
They’ll Always HATE Starfield – And That’s OK.
I don’t think that a dramatic overhaul to Starfield’s gameplay will ‘save’ the game, because I don’t personally think the game itself needs ‘saving’ – Some people will always HATE the game for what it is at its core, even after countless updates, and that’s fine.
With rumours of dramatic updates on the horizon, though, many seem to misunderstand WHY certain games have made a comeback, and others haven’t…
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Solid take. I had fun with Starfield at launch but decided it wasn’t for me after about 5 hours. But my brother loves it and still plays to this day. I wish more people would let Starfield be the respectable 7.5-8 out of 10 game that it is. The hate is way overblown.
Nah, it was far from bug free. I played it on day one and it had tons of bugs and glitches. Updates were also really slow compared to, say, BG3, which came out around the same time. BG3 got a bunch of substantial updates, while Starfield took a while to get its first patch, and it was barely a few lines long. I enjoyed the game for what it is, but it’s not a great game. It’s a weak RPG with poor quest design and bad writing, and as a space game, it’s decades behind. Even Freelancer (2003) feels more ‘spacey’ than Starfield. There’s no overhaul that will ever make me play this game again, especially now that No Man’s Sky has basically “borrowed” its ship builder
for me, what starfield needs is a lot more POI to find on planets and possibly randomly generated dungeons. this would help break up the cookie cutter feeling of only having a handful of dungeon layouts.
You are right Starfield never was Brocken. Just a Bad Game. No Chance to fix that
The game is just *ss and so soulless
They need to abandon the creation engine entirely and get emil out of the writers room
There are a bunch of people on yt that make a living on Starfield hate. And that is not OK.
Hi.. havent even played SF and for sure I have all sorts of criticism of the design, based on reviews.
Im not meaning to dogpile on it. Im just fascinated by the possibly cursed game design problem of combining an RPG with unlimited procedural worlds.
Absolutely, I do not respect criticism that denies the objective truth that some people love it. And although it is often compared to NMS and Elite, neither of those games are RPGs and ultimately will never scratch that itch for me.
I disagree that we cannot do skyrim in space though. IMO Starfield could have been that with a small paradigm shift. The trick is this: Those procedural terrains cannot deliver the Skyrim exploration experience. _Dont even try!_ However, an inspace map could. You can 1-1 map skyrim open terrain exploration concepts onto this. “See that mountain, you can climb it. On the way you see a dragon flying overhead. You follow it to a village under attack” Just replace mountain with nebula, pulsar etc, dragon with mysterious warship, village with city on a world or an orbital base. IMO it would be quite easy to create an inspace level that lets you fly from 100km above any city on any planet to any other planet/city. Avoid floating point problems by keeping the view camera at the origin and spawning/unspawning low res versions of celestial bodies as they come into range. This is a far less involved problem than the skyrim open terrain. There is no complicated occulusion or spartial structures for collision. I wouldnt be surprised if even simple scripting could handle it.
I personally think there is a lot to hate here.
I think starfield is a bad game.
Ill admit im not the biggest fan of the whole nasapunk asthetic that the game has, but im not counting that as one of the reasons I dislike the game.
No, instead i would say the lazy copy and paste approach they took when it came to every aspect of game design, the fact that 95 percent of the game is procedurally generated with very little in the way hand crafted areas or quests, the abysmal worldbuilding and writing, the one dimensional characters, and the fact that they gutted the one aspect that bethesda games always excelled in; unfettered freeform immersive exploration.
Exploration is broken in this game because you literally cannot go anywhere without menuhopping and fast traveling. Not that there is anywhere worth going because you will see the same caves/bases/factories/whatever regardless of what planet you happen to be on at the moment.
Before you accuse of being a mindless hater, let me say this; I dont think Starfield is the worst game ever made. Yes it is bad, but despite its many flaws it is still functional and playable. The combat is ok, and shipbuilding was kinda cool, so i can see how somebody would enjoy this game. If you just turn your mind off and just sort of zen out as you go from objective to objective i can see the appeal of that.
If you’re one of the people who like the game and dont understand why the game gets so much hate from me and many others, I’ll sum it up.
We wanted an actual RPG. We wanted Bethesda to look at their competitors and realize that they have been falling behind when it comes to numerous issues in their game design. We wanted depth and complexity in both the gameplay and the story. We wanted them to really look at the criticisms that the fans have made and take those into account going forward.
We didnt get any of that. Instead, we were told that our criticisms were invalid and that we were playing the game wrong. Remember when bethesdas’ marketing team said that gamers shouldn’t think that starfields exploration was bad and boring because “astronauts weren’t bored when they went to the moon were they?”. To say that Bethesda was tone deaf when it came to these criticisms is a bit of an understatement.
