. (The details, like when you enter orbit you’d have to pull up the joy stick or how wild the burning re entry is). Because the different zones did not work so well, Bethesda might as well redesign the game with 4 or so solar systems in mind, no auto landing but manual landing like No Mans Sky.
Dense quests:
Let’s say I wanted the Pirates to make a big deal in the game, due to the games size as a writer and designer (if I worked at Bethesda) would have to create and write more than ten pirate Space quests just to adapt as to how much the player is exposed to the concept. Same with how if I wanted players to notice there were indeed robots, dozens of quests involving robots. The Bigger the game the more content you need to pull from. The big challenge is unique experiences rather than a quantity of them so there has to be unique situations each pirate has a quest etc. ( typical Worries of the writing process) Another fun opportunity is micromanaging your settlements population like NPCs can have misc objectives or full quests to indulge.
Dense planets!
The procedure generation should be THE START of the development of the open world, but devs would have also to add hundreds of POIs. Which would again require for Bethesda to create 500 different VERY different versions of each type of POI. Not just slight variations but like competing and different. Think of the entire open world map of both Fallout 4 and Skyrim combined should be the density of a huge chunk of a planet. There should be a form of River, motor bike as well as hover bikes. Having your own Power armor would be great as well.
What would be required:
in order to make a game of this size there would be the requirement of MILLIONS of voice lines recorded. And thousands of different variations for the caves, for the cities and even pre made settlements. As well as the density and creativity of the NPCs, each NPC wouuld also be fully interactive and have quests like Skyrim, Millions of spare voice lines are required for the base of this to work and build up from. Not hundreds of thousands but in the double digit MILLIONS. Bethesda would have to create a population of hundreds of BILLIONS of NPCs. The biggest requirement would be THOUSANDS of full time employees.
As for what Bethesda wanted is not possible. The “saving throw” instead would be the number of fun and / dangerous quests all hand crafted. Keep the separation of spaces into bubbles keep Starfield as it is and the only way to save it are to populate each planet with Billions of NPCs and THOUSANDS of POIs. Each planet should have about 500 unique and awesome “Skyrim” “Oblivion” in quality quests.
Im sorry but comparing starfield to cyberpunk 2077 and saing that they had some things 3 years ago is bad comparison because back then the game was almost unplayable just say cyberpunk now or something xD good vid otherwise tho its just been sticking with me keep up the good work ❤
Full Pricing for a Triple A game that plays like a HD Mobile game.
The early reviews for this game were so misleading. Pretty scummy Bethesda only sent out copies to favourable outlets. This game is a mess. A 7 out of 10 is generous. If it were any other developer it would have reviewed far worse
This game is a series of missed opportunities, for instance the galactic war that you can’t participate in because it’s already over and all you get is a museum based around it. Instead you just get to look at empty planets with jackshit to do but walk to the most boring “points of interest” that have absolutely nothing interesting about them. One thing a lot of space related games have is large scale battles in the void but in starfield there’s only one that comes to mind and that was the crimson fleet/UC Sysdef questline and it was nothing to write home about. You spend a good chunk of your time in your spaceship that you can’t customize the interior in, not even where doors or ladders are placed, you can’t really fly anywhere without hitting one to two loading screens which completely breaks immersion. If it wasn’t for the fact that this game was on a very outdated engine they could have competed with games like Elite dangerous and star citizen but instead we got the walmart brand of those games. Oh, and they made the really fucking dumb decision to not release the creation kit with the game which partially why the player numbers have been dwindling. As I said, this game is just a complete missed opportunity in every aspect.
Space exploration games is not about how much space there is. Its the destinations that matters. 10 planets with moons is MORE than enough to explore. I dont get the whole – lets have 1000 planets we cant fill..
Pretty good video, but please for the love of god video makers, (during that cyberpunk gameplay segment) normalize your volumes for it… Your overall volume is super low so I had to turn it up, and then cyberpunk is EXTREMELY loud after.
All year i heard the hype around this game, i avoided most information about it and planned in getting it if the reveiws were good. Then BG3 came out and i totally forgot starfield existed. Then i heard reports of how dissapointing it was.. now i have no plans to get it in any time soon.. maybe later if it updates to be better.
This video accidentally convinced me to drop my first reply of Starfield in favor of giving CyberPunk a legit second chance.
Bethesda just remake Oblivion with varied cosmetic skins over and over. ALways play janky and combat sucks. Even Skyrim, combat is horrible.. hence why stealth archer was best: to end it ASAP so i can explore more instead.
“200 hours played.”
“Disappointed.”
Lol ok bro.
When they announced this I was thinking they going to have to outdo no man’s sky and they didn’t
23:15 Listening to a nice relaxing review, lights out……nice…..then pummeled with some electronic techno music 😢
What I gleaned from your review is that while Cyberpunk 2077 is a game themed around a dystopian future, Starfield is the game you get when you RESIDE IN the dystopian future.
Also, good job making me want to take another look at Cyberpunk. CDPR should hire you onto their marketing department. 😂
We get it, you like Cyberpunk. End the montage.
No mans sky 2 looks lit
What’s homogenius, bro? Like Alan Turing or something?
Damn you bro. I have so much in my backlog and I was waiting to buy and play Cyberpunk at a later time, but you sold me.
Modern gaming is largely dead. It seems humanity has almost lost the ability to create good games.
1:16:30 – There is no world to save and you just have to figure out what things mean – and then at the end of the main quest – not only does it all mean absolutely nothing, but additionally good vs evil is utterly irrelevant. At the end it felt absolutely nihilistic.
Comparing Starfield to Cyberpunk is incredibly unfair. Cyberpunk had 3 years of patches and content updates while Starfield just came out a few months ago. I agree with a lot of your points but it’s a very unfair comparison, especially from a gameplay standpoint.
Also, I don’t even think modders can fix this game. Unless someone makes a mod that adds 1, maybe 2 systems with only a few planets, each with a single POI to land at, and that POI being densely detailed and filled with content for the player to explore and organically discover things.
8:10 I’ve seen this outpost multiple times in my playthrough, and multiple other times in other peoples videos. It goes to show that they didn’t even bother to make more than one or two different outpost types to litter around the game world. If there were dozens of different layouts to find, then it wouldn’t be as bad to stumble upon this identical outpost 2 or 3 times in a 100 hour playthrough. But the fact that I’ve seen it more than 5 times in around 40 hours is wild. And that wasn’t even with me actively exploring landmarks.
In my honest opinion, this game would have benefited from having around 10 to 15 planets, all of which are fleshed out. That way, they may have been able to implement a seamless ship travel system from Planet to Planet. But no, 1000 empty planets…woo
I feel like Starfield was supposed to be PG 12 game. One of the saddest night clubs in videogame history.
It astonishes me how Bethesda still uses lazy stiff facial mocap that looks like it was made 12 years ago while games like Baldur’s Gate have mocap so detailed that it feels like you’re speaking to a real person.
Starfield is super boring. Played about 20 hours and uninstalled. I think I’m going to pick up cyberpunk now that it’s patched up.
Edited to correct autocorrect.
2 things I feel should be added to this review.
1: the new game plus system Starfield uses is genuinely amazing. As you enter the finale you are given a choice. Stay and continue the current game, or become starborn and enter new game plus. This brings you back to the start with you xp and level kept but all equipment lost as you have entered an alternate reality. Repeatedly do this and aspects of the game will change. Someone did it enough that constalation was entirely made up of alternate versions of their own character. I love this concept but the rest of the game is so dull I just don’t want to do it that many times.
2: If I was playing fair and only comparing Bethesda titles, Skyrim does something this game should seriously have considered. In the various dungeons of skyrim at least one type will lead to a world wall and a dragon shout. This means that even if all you get are cheese wheels in the dungeons random loot pool, you will still get something worthwhile out of it. Starfield planets and dungeons lack this and therefore are only there for xp. The single most boring aspect of any level up game. I may grind for xp in an mmo, but the level up system is not why I’m playing it. No matter how good the level up system is, a boring game will still be boring.
I dont understand why they were so into the idea of making as many planets as possible when its been done decently by No mans sky. Generated content is not even a strong point of theirs so why not give up on the idea after the first 1-3 generated planets were dull and empty. Just stick to your main selling point of good exploration with 1-4 main planets with well designed cities. ITS THE FUTURE dont just do cowboys because RDR2 was a huge success Bethesda your lack of imagination and writing is showing.
Bethesda “Eh, Modders will fix it anyway”
43:50 there’s no VATS in Starfield because Obsidian beat them to it with Outer World’s TTC lol
Look at the outer worlds vs StarField
I think the day before is better than this shit
True at the very least starfield shoudlve had the kind of weapons cyberpunk has. Smart guns shouldve been a thing. Also the only spacesuit perk that makes sense is the one that can heal you.
Spot on! I am so bored with the game, I don’t even want to complete the main mission. I may check out Cyber Punk now. Thanks for the well thought out critique.
Nothing I love more than a 7-min long dubstep section in the middle of my hour long game critique video. Really helps me relax
hey at least it’s inclusive right guys?
When the modders who added coop to Skyrim gave up on Starfield, you know the game is bad.
This is why I only play wolfenstine games when it comes to Bethesda
I feel like that’s why the game feels weird. Cameo’s air Kombat invasions. It all feels better suited to injustice. It would make way more sense with the world of Injustice as well. Most characters in the story go on two person missions anyway. Or maybe they’re leading up to another crossover game. In 2028 it will have been 20 years since MK vs DC. That’s a good time to start development on something like that.
Your brilliant, spot on critique of this empty game is infinitely better than the game itself. You also provided, at least for me, the best game review of 2023. Well done.
This game is complete garbage and lazy and hearing you describe the mechanics of fuel, survival and outposts makes me even more mad that I wasted my money. Because even if they added those elements, I played this trash game already. I know what to expect. There’s no point they ruined it. It’s like playing early access.
You made a video lasting over an hour slating Starfield but still not realising that Bethesda are still making games from 15 years ago, they’re behind the times and still using outdated engine hence why Starfield is shit, its about as stiff and lifeless as a morgue
I agree with a lot of points that you’ve made but like 40% of this video was just sucking cyberpunk off. It’s just a tiny bit off-putting to have minutes long segways into the next talking point that are purely just talking about/showing gameplay for a completely different game. Maybe chop it up a little bit more, other than that great video
Procedural generation is a tool in a devs toolbox. It can not write a compelling story, but it sure can save a dev a lot of time
I never thought I’d see the day where launch day No Man’s Sky would be more immersive than a fucking Bethesda game.
Nah, base building sucks.
Bro spent half the video talking about cyberpunk rather then starfield 💀
I have definitely been playing cyberpunk wrong lol. I definitely have to respec and try this shit out.
Ain’t gonna play this without good overhaul (Horizon for example).
You had me until you were using another trash game that lied and created a shallow trash game which was Cyber Punk.
huh? isnt shipfighting supereasy with automatic guns? just me? straped 4 best one frontfacing and 4 2nd best ones backfacing and nobody comes even close to hurting me and dogfights got boring fast
Amazing video!
But Starfield feels like it has so much problems that this might be part 1 of 5
PlayStation fanboy sad that Xbox bought his favorite developer. The only disappointment was the algorithm recommended me your garbage channel.
“Shady, shoddy, dark place that you’re be afraid to walk out on the streets at night” “There’s no sex!”
Heynow, /sex/ is the big scary dark thing you want to worry about people doing? F*ck you! … Pun very intended.
Also that nightclub is /really/ sad in a game kind of way. Wow. Then you compare to Cyberpunk 2077 again and I feel like you’re just kinda being a little brutal to poor little Starfield here. That you let the Cyberpunk scenes go on so long just feels like you’re kicking Starfield while it’s down 😛 That, and making me /really/ wanna play Cyberpunk 2077 v.v
The world building is trash. New Atlantis has 2 landing pads and no surrounding infrastructure, but some backwater shithole moon has 14 procedurally generated windmills, dozens of ships flying around, and a pipeline construction project – all supporting…. nothing.
Can’t wait for mods that remove 900 planets and fill the other 100 with interesting content. Starfield will be great in 2035!
When I got the grav dash I started to question the point of the game lol.
I’ve never played Starfield, probably never going to, as Bethesda games just aren’t my thing in general, but one thing I have to say about big, open, empty spaces: I prefer them to the absolutely jam packed artificial theme parks that many modern open world games are. Emptiness can convey a sense of scale and adventure, if used correctly. I even sort of liked the planetary missions in ME1. It gave the world flair. And it’s a space after all. Of course most planets are going to be empty.
I mean, I understand BGS’s thought process on why a lot of planets are barren like in real life, not all planets have something to pique your interest. But come on it is a GAME supposed to be fun not realistic
I tried treating it like a linear single player game, which made it “better” but not particularly “good.” Then when a known bug killed the main quest and I would have had to start over AGAIN, I gave up, uninstalled. This game is trash that does NOTHING to justify itself.
I gave up on “exploration”, ship upgrades, base building, weapon crafting, suit and pack upgrades, looking for new clothes, and every other unrewarding mechanic after 15 hours. They just felt so time consuming and pointless.
Funny thing is that procedural generation isn’t even some soulless tool to be completely avoided. But it seems like Starfield uses it as a crutch, where as a game like Elden Ring, itself a pretty massive game with an insane amount of variety in its locations, used procedural generation as a way to easily lay out some of its more expansive areas that players traverse in between the legacy dungeons. But then there’s that human element afterward of artists adding additional touches like worldbuilding detail, enemy spawns, paths, merchants, loot, hidden areas, even questlines, and making it all blend together with the visual style the director intended.
The Lands Between isn’t an endlessly expansive and replayable setting. At some point, you can and will find everything in it if you’re the type to clean out open worlds, especially in NG+ for FromSoftware titles. And some of it does feel repetitive. But it comes close to that goal of being endless while still having the most important parts of its spaces be entirely handcrafted. The intent is always there.
Starfield could have absolutely achieved something similar and maybe even more with eight years worth of dev time. It’s insane that Bethesda seems like they’ve just turned away from handcrafting their worlds and is essentially letting the video game equivalent of ChatGPT do their work for them while thinking no one would notice.
Let us not forget that starfeild has absolutely zero appeal nor any fanservice whatsoever if you know what I mean.
I used to play starfield, I just stuck to the main quests and I enjoyed it, however aafter completing the main quests I just realised that everything I thought about the game was just, wrong-
I thought i could explore but it was just the same planets with recolours,
Ng+ didnt help either since I heard it could have different ibtro sometiems but I needed ti get to ng+10 for that, I stopped at ng+7 bc like
There was no way Im wasting my time anymore smh
Edit : I play bg3 now, and honestly everything i wanted from starfield is stuff i got from bg3 and other games, like- it makes no sense but it also does????
I dont know if i feel bad, i fell asleep during a chain conversation loop. >.< the convos are so boring in this game. you pretty much know what to expect when you land on another nameless planet. lame copy pasta raider base and an object or two to scan. Mods wont fix this game next year, they cant change the core game design. Modders have even said they wont cover it because it sucks so bad. I got to 50 hours, beat the game, quit out, booted up my modded fallout 4 and took a deep sigh of relief. Can we truly just appreciate the beauty of Cyberpunk, even day 1, the great narrative, dialogue, gunplay, characters and music?
Something to be reminded as 2023 big scam/failure, ..?!?
The real issue with Starfield is that its clearly a dated game from 2007 that feels like a desperate hail marry toss up cause somehow Forza, Gears of War and Halo all have missed their marks so hugely that Xbox is willing to bank the rest of 2023 on a title that feels like some beta release of the first mass effect. Starfields largest issue is the same issue that The outer worlds suffers from, the sense of forced appreciation. They both are solid RPG games but they are all so safe and focused on doing what “OTHER” RPG’s have other done that they forget to innovate or do anything to improve on the RPG concept. They are made in such a safe manner that Starfield and The Outer Worlds come off as a generic space RPG. And I know what some gonna be like but who cares they at least work or some other desperate attempt to throw Bethesda and Obsidian a bone/participation trophy. But that doesn’t change the fact that Bethesda and Obsidian games both have had chances to improve upon the Space RPG genre and both have managed to change ALMOST NOTHING. The issue and reason why so many gamers have started to dislike Xbox and its game studios. So much is they are completely IRRELEVENT when it comes to gaming.
There are more reasons to buy competitors than to buy Game Pass. Like whats the number one reason people who like Xbox and pay for game pass? Quote: “cause its cheap.” The amount of Xbox fanboys that like don’t get that Cheapness isn’t a pro when it comes to quality is just dumbfounding. As it sends imo the wrong message to the developers, the publishers and most importantly it tells Xbox that they could hand you the buyer/customer 💩and you’d still love it. 🤣Its like people in 10, 20 years ain’t gonna be calling Redfall or Starfield by the proper names.
I’m willing to bet in a decade or even less than a decade. We gonna see on like gaming forums Redfall just get called discount vampire L4D2 clone and Starfield will get renamed to discount Mass effect 1.
“boring introduction, which is weird cause historically they’ve mostly done a good job in this department” I don’t know what introductions you played but Bethesda has always been terrible at this.
6:37 you say “nothing more nothing less” but in reality its nothing more but sometimes less
Why did you thoroughly explain Take Downs only to then put font on the screen explaining how to do it again? Did you maybe have amnesia when editing this and forget you JUST explained the same thing that you then felt was needed to highlight on screen?
Damn I love the filler from 23:05 to 26:33 especially when listening to this like it’s a podcast. Definitely love hearing crappy BOMB BA DUM BA BE BA DUM BA DO BA BUM OMG THIS SONG IS SO BAD AND YOU PLAY THE WHOLE THING LOLLLLLLLLLLLLLLLLLLL
Holy shit that was cringe thanks for making me stop what I’m doing to be your editor-on-the-fly and hastily skip that stupid shit
starfield system need to be mixed with spore to make it alive xDDD
Bethesda had the 3rd person camera in Fallout 4 which worked well and is used for dialogue by recent releases like Baldur’s Gate 3. Not only do they remove that, but strip all immersive interaction that you see in Cyberpunk? Makes Starfield feel like a mod for a game released 15+ years ago
Do I love starfield, somewhat, yes. It’s giving me some good moments. Do I believe its a great once-in-a-while game? Never. There’s.waaaaay too much to improve.
modders really have their work cut out for them with starfield
When I first got Starfield, the thing that horrified me most was melee. I tried sprinting towards an enemy but couldn’t hit them unless my character first came to a complete stop and let go of the firing button. This didn’t seem to be a problem in third person but in first person it was. And don’t even get me started about how you can’t mod your melee weapons.
Given that I played the hell out of the Fallout and Elder Scrolls games, I’m still mildly baffled that the announcement of Starfield washed over without me really giving a damn. To date I haven’t played it, and don’t have a particular care to.
No hate for it or anything that extreme, but it just failed to provoke any kind of reaction from me at all.
This music sounds like its coming from a Fisher Price Helmut 23:47
The music is 24:00 sounds like its coming from a Fisher Price Helmut 24:13
my one complaint about this video is the audio in slowed down bits
there’s nothing my ears want to hear less than video game combat noises but slowed down
You know apart of me feels that if Todd went back after how this entire development of Starfield went, He would of done elder scrolls 6 because he understands the layout entirely but No I think not. Starfield is an entirely new thing that Bethesda tried to do hats off to them but I feel like this game had to happen for them to truly understand where their bread and butter really is in the gaming industry and I feel like for Todd it would have not been great for his creative integrity to do another elder scrolls game again so Honestly respect to the thousand people that made starfield a reality but in the long run a lesson for what Bethesda is and what it always needs to uphold. This game was too big for Bethesda to do enough, all the open world games they do so much with so little and really that was the problem with this game. I feel like the next level of RPG world building innovation gaming that we all hoped what starfield would be is gonna be seen in elder scrolls 6 due to the fact of what an elder scrolls game is and how much you can put into it developing one. That will be a game that has the best chance of passing all expectations and going higher than ever.
this honestly just seem like a review of the greatness of cyberpunk rather than a review of starfield
All I want for christmas is the Fallout license to go to a better studio.
Over 200 hours played and you feel disappointed? Lol. You got your moneys worth.
We can blame this kind of shitty game on players who accept this low bar and give Bethesda yet another pass with yet another shitty game.
Is Cyberpunk the real best comparison remember that game was a dumpster fire at release how quickly we forget
A perfect product for modern audience. All hail corporate.
Starfield: The game where humanity colonised the universe with a population of 1000 people.
It’s such a let down. The gaming disappointment of an entire generation.
What we learned from starfield is that Todd wasn’t the one making those games of the past great it was other people who must have retired
Remember that time procedural generation didn’t suck? Yeah me either. If the devs are talking about procedural generation, the game will suck.
Its just Fallout 4 in space. Very little has changed. They just decided to make the same game, but in space. What I hate is that Cyberpunk runs like a dream on my machine on ultra and looks great, while Starfield runs like a dog on my machine on medium graphics and looks nowhere as good as cyberpunk. and yes, starfield dialog is so pointless. Sometimes I just hit on auto persuade and I win without knowing how I did it.
I really like the storylines in Starfield.
But I dislike almost everything else.
I just wanted to talk about the scene from 2077 with the Flathead and Dumb-Dumb. I actually felt tense in that moment. The tone of the voice actors, the music, the little non-verbal ticks of both the gang members and your partner clearly being on edge, and the aggressive motions of the characters built an amazing stand off for everyone involved. Throw in the fact that if your too trusting and don’t show enough “cojones” to make them take you seriously you can and will die from a bullet to the head mid-cutscene with no further chance to stop it.
It was unfortunate that 2077s gameplay needed a major overhaul because the role playing and experience in this game is top notch and I’m glad that it won the labor of love award.
I skipped Starfield completely and I’m glad I did. Everything I’ve seen about it looks mediocre at best
Which led me to come up with a description that made my zoomer nefew laugh. “The game isn’t bad, it’s just on the low-end of mid.”
Mass Effect had those interesting descriptions when you visited planets. You couldn’t land on them but it added some flavor to an otherwise mostly emtpy universe. The only thing Starfield had to do was to create 50 to 100 or so planets and turn descriptions like those Mass Effect had into actual stories you can play. The planets could be created using procedural generation, most of them could still be empty, but every planet worth exploring should include handcrafted locations and quests that fit organically into the environment.
But most of all, they should’ve first developed the tech necessary for seemless exploration without loading screens. If they needed more time for that they should’ve made TES6 first.
Bethesda would rather go broke than give us a land vehicle. I was super disappointed in the exploration and when you combine that with the tech issues I had an launch even with my specs I was really put off.
Bethesda had its time a decade ago. Ofc Starfield is shit, its a Bethesda game and ppl finally have to wake up. Todd Howard is a liar and Bethesda will never change.
Timewastefield
Shit, they coulda made 10 planets, and each of them amazingly detailed.
You don’t even need to make a planets worth of content, just a continent while creating a cool backstory explaining why the rest of the planet is uninhabitable/empty.
Coulda had a planet mostly empty because it’s full of primitive humans that just don’t have the tech to really make anything.
You would only find sparsely populated highly dispersed nomadic tribes or small villages.
There are immensely immersive and deep ways to have empty planets.
Ways that don’t make the world feel empty, boring and dead.
their excuse space in real life is empty so we will make a empty game🤣
I know its disappointing months ago
Starfield is woke and I am pretty sure sweet baby (blackrock, mk.ultra) had something to do with that.
BGS is relying on modders to fix the game. The limitations of the 3 decade old creation engine are really obvious in Starfield. If Space Engineers can manage it then surly BGS can.
It’s disappointing but if they could add to this and learn from this by adding five planets it or at least two massive ones I would of been sold
I agree with you about the fighting experience between Starfield and Cyberpunk, but gods does watching all that bounce and shake in the Cyberpunk clips give me a headache. 1st person shooters can be fun game play, but horrible watching experience for me when I’m not in charge.
I don’t like Starfield. I do not really like Bethesda. But why compare Starfield quest dialogue with the showcase quest that has the best writing out of the whole Cyberpunk game? That is not the best constructed argument. Despite the fact I agree with you on the result.
What a god awful game..
Yes, yes, I get it. Cyberpunk 2077 combat is SO KEWL…because you’re playing with a max-level character with top of the line cybernetics on the lowest difficulty setting, so you can afford to do all those crazy stunts on enemies that haven’t been scaled to become damage sponges.
“It just works” Yes Todd, but for whom ?
Starfield is a game that feels like a PS4/Xbox 360 game that got released on current gen consoles
Pad the runtime some more.
i beat the entire game with no outpost and the same ship with 1 upgrade for grav drive, i still have 33 hours and never made it past turning starborn. why play again, massive star system and only 2 citys, wtf. its like the same content as new vegas but stretched across a star system
“no team on earth has the manpower to make 1000 planets unique”
But… that’s exactly what Star Citizen is doing, why do you think it’s taking so long, lol. Starfield is just a rushed, cheap copy of SC with nothing to do.
I think it’s funny that one of the defenses I’ve seen for Starfield is “don’t explore, just stick to the cities and quests.” I mean, that’s accurate, but it’s so wrong that it IS accurate. Like if they made a Borderlands game where you have to ignore and skip all the dialogue to avoid throwing up in your mo–oh wait.
Bethesda is a marketing company posing as a video game developer. Their Direct presentations are AAA quality but their games stink. Their mission is to get you to buy Game Pass and forget to cancel it. You were all warned a long time ago about Microsoft getting into video games.
if youre old enough to remember fallout 76 and you still gave money to bethesda then you are not wise
watching this made me further appreciate the work being done on Star Citizen. Yeah there’s alot of work to be done, but right now, there is only 2 Loading screens: Loading the game, and Loading into the ‘verse. Yeah it has 4 planets, and several moons, But there is a bit of uniqueness to each. I can go from Area 18 on Arccorp, go get my ship, take off and fly to Microtech, land at New babbage. Buy equipment, get a FPS mission, go back and get my ship and fly to it. Get out and kill some dudes with my rifle. Loading screens: 0. Cyberpunk has a ‘few’ loading screens, but they are blink and ya miss it. They are used primarily for out of map missions.
YES, IT IS!?! This review of Starfield leaves me even MORE intrigued by what Bethesda is doing! No one game study is capable of coming up with enough content to fill thousands of planets, but the modding community CAN! So basically, Bethesda seems to have just put out a big blank canvas for modders to create the game they want to play. There is a certain genius to doing that. Given a lot of the changes that happened to Skyrim in the last update Bethesda seems to be taking a stance of supporting independent creators (add profiting from it, no mistake there.) and have indicated that they are going to do the same thing with Starfield. Leaving great big open spaces that modders can work with makes sense in that context and addresses every issue that Downward thrust has with the game. This leaves me even more intrigued with watching what happens with this game.
dude they should hire you for cyberpunk trailers, you just sold me on going back to that game with that montage xD
I’d consider Starfield a disappointment if I had any hope for it being good in the first place (which I did not).
it’s not really scale that’s the issue. It’s scale by repetition.
I think you are blaming the wrong horse here. You keep saying Procedural generation is the issue. Procedural generation ain’t the problem. Lack of diversity they added to their assets is. You see same POIs over and over and over again. By same, I mean carbon copy same. They didn’t even bother randomizing the layout. It’s like you have 50 POIs at best, thrown in hundreds of planets which can have at least 100 times more “field” that can contain these 50 POIs. That’s not enough. And whoever though it’s a good idea to use static POIs in Bethesda should be fired, that’s a dumb idea to begin with. Also they could simply have handcrafted POIs per star system, as they did for certain biome’s. Add a specific POI type, like monkey-like tribes attacking you with tools if you get close only to Newton star system, for example. That’s not hard at all. Add randomization to these small POIs for each star system, and you end up having more exciting things than this. Creating 30-40 more POIs for every star system or for most of it isn’t a big deal for a company with hundreds of employees. Yet we don’t have it. Because Bethesda did absolute minimum for this game
I made a huge mistake buying Starfield over Baldur’s Gate 3, I ‘ve only been to Mars after leaving New Atlantis and checked out mentally when real life stuff came up for me and there’s nothing there that will compel me to come back to it. BG3 I bet would be a story that makes me want to come back to see to completion.
As someone who has countless hours of experience in space ship sims, including a lot of time in Elite: Dangerous, I can tell you right now that no, the ship combat is not that good and lacks depth just like the on foot combat.
After ng+ 3 and this video that makes all the points that I literally made about Starfield I am convinced Bethesda only released half of the game/ mechanics! Fingers crossed that they pull a cyberpunk and OVERHAUL a lot of these systems and mechanics to where they feel more viable 😩🤦🏾♂️
I don’t really understand why you compare Starfield to Cyberpunk, they are in my mind two totally different games.
Cyberpunk was absolutely awful and the vehicle physics is the worst, i finished the main storyline and didn’t enjoy a single second of it.
Don’t like Starfield either, all i wanted was Elder Scrolls VI..
Good video. Too many direct comparisons to Cyberpunk though, I think you’d help your argument if you showed a wider variety of contrasts to Starfield.
Such a waste of resources. The sad thing is when ES6 releases it will have the same irritating traits: loading screens, last gen graphics (read: we love our creation engine with our lifeless npcs and characters with stiff animations) … oh, and you can’t go this way.
The enemy AI is embarrassing lol.
They just stand there for you to shoot them.
The character/npc design and animation in starfield is just lazy, Compare that to Cyberpunk and it’s night and day.
How does a AAA developer create a game that looks so last gen?
In terms of gameplay, Cyberpunk 2077 shits all over starfield.
The characters interact with each other like you would in the real world which creates immersion.
Todd saw the launch (not the follow-up) of No Man’s Sky and said “hold my beer”
starfield’s gameplay looks bland and clunky AF. It’s like you’re watching a game from the 2000’s.
And they’re a AAA developer?
What they really needed was to get a bunch of modders and content creators together to create modular activities, encounters and curiosities to seed across these maps. Anything from things you’ll find every game if you play for any length of time to very rare encounters you might never see even if you binge-play.
Let them go nuts. Anything from wacky set pieces a’la wild wasteland to elaborate story quests (murder mystery? hidden treasure? Cult of mind-controlled colonists? Anything goes!).
They should have an entire team that does nothing but that and adds it to the game in regular patches.
Some of these could be conditional or even chains. You have one encounter where you find the body of an escaped vat slave, perished when his oxygen ran out, hand clutching a crudely drawn map featuring landmarks that bear no resemblance to anything on the planet(oid) you found the body.
The next encounter would be on a random planet where you find that landmark or maybe a team of mercs homing in on a beacon that was hidden on the belongings on the vat slave, giving you the location of their base for you to raid for further clues, etc. tt.
Maybe some of these could have alternative endings or stories depending on a dice roll. 50 % chance you find the landmark, 50 % chance you get the mercenaries.
Maybe have some of these quest lines be clues towards finding legendary items with build-defining effects. Have some of these encounters be dependant on your own actions – you steal a lot, you get encounters to a quest line that will lead you to an item great for thievery, you read a lot of lore and you get a quest line leading to a grand library that was presumed lost, but that was actually saved by an advanced alien civilization, the curator of which will reward you for any scrap of lore you bring back, the final reward being a scanner that can find more lore and a passive perk that gives you extra damage based on how well-read your character is (i. e. you know where to hit em to make it hurt?).
You could have the procedural planets spawn in clues to get you to the unique, memorable ones. Have the procedural stuff for people to go out explore and then a smaller number of hand-crafted, lore-rich locations for them to stumble upon during that exploration.
You know it is kind of crazy. You play it for two hundred hours and say it’s no good
Given up on BGS…FO4 was their last good game.
1:08:55
why would you expect anything e;se from a company trying to copy 8 year old technology?
Starfield somehow became outdated on release. Goty 2013 though
A single town, packed with events, enemies, stories, etc.
Is way better than 2,000,000,000 barren rocks and grass with random little pirate camps
The main great thing about Bethesda games is 100% the exploration and not knowing what you would find around the next corner,
Every Bethesda fan shows their education level with their gameplay expectations.
Sad that you, too, prove my point…
Cyberpunk is so infinitely better than Starfield, it feels a bit unfair to compare the two. HOWEVER, a closer to 1:1 comparison would be Outer Worlds. Although it has the same outdated dialog framing, it is a lot deeper, there are actual consequences to your actions, all the companions are memorable and the combat + exploration are a lot more fun. Starfield is one thousand planets worth of diappointment.
I realized as I was playing that I’d much, much rather be playing Fallout 4. The companions are wayyy better, the world building is better, the setting is better (even though it shouldn’t be, it’s Sci Fi FFS it’s the best setting ever). So disappointing. I just hope now that they realize that their formula in TES and Fallout has some really incredible things about it that gamers adore, that they don’t necessarily have to reinvent the whole wheel. But at the center of what makes their games special is worlds packed full of handcrafted, immersive detail. Without that pillar, their formula collapses.
I didn’t even explore any planets on foot because I hate running. Why didn’t they give us vehicles to promote land exploration? There was literally no incentives for land exploration.
No Man’s Sky developed by HelloGames only has 12 game developers on their team and they somehow managed to do a better world exploration game than a multi billion dollar backed AAA developer?
The character animation/running looks so unrealistic, like as if they didn’t even bothered to properly the human movement.
It’s unbelievable how lacklustre this game is, coming from a “AAA” developer.
I always look for character customization in games, whether it’s the character’s face, outfit, or vehicles. Immersing in the universe feels more complete with appropriate clothing. Imagine my disappointment when I found out that Starfield’s outfitting system went back to FO3/NV era where you can only equip helmets and overalls instead of being able to equip modular clothing pieces like Skyrim, Fallout 4, or even Fallout 76. Sure you can customize your ship to your heart’s content, but most of the time you won’t see your ship, especially when you’re dealing with other NPCs.
People keep calling this a good game but make hour long reviews with nothing positive to say about it. Stop beating around the bush and just say it’s ass, it’s boring, empty, glitchy, not remotely what was told it would be. It’s a bad game.
i would have loved it if this game had 10 handcrafted planets with only 1 or 2 of these types of planets in a given star system, and then have a bunch of randomly generated barren moons or desolate planets for you to explore and harvest specific resources from. On top of that, they could maybe have a quest or two on those empty worlds just to add a little something to do on them while you’re out farming materials. Oh and of course to actually fly my fucking ship to and from different celestial bodies and star systems :/
Why does all of the “insane club music” from Starfield sound like the Human Music™ from Rick & Morty?
So I’m 40 minutes in, and the video has already made me glad I didn’t get Starfield and I went back to cyberpunk
small indie studio please understand
i will never understand the decision to use procedural generation for this game. especially coming from Bethesda who are known for their environmental storytelling (and barely anything else). someone should’ve slapped todd when he dreamed up the ‘thousands of planets’ vision
i wish they had just given us the next elder scrolls game, not this shit 🙁
Un utterly forgettable game.
I feel like most of Starfields problems could’ve been solved by scaling down the game to a single solar system or maybe even a small cluster of, maybe about a dozen stars. The issue with “massive” games is that a vast majority of the content ends up being worthless. If they scaled down to a single solar system with maybe 10 or 15 celestial bodies you could land on, they could have made each one unique, packed densely with content, and worth exploring on foot. No, Bethesda, bigger isn’t better.
this makes me a bit scared for how theyll make tes 6
People have genuinely forgotten how to make a good game. It was actually so depressing playing this.
43:35 I use my force field, subspace freeze, or grav wave in almost every fight, just because you play lame doesn’t mean that gameplay doesn’t evolve
im playing horizon zero dawn… ON ULTRA HARD…. i also turned off all the map icons so i have to use my actual eyes and senses to know where anything is and so my intuition is actually necessary.. its even kind of calming my usual anxiety of having to get over there.. i can just be where i am and take my time.. i can see that there are dinosaurs just over here and maybe i dont just want to go barreling into them.. lets pick up a couple of those red flowers right here.. im not sure what my health is but i got hit once and im still alive so its probably pretty low..
Repetitive (ad nauseam) content hidden behind multiple loading screens also known as Starfield.
I don’t say this often about stuff I watch on YT, but your video is just brilliant. Very good flow, not too long or too short, perfect comparison to CP77. The one thing I’ve missed though would’ve been a quick comparison to Star Citizen in terms of space flight, spaceships, and exploring planets. I’ve enjoyed Starfield when it was first released, I liked the introductary pacing and that the game can draw you in and you can spend a lot of time doing side quests. Funny enough, I’ve never touched the main questline when it was dooming on me that I’d be playing as yet another chosen one-character. I already disliked that approach in Fallout 4, although that game was way more fleshed out (despite the game-breaking bugs and poor PC performance at launch).
Imho, the worst thing about Starfield is not the ambition behind it to build a huge space game, but that Bethesda prioritized quantity over quality. You’ve made a really good point that in the end, Starfield is just plain and boring and just doesn’t deliver on their promises. Although this can be said about a lot of modern games, it doesn’t make it better. After at least 3 months of not playing this game at all, I have yet to return to it, but I probably won’t for the forseeable future. If I want a faster-paced, well thought-out and high quality action-rpg-shooter, I’m gonna play Cyberpunk 2077 again. If I want to explore space, fly around or just do whatever I want in a sandbox game, I’m gonna play Star Citizen. Both of these games are also a lot more enjoyable than Starfield will ever be – even if I’d count in mods.
Hilarious that by far the best part of this Starfield video was the epic Cyberpunk 2.0 combat montage LOL, that was fuckin badass
Microsoft legit destroyed BGS and Arkane just like they did 343 and almost every other studio they’ve gotten their grubby hands on. So sad.
Bethesda is slowly becoming ubisoft. A library of 6-7/10 games with an outdated mid 2010s open world design.
I missed the VATS system a lot while playing, being able to shoot weak points, and teleport around as melee.
And having activated crits being guaranteed hits added just that little bit extra to combat strategies when you open with a 50 yard missile crit to the biggest dude’s face.
Jet was also pretty sweet for bullet-time on demand.
I wish they’d pulled more from Fo4, but seems they took inspiration from 76 instead.
The problem with star-field is, most of it is made by a computer formula, not a human. If the technology to take these auto-generated shortcuts was used to this extent in skyrim, that game would have also been as empty. Because, lets face it, it IS a shortcut, and the more “advanced” Al technology gets, the more shortcuts are available. The more shortcuts available, the more people interested in exploitive business models will “create” emptiness for you to buy.
No offensive dialogue? Urm are we forgetting about the PRONOUNS!?
A lot of planets have little npc life because of extreme environments, and/or they want to put npcs in the major cities. I think everyone wanted every planet to be bustling with npcs.
I love this game.
Alright, so Todd did it again; he made us long for Skyrim over a decade after the initial release. And the comparison between Phantom Liberty and Starfield is just insulting to Cyberpunk… it really feels like comparing a small indie title to a game of the year contender.
starfield is simply crap and just moneygrab by lazy utilizing same engine with new assets again and again since morowind
I probably have a combined 6,000 or more hours in Skyrim and the Fallout series. I like Starfield but it doesn’t hold a candle to the other Bethesda games.
Good video, but could use less filler footage.
10:38 “Homo-genius”
The space combat for me turned from a cool idea to something I wanted to avoid at all costs because of how unbalanced the difficulty was. Near the end of my playthrough I turned it down to very easy just to get the game over and done with as a whole.
This game is offensively PG13 and I hate it.
Starfield is a bad game. If something is not fun, it’s bad.
God Cyberpunk ended up being so good. It’s at the level where I’m jealous of people who get to play it from the beginning for the first time.
Cyberpunk 2077 in VR is the greatest game I’ve ever played.
I bet sweet baby inc had a hand in helping with the toned down narrative and gore. Their website has Xbox as one of their clients.
Starfield killed my excitement for Elder Scrolls 6…
23:15 Turn your volume down, you’ll thank me later.
I think they created the world as Empty as this like its supposed to be an MMO when its a Single Player RPG
This game made me want to play outer worlds again
Five minutes into this video I just wanted to watch someone play Returnal… this game desperately needed absurdly dangerous aliens similar to Returnal monsters.
We got INVISIBLE CREB and nothingness instead
Death Stranding Vibes. Where are the mobs.
Yeah. Starfield is a NEW IP. It’s not recycled content like the IPs on Playstation.
Do you want to know what is _really_ *truly* disappointing? Humanity.
It’s a flop
I love the Starship combat in starfield, i love building the ship and I love walking around in it.. i wish Elite Dangerous let me do the same.. what I hate about Starfield.. is how little of that ship combat you can ever do. God.. even in Skyrim you can go look for trouble pretty regularly.. this? nah..
The ground side of things I grew very disinterested in.. It has some new thing sin it, nut just..not enough,and i hate the new AI generated terrain.
Deep Rock Galactic has randomly generated levels and they feel so much better than anything Starfield shits out.. and you literally can’t revisit those exact levels ever again in DRG, its a new level that might be in the same biome before, and I just don’t know how that got so messed up in Starfield.
3 things. First, I can’t believe you put yourself through 200 hours of this game. I played it for 5 hours on Xbox Live on PC for $10 and had so many problems I quit and uninstalled it; not to mention I also watched several videos of YouTubers stating facts about they experienced the same thing you did and if after 200 hours, NOPE. 2) Todd Howard has got to be the most overhyped and worst developer in gaming right now yet somehow he still have followers, how does he brainwash people in to thinking this game is anything more than crap. Some think it is the best game ever made, I think they have apparently never played anything other than Fallout 76. 3) Todd Howard is the only person I know that thinks adding ray tracing to a game makes it a game changer and now it’s the game it was meant to be. I cannot believe he still has a job, he has literally convinced himself that Starfield is such a great game that if you the gamer is having problems that you should upgrade your system because the game runs so well. OMG, thank God I only paid $10 for the Xbox Live.
No this such a cop out bs, there isnt 1000 planets, there are 1000 planet png icons that act as an instance hub for a baren map the size of downtown boston in fo4.
The reaity is, a triple a game studio with 5 years absolutely vould have made everybsingle one of these instances unique or compelling.
If they had been actual planets, sure but they wernt. They are just lazy, unimaginitive, and incompetent
Every hour i played it sunk in a little more. I tried to fight it. Deep deep down i refused it because subconsciously to accept it would mean something unthinkable…to relent that starfield is a bad game that fundamentally miss understands its players and why they play their games has much larger implications because thats also exactly what fallout 76 was. Where fallout 76 saw a bethesda that didnt seem to relize we play their games for questing and interactions, starfield seems to have said “oh got it, thats all you cared about so a cohesive world and meaingful exploration is irrelevant, cool!”
Once is a mistake, but to make this large of a misunderstanding about their own games twice tells me that whoever plans the games and whoever puts them together, all of that, that person has just been copying from their past IP’s and doesnt actually know how to make a good videogame. Furthermore to accept this is to relize a soul crushing truth and it was this that i fought hour by hour as i played starfield….
It must be said; Elderscrolls 6 is going to be a bad game. Its going to suck, they dont even know why we like skyrim guys we are f*** at best it will be a severally outdated shallow slap together Skyrim copy and at worst they will get the idea that they have value to add and then change something really critical like the races, it being an RPG, or something like that. After starfield nothing is off the table for how bad elderscrolls 6 could end up😭
The part about Very Hard ship combat speaks to me so much. I was adamant to stay on Very Hard but when I got to that Crimson Fleet mission I died *literally* instantly after the dialogue ended and the combat started, dozens of times, with the best upgrades in the game at the time. I didn’t even have time to accelerate before exploding. It was the most obviously untested piece of content I’ve seen in a “complete” game in ages.
still laughing my ass off at all you idiots who bought this expecting it to be good…annd im sure you will run out and buy elder scrolls 6 for more of the same.
Ngl, I enjoy the game quiet a bit but one of things I think they dropped the ball on was the AI generated content and the dungeons they have within those confines. I really does fucking suck when you go into a cave or an abandoned facility for the first time and that is what you’re going to see every time you do it again, compared to say, FO4, where every building you enter is different from the last. It’s really bummy.
Todd Howard thought they could do No Man’s Sky better, I’ll let you decide if they achieved that.
As someone who pre-ordered the deluxe edition, was stoked out of his mind, then proceeded to spend 100 hours on Starfield, i can confirm this video is correct. The game is trash and PlayStation fans need not to feel they missed out on anything.
Omg this ship building section is actually making me angry
Fallout 76 bombed so bad the said no multiplayer. But I think starfield would have been a good co-op game. Why companies make single player only games in today’s world is beyond my understanding. They should always include an option to play with friends. It keeps the game fun.
1:12:00 Mass Effect 2 in 2010 did it much better with the Afterlife! Better music, atmosphere, dialogs, characters, everything!
Another immersion breaking is the fact that everyone speaks English, every text is written in English. We live in a planet with tens or more of languages commonly used (not even mention the more rare or dialects) and you tell me that in 25XX when humans would have conquer a part of the galaxy, everyone in every planet will speak English and only English? (or your chosen language of course, and have random boring names!).
In Cyberpunk 2077 we can hear English but also Japanese, Russian, Chinese (I think) and even French in the Phantom Liberty Expansion. And it takes place in one city!
One city has more speaking (or how you call it) diversity than 1000 planets!!! In Starfield you don’t even hear broken English by non-English speakers like me who try to express themselves in a foreign language! An auto-translator from foreign languages to English (or player’s chosen language) like Cyberpunk 2077 has, would make more sense, be more immersive and fuctional for the players.
i got it for free with my gpu, 17 minutes and uninstalled
One of the biggest disappointments for me, is that No Mans Sky did it better. Like, WAAAAAAY better. I wanted to be able to fly my ship into and out of planets the same way, not be forced to sit between load screens just to be forced to either walk, or fly around a boring, bland, copy/paste bubble. Also there’s no intelligent aliens! Like SERIOUSLY c’mon! It’s like the developers did the absolute bare-minimum and left it up to modders to fill in the rest.
Any Jackoff with a mic and YouTube account is a critic these days.
It really hit me how disappointing this game is when I played the new version of Cyberpunk. Like, that’s a game you can tell so much love and character went into it. Starfield feels like it was made by a crew of slaves or something.
I’m triggered that he keeps saying Skyrim “wasn’t perfect”…
I’m gonna say it. I had waaaayyyyyy more fun playing CP2077, over Elden Ring or Starfield. I loved the Dark Souls games, but I just couldn’t enjoy Elden Ring the same, and Starfield is…. Starfield. I think that CDPR actually cares about their project, just dates and contracts made them release it broken
I would love to have physics based helicopters and buggies to zoom around in
It’s not bad
If you bought this game, and you refuse to let it go, let me save you some time. Play the main quest first. Quick travel wherever possible. The best perks are on the tier furthest to the right. Play Skyrim.
Another crime is that half of the points of interest are just… not interesting. Like rock formations or “anomalies” but they serve 0 purpose gameplay wise, and are just a waste of time.
Starfield is like having a thousand pots of soup that all taste like water, while Skyrim was one pot of soup with flavor to the extent you would expect ones clothes to explode off like a cooking anime from Japan.
The Red Mile casino… where you can’t actually play ANY of the games. BGS are laughing at us, folks.
The question was always: Will it be good enough for the modders to fix? Verdict is out.
Great overview and content here. Thank you for making this. It’s really important that BGS realise that a significant number of their customers can clearly see that something is seriously messed up with Starfield. Perhaps it was unfair to expect so much? Perhaps it was wrong to listen to the hype? Either way it’s £70 wasted on a game that should have cost £20 tops. Whatever BGS once were, they clearly are no more – this shambles of a game is testament to that and the fact that they try to defend it further informs us of what BGS think of us. Am I excited for TES6? Yes. Am I optimistic about TES6? No… not any more.
Do you think Starfield is fixable through patches and updates?
The giant dump that so many are taking on many AAA games recently,
kinda reminds me of those that complain about their flight.
You are flying over the Ocean, in a tube, at 30,000 ft.,
with a drink in your hand, and still just cant see the absolute wonder. 🤔
This is why I’m not a fan of big, bloated, empty games. I rather a small, more densely packed space exploration experience like Outer Wilds and Metroid Prime series.
i think that if your open world game needs map markers to point out interesting things then you failed at world design. See Elden Ring for an example on how to do it properly 😉
I sunk over 200 hours in the game and enjoyed every minute of it. That wasn’t sitting building a giant outpost for half the time either, I barely did outpost or shipbuilding content. I expect once all the DLC/expansions are out, the game will easily be a 300+ hour playthrough from start to finish not including the Starborn NG+. So if you bought the game, and are complaining, and posting some of the dumbest comments I have read on a video game, then all I can say is I am glad. I hope you all feel you wasted your money and got nothing out of this, because you don’t deserve the game you hope and dream for. Really, you don’t.
I was hoping Starfield was going to be The Outer Worlds, with a larger budget/scale.
Starfield was disappointing to me because I could never get through the first level without it crashing to desktop.
Well that was pretty brutal. I started to feel sorry for the game half way through.
I haven’t played this game, I watched videos of people playing and reviews. And every time I feel like this is small game concept with a AAA scope. If you shrank Starfield by 75% you’d have a tighter game, but you could no longer call it AAA. Even Obsidian’s Outer worlds felt a bit too big and long and the maps were tiny in comparison and it wasn’t trying to pose as a AAA game, and it was good. Starfield has more content (debatable), but definitely not in proportion to the world size. And this video gave me the words to describe this feeling.
Now they can compete with Grand Theft Auto 6 😀
Not immersive, super boring, would not suggest to anyone. And we will get more games like this if we continue to buy them…
everything you said about the exploration in starfeild is how i honestly feel about it in not only every bugthesda game ive ever suffered through but most open world games in general there is just nothing cool to find and when i say find i dont mean side quests or locations i mean something that enhances my character like a cool item or piece of gear or something cool to fight its why the xenoblade games dragons dogma and kingdoms of amalur are the only open world games i really enjoy they give me a reason to want to explore to enhance my character
theres always something cool to fight just around almost ever corner in dragons dogma or a xenoblade game and everything is a great find in amalur because it can be broken down and made into some awesome new weapon or armor due to its amazing crafting system its why for me ubisoft bugthesda and 99% of open world games freaking blow lol they just give me nothing meaningful to get me to want to explore their world
Unless I missed it, you didn’t point out the obvious – everyone in the game is non White ☹️
It’s surreal that Bethesda left out discovery via exploration: the thing that their other games are loved best for. They appear to fatally lack understanding about why people like their games. What a screw up.
I just hate it because their are so many black and brown peop… (account deleted due to hate speech)
yeah TES VI gonna suck ass…
From everything I’ve seen it’s just worse No Man’s Sky, which is actually good now
How dare you make me want to play Cyberpunk AGAIN.
Yeah, yeah, yeah, time to download Skyrim for the 54th time.
I am a space game junkie. But I played space games in the 80s that were more immersive and exciting than this. A little graphical beauty is not enough to be a good RPG.
Disappointment is what follows when you are forced to put in pronouns in character select.
It’s hard to believe they made the future so boring.
You see its funny because this game got so shit talked that when I got it just to see how much of a mess it was I actually had quite a nice time just wandering around and enjoying the most bethesda game ever to bethesda
Spore had much more variety on the planets
Another ” after 200 hours ” I feel disappointed.
The entitlement of modern gamers is wild.
Play the Starcitizen beta if you want a real space game experience.
I’ve started this video but you’ve already hit upon a point of contention for me: the exploration aspect. Even looking back at Bethesda’s games pre-Skyrim, the way they want you explore is so different. Go back as far as Morrowind which has no compass, and how it felt rewarding to go exploring and find a daedric temple or stumble upon orcs worshipping Malacath. Travelling around and spying a Dwemer structure from afar, a shape in the fog, felt like actual exploration.
Hell, using a different game entirely, I have recently been going through Dragon’s Dogma Dark Arisen, which came out around the same time as Skyrim. There are map icons, but no overworld compass. What you find is due to quests and exploring, and more often than not you are rewarded even if you do initially end up finding a more challenging foe to defeat before you can get it. The swathes of open field and dense forest are pleasant to walk through after you’ve run into a bunch of bandits, that downtime needed.
Starfield feels like it’s all downtime. Planets feel like a checklist – go look at the points of interest, go get some materials, defeat some space raiders. Rinse and repeat. A shame, when a space game could have benefited from dense, multi-planet excursions, with the corpos and politics that should be involved with sci-fi settings.
its disappointing and the NASA punk look is just unattractive.
Haven’t played it but just visual wise it looks like no man’s sky but with all personality taken out with no colour
Starfield sucks but outside of gameplay bringing up cyberpunk is no valid , yiu can’t play as a villian there either ,the new dlc is very retrictive to what you can choose ,for example no matter how strong you are the president will woop your ass if you attack her ,and you get baby sit the whole time you play with her , no option to kill her when you want ,same goes for any big npc
Its funnt its like everyone including myself hit the 200+hr mark and was like hmmm theres really nothing else to do or see huh..
