
Starfield Analysis | A Quick Retrospective
Starfield.
Sections:
0:00:00 – Introduction
0:13:14 – On Design Documents
0:29:41 – Argos Extractors
0:58:45 – Worldbuilding
1:25:24 – Terra Firma
1:36:39 – A Classless Society
1:47:08 – Constellation
2:01:21 – Not My First Rodeo
2:20:49 – Temple Run
3:03:42 – The Scow
3:23:12 – Space Force
3:55:06 – Unity
4:20:47 – NASA
4:57:18 – The REAL Game
5:19:20 – UC Vanguard
5:56:20 – Ryujin
6:22:07 – Freestar Rangers
7:17:10 – The Crimson Cringe
7:53:21 – Conclusions
Starfield is a 2023 action adventure game from Bethesda Game Studios as well as Microsoft and Xbox
Sources:
Lex Fridman interview with Todd Howard – https://www.youtube.com/watch?v=H9AAnV59ddE
Emil Pagliarulo presentation – https://www.youtube.com/watch?v=Bi51-wjcwp8
British GQ article – https://archive.ph/TTgce
Talking Starfield with Todd Howard – https://www.youtube.com/watch?v=vDNimT0O8LE
Bruce Nesmith clips – https://www.youtube.com/watch?v=JDP8QvuXn0g
Fallout 4 Presentation E3 – https://www.youtube.com/watch?v=HTq3q8e8nhA
Watches Breaking – https://archive.ph/ff6uJ
FACTS with Pete Hines – https://www.youtube.com/watch?v=JxGSCFIhKa8
Emil Twitter – https://archive.ph/Y56uk
Writing the Worlds of Bethesda – https://www.youtube.com/watch?v=41_kixGZM3U
Todd Howard IGN 61 – https://www.youtube.com/watch?v=LUOZsjTwbLU
Todd Howard IGN SoG – https://www.youtube.com/watch?v=4j-PV-sSbXs
Starfield Direct – https://www.youtube.com/watch?v=uMOPoAq5vIA
TKs-Mantis | Bethesda’s Magnum Opus – https://www.youtube.com/watch?v=blQjbbF7HlQ
Pete Hines Tweet – https://archive.ph/k49M1
Constellation Q&A with Emil P. and Will Shen
IGN Starfield Interview w. Todd Howard – https://www.youtube.com/watch?v=0Gs22Sn2VMU
Emil Finds God – https://archive.ph/eI5gz
Emil P. Twitter – https://archive.ph/7t0fz
MattyPlays – https://www.youtube.com/watch?v=vZkcQqupli4
JuiceHead – https://www.youtube.com/watch?v=05ccrMV40bQ
LegacyKillaHD – https://www.youtube.com/watch?v=JJcHaX1sztw
WesNemo – https://www.youtube.com/watch?v=i84Ve084iY0
Legacy Gaming – https://www.youtube.com/watch?v=ZnldnOLfVHY
Star Trek Discovery & Deep Space Nine
YiiK
Retirement Tweet – https://archive.ph/u2ucw
Donnie Brasco
Private Sessions – https://www.youtube.com/c/PrivateSessions
PatricianTV
Socials
https://discord.gg/bHQabdB2kW
Tweets by patrician_tv
Donations:
https://www.patreon.com/patricianTV
https://www.subscribestar.com/Patrician
#Patrician
Views:2178769
Taqs:Patrician
コメント
コメント (5354)
トラックバックは利用できません。
I appreciate the positive reception to this video. I’ve read the first ~1100 comments, hence all the hearted comments. If I heart a comment, that means I’ve read and acknowledge what was said, but didn’t have a response.
I especially hate how they build up the whole house Varuun lore and then you never even see their city. I was so interested in getting to know more about them and got nothing.
I constantly found myself thinking “why am I doing this?” while playing Starfield. Everything felt so meaningless because you get nothing and change nothing in the game really.
its not even the first time im watching this video in this universe lol
Matty the shill was mentioned)
6:52:27
1:11:02
its kinda crazy watching this video realizing that every single word in the script is plagiarized
8 hrs wtf
Well this is my sleep and work vid for the rest of week
Time to rewinded and replay everyday till I finish the entire video😮💨🤟🏼🫶🏻
I got the “Go undercover for us and we’ll wipe your bounty” mission after I took a 5-credit piece of cheese out of a cooler on a rooftop with nobody around. I didn’t play very long after that.
The Empty Nest is a testament to what Starfield could be. It’s so clear, man.
They missed an opportunity to have you replay the game because the universe is dying, same as earth because of the starborn (you).
wouldn’t have it any other way:)
This video is my 8 hour long on-demand therapy session <3
I agree with most of what you say but I still enjoy playing starfield. I think its faults allow me a certain level of just relaxation, I don’t have to care about lore or story and I can just go sight seeing and have fun ship battles and ground combat but at the same time I am deeply saddened this game isn’t as good as we all wish it was. There’s so many missed opportunities and cool ideas that either aren’t fleshed out or are ignored immediately after being introduced.
a quick retrospective that’s 8 hrs….
I appreciate that Outer Worlds at least came up with an interesting in-lore reason for why there are so many violently mindless bandits all across this star system.
But wtf are all these pirates doing in Starfield?
2:49:36 DUDE
Announced the dlc before game launch
Constantly repeated “uhhh the mods, but the mods though, the mods!” In every interview before the game was even released
Yeah, bethesda is hella overcooked. Fire all management that didnt voluntarily retire and start from scratch
56:06
Wild that Todd would shit on Oblivion’s step-out moment like that, then ask people to buy the remaster a few years later.
Him just saying “the ending” to their favorite part is hilarious, that look on his face says “I’ve already drafted my resignation and have offers from another company”
I can’t say i appreciated everything you said in this video, even though I agree with your general premise. You get a like because of the modding section alone.
I wish my starfinder pf2e campaign was still going, the setting is everything i wanted in a space game without the idiot developers making things bad and stupid for their own “ease of play” while ignoring bugtesting and lacking any kind of self awareness & self criticism
7:13:50 funny ragdoll
Just think, Elder Scrolls 6 Hammer fell is going to have these exact graphics and also more shit to do!
I haven’t heard anything positive about this game other than it’s as boring as death stranding which I haven’t played either. I’m hesitant to install it and try it because I don’t want to waste time I could be using beating Oblivion for the first time or Morrowind
1:05:00 cocaine is a hell of a drug emil
the color coding system mention is kind of silly because it’s “it’s not [vague description] its [exactly how it is in most other games]”
The color coding system is rarity, and it almost always denotes number (or maximum number) of potential affixes from which it can derive bonuses, only two categories tending to contradict the premise, one being Legendary (which are either templates, or have a unique to it property) or Set (which are often almost the same thing as legendary but have a secondary effect when worn with the set)
The thing of “thing is better” is gearscore, which usually trumps rarity depending on how the system calculates the value, but also something of an abstraction so not definitive.
But since the days of Diablo, a Shortsword and a Long Sword have their own base states, and a magic/blue rarity was it can be an `x sword of the y` allowing 2 affixes, and a rare could have more (and would be masked by having a “name”), but they exist in the same class of weapon of “sword”, and exist on a tiering scale
The rant about Vlads race was so unnecessary
7:57:18 I loved your video. Just finished the whole thing on normal speed. I agree with you that Starfield is a mess that can be summed down to a junk food game. As someone who enjoys traditional junk food games such as Just Cause, I really enjoy starfield. It is the kind of game you cannot take seriously, even though sometimes/most of the time it tries to take itself seriously. I heard someone call it a cozy game, and that tracks, but there are several components I wish they improved. Unfortunately, this is my first real Bethesda game. I’ve played about an hour of Skyrim and an hour of fallout 4, so I cannot really compare to other Bethesda games. I have hundreds of hours in starfield and I don’t think that would have been possible without the significant mod list I run the game with. It really didn’t click for me until I got my settings just right, after they pushed out the more detailed customization options. I truly wish they had it approached things the way that you’ve described, giving a little bit of planning or thought to how all of the systems and stories could affect each other. In many ways, starfield feels like The bones of something that had potential. Like I said, I really enjoy the game. It is the game I put on when I don’t want to think because I’ve had a long day of focused work. I wish there was more depth and I think you outlined how that could have been achieved very well. Even though we ended up with different opinions on continuing to play starfield, I really appreciate what you put together in this video. Thank you so much for the 8-hour critique.
took me three days to finish this video but I’m very happy I did. And also very happy I skipped Starfield
watching a 8 hour video about a game I only played for a few hours before boredom ultimately won and I know I will never ever play it again and honestly don’t give a damn about
There’s a Molyneux-esque quality to Todd, and we know that credit can only extend so far before people get sick of your overpromised slop.
59:35 As someone who came to Halo FROM the books (started with Ghosts of Onyx, then went back, and read the fall of reach, the flood, etc) then I really loved how Reach changed the story to be a bit more cohesive and flow better, especially centering around Noble Team and propping them up as as important as they are
Celsius is worse than Fahrenheit and Kelvin when Celsius and Kelvin at least have the same scaling while Fahrenheit just makes no sense whatsoever? American brainrot at its finest
Where is the “Good guys and bad guys” speech from? (5:01:15)
great review 🙂
Hmm…my phone’s at 3% and I just started this video. I hope this goes well.
Finally made it through. it´s very soothing to watch a so thought through, well structured video from someone who clearly loves games.
Thanks for all the effort making these.
3:57:19
This was very good. If I can look forward to similarly brief and concise summaries of games like this, I’m subscribing for sure. Don’t be too afraid to extend out to the 10-minute mark so you can get those analytics, though!
1:32:25
“Quick”
“Quick” _makes video your new 9-5_
Andreia is the portuguese way for that name, we don’t use a “j” in that name at all
Great job on this piece! Thank you! Correction: this is a fantastic piece. That Everyone should listen to.
malcom reynolds
Todd Howard ruined Bethesda like John Riticello ruined EA.
I’m sure there are plenty of reasons why Fahrenheit could be better then Celsius but it’s worse in probably the most important way: being able to communicate with other people. It’s used by such a minuscule portion of the earth’s population that it’s generally useless unless you happen to be communicating exclusively with the small amount of people who understand it.
3:51:14 “That’s too realistic of a simulation of the human condition” gee thanks, Lex Fridman, aka the Human Sleeping Pill, for such an amazing nugget of insight. Truly a fantastic display of language mastery he must have learned at Drexel.
NASA-core, not NASA-punk. Not at all
>”The United Colonies”
>Looks inside
>One colony
“Celsius is inferior to Kelvin”. that belies a critical misunderstanding of what Celsius is. It _is_ Kelvin, they are the same scale, Celsius is just an offset on the same scale.
One cannot be better than the other because they are the same thing.
One thing I hate is that fallout 3+ has exploding bodies and gore, but none of the other games do. Skyrim has rare decapitation, but you can’t explode bodies or anything. And the thing is, this carries on into so many other mechanics and features. Like killing characters. The whole essential character thing is shit. If you kill someone and it totally ruins the quest, it absolutely should just fail the quest. How have they gone so far back
I hate the companions. Not a single one of them is likable, and they keep trying to hit on me. It feels like they are Stockholm syndromed and I don’t even like them, I actively don’t want them to, but they keep hitting on me
The most linear game with the most non-linear story. Completely fails. Huge dissonance
The whole repayable thing rings so false to me. There is nothing new or fun. You see it once and it is done. There just isn’t any replayability
It wouldn’t be hard to make a minor, in game acknowledgement for a theoretical tes6 ng+. Just a throwaway line about fate or destiny when you proceed to the next ng cycle and refer to any checks or options relating to foreknowledge as a CHIM option… in the construction set. Since that would be canon (thanks battlespire). But… yeah I have no hope for bethesda.
3:00:58
1:59:30
the design doc were the friends we made along.
How could you spend so much time tamking about something this bad.
1:08:12 lmfao space Skyrim.
I don’t even think of this as a youtube video anymore. It’s like a brother to me.
3:05:59
How unfaced she walks throu that mining laser is a perfect example of the indominable human spirit and hillarious. But the fact you kept on mining like its nothing, was even funnier.
SuperRAD be like yup its terrible content time *clicks upload on a 7 hour liberal milquetoast analysis on new vegas*
Truly just. Floored that they would do any project, especially this large, without a design document. Thats building a skyscraper without a blueprint.
Maybe someone can help me understand this:
Why does Bethesda’s dialogue feel like a separate thing that sits “on top” of the world, instead of actually being a part of it?
I don’t mean from a writing quality standpoint, although that is lackluster, too. I mean from an audio experience perspective.
Starfield’s conversations feel like they’re completely separated from the world and just floating around as raw MP3s being dropped over the other game audio.
By contrast, dialogue in CyberpUnk 2077 feels much more natural, like its actually coming from the characaters in the world.
CyberPunk “feels” like you’re listening to people.
Starfield “feels” like you’re listening to a recording pasted over the game and it makes getting immersed in the world and characters impossible because the experience feels disconnected in a fundamental way.
It doesn’tfeel natural and real. It makes all dialogue feel stilted, synthetic and like it is just voice actors reading lines of dialogue at wach other. (Again, ignoring the quality of the writing itself in this context.)
I assume its something to do with sound design, but does anyone know more about why?
In the real world, there is a car fire on average of every 18 million miles driven.
If Grav Drives has a roughly similar rate of failure, then every planet in the settled systems is going to have it’s magneto-sphere stripped away and become an uninhabitable wasteland within a a few decades at most. 😂
Kingdoms of Amalur mentioned, omg xD
I stopped playing Starfield because I absolutely HATE the bougie “gentleman explorer” vibe that Constellation had, along with Space Delphine forcing herself onto me as a companion
Calling MattyPlays a shill channel is wild
huuu
So i played Starfield the first time it was released and i was mindblown … simply by the visuals and being a space nerd. I tried to play it again a few days ago but to be honest… i unistalled after 4 hours of gameplay… i dont know why but it just didnt got me hooked this time.
4:09:40 it pains me that I’ve just got no man’s sky spoiled for me on a starfield video
Also, this is an 8 hour video explaining why Emil Pagliarulo needs to be fired. Which… Yea, I guess I fully agree with.
1:07:00 I think, honestly, that they left it weak because they had every intention of returning to it as DLC. The problem with that though is that I feel they stumbled upon an interesting mechanic in general: NG+ as part of the story and game. They should have had a team whose job it was to go through and make more stuff that would benefit from doing NG+ outside of just changing a few things, getting stronger, starting a new universe to fix mod issues… Honestly, there should even be an option to refuse the Starborn ship and title, and go off as a normal peon again.
“You shouldn’t expect more than a serviceable story.”
I can accept this argument in and FPS like Call of Duty, or a puzzle game like Portal.
It’s still not a great argument, but I can accept it in the context of those genres.
Not in an RPG.
Storytelling is one of the core attributes of RPGs.
To that that argument in the context of that genre is absurd.
8 Hours of you convincing me the devs of New Vegas should have been the ones leading the fallout series, maybe they could have done better with starfield.
3 minutes in and I couldn’t disagree more. Nothing sucked more in any Bethesda game than those minutes walking through an ugly barren field doing literally nothing.
Open worlds can be incredible when there is nothing for a while. Elden Ring’s map, Red Dead 1 and 2, and Ghost of Tsushima are all games that can manage this.
This isn’t to say some maps are too overcrowded with stuff, but an open world will never be hurt because of that where as there being nothing destroys almost every open map.
Sorry, but you sound like a pretentious prick. No one “deserves” a bad game, and this analysis – especially at the end – just makes you sound insultingly entitled. I don’t play Starfield b/c I can’t afford to game period, but you just seem overly harsh and pedantic. Also, no video essay about something as simple as a video game should be over an hour at most – Please get a better editor of at least make a series out of this so you don’t basically have people watch 8 entire hours.
I’m pretty sure “morph” just means “form” or “shape”, so “scary beast”.
”Step out moment” not ” Step off moment”
I put a couple dozen hours into Starfield at release and found my computer was not quite powerful enough to do it justice. So I went out and spent 3k building a new top of the line machine to run it and then found myself not particularly interested in playing it again. I just fired up a fresh Cyberpunk 2077 run instead.
Now, a few years later, I’m wondering if the game has been improved enough to make it worth giving it a second try.
I was listening to this for the 3rd time as background noise for a university calculus exam and you sounded so defeated after the 6 hour mark that I thought that the video would end soon
44:00
27:00
for fucks sake ……….7 hours
6:53:36 well… that aged like fine wine
The lack of design documentation caused the same issues George RR Martin is facing with Game of Thrones books (idc the actual name of “Ice and Fire” who cares.)
Having a game be called a modders paradise should elicit the same dread reaction as calling a dilapidated house a handyman’s delight. What it means is you’re getting a barebones release with large deliberately empty stretches Bethesda expects modders to fill in for them.
Considering you put eight hours into this, I actually don’t doubt you could put an hour or two into talking about Fahrenheit supremacy.
I dont mind the soundtrack of Starfield, I dont think its bad, but as you mentioned for Akila, some of the moods tend to not match. Almost wishing they just left no music in some parts at all. Just exploring pure nothing and silence, thats space. I like Cydonia and its theme a lot though.
I still play the game. I have….days….on it, for pleasure, I enjoy it. Dont know why, but I do. Im still disappointed that the story literally has no weight or stakes. Certain “reveals” were alright but also kinda predictable, also with no lasting effect of plotlines to the world. I was hoping Bethesda could reach that level with their “next gen” game.
I was onboard until the author accused Bethesda of cultural appropriation of cowboy culture. Really? Let’s not talk about how ironic that statement is in light of… all modern country music basically. Let’s just talk about the mentality behind that thought process. Since this is a youtube comment I will highlight the nature of that mentality with just a previous quote. “I refuse to use Celsius…” That kind of insistence on a personal interpretation of shared reality only leads to distortion. Kinda in the vein of fundamentalism.
2:23:22
“When the astronauts went to the moon, there was nothing there”
Well yeah. They werent going to the moon because there was something on it. They were going to the moon just to be on the fucking moon. Not seeing it through a computer monitor, literally there in person standing on it. You cant recapture the experience of the moon landing on a screen
I’ve never seen so much contempt for making a game as Bethesda openly demonstrates and discusses
Sales = quality, well its almost correct, sales = profit. its business, it does not need to create high quality product, all it needs is to sell enough, doesnt matter what as long as its profitable. For some reason gamers think that if they buy bad games for 2 decades then developers will start making good games, why? Its actually much more logical than quality will drop cause any business will start finding ways to make more profit by cutting costs.
23:00 it should be option do you want voiced or mute character. i liked fallout 4 voiced character
Drink a shot every time he mentions design documents lmao
Great review and I agree with everything except the ships aesthetics. Resorting to making flying bricks was 100% a you issue. I found the ship builder to be the most rewarding part of the game and there are a plethora of options to make the ships aesthetically pleasing.
Love from a GuardianHQ and Vaush fan!
For some reason, the collection of clips around 2:02:13 actually just make me irrationally angry.
I think it’s the attempts at making the stiff, outdated, horrible creation engine come off as ‘epic’ when showing a soulless, uninspired mishmash of western tropes.
The “duel” at the end, with two models in default idle stances staring blankly at one another, before one hard-switches to the stock “aiming one handed weapon” animation is laughable.
Ordinarily, jank of this type is charming in a way – especially for devs who don’t have resources to do otherwise.
This is just pathetic. Soulless and aggravating.
The very first thing I did in this game when I was finally free was go to Earth to try to see some landmarks or figure out what happened. Nada, all sand, nothing interesting. I think that’s when I realized my imagination, the questions I felt were obvious that I most wanted the answers to, weren’t gonna get satisfying explanations or experiences. The game just continued to disappoint from there.
We have very different definitions of the word quick 😂
Where does Bethesda do it’s marketing? I’ve never seen anything from Bethesda 😂
A quick retrospective? It’s an 8 hour video …
This game sucks so hard. $60 wasted. I played for 74 hours btw. At least now I know that Elder Scrolls VI won’t be worth getting my hopes up. Bethesda is dead to me.
Super rad levels of dedication
If you did ever make a presentation on the downsides of Celsius as a measurement system – I’d watch that.
I think my opinion of starfield is perfectly encapsulated by the fact that when you reminded me of the multiverse thing I thought “I remember thinking that was neat. I should play it again.” Fast forward 20 minutes and I’m reinstalling Cyberpunk 2077 to play a character build I have bookmarked. In short I enjoyed Starfield at the time, but I don’t see myself playing it again when cyberpunk exists.
the thing i hate about Walter’s quest the most is that one of the best class c ship parts is locked behind doing that quest in the worst possible way which is full stealth with no killing (and when i was still playing this game the mods that unlocked all ship parts didn’t even address that one specific part which meant you still had to do that shitty quest in that stupid way).
In Guantanamo Bay they force the Islamic extremists to complete all 240 temples.
3:30:29
Ive put 80h into starfield. I liked
it.
And to think, if PatricianTV hadn’t made this analysis of Starfield, we wouldn’t have gotten one of THE greatest reveals in EFAP history.
I won’t spoil it here, but if you have 11.5 hours to spare, and let’s face it, you do, go watch EFAP episode 270.
You. Will. Not. Be. Disappointed
very dissapointed this wasn’t 8 hours of you saying “starfield will be good”.
My poor, poor friends who were so insistent that this game was top tier Bethesda and so mad at me for not liking it because “You’re the biggest fallout and elder scrolls fan we know! The game was practically made for you!” How sad that the biggest impact this game has had are the videos taking it down.
todd saying bethesda has evolved into being classless, holy shit bethesda games have achieved communism
06:17:00
Bookmarked
Celsius gang.
@55:17 I my step out moment when I rage quit the game and stepped outside after discovering neon and learning that was the last actual city I was going to discover in a game with 1200 planets
QUICK?!
Who the hell is playing on HDD in 2024? If you still got HDD you most likely cant even play Stargailed cause you got GPU from when they still had 3digits in names or something like it. Mentioning SSD in 2024 is like mentioning 3D Acceleration as a requirement.
I don’t think there’s anything quick about this retrospective 😂
All love just jokes
5:56:56 this is a wrong use of whomever
Amazing work !