Even worse this tells a lot of us fans what we have to look forward to when it comes to Fallout 5 and Elder Scrolls 6, i fully expect those games to follow in Starfields footsteps, becuase Bethesda tends to follow a very iteration oriented design philosophy. By the time ES6 comes out i think bethesda will have stripped out even more of the RPG elements and what we will be left with is a very basic open world action game with a procedurally generated world and quests with a fantasy coat of paint.
All of this is why i hate the game so much. Its not so much the game itself (although it is a bad game), but rather it’s what the game represents that really pisses me off.
If you enjoy the game and get a lot out of it, im happy for you. I really am. I would just ask that you dont dismiss the criticisms as people hating on the game because its popular to do so.
You hit the nail on the head and didn’t even realize it: it’s exactly because Starfield came out mostly bug free and according to Bethesda’s vision that it’s unsalvageable.
It’s exactly that central idea or vision that is desperately flawed and uninteresting. Mind you, I was hyped for Starfield, bought it day one, and now it’s my biggest gaming disappointment ever and definitely one of the worst games I’ve ever played (but that’s on me, I should’ve seen this trainwreck coming).
CP2077 on the other hand always had a good core underneath the crap, and now we can enjoy for what it always wanted to be (and it overhauled a whole lot of systems that you’re absolutely downplaying, btw).
Cyberpunk was a rushed, incomplete game that eventually was fixed; Starfield is simply embarrassingly bad at its core, there’s nothing to fix there to make it better.
Thank you. If I have to read another comment on how Starfield needs to be distilled down to 3 planets, I will lose it. That would be an interesting game, but it wouldn’t be *this* game, and this game is pretty interesting, to me.
I absolutely loved Starfield – but have never got bored with and dropped a game so fast.
I’m a huge fan of Starfield with thousands of hours and play thrus. It wasn’t without bugs on launch tho- I had a couple game breaking bugs on my first character- the first being when I hit Level 60- couldn’t finish the main story. But I was willing to wait and see what happened. I’m glad I did. Shattered Space was decent, I still rarely use the buggy, and I’m curious to see if they develop the Starborn into a faction or how they integrate more of their story. Most of the negative reviews were absurd tbh.
Love Starfield – got it while waiting for Mass Effect – now not sure if I care if Mass Effect comes out at all. I have played without mods until recently and still experiencing new things.
I played CP77 when it came out on a Xbox One (!) X… you know, the bugs all systems have + the streaming bug, where the game randomly freezed for 20 seconds, 40 seconds or even a minute in are cases without chrashing. It was technically a atrocity, a horrible mess… however I played it and loved it for one playthrough
Starfield (I got it on PC) was completely different, visually far inferior, with the usual Bethesda jank, but overall pretty polished compared to FO4, Skyrim or Oblivion. It’s mmy game of the generation. I put 500 hours into it so far and plan to return to the game in the future, when Terran ARmada or the Starborn DLC come out. Starfile was never meant to be the best Space RPG, it was ment to be your Space RPG. Creations and mods allow you to add new content, tweak mechanics for your liking and maybe. YOu can play immersive storylines from Bethesda or Creators… or just explore ant take out abandoned places, occupied by spacers, Ecliptic or Crimson Fleet. But critics were partially right… things were too repetitive, there weren’t enough POIS and random encounters
The problems faced by Star Citizen became entangled with those of Starfield, in that players expected Bethesda to deliver the kind of game Chris Roberts had promised, even though that was never its goal. Starfield never really stood a chance. Bethesda ventured into the minefield of “space games,” a genre often plagued by disappointing launches. Players now expect the promise of a “playable universe” to translate into endless content. That’s why, in science fiction, tightly designed corridor adventures often work better than sprawling open worlds.
Starfield is so great.😊😊😊
None of the games systems are connected and the new game plus is stupid
Enjoying Starfield is one thing. But actively ignoring its core problems and saying it doesn’t need saving is just ludicrous. Other have tried comparing launch version Cyberpunk 2077 to Starfield before without realizing that much of the fundamentals in CP2077 (writing, dialogue, NPC design, world design, core gameplay loop except for skill system) was sound from the start. Starfield cannot say the same – it may have been “more” polished on launch but it’s just not a good game from an objective point of view.
9:53 so how do you make a game in space and think that people would want to traverse MILES of barren land with no poi’s and no way to travel? Is that not an oversight begging for an overhaul? Because I do believe vehicles are a net positive like you said. However some of these player suggestions are things you would expect in a space game.
The “immersive space travel” is one of few pain points. Because you traverse menus to traverse the universe. They don’t even have to get rid of the loading screens, there ways to hide loading screens; other games have done it.
I’m frustrated because I should have loved starfield but every pain point I had was addressed by a game that Bethesda could have looked at. It’s eternally frustrating how much they left on the table.