Similar emptiness to ME Andromeda
It’s not just procedural generation ,it’s not used to it’s potential , just the planet might be different but the buildings are not regenerated , they’re the same very time, very few at that, not to add that the little content there is it’s milk toast woke and safe , no other intelligent aliens , no meaningful cybernetics, no genetic mutation, no cool plastic surgery , all robots look like toasters and for a 18+ game zero gore and not actually mature subjects
If you count all the ‘pregenerated planets” on a length wise, it would be 100 times bigger than Daggerfall. But the thing is Daggerfall any city had something to do or even something unique. Sure the ”wilderness” you use to travel between places had nothing but random enemies. But hey think about that. About 50-100 villages and cities to travel around with each of them having some type of uniqueness.
Maybe it’s supposed to be a template and they figured modders would work on it nonstop filling in each planet themselves… either that or you’re just playing it wrong! :^)
(And hey regardless of how underwhelming it is at least it’s better than Outer Worlds)
It feels like a half assed fallout mod.
200 hours damn. Didn’t last maybe 20
They should have taken a step back in time. Our solar system is vast, with countless fascinating moons and planetesimals. With terraforming and some imagination, they could have made a hand crafted game with tons to do on space stations, mining colonies, asteroids, the planets themselves and their many, many moons. It would have set up so many story possibilities; political, espionage, personal, detective, factional, romance, you name it, with interstellar travel being the plot development to conclude with, promising an awesome sequel . . . for when the tech catches up with such possibilities.
I still dont understand the “oh look. Another bethesda game where you’re the chosen one.” Youre not. The game explicitly tells you in the story that you’ve died in every other timeline. This is the first timeline where you actually survived. In most, you die fighting the pirates at the mine on the moon.
I think most of the public severely underestimate how much a ship of theseus most large game development studios are. The studio that made that awesome game you loved 10 years ago is NEVER the studio making the current one that’s releasing now. But most mistakenly assume, with the desperate hope of nostalgia, that they’ll get a repeat experience from exactly the same studio; that they could expect, rely on that. That the next thing is a wonderful improvement is never a given.
Funny how a video about starfield makes me want to play cuberpunk.. just wish i could but 2.1 has apparently broken my game ):
My problem with this game can be summed up in one word… Bethesda
And two more words…. load screens…
So … many … load … screens.
And all that fracking walking on empty planets. 🤦
No, just no. Glad I borrowed it before paying. Dodged a bullet.
Love to see your reaction to the Star Engine video and the SQ42 walk the line, to see the future of what Starfield could have been, with greater ambition.
Interesting Cyberpunk 2077 review
I think your biggest misunderstanding about Starfield, which you referred to a number of times in this video, is that it is a AAA game. It is not.. it is an indie game using an outdated engine that came from a AAA studio.
Everything related to space in Starfield could have been solved if Bethesda looked at Freelancer,and asked themselves, “Are they doing what we’re doing,and if so,how can we adapt what they’re doing?”
Trade lanes and cruise drives for intrasolar travel. Jump gates and jump holes for intersolar travel. Spaceborne NPCs using planets,large ships such as carriers,and stations associated with their factions as origin points and destinations,going along routes that make sense for their factions. Don’t make every rock landable,and instead give them nifty descriptions when investigated. Out in space,have things like asteroid thickets,wreckage clouds,nebulae,and dark matter clouds to make for claustrophobic and dangerous flying. Add minefields around secured sites or old battlefields,and explosive gas pockets in nebulae or around deep space industrial sites. Maybe particularly energetic stars,like neutron stars or pulsars,peddle so much radiation that it can actually damage your ship.
Freelancer did all of this and then some. Twenty years ago. They even had mouselook spaceflight done right!
Agree with everything, except for the Cyberpunk combat comparison. Im not a fan of the cocaine with meth and gasoline combat style. Also i dont think sliding in asphalt should feel like soap
But it brought us the wonders of track-suited Aboriginals in space
They should just add some space bikes, the ability to do some sick stunts and a space radio (like in gta or smth) and people would be happy (a little bit, but still…) 😅The empty spaces between POIs would instantly become something more.
Too bad I already had my doubts about this terribly overrated VG since its hype prior to release and too much excitement after (its release), but now… you simply reshaped my doubts into certainties.
Thank you.
Hey man, would love to see a vid on Returnal. It ended up being a fantastic game
The ending was a fucking joke.
It just feels unfinished. Why display information on what biomes a species lives in, if there is no “codex” or anything where you can look up that information? I was trying to find a planet to build an outpost to produce sealant and i KNEW i had scanned many species that produced, yet, to reddit I went. Its so dumb, it literally feels like the game was just rushed and people forgot to go back to what they were working on
good video but please remove the 5 minutes of blatant padding of just cyberpunk content ;(
Why is Starfield empty? Why didn’t the team go back in and edit stuff manually? Simple: money. Having your designers work on other stuff while a computer automates worldbuilding cuts development costs, development time and yields a surface level similar result. Someone looked at the numbers and thought it would be a good idea, but it wasn’t.
Tonald you are inspiration and a icon keep a good work 👍
3:25 – From Software begs to differ with this statement.
Spot on! this is exactly what I felt playing Starfield
It has been a while since I played a game that “forced” me to take pictures of my TV with my phone in order to keep reference of stuff and not forget other. Intentionally, not taking XBOX screenshot. Phone is much faster to to check for reference.
It’s crazy that at 31 minutes in u can see a level 1 enemy and a level 100 enemy right next to each other
It just works lmfao
Valheim is a game that does procedural generation well, and I think it’s because it knows what it is: a building sim with incidental combat and exploration. They perfected the building elements, which means the core gameplay loop is good. And for exploration, they focused on two elements: make it beautiful, and make it calming. Which, incidentally, PG is good at.
It doesn’t seem like Starfield knew what they wanted to be or what to focus on, and that’s what seems to have screwed them. Divided goals and attention.
I have so many main quest bugs I can’t even continue. The game wont let me, literally. I get stuck in a forced dialogue on Neon that I can’t even fast travel and leave because when I try to fast travel its stuck waiting for the dialogue to complete before allowing me to do anything. Basically I have to wait to see if Bethesda fixes the bugs or I have to try to start the whole fing game over again and hope I don’t get bugged again.
The point of procedurally generated content is kind of that there’s meant to be content. You can’t just create a landscape with nothing in it. At that point you made a desktop wallpaper generator.
Also, Where are the asteroids and comments hitting the planets? I never saw one crater in my space game.
The Cyberpunk fighting montage was so good, its actually a crime that this isnt a seperate video, more people need to see this
Funny when people acted like this game was the next coming of christ but now? nuttin
Engagement comment because personal interest🍇
I like it describe it as trying to build Cyberpunk in the sims
What is his HUD? It looks so old/boring like an early access game
One of the biggest reasons Starfield is as terrible as it is, besides Todds loss of vision and very visible loss of passion, is Bethesdas 20+ yo outdated Creation Engine..
It is soooo outdated compared to other game engines out there, it cannot even be compared to UE anymore (Probably never could)..
My point is, they are using an Engine that is so severely outdated with only a few patch jobs over the years, there has been zero innovation of their engine in the last 20 years 😛
A tiny bit of better graphics does not count!
Not to mention their less then stellar gameplay mechanics which is also very outdated, with bullet/damage spunges 😛
I really liked a lot of Bethesdas games through the last 20 years, but in recent years, it has started to go down hill for them, it is honestly quite sad to see.
(Edit): Even a game like Avorion does ship building better 😛
Starfield reminds me a lot of Mass Effect Andromeda, but at least Andromeda had a tall spiky turian gf to accompany you through the absolute nothingness
Remember shouts in skyrim? They were never interesting either because the cooldowns were too long for them to be useful in combat. From the looks of it, they’ve learned absolutely nothing.
“Disappointment” is the key word. I played it for 2 weeks at launch…havnt played since. Zero interest in picking it up again. Once you realize it’s a shallow uninteresting gameplay loop, that’s it.
Starfield is a masterpiece. 12 million players already! Cope harder crybaby!
All i want is a new Freelancer game
Wide as an ocean and deep like a puddle. That is Bethesda.
It took you 200 hours to realize you were disapointed? Better late than never, I guess. 😉
AMAZING video, this deserves at least one mil views.
Bit crap was looking forward to playing it but my enjoyment ended quickly since I bought a ps5 waiting feel gun jams and space ship thrusters in a whole new way. As Long term elder scrolls/fallout player felt a bit crap haven’t played a Bethesda game since even lost the feels for wolfenstine my opinion I’ve Guggenheim enough money to a company that’s been 3rd party since 360 to then fob every one off my opinion.
I am disappointed that you’ll disappointed evey ones been let down one way or another by this game
needing to NG+ to upgrade the powers, which reduces the costs of a lot of them, also takes a very long time even if you’re skipping through everything and just hunting temples. and it’s INCREDIBLY boring.
making the powers comboable basically requires you to use either the drugs you unlock by maxing out research + chemistry, or huffing other starborn essences, and it feels awful. for all my complaints with 2.0 RAM costs for net hacks in cyberpunk, at least you can actually put four quickhacks on a target, where the powers are basically irrelevant in starfield outside of invisibility and infinite stamina
I haven’t built a single outpost
When you think you can replicate and enhance the success of the Mass Effect trilogy…
The new NMS update looks mad!
Did you see how Bethesda reacted to negative reviews of the game on Steam? It’s a pure form of gaslighting, telling people they are playing the game in a wrong way, thus having no fun…..
Skyrim had charme, ambience and character while starfield has hundreds of soulless planrts
i think “wide as an ocean, deep as a puddle” describes starfield perfectly.
*Bathesda COULD have made the procedural generation work… had they been like 30% smarter:*
1. _Create all the usual handmade locations for players to discover._
2. _Integrate these handmade encounters into the procedural generation, so the player can encounter them on pretty much any world._
3. _For setting-specific encounters, create an internal checklist system to ensure they only spawn on planets where they make sense._
4. _Create a system that monitors what the player has encountered. Once they’ve seen an encounter, it gets removed from future generation._
5. _Instead of 1000 useless planets, have the game generate enough to ensure by the time the player has encountered all the content prepared for them, they’ve also run out of planets to explore._
This system would allow for an endless variety in experience, while ensuring those experiences remain tailored and interesting. One player encounters an illegal smuggling ring on a swamp planet, another find the same ring on an ice planet. Both feel like they’ve encountered something completely unique to their game while ALSO getting to experience a fun side quest.
This guy just hates prodigal generation. Wait a couple of years and we can see what m AI can do
You should play No man’s sky
At least it’s better than FO76?
The greatest character in Starfield is the Adoring Fan and it’s because he’s a character from Oblivion
Terrible review with a boring ,flat voice
Honestly “It’s a Bethesda game” is a platitude that needs to be dead & buried. We need to be asking for more than the bare minimum tripe Bethesda wants to sling us for $60-70+ so often. This farce shouldn’t be about “what we expect from a Bethesda game” but what we should expect from an AAA studio. Bethesda should be striving to have gameplay that match & compliment their story ambitions & not just create something so sub-boilerplate which does nothing but rob the player of their fun in between story quests. They can do better & just aren’t because like you pointed out, they’ve abandoned quality for quantity & excess. It’s a buffet where every last tray is white rice or stale white bread that were expected to “spice up” with a half-empty bottle of sriracha sauce.
Skipping this game was a good idea.
Glad I’m not the only one who was bummed you can’t combo any powers in Starfield like you can in Mass Effect. The mana usage of single powers just made it where I prioritized just one or two powers that work for the majority of situations. The rest felt like a novelty.
In Cyberpunk, I open combat with a sniper rifle with bullets that explode on impact, then I switch to an assault rifle, entering bullet time while aiming at the designated weak points for the electrical burst effect, then I finish the rest of the mob off with a hammer after triggering my berserk implant. It’s so satisfying charging into enemies, doing an AOE slam, and hurling enemy bodies into others , knocking them down like bowling pins.
I never achieved that kind of thrill or “combat high” from Starfield.
The carnage from the added vehicle combat is also much more fun than any sensations I might feel from melting enemies in starfields space combat with my starship equipped with three auto beams.
honestly this review probably could have been 25 minutes long. you say the same thing over and over
The thing, for me, that defines TES games for me is this: I do not want to fast travel. If I take a wagon from Whiterun to Solitude, who knows what gems I’d miss?
But when we landed on the moon there was nothing there, and they ”certainly weren’t bored” so just STFU and stop whining and enjoy this masterpiece.
– Bethesda
i wish they did 10-15 hand crafted planets in 1-2 systems instead of what they did.
Just looking at the Starfield gameplay footage looks like work. I don’t understand why “fun” has been abandoned for the sake of “realism” by a studio that likes to make unrealistic games.
What is evidenced by this video is that Bethesda’s “formula” has not changed for the best part of 20 years and it shows. No innovation in their latest IP, half baked, dull, uninspired and boring.
Bethesda don’t deserve the reputation they have.
I was excited for starfield, but when i heard it had next to no exploration I avoided purchasing the game and have zero interest in playing it.
Some people I heard really enjoyed the game and each of them had never played previous bethesda titles while the people who have played older games hated it.
I have played Fallout 3, New Vegas, Fallout 4, Morrowind, Oblivion and Skyrim, hearing that the game was practically lifeless left me unsurprised and disappointed in bethesda as a whole, I truly doubt they will ever create anything as in depth and immersive as previous titles again.
Pokemon is unironically more innovative than bethesda these days, it’s sad that the cookie cutter copy paste game is more innovative than the company that grew off making immersive worlds.
Current no man’s sky achieves emerging gameplay and stories from pure procedural generation up to a point. Starfield is far far behind. It feels like a mix of Skyrim, Cyberpunk, and No man sky but inferior to all of them. Sad.
This is so well explained from you… im stunned. You come up with so many points and point on details of games ive never thought about but actually make a lot of sense. Good job 👍
My favorite thing about Starfield is how the Skyrim fans criticize it by describing it how I would Skyrim
the game does do offensive things, massicly so. for example. giving me the choice to
a) excile
b) kill
c) enslave
the colonists on the resort planet. that is so massivly offensive i cant believe this made it past QA
1000 barren,, boring planets instead of a nicely crafed dense solar system And TERRIBLE writing/main story.
y’all need to stop believing todd howard’s bullshit…
waste of time
6:07 sounds a bit empty like f 76
thank you for just starting it and not doing the whole “let me first explain what an open world rpg is, what bethesda and all their previous games like fallout are and then finally talk about starfield after the long ass intro” kinda thing that video essays tend to do lol.
how can you be dissapointed in starfield? it is an xbox exclusive, they ALL suck. ALL! not bad or ok, horrible! and fallout4 was already bad…
In the buggy scam that is Star Cirizen, I could drive a buggy out my ship onto a planet, or walk through cities filled with T-posing NPCs, and *it would still immerse me more than Starfields entire campaign.*
Bethesda making a game based on the future with space ships nad laserguns boring is an achievement…
I don’t get why Starfield is the franchise that Bethesda said NO FANTASY RACES, the game just doesn’t capture any kind of magic. It feels like one of those boring Star Wars ripoffs that try to ground it into being modern. Space is supposed to be weird, not dull in order to be fun. I’m not interested in playing Eve Online, I’m interested in Mass Effect but open world Bethesda.
Is there a special reason you mention Starfield so much in your Cyberpunk video?
Mass Effect Andromeda was going to be full of procedurally generated worlds too. Even that team figured out that was not going to work and needed to be scaled back. Not that it ended up great but at least they recognized that specific problem
In retrospect, I’m very glad ES6 will be actual next gen…because of this there is a chance it wont be bad
Agree with what you’re saying but the video is too drawn out and you keep repeating yourself, I think it can be more condensed.
23:45 “its depth is very low” means the opposite of what you intended, I think
Really disingenuous to compare all of star field to the singular varied choice option in Cyberpunk. Cyberpunk is way ahead of starfield but to say it has varied options all the time is straight cap.
I agree with many point, however, you are comparing two games from very different stages. Cyberpunk have had years to develop the game, which did not deliver at launch either. There are years between the two titles. I get it, CP had things at launch that SF lacks, but common…
This and no mans sky, somehow turning the infinite possibilities of the universe into a boring grind. It’s almost impressive
i was trying to outpost every resource. i found out that its just about impossible to get every resource unless you cheat and copy some nerds perfectly chosen planets after he exceled all 1000 planets. im just done. even with planet settlements maxed out they still dont give you enough slots. its insane that the developers seem concerned with limitting your fun.
Why do you refer to V in Cyberpunk 2077 as “she” when you’re a man and 90% of people playing the game are men? Just stop doing this dumb stuff.
the problem with starfield is not that its not fun to explore, its that no matter what you do, it all feel meaningless. the story is trash, the characters are bland and without real personality, and the gameplay loop is boring.
that’s the problem with it. if the story was engaging, or the exploration was meaningfull, people would be defending the game, but, bethesda decided to make it a singleplayer, vanilla fallout 76 in space.
This is the 1st Bethesda game that I didn’t even bother pirating. I always watch streamers gameplay 1st to look how it is actually. Shoutout to Cohhcarnage, I always watch him for a new game before I play. He actually liked it, but FOR ME it didn’t cut it, even more in 2023 standards. This quality in 2023 for a AAA studio is unacceptable. The infinite space exploration is like a bad gimmick that badly put together and feels unfinished. The stories are dry, the lore feels like an AI made lore. The voice acting is like an AI, but minus the I(Intelligence). The scripts and the writings also feels like an AI generated. They should’ve already moved on from 2006 oblivion and 2011 skyrim npc behaviours. This won’t just works anymore, technologies are advancing, use it properly, don’t just use it for graphical(imo, the graphics didn’t even cut it for a 2023 AAA, looks and performs in mediocrity). Look at the New Atlantis, it’s the most important place, but it looks like it was constructed in roblox. Fallout 4 is far better imo. I’m very disappointed.
point of “interest” is a misnomer, it’s just a pile of rocks, some old bones, or a copy pasted dungeon, none of it is interesting. once you’ve visited your first planet you’ve experience 90% of the game, i racked up 200 hours trying to prove to myself there was something more to it (and to justify the $100 i dropped on it) but it turned out that really is all there is
this is what they did with 10 years of development
I noticed I got the achievement for landing on every planet/system (can’t recall the wording) by landing in Akila for the second time in NG+. So not only does the game count it as landing on a new planet bc it’s a new universe, but they didn’t consider that maybe I did want to land on every planet.
Shortly after starting starfield I was excited to explore the planets I was on, thinking to myself “it’s a bethesda game, if I go explore this planet instead of going to the quest marker they gave me i’ll be rewarded with atleast something to do right?” After reaching my first poi that was just a bunch of flowers, I was like “huh this is…pointless but the next one just over the cliff will be interesting right?” only to discover it was literally the exact same set of flowers in the exact same positions…I uninstalled the game seconds later
Yes what an absolute train wreck of a game.. what with it selling millions of copies.. you know the worst bit about this game is the salty cretins who can only moan about the same old rubbish that has been moaned about in all of the other copy pasta moan videos with a load of NPC dimwits agreeing with it.. It makes me laugh just how much the NPC dimwits initially spent in the terms of cash and wasted hours playing and so didn’t get a refund but still have a copy of the game haunting their bad decision.. because if they were clever they would have read the other moany reviews, and so wouldn’t have bought a copy and wouldn’t be moaning now.. here..
You know it makes sense you idiots! LOL!
As someone who has played Fallout 4 I could have told you that this game was going to suck because Bethesda are obviously completely incapable of making good games – the best you can hope for is a pile of poorly cobbled together stolen ideas.
Also, please fix your audio – no one is going to watch your video if they constantly have to switch between 70% volume when you are talking and 5% when you are playing deafening Cyberpunk footage.
the weird thing around starfield discourse is the lack of mention for starbound, which was the same idea, done better 7 years ago, on an exponentially cheaper budget.
You’re not really wrong in any way about Starfield, but just relying on making comparisons to Cyberpunk 2077 or just showing minutes of uninterrupted footage of Cyberpunk is not a very good approach to criticism. Like, at best its adding a ton of unnecessary padding to the video and at worst you’re undermining your own argument and credibility.
And sure, they’re somewhat similar games, similar genre so using Cyberpunk as an example or touchstone once or twice is a great way to strengthen your assertion that Starfield is of poor quality. But its really just the entire video. Like, my main takeaway from the video was less “Starfield looks disappointing” and more “Cyberpunk outperforms Starfield in every category and you should play that instead.”
I’m just trying to say that relying so much on one point of comparison can make your argument weaker and less compelling.
Pretty sure the Expeditions games have more involving and exciting cut scenes….and that’s just a portrait of the character talking! Immersive game play doesn’t have to be great graphics or top line visual dynamics, but whatever style it’s done in, should be done well – with Bethesda doesn’t. There is more rpg in the character creation of Starfield than in the game itself. I only played 18 hours before I gave up, but even in that time there was so much that didn’t make sense or plots written incredibly badly. Like my nomadic parents who weren’t well off and I needed to send money home, but have settled down in a fancy apartment on the world of a rival faction….. If this were Fallout, Skyrim or a Bioware game, they’d be living in a two room rundown place, forced to settle for some reason. Starfield just has no depth or soul.
31:30
Mass Effect 2 and especially 3 had space-magic combos… 10 years ago.
i could only get a couple hours in when i said NO way in hell! the person making this video may have some good points but i think many are the thangs that make the game good… where i think this game crashes into trash is there are bid bold text grey box flags that prevent emersion by blocking feel and vision of game. every NPC looks like a sociopath with those dead eyes. the dialogue has been better in daytime soap operas. and the #1 game braking thing is they treat players like retards! you are given an interaction with an NPC and given 5 options and every last option results in the same outcome!!!!! and they have thes miserable lines that connect you to the grey box. if you can click a button you can advance in this game…. i feel like the developers needed to make a game for infants… i wanted a story where i cant change the outcome i would have watched a movie!!!!
if your low IQ maybe you didnt see this insult. or maybe your a type that likes other entity to make your decisions for you like parents or government then im sure you get along fine in this game. this game is a free thinkers worst nightmare… then you find out bathesda is politicly bias and admit intent that if you know how to deduce evidence you realize it may or may not be politicly charged to program an ideal but it will look as such if your eyes are open to it
go play your movies pony
the game is not good yes but it still miles better than all the trash crapstation dumps on their fanboys
go back to play spiderwoke for the nth time pony
You remember how much cyberpunk was slagged down at launch? Think starfield is worse?
Remember how cyberpunk 2.0 turned the slag around? Think bethesda can do the same thing?
If you want a good space sim; buy X2, the threat. It was released in 2003 and is as cheap as chips! x)
Thank you for this video, Lord Commander Tonald.
Starfield is boring and tedious and proves that Bethesda shouldn’t try for an open-world space game.
I only ‘explored’ 100 planets (more like moons) for the achievement and that was perhaps one of the most tedious achievements of 2023 for the reasons you stated: there’s just no point to exploration with how empty all of these celestial bodies are. With over 1,000 bodies to land on, where only around 10% even have civilization of some sort, makes finding those colonized planets harder to stumble upon.
It would have been far more tolerable if Bethesda implemented vehicular travel. Even flying around a small shuttle if a terrain vehicle was a bad idea. Todd Howard explained that the lack of vehicles is because he wanted people to be immersed in the walking simulator. Immersed by what exactly? No, it’s because the days of a semi-competent team of developers is clearly long gone and they were too incompetent to figure out how to add land vehicles.
Other than that, you kept referencing Skyrim. I think Fallout as a franchise has good world building as well in that you can get really distracted by the environment as you walk to your next quest.
This is precisely the problem with advertising 1,000 explorable planets, but only having enough content to fill five of them. I’d rather be contained to one system chock full of content then have an endless amount of destinations with nothing to do on 95% of the them.
Clearly bethesda was putting their money in monetizing mods players make for the game to fix the whole game, and give modders the honour of having their mods monetized, rather than pay the modders for fixing their game.
idk dude when i see a turd i know what it is, dont take me 200 hours for the npc firmware to update.
The game is actually very realistic in the sense that space is mostly empty.
Quality over quantity
Honestly, the game was great.
Hello, looking forward thrust to the video.. lame pun sorry ;)) I was unsubbed for some reason.. I know I did not do it myself so.. idk, weird anywho, love to see some content from you, already know I will enjoy this one. Never touched starfield, loved skyrim, but the way they did Fallout dirty.. Unforgivable.. I am one of those who fell in love with the demo for Fallout 1, so I cry a little everytime Fallout is mentioned. I know they are making a series or something, one can hope.. ATOM RPG is pretty good by the way, has some of that old Fallout flavor once you get stuck in. Anyone on here finished Trudograd?? played some, but lost motivation early on, felt more restrictive, worth it? Colony Ship looks promising, just downloaded it..
You should see the spiffing brit ship it is so cheater lol.
Nice video but you have to stop with the Cyberpunk Phantom Liberties or put a warning for gods sake.
I thought we already learned this lesson from No Man Sky all those years ago. Unlike NMS, however, I don’t see Starfield embarking on that kind of wonderful redemption arc…
Skyrim mod tools = “These are the tools that we used to make the game and now we are releasing them to the public to create more content.”
Starfield mod tools = “We built the bare bones framework and now modders will use these tools to make all the content.”
I think that in 2 years we will look back and think that Starfield was bad at launch, but became worth playing once a lot of really awesome mods were created; unfortunately we are seeing what Bethesda has been reduced to as a result of Skyrim’s success and all of the amazing efforts of unpaid 3rd party developers who have made all of their games great. Necessity is the mother of invention – Bethesda thinks that success is a given and they have a loyal following of unpaid workers, so there is little motivation for them to innovate.
But to the OP’s point, my Starfield experience can be summed up by saying that it took me 250 hours to get to lvl 95 and NG+7. Then I bought a $7 indie game and was really excited about how good it was.
This game is completely let down by its engine. I also feel this should have had only 2 systems: Sol and Alpha Centauri.
I played 150 hours and I stuck through it because I had Andreja by my side; one of the best companions, IMO. The main story is lackluster, and there is no incentive to start over when you reach the end. Some of the faction quests were good, and I enjoyed the ship-building (in spite of its issues), but yes, there is more working against the game than for it.
I fear for what ES6 may become
The laziness of this game is like the philosophy of NFT games. Be honest, you have been wasting your time and money on this game just to make this video.
I enjoyed it and will play any new content they add. It was never the end all be all for me though. You guys act as though it was supposed to be this monolithic new pillar in gaming…I can break down any game and make a video on how it falls short in cherry picked areas. Its a Bethesda game simple as that you.either like em or you don’t. No fallout or elder scrolls.games are the perfect 10/10 ppl act like. Starfield is a good game…its one of Bethesda more successful titles. Millions have played it many more will..Maybe try the cookie cutter insomniac Spiderman games they might be more your speed.
Starfield is a good looking game but the gameplay mechanics are shitty, it’s just a lot of chattering going on and not much substance. the big disappointment of 2023.
I felt they just went safe and didnt innovate much. Yes, their planet tiles tech and procedural gen system is great! But, felt the gameplay system was made to be too easy. No fuel, no real sense of toxic environments meaning suits dont really matter. There isnt much zero g fights so energy weapons is just personal choice. They really missed the chance to do spacewalks, fix satellites, salvage ships etc… Again, its not a bad game, its just it doesnt do nothing new gameplay wise. The music though in my opinion is really really good
Every time I watch one of these disappointment videos, I always think “Yeah, their points are valid, but none of that seemed to matter very much to me when I was in game” 300+ hours of enjoyment for me. Will likely be more when I get a PC again and the modding scene for it really gets going. Even if not, it was worth a few months of gamepass. I had fun. Sucks not everyone else did.
Some of my favorite gaming experiences are from Skyrim and Oblivion when I would have to pause and ask myself, “Wait. What was I supposed to be doing?” Because I had spent the last 2 to 10 hours in a cave, old castle, different plane of existence, etc. because I found something interesting on my way to something else. That is a Bethesda game. It’s why I played Fallout 3, Fallout 4, Oblivion, etc. If they can’t do that anymore I am done with the whole company.
I knew it wouldn’t be good only got it for tge mods i can’t wait to see what people create
Bethesda took their only great strength, building a great map to explore, and gave it over to a computer to do it for them. Bethesda use to be my favorite game developer. Fallout and Elder Scrolls still are near the top of my favorite franchises. And now I am worried about how ES6 is going to be designed.
This review is gold. I didn’t even know about ship building shitshow. I would get that you collect blueprints for parts from each vendor. Go to pirate hideout or something like that and build your dream ship there. That would at least engage players into playing as corporate spies of sorts that want to build their dream ship. By collecting blueprints you would at least have something to do.
I consistently find myself returning to either Elite Dangerous or Space Engineers. If I’m in the mood for spaceships combat, Elite Dangerous is my go-to, while Space Engineers satisfies my creative urges. When I want a shooter experience, I opt for any other game, there’s literally TONS of it. Initially, I was skeptical that Starfield would meet my expectations, and I’ve come to realize that achieving what I desire in this genre is currently impossible due to technological limitations.
It’s challenging to accept this realization, and the numerous videos on the subject only validate my point. The central issue here is boredom, which I’ve been increasingly grappling with in games. Games like Starfield and Star Citizen, in my opinion, make excessive efforts to keep players engaged, a task I believe is nearly impossible.
Reflecting on the past, when gaming was less ubiquitous, it was always a positive experience. However, today, gaming and video games feel more like a second job. I understand this may sound egotistical, and while the simple solution might be to avoid playing those particular games, what if I genuinely want to play them? Isn’t that sentiment valid too?
I have a desire to support space games to demonstrate my appreciation for those who share the same passion and dream. Unfortunately, titles like Starfield and Star Citizen haven’t met my standards. Despite being just video games, I aspire for them to be something more.
That overstate issue really detracted from the latest Mechwarrior game, #5.
If they made a game around our solar system and at most added second or third solar system to the mix by being able to warp or other bullshido technology it would be amazing but by giving players ability to see atrocious amount of planets then they forgot that there should be stuff to see, explore and interact with as well plot lines to follow. Great idea on paper but as a game it was disaster because players are overwhelmed with vast empty space that you can’t explore and see on your own. You follow points from a to b and consant repetition is tedious. Add to it lackluster side characters without character that you forget about most if not all of them. I haven’t played it for more than 1-2 hours but I wouldn’t want to play it with it in its current state.
To be honest with you guys… don’t even care for Elders scrolls 6 at this point. Sad
5 minute loud ass music bro are you okay in the head
I didn’t even “finish” it. I fought the uphill battle of making a melee build and got sick of the same grind. It never incentivized me to take the time to do outpost building. I dabbled with some ship design, but what is that when you just glide along a sliver of a planet’s orbit?
I tried to tune-out spoilers, but it was no secret that when you “finish” the game, you lose far more than you gain. Zero incentive, I’d rather just sit on my incomplete file and milk the most out of it. (🙄)
For as much as it made my grfx card sweat on MEDIUM, the fidelity just wasn’t there. I’ve played plenty more beautiful games without so much as a calm whisper from my card. I appreciated any biomes for about half an hour, then they became old-hat. It was majorly disappointing that NPCs still look and behave like Fallout 3’s. Any faction (which I’ll admit a few of them were actually thrilling) that you complete seems to have no sense of accomplishment (except the UFC maybe, depending on what you enjoy of “citizenship.”) You finish the Ryujn questline and they still treat you like an intern. The best thing you get out of it is early-in.
The bad simply out-weighs the good. I’m only scratching the overall surface, I’ll reserve a tangent about how butch-females lead virtually everything, but it’s true; western gaming is bent on defeminization, and Starfield was front-and-center.
I’m a huge Skyrim fan and don’t own Xbox since I’m a Spider-Man fan but seeing Star field has killed any hype for anything related to the next ES game. The BGS formula is far to outdated and need to improve and not be stuck a decade in the past.
The attention to detail in the weapons of this game is a good example to display the lack of attention to detail across the board.
They could have given the generation engine the entities to generate random bases, caves, etc. They used babies first procedural Generator instead
For me, it was immediately clear that Starfield would be boring. I love Fallout 4 and Skyrim, but the space theme didn’t really interest me. Nevertheless, I still turned it on and played for a whole four days. The main story interested me 0, I skipped all the dialogs. The fights were so-so, but I fully upgraded melee combat in two days and could easily kill even the strongest opponents. The planets are all the same and the enemies are boring. But what finished me off was the system of fast travel between planets; it’s incomprehensible and complicated, and on the fourth day, when I spent 15 minutes trying to fly to another planet without success, I just deleted the game. They would have been better off investing this time in TES6.
The problem is. Bethesta started its downward spiral with Skyrim and its random quests. But people were blinded by the big world and style. Yet now that there are other big games out their people start to realize style was everythink the games had going for them. This is the reason why starfield not works anymore!
Very nice commentary (if disheartening).
This is a great Cyberpunk 2.0 review.
Why do devs think they can simulate a whole galaxy when they can only barley simulate a city.
Your montage of cyberpunk could be a promotional trailer! Nice work!
lets be honest. they have never made a game with a real size planet at all. Too big and fast travel is the death of all games and a reason for lazy level design.
43:40 the reason VATS was in Fallout is because it was literally the way the gameplay system worked in Fallout 1 and 2. They didn’t “Add” VATS to Fallout, they added third person real time combat on top of the VATS system.
Maybe it’s time to realize that, by default, Bethesda now outputs terrible games.
Its just an attempt to steal the Star Citizen players which does not happen
You hit all the points as to why I completely lost interest in this game. I preordered same day it was available, coming from Skyrim and Fallout titles. Let’s just say this was the last Bethesda game I preorder, even buy before watching reviews.
It is funny that when CP2077 launched as a disaster (and 3 years before the release of this) Bethesda probably thought they were in the clear from a repeat of the “Witcher 3 vs Fallout 4” discourse. Only for everyone to constantly talk about CP2077 and its comeback in relation to this game lol
One point I would make, and I’m not defending Bethesda trust me but, this guy sounds like he was expecting a survival game but this game was never marketed as such. It’s a single player RPG and that’s what it was always supposed to be.
They’ll keep making lazy crap if we keep buying it. When a AAA studio bungles a game, every game after is a “wait and see” for me. Informative videos like this made it easy for me to ignore this one. Bethesda should be listening to this video and not it’s investors.
you might be able to steal the starborn ship in the newton system if you were fast enough
should’ve mentioned that
Sounds like this game is a really sad and weak version of Elite Dangerous, that game has POIs 400B systems (Actual scale of Milkyway), FPS, Rovers, Mission, fullscale planets to land on (moonlike), No loadingscreens (100% seamless loading screens), Online. That game has a reason to have mostly good views unlike Starfield. Oh and no idiotic politics.
I used to be dissapointed with ED but then I saw Starfield and I really changed my mind.
I find it so strange that people say that what Bethesda was trying to do with SF was somehow impossible when Frontier did this like 5 years ago from a kickstarter.
Frontier are nerds making games, bethesda who clearly looked at ED are not, they make games as if they are all career women more interested in politics and money than games.
Again 400,000,000,000 Systems, most have dozens if not hundreds of planets and moons. with more POIs and less baron. People actually don’t know how truly pathetic SF is
Looks like it is my assessment of a variable NoMan’sSky2. But I’m honestly shocked that it didn’t have a disastrous launch on par or worse than fallout 76. But I guess they had to make room for the woke crap.
My thoughts on the game since announcement have changed from “☹️That’s not fallout5” to “😡You wasted Fallout5 development time on this trash?!”
Not that I expect the next fallout to be very good. Between fallout 4’s DLC cycle and fallout 76, I don’t believe Bethesda cares about anything but the profit when it comes to that franchise.
Anyway Starfield 4/10 “just buy Outer Worlds.”
They somehow managed to have all the same problems that have plagued No Man’s Sky for almost a decade, while also avoiding all of the great exploration elements that it has had for almost a decade. 🤦🏻♂️😂
200 hours? Nah i don’t take any opinion about my Beloved Bedestha Game Starfield to someone that didn’t even played 500 hours.
Don’t forget the writing and dialogue is some of the worst in the gaming industry.
Insane that you can visit the same poi on multiple planets, nuke everything, hit all the looting spots that never change and dip out.
What exploration?
I meeeaan they could have done BETTER If It would be a Skyrim VI instead…
16:19 “lucrative fast travel options”? I’m pretty sure lucrative doesn’t mean what you think it means.
“Procedurally generated nothingness” That pretty much sums it up … Todd’s over-hype strikes again!
I agree with most of this but I think fundamentally Starfield is not a first person shooter or maybe it has an identity crisis. I would be fine with no combat at all in starfield given that other mechanics got more attention but rather it feels like Starfield tries to a little of absolutely everything, not excelling at any one particular thing. Maybe lack of focus there?
The starfield mess makes me worried about elder scrolls.
Starfield was exactly what i expected. If you were excited you were an idiot, just stop fanboying and actually look at bethesda objectively. Each game has been worse than the last, they stopped trying around ES3 and its quite clear.
14:26 “don’t you know when astronauts landed on the moon it was empty and THEY didn’t think it was boring. Pfft!” Bethesda Dev.
I’ve probably watched 30+ hours of Starfield videos. Never played it. Feels like I have 😂😢
Todd is a bit of a, umm, exaggerator? Not lying but pretty dang close. I would have expected at least the same level of exploration and randomness as Elite and/or No Mans Sky.
Oh it is such a dissapointment, let me play it for 200 hrs. Seriously?
Starfield sucks, but I wouldn’t say it’s disappointing. Bethesda were pretty upfront about it being a procedurally generated snooze fest.
Everything they showed us leading up to launch looked and sounded bad, and their last 3 games have all been terrible.
If anything it’s a nice surprise that’s there’s anything remotely redeemable about the game.
I wonder if this is how they criticized daggerfall which has a massive map and used procedurally generated towns?
I mean daggerfall seems a lot cooler than starfield tho ngl
Since around the 2000s with the Metal Gear series, games using the Unreal engine but which were not by AAA teams and coders, the animations are clunky and unnatural, and the games focus on crisp polygonal textures, glare, reflection, effects rather than a truly immersive gameplay. By the late 2010s, the average game product produced between the major competing game engines was thought to be very much smoothed out in their individual sets of failures and difficulties. Their Creation Engine 2, in C++, has a lot of hallmarks of older engines or developers that didn’t have much time effort or experience. I hope this title will get better with age, similar to No Man’s Sky, and maybe modders can pick up the slack.
Starfield was designed by old people who think Applebee’s is a good night out.
God himself could descend from the heavens and tell you people that a game won’t be good and you’d still buy the $120 deluxe edition, cope and defend it for months, and only finally realize you didn’t have fun for 200 hours months later.
1:06:36 you can say that again holy shit. I’ve never touched CP2077 due to it’s atrocious launch but playing that scene out in full was absolutely gripping in a way that starfield scene was not. During the starfield clip I kept playing Kenshi, during the cyberpunk clip the game was paused and I was engrossed in the scene.
on an unrelated topic I have now wishlisted CP2077 and am eagerly hoping for a sale.
i agree that quantity on its own is terrible, but is is quality on its own.
We need to stop assigning a moral value to “quality over quantity”
there are countless games, roguelike specifically, that have alot of quality, but you stop playign after 2 hours beause you’ve already seen all content.
Quality is important, but so is quantity.
Baldur’s gate 2, arguablyt one of the best games ever, doesn’t have onlyquantity. its the quality mixed with tis quantity that makess it what it is, and without quantity it wouldn’t be nearly as good as it is.
Quantity IS important, along side quality.
You will not make a success game only over quality, you’ll make a wonderfull experience, that like a matchstick lights on fire and then dissipates right after.
Strong disagree about the faction quests being good. I did rokugen and the crimson fleet and even my 12 year old son was making fun of how shit the dialogue and quest design was. i couldnt get him to play it he just laughed and said “that game sucks” then jumped on better games.
I’m an exploration type of gamer. And no game I know made an exploration game as good as subnautica. One small part of a planet, also most no NPCs, still the best experience yet.
This universe dream is all it is a greedy dream. Yes if you play a genius game like subnautica you want more. But will never get a handcrafted limited content experience out of a procedural experience. We just need to appreciate what can be done on a realistic scale and stop chasing the never ending perfect game.
They could have made a game timeline from the fall of earth trough the various wars until the current events of the game. If they did this, the game would really be magnificent and the biggest game made by Bethesda with various storylines depending on what you did through the centuries. You could become a colony manager in the early days trying to save Earth. You could become an admiral trying to defeat the Freestar collective. The potential was there, sadly it wasn’t fulfilled. It really could have been a perfect game, perfect RPG with glorious consequences and great story.
“25 years in the making…. designed 25 years ago”
2 words: Star Citizen.
Move your work mate, but it’s so boring, the game, I had to leave before 50%…
I hate the fact that everyone who gives this game even a mildly negative review feels the need to caveat it with “now I’m not saying Starfield is a bad game…” I am. It sucks.
dude we get it, you like cyberpunk 2077
This game is actually worse than outer worlds with like ten times the budget, kinda ridiculous actually
Okay. I get it. You like CyberPunk. Can we talk about Starfield now? 😑
I’m hoping
, like Fallout 4 that the DLC and Community can save the game, because the base game really is kindbof too bland and boring.
Starfield is bethesda trying to pull a Daggerfall again.
‘Waah, the video game I played wasn’t as good as I wanted’
Something else to think about that makes it even worse.
CDPR has NEVER made a FPS prior to Cyberpunk. They had pretty much zero experience in that type of game, their main type of games were Medieval Fantasy 3rd Person RPGs. And sure, Cyberpunk bombed at launch and was broken, just like No Man’s Sky was. But now, like No Man’s Sky, is far better than it ever has been and blows most other FPS games out of the water.
Bethesda has been making FPS games for DECADES, and yet they delivered this trash. A game that is somehow worse than their previous games. Fallout 4 was a sign of the bad things to come. Fallout 76 showed their laziness. Starfield just proves they are done.
And no. given Bethesda’s track record, they will not make it better. They will act like players are delusional, ignore the criticism, justify their laziness, and keep telling themselves they made a masterpiece.
Who will actually make it better? Consumers who can do a far better job than Bethesda, as always.
Lmao cyberpunk sucks so does starfield.
While this isn’t the Bethesada game any of us wanted, it is a clear culmination of their design philosophy that started with the radiant quests in Skyrim. Overly sanitized, easy to mass produce procedurally generated content for people to consume uncritically. And yet, we’ve all seen what happens if you put Bethesda’s engine and art teams behind game directors and writers that care to give people an experience worth their time. Fallout New Vegas. Imagine that kind of world building, impactful character choices not only in dialog, but in gameplay. They didn’t need the best graphics or best voice acting to become one of the most beloved RPGs of our time. Imagine what they could have done with Starfield’s setting.
Only positive thing I have to say about the game is that I think the art direction is neat. Thats… that’s just about the only praise I have for it.
I played it for about 2 hours and never went back. Boring,Bland. You can tell rainbow haired people made it.
It was a space game. I knew it would be a disappointment from the moment it was announced. They always are.
I kept my mouth shut. I let people enjoy the hype.. But to be honest, looking back, I wish I’d been more vocal. a lot of the problems could’ve been seen from a mile away.
Spore did it better came out in 2008…
“How do they get away with this”…what do you mean by how. Didn’t you buy the game? Well there you go, people buy anything shiny, therefore they can sell shiny empty shells. I’m mesmerized that the “good” game you compared it to is CP2077. Played that like a month ago for several hours. Never ever have I played such unpolished, tidious, boring and unrefined game. Missions were just chores, cities lifeless, basic gameplay loop was tidious, not user friendly, static, not properly bug tested, like npcs having to hit specific triggers in a certain way to make the mission progress felt like turok 2 from last century. So if that is the good one, I cannot process how much pain Starfield must be. But hey many bought it, that’s all that matters at the end of the day right ?
Kinda hard to believe how uneventful, uninspired, and uninteresting this game turned out to be. Especially considering this was Todd Howard’s baby. This was the thing they WANTED to do.
So it would seem to be that nothing he says is real. It’s just all fluff and peacocking. Bethesda is the McDonald’s of game devs. All made from the same pink paste.
I’ve been watching a lot of these videos. Reviews of starfield and most of them start off saying I put this many hours in it and I was bored. But what I can’t understand is why would you continue to play a game that you’re bored of?
Great review, choom.
Video does make good observations, but mechanics section was painful. You legitimately don’t understand the differences between mechanics, verbs, systems or gameplay loops. Maybe Todd Howard wrote that part.
the line “when everything is unique, nothing is unique” is just wrong. i know you’re trying to reference “when everyone’s special, no-one will be” but there’s a difference between everything being different, and some people being considered better than others.
It’s an atrocity that 2077 is being used as the favorable point of comparison.
the community has gotten Bethesda so used to it that they are probably counting on mods to solve the game’s problems, e.g. empty planets and no content
I think the mods are going to make this INSANE
Concerning the sliding mechanic: You can tell they never actually slided IRL.
OMG lol this sounds bad
I’ve never liked bullet drop in games because its not realistic at all. Bullets don’t start dropping at the ranges you can see in most games.
Your audio levels are trash bro my eardrums genuinely hurt from the gameplay segments
Yeah I got sad and bored about 4 days into playing Starfield. I’m worried about what Elder Scrolls 6 will be like at this point between this and how unfinished Fallout 4 was.
I don’t care how much you want to suck off cybercrap 2077 I’m never buying it. I don’t support games that aren’t complete at launch, when I pay for anything I pay for a finish product. I come from a ERA where games released complete and thensome. It’s y’all guys prerogative if you want to support games that want to have these redemption arcs but I personally could never pay for something not finished lol.
“It’s good for a bethesda game” is the only compliment I’ve heard people give this game that sounds genuine. And even then, Skyrim was more fun, and that’s the one everyone trashes on now.
Also it’s weird how they took the exact opposite advice of what people asked of them. “Ok, your world is interesting, but please stop making us ‘the chosen one’ who leads a faction after 2 seconds.” “Got it, nothing interesting and make you the chosen one. Loud and clear.”
It honestly feels like after FO76 they just defaulted to what they usually do, either out of desperation to get back to stability, or because they thought anything would look like a gleaming diamond compared to FO76.
They will probably update the game like Cyberpunk has and create something genuinely worth playing, but I am sick to death of that trend in gaming. I want to enjoy the game on launch, when the hype for it is at its peak. The initial disappointment of Cyberpunk will always be in the back of my mind no matter how much they improve on it retrospectively.
Thats’ why I wanted the protagonist to speak, like in FO4. Not speaking is weird. It’s like the NPC talking with themselves.
I’ve played starfield for about 100 hours when it came out. It was a truly strange experience. At first I hated the disrupting limitations set in this “do whatever you want-sandbox” by the game’s design. no real spaceflight, no consequences for my actions, no immersion despite my best efforts to feel like I could immerse myself into it. I kept on playing after those first days, gradually getting used to “features” and gameplay mechanics, starting to feel “okay” with the game. But despite feeling so little about it, i kept on playing for some reason. What I didn’t knew back then was, that I was probably subconciously clinging to this game, because I knew, once I wouldn’t start it up again, I wouldn’t do so ever again, at least for a very long time. I kept on grinding on “exploring”, trying to set up a good base and looked around the vastness to find my own fun in this game, because at this point i was already fed up with the quest design.
And then I had to go home for a week, because I wanted to visit my parents. Once I came back, I’ve never looked at starfields tiny desktop icon and thought: “Well, let’s try it again.”
I was so sick of it. This game – although it’s very hard to say this about a team with hundreds of developers – lacks any vision, any creativity, any feel for good gameplay design and any thoughts about past mistakes.
The gameplay just sucks, both in general game mechanics and in quest design. Constant fast-traveling, to the point where it’s making me try to calculate the “most efficient fast-travel route” … I get bad emotions just thinking about this. As someone who hasn’t anything in general against loading screens, I thought I could be forgiving about bethesda’s level design going into starfield. But I also enjoy the road towards my next poi or waypoint, may it be in a beatiful, organically feeling world of RDR2 or in the vastness of procedual generated space of Elite:Dangerous, the way starfield made me travel was slowly and constantly filling me with despair.
And the quest design… I just say UC Vanguard/Crimson Fleet.
Also, what really bothered me and made me lose any interest in the main story (aswell as in quite many sidequests) is best described by one word: “Starborn”
This totally new IP by Bethesda had me hopping into a group of people to explore the world because I was the chosen one. Also the game wants me to become a Starborn, to save the world or whatever… Sounds alot like I’m the space version of a Dragonblood… very creative. Took plenty of time to came up with this.
This similarity got even more absurd once I looked into the german localization. In german, both are named “Sternenblut” und “Drachenblut” (literal translation would be starblood and dragonblood) and this gave me the rest. They are not only trying to copy their basic story ingredients from their most beloved title, they also lack the inspiration or are just terribly lazy by copying the name for the “chosen one”. This may not be as important to other players, but I kinda felt … betrayed, somehow. Almost as if Bethesda was mocking my wishes for a fresh, new, original bethesda game.
The fact, that they chose to learn nothing from their past, just underlines this last statement. Their engine may not be suited for different level designs, I get it. But how about not trying to make a space game with dozens of star systems and hundreds of planets then? How about not trying to write “humanity’s great expansion” into your lore, if the three most important cities in your world are one large plaza with 5 buildings around, one small town looking like a mixture out of an antique city and an american mid-1800s settlement while having space for about 200 people and a bigger than average offshore oil-drilling place. And maybe, just maybe, try to implemet an ESSENTIAL mod like SkyUI or something as capable of managing your inventory by default next time?
I don’t know why I’m writing all of this. This is clearly nothing new to every person that tried to find the fun in Starfield themselves. Spoilers: There is none.
Loved this game until the 60 hour mark. It kept feeling like I was on the precipice of it becoming the best game ever but after 60 hours I finally realized that wasn’t the case. The main quest and the main faction storylines were so underwhelming. Whereas in previous Bethesda games it felt like the player’s choices had an impact on the future of the world, this game just doesn’t accomplish that at all. I’m honestly fine with the tons of walking and yes, even the load screens. But the lack of any coherent storyline that feels impactful and important really ruined the experience
Literally an AI made game lmao
When cyberpunk is outperforming starfield in almost every way you know you are fcked.
24:04 What song is this?
You hit the nail on the head with your exploration section. Great work!
Who knew in the future, we would not have land vehicles anymore? Completely gone. That to get anywhere we had to run run run? My fav excuse for empty planets being boring, is Bethesda saying that when the astronauts went to the moon – there was nothing there and they weren’t bored!! .. Un yeah einstein – they weren’t bored because THEY WERE ACTUALLY THERE ON A REAL PLANET IN REAL LIFE!! BGS is now a complete joke. 7.5 Billion well paid for Microsoft !!!
My gripes= no space walk, no random handcrafted enviromental story telling (fallout 4 nailed this), no drive to explore… same outpost same cave just walking for no reason, dead autistic npcs, and the survival instinct isnt there…. cant go outside your ship to repair it… cant divert to a planet to bash together some helium for fuel to the next destination its just so fking hollow that they seemed to of intentionally took the fun out as punishment
watching people get sick of the slop is long overdue and extremely gratifying.
Im guessing you watched Josh Strife Says video review…
dev response be like: ‘play with an other char. make different choices and background. you will get behind it’
The real MVPs at Bethesda are the marketing team, for tricking so many people, myself included, into thinking that this was going to be _the_ big turn-around for Bethesda games. I must have watched that 45-minute deep-dive at least a dozen times, thinking “we are so back”. when in fact, we were not. I fear for The Elder Scrolls VI.
It is a very technically impressive game, but I found it kinda boring
This video did not need to be an hour and 22 minutes long. You kept going over the same points multiple times, didn’t go deep enough into certain issue, and we didn’t need to see a 6 minute montage about how cool you are in Cyberpunk.
Let’s be real though, Fallout and modern Elder Scrolls have absolutely no decent writing or characters either. TES in particular is entirely coasting on Michael Kirkbride’d leavings when it’s good, and Fallout simply never is.
It’s quite staggering when you think the hype for this game was so big it would have guaranteed HUGE sales figures from Playstation users. So much money left the table. Was the exclusivity worth it?
Whenever I start to play Starfield, I lose interest at about the 4th or 5th loading screen.
I lowkey hope this game fails, just because of the pronoun thing at start of game and how certain websites (like Nexus) then banned players for making mods that removes this.
I was watching this while playing Cyberpunk and it got me hyped to play Cyberpunk while I was playing Cyberpunk, sick
Too generous imo, the exploration is bad, the combat is bad, the questing is bad, the story is bad, the UI and menu nav is bad, the graphics are mid, dialogue is bad, faces and character models are goofy, most of this game is bad and I think most people won’t admit it’s bad because it’s easier to scam someone than to convince them that they’ve been scammed. People spent lots of money on the game and even more time not only in the game, but waiting for the game to be released, and admitting it’s bad is almost like admitting they were foolish/naive/dumb for being excited for it to begin with.
the most wooden, soulless game i’ve played in a while.