It seems like Bethesda keeps adding in these complex systems – ship combat, status effects for environmental conditions, researching, addiction, etc – but then they are too afraid to actually do anything that might “upset” anyone. So they scale them back and scale them back until they are essentially worthless. If Bethesda ever wants to release a good game again, they need to bite the bullet and be prepared to punish players for their mistakes. A few whiney kids will complain, but overall, they will be MUCH better off and their games will be vastly superior to how they are now.
As a modder, the level of entitlement among Bethesda game players is unreal!
“How can we say yes as much as possible?”
“Can I kill this NPC?”
“…no”
He was right, it really is 8 hours of “Starfield will be good”
This game is fundamentally flawed.
6:57:00: Tiny correction, the HDR in Oblivion isn’t the same kinda HDR you see in the current day. HDR back then was lighting tech, today it’s color gamut stuff
at 1:26:27 he says the games procedural generation can create actual mountain ranges…. Im sorry what? I think you mean mountain-looking hills….
Fire Emil hire writer behind the latest London mod
Again Emil was bad
Starfield could have been beautiful. Corporate overreach is what made it mid. Had story made it BAD
I think it was either ActMan or asmon… But they said Bethesda problem was Todd. We wanted 100 curated planets, Todd wanted 1000 procedjrally generated blah blahblah
Pagliarulo is why es6 will suck. Mark my words. And Todd promoting a shop.
I always assumed Emil was a cokehead and man is it evident as all fuck in those group chats. Never seen a more obvious coke blink.
This game has made Starfieldion dollars
Why is it every time I hear Todd talk about game development, it sounds like this is the studios first game?? During Skyrim, they were talking about how it almost didn’t have horses because they couldn’t implement them properly. Oblivion had horses! and it’s the same engine! How is this actually difficult for you?!
In starfield, he talks about the more hardcore gameplay aspects that got toned way down, “that’s something we may address going forward” Like, you’ve made survival modes before, this isn’t new. WTH is going on at Bethesda?
3:18:45
7:16:51 this aged well lmao
5:20:42
I beat the Terrormorph on my first playthrough with a combat knife at level 12. I was trying to do a melee build before I realized melee was terrible. I also didn’t have the jump pack perk unlocked yet. It was probably the most engaging encounter of the entire game as we traded blows, I weaved in and out of combat, slashing when I could while dealing with the Terrormorph’s hallucinations. I also tried to get the guns online and was lucky enough to have the encounter happen during a thunderstorm at night, so it was incredibly creepy before we actually started fighting.
On future playthroughs when I actually knew what I was doing, it was just another road block.
The title is a lie, this was not Quick at ALL.
Overhyped dog water story with decent shooting mechanics. There.. I saved you 8hrs
I know this video isn’t pro-starfield. But the few nice things you list sort of makes me wanna give it a go. Though I won’t pay $120 aud for it, (seriously wtf).
But it’s available on Xbox gamepass. So I’ll get it that way. Xbox gamepass + being owned by microsoft probably are a bad sign in the long run though. Bethesda won’t need to adapt, because the company that owns them could always see the gamepass numbers as a W, and Bethesda could probably coast on those for at least another 10 years.
Spent more time watching your video than I did playing the game 😂
45:17
It seems like a drop in the bucket but, in context, your last sentence of the video sums up everything so perfectly. Starfield is absolutely what we, as fans, as a collective deserve.
I remember you bringing up the modding thing where Bethesda would say something like “oh this will get modded, it’s going to happen.”
I’ve never heard more blatant disrespect from a company where they would say, in effect, we can’t be bothered to care because you idiots will make the game for us.
Excellent video. Thanks for your time and effort.
Hey Pat, have you given your thoughts on survival modes in Bethesda games before? I know you don’t usually comment on modded playthroughs, and I don’t remember if you touched on the Anniversary module in your Skyrim video.
Anyways, you convinced me to give Starfield a shot as a result of this video. I’m not impressed enough to _buy_ it, ofc, but I’ll give it a looksee. While I’m generally not a fan of the tedium that comes with survival modes, Starvival might be a good option to breathe some life into this barren mess.
The question is if they had any design pillars. You don’t need design documents but you need design pillars which seems to be what Starfield is lacking
And honestly it’s very annoying to hear people talk about stuff they don’t completely understand and make judgements when they are not even professionals or experts in the field gg
I don’t know who they thought wanted a space exploration/scifi game to turn into such far fetched fantasy bullshit
3:00 “huh, this seems like a nice video essay” *checks video length* “bro, WHAT”
The fact that they got a theologian to write the agnostic and atheists organizations explains why they are treated like religions. It’s a common tactic of apologetics, to try and make nonbelievers seem like they are also idolizing and worshipping something. Makes them easier to criticize.
Andreja if it was Serbian would likely be spelled Andrezha or Andreza with the latin alphabet, because it would use an accent on the Z to make it a ZH sound, but that accent doesn’t exist in the english/western latin alphabet. A “J” would more likely be pronounced like a “Y”
I’ll assume the belief that Fahrenheit is superior is due to a preference for it’s easy applicability to human temperature norms and more precision in that range.
I’d counter by saying that the actual reason you think it’s better is 99% of the time going to just be the fact that you grew up with it, and any post hoc reasoning you come up with is just stemming from that bias, it’s only intuitive if you grow up with it and celsius is just as easy for anyone used to that instead, while being superior in many other ways.
I say this as a Canadian, who grew up using both metric and imperial measurements interchangeably, and preferred a Fahrenheit thermostat for the heating when I had one.
Honestly, even after 300 hours of Starfield, watching this video and going back to it I still had fun, it’s still a shit game, but it’s fun.
Just came to say 8 hrs is not quick, aint watching this, bye
To create something is to have to suffer those who tell you it was done wrong. A design document, in software development, would not fix this. The fix is to not tell people you don’t have a design document.
8 hours is a quick retrospective…
If editing the design docs are so much effort…. maybe don’t edit them and stick to them
I still remember putting so much time into making MULTIPLE ships in my first run before reaching the end of the MQ only to realize I lost everything for fucking nothing. Iost all my ships for some weird ship idc about. What a joke
Emil is to blame. Fire his useless ASS!
If you can’t fit everyone who is working on a game into a single meeting room, you are going to be needing a design document.
To me, Starfield’s greatest writing sin is that it’s entire main plotline is a mystery-solving plot… that ends with the mystery unsolved. Like… what? The ENTIRE plot was “What are these artifacts and where did they come from?” and that remains unanswered at the end of the game. You can even ask the multiverse version of yourself and he just gives you a circular non-answer; “Who built them? The people who built them, dumby!” which is such a slap in the face over just not being able to ask.
Then again, this is Emil writing, so it’s to be expected. “Hey evil Institute guys, why do you replace people with evil robots?” gets you “We just do because uh… you wouldn’t get it, bud.”
I think he mistakes “lampshading huge plot holes” as “being mysterious and cool” instead of just being absurdly dumb and a blatant rookie mistake in writing?
Wow this is such a quick retrospective
Fallout 3 had a decent hook for a Bethesda game
I hate it when I unwittingly become a star born bodhisattva traveling in strange angles to retain transkalpic knowledge .
A quick retrospective huh 😂
With no design document of course each designers favorite thing is going to be the specific thing they are working on. Everything else is just noise that needs to be tuned out in that artists mindz
Investors hate fantasy IP is the only thing I can keep thinking whenever Bethesda comes up
I was always infuriated that the museum level tells of a story that is INFINITELY cooler and seems like it would be way more fun than starfields actual main story
The idea you have to have played a game to have an opinion of it is stupid.
The only info I got from this video was to add mass effect to my steam wishlist
You are literally the only person I have ever heard speak the words ” l don’t like Fallout.” Also if it was advertised as “Skyrim in space” why would you not assume it was Skyrim in space? Aside from the fact that Bethesda oversells a lot of their shit
5:17:33
I’m disappointed with Starfield
I expected greater stability in the base game.
Please fix the game.
Conclusions – 7:53:09
“Starfield is the game you deserve” is probably the most poignant thing ever said. And I agree, 100%. I’d put all my money on a bet, that Elder Scrolls 6, despite anything they say, or how they try to gussy it up, will just be “Another Bethesda Game” instead of standing on it’s on in any genre outside of the one they’ve created for themselves, and the competition is already years ahead of them. We got Kingdom Come Deliverance 2. We got Baldur’s Gate 3. What does Bethesda really offer the industry or the artform anymore, besides the bare minimum experience, built with the smug indignation that the modding community will do most of the real work for them?
Why is Vlad black
01:52:04
This literally infuriated me the first time I replayed this quest. I couldn’t care less about this whiny cuck and his family drama.
Horrendous game design, abysmal dogsht
This video (and channel more broadly) is such a good example of length for the sake of length. Goodbye to the days of well thought out commentary and critique, now its just a contest to see how long they can keep talking masquerading as insight. Its even in the title of the video. The length is the point.
I love that “we don’t want our writing to be videogamey” line. It feels like half the time the stories don’t belong in videogames at all. it’s intentionally bad, while they’re trying to make it good.
So when I was in undergrad school getting my BA I had a final project for one of my classes where I got teamed up with this kid who absolutely despised school. Everytime in class he would brag about being an “IBM employee” (when he was just an intern) whie simultaneously stating that the skills he was learning were useless in the real world. Anyways, he ended up being pushed through to graduation despite knowing nothing about the field he was in.
Why bring up that story? Because Emil Pagliarulo is that same guy. He’s decided that he knows better than the established – and proven – principles of game design. He’s like King Midas except everything he touches turns to shit.
Todd Howard also doesn’t escape criticism for enabling people like Pagliarulo who actively harm the company and consumers. It’s quite hilarious how often Larian Studios are blamed for setting unrealistic expectations in quality when they essentially applied the very same principles of video game design that Pagliarulo chastises. The end result is that few are left who trust that BGS won’t screw up ES:VI.
I really appreciate these videos. I’ve watched the elder scrolls all the way thru 4 times
The stars in the sky look worse in starfield than in Fallout
Your consistent needling of Bethesda about design documentation kept me laughing.
57:02 There is no “step off moment” in Starfield. Every location is boxed in.
“A Quick Retrospective”
6:41:44
As someone who feels like I’m putting on a pip boy every time they put on their smart watch there is absolutely a fantasy in having a realistic pip boy. They still shilled it as a real product though.
snoring after 1minute as if i would play that stupid game 😂
“Not childkillers, actual freight hauling vehicles”
Found a fellow NotJustBikes fan, I see! XD
I tried playing Starfield this week… I hated it. My main reason being the Co² system when you’re carrying too much sh1t, nothing told me that would happen so I was confused and annoyed so I looked it up, got mad, and deleted it. Another reason being the utterly WEIRD control scheme of the ships, and majorly? It was boring as hell after awhile.
End game what i usually did after NG+ was jump around until finding the mysterious merchant and just bought the Vorunn particle rifle.
had to tune out at the freedom units justification.. good vid until then
@55:40 the guy on the right looks like a bgs npc with those soulless eyes
Oh cool a 8 minute analysis video!.
The suffix “morph” is about morphology (body shape), not about morphing into something else. Terrormorph basically means spooky body.
They are named that because the aliens in the Alien franchise are called Xenomorphs and someone at Bethesda thought that sounded cool.
Lore bomb? He probably means exposition. This is the problem with video game writers. They’re fucking stupid, probably haven’t read a book in their entire lives.
You should have black screens to coincide every time Emils hard blinks
I can’t even find the words to express how done I am with Bethesda, so it’s a good thing you’ve said it all perfectly.
My first time playing Morrowind at a sleepover I stayed up all night playing and only made it to Balmora, but it had me hooked from the moment I saw the loading screen art.
Now, after fallout 76 and seeing starflop, I’m unfortunately no longer interested in their games.. they’ve lost the plot completely.
Hard to not be a little blackpilled about the future of Bethesda and its future offerings; they peaked with Morrowind, and it’s been downhill ever since
Hey!
Near the end you talked about the “bringing more encrypted shit” to help break the encryption. At around the 7:06:20 mark.
Having more examples of something with the same encryption CAN actually help break it easier, because of how language works and how encryption CAN be cracked by detecting repetition in the encryption.
However, it’s hard to say that the guy writing the quest knew this or it was just ‘luck’ that there is a similarity between how it CAN work in real life.
Notice how I said “CAN” a lot? It’s because there are loads of encryption types and a lot of other stuff you kinda have to know or assume if this is actually helpful.
This video is amazing. It’s everything that I want right now with the oblivion rumors going on, and all. What a treat
(i still play this game)
Portugese is very similar in pronounciation to Russian for some reason and in Russian there is a male name Andrey (which has greek root that means man, so its strange for a girl to have) and there should be no j in it.
Pronounciation thing is very funny, when you listen to Portuguese you feel that its Russian, but the content is gibberish.
Well if you think about it actually may be that Andreja character supposed to be Russian and people think she’s Portugese because languages sound alike.
One thing I will say about the ship tiers is they sort of make sense. I think they were going for drivers licenses. Like how you need a class c to drive commercial semis.
I’m genuinely impressed you went through the extra effort of playing multiple playthroughs in order to get the experience Bethesda seem to have been intending. It is kinda cool the concept they were going for and makes me wish the game was interesting enough to actually play through these multiple universes.
i’ve heard Vlad is an impaler. just what i’ve heard about Vlad. not saying it’s true. he looks like an impaler, though.
It has to suck so much to work as a writer at Bethesda. Imagine your bosses, who have literally spoken about leaving the creativity to the community, or about how putting effort on the story and writing is dumb because players are too easily distracted by picking flowers and need to be constantly catered with positive reinforcement and flattery.
A world that is constantly flipping lore, theme and tone because of the “recommendation box” approach to who gets to design quests within the team, and you are on the squad that has to try and make any of it make sense… only for your boss to wake up one day and tell you “by the wary an entire faction is space cowboys now”.
The writing team is probably only doing as much as needed to punch out for the day, and honestly, I’m sympathetic to that. Never give it your all to a company that does not respect your work. Yes the player pays the price, but that’s on Bethesda’s stupid project management approach.
I wonder if paying someone (or two people) to track changes to a main design doc would cost more than what they’ve lost in the last 10 years making bad games. 🤔 Having no design doc is a thing that works great if you’re an indie studio with 8 employees working in the same tiny office. Even a company the size of Doublefine could get away with it. Not so great, as it turns out, for projects as complex as Starfield. Who knew, design docs are there for a reason?
The fall of Bethesda Softworks titles will be written in the history books. I don’t think anybody with even half a brain isn’t skeptical about TES6 now.
The most unrealistic part of the game is NOT! Musk being sober and having a stable family
Great analysis. I especially liked your comment about environments being too noisy with loot (very good to way to put it). As a loot goblin myself it was too overwhelming for me to even care to figure out high value loot spawns, as well. Especially since I rarely felt strapped for credits to begin with, and was almost always underwhelmed with the “valuable” loot that I did find.
I want to hear the hour long presentation on imperial vs metric.
2:15:15 woo represent
Starfield – no white people in space
Honestly cool features on Earth would have been nice. Imagine dropping into the Marianas trench! How cool would that have been?
5:55:38 The black box subtitles are a great standard. That’s how subtitles have been looking since the 60s. Works with any background without impacting readability. Clear to see for the visually impaired too without having to strain. Easily scaled.
really pushing that 8 minute mark huh?
The metaname for the Starfield pc is Refundkiin, Starbored. “This shit sucks!” *recorder rendition of Skyrim theme*
A quick retrospective… 8 hours long video. Anyways thank you!
Boring
6:13:45
I find it interesting that more time and effort (at moments) seems to have gone into quests to make sure they can’t be sequenced break or done early, which is fascinating to me because new game + exists.
My brain can only image the amount of players who played the game as intended once from start to finish, went for new game, only to find out that anywhere from 90 to 70% of there run will be exactly the same with few to no changes; at that point you just reading a book held up by the author with your only interaction being to turn the page.
Riveting…
2:03:59
It feels like something you would find in Borderlands
The ending, yes sadly this was my fave moment as well
With the looping multiverse ending, i almost think the main story should be shorter, and go much more poorly for everyone involved. Like ME2 bad ending levels of everyone dies but your character.
You limp to the end, and learn you can have another shot, armed with knowledge, to run the final mission better, and then better, until you finally establish yourself as a being on the same level as your antagonists.
This would give you a reason to play through the story again, and maybe open up new quests that simply weren’t possible before, since you can cut down on mission prep time in-universe.
Maybe they ultimately didnt want to do something like that because Deathloop had released fairly recently, but then again, why advertise the need to finish the main quest so explicitly?
And LEAN INTO the fact that youre not really the guy Constellation knows. Your original universe is still out there, and its still fucked. You have to grapple with saving versions of your friends, who dont have all those memories of you. Your romance from past runs, simply doesnt feel that way for you without all that time and near-death experiences. At the end, you’ve saved the day, and are this super-powerful multiverse hopping god, but you can never save that original timeline.
But, then again, im pretty sure i care more about how to fix the story; than anyone did writing the damned thing in the first place.
“We think Starfield is going to be a DREAM for modders.” Why, because there’s so much room for improvement?
Commenting at 2:24:37
4:11:29 A bit late to the party, but possibly loss of sense of self due to universe iterations?
This is a great video, but two things to note:
1, when you talk about “stepping off”, you put in clips of Todd talking about “stepping out”, and these aren’t the same thing. The “stepping out moment” refers to the visually striking moment where you see a new vista, whereas the “stepping off moment” you’re looking for is a point in the story where the player has freedom to get off the linear path and make choices. In Fallout 3 these happen to be the same moment, when you step out of the vault and see the sun (and get a big musical swell), and can go in any direction from there. In Starfield the 2 stepping out moments are when you walk out of the mine (musical swell plays) and probably when you launch into space, but the stepping off moment is in the middle of your first conversation with Sarah, as you note. Bethesda doesn’t seem to have any concern any more for the stepping off moment, as you note, but the clips you use aren’t talking about the same thing you are.
2, “morph” doesn’t mean “change” in Greek, it means “form”. It’s not called a “Terrormorph” because it changes into something terrifying, just that it has a terrifying form. The Alien is a “Xenomorph” because it has an alien form. It got the secondary meaning of “change” as a shortening of “metamorphosis” at some point, but if anything that’s a happy accident here. It could maybe be an intentional double meaning, but that would require planning and documentation, so it’s unlikely.
5:44:50
My biggest issue with Starfield is the combat.. it’s not challenging at all even at it’s highest difficulty and there isn’t much to enemy variety or their AI. Was hoping that would have vastly improved
At 36:30 I thought it was a heavily modded Fallout 3 intro for a second
“Quick” video lasts my entire work day.
If only the game+ mechanic affected more than just Constellation. I like Starfield and had fun playing it, but there is so much wasted potential. Maybe in one universe the Crimson Fleet won or in another the Va’Run zealots have conquered half of the systems. Maybe in another, the Settled systems have been overrun by the Terror Morphs. What about Akila rebuilding its mechs and restarting the war? So many missed possibilities…
If you want to have a mystery plot with universe-res
Quick retrospective. Lmao 8 hour video
The worst thing about starfield is that unlike no man’s sky or cyberpunk 2077 the base game won’t get better with time, only mods will do it.
8 hours 😱
I put sleep on when I go to watch this.
I can’t imagine the work that goes into these videos. Loved them at first watch. I watch them in chunks over a couple days and don’t skip anything. Thank you.
A “quick retrospective”, 8 hours long huh? I got time. Begin the retrospectiving!
No joke, I’m still excited for this game to be made into something worth playing by the remnant of modders, and I don’t mind waiting a decade for it
Very quick indeed
Knowing Bethesda lacked a GDD for Starfield (Edit: AND FO4? jfc) explains…so…so much. And simultaneously makes me sad for the scattered mess TES:VI is surely going to be.
I’ll say this, not having a design document isn’t uncommon in the phases before production. It actually makes sense to not have one because creating a game is an iterative processes, so you’d pretty much be wasting 90% of the effort put into creating and maintaining a design document when you’re prototyping the core mechanics.
The difference here is that once you’re satisfied with a well-received vertical slice, and you’re ready to go into full production with a team of artists, programmers, etc, etc… you then NEED to develop a design document, one that shouldn’t be changed all that often because you did all that iterative design prior, and ironed out the core vision of the game. not having a design document, specifically one that is broken into sections for their relevant teams (Sound for sound team, music for music team, etc, etc..) would make large productions completely incoherent and messy.
I’m not a software jockey but I think the shader cache specifically can’t be diagnosed by file verification because the shaders have to be compiled by the PC. That’s because the hardware of PC’s are, of course, non-standard, so while consoles can have shaders simply sent out to them, the PC’s architecture needs to figure it out for itself. So there can’t be a “correct” structure for Steam to use to verify the shader cache. That’s my best guess.
7:08:25 “Actual cowboy outfit” reminds me of the Moon hillbilly from Futurama with the three robot daughters.
Ah, Crushinator.
Starfielf: Sharted Aids
I can totally see Emil Pagliuaro being told to watch this video, then saying “it’s just one guys opinion”, failing to notice to 34,000 likes on it.
Inb4 TES 6 is just Elder Scrolls flavored GMOD. “here’s a bunch of tools and random props dumped into a physics engine, install some mods and make your own fun!”
finally finished this, great video
Watched the whole video twice still like the game it appeases my simple monkey mind
Fallout 4 was the last straw for me, after that disaster I have lost all hope for Bethesda.
1:58:53 only wrong thing in the video
They cant do the panning away shots well with their engine so they just…don’t. Go back and play Oblivion and Skyrim and their two quests where your put up in the air. You’ll notice the world looks like fucking shit.
Starfield as in Garfield
Quark is never not entertaining
I really appreciate what was said here. If there is well read authority and voice for those of us who are frustrated with Bethesda I think you’ve taken 1st place. I determined I’m no longer purchasing products from Bethesda after the announcement of an Oblivion remake. Tired of giving them money for increasingly worse products.
There is still that small spark of hope in my heart that they somehow manage to make TES6 amazing even though I know better. Just can’t quite kill that spark.