So you’re telling me you sat through the writing of starfield and said yes this is great 😂, you saw that city hilariously called neon and said yes this is great 😂. YOU WENT THROUGH THE UNITY ONLY TO PLAY THE SAME UNCHANGING PLOT and said this is great 😂. One thing about Bethesda fans is they will gladly tell you the benefits of anything. You could hand them a turd and they’ll take it. This games biggest flaw was that Bethesda made it to begin with. In the hands of another studio it’s fundamentally better and to say you didn’t see fundamental changes in CP2077 and only the bugs were fixed is definitely a way of looking at things 😂.
Holy cope and thank God for the modders.
I really enjoyed Starfield. Put a huge amount of time into it that first month, and hop back into it every now and then just to get a taste. I’ve always said I really just want the equivalent of what Broken Steel did for Fallout 3.
Starfield un juego de 8.9. Solo le falta agregar un verdadero modo supervivencia y q los ambientes planetarios sean mas dinamicos
I suspect that the upcoming updates aren’t really going to change the game as much as some people seem to think. I’m not sure where they even got that take, because Bethesda hasn’t said anything like that. But I can already anticipate the many posts and YT videos that will inevitably complain about how the updates — whatever they turn out to actually be — are such a huge disappointment, or make the game even worse, or what have you.
Which just goes to show: you can please all of the people some of the time, and some of the people all of the time, but you can’t please all of the people all of the time.
“By Bethesda’s standards…”
Bethesda’s what?
I loved Shattered Space. I didn’t leave until I drained it of all it had to offer.
As someone who loves this game, I will say that I really do think Starfield is a case of BGS’ complacency and dated design philosophies coming back to bite them in the ass. Two examples of this are the loading screens and vehicles. For the loading screens, I actually understand why they’re there. To keep things simple, The Creation Engine is cell-based and relies on loading new areas like brand new levels – hence the loading screens. However, BGS could’ve EASILY added in fake transitions to mask the loading screens. They just didn’t feel it was necessary. I know because they have done so before with Fallout 4 by having some tech such as the seamless elevator. They can do it; they just didn’t want to do it. For vehicles, while I like the new additions, it’s clear they were just plopped into the game as a response to the criticism because they clash with the terrain of planets. Most of the major settlements weren’t designed for the vehicles in mind either, as they don’t have proper roads and entrances for them (With the exception of Cydonia, New Homestead, Dazra, and maybe even Gagarin Landing). I bring all this up because there’s no way in hell these critiques weren’t brought up in testing during the game’s development. I understand time, budget, and resources are a thing but come on. If BGS wanted to make Starfield the big space game they wanted it to be, stuff like that SHOULD’VE been the priority. It’s too glaring to have just overlook. But no, I feel it was a situation of BGS’ management and leadership growing complacent and thinking it was “good enough”, and it bit them in the ass. I do feel Starfield gets too much hate, but when it comes to actual constructive criticism, these two critiques actually stick in my opinion.
That aside, as a modder who is creating mods for this game, Starfield is by far one of the most fun games I’ve ever had the pleasure of modding. What they’ve done behind the scenes with the planet and ship system alone is super impressive. Seriously. The Creation Engine and Creation Kit are capable of doing so many great things. It’s just a matter of Bethesda stepping up and truly upgrading it where it MATTERS. They spend too much time adding on new shit to make their new games look prettier and fancier when they should be investing in fixing longstanding bugs and updating the old tech in their engine. But they don’t like doing that unless they get a ton of backlash for it, which has led to their engine having a lot of tech debt. I understand upgrading an engine is a fuck ton of work, but they have the money and resources to do it. Them not prioritizing it shows that their leadership must be out of touch.
1:25 Also, Mylo Dazmi is by far one of the best-written and voiced acted characters in Shattered Space and even the game. Great overall design.
I played up to level 40 in Starfield and I will say that Starfield is actually better than Skyrim. I even played a new game and the experience feels totally new to me.
I really appreciate NMS but every time I play it I just wanna go back to Starfield
It’s called mediocrity, the reason why we can’t have nice things.
I really like Starfield, but some big changes do need to take place. If BGS were to add interplanetary travel within a star system, or make planetary descent animation load screens instead of a generic image, BGS’s main issue is all the boring load screens; it’s immersion-breaking. Sure, the game may not need a massive overhaul, but some big improvements are definitely warranted.
Regarding Starfield, there are two main sects: “Witnesses of the Loudin Screens of the Last Day” and “Witnesses of Unreal Engine 5 of the Last Day”. They are already running towards Starfield with hammer and nails in hand to nail all the objects to the floor.
Great video. I like the game so much I made my own YT channel to counter the big RageTubers. 😂
Starfield is the last best present my dad ever gave to me. Ill keep exploring Space for him alongside Exodus in 2026.
The game is far beyond saving. it’s absolute trash on every level. it offers nothing positive or entertaining in it’s entire game structure. the writing, graphics, ridiculous nonsense story and garbage engine they refuse to replace is just the start.