I think the only game where they succeeded with massive scale with massive density is baulders gate. The world building in that game is insane
Perhaps the fella who had beef with *Starfield* start screen was right about them not caring.
I agree with everything said in this video. What I would like to add is that this god damn game loves to waste your time. Running, loading screens, pointless dialogues, encumbrance (which is only partially solved by the Personal Atmosphere power which I of course didn’t know about because the main story quest is painfully boring), absolutely zero ways to track what you need for crafting and outposts which forces you to jump back and forth unless you have a pen and paper, etc. etc. etc.
Absolute disappointment, maybe worth $15-20.
I also couldn’t get over that fact how all the planets when you’re in orbit of, are all the same size. Orbiting around Jupiter, just ruined the immersion of playing a space exploration game for me, just on the fact our largest planet in our solar system looks no different than Mars or Earth when looking at it
“epic”
Bethesda has always been mid and this perfectly encapsulates this fact lol.
One of, if not THE most disappointing game ive ever played.
Watched this video while trying to decide weather or not to buy starfield… and instead it convinced me to finally try cyberpunk lol
V is a guy.
Survival elements like fuel and shit almost always make games worse.
Cant be dissapointed if you never expected anything good 😀
I disagree with you on Skyrim being any good, it sucked as well. Like all Bethesda games, they only get good after a few years with mods.
and lastly, i know for a fact most of the people defending the game with bullshit argument like “exploration is good” and ” its realistic” (bullshit, buy a space simulator if you wanted realism ) are people who are likely defensive by nature thatbought the game and want to justify their purchase. they want to feel they made a good choice, they spent well their money . and seeing the negative reviews make them feel uncomfortable , so they lash out on the internet because they chose to still trust this lazy shit company
Was all that fast paced gameplay of cyberpunk at the beginning of the gameplay section all vanilla or were those mods? That brief clip of slow gameplay without music threw me off.
55:57 “static monologue” between a npc and a silent protagonist 90% of the time ” fixed it
I had plenty of fun with Starfield, but I agree on almost all points you made here. I guess we’ll have to wait in two years for this game to make a comeback.
Thanks for the heads up
I liked Starfield better when it was called The Outer Worlds.
And liked The Outer Worlds better when it was called Fallout: New Vegas.
Starfield is not a rpg, neither is Cyberpunk, you cannot roleplay through your actions or through dialogues. In fact, you don’t even seem to like RPGs, you dislike dialogues in Roleplaying Games and prefer a cinematic experience. I think you will find God of War and Horizon Zero Dawn more to your liking.
who switches to 3rd person, srsly?
jesus, you coulndt made this 15 minutes length instead?
Yeah, Starfield’s dialogues are so safe that the game has officially been rated safe for work.
They should have just remade Morrowind.
I disagree with “it couldn’t be made with procedural generation tools”.
You just have to go far deeper into it than AAA game developers are willing to. Rimworld tells interesting stories in procedurally generated worlds. And Dwarf Fortress does that on far bigger scale too, with generating whole world with lore and history.
Hell, even simpler ones like Bannerlord start the world in hand-crafted state then let the simulation/generation run and make it different every time you play. Apply faction dynamics of Bannerlord into Starfield (factions actively fighting for the planets, and player being able to ally and help them) and it could be something interesting
Only reason i dissliked it is that it felt kinda weak, and cartoony, in a fallout sense, but fallout had some brutality to it that this doesnt, why doesnt it have dismemberement at all???
Building my own ship was awesome, but it’s super disappointing how little you actually get to use it. All the menus just make it useless honestly
I watched this video from start to finish and agree with most everything but cyberpunk is way glazed up….I dunno how one can complain about romance options in Starfield and ignore the situation in cyberpunk they are both awful at that. Cyberpunk does add okay game mechanics but they are still pretty shit and janky. Anyone who has played overwatch has already played a more fluid shooter. The story is good in cyberpunk but despite dialogue tress the entire meet of the game plays lineraly until you reach the last three branches of the tree so that itself kills a lot of replay value for me and that’s very similar to Starfield.
Empty world games as a whole need a rethink entirely. They often timeless meaningless drivel of story and lore is at the cost of meaningful and innovative gameplay. The. We have games like forspoken which is the complete opposite which is cool like spiderman but has a pretty lame story where the protagonist is constantly doing the dumbest shit.
Open world games as a whole just suck. Cyberpunk budget went to the voice acting and cinematography which is awesome for a movie but for a damn video game is cheeks. Starfield’s budget seem to went into the procedural generation engine which was a fucking waste. Both games are pretty fucking boring for video games.
They ain’t no monster hunter or gears of war. Hell Elden ring was more immersive with no story and no sex for me atleast. I think my favorite Western released RPG will always be dragon age. Bioware used to have a good balance between gameplay elements and story telling actually having ur choices mean something. I guess the Witcher was like that too but I fell asleep after I killed the fat man, killing his beloved was the most memorable thing I did in that whole game. And I played it for a good chunk of time.
Bethesda is dated, the companions are robotic and stupid.
CDPR is new and flashy version of the same old tired formula, they can make a game with a million people in it but can’t even let your love interest do something besides stand starring out a window until you drop dead. Make a rv show about a team of people fighting corpos but a video game where ur character is mostly alone for the grand majority of the game. Also the whole corporate shit was done by Final Fantasy 7 a game where the protagonist actually doesn’t have to do everything by themselves. Anyways that’s all I have to say. Open world games are plagued with bad AI, crap game mechanics, and monotone gameplay loops cause that’s what they are designed to be. The selling point is the world and it’s lore not the gaming experience. Its why Starfield can be objective shit and get a 90% score for the first month of is existence. Being a trashcan game is perfectly fine as long as your open world. Look at ark. Still has a playerbase despite outright lying abd selling people the same exact game back to them.
Dude wake up.
All I think of when the incident in the mine is shown is, “Another hand touches the beacon.”
Thank you for your amazing Cyberpunk review
No it’s not, literally I knew it will be shit because it’s literally made by Bethesda.
In terms of rpg and exploration, nothing beats Mass Effect model. But let’s face it, anyone who expects Bethesda to deliver something of quality, in this day and age, is absolutely delusional.
One point regarding procedural generation. They are not doing that. They’ve used procedural generation to generate a lot of empty planets and copy-paste the few POIs they have actually made. Then they’ve stopped. They’ve combined the worst of the both worlds the vast sameness of procedural generation and the lack of content from making your own assets. While the terrain is procedurally generated – dungeons are not. Copy pasted dungeons are the exact opposite of procedural generation. Procedurally generated dungeons, though far worse than individually hand-crafted are way more interesting than copy-pasted.
They have used the procedural tools that are normally used to set up the canvas for the level designers – and stopped there. All the modern open world games use procedural generation to the level that Bethesda has used it. It is simply speeding up the development. Bethesda itself has used procedural generation from the start (that is why you have sometimes found floating trees or rocks in their games). However after these steps, level designers step in and mold those procedurally generated worlds into the hand-crafted experiences that we all love.
It is possible to replace a lot of that work with procedural generation as well, though it is rarely done well. Good procedural generation requires a lot of effort. Comparable to hand-crafting everything. That is because good procedural generation requires you to hand-craft all the diversity anyways. All the procedural generation does is permutate on what you’ve already made – arranging it in new and refreshing ways thus increasing the amount of content you get from the content you’ve made.
Bethesda has not done that. They have slapped together a few pre-made locations and then sprinkled those generously over the worlds they’ve generated at a push of a button.
Simply put every Bethesda release reeks to me with increasing levels of lack of effort. With Starfield they seem to have decided to screw effort altogether and just make the computer do their work for them – without bothering to program that computer to do it at least decently. I predict that their next release will heavily feature AI in their workflow (probably in the quest writing capacity where they will show that they have listened to their fans by making their next game feature the greatest number of quests in a game or other such nonsense).
Bethesda has had all the tools for decades now to make procedurally generated dungeons (Daggerfall comes to mind). They could’ve improved on them greatly – instead their laziness comes up again with copy-pasting everything they couldn’t be bothered to procedurally generate. To paraphrase a certain AI: maybe some day they will become real programmers and grow out of copying and pasting.
Todd did it again you fools
Ive been waiting for them to release an update that will add lots of things… i dont think there is going to be an update like no mans sky did
tryna watch the video and skip Cyber Punk spoilers lol
Why would you ever play this when you have the oportunity to support Star Citizen which will be the greatest game your great grandchildren will get to play.
If V could join any gang in NC which would you choose?
I just wanna say that Starfield being slow because it is in space is bs… Mass Effect Andromeda, depite be the worst ME game of all, has the best combat system in of the franchise and it’s very fast paced and vary varied limiting the player power to tree but allow player switch for profiles any time (despite being a lore breaking bs) works pretty well with combat, players also have a dash ability from the start, with different ways of doing, and infiltrator profile would become invisible while dashing, while a biotic doesn’t need a jetpack to di it like a soldier or engeneer does.
Even in Mass Effect 3 Shepard did happen to have a dashing ability, more grounded than in Andromeda, but still very useful, even No Man’s Sky has dashing for folks who didn’t know this…
Also the powers in Mass Effect are well thought out, you deal with cool downs, instead of mana, but the cool down dependes on how much gear you are carrying with you, how heavy is your armor, this are conditional that incentivize builds in ME, you don’t have anything like that in Starfield. You don’t have anything even close to this in Starfield. is like Bethesda took the combat of Fallout 4 stripped all to it’s bare bones and slapped in Starfield, is shameful.
And yes, i play Cyberpunk, and yes, the combat is one of the most satisfying parts of the game, not the slog that is in Starfield.
1:12:35 Purple Ass adult club for kids x Grimes concert in one of the many clubs of Cyberpunk, also, you can literally go on stage to play guitar with Samurai in one of the quests in Cyberpunk…
Starbound puts this game to shame, and that game is just Terraria in space.
One more reason I wish Larian would make Fallout 5.
If your standard of a good conversation is people moving in the background. You have the lowest bar of a good chat in game I’ve ever heard of.
CP77 combat is fucking shit you’re on crack if you think it’s good it’s weightless, janky and reductive relative to the powers you unlock. In concept the ideas are fine it’s the animation system that lets it down. Now in comparison to starfield, sure it’s 10/10 combat, but it’s still dog shit compared to any well regarded fps
Man I hate the neon quests including the arifact. “Lol we locked down your ship.” ask your self this. 5 minutes ago you said “Wait your with the fleet. just. keep clean.” So you know who I am what I did and who my friends are. Your boss is stupid not you. “Never!” Ok I gunned my way past the guards i’m on my ship so is walter and the aritfact lift off and…. What.. It wants me to land back on the planet to finish? What is this crap?
or “Yes i’m the fart sniffer that runs neon. Do what I say because if not you suffer.” And your and idiot because shooting you means I save everyone and the fleet will be seen as heroes of neon *Bullets go threw him.* Oh screw off bethesda I can’t even be a hero in this game.
“Cyberpunk’s club” holy hell. I want to play more. “Hey your back.” God d* I forgot about you jonney. “You like guys like me.” Ya when they story does not screw up by telling me the entire plot was a pointless time waste. “It’s a good story.” I agree. The endings how ever screw it up. An ending I want to see. We get you out I’m fine then we get you one of those robot bodies. Not the crap where we are both dead, im dead or everyone is and we both are. Those are the punishment endings for taking the lazy routes.
Nailed it, top comment was a great point as well
As soon as you played the Cyberpunk 2077 combat I got so engrossed into the footage I forgot I was watching a Starfield video. Theres just so much style and flare.
well, duh. Starfield sucked and we all saw it coming but why the hell is this vid an hour and 20 min long?? I was watching something else in the background while farming blue titanite in darksouls and this just started playing. Know what’s worse than playing Starfield? A video complaining about it for over an hour on Youtube. I made it 15 min in somehow
I look at Fallout Shelter and imagine all those mechanics in Starfield. Imagine creating a giant ship or community and building it up. Commanding your administrators to set up rules for your new society. campagins built from the development of your community and then sending out NPCS after assigning roles. Imagine its a giant ship that can unfold and come apart into a small town.
Then if you drain all the resources too quickly you either adventure further around the planet and take resources for different generated areas. Or pack up your community and ship and stay in space or find a new planet to land on. Maybe different NPCs and their personalities have different requests for what planet they want. They you land your community in a location with the best resources to match your community.
How can the space between the set map icons in _Starfield_ be empty and devoid of interest in what is ostensibly an RPG game? D&D solved this problem back in the 70s: massive random tables of potential content (patrols, lairs, castles, dungeons, cities, environmental hazards), weighted by terrain, season, time of day, etc. Go in a certain direction, and the game engine drops content in your path. Players: “Let’s go to the swamps. What’s in the swamps DM?” Generation tables: “Here’s 20 swamp-themed things for you, boss. And here’s a dozen possible complications.” There was even an emergent POI system built into the treasure generation tables: treasure maps. You find a map and a new procedurally-generated POI (distance, direction, content, complications, etc.) appears on the map. That’s the kind of thing computers do almost effortlessly.
What’s my point? _Starfield_ does space RPG worse than some kid with the DMG and a Star Wars comic.
My dude just play Elite Dangerous & No Man’s Sky. They have what you’re looking for.
seriously Bethesda, scrape your aged old game engine already!! It lacks the functionalities to implement modern gameplay features!!
The large amount of loading screen & lack of actual space flight is a direct problem with the game engine unable to support large open game world.
lack of framework for modern animations & cinematics, aged old shooting technology…
The only fun I had in starfield was giving myself unlimited money and building cool ships but that quickly dries up once you realize you can’t do anything with said ships
Starfield is made by thieves, this is the work of a bunglers
What i miss in these open world space exploration games are the big cities or ruins of ancient civilizations. At least in No man’s sky, it was explained why you cannot see cities or any big settlements.
“we’re playing a game not reading a book” is exactly one of my 3 main problems with baldur’s gate 3. the others being the dice and the world. I found starfield enjoyable but never finished the main story, enjoyed the family mechanics, finding my parents in a very suspicious night club was laugh out loud funny. but yeah I get most of the points in this video. also would like to add that cyberpunk 2077 is still, in december 2023, not what cdpr promised at all, and it took them 3 years to make the game turn around
I’m so disappointed!!!
This video really nailed the flaws with Starfield and why it is Bethesda’s weakest and worst modern game to date, and is so on fundamental levels that are going to be hard to fix with mods.
That’s assuming the game gets a mod scene strong enough to fix it and that people haven’t completely moved on by the time a toolset releases.
what blew me away was that anyone was excited for this. This was maybe the single most “surprised pikachu face” release ever. There was no way in hell bethesda could ever have done it right. they don’t have the engine, the talent, the experience, there was no marketing that showed that this was something special, and the setting is fundamentally at odds with the one gameplay gimmick they EVER do.
I feel bad for people who bought it and felt scammed, don’t mind that there are people who enjoy it, but this game really, REALLY didn’t go out of its way to tell you guys that it was going to be anything like what you were hoping.
what a very detailed video.. love it … also.. cyberpunk rocks!!
This and No Man’s Sky would appeal to someone who would pay £20 for a pet rock, and be pleased with it.
Exactly what I always said it would be. Will you people learn yet? Space exploration is not fun, it’s boring. No Man’s Sky did it best and was still abysmally boring. Starfield tries to be more realistic and makes it more boring than any game has a right to be.
Starfield feels like Skyrim when it comes to mechanics and that should be a good thing, the problem is that skyrim is over 10 years old.
For me one of the few things that really got old quickly with skyrim and fallout 4 was the fact that there are a lot of items in all locations that serve no purpose other than decoration with the novelty of finding them quickly fading.
So i was expecting to have a game that doesn’t focus so much on giving us tons of items that are useless other than scrapping for some generic building material and instead i wished they had focused on giving as most items as possible some use. That way finding items would have been an actual interesting concept.
They didn’t have to make starfield that big, all they needed was a polished balanced sized map with maybe 10 planets or so and then just focused on giving us completely different mechanics than from their previous titles to make it seem like an actual new game.
For anyone that has never played their previous games then yes Starfiled is a wonderful game but to some of us that did play them then Starfield is lacking in a lot of places.
Honestly, I just can’t get invested in Starfield. Not just the “exploration” but everything feels lifeless 😢 I literally zone out in the dialogue, I couldn’t give a shit about the Starfield universe lol.
Bethesda hasn’t made a real new game in over a decade. Starfield is Fallout76 reskinned, and Fallout76 still has coding for “Dragon” in it. Everything is so copy/pasted it’s sad. They even try to spin it as they are familiar with the engine, so it’s easy to make things fast – but they fail that this copy/paste system really makes games bland.
Procedural Generation of maps needs to be used lightly, with human logic of where and what is in each location. Simply put, like Fallout 76 – too much RNG, ruins the game.
And by that, I mean multi layers of RNG. You have RNG enemies with RNG ranks with RNG drops(type, weapon or armor) with RNG of each (armor part, weapon type) on top of RNG of the legendary effects (like in Fallout76) – there’s like 6 or 7 layers of RNG – so getting anything your actually looking for, is abysmally small chances.
This is only done for artificial playtime padding. It has no benefit to the game, story, progression, or the player, and blatantly disrespects players putting in actual hours/days/years of their life playing the game, and worse… PAYING for the game.
There are multiple animations and areas where “this is in 76, just reskinned to space theme” just hits too hard. Like at crafting stations… the animations.. are the same. The view, is the same… everything is just, too similar to previous games.
Bethesda has gotten far too lazy and greedy, and honestly, I am glad I boycotted this game. I hope it hurts, but I know in all honesty this game made profit, which is sad. This is such a shell of a game, and hardly the “10+ year” of effort claimed to put into the story and such. Todd claimed this was his baby he had been trying to have made for years, only to come up with problems in tech or ability to run, etc, so needing full changes along the way – which is fine, but for it to be THIS empty of … well.. Lore, or at least cohesive story element? Yeah.. this is a failure.
One of the biggest problems games have now is , being made for everything. This means the controls are just ‘whatever’ when it comes to PC. It shouldn’t be that way, make a game on PC, for PC, then work on controls, then fine tune them for controller use, allowing PC to simply have more hotkeys because they have freaking keyboards and not just ABXY/Triggers/Shoulders. No key command, by default, should take the keyboard hand off the main WASD area, that is, how you move, afterall – so everything should be within reach of that hand. (or reverse if using Right hand keyboard with IJKL as your movement) instead games are being made for cosoles and sloppily pushed onto PCs.
Startrash. Incomparably worst… and such a shame too, in a year of so many great games e.g. DD2, AC6, BG3, and so on.
The problem with Starfield’s procedural generation is that they justify it using the same logic that people pushing those horrible nfts use. Sure they can technically generate thousands or tens of thousands of “unique’ ape avatars., but from a observer standpoint, they are all effectively the same.
In the case of fuel, it is better to not have it run out, as refueling becomes tedious especially if a game relies on tons of fetch quests and jumping. If the fuel ran out, I would get a mod to make it unlimited. Beyond that, I would have liked to see a small set or planets, along the lines of the mass effect trilogy but with more exploration and more story driven side quests, along the lines of mini story arcs capable of being short games within that universe.
I would rather play Mass Effect Andromeda over this game
Most booring game i played, and i bought a Xbox series X for this crap ☹NMS is alot better than this!
“Stop, Stop! He’s Already Dead….”
when i heard that the main character is actually called the starborn i thought it was a joke
Well, I think they wanted the name to make sense. If we had 10 dense planets, then it would have to be called Solar System and not Starfield. Nobody wants to play a game called Solar System lol. So, I think when they went and told Todd that this game design was terrible and he probably said, “NO I want a Starfield, just reuse the same damn maps over and over. I don’t care. Idiot people will buy it anyway!”
Hundreds of worlds would have still been difficult but much more manageable
Going into Starfield I set my expectations low based on what happened with Fallout 76 and Bethesda response back then, it was at that time I lost all respect I had for Todd and his team. The one and only reason I bought Starfield is because I have a huge love for open world space games with first or third person shooter gameplay and the freedom to go anywhere and everywhere, Sadly we don’t have many games like this that are worth playing other than few who does it really badly, but man they not only matched my low expectations they went even lower than that somehow.
All this time they spent on making the game and how many buildings they have made? 10? or 15? It’s so bad that by the first time you visit your third or fourth planet you have seen it all other than the big cities.
If that’s not enough then 60-70 % of the female NPCs are unbearable with the “We are strong female boss” attitude and before any person with negative IQ start attacking me for saying this in the past I have played many games with female leader NPCs and I enjoyed my time in those games and never complained once and in some cases I enjoyed having those NPC female characters in the game but in Starfield it was UNBEARABLE, this is an example also *spoilers* I was doing that mission for the UC or whatever they are called, my character was risking her life going undercover to spy on a criminal faction and going on a dangerous missions then reporting back to the UC, and instead of “We are grateful to the risks you are taking” I had this “Strong boss lady” yell at my character for admiring her new best buddy when my character was trying to warn her that the pirates leader is smart and to not underestimate him and this UC strong boss lady she yelled at my character because she was “the wrong person for the job” and all I did was warn her about the pirates leader being too dangerous, well F you too! Don’t blame me for what happens next! I have played games for 20 years now and never once I played as a criminal or outlaw, hell even in MMOs back in the day I used to roleplay as the hero in open PVP maps and go after red PVPers who attack low level players or players who didn’t want to do PVP, so this was my first time playing as an outlaw that and I didn’t switch sides to “just see what happens” or “this is my second playthrough I should do things differently” no I did this out of spite for how my character was treated.
The other one was *Again Spoilers* how Sam Coe is treated by his ex wife, she was toxic and abusive yet he gets angry if you talk bad about her in front of him, made me lose all interest and respect I had in that character, this shows you just how bad the writing is.
If that’s not enough I was one of the people who went into Starfield happily knowing planets will be empty but that’s not the issue for me, as a huge space fanboy I hate it when games fill every planet with boring wildlife to the point all the planets look the exact same just a different spot (Looking at you No Man’s Sky) so I went into this loving the idea of many planets being empty but even that is a huge disappointing AF, yes planets are empty like how they should be but dang it even on empty planets you should be able to find some amazing looking scenery or colorful sky every now and then or cool places to visit and chill at, maybe look up to see another 1-2 or several planets close by and you just feel amazed at how beautiful that scenery is and there is NONE of that in Starfield, everytime I look up I see the exact same boring dark sky with no colors and no life in it, it make me feel there is a team of lifeless zombies did the artwork for the game and not actual designers, lol the best one when I decided to go to the actual Moon and look at the Earth, man I couldn’t believe my eyes, after spending an hour or two and googling where the F the Earth was when looking at it from the moon in Starfield I got the result, they even managed to F that up so badly, yes I get it something happened to the Earth in Starfield but the view was so bad hell my 10 year old kid can draw a better picture of the Earth from the moon than the whole team who worked on the game did, I have no words for it.
Let’s not forget the armor and cloths in the game, it looks like another lifeless zombie worked on those designs. I mean yes it’s space, everyone should wear space suits, but it’s so bad, you would think by that year when humans can fly everywhere they should have thought of some well made cloths or space suits but GOD FORBID you try to make a female character that look cute. My kid enjoy playing games where she make and dress up her characters, and in single player games when there is that option I let my kid design and dress up my characters since she have a great time doing that, after couple hours she just stopped and lost interest because everything looked ugly and uninteresting in her own words.
Also right now I’m waiting for the newer advanced PC parts to get released to upgrade my PC, according to Todd I have to upgrade my PC for Starfield to run better, so right now there is not that much of an upgrade I can do for my 4080 GPU and 13th i9 CPU and my 128 GB memory so waiting for the next upcoming PC parts to upgrade it 😀 Thank you Todd for your advise!!!.
The one and only planet I actually enjoined visiting was Mars, everything was red and that is how it should be according to the pictures and videos we are getting now from Mars, that was just one planet out of the 80-90 planets I had visited in the game.
i got Starfield for free from a friend who got a AMD gpu and played it about two hours, was completely bored and have not touched it since
totally agree with your video, but want to say that I feel like the rise of AI might actually allow for massive scales of unique content, but still think it’ll be awhile before studios learn how to take advantage of AI to a full extent
Thank god this was on game pass. I’d be so mad if I bought it
No ass crack, gonna dump it until there is one xD Wanna crouch like in Cyberpunk behind and enjoy the Details
22:05 that is so true . like . i know i might get flak by mentionning this game, but despite mass effect andromeda’bad launch and flaws, exploring planets felt much more immersive than anything starfield has to offer. more events , more things to do etc .
Ah well RIP Starfield – next please.
I bought the game at release and had fun for around 15 hours. Then it became tedious. Big buyer’s remorse…
You really made a 1 hour plus video on how disapointing SF is?
You guys have way to much time and much to complaint about, but still your conclusion contains some truth.
The main quest is somewhat “meh”, the faction quests are more interesting and well done in my opinion.
On the other side the box is somewhat empty indeed, but maybe an update in the future could change that. And what about the modding comunity? They’ve made Skyrim, FO4 great and much more interesting than some games out there.
But we are a species that like to complain, so it’s always the same shit in another box, “oh, let’s not buy that game because it’s no good”, a year later, “this new game is not good, but that game we complaint about is awsome”, or, “it was so much better then, than what it is now”
if you discover after 100+ game hours that it isn’t your cup of tea, then you were bored after minute 20 I believe, then you should shut it down and ask for a refund
If I don’t like a game I can see this in the first 30 minutes, if I’m not happy with it I’ll ask a refund, and voila case solved. And looking at the reactions, most of the peeps are ranting about a game they don”t like. Still, I’m only spent 379 hours in SF, if I like to het 500 hours I have some catching up to do, let’s get borred, let’s play Starfield.
While Starfield absolutely should not have the crazy abilities Cyberpunk 2077 has, I find it really funny how cybernetics theoretically exist in the Starfield universe (there’s a background called Cyberneticist) and yet there’s absolutely no mechanics related to it at all in game.
When it comes to story, it’s really kind of disappointing that the two major side quest factions are different flavors of cops (UC Vanguard: bureaucratic big government, Freestar Rangers: charming ancaps), and even then neither of them really have anything interesting. They’re just tropes, that solely exist for delivering a trope. In one of the UC Vanguard quests it tries to make it morally grey (oh no! the UC Vanguard treated pirates poorly!), but that doesn’t really work well when the pirates are just irredeemable bastards that have no regard for any human life (for the standards of the universe at least; in comparison to other games they’re still presented in a way that makes them seem completely inoffensive). They could’ve committed more to the distinction between the Vanguard and the Rangers and made the Vanguard a generic “oppressive big government law enforcement agency that hates freedom”, but they couldn’t even muster the courage to give it character in that way. They went with the safest possible options.
The Elder Scrolls and Fallout have both significantly involved political themes (Skyrim, for example, occurs during a civil war and you have to negotiate between the two sides during a major quest), whereas Starfield is pretty much thoroughly unpolitical: it doesn’t take a side, nor does it present the merits of various sides to make you think, it just doesn’t have sides in a way that impacts anything. It doesn’t bring up any questions, and any notable conflict occurs before the game started.
Don’t listen to this lazy guy. The game is fantastic judge for yourself.
Still dont understand why so many people still thing this game is good. I play 1hours and refund LOL writing was so bad.
It’s mind blowing to me how we’re using Cyberpunk 2077 as a “good” comparison. I mean, i still remember how few years ago we used to compare Cyberpunk to GTA 3.
Starfield wish it was as good as cyberpunk2077 or even be 10% as good as baldur’s gate 3
why are all the animals in every single cave dead already when you get there? its so terrible. ugh
i played starfield for 5 hours and once i realized that exploration was a barren empty repetitive wasteland i was done. its soooo boring
Everything was lazy about it even beyond the procedural generation. To repeat what honest conference said about it compared to Skyrim & FO4: Starefield 😵💫, empty boring worlds, fetch beverage quests after 10 loading screens, crafting is worse, outposts are worse, less gear slots, annoying companions, 16x the loading screens, no actual space exploration.. There is almost nothing redeemable about the game & it will take modders years to make it any fun whatsoever if it’s even possible.
I dont know why so many people expect things immediately. Just like every other kind of production company, delays will happen. We’ve seen that with Cyberpunk 2077, its recent dlc (Phantom Liberty), and a facelift to skill system and gameplay and its since then skyrocketed. As disappointing as it is, we gotta wait for the content that was promised as Bethesda has said it has a planned 15 year (about) lifespan and will keep giving it free and payed for dlc.
Obviously its a very large project and they have to plan around the technology that they have and the things that will be avalible. Im sure everyone would like to have something like NMS or Elite, but theres a roadmap for the game and shit will improve. If not. Just wait for the next thing. All u can do, or just not play.
No one wants to wait for a game to get good, so your never gonna get a good game. This isn’t constructive criticism, this is just pointing out things in a game thats been out for like not even half a year.
I have gamepass so gave this a try since it was on there, and have to say I’m very glad I didn’t directly pay anything for this game. If not for the (mostly) better GFX, in a vacuum you’d be forgiven thinking Bethesda released this a year after Fallout 4. As it’s more or less that game with a different setting, even quirks/bugs from FO4 are in Starfield! It’s even went backwards in some aspects with so many NPCs unkillable, and a lot of player agency removed as a result which you had in bucketloads for FO3/New Vegas. Just so little change/progress made in almost a decade, it’s not acceptable, and all these flaws amplify the longer you play. I can fully understand why this isn’t the mega hit they were banking on, and your review articulates so much what my mind was telling me as I was playing.
why are the romances extremely awkward, compare them to cyberpunk and its like a sitcom pg rating
I knew it was gonna be bad. Morrowind player here. After skyrim I could tell the games fell off big time
i feel like if the maps were more full of life, and they left the earth as is, it would be MUCH more impactful seeing it for the first time.
The sad part is the lack of creativity from Bethesda. Even I could have made their game more exciting. For example: Planets are boring because they’re procedurally generated and you need to hike for miles without anything happening? The solution could be some kind of all terrain vehicle. It could go insanely fast, breaking little props and rocks on the terrain, there could be environmental dangers like meteor showers or planetary bombardment. Then you’d need to repair up before you deploy on another planet. The point is, they could make the environments a lot more engaging even without adding much to the game. Hell, just randomly sprinkled lootboxes or harvestables would help. There are walking simulators and infinite drive games that work better than Starfield.
Love how people hyped this up just to be another mediocre lamefest of Bethesda. Congrats to this game lol
We get diet dragon shouts because Todd JUST couldn’t help trying to make Skyrim again.
I wouldn’t say that Starfield is dissapointing, but it was definently not marketed accurately. The DLC(s) need to add more mechanics and interactions, not just within the dlc, but the main game as well. Starfield is a good world with fun gameplay, character creation, romances, characters, ect. But it’s dragged down by the fact that your doing fetch quests rather than more interesting things. Some side plots are more interesting than actually collecting artifacts IMO. Like that one main mission where you need to get an artifact, but the lab where it is is split into two seperate dimensions. Why isn’t the concept of dimensions explored more in this game? Gathering ancient items of interest is something that was done in skyrim, and to an extent fallout new vegas, With the elder scroll and platinum chip. But the things that make starfield unique don’t get enough time to shine because Bethesda knows what works, but they underestimated the actual scope of this game. Alternate dimensions with space travel and what are essentially time gods don’t get elaborated on in the main game enough. I would love to have more interactivity with the factions (especially the vipers) and have alternative endings, especially if you don’t pick to go into new game plus. Like, if you don’t pick new game plus you can start a second story essentially that goes into the faction politics of the galaxy. Maybe have the ability to make your own towns and actually have them be worthwhile. More interactivity within cities. More random encounters. Just more…anything. You could do literally anything with space, especially with a universe like starfield that essentially has magic. They could give it more depth or maybe a quest line where scientists want to study you because you are abnormal. So much potential, but I have hope for the DLC’s to save this game.
Apart from all the other points made by Downward Thrust (which I agree with) there’s also another thing that struck me in the game:
Romances are basically the same as in Fallout 4. You spend time with you LI (either Sarah or Andreja) and after a while they contact you to have a conversation. After 5 or 7 conversations where you had the option to flirt or not they give you the option of committing to a relationship. The same recipe as the one in Fallout. Pushy but mechanical.
It’s better than Skyrim I admit but still very tame and mechanical. Especially since the dialogues are more or less one-way.
I think perhaps the best made romance in games are Judy Alavrez’s i Cyberpunk 2077 and Yennefer i Witcher 3 which was really deep, atmospheric and romantic sitting on that ship after beating the jinn. You also have Liara T’soni in Mass Effect which was pretty well arranged after all.
Romances are very essential for me in a game like this. But it doesn’t really pak a punch if they are not created with enthusiasm and originality.
I tried romancing Andreja. Her story is ok I guess. Especially when she reveals her past hiding a twist in the game. But romances in a game rated PG-13? I don’t know. It definitely has its limits.
I miss the experience seeing your love interest become frustrated about his/her feelings and also show this once in a while. Just like in real life. To fall in love/become attracted is mixed with a lot of feelings and action that not always makes sense. It goes up and down etc. You try to get close to the person of your interest. You get rejected or misunderstood etc. If both has the interest there is some kind of electricity in the air.
Well, it’s just my thought on romances in the game.
I know this can be a hard nut to crack. But maybe it’s worth a thought for game developers? I can guarantee that a well made and instructed romance will kick ass in any game.
14:14 Such a great visuals! I love this aesthetic. Its a shame that gameplay is not that good.
The club scene in Phantom Liberty was such a beauty to behold. I recall having just finished one of the mission parts and I was supposed to go meet someone, but the shows starts, and since the game doesn’t rush you and lets you just really notice it starting by how striking it is, that I just did. No reason to stay and watch, but so glad I did. The golden wings and the performance have stayed in my mind still.
I’ve tried playing this game a dozen times and after 30 hours I decided to uninstall and make room for Remnant 2. Starfield doesn’t respect your time and it’s simply no fun when it doesnt. There’s too many games to play these days and only so many hours in a week.
The game is just boring
Damn tonald, it’s so great to see you back, with long form content, good analysis, a robust script, it’s such a breath of fresh air, without sarcasm, it might just be one of the best piece of content you put out, and i want more.
Keep up the good work, you’ll always be the patron saint of the intellectual gaming community.
No seriously, without any jokes, it’s really a freaking great piece of work, it shows you put passion and you clearly don’t lack talent.
While I still enjoy this game, there’s no denying its flaws. It’s WAY too big for it’s own good.
Great review but dude you must have it so hard for cyberpunk lol. Kind of annoying comparing these games every 5 mins instead of focusing on starfield
It’s a fun 20-30 hours finding the actual unique missions but after those few(there’s really only like 80 or 100) the game is just completely shallow. No tough choices, no doing a quest only to realize you’re the monster.no using the universe and previous circumstances to see how everything weaves together. It’s just ai generated bs with 20 dungeons on repeat
I’m very afraid ES6 will just be Skyrim 2.0
This game was ao disappointing i havent played my xbox since 😢
Your argument about Starfield having lots of planets with very little content reminded me of a 2003 game. KOTOR is also a planet exploration RPG. It may not have thousands of planets, but man were each planet really deep in terms of content and world building.
Edit: I cant believe Bethesda did not learn from a 2003 game in 2023.
Imagine having a set piece that you can feel move around in. Thank god we got Starfield to keep me realistic and not letting me feel punished or locked out of stuff for my choices. Because remember, being unable to access some ‘content’ is always bad and never enriches the narrative. Because CONTENT is king. Story is just an after thought.
To be _disappointed_ with Starfield, you had to have been _excited_ by Starfield. To have been excited by Starfield means you don’t pay attention. Pay attention.
What a flop of a game that was in the works for almost 8 years.
just be patient guys, Starfield is good after 20,000 hours, I promise you is a good game a masterpiece, not another disappointing Bethesda game.
why on earth would you interact with a game you didn’t enjoy for 200 hours
I hate Starfield. And also I would never play beyond the first 10 hours
I pre-ordered it because one day it will be better because of mods but when my friends asked for a review without spoilers all I could say was it was “less than meh”
Ugh that parisido quest. The planet is more then big enough for both sides but nooo you the ship captain they asked you to investigate the damn ship in the first places has to pay for the ship upgrade if you want the good outcome for the people in space.
Cool show off of Cyberpunk but even it has still terrible boss fights (cant complain on much other than that and some minor glitches). As for Starfield… I personally would never buy into it, very weak title and… my dude sorry but 1000 planets is not a real metric, that could be replaced with more content. It’s literally same sht copied over many loadingscreens… u are not traveling anywhere my dude, u are reloading something n times every time u visit the “1000” planets. U think they didnt get content right but in reality they didnt even get procedural generation right, they hardly even tried… lame a.f.
That marketing guy always on camera (w/e his name – not a fan) sold you snakeoil.
P.s. ………. 70 $ was it ? Pffffff………………
I have to say if you got 200 hours in, you can say it’s disappointing, but it sure wasn’t a waste of money. Assuming you bought the game and my math is correct 200 hours for $60 is about .5¢ per minute.
For reference, a 90 minute movie in a theater is about 12¢ per minute, and an average ticket price for an average length NHL hockey game is around 60¢ per minute (Of course you could definitely argue you’d have a better time with those activities).
Correct on the ship combat on very hard. I had to essentially cheese the final battle in the SysDef mission to take out the pirate stronghold. Maybe I messed up roleplaying the double agent and didnt immediately sell everyone out because that would have made it insanely obvious I was a double agent, so the final battle had like 8 named ships with as many generic enemies, vs me and two useless allies. To beat this on very hard, I had to fly AWAY from the battle and have some of them chase me, and use the difference in ship speeds to allow me take them out piecemeal before the rest could catch up.
Out of curiosity, I did this battle on the easiest difficulty and even the named ships went down in a matter of seconds. I essentially murdered everyone in a single short burst of weapon fire, while it took like a minute of sustained fire to take each individual ship out on very hard. Who balanced this? Was this even play-tested? I am guessing very hard was not play-tested.
I think the criticism that there is too much empty space is really interesting. Because in reality, that is what space is; a bunch of empty nothingness. And yet that emptiness captures our imaginations in a way that very little else does. I think rather than looking at it purely as a negative, it could be worth thinking about how they might have used that emptiness in more interesting ways to lean into the “nasa-punk” vibe they were trying to achieve.
To my mind, I think there’s three main ways to make that part of the gameplay more interesting, drawing on lessons from other games. Firstly, you make getting there challenging. There needs to be not only a greater variety of terrain, but crucially a much greater variety in how you engage with it. Space is an infamously treacherous environment, where even the slightest mistake can spell a cold, lonely death; caverns, craters and cliffs should be difficult obstacles to overcome and employ a range of tools to try to cross them. Give us climbing ropes, platforming, very limited use of the jetpack, rovers and drones that can offer alternative means of traversal. Games like Deaths Stranding make a whole gameplay loop out of traversing a treacherous environment in precarious equipment, so try to imitate some of that.
Secondly, give us interesting things to do with the camera, even when we’re just walking. RDR2 features long periods of gameplay where you’re simply travelling down roads, and they made that compelling through a system of creative camera angles that make the journey feel cinematic. It is amazing what simply changing the camera can do to keep interest. If you’ve got long stretches of nothingness, or if the player has just been pressing the stick forwards for a while, cut to an angle from far away or up high to really hammer home the loneliness and scale of it all, or frame it with some interesting geography nearby.
Thirdly, make use of sound. One of the things that makes games like Fallout 4 (and many Bethesda games) so enchanting and immersive is the use of music while wandering, but it can be taken even further. Give us radio updates from nearby settlements that we can listen in on and maybe get quests, or music or other local radio shows. This can be an interesting way to convey lore to the player as well. You could also give us broadcasts from the different factions showcasing their propaganda; even if a planet has minimal physical content on, the fact that it receives speeches or whatever from a faction makes it feel like it is part of that world.
I don’t think they necessarily had to do Skyrim in space; I think it was perfectly possible to make really quite compelling exploration even in a fairly empty environment that functions uniquely from other Bethesda titles and buys into the premise of Starfield’s setting. I just don’t think they achieved it with the current state of the game.
plying fall out games and Skyrim stealth is kinda shitty I was completely shocked on how good the stealth is in cyberpunk it’s insane I feel like a ninja
I’m so sad this is what we were given, I was so excited for this game but they made starfield with every old boring mechanics they’ve had since fallout 3 without any of the fun ones from the games. As you said from the exploring, weak story telling, and barebones combat mechanics. It’s just so disappointing they’ve failed to evolve
Fallout 4, fallout 76, and starfield have retroactively soured all the other Bethesda games for me. I don’t think I will ever play or consume any Bethesda content again.
the convo system is the only part where i’m going to “stop” you.
they got a lot of flack for FO4, which had an a bit more interesting convo system, because your character had a voice, and everybody hated that decision with burning passion.
so ppl wanted an immersive convo, and as we all know in reality, in an immersive conversation with out own voice, there are no camera pans, only what’s in the backround.
that’s the price we pay if our CAC has no voice, cause it would loook ridicolous if our CAC says nothing and then gets a reply with a cam showing his face.
and the no edge part, come on, did you never hear of ESG ratings? this game is the great reset simulator, you’re even eating the bugs.
this game is a love letter to the WEFs future plans, and one part of that is, no evil tweets uh words.
this is the future. a wonder that there is no fine system in the game if your char would say “shit”.
Wonder if sex mods gonna save it. Im guessing no since everything is empty.
Better then F76 but I enjoyed and enjoy Fallout 4 more. I have little hope for the quality of Elder Scrolls 6.
I feel like procedural generation can be made better. LIke putting a template of a dungeon and automatically use that in your map generation is not a good strat. Many games in the past have used procedural general genaration to further enhance the game and boost replayability. Take oldies like Diablo or minecraft for example
Boring, annoying, and unimpressive: the game
There is nothing procedural about the generation bethesda implemented. Modern divert developers _perverted_ the meaning of the term. Picking random asset is not a PG, it’s just picking a random asset.
When the astronauts landed on the moon they didn’t see much but they certainly weren’t bored!
Don’t make video essays drunk, it’s gonna cause you to repeatedly use Cyberpunk 2077 as a good exemple of good game design and prevent me from taking anything you are saying seriously.
I can’t stand this “Fun = Good Game” mindset, we should chance this word to “entertainment”. But Gamers still are overly obsessed whit shiny graphics and dopamine overdoses, they refuse to mature.
Seems like a shittier version of no mans sky
I find the vid good, this point 46:57 I disagree with, slowly building up your perfect deathmachine and travelvessel is fun. as long as the merchants are done correctly
Those sid,anya taylor joy down syndrome eyes. The utilitarian haircut the tism bro. Im not gonna be mean cuz you got things goin on.
They got lazy. Simple as that. Bethesda had a chance to make a unique sci-fi game and opted instead for Dragonborn in space.
If Starfield was released in 2014/5 it would probably blow our minds. And then Witcher 3 would release and show the whole market how things should be done. It’s sad how backwards Bethesda has become
You had HE/HIM in char creation. What edge would you expect from there on? The game is a flop. I wish I sold the key I got from AMD.
I don’t know about Starfield but you have totally sold me on Cyberpunk 2077!
Chatgpt is behind all the dialogues
Well at least you got to play and get disappointed. My PC cannot even run this so I cannot even be disappointed. Just wait and watch what mess they will make of Elder Scrolls 6
This hypocrisy of “procedural generation bad” mantra always makes me sad.
There is so much proc gen in Cyberpunk it’s not even funny, yet you blame proc gen and not lack of skill. Whenever proc gen is used wrong, those people share their “it’s because proc gen” expert opinion.
If you don’t like shooing in some shooter game, it’s because the shooting mechanic is badly implemented. Not because shooting mechanic can’t deliver fun.
Proc Gen is a tool, a way of expression. And you can make masterpieces with it if you use it right. Most can’t and don’t.
It seems like BG3 is the polar opposite of Starfield
It’s boring by design and you’re wrong for not enjoying it.
You touch the artifact;
A NEW HAND TOUCHES MY BEA-
Uninstalls Starfield
You know at the voice acting part I was hearing the audio coz I was too busy to watch my phone and man Starfield conversation was just garbage!
Why would they waste time developing a game when they can just rely on modders doing the work for them?
Amazing review. I have 220h in Starfield, and some 300h in CP77. And well… you said it all. Very disapointed with bethesda 🙁
Im going to Pirate the next Fallout and Elder Scrolls to get my funds back from Starfield.
Cyberpunk 2077 is also a game devoid of life. It’s a fraction of the game they promised. They talked about branching storylines, and that your choices affected things. What we got was 3 storylines that all converge about 20 minutes into the game into a linear game that ends with a multiple-choice question., and nothing you do really affects anything. The city and everyone in it are in the same state at the end of the game as it was when you first booted it up.
how did anyone expect starfield to be good after the down fall of fallout 76 and the act of charging for mods?
I think the problem is that Todd let compliments of Daggerfall’s proc-gen system go to his head and was trying to cash in on that but didn’t take into account that people expect more than a vast empty space with distant POI’s these days. Oh and the fact that bethesduh sold their soul to Gamebryo and won’t touch another engine without cobbling a crappy half breed together using it as a base.
Starfield is a lazy, boring dull game. It’s shocking how much better cyberpunk is in every way.
Absolutely agree with everything you said. Great video. Especially combat is so dull and boring. No gore, no visceral combat, no finishers, nothing. it’s just so dull. Cyberpunk is better in every way possible .
ever heard of a game called elite dangerous? This is basically what the Odyssey update was terrain exploration-wise. This game let me relive the disappointment of one of my favorite games. I’m grateful for bethesda for making another uninspired planet hopping experience.
IMO part of why I guess Todd goes with these ideas or hell might be pushing them to the teams is due to his lack of confidence in the teams OR his lack of it in himself to oversee such a rich story or game itself so he compensates that with usually drab concepts that bloat a game out.
Starfield is a game that shouldn’t cost money
Wow I cant believe I almost finished the whole an hour video lol, I found this video when I was hesitating about buying Starfield. To be fair I personally don’t like too much skimpy stuff in a game but, man I gotta say the dancers at 1:12:43 made me laugh so hard…
Opened the video to watch a dissection of Starfield, left wanting to play Cyberpunk, a game I had little to no interest in. Well done.
I don’t understand why you couldn’t just buy a manufacturer licence to get access to the high level manufacturer parts at your base.
sounds like you’d like Star Citizen
A good thing someone said is: When you need arround 60 or 90 Seconds (Not sure what it was) for reaching a new point of interest, its perfect fitted. Is it higher players can be bored.
And to be honest all this loading breaks are so annoying. I played Cyberpunk2077 before and hell is Starfield bad in comparison. Cyberpunk2077 is so immersive and nice. And Starfield is just…Starfield…Another Bethesda Game that dissapoint. Last good game from them was Fallout 4 for me.
I haven’t seen a single interesting NPC in Starfield, they’re all so bland and BORING, by far the closest thing we have to an interesting NPC is Genghis Khan, they had to go back how many centuries to find a person who isn’t the same vanilla clone of everyone else in the game. Lazy is the name of the game.
Man I took time off for this game… I ended up hanging out with my gf instead for a majority of the time lmao.
Bethesda: You know what everybody loves experiencing? Rocks.
Im reading the comments and im just hope you guys didn’t buy for full price and got game pass because if i bought this without game pass I’ve might of gone crazy
You can’t tell me bethesda spend 8 years working on this. It’s less cohesive than fallout 4.
At some point they must have aborted the project and this is what they could cobble together.
It’s like a Fallout4 Mod with some new textures. And IT WORKS.
The game feels very generic
Very good review! I am curious to see what you will say about star citizen in comparison
Keep up the good work
This game was such an opportunity. I am tired of these companies throwing recycled trash at us.
1:08:55 welcome to the world of modern, woke, gaming.
Reviews like this highlight why after Fallout 76 I fully cannot trust Bethesda again. Like many fans of their games I took the little signs something was wrong with the a grain of salt as I had wonderful experiences with their older games. I didn’t let the bug rages get me as for most of their titles I never got hit with them, until I did and suddenly I realized ‘okay so this isn’t blown up BS’ and I started to see the patterns forming with each new title. The cracks in the lore of the overall Fallout timeline with Fallout 4’s entry caused me to ponder ‘how does that make sense?’, and then 76 landed. The game I and so many waited for, a multiplayer Fallout game, which included base building one of my favorite survival game mechanics. However, the utter disappointment of that game, and I gave it a lot of chances, broke whatever was left of the rose-tinted glasses I had for the developer. Once the first slew of major updates happened the game slowly got better, but there was always that underline cynicism growing more and more until I hit my breaking point with the still rampent griefer and cheater problems.
Bethesda needs a shake up in management, Microsoft needs to tell Todd to ‘take his retirement now’, and anyone else who’s been part of the management side of issues within the studio. Finish cleaning house and then get enough people to support ES6 properly as well as other projects. I’d even say Fallout 76 should be revamped with everyone who first signed up given major freebies and specials for simply putting up with the initial iteration. A pipe dream I know, but a part of me doesn’t ever want them to not try another 76, just with a better plan for a multiplayer Fallout vs. chasing all the live service trends which are (as usual for fads) imploding with how unsustainable they really are.
Tangent aside, I have not touched Starfield originally because I wanted to wait until trusted sources could vouch if it was worth all the hype, and it wasn’t. While No Man’s Sky lacks any true POI eye-candy since it is procedurally generated, the rest of its systems make up for that, because the game WAS DESIGNED AROUND THOSE MECHANICS!! Starfield at its core is a traditional Bethesda RPG but with tacked on systems that the original Betheseda exploration mechanics just do not work alongside, and thus they should have hand-crafted a handful of planets like The Outer Worlds did, with whatever region-limits they would need to impose for stability and as to why your character can only explore a well define region vs. an entire planet. Among some of the other BS with the story, the Mod controversies (not Bethesda’s fault on that one but it did leave a sour taste in my mouth), and just a lot of clear lackluster in certain areas tells me this game isn’t worth my time out of morbid curiosity even and I’ve had plenty of those in my library.
Bethesda has a problem, several of them. Some are attached to Todd, others Zenimax’s leadership, and others I either can’t recall off the top of my head or straight up do not know. Either way, they need to sort those issues or they’ll become a ‘dead’ joke instead of a joke. Right now their only IP not having issues is Doom from one of their umbrella studios, but even Id is having issues with Wolfenstein and Rage, so that isn’t comforting and the less we say about Arkane the less headaches we’ll have. Bethesda and Zenimax need to sort their houses, build a damn new engine free of their legacy bloat coding for f*ck’s sake for their next game(s) and get their heads in gear or they will eventually squander all their remaining goodwill, which is dwindling faster than it was earned.
your review is overly generalized. Almost like you didn’t actually play and are just talking about and comparing videos of things without knowing context. It’s almost as if you took every argument made by every other person who didn’t play and who hated the game and just went with it. You also pick out scenes for comparison but you don’t compare scenes without equal action content, yet again like you didn’t play because you missed out on those sequences that are non-stop action.
I could say more as an argument but whats the point, you obviously went into this with an agenda. Good luck with that.
And dear god those cheesy, dated, boring space suits. They’re sooooo 1989.
Its the loading screen that bother me the most. I deleted the game & I got it for free on Game pass
Starfield was so disappointing it made me really not optimistic for the future of the Elder Scrolls and Fallout franchises
lets just hope that Starfield becomes like No Mans Sky or Cyberpunk 2077 where the devs keep on updating the game and making it better with each update
I would have been happy with the entire game taking place in the SOL system if it meant you could actually explore planets instead of the proc. gen. cells. It would have been much more meaningful if you could actually travel between planets. Starfield is one of the biggest missed opportunities I have ever seen in gaming.
Honestly one of the worst games of the year
We apologize that your experience with X has been Y, but have you considered A and B? – ChatGPT, oh I mean Blizzard Public Relations.
Well, Crapfield is a very hardware demanding game for such poorly designed features!
They failed from the stand point of reality and the stand point of a video game.
Thank you! One thing I don’t hear other people talking about is the difficulty. I played on the hardest difficulty from the beginning, but after level 10 nothing was a challenge. I even flew to the hardest planet I could find (75) and blasted through all the dungeons there with no struggle. On the other hand, Space combat was impossible on the hardest difficulty. I can smoke a room of lvl 80 enemies, yet 2 level 15 ships tear me apart in quite literally a second (mind you I’m still level 15 at this point, and don’t have a fully customized ship). Never seen such difficulty disparity between different combat styles.
Game is….boring.
The moment the sweet lair told that there will be no seamless transitions on landing taking off planets, i knew what the game would be like and it actually is even worse than my predictions. KEK i pity and feel sorry for the people even having to install this game !
I mean, Bethesda can’t even handle Fallout and TES properly, really what did anyone expect from a game with an even bigger scope
I am happy I didn’t buy into the hype and didn’t give my hard earned money to Todd boy.
You can look at *Star Citizen* if you want to know what happens when a game company does NOT simplify, dumb down, scaled down and cut out large portions of the game to meet the deadline.
Maybe you are too harsh on Bethesda.