7:16:50 Well, Pat. You laughed for days eventually 🤣
7:21:45
It’s absolutely true that the ships are more attractive than the human characters. Ship building is actually the only part of the game I enjoyed. My favorite was a ship I built shaped like an H; cockpit and quarters in a small hull in the center, two massive pylons for thrusters and weapons in full view from the cockpit (awesome), connected to the main hull by the warp and power plant modules hiding the cargo racks underneath. Painted with an OD and FDE color scheme. Everything was smooth and connected in a natural looking way. The thing was so sexy I actually liked watching the landing animation. It’s just a shame it’s not attached to a better game.
“quick”
“a quick retrospective”
~8 hour video
Imagine if Bethesda made a good game?
Sure, I got some time to spare
4:07:55 me who rewatched the video a week later because I was bored:
When I first played the game, I was astonished at how beautiful it was. The soundscapes, the world, all made with some supreme quality. But what I was missing was the magic and escapism that Skyrim is. Starfield has amazing potential as long as more creative, artistic people get on board with the team of developers.
It was shit, forget this exists. Save yourself the time.
A quick retrospective?!?! It’s 8 hours!! Great video BTW
You know it’s a bad game when I’m bored by the review
This isn’t a slight against Patrician, Starfield is just that generic
Never seen so much bitching and wining from you had to turn this shit off, this is some cinema cins level critiquing lmao. Sad pathetic redditor
After playing starfield, I knew it was trash. After watching this, I now know that starfield is MEGA trash
Dude, you’re gay. Shut up.
Holy shit. This quickie will take me days to finish *crack knuckles*
Oh this video is the hardest of your videos to watch, its so frustrating to listen to the intervie- Oops, I meant SALESPITCHES. It’s so fucking galling.
Pat gotta be SO MAD that Elon is becoming more and more of a superhero every day.😂
Step out != Step off
5:08:50
4:25:53
4:19:09
Actually getting to the end of this video and I’m kinda sad it almost over
I still can’t fucking believe they called it Starborn. Someone in that chat said spacerborn as a joke when they showed the power, and that’s literally what they did in the game for real. I’ll never get over it lol.
6:56:48
7:17:20
53:40
3:26:30. This is not what a human face looks like
imma need the temerature unit rant asap
2:52:59
That ending line is COLD, nothing worse than being cynical and being proven right at every turn
“Quick” Retrospective…
30:59
6:06:15 leaving this comment so i can return later
It was so weird to me playing Skyrim for the first time how disappointing the companions quest, you know the one that most beginning players run into and start first. Ended up actually avoiding Skyrim for a few months after that just assuming the rest of the game was that quality since that was the first impression they wanted to give me.
Man. I love traveller.
Customer: Do you like just destroying our games we felt were beloved and had mechanics and ideas no other
games have tried to do or implement.
Bethesda who wants to say yes to everyone: Yes dear customer we revel in destroying our IPs and using modders to fix what our lazy director and producers refuse to acknowledge as a problem. Yes dear customer. Yes to all.
*”Quick” ..* 8:00:00
Masterpiece of a critique!
I tried to complain to Bethesda about how bad their game is but Todd Howard insisted i buy three more copies of Skyrim before he would finish hearing me out.
I bet sometimes Emil wakes up in the middle of the night screaming; drenched in sweat, shivering, with 3 words painfully echoing through his mind still…
*_”No design document”_*
I don’t know about anyone else, but I wouldn’t mind a one-hour rant about how Fahrenheit is superior to Celsius.
This long term policy of railroading the player into terrible plots really came to a head this time around simply because Constellation doesn’t need you. They already have 2 artifacts found by other people. Sera knows Mora who has one as well + a soldier who knows how to find more. So… Sera has no urgency to find these things on her own. Constellation is wealthy and has Walter as a member yet they only have one ship… and more importantly, the player adds no skills or equipment they need… Yeah, no thanks. I’ll stop playing here.
The quest designers either knew about all these issues with the plot of the main quest and didn’t care/think the player would notice or they really didn’t know. I figured if this was the care and attention put into the introduction then I had no hope it would “get good” at some point 40 hours in.
Quite honestly, for as bad as the world building and story telling is… I think the game would have been far better received had the space exploration been the replacement for the open world of their previous games because it would have at least given the game some pacing between the jank. Now the awful is in the players face constantly and so there is little time for the player to forget about it till the next piece of terrible content like in previous games.
I get Todd wants to be big shot producer man and thats fine, but he should at least find a decent creative successor before all thats left of the studio’s foundation is rebar.
Sorry I’m still stuck on “starborn”
Starfield is a great game and I still enjoy my time with it.
quick retrospective. 8 hours long.
where’s the clip at 5:01:12 from
No video needs to be 8 hours Jesus
Quick? Bro this video is 8 hours long
As a native Portuguese speaker, I can assure you nobody here has ever been named Andreja, so there is no “Portuguese Pronunciation of Andreja”. We do have the very common name Andreia, but it’s pronounced as you were saying it, not as the voice actors were saying it.
Oh gods, we have a still alive imperial measurements fan. Get with the program, luddite. Forget your silly inches and lobsters already.
QUICK retrospective, QUICK. 8 hours.
We need to work on your definition of quick
I just looked at the time 😂
This video is outdate.
But was it as good as you remembered 1 year later?
7:17:00
The multiverse thing and the temple run section legit almost gave me a panic attack
2:56:00
(bookmark for myself)
6:15:51 I love how todd is literally describing a better game and is just like “so we did the other thing”
its like someone at bethesda took notes on your oblivion and skyrim videos, and someone else picked it up and thought it was the design doc for star field. except we know that didn’t happen because starfield didn’t have a goddamn design doc!
Just started the video and wanted to say, really good starting point. I think the reason fallout 4 never clicked with me was because it needed more of these moments where you just walk the wastland appreciating the scenery taking it all in. It sucks in starfield tho, the nature of it being a fast travel simulator makes it really annoying to have to walk a barren landscape after loading screen gauntlett. Just feels like to long before you get to do anything. In fallout 4 there is enough stuff that I could use a break. In starfield in desperatly looking for something to do.
For myself: 5:02:30
With Starfield i had a fool me once, fool me twice moment.
I remember pre-ordering Fallout 4 with the whole season pass being absolutely sure that “it is fallout, come on”. And then getting a game so disappointing my teeth hurt.
And then i became stupid and pre ordered Starfield with season pass. I remember finishing the game by going through Unity, understanding how fucked up the whole premise is, what a massive nothing burger is this game and how i was fooled into loosing money and time on this mediocre slop. But yeah, fool me twice – shame on me. I only hope i will not be stupid enough to buy Elder scrolls 6.
Thanks to the author of this video, i had more fun watching it than playing Starfield.
The Starborn you domed just ragdolled in the saddest way possible
There is nothing portuguese about “Andreja”.
“ignoring the reviews” is a line that sums up Bethesda actions on this game
KEKKK LMAOOOO THEY LET PATRICIAN GET HIS REACTION ON DISCORD 1:48:58
The classless system is superior, I reference Runescape when I bring this up. Bethesda is fumbling the ball here. You CAN pick up Melee or Ranged or Magic after getting to Combat Level 138, but you know you’re going to suck at it. You can do more than just a two-pronged hybrid build, you really can mix and match anything available in the game. Use the Ancient or Holy prayers. Use the Ancient, Lunar, Arceuus or Tower spellbook. Spells aren’t just for wizards either, Vengeance is super fun to use. Use the ability from another weapon to swap back to your main weapon. Use a piece of magic armor to block a specific attack. You can’t just pick up something you don’t know nothing about and expect it to be useful, that’s the point of training. They limited trainers and the ability to train with spells
“A quick retrospective”
8 hours long
1 year ago: “I’m sure I’ll make more fallout videos come the day I have to pay for a house or kids, but my heart won’t be in it.”
Now: “Fallout Research Stream 2”
Pat?
You know the part where you go to the city of New Atlantis and visit a museum? In that museum are mechs as part of an exhibit about a mech war that already happened outside the narrative frame of the story. How much more interesting would it have been if _STARFIELD_ had been set during a period of factional interstellar war?
“Recently unionized” QA testers. Of course it failed. There won’t be another great Elder Scrolls game.
Starfield needs a remaster/remake already
3:24:28
When this game dropped, I recently got a series x and of course gamepass.
The bros were insistent that I was a hater because after an hour or two of Starfield I was over it. So I played the game, which isn’t really like me but I did it.
I have new the bros now and we play morrowind.
“A quick retrospective”
Proceeds to 8 hours long video
3:04:51 Activated siri on my phone lmao
If they made each background have its own introduction events like cyberpunk, I think people would appreciate this game more
the part where Vasco kills the two droids is easily the most entertaining thing from Starfield I’ve seen.
Emil really is the JJ Abrahams of videogames
Fellow yiik fan identified
Its so frustrating that the potential for a good game is there, but I have no hope Bethesda will/would be able to bring it about
Quick?
When Fallout 4 came out, I played it for about 30 minutes before giving up (about as long as it took me to give up on Oblivion). A few years later, I came back to the game, and I spent 40 hours, not hyperbole, modding the game before I played it. I got about 60 hours in it before giving up. Compare that to over 3,000 hours in Morrowind, not including modding. If you include modding, I have over 1,500 hours in Skyrim, easy. Skyrim mods have been out since day one, thanks to the fact the game was out a week early. I have spent so much time modding mods to work with other mods, or just so the game engine wouldn’t crash. I liked having one super character who could switch playstyles at will and try all sorts of different things, but I liked keeping my world. It was a total clusterfuck; Skyrim would regularly use more than 22GB of RAM, loading screens would get longer, etc., but I had this fucking save going for years. Then Tod adds fucking fishing! HE ADDED FISHING AND BROKE EVERYTHING. I made the mistake of setting up this save on my Steam install instead of my pirated copy. FYI my Steam install is actually my second copy because my first copy is a box set that is useless without the Steam key inside. After that I decided that one, I am never buying another Bethesda game, and two, I am only modding pirated copies of games.
16:00 This is essentially agile deveoplement:
“Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan”
So this isnt a bethesda thing.
The Elder Scrolls 6 could use Dragon Breaks as a canon excuse for NG+
Edit: I just didn’t like how when you had to compliment the game you would make a cut at the end for comedic effect instead of actually just saying something positive about Starfield. I would also like to add that you seemed to play the game very boringly like the Temple run. You were never forced to rush through them one after the other. Just because some one guy at Bethesda said something on a podcast doesn’t mean you had to play like that especially not in a Bethesda game.
4:29:40
I don’t remember the distant past of 2023 anymore but having an SSD requirement was practically enforced by the
OSes they ran at the time. Even what was old OSes at the time like Windows 10 struggles significantly without an SSD and even their consoles had them. And they were very affordable before the cataclysm.
Just saying it’s likely not a big deal.
3:56:00
Incredibly bizarre. The only big message I got from this quest was that chasing glory/accomplishment is empty by contrast to settling and being content.
It says very little aside from that to me. It’s just not theological at all.
Was he behind on a deadline and had to tell Todd he’s having several crisis of faith he’s working through and through that he’ll come up with this beautiful touching story about religion?
To be fair there’s also a bit of a point being made about not being able to convey/be believed in your faith with the pilgrim struggling with people. Finding people who believe in him but clearly can’t pick up what he’s putting down.
I hope that’s a hook for further story developments.
Starfield is closer to Daggerfall than Skyrim.
Its a procgen, open-world, loot based dungeon crawler with an RPG backdrop to set the scene.
2:58:53 did someone say… waltuh white?!?
Elevating Zephram Cochran with a dude who makes EVs and shittye EV “trucks” is WILD.
I played Skyrim for maybe a thousand hours and I never completed the main quest.
I really wanted to like Starfield, but it was just so plainly boring.
This made me go and play Cyberpunk 2077 and even though its a shit rpg, good lord does it do a better job as a game than anything Bethesda has done since Morrowind
Ok fine I’ll watch it
Got like 1000 hours in an indie game called “Empyrion galactic survival” which is a sandbox survival shipbuilding and exploration game which I had some fairly big issues with but honestly seems like a better game than starfield
Starfield feels like a tech demo to me
20:20 does anyone know what program this is?
Hey Pat, gotta say, I love the video. Largely, I agree with you, the quality of Starfield is subterranean. That said, I’ve managed to find some fun in it. I just picked up Shattered Space and started a new game to try it out.
I just hope that if they make a sequel, the story and world is better realized. There is a lot of untapped potential in this universe for all sorts of storytelling and I’m just bummed that the ball was thrown from orbit at a lightspeed fraction.
-quick retrospective
-7 hours video
“Go where you want. Do whatever you want”
Todd Howard’s memo to game devs during production
Could you imagine if the different backgrounds had different intro jobs that led to you ending up on that mining planet? Like Industrialist had you do the Ryujin questline, only to be betrayed and sent to the (coal) mines, Bounty Hunter had you chasing the pirates who were tracking Barrett, only to have you captured and tossed in the mines, Chef has you mining for some rare mineral spices or something. There are so many things they could have done.
1:59:00 I would very much like to see the hour long presentation on why F>C. I’m already in your camp and would like to compare notes.
This was probably said, but there are black people in russia. A number of people went to study to USSR back in the day, some stayed here. I had a black classmate in parallel class and we had some black celebrities like Anton Zaitsev who was a co-host of a popular gaming tv show in 90s-00s
I really like Starfield but “oVeR-rEaLiStIC” things like the fuel system sounded fun to me. I wish they took those risks.
58:10 just casually spoiling Fallout 4 main story twist. Skip to 58:30
I reject your strong opinions on Fahrenheit and heartily insert my own strong feelings that Celsius remains supreme.
3:32:27
6:05:37
5:23:12 made me chuckle
I’m not far into the video, but one thing that was pointed out to me about starfield is the unbelievable scale. There are over 100 star systems, with most of them being divided up into the Freestar Collective and the UC, and yet there’s somehow only a couple million people alive (that you never see), a handful of rangers and the capital cities are small with a few hundred NPCs at most. This foundation is something that no mod could fix, no amount of tweaking could change. The sense of scale they give you is way too little given the setting of a colonized galaxy.
One detail I have not heard mentioned elsewhere is how anonymous enemy Starborn are unlootable upon their deaths.
The fact that they, like the player character, disappear after perishing may harken back to the daedra of “Skyrim”. Rather than being banished to Oblivion, Starborn enemies might regenerate in the outer space sparkle realm.
A quick… 8 hour… Retrospective
Fuck it. I’ll watch it again.
Wow, to play a game so cynically is kinda sad. When you played Mrs. Pac-Man as a kid did you throw the controller and rip the plug out the wall when Mrs. Pac-Man risked her life to eat a cherry when we all know Pacmen get their nourishment from power pellets? I don’t get your inability to accept a premise in a game, silly or serious. Maybe these games just aren’t for you. One more thing, some advice that might help if you ever decide to play that game called Monopoly. If you’re told you get to play as the shoes, don’t get upset because there isn’t an entire guy there. It’s just shoes. They represent your position on the board. And you aren’t supposed to put them on.
Nasacore could be a word that could describe Starfields athestic and design choice, thats accurate and understandable.
Back here after Efap’s NeverKnowsNothing video.
4:20:33
I personally enjoyed oblivion despite it’s jank factor, because the world is filled with little details and connections that are not in your face, and there are great quests.
I really enjoyed Skyrim for those same reasons, despite bethesda simplifying the gameplay. I also found myself in awe of the world there, the combination of visuals and music made me stop and look at the vistas a lot.
For fallout 3, I kinda liked it, but it was my first fallout game. However, I finished fallout 4 because at some point I’d thought sine Ivve started it and got this far, I might as well finish it.
I haven’t played Starfield yet, but it’s the first bethesda game apart from Fallout 76 that I don’t really want to play.
Late warning to fellow epileptics, 2.33.10 is very flashy for about 30 seconds
You do realise that the Portuguese dont exist anymore in the setting. Her names her ame, not up for you to decide is wrong
40:36 the Frontier is “rumored” to contain “the wealth of worlds” on it. Pirate boss on Kreet tells you this if you talk to him
5:51:06 Bethesda’s obsession with things being “organic” or “radiant” is annoying and does far more harm than good. Just teleport the NPC and script how it moves? Nah bro that’s unrealistic bro. Because the derpy buggy shit we have now is not?
I’m beginning to HATE Bethesda.
I wanted to watch this video again, but i couldn’t find it because i couldn’t even remember the game’s bland name barely a year after it’s release.
Why the fuck aren’t more people subscribed to this dude?
starfield is such a shit game i pirated it but i would buy it on steam just go give it a bad review
2:11:22 If you wanted to copy Starfield, just what exactly would you be copying? The framework, maybe; at best.
I feel like todd doesn’t even know the games his company makes now adays 😅😂
It is boring 😂, “ignoring the reviews “….😅
1:27:06 nah bro, that’s fallout. If that’s skyrim too then damn… bethesda really has made the same game for over 20 years 😂😂😂😂
Oh god. Do I even _care_ enough to watch this? I mean it’s a Patrician video, sure, but on the other hand it’s a Patrician video _about Starfield…_
Fun drinking game, take a shot everytime the words “design document” are spoken or appear on screen.
I hate starfield, I hate that whenever I think about it, it just makes me imagine a better designed game and worldspace that doesn’t really exist.
>quick analysis
>8 hours
I enjoyed my time with the game,I finished the main quest line and all faction quest,but il prob never go back
When you started talking about Starfield’s companion interactions with NPCs and I heard Baldur’s Gate 3 soundtrack music playing quietly in the background as a subconscious comparison… That’s when I wanted to subscribe to your channel twice [*chefs kiss*].
What a reverse Morrowind in so many respects…
Steampunk; rejecting the transition to industrial revolution. Where mass production still exists but it is still artisans and guilds are the mainstream, with or without magic settings nostalgia extends beyond aesthetics and kindly tries to make a nicer Victorian Era.
Cyberpunk; rejecting the “all style no substance” of Cyber Revolution pushed by corporations to control masses. Where the alternate reality of cyberspace encroached meatspace so much you can just buy an “identity”, all the way to physiologic changes (ie. real life furry’s). Setting is a straight up warning, 99% of things it warns about is happening.
NaSAPuNk;
yea.
Everyone should watch NeverKnowsBest for a far more factual and unbiased approach to Bethesda. He calls out PatricianTV for being a constant liar and leech in the gaming community
Imagine having a staff of tens/hundreds of people and being unable to maintain a g*damn design doc. That implies that:
1. You don’t have a long-term, sustained, and cohesive vision of what your project is or should be.
2. You don’t have enough managerial skills to delegate who should be responsible for what (incl. updating said design doc)
3. You don’t have enough time-management skills to allocate time to ensure the doc is reiterated and updated accordingly (Assuming 1 and 2 are being done)
4. You’ve made enough money that you and your superiors think “They’ll buy whatever we come up with, who cares” — and thus, you don’t give a sh*t anymore if player agency in a MF RPG actually makes sense or not.
That’s wild levels of incompetence, complacency, and entitlement.
Todd and Emil have to go.
Mal’s fun isn’t a six shooter it’s a goofy space prop pistol that somehow still ends up being iconic.
If you look close you’ll notice it’s just a bad prop.
It has no action or magazine he never loads it, it looks like a steam punk Mauser made by a person who’s only ever had a handgun described to them.
Every body else just uses a regular gun, Mal even uses regular guns often despite the monstrosity on his hip.
I play Starfield only for activities and mission board.
2:26 …mostly running.
Named your Character Malcolm Reynolds 😂
This video hits different with future reveals, like Emil actively admitting he doesn’t put effort into his writing.
7:33:00
This is an amazing video with immesuarable amount of insight, but I would like to say that I specifically enjoyed the light slipping into madness in the second part of the video. Subtle enough to not overshadow the analytical part of the video, pronounced enough to be funny and enjoyable
Andreja ain’t a portuguese name (not brazilian, anyway). We would call her “Andreia” or “Andréia”. The j is spanish.
Boy is this comment section an echo chamber if I’ve ever seen one. There is a HUGE claim in this video that is just patently untrue which collapses his entire analysis: no design doc. This is bullshit, Bethesda uses a design doc it’s just not a traditional GDD because that shit stopped becoming common practice in the fucking 90s. Nowadays a “design doc” is more like a living wiki for the game that can be constantly updated in real time to keep up with rapid progress in modern design. Neverknowsbest actually talked about this in his video where he debunks this one. I suspect PatricianTV actually knows this well, as he actually plagiarized from Neverknowsbest in this very video. “The game you deserve” line is lifted straight from Neverknowsbest’s review of Outer Worlds.
if you really like the conteplative science there’s a couple skyrim mods that create world spaces like that (chanterelle in particular). Funnily enough its the opposite of what I like about these games as I am not really a fan of open scenery I prefer a character lore dump or a new city.
7:34:52
Bookmarking the video for later
5:03:41
it’s both sad and hilarious that bethesda actually thought Starfield would be a good game.
Emil should be demoted to janitorial staff where he belongs
4:51:26
2:32:17
35:55 Emil Pagliarulo’s hand tattoo looks like if someone tried to H.R. Giger a celtic symbol.
1:02:15
The fact that Bethesda could have copied the style elite dangerous did for empty planetary bodies wholesale with design work already done for them and instead did whatever this is is hilarious,
This video came out 4 months after the game… check mate every other essayist, whats your excuse?
49:03 later
A Quick Retrospective – 8 HOURS
1:25:00
This video is gold.
this game looks nice but i can’t get past the amount of loading screens
Starfield suckles on my little nuts
still boggles my mind you made a retrospective for a game that came out 3 months prior. blud just wanted to cash in on the starfield hate which is valid
Why the hell does Youtube keeps recommending this utter shit of a video? It makes no sense… Please try making a little bit o sense before publishing a video about game development, please.
Emil never said he doesn’t like anime, therefore: evil.
2:00:00
nice book report, next time give me a single interesting original thought
it’s amazing to me how many times Todd & the crew can say “it’s like Skyrim in space!” then turn around and blame gamers for comparing it to Fallout & Elder Scrolls when “it’s its own thing”.