It doesn’t need saving, it needs mockery, humiliation and blacklisting of Bethesda devs from working in the industry. it’s a total unmitigated disaster. garbage game, garbage devs. Lazy, untalented team.
Todd Howard should be in dev prison. What a grifter.
Yes! We need more positive Starfield content. I think your take is spot-on. People sadly bounced off the game because of mismatched expectations, not because of a buggy experience that can be easily patched.
*it’s a mid ass game and that’s okay 🌈 Outer Worlds 2 will save us* 🙌
Sinceramente eu amo esse jogo desde seu lançamento, e agente sabe né gente que a maioria do hate não foi nem por causa do jogo em si, foi por causa que não saiu pra PS
Let’s be honest, the biggest problem of Starfield it’s… that Starfield is not on playstation… Remember my words, when Starfield finally release on Play… this game will became “magically” in a very good game. True Story.
Classic game if they get rid of the bugs, crashing and allow the mods to play smooth within the vanilla playthrough would make this game a CLASSIC please BGS 🙏 fix this game..I’ve spend alot of money on creations and what more but the game got to get fix before I purchase anymore mods.
I really like Starfield, and my review on steam says so. I do have a little over 2200 hours in the game. Working on reaching my tenth trip through the Unity.
Wild take. I play starfield because of the overall vibes of the game. I enjoy spelunking around my space adventure. But to say the main issue Starfield has is its image, and that the game just isn’t for people who didn’t like it is wild. The quests are made as if the quest makers didn’t know about the ng+ lore, the ng+ system itself is really really badly planned, and even the menus are a crime against humanity. Why are there 10 different ways to go left and right in 10 different sub menus? And why does it have close to no effect on the story that we in universe know everything about what’s going to happen – It would be way cleaner for them to drop the ng+ lore. There’s also nowhere near the player freedom we had in the elder scrolls games, and the worlds feel way less lived in and engaging.
I really think a big overhaul could breathe some fresh life into Starfield, even if they only make traversing menus both for items and travel feel less like invoking arcane lore.
When people say Starfield needs saving, 99% of them are referring to:
– the game being playable on PlayStation;
– the game being playable on a low-end PC with the same fluidity as Skyrim, a 2011 game.
– the game being available with all its DLC at a bargain price (like a 90% discount).
– having sex mods and other mods that I can’t mention here.
– the game’s dialogue being designed for teenage boys, rather than for mature adults;
– the game having a follower who is a beautiful warrior and who treats the player as if she was her babysitter, as was the case with Lydia or Serana, instead of having a thirty- or forty-something woman, with monkeys in her attic (read: mild mental health issues), who is always complaining or criticizing the player’s decisions, as is the case with Sarah and Andreja (see note at the end).
So far, they’ve only gotten the sex mods, and even those stopped working with the latest game update, as the Native Animation Framework SF mod hasn’t been updated yet.
Note: For those of you who are a boy born around the year 2000 or later and hate Starfield, I’d like to inform you that Sarah and Andreja from Starfield are much closer to being real women, the kind of women you will meet in life, than Lydia or Serana. I hope I haven’t ruined your day with this information.
Enjoy!
The only thing this game desperately needs is more variety. Finding yourself in the same abandoned base for the 6th time, kinda kills the urge to explore more.
In a game where most planets are procedurally generated, you need way more building blocks and pois then what the game currently has.. Like way more.. Its pointless to make a large game space if you keep finding the same things over and over. Also some more enemy variety would be nice.
Other then these things the game is actually fine, and has most of those things you would excpect from a sandbox Bethesda rpg.
The most impactful change IMO, is if BGS could strike a deal with the SFSE creators to include it in the game natively. For me personally the tiny mods I wouldn’t want to play the game without are in the SFSE needed category.
I’m trying to encourage some talented modders to explore the possibilities of adding to the variant universe list in game.
Where for example is the universe variant where the Armistice was never signed and the Colony war continues or one where House Va’Ruun essentially prevailed?
The made an underused mechanic that could drastically change how you play the game by what you find on the other side of the Unity.
The “rovers” even the ones that came out that hover above ground that I occasionally use pale in general utility to a simple mod Shade’s Dynamic Boostpacks. It allows you after going thru the standard boost pack tech tree and by equipping 1 additional item in your boostpack category you get the ability to hover in place and depending on your preferred activation method to run and then essentially fly above the ground at speed towards your destination , dodging terrain and engaging enemies in combat on the fly.
Starfield did a good job setting up how I wished to play the game and mods continue to refine the overall fun factor/utility. For example yesterday someone released a free mod on Nexus that allowed players to do what we did over a decade ago in Skyrim …. automatically take a screenshot when you quicksaved the game so you knew at a glance if that was the save you wanted to load.