Just think of all the money they had to spend on the game, like for paying off all these different “gaming press” companies to give it a 10/10.
Your 10 planets vs 1000 planets was an argument I had on some forum with a person who argued that random procedural had gotten so good I would not be able to see the difference. I argued that I would rather the game was set in just our solar system.. and then make the different moons etc. interesting. Or if you wanted to have alien planets with fauna that isn’t in a subsurface ocean.. then give us one other star system to explore. – To me it was very visible that I was intrigued and impressed by Cassiopeia 1, because I saw it through the handcrafted arenas that were made for Sara’s quest. As soon as i landed on it outside the handcrafted arenas.. it looked like any other planet I had been to.
Also while it is not a lie that you can explore an entire planet.. its not exactly the truth either – and for me that was actually a good thing. I would rather visit good Arenas on a planet than have an entire procedural planet to go through. But yeah.. The point about having the engine generate the world and then go over it with a human touch was a good Idea.
Anyway… My biggest disappointment is that you can play all factions – with a NG+ option.. It would make sense to pace the NG+’s by doing the other side of the conflict. but yeah… I think Starfield is a 6 or 7 at most out of 10 for me… Aaand I am no longer looking forward to Elderscrolls 6
THE MODDERS WILL CREATE THE GAME
Re ship combat, not my experience. With double particle beam loadout most of it was cakewalk even on the hardest difficulty. TBF, starting setup (laser, rail gun, missiles) sucks as long as you only upgrade the elements w/o change the weapon type.
A bit of positive constructive criticism, i loved this vid, great stuff! very intellectual and good! but you put long long periods of cyberpunk in this Starfield video, and by Part 3 at 58 mins i had to bail cuz the gambling scene felt like 10 mins long, dunno why you would ever compare cyberpunk to starfield, very separate games! Doing very different things in very different styles, not even same genre really. too much cyberpunk, remember cyberpunk was rated below a 4 on metacritic for 3 years, some of us still rate it a 4, just word to the wise, cyberpunk was off topic , off in africa, and far too much of it, it hurt the video, LOVED IT ANYWAYS <3
Almost every review like this i’ve watched of starfield has had an entire section on cyberpunk, and it couldnt make me more happy. Great video btw. Subscribed 🙂
i enjoyed your video. i too was very excited for this game, being as skyrim is one of my favorite games (nvr could get into the fallout series, so i am no bethesda fanboi). but having watched countless disappointing reviews of starfield and with 500hrs in cp2077, im just gonna have to sit this one out. i dont see how i could pull myself out of cp2077, even 500hrs in, to get into starfield. after your review, there is no way im buying this game now! the best footage in your video were all the cp2077 clips. hell, everytime you played a cp2077 clip, i got super excited n grinned ear to ear! everytime you played a starfield clip, i laughed. wth? this was their magnus opus?? what really, really killed starfield was cp2077 being released years earlier. side by side comparisons make starfield look AWFUL. thanks for taking the time to put this video together. it was a great review and a fun watch.
You can call it disappointing, but the fact remains that you played a game for 200+ hours.
At some point, you got your money’s worth, and that’s how the developer / publisher see it when looking at player telemetry.
You’re finally saying what all of us have been so pissed that no one has been saying. Like honestly, it’s refreshing. I’ve heard people complain about the lackluster spaceship aspect and the weak story. I don’t care about that. For me, it’s the damn laziness. The straight up copied and pasted locations over and over and over. I get that it’s procedurally generated but other games do that too and still accomplish a feeling of places being different. This just sucks. Thank you dude, like you make me stop feeling like I’m in some weird Twilight Zone episode where I’m the only person that notices this. And I’ve been GANG ATTACKED for talking about this in comments sections and chat sites. People just tried to tear down all of these points I was making. This video is real.
23:07 – 25:00 looked immearsuably more fun than all of Starfield’s combat combined. Now I want to go back and give Cyberpunk a second try.
I still cannot fathom how they added starships and planets to land on anywhere you decide, and STILL DIDN’T GIVE YOU A VEHICLE TO DRIVE THOSE DISTANCES ON THE PLANETS! It’s just a perfect showcase example of how little effort Bethesda put into this (at best) 6/10 “game”.
Secondly, how do they have the years of scaffolding that No Man’s Sky had on offer and then decided to incorporate absolutely none of those great ideas that Hello Games added in through free expansions.
Starfield doesn’t really make me angry. Instead it kinda just makes me sad. I think that’s mostly because Starfield was NOT a cash grab.
We live in the age of endless sequels ruining franchises for easy money. Megacorps are terrified of starting new IPs, because there’s a risk that nobody will care.
Bethesda was sitting on not one, but TWO massive gaming franchises, each with literal MILLIONS of ravenous fans, all BEGGING for a sequel – and they decide to make a singleplayer game, with no microtransactions, set in a BRAND NEW IP.
They could have made The Elder Scrolls VI or Fallout 5 and printed waterfalls of money for years and years. But they wanted to make Starfield instead, and it flopped.
That’s why the game’s failure makes me sad. From a business standpoint, it makes no sense at all – so it must have been a passion project. Feelsbadman
200 hours I’m sorry bro
He played 200 hours and call it disappointing 😂 what a moron
the more i hear about this game the more i think its just bad starsector
Personally, I lost all interest the second I found out you can’t land/take off without a loading screen between the two.
All dialogs of Starfield were written by ChatGPT 3.5, because they didn’t want to pay for ChatGPT 4.0 access. Change my mind.
I’m amazed you put up with this game for 200 hours
Comparing Starfield to Cyberpunk, agruably the most immersive game in modern days is kinda unfair haha. But I get it, this game build up so much expectation from the potential of a blank canvas of space setting, instead we get a bland story with tons of loading screen. I would say it’s not worth full price but for game pass it’s definitely a fine game.
Cyberpunk is the best Bethesda game of the 2020s
You shouldn’t put the gameplay from Cyberpunk 2077 here )))
After that, Borefield looks 10x worse.
The more I learn about this game (was waiting to buy it to see how it was received), the more I realize it’s pretty much the same as No Man’s Sky.
Every comparaison with Cyberpunk feels relevant. Different game and different vibe. But the quality in execution is consterning. The Bethesda we all loved went down a rabbit hole many years ago. A compagny with huge potentiel who refuse to evolved
Someone send this video to Bethesda games please so they don’t do the same mistake with ES6
Even Diablo 1 had randomly generated levels, quests and monster type/placement. To make every playthorugh feel fresh. And D1 came out 26 years ago in 1997
this isn’t a 200 hour review, nor even a 2 hour review
i’ve played a lot of space games and Starfield has the doubious honour of having the “flatest” feeling flight
Great video but just as an FYI the beginning of the combat section at part 2 is too long for audio listeners. Not a horrible experience but I definitely had to skip forward so I didn’t have to listen to that music while working lol. Love your stuff!
People will see this and still tell you that you didnt play enough
This game is ahead of its time. Ahead of 2011 where it would have been mindblowing
This game just proved that the creation engine is beyond outdated now.
TBH with Starfield it seemed so obvious to me that they on purpose release a half assed game, becuase “the modders will fix this anyways”, to me all that is lacking from Starfield is the exploration feel, just ad rovers, in atmosphere flying and space travel beyond loading screens and I’m fine.
What really showed me Starfield wasn’t good was that almost every NPC is marked essential. RPGs should let you do almost anything you want, yet you can’t kill people. Even though I wouldn’t do a psychopath playthrough, I’ve seen others try and the immersion isn’t there if the game doesn’t allow you to. Now that’s just one small aspect of the game but it definitely informs the direction of the game and how it was developed. I was having a conversation with someone about enemy variety and they were mentioning a bunch of different aliens and how they behave, and while there are certainly variety in aliens, they are still all classified as “alien” and not very frequent from my experience.
Lol can’t take the video seriously after ‘WITCHER 3 ZOMG”. Witcher 3 is dog shit lol.
Starfield made me like Cyberpunk, Fallout 76 made me like Fallout 4 and Fallout 4 made me love Fallout 3. There’s a pattern here that I don’t like.
Just looking at the first 10 mins of this. Jesus it looks bad
Quit it after about 3 hours cause the menus / ux was SHOCKINGLY bad. Nothing good about it, just pure frustration. In a game where you spend so much time in menus… Unbelievable. Whoever let this UI/UX and especially the map fly needs to be fired asap.
– What do I need to know about Starfield?
– Neon dancers…
On the note of bullet sponges on the hardest difficulties, the game railroads you into choosing ONLY single-shot high DMG weapons like the razorback, any sniper, and the double-shotty w/ firebreath ammo.
Once again glad that my first glance assessment of a bland and boring game was accurate.
They didn’t even do procedural generation right, for that matter. It’s like… they handcrafted a dozen bad skyrim and fallout dungeons, and then they had those dungeons randomly placed across a bunch of planets in little clusters
but anyone who has *actually* worked on a procedurally generated game will tell you that’s not how to use procedural generation. Procedural generation is a diablo 3 rift, a hades playthrough, an AOE2 map, or a minecraft world
you have certain tiles. Maybe a few hallway tiles of various lengths, an ‘elbow junction’ tile, a ‘3-way junction’ tile, a ‘4-way junction’ tile, then a bunch of room tiles of varying sizes. You tell the system how each tile hooks up to other tiles, exactly where the doors and entrances are, and you make sure these are placed in the same relative location in each tile so the system can automatically put them together. then you tell the system you want a dungeon that’s 40% hallway, 30% junction, and 30% room, maybe with a handcrafted boss room at the end.
The result isn’t… good. just look at the elder scrolls daggerfall, which tried to do this for every dungeon in the game in a 3d environment. each hallway using the same tileset aesthetic is probably going to feel exactly the same, and so any ‘shootouts down hallways’ might break emersion when you realize they always play out the same. but it’s far, far less emersion-breaking than what starfield did, where literally the entire structure is the same, just plopped down in a different location and with a different “discoverable audiolog/handscrawled note” at the end
it’s like the difference between building the millenium falcon out of legos, versus buying a millenium falcon set and it shows up and it’s literally not even made of legos, it just a big plastic millenium falcon, and you call them up and ask wtf and the customer support rep says “oh that’s a new lego piece we’re introducing, the ‘millenium falcon’ piece, it doesn’t connect to any other lego pieces in any way so you can’t really use it in anything else, and it’s one single hunk of plastic so you can’t take it apart and use some of the pieces for other things, but we decided to call it a single lego piece even if it’s 4 feet across and legos are usually more like half an inch across, so it’s still ‘made of legos'”
it’s like, no! that is not how legos work! a lego set is supposed to be made out of lots of tiny legos, that’s what makes it so cool, if it’s just one giant piece that defeats the purpose!
and in the same way, this is not how procedural generation works
Now this is a review worth hearing about
200 hours played for a 60 dollar game? I’d say you got your moneys worth.
I think a rogue like mode for cyberpunk would be sick
There is a lot of problematic assertions in this video.
You can use the phrase “when everything is X, nothing is X” for a immense number of things, the ONE thing, by definition, that phrase makes no sense is saying “when everything is unique, nothing is unique”. If everything is of a “red tone”, nothing is “unique”. However if everything is of a unique tone, EVERYTHING is of a unique tone. You can go on anywhere you say if everything is uniquely of a certain aspect, everything IS unique of a given aspect.
Also, this AI and Procedurally Generated jab is also nonsense. If AI is employed in writing, by definition it is more capable of humans to keep track of multiple plots, intertwine those plots, and suggest multiple, in the count of thousands, of solutions for any given problem a writer can have. IF AI was used by a good writer to write, it would make his goodness be better. The problem of lazy writing or non sense, a BAD Writer using AI which magnifies then that bad writting.
Same goes for procedurally generated stuff. THERE IS NO GAME TODAY MAKING NON PROCEDURALLY GENERATED LEVELS. Even if a person makes a level by hand file by file, it is procedurally generated when you are playing the game. When you know how to design a level, and you use procedual generation, you can make 1000, 1000 000 worlds that feel completely different one from the other. THE ONLY WAY TO DO IT IN A FEASIBLE MANNER is to use procedural generation. The world of cyberpunk is procedurally generated as well. You might think because every single time you go to “pacifica”, it is not because pacifica always look the same, but it is procedurally generated. As you see from Starfield, procedural generation has nothing to do with variety in “all”.
At the end of the day, NOTHING in the tech makes Starfield bad. What makes starfield bad is the people making it. The whole and only reason.
You don’t need Starfield.
Just play Death Stranding.
BuT tHe GaMe gEts beTTeR aT 210 HoUrs!😂
To say the least. Buuut mods will fix it.. fortunately unfortunately
Idk what people were expecting. You are visiting breath taking planets that are lonely and barren. I like the emptiness of the game at most times and enjoy every second of the views I come across when visiting planets. I agree some things can be better and understand some people’s complaints but I think people are looking over the real depth of the game. This is my favorite game to date with Skyrim right next to it. I am truly still enjoying this game to the fullest but I will agree they can add a few more outposts that are a bit more unique and more towns even if they aren’t that big.
For me it feels like there simply wasn’t ANY playtesting at all. There are SO MANY immersion braking flaws in this game. Let alone that the gravity on a planet and within it’s locations is different. I can only believe they told any tester to just shut up. Such a disappointment.
What’s with the insanely long and random montage of cyberpunk in the middle of a Starfield review?
Imagine being disappointed by Bethesda. 😂
Todd Howard fuckin’ punked y’all. All over again. After Fallout 76, one would think y’all would’ve rolled your eyes at whatever came after, but no, y’all are dissapointed.
I actually prefer this as a Cyberpunk review. That game is awesome
Todd is indeed a ducker now effin prick sell something mediocre glad only try it in gamepass
You know what game got space exploration right? Outer Wilds. 6 planets. 2 moons and a couple in space locations to visit. and its the singularly most interesting and immersive space exploration game that exists
No Mans Sky is still the GOAT of space exploration.
Take all the valid criticism in this video and add uglier graphics and locked 30fps and that was my starfield experience on console.
It’s almost not fair to compare phantom liberty to starfield. I think a better comparison would be cyberpunk after the first next gen patch like 2 years ago. (Cyberpunk would still be the better experience)
I’m not far into the video, but I’ve gotta acknowledge this:
The footage starting at 14:07 of the mine in the dust storm is one of the most visually impressive setups I’ve seen from this game and shows that if Bethesda took time to create a more catered experience, this game could’ve been something special. The facility lights muted from the sandstorm as the red dust sweeps through the channels was an unexpected surprise.
The thing is, it’s not just the procedural generation that is wrong with this game. Like No Man’s Sky is procedurally generated, but as it exists now it’s great. The problem is No Man’s Sky isn’t an RPG, it’s an adventure, survival crafting game which procedural generation lends itself well to. Starfield is an RPG. You can’t get meaningfull RPG content through procedural generation. Though frankly the hand crafted stuff that is there isn’t very good either.
worse thing about spaceships…is how pointless they are it’s one of the best systems, but you have so few fights in the game, and your going to avoid space like the plague.
The should’ve stuck to 1 System – SOL and your strive to gather the artifacts that would allow humanity to go beyound that system and save us all. For each planet have more hand made content and only 1 loading screen.
An idea how bad the game is skill wise and challenge, first mod I installed was one that let me have more then 1 skill a level, becuase otherwise it was impossible to really do anything, the amount of skill points you need to dump into side stuf is stupid. And thats ignoring challenges wich are even dumber.
it wouldn’t fix the POI issue, but it would certainly be helped if the areas were modular, and could be in multiple different configurations rather then the same 10 or so places exactly the same everywhere.
Mass effect one style planet exploration. Unreal
I played a lot of No Man’s Sky in preparation for Starfield. Then I took off from the starter planet and immediately turned off the game at the first loading screen and never went back.
Props to those that hung in longer.
i understand why you keep bringing up Skyrim but i think its sorta in vain, compared to Oblivion and Morrowind, Skyrim is just as bland, simplified, and boring as starfield… Bethesda has been in decline for a decade, every game they release feels more stripped down and simplified than the last, i think they got extremely lucky with Skyrims success, my hopes for TES VI are pretty much gone, its gonna be ass
Bethesda should hire this reviewer but he would probably decline.
Starfield would be a dope game… in 2014.
I tried the Starborn powers a couple times and then completely gave up on it because a pistol I picked up in hour 5 of the game ended up becoming my main weapon till the end since it was OP af. It was a Common Magshot. Idk how, but the one I picked up did insane damage and I never used another gun again. The Starborn powers are also basically useless in your hands vs in the hands of the Starborn.
I swear this game gets worse the more you play it.
I feel like they aimed to capture the aspect of Skyrim that players enjoyed the most and construct the entire game around it. Unfortunately they thought that aspect is… modding. They wanted players to play the game and feel the urge to mod it. I guess they got it.
I find it amusing that everyone is now comparing Starfield to Cyberpunk after spending so long complaining about how shit it was on launch. I loved it from day one, having few of the issues that others have, nothing special to cause that – just lucky I guess. It is probably one of the most immersive games I’ve played and not bad as a first attempt at this style of game by CDPR.
That being said, I still love Starfield and will continue to play it. It’s a different style of game as far as I’m concerned so I’m not overly bothered about all the things brought up in this video. I finished Phantom Liberty with 227 hours in total and currently at 240 hours in Starfield, with potentially another hundred or more to go (my record so far is 510 hours on a single playthrough of Elden Ring, and I still haven’t finished that one)…
There are game mechanics in starfeild! You are the mechanic. You must fix the game yourself.
And whats up with precedural generation or whatever its called!?i might as well read a lexika or the atlas or the f#´=ing bible instead. The term itselfcouldnt sound anymore boring than it does, for an rpg – producing company.
Seriously,
Is anyone surprised by the emptyness of running around on empty planets? I never played this game and i knew this was coming. Bethesda is unable to reproduce their masterpieces. It would take way too long, and who is gonna pay for it these days? I wonder how many hours were worked to create skyrim that have never been counted or paid for. We gamers live in a dream world. The passion and extra hours that were put into fo3 or skyrim were for us gamers to enjoy for free. And that quality wont be reached again by any AAA studio. Wether its bethesda, dice, blizzard. All the same. Nobody works for free anymore after they wrote a bestselling book or composed an album selling itself by the millions.
Look at what your favourite band charges to show up at your local openair, go figure.
At the same time of course, im sad to see that the latest bethesda game became such a downfall, and im glad i never bought it, because i knew this was coming.
And yez, they in fact do have the capacity and financial means to go top notch (hiring the right people) but thats where they fail. Due to company philosophy or some crap like that i bet. Its always the same bullshit that repeats itself..
The enemy repetition really should have taken a page off Elden Ring. In Elden Ring, soldiers are more or less copy-pasted in 6 different flavors. However, each version of these copied soldiers actually uses a different fighting style suited to the lore of their environment.
Godrick soldiers are mundane jobbers, Redmane soldiers use offensive Ashes of War, Raya Lucarian soldiers throw glintstone and use magic weapon buffs, Leyndel soldiers use lightning bombs, and Haligtree soldiers use a kamikaze attack. Every single one of these soldiers are the same enemy with uniform recolors, but they each add a different combat behavior to distinguish them.
Bethesda could have attached different biome-dependent modifiers to existing wildlife and enemies so that the copy-paste placements now have some sort of illusion of differentiation since while the enemies would be the same model but recolored, they’d do different things. Hell, Diablo 2 did this literal decades ago, with procedural generated dungeon layouts, and did it well.
This is a phenomenal video DwThrust..200 hours is a helluva commitment for something you didn’t enjoy..i have to really love a game to put that much time in..I commend you
Yes it does seem like they concentrated so hard on making the game replayable that they forgot why people replayed their games. Still, it’s hard to see how any game one could play for 200 hours could exactly be deemed a “disappointment.”
Balance of weapons is DOGSHIT miniguns still suck….
A 200 hour review. I think Bethesda already got what they wanted out of you, regardless of the context of this review. That is not a criticism though, I have 290 hours in the game. I enjoyed it right up to the point where I just….didnt anymore. Also, Earth as a barren desert (besides very specific points of interest locked behind quests) was a damn letdown. Top tier “exploration”.
I am terrified to see ESVI if these are Bethesda’s standards. Might be why it has been taking so long, they know they’re incompetent and ESVI might be a huge letdown.
A more realistic looking No Man’s Sky I guess?
While I generally agree with a lot of your critiques about Starfield, at some point in the second chapter of this video onward it kind of turns into a Cyberpunk review, and every Starfield mechanic is judged in direct comparison to what Cyberpunk is trying to accomplish, rather than a review of Starfield’s mechanics within the merits of what Starfield is trying to accomplish. I agree with many aspects you critique about Starfield, and I indeed agree that Cyberpunk executes a lot of similar ideas that Starfield had better, but the video begins to feel like it morphs into you just wishing this game was Cyberpunk and that you were playing Cyberpunk rather than reviewing Starfield.
My experience with Bethesda:
Play Fallout 3, like it
Try Skyrim
“This feels very samey”
Stop playing
Look at other games
“These all seem very samey”
All future games they release:
“These all seem very samey”
I thought Bethesda abandoned procedurally generated dungeons in Oblivion, this is so heart breaking lol , pray for ES6
I dont think starfield can be compared to anything modern. In any way. 😢
The thing that worries me most about Starfield is that people like it. Meaning it will enforce and encourage the same type of design and gameplay elements for BGS’s next games. And that just kills me a little inside.
The game seems intentional Tod either sacrificed this game for elder scrolls or the team has no idea what they’re doing
It’s a bad game and if they ask for dlc to fix it lol
Wait a minute, this video isn’t 200 hours long!
… Oh.
A lot of running with a rifle that isn’t used, and really barren.
Starfield is a great game. Gamers are just the whiniest, most negative, most entitled people in existence.
great review, you are not convincing me to play cyberpunk so go away foul temptress
The subreddit of this game is insane. There are some people who like it for what it is, some hate it, but most of them are genuinely surprised it’s not a goty contender. They will make it your problem if you disagree.
I put the game on the back burner for another two years while the modders cook. It’s just so boring I can’t take it. The story is so boring my brain wont retain the information.
ithink you used too much 2077 footage in a starfield review to make your point
Excellent deep dive!
Also funny how Starfield made everyone realise how good Cyberpunk 2077 is.
All that counts today are sales numbers… they are right, you are wrong 😉
Go play Candy Crush if Starfield is too much for you.
200 hours? That’s it? That’s what you base your review off off? 😅😅😅😅😅😅
I got Starfield bundled with my graphics card. Probably will just wait a year from now and see them “actually finish” making the game and then play it
it’s not even an ocean anymore, compared to what came before, it’s more like a lake that’s somehow even shallower
It was just a dumb game destined to fail. People love to spent time with their brains off and so for them it’s a rich game with lots to do. They don’t care about quality, execution or philosophy. They just slap their RTX and get blown away by graphics. Yeah, that’s the standard now, Graphics over Quality.🤷
Space isn’t the proper setting for an open world game. Same thing with NMS. It’s seems so vast and compelling. But it’s not.
You literally talk…. like people….. who type like this…. for no reason.
Unwatchable video yeesh, and I couldn’t care less about goofy ass Starfield.
🤡
Starfield isn’t just a dumpster fire. It’s a gigantic cargo ship containing hundreds of individual dumpster fires, each separated by a loading screen! The ship’s Creation Engine is also on fire, and the ship is sinking fast! Be sure to upgrade your PCs everyone, because Starfield just works!
No. Companies are in a rat race to make the most disappointing, enraging and shockingly terrible game possible.
Part 2 of this video is why I did not buy this game and why I will refrain from buying future Bethesda games until something changes in their core gameplay mechanics. I can live with subpar exploration or subpar storytelling, but a video game should have fun gameplay mechanics. It should be fun to play. The comparison with Cyberpunk is right on the money as far as I’m concerned. I hate that Bethesda develops games and sell those games on the promise of ”freedom” yet they haven’t had an okay stealth system in their games in forever, the melee is pathetic and the AI of the NPCs will literally break any immersion you might have. I understood it with Skyrim, Oblivion, New Vegas and tittles of that age because they were older tittles and game engines were old, but I was disappointed when Fallout 4 came out and the same broken stealth and combat system were reintroduced. I had hope for Starfield, but it seem that its the same broken gameplay loops minus the exploration and compelling story (you could say they already had failed at a good story with Fallout 4). In my opinion, it would not be an exaggeration to say that Bethesda is at risk of becoming their own version of what Ubisoft became: a studio that came up with a successful recipe for open world video games but then never worked on improving that recipe and keeps copy-pasting that recipe from one tittle to another with little to no improvement to the core gameplay mechanics and how the player interacts with that world.
@51:10 that’s EXACTLY what I used to do, switch to very easy for ship combat, then back to very hard for everything else…until I just stopped bothering and playing on very easy all the time, since there’s no benefit to playing on hard anyway.
When i sas the video length after reading the title, i was disappointed
I picked up star citizen a few days back, an alpha early access technical demo, and way better experience.
>200 hours played
>feels disappointed
Why did you play 200 hours then? If I don’t like a game, I stop playing by hour 10… 10 hours enough to see a game isn’t good, right? I can barely put 200 hours in the games I actually like lol
I’ve been saying this a lot lately; just play Armored Core 6 instead.
I had more fun with Outer Worlds then my 90 hours with Starfield, Maybe Obsidian should have made this instead.
if i look the faces in starfield…it looks terrible, outdated animation, bad rigging. empty eyes, bad shadows or bad lighting, braindead npc, Ai… oh the game has no Ai. It looks robots are speaking. but what you expect, it is toddler howard, an overpayed no skill dude and Bethesda, game development from the past. bethesda is massive overrated.
bethesda didnt use procedural generation to boost their handcrafted content in starfield, they used it INSTEAD of it. starfield has half the amount of civilized cities as skyrim, and absolutely nothing inbetween them. and its all the same, one INCH outside of new atlantis is the exact same population and content wise as the most desolate moon at the fringes of space. there are no populated planets, but also no barren ones. everything is the same with no unique people, places, or things. every 500 meters, a single POI with no reason to be there and nothing inbetween no matter where you are and the exact same loot as you can buy from new atlantis or loot from the very first enemies you kill.
Yes it’s clearly a terrible game, but it looked terrible in all of the trailers before release, so what do people really expect? All Bethesda games are boring. And the others you mention early on in this video are CDPR games – another vastly overrated company. Can I just suggest maybe exploring other developers and games? Instead of having terrible, mainstream tastes? That will be a good starting point. Then you won’t need to waste hundreds or thousands of hours of your life on nonsense like Starfield and C2077…
Imagine spending 200 hours into a game you don’t like xD
I played it for about 5, got bored and uninstalled it. Then moved onto Sea of Stars, and Lies of P. Time is too valuable to waste on a game you don’t enjoy.
59:45 I love that you choose this clip to prove a single point. Not only you are right but there is so much more to discuss in this specific clip. Like can we talk about the lightning and how it feel so off? Or the music…what the frick is this soundtrack.mp3?? Like 3 soundboard effect, no beat drops, only whats look like a 4 sec loop. For comparaison, the music from a DROP POD in Lethal compagny is more entertaining and its made by one person. Wasnt hiring a real artist really that hard?
This review is 198 hours, 37 minutes, and 12 seconds too short.
Everyone preordering these games is an enabler, and those continuing to buy AAA games right out of the gate are also part of the problem. STOP.
It sounds like the central issue with this game, as it was with No Man’s Sky, is the procedural generation. Skyrim, as with Oblivion, Morrowind, and certainly New Vegas before it, was crafted largely by hand. Good games take time. Good *expansive* games take even longer. You can’t take shortcuts by allowing a computer to make half the game.
Edit: After watching your full video, you stated my sentiments above exactly.
I just don’t understand why they went “realistic” with Starfeild’s design and aesthetic. They could have had cool alien races to play as, crazy sci-fi weapons like light sabers and black hole guns. They could have done so much with this game, but they just didn’t. They made a boring, bland, bare bones game with zero character and no soul.
Disappearing
Bethesda sells clay, modders create the David.
Perhaps, at this point, it’s become necessary to criticize Starfield as an objectively bad game. How else is Bethesda ever going to learn how to change for the better? Or else Todd Howard should be encouraged to get out of games and go and run a hedge fund or something.
I don’t think the writers at Bethesda thought much of the tone. They are just modern, very boring and easily offended people
THE definitive Starfield review/analysis imo. You nailed it perfectly.
[Sarah Morgan Disliked That]
It sounds like qllvthe pitfalls seen in no mans sky, but with the Bethesda ‘polish’.
this game looks so depressing lol can’t believe people didn’t learn from their last Fallout game; they are not the same company you once knew and loved.
keep you expectations low for ES or you’ll just get burned.
omg the writing is so safe, and lame, I can’t believe I’m this deep in space, but I FEEL NOTHING. You’re telling me there’s not something terrible and messed up out there!? space jesus powers. woo. in skyrim you can read about Argonian sex love story. in starfield you can have Sara morgan HATE everything you do.
what if in morrowind you were FORCED to join the fighters guild, and handed the keys to the castle except you’re over encumbered, and then follow a sterile story, NO skooma, NO slaves, NO talking gwar, and no Dagoth Ur, cause that would make me THINK to much!!!
Its just mid. Not even bad. Not even memorable.
I feel the only thing of note Starfield did was make The Outer Worlds look good in comparison.
DAGGERFALL had a search function on the world (and province) map. In 1997.
these cyberpunk clips feel like loading screens in starfield
19:40 – yes! Nintendo for all their flaws recognise and try to implement this principle. Other game developers need to be reminded of this basic law of retaining player interest.
I love this game but needs more variety in planets there way to earth like
Masterpiece, thank you so much Sir for that analysis!
I usually avoid being very critical since I’m barely a “game dev,” but honestly when Fallout 4 came out I sort of realized Bethesda was never willing to modernize. The thing is, Beth games have a lot of charm, but they make up for it with A LOT of good characterization and deep gameplay. But do they now?
Still a fun game if you’re into space and exploring
I love starfield. One of my top 5 of all time. This game is so interesting how it’s loved and hated by people. Not a lot of in between.
Comparing starfield to cyberpunk a game that was way worse at launch and has had a million patches is just not an apt comparison.
i dont have the new xbox or a pc gamer …..I never was into this game it looked weird….I was right…..Everyone finishing the game then then they are done…..no one replays the game….its bad and lazy….
STAR-SHALLOW
I can’t argue with a single point that you brought up in your video essay, yet I am still playing Starfield for some reason. I guess it’s just that Bethesda experience of something. I can’t explain it.
I will say that Starfield was caught between a rock and a hard place by being sandwiched between BG3 (the hands down game of the year, and game of the Decade at this point) and revamped CP2077 and Phantom Liberty expansion. Had Starfield launched earlier in the year it may have received a better reception despite all of it’s flaws, but it was just overshadowed by two very superior gaming experiences.
rule #1: don’t confuse Bethesda with Obsidian.
Observation: how did you play a game this boring for so long?
Too many loading screens
Good conclusion. I hope they turn it around with proper DLC and updates. Maybe they do a NMS move!
The game doesn’t even have LASER weapons instead they are PLASMA weapons so 500 meter shots are not acceptable
The problem with space exploration is its endless. So to counter that, you need a really strong narrative and characters. Unfortunately, Bethesda joins the countless western devs who do…not…have the ability to write strong stories with interesting characters anymore. I have a hunch on why that is, but I won’t open that can of worms here. Bland, uninspired, soulless. That’s western AAA game development right now.
About the minot things like healing animation.
Even fo4 and 76 animated alot of its medical items
This game is the peak example of mediocrity.
Its imo, their weakes game yet. I couldn’t even bring ny self to beat it. Even 76 kept me long enough to finish the nain story and first expansion.
When I first got Starfield I played it for maybe 3 days. Took a break from it, then after a week or so I played another day – mostly just to mess around with the ship-building. And when I couldn’t create the designs I wanted with that I pretty much just gave up. There is no content in this game. It took me 4 days to get bored of it, contrast that with Fallout 4 which I played for several months non-stop, or Fallout 3 and Fallout NV which consumed most of my teenage years. Bethesda have absolutely fallen off.
No Man’s Sky gives you all the freedom, multiplayer, a story to follow or ignore, interplanetary travel, space combat and exploration without fast travel if you choose. Released years ago, and is better than this.
Why would anyone sink 200 hours into a game they don’t like?
The best thing about Starfield is that it made me play Cyberpunk and dear lord that games scratched the Besthesda itch more than even Bethesda could
I hate it.
I was expecting a Starfield review & I heard more about Cyberpunk
Bethesda will fix the problems.
Very disappointing. The entire reason I love Bethesda games is the exploration aspect.
Skyrims random encounters and random worlds hidden behind a door, a cave opening a ruined stone entrance, were amazing…. The music of sky rim brought it all together, brought emotion and a sense of personal experience to the game. I was wanting that with starfield, a new world to get lost in, maybe never truly finishing because there’s so much to do.
@24:54 “f— this, im out.”
This game just makes me want to play Outer Worlds again
Bethesda made history with Starfield.
They were historically the second developer to make No Man’s Sky
fantastic game so addictive so many fantastic side quests and best of all no fkn cut scenes it’s not 1995 SONY QTEs are dead…
Game literally isn’t even fallout in space, if it was it’d be fun at least. Makes other space games seem way better
Skyrim biggest hook was it’s Music and atmosphere, the taverns were cozy with it’s somber bard music, warmth of the fireplace, you walked down roads next to streams with fish in them and as they splash against the rocks, swamps is coated in ankle high fogs and the lands around Falkreath is lush and dense with green, ALL cresendoed by a masterful soundtrack that makes you want to look up in to the night’s sky in awe.
What do you get in Starfield? well, Todd was being very literal when he called it “The space game”…it certainly is Todd, it’s just a game set in Space, no lore to discuss or theorize because everything’s explained on the spot, no bigger mystery about it, even the origin of Earth drying up isn’t that grand, it’s basically just a plot to push people in to space colonization, that’s it, not aliens, divine intervention or even cosmic horror, just scientists being wide-eyed to Space colonization.
and yet we are still talking about it
you dont need to compare starfield to cyberpunk every 10 secs. It suffice to remind what was fallot 4:
Even if a pretty clunky game, had it’s own pace, in dialogues, scenes, and action.
Starfield is a poor version of Bethesda’s previous titles
I put about 3 hours into the game, when the NPCs didnt react to me pointing my gun at them or firing wildly around them i felt all the motivation to play leave my body 😂
You can compare Starfield to The Outer Worlds and TOW is a better, more interesting game. HELL, you can compare it to Mass Effect: Andromeda and MEA, with all it’s problems, is more interesting and engaging than this game smh.
You, sir, have me simultaneously sold on Cyberpunk 2077 and convinced to never buy a Bethesda game. I actually do not care about any of their games because they NEVER innovate, take risks, set a standard in any field whatsoever (their world-building too is over-hyped IMHO). Todd Howard always over-promises and delivers blatant lies to spit on the faces of the people who buy Bethesda’s games. Thanks to the EGS giveaways, I can scratch my itch to play Fallout: New Vegas, which is good because it’s not a BGS product.
Somehow when the hype is so high for a game, I know its either boring, bad or just the expectations are too high. It can be called the new stuff’s magic.
Look at few examples from the near past: Starfield, Fallout 76, Death Stranding, Diablo 4 and the list could go on forever. All the hype, then after the hypestorm, just everyone forgets about them. So thats why I always avoid the hypetrain, developers always say whatever they want, like they invented the new alpha and omega of games.
Another good comparison would be Mass Effect Andromeda. Sure, it wasn’t a good game, but compared to Starfield it has an insane amount of gameplay variety and significantly better planet discovery.
What a gosh darned lie, the review is 1h22mins long, not 200h
This game is so bad I cant even find the words to express it.
A great example of why I dropped starfield is when I got to the museum and I proceeded to listen to the lore and History on the terrormorph attack on that one city; Londaro or something? Idk. Anyway I was so captived with the event I HAD to see it for myself or what was left of it. I immediately tried to find the city and when I eventually DID, it was extremely hard to find any sort of action, remains, History, eerie feeling. Really anything. I eventually just got bored and left. Maybe its linked to a quest, but exploration shouldn’t be locked by a quest anyway imo. My point is, all the cool shit happened years before the game takes place💀
Why do pepple put 200 hrs into games they dont like? You are 100% the demographic this game was made for.
Yes it sucks, and no patch or DLC will changethat
The Witcher did this better and they are on one continent only.
We all know the problems, but I still like to play this game. It has something great in it compared to others that probably do various aspects better. I don’t regret a dime for buying the game because I trust the community. Starfield is atm the foundation of what will become a great Space themed RPG game, in all good credit to the community most likely and not Bethesda or Todd.
Starfield kinda reminds me of Downward Thrust reviews. Comically overinflated to be five times bigger than it needs to be while failing to actually fill that excess void with any substance, instead opting to just dance around the same content for most of the runtime.
Its no better than no man’s sky.. The crazy amount of loading screens is also disappointing (look at the how seamless spiderman 2 is in the ps5 for comparison), graphics are not next gen, planets are for the most part empty with nothing to do.. Overall a very disappointing game, another example where the ridiculous hype spread by xbox youtubers gave unrealistic expectations for the game.
A starship you can’t actually fly to land , or fly across planets ar the controls, no land vehicles, stupid jetpacks, stupid repeats of the same franchised outposts . not able to kills story characters, Ive got to the spacer station on second play through and I can’t kill anyone that the game wants me to get back on side with and play the same missions again,so you don’t have really any options to play the game different, there’s so much I liked first play and all I hate on second play as starborn,
If they at least gave you a rover like the batmobile that you could customize and take with you. Its just blaaaaaaaahhhhhhh… 5/10…. wait there was a new update… 5.3/10
Alternate title: Why You Should Play Cyberpunk 2077 Instead
It’s been fascinating seeing everyone’s reactions to Starfield. I never got far into the game (I made it to New Atlantis), but everything I’ve heard about it since I put it down has not been good. Meanwhile, I’ve already put 100+ hours into Cyberpunk and it’s been an absolute pleasure. The combat, the characters, the story, exploration, getting around, it’s all just fantastic.
Starfield. 2010’s Game of the Year.
Yeah, I deleted it after about 20hrs. Just boring af
Im watching this video because I thought there was something wrong with me for not enjoying starfield anymore even though I want to
I played starfield for zero hours and even I knew it would be a stinker before it was even released.
This game was released 40% complete at best, simplest way to put it. My concern is: does Bethesda know how bad this game is? Do they care? Are they going to fix it? If so will it be at additional cost for an already $70 game?
part one.
LOADING SCREEN…….
I liked the game a lot but I didn’t love it, I knew with it having a lot of randomly generated content that it wouldn’t live up to Bethesda at it’s absolute best
a 7 was, after all, a very fitting score for this game. i played once, had fun, but have no desire to ever come back. i even had more fun in fallout 4.
Honestly, they could’ve done 2-3 fully fleshed out planets with places to explore and things to do and it would’ve scratched the Sci Fi space itch they were looking for. Instead we got 1,000 dead planets with nothing to do…
sick cyber punk video lol looks good
How is it that the longer bethesda has been around and the more games they make the worse and lazier they are?
To me when i first loaded up starfield it just felt like a $60 fallout 4 creation club mod, just super clunky and i just couldnt get into it at all for alot of reasons, im just glad i didnt have to spend money to try the game
Using the comparison of Cyberpunk 2077 and Starfield was perfect. C2077, while it has its own issues had a compelling story (maybe not the best, but you felt like you had to complete V’s arc) and Night City itself oozed charm and character. CDPR may not have perfectly made Pondsmith’s world in 3D, but they at least cared enough to try and got pretty damn close. Where CDPR did good, they excelled in every way. The voice acting, the primary characters, the world, the camerawork and forcing you to be in the first person during it. I will always remember Jackie being the best bro ever despite you only getting to be with him for the first third of the game. Judy and Panam while flawed and at times I disliked them will also be characters that I remember. Everyone will remember Johnny (for better or worse depending on how you liked Keanu’s performance).
In comparison, Starfield felt like a glorified fetch quest which went into another fetch quest ad infimum. The downside with a silent protagonist is that we can’t feel the immersion and importance of the main quest (no matter what it is) to the character we’re puppeting. The world feels empty in every way. With a thousand worlds the best Bethesda could come up with were 4 cities and 5 lesser settlements to visit? That’s it? I’m not expecting a hand-crafted city per planet, but that’s all? It’s one thing to use recycled assets for secondary dungeons, but they couldn’t bother to make unique dungeon for each shard of the McGuffin? I understand doing this for one-offs that are part of some quick fetch quest, but the main one too? Laziness.
I’d rather play my kinda buggy, imperfect Cyberpunk 2077 than play Starfield.
Well, they are working on Elder Scrolls 6, seeing Starfield, I feel that Bethesda is out of ideas, they are living on their past, Starfield was nothing but a rehash of Fallout but in space ( I’m sure you heard this before). Also, they could have spent all that time working on what the player base wanted ES6 but instead they made a generic been there done that game that no one asked for and I think it was the hubris of Todd Howard!
Game is so mid. Midfield, with 100s of planets that have about 20 POI or dungeons that repeat tens of thousands of times and the only way to get to them is to fart boost hundreds of meters. The space exploration does not exist so even though i actually enjoyed the ship builder/customization there is no point because using the ship blows, it just sits in orbit shoots & fast travels. Speed doesn’t even really matter for the ship because it literally doesnt even feel like its actually moving. I was so excited for this game & the more i played it the more depressed & bored i became. I have lost faith in them delivering on ES6 if they ever make it. I award them no points & may god have mercy on their souls.
the game has flaws so Obvious that i think that , they know that , Todd knows that , but they shipped it , to work on something more important that is TES6
i think they fucked up making the game procedually generated , it should have been a single star system with handcrafted locations like you see in skyrim or fallout and with real space exploration
I appreciate you doing this review after chalking up 200+ hours. Most reviews are after 20-50 hours, which I feel isn’t enough time to truly experience all the downfalls of the game – I called it quits at around 200 hours as well.
After seeing about 5 moons that had the exact same layout, I completely lost interest in checking out other planet’s sub-systems, unless necessitated by a mission. If they had a land vehicle, at least you could be disappointed with exploration up front, instead of dragging it out for hours, running across duplicated, barren planets. There were only 2 times during my entire playthrough that I felt like there was a random encounter that wasn’t scripted or part of the playthrough, everything else was just a copy-paste experience.
2 additional gripes:
Limited Crucial Research Materials:
I spent 200+ hours, beat the campaign and most side quests, and still could not upgrade my research level past the second tier for both weapons and spacesuits/helmets. I was really looking forward to decking out my weapons and I think the weapons bench was a cool feature – but – adhesive and cosmetics are nearly impossible to find. I went to a dozen vendors, looted countless enemies, looted every single box and locker, and still had nothing. And the research for weapons upgrades is a catch-22: having to craft 15-20 weapon attachments in order to progress to the next level. It was exhausting hunting these down and I eventually stopped looking – just accepting that whatever weapon or spacesuit I found was as good as it was going to get.
Lazy NG “+” :
After becoming Starborn at the end of the game, I was expecting to unlock some cool weapons and gear, a Starborn spaceship, and have new unlocked powers with different side quests. Instead, you’re literally stripped of everything and start back at ground zero. All of your legendary weapons and spacesuits – gone. The ships you spent countless hours optimizing – gone. All the hard work you put in is not rewarded in the slightest. I made it 20 minutes into the new game when I realized you’re going to be doing the same exact thing, but just with some quirky dialog options here and there as a nod for becoming starborn – I quit the game and will probably never touch it again.
What was the point of committing to companions, carefully curating your ship’s cargo, spending hours crafting your ship, and upgrading your player’s stats? It’s a lazy ending, considering the entire premise of the campaign was building up to the significance of becoming this powerful entity – not just walking through this “groundhog day” orb and hitting the reset button. It would have been less insulting if you were reborn, given a cinematic cutscene with the impact of your decision, and then rolled the credits. At least then it would have given you a sense of completing something, not just saying “Hey thanks for playing. But f**k you, do it again.”
utter crap recycled shit.
The 1st mission you go on is the exact floorprint for the mission in skyrim where you come across the 1st skeleton!!!!
ITS A RESKIN PLUS starship assembler the rest is regurguated recycled bollox.
Now whilst I’m not dumping on individuals who worked onm this, especially the reskinners etc but its just a repeat RINSE repeat RINSE repeat same as they have done multiple times for over 15 years., I will be releasing a video showing this fact coming soon. THE ONLY new feature is the ship builder. Suprised theres no settlement builder ffs! TODD do 1 u muppet
> Procedurally-generated, same-y terrain upon which all exploration feels the same
> Combat feels like a cut-down, less engaging iteration of things other games have already done better
> Narrative is extremely uninteresting with lazy cutscene design where the player can pan the camera the whole time
> Dialogue feels like you’re reading a book instead of playing a video game
> No freedom to role-play nor engage yourself with the monotonous story on any level other than a theoretical one
As I watched the video:
> Wait, these flaws sound awfully familiar
> Oh no
> It’s Genshin Impact
> Always has been
If you are disappointed with Starfield but want a good space-themed RPG you should pick up The Outer Worlds. It is a phenomenal game and succeeds everywhere Starfield failed.
Obsidian 2 Bethesda 0
I haven’t bought or played Starfield, so my opinion isn’t worth much. What I see, however, is a game that was developed enough to appear “complete”. So much so that the game feels more like a modder’s sandbox, than an actual complete rpg. And that’s coming from someone who hasn’t played it, so take it for what it is. But it just feels like they released an unfinished experience. The game may be complete in the sense that it has a complete story with fleshed out main city areas, but everything else feels unfinished. And it’s for that reason that it feels like they just sent it out with the understanding that modders would take care of that for them, considering modding has kept games like Skyrim alive to this very day. It did seem like they were leaning more and more into the modding community as the years went by, most recently with Fallout 4 and the Creation Club. Now it feels like they are straight up depending on them.
I haven’t bought a Triple A title since 2018. It seems like every single one that some out just sucks. I wish more people would wait for reviews for games instead of hype buying.
Aww look at the crying failures that dislike a free game on game pass. Lol you losers are just sad
Great video. I didn’t want to be disappointed, but I am, and you explained it well.
Long story short, the game is too big for its own good. The whole thing feels like a bunch of separate ideas cut/pasted together rather than one large, living breathing world. Too many procedural NPCs and procedural, empty worlds. It all leads to constant loading screens and poor menu navigation. The game goes put of its way to keep you from the fun part of the game: combat.
Bethesda took all the wrong lessons from NoMansSky and made a half-assed implementation in their own engine.
Starfield is a Perfect Display what’s wrong in our society in a nutshell. Everyone pretends to be perfect and not offending anyone. But absolutely no consequences and accountability for anything you do. Uber morality but no morality.
It’s not disappointing
Everything about the game feels so half assed it’s actually insulting. Garbage UI, garbage economy with idiotic pricing and non scaling missions, no reputation systems, almost no emergent gameplay because everything is instanced to death. Main story loop is hilariously bad, the entire game world is just an incoherent turd stain. Like why even make a new IP if you’re going to be so creatively bankrupt and have no good story to tell?
I really wish they would fix the load screens to where they were not needed at all.
Starfield was one of the worst AAA budget games we received this year.
I’m not too far into Starfield right now. I havent had a terrible time with it like everyone else has (i dont have a huge amount of time to play games lately so maybe thats why). The only thing that does bug me about it is that I’ve gone through a decent amount of quests and I can confidently say that I’ve jumped back and forth between the same like 5 systems over and over. What is the point of having so many systems if youre only going to use like 5 in the first 12 hours of the game? Lol
The game overall quality from the writing , voice acting, to the game mechanics, feels like the devs got stucked in Oblivion history trying to release a space game in 2023. I won’t be surprise if they’re still using CRT monitors and floppy disk in the studio with monkeys as writers and programers to develop the game then finally awake in September 2023 in a prisoners cart beside Ulfric with a gag in his mouth.
“Scale is not the catalyst for exploration, content is.” Video title right there. Mic drop
This is a video to enjoy. Glad I have popcorn to immerse myself in a disastrously boring game
ppl are still “‘butt hurted” because of this game. wow.
I dropped the game at 200 hours, i started a new Skyrim run. To me Starfield is more like Boringfield.. EDIT: You totally destroy Starfield in your review and that poor excuse for a game totally deserves it, BGS should watch this video and learn.. Everyone thinking about buying Starfield should absolutely watch this video, spend your money on a good game instead (Like Cyberpunk), i am so glad i didn’t pay for this game (Played it on game pass)
I’m so tired of people claiming Starfield is a bad game because it doesn’t meet their own expectations for Bethesda IP. Like, I get it- it doesn’t scratch the itch for you. You don’t like it. I respect that, and I understand your points; that doesn’t make it a bad game. I happen to love it, and some of the things I love are the things you hate.
I just dropped bored starfield After 200 hours. Eveything IS a bit mediocre or just correct on starfield. Precisely because lack of interesting Gameplay and mechanics. Even boring future weapons. And the powers…i have like 8 powers and I only use the first.
Curious I dropped starfield to jump again to Cyberpunk without the expansión and now feels and plays amazing. So amazing now I decided a third playthrogh.
I think I can actually semi-seriously say that Deep Rock Galactic, which also uses procedural generation, is a more immersive planetary exploration experience. And it’s not even trying to be.
Also…. go play Deep Rock Galactic.
Danger. Darkness. Dwarves.
Rock and Stone!
This review wasn’t even CLOSE to being 200 hours.
Your review sums it all for me. Felt the same way.
I cannot understand why so many people are upset this was not nominated for GOTY.
Havent played it yet. Waiting for an update or something that will “fix” it. I think comparing it to current day Cyberpunk Phantom Liberty, that has had years post launch to focus on things like smooth combat, is a bit over the top. OG 2077 wasn’t all that great either. I think it is a fine comparison, but it is really the only one you made. Classic Bethesda where they make a great skeleton of a game and wait for modders to add the meat. OG Skyrim was boring too. The last reallt good BGS game at launch was Oblivion.
Wonder if there was any Bethesda devs who realized, “Wow, this doesn’t have the cool wandering around exploration that all our games had.” Maybe it was too late by the time they realized it. They HAD to know, and what a mistake.
Pooping is more fun than Starfield.
Only thing starfield is good for is its negative 2 hour long reviews for falling asleep😴
Starfield got wrecked by a once in a decade rpg choice-consequence tree on one side, and a dramatic polish to an immersive world-building showcase on the other. It would have been “fine” if not for those comparables on either side.
Came here to laugh at procedural generation, left with serious 2077 horn.
It turns out “Skyrim in space” doesn’t work because space is empty.
Not that I liked Skyrim, either, but still. Game devs gotta stop churning out elderly clones.
Bethesda releasing yet another disappointing title that doesnt live up to the hype? Didnt see that coming again…
I would much prefer a game with 2 or 3 planets with actual content on it. Rich, deep content. I liked Starfield, but i whish i loved it.
the game is broken in so many ways, but still enjoyable
I was excited for the game for a long time and the space combat is just terrible and it sucks that you can’t just skip it.
facts the whole video, they really messed up with starfield and what i think it was that did it is more then likely big papa zenimax board told em they’re esg needs to go up so todd had to ruin the game, at least thats my head cannon, if he can at least give us the absolute best version of mod tools us the community can fix this game, out of all the Bethesda games this one needs it the most and we dont even have it yet. if the modding community get there hands on it we will truly have a great space odyssey
its fine to compared it with cyberpunk 2077 but i think u should try compare it to fallout 4, after playing Starfield i appreciate Fallout 4 even more. Such a downgrade man.
I really like a lot in the game but it really did drop the ball hard in a lot of ways. Could have been greater. Hopefully over time it improves even more even though I would prefer a game to come out that way. Landing on some planets really looks awesome but then theres not much going on there lol
I don’t regret buying it. I regret paying full price. It is not better than Bethesda’s previous titles
I hope that with time, modders will populate all of these barren planets
The lesson i learned from star field is never pre order a game ever again
I’m really enjoying it I wasn’t on the hype train so it’s a great game
Tonald, you can’t expect Todd “It Just Works” Howard to actually put effort into a game. That’s not who he is anymore, that’s not what Bethesda is anymore.
Who plays a game for 200 hours just to say it disappointing???
Its Bethesda, what else do you expect? They are not good.
Pretty sure every planet should say 0 points of interest detected.
Cyberpunk’s launch was atrocious, but the things that where wrong with it where mechanical problems. Most of them have been completely patched out or overhauled to get to the point they are now. Starfield was a functioning game at its launch, but the problems it has are issues with its core design philosophy. Those can’t get patched out.
to me the fact that Starfeild is family friendly is a beath of fresh air, being edgy and dark is the new normal
In Starfield entering the club involves enduring a loading screen, in Cyberpunk entering the club Totenanz involves having to share an elevator with a tweaked out Maelstromer whose too high to hit the buttons.