6:14:00
Screaming at this shit. Fucking, what is the point then, TODD!? Why even include conditions, TODD!?
i loved 76
1:46:23
3:39:51 This is hilarious. Like, not even in a “the devs are incompetent way”. Just in this emergent crafty way. I love that it works like that :’D
3:31:55
2:42:18
When Todd talks about running out of fuel being a fun killer and needing to be cut for the sake of not breaking up the excitement, it made me realize that maybe he did try the game out as they were making it.. but if thats the case then what happened with all the other moments he was trying it?
Did he really spend several minutes just enthusiastically jogging across barren plains to each copy pasted POI with a big grin on his face, thinking “ya theyre gonna love doing this 1000 times!”
It seems like if they were concerned with cutting out boring aspects of the game then they either stopped right away, or they cut out so much boring stuff that they realized if they kept going then there would be no game left.
Like trimming the fat off of a block of lard..
5:55:18 you don’t tell… how I wish that automatically generated subtitles were a tad better or there was an alternative to them…wink…wink
All I gathered from the Crimson Fleet is that I need to play the Black Flag soundtrack while playing their questline
i can’t believe none of these interplanetary games has included a “pitch black” planet. a planet with 3 suns that’s barely habitable and night only occurs once every few months but when it does…
Quick??? Quick????? I don’t think it means what you think it means.
My man, the game is insanely new 😂 I’d save the word “retrospective” for games that are truly getting old
I finished the days work and bro still ain’t done talking
God bless
the screen tearing is agonizing
Bro really made a 8 hour documentary about starfield
This deserves way more than 36k likes and I’ve never even played the game. 0:39
The powers were so bland I never bothered upgrading or even acquiring the rest of them after the first two, namely because on the second one I had to fly into the glowy spiral thing almost two dozen times before it finally worked.
HAH did any one notice that emil can’t even type without looking at the keyboard, and he is how old AND supposed to be a “lead” “writer”?! Time index 54:50
Todd about what’s fun to land on a lot of empty planets that could be cut out and it improving that failure of a game, time for todd to retire
A “quick” retrospectieve, yet it’s 8 hours XD
made a comment before about this, but I just gotta rewrite it to simply say.
the level of fucking entitlement from people to expect modders to work for free for their benefit rather than there being nothing but teary eyed gratitude to these people to create these amazing experience completely out of passion without earning a dime genuinely sickens me, even more so when a big studio like Bethesda expects it. like keep their names the fuck out of your mouth.
Modding and indie are the last bastion of purely passion in this industry, keep your grimy fucking hands away from it, dont even mention them in your marketing, they don’t owe you anything.
there is a level of nipple rubbing satisfaction ala South park style that modders infact did not just mod the game out of obligation. I bet all the gross entitlement really turned them away.
Patrician. Theoretically speaking.. choice a:. starfield does not exist. all the time spent on it was instead given back to you. Choice b: it does. Thereby indicating it has SOME WORTH to the gaming community. What would you choose
As sad as it sounds, it’s almost like they listen to all the videos that were complaining about the issues, and they try to add things into the game. There is a mod that allows you to increase the amount of EXP you get and also I believe they allow you to give yourself bonus point for leveling app skills, which I think you should have always got 3 skill points per level. It seems more balanced that way, because if you’re Completing a bunch of tasks, and then you only get to upgrade one. It just makes you shoehorn everything into your shipbuilding.You’re definitely correct on this one
7:16:45 😅😅😅
A lot of your points are godd but you are WAY too easy on Cyberpunk. You point out how it has much more thought put into character interactions…uh yeah, because they started off wanting a non-first-person cutscenes and dropped it?
Emil says “shhhhhhh KISS…”
For me Skyrim overall was a midling experience, Fallout 4 was the beginning of the end, and 76 was the final nail in the coffin.
4:14:56
i am very happy i pirated the game before buying, saved my money and time
Aren’t the space snakes primarily in the upper right corner of map?
Honestly, if Bethesda are the table top rpg nerds they claim to be, their campaigns must be railroaded constantly.
“A quick retrospective.”
Alright, alright, take your up-vote and get out’a here.
Akila City… I bet there was one person there just BEGGING everyone to listen to them and NOT go that direction and must have felt like they were going out of their fucking mind.
1:06:48 that reaction pairing is clean as fuck, can someone post a higher rez version of that
3:08:28 I seent that edit you sly bastard 😂
oh nice – you called that DLC being about House Va’ruum
3:39:00
My main issues with starfield are summed down to this
1 not enough content to planet ratio too much dead empty space
2 worlds don’t feel alive
3 Outpost building is useless you don’t even need it.
4 companions don’t feel alive they are more like crewmates.
5 instead of fixing those problems they made the paid mods to where the consumer has to pay for mods to fix the game after already buying the game. Bad plan
If they fixed those issues it would be a fantastic game. Just fix those instead of 1000 planets with no content they could have done 100 planets with each space packed with content and handcrafted the environments could have been alive. The more content could have been more side quests more quests connecting with the companions or npcs creating relationships or story’s. That is my solution to starfield.
I like to play this video when I sleep so when I wake up I can see how much I’ve slept
1:10:30
i dont think the author appreciates the effectiveness of a good advertising campaign to sell a meh product. axe body spray had an amazing introduction ad campaign and a meh cheap cologne spray is in every high school locker room now, and in every “dad gift” box in walmart.
Wish to see the dlc video now
3:11:32 I know Private Sessions mentions wearing Sarah’s outfit to *her* funeral, are you *also* wearing Sam’s clothes to his?
3:05:57 This moment just really sums the game up, doesn’t it?
even the spaceship look very similar to the prometheus ship.
Emil is like that one cancer cell that was undetectable and eventually became a stadium 4 tumor, and in the end destroyed the entire body. a “design director” be this creatively bankrupt and anti critics is just mind blowing to me.
Ahh, yes, an 8 hour starfield critique, just what I need to pass the time as I’m on my way to college. Thank you, mate.
46:59 “…well-designed, charitable interpretations of the truth” is something I wish I knew when I was a kid. “But it wasn’t a lie, mom -“
7 billion dollars
I suppose the words “Quick” and “Retrospective” are just memes
Its crazy how beat down todd seems in all of these interviews
After playing the game over and over. Looking at details. Completely stumped on why the game felt “draining” to play and felt nearly unbearable to continue going from point to point.
And at least for myself aside from the obvious gameplay flaws. I found out it is the dull nature of the Art direction.
Nearly anything and everything is a flay, unlit, or “plain” crafted piece.
The art of colors, architecture, and even the NPC’s design furthermore the lack of unique sounds like speech of NPCs, tied with uninspired designs. Felt “empty/souless” in the purest sense of the word.
There was no separation between pick up items elements like that you could find in Skyrim, or the strange robotic nature of Fallout 4. Even New Vegas somehow has a better color pallet of tan piss than starfield does.
In Vegas, you can see the outlines of road and desert. In starfield they took the littoral landscape of modern space without.
They created a form of art called “literal” without any interest.
No flow or decor.
It’s all flat with no interesting design.
Nasapunk could be a cool design, but they took it far to literally and painfully Grey, brown, and white.
No contrast or collaborating colors.
I’ll spare you the DLC.
A handcrafted world that ended up just as boring as the procedurally generated ones.
A story that is a worse version of the worst Main Quest of Morrowind.
6 new guns, 3 new spacesuits.
Fetch quest city.
House Va’Ruun is now significantly LESS interesting than before the DLC.
It has the stink of “Polished Cut Content” all over it.
All in a neat 30$ package.
Disgraceful. Despicable.
This video aged like fine wine
Outer Worlds is 10x starfield imo
23Years Extented interstellar director cut when ?
I really enjoy coming back to Skyrim and fallout 4 every once in a while, but I don’t feel like playing starfield ever again
It’s a shame how bored and unsatisfied I had been after finishing the game
Why 8 hours though? Do episodes 🙂
I’ve never actually finished this video. I’ve tried a few times, but every time Pat says “…no design document” I wake up naked in front of Bethesda Studio in Rockville Maryland.
7:51:12 they even misspelled allegiance…
Farenheit video when? 1:58:49
Patrician is definitely laughing at shattered galaxy right now.
they actually did it, a whole faction quest is DLC
To quote a friend after showing them this video, “I’ve seen 40-page design documents for Minecraft modpacks.” They’re *important,* people.
This analysis did undermine many aspects of this game. It’s not without its flaws but…I mean you couldn’t be more wrong. Go play Fortnite
Just a quick 8 hour video.
I forgot this game came out this year
To be fair, compared to how much time I’ve spent playing Starfield, 8 hours is pretty quick
“Why do the heroes seek the maguffin?… Because it says right there in the outline!” – Terrible Writing Advice
The amount of contradiction and misinformation in this video is baffling
Never knew a quick retrospective would be 8 hours long😂. Still, appreciate your effort into the video
as a Native Portuguese speaker, I’ve never heard this name before, and saying this word sounds wrong
5:41:54 i also ignore mines in these games
Or in other words it sucks
I’m going through a sci-fi phase right now and want something like Skyrim to play. Probably going to get Starfield, so I’m watching this video to get my hopes suitably low.
Seeing Pat as an anime girl vtuber model was not something I was expecting.
This Emil ginger is insufferable. His attitude reflects why I haven’t purchased a Bethesda title since F4.
I never bothered to play starflop. But I have recently picked up the borderlands series, and honestly looks like Bethesda just copy and pasted a bunch of things from BL.
spacer punk? spacer savage? I had no idea they named the npc’s so cringe! lmao (edit) I am now 1 hr and 30 or so mins in, and STILL am not sure if you like this game or not XD I shall stick around a few more hours to find out)
Was scrolling through the achievement list for Starfield. Saw that only 30% of players reached level 10… Bethesda dropped the ball hard and that makes Starfield defenders look EXTRA delusional now.
Bethesda game reactions are so interesting because of the insane charitability of the remaining fans and reviewers. It’s like, most serious people have left the Bethesda orbit.
Something similar has happened with Nintendo games, and you’d be SHOCKED at how shitty games like Zelda: Breath of the Wild, Zelda: Tears of the Kingdom, and Mario Odyssey are (especially when compared to previous titles). They receive universal acclaim despite this.
I’m not a Nintendo hater or anything, I sincerely think they’re mainline titles are really really bad.
I’m 6 days in my playthrough liking it so far.
Starfield sucked so bad
I was an easy Bethesda fan since 1996 when I got Daggerfall
They didn’t have to do much but they failed anyway
Starfield is such a mess, with enough mods it’s playable and a decent time…but it’s nowhere near a lot of their actually great games. In terms of narrative and rpg elements it’s the worst titled they’ve probably put out. I question if it’s even the same company sometimes… what happened? Just feels catered to all players at the expense real/meaningful rpg choices.
Where exactly did Emil explicitly state that Bethesda doesn’t use design documents at ALL?
I’m 6hrs into this quick retrospective.
Emil is the reason we have lost the fight for RPG’s and fantasy as a major catagory in modern video games. there wont ever be a daggerfall, morrowind or even a oblivion game again because of people like Emil. o7 we need to just find more indie titles and prop them up otherwise we wont find games that anyone respects anymore.
6:09:55
*reads the title* quick uh *looks at time* holy shit
Might as well and watch this quick retrospective before dead
so much of the story/world is similar/copied to outer worlds that i can’t help but thing god Howard is still pissed new vegas is the most liked fallout. “They did it we can do it better, show everyone whos better.” When they can’t begin to write this story.
Emil has ruined bethesdas story telling for me. The man is actually running the company into the ground. If he’s anywhere near TES 6 it’s joever bro. We’re cooked.
when i played it, i did the Crimson fleet stuff first, then the rest of the factions. I quit the game after the third temple when i saw how fucking boring the rest of the game was going to be.
Todd wanted landing on a moon all by yourself with nothing on it but hidden resources to be fun?
So basically, an old version of Minecraft.
Bros whole opinion became invalid when he said fahrenheit is superior 🤡😂
Feels like we only go backwards
I think just comparing the intros of Starfield to Skyrim really says alot. Skyrim is a very flawed game, no doubt about it. But in Starfield, you start off by slowly plodding around, mining rocks, and eventually find a special rock, which shows you a vision of what a Yes performance would look like with holographic projectors. You slowly walk outside, and a pirate ship lands. Just a few dudes, random dudes, dudes who have no plot relevance, land to give you something to shoot at. Then you leave. I know it goes longer, but that’s just so boring. I know people get tired of replaying Helgen on repeat playthroughs, but really think how that game starts; you meet Ulfric, some big leader, and find out there’s a war with the Empire, and there are powerful high elves around too, and you’re being EXECUTED, bummer! Then, Holy Mother of Jesus, it’s a DRAGON. Big, satantic looking flying lizard swoops in and calls in a storm of meteors before he begins nuking everything with his fire breath–soldiers are desperately trying to formulate a defense, citizens are running scared, prisoners are taking off, you’re bound and running like a chicken with it’s head cut off! Once you eventually get out, you see this monstrosity fly off, over an eerie looking ruin, probably backlit by the moons as it’s likely a night. Like, that’s all awesome. The game has a million problems but at least it has a feel of awesome–vampires, the walking dead, dragons, giants, trolls, magic, summoning demons, evil demi-gods calling you to do their bidding, a religious assassin cult, the creepy Falmer, the deadly automotons of the dwemer, almost all of which you can kill with war cries. Starfield has almost no awesome. Terrormorphs are okay. You get powers but they don’t really have any context or explanation or relevance to the world–they are just gameplay mechanics. You have really lame ship combat that’s mostly a matter of stats, not skill. There’s just so little to it all, mostly just empty space and repetitive chores. I can deal with slow burn games, I actually like alot of games like that, but Bethesda games have always had a hook to get you going. Even Morrowind tells you that you’re the elf messiah and dumps you into a strange land of armored bug taxis and toxic magical ash; Starfield just opens with you microdosing DMT and then shooting a few faceless goons.
I mean no offense but I work 12hrs shifts and I just started starfield I wanna say ima level 11 or 10 but I can say listening to this at work helps my night go by any work and n also gives me a good review to the game keep up the good work 💯
Baldur’s Gate is proof that you can let the player do anything 1:07:32
I’ll save y’all 8 hours, unless you want to watch like I did.
Starfield is complete trash that starts off somewhat OK but gets exponentially worse the longer you play it.
8 hours!!!! You’re crazy but god**** I respect it
“They’re scared of being cancelled for writing a transphobe, even though he’s a literal war criminal” is something that I love to hear as a trans indie game dev who has a transphobic war criminal in my game
im sorry but theres no way you need to yap for 8 hours
Classes wise, I want Morrowind or Oblivion system back. I want to customize what I want or do not want to use.
Better yet, from Daggerfall, but I doubt anyone at Bethesda remembers how to make a roleplaying system like in Daggerfall anymore =))
I’m surprised this guy’s voice doesn’t have a more nasal quality, with the tubes I assume are running from his nostrils to his anus to better smell his own feculence.
Can you make a full video on your views about temperature measurement units? It’s strange to hear something so stupid coke out of a usually well articulated person’s mouth
5:51:35 Bro keeps turning to the camera and smiling lol
Ah. Yes. A QUICK retrospective.
The name “Dumbrosky” is a bastardization of the Polish last name “Dąbrowski”, 10th most popular Polish last name. Why they didn’t even spell it as “Dabrowski” is beyond my understanding.
6:01:40
The word “Quick” putting in a lot of work.
Outerworlds is awesome. The hells your problem
Starfield — Skyrim in Space.
What it actually is: a (poorly-made) multiversal game of playing the same thing over and over again.
What could have been: an engaging space exploration/discovery RPG.
Ferrocerium
how much would a long retrospective take? A week?
Most repulsive NPC’s ive ever seen in my life, they are disgusting to look at, i quit forever after 2 hours if they were aliens or hybrids mzgbe but i cznt accept them as human
Starfield was such a slog that its taken me nine months just to have the will power to finish this video.
I have probably rewatched your morrowind vid a dozen times, but starfield just drains my soul when im reminded of it.
Keep up the good work, hope you get to have some more reviews you enjoy making.
Liked the video until you said that Celcius is inferior to Fahrenheit and Kelvin.
Kelvin is literally based on the Celsius scale.
Talk all you want, but I have almost 4 real life days of game time on a single save that has yet to finish my first playthrough. I’ve almost beaten the main story, done all major factions and almost all companion quests (just Sarahs is left) and I am still finding side quests I haven’t done that are actually interesting. And I haven’t been looking to find more content to do to elongate my playthrough. I just finished up the last faction quest line. I have also ran into extremely minimal bugs non of which were quest related and I only ever experienced a crash after installing a shit load of mods which I just recently did lol so although no it is not perfect and I wish there were things that were better, I would say the game is well worth the money.
I’ve always hated Emil, so it’s great that now I have plenty of reasons to justify it.
If a woman from Idaho voices Andreja, why is her accent Slavic?? lol
I had fun building outposts. I wish there was more of a purpose and introduction to this mechanic. They could have had outpost building as a requirement for a variety of side quest or faction quests, a proper tutorial, and maybe a mechanic to hire workers to protect it from raids or mine more efficiently or produce weapons or ship and ship parts. Instead, we have this, and instead of feeling like I’m progressing my game further, i felt like i was just distracting myself from the entire rest of the game.
16:45 love how he says that they stopped using design documents after Fallout 3, their last good game.
“Morph” just means “form” or “shape”. “Xenomorph” means an alien form. “Terrormorph” means a terrifying form. It has nothing to do with morphing.
Everything else you said in this 34 hour long video was correct.
4:29:00 I can’t even remember the last time I saw a store selling a gaming PC that didn’t have an SSD. What’s next? Oh you can’t run Starfield on your GTX 580? Because that’s how old your gaming PC must be if you’re still running an HDD. 😂
1:59:00 lol trying so hard not to get mega triggered 😂 I’m playing Core Keeper and your statement almost got me killed in the game.
7:16:50 Do y’all think he’s still laughing? 🤔
Nms skyboxes are a billion times better
ahh yes a quick retrospective
I played 10 ng+ and got over level 100. Did not get a single alternate universe change to the story. Absolutely disappointed
I don’t see how an 8 hour long video could possibly be called a Quick anything really.
Thank you for mentioning how poorly the planet Earth was treated in Starfield’s lore. It’s one of my biggest gripes with the game!
Babe wake up PatricianTV uploaded
They could have made certain quests demand really difficult to achieve perks, and be impossible otherwise. If they made levelling a little bit easier, that might improve the idea of the multiverse as well as character levelling. I couldn’t do this quest in universe 1 because I didn’t have the right perks, so I only get to see the failstate ending for the questline. But in universe 12, I do have the perk, so now the quest has some replayability.
I have the Starfield watch, and honestly I really like it. It doesn’t do much beyond being a digital watch, but it’s a nice piece of game memorabilia and I’ve had no issues at all with it so far
You’re wrong about Fahrenheit it makes no fucking SENSE??? WATER IS HOT AT 100 AND COLD AT 0 WHY DID YALL HAVE TO MAKE IT SO COMPLICATED?? Just have the science measurements and the normie measurements !!!
An 8 hour video is needed, just to say starfield is garbage game. Wow, im glad I actually have a life.😂
5:01:15 where is this sound clip from, tried finding it to no avail
The NPCs look a lot better if you watch the video at 144p.
Never played this game and never will. Loved this video though
5:00:46 Remember, no Russian
“A quick retrospective” 8 hour video
You might die if you make a drinking game out of every time he says design document lol
4:25:55 Halo gets around this by not only saying that Slipspace Engines can be used as weapons, but showing them being used as weapons on multiple occasions.
Best line: 28:01
It fasinates me that they hyped up the ng+ plus option up so much, and had this complicated lore reason for why you could go back in time into another universe, but they didn’t use that in making their quests or writing their story. As mentioned at around the 3 hour mark, if they had actually done that, and made full use of their almost Ground Hog Day plot point, then it would have been incredible.
You can 100% change your traits when you start new game
Plus. In this video you say “you can not do that you actually have to start a new universe 1” which is false. At the time of making ur video maybe you could not change them, but if so I’m happy to say you can now.
bought the premium edition and loved every minute of the 400+ hours i have put in
4:18:48 I think the Emissary is supposed to be genderless, hence they.
a “quick” retrospective
Starfield is a good game beside its problems.
1:29:49 well, that added a ground vehicle. I’d love to hear your opinion on it?
>Opens up Youtube Video
>”Starfield Analysis | A *Quick* Retrospective”
>Looks inside video
>*8 hours long*
Emil twitching like a cokefiend during that whole interview is wild
@2:10:39 Holy mic drop
When’s the hour long presentation on why fahrenheit is superior to celcius coming?
Bro ima need a summary or something I ain’t gonna listen to a video game review for my entire shift
A quick retrospective
8 hours
Quick huh….
too quick
Quick my ass
for all its flaws (cough cough spacers choice edition), outer worlds was a billion times better than starfield
I love how the video is titled “a quick retrospective” then proceeds to be 8 hours long
Honestly i think a reason why bethesda put NG+ In starfield is to primarily deflect away from the sheer lack of content in the game
But also to try delay players encountering some of the bugs that occur when your run goes for too long
The universe literally begins to collapse if you stay in one universe too long
I put 125 hours into a single universe and by the 100th the game started to run poorly, some terrain would be invisible and NPCs wouldn’t spawn on occupied ships.
I believe they fixed it but back last year if you went on long enough in a single run the game would crash and sometimes corrupt all of your saves
6:54:10
3:09:04
6:23:39
A very quick retrospective indeed
Just started the video. I’ll edit this comment as my thoughts evolve. I could not possibly hold 8 hours of thoughts in my head and do it all at the end with my memory issues. Assume that anything not directly addressed herein I generally or fully agree with.
It is startling and difficult to understand why and how you could praise 5 minutes of walking in a straight line on empty, bland, uninteresting worlds every single time you want to go to any location that isn’t a direct fast travel destination. Saying “the skies are perfect” in Starfield is like saying “the seagull sounds are perfect” in a game where you float listlessly between different islands in an empty and depressing ocean.