I’m looking forward to the more “rewarding space travel” updates and “new game systems” Tim Lamb mentioned. It doesn’t sound like a major overhaul to me but more like polishing those areas. Looks to me like they’re on the right track!
I like starfield more than no mans sky. I do however wish that the companions were more divers in opinion not a single one is ok with you being a bad guy and all of them prefer same outcome of certain faction quests.
i have not played this game but i have seen enough gameplay that i know it doesn’t quite hit the mark for myself, i have also watched many reviews of it and i’m still standoffish, now i’m now a hater, but my expectations are very high, which is why i demand for more of this game, and for the first time in Bethesda’s history of making games, they are attempting on fixing their games, this is an unheard of concept and i’m glad they are doing it, i got sick of them launching a game broken and buggy only to abandon it for another game, this is a reputation downgrading process which i’m happy they are abandoning the leave it as is play and actually attempting on fixing it.
i still have hope they will make this game worth while to play and it will be good enough for me to want to play.
I really do believe that the reason people hate Starfield is the fact it isn’t on PlayStation. The game notoriously had its Steam reviews bombed by console warriors leaked by Discord and many accounts were created just to bomb the review. This same message was done on XBOX too; where one can leave a review without owning an XBOX console from the Windows app. It sounds pathetic and ridiculous, but Daggerfall too, made great deals of procedural generation…, and yet, that game is a “masterpiece.” It’s very hypocritical. If the rumors are true about it being ported, then I have a sincere feeling, the game will be viewed as acceptable, just as Forza suddenly became “Always good.” Increasingly stupid and full of gaslighting.
Cyberpunk 2077 looks more futuristic in terms of people, culture, weapons, entertainment and vehicle travel than Starfield will ever be. Infuriatingly Starfield have spaceships that loads you to locations and the players are the only person that uses a REV-8 vehicle. I really wanted to love Starfield, and I still have some small hope that it might get better with new updates but compared to No Mans Sky, space travel is horrible and every planet either looks barren (I don’t mind barren planets honestly) or Earth with different lighting, recolored vegetation, etc.
Strong, but true.😊
Bethesda can’t save Starfield, it come already dead from their gamedev-womb.
I enjoy playing Starfield! Sure, it has its issues and I know it’s not for everyone. I can’t say I blame Bethesda for being very quiet about the upcoming DLC. As you may know, they made the mistake of not releasing the land vehicle alongside Shattered Space.
You all are some of the very few that really enjoy this game. Barely 2K on steam while other Bathesda games have twice the player count. It was on gamepass for console, so I don’t think they is a fair positive. Fallout 4 has 10K active on steam alone and that came out in 2015. Even 76 has roughly 5k and it was hated by many at launch.
People have gotten weirdly political with their video games.
Play whatever you want, you don’t need the “internet’s” approval for anything.
I agree with you, and unlike other comments on this video mine is coming from a place of someone who would refund the game if I could. What I dislike about the game cannot be fixed by the developers because I do not feel they have the capacity to understand why it failed with so many of their studios fans in the first place and what made their other games great. I do believe modders could fix it but only a fraction even want to attempt to. For me it just played everything too safe and was just boring. If future updates or expansions are made by the same team that did the first expansion than there is little hope for future ones. Out of all the studios titles I was looking forward to this the most. Looking at the player count I was in the vast majority of players opinions. I am very happy for the players that did enjoy this game and still do. Right on, you got your money’s worth and I hope you continue to love it in the future. I will check back year by year to see if modders can get the game closer to what I’m looking for. I dont want the core game to change for the players who like it but want modding options so I can enjoy the deluxe edition money I spent on it. Again Im glad you all are enjoying it. 07
I also really like Starfield. While I see a couple areas where there is room for improvement, such as more variable POI’s and maybe some adjustments to the space travel, I hope they don’t change it too much. And maybe some more options in NG+ to use your starborn knowledge to affect events … for example in the first quest of the tracker’s alliance when you know the identity of the guy you are going after, and all you do is have a “slip of the tongue” moment and then he stutters a bit. Should be an option to leave your sidekick in the ship with him and capture him at the end of the quest, and get full credit for your foresight at the final part of the quest. And another change I think would be popular is a route to get and build very expensive class M ships … a great place to spend all the excess money.
But as for base play of the game, I enjoy it and hope they don’t screw it up.
Extremely well put together and very true. Well done!
I think the biggest issue with Starfield and it’s public opinion (I thought it was great. Inventory management was ass though) is that everyone wanted Star Wars but instead got 2001: a Space Odyssey. Starfield is a quiet game that’s supposed to be drawn out. It’s not ment to drip style like Cyberpunk. It’s ok if it’s not for you. I’ve never played a Soulslike because I don’t think it’s for me (as gorgeous as Elden Ring and it’s design is). Sometimes a game is niche (Starfield is what I’m calling niche. Not Elden Ring) and that’s ok. I’ll play it and you go play Elden Ring
I liked Starfield a lot a launch but I do think that some systems could’ve been beefed up with greater depth. I felt like the gear crafting was deeply lackluster and I think the way we unlocked the starborn powers could have used a lot more variety. Other than that, I’m fine with more Starfield, even if it’s not revolutionary.