Guys will play 200 hours on a game in a month and really complain that it wasn’t doing anything for them that whole time. You aren’t fooling anybody. 😂
Starfield failed to innovate and got left doing a dozen things extremely subpar instead of a couple of things really good.
> worse ship building than Armored Core
> worse gunplay and combat than Cyberpunk
> worse procedural generation and space travel than No Man’s Sky
> worse RPG dialog than Baldur’s Gate 3
I know a lot of people go on to say “No you can’t compare it to this and that!” but I hard disagree. Starfield doesn’t exist in a vacuum and a 6/10 is as good as a 2/10 when surrounded on all sides by proper 9s and 10s. Are there games you can’t compare Starfield to? Sure, it’s called Mario and Solitaire and Bejeweled. The BG3 and Cyberpunk and NMS comparisons and so on *absolutely do* matter and stick.
I feel like they wanted the success of No Man Sky so bad they forgot to remain true to themselves.
guns are boring….gunfights boring….everything is so pathetic easy….im oneshoting any enemies with a pistol…..while im wearing just random bullshit items….after few hours every feels the same…..
Why do people still believe what Todd says? I was sceptical of this even through all the hype and unfortunately i was right. Their engine, mechanics and storytelling are a decade old now.
souless game….boring as shit….i rather play fallout 1 or 2
The way I described Starfield to my friends is “its a 2010 game, with 2018 graphics.”
1:13:24
They know what they are doing. Have a game that’s “bug free” and then get players to sink a few hours in till they realise thats pretty much the entire game and miss that refund window
For me the game needs a near total rework to be fun and most of the procedural generation needs to go.
Thank God you put that Cyberpunk montage in the middle of the video or I’d kinda just drowse off
great review. starfield has always felt lacking to me. this was very detailed and the CP2077 comparisons are valid. I also compared it a lot to that and to BG3.
Honestly, not only starfield is a mediocre game, but the fact that it was released a week after phantom liberty was a massive hit to the game.
If you play cyberpunk 2077 2.0 with the expansion before starfield, you can see all the weak points of the bethesda game in the story, gameplay and exploration
My gf bought me a series X for our anniversary and got starfield with it and I remember having fun but once I landed on one of the planets I felt bored so quickly and just wanted to leave and the space battles weren’t as fun as compared to no mans sky. Next week bought myself cyberpunk and have literally lost sleep and almost ignored said girlfriend from how invested into the game I was and just how fun I had making my own play style through perks and cybernetics
Plays a game for 200 Hours (obviously enjoys it) 😂😂😂
He even gets a solid extra 1.2 Hour video out of his disappointment….. VALUE FOR MONEY!!!
There is something really wrong with the person that played 200h and said it was a disappointment 😂
Bethesda is going to need to do what CDPR did with Cyberpunk. They need to go back in, and really overhaul it. But what I can imagine Bethesda will do is take the outpost system and make it a DLC. Then the ship overhaul… DLC. You get my drift. The thing that really made me confused was that the POI’s are the exact same. The cryolab has the same exact hidden items, the same data logs, the same everything.
I was bored with this game from the first trailer. The second one didn’t help. I feel nothing but apathy for this game, and I don’t even own it.
07:46 they didnt. It wasnt even nominated for the game awards
Sad that Fallout New Vegas is still a better Bethesda game, which was made close to 12 years ago
This video made me really want to play some Cyberpunk.
A great game respects two things from the customer: Their Money, and their Time.
Starfield doesn’t care about the player’s time.
Maaaaaannn I had this on while I was actually playin cyberpunk and that combat music hit at 23:15. I was so confused, panicked, immediately got into a fight with the cops lol.
look at that clickbait title!
It says this is a 200 hour review but there is only slightly less than an hour and a half! I want my refund.
The “open world rat race” problem is only gonna be exacerbated by baldur’s gate 3’s success, and AAA studios are going to just try to make even bigger games while missing the fucking point even more
Worst opening to a Bethesda game ever. Overall just a supremely boring product. So safe and middle of the road it’s frustrating. Where are the risks, the intrigue, the unexpected characters and writing? I had lukewarm expectations about this game but holy hell did Bethesda underperform. They seriously need to rethink their formula, or hell, abandon most parts of it. I want something exciting, something new, something that surprises me. They’ve gone back to the same well too many times, and you can instantly sense the stilted feeling from the jump.
The fact that the game launched without a button to instantly consume food/drink you find is a perfect microcosm of the stagnation at Bethesda. How do you work on a game for almost a decade without realizing that maybe, just maybe, everyone doesn’t want to go to the menu for everything?
At least the ship building is fun. Flying with a cursed symbol form a certain germany is fun lol
Despite being labeled a RPG, it doesn’t feel like lot of role playing. I picked a bounty hunter character trait, and not much to do with it, and for some reason I start off as a miner. Which makes no sense with most of the traits you pick. I think at least the better idea of an intro being a passsenger abourd a commercial space liner, that gets attacked by a Starborne to capture the artifact that was on board.
And regarding the artifacts I feel that if you have various factions in the game, then maybe they are aware of them and probably want to take the artifact and Constellation for themselves, which could add more tension to the story.
Believe it or not but there are still alot of Starfield defenders out there saying we’re just haters. Especially Mattyplays people who are xbox fanboys.
Great video, as always. Thank you!
Good stuff
My starfield experience ended after I boarded an enemy ship thinking I could take it over… only to clip out the bottom of the ship and fall 10,000 feet back to the planet and die.
Cyberpunk had maybe 10% of what you showed until recently. It launched broken and empty. Misleading at best.
Starfield still sucks though.
I didn’t know if i was watching an opinion piece or a cyberpunk playthrough…. Dear lord
Do people not understand space exploration?
Planets are empty. That’s the point. It’s the evocative feeling of the NASA moon walk. For those are into hard sci Fi and actual NASA exploration concepts, I find the emptiness to be quite on the mark.
The fact that you expected elsewise from Bethesda tells me that you have not accepted the company is out of ideas decades ago and create and recreate the most generic garbage known to mankind. Let this game finally change that.
Yeah they lost me when I played the main quest where you gather those “artefacts”, running in the same cave the second time to gather the same artefact in the same cave I already been to in one freaking quest line.
It really is just getting a quest, going to the quest menu, set a course and quick travel there to do the quest.
I want to love the game but it seems like we have to wait for TES VI
I spent an hour MAX with Jackie in cyberpunk, and I felt more of a real connection to a friend with him than ANY Bethesda title.
It’s not Skyrim. They made that clear before launch.
Planets are big. Space is big. That’s exactly what they wanted to portray. And that’s exactly what they did.
It’s. Not. Skyrim.
If anything, this just makes me want to play Cyberpunk more! 🤷
boring game
boring video
Only an Idiot can play this crap für more than 15 hours.
It’s outdated biggest the games Gay : heap of shit
I can understand now, why Bethesda marketed it so heavily. Why they built up all the hype, why they paid off so many YouTuber “content creators” to endlessly shill the game and brainstorm all sorts of what-ifs and wouldn’t-it-be-cools to drive people’s unrealistic expectations. They let us build a fantasy in our minds, while they sat there looking at a game that just didn’t have the magic that their other titles had. They knew they lost the spark, but banked on the good will we gave them and the potential we saw in the setting.
Are you ready to be disappointed in Elder Scrolls 6?
I could have done without like 15 minutes of boring Cyberpunk footage
They could have left most of the frozen rock and ice balls out there as empty, desolate frozen ice balls. Empty of almost anything except perhaps resources and the rare ship crash site or ACTUAL deserted and destroyed base. But no, everything has to be populated, everything has to have someone to shoot, everything has to look like everybody just stepped out five minutes before you got there.
They should have had more various smaller sites to explore, with more variation between whas there and what’s not.
Experience TLDR; I’ve never really truly regretted the time I’ve spent in a game until Starfield. ~350 games in my libraries, and this is the first time I’ve felt this bitter about playing a game. Normally, I can decide that a game is not for me within a couple of hours, within 8-hours max. If I dislike it, I move on. But with Starfield, somehow, I spent 100+ hours in it because there was just enough of an initial hook (past love with prior Bethesda titles probably contributed to this), shortly followed up by tedium that I thought might be rewarded, that might surprise, or that would create some satisfying growth. There was none of those things – there’s almost never any real pay off. It becomes an entirely exhausting, depressing experience. I’ve fallen asleep at my desk multiple times while playing this game. This experience is fundamentally ingrained into Starfield’s core loop and systems – it can never be fixed without an extreme overhaul. I deeply regret spending the time I spent playing Starfield that I can’t ever get back now.
Original Steam review:
I really regret my 100 hours spent. Nothing really paid off. Loads of aimless, pointless wandering. I couldn’t be bothered to finish. I actually sunk a bunch of time into ship building for a while, but that was only because there was a glitch that allowed you to gain 160k from a chest. If funded my desire to experiment with shipbuilding, at least. No, the funds didn’t make me overpowered as there was still little to nothing to do with ships apart from routine repetitive space battles, and combat was always a direct slog. But, in Bethesda’s poorly judged wisdom, given the actual problems plaguing the game at the time, they decided to remove these minor glitches and bugs in a single player experience in record time. So, given the prospect of having to grind for every credit to pay for parts and materials, with the very real possibility of an unsatisfying payoff and poor role playing environments, I gave up.
Why do I have ~400 hours in Skyrim and ~300 hours in Fall Out 4? Because in those games, though flawed in their own ways, you generally have worthwhile points of interest even as you adventure between locations and quests. I was constantly and happily distracted. Side content felt fun and generally well paced, the environments held mysteries worth delving into and drew you in quite naturally through their design and placement. Starfield, in comparison, is a lot of emptiness. If they wanted to convey just how barren and cold and lifeless space is, I suppose they’ve hit the nail on the head.
I’ll also draw comparisons to a legend like Mass Effect. It was a galactic level game, but because Bioware (the old guard) really focused on telling a specific story with really compelling side stories and lore, and because they focused on fewer but much more fleshed out set pieces and hub locations, the overall experience as a space game was far superior. I feel like Starfield could have been about 10 – 15 planets, but with most of the planets being very fleshed out set locations, with very strong story arcs in each, and detailed tailored side activities and distractions. This could have been a wonderful game had they gone with this more condensed route. Consider that Skyrim fundamentally only had 9 main locations (akin to planets), but with slight differences and nuances, and managed to be more interesting overall because the fabric between locations was more interesting (as was the case for Oblivion).
I hope developers stop looking at “AI” generated worlds and an “infinite game loop” to cut the time required to create largeness in their games. Those technologies and approaches have their place in specific elements of gaming. But in an open world ROLE PLAYING game, you need tailored locations and experiences. You need much more compelling arcs and story telling, which Starfield fails to deliver adequately.
ya idk the quests were pretty fun but I got bored of the gameplay loop so fast its so boring
That part where it goes to the club in Neon and the dancers are going “Come on people, drink some Aurora and get crazyy!” before it pans to a completely dead dance floor had me dying. Kinda sums up what I didn’t like about this game, zero effort put into making it feel like a real place instead of a video game. Meanwhile Skyrim had like a hundred books you could read and tons of little details that brought the world to life
My problem isn’t necessarily that starfield or other games don’t have cyberpunk/rockstar style fancy cutscenes, as that that limitation should, in theory, free up the developers to do more interesting non-linear story/quest/gameplay scenarios than a fully mocapped cinematic game could.
But if it doesn’t, then you just get the worst of both worlds, as it seems like it’s the case for Starfield.
Honestly? I think these games are the forerunners for something better. They ultimately fail in some ways because of the empty spaces between meaningful content points, but they are building a canvas for future world building.
Imagine if instead of releasing a thousand empty worlds, they generated a thousand worlds procedurally and then began “painting” lore and plot and purpose onto that foundation? Procedurally generated environments have a lot of potential, but only if you’re willing to “paint” something meaningful onto it. Here’s to hoping they can get the vision for a game like this. A game where they are constantly adding meaningful content to such rich and beautiful environments.
The only thing that honestly baffled me about Star Field, was that people were hyped about it.
I mean, this is the same studio of people that considered TES Blades a “true Elder Scrolls experience”, published Fallout 76 and told lack of NPCs was intentional and have a LEAD WRITER who’s motto is “Make it Simple, Stupid”.
Also, this is the studio of people who wrote Fallout 4 main story line, AND the classic kid-in-a-fridge -quest.
And if all if this was not enough to raise any red flags… then I have wonderful news, because I’d like to sell you some extremely valuable NFTs that are guaranteed to be worth billions in just a decade!
At this point, there’s no hope for Elder Scrolls 6. It’s going to be outdated, tedious, badly written, poorly pased and incredibly boring on day 1.
Great Cyberpunk review. Thanks!
By theway, there is an interview with todd howard, where he stated he intentionally made the enemy ai “stupid” , so to make it more accessible and less frustrating for players, lol.
People that say this game is good are trying to hype up the most mediocre game i have ever played. This is game made me miss Returnal lol and other out of world games.. This is a lazy copy-paste game with no quality.. Idk how they didnt take notes from thier own IP Skyrim…
They should have done 10 plantets packed full of content instead of a thousand planets with no content
I think we’ve become very entitled. If we had this back in the 90’s we would have lost our shit. Sure the criticism is valid but still, it looks like a masterpiece to me.
There are no excuses for this game. I wouldn’t be surprised if AI made it, honestly
You played 200 hours of this POS??? I did about 70 hours and got tired of exploring nothing and watching load screens every 5 minutes
Naw starfield feels realistic. Space is boring af.
How did you miss that all the guns on starfield are hitscan? You talked about bullet drop and random spread and showed the tracers flying wildly. Those tracers are an illusion. It’s all hitscan other than the grenade launcher.
killed KROSIS at level 6
i had no idea that ship parts were different at different yards, i thought i was going insane everytime i tried to modify my ship and couldnt find parts i was looking at before
We saw this coming
The problem with all the “we wanna simulate the universe” projects (Star Citizen, Starfield, No Man’s Sky) is pretty simple: a believable universe is vast and EMPTY.
An absolutely terrible concept for open-world-freeroaming,. like we loved doing in Skyrim, or GTA.
As soon as i realized you could not shoulder swap in 3rd person..I knew it was complete trash
Last gen game with 20 load screens
I dfended this game for 2 weeks..after that two week ls i began seeing what everyone else sees..a lifeless universe full of fetch quest, rocks and boredom
When you warp into a new planet you cant even fly around it to see all the surface, let alone land. You cant even manually travel to its moons. All you can you is press Menu and fast travel. A fuckin glorified skybox.
In realtà l’universo è proprio così e anche peggio 🤷
fly to the sparkle!
Im very spoiled by the incredible mods that have been made for skyrim. The quests, npcs, locations etc that are in my game are just insanely engaging and creative. And while i owe the concrete base of all that to bethesda none of my favorite content in it is from the vanilla game. It’s like bethesda makes npcs and quests boring on purpose.
Wow, and here we have another one who put 200 hours into a game that he says is disappointing .
You don’t play a game for 200 hours and act like you were disappointed with it. You would of stopped 50 hours in or even 10 hours in if this ways actually true
>clicks on video
>sees its downward thrust
>clicks off
Well done. I can hear your frustration
200h?!
😆😆😆😂🤣
Worked this game out from the trailers and then confirmed it with 1 hour of gameplay. Its nothing. A whole lot of nothing.
It’s not even close to the visual fidelity, player agency, immersion or polish of Witcher 3 or Red Dead Redemption 2. Those games came out 2015 and 2018. They are both leaps and bounds superior games by nearly every metric. Think about that for a second, 8 is OLD in tech years.
I don’t think it can be redeemed, the rotten core is the worst parts of janky Bethesda married to a soulless lack of interesting outcomes and worlds to explore. A severely disappointing lack of creative vision by Todd & Co.
funny, the people who like starfield are so dense the game needs known
lol comment @ cave. I literally refuse to go into a cave anymore because I’ve seen the all.
What a stupid game. Go play Red Dead 2 – it came out 5 years ago and is LEAGUES ahead of this garbage.
The character looking hard left everytime you sprint made me stop playing
Nobody plays a game for 200+ hrs if they find it disappointing. You’re lying to yourself. It’s a 10/10 GOTY.
/s
It just hit me. All this game had to be was wider mass effect. And it didnt even do that.
ESG and sensitivity editors probably nuked the original script. Thats why its completely inoffensive and bland.
I held off on this game until two days ago. The world building is okay. This game really is not AAA quality though…. I thought maybe the bad reviews were just another bandwagon of hate like so many things these days. No it isn’t. The Outer Worlds is superior in pretty much every way. Combat feels like crap. Itemization is confusing and all the items feel weak. Crafting seems like more trouble than its worth. Lots of fetch quests. If you choose Spaced “perk” you can’t train fitness until you pay 10k to remove it. Lockpicking is awkward and doesn’t always have a solution. Investory is incredibly small. Persuasion doesn’t work most of the time even with two points put into it. Leveling is incredibly slow considering how many perks there are. More running around talking to people than combat which is probably a good thing because combat is terrible.
Vangaurd story is okay that is the furthest questline I have done so far. I’m going to continue playing because I wanted an rpg shooter and even though its mediocre it is that. Really wishing I saved my money and just played cyberpunk again though at this point. I might play the entire mass effect series when I’m done to get over this disappointment.
But remember kids the game is so well optimized that you have to get the newest hardware to be able run it.
I can play CP77 on mostly high settings with 7 year old hardware. Midfield completely fries my rig on the lowest settings and with performance boost.
It´s a shame. I love hard sci-fi. I was excited for Starfield not because Todd and Bethesda and whatever, I was excited AAA gaming finally goes to hard scifi instead of doing alien filled Star Wars clone number 169. And there are sparks of greatness in Starfield, absolutely are. But the overall package just.. isn´t it. Shame.
Bethesda games are a meme…
This is why I didn’t even care when xbox bought them out
Mans a moad ots only an hour and 22 minutes. this is why i have trust issues
I’d have uninstalled Starfield already if the damn file wasn’t so huge.
I beat starfield and just felt disappointment and immediately wanted a refund. The whole time I was playing, I kept hoping it would get better and wow me. It never did.
the point you’re making about procedurally generated content is slightly false, there is ways to make it good and make every zone feel unique, if bethesda instead of making 3 mining structures, 3 pirate outposts and 3 spacer type outposts, which from what i can tell is all they did they could’ve made 5-10 prefix type building blocks and 5-10 suffix type building blocks that can all sort of together and then just cherry pick and refine the ones that look good or as it seemed with skyrim just make alot of underground POI areas, just randomize that and you have an interesting largely more diverse procedurally generated content. starfield is just lazy, they can do better but they didn’t.
play no mans sky if you want to see how it could’ve been done, there are elements of starfield that are very much superior to no mans sky but the planet design which is also procedurally generated is far superior
oh and the day someone mods in a horse for starfield or a hoverboard i might reinstall it.
Great Cyberpunk 2077 ad sir made me want to play
Soulless sterile, bland, outdated, loading screen menu clicking woke propaganda filled shit of “game” made to push propaganda check boxes for ESG, DEI, WEF ratings nothing else.
You keep buying shit you will get shit and Woke field is not rpg
I’ve never found a need to use the special powers. Also why are some of you using those small weapons that makes you shoot the enemies like 50 times each? 😂 I clear out an entire location using 50 rounds or less. I’m swimming in ammo. 😂
Seeing the way starfield goes about. It makes No man’s sky seem INFINITELY better, release day NMS seems almost comparable to starfield minus actual RPG dialog options. And NMS is incredibly different today than on launch day. The RPG aspect is better in skyrim and dramatically better in cyberpunk along with features and seamless combat animations. I’m glad i didnt buy starfield because it seems like i already own games that did what it does, but better.
The adoring fan is hilarious! I usually go out with a Constellation partner, but it is NG+3 and (spoilers, stop reading if you have not finished the game) there are only children at the Lodge. So I invite Adoring Fan… And he is so much fun! I. E.
– I don’t know what you were trying to shoot but I apologize for getting in the way.
The voice acting is great.
Nah brah after 1,000 hours the game gets deep n amazing, breathtaking perfection. An in the afterlife it gets even more beyond perfect.
Wait. You said Starfield is a “marginal upgrade from its predecessors”? An «UPGRADE»? I haven’t played Fallout 4 because it always looked so boring to me, but if you’re telling me Starfield is somehow better than that, I mean dear lord.
the only fun I had was then I stole a ship that had some friendly’s in it and once I took off my crew was fighting them in the cockpit and i was in the seat.
I know most people watching this are like me and will never expect anything halfway decent from BGS ever again at this point, but some of y’all have got to stop. Buying. These. Games. On. Release.
The only chance you have of BGS potentially making decent games again is to not buy into hype and at least listen to reviews before you outright pay $70 on release day. Stop rewarding them for this trash
I think there is a verse in Revelation about this
Imagine: If they actually showed realistic footage of the game before launch, you likely would have seen the same exact procedurally generated locations in your first few planets playing
This game is a love letter to shareholders.
Yo where’s the other 198.5 hours??
10 systems, 5-15 dense planets per system with some settled moons similar to how the planets are now would have been the perfect scale imo
Youtube told me to watch this to “catch up on my premium downloaded videos” even though i didnt download this. Weird.
Whats funny is that you compare the game with cyberpunk, but cyberpunk was literally the studio’s first game ever with guns and in first person, they had no experience whatsoever in these aspects. And meanwhile bethesda has been making games with guns for 20 years hahaha. And yet the combats and movement in cyberpunk feels better in every way imaginable
there was that one quest, where you track a former mech pilot and then fight him at the end. HOW was that fight not a mech fight?!
I was happy watching your video, until you made me watch 10 minutes straight of Cyberpunk’s combat footage (which I hate), with not a single commentary
so much empty space for modders to fix cost free
Played a little on xbox gamepass. Seemed ok. But i decided to wait until modders have more time on it and it goes on sale (i only have gamepass for a free month). Good review.
I prefer No Man’s Sky on psvr2, much more satisfying gameloop and if you want to get distracted side missions are easy to find on space stations.😊
starcitzen much better noloading screens
Spot on, I got about 80hrs in….nothing is interesting. I did a few main quests and lost interest, completed the crimson fleet, and part of vanguard. And at that point there doesn’t feel like anything I WANT to do. It’s all so boring. Including the game play. He’ll I’ve got a ton of mods to even make the game playable haha. And it still isn’t good. Rip Bethesda. I hope they pull out of this tailspin.
But you played for 200 hours. Safe to say they made their money legitimately
Another mediocre analysis.
I actually don’t mind the lack of bullet drop and the randomness of bullet spread. Bullet drop is very realistic, but I personally don’t find it fun – just annoying. Having some randomness to bullet *hits* makes sense to me in an RPG context, where you aren’t necessarily guaranteed a hit 100% of the time. It’s an abstraction of what might happen in real life, to be sure, but I think it makes sense in this context.
Having said that, I agree with you that Starfield’s mechanics are very shallow. But in my view, combat mechanics are probably the *best* part of Starfield. What bothers me a lot more is the remarkable lack of choice in a game that highlights choice all the time, as well as the essentially broken stealth system that ends up being useless anyway because *you can’t really fail* – the game contorts itself around you at all times to ensure you always have a safety net. That, to me, is the biggest problem with Starfield.
I get it thie youtuber wanted too make a comparison ,but there was Cyberpunk footage than thr actual starfiled game. Not his best work.
Starfield is boring because little Tod Howard is a boring guy. This game is his baby.
I stopped Playin after about 10 hours n just recently came back to it even though I was waiting for it for the longest …and actually last night I did notice the exact same thing about the outpost and enemies being the same.. I was like didn’t I do this already and I realized it was a different planet and I had the exact response .. this has to be the laziest thing ever 🤦🏽♂️
I was so looking forward to this game…..deleted after 10 hours playing. Boring ………
Thank god i listened to my self instead of the YouTubers and twitter users saying this game was game of the year and it was the best game of 2023 this shit looks boring asf 😭😭
My bank gave me a free month of Game Pass, so I decided to drag my Series S from storage and try out Starfield. I didn’t go in with really any preconceptions. I didn’t follow the game before or after launch because I didn’t really care. But I was expecting the game to at least have something of the spark of Skyrim or even FO4.
I turned the game on and I felt nothing. I played through the prologue and I felt nothing. After about 7 hours, I uninstalled the game. It just felt soulless. The beginning didn’t even try to hook me like Bethesda’s past game. The main plot just starts off as flat as possible and I never felt any emotional connection to any of it.
I know Bethesda games are not known for their stories, but at least the previous ones tried. They all had at least a somewhat interesting intro that tries to immerse you in the game world. Starfield just seemed to drop you in and treated the inciting incident as perfunctory. It felt like Todd Howards was saying, “Yeah, yeah. You know how this goes, so let’s just get on with it…”
I certainly don’t like the game, but I can’t say I hated the game either. I feel absolutely nothing for it. Nothing stood out as remarkably good or remarkably bad. It’s just there. I don’t even think it has the “wander around in game and waste time” merit of their past games.
Oh, well. I still have that free Game Pass time. People say Hi-Fi Rush is good. And that Like a Dragon game set in historical Japan is on GP so at least I’ll get to play those.
My problem with this game so far is the lack or lore and world building, like i dont think theres a single book in the game that explains how the grav jumps actually work
This was the he vibe I got throughout the entire game.
Meaning of the video play no mans sky if u want a amazing space game if u want a shooter RPG play fallout 4 or new Vegas or cyberpunk
I wouldn’t mind the dated “Bethesda style” game if the game was as fun to play as Skyrim or Fallout 3/New Vegas/4. I think he mentioned it in the video, but games are just getting too big for their own good. Its already well known that the majority of gamers (myself included) don’t even roll credits on standard 15 hour games. We just play them then stop when we’re done. So I don’t understand what the obsession with these giant, 200 hour+ epics are. Hardly anybody is going to see any of the stuff they create/procedurally generate. So why bother? What Bethesda did before was just fine. Just keep making Skyrim and Fallout Sized adventures. Sure they are lengthy but at least by time a player has moved on they feel like they got something out of it. Rather than walking around on huge floating rocks in space for essentially no reason.
I had said in a comment section in a Starfield video that Starfield seems generations behind i woke up the next day with 20 comments asking me how is it behind and oh you just hate fallout games and all i said after that is that i liked new Vegas and fallout 4 so now what?
A space game with no aliens odd indeed
Horrible game🤦🏾♂️
I want a game that takes place in a universe where humanity has terraformed and settled on Mars, and Earth a dilapidated museum of a memory of the human past. Have Mars be the central planet with numerous large cities. Have Earth be a refuge for criminals. Basically the central story would connects Earth, Mars, and the moons of the two planets. Also, find a way to incorporate virtual reality, cyborgs, and near sentient AI in the mix.
I feel bad for him because he made an hour and half video of why he likes to play Cyberpunk. Starfield does not equal Cyberpunk. Starfield is Starfield. He might as well compare it to Hello Kitty’s Island Adventure. Storyboard all over the place, lacking organization. I’m sorry
Hopefully patches make this better
I’m not saying Starfield is the best game of all time by any stretch of the imagination, but I find it a bit cringe when people will call a game that was good enough that you were willing to dedicate 200+ hours of your life playing it, disappointing. Your actions speak differently than your review. If you didn’t enjoy the game, you simply would not have sunk that much time into it, period. You would have moved on and played something you were enjoying.
Don’t forgive Bethesda again
I think that, with a little bit of writing help, bethesda could just make “skyrim in space” and it would be a fantastic experience. Focus on the idea that governments/ corps are racing to find things rather than fully explore them, so you could feel like you are a genuine explorer on a new world that has a total of only million documented settlers on it. The poi’s on the map can generally be, “yeah, we saw something here from the satellite view, go check it out and we’ll pay you a grand.” Other than that, I think that it would work better to have a few provinces or continents on the same planet rather than a small playable area on an entire world.
What a crock of shit lol 200 hours in a game and then act like it’s disappointing I’ve gotten very tired of this campaign to shit on Starfield there’s never been a game I’ve seen so many people try to punish The game is good and the review scores say that Yet all these people get online to talk about how the game isn’t good Just stop it’s old and tired
I saw the title and thought wow, that’s a long review.
7:41 Cause it’s not a triple A game. It was just marketed as one. Very deceptive practice.
Here is a perfect example. I have never finished Skyrim because every play through lasts for hundreds of hours and I end up moving to another game. I am still playing Fallout 4 and have yet to explore the entire map and every building and I have 1000s of hours of play time.
Starfield is Bethesdas worst game, period.
Great review. You 100% hit it. If there were a smaller amount of systems/planets to explore but were packed with more quests that you didn’t have to fast travel back and forth would have made a better game. I’ve played to lvl 50 expecting a little more, and after seeing your review has left me empty. Movement, dialog, interaction, storyline, companions that need to talk to you every 5 minutes, all are on point with your comments. Should send this to Bethesda.
This game feels like Bethesda decided to take all of the worst parts of Oblivion and Mass Effect 1 and make a game solely based on those.
I get the comparasion between cp2077 but the examples are very cherry pícked, they are all from phantom libery a paid expansion and after years of working on improving the game, don get me wrong you are right the nightclubs in cyberpunk are 100% better but that was a scripted scene and a night club you cant revisit and is part of the MAIN story, same with the flathead negotiations.
This game was the biggest waste of money this year.
Bethesda=🤮🖕….. Great video though subbed.
I do like your comparisons with 2077. I think I have 70-80 hrs in starfield and it is, as you say, boring and lacking the fun mechanics of 2077 (I just started replaying it after 2.0 and PL dlc. And am close on 100 hrs in and still having fun).
I would disagree on the space combat though. IMO it is very tedious and just a battle of numbers. Can you soak all the damage the AI is throwing your way before you whittle them down or not. No tactics really. Which, for me, makes the ship builder utterly irrelevant as it can never really do anything to help the combat with a better design.
I also hated the fact that whatever ship you got into the game instantly moved all your cargo into it. Why? Why can’t I try for a small, cargo space free, fighter and have a cargo hauler for my junk?
Then there is the crafting. I tried to mod a, weapon but it was so stupidly convoluted I just gave up, fast tracked the story and finished up to move onto 2077 again.
Quality can definitely be extracted from procedural generated content. What Bethesda needed was a procedural generation system like Rimworld or Dwarf Fortress on all these planets.
Man talked about Cyberpunk for half the video 😂
The 1000 planets aren’t even interesting. There are functionally like three planet “types” with simple tileset colour swaps. It’s so mundane and pointless. I see same stupid rock formation everywhere I go, and the same pathetic tiny foliage sprinkled about. Nothing changes except the colour of the skybox.
Where is the forest planet with skyscraper sized trees blocking out the skyline? Where is the transparent mineral planet made entirely of diamonds and gemstones? Why have I never found a river or a lake? How about a river of flowing liquid mercury? Give me SOMETHING sci-fi PLEASE … anything imaginative at all!
Even space is boring. Why is there no black hole or quasar to look at? Wtf is this game?
I think 2 highly detailed planets based around Akila and New Atlantis would be the ideal scenario for me. I wish we could travel freely between 2 planets and experience some random events on the way.
The story is just soo lazy. I mean STARBORN? They went from U are the special one with magical powers in skyrim to you are the special one with magical powers……..IN SPACE!!!
You see that planet? You can’t go there 😞
Exploration gets even worse when you decide to join the pirates and suddenly 80 % of human enemies are your friends.
the best gameplay elements in starfield were the weightless/anti-gravity areas like the casino and 2 other locations… that derelict ship was great, a little environmental puzzle where gravity was going on and off every 30 seconds. But literally 2 or 3 locations in a thousand worlds is so bad. And the mantis quest was like the only proper side adventure. Together with the faction quests that’s pretty much every interesting thing to do in the entire game.
I dont care about starfield but you should have compared it to cyberpunk 1.0 not 2.0 (or its dlc)
When people stop getting excited for AAA games they KNOW deep in the recesses of their mind, will be woke, unfinished, greed-filled, trash. Said trash will begin being quality again. This goes for ALL forms of entertainment. I haven’t purchased/gotten excited for a AAA game since Ark Survival in 2015. I’ve saved a lot of money, time, and enjoyment (mostly watching others crying online about how bad their purchases have been).
I didn’t realise this was a Cyberpunk review. Starfield is worse than that game but Cyberpunk is no gold standard for game design. But, yeah, starfield is terrible
It truly astounds me that there are people who will say Starfield was a good game, and actually believe it themselves. Even if you were a gamer that ONLY played Bethesda games, it’s not even good by their past game standards! Exploration which I would say is the main draw of their games is easily the worst it’s ever been.
Remember the lead up before release people showing that if u run on a planet for 10 mins straight you would hit an invisible wall, and the defense people came up with was “well who’s gonna be running in a straight line when there’s a whole planet” Come to find out, there’s absolutely nothing to explore on most planets and running in a straight line to waypoints is the most common thing 😂
They spent dev time and resources on this steaming pile of shit instead of doing tes6 but then again looks like cuck howeird is still at the helm of bugthesda for that title so i’m not expecting much outta that one.
Starfield made me aware how truly great cyberpunk is (especially phantom lib).
“homo genius”
it’s pronounced “huh · maa · juh · nuhs”
….
homogenous
No “i”
lmfao this is more like a review of Cyberpunk 2077
Compare Mr. Hands to Walter Stroud.
Mr. Hands is intelligent and cautious. You have to do several jobs for him without even seeing his face. Only after you have cemented your trustworthiness, will he even consider helping you in your pursuits. He only does that much because your interests happen to align. He’s ambitious. He wants to take Night City for himself, but he is very shrewd. He also has a sick beard/mustache. The game utilizes a seemingly unrelated fixer and makes him another player in the spider web that is Phantom Liberty. Absolute Master Class in storytelling.
Dont forget Cyberpunk was an absolute disaster for years..Starfield will be good once modders hit it hard and bethesda does more updates
I enjoyed the game but I played it thanks to Gamepass. The ending was a total letdown for me, plain boring, what I enjoed the most was spaceships building (the builder sux however)
Yeah, I’ve played Skyrim for over 100 days, and my gosh was I disappointed with Starfields… well everything. I can’t sit down and play it for longer than an hour without feeling a lack of immersion and adventure. It’s just depressing to say the least.
23:59 – 26:54 Mechanics compared with Cyberpunk 2077 is so night and day
Nice Cyberpunk review. Next time include a bit more Starfield. The “I’m not saying this should be more like cyberpunk” sentence of yours is an outright lie, a complete misrepresentation of your opinion, in light of your presentation.
Respect for downward , he played this boring as f , bland, generic and incredible lackluster excusof RPG for 200 hrs
i enjoyed sf a lot, but cyberpunk 2.0 outclassed it hard.
Did you even turn off the ugly graphic filter in pc. It makes the game more enjoyable
I played this game almost a good 60 hours and this game is so fucking boring if they update it and make more to it I’ll give it another go but they better add a shit tone of cool space shit to do because this isn’t it
Skyrim has no Preston Garvey Starfield every random world is Preston Garvey
48:52 or make it like most other games, once you unlocked a new vendor, their parts are accessible through all other ship vendors. That way they can still gate the availability of parts until you visited a specific vendor, but then after that you can build your ship in one vendor.
And they say Kenshi is a jogging simulator!
No man’s sky is better
I still can’t understand why there are those who are upset about being nominated for game of the year. It’s irrelevant to me, I’m loving it.
It’s gonna be a dream to mod, though. That my conspiracy theory is that They made this game to be modded…
I remember deciding to just go off the beaten path in Zelda BOTW and ended up fighting a dragon on a mountain…damn it’s skyrim.
i started to hate it after playing 4 hours. Don’t know how anyone can play this monstrosity 200 hours. Shame on you.
I was soooooo stoked about this game ended up being okay, game ended up being over hyped
good video, homie!
Isn’t it funny how we now all know, that most “game critics” are bribed assholes? In Germany, the only source of real criticism in the first days of release (Gamestar) got a lot of shit from fanbois who believed critics before playing it themselves. I am happy they did it. And many people who didn’t buy it after seeing the review are aswell I guess.
I bet Todd Howard was like Kathleen Kennedy in the Panderverse “PUT A THOUSAND PLANETS IN IT, MAKE IT LAME!”
Disappointment is what this game is. And it started with Fallput 4 when you knew that they could do so much better
When Starfield was just teased i’ve read alot of comments like: “Wow, im going to buy it no matter what! Bethesda games rule!”
And i was thinking: Yep, and that’s why you will get served sht. You’re willing to eat it, no matter what…
Then all those morons went and bought it for a 100dollars to play a few days early. It is like they really like the taste of sht.
I just want to stay in the cyberpunk compare scenes as they are just as good watching as playing. I’d also add Baldurs Gate 3 as a prime example of respecting the players time. Cyberpunk is like a supercool movie and Baldurs Gate really packs a interesting interaction into every cutscene (and it has a lot of conversations).
You know the one benefit of having 100 barren planets is all the space available for modders to add content
if they would just turn off the floating markers and the ones in your mini map it would be better but this game over all is a ship builder game and everything else doesn’t work. I’m 500 hours in and it doesn’t get better with new playthroughs.
200hrs and your going to say it was a waste of time? Then why play that long
This review of Starfield sold me on a copy of Cyberpunk 2077.
They really should have set this game around one star system.
It could easily make more sense, cut down on constant loading screens because each planet would be dense and more populated.
And be more immersive because each main planet wouldn’t just have one city and that’s it.
They really fucked up. Cus I have the same issues. To the point I’m struggling to play it.
I dived into this game excited and sold on their passion for it. After over 200 hours into it, trying to soak everything in it had to offer, this review shed light on all the things wrong with it my heart wanted to shield my brain from. I’m just going to focus on the main story and get it done with now.
Very good review!
I beat the main story in like 30 hours and haven’t felt any motivation to play any more.
Nearly 300 hours [I’m retired]. I keep TRYING to make it more fun/interesting with mods… nope. I don’t think the DLC will help. I don’t think the release of mod tools will help. I suppose I did get my money’s worth for what is . I’ll check in with it after DLC/mod tools I guess.
Its funny how with each title Bethesda releases they keep devolving and pushing the pole further back for gaming as a whole. At this point im not gonna even pirate their games anymore theyre becoming so bland and boring.
What is procedural generation? There are only a handful of locations that are copy/pasted everywhere. It doesnt take some super AI to do that.
Dude, i bought a Xbox Series X for this shitshow of a Game! It was such a mistake! Last Game from this company! The last good Game from this Company was Fallout New Vegas and this was from a other Company! 😂😂 yea its maby a ok game if you stick to the main and Side quests but there is no point to explor! Its realy sad! Cyberpunk on releas was better then this Game! 😂😂
So you have 200 hours in Starfield, while I only have 15. I think it says something that I pretty much saw everything you show here. The whole game was covered in those 15 hours, the rest is just repeating it with minor variations. I almost feel that those who sunk 100+ hours into it should be offered some sort of trauma counselling by Bethesda.
I made the mistake of playing the new Cyberpunk DLC before this………. I put Starfield down after 5-6 hours and really having a hard time to get back into it..
I played Skyrim for years! I only play Starfield when I’m bored at work. Hate the woke aspects of this game, makes a bad game worse. Haven’t found a single character that i like. Cyberpunk is a
Horrendous world (in a good way) yet there are more likeable and relatable people in it! Haha
You played 200 hours?
How the hell do you play Cyberpunk so fluidly? I still feel like I play it the same way as early 2000s FPS games 🥲
Mile wide, one inch deep. I’m just not sure why I was doing anything, from building outposts to exploring planets … aside from levelling up, what was the point of any of this? You don’t need powers, you don’t need to craft anything, etc. AND don’t get me started on the characters, BORING, repetitive.
starsector did fuel really well and is better than starfield overall.
Colonies, space battles, exploration, travel all better in starsector
… you’re playing a high budget game. That is like calng cola bad for your health.
With more advanced AI then they could generate worlds with stories and events build into them but what they have in starfield looks like they just change the “trees” and “rocks” sliders a little between planets
Amusing about the melee mechanics because that was my experience discovering the lack of gameplay features not even 5 minutes after you get your ship, I chose the ronin build too the class the game literally has pre made to play as a stealth samurai melee character
i’ll just wait for modders to turn Starfield in to a completely different game
yet the new steam beta just came out and the game is getting even better
One things for sure. You’re selling me on cyberpunk all day!!
Bethesda got mad that Obsidian made Outer Wilds so they made Starfield.
Where is the Bethesda that made games like Morrowind, Oblivion and Skyrim, like seriously?
It’s like they fundamentally don’t understand what makes those old games great. I’m pretty numb to disappointment at this point, but Starfield is such a bad game…
I couldn’t stand playing it for another hour.
How you managed more than 20 hours blows my mind. I own a series X specifically for this game and gave up after 20 hours.(at least 5 of those hours were me falling asleep with the game still running)…ohh and at least 5 hours in menues and loading screens
wouldnt really mind if bethesda kinda just ditched starfield and went 100% on elder scrolls 6, please!
I played the game for a couple of hours and gave up. Maybe they will add content in a year or two.
I think this game suffers from the same thing that eso did, that being that its not “like skyrim” so its not your typical bathesda game, but what they made imo is a No mans sky knock off that isnt even as good
Most useless power was definitely grav dash. I was so excited when it popped up, thinking it would make traversing much faster……..😂
I’m hoping the mod communities will save this game from irrelevance
I had more fun with the release version of Cyberpunk than I had with Starfield. That´s quite sad.
I agree they should have went with 10 handcrafted planets rather than 1000 generated ones. The could have still had the boring ones to make the galaxy feel bigger and honestly most worlds are probably going to be boring IRL but the rare interesting ones are where humans (players) would want to go
I knew after Fallout 4 I was done with the creation engine – that hasn’t changed.
Todd Howard isnt gonna sell this on every platform forever!! Hope it stays on that american console with the UI that advertises mcdonald’s on it
I can understand a company making a game like this in its infancy. But how does a company go from Skyrim & Fallout: NV…to this?!
I could never imagine being THIS disappointed by a Bethesda game
Also another piece of evidence that cyberpunk is one of the best ever RPGs. The horrible launch undercut one of the best formulated RPGs, but playing it after PL it is a piece of art. There’s still definitely obviously times where there could have been more fleshing out world-wise and exploration-wise, but every second of gameplay is incredibly engaging and natural to whatever your playstyle. The next cyberpunk could be a mind melter
Ngl the conversation part caught me off guard I forgot it was about starfield 😂😂😂
Starfield could have been infinitely better if they restricted the scope mostly to our star system. Flesh out the Martian, Titanic, European, etc. worlds. Have larger areas without procedural generation and focus on making intimate settings in this smaller set of worlds while still achieving this space exploration vibe. Maybe have some other systems available for exploration that are more procedural, but just really focus on making a single system feel lived in and huge and interesting.
Instead they ended up with ~100 copy paste systems that feel dead.
And also, they could have just fucking tried to hide the loading screens with an immersive animation. It’s can’t be that hard, everyone’s doing it, what do you think the Cyberpunk elevators are, or the clouds when you enter the atmosphere in NMS…
Still feel like I got my moneys worth because I’m a Bethesda junkie, but undermined my expectations like no other game
I hate that narrative criticism that starfield exploration is weak because it isnt flooded with POIs. Thats the whole premise of being in outer space. They didnt go the alien route they went the human route so most planets you visit will either be empty or wastelands unsuitable for human life. Organically coming across star temples is what makes the game fun seeing how humans would scatter across the galaxies if we had to abandon earth.
“I dreamed of you as an adult for so long. And here you are–and I’m so disappointed.” Sums up my Starfield experience!
I hated the game so much I …. played it for 200 hours! People are so jaded. I know its cool to dump on Starfield but you sound ridiculous
Is just the type of game it is. Space is space is all it is. Is up to humans or other live forms to change it in any way they wish or must to survive. I can see where Bethesa is going and you will see more content added in a few years it will get better, that is if they really want to stick around for it, most of these developers are close to retirement and seems like is hard to come up with the expertise to pull al this sheet off. Last but not least some of these companies are being bough off by others and some content gets better but most is sabotaged to avoid competition, greed is a curse. Anyways, I will monitor the game progression and hopefully they will release actual additional content and not a bug fix so called update. The same goes for other games, Star Citizen is another game that is a nickel and dime game, and to be honest it is shameful that you have to pay real money for some pixels, but that is the model, sell sheet, I meant ships up the arse and rack up the millions. Just my 2 cents.
The point you made about dungeons/POI’s is the thing that made me stop playing this game. My first dungeon exploration was great, but the fact that the next place I explored was THE SAME dungeon layout made me put down the game for a few days. Another thing about POI’s with the same layout is that certain items spawn in the same location. Keys, contraband, and secret spots will be in the exact same spot which made looting feel repetitive. Overall I just couldn’t play the game anymore when I realized the exploration was basically non-existent.
Edit: the second similar POI was on the same planet, and was the closest place to go after the first area I explored.
Not talk sh*t here just wondering why play a game for 200 hrs that doesn’t please you in every way. Ive played games for 900 hrs and for 2 hrs. But i wouldn’t play for 200 hrs if it wasn’t amazing to me.
Interestingly, CD Projekt has 1236 employees (as of June 2022) and develops and publishes its own games. Bethesda has about at least 450 employees (as of 2023) and just develops games…but its parent company (ZeniMax) owns big names like id Software (Doom series), Arkane (Redfall(*oops*), Dishonored series), MachineGames (Wolfenstein 2014-present), Tango Gameworks (Hi-Fi Rush), etc. Makes me wonder if things would have been different if they mustered the guts to ask for help from ZeniMax.
So, at 200 hours the game did not become better?
12 minutes of loading screens and menu navigation per hour roughly i timed it. And thats for a veteran player who can navigate the menus quickly. i got to 150 hrs before quitting. I had waited over 7000 hrs in game due to vendor credits renewing. One evening i started playing at 6pm and it was nearly 7pm by the time i had sold all of my loot. 7000 hrs! add to that the go back sit down animation and i believe my playthough was about 35% loading screens or wait timers. Then if you add in the running in nothingness from POI’s easily 50% of game time is essentially nothing but frustration.
Still trying to find 1 marriage worthy male who isnt openly bisexual or gay. 😢 ( actually I gave up looking 3 weeks ago and gave up on starfield and Bethesda)
Sooo when do we get the other 198 hrs and 38 minutes of the review? Is that next week or…
i havent played Starfield, but it just reminds me of the space stage of Spore, which is generally considered the worst part of the game. Spore’s space stage is more fun than all of Starfield
I feel like Fallout 76, even in it’s NPC-less incarnation, had a more interesting setting both from an exploration and world-building point of view. I found nothing memorable in Starfield after 60 hours of gameplay.
It’s odd because an interview from when they made oblivion they even said the procedural generation made empty flat worlds and they had to hand touch it to make it interesting. It’s like they want to see what amount of proc gen is acceptable to audiences, however they need to actually add tailored experiences to that
Starfield is a love letter from Todd Howard to Todd Howard’s brain.
“Skyrim had the Dragon attack” did you forget about the cart ride into Helgen, and standing in line?
“Fallout 4 had the nuke” did you forget about calming the baby down and answering the door?
I’m just saying in my opinion the start of Starfield isn’t any more or less exciting than previous Bethesda titles.
The amount of times Bethesda can drop turds and still have people lining up for more is amazing.
totally agree, they tried to make it no mans sky when they should of just updated their own formula. 10 dense planets with their own stories and lore and awesomeness and then maybe some anstroids or dead planets that can be used to resource harvesting. Game could of been soooo much more. what a shame.
What blows my mind about Starfield is that even the people criticizing it’s emptiness still fell for it’s main con. Size. It’s not a big game
Beat it. Don’t need to watch(I will) to agree with the Title.
Gamebro sucks? shocker
Starfield looked bad, but when you see it back to back with Cyberpunt – its downright pathetic. Its not AAA game, its B. Or AAA from 15 years ago.
My issue with Starfield’s “procedural generation” is that it isn’t…generated? Caves and bases are randomly placed not generated. A designer handmade 12 bases and the “procedural” part just dropped them all over the world.
This spits in the open mouth of real procedurally generated games. Starfield isn’t procedurally generated, it’s a half baked handcrafted game stretched across 100 systems with copy and paste.
Replaying Skyrim after it first came out. Walking into a cave/dungeon and not knowing what to expect is still a joy.
1000% agree. Starfield was a complete let down for me. I don’t really understand how anyone who has played this game can enjoy it. I mean, if you just shot gun the story route, then maybe. Once you step off of that path though, this game falls apart as a Bethesda game. The world is empty and lifeless. Most planets have nothing on them of interest. The only planets that actually matter are the worlds with large cities on them. Everything else is just barren pre-gened wasteland of empty and repeated points of interest.
I am glad the VGA did not nominate this game for GOTY; it doesn’t meet the requirements to be considered for GOTY. It has significant design issues, the PC port is a dumpster fire, the writing for the story is simplistic and derivative, the new game+ features don’t matter and are designed only to make you increase your playtime. There is no reason to play the game again, there is no additional content to find or unlock, nothing really changes. The side quests are mostly forgettable except for the faction quests, which are better than the lackluster main quest story.
Visually the game suffers from Hollywood brown/grey nonsense that is supposed to be “realistic” and just makes the game look like crap. The UI systems are poorly designed even for a Bethesda game.
This game is a 4/10 for me, it is a poorly executed game without any passion or innovative design. I don’t know how Bethesda made this game, it is soulless compared to the previous games (except 76).
hmm maybe will be good after a construction kit and some DLCs and expansions? well, i don’t know
At least the music is much better than the generic trailer-like score to BG 3.
They had the balls to say from the creators of Skyrim and have like 3 unique weapons, could have actually spread colony war research centers that make you explore to your get custom guns at least but couldn’t be bothered to even reskin and add legendary variants
I like your review, gave it a like, and agree with most all of it. But, being the helper I am, let me help a little. 1. The game is B-R-O-K-E-N AF. Many quests (right down to basic things like… um… your character’s relationship status with companions) are coded poorly and completely game breaking or on the minor things unacceptable at the very least. This is actually Bethesda’s MOST broken game by far – including Fallout 76. (Which mainly suffered from graphical issues.) 2. The Ship building and upgrading is not intuitive and utterly horrible in EVERY way – unless you want to be a sucker and spend hours and hours learning it. This in addition to the ship parts issue you mentioned, of course. 3. There’s no reason to build outposts at all. WTF 4. Other than that I just wanted to support your review and add my opinion to your video. Take care, friend.
My way of resuming starfield is just saying there’s no love in it.
I was excited for starfield, but looking at the reviews I wont be giving a penny to bethesda for it
people, whether they realize it or not, are bored of the Bethesda formula. Fallout 3 and Skyrim were acceptable for the time as vast but shallow oceans. Now Starfield takes that idea and makes the most vast, yet most shallow ocean to date. They really need to make focused, story dense RPGs where decisions actually matter. Theres a reason people still have robust conversations about New Vegas, but virtually no one talks about Fallout 3.
Kudos to you for sticking it through for 200 hours. I didn’t even get that far before I got sick of it.
Starfield made me revisit No Man’s Sky again, and I have enjoyed returning to it for the first time since 2017. Thank you, Todd Howard, for the unexpected gift.
I strongly suggest the destruction of any physical copy of this game.
Why Starfield and many other modern games are milk toast?
Read about ESG and Sweet baby Inc.
Starfield is the videogame equivalent of modern Disney movies: bland, inoffensive and with unnecessary woke elements.
Starfield is as wide as the ocean and as deep as a puddle.
Its a game that ran into the trap of believing that size has to go above all else and as it turns out, it wasn’t the play to go big and ignore the value of mechanics with actual meaning to the player.
Uhhhm…. all these things you’re complaining about – i have one thing to ask you…..
Do you even pay attention to Bethesda? FO76 should have been your warning to not buy anything by beth game studios again. Tod’s Bethesda’ ha always been lazy and half-arsed at game design – and it’s only gotten worse.
Bethesda wont see a cent from me again ( FYI – FO4 is the last thing I bought.)
A friend of mine that started this game is the completionist type, and I knew for him going in that he would probably do a little bit of exploration then get on with the main quest. Its been a few months now and in that time hes basically only done the stupid point of interest stuff, mindlessly walking around barren planets, barely gotten into the second main quest mission, and ONLY THEN did his game bug out, making the main quest uncompletable. It took the game literally bricking itself for him to realize he was wasting his time. Like I really dont know what he got out of the game other than ROTE skinner box type dopamine for walking to crystal deposits and clicking on them.
I think of this game and how empty the vast majority of the world is, and compare it to Kamurocho in the Yakuza games, a city, which is the game world and it’s reused over multiple games, but it didn’t matter, because the worlds were dense they were packed with things to do. The Yakuza series might not be to everyone’s taste, but a lot can be learnt from it’s world design.
I might buy it on sale and then never play it LuL
I won’t lie, this review makes me feel better about owning only Sony consoles.
And now I want to play Cyberpunk 2077.