Trying to strip Todd Howard of responsibility, capitulating to Bethesda’s propaganda that he’s not to blame, is ridiculous. If he is the singular guy in charge, that everyone else needs to get permission from, then it’s his fault. Whether he is too stupid or too narcissistic to dole out that responsibility to others is immaterial. No one schmuck can handle that many people reporting to him for such a huge variety of projects.
It is his fault for not sharing that responsibility.
Great video all around.
6:13:08
6:02:24
Everything you said about Starfield? Great indepth topic.
However…
1:59:00
You are simply wrong. Celsius is just simpler, and better. 0 for freeze, 100 for boil. 20 for comfort. That’s about as simple as it has to be.
5:12:00
3:42
Todd WUT HAPPEN??
I played Rodina shortly after it’s release as what’s now a game a decade old. This game beat No Man’s Sky to the procedural planets, but created a solar system with a distinct atmosphere and story unlike anything I’ve played still to this day. Please try Rodina it’s a special gem that ticks so many boxes that people wanted and it did it at a time no one was looking towards the stars. Also it has a gorgeous ost. It reminds me of when games were personal.
a quick retrospective???
it’s 8 fucking hours long
Bethesda has created a pitifully small world. There are currently about 200 nations on Earth, what happened to them? In the fragment of the galaxy occupied by humans, there are about the same number of factions as in most stories taking place on fragments of planets like continents or even smaller. Another problem is that on each planet there is at most one city, despite the fact that some planets are centers of interstellar civilizations.
1:24:00 Has Emile actually played Fallout 4?? There’s two or three main missions that are literally expo dump and nothing else. The one where you go into Kellog’s mind is rough on a first playthrough and unbearable on any subsequent runs.
Edit: just got to the part where you say that he doesn’t play his old games. Whoops.
6:40:31
7:43:40 “You will have to help two factions individually and then have to choose which one you want to side with”
Motherfuccin Emil sold us the Institute again. Except this time you can’t just kill the Railroad or Father the moment you step in.
Bethesda added cars. I couldn’t stop laughing. *How* long has the game been out now? They must be desperate to catch that “Oh hell no” demographic.
Limitations are essential to writing. Bethesda games become more and more evident proof of that. Their stories are the work of people who have zero limitations and just smile and nod no matter what buffoonery the writers want to shove in the story, consistency be damned. And Starfield is one where there were zero limitations to begin with. “The game is set into the universe and multiverse, there’s time travel and parallel universe stuff, just write whatever slop and it will make sense because the universe covers everything”
I enjoy how once Patrician needs to start saying the Crimson Fleet’s name more often, he occasionally stumbles over saying it instead of Crimson Cringe.
Babe, wake up, my “podcast” for an entire week of walking to class just dropped
I mean, I get the game wasnt great. But its haters seemingly spend more time in it than the people who enjoy it. You made an 8 hour retrospective, dedicated farrrr more hours to that to making this video, i have a feeling that starfield critics are nothing but masochists.
Starfield Analysis | A “Quick” retrospective
“A quick retrospective”
It’s eight fucking hours long.
Never seen anything from this channel, I don’t care about the game, and I don’t intend to watch the whole thing, but “A Quick Retrospective” for an 8 hour video sounds like a bad joke 💀
8 hours for s Stanfield review, 40 hours for Skyrim. Where’s the ‘quick retrospective’ on Fahrenheit?
“Starfield is the game bethesda deserves.”
You mean the same Starfield that has an 85 Metacritic, and it also has 84 percent of outlets and reviewers recommending it on Opencritic. The same game that was one of the most profitable games of 2023 and was nominated and won a couple of awards during an insane year for gaming that was 2023. Yeah, Bethesda did pretty well with there new IP.
You act as if this company has single-handedly offended you or insulted you over something as simple and trivial as a video game. You really should seek therapy.
8 hour work shift long video “a quick retrospective”
fair points that I mostly agree with, but annoying “holier than thou” attitude
Todd sold us Skyrim yet again. He can’t keep getting away with this.
Great video I’m thinking of pivoting my channel into some retrospectives. My favorite part of your video is that you labeled an 8 hour video as a “Quick” anything 😂 but it was 8 hours well spent. I’ve done 6 new game+’s and learned so much
Whoever watched lex’s interview with todd, should have know better that the game wasn’t going to be packed with action like a normal bethesda game. I think you guys were expecting something else.
I sure hope for a cyberpunk, nms redemption arc for bethesda with their updates and dlc, the few updates we’ve had have made it better.
A QUICK…?!
The Crimson Cringe is hilarious because it’s so obvious they started with the idea of “FNV Powder Gangers but in space” and just couldn’t find a logical reason for them to exist ig
2:27:43
Love this… But its not a “quick” retrospect by any means. 😂😂 Alot of work. Give yourself credit. Its a FULL analysis.
Bethesda fans on their way to make an 8 hour video for an average game
8 fucking hours??? holy man
“A quick retrospective” 8 hours long
You know, halfway through I kinda get the distinction that Bethesda doesnt tend to write down things, don’t know where I got that from tho 🤔
“Is this what anxiety disorders feel like?”
Hi. I have been suffering Generalised Anxiety Disorder since I was a child (optimistically, since age five). A little over a year ago, I had a business meeting of sorts that featured this rude little punk who would not stop staring into my soul with an expression like I owed him something. That business is under investigation from a regulatory body now, and not because of that. One of the diagnostic criteria is being so anxious that one cannot function normally in life. Pay bills, attend appointments, maintain basic conversations, and so on.
The plus side of GAD compared to Panic Disorder is that episodes of elevated panic in GAD do not frequently bring on fainting spells and the like.
Playing videogames is also a problem with GAD. At some points, the Fallout 4 reload prevention tactic from enemies is going to make you foam at the mouth and wish to punch Turd Howard in the head.
The story makes me want to drag Emil Pissface behind a truck. We do not even get past the prologue before the entire mechanics of the plot are smashed up. How do you get “pure” or “uncorrupted” DNA from a bunch of people who were at most ten metres below a nuclear blast wave?
Oh right. This is the guy who knew Skyrim wasn’t a great game but couldn’t stop playing it and talking about it. Starfield’s problems and game worth are no mystery to gamers and by seeing the length of this video we can figure out that you didn’t have as much fun and obsession with this pile of shit as Skyrim so go pat yourself on the back.
It’s ironic that Starfield somehow feels more Mormon than Battlestar. Maybe that was the inspiration
The way the npc pronounce “Andreja” is also the way we’d pronounce it in french. “J” in never pronounced like a “y” in french.
Would have peak humor to cut the patreon credits song at the same time the starfield credits would have cut theirs
Wow, ole boy took a blowtorch to them. I liked the game but damn maybe I shouldn’t have after watching this 😂
Dude. astronauts thought stars were pretty n shit. why arn’t you happy?
4:55:20
I just can’t do starfield. Got it release day, played about a half hour and haven’t turned it back on since.
1:41:05
Take a shot at every mention of a design document
You… will lose your buzz by the end but that’s only because how long the vid is
Imagine if he played Kingdom come deliverance, he’d loose his mind over the into 😂
Also, finally finished the video. Fantastic points all around, I will say I know it would cause more awful slog to go through. But I do wish you touched on some of the bigger side missions. Mainly because some of them show promising things that we got a taste of what could be (like that one independent colony system that was being attacked by pirates) and then awful ones like the Earth colony ship that you practically couldn’t help because the resolution options were: Getting told to fuck off, Indentured servitude, or a tiny patch of land on a luxury world instead of finding their own planet
The VA in the red mile bar sounds like someone quiet yelling so they don’t wake up their parents
>A quick Retrospective
>8 Hour Video
ok dude
Little late on this video, but with the release of the creation club (finally) do y’all think modders can still make Starfield fun? Like yeah modders fix the game meme aside, do you think modders with the scope of Starfield, or lack there of, can make like the cool new factions they did in Skyrim? New planets? New anything to make the solar system actually feel alive
I love Starfield!
You are so unique!
I genuinely forget this game exists sometimes.
A “Quick” Retrospective?
“world design was always number one strength of bethesda” – bethesda literally designs roads that go to dead end on a rock or impossible 95 degree turns
or overall their design makes physically no sense whatsoever with buildings either being too close or too far
overall the game is too boring and empty, it’s “we have failout 4 at home”
also love how bethesda thinks that overdoing it with ship booster you just stop in 0 gravity instead of going in the same direction at the same speed
i absolutely love how you touched about graphics
they get textures that look more “realistic” and then model in the game looks so fake
I still never finished the main quest, i did one faction quest and parts of others. Didint even know about the starborn stuff untill a few dats ago. I took a break after a few months of casual play and just picked it up again last week because i saw some mods i liked.
Alpha and sigma moment
“A Quick”
I’ll never understand their design philosophy over essentially soft-locking players out of certain game content unless they have a sufficient level of a perk. They did this in Fallout 4 with settlements, needing a certain perk to build certain items.
Instead, have those perks provide passive improvements. Reduced resource cost. Less time to research/create the item. More durable buildings or stronger turrets, etc.
The ONLY thing that Starfield got right is the visuals. Thats it.
I really think if they worked on it, a clear message could be born from this game.
Imagine: After the attack that led to one of your Constellation members’ death, you try to use the Artifacts and Unity to go back and save them, or prevent a death. Doing so leaves behind those you already love and cherished time with. You’re actively running away from everyone else because of grief. Then, make a member’s death almost impossible to avoid. It’s a fruitless effort, all the while you are jumping between universes and leaving more people behind. Eventually, maybe you succeed. But now, the universe you are in is uncanny. It’s not the same. Not entirely. Maybe the game mixes up traits for your character, and your parents are dead in this universe. A strange fan is harassing you. You suddenly owe on a house you never bought. Or, continue what they have. Maybe the new threat in this universe is you, or constellation already had a YOU in it.
The price of running away from grief and consequences is losing the home you already made.
Instead, we get standard New Game+ with other random encounters.
I haven’t made it far into the video but I’ll tell you this the most impressive thing in Starfield is the music the timing of it the sounds it fits space perfectly and I love it
The “Terrormorphs” just make me think of the “Polymorphs” from Red Dwarf.
Ah… I should rewatch that soon…
Todd at 7:45: a lot of people said this isnt a game we want from you
Todd right after saying that: so we made it anyways…….
Todd Howard is a known liar, why bother quoting him?
A quick retrospective = 8-hour video
Decided to watch this before buying star field… I will no longer be buying star field 😂
Starfield is somehow less than the sum of it’s part’s, there are positive aspects… that are totally canceled out by way of lack support or proper implementation: while zero-gravity is unique and very fun, it is so underused it’s variety is pointless as it’s rarely implemented and… while visually varied, The ship building lacks meanful gameplay effect… while the ship handles well, space travel is restricted and less effective than fast travel… while the gunplay handles better than there prior games, the lack of enemy variety makes it less fun than Fallout 4 or other games they created before it by extention… while the locations the locations have a stunning level of technical detail, the art direction is generic and is derivative and bland… while there’s 1000 planets, across 100 systems, there’s 10 biomes. While the SUN itself is held in reflection to the surface of a planet, and it’s angle in the sky positions the shadows that run over a planets landscape in realistic ways that often look incredible… there is no weather… no storms and rain, or snow and frost… the fact that Starfield implemented something so intensive with no thought of what they’d lose is a prime example of why Starfield is a mesa and is in my opinion as a long time fan embarassing and disgraceful for Bethesda and should not be rewarded or given a pass as a “risk”… but referenced as a mistake, and looked at as an example of bad game design… well, That’s all I have to say of Starfield and possibly of Bethesda… Starfield is the greatest opponent of itself, it is a game fundementally dysfunctional and designed completely antithetically… it was a waste of time to play, and is a zero out of ten for me as regardless of what qualities it presents, it is in every quality just lost potential.
Coming off of the will shen gdc, starfield only makes more sense, and no one person is the bad guy. Mismanagement hell is a real thing and it looks like starfield
Quick retrospective – 8 hours lol
Don’t get me wrong, great video but it’s quite funny to see it first sight
I have gotten mire joy out of using this to sleep night after night than i ever did by the game
Ah, yes. A “quick” retrospective.
8 hours.
I dread what you call an average retrospective if that’s the metric we’re working with
1:36:12
1:59:35
2:10:42
3:07:30
4:04:36
4:10:00
4:15:51
5:09:00-5:19:00
6:04:03 (Stopped here)
You can tell he was STRUGGLING to push past that ten minute mark.
“Quick” brother, this video is 8 hours long
A Quick Retrospective?
4:57:29 I agree with many of these criticisms though I will point out that given you spent 8 hours doing a comprehensive deep dive over every square inch of this game, means there was something immersive and engaging about the game. I will credit Starfield for still being immersive if flawed.
“A quick retrospective”
8 hours is more “a retrospective”
8 hour quick retrospective, billions must watch
who the fk does a “RETROSPECTIVE” on a game that at the time wasn’t even out for a year.
please, *please* fix how SHARP every S in this video is somehow, jesus it’s making my ears bleed
We got joseph anderson 2 before gta 6
Quick
“Quick”, i thought i started a blender tutorial
2:24:00 the temples are baaaad. I suggested a more interesting replacement where upon finding them you’re teleported to a vignette where you’re in a divergent timeline and have to solve a problem from the alternate universe, like one where vae victis works for chunks and is getting overwhelmed with too many orders or one where house varuun conquered new atlantis and Andreja is an empress. I mean if we’re going to play with a multiverse let’s have fun with it
What happen to retirement.mp4 video?
41:53 Skyrim does sort of does this, you go thru a dungeon with Hadvar/Ralof, and Dragons don’t spawn until you complete Bleak Falls Barrow and fight your first one, no matter how many days you play through.
1:38:00 I am a little confused by this assertion. I only just played starfield a few weeks ago and upon completion I could change just about everything except what skills I already had, including traits.
1:29:00 So by analogy my other hobby is being a dungeon master. When it comes to quests with somewhat limited options, I do think the game railroads too much and in other places offers absurd contrivances to keep you on the rails or even as hooks, like Barret handing you a spaceship, but on the other hand, in some cases, if I have a player in real life who opts to just be a murderhobo, ignore what I planned entirely, and kill quest givers. I would probably ask if they were even interested in playing the game at all if they have so little buy in to what is happening.
1:27:00 I should probably push back on a few of these even if I agree with many of your other points. The no design document, leading to consistency issues is damning and I agree that was a mistake that led to plotholes. On other points, the out of game reason earth is a uniform rocky desert is because it would have been a nightmare to model all of Earth for limited benefits. Also when it comes to invisible walls or walking the whole planet. Literally why would you even *want* to do that? The amount of time it would take to bodge the engine and have a reasonable save game footprint would not have been worth it . I would place the game as a little bit above average but not the mindblowing experience of some other, better games I have played, some of whom had a fraction of the budget and did not pad the experience out with tedious temples. .
Just about ten minutes in and for the love of everything leave your post script tidbits on the screen for a second or two longer. ‘The Austin studio was named Battlecry…’ “Sh*t missed it, must not have been important”
3:02:51 so basically, 30 years later, nobody has managed to do a NG+ as well as chrono trigger did
‘Quick’
4:08:00, Basically just that episode of Futurama where Farnsworth invents a time machine that only travels forward in time.
5:10:00, I’m not a fan of the fans of Bethesda games being called entitled here (I generally don’t like the term entitled and think it’s frequently over applied). I think it’s more appropriate to think of them as overly hopeful to a possibly foolish degree (especially since I believe the tools since have taken a long time to release and even when they did IIRC were so bad that many modders have given up on Starfield). Bethesda on the other hand that is actively leaning on the modding community to fix their games for them, essentially making money off the back of their free labors of love, can definitely be called entitled. They are acting like it’s a given that no matter what they slop out will be picked up and turned into gourmet by their, perhaps once, fans.
5:12:00, Exactly right. Mods are to make good games better and to add more content to good games. Fantastic examples would be Minecraft, Kerbal Space Program and Factorio. Factorio being a big one IMO because it has built in modding support for direct installing of mods, apparently with a very robust API considering the breadth of the mods created for it, and most of all some of the biggest and most popular mods are mods individual creators from the actual dev team made presumably in their free time, just because they like their game and expanding it for free.
5:31:45, TBF, you could feasibly have data secured that way without additional protections by having the data encrypted by each government using a private key that only they have access to. That would make it so that none of them could decrypt the data without the other keys, and would make it so the data was useless to anyone without the keys. This presumes that they could actually reliably assure that all data other than that copy was destroyed and doesn’t make the location any less weird.
Starfield is the worst game I have ever played in my life
Why have you even bothered bro
this video review is longer than Hellblade 2 gameplay
Starfield is a space exploration game where time in space is minimized and every minor moon is already populated by numerous outposts.
Just call it a sci-fi shooter.
46:00 TBF I kinda new that fast travel and broken up game spaces were going to be a big part of Starfield from the announcement just because of the game engine they were using.
37:42 Another approach Starfield could have taken in the intro to justify you having a ship is for you to just own one and for you to pick a background trait that explains where you got it. You might have been in a war, a former pirate, in debt to a crime lord, or had rich parents.
38:00 oh wait, you said that
4:10:36 Outstanding starborn and dragon comparison. Loved that visual transition.
First how many watches you need second your fucked man your games…….. fucked………. all of them fix that shit or suffer you yourself understand and have been told
2:49:37 Skyrim had a lot of nice looking characters. And the old graphics made the facial animations less prominent to the point that I would think they look better than Starfield’s.
Aged like old milk
“No design documment”
Everyone knows now there where extensive design documents
7:45:14 oh my god that shotgun is hideous.
Nailed it. This is gold…
“fucking tourist”…..seems like Bethesda once shared this same perspective. It’s sad because some of that Bethesda rpg world building gold can really shine through the cracks at times in Starfield. But when you step back and look at all the lore as a whole … it’s a mess. And can only be attributed to bad creative planning and writhing. The only hope is salvage the story and lore with expansion content or this game is dead
I was so excited for this game and have never been so disappointed. For one, it was so poorly optimized that my 2000$ gaming PC couldn’t run the game for some reason
And then for two the sheer wasted opportunity. A NASA punk like sci fi would be so fun if done right but they just made it boring fast travel simulator with meh combat. (I thought aspects of the combat were somewhat fun but the guns felt so uninspired and there was a lot of opportunity to use real science for inspiration for weapons they just left out).
I actually like the idea of more realistic planets but they did it in such a bad way… if you are going to make space more realistic you NEED TO MAKE THE TRAVEL FUN. Cause that’s a major part of what you’ll be doing in that case. And wild and fascinating landscapes! Like massive mountains and strange canyons or crators, ect. Make it an experience. And space travel just felt brainless and not thought through.
I LIKE the solution for rpgs of “you servered the thread of prophecy” its cool
“a quick” also 8 hours. right
What is clear to me is Emil is very ADHD and needs an assistant willing to be his buffer and filter. Emil has the potential for brilliance, he just needs temperance
55:22 – 55:44 Todd is questioning why his interviewer blinks manually
Never played Starfield. Why am I 4 hours into this video ?
“quick”
The most impressive part of this video is the fact that you managed to play that game long enough to even get all the footage I didn’t even last 4 hours when I played it
5:04:44
4:58:49
3:04:43
Great vid but at 3:36:08 I really don’t know what you were smoking here dude… how is it possible that two 30% increases result in a “less than 60% increase”. Increasing your damage from 418 to 706 is a 69% increase because the first 30% increase is included in the second 30% multiplication (meaning you get a 1.3 * 1.3 = 1.69 increase). The calculator you were looking at is for “percentage difference” which measures the difference of the numbers as a percentage of the AVERAGE of those numbers.
Once I realized that Bethesda intentionally made a power system that requires you to do mind numbing repetitive temple quests to get all of these powers, and they intended for us to do it fucking 240 God damn times to fully level up all 24 (and that’s assuming the RNG doesn’t fuck you over) I just quit playing. Because I realized what this game is, it’s a bullshit grind fest designed from stolen ideas across the gaming industry, to soak up a ridiculous amount of your life because they wanted to mimic the play time of Skyrim. BULLSHIT CASH GRAB. And hey, if you don’t like it, they don’t need you to keep playing, you maybe played it once or half way through, doesn’t matter, you bought the over priced game so fuck you, they got their money, so they don’t give a fuck what we think. Fuck the consumer is basically what Emil says and majority of the community HATE him because of it.
Here’s my take:
I had fun with it for about 300 hours. Now I’m going through again with a Star Wars conversion.
Not even gonna try and argue against anything said in this video, just gonna say I had a lot of fun and continue to have fun with no end yet in sight.
I personally have loved so much of what this game offers. That’s just me I guess though
7:54 Ace of all trades? The previous eight hours had me thinking you didn’t think the game was very good, but the final analysis is an unexpected plot twist
Not that it takes away from any of the points made, but it’s really funny to me that Bethesda did address a lot of the minor quality of life issues that were brought up in this video. (Not having names pop up when looking at the starmap, surface maps, a different difficulty setting for ground and space combat, changing your character after going through the Unity, and even the use of a Digipick for using Undo during the hacking minigame.)
I downloaded this from Xbox game pass on a whim, after a couple of days trying to get into it I really started to despise this game. Annoying characters, stupid missions (that first pirate captain gives up easily after I killed so many of his friends) and unintuitive gameplay (this is the first bethsheda game I’ve tried, do they assume you know the basics of how it works, because I really wanted more tutorial). On my second day of playing, a mission broke, the police were killing me over and over again, no option to surrender, I decided to try getting back to my ship but the waypoint took me to the train which I was not allowed to board, I eventually resorted to a boring hour long walk through the wilderness to reach my ship.
If anyone chooses to play Starfield despite watching this, DO NOT CHOOSE THE “ANNOYING FAN” CHARACTER TRAIT, I thought it might be funny, the standard characters are annoying enough, this guy makes me want to throw the controller at the screen.