I love Starfield, I think it’s a fantastic game.
And as far as Bethesda “losing its way” like so many people say, I’ve been hearing that exact same phrase since Morrowind.
I remember people comparing it to Daggerfall.
Yeah, it doesn’t need saving, because it’s beyond help. Don’t care what they’ve done since launch, it was abysmal and that is unforgivable. Which explains why all their other games are or have been delayed with no info on when or IF they will ever be released.
Seriously, how is it that Mass Effect was a better game?
The core problem of Starfield is the engine. Until Bethesda moves away from the creation engine were going to continue to get sub par products. CD project Red is the most obvious example of this. After the cyberpunk 2077 debacle they decided to abandon their proprietary engine and move to UE5. Bethesda should do the same but they aren’t and ES6 is gonna be a shit show imo.
Agreed, i think starfield’s core is rotten and non of the changes that could be made can overcome that rot
Miserable piece of dry shit this game is what it is let it fade away.
I love Starfield! The only big complaints that I sympathize with are the repeated dungeons and places of interest. I just think they could have done a little more to give us more variations of the locations like 3 or 4 different versions of the cryolab or abandoned mine.
And the car debacle! Bethesda had _the_ _gall_ to kindly give us a toy in this barren sandbox. And when we ask for the sandbox to be more full, they say, “Maybe we gave you the car a little too early.”
SAND, ROCKS, AND GARBAGE DO NOT MAKE THE SANDBOX FUN BY DEFAULT, TODD! I’VE EXPLORED THE EXACT SAME BUILDING ON 23 DIFFERENT PLANETS, TODD! WITH THE SAME NOTES, BODIES, AND EVERYTHING!!!
All of my problems with Starfield have to do with the game at its core. In my eyes, especially with the corvette update, No Man’s Sky is just better Starfield now. Only without all the contrived, mindboggling, and frankly lazy writing. I thought and hoped the trailers for Starfield were just a taste, but if anything, the trailers oversell the game. The writers (yes, mainly Emil) just weren’t ready for the caliber of story they were creating (dont even get me started about the “themes” of Starfield and its absolute betrayal of its own values). Aside from maybe Warhammer & Dead Space, Starfield has one of the bleakest universes and views on humanity I’ve seen. There doesn’t really seem to be any sort of hope for a better future. And as I’ve complained before _everywhere_ in the known universe has been explored, abandoned, and occupied by space bandits. Countless species lost for no good reason across every planet with life now that humanity is here.
Instead of _hundreds_ of planets, maybe one hundred planets (including inexplorable gas giants and whatnot) would have been a good enough scope for Bethesda to occupy with stuff to do, but they’ve gotten lazy and cocky over the years. And I’d put money down that NMS day one had better creature AND land design (if a bit too cartoony for my taste). I’m not asking for expansive alien civilizations, but maybe some rare cave paintings of the artifacts and creatures that look like alien creatures we would consider animals. You know, some intrigue about some devolved alien race. Did the artifacts lead to their downfall, like it almost did for humanity? And in terms of the other boring alien life, I wanted to see some mega flora and fauna. Some gastropods circling gas giants in space, some wild carnivorous plants that blur the line between animal and plant, that kind of stuff. But no, everything is just some big lizard/bird, seemingly no mammals, and some remixed earth creatures (I’m thinking about those blobfish-looking things). Oh, and some floaty air sack things that are re-skins of each other on a handful of planets. Not really any difference between them, none are hostile, they don’t shoot spores or spikes or do anything really.
I mostly hate Starfield because I _know_ they can do better, and with daddy Microsoft money, they have no excuses. The pitch for Starfield was “it’s like Skyrim/Fallout in space” and it’s so much less than the sum of its parts. Where is the passion and care that made Morrowind? Ever since then, they haven’t had to try as hard, and it shows. (Seriously, slap a couple of update mods in there and it _easily_ beats the quality on display in the “AAA” market these days.)
TLDR: Bethesda has been slowly getting worse at what they were known for because of their heavy reliance on procedural generation and not on the core world/story at hand. And I just wanted more quality in all this quantity.
The reason cyberpunk was able to be revived by updates is because what was wrong with the game was easily fixed. The core of the game was good. The core of Starfield is what’s most people have a problem with, not side stuff. Can’t fly your ship to planets and actually land on them, and when you get there there’s nothing to do except kill a few space bandits or scan a wacky plant. Procedurally generated planets don’t work when there is no reason to go to them
I play starfield, I like starfield, but adding a couple dozen POIs to the pool wouldn’t hurt… or even 10 POIs with 3 different clutter variations each.