When I play an RPG, I never skip dialogue. Even generic repeat lines, I love it.
Starfield is the first RPG I found myself just skipping forward in hopes of finding *something* interesting. That something never came tbh.
This review is only 1.2 hours. Not 200 hours. Extremely disappointed with click bait.
You enjoy fighting games, don’t you?
Bethesda has just become a sunken cost fallacy simulator at this point.
I REALLY hope lessons are learned and elder scrolls 6 doesn’t rot in mediocrity. A bad game can be interesting, at least memorable. A boring game with up to 14 years of anticipation is a death sentence
Just feels like a really lazily put-together game, why handcraft stuff when you can create a couple of scenarios and randomly generate the locations and everything in between.
I feel bad for you. Spending 200 hours in this terd?!?! I was out after 15
Totally agree with everything you said. This felt lazy underwhelming and easily forgotten. I dont even feel to complete the game. Its not a bad game, its just lazy overall
I’m glad I’m not the only one. Xbox fans went crazy for this game and I was super confused as to why. Starfield is average, at best.
that was Obvious even before release yet so many ppl praised the game after release now many of these ppl that are Not Xbox Fanboys come to see it for what it is i guess HYPE Train can really Blind Gullible ppl
This game made me pretty much hate one of my friends cause he wouldnt stop talking about it. Like now matter what i said hed just tell me im wrong and this is going to be the best game ever. Glad this game is crap, i never wanted it to succeed
Not sure how its deemed a dissappointment! Its a beautiful game with all the feels of a bethesda game! People expect the game to be bigger and better than skyrim but its a completely different universe! Plus it just makes me more eager to see what they do next with ES
I think a really simple but fundamental flaw with exploration in Starfield is that the points of interest map markers are already there when you land on a planet. In Skyrim they would pop in as you got within a certain range so you would visually assess the landscape and walk towards something you think could be of interest, the game would then affirm your curiosity by saying ‘yes there is a cave here’ and then you would discover the cave and go in an explore it, it felt rewarding. In Starfield you already know as soon as you land how far away the map marker is so it’s literally just a case of making a b-line straight to that marker with no sense that you’ve actually discovered anything. It’s strange how they could mess up something that seems so insignificant but actually has a massive impact on exploration.
As soon as I heard Todd say it was going to have 1,000 planets I knew I no longer wanted to buy it. I was planning on buying an Xbox just for starfield until I heard him say that
So much development time wasted on this crap nobody asked for when we’ve only been begging for es6 for almost a decade
Star Field might be considered a great game, if it were released before Mass Effect was a thing, so about 20 years ago 😀
Long story short, Starfield’s Combat should’ve catered slightly to the ADHD. Take an Infinite Warfare approach for Sci-Fi Nasa Punk action.
Enemies should’ve had more abilities like Tracer Blink from Overwatch or any other Sci-Fi gimmicks.
Exploration wise, is it possible to get Minecraft levels of exploration where you get to oooo and aaa at the terrain created by the seed? Looking at flat land is lame would’ve enjoyed jungle bioms and snow planets with insane mountain ranges
I was willing to forgive ALOT, and i tried my darndest to enjoy this, but i lost hope when doing this optional sidequest for the crimson fleet. Steal a trophy.
Cool, ive leveled my sneak and lockpick, thisll be fun. Dont wanna tell my contact because i bet then ill have to give him a cut. Found a safe that definitely has it. Unlockpickable. Hack the com near it, nothing. Kill the woman near it, no key. Finally i tell the contact about the trophy, then A NEW NPC SPAWNS RIGHT BEHIND ME. She doesnt spawn unless you tell him. Shes essential do i cant loot her, cant pickpocket her for the key. I can only do the stupid bethesda dialogue to tell her to give me the key so i can steal the trophy. Makes no sense and is the only way to do it. In a game were NG+ is a major game component. Then the quest giver has the gall to berate me for telling the contact and having to split my cut. This is the worst quest design and story telling in video game history and basically every quest is like this and every npc is essential for no reason. And this is only the very tip of the iceberg in this games problems. I could make a 12 hour video pulling this game apart
Xbots GOTY 😂
There is no way beteshda can release anything we are not disapointes with…
We have too good memories with their past games and we are too emotionally invested
All of the flora and fauna of the game should have been wedged into a single system or pair of systems. Then quintuple the number of non-town structures without repeating any locations. Wrap that up with interlocking stories that help build a narrative about the game universe as a whole, and you might have had Game of the Year experience. Unfortunately, what we got was too little content spread across to much area.
An ocean 6 inches deep
While a lot of what you have to say in here is good, and even though I think you’re giving Cyberpunk faaaarrrrrr too much credit, you do correctly point out the biggest problem with both games: They’re primarily First Person Shooters and NOT RPGs. There’s a lot of the table-top RPG Cyberpunk RED that honestly should’ve made it into 2077, and we should’ve gotten a far better RPG that actually played like David’s life from Edge Runners, instead of the stapled together PSEUDO-DOOM we got. I hope we get something that actually translates the original RPG into a game we can play in the first person, instead of having to sacrifice everything to get some mediocre Modern Far-Cry-Like Ubitrash.
If you’d only play another 100 hours it’d click bro pls bro it gets good after 300 hours
Great review
Great review, congrats!
They literally took the opposite take on FO4 which was small and soooo dense with content and made Starfield large and soooo barren
It’s not Bethesdas fault that you can’t appreciate a true RPG.
accurate review
This isn’t cyberpunk?
The game is so safe and innocent like why couldn’t we have gotten gore in the game? How about extreme conditions in planets? Let’s say we land on an extreme toxic planet that no matter what your blood will boil your head will explode or your whole body you melt you get squashed do to pressure ect where is all that? I want to feel like I’m living on the edge of space exploration. I tried to do a drug addict bounty hunter outlaw build and it just was not happening. Why can’t we be who we want? I expected a OT Star Wars vibe where things were sci fi but had a lived in feeling grime sleeze edge where is all that?
I looked back at your Fallout 4 and 76 commentary.
Your problem with Starfield isn’t anything in Starfield; your problem is that you love shitting on Bethesda. Thumbs down. I guess I don’t have to figure out any more of your videos into my schedule
STARFIELD plays like a really good Fallout 4 Mod
Came for a Starfield review, watched 10 mins of Cyberpunk
Never forget people gave this a 10/10 and said you just dont get bethesda games. Nothings gonna change hope yall enjoy your half assed games
Fart Shield.
I’ve been told the game gets good after 250 hrs
The game is safe and non-offensive? Perfect for the “Modern Audiences”!
Chuckled at the length of this video and to my disbelief ended up watching the whole thing. Also, wtf starfield? It seems even worse than I thought. And also, Cyberpunk? Damn! never knew the gameplay was so interesting.
Great review! subbed.
I see you, Game Pass. With ’76 initially leading the charge with Bethesda, MS followed suit with Sea of Thieves and Grounded. Enjoyable, yes, but basically EA games that were released with little content and a tepid promise of future improvement. With the two houses together we now have the aforementioned ’76, Sea of Thieves, Grounded, Redfall and now Starfield all here and illuminating an obvious pattern. Studios don’t need to rely on individual sales anymore, when the option to release half-baked projects on a subscription service is more than adequate. There’s little motivation to improve the game outside of a few updates to string subscribers along for a few more months until the next half-baked IP drops. Starfield isn’t the worst game, but definitely the most disappointing for me this year.
Ah you see, to do ship combat on harder difficulties, you have to make a hollow cube ship. Enemies always aim for center of mass, so 95% of their shots will just go through empty space.
Oh wow the disappointment of starfield who knew starfield would be a disappointment I mean being made by the game devs that it disappointed you for the past decade can’t believe the game was disappointing boo hoo
Skyrim has legitimately better graphics than Starfield. I’m not joking.
It gets fun after NG+ 23. 14000 hours in I’m finally beginning to see the brilliance of Starfield. Just be patient.
I get wanting to show of Cyberpunks combat in comparison but bro……..2 mins of gameplay without commentary? Editing is key. Keep it brief. 20 secs boom bap done 😅
After 2 months i am still waiting to play Starfield on game pass on my PC. I literally tried every solution i could find on the internet or could think of myself, but nothing has worked so far. It’s pissing me off that Bethesda hasn’t adressed this issue after 2 months.
We all know modders will be able to pull off true wonders with the barren planets… But they shouldn’t have to.
You wasted a minimum of 150 hours but really 175 hours trying to prove to yourself its a good game. Thank you for your sacrifice for the rest of us who stopped playing after about 25 hours.
I’ve experienced more immersive, and more importantly more fun, planet exploration in Mass Effect 1’s uncharted worlds
I have no idea what Bethesda “explore from point A to point B and get distracted by cool stuff” Game Studios were thinking with this game world design
Starfield is a sequel to Daggerfall. Think about it.
You nailed it my friend.
Starfields immersion broke for me when I started searching for the ancient Temples, structures untouched for millennia and whose location and existence is a mystery undiscovered yet by humanity.
I land to look for one, it’s within 100 feet of the landing zone, and within view of a farm, a pirate den, and another ship landing.
great video
Most disappointing game I was hyped for in some time. It SHOULD have been a slam dunk for me. So annoyed I fell for the hype.
starfield is skin deep.
I’m sorry, Cyberpunk is not a fair comparison at this point.
That said, starfield needs it’s own 3 years of updates.
I can’t believe how dull and thin the Starfield experience is. I’m not really an avid FPS player, but your comments about the sprint/slide really brought it home. Satisfactory does sprint/slide/crouch/jump better than Starfield, and it’s a *factory game* where combat is only a minor element, not an FPS/RPG. And you get a heal animation, a useful jetpack, vehicles for exploring, … Frustrating too is the way BGS never learns – stupidly organised UI (that has to be fixed by mods), *still* broken physics where a corpse with a foot in a waste basket spins indefinitely, NPCs poking weapons through walls to shoot you. But worst is the dialogue. The average solo-dev hobby project VN has better writing and characters. And for Pete’s sake, if your going to do SciFi get someone on the team who knows basic physics and chemistry.
What I’ve been saying since it released after playing it a bit, is that the amount of systems alone is too damn high.
UC and Freestar should have 2-3 systems each, Crimson Fleet should have the 1 they already own, There should be 2-3 systems that are highly contested and wanted by each group, and in those sections is where tensions are high as everyone is trying to claim planets/spots while being in a current ceasefire that could stop at any minute. These can lead anything to espionage, stealth missions, eradication/no witnesses so they can’t be blamed for what happened, etc. and makes the game feel way more alive.
Taking the high end of these, you’re looking at 10 Systems, add in 3-5 fringe systems for more “end game” content if you really want, and at the high end we can bump this up to 15 systems.
Now take all of the unique locations (some really did have some, or at least I never saw them anywhere else in my playthrough) from all 100 systems, and condense them into those 15 systems and the planets within them.
And to take that one step further, These more unique locations should also have a static environment around them, so that they can actually make really nice looking scenes, and make the world feel alive around them.
More systems can always be introduced in DLCs/expansions, and I’d rather that over a Thousand bland and purely empty planets.
I want non stop action in my modern space game because there’s nothing open or boring about outer space…no man’s sky 2.0
Starfield was made to buzzkill all those boys and girls that are ‘dying’ to go to Mars, thinking its going to be some Alice in Wonderland adventure. You are welcome.
Starfield is so embarassing for BGS & Xbox/MSoft
It takes me significantly less than 200 hours to determine if I’m enjoying a game. Usually about 2 hours and I’ll know if it’s worth playing. If I’ve spent 200 hours with a game it’s because I enjoyed it. Would be a monumental waste of time otherwise.
I bounced off of Spider-Man 2 after a few hours when I had to do a DJ set at a carnival. After a workplace tour and retrieving a mascot costume, the DJ set was the final straw.
I think people need to stop comparing this to Skyrim… apples and oranges…
I still believe that the biggest weakness of this game is Bethesda’s insistence of using their Creation Engine. I can’t help but think that from a creative standpoint, the developers were very limited as to what they really wanted to do with this game. I imagine if that had a really good engine to use like Unreal, Starfield could’ve turned out very differently.
Im playing this on game pass I got from a bag of Doritos which cost £1.25. still feel like I over paid
Only reviews being released in the past few weeks have been negative lmao
This is exactly what it feels like to play Ark mobile Solo mode.
making a game like starfield woulda helped if it was 18+ age .. the GFX is great.. but overall to little conversations, intriges .. otherwise u might aswell have called the game ” last man alive in universe ” some surprising intelligens life with both hostiles and intrests to your species. Thanks for the review.. well made and explained.
Starfield feels like a game that was based upon a checklist that Todd wanted. The devs sought to complete checklist (limited by the ancient engine) and not question if the checklist makes a fun engaging game.
This game is just the equivalent of doom scrolling on social media, but for games. Hoping for something, in the vast emptiness of nothingness…Story is zero, have better conversations with my 3 year old nephew. Mass Effect was in a different league. This is an awfull game with great graphics.
agreed. Its strange that besestha has legit been stuck in a time capsule for so long
your cum dump over cyberpunk is….amusing but even i found the gameplay boring from what you showed. i thought this was about the short comings of starfield, not a sponsorship for CD.
TONALD!
Hopefully every planet will be populated in the future
Remember that Bethesda were “ready” to release the game last year… But Microsoft made them delay it and work on it more. We would’ve got something even more barebones if not for Microsoft.
I got 2 playthroughs in one good the other evilish , has some cool sides quest it a mid game hopefully Bethesda can make it better down the road feels like they left alot of stuff on the cutting room floor, way to empty could have done a few galaxies or just one big one
Lol so much for this shitfield being goty lmao as it got excluded from it lmao 🤣 😂😂😂😂😂😂😂😂
Come on DT! Givem a break! They only had TWELVE YEARS! Seriously this game feels like someone waited until the night before a semester long project was due then let AI do it and submitted it without checking what AI did.
This review is not 200 hours long. Unsubscribed.
New game plus was a joke lol the whole game was just looking for rocks
… And people will continue to play in mass
Cyberpunk just makes Starfield irrelevant, Bethesda are outdated creatively and technologically.
Thank you for reminding me why I stopped watching your videos. You sound clinically depressed and there isn’t a single positive tone in your voice.
Is this a Starfield “review” or a Cyberpunk review!?
Ah yes. Post a counter review just to get clicks.
Starfield is essentially an amazing piece of marketing for Cyberpunk and Star Wars Outlaws. Only they can scratch the itch created by Starfield.
bethesda is not making a real elder scrolls game anymore because they can’t. The studio that gave us morrowind, oblivion, and skyrim, is no longer the same studio.
I was really excited for Starfield but don´t preorder ANY game on principle and always wait for reviews to come in before making a purchasing decision.
I was particularly excited to see Neon as it was laid out in marketing/lore material before release and expected a gritty, leacherous and most importantly interesting city. What I saw in reviews and gameplay snippets was a boring and safe PG-13 version of one as it was perfectly described it in the video. And that seems to be the perfect representation of Starfield as a whole in many aspects, wether it is about lore, world building, game mechanics or anything else.
You don´t actually have to reference a relatively recent game like Cyberpunk to show a good (albeit certainly not as elaborate as Cyberpunk) example of how it´s done. From everything I have seen of Starfield´s Neon, it pales in comparison to Mass Effect 2´s Omega and that was a game that was released 13 years ago. Yet, I can still remember Omega. I doubt that I will remember Neon even 5 years after I have eventually played Starfield. At least not the official version. I am sure that various mods will eventually fix it. As they always do…
I don´t want games to preach to me as the player about DEI or the newest realworld political trend but I do want my games or rather the factions within the game to have coherent, believable and distinct value systems, politics and morals. Ideally with grey tones, serious conflict and no cookie cutter good guys/bad guys. That is especially true for a “true” role playing game as I hoped Starfield would be.
Ironically something that even Skyrim, which had pretty bland writing compared to Morrowind, seemingly did significantly better. You could side with the Dawnguard or the Vampires. You could side with the Imperials or the Stormcloaks. All of which had very distinct goals and value systems and nontheless you could be empathetic to all of them and understand where they are coming from.
I do plan to eventually buy Starfield, but not before official modding tools are released. And I certainly won´t pay more than 40 bucks for it.
The bright side of Starfield is it got me back into playing #Nomansky
Now that’s a game. 200 Hrs omg. I got up to 3hrs and gave up. Fuk it was a snooze😴😴😴
Dude wants exabyte download to explore >.< good luck !
16 x
Starfield wasn’t my worst game of the year, but I feel like it was the most disappointing. I knew the hype train was bs, but I expected the game to at least be fun after the first 10 hrs or so. Super meh
Well it didn’t take me 200 hours to realise the game is disappointing… I just wish I could’ve realised it before the 2 hour steam refund policy time.
The funny part is that the game was feature-complete a year ago and they were basically forced by Microsoft to polish it for release.
If Microsoft did not buy them, I think they would have released it a year ago in a much more broken state.
And another review… PEOPLE, what works in medieval fantasy (oh my, what’s behind that tree, what’s in that box, oh my, how far it is from village to village), is complete idiocy in space. How can you believe in a world without even bicycles, where you can carry sandwiches between planets in a few seconds? Mr. Todd’s megalomania resulted in a big mess instead of a good game.
Definitely was disappointed as well but accepted its not a space exploration game it’s rpg 😢
The fact I got a cyberpunk xbox series S ad while watching this💀
Starfield’s novelty wore off very quickly for me. 30 hours in to realise that its foundations and pillars are hopelessly outdated. Stuff we have seen countless times before. Done better before.
>I consider Starfield a pretty decent game
…why?
No, no no and no! Do not compare Cyberpunk and its DLC which is a 3 yaers old game patched and patched and stressed out with a game which came out 2 months ago.
I do agree there are flaws and fixing issues but GOD please, see you in 2027 right under this comment.
you forgot to mention that this is Microsoft! it becomes “consistent” UI just like they are trying to introduce new interaction experience for next Windows OS. Starfield default (controller) binding is ruining my thumb and after hundreds of hours of playing it also ruins my game sense for more competitive multiplayer shooter games.
Bethesda watching this video: “Am I out of touch ? No, no, it’s the youtubers who are wrong”.
I found Cyberpunk to be a disapointment, but compared to Starfield it’s a masterpiece…
It barely breaks 80 mins. False advertising…
I have put 140 hours in this game and I always felt like I was having an okay time but could have a better time with other games. Seeing how Cyberpunk plays, now I see how right I was and I regret having wasted all those hours in Starfield.
People didn’t notice this immediately from the Xbox reveal alone?
Rubbish game. Honestly bethesda can’t make games
The militech bot mission în cp2077 îs one of The Best, because you can complete it în so many ways that is mindboggling! You can sneak and steal, GO gun blazing and steal, use the militech chip as shown, use your own money… Fun fact i always GO with the militech chips, it unlocks the funniest mele weapon în game… Yes, i look at you sir John phallustiff! Wink wink
One of the best videos on this game. The more I see gameplay and comparisons the more I’m disappointed. at this point it’s not even the lack vehicles, space exploration/traversal, the fundamental gameplay is flawed
This isn’t about Xbox or Ps5…this is specifically about Bethesda. It doesn’t matter who their financial backers are, they have lazy practices in place and that’s their own fault outside looking in. It’s okay for a Bethesda game to be a Bethesda game, however I feel like they’ve adopted the “modders will fix it” quote in a undesirable way. Again, it does not matter what platform this game was made for, it would have turned out the exact same way. You can see the graphical upgrades from past titles to this one, however you can blatantly see the outdated similarities as well. To me, its not even all about the graphics, it’s far from as ambitious as Todd “little lies” Howard made it out to be.
Yeah. And players just fall for it time and time and time and time and time and time and time and time and time again.. That is why it will happen over and over again. Don’t act surprised if you’re one of those who keep shoving their money down those companies throats!
IMO Cuberpunk 2077 isn’t that great even after all that’s been done, the story and pacing of that game are very flawed. I just can’t look past that and say it’s great, but damn, Starfield is so bad that it makes Cyberpunk look like a masterpiece 😭😭
It is sad to see modern gaming goes this path. Sure, comparing Cyberpunk and Starfield was a correct choice but the part where we are talking about night clubs, both games showed an absolute lack of atmosphere, is as if the devs doesn’t know how people behave in nightclubs. At 1:13:14 people stand and does nothing in the clubs, no massive dancefloors, no people talking nonsense, nobody is talking. The state of modern games has stoop so low that the only thing they can market is how HD the skybox is and how their textures has 16x the details.
Dogtown in CP2077 is a very awesome architectural design. It’s not super big but feel that it has personality from buildings, streets, and even residences.
I played about 30 hours…then never touched the game again. I bought a Series X just for Starfield…that Xbox is now for sale.
the 3 missions you spend with Jackie are more memorable than every companion in starfield put together.
If you enjoy the space combat part of SF, play a game called EVERSPACE. You’ll have a blast.
Music for part 2 intro??
How bored and in denial are people to call a game a disappointment after wasting 200hours of your life on it lol
BGS blew it. I don’t even bother playing Starfield anymore. Boring and repetitive.
Just a mass effect knockoff
I noticed that in Fallout, if you accidentally shoot a settler, the whole Map is after you, especially in Fallout 4. Even if you put away your weapon, there is a good chance that they won’t accept it and continue to attack you. And worse yet it could happen when you are trying to Defend a Settlement from some sort of attacking threat whether it’s Raiders, Gunners, or whatever, you accidentally hit or kill a Settler everyone is on you and even the Minutemen attack you because you are no longer the General because of an Accident because the AI gets in the way of your Shots. And Companions are also Notoriously Retarded in that regard. So if you have an Autosave or Quick Save to go back to before the Retarded Shit happened, you’re in Luck, but if not, well you’ll have to reload a Save way way back and lose whatever Progress you’ve made and the Loot you had.
To me, that kind of Punishment was way too Extreme for an Accident because of the AI getting in front of me. That’s just Retardedly Stupid.
Oh and there’s a Bug or something where if you attack an Enemy that is attacking a Settlement, it counts as you attacking a Settler for some reason. I’ve encountered that Bug at least twice. And had the Cabot House attack me for killing Rust Devils who were attacking the Cabot House. The Sentry Bot attacks you, and if you go inside, everyone else attacks you despite attacking Raiders who were attacking the Cabot House. I did a small experiment, even if I didn’t help the Sentry Bot still attacked and everyone in the House was still Hostile to me. So I don’t WTF was going on there. I just reloaded and fast traveled to a different Area then made my way to the Cabot House and guess what, no Rust Devils and I was able to progress with the Quest no issue.
This game should be a open game where every player who wishes to mod can make or alter a generated world that every one can land on. ie you can claim your own planet in the game or solar system. Also a great idea for star gate game where you have to some how get the gate address to said world. A star gate also makes it easier to manage as you wouldn’t have to generate a complete globe that in reality would be mostly boring, you could wall your world to the size you can make and make fun and interesting.
You fond the words to my disappointment.
I’ve spent ~120 hours as a long time Bethesda fanboy. I’m 20 minutes in but I’ll bet a like and a sub on that this review can be summarized as “everything sounds cool on paper but then half baked and lacks depth/variation”. Liked and subbed.
It’s a mediocre title, not “bad” per se, but nothing that blows my socks off. With that written, I DO think it can be made better. It needs the NMS treatment. Who here remembers what NMS was like when it started off? The joke back then was it’s procedurally generated stuff. Look at that game now, it IS what it was originally intended to be, I’d argue that it’s actually exceeded what it was originally supposed to be. It took some updates/patches, & they weren’t small either. But it was well worth it.
Where Starfield should start: An actual mini-map, a-la Baldurs Gate 03. A dune buggy type vehicle, just big enough for your MC & a companion. I’d suggest that only B or C ships should be able to carry one. NPCs that actually react to things you do. Dresses for the female characters. Some mission that actually coincide with your characters interests; for example, if you’re an explorer for Constellation, how about a mission or 2 where you explore some unknown star systems for the viability of a world or 2 for possible colonization?
Starfield menu simulator 😂
Had and am having a blast with this game. Just saying
Still cant beat new Vegas
This is a great critical review, and I concur with most of this as I also sit at 250hrs into the game. I still enjoy it, but Starfield lacks immersion and sufficient hand crafted content to make exploration more than a case of “exploring for the sake of it”.
You make a good point on density: in many ways the Stanton system in Star Citizen feels much larger than Starfield entirely, due to that immersion and fact each planet is so huge.. but it too suffers from a major lack of points of interest or uniqueness that mean general exploration on planets is borjng. The chances you stumble upon anything are really low.
Which leaves a question: how do you balance all this? I hope Bethesda commit to working on Starfield and getting it properly balanced and cutting the load screens wherever possible. I sadly fear that they won’t.
The comparison to cyber punk really explain why the advertising for cyberpunk kept saying first person shooters evolved
That’s funny, I named my freighter in NMS Enlil as well… my Autophage staff is named Enki.
Good video bro 👍🏾
Good video. I would rather have three handcrafted planets than 1,000 procedurally-generated ones. Proc-gen has a place in games, but I believe it was a really poor choice for this one.
The only thing that drove me a bit nuts here was use of the word ‘mechanics’. WSDA controls are technically mechanics. Starfield has tons of mechanics, many of them just aren’t new. I think what you’re meaning are new or unique mechanics. Or perhaps that it has few mechanics compared to games like CP.
Otherwise, a great overview for sure!
I can’t even bring myself to play the game for more than like 6 hours i REALLY tried and i just don’t care enough.
Wow i called it, so glad i didnt follow the hype. It’ll probably be good in a few years when modders build all the content.
Bethesda was never great. Skyrim is as mid as Starfield, and Fallout: New Vegas, arguably their best and most beloved game, was made by the Obsidian studio. Starfield proves that even with a blank slate and unlimited funding, they’re not on the level of Rockstar Games, FromSoftware, or even Larian Studios.
No gore and dismemberment is one of the worst things I did not like
personally , SF is simply just fallout in space….I dont find it’s immersive at all
I search starfield in youtube and all that keeps popping up are negative reviews. Well done Todd, you gave me hours of fun watching people rip starfield apart.
I scanned half the planets in the game. Decided to take a break. Started doing the Kryx history quest. There’s a point where you have to leave the Lock on a ship, but the hatch bay won’t open. So I’m stuck in the Lock, because fast traveling is disabled at that point. 100+ hours gone.
It took me a mere 50 hours to realize this game is crap.
Starfield is like an unfunny version of Outer Worlds.
Elite Dangrous give me SpaceExploration Feeling with much more then 1000 Planets.Starfields got LoadingScreens and no Space.Starfield feels not like an stunning RPG it plays more like a weak LootShooter every other Company would get ShitStorm after ShitStorm for this Overhyped Crap Release and less ” But its Game of the Year couse the ModdingComunity will fix this Garbage one Day ! “😂
FFS dude, please balance your audio. I was enjoying your video with my headphones on right up until part 2 and got my ears blasted.
I was extremely skeptical of Starfield and had no intention of ever buying it, but because I had run out of games to play, I decided to play the game on Xbox Game Pass. I’m surprised to say I’m in a minority because I actually like the game. But I realized right from the beginning this is a very different Bethesda experience. Fallout in space this is not. I think there are a few reasons why my experience with this game has been rather positive:
1 – I don’t see most worlds as explorable, but visitable. Hell, not even visitable, but just “existing” with no reason ever to even want to even land on it. Most planets clearly just exist for the sake of existing. Only the main objectives and set pieces mattered. I enjoy the barreness for what it is, and move on to the next thing.
2 – I just decided to enjoy the new features and content for what it is, kept my expectations low. Low expectations probably made me enjoy the good bits better.
3 – Played the game how I felt it wanted me to play it. End game twist pretty much confirmed that I was right that this is a very different Bethesda experience.
In in conclusion, without getting into many spoilers. The Starfield universe is a universe you have no reason to grow attached to. It’s built from the ground up to be a dispensable experience to sell an experience because of an interesting mechanic I won’t explain because of major spoilers.
In the end, starfield got too greedy and tried to do too much while actually doing nothing.
Space sims can be fun. Elite dangerous is fun because piloting a rover on an empty barren planet feels like how you would imagine it would be in real life. It’s not particularly entertaining by itself but as part of a whole immersive game it’s fun. Nobody wants to click 1-3 buttons and teleport to an empty planet and walk around for 20 mins in order to mine resources. However needing to click hundreds of buttons and spending time flying to that nowhere and landing at that nowhere in order to mine is a lot more fun.
Story based Action RPGs can be fun. Mass effect is fun because you love the characters and story, the combat is decent, and it’s jam packed with stuff to do. You appreciate the story and gameplay in between the loading screens. If you press a button to fast travel somewhere its because you know there will be something to do when you get there.
Combining the two you just end diluting both genres and making them both worse. Why bother engaging with the half-assed space sim elements when you can click a button to fast travel? Why bother clicking a button to fast travel when there is nothing to do once you get there? Bethesda isn’t the best at making stories. The stories of fallout and elder scrolls were always there to be in service of the universe they were in.
I thought i was the only noob changing difficulty settings in the ship fights 😂😂😂😂 the spamming they do is wild, worse than any mob fight i fought in any souls game
For anyone that doesn’t have 82 minutes to listen to his whole video, the TLDR is that this is a contender for his GOTY!
5 ‘Todd Howards’ out of ‘It Just Works’
To me Bethesda feels like a studio that couldn’t keep up with times. Their games were amazing 10, 15 years ago, but times have changed, technology has evolved, games have evolved, the people expect more from games, but Bethesda couldn’t keep up with all this advancement, and the “magic” they had with their games is starting to get lost because of it, and the people are starting to get annoyed.
Why is it that Starfield, a game released in 2023, feels like it is from the mid 2010s? Everything in it feels dated, mechanics, presentation, writing. They couldn’t even have a cutscene for fast travelling between planets, instead they use loading screen for everything, the combat, stealth, everything still plays like Skyrim or Fallout 4. Cyberpunk is a good example of what you can do on all these departments (except writing) with the technologies we have nowadays. Not that a Bethesda game should have a gameplay like Cyberpunk, but we are in 2020, the gameplay should be better than button-smashing melee combat, crouching behind an npc and waiting for the stealth meter say “stealth” for you to pickpocket him and all the enemies having the same dumb AI.
And I doubt Bethesda can ever catch up with times, I don’t know if its a problem with the Creation Engine, I don’t know if it’s Todd who is stuck in the past, but what I believe is that Elder Scrolls 6 will another game like this, another game that feels outdated.
I love the elder scrolls and fallout but starfield is such a step backwards. bethesda played it safe and did not try and risk anything new. in fact everything feels like a step back from even fallout 4. I started playing starfield at launch on my series x but as soon as 2.0 dropped for cyberpunk and then PL… well I can’t get back into starfield. the illusion it presented has been shattered and I can’t ignore how terrible it is.
No Man’s Sky is far more entertaining than this game. I don’t get it; how is it possible that this game is so obsolete even with the advancements in AI technology?
It’s all about numbers and hype words to get people to buy the game, when they realize it’s all empty and barren, it’s too late to refund the game and Bethesda has made their billions from gullible.
in mass market larger = better, better graphics = better etc… and games are made to mass market to make money. Mass market means your uncle, your nephew, your cousin your colleagues at work, your boss…
The people who you don’t think play games or care about them.
Games wouldn’t be able to make billions without mass market, and to get masses to play, you need marketing, you need hype.
And YOU who’s reading this, is as gullible as anyone else who bought the game. Why? Because you probably bought it. And now you’re here either defending your purchase OR getting validation to the fact that you’re disappointed in your purchase and don’t want to feel that it’s just you.
We’re all gullible. do NOT pre-order games. Do NOT buy games because of hype. WAIT FOR THE REVIEWS! Wait till they’re 50% off…
The game doesn’t go anywhere if you wait. But your money will.
There are thousands and thousands of games you’ve never played which are already older and tested and proven. You shoudl try those instead of the newest and shiniest and most talked about.
You’ll thank me later 🙂
Didn’t like the game
Proceed to play it for 200 hours
My answer to the question about the gravdrive is always no, it wasn’t worth, replacing a truly rich and populous planet for what basically amounts to few malls and a theme park in basically empty unappealing repetitive worlds… 😂
When you think about it, Starfield’s Exploration went back to DAGGERFALL’s era of systems Lmaooo
Is this space purgatory ? 😂
Congrate to your channel, negativity pay obviously.
Starfield didn’t just die…
IT WAS MURDERED.
Starfield companions are just walking storage crates lol
Its pretty sad when Ratchet & Clank a Crack in Time did space battles with your ship and exploration better than Starfield and that game came out in 2009. It wasn’t perfect but it knew to keep everything relatively condensed and focused
It’s good to see a video from you.
Why are you complaining, the modders will fix the game in 10 years. Also you need to have 10k hours in game to have an opinion.
The problem with this Bethesda game is that is a Bethesda game.
Also how silly is it that no one can even stream the damn thing with music on without the music composer trying to copyright strike them.
Excellent review. Very good points and comparisons. The night club one is especially apt and I’ll explain why I think that one deserves to be highlighted, in regards to your other comparisons.
Because doing a night club right is the easiest of them all and Bethesda didn’t even do that.
With the other exmaples, we have extremely well animated characters in the Cuberpunk negotiation scene, with tense and edgy dialogue that could result in violence. This is something Bethesda would never do. To be honest I don’t think I can say that’s just laziness anymore. I think they don’t know how to do it, or they are limited by the very old engine.
Doing the night club right would just involve having some men and women in short clothes dancing, some techno music blasting through the speakers and everyone dancing like crazy. I don’t even mention some partial nudity…just short clothes…nbut Bethesda doesn’t even do that. How can they possibly do smooth well animated characters with edgy dialogue ? They don’t know how to do it…
Bethesda’s formula is dead. For me it’s been dead since Skyrim. Oblivion dumbed down Morrowind and Skyrim dumbed down Oblivion, but it had a great world to explore and a setting I really like. Plus the soundtrack in Skyrim is just top notch, some that helped me being immersed in the game. But after that, the Bethesda formula was dead. They just keep making the same game over and over, with the exact same engine, the exact same bugs they never fix and they still have their die hard fans that will buy whatever they release and defend it with “mods will fix it”: This is just madness that I do not want to participate anymore.
It’s the sad reality. And I doubt Bethesda learned anything with Starfield. Elder Scrolls 6 is shaping up to be a disaster…
I too played this soulless Ship Builder Sim for ~200 hrs. Had to slap the fanboy out. I was lying to myself that it was an immersive RPG, that I was enjoying it like another TES and FO game like a blind fanboy and PRAYING I would find evidence to prove the haters wrong. Hit me like a brick to the face that yeah… ZERO exploration, proper level design, profound environmental storytelling, etc ALL ABSENT. Man I wish I didnt fall for this pos. And the haters (aka customers voicing their concerns) were absolutely right.
You people were following bethesda before starfield released, right? I’m not sure what you were expecting. I fully expected this. They went full corporate suit mode. There won’t be another elder scrolls game. Suits can’t stomach 10 years of development, that kind of risk just turns their stomach. Starfield reflects their modern ethos perfectly.
I’m really enjoying playing Starfield
1 hour 22 mins of whining. Code your self then…..
Procedurally generated content on the surface isn’t the issue. It’s that there’s so little that is preset. I wouldn’t mind if there was a randomized amount of bases and caves similar to that of skyrim randomized to each planet as a POI. The game could catalog that location and never repeat it. That way exploring would be worth while in space and you would have reason to revisit locations.
If they were so ready and willing to procedurally generate worlds why didn’t they also procedurally generate the flippin outpost and cave layouts? sure you don’t have an artist’s touch to the whole progression of the experience of conquering them, but at least you introduce variety!
Wasting the players time, you said it in every topic and i truly believe the whole games is build about wasting our time, they just didn’t do the work or had no ideas or whatever and thats the way to hide that.. nearly every feature, system in starfield is a time waste or was changed to be one
even the best CP2077 clips still look mid
A great video, and so much better than the standard “This game sucks!” videos (without much going into real depth why) that many channels put onlline.
Starfield, I think, is a lot like many current big franchise movies: look fantastic & exciting in the trailers, get you hyped, until you actually watch (i.e. play) it, because then it all falls apart very quickly…
It’s been very interesting seeing the reviews on steam sour over time. It seems like everyone slowly realized how shallow starfield is as a whole.
I suppose some will love it, regardless if Bethesda mjsleadnus and weren’t entirely transparent about it. Hey, more power to them. For me, I purchased Starfield but decided to return it ultimately. I was about to purchase an Xbox Series X to play it. I saw the reviews in excitement to see what to expect and, what I saw made me decide to just return it. I thought about giving it a chance but thanks to guys like this uploader, they saved me the trouble of playing a game that had so much potential. Modders will fix it but seems like a unfinished game. I literally thought it was to be Elder Scrolls/Fallout in space. Sure it sold high, due to expectations. Never the less, Bethesda let me down. Reminds me of GTA V. Huge GTA fan but V didn’t capture my attention. Bought it, played it, returned it. Next time, I’m waiting before I even make a purchase lol Cyberpunk looks dope!
May the algorithm bless you child
First, comparing Starfield to Skyrim is intellectually dishonest. It’s a different IP with completely different values and priorities. ESVI to Skyrim will be an appropriate comparison. Do folks compare Spider-Man 2 to Ratchet and Clank because they’re both made by Insomniac?
Mortismal Gaming — who’s Starfield review currently has over 1.3 million views — 100%’d the game and gave it a glowing review, complimenting its *myriad of engaging systems/loops* …dialogue, gun play, crafting/modding, outposts, ship building/combat, choice and consequence, companions, factions, and yes, exploration. He didn’t spend the whole time comparing it to the gameplay loops of unrelated legacy Bethesda IPs; he reviewed the game as an RPG, on its own merits.
Starfield is a role-playing game with exploration as an optional feature. It wasn’t built or designed explicitly as an ‘exploration game’. The devs have stated numerous times that they wanted players to have *the option* to explore systems and planets — they’d rather say “yes” to the player than “no”. But role-playing is obviously Starfield’s focus; just look at the backgrounds and traits…look at the skill trees and challenges. Any two of Starfield’s faction quest lines offer more depth and handcrafted content than many other games’ main stories.
I put over 100 hours into the game in my first run, going through just two of the faction lines, the main story, and a number of optional missions and activities. I checked out/explored a few random planets, and was satisfied. I had a total blast RPing my character the whole time. I think the key was: I didn’t judge Starfield on the merits of Elder Scrolls or Fallout. I judged Starfield on its own merits…a near-future, hard sci-fi RPG in outer space. Period.
Send this to Todd
I did around 80 hours and most of that is in the ship editor and even that is very restricted i don`t think i have loaded it up to play on the editor in about 3 weeks because the main side of the game is so boring.
Around 1:09:20 you talk about how characters in the game don’t swear as if that is a bad thing. I would honestly really appreciate if games stopped swearing so much. There is a place for it, but a lot of modern writing includes a lot of cussing and I am not a fan of it.
I’ve played over 100 hours now. Completed almost all faction quests, main story line, and experienced enough side quests – sorry fetch and return quests, to feel the disappointment first hand.
The biggest problem I have with it, is my massively increased fear for what they will actually give us with Elder Scrolls 6 now
Huh this cyberpunk 2077 trailer is really long
Maybe you should become a developer instead of a critic since you are an expert in what games lack. All games get old after 200 hours of play.
it’s shocking how bad starfield looks in these clips considering visuals is the only standard it’s trying to reach.
Maybe story, but I’m not convinced. I don’t think Skyrim had much of a story either. Bethesda stopped writing stories 20 years ago.
The disappointment of Starfield just proves Mass Effect is the best space RPG game without a shadow of a doubt
Sometimes i think about that one documentary done on bgs-maryland when they were working on fallout76. There was a part where the lead writer talked about how he removes a ton of “unnecessary” swear words when editing.
I wonder how much of that “filth” was removed when developing this game
Star Citizen will be our savior to the Space Game genre
I put in 161 hours in the game before uninstalling. I spent a long time trying to find the fun and seldom found it. Probably the most fun I had overall is when I’d customize an overpowered pistol and shoot someone and their body just rag doll flies away lol. However I give the game overall a 5/10. 3 of those points is just because of the fun shooting enemies and customizing the weapons.
New Game + felt a little better but since the core story and characters are written so badly, new game + isn’t enough to save it. If I only rated the story without talking about the gameplay and customization, the game would end up with a 2/10 because omg who the hell wrote these characters and their situations? By the time one of my people had to die on the “eye” ship, I didn’t even really give a shit lol. I feel like I could find high schoolers to write a better story than this. Although New Game + changes some of the dialogue options, it’s meaningless because the core is shit. If the core is shit, then making it smell better doesn’t help because… it’s still shit.
Exploration 0/10
Graphics 8/10 (but who cares about graphics)
Story 2/10
Character memorability – 0/10
Gameplay 3/10
Final Score – 5/10
Its a very mid game but i quite liked the space tourism feel
The biggest travesty is that they could have been working on Elder Scrolls 6 these past 5 years, which could be set for release by 2025 or so. Now we will probably have to wait until nearly 2030. Not even sure what I’ll be doing then.
the biggest problem of Starfield (apart the dated coding) in my opinion is that it feels dead the npc look and behave like zombies it’s a game without a soul without emotion no good characters no good dialogues but I must say (and probably many people will not agree) it was the same for me with other Bethesda games Skyrim is not an “emotional” game you don’t feel invested in the character the same for Fallout 4. they are simply not capable of writing great stories and emotional scenes and dialogues.
It’s a joke and you all paid for it
It was so disappointing I only played for 200 hours… 😞
After you start farming temples the game proves to be a bland and disappointing ripoff of No Man’s Sky.
Thanks Game Pass for saving me from buying this trash.
No man’s sky has the same problem.
Freely travelling through a vast RNG world is cool and all but when nothing is unique there’s no value in being in any one place over another, nothing to distinguish one npc over another, no progression. It’s a text based adventure with an exploration, inventory management, crafting/cookint and equipment upgrade minigames tacked over top
Bethesda/ Microsoft needs to change engines and make a proper game. I’m not buying a Bethesda title until an engine change is announced. It’s sad because the Concept and ideas are there execution is not.
It’s 2023. How are loading screens even still a thing in ‘modern’ games?
It went exactly as a lot of us expected. I’m not trying to be arrogant saying that, but rather more like the old proverb – “Fool me once, shame on you. Fool me twice, shame on me.” It’s just not surprising at all. Starfield was always going to be this.
250 hours, 100% achievements in one run. I wont touch this garbage pile again. Thank you for the great in depth look at Starfield. Maybe, just maybe, if they didn’t put so much effort in to re releasing Skyrim on every console known to man over the last 12 years they’d have put some focus on starfield.
I was there day 1 when all of you hated cyberpunk.
Man its so sad the idea i had when i heard Bethesda was making a space epic was anazing. I mean different races each starting the game on a different planet and all the good stuff you can imagine im talking super fun science fiction themed guns freeze rays, lazer blades , ray guns and some goofy guns like the nuke one in fallout or some ratchet and clank stuff. I thought the main quest would have me so hooked and i thought id be eager to make different builds but nope just plain ole lame human. I still have no answers to what anything even means whats the point of the main quest and is their even a starborn word? Or was there a people who built all these lame temples ridiculously far apart from eachother on barren planets. The temple mini game is literally the most Wtf moment ive ever had and ive had some serious wtf moments in my life. I dont mind that companions are involved in conversations thats cool except they are all so damn boring and forgettable. Even the pirate quests were lacking and that was the most fun part literally twice i was doing a mission and realized after it was the last for a faction and i was underwhelmed as hell im like “theres gotta be more to this” but no there wasn’t its just heres a star eagle and some goofy space suit youll never use. Even with the setting they chose whats up with it? The tech doesnt match up like humans have z but still dont have x and y. Humans only have few options work fast food, be a pirate, be a soldier. Then we have the obviously ridiculous stuff like the loading screens and small cut scenes you cant skip. Just walking around looking at trees and mountains in skyrim with secunda in the backround was 100% more fulfilling to me than all of starfield. The world doesnt feel even a tiny bit as lived in and alive as skyrim. In skyrim if you kill an npc they will have appropriate items on them to their character. A skooma adict will have skooma etc. Npc had stuff hiding in tjeir homes that gave them more character. Oh yeah and wtf humans dont use any sort of automobiles? Just startship thats it.
Had to add that how are they called cities they have no roads no highways man that flys in the other bgs games because of their setting but this doesn’t make any sense. You cant call something like new atlantis or akila a city in a game anymore when you have cyberpunk or even old games like the gta games and mafia or even spiderman that have whole cites
You nailed it! “exhausting” that’s how I felt about 80hours in and I just wanted it to end…
There was honestly no need for Starfield to have any more than a single star system. Space is unfathomably big. So much so that a single system could have easily given all the scale and location diversity you could ever want. Every additional system in Starfield makes the universe feel so much smaller because of how soulessly they’ve been crafted.
As well as that when it comes down to the planets themselves there was no reason for them to be made for you to land anywhere on there. Large individual handcrafted regions spread out around a planet would have been so much better than anything a procedural generation system could ever create. The only benefit that that mechanic could have over handcrafted regions is that youd be able to have a seamlessly traversable globe… but Starfield doesn’t even achieve that, so what exactly was the point in the first place?
Crazy how many people are having fun in this game. It’s like choosing to play with sticks and pine cones vs nerf gear.
lol – professional video game Karen….
A good game, by no stretch of the imagination great game. I expected much more, I’m so happy Baldur’s Gate 3 came out and Lies of P. Wonderful games, currently enjoying “Lords of the Fallen”. Starfield I deleted after < 100 hours playtime.
Why is nobody talking about the ‘copy/paste’-ing of [explorable] areas. I cant tell you how many times Ive done the abandoned cryogenic lab on planets 1,2 ,3 ,4 ,5 ,6……
I understand the “hate” toward games getting too big. To put it in real-life perspective, you have a single Wendy in your local area. You went there in the morning, everything is fine. Went to the same Wendy in the evening, you can find hobo or junkies. The amount of “destination” is meaningless when there are no “events”. Reusing the same area for multiple missions in video game was never an argument that “break” the game. Making player travel the map for more than 4 minutes is a chores.
Dope review brother! Expose those frauds..
When will you kiddos learn, hype is BS.
Wait three months until a game is released.
We are in a cycle of greed greed and more greed. We need to break this cycle. Do NOT buy early access.
i love starfield, one of the best games i played this year along with diablo 4 and balders gate 3.. i understand there are some unsual design choices in the game, no rover for planet exploration but to me this game is fallout in space and thats a good thing.. i think the hate towards this game is simply the fact its an xbox exlusive.. if it was a playstation exlusive the narrative would be way different.
Im glad starfield didn’t get nominated for game of the year, it is a weak game with bad design. Bethesda are out of touch with what their fans want, give me another game like morrowind.
What a great take on this game. I just finished Cyberpunk, my first play through. I’d avoided after the launch fiasco, but I was blown away by the game, especially how alive Night City was. Then I fired up Starfield, and in less than a week, I was playing a new background/build in Cyberpunk again. I have zero intention of returning to Starfield, everything just feels so outdated and the interaction with NPC’s are so stilted.
I kind of agree, but the fact that you played 200h (and I played about a hundred) makes it still totally worth the money.
Just my expectations are higher with Bethesda titles. I think the biggest problem is the excessive use of automatically generated areas, basically nothing is handmade except for a handful of repeating dungeons. There’s no point in exploring.
I agree, 10 planets would have been much better.
Absolutely no one will do anything for 200 hours that they don’t enjoy.
It’s amazing that with the lack of any innovation, Starfield is nominated for best RPG. I know it won’t win over BG3, but still this game is soulless. Hopefully this game marks the end of the creation engine and it will get Bethesda out of their comfort zone where they can get some new ideas and perspectives brewing. Bethesda should be using Unreal going forward.
They should have released 1 planet a year.
This review convinced me to give Cyberpunk another shot with Phantom Libterty and 2.0 out.
Great comparison on gameplay with Cyberpunk. And the only reason I got Starfield at launch was to build ships and dog fight. Not sure why I thought Bethesda would get that bit right. It’s better with mods, but like at this point after the mod community has carried every game they make, how have they not incorporated any of these good ideas or have an in game mod system. 16 times the facepalms.
Congratulations. You played yourself and wasted precious and limited life on Midfield trash. I will not waste 1h 22min, thanks though.
When will people learn that Todd Howard and BGS are a bunch of hacks that keep re-releasing the same regurgitated, out-dated garbage with a different coat of paint.
This game is soooo dated. And empty.
Another fart from todd howard lol😂
*Midfield trash. 5/10. Like every Bethesda trash game. Their games are such boring TRASH. Any random side quest in Cyberpunk was miles better than ANYTHING IN Midfield trash.* #TRASH
I walked away from this like I did No Man’s Sky. Whole lotta of nothing.
Fallout 4s main narrative was trash, but I dont think anyone will complain that the ambient exploration and discovering locales and reading terminals etc etc, was the best part of fo4.
Just pick a direction and start wandering, your bound to find atleast something interesting. Oh and the gunplay, thats also fun.
Far habour and nuka world were also peak, mostly far harbour.
I cannot believe we have mass effect, skyrim, fallout…with all the varied enemies, species to talk and interact with….then you have starfield which is beautiful but there is nothing to pull you in…and the worst part about the copy paste poi’s …..even the dead bodies are in the same stairwell in the same place….maybe 25 planets with moons and full places to explore with humans and alien races….idk what they were thinking…glad it was a game pass dl and not a wasted 70 bucks
The worlds are bare cause well go into space to a planet and see whats there. Nothing 🤷🏽♂️ so wheres your logic
You get 95% of all ship parts at your own outpost when you build a big ship landing pad… just so you know. Makes more sense to build a ship there.
No need to travel all vendors except for the unique cockpits.
So basically another No man sky at launch lol😂
Oowee I was wondering if you were gonna cover this! Thank you!
Dang, those Cyberpunk scenes look awesome.
The splicing together of the two “making a deal with shady characters” quests in starfield vs cyberpunk really just sums up so well where one succeeds and one fails. Also kinda crazy how mass effect over a decade ago perfected having alien powers that you can send out to charge and then send another one to explode the charged enemies and in starfield you can’t synergize your powers like that
I like it but it does have some mass effect Andromeda vibes
Its kinda sad that Mass Effect Andromeda did a better job of exploration than a BETHESDA game
The repetitiveness of the planets are franklynthe Most innersive, realistic part of the whole game. Most planets are Very similar, as are Moons, with very small differences based on where they orbit what planet in what solar system. But most moons are just desolate deserts of rock, most planets unhabited orbs of gas, rock or ocean.
It’s crazy to think anyone would ever compare Starfield to Cyberpunk. Cyberpunk is a masterpiece.
Thankyou, Will not be getting starfield.
just my two cents here. I have a feeling that current events, like this wokism bs and the fact the game was released on game pass had a monumental impact on the content. This game, to me, just aims to not offend anyone, but disappoint instead. Its definitely a few steps backwards from F04 and Skyrim. No reactions from npc’s when weapon drawn, or even when you shoot a few rounds off in their presence, nothing. They dont react when you bump into them. 25 years in the making? Come on Todd! more like 25 months. These little details is what makes games immersive. Starfield is anything but.
Ya know when i first saw the first Starfield trailer i knew something didn’t sit right with me, glad i passed on this one. Ironically i plan on going back to Skyrim this X-mas i haven’t played it since it first came out (too busy) and i missed out on all the DLCs, can’t wait to check them out.
Cyberpunk: How you’d think you look in a gunfight
Starfield: How you would look in a gunfight
The high reviews are a big scandal. Terrible game.
@1:14:39 couldn’t agree more, what is with this game? I am wondering if Howard didn’t do this on purpose after the purchase from Microsoft? Super soft. Good vid. Subbed.
I was really let down by the starship mechanics. Star Citizen has it’s issues, but wow does it’s starship mechanics feel real fun to play and not very complicated compared to something like Elite Dangerous. Starfield on the other hand just sucked.
Agree 100% with your video. This game could be good.. but it is not… boring as hell….
if you look at the steam achievement statistics it shows where the player drop off begins pretty well
Funny you should say you were playing cyberpunk etc while playing this. I go back to prev bethesda games and was also playing cyberpunk. I’ve got 55 hrs in starfield and have no real desire to continue. The feeling of exploration was so huge in fallout and skyrim. I’d think about them at work. The anticipation of getting to load them up was palpable. Starfield has none of that. It’s loading screen after loading screen. Planets are boring as hell. The story is meh. I even missed being told another settlement needed my help.
I think what works against starfield is that it kind of just fizzles out and leaves you disappointed, no matter how many hours you’ve played. The game refuses to give you a high note to end on, which includes the actual ending itself.
I definitely enjoyed a lot of my time playing. But a lot of it was also more frustrating than it needed to be and less exciting/engaging than it should have been.