Regarding Vlad being black, like, there doesn’t need to be lore explaining it. Black people live in Russia. There are black people who are born and raised in Russia. It’s not weird that a black man has a Russian sounding name and accent
Insane how this ENTIRE video is based on lies
I just left this playing and I went to sleep
5:34:45 oh my god they copied new California
WHY did they copy new california
5:07:48 THAT IS NOT A GOOD THING
4:42:27
I
They
WHAT!? Ive got the gun knowledge of a fish bowl and even know that SLUGS DONT HAVE SPREAD. BECAUSE THEYRE LITERALLY A SLUG OF METAL.
“I am speed”
-Lightning MCQUEEN
when are we getting a 4 hours long video on Fahrenheit vs Celsius?
42:28 Kinda sad Bethesda couldn’t make the 11/11/22 release date – we missed out on what could’ve been another 3+ hours of analysis.
If you think about it
Starfield is the logical endpoint of current bethesda logic. Total rng and procedural generation with “infinite” playtime, repeat content, radiant ai pushed to the max, with a horribly bland main story in which you are simultaneously a god yet unable to do anything yourself or for yourself. It’s exactly why I didn’t buy it because I saw the signs in the marketing and in the previous games.
Make a Fahrenheit vs Celsius video
Eight hours? I’m not watching all that I’ll just read the comments instead
16:09 god i hate emil so much. Hes the mike love of bethesda
I’ve listened to this in the background for a good while, and still struggle to wrap my head around the disaster called the terrormorph plot.
How embarrassing.
An 8 hour video which has over 1 million views. Respect 👍
A solid 10-20% of the comments are all some variation of “Title says quick but video is 8 hours”. Do that many people genuinely not understand the joke?
Star field could’ve easily been set on one planet
4:03:10
My biggest problem with this game is my ship and space itself are basically useless I can fast travel from planet to planet without going to my ship and space is a glorified loading screen I wish we could fly through space going from planet to planet
6:18:08
Since when are games no longer about the gameplay? Since when did the story and realism become the end-all be-all?
Youre not watching a movie. And gamers that treat games like a alternative history documentary are in the minority.
They made a game for stupid people.
The reason they aren’t called “missions” and instead “quests” is because _the core of the engine hasn’t changed since Morrowind._ Stimpak? those are classified as “ingestible” in the editor. You’re eating your syringes. “explosive ammo”? nah, bro, that’s got a fire enchantment. It’s literally the same game over and over with a different skin.
Anyone else notice how extremely twitchy Emil’s face is? bru looks like _he_ was rendered in Creation Engine, lol
“I’m a professional” , not with those hand tats, fam
I don’t know…I like the game.
8 hour quick retrospective it’s not that long it’s short!
2:41:00 still mad about twitter huh?
Don’t worry, it was always terrible.
I didn’t even finish universe one…
“A quick retrospective” …. 8 hours later
You know if people like you put as much time into developing their own RPG’s as you do criticizing others, you would probably have an award winning studio of your own by now.
That doesn’t mean I’m a Bethesda apologist, but it does mean I’m saying why not do better if you’re such an expert?
a quick retrospective indeed.
Wait, are you really saying that the game HAS to explain why someone is black? Really? It’s the future. Anything could have happened and people can be unique, you don’t need to explain something that’s already plausable.
3:35:00
The main issue with the NG+ where the only thing you keep is your level (which is artificially slowed to accommodate for this) is that you have just invented restarting the game, but worse. NG+ is supposed to allow you to play through a game again with (almost) everything where you left off, otherwise, what’s the point?
Looking forwatd to your elder scrolls 6 review
If you can jump to another universe that means there are bo consequences. The story could of been your gradual lost of humanity as you view the people around you as robots stuck in predictable loops. The fact that bugthesda is just to lazy to write anything but a linear story really shows and they can’t say “the technology doesn’t exist” or that it’s “too hard”
We all played bg3 at this point. The amount of variation in that game is insane and it’s not simply “oh you can kill everyone” you can side with the bad guys side with no one betray people, i did a double agent play through and it wasn’t some incohrent mess, the game acknowledged my actions and it was cool. You can go in solo take one companion or them all, depending on who is with you scenes may okay out different. You can sabotage people set up ambushes while in a conversation. Its like larien tried to account for player actions and acknowledged them instead of preventing it. Bugthesdas has no excuse for the half ass crap in Star field and it is half assed. The starborn options in dialogue are them winking saying “hey guys isn’t this cool? You already experienced this conversation before” what would be cool is letting me skip all the boring shit cause at the end of the day the story is boring, the game world is boring. Once again Todd has made a world in which you play the part of a tourist, it something Bethesda loves doing since Skyrim. You are born way too late to experience the galactic civil war and the universe has already been explored hence all the outpost everywhere.
what an absolute mic drop at the end damn, the fans deserve the mid ass show too
@1:17
i think the UC museum is a failry important fixture to the narrative. The UC uses it as a propaganda mechanism, which in itself tells a deeper story in the dichotomy between the UC and FS Collective and even within the UC itself with the difference between the citizens and those living in the well
Quick?I That doesn’t mean what you think it means.
Listening to this while I work on my own scifi world building project, I realized something pointed out at 2:54:53 regarding the multi-verse mystery and artefacts, that is that they really missed out a chance to use the name of the game for something unique. They say the “starfield” is the region of space you are allowed to explore. But it would’ve been waaay better if the “starfield” was a uninhabited, mysterious region where you explore and collect the artefacts. The Inhabited Systems would’ve been the inhabited locations, while the Starfield is your mystery exploration locations
Why do Starborn exist?
Like what’s their endgame?
The ONLY thing Starborn can do is collect these artifacts that just exist for some reason, then that makes their powers a little more powerful. They can do this hundreds of times and somehow be killed by a non-Starborn who has collected at most 24 artifacts compared to their HUNDREDS of full sets. So, clearly the power Starborn gain falls off majorly after a certain number of rounds, so, what are they still doing jumping from universe to universe if they need to collect like a thousand full sets of artifacts to get ONE percent more power for their totally not unrelenting force?
What are they DOING? They’re PEOPLE, what’s the PURPOSE of abandoning EVERYONE you’ve ever known to jump from universe to universe, not forming any kind of relationship with anyone ever again because you’re going to abandon them in very short order, literally leaving the universe. Are they just getting a tiny bit more powerful forever? Why? What’s the POINT of literally any of this? Why don’t they just get the powers in their home universe, and then KEEP THEM, and stay there, and just be the most badass mercenary in the galaxy and be rich and have whatever they want? If they REALLY wanna be immortal, just do ONE jump, then collect the 2nd set of artifacts, then just stay there and be awesome.
The entire premise of the game, is POINTLESS.
I hate Vasco. I ditched him the moment I got to the constellation manor. He did nothing but get into the way.
2:29:00
2:11:04
1:44:29
1:37:00
50:00
25:00
Something they could’ve considered was a “Starborn Body” or “Starborn Mind” perk selection on NG+. Body would give you 2 points instead of 1, but Mind would give you 3x experience gain or something similar. It could also serve the purpose of marking your character as a trigger to potentially break sequences. There doesn’t need to be a separate quest trigger to “find” a relic door because your character has the “Starborn Mind” and so already knows where the door is.
the definition of the word quick changed I guess XDD
Emil should be banned from the gaming industry, he’s just cocky, obvious, and awful.
If a quick retrospective is 8 hours long, I don’t think I want to know how long the long retrospective would take.
8 hours? Stfu.
The brain off switch is fairly easily found when you are severely depressed lol, speaking from experience
6:24:00 12 law enforcers to a couple of hundred people would be a huge police per capita ratio, even by American standards lmao
“A quick retrospective.”
_Checks time._
_Eight hour long video._
Yeah, thats about right.
Level 70? After all that? I was level 90 when I finished my first play through.
There is soo much wrong with this video and I’m only an hour in lol
Ted Price looks like a robot that is trying too hard to be human.
Even though I probably agree with most points made, it could have been an 8 minute video instead. It’s not that deep, this is a bethesda game. It has bethesda qualities.
Are EIGHT HOURS quick to you ? Thats work 😂
A bi-product of prioritizing diversity hires over qualifications. Just my thoughts.
“Whats fun about landing on a planet where there’s potentially nothing?”
Maybe actually landing on it. Oh, you cant land anywhere? Just loading screen onto it? Oh, ok.
I’m sorry but Obsidian is not fucking creatively bankrupt, they are still one of the best developers out there and haven’t made a bad game even after the Microsoft acquisition
If you played oblivion the bugs were when you figured out an crazy combination of weapons, armour and spells going on and it might make the the game crash
Now we have to deal with bugs, crashing and basic programming
Please stop doing videos like this, I think starfield is absolute trash and Bethesda have long since lost their way as a developer but doing excessively long videos on games just because “that’s what your know for” are starting to show that you’re really reaching for stuff to complain about. There are quite a few points in here that you bring up that really don’t matter in the grand scheme of how games are made(like complaining on how gravity affecting how much muscles/bone mass a person may have, yes realistic, but not realistic when making a game who cares it was just something useless to make the video longer). This video would have been a much stronger and more impactful thing if you cut it to like 4 or so hours.
I love long form videos, but when you have to push yourself to get an absurd video length it ruins the final product.
it’s the game that got me to quit pre-ordering games. no more day one games. No more AAA games even, they don’t deserve my money. on Xbox, after 200 hours, i could not walk more than 15 minutes or fast travel anywhere without a crash. I never got too into ship building or camping because of the bugs. i like curveying because it was almost like No Man’s Sky. i never got to NG+ because the story was just bleh, just side quests and several faction missions across different characters. I regret buying it. a feeling i share with 1 other game.
A 9 hour video about Starfield?! Absolute madman.
“Starfield analysis | A Quick retrospective “
Didn’t know 8 hours is quick 😮
The only thing I genuinely like about this game are the hand-crafted areas. The Lodge and museums in the game are awesome to look around, especially the *spoiler* Kennedy Space Center. But that’s really it. I got 50 or so hours out of the game but I hated a majority of it. Just felt like Fallout 4 but in Space…
Hope you never stop with the Beth game coverage, you know we love em
Took me 2 weeks to watch the whole thing. Great job.
Bethesda (village) > Bethesda (company)
Quick?
I played this game on a buddies laptop the day after release. It was my one day off for the week. I was deployed overseas and working 12+ hour days. I spent 2.5 hours playing and realized the game was absolutely boring.
I could break down all the reasons why it is boring, but to put it more succinctly, only the shipbuilding mechanic seems imbued with any amount of passion. Everything else was done poorly and it shows.
A “quick retrospective” indeed
My biggest dream is for Bethesda to sell the Elder Scrolls and Fallout IPs to a competent company. Maybe Microsoft can put them down finally
“quick”
5:43:42 It was me Barry!
So no comment on how Bethesda actually uses design documents? Just the repeated bleating of false information for 8 hours to get views for money? Bro is a shill, and a bitch through and through
2:15:56 u bufooon! portugal is eastern europe!
holy moly this guy sucks
It’s very rare to find an intelligent and unbiased video on YouTube..
This game makes me think about the new Starwars trilogy; it was probably designed by a committee, which might explain why it lacks soul: it is a disjointed mess where each element seems to have been developed in isolation from the rest, and later diluted to make them work together and appeal to the widest audience possible.
For example, consider the universe; it feels like it has been constructed by merely throwing together various popular themes:
Some envisioned a NASAPunk style, like “The Expanse,” reflected in the ships, the Martian city, small settlements, and bases.
Parallel to that, they aimed for hard sci-fi high-level concepts, like in “2001: A Space Odyssey” and “Contact,” and indeed the main quest is consistent with this idea.
However, it seems someone was inspired by “Firefly” or played “Red Dead Redemption 2” and wanted space cowboys. Thus, we have Akila, a city where wood (tables, stairs, etc.) is prevalent to evoke a Western vibe, on a planet without forests.
And apparently, someone else was impressed by Cyberpunk, leading to the addition of Neon. These additions really left the feeling of an inconsistent universe, strikingly different from the carefully crafted Elder Scrolls universe.
Neon is a glaring example of diluted style. They aimed for a drug-ravaged city but omitted visible addicts. They planned for a nightclub with exotic dancers but settled for men in absurd spandex alien costumes.
The game systems reflect similar issues, seeming as if teams worked in isolation. And by the end, their contributions were watered down:
The fuel system exists but is vestigial, environmental hazards are underdeveloped, etc.
Most disheartening, though unsurprising, is the gutted exploration element. Essentially, they had two paths for ‘Starfield’:
Option 1: Follow the “Mass Effect”/”Outer Worlds” model: Create a few handcrafted open-world maps. This would also allow for a good space-themed RPG but won’t offer the “Big Space Game” feel.
Option 2: If you want to give a true feeling of immensity, you will need to integrate a space simulator for seamless exploration.
When considering design, you realize that a Bethesda game with 1000 planets requires a space simulator to maintain a constant ‘relative landmark density’.
The formula is straightforward: the speed of the player multiplied by the maximum time between discoveries dictates the average distance between landmarks.
On foot, this would mean a landmark every 500 meters. Multiply this by the size of the playable area (encompassing 1000 planets), and you’d need countless landmarks, leading to the use of reusable templates, which led to the very defeat of the original purpose; nothing feels less immersive than finding the same landmark several times on different planets.
However, if they had implemented a space simulator, allowing exploration via spaceship at astronomical speeds, having only 2 or 3 landmarks per planet might have been sufficient. Hence they could have had about 200 landmarks, like in previous Bethesda games, spread over a huge empty universe that you can pass by at astronomical speed.
It appears their engine couldn’t incorporate a space simulation, and they were too stubborn to embrace the necessary implications.
Yea keep buying cyberpunk and no mans sky. Keep encouraging them to release unfinished slop for $100
Did ya know?… $299.99 🤣
Starfield’s writing was offensively bad. I was pissed at myself for giving this game a chance and not being able to refund it. Fuck this game and fuck bethesda.
7:21:39
1st things first…8 hour video on the starfield….a shitty ass game
its so annoying
Hearing that the freestar rangers are the “best” side quest line is upsetting to me, because they were the only faction I didn’t end up playing (I think). My game broke every time I tried to run the mission, and I couldn’t be bothered to use console commands. After the 4th loop of the quests breaking, I just took it as a sign that I could be done with the cursed city
Honestly, the only reason I went to Akila more than required is because (at least back then) you could fast travel to the station above Akila and then Fast Travel directly to the city without getting scanned even if you had contraband. Hated every second of it.
Listening to them talk about all the QA testers: Did ALL of them forget to tell Bethesda that the game wasn’t fun!?
>A quick retrospective
>8 hour long video
LMFAO good one, you got me.
Hey PatricianTV, yeah I think your great, please keep saying things how they are, thanks for all your hard work. this rant going forward has nothing to do with you. that is all.
Hey Bethesda, be more creative rather then people pleasing clone of another game…
i like this video
https://www.youtube.com/watch?v=DNAzIg855E0
So another idea, once you beat the Starfield game main mission and do your next random clone’esk universe. You know why not go full bore SI-FI
So all those planet unknown factor circle discovery things, yeah. make some weird anomaly bio creature that relates to the unique feature the planet has, yeah make some weird alien spawn from those unique features. String together some new; NEW reasons why. just a thought I had, thanks Bethesda.
a _quick_ retrospective?
Amazing video! I loved Starfield, but I knew it wasn’t a game I could recommend to everyone. Every night, I found myself thinking about how they could improve it and why they chose such a big scope but did so little with it. I’m glad your video captured my feelings perfectly.
Patrician does the no Russian sequence better than MW3
Starfield is a game that I wish was better. I really liked some aspects of it. A lot of the interiors in the game look really good. You can tell that they hired a lot of people from the Skyrim and Fallout modding scene to make a lot of these. Lots of realistic clutter, and a lot of the buildings feel lived in. I wish there were better loot in those buildings, but they look nice. I think some of its landscapes (there were plenty of bad but quite a few I really liked) are some of the best I have seen in a game, and I really liked customizing my ship. Getting my ship to look the way I wanted, and having the layout be just right was genuinely some of the most engaged I have been in a game in a long time. I enjoyed it since it was a house with a function to it. Its genius. You will use it a lot, and you want it to look good when you see it, since you see it a lot. I took a different approach from most people and never went into new game plus since I would lose my ships so I ended up using one or 2 ships quite a lot. Most people playing would want to mess with it, and someone like me really likes to do so.
I think my problem with the game is that a lot of the games other content feels under cooked, very unfocused due to how large Bethesda is now, and very safe. Outposts are boring, the houses are boring, the combat still feels a bit too clunky, the factions aren’t that interesting, the story kind of falls apart, the rpg elements are better but not good enough, the characters aren’t very good. it feels like they should have had one galaxy with a very focused story and than you can have randomly generated planets outside of that if they wanted to have a “big game.” I had a better time with it than most people, but I can’t help but feel disappointed. They also really should have released the dev kit early. Its not a good fix since it should have been good in the first place, but it would have at least potentially made things better since the people who make things better through modding are a god sent. They could see the players getting disappointed in real time, they have a community that could make it way better, and they still haven’t released it. Like I said, disappointing.
“Starfield was created in a vacuum”
I see what you did there …..
I stopped playing when my quest was so bugged i couldnt progress even when i met all the requirements
Bruh, you say “quick retrospective” and im here seeing my whole day about to be gone lol.
Emil Pagliarulo has a psychopath’s face.
Simoun (2006) did this story well.
3:49:09
4:30:00 I don’t think the SSD complaint is fair because the game was designed around next gen consoles, which all require an SSD.
It is fair to say the game has too many loading screens though
A “quick” retrospective.
8 hours.
*heavybreathing*
New game plus existing as a lore reason and still having essential one track storylines is so frustrating.
The reality is that bethesda is trying to be the call of duty of rpgs.
Making rpgs that are palletable to wide ranges of people looking for a casual and pretty brain dead experience.
A game you can play without thinkijg and just generally enjoy shooting things and going around.
Its depressing
Took me 2 weeks, but I finally watched the whole video lol
Ah, a fellow Celsius hater. Very good.
3:19:00
No shade and I agree with your statement that the current system is unintuitive but I wanted to make a quick correction to the math at 3:36:10. The current system where the values are multiplied together actually does more damage not less. For example if your base damage was 100 and you multiplied it by 1.30 (adding 30%) you get 130. Then multiply it again by 1.30 and you get 169. Alternatively, adding the values together would be 100 multiplied by 1.60 which is 160 damage. The problem with your calculator is that it’s calculating percentage difference not percentage change, had to look that up, wasn’t sure what was going on at first. Anyway, I’m probably the only one that cares about this correction but here it is lol
Native Portuguese here! Andreia’s name isn’t pronounced as Andreja in Portuguese. It would be extremely close to the way you first pronounced it, with just the slightest change in the most pronounced syllable. the dre-ia part has the usual Latin sound, with the i pronounced differently from how English pronounces it. Can’t explain it better, but it sounds a little more subtle. So I’d guess the Andreja thing comes from the Balcans or Eastern Europe.
The struggle….keep watching to support content or stop because the more i see the worse Starfield makes me gag
5:33:25 Standing atop the White Gold Tower in Oblivion is genuinely way more appealing than standing atop the tallest tower in New Atlantis. Despite the worse graphics, the distant scenery in Oblivion at LEAST fully renders a crude rendering of the ENTIRE map complete with distant textures and TREES as far as you can see. In New Atlantis theres a clear wall of NOTHINGNESS where the renderinf of the gameworld just gives up and it honestly looks far worse than Oblivion in pretty much every way. I had some fun with Starfield but im already done. It’ll never add up to the Beauty of Skyrim, the unintentionally silliness/comedy of Oblivion, or the genuine sense of fear and adventure brought about by Morrowind. Bethesda can claim this is their best game all they want, but the history books will remember it as their greatest failure. We were here and we know.
They found that after fallout 3 their docs became outdated. Interesting because thats when fo started its decline in quality. Very interesting. Only looked at sales numbers.
Great video I’m driving back from college listening to this because I share a lot of ur opinions
1:58:50
0 °F: Coldest day in the city of Danzig (Gdańsk, Poland) in the winter of 1708–09.
0 °C: Freezing point of water.
I wanted to watch rest of the video but now i can’t take anything you say seriously anymore.
“Morph” is from Greek and just means form or shape. Xenomorphs, the name Weyland Yutani gave to the aliens in Aliens and the thing Terrormorphs are obviously stolen from, just meant Alien Form. Xenomorphs aren’t shapeshifters either.
Colloquially, we use morph to mean change form. But that’s just shortening something like metamorph (changes shape) or amorphous (has no shape) to mean “change”. But that’s not its original meaning.
Yeah I’m nitpicking but your nitpick made me nitpick. I couldda sworn I heard a Cinema Sins ding go off.
Why is this video is 8 hours long?
On the topic of voiced protagonists not reflecting the player, I feel like there are a few different routes they could’ve taken: 1) Having the option just (yes/no) in game. 2) Different voices to choose between (Many modern RPG’s do this, now). 3) Possibly using generative AI, and some basic prompt phrases, so that the player could put THEIR voice into the game
no way im watching an 8 hour piece of shit vid just to agree with it
“A QUICK RETROSPECTIVE”
0:03
azuras quest… now that clears ip some things
“Youre not using punk right, this isnt nasapunk”
*proceeds to incorrectly explain what punk means*
Seriously can we stop using punk as a fucking genre suffix whenever something lacks a true identity? Punk either means rebelious and anti establishment OR a lady Prostitute, as is the original meaning of the word. Not sure how tf we got here with this word
Honestly I am not a Bethesda fan boy, but I have to disagree with most of this video. You didnt feel anything for these cuaracters or the world because you were biased not to care. Barrett was my best friend and him dying hit me pretty hard, but I hadto choose Barret because I couldn’t let Sam die because he was a father. The scene where my character died was a really cool scene and I love seeing my character in a cutscene. The more I watch this video the more I realize that we are completely different gamers. I disagree with almost every single point you made. The advice you took to rush the main story ruined the game for you. I did every quest before the unity and I cared a lot about the universe I left behind.
Of course the Starfield writer doesn’t know what an agnostic is, or that the great majority of atheists are simultaneously also agnostics.
“Flipped between agnostic and atheist”
🙄
Somebody with ambitions to write some great piece of art asking questions about faith should at least know that “agnostic” _isn’t_ a third option in the middle of “atheist” and “theist”.