I subjectively like starfield for certain reasons but at least I’m not dillisional and can admit that it is an objectively poorly made game I don’t get why people can’t just be reasonable and honest
You nailed the problem, as both CP and NMS were released broken and with lies. SF was launched as the best Bethesda game launch ever I believe, when people were expecting to see a circus of bugs.
But at this point there is one thing to consider: is it better to have a game broken and fix it to get the “comeback” story type thing, or is it better to make a game with forgettable mechanics that is polished?
I liked SF for the first 50-60 hours, then I realized that it would not be something I would re-play like Skyrim for example, as there is nothing really keeping me engaged due to the fact that NG+ is just changing few details, nothing more. Same reason why I never got into CP2077, as whatever story path you take, the story is still the same, so there is no incentive to play again as you saw already everything.
SF does not need to be saved, but if there were new things added to remove the biggest complains (loading screens, lackluster campaign and companions and no space travel) it would be 100% better than what it is now.
It won’t have to be a different game, but start by removing all the fast travel and loading screens. Second would be to have better companions and stories, and this can be fixed even with mods, if the game would allow easily to make new campaigns and create new companions (currently the dev toolkit does not let you make big changes to the campaign nor to how the stories are structured).
Last but not least: make space travel meaningful; let players fly and explore sectors;l add in space events beyond what is in game now, and let players travel from A to B if they want to, in the same system, manually, and experience what happens on the way there. This is what IMO Starfield lack the most. It is a space game without space action; so it ends up being just another FPS with spaceships.
If even Call Of Duty Infinite gave a better feeling for space, than SF; you know that somehting is wrong here.
Starfield sucks
It’s unrealistic to expect an overhaul for Starfield on the scale of Cyberpunk 2077. Cyberpunk’s issues weren’t rooted in its game systems; the story, gameplay, and overall design were already great at launch. Its real problems were the poor optimization and a mountain of bugs. In contrast, Starfield’s challenges stem more from shallow gameplay systems and a story that some players find boring. We shouldn’t compare the two directly; their problems and their solutions are different
(Let me start off by telling you im a fan boy of Bethesda, bought a new TV for it and the Starfield Controller)
I have played Starfield more than most, level 160 and I have yet to do a new game plus, still playing it currently and will give it its fair chance however…
You cant deny the game is severely lacking. There needs to be 4 times at the very least more points of interest this personally is in the top of the to do list. (Could still be added post release)
The game should of have more large story focused quests that were flushed out like the faction quests. Significantly more.
“Wide as an ocean but deep as a puddle”
The game still now is riddled with bugs, my 150 hour (at the time) playthrough had to be put on hold for well over a year until Bethesda finally fixed the issue where i could not progress a main quest. And still to this day with my almost 400 hour play through I have bugged quests in my quest log that can’t be completed, dead follower bodies following my character around etc.
(Doesnt help that you can barely have any saves because the more time you put in you are basically penalized as the game allows you to have very limited ammout of saves. When i first started I could have like over 50 but now im Lucky if i can have 12 so when a bug comes around… Which it will the chances tou can lad back before it happened are slim)
A game with a budget of this size should not have been left in this state 2 years later. They have been focusing more on updating the ingame store more than the game itself.Pricing of Shattered space for what you get is also ridiculous if you compare it to how much it offers compared to the base game aswell. I could go on and on but its cleary an issue and to ignore this would just to be praising a game that no matter how bad it its you just have rose coloured glasses on.
Starfield is complete trash and if they completely remade it they would have a good chance of bringing back Bethesda fans. This current version of Starfield is empty and boring with barely any names npcs not crammed into a major area.
I have always been interested in Starfield, but what prevents me from buying it is the $130+ price tag in my country. I don’t play games that much to pay that high of a price. As an Indie game dev myself, I am impressed with the Starfield game mesh designs.
Is your issue with the rover that it makes surface exploration too … easy / friction-free … that it cheapens what should be a very frictionful experience of crossing vast distances on foot / jetpack?
I actually appreciate that the planet surfaces were _not_ designed for rover exploration. That’s how the real universe is anyway. Why should rover exploration feel natural and fun? I wouldn’t want to compromise the sim / immersion / roleplaying experience for the sake of a game that feels more natural to play.
If loading screens bother you that much go play something else. And you obviously did not like ALL previous Bethesda games because they had as many or more loading screens that took way longer at release. Most the hate is from pathetic PlayStation fanboy manchilds.
6:07 Now that’s a compelling thought. A fascinating look at hypocrisies in the human psyche.
“Look, it was bad. Then we fixed it all up, see the bug fixes.” Then people would more naturally convince themselves that they like it. Or at least, not to latch onto trendy criticisms without ever forming their own unbiased perspective. People are deeply flawed. It’s why I never put any weight behind mass criticisms.