One of the biggest crimes is the locations just don’t … impress. There is no epic scale. Neon is about the size of a mall. Aquilla is a village. New Atlantis is like three skyscrapers. None of it is convincing me that these are huge cities/colonies from which a colony war was waged in any way.
Even neon this dirty city is so bland
Yall complain way too much lmao.
Bg3 and cyberpunk completely ruined starfield for me. The semelessness of star citizen in ground to space travel was the final nail in the coffin.
Your Star Citizen video will be interesting to watch
Yep.
I mean SF isnt a horrible game. It was fun, sure… But definately disappointing.
I kept getting the feeling they were holding back just to sell the rest as “DLCs” for more money, rather than puting the game first.
You completely destroyed my desire to play Starfield. I’ve been hammering on Cyberpunk the last few weeks on my 3rd play through and Starfield looks really boring in comparison. I’ll stay in night city.
favorite part is at 37:34
Had to leave a comment. Absolutely loved your long form review and analysis. Looking forward to your next video!
It only gets good at 20000001 hours to play you don’t know what your talking about! Sony pony! Nintendtone! Hater of games!
spewing i wasted my money on this, should have gone to the casino
Best ad for Cyberpunk I’ve ever seen.
This looks like the game you want is Dwarf Fortress but in 3d with AAA production values.
a mile long and an inch deep. CDPR needs to make a space game..
As someone who worked under Microsoft, I’ll give you the answer to all these issues: the game industry has become so corporate, so bloated with middlemen, so product-driven, client-focused not consumer-focused, that it has choked out the real creative gamedevs from leading with strong vision and cohesion.
I was hoping this review was 200 hours long.
Starfield has done one thing. It’s convinced me not to buy the next Elder scrolls game…
When I first ran over the maps and realised it was all just basically an interactive loading screen until one of 3 destinations I felt like Luke Skywalker learning about his origins
The fact this game is built around “NASApunk” and doesn’t have a usable rover is all that needs to be said, really
Seems people disappointed with Starfield firmly believe space and all planets are supposed to be these bustling centers of action. So, Starfield’s biggest drawback is it is too realistic, and I use that word very loosely lol. “I need stuff to distract me at all times” is not everyone’s favorite gameplay mechanic of Skyrim.
This game is a regression from Fallout 4 and Skyrim… its embarassing
Hot off the heels of Baldur’s Gate 3 I jumped into Starfield, and the difference in writing and conversation quality hit me like a truck. I had that sinking feeling in my gut, and sure enough it never got better, it in fact only got worse as the game progressed. I have never skipped this much dialogue in a game before.
This review makes me realize I want to go play skyrim again.
How the hell do you fix the “not cleared for landing” glitch? Anyone? Was loving the game until I couldn’t fucking play it anymore! 🤣
IGN japan gave starfield 10/10.
NOt to point out the obvious but “DUDE you played it for 200 hours and you’re still disappointed”. That’s a pretty insane standard. How many hours do most videos games last? Like 50 or 60 maybe. The pennies you spent for each hour of enjoyment made it an incredible bargain. Sure there are tons of ways it could have been better but I still bet you played it for more hours than most gave you bother to played.
Starfield is the one game that i finally learned that all negative reviews are bullshit.
Stop trying to appease ps5 jealousy.
You didnt even mention the worst part. The fact that they think you want to redo this boring empty shell 10 times without adding shit in order to get the best star uniform.
Great video DT! 👏
I agree with your critique of Starfield but Cyberpunk wasn’t that great either. You cherry picked a lot of the good scenes from Phantom Liberty but overall the game was a mess that took 3 years to fix after way too much time in the oven. And there are some really bad disjointed design decisions and bad bugs in Cyberpunk still. Cyberpunk had a lot of really cool side quest stories executed really poorly and with tons of obnoxious unskippable dialogue and being forced to move at a crawling pace listening to the npcs drone on and on.
I think it is too early to cast judgement on Starfield. I view it as a blank canvas. Bethesda games have always relied heavily on modding to enhance gameplay. We might just have to wait for the mod scene to catch up and fill in all those empty spaces. In 5 years this game could be epic. It’s unfortunate it didn’t start at a higher bar, mind you.
they wanted me to buy an xbox for this lol
i agree with you on everything… almost. when you say that if feels like the writers were told to tone it down is giving them too much credit and think they are incapable of basic story writing. i have no doubt in my mind that the starborn storyline pitch was ”hey people like Rick and Morty jumping dimensions”. the amount of times i have bumped into completely unrealistic and incompetent writing in this game is staggering. fiction wise the constellation members do nothing, they dont explore (but drill it into your head thats what they are about). the free star rangers dont do anything apart from sit in a bar and say good work deputy (you dont see them out and about requesting help with a crime lord or some such). current Bethesda is lazy and bloated while at the same time being an empty husk. Todd Howard needs to go!
I feel like getting cyberpunk now
Wow, Starfield is amazing in capturing Bethesda’s original game design. Oh, I don’t mean Skyrim or Fallout, I mean original original, the good ol’ Daggerfall days when the game was just a big empty map dotted with procedurally generated dungeons that were so badly stitched together you’d sometimes fall through the gaps.
No man’s sky ruined everything. Now every game is going to have a development phase, a release/play test phase, and finally the post-release polished phase. Continuous development and modding platforms.
23:07 “yo wtf they fixed cyberpunk?!”
The problem with Starfield: 2023 game, 2011 game engine.
So releasing this directly after the game is not nominated at the game awards is a coincidence right? This isnt yet another video in the media campaign thats out to delegitimize it? Over 2 month after realease? Yea ok.
I spent 31 hours in Starfield. It’s my second least favorite BGS title. First is Fallout 76. I will download it again from gamepass when they release more content. Hopefully by then some of the things you said that I agree with will be changed.
xenoblade chronicles x on the wii u had massive continents that were handmade and full of diverse environments, enemies, hazards and points of interest.
on one continent you could have molten rock raining constantly from the active volcanoes and chipping your health away if not in your pilotable mech, in another you could be in a lush jungle with huge rivers or small poisoned ponds.
you can climb mountains, fly through the skies in later chapters, explore cave systems, swim on the lakes, explore the huge city that acts as your home base or plant probes on the surface that expand your map while being able to passively collect money and resources as you do other things.
super strong creatures can be living peacefully with weaker ones but become aggressive when they see you invading their space.
ive put over 300 hours into the game since i bought it long ago and still havent found all there is to do and see
Changing my difficulty for ship fights is literally what made me drop this game. Huge BGS fan but this game just isn’t for me. I’ll be back in a couple years after the community does it’s thing!!
Im still blow away how the creators thought 1000 procedurally created nothing planets creates an interesting game. Proceduralism should just do the heavy lifting for a real artist to sculpt some epic landscapes. Any half decent artist can create a more interesting planet in about a day in Houdini
Halfway through I had to keep checking cuz I swear I didn’t click on a video with a title CyberPunk VS Starfield
grrr disappointed in you for this baity review. YOu put 200 hours into a game you didnt’ like? Give me a break. I also put around 200 hours into starfield. It’s fine. I finished it, and now I’m just done. I couldn’t say I didn’t like it because… I put 200 hours into it. I get this is you r job and all yadda yadda but this is a really bad look. I’ll give this hit piece review a shot, but you’re not going to change my opinion on the game (it’s fine.) I get we gotta do what we gotta do for clicks, but this whole thing seems… dubious to me.
i firmly believe todd is the one who holding back bethesda
i refuses to believe a billion dollar company with thousands of employees cant make a simple task like fixing a glitch from their past game decades ago or a simple game map unless theres a mismanagement in the game development direction
I honestly can’t play the game for more than 30 minutes, then I start falling asleep. Those peaceful loading screens get me everytime 😅
This game looks worse to me now than it did before launch. I don’t want to play Elder Scrolls: No Man’s Sky lol
Okay, so I saw the title and was shocked for a second there
you cannot play this game for 200+ hours and say it sucks!
Starefield is now the second Bethesda game that I sigh with relief for skipping.
The absolute most immersion breaking thing in this game for me was finding a spacer camp right next to the super secret alien temple that gives super powers knowone knows about. Maybe the temples are invisible to everyone but the player? Like what dude? I felt like they shoukd be on the outskirts of the settled systems not on the moon in a highly settled system.
Theres not a single moment of Frisson in this game. Fallout games give me goosebumps and immerses me
The Reality of Starfield is after Skyrim they got lazy because it made so much money and after Fallout 4 the Company Owner got Greedy which is why Fallout 76 was made. Then the Company got sold to XBOX. Starfield was meant for Last-Gen but realizing the Technical Issues they saved it for Nex-Gen it is just another filler game like Fallout 76 until we get to the actual game which is the next Elder Scrolls. Basically Bethesda has been stuck in Developer Hell.. Also apparently Todd Howard will retire after Elder Scrolls 6.
I bet Bethesda couldn’t even fill one complete planet with hand crafted activities!
Limiting it to a dozen systems would’ve been perfect. You could still make some of them remote to allow for fuel to matter. For each planet/moon, I would have an expanded version of landing zones from the Outer Worlds. We don’t have true full planetary exploration anyways. Give us a couple 10x10km squares or so per planet. That’s enough to warrant having a ground vehicle still, and plenty enough to be able to have meaningful content on every one of them. The five core systems (those with major cities) could also be much further fleshed out. A big reduction in overall scope, but a vast improvement in quality.
the Devs are waiting for modders to complete the game?
By the last stretches of Starfield, I just wanted it to be over with and I haven’t gotten most of the powers.
Just completed Phantom Liberty yesterday and I still haven’t encountered Maxtac in any way or even gone into the majority of the new perks and the major difference, I want to get back into the game.
In hindsight, this game is all the worst parts of Elite Dangerous, No Man’s Sky, a Bethesda game, a survival game and a FPS combined.
This should be the final point to fire Todd Howard.
Also you’d think they let slip update that addresses baren Planet scape, and add decent 1 off missions on planets. .
Again TODD needs to go asap
spoiler
Agreed, I did like Sarah though. No matter cause in the end I imploded the entire universe because I was a bit curious. Also Cyberpunk was awesome from launch(on PC) and even better now in 2.0
Superb assessment. Rather sad really.
I remember same reviews for many games. Now the cyberpunk is very good ,suddenly. People hate things without reason. For me ,Starfield will be the new Skyrim with mods and dlc.
Yeah well, i tested it on Game Pass and BOY am I happy, that I didn’t buy on launch. I mean, quite a few games have burnt me so far, not the least of which were GT7 and Diablo IV… however, Starfield was hyped and disappointed on so many different levels, it is almost comical. Compared to the expectations, established by the publisher and devs, it is a disusting display of lack of self-awareness. As if they forgot, how they made names for themselves, by creating GOOD GAMES, that were FUN TO PLAY…
If I could refund the game I would but I’m dumb… Cyberpunk 2.0 is legit the best single player FPS game out rn there is no point to play starfield ATM
I liked how you got an hour into the review and were like “I was gonna say a lot more, but I’m just tired.” I was doing a frustration-fueled Steam review like that, and got probably 1,000 words into it when I hit the same feeling. It was like I suddenly hit the point where I’d put more thought and effort into the review than Bethesda put into Starfield.
The one thing I’d add to this excellent review is that the people saying “you just need to put more time into it” are gaslighting you. I put 130 hours in, and I swear that every hour past 100 I hated this game a little bit more. At the end of my last session, I came to the soul-crushing realization that, I don’t think Bethesda even knows what people like about their games anymore. And that spells disaster for TES VI.
Because Starfield went the procedural generation route and was a MAJOR disappointment that I couldn’t keep playing after just 50 hours, (I got it on release and was excited for it.) I decided to revisit Daggerfall to see why I still love that game but couldn’t stand Starfield.
Like, Daggerfall is one of the most inaccessible, clunky, and unstable games out there. It has a similar problem with Starfield of having a lot of copy/paste content. But what Daggerfall actually does better than any other Bethesda game since is have an incredible “comprehensiveness” by comparison. The cities look and feel like cities. You HAVE to ask for directions, and people just might not know, or might not like you. You can take out bank loans, then avoid the region as much as possible to avoid debt collectors. You can get arrested and actually argue your case in court, etc. A lot of what you can do in the game is kinda basic by today’s standards, but unlike with today’s standards it’s actually there. The effort was actually MADE to implement a realistic response to the player’s actions as best they could.
Daggerfall is in many ways a much more busted and flawed experience than Starfield. But I had a BLAST playing through it, because the game ACTUALLY gives a damn about what you do, and what the proper game response should be.
I’m not even going to bother with elder scrolls unless there’s a management shakeup at Bethesda.
The thing that made me the most mad is that they made an entire religion about a giant space snake… and didn’t even put a giant space snake in the game
It gets good at 300 hours.
The opinions in this video aren’t valid
I blame most of this on Todd. He thinks thousands of hours of meaningless boring dialogue make a game good along with infinite planets no one cares about.
When cyberpunk gameplay is being used to show how your game could be better, you know you fucked up.
How freaking idiotic waste of potential
My theory is that Todd Howard is a secret Daedric prince, the Prince of Disappointment, and Bethesda’s releases are how he grows his power.
I’ve played every Bethesda release from Oblivion onwards, but I have zero interest in playing Starfield. Nothing about it looks compelling or interesting, or captures my imagination in any way. It looks soulless and bland, and probably quite boring. However, what this video has succeeded in doing is make me realise I REALLY need to play Cyberpunk2077 – which looks several orders of magnitude better than Starfield in every conceivable way.
Starfield feels like playing Skyrim or Fallout 4 on someone else’s save after they’ve already done everything.
looks like everything I love about bethesda games is actually missing from starfield. Was going to wait and get it on sale next year but now I’m not even looking forward to that if what I love about bethesda games doesn’t exist anymore. Hope Elder Scrolls doesn’t turn out like this.
Hang on, the start of Phantom Liberty is at least an hour of a linear scripted story that I had no choice but to follow. It just went on and on and on and there are many scripted missions like that in Cyberpunk were you are just carried along without a choice. If I want to watch a film I will but I want to play a game. Cyberpunk has plenty of issues and people have a short memory that it was in a beta state for 3 years up until recently. Its overscripted and still glitchy. Outside of missions, gigs and NC there is nothing to do. So, that mirrors Starfield with its empty spaces.
If you could fly in atmosphere I’d play it. I got it on gamepass, played it for a week then uninstalled it.
Starfield had a great idea with the option to choose your characters backstory. Then they decided to make you a miner for the opening scene making the player have to bend over backwards in their minds to justify the career change.
Great review
Quality games trick you into forgetting that youre actually playing a game. Theyre trying to capture your attention and immerse you, so that you get invested in the characters and the world itself. Starfield was the gamiest game Ive ever played, it contantly reminded me that Im playing a video game made for kids. Its just too gamey, like early 2000s games when adults thought video games were made for kids and were waste of time. SF is insulting to the games like TW3, RDR2, CP2077 and many other masterpieces.
Starfield = 💩
The people that have the gall to defend it are likely responsible for humanity’s declining IQ
i don’t know man…i think it’s pretty immersive. if you were to go to moon or mars…you would probably find nothing, but sand and rock. of course, it shouldn’t be realistc like that, as there is no point of playing a game like that…
1:12:12 I swear this could be a Bacon_ meme clip it’s so bad.
Invisible crabs…..thats funny considering playing starfield is like getting a STD without fucking
This game insults our intelligence
Starfield feels so 2007. Like it belongs with Oblivion and Mass Effect era. Unless Bethesda releases a major overhaul I don’t see how even mods can save this.
I’m just dumbfounded on how they only made a handful of locations to cycle through, if the random generation cycled through 100s of possible locations and POIs it would be much better. The Outer Worlds was far better and 10x more fun.
I had “fun” for a few hours. But once I got over my obsession with building ships I stopped playing entirely. It’s been like a month since I played or even thought about the game.
Best space game ever (Starfield stans probably)
It’s almost unfair comparing Cyberpunk 2077 to Starfield. It’s like comparing a supermodel to a little fat kid, lol. Starfield is painfully mid…ish. I dunno if it’s even mid really.
4:52 Like Morrowind?
Thx. Seems like a clear, narratively carried discussion, that actually, shows something about the game, in an understandable way, instead of showing these ‘chaotic’ gameplay- and conversation snippets…
The biggest problem with this game, i’ll point out…
Surely, after No Man’s Sky, you would have thought this game would allow for seemless planet-hopping.
Landing wherever you want, this time, looking at it trough Bethesda’s next-gen-lens…
This, should have been the main selling point of the game…
A No Mans Sky, using modern, real life-graphics, instead of the simplified cartooneske look of NMS, due to limitatations in hardware tech…
Imagine this being possible…
That, was the outset, and main selling point of this game.
Would it be this disappointing, if this was possible?
Using the newest tech, and as Todd said, real star-systems?
59:44 It’s funny that you call this Starfield’s most ambitious scene when all of the dialogue options have the exact same outcome. I’ve heard so many people describe this as the best part of the story because it has so many options, but none of them bothered to try out the other options before putting it on a pedestal. Even if you try to fail by selecting the worse options, the game makes you succeed. That one scene is the embodiment of everything wrong with Starfield’s storytelling.
Everything is made with procedural generation now, even “hand crafted” things. That really isn’t the problem with Starfield or any other game. The problem is the lack of variety and vision, further held back by the ancient engine and game design. In short, it’s the same problem as any other pathetically average AAA game: mismanagement.
One thing cyberpunk doesn’t do well is JTS implementation of hold to sprint. Some actions such as vaulting requires you to let go of shift and press it again, which made my otherwise preferred form of sprinting very frustrating
How are you going to make a space game then only put humans with the only real upgrade in tech being a grav drive. Literally felt like i was in California 24/7
That mission where you help build a ship for Walter Stroud, to then find out in the ship builder that parts of the Stroud Eklund ship are actually Hopetech and Deimos. That was one of the many eye rolling moments i had with this game.
RPG is all about that one step that makes you lost in freedom of thought, in Fallout New Vegas you can have sex with the person that shot you, and you can spare him thus leading to the potential roleplay of a stockholm syndrome damsel chasing away after her love. Starfield had none of these roleplay potential, it’s just handholding every single step with little inspiration.
We can summarize Starfield as a lazy developed game.
I’m playing Oblivion again for the first time in 6 years after being disappointed in Starfield and I forgot how fun Bethesda’s older games are I put over 500 hours into Oblivion before starting again and I still ran into quests I never seen before like wow the amount of content, detail and care that was put into it still impressive especially considering Oblivion is 17 years old and Starfield is a new game😆
I agree with everything you said. For me, the reason why I keep going back to Fallout 4, is settlement building. I think that fans of Fallout 4 are probably the most dissapointed in Starfield. Considering the amount of content available in Fallout 4 for settlement building and for storage of items found throughout the game, it baffles me why the developers didn’t start where Fallout 4 ended. There is a huge resource of mods the developers could have used for inspiration when creating Starfield. But instead, Starfield has only around 10% of the content and options Fallout 4 has for settlement creation. It seems that Bethesda is waiting on the mod community and the sales of DLCs to fill in the huge gaps they left when releasing Starfield to the public. That’s unfortunate.
Dunno..for.me starfield is a hit..i love this game, i play the shit out of it and i still love every moment of it
bro i am not watching a review that is 200 hours long
Took him 200 hours to get the taste of shit 🤣🤣🤣
Why would you play it for 200 hours if you hated it so much?
I get you were talking about the animations for cyberpunk but I couldn’t help but feel like the disparities in how the two games are makes it feel like it’s comparing apples to oranges. Especially with how god tier of an update cyberpunk just got.
Comprehensive review, thanks. I feel like CP2077 has tried to enable the player to have fun while Starfield inexplicably tries to prevent the player from having fun.
People need to realize Bethesda isn’t interested in innovation. They are concerned with making as much money as possible with the most minimal effort and money spent possible.
So long as people give them a pass, they will continue to do so.
I dont think its THAT bad, but I am losing interest fast.
I’m having a great time with the game.
Then Bethesda has the audacity to make an accolades trailer! Lol! https://www.youtube.com/watch?v=ZALcfZ-m0Kc
You’ve got to be kidding me. This game is so trash!
Do you really have to make a movie about it?
Empty boring world. Even the cities
Everyone now a days is just a hater. If something isnt ABSOLUTELY AMAZING, it is “trash”. Learn to enjoy life and not look for the bad in everything you do.
Starfield, the greatest disappointment in modern gaming. Cyberpunk has been redeemed.
Starfield has nothing going for it. It is the equivalent of buttered bread, palatable but boring, nothing memorable, nothing inspiring. It is the safest cash grab Bethesda could think of.
my man the White Samauri doing gods work!
This was a very well done critique. The more I play the game the more I see it’s flaws and absolutely ridiculous missing features. No phones or communication is one of the biggest. I swear 80% of the missions in this game could have been quickly completed with phone calls
Starfield has about the same complexity to it’s first person shooting mechanics than something like Elite Dangerous.
I would fall asleep trying to play this slow game I’ve seen so many videos and I didn’t see nothing fun in it
This game has totally killed my hype for ES 6. If this was allegedly Todd’s 25 year passion project, I can only imagine the lack of care that will go into a sequel they feel like they have to make.
Well put. In the end, this game was relying too much on my creativity. I was able to enjoy the experience because it was flexible enough to give me the experience I wanted. Thats the kind of things bethesda game does well. But the fact that I’m not returning to that game says a lot. I think that this is the sentiment a lot of players feel. Im so glad that i played starfield before Baldurs gate 3, it would have ruined starfield so much.
I stopped playing Starfield… for all the reasons listed here. But, must also say that I did not like the spungy enemies of Cyberpunk at all. Shoot them in the head with a pistol… they just turn around and start shooting. I finished the game and never felt powerful with the guns. And don’t get me started on the horrible extension, I bought it but stopped playing it, it destroyed the things I really enjoyed about Cyberpunk, mostly the choice to engage how I want. Perhaps I am not the correct target audience for it, I really liked Deus Ex.
Give them 3 years to fix it like Cyberpunk.
The only fun i had was when i found the swarm. Wow, finally the real enemy, the flood, the tyrranids, alien? No, aliens. Epic. And thats it. Where did they come from? Unknown space? how far have they spread? Can you see the symptoms of their arrival before you encounter them? Where else are they, in the middle of a city ive already explored just starting their attack? Like a nice little easter egg for me? Nah, nothing. You find them and then thats it forever, atleast as far as i was concerned. I got the game free and my time was still wasted.
BrUh just because you have a 200 hour review means nothing. Everyone knows that Starfield gets amazing after 300 million hours in. You need mOrE ExPeRieNce!!! hurrdurr
Remember Bethesda wanted to release this game a year ago but xbox made them delay it
Starfield is the worst game I’ve ever played :/ and fallout 4 is my favorite game of all time (with mods of course)
almost one and a half hours. The LongMan is starting to rub off on you =D
“Woke”field.
By far, the worst part about Starfield is the characters. Cringe, corporate America approved writing.
To be fair about the conversations, the voiced protagonist was some of the largest Fallout they had on Fallout 4. They listened to their fanbase and followed through. Honestly i prefer it that way as well, although i definately see why people might prefer a voiced protagonist, allthough i don’t think it suits an rpg, not that starfield is a great rpg.
To me, for the mechanics, what drives home Starfield’s lack of them is A) the standard gun needing to empty its entire magazine into an enemy to kill it, and B) the from stealth melee attack being the exact same as if you just swung your blade while visible. Both just show that there is no effort beyond “this mechanic is here and functional” put into things.
One other thing that stands out to me: the sheer quantity of content creator content that is about playing the game as little as possible (“super xp outpost!”, “Hunt critters here!”), explaining how things actually work, or how to exploit things to avoid poorly designed, anti-fun systems (like the low shopkeeper credit limit). You compare that to BG3 content, and there most of it is about builds, or showing various aspects of how things turn out if you do A instead of B. About the only focus on exploiting things is about getting the drow companion without locking yourself out of a lot of other content.
Starfield is like the glittering young beauty you bring back home from your pubtour, only to wake up to the ugly old grandma in the morning next to you.
Just sad for such a big studio after all the time, they took for development
Kinda crazy how many people said this game would kill star citizen coming up to release. Especially now, months later, I’ve never been happier I stuck to SC as my space game.
What no one points out is the sheer LACK of quests
I’ve been playing CP2077 for around 400 hours now but daymm that move at 36:24 is cool AF. Never did that myself. Didn’t even know it is possible. Maybe I should play net runner build less lol.
This review isn’t 200 hours? :/
Instead of wasting 200 hours of your life, simply skip Bethesda releases. The studio hasn’t made anything worthwhile in years. Especially after Fallout 76, nobody has any excuse.
Gotta say it, Starfield can not beat and never will Star Citizen’s Squadron 42 when it comes out. Just remember: No loading screens, free moving inside the ship and on the planet and much more. Star Citizen will be and is already the best space game there is.
i had a bug in CP77 where the nightclub forgot to have music…THAT looked like starfield’s nightclub XD because somehow the dancers also disappeared
You gotta respect Todd for what a great businessman he is. He built a reputable company, created some good games, then made one legendary game, and his entire company has been doing the bare minimum ever since (12+ years). Starfield is literally a minimum-effort product that IMHO has been hyped up only to help Todd sell Bethesda to Microsoft at a huge price. He also made a ton of easy money by slapping the Bethesday sticker on real games like Doom 2016 & Doom Eternal. He has produced nothing but mediocrity and trash for over a decade and is still bringing in loads of money. Starfield is literally just a bunch of AI generated content. It’s quite impressive when you think about it.
100% agree with everything said
I hate how accurate this review is. I genuinely love Starfield, but it lacks polish and many many features feel loosely stitched together and under baked. I literally just purchased Cyberpunk lol
i guess this is because cdpr actually gives a rats ass about the games they craft
I liked this game, but even I can see they released this thing to let the mod community to finish it.
I cant wait, but also that is very lazy and i feel like a lot of triple A developers have started going down this path.
watching this, I have the urge to play some more Cyberpunk
i just found starfield to be so boring very quickly. i don’t know if i’m just tired of the bethesda formula or if it was actually that boring but i think i played it for 30-40 hours and haven’t touched it in at least a month. i don’t have any real desire to continue it and that’s unfortunate. i feel like if you’ve seen one barren planet, you’ve seen them all, a lot of the quests deal with people and problems i just don’t care about, and a lot of bethesda’s previous games – the magic is finding stuff in the wild in between settlements, which is kind of hard with this cause you have to rely on fast traveling since they’re obviously on different planets (and even when i’m running around on the planet outside the cities and towns in starfield – i’m not finding anything making exploration worthwhile)
An hour and twenty minutes? LONG MAN BAD!
Everything I hear about Starfield just makes me want to play No Mans Sky.
What irritates me the most about the game is the sheer amount of loading screens. Boarding your ship, taking off, traveling to a planet, landing on the planet, leaving your ship, etc… these all have loading screens.
You spend more time loading then you do playing.
Cyberpunk 2077 set new standards
i wish cyberpunk got an offworld DLC…
What I find that people forget to mention when reviewing the game is how boring and samey terrain/landscape itself is. There’s little to no interesting landscapes on any of the planets, except maybe Sarahs mission with the little girl. And even that ist just a tiny chunk of the planet’s map. No underwater content, no huge subterranean worlds on any of the planets, all we get is sea that we can’t explore or cave A B or C that takes less than 10 minutes plus a loading screen to explore.
The issue with people that play this sort of garbage is that they use the word “interesting” to describe…anything, any content. The games are SUPER redundant, reductive, uninspiring, but as long as you find…something…then it’s “immersive” and worth your time. It’s not. You are a game addict and you are looking to waste as much of your life on this stuff and these games give you a poor excuse to do so, and so you do so.
Ask fans of these games about the “stories” they craft and they’re awful, and the same. It’s like they don’t see what’s on the screen. It’s being overridden by what they want the game to be. That cave with yet another skeleton in it: it’s interesting! This town full of blabbering npcs and slow boring dry dialogue: Interesting! This mission to go kill thing and then come back: WOW! This linear quest, that doesn’t care about your internal rping as a doctor with a secret past, WOAAAAAAAAAH YEAH!
Would be cool if Bethesda took all the criticism and improved their games going foward but we all know they won’t
I played starfield for 150 hours, I agree with all these “disappointing” comments, is not the best of Bethesda, nor Xbox, not the best in gaming.
But bro, it gave you 30/100/200 or whatever hours of entertainment. And that is Great!
Not every game has to be the best game ever.
Jesus man, you are trying so hard to make this video long, it’s so ironic that people complain about a game being repetitive, but then make a video repeating the same thing over and over again, like, you said somethins like “I think prefer smaller worlds with more interesting to do, than big worlds autogenerated” arround 3 times already.
I know youtube pays more for big videos, I have nothing against long videos, but come on, try to go over your script a few times just to make sure everything you say is essencial.
After playing phantom liberty for a couple hours and getting hooked instantly i realized how bad i was gaslighting myself into thinking i was having a good time in starfield lol. I think the most interesting thing that happened in my entire 48hr play through was the AI mini quest.
You’re missing 198.5 hours.
I haven’t watched all of this yet, but I agree on the exploration front. I’ll preface this by saying I’ve put 110 hours in so far and am still enjoying the game. With that being said, exploration in this game is arguably the worst in any BGS game. Gone are the days of getting lost wandering a world like the Commonwealth or Skyrim and finding random marked (or unmarked) POIs around every corner with some interesting story or loot items. For a game that was “made for explorers”, there sure isn’t a lot of exploration going on. The game is really enjoyable when you’re following a questline that takes you to handcrafted locations because you don’t notice the barren nothingness of the procedural generation content. Once you step off the beaten path, you see just how much “nothing” there is to do on every other planet. The one area that BGS was almost the undisputed king (exploration) was the biggest area of failure in this game for me.
Here is what they should’ve done in my opinion: cut down on the scale from 1000 planets to maybe 10-15. Of those 10-15, make 80% of them habitable. Of the habitable planets, make 3-4 fully fleshed out worlds at least half the size of Skyrim’s map with just as much detail and hand-crafted elements in them (i.e. Jemison, Akila, Volii, and possibly another world). The rest of the habitable planets can be smaller and partially empty but have smaller settlements/POIs like Paradiso, Red Mile, Hopetown, and Gagarin, with some more scattered smaller POIs around them. The uninhabitable planets can then be resource planets and have some randomly placed POIs to give players the “space explorer” feel. On top of that, make the space exploration feel more engaging–make the ships travel faster or put the planets closer together to give the feel that I can travel between 2 planets in a reasonable amount of time, and then make space have more random encounters and interesting locations to explore (space cruise ships, abandoned stations, derelict ships, etc.). They talked about space travel still being “dangerous” and like the “early days of airplane flight”. Make it FEEL like that–as of right now, I don’t feel any danger or risk flying around.
I enjoyed the faction quests and some parts of the main quest, but the area I was looking forward to the most was the part I was disappointed by more than any other. I don’t know if that can be remedied by future updates/DLC, but I hope they make some changes to the game that will improve the exploration. As it stands, there is no reason to explore anything outside of what you encounter in the main quest.
tbf the “one of cyberpunk’s night clubs” is a one off mission thing, you don’t get to go back to that. still plenty of good examples in the game tho
Starfield cost me three thousand dollars.. Coming off A g t x 970 From two thousand sixteen. I built a whole new computer just for starfield cause I have a p s five.. Thirty two inch samsung curved six hundred dollar monitor.. i7 13700kf 4070 For this garbage Game..
I actually found this game quite entertaining, and had some fun with it… but I did not get the feeling I got from playing Skyrim. I thought it was because of the passage of time and me getting so much older… then I tried Skyrim again – and it’s just as good as I remember. I put 250 hours into Tears of the Kingdom, and tried to drag the ending out as I enjoyed it so much. I treid SMB: Wonder, and had so much fun.
I struggled to find out why I didn’t enjoy Starfield more than I did… My frustration and annoyance with the game grew, and I started to enjoy it even less after a while. How could I enjoy a simple Mario game more than the game I waited litteral years to play?
Then it got to me: If it was one thing that really tested my patience, it was all the loading screens. It’s litterally insane how a game like RDR2 manage to do what it did, when you compare it to Starfield. And that game came out 5 years ago.
It does not feel like you’re traveling space at all. There’s one POI at 1/100 of the planets.. what’s the point of all these planets then? It’s loading screen after loading screen, and the conversations are basically loading screens as well.
I treid, but I had to give it up after about 30 hours. I want to play it, I want to enjoy it.. but I can’t. It was a waste of money.
Forgive if I’m wrong this sounds like it’s worst than Mass Effect andromeda ?
Starfield could have been a great game…. if it were released in 2012. In 2023: its just depressing what a omce great game studio has become
They had 20 different dev studios thousands of people $200-400 million and years to make it. That’s 50 planets per studio. That’s less then 1 planet per employee. If they had more devs and less HR it would have been easily doable. Every dev should have made his own unique planet with his own spin on it. I know that’s asking a lot in modern times but it’s not at all impossible. Simple 2d games can generate a world that is reasonable. There’s all sorts of rpg kits and what not. You don’t need every planet to be amazing but something.
You are unfair to the stealth system, it’s decent and maybe better then the one in Cyberpunk.
Powers are… either irrelevant because you don’t have them/low lvl or totally overpowered and making the game a joke.
Like permanent invisibility or permanent slowed time.
It’s also funny you bring up Cyberpunk so much, considering what a huge mess it was at launch, even deep down to it’s item/combat system or immersion. I don’t want to defend Starfield but that’s just not fair.
That Cyberpunk montage you added when discussing gameplay made me wanna play that game again more lol
Sure Bethesda enjoy charging AAA prices. But calling it a triple A company needs to be questioned, considering the quality of the actual products.
I think this is the first time I’ve ever been *mad* at a developer. With cyberpunk’s release I could see the passion underneath the jank—I could see that the people actually working on the game deeply cared about it’s atmosphere and world.
Starfield, by comparison, feels so sterile and safe that it’s like the developers were half asleep while working on it. I genuinely have no idea what happened during this games development but I hope someday we get a big Jason Schreirer bomb explaining it because I can’t wrap my head around how fucking stupid starfield is.
Something else immersion breaking to me is when gravity values were 0.4 or 1.4 or whatever it didn’t feel consistent and when I would go in caves, OCCASIONALLY it would go to 1.0. Going from a moons gravity of like 0.1 to 1.0 felt so weird
Regarding dialogue, in Cyberpunk you get Yellow lines, that progress the dialogue and represent choices (this provoke different responses from the NPC and will impact the end of dialogue solutions you are presented with), and blue text is already visualized by the avatar or represent details (so that the player won’t waste the time unless they want to). In Starfield all is grey and blend (fortunately only the first or the second option can be progress the dialogue, sadly the choice of dialogue doesn’t matter until the last lines in the quest, so you could just select version 1 all the time until the decision at the end, nothing else changes anything). Another thing that is valid in most good RPGs is that if one NPC will tell you some details about some situation, your avatar is assumed that is knowledgeable of that fact and sometimes opens up other endings or variable solutions to quests, Starfield doesn’t have this, if you go throw one of the 2 top options is exactly the same as going throw all the dialogue, more knowledge will never open up anything interesting.
I think the story is the wrost part of this game, it make very conflict when starborn kill normal people like yourself but at end you become starborn…
I like how people compare Starfield, a new IP, with TES5 a highly refined IP. I am happy for the bad reviews and hope they never give in to popular demand. I never want this person or people with the same values to ever consider Starfield good. Because they will never understand what we find enjoyable about this game. Their brains are just different but sadly they consider their way the only fun way so we are wrong not different. So I rather leave them to their games but I wish they could allow us to have our games without them shitting on it just because they can not understand the point.
That’s how different people are. 175+ hours in the game, and it still grows on me. Having such a good time in it…
Even the exploration is pointless, considering you can buy all mineable resources from shops.
“I am disappointed because a this Bethesda game plays exactly like other Bethesda games made over the past 15 years”
-a person who expected Bethesda game to play not like a Bethesda game
Your point about seeing the exact same base twice and how it breaks immersion is so spot on. Within my first 10 hours I saw the same base 3 or 4 times across 3 or 4 different plants and systems.
What I’m hearing is Starfield is about as milquetoast as a game can be.
Well comparing Starfield to Cyberpunk about combat is unfair as in Starfield almost nothing is done to make you some kind of superhero like in Cyberpunk. There are powers of course but they suck mostly. In Starfield you are supposed to be the average Joe, a simple miner without any future who happens to be caught in an adventure with goody two shooes idiots who call themselves Constellation.
If you want to play Starfield as you play Cyberpunk, well get ready to be disapointed, those two games have nothing in common.
Starfield is the good old RPG with some half baked combat because well you need to satisfy everybody, from the RPG player to the brainless fighting gameplay. And of course it does the two thing quite badly.
If you want to enjoy Starfield, forget about the wonderfull quests from TW3, forget about the nervous and satisfying gameplay of Cyberpunk, just get you little showell and plastic bucket and go sit down in the sandbox. Play with the sand and the dog turds, don’t worry the quests are utterly simple and you can’t fail them, don’t worry the ennemies are bullet sponges but they are idiots.
Maybe it’s because of that simplicity and stupidity that so many people like this game, you don’t need a high IQ to play it, don’t need to think, don’t need any skill, just sit down and play mindlessly.
The idea I think was that people would fill the worlds with mods *edit: I think this is a bad thing
Nice video
But why does everyone have to think they need to play a game over 100 hours to give an honest review or know if they like a game?
I was just playing the game for benchmarking purposes and played a good while and knew right from the beginning it was a flop.
It’s a flop.
Not really good at all for a game that took over 7 years to make.
If a game doesn’t do anything to anchor a player in from the start and miss grabbing the player with an event, crisis, characters or the environment the writing has already failed.
Just because a big game puts a few ok things in it that even might take some time to finish doesn’t = good now.
Gamers today might not know what good is anymore because all we get is crap these days
Im so glad you’re showing off Cyberpunk. I played through bthr game day 1 bugs and all and i loved it. They revived this game and a built a new pc to play through it again.
“It gets good after 400 hours”
I downloaded Garfield through Gamepass, load up the game, within 30 minutes I knew this game was yet another of Modern Bethesda’s Failures to join 76 on the Hall of Shame.
I said it once and i will say it again – We haven’t even seen a game that can do 1 planet worth of content to care about, so i literally laughed out loud the moment Bethesda mentioned thousands of them when Starfield was teased and here we are. Not surprised but feeling sorry for anyone who believed it. Here’s hoping that some studio actually gets the point and if they want to go really ambitious pick 1 over millions and make it stand out.
Anyone will play a rich hand crafted world over generated random but limited outcome
17:11 No Man Sky is randomly generated and you can enter orbit, land and take off seemingly. The only load screens in NMS is when you warp to systems. So I disagree that having procedural randomness means you can’t do the stuff you mentioned. Yea NMS has tons of the same stuff and over a quadrillian planets but landing, take off, entering freighters etc.. Is all seamless. Also has way more to do than Starfield.
44:16 Personally I think Warframe has cool space combat. You can hire a crew to fly your ship and use the railjack guns if you choose. You can also leave your ship and use a archwing jetpack to fly to enemy ships board then kill the crew and control there ship or blow it up 😀. So many games do it better than Starfield and those games came out before Starfield. Also warframe I think does procedural well. Ship interiors usual are random as if your boarding different ships but maintain the style of the faction.
Star field makes me sad. Not just because of Starfield, but also because of what they may do to Elder Scrolls 6. 😔
The lack of ship piece rotation is frustrating. They have flip but no rotate.
48:05 There are YouTube videos that show every ship interior and location. Watch those videos it will save so much time. Whose going to blindly go from ship yard to ship yard. Youtubes here for a reason. Then you know the pieces and what you will use ahead of time. That’s what I did. I was not going from ship yard to ship yard that’s for sure.
I found the game to be ridiculously demanding system wise in return for a hugely disappointing experience. A step back in almost every way compared to previous titles by BGS. I went back to playing heavily modded Fallout 4.
I’m just wandering how many planets/moons have you scanned so far… i’m over 1500 by now…
How long was Starfield’s dev time vs Cyberpunk’s?
Did Bugthesda screw around for too many years and eventually just crunched out the current version?
I’ve heard that the code is a mess which hinders modding.
Maybe Bugthesda’s management is the real problem.
Too bad, the game looked like one I wanted to play.
I feel the same being a massive Bethesda fan and have all of their previous games and Skyrim is still my favourite. I shelled out £100 for the special edition early access. Starfield I thought here we go. This is going to blow my mind. I lasted two weeks on this boring lifeless soulless shite game. And then of course I couldn’t get a refund. Thanks Xbox. I’m still stuck with a game on download and it’ll probably be a few years before I can be bothered to try again. Back to Skyrim.
I’m a huge Bethesda fan from way back. I was even was a public beta tester of Bloodmoon for Morrowind. I was there for the release of Arena and loved it. I really wanted to love, or even like, Starfield — but it’s so bland, I could easily be convinced that it had been designed by an AI. The worst thing about all of this is how vehemently some folks are defending this game, because that will not encourage Bethesda to improve on any of this for Elder Scrolls VI. We can’t let this go without scathing critique or we’ll just get more of the same blandness and recycled, poor AI in the future.
Say what you want about the bugs and expensive ships, but Starfield made me appreciate Star Citizen even more.
I disagree that procedural generation is the problem. It’s just a problem when it’s half baked. I’d call it being stuck in the uncanny valley of world building, but it think that’s too generous. For actual procedural generation working, look at a game like dwarf fortress.
Even Hogwarts Legacy had a cool environment to experiment with at time to time. Transporting to another room, changing staircases, tools moving on their own, etc. But Starfield looks boring. They’re just two mid games having a mid off for who’s less mid than the other
Haven’t played Starfield myself and most likely won’t after watching this. This game appears completely lifeless. Fallout 3 and Mass Effect, games which were released more than 15 years ago have more life and character. That night club scene was shockingly boring and uninspired. I would have never expected something like this in a game relased in 2023. This is how I imagine Gene Roddenberry’s United Federation of Planets in Star Trek, squaky clean, boring, no edge anywhere to be found.
Will go and buy Cyberpunk however, that looks like a ton of fun.
Lets be honest. Its a fake space game. You dont even move to celestial backgrounds or what. Its just some background wallpaper
59:55 this moment really sad as hell
I don’t know why people don’t notice how terrible the enemy AI is. Challenging games have enemies that are trying to stay alive while killing u. Not morons who run directly at u, stand out in the open, fire constantly while hitting u once in a 2 minute fight. It’s right in front of you. Why can’t u see it?!
Was disappointed it wasn’t really a 200 hour review lol I wasn’t really hyped up for Starfield as I was waiting for Phantom Liberty to drop, thanks for the great review.
A lot of those Cyperpunk movement abilities are implemented in Shatterline, which is an indie first person shooter made by people in an active warzone (Ukraine).
If they can do it, why not Bethesda?
A decade of modded Skyrim is biting Todd Howard on the ASS right now.
Good video bro!! Agree with everything you said! Its ok but REALLY disappointing. For a company that knows its players to include fast travel not as a game mechanic but an unavoidable part of the loop blows my mind 5-8 load screens to complete mission to killl pirate smh it kills all immersion. Not to mention 15+ crashes (series x). Its ok but far from what i was hoping for. Audio is good tho it deserved a nomination in that category at GOTY awards IMO.
This video is not 200 hours. What a big fat liar.
A game like Cyberpunk 2077 is what’s possible in gaming in 2023 (almost 2024). Starfield isn’t. I can’t believe I’m saying that after years ago making fun of Cyberpunk so much in other videos, but they really did a job improving that game. Starfield will never be good. It will always be mired in the past and just a “meh” experience at best.
Around the 24:00 minute mark, THATS the kind of combat i wish we could get in Bethesda games.
song name @23:30? I didn’t play Cyberpunk.
I think exploring is done differently in Starfield and it’s throwing people off. It’s done in your ship, not after landing. When you take off or jump from planet to planet within the same system there is a plethora of random encounters to experience. Anything fr distress calls to derelict ships to even a teacher on a field trip with her students.
These encounters take the place of a small bandit camp or empty logging village in Skyrim. They even feel the same when you start to see them for what they are. Starfield has a lot of shortcomings but in my opinion exploration isn’t one of them.
200 hours? God damn. Thats true torture.
I didn’t find Skyrim or FO4 great out of the gate. I look at Starfield more as a framework. Give this a year and you won’t recognize this game from its initial release. But as it stands now you’re right. Bethesda really took the term “Vanilla” to heart. There’s a complete absence of allure and sexiness. The game is too woke.
There’s more people playing Skyrim on Steam right now, that’s insane.
Bethesda are without a doubt the laziest, most creatively bankrupt developers there are.
Imagine how Cyberpunk was considered shit and a failure in 2020, even beyond the bugs, but afterward other AAA studios aside from fromsoft release exclusively only utter dogshit and now after years of exclusively dog ass garbage in the gaming world, Cyberpunk is suddenly seen as a masterpiece
I have never heard a triple A game that’s meant to be game of the generation get trash talked like this wow 😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Although the main problem with Starfield is the procedural generation, the whole game is lazily made. Take the starmap, they couldn’t even be bothered to add star classes and add some colour to the stars. It would have taken seconds to implement. Or the ability to annotate the map. Such small but obvious things but they would have added to the immersion. But they did the bare minimum.
Fallout 3 and 4 lots of choices and consequences. fallout 4 had a lot of variations of enemies but Starfield lacks both.
hEY, STOP RAGGING ON BOOKS, WHERE THE ‘CAMERA’ IS CAPABLE OF MOVING INTO A charcters mind!! vIDEOgames THE CLUE IS IN THE TITLE!!!1
i thought i was crazy for being the only one who noticed how EVERY creature in the game have the same behaviors and are essentially just reskins of one another, finally someone else said it
Thanks, i think i might try Cyberpunk xD Skyrim is still the best Bethesda Game imo
How did you manage 200 hours? I couldn’t get 10 hours before I got way too bored. Especially after playing Cyberpunk just a couple of days before.
For a big BGS fan, Starfield was a big disappointment for me as well:
– Procedurally generated content and constant menu hopping completely ruined the exploration and “feeling of discovery” in this game. 😒
– Almost non-existent RPG elements and player actions having no real consequences.
– Boring and mundane main/side quests. 😮💨
– Combat is the most boring part in this game, just like it was in FO4 as well. 😑
– Plethora of bugs and glitches, and no, I’ve never given BGS a free pass when it comes to bugs and glitches. Fully released products shouldn’t be this messed up. period. 😡
I really wanted to like this game, but I just couldn’t. It just doesn’t scratch that “BGS” itch for me. 😖
I’ve put over 1500+ hours into Skyrim and I’m still going back that game every once in a while. Even without mods Skyrim is still a good game.
Fallout 4 on the other hand was a big disappointment for me, because it wasn’t a good “fallout” game. If it wasn’t for the mods I would have stopped playing FO4 after my 1st playthrough.
As for Starfield, I doubt I’ll even finish my 1st playthrough, because it’s just so…boring. And I don’t think that even mods can fix this game and make it fun.
Bethesda and BGS needed a big WIN with this game, especially after the debacle with Fallout 76, but instead Starfield continues that downhill where BGS is heading.
And because of that I’m no longer excited for Elder Scrolls 6 either, because I have a feeling that BGS do not know how to make good games anymore. They don’t take any risks, they hardly never innovate and they’re stuck in the past with that ancient Creation Engine of theirs (they really have to get rid of it already).
Long story short:
Starfield was a big letdown for me, and because of it I’m no longer excited for Elder Scrolls 6. 😮💨
RIP 200h of your life.. what a garbage this game is
And yet for Bethesda fanboys this is GOTY.😂
My hope is the modding community. Bethesda managed to make an excellent groundwork for modders. If the creation kit is powerful enough we should get that fuel system, survival mechanics, connected maps, less loading screens. All of it. I HOPE.
A very good video. you sir nailed it, for me personally I would forgive everything if the story is great with proper choices.
However in starfiled it is one of the worst I have ever played!
yeah.. I cannot understand how they thought completely removing the very two things people play and love their games for, the sandbox and the freeroam exploration would be a fantastic bloody idea!!! I did like some of the handcrafted content like Operation Starseed but outside of that there is just a vast, empty and totally pointless galaxy to do nothing with 🤷🏻♂️
In our solar system there are 8 (and a half) planets and 290 moons.
Only ONE of these celestial bodies is interesting to explore… just saying, Bethesda nailed it.
“It just works”
the game is called, load-screen-field
I’m enjoying my 250+ hours of Starfield. I’m just ignoring the New Game+ focus. I think that was a bad design decision.
Aside from that though…it’s fulfilling my open-galaxy sci-fi need.
Star Citizen albeit buggy as hell is still 10 times more fun than this cr..p.
Your channel is the one I’ve been waiting the most for this review bro.
You’re spot on with this analysis. What’s sad is this game isn’t bad due to being broken/buggy like Cyberpunk was but it is fundamentally just boring and uninspired. Cyberpunk was always a pretty great game underneath all bugs/issues and with some updated gameplay features and bug fixes, it’s become one of the best rpg games of all time IMO. I just dont see a way Starfield can make a comeback like this Cyberpunk did.
I was kind of convinced that I’d okay with some of the lazier things you point out…. provided I liked the main story. I didn’t.. I hated the whole forced NG+ routine. I would’ve rather it been a first contact scenario with intelligent life or something like that. Also, how about 50 or so quality hand crafted planets with interesting set pieces. Also, no in-atmosphere flight and ground vehicles are unforgivable.
Yeap.
Also, the main quest has no stakes. Completely separated of any of the main factions.
Its absolutely meaningless to the rest of the world that you are looking the artifacts or the multiverse.
Which is weird, considering that both Fallout 4 and Skyrim worked these issues, fairly ok. Not great, but ok.
Indeed disappointing is the word.
I love Bethesda. But this game sucks. It’s not worth it. Go play Valheim instead.
Todd should retire, and all of the writers at Bethesda need to find new jobs also. They should probably write for a company like Disney XD instead. They should be nowhere near “adult” games.
Stop buying this crap and stop playing it. Don’t get hyped for ES6.
“Sitting through a cacophony of loading screens”
I think you meant “litany” or “plethora”, the word “cacophony” refers to noise and doesn’t really fit in that context. Sorry to nitpick but that sentence really stood out.
Great review though, you really get to the heart of why Starfield is dull and disappointing.
It’s kind on you isn’t? As soon as Todd said they were going to have 1k planets, the little hype i had died right there, Bethesda is not the company that made Morrowind and Oblivion anymore, they are the guys that made Fallout 74, with absolutely no lore made by more competent people to boot.
Bethesda games just keep getting simple
The only exploration I found enjoyable was encounters in space. Like the time in my first playthrough when I encountered a derelict ship and went to see what was inside. I found two bodies (man and woman) and I found a slate on the floor with a final message from the woman. Bethesda used Fallout 76 style storytelling through notes and objects placed in the environment. They had apparently been a couple who’s daughter passed away. They were going to spread the daughter’s ashes into space when the mother ended her own life in bed on the ship. The husband, now losing his wife alongside his daughter, apparently decided to end his life there as well. It was a heartbreaking thing to come across, but was good storytelling. I opted to just leave their ship floating in space. But thinking back, maybe I should have destroyed the ship. It would have been the closest option to spreading the families ashes, together, into space. But I had opted to just leave them there, like a final resting place to hopefully be left undisturbed.
I think Bethesda need to take example x4 foundations
The fact that this game even got a “Best Xbox Game” award and a “Best RPG” nomination really speaks a lot about the so-called “fans” of Bethesda. 😑
Starfield made me appreciate star citizen 😅
Ok pony
Took me 15 to figure out I was disappointed. Maybe if I hadn’t played Star Citizen…
I bought an Xbox to play starfield . Absolutely loved the game . Brilliant
That is a great video! Usually i don’t watch such long videos, but yours is great!
Especially in comparison with Cyberpunk 2077, thank you for your work 🙂
Starfield feels like an absolute soulless chore to play (hunded times more than Fallout 4 did, and that says a lot…).
After 140 hours in (with lots of main and side stories I haven’t even touched) I have less than zero interest to play it more.
Bethesda is gone and creatively bankrupt. I have absolutely no trust/hope in ESVI left.
I agree with much of the criticism, however, statements like – “Starfield is a game of repetition and noting is handcrafted”, there is mountains of handcrafted content nestled in a galaxy of procedurally generated mediocrity. If you take Neon and New Homestead, Titan and Akilla city, you have a tonne of handcrafted content and some fun exploration, and hours of interactions.
I feel that Starfield isn’t a great game, but it has a tonne of good games within it
9:32 i don’t think he used the word cacophony/kakophony right
I commend you DT for your perseverance and determination to play this piece of trash for 200hs, I couldn’t pass the 5hs mark.
I’m convinced Starfield is just Bethesda’s money laundering operation.