That someone put the title under their own face, “ChadFallout76Podcast”
🤮
I agree with pretty much everything but I love this game. 😅
Its just a shame that no other company really makes these kinds of games. Large open worlds are expensive to make but AAA currently hates trying anything even slightly outside the box
Prepping to pick back up with the big update tomorrow. This video is perfect to get me back in. Thanks for the great quality!
Man if Skyrim is a “Subway surfers” of world design, then we played very different games.
I grew up in a tough household, and I would literally play Skyrim to escape into its peace. I suppose if you run into the wilderness you’ll find shit, but there’s a lot of still to be found in that world, and I think that’s a super poor comparison.
I still find it peak comedy that the modding scene fell off only a mere few weeks after launch because the game was too dang dull
I didn’t see the video but I want to say that it’s funny how quick analysis is on the title and the video it’s 8h long 😂
7:52:35
5:05:34 section about Starfield modding
An 8 hour video? 90 percent of your critique is negative, while I understand people not liking Starfield but it does have some awesome moments i say 6 out of 10
not to discredit you or the quality of this video (since i think you did an amazing job), but i was actually bored out of my mind listening to someone talk about starfield. the game is so boring that it wasnt even satisfying listening to someone detail the flaws of a game i already disliked.
portuguese (from Portugal) sounds very Slavic. from longer distance it sounds Russian
Plebian or not, I get the sense that Habie knows what it is to smile.
Perhaps you could learn from him.
Bethesda hasn’t been good since Morrowind. You can’t really say with any certainty that other people have similar conscious experiences to your own, so generally you just have to assume they have similar complexity in their lives as you. But I can say with certainty that isn’t the case with people who love Oblivion, Skyrim and Fallout 4. I am 100% certain they don’t even have qualia like regular human beings, they are literally mindless golems engaging in rudimentary dopamine search, without subjective experience.
He made it less than three mins before he said morrowind
WE GET IT BRO you like janky bullshit pick a new one
1:07:33 “oh no we can’t possibly account for every action of the player, that’s why we have to restrict him at some point”
and that’s why every bethesda’s RPGs will forever be inferior to new vegas
ah yes, “A Quick Retrospective” clocking in at 8 hours . . .
jesus fucking christ
The creation engine is quite dated but i genuinely hope they never stop using it and just update it. The creation engine may be a buggy mess but it is one of the only engines that can support like thousands of mods and not immediately catch on fire
8 hours is quick?
This game makes me realize how much better star citizen already is despite the many development hickups
1:59:00 nonono American, explain how Fahrenheit is apparently superior to Celsius 😅😂
I think starfield should have been grittier , why are the people so proper and formal in their speech ? Like even in the future I am 1000% sure , humans would be just as vulgar in their speech in the future as they are now
I enjoy this running gag of you naming these deep long retrsopective videos as “quick analysis”. I expect the ESVI one to be a day and a half long.
Quick retrospective? Nigga this is literally 8 hours long
Here we go again
one hour in just realized this vid is 7 hours long lol what da heeell
I hold out cope for ES6. But only because I had no interest in buying this game.
We Serbs don’t pronounce Andreja like the Portuguese apparently do.
2:04:01 – 100% agree – Why Space Cowboys?
Congrats on 1M Views.
I’m pretty late to this, Youtube just didn’t recommend it to me in a while. lol
“Quick”
Quick lol it’s 8 hours
“Quick”
The outpost system is like 10x worse than settlements from fo4
great vid, celsius rules tho
The Toddler is a classic Gen X sellout, and the Eel is a classic Gen X fraud. I’ve known creeps like this all my life and I was already sick of them decades ago.
Emil loooks like he’s on something in that interview, does he have Tourette’s? if not he’s on some sort of drugs
“There’s a bot that plays thru the first couple missions, to check if we break anything” that explains exactly how Bethesdas idea of game design has changed
8 hours wtf I thought this would be like 1 hour guess I’ll stay
Damn this youtubers these days always going for the 10 min mark
Tod speak corpo better than anyone I’ve ever heard.
He puts some real emotion in there and even pretends to stumble here and there.
By the time Tes 6 comes out he might even pass as human.
8 hours?
3:05:57 I’m laughing my ass off over here man this is so typical BGS jank
the skyrim retrospectieve script goes hard af ngl
“ quick retrospective “ (makes a video longer then some peoples work shift)
I have no idea how someone could talk about starfield for 8 hours.
quick? i was expecting 35 minutes while I was gaming XD no complaints though, my favourite video of all time is the 7 hour review wightlight did of death stranding
a quick retrospective… 8 hours long.
4:36:52
3:36:10 dunno what whoever created that calculator was smoking, but the formula doesn’t make sense – the increase is 1.3*1.3 = 1.69, or 69% as expected from stacking effects.
goodness I knew the “quick retrospective” was a joke but i wasnt expecting a work’s shift lmao
Im devastated because you are so correct. So much potential, so much going for it. Completely wasted by a complete lack of design cohesion.
Starfield is so good it made me want to play cyberpunk again
You really had to stretch that ten minute mark, huh?
I think the most shocking part of this video is that you admitted to playing a Harry Potter game.
I personally wouldn’t title an 8 hour long video a quick retrospective but to each his own lol
bro holly shit they most have watched your video or they just are adding really basic stuff https://www.youtube.com/watch?v=13-m8xuZJUE
Quick
That shot of the display case at the Bethesda office had no Arena or Daggerfall. So it seems the display case is just for Toddslop, not necessarily all Bethesda games.
I started to enjoy Starfield after I installed a mod that multiplied xp gains by a factor of ten and another mod that removed all the challenge requirements to unlock perks.
Hearing the way those devs (at 14:20) talk is giving off exactly the same vibes as when you do a group project at school, do nothing but mess around and then the teacher asks for your presentation at the end lol…
5:43:49
too long didnt watch
Design Documents have been abandonned a LOOONG time ago, it’s old school waterfall bullshit that was bad even back then, ask any dev worth their salt that’s not a “I am a dev” dude on youtube comment. Anybody that says Design doc have a place in producing games dont work on games. Theres way too many people touching features, way too many silo’s working semi-indendently for documents to have any form of value. By the time you read about something in a document, there’s been 3 meetings, 2 simultaneously, where they took said feature in different directions. That’s just the reality of 500+ people working on a damn feature, not “lazyness”, not “incomptence”. It’s just the reality of production, and has been documented. Alot.
Games come out better when the game design itself. You start with a prototype, and you iterate. You do exactly what you said is bad to do, you try a mechanic, let the game speak to you, and adjust. It’s how most great indie games are made, and how most great games are made. They are made through iteration, not rigid “documentation”. Rigid DIRECTION, yes, as in, somebody able to take the call on whether to polish or to axe the prototype, and that person is responsible of directing the game, but documentation is mostly a waste and unnecessary overhead.
Starfield isnt the first, nor the last game to ditch documentation. Again, It’s the basis of game development. Sure, we create Confluence pages to document high level stuff, but they become irrelevant about 2 months into the feature. Dont believe me? Take a look at the beautiful wall of text that is the Doom Bible. You know why it has nothing to do with the game that ended up releasing? And not by a little, by a fucking landslide. Because thats what documentation is, and its been that way since the 90’s. No amount of trying to “document” your design is gonna help you produce a good game. A good game gets discovered, just like John Carmack and Romero explained many times, and what they tried to explain to Tom Hall, but he wouldnt get. Starfield is one example of “documentless, free form” design, and it outputted something Bad. It happens. But Doom is the same example, except it outputted the most defining game of our lifetime. Almost as if that’s not the issue here.
Lack of Direction =/= Lack of documentation. You can have amazing direction with zero documentation. So long as people always know whats being worked on, and why they’re working on it, and the director is good, documentation is a plus, not a necessity. Far from it.
5:19:48
“There is a severe shortage of drip”.
Amen brother
I would like to see your presentation on why Fahrenheit is superior to Celsius… Thing is, Celsius is just an offset version of Kelvin, but you said Kelvin is also better than Celsius…
4:48:02
It’s been really eye opening seeing people flock back to BGS’s Fallout games, including the piece of s#$t that is 76. Although they’ve had a bump too, I wish more people would play Fallout 1, 2, and NV. And although clunky, I would entertain a Fallout 1 and 2 remasters. But then I remember that BGS really hasn’t made a good game since Skyrim and, personally, think BGS peaked with Oblivion. They’re a scummy company who’s coasted and some great games ages ago like Morrowind and a strange fan base that has literally done BGS’s work for over a decade.
It’s always fascinating to hear Todd Howard talk. He’s a true blue geek and nerd, and from the sounds of it (and given what he accomplished at Bethesda during his time as) a programmer with a lot of ingenuity. Hearing him talk, you can almost picture little turbo geek Todd, sat in front of his Macintosh, trying to turn 200 pages of RPG mechanics into a video game. I’d probably buy his autobiography.
But. I’m not gonna buy his next game. Because Todd, I feel, isn’t in the same place he used to be as a gamer, and as a programmer. He’s a ceo, an ideas guy, who was always at his strongest when he was practical implementation problem solver guy. I can picture a young Todd, working on Terminator, and showing his superiors how he made flying vehicles work in a nearly-open world, several decades before Mario would be make the 3rd dimension of video games a standard of game design.
“Todd, this is *amazing!* How did you do this?” they’d ask in astonished and excited tones.
“It just works.” He’d say, with a bashful grin.
Starfield is the first game Bethesda would make since those days where a player could fly a ship. and somehow, despite decades of innovation, it’s just as janky as it was before *many* of the people who bought this game were even born. In your space game about being a space explorer in a space ship exploring space in your space ship, your spaceship isn’t even something satisfying (or stable) to run.
I wonder sometimes, what if Todd stepped down as CEO and took a role more akin to like, senior programmer and creative supervisor. Get him in a place where people can talk to him without risking missing a board meeting with Microsoft, get him in a spot where he can get his digits on a computer and craft the things he wants to make with his own hands? Would that change things? If somebody else were the Big Boss, somebody who wouldn’t consider Emil a friend and trust him to do whatever he wants, somebody who wouldn’t see modders who’ve radically improved our games in the past as token employees hired solely to cash in on saying we hired and/or consulted them but to actually put these people to work with the tools and talent and time needed to foster better games? Or, would it be a situation like Blizzard, or Bungie, and the company would reach new lows we couldn’t even fathom?
Nothing says quick retrospective like an 8 hour video 😤
I’ve been listening to this for five hours wow. I just replayed starfield and can understand why I didn’t finish the first time. It’s not awful but it’s so extremely bland and forgettable.
Honestly, I would enjoy temples more, if I could actually fly to them myself and then land wherever I want…
i like that food is useless at the start of the game
did I just hear a MC fall damage noise on the terra firma chapter beginning?
All it will take is for Bethesda fans to just accept a game suck and let it bomb to actually have Bethesda put effort into their games. Even just marginally.
Patrician doesn’t know how to use “whom” properly.
Painful!
“A quick retrospective” ☠
i really hope we get a survival mode. i want to run out of fuel on a planet
What’s crazy is we’ve heard now that modders don’t even want to try and fox this game. You were spot on.
If you put your hand in a fire, it will stop hurting after an hour, but only because your nerve endings are gone.
Stop using this stupid argument to defend games…
If it takes 20 hours to get fun, it’s a bad game.
i saw 8 hour timestamp and audibly went _excuse me?_
56:20
They’re so obsessed with the “step out moment”, and they don’t even have the Top 5 “step out” moments in games. Out of my Top 3, Elden Ring and Dark Souls 2 are easily two. Say what you want about DS2’s game design choices, Majula is perfect.
Hey let me reflect on this real quick. Shouldnt take more then 8 hours.
I don’t know much about Starfield, but in the same way that Akila happened because someone played RDR2, it seems House Va’ruun happened because someone read/watched Dune.
If starfield is a modders paradise where are the pdbs?
This took me tow days to fully watch through… but it was worth it. I’m not going to buy this game, period. Thanks for the content.
Retrospective now means “why the game sucks and why i hate it” instead of looking back at the good and bad its just the bad bad bad
Why don’t people talking to you blink?
4:19:00
I think a quick retrospective is a understatement
Am I imagining things or is he developing a gay lisp about 2,5 hours in?
Guys i think having design document will do starfield wonder
44:53
Couldn’t get past the cringe of cowboy space town or the disney park style neon city.
a “quick” retrospective, you say?
Fallout 76 could have been amazing, if they had made it coop/single player, and not multiplayer. And it needed a ton of npc’s to populate it. Chilling in your camp, only to have a team of trolls walk in and start screaming on their mic’s, or leading enemies into your base to destroy it, etc etc, was a horrendous experience. And trying to add pvp into a fallout game was literally the WORST thing you could do to a fallout game, EVER. I tried playing the game like a week ago, and was immediately reminded of how annoying playing with other random people can be, almost instantly lol.
Games ass. Never played it. Wont. But it’s ass. Rather eat three different varieties of bananas and have to guess which is which, and not receive any compensation in doing so.
5:22:50
I want the presentation on Celsius
im not gonna watch a video about a game that is the same lenght as the game…i get trying to be concise and not miss anything but this is too much
Where’s the Celsius vs Fahrenheit video
I enjoyed it but I wouldn’t pay more than $20 honestly
The confidence with which your utter and complete ignorance on how game development is done combined with your willingness to just outright lie is truly astounding.
1.2m 8h omg
lol why the retrospective longer than it takes to beat the game? Lmao
3:40:00 I love that they couldn’t give the AI the ability to target say your engines or cockpit. instead the went for center of ship by length/height/width, meaning building a vertical empty box of struts amidships would have weapons ailing through the empty space in the middle of the box.
I’ve watched this 3 times and rewatching and still don’t understand what the fuck the story is
If the gane was good i would have bought an x box just to play they failed
Honestly id have been cool with bethesda releasing a sort of barebones game canvas for modders if they were upfront about ut and charged less
Gotta love that the game is dedicated to a man so sleazy that the Federal Reserve refuses to work with him.
Screwing over your self in another universe with bounties and debt is hilarious.
7:41:20 lmao that robot bit.
A “quick” retrospective
Wow…thank you for making this video! The leaders at Bethesda need to watch this video before any more development is done with TES6. Very well done!!!
yes
I can’t believe I dead stopped playing Starfield. It’s boring. It feels like a parody game. Like they’re making fun of fans.
Just one more quick video before bed
Brother if this is a quick retrospective i would hate to see how long an exhaustive one would be
definitely a quick vid
Key Word is “Quick”
I can overlook Starfield not living up to its potential, but they better really get on top of things with Elder Scrolls 6.
Unoriginal take and video type. Stolen content basically
Before I watch the whole video I need to tell u, im not watching 8 hrs my phones locked next too my head while u whisper sweet starfield’s to my ear .p.s love ur videos.u ruined fallout 76 for me (ruined my illusion that it was actully a good game after 5 years)
You could have saved yourself 8 hrs., and just said Starfield Sucks. Bethesda, was once great little company, that made amazing games. They now are power hungry, greedy, corporate scum entity, THAT WILL NEVER CREATE ANYTHING WORTH OUR TIME EVER AGAIN! You like to hear yourself talk too much, Patrician TV.
Just shut off all your cognitive functions and the game is enjoyable… for about 5 seconds
The way you get into the whole constellation story bugs me so much. “You’re part of this now”. “Go with them, you dont have a job here anymore”…. Ookay…?
It would have been so easy to do this better. What about “okay listen what happened to you might be very very important to the work we do at constellation, would you please come with us just for a day so we can asses together what happened? We will return you by tomorrow and we will pay Argos for the time you’re absent”. And then if you go with them you bind the player to stick with them later, once he got introduced to everything. If you decide to not go with them right away (even for a day) the game could’ve just let you do mining work until you get bored and then let you hail the constellation guy if you want to progress in the story. This would have felt soo much better imo.
galaxy rangers 🙂
Starfield feels like an AI-generated video game without it actually being one
5:30:44 funny I thought the same thing and pictured something akin to Noveria or even illium in Mass effect but nope starfield cant even write shady governments right the one thing theyve been good ar writing their whole career and there just nothing.
The success of elderscrolls 6 will depend entirely on wether or not Microsoft has the industry knowlege and gumption to look into why starfield flopped and reach out to the right people to learn bethesdas dark secret that they have actually been a group of level designers larping as narrative desingers by using stolen homework(kirkbride/fallout bible) and then demand emil be replace (i hear josh sawyer is freelance i bet they could easily nab him full time) as well as ensure michael kirkbride is there to write the setting and plot like he was for skyrim. With any luck theyll snipe the ESO lore teams and stitch it together and well get a C- rpg.
Thats best case senereo. Realistically Microsoft is going to sit back afraid to upset bethesda fans and watch in horror as bioware part 2, rolstons laughing thats who boogalo blowsup in their face.
Then we can sit back and wait for the morriwind remake which will be amazing!
A bunch of level designers get high on their own success built off all the lore and story work leftover from pre skyrim and think they are genuinely talented, only to quickly learn they were phonies all along.
The little I did play of the game, that research facility Bosco takes you to directly after getting the ship? It was a bit weird. I finished that and decided to run back to the ship. I saw a tower structure in the distance and decided to go to it. I didn’t know it at the time, but I was attacked by a Teramorph. Terrormorph? Whatever it’s called.
The way I’ve seen others describe it, that’s supposed to happen way later in the game. I killed it. Barely. I nearly ran out of ammo. I just thought it was a creature you meet on that planet. I had no idea it was something pivotal to the main story.
What a way to introduce them. At some random tower in the middle of one of the tutorial areas. I thought I must have made a mistake and wandered into an area that was too high level for me.
3:25:57
I started playing a game called Sail Forth. A game in which each navigable area used to be its own loading screen away. They removed that and now, if you want, you can sail from one island to the next.
It’s not saying Starfield could do the same thing, it’s saying even a small indie dev realized that chopping their world into little loading areas was a bad idea. When they made the switch, because it was a small game and they were capable of doing it unlike Starfield, the fans collectively celebrated this change.
It proved that this was something the fans appreciated and preferred. I still fast travel in the game, causing a loading screen, but it’s nice to know that I don’t have to and TBH, it is fun to just sail to the next island myself. They even made quests that take advantage of the change by being able to tow other boats and things to other islands in one go instead of fast traveling.
How Bethesda has managed to remain blind to the fan’s asks of them, I don’t know. We wanted FO co-op. We got FO with dozens of other people on bad servers. Co-op and multiplayer are two different things. We wanted ES co-op, we got ES MMO. Which did fine, but again, not what the collective fanbase asked for.
We wanted less loading screens and huge worlds to traverse. We got more loading screens and less adventure. It’s almost as if those at Bethesda are either turning a blind eye on purpose or they really just have lost touch with their fanbase.
Either way, it works for them as they have a legion of fans willing to defend what is essentially indefensible. As humans, we are shocked by that. But as humans, we really shouldn’t be. People show a great tendency to destroy things they love by simply denying there is a problem. It’s a common human trait.
It would seem like they would at least make some of the artifact hunting dynamic. Like having to ambush another Starborne or negotiate a cooperative with them. Or other Starborne grabbing an artifact and you locating it and fighting or negotiating with them.
Or even choosing Constellation or choosing to forego them all together and making new companions from the Starborne collective.
Just having more of a range of possible companions outside of Constellation would’ve been infinitely more interesting. Perhaps those in your faction are unkillable until you decide to doublecross them.
There’s not a lot of choice from the sounds of it. At least in Skyrim you had two distinct factions they made you choose from way too early. But at least there was somewhat of a choice.
They also forget that people write things down or have a cabal of people around them that are let in on the plan. Nobody does anything on such a grand scale without having other people who are at least somewhat in the loop. Having non-killable NPCs to force the linear quest design was a mistake.
About ship flight. You can hold a button to turn off the friction at least. So you can in fact boost away, Hold that button to disable the “Brakes” And flip around and shoot while still flying away from the enemy. But that’s about the only nice thing I can say about it.
my comment before watching: quick you say? current state of youtube got creators struggling to make anything over 10 mins
Also: the engagement Pat gets out of the title of these videos alone is unreal. A third of comments are literally just “quick???” lol
If I had to give it a backhanded compliment, this game is good at showing that building a video game universe from scratch is very, very hard
This is your worst video
6:43:12
very quick. 👍🏼
the fucking yiik clip man im dead
My man, you don’t need 8 hours to say that Starfield sucks ass
Watch One Piece.
This game is simply genius if its existence forced some idiot from the Internet to make an 8-hour video about it.
A quick retrospective. Is 8 hours long. No complaints. But my brother in christ 8 hours isnt quick.
Literally, the LEAST they could do about earth is shape the terrain logically. For example, geographically mountainous areas should have a lot of tall mountains in them while places where ocans used to be should have massive craters.
man I wonder whether or not there was a design document for this game
Just started, but i can already tell im going to love the video
A quick retrospective indeed
5:22:46 A pedantic note: The -morph suffix in terrormorph doesn’t imply that the creature can transform. It means that the creature has the form / characteristics denoted by the first part of the word. A terrormorph is therefore a creature that is terrific, much like a xenomorph is a creature that is strange / alien.
WTF is starfield?
I plan to press play the second after clocking in, and should be at the “thank you all for watching” or w.e as I’m going to punch out.
1:58:49 lol, no. Celsius makes much more sense than Fahrenheit. I would love to see your “1 hour breakdown” of this so it can be promptly taken apart.
are the design documents in the room with us or did u just misunderstood a perfectly clear communicated speech to make a point and profit off of reddit hate
I totally missed this when it came out. Glad I get to have it in my background for today
A quick retrospective?
Honestly the dialog in the elevator was the only time I actually registered what was going on. Being caught off guard was a little light in a brainless slog, although that’s not saying much.
3:36:12 has a minor math error. The damage modifiers from different sources are multiplicative, and the modded number needs to be divided by the original number. 706/418 is around 1.69; 69% increase instead of 60%. To put it in another way, 418 x 1.3 x 1.3 = 706.
The main point stands though. What the fuck are these perks doing?!?