Didn’t hate the game but didn’t love it either. Gameplay-wise the only thing that was a bit annoying was the way too frequent loading screens. I didn’t care much for the space combat but it was serviceable, and ground combat was by far the best so far in a Bethesda game. The biggest problem the game has is one that is impossible to patch away, the terrible writing.
Emil Pagliarulo is simply not a good writer and the arrogance he has displayed since the release of Starfield tells me he’s not about to get better anytime soon.
It’s boring.
“by bethesda standards”. yeah. Maybe the business model of releasing deficient software and charging extra for the fixes needs to end. They aren’t some indy studio scraping by. It’s time for them to be adults and work like adults.
I disagree. It’s a matter of numbers from all sides, customers, new players, and corpos. If the game was made by one person on their free time, sure. But big money and a lot of time was wasted on Starfield for very little player count.
And realistically, you can’t really say this is a game that should have been delivered over something else that Bethesda could have done.
Wonderful video, and lots of great points. Thank you for talking about Starfield in a positive way instead of pointless rage bait. That’s the kind of stuff I wanna see in my feed 👍
Only thing worse than a simp, is a simp with no taste. You sir, are a simp with no taste.
Starfield’s biggest problem is “empty space” but that is solvable over time as the Creation store shows. Cyberpunk is just not my cup of tea. I do not care how good it is I just do not like or want to play the game. I put in 300 hours into No Man’s Sky but the game evolved away from me and I left it years ago.
They’re already hating the elder scrolls 6 and it’s not even close to being released. Those “haters” aren’t real, they’re just miserable people who don’t like anything
Great video! Completely agree. 👍
The people who don’t like the game are irrelevant, the millions who do like it couldn’t possibly care less, its entertainment. Constructive critiques by actual players can be informative and useful though, both to Bethesda and modders. There’s all sorts of things they can do going forward from patching and refining to DLC, the game is hugely popular with its fans, and doing amazingly in the modding scene too, so Bethesda has every incentive to continue as they had planned, with a long haul support and expansion MO.
Last thing, don’t put too much stock in the roving waves of online haters & their bots, these days, especially in USA, these are the deranged “culture warriors”, they simply hate anything outside of the tiny ideological box they’ve forced themselves into, for “reasons”…
I agree completely do not do any more updates to this game. Don’t waste any more Man hours and start working fully 100% on the game that everybody wanted and then we’ll make 3 billion for the company and that’s elder scroll six fuck this game. They wasted eight years making this game and that’s what they came out with, they could’ve made $3 billion with elder scroll six I’m gonna repeat that $3 billion and sold 60 million copies now it’s gonna be 20 years 20 fucking years before Elder Scrolls 6 is out.
I bought CP2077 in September for my Birthday. The game is still buggy and I was mad that I couldn’t make a Pet Robot since there were so many in the game. I like Starfield better.
One game can’t be everybody’s cup of tea for sure. To be fair, if I hadn’t bought it yet and knew what I know now, I think I would have still bought it.
I don’t think it’s a masterpiece, but it’s an OK game. I can always go to Elite Dangerous, Starcitizen or No Man’s Sky if I wanted that kind of gameplay.
this is my favorite Bethesda game. the vibe is incredible.
Why hate Starfield when I can hate something more deserving, like fucking ESO
I’m just glad I’m not the only person making Starfield Content who actually likes the game 😂
I wanted to say that I agree with you about No Man’s Sky. I bought it at launch and I’ve been grateful for the example that Hello Games provided in their handling of the game after launch, but even now I cannot play more than a few more hours. I like the corvettes, but it’s the same system underneath. It often feels like Animal Crossing in space; checking in on freighters, collecting the same resources, checking on settlements. I took a break from Starfield, and I want to get back into it (it’s only been about two months) – should I wait for the updates, or just have a game in medias res for when the update hits?
Great video. I enjoyed Starfield for a couple hundred hours, but have little desire to return, unlike Skyrim and even Fallout 3. I hope BGS will give me a reason to return.
You can like starfield you can hate starfield thats all fine but the truth is regardless of how you feel about the game starfield is objectively a bad game.
It wont see the same “revival” as cyberpunk, cause the opinion of cyberpunk got changed with the anime, not the game itself. It was the anime that did the heavy lifting when it came to putting the game in a better light.
Starfield also didnt launch as badly as cyberpunk did. Not even close. Cyberpunk launched in an atrocious state, got pulled from stores and they lost a class action lawsuit for how bad it was. Across all platforms. The only game that really got overhauled was NMS and they needed 7 years to even make it good. And another 2 to make it what it is now
Complete Agreement. I still play Starfield everyday. Level 206 and 21 times through the Unity. I love the game. Well said young sir.
Mann i loved Starfleld on lunch the only thing i wanted was a car, and now i have a car