I played Starfield directly after Baldurs Gate 3. Facial animations, graphics, dialog writing… good god was SF a let down…. I deinstalled after like 2 hours.
Yeah we get it, you are Cyberpunk fanboy. Cool, now go and praise CP which was broken shit with bugged animations (some still bug), broken police system, and Jackie !? Really !? There are at least 5 more memorable characters than Jackie (for which we got story behind him and V in flashbacks, talking about lazy game design). Interaction and story about the world in CP is locked behind shards, tons of them, yeah beTTeR NeXT GeN GamE DesIGn. Many Cyberpunk characters are not flashed out with NO background, also i don’t care about different gameplay mechanics that much because those are just generic gangsters which respawn so how is it different than Starfield !? You go kill them however you want. The most annoying thing i found in Starfield are those generic building, and boring temples power collection. Rest of it is fine, but hey, i know i am wasting words, because i know what Cyberpunk fanboys gonna be like.
11:40 this sums up all of Starfield
fyi, the outposts and buildings were not procedural. Yes they were spawned as POI and sometimes had varied outfitted enemies, but the structure design was static. If they adopted daggerfall dungeon generation then at least it be a little bit more interesting, but only a little bit.
I love reviews like yours. Not trying to be funny, not trying to drag small points that go on for hours, basically just a no nonsense review.
Thanks a lot for your time in making this review
Could have made the Cyberpunk stuff all one video as a follow-up to Starfield. There’s so much of it it really distracts from the Starfield critique.
Everything about this game, from the art design, to the missions, to the way NPC’s interacted with me, all gave me this weird feeling that I couldnt shift that I was at work. Like the whole time I was checking the clock thinking when the hell do I clock off so I can go get a beer? It really isn’t something I want to be feeling in my escapist fantasy world!
The most fun I had in starfield was when I cleared that western town of all quests.
When I quickly realized that will be repeated 3x plus a half baked main storyline— I quickly stopped playing.
It seems that this game is one big, big…. Big nothing.
Thank your for this awsome CyberPunk 2077 review 🙂
It’s like they tried to copy the elements that make No Mans Sky special but decided to leave all the specialness out of it.
Starfield is Squadron 42 waiting room
Cyberpunk was ahead of it’s time in 2020 and I think it still is.. but the absolute best thing about it, is no matter what ur doing, it always gets straight to the point .. u can always skip through dialogue or scenes, sure there’s a few moments that r a slog to get through on multiple play throughs, but 90% of the game just gets u straight to the point n straight to the real action, even if that action is an expertly crafted cut scene in itself.. for a massive open world with tons of content, it never once feels like it’s wasting ur time.. I’ve played through the damn game several times now and I’m still not bored of it in the slightest
Perfectly said. It’s like Bethesda took out the bit that made their games special. What was left simply couldn’t stand on its own. Deeply disappointed.
Bethesda seemingly created a bunch of disparate systems without making any effort to tie them together in a meaningful way. I think that’s why a lot of people (myself including) enjoyed the game for the first however many hours and then felt that hollowness towards it. It’s all just so lifeless.
Fallout 4 is flawed in many ways, but at least the places you explored felt lived in and quirky – there was always bits of set dressing with told a story about the previous inhabitants or some small piece of world building.
The cities had potential but they ended up just being stop off points for quests – I was immediately drawn in to Akila but it’s dead – just pick up quests and away you go. Same with Neon. It’s all just set dressing with nothing underneath.
My favourite moment by far was the first Vanguard quest when you’re playing hide and seek with the xenomorph – that was epic. I was so excited for Londinium (was picturing old olney from fallout 3) but it ends up just being a linear corridor quest and the xenomorphs end up just being bullet sponges with no real threat.
The powers are just dragon shouts and the design philosophy hasn’t changed in 12 years. The only one I found somewhat immersive was the enemy detection which I used a lot during the Ryujin quests.
It’s hilarious to me that the melee is worse than all Bethesda’s other games – you can’t even enhance your melee weapons which was at least an option in fallout 4.
Final nitpick – half the perks in the skill tree are boring trash.
Very good review, made me drop my score from a seven to a solid 5.
I spent a 100 dollars on the unlimit edition and i really tried to like the game but none of the characters grabbed me i don’t even remember any of the companies names but can easily remember the characters from fallout and Skyrim and the writing is way to upbeat everyone feels like there in a sitcom
the more i look into this game the more i doubt elder scrolls 6 will be good or worth the wait. I’m no game designer but Bethesda has regressed so bad like this is worse than Skyrim. Todd needs to step down because wtf is bro doing. Even if the creation engine is outdated, base Skyrim is still better than this by far even with the bugs.
I spent 100 on this sad excuse of a game I could have used that in so many different ways I wish I could get a refund but I played for 20 hours before I had realized that the game was not getting any better…
Really don’t know what you’re being so critical for, Starfield is a GREAT sleep aid, and that’s a really good thing to have when you need it
I WAS SO EXCITED….THEN IT RAN LIKE POOP ON MY RTX 3080. AND IT IS BORING…..TOO MANY LOADING SCREEN. TOO MANY GOING TO MULTIPLE MENUS. So i go back my old reliable modded skyrim
How the hell did you manage to get 200 hours into this game… Must have been torture. I got no further than 30 hours and that was because I felt mandatory to complete it due to the fact that I was stupid enough to actually buy the freaking game.
What a piece of sh#t.
Oooh boy i hope your ready. Just with the title some people are going to lose their sht lol
But, no, you played 200h, so you are obligated to give a positive review! /s
My disappointment when the review isn’t 200 hours long
It feels like a good OLD game
I tip my hat to anyone who can play 200 hrs of this game. I quit after 4 hours, and I thought I had a high tolerance for outdated Bethesda games.
Glad I avoided this trash game
1:12:30 that’s how todd is partying
Not to defend the game, but I could argue, that realistically, this is what you’d probably find if you’d go exploring the universe.. barren lands, rocks some creature maybe here and there. This just doesn’t work for a game where peaople flock to experience something great, something outside of realism.
I do agree tho, that I’d rather play a game where instead of this many generated planets, I could explore 10 or so that are actually interesting and handcrafted. This game is such a letdown.
LOL loved the combat system comparison with Cyberpunk 2077 😀 😀
most of your cyberpunk comparisons are not from cyberpunk at launch… but from a game that they spent 3 years polishing into the shiniest turd out there. 😛 😛 😛
and how did you marry more then one person without cheating or command console? the game locks you out of dual marriages i thought?
This just looks like a worse No Man’s Sky. Anyone else played NMS lately? They’ve been updating it for years and it is dramatically better than this.
200 hours omg!
I’ve spend 30 and still regret it.
Starfield is the worse game ever made, based on what it could have been.
Skyrim, mixed with Mass effect, can you imagine what this could have been in competant hands.
It was procedurally generated by bored monkeys with lego from temu
What is especailly tragic is go back and play Mass Effect Andromeda after playing thru starfiield. Andromeda did EVERYTHING better…. and ME andromeda is far from being even a marginally decent game.
This video is longer, than the amount of time i bothered with this game
As soon as they said 1000 planets, I knew I’d never buy this game
this video felt like a cyberpunk ad but yeah bethesda should get their shit together
🥱
My opinion is Bethesda needs to fix the coding making it easier for modders to work with and just get mods out because i have no faith in Bethesda fixing this and again we have to rely on modders because they are the backbone of Bethesda games these days
Starfield has limitless potential as a base and that’s been how i’ve felt the entire time i’ve been playing (close to 100 hours at this point). The problem is it’s not a finished game. It should never have been allowed to launch so shallow
beutiful and detailed review, you put so much effort for a game that don’t deserve it.
It’s crazy how you always put into words exactly my opinions on video games.
They could have made the game 200% better if they’d made it so that you could only land on certain spots on perhaps 50 planets, and all of those hubs were 1/4th the size of Skyrim and packed with self-contained lore, quests which keep you on-planet, environmental storytelling, aliens (not just animals, humanoids), old histories and more.
Mass Effect 2 should have been the template, mixed with Far Habour from Fallout 4.
If they’d given us a reason to want to know more about the universe, and to want to explore these 50 hubs, I wouldn’t have uninstalled without even finishing more than two faction stories and a handful of sidequests.
13:22
Well… unfortunately, you could say that about bethesda since the days of oblivion…
Ok, so I just wanted to say that during the club comparison using a set piece, vs the normal club zone wasn’t very fair. I’d personally have used Lizzie’s Bar for a better comparison since, like the club in Neon you can return as often as you like and it’s not solely tied to a story event.
The fact that this is from the creators of skyrim and fallout 3. Games that innovated and had amazing rpg and melee systems. And fallout 4 with each incredible weapon and armoir customisation. Starfield is just.. Not even close to either of those 3.
Starfield has finally convinced me to never buy a game on launch day ever again. Congrats, Todd – you made me a cynic.
I think Elden ring nailed open world exploration perfectly tbh
Really solid analysis Tonald
I was enjoying Starfield before Phantom Liberty. I felt some it’s flaws from the beginning but decided to ignored them. I was hyped for the game, but as soon as Phantom Liberty came out and played it, I tried returning to Starfield to finish it and couldn’t. It just feels like a chore.
Starting another Cyberpunk playthrough just so I can see that nightclub scene in phantom liberty again. That scene is so heavy. Some of the best stuff gaming has to offer.
The biggest impact Starfield had for me is an absolute certainty I won’t be buying anything Bethesda puts out ever again
I enjoy your video’s. And this one just speaks to me. For me Bethesda peaked at Morrowind and every later game was getting worse. Like… there was no choices and consequences in any game they make. In RPG’s. In Morrowind if you choose Thieves Guild then Fighters Guild won’t like you and you can’t work for them. In Oblivion you can be leader of all guilds without even been able to cast spells or sneak. It feels like they are affraid of letting players miss the content they make. From Oblivion to this day, they realese the same game over and over again… and they are medicore at best. Overhyped and medicore. They don’t learn anything from other companies… even from modders that are fixing their fck games. I love freedom of exploring their worlds, walking around Cyrodil or Skyrim is great feeling… but anything else is shallow as hell. Starfield proofs that. Fallout 4 proofs that. And sad thing is, in my opinion, Bethesda won’t change. They’ll keep realesing games design in that way and call it masterpiece.
I love the companions in starfield. They are exactly what to expect from a dead marriage, sassy, alway criticizing you and getting mad at you for no reason.
I think the bigger take away for me is that there are people who actually play Bethesda games in 3rd person. Weird.
Yeah I’m not sure anyone was happy with the 1000 planet announcement. I know I wasn’t.
good video but pains me to give a dislike for censoring
Good thing I didn’t wasted money
Hater
Did.. Tonald just level up to longman??? Yesss! Junior longman tonald
DEI ruined this game. You can always tell when DEI was the priority, not work performance. This isn’t an opinion, just look
Kudo to the hours you have spent.
70% of People were signing out even before the tutorial ended.
Weren’t the invisible crabs just a bug???! That would be my assumption!
>200 hour review
>is only an hour and a half
false advertising
Yeah this completely sold me to give Cyberpunk another try and get the DLC too.
Such a shame! Imo one system would have been the way to go, 6-10 detailed planets plus some moons and cool unique stuff like a black hole, space stations or a few asteroid fields. Image the outer wilds but bigger planets and Bethesda mechanics. I really don’t care about traveling to a bunch of random planets and systems, but I do care about immersion without obvious loading screens. Hell, I’ll take three planets (that are actual planets and are fun to fly to and around on) over thousands of planets that feel like random boxes of land with invisible walls.
i dont know how you managed to play so much of it. I had to force myself to do 10 hours.
Man, I was heartbroken when I first played it. Starfield runs like crap, looks like crap, has a crappy universe with boring, crappy characters… And my gf was really excited about it and I’m kinda sad it turned out to suck
Don’t believe his lies.
This review is only one hour and twenty-three minutes long.
😫😫😫😫😫😫😫😫😫😫😫😫😫😫😫😫
Starfield feels like a project that was scrapped multiple times and started again. There’s no way the final product is the result of many years of work. Almost everything feels like bare-bones except ship building, which is easily the best part of the game.
Imagine being on the dev team at BGS and trying to give feedback to Todd Howard that they need to rethink their approach but being constantly ignored; “it’ll work, people love us, don’t worry”
…all whilst playing CP2077 2.0 in secret and rubbing your temples in disbelief. What a life.
I think BGS have just used up their last get out of jail free card. If they mess up ES6, they’re a finished studio.
Bro your retrospectives have become sooooo much better. Cheers 💪🏼
Bethesda became a bunch of pussies o so afraid of the woke lbgtsfuow community it became beyond generic. 15 years in development with a large team? I dont buy it. 5 years medium/small team. Objectively seen its a cash grab and a big one for that.
I knew Starfield was completely washed when Oxhorn and EpicNate only made like 2 videos on it lol. I’m sure more are to come but they don’t seem too urgent about it.
One decision Bethesda made that screwed up the exploration and depth of this game was making humans the ONLY intelligent life across the galaxies. I was looking forward to encountering other intelligent alien species that could very well be in their medieval age. Heck, I was even looking forward to planets that still had dinosaurs or something similar ruling the planet, but nope. It’s just humans all over the galaxies with some dumb and boring wildlife.
Mass Effect 1 has literally near everything in it that Starfield does but better and with Aliens, and Mass Effect 1 came out 16 years ago. It just didn’t have space combat.
Space magic interacts and done be done at the same time for combos.
The planets have about 3 mapped locations and 2-3 hidden ones but also has the Mako, a crappy vehicle, but at least a vehicle. And loads of other examples.
Well, some part of me has hopes that maybe after 2 fully years, Starfield might be actually playable without turning me into an individual who suffers from stage 5 of Dementia. If Bethesda wants, they can turn Starfield around same way Cyberpunk was turned around, time will tell.
Still can’t believe they had the genius idea to showcase the galactic war that formed human society within the lore IN A MUSEUM and were essentially like “See that history-defining event? You just missed it, have fun collecting rocks on barren planets though :)”
Bravo 👌👌😁
Just imagine there are things like the Grand Canyon on some planets and you can glide above them… But nope. Duck you.
Man, I really wasn’t sure about Cyber Punk. But now…?
Not surprised to see some of the comments in here, very predictable…
Bethesda fanboys if he only played 50 hours : “You cant review it after only 50 hours, its a Bethesda game, you need to play at least 300 hours to see everything”
Bethesda fanboys if he plays 200 hours: “You played 200 hours, you must have enjoyed it”
The guy cant win!
I somehow managed just over 80 hours. At least half that time was spent walking whist doing nothing, managing Inventory, and going through three layers of system map. Christ, even that built in 1 second delay on nearly every button press adds up massively over time. Starfield excels in wasting the players time whilst barely advancing the gameplay. It is undoubtedly the most overpriced and underwhelming game I’ve played in 45 years of gaming.
The writing is awful, the characters are bland, the delivery of dialogue is amateur at best, exploration is dull.
As someone who both loves Sci-Fi and has spent at least 1000 hours in each of Morrowind, Oblivion, Fallout 3, New Vegas (not BSG I know) and Skyrim this is the most disappointing game I’ve ever played. The writing was on the wall after Fallout 4 and ’76 though, so I really should have known better. BSG are done. All the talent has clearly left by now. I have zero faith in ES6 any longer and that’s the biggest disappointment I take from this whole sorry saga.
no this is only a 1.5 hour review smh
I don’t even buy the 1000 planets thing. Every single one of Saturn’s moons are the EXACT same instance, aside from Titan. Land anywhere on Enceladus, rhea, Mimas, or any other one of Saturns moons and you will spawn in exactly the same place as you would if you landed on any of the other moons. The only difference being that Saturn will look either further or closer in the sky depending on which moon you landed on. But they’re the same exact game area and topography otherwise. I don’t think there’s 1000s of planets in this game, rather 1000s of options in a menu that will spawn you in the same exact place regardless of which menu option you choose
I was _very_ disappointed to discover this review didn’t last 200 hours.
Why do yall make these hour and a half viideogame reviews? No one is listening to you talk about how bad a game sucks for a hour an a half. Just get to the damn point.
I don’t think cyberpunk is a good example. I understand it being a better game now, but it’s been out for quite a while now and was refined. If you compared Starfield to launch Cyberpunk, I think it would be a more fair example.
I think this video should have taken the perspective of that this isn’t what we should accept for new games, similar with Cyberpunk, rather than comparing the two. Both games had a poor launch and couldn’t meet consumer standards and expectations, but we bought it anyways. And I think that’s the problem.
“steal a pencil” 🤣🤣
Well at least i got my copie in a bundle with the 7800xt. did not played it yet but maybe will if the performance gets better and some good mods are available. So this is basically is just a 70€ engine showcase. I think I will free up that diskspace until this is worth playing. At least the cities are inclusive…
If you haven’t played Cyberpunk or Starfield… Play Cyberpunk. In 2015 I loved both Bethesda and CD Projekt Red equally. In 2023 CD Projekt Red stands alone. Bethesda sucks.
homo genius?
530 hours played, loving it!!
Its like after fallout 3 things has been downward for bethesda, its a shame such a great looking game has hardly any gameplay ….
And yet you played 200 hours of it…
The only bethesda game that I have stopped playing after one single playthrough
I gave up after 15 hours or so. The game is sadly very soulless imo
Played for 52 hours and just could never stay immersed because of all of the loading screens. Every mechanic feels like it is just buried under useless tedium that wastes the player’s time. I have never been so bored while playing an RPG.
I also never got the ‘Skyrim/Fallout in space’ comments because Skyrim and Fallout both are more interesting and give the player way more freedom than SF does.
Perhaps modders can make it better or future updates?
Great review and reflects many of my own thoughts. Just some feedback, maybe I am in the monitory, but several MINUTES worth of straight cutscenes from each game was tiresome. I listen to these types of long form reviews / essays, usually while driving to and from work. Just hearing cyberpunk cutscenes for 6+ minutes straight was weird, along with several minutes of gameplay in the prior section. I think those examples made their point in less than 30 seconds and that the entire protracted sequences were not necessary.
You nailed it! Bravo!
This might be the best review yet – almost ALL of the reviews leave out at least a few major issues like quest design, poor dialogue, the fact that the companions are all cookie cutters of the same character, etc, but you seem to have covered just about everything. Well done!
for a second there i thought the review would be 200h long (and i would have watched it all, ceaselessly, in shifts, throughout eternity)
the outer worlds has smaller denser worlds, same withcyber punk, now you have at the far end NMS, and after a while things do seem to be much the same, however thats where the multiplayer thing comes in, you can visit other peoples bases. find different ships etc.. there is a storyline, but you do you, starfield looks like rinse and repeat but not the fun way
the is the best review of starfield I have seen. nicely done!
Now people compare one bad game to another bad game.
the title says the review is “a 200 hour review” yet it’s actually merely 1 hour and 22 minutes. i want my money back.
Starfield just feels old.
Its not a terrible game but ,meh….
It feels like a last gen game, everything that is in the game is a neat idea but is so paper thin mechanics wise.
This would have been a really good game lasr gen lol.
I lost interest in Elder Scrolls after Starfield. I just feel it is going to be another dinosaur.
Shame really. I was really hoping it would set a bar for next gen story driven adventure games. Instead we go a throwback in all the worst ways.
If your absolutely stuck on that last gen game type you will love it.
Maybe the modders will save it lol.
bethesda hasn’t made a good game since morrowind (i mean bethesda game studios, the developer. not bethesda softworks, the publisher). if you disagree, i believe you should cut down on copium.
R Kelly cameo at 54:14
This is by far the best review of the game I have seen thus far. You hit everything right on the head of the nail. 100%
This is a great review and points out all of Bethesda’s shortcomings, people love to point the finger on bethesda’s old ass game engine but that’s not the only issue bethesda’s game design itself is severely lacking and outdated
The directional thrust does let you dash a lot. It just doesn’t work on a controller, but it’s obviously an intended movement mechanic. Guess they forgot.
It completely trivializes enemies charging at you, since you just dash towards safety while reloading your gun. No enemy in the game can catch up to hit you. Get caught in a dangerous angle, just dash to safety before even thinking about it.
Shooting can be pretty fast paced and relatively high movement. You can cross an entire room with dash, activate space powers like aoe stun or the bullet shield, proceed to gun everyone down while they need to maneuver for cover.
It will get a lot better with mods. Like you can play Fallout 4 like Tarkov, if you want to. Survival balanced and upgraded with mods will be infinitely better than vanilla survival. Check back in 6-12 months IMO.
All in all Starfield was pretty fun while there was stuff to discover. So like 1.7 playthroughs or something. It really doesn’t have a problem with the amount of content, although it is mostly lackluster content. Very similar to FO4 actually. But playability is greatly improved. Too bad everything is in fast travel boxes that feel either small or empty.
It’s okay
I got to 10 hours and just couldn’t take it anymore.
For all its flaws, Elite Dangerous did some things pretty well. One was approaching and landing on planets. I always ejoyed the minigame of coming out of high speed trying to get as close to my target destinstion as i could without overshooting my target, and then dropping in low orbit and coasting in.
Sorry, but this is only an hour and twenty-two minutes. Title is misleading af!
/s
Dude that Cyberpunk footage is fucking awesome! Haven’t played since the updates. Soon as I can afford to grab the dlc I’m gonna give it another run. Thanks for the vid.
37:34 that scream
in cyber punk can you replay the areas and kill enemies without having to finish the game and start a new game … are there respawning places? because that is the only thing that starfield does right but makes it boring with copy paste crap… bethesda is shameless
*Starfield is so MID* 🗿
People might now think that procedural generation is bad for game, no, its the way Starfield uses it. Just slapping POIs randomly on a landscape where you happen to land, does not cut it.
I played this game for 30 hours, it didn’t grip me.
After playing Baldur’s Gate for 30 minutes I knew it was GOTY.
But my biggest gripe is saying that Skyrim is still a good game. People, we are 12 years after the fact. The gaming industry has improved in a lot of ways! Writing is flipping one of them. Environmental storytelling too. Skyrim is mid today. Why do people still play it? Mods. Not the game itself.
So that makes starfield even worse
The difference between cyberpunk and starfield is that cyberpunk actually hired over 30 writers. You’know. People who write books in order to create their quests and worlds. Bethesda just uses “amateurs” who worked their way up.
I’d rather be dead than play this game
Well, I do not agree that it will never be good. Procedural generation under a creative system could potentially create a good surface. Even storybeats will eventually be generated with datasets, but thats way into the future as we probably need AGI to complete the dots. I guess its no longer procedural at that point, but I still believe it can be pretty good before AGI systems.
YOU ARE WRONG there are many games using procedual generation in a NOT LAZY WAY… this all shows me that bethesda was in a hurry to make this game and it migght even have changed hands serveral times… this IS EXACTLY like the homework the child did for the class the very last day of the weekend just to have something to show for… while having done nothing of value.
Im amazed that you play this game mistly in 3rd person, i just cant stand that ass wiggling, played it exclusively first person, sinply bumped the fov to 100 via the ini edit 😃😎
It’s the dead scientist and tray containing hippolyta and bandages beside the mound of ice where the opposite side of the hallway leads into a vent that has 3 exits to a room with 3 spacers, then leads to another room that have 2 red doors that require cryo lab keys but can be picked as advanced locks, that then leads you to the spacer captain on an elevated platform behind glass where you have to blast ice rocks below him to get in and after killing him, requires you to use a vent beside the blasted ice rocks that leads you into a big room with a hostile 4-legged robot before you need to climb up on ice ramps to the last room that finally lets you out in every single Abandoned Cryo Lab for me
all of you guys are too generous with this lazy design the game is like made by a team of 5 children indie game team .. with a n oversized budget for details and models and textures … it is clear that all the hard work was done by the graphics department and all the game design was made by those 5 -5 year olds
good review but did u really need to put over 5 minutes straight of cyberpunk gameplay
I agree. All these legendary studios are not who they used to be. It’s sad and creates deep denial for accepting mediocre games.
Starrim, Skyfield has some cool ideas and systems but also too many that arent really linked and have purpose.
Basicalky starfield, is a masterclass in „eh i guess its ok“
Remember Cyberpunk wasn’t really like this at launch. Not that Starfield will get as much developer attention and updates, but you get the idea.
Rather start no mans sky again then feel ripped off by Bethesda again for the 3rd time.
Good review.
I did think your use of Cyberpunk 2077 combat footage was a bit excessive although you highlighted your points well.
For anyone citing the fact that 2077 had 3 years of development as opposed to Starfields 3 months, and using that to say the comparisons are unfair, the fact is no one is comparing the success of the games respective launches.
2077 undeniably had the worst launch in video game history, however that’s not the game you would be buying today if you had to choose between purchasing 2077 and Starfield.
Apart from that 2077 always had good “bones”. Good writing, great characters, compelling story, fun combat and awesome music. The overwhelming amount of bugs, glitches and performance issues (especially for PS4 players) obscured what could have been a good game.
As time has shown it is now a great game in my opinion, not perfect, but solidly great.
I don’t know if I can say the same thing about Starfield. Not going to go into detail but the game has many problems that are fundamental to its design.
These are not surface bugs or minor glitches, (sure it has some of those along with some quest breaking bugs) but for the most part I found it smooth.
No, the problems that prevent Starfield from fulfilling its potential are hardwired into the games makeup and are largely the results of choices made by the team over at Bethesda (you can blame the engine but I find that more of a scapegoat than anything else).
A diamond in the rough is worth digging up and polishing.
I’m just not sure Starfield is a diamond at all, and the more I played it the more certain I became that it is not worth polishing.
Can mods/updates/DLC improve it? Yeah.
Can they fix the many things I think “just don’t work” about it?
No. I don’t think so, but time will tell.
The only thing starfield did for me was remind me that phantom liberty was coming out.
A cup of tea on a cold autumn morning, and a starfield review that tells it how it is. Does it get any better?
Man, this game sounds like a total wash from the ways you described it. And the fact you compared it so negatively to Cyberpunk 2077 (One of the biggest gaming disappointments back then) speaks to the current efforts of Bethesda. Seriously, they coulda gone the Skywalker Saga route for the planet exploring with a few of their own touches and it be vastly improved. I guess the Bethesda we used to respect died when Fallout 76 happened.
Starfield captures the mundanity of real life in a setting that should set the imagination ablaze. Its actually quite the achievement they managed to do that.
fun for a bit then stale as cracker soon as i the pronouns in chacter set i knew this was going end up being ass
59:41 lol , they used one of the wojak voices (version of chads voice slightly distorted) lol!
I sincerely hope more voices – voices as critically analytical like yourself – continue to hold Bethesda to account for their lackluster offering, embarrassingly aged game engine, and clear lack of effort and vision. Someone within B also needs to challenge Todd that his vision and B’s capabilities just aren’t where they need to be, working with such stiff, inflexible tools that, at their best, benefit only the modders. And they alone can’t fix something that is so fundamentally fractured.
Cant get Cyberpunk to run good on my older 9590 AMD, but on my Ryzen 5 and a 590 Radeon it does the job. I have to agree with you, Cyberpunk is just the better game over Starfield. But honestly what did you expect tho? StarField is just another Bethesda game. I saw that soon as i heard the music, It had Fallout 3/4 vibes. I havent gotten into Skyrim or heard the soundtrack to make a judgement call on the music.
Nobody asked for Space and for good reason. So bland. So boring. So mundane.
Starfield shows that Bugthesda either was lucky in creating ES series or the people who were involved left a long time ago. Bugthesda is not a good game studio today.
Combat and movement sucks in Starfield but I don’t it’s fair to compare it to Cyber, at all.
Best Starfield review, i saw thus far.
Boring is what No Man Sky suffered from at launch years ago, but does anyone here have faith that Bethesda or Todd will do what Hello Games did to turn their game around?
How long has the game dropped? Ain’t no other game that has as much video posted daily by haters while salty ponies click making his pocket bigger while lying to u he took 3 months to drop a video he clairly enjoyed the game😂😂😂😂 ponies deep inside love starfield they keep watching all these videos because it they only way they can ever get close to starfield 😂😂😂😂😂😂😂
I’m honestly really tired of people beating on this game and not having the courage to completely obliterate it.
Saying oh this was ok and this was pretty good.
Are you serious?
There is NOTHING interesting in this game! The writing and characters are so dull and sad it’s just unforgivable.
I’d appreciate a real honest review by someone who actually enjoys and respects their own time and mine and the time of those who may or not play such a game.
This is quite literally the WORST game I’ve ever played in a decade.
and for people to STILL be shilling for it by saykng oh well this is good and that is good.
Cmon be real!
Nothing in Starfield is done any better than in ANY other game from the last decade.
i don’t think this game will be considered good until 3 to 5 years from now, right now it’s a early access game sold at full price, and the players are the beta testers.
I like this review.
Unfortunately where was all of the honesty before it released.
Not calling you out but content creators in general.
We all knew what this was going tk be.
You could tell from the very little gameplay they featured. And the same clips over and over.
Yet people gave it the benefit of the doubt. Not only the benefit of the doubt but the hype and hysteria that you would think it was a Beatles reunion.
Content creators making whole channels dedicated to all the hype and blowing smoke up all the fan boys quivering anuses as if this was the second coming.
I won’t name some channels but man.
You know who you are.
Pontificating on what could and should and would be before we saw anything.
And then deflecting and bolstering and hyping further once it was out.
Diverting attention from obvious issues and overlooking any obvious flaws.
This whole episode of gaming in 2023- the studios behavior, the resulting behavior of YouTube peeps and the ongoing vitriol between fans and haters should hopefulky be a lesson we learn.
Don’t ever believe another word out of Todd Howard’s mouth.
No seriously.
Hold AAA studios accountable for delivering what they promise.
A TRUE REVIEW. This game was my benchmark on if bethesda’s engine and graphics and gameplay would be good enough for elders scrolls 6. For me all this game was, was a technical preview of what may be possible for elder scrolls 6 and the only barrier left standing between that games release. For me I stopped playing starfield 20 hours in and I did give it a fair shake. I dont think its terrible, but it lacks the depth as mentioned prior in the video. My biggest critique is if you compare bethesda’s original vision for what starfield was going to be in 1998 with the game trailer “the 10th planet” to what it actually is… it falls so short of the potential it could of had. Also the lack of intellegent alien species similar to mass effect and star wars, or even halo, just left the barebones of science fiction. Compare this game to morrowind, or cyberpunk, or the witcher, and by god please dont compare this game to elden ring and balders gate 3 because this game is simply lacking. If you compared this game even to shadow of colossus which by definition is less technical, less content, and less characters starfield is hollow expression, having no mystical feeling. Halo combat evolved was more engaging in both design, science fiction motif, theme and setting and its just a fps, though glorious at that. Theres no spirit in starfield.
This was a great cyberpunk 2077 review… when are you releasing the Starfield video?
Saving for later. So excited
Great video
I played Starfield for about a month and the only good thing that came of it was I decided to try Star Citizen, and even with all of it’s “Alpha” bugs, I way more liked it… it was truly a space sim and not just an FPS “Game”
When Todd mentioned Red Dead Redemption in one interview. I knew this game would be shallow due to how the engine does missions, dialogue, and quests. I expected good stories, but the main story lacked lustre, while the side stories shined. They really need to look into pacing, and Baldur’s Gate 3 is GOTY as far as I am concerned.
I have been waiting to play cyberpunk and since it’s been fixed this Christmas holiday will be the perfect time, 2 week 16h days minimum. I still have my preorder disc.
I played for 200 hours too and having said that it seems weird to call this a “bad” game. 200 HOURS. TWO. HUNDRED. HOURS.
meanwhile im still enjoying Star Citizen for some odd reason
the weird thing about starfield’s camera is it looked so much better in FO4, even the facial animations and body animations were somehow better or better received.
but i miss the character’s voice, i know a shit load of players wanted this, but i think it should have been a choice at the players descension, because i like a little cinematic flair in my games, when the protagonist is a mute it’s ok, but i feel for todays gaming, this is something you don’t skip out on.
it just pisses me off that the fans were so against it so people like me can’t enjoy something like that, one thing that i have always loved in bethesda games, is choice and that hasn’t changed for me, it seems silly to take that simple feature away just to appease the fans who hated it.
This game is so trash 😂 It’s very unfortunate. This game was at the top of my most anticipated games of the year
200 hours? Nah, you need at least 500 hours to fully understand the greatness of this game.
– Starfield fans, probably
The maps are disappointing, the caves are a joke, the planets are a chore to explore, the space combat is a glorious interactive loading screen and I threw away $100 for the premium when I had game pass. I’m an idiot
The amount of expression on Cyberpunk it’s just next level, it reminds me when i first played Dishonored.
IT JUST WORKS.
The part where you had to go to the pirates base and clean house during the opening was when i knew the game wasnt for me. The guy i hadnt even gotten to start role-playing as yet is already going against what he would do, hunting down the dudes that tried to kill him before he just left the area. No option to negotiate, even if it had a 0% chance of success. Just killing. Good ol bethesda.
Blandfield: 1000 loading screens
As wide as an ocean and deep as a puddle. Bugthesda at it again with 16 times the details, 16 times the content, and 16 the size.
The saddest realization was that No Man’s Sky had much better exploration and procedural generation, when Hello Games has less than 5 percent the amount of developers that worked on Starfield
Pretty sad people even have to declare they played over 200 hours int he title, caus the Starfield fanbase is SO DISMISSIVE of any critisicm.
Shouldn’t have to waste hundreds of hours of your life just to have the right to judge a game.
Still better then cyber shit 2077 and that garbage dlc
the cyber punk segment was one of the best things about this video lol, ggz.
MS paid 7 billion so Sony wouldn’t get this on PS5 but it’s so bad it couldn’t even get a Game of the Year nomination lmao
I was hyped for Starfield for years and while I couldn’t really put my finger on exactly why, that 45 minute presentation this summer just..made me feel a bit worried. But hopefully I was wrong…. I played Starfield in total for about 70 hours but really…I was struggling to keep playing after 5..by 15 it was intolerable.
I have more fun listening these audio essays on Starfield and comparing them from different creators – than I actually do playing Starfield 😂 What a fucking shame.
I used to think that the expression “bored to tears” was just a figure of speech and that no one had ever actually shed tears due to boredom. Then I played Starfield…
The game takes place in space on planets, in various solar systems. The reality is there is nothing out there to fill all the places. The game is too friggen big for its own good.
Yep Starfield is the most boring ,pointless, lifeless , empty Bethesda game I’ve played by far!!
Lord Tonald!
Good video.
One thing I’ve been noticing a lot in my recent playthrough of Cyberpunk was just how much Night City feels like an actual place that people live in. There are NPCs just walking the street, but then you go into the alleys and you see construction workers discussing projects, kids playing around, some dude spazzing out from an overdose, people hanging out and watching some tv, et cetera. You can’t go into every building, but the ones you can are constructed like real buildings – everything is where you’d expect it to be, everything is properly placed, they feel like real spaces. I’m sure there are some patterns and cookie-cutter structures, but it’s hard for me to tell, even though I’ve sunk hundreds of hours in the game. It’s an insane level of detail, and it makes Night City feel alive in a way that few games even come close to.
I agree that Starfield is as hollow as a brand new piggy bank. I
To be fair, I stopped playing 2077, because the camouflage implant was broken/non existent, for the first 6 months the game was out. Even then, it didn’t work and was incompatible with mantis blades. How do you release a stealth game with broken stealth mechanics? The only way to obtain the mod, was to let the pervy creepy ripperdoc live. What were they thinking?
**Starfield releases**
“And the crowd goes mild.”
Wish they focused on only 1 system. Or atleast give us land vehicles. I HATE RUNNING. Takes foreverrrr.
Is balders gate 3 on your list of games to review, would love your take on it 🙂
‘Starfield is disappointing’ *Plays it for 200 hours*
How did No Man’s Sky get half of what Starfield got wrong right when it first releases
I played for 53 hours i think, definitely over 50 tho.. i just cant play anymore, its so many things (ubiquitous loading screens, uninspired writing, bland characters, lame weapon variety, literally nothing worth exploring and more) i played to see if it got better, i was lied to 😐
I think there are a bit too much reliance on comparisons to Cyberpunk in this review. Yes, I get it’s another contemporary open world RPG to compare with, but Cyberpunk had an extra 2 years to iron out all its issues post-launch, whereas we’re only a couple months after Starfield’s release. I think Mass Effect might’ve been a more apt comparison, simply for its ability to do a lot of things that Starfield attempts to do, but better.
Disappointing but I can’t stop playing I addded melee mod that gives melee tiers and mods…I have over 400 hours solid 7/10. On hard Chems matter more and fighting aliens is fun they have many status effects. just ignore the main quest/companions. if you like grinding and finds some unique places u will have fun many are repeated but there are some awesome unique dungeons u can find. Wander aimlessly and have fun
I didn’t expect anything out of Starfield yet I was still disappointed; Bethesda isn’t capable of making a good game anymore. Great video! Subscribed.
A decent game? Bro. You say you know you have visited a particular cave more than once in a particular system? I have been to identical caves on the same planet. I uninstalled the game a short period after beginning to turn off clipping just to get to a carbon copied POI quicker.
Either Starfield is way too big or Bethesda is getting lazy, maybe it’s a bit of both. Either way, I am terrified with what is going to happen to Elder Scrolls 6. Honestly, did Bethesda even playtest Starfield? During the Starfield Direct, the one mustached dev said he ran around punching people the whole game which is now known to be a lie or he had dev tools activated. There were other devs during that Direct who made other bold claims but as we know now it was all mostly exaggeration or straight up lies. I think if Bethesda instead handcrafted massive chunks of 10 to 15 planets and then let procedural generation fill in the other planets, Starfield would be much better than it is now. But because they relied so heavily on procedural content and because everything is so far apart, this game feels like Death Stranding set in space and with more loading screens.
Nowadays it feels like developers do not sit down to test/play their games, or as if they were trying to do the complete opposite of what other successful games do just to be more original
What makes starfield so poor is the fact its being compared to another disaster called cp2077, sure it has graphics but the gameplay is no way next gen. The ai in cp2077 is piss poor aswel as the open world ai.
Both games were overhyped to the moon and turned out to be trash.
Rdr2, gta v and even the new Spiderman 2 actually feel more advanced than these trash games
I hope everyone liked the melee in Starfield because that’s what you’re going to get in the next Elder Scrolls game!! Take care!
Video Title checks another Starfield clickbait.
I thought I was about to get some good reviewing about the game then just its combat, little said about exploration, and how it’s worse then Cyberpunk 2077.
A game that took 2 years to finally be finished after launch
Poetic that this came after the nominations 😅
Xbots aren’t having a good day today lol
Emil Pagliarullo and his consequences were a disaster on the human race
the best and most immersive thing about cyberpunk (i hate and love the game) is the fact that you do not have a loading screen unless you fast travel or die.
starfield literally feels like the kidz pop version of mass effect including the kid friendly writing and themes.
Starfield would of been amazing if it had released in 2014…Playing it now just feels like its very very dated.
Yeah, that’s it. I’m gonna deinstall Starfield, and start up Cyberpunk again. Very curious about the 2.0 update.
If nothing else, Starfield helped me appreciate CP2077 way more, especially with the 2.0 update and Phantom Liberty expansion. It took a while but CP2077 really stepped up. Maybe in a few years, Starfield will be equally improved. I have about 150 hours into Starfield and I have completed the main mission plus the Freestar Collecting, United Colonies and Crimson Fleet story and I tried the NG+ aspect but I got bored, FAST. I’ll come back when the game gets a serious update or some mods fix the game for Bethesda.
3/10 game. combat, ncp AI, immersion, flight, character progression.. all 3/10. Money grab 10/10.
Well… honestly after 1 hour and 22 minutes of video, my take is: I should give cyberpunk another chance.
I can’t help but feel the approach Bethesda has taken with the game is that it is a bland canvas for the community of modders to be aloud to use the games foundation to add vast amounts of created content to over the years which has been done with Skyrim.
I just hope that when Bethesdas official content creator does arrive it will allow for the game to be expanded on with as little limitations as possible and also that some aspect of it will be accessible and operable to be able to create content on the console platform to keep the player base their engaged to some capacity otherwise people are going to be left hanging around on there for however long for the PC player base to start building up a substantial library of engaging and rich working amount of content.
Starfield review: Buy Cyberpunk 2077
Always great to see a video from you, DT.
Stanfield looks freakn stupid. Thanks for the info
You know I often feel these types of reviews are just for the clicks. If a game can hold your interest for 200 hours, its a good game, simple as that. If it can hold your interest for 200 hours only 3 months after launch, it is a flipping great game. Cyberpunk 2077, hell yeah it is a great game……NOW. 3 months after launch, where Starfield is now, it was a piece of trash. Cyberpunk 2077 has had nearly 3 years to mature, so why are your comparing a brand new game to one that has had 3 years of patches and revisions that fixed all the crap that needed fixed to make it a great game? Something tells me that, 3 year from now, Starfield won’t be all that disappointing.
This game was just too big and boring. I dont know what else to say.
I’m at about 100 hours. I haven’t crafted a single thing. I haven’t upgraded anything. I don’t scan for resources. I haven’t built a base. I kind of like it but yeah I’m bored. I agree with most of this.
You know you can avoid a lot of the travel menu right?
Especially so if doing missions.
Just follow the waypoints in space for missions (E) to select the waypoint and (R) to travel, to go from system to system, or use scanner mode to show local planets and moons in one system and press (E) to select and (R) to travel.
Hover the mouse over a landmark on a planet it’ll highlight yellow and press (R) to land.
New Atlantis you have to enter the planet menu, as multiple waypoints are piled on top of each other.
If you want more fun/challenge in starfield, have yourself a new character dedicated to one thing.
The backgrounds provide a good idea for a build and faction choice.
Lean hard into role-playing a background and not have one character do it all , being godlike gets old quick and cheesing adaptive frames too earn skill points to do arbitrary skills that don’t enhance your build isn’t fun.
This game also seems to be many games in one.
I think the worst thing to do is to keep on one supercharged character, new game plusing repeatedly.
Just have a dedicated starborn character just for that.
Have multiple new characters, one for each faction and dedicated playstyle dictated by background and traits suited for it.
This way you have options if you start to bore, And you don’t get that frustration of losing your ships, outposts etc that comes with new game plus.
it’ll be tough just getting to level 20 with any character so there’s always gaps that make you inherently have a weakness to avoid and strengths to lean hard into.
As an idea A neon street rat, dedicated just to working on neon.
Visit constellation, Ditch vasco, and head straight for neon. Ignore main quest, and everyone on new Atlantis.
This would be a No armour, sneak build, armed with only a knife.
You’d have to rely on chems if things get tough.
You’d inevitably become a chem addict funding their habit before long.
Money for you would be tight or easy come easy go.
This characters strengths would be stealth, and weaknesses a plenty from being seen.
Maybe have the striker girl as your sneaky companion accompanying you.
Limiting your options and not having ‘the full sandbox mode active’ would add depth to each character you create.
One character can always be nice and helpful, another always a jerk.
One that only,wants to attack in dialogue while another that tries to use persuade.
I think someone should show this to the Cyberpunk devs as praise for how much thought they put into the game.
How much did CDProjekt pay you to shill Cyberpunk garbage? Disclose the amount.
Only want to build ships. The shipbuilder has to be improved
I feel this some people found massive removed elements from game files
factions dropped planets dropped character changed faction systems removed
also the galaxy file has all the stars in it some 100000 if you delete the file game runs but
all stars do not render when on planet at night
“Mass Effect Andromeda at home”
As someone that actually loved Fallout 4 despite the criticism, expansions included, I pretty much left Starfield within 10 hours. I knew where it was going mechanically and after seeing this video, I wasn’t wrong.
Really good video, but work on your sound. Why are some parts trying to destroy my ears compared to others?
The game also fundamentally ignores the “very evil” decisions that constellation decides to make. The biggest one being using The Well and using the people in that very downtrodden location as distractions and cover, to escape from The Hunter. Then the body count that the main mission requires you to build up, is kinda amazing (sure you expect some suspense in the genre, but this game has gotta have the highest human/sapient body count in any Bethesda game. There are parts where you clear out virtually an entire pirate base, to then talk buddy buddy with the leader of the base to free Barret). Also being the org that chooses the fate of the universe when it comes to affecting its position in the multiverse, without consulting anyone else.
People when Bugthesda drop another broken, sterile game that gets “saved” by modders:
:O
Good work as always sir! Not buying Cyberpunk regardless, they shot their shot and missed horrendously and I don’t wish to reward the status quo of AAA gaming which is release a broken game, fix it in 2 years after overworking your devs like they’re sweatshop workers.
This cyber punk footage is unbelievable, buying this game
At first I thought, “Hmm, maybe mods will fix this horrendous game. I’ll just have to wait.” But as I saw more gameplay I realized… there is no amount of modding that will fix this shit game. Skyrim and Fallout had excellent mods because the world was open with minimal loading screens but with Starfield’s loading screens the game is fundamentally flawed. No amount of modding is going to fix 20 loading screens every 10 minutes.
Looking forward to working my way through your review. I just had zero interest in this game after Baldurs gate 3. That game raises my standard of player choice that modern Bethesda can’t compete with
Bro for a second I thought the review was going to be 200 hours long
Great review! Enjoyed Cyberpunk myself for first time recently but think Mass Effect series
is a more apt comparison. The Mass Effect series showed many gamers the joys of the SCI FI role-playing genre with cool aliens and griping narrative.
On thing that helps ship combat: Particle weapons. Get 2 different kinds of particle weapon on your trigger buttons and you’ll eviscerate ships quickly, especially if you take the perk for ship particle weapon damage. Put missiles in your third weapon slot for extra spike damage and you’ll have little trouble dealing with ships. About the only problem you’ll have is how fast ships will hurt you, so you’ll need to lock-on and crush them fast.
I really wonder, how much of this 200 hour playthrough was just sitting in loading screens.
Procedural generation can be used to make fantastic worlds but it is extremely hard to build a system that creates even on interesting dense world let alone hundreds
stop mentioning Fallout 4 & CyberPunk … you need to play Rage 2
this video is clearly a scam, it says 200 hours review but it only lasts for an hour and twenty something minutes
If you have a SSD, it’s an acceptable time-sink.
I decided pretty early on to wait to play until the mods have enough time to get really good.
Its like a Lego set that builds nothing.
Mario odyssey had more unique worlds and exploration then Starfield lol
Sad really.
I dont know how you even got through 200 hours! Great video
It is so good to see you continue the quality long form content. Keep it up Tone!
i liked vasco too
Nobody is even talking about this game anymore… It’s already mostly forgotten about entirely.
Yakuza Gaiden gives me a minimap for a fucking mahjong parlour with one door, Starfield has no minimaps at all 😭
Our lord Tonald with another banger. Interesting thoughts man.
Thank you for that Cyberpunk gameplay in the beginning of Part 2. Couldn’t handle more Starfield gray at that point.
Played it for like 6 hours never touched it again.
Imagine this was set in ONLY our solar system. Imagine if every planet and moon had its own unique lore, quests and civilisations. That could have been the greatest game ever made.
The only two interesting things in the Starfield lore had already happened(the war) or were completely missing(Va run and space serpent).
Happy I enjoyed this game. First Bethesda game I played and it was super fun , loved the side quests and faction quest lines especially. The main quest had some nice little twists as well that I liked. I can understand exploration being the driving force for these games for people, but I never played one of their games before and I was completely engrossed in all of the stories that were being told. So for me exploration being good or bad doesn’t matter
Thank you for taking the time and effort with this review I enjoy it more than the game itself
Maybe they will update the game like CP2077
Wild that this games exploration elements are somehow worse than NMS despite being released so many years after it.
I’ve been playing this game again after a long break this past week & yeah I’ve been realizing that this game was just too ambitious for its own good, I really wish they would’ve just made like 10-20 hand crafted planets that had much more care & attention to detail used in them compared to this very repetitive copy paste feeling “exploration” Starfield offers, apart from following main or side quests it’s been hard for me to find really engaging things to do, before this I had never played a bsg before so will this eventually get better or are we stuck with it like this? Will they update it eventually or?
Who can trust those chimps working at Bethesda. I’m glad I didn’t purchase this trash.
You made the absolute best piece of marketing that CyberPunk ever had… Amazing. I am buying that game tomorrow.
The next installment in Bethesda’s degration since Oblivion & somehow the next Elder Scrolls will be ever more simplified than this
Great now I feel like I suck at CP2077
I’ve seen a lot of reviews about the game but yours is one of the worst. Ridiculous comparisons between different games (why always Cyberpunk?), you and your followers clearly have a low understanding of RPGs, and don’t understand the game’s true flaws. The game has glaring flaws, but it didn’t stop you from playing for 200 hours? So congratulations Bethesda, another fish on the hook.
This video is gonna blow up, like the Anthem one. Cheers!
I’m disappointed that the review isn’t 200 hours. Smh
200 hours? Disappointment? WHAT? Are you sane bro? What disappointment? No oe sane was believing that this shit was going to be good. You really spent 200 hours in this crap bro? I feel really sorry for you.
I’ve grown so fond of your lengthy reviews, thanks for all of your work
we can critize Starfield without pretending Cyberpunk is good
This dude, LOL. Here he is praising Cyberpunk as best thing on the planet, but go watch his Cyberpunk review from almost 3 years ago.
Yeah this game felt like a game from 10 years ago
Right after the game wasn’t nominated for game of the year. Bethesda fanboys about to go wild because anyone who watches this might gain a brain cell and see yea the game is crap 😂
Okay fine I’ll try Cyberpunk again
I don’t even own the game and I already got bored just watching this review lol
I mean when you get praised for the same shlop for over 10 years. I’m, surprised it not worse.
How do we know the real galaxy doesn’t consists of planets formed by a handfull of infinitely duplicated pre-fabs.
The long man would be proud
So… it DOESN’T just work? Say it ain’t so!
I guess I’ll be watching this one on the living room TV while I cook since this is much longer than I expected. Glad to see this isn’t just another crappy review that refuses to call this games many issues out.
Here are my biggest problems with Starfield
1. The world design does NOT have any history to it. Remember Word Walls in Skyrim? Each one would be in a totally unique place, and have its own story. One would be in the deeps of a tomb, guarded by a Dragon Priest, and on the way you would pick up journals of people who tried to rob the tomb and meet sticky ends. Another would be atop a mountain, where you would have to brave Ice Wraiths through the forest, only to fight a newly-awakened dragon. But the Starfield “Temples”. Go to a Temple in a barren wasteland, complete the same boring minigame and unlock a new power. How is this interesting? How is this a worthwhile experience? Where is the story?
2. There’s NO such thing as exploration. When you explore a map in Skyrim, you find things “off the beaten path”. So you might try to get from Whiterun to Riften but, on the way, find an ancient, abandoned Shrine taken over by Spriggans. As you go deeper into the Shrine, you can find it’s actually haunted. The tale becomes so exciting that you forget about Riften entirely. No such thing happens in Starfield. It’s literally just “go through boring planets to make a beeline for a map-marker 400m away” rinse and repeat ad infinitium.
It’s like Bethesda have taken the best parts of their games, stripped them out and thrown them in the bin. As a die-hard Bethesda fan who literally defended and highly enjoyed EVERY major release (including FO4 and FO76), the extent Bethesda fumbled this release just astounds me.
Holly shit 👀, this is one extra THICK review.
This game is so lackluster it sells copies of No Man’s Sky.
I wonder how much of Starfield was made with AI. After 12 hours i deleted the game because i was sick of the borefest they created. The music was horrible for a Bethesda game that’s why i think this was mostly made with AI. The worst part is the xbox team and Todd Howard acting like it’s the greatest thing ever. Evidently there are no standards at xbox anymore. I’d like to know how much money they wasted on this mediocre game. As far as im concerned I don’t want Todd Howard anywhere near Elder Scrolls 6 and i have zero interest in Bethesda making a new Elder Scrolls game. Thanks for being the only YouTuber not impressed with the game, at least one person isn’t for sale.
Wait a minute…
This review isn’t 200 hours.
The Disappointment of “The Disappointment of Starfield (A 200 Hour Review)”
The Lord Tonald returns with a chonker of a video for us. I look forward to watching this and seeing what the arguments are. Thanks for the hard work, Tone. I know a video of this size and type and isn’t easy.
Amazing how people put 200hrs into disappointing games, lol
Long time no see brother man
That’s the most “meh whatever” game of the year..or the decade.
Too much hype, tbh this game was doomed from the start when they announced it was coming to game pass. There was no incentive for the developers to try since the game was bought out already.
I have already moved on to Alan Wake 2
Best way to describe this game to anyone who hasn’t played it.
Bethesda was up to bat and while they hit the ball, it was with very little force so the ball didn’t end up going anywhere.
From the moment it was announced and the promises were made I KNEW the game was gonna be hot garbage. Didn’t need to waste 200 hrs of my life to figure that out
Which is why it wasn’t nominated for Game of the year😂. Quality Gaming has won
Damn 1 hour video gonna like this one 😂
Title says exactly how I feel about this game.
I like children