“Quick retrospective” video is 8 hours long bro
Someting about weapons and tiers in 3:24:00 Fallout 4 features tiers for armour. Which sucks ass. Not only it somewhat makes you wait to get your hands on your dream weapon (to marry as you say), but also creates an inventory nightmare (especially with unique prefixes) where naming rules and shit causes stuff to go all over the place.
Bethesda should drop enemy levels, weapon/armor tiers and unique loot entirely, because they neither are able to balance it, nor properly present it. They think it’s something good, which is far from the truth. Give me extensive weapon/armor customization with enemies that present a threat based on their type instead of level number any day.
Anyway, 4-5 hours to go. Love the video/format =)
the best example for the problem of a lack of design sheet or what it was called is in fallout 4 that enough time passed for your baby son to have become an old man, yet the guy kidnapping him didnt age a day and the people in dimaond city talk about the man with the boy as if they were there recently
I think Warlockracy had a great point on the difference between classic Fallout games and modern Fallout games, which relates really well to your point on things being packed too tight. His comparison boils down to this:
Classic Fallout is a pair of games where you go place to place and solve ethical problems, whereas modern Fallout is a game throwing small, bite-sized fun adventures at you at a rapid pace.
This makes it so that you have to be really efficient with your space in the game world. If you want to throw a hundred little stories at a player, you can’t have these large atmospheric areas that are devoted to, say, the thematic fall of humanity in Fallout. The space where you could really have that moment has to be filled in with 4 underdeveloped sidequests about fun concepts.
lol i have 95 hrs in the game, i kinda like it, and i maybe made 3-5 main quests. you need to complete the main story for the game to open up and become interesting is complete nonsense
I’ve never been a huge bethesda fan. I’ve always found their quests, npcs, plots bland and reductive. It doesn’t help that my first Fallout game was New Vegas, so going to FO3 after was doomed to feel subpar and FO4, which I only bought cuz I’m from Mass and wanted to see my state in a Fallout world, actively made me upset. (Like, why would you build settlements if you think your baby is missing? the plot and the exploration mechanics need to work together). I tried to play Oblivion 4 times and always quit due to boredom. I did play Skyrim to 100 percent. Once. Every other time I tried to play, I lost interest in under 2 hours. People kept telling me mods would help, but a game should be able to stand on its own. I shouldn’t NEED a mod to make a game more fun. I’ve played all DA/ME games with mods, yes, but I’ve also sunk 100s of unmodded hours in them, too (even MEA). Yet, I still gave this a try (mostly cuz gamepass) and I was so utterly bored. A game that lets you do everything means absolutely nothing matters. Honestly, this game is the culmination of failed leadership and poor game design philosophy that’s been a core since the start.
My main issue is this: your best asset shouldn’t be the imagination of the people playing your game. So far, Bethesda’s coasted on this. Either ES6 needs to be a masterpiece or I think they’ll lose even their most staunch supporters. Like, it’s such a mess.
booooooooooooring
“A Quick Retrospective”…
8 hours long
Finally finnished it. Next should be a 16 hr vid
This video has more content than the game lol
This is the fifth many-hours-long about starfield i saw. Why Starfield pulls people to do that. Anyway, thx yours video was very good. And what is more important. It lasts more than others! (And u speaking pretty fast, I even haven’t listen it in 1,75)
okay, i’ve not even started watching this yet, but i’m pretty excited to considering how good extra-extra long video essays normally are
I blinked and the video was over
wtf
You know people – You could watch this video OR watch a full college course or learn a skill. 8 hours on a video game everyone agrees is bad – Are you really that autistic you need that level of validation and reaffirmation of your own thoughts or need for this guy to articulate them?
There are black people in Russia though. They number some 30,000. That obviously isnt a prevalent number, but I dont think that a diaspora of people has to be in the mainstream for the presence of one to have to be explained in a video game, especially one set in the future.
IDK, maybe in his mind Father being a super entitled D-bag in FO4 translates to “sympathetic character”. Might explain a few things…
5:37:17 as in Political because of a war criminal or a character being trans? why would a character being trans be political? *legit confused actually, if any of yall can answer*
8 hours get an editor and trim some fat not watching all this
I love how Bethesda created a “utopian” city that has systemic oppression in it by creating a “1st class” citizen designation. This means that there are second class citizens who lack certain rights based on not being cool enough by the standards of the government 😂
If an eight hour Video is a “Quick Retrospective” I really want to see your “In depth Analysis” Video
“A quick retrospective” 8 hours long
2:48:05 – What in the name of Charlton Heston is that?
After having played Helldivers 2, it does strike me as interesting that you can totally take a handful of handcrafted cells and spread them out over a proc-gen planet and totally make it fun to explore and complete objectives. Granted the design intentions are different, but just as a proof of concept for Starfield to make planet exploration more interesting. Just something I sort of realized on a rewatch
A quick retrospective: 8 hour video 😮
Djzjeju2jdjaiidj1jjsjzkd 8 HOOUUURRSSSSSS????????? No sane person even played starfield for that long aint no way man. Im using this as asmr to get to sleep. Night
I’m sorry couldn’t watch the video, I do actually love long videos so it wasn’t the length. Just 8 minutes in I felt like you had some pretty significant differences in opinion and the vocabulary and tone you used felt dismissive of those design choices. Design choices that are relatively popular to a lot of people. Also your voice and steady tone do not lend well to a video of this length for a listener like me. The start of a video like this is important but it lead me to believe that your video would be dry, long, boring and most importantly not likely to be fair. As I said I didn’t watch much so I could be absolutely wrong but the beginning has turned me away. Now my opinion matters very little, almost nothing except you have to scroll just an inch more when checking out the comment section. It’s been 3 months since you posted the video so you’ll likely never read this and if you do and reply, I won’t be back to read it. However, if you do I just wanted to leave you some feedback because you likely worked really hard on this and might appreciate a negative but honest review. On my way out I’ll drop a like for the effort.
5:43:20 these npc’s look so bad for 2023+ it’s hilarious.
The faces move, the glass eye’s don’t.
The faces move, their hair doesn’t.
Hair has moved in video games for a very long time.
Retrospective? Bro it came out recently lmaooo
5:29:10 Helldivers Hater confirmed.
i loved when people told me “this is not no man sky to have space exploration” when i said “wtf the space exploration is just fast travel and loading screens” especially when one of the selling points in their steam description is explore outer space
Quick
I hope Tod sits and watches this
where are the terminids
“A quick retrospective” – 8h of commentary… yeah make sense
ive been playing some Daggerfall recently, and the secondary/exploration content is very similar in its repetitiveness, except its worse in Starfield: at least in Daggerfall each dungeon is same-ish, but different (procedural generation), but in Starfield, because POIs are hand-crafted, you end up visiting the EXACT SAME place over and over on different planets.
it’s the only game that I simultaneously liked and was disapointed with, very strange feeling TBH.
it’s everything you expect form a Bethesda game, but without a shred of innovation on previous titles (NG+ yes, but I didnt even get to finish it after 70 hours, and space combat as deep as Lego StarWars’ space combat))
also skyrimish super-power are out of place in the sci-fi setting IMHO
My Starfield review: Hrrrrrrng Andreja step on m- I mean, game could use some polish!
Timeline reminder to where I am at 🙂
21:49
2:10:58
I’ve watched this multiple times. It’s so good 😁
So many unforgivable mistakes. I’ve never been a big Bethesda fan, but I was really hoping Starfield would pan out.
I’ve watched dozens of these videos now – this might be the best one.
My brother, you can’t just drop dumb statements like that 1:58:56 and not at least elaborate a bit to prove you don’t have something wrong with your brain. I’m now questioning if I should take the previous 2 hrs of that video seriously. Kelvin? Sure. But Farenheit better than Celcius?
sue me. I enjoy starfield. Just a sucker for bethesda styled sandbox games, and love the lore and universe.
why is vlad an argonian without the emphasized esses 😭
I kind of think if they plan on doing a quote-unquote NASA Punk story then they really should have hired a fucking science advisor… Because even if the magnetosphere did what they think it does (it doesn’t) and even if somehow the atmosphere got completely ripped away in less than 200 years by solar wind… Which it wouldn’t (venus still has its atmosphere)… That whole thing could be resolved with what is considered modern day technology… A massive fucking electromagnet in one of our legrange points… What stops us from realistically being able to do that right now is the inability to get larger amounts of mass into orbit… I mean, this is one of the proposed solutions to the solar radiation issue for Mars habitation… Difficult for us right now because we don’t have magic drives that allow us to get massive amounts of mass into orbit… Let alone travelling between planets and stars.
But maybe that is a good thing, because apparently these magic drives that rip away the magnetosphere also ripped away the last remaining brain cells of anyone with even a cursory understanding of science.
These thoughts and more probably could have been addressed if there was a design document, I guess.
Quick….
8 hour video
oooookkkk i haven’t planned on sleeping anyway!
Quick 8 hours lmao
I enjoy your videos, but I feel like you must be INSUFFERABLE to live with.
“I’ll be there in a bit”
The “a bit” in question:
2:10:14 if somebody told me (seriously) that they played Death Stranding but skipped all the cutscenes so that they could experience the gameplay loop, I’d instantly assume they were an ax murderer
Bro.. 8 hours
I’m sure someone can beat the game faster than this review. not trying to disrespect you but 8 hours is just too much for one video.
Agreed. Bethesda stans deserve this game.
“Quick”
Quickest retrospective of the classic I’ve ever seen.
as opposed to spending 5hours playing flight sim in space doing fuk all to land on a metropolis lightyears away.i heard some guy traveld to the edge of Our solar system…it took 9 hours…of fuk all
so little sales…so many haters…ppl should love more than cry winge and hate..haters…
Surprised to hear Patrician bring up YIIK. Now I want to see “YIIK Analysis | A Quick Retrospective”.
Usually I don’t comment on anything, but you clearly put an incredible amount of effort into the whole video, from start to finish.
I would absolutely love to see more content like this, thus I will be binging the rest and subscribing 🙂
“a quick retrospective” 8 fuckin hours
Fahrenheit is indeed the best temperature measurement system.
If you are measuring temperature in relation to a cold winter’s day in Danzig, 1708.
Why would you bother with something like this.
8 hours long there aint nothing “quick” about this
Todd Howard isn’t a game dev luminary anymore, he’s a snake oil salesman.
I love that they saying that updating design documents is hard. Because designing a document server that everyone in the studio can access, department heads can modify and automatically updates every night with a record of older versions is quite easy to implement.
A Quick Retrospective –> brother made 8h video
“Quick”
i too, appreciate the tyger claws chill theme
At this point I’m gonna say the Fallout 4/Starfield companion system is a failure. Not every companion needs to be equally robust. Skyrim has Serana and random who-cares mercenaries and each of them can be a follower. Some you can have as stewards, some you can marry, but if I had to sacrifice the breadth of flexibility of Skyrim’s follower system for a “deeper” handful of like 7 followers, I’m picking Skyrim’s every time. I’ve played Skyrim like a gorillian times and each playthrough I can find a new companion who A. I haven’t played with before and B. suits my character
1:13:50
Nothing wrong with being bald. Grow up.
I was going to say how I sort of liked Akila City until I saw the concept art… What the heck!? That’s… that’s fascinating! Akila… it’s cowboy town, that concept art feels… like something that belongs in a Space Game!🤦♂️
And I only like Akila because I can get a… actually I can get a better revolver elsewhere, and Akila is hell on a PC… huh, I guess I just spent like… well, 20 hours there. Yet it was never because of Akila… it was because there’s vendors and bounty boards and a mission board all out in the open, I didn’t have to go through a load screen to get all I needed!
This video has been added to my favorite. I use it because I have insomnia. And a long video just taking about something like a video game makes me sleepy. I’m glad there is someone who makes revies this long.
Starfield should’ve been a visual novel game.
Fallout 76 is profitable bc the game is good… simple.
Do 20h next time
This video is a masterpiece of vindictive ignorance.
Jolly good. Well done.
I wanna watch this but not spoil myself in case I wanna play Starfield in the future, any sections to avoid?
“A *quick* retrospective”
“8:00:00”
oh boy.
How the heck do you put the word quick in a 8 hour video?
The problem with the multiverse thing is that it has nothing to do with the setting. If the main theme of your game is space and interplanetary travel, your story has to tie in with that theme. I mean, these artifacts could just as easily been hidden all over earth in ancient temples of some lost civilization, and we could have Indiana Jones chasing them around in pursuit of evil Nazi’s looking to beat America in an alternate version of WWII. In fact, that would have probably even made more sense. Because you take something familiar, and then turn that upside down, which works. Every already knows that altering this reality would be a bad thing, because we already know Nazi’s. When you take something unfamiliar, like the universe of Starfield, twisting that all around just leaves it meaningless. “Its just… first we tell you all this but haha!!! That is not actually going on…” Ok but… since you control the entire narrative, why did you…? Oh nevermind…
I mean, it could theoretically work, but then your writing has to be top notch. The 8 book series of The Expanse perhaps touched upon the possibility, but leaves the whole thing vague and mysterious. Wont go into depth for spoilers but go and read it, its excellent. To put in a cliche : Better than the TV show. And it is top notch writing, over 1000’s of pages. But even they, yes its written by two people, understood: Our setting is about “The Expanse” , space… So thats what our story is going to be about… So even for them it just was to much to really go there. And writing books is perhaps even easier than writing a story for a computer game because you dont have to take technical restrictions in to consideration. And I mean, if you really cant make a story about space interesting…. if you really feel the need to turn that all upside down to give it depth… you really have to wonder if perhaps that twist is needed because the story simply sucks…
Im probably really overthinking it and Bethesda probably just thought: Whats a quick and easy way to make the game replayable so it has suppesedly more value? Ok lets do that and trow some powers in the mix as red meat. I can already hear Todd pitching this to investors… ” Like, you can play this game ENDLESSLY. And everytime will be COMPLETELY DIFFERENT because of all the CHOICES you can make!” Yeah… its probably just that… sigh
Great ideas that were not fully formed.
damn dude wish you’d put that fahrenheit crap take at the beginning.
The Matty shill part was very funny
I was so confused by the Starborn conflict that the Hunter and the Emissary just started to piss me off. Like you pointed out, I didn’t know why we couldn’t all work together and achieve Unity together. And on a personal note, I didn’t really get why Unity itself was a big deal. In theory, I spend decades of my life in one universe, then leave it and only spend a year or two in subsequent universes for eternity. That sounds lonely as hell. I lose everyone I was connected with in my original universe, and the game is explicit that their doubles in other universes aren’t really them. It’s not *my* universe, and I could never go back to *my* universe. The Starborn conflict felt pointless, and I decided quickly I’d rather try and end things. In my universe 1 at the final conversation, I didn’t try to talk my way out of anything. In fact, I chose the dialogue options that aggro-ed both of them and killed them both. I then walked away from the Unity to stay in my original universe, thinking from a role-play perspective that my character might return in their twilight years and finally see what happens after they exhausted their time in their home universe anyway. I still haven’t gone back and started a universe 2, though I do intend to at some point just to see.
I enjoyed my playthrough, because I knew what I was getting into with a Bethesda RPG, which is practically it’s own genre in my mind. I didn’t trust for a single second that spaceflight between planets could be a thing, because I’ve been playing Bethesda RPGs for years and I know how they make games. I had my fun, don’t get me wrong, but I also got exactly what I expected and nothing more. (played on Gamepass)
worst ships anyones
made lmaoooooo
Celsius is inferior to Fahrenheit? Umm, scientists all over the world use Celsius, it is a metric unit.
But I guess being a yank, you think whatever you grew up with is superior, and you guys are still using old systems, yet US scientists all use metric in fact, but US commoners still use unscientific systems created back during a time when people believed in creationism, which sadly a lot of modern yanks still believe in that.
8? eight hours?! oh f… lets go then
From in 2021 destroyed BSG.
They took their concept of exploration and lore.. Gave own gameplay. And even covided and half-baked this game destroyed everything that modern BSG did.
it was a dire fact- BSG strong sides are dead, when weak sides remain.
quick retrospective lol
will be interesting to listen to
How long is the slow retrospective
A quick retrospective.. THATS 8 HOURS. Is there a team putting out these 10+ hour hate vids lol.
How is 8 hours quick?
If Todd was inspired by Traveller then he should have borrowed its method of character creation for Starfield… you should be able to start the game as a 40yo+ former merchant navy veteran who has 20 years’ mortgage payments left on a battered old space freighter 😂
A quick retrospective 8hr long…
Started this video when I left for work so my cats wouldnt feel lonely.
What if Starfield is a game as a result of a marketing campaign instead of the other way around? Like the whole thing was inspired by the whole Star Citizen clusterf***. No but seriously. A true full on open world space exploration game would be of course No Mans Sky. A fully fleshed out story driven main quest space game would of course be Mass Effect. Both good, the latter very good at what they do. Games that are extremely clear about what they are and do their core hook very competently, but they are both also very clear about what they are not. Starfield really wants to be both and fails at both. Is this simply lack of quality, in the writing for example? Lack of available technology resulting in disjointed segments divided up by loading screens breaking that immersion? Probably both, but if you cant do it then dont because more mediocre things added together doesnt magically make a thing good.
And that crap about the story not having to be good is just such nonsense. Even if its not important, why doenst it have to be good? I believe thats called attention to detail. And that is exactly what this game lacks. And if you are not prepared to do that, pay attention to the details of the thing that you are making, its a lot better to just leave it out. Some sort of lame space combat minigame with the Normandy would have actively made Mass Effect worse. Some sort of random npcs sending you on pointless quest just to do what you are doing anyway would have made No Mans Sky just silly. If you want to have a Mass Effect style space opera in a No Mans Sky exploration world, these two elements have to be both at least that good. If not, why bother? And from my experience with games, almost everyone that tries this, fails. All the major succesess in in the history of gaming have a very strong main gameplay loop. Not 2, not 3, just 1. Because no matter how you look at it, there will be a thing that in reality you will be doing over and over again, and that has to be fun and good obviously.
Like World of Warcraft. The whole game is about character progression. Why would I kill this mob? Why would I look for other people to do this dungeon? Why would I run for 15 minutes to get somewhere? Because it will make my guy better at what he does. Or Halo. The whole thing is simply about having fun shooting stuff etc etc. Also in a thing like photography, this is called a central theme: Lets say you have the idea to make a picture of a cute cat. You really have to think about how the frame supports that idea, how the lighting supports that idea. Sure there might be a spectacular sunset with amazing lighting, but if that doesnt help with making the cat cuter, no need to use it. The cat might be sitting in from of a beatiful building, thats great, but why put that building in your frame if it simply has nothing to do with the cat? It will just get in the way. And Bethesda clearly lacked a guy in charge of protecting that single theme.
The problem with having two themes is that its not simply twice as hard as a single theme but exponentially harder. Because everything you do now has to interact with double the amount of things, otherwise youll just end up with two different games essentially. This is also where Starfield completely misses the mark. Because to just go out there and explore has nothing to do with the main story. You have no narrative incentive to do so. The space combat has nothing to do with the ground combat etc. So in that regard the game is just way too ambitious.
I think all these problems come forth from one single problem that Bethesda just never managed to solve. And that is translating the core theme of an Elder Scrolls or Fallout game in to a space format. One big map to explore and interact with. It is no coincidence that Morrowind and Skyrim are named as they are. It shows that they understood that the core theme is litererally experiencing the map of said regions. And the technology simply isnt there to support such a rich and rewarding experience in to space. If anything, Star Citizen makes very clear how incredibly hard it is to do this. They literally have to invent the technology to to this themselves. No Mans Sky clearly shows how much you have to cut to make this work with what is available right now.. Mass Effect clearly shows that its just better to forsake that whole idea if you want your players to have a thight narrative driven experience. And Bethesda just didnt listen.
Not even 9 hours…
Will you do a review of Elders Scrolls 6 when it comes out i 2040? Or are you done DONE with Bethesda?
You shouldn’t use the word “Quick” for a seven hour video 😅
I wouldn’t have any issue abt New Game+ had it allowed us to keep our stuff
AT LEAST let us keep the Skill, Weapons and Armor we had prior finishing the campaign.
Let me loose the gold but not my gear I invested so many hours in.
A quick retrospective? A QUICK retrospective? Ur kidding right? 😀
I’ve heard the complaint about not being able to re-create a character for NG+, and I get it. It kinda kills the RP part of the replayability. HOWEVER what I never hear is anyone mention that due to how you get to NG+ it makes 100% total sense that you can’t create a new character. It’s the same YOU going into a different UNIVERSE. Not a new YOU in the same UNIVERSE. It would be incredibly stupid from a narrative standpoint for Bethesda (more so than usual) to let you change your characters background between universes. **SPOILER WARNING IN MY NEXT POINT** In case anyone is interested
You also mention that in one universe there is the NG+ you that has already made it to Constellation with VASCO and the artifact and you say something about in every other universe that version of you never joined up. I’d like to point out that there is actually a universe where you go to Constellation and meet up with a whole bunch of different versions of yourself who are also all Starborn and have come from a different universe. Also, in an infinite multiverse like Starfield sets up it would be MUCH more likely for you to not ever see the other you than for you to meet them.
You know, I never thought about it with regard to starfield, but I do like the vast distances between POI. I always hated how previous bethesda games POI are so close together. Just wish we got vehicles
Watching Patrician is the only thing that brings me joy in life.
Who the fuck is actually watching 8 hours of someone criticising anything, let alone a mediocre Bethesda title?
I wouldn’t even watch my favourite movie back to back two or three times let alone some bloated video essay holy fuck, who is stuff like this actually appealing to and does anybody genuinely watch all of it?
“A quick retrospective”
*8 hour video*
I’ve gotten more enjoyment from videos critiquing Starfield than the game itself. Conceptually I love the idea of a Bethesda game in space, unfortunately starfield isn’t that. (I may edit this as I watch the video later)
Y’know what I’m reminded of from watching this whole video in regards to Starfield? Daggerfall. But the shitty parts of that game: Massive open world, insane procedural generation, few actual interesting places to explore, main quest is the focus and little else outside it, etc.
The difference is that for all of Daggerfall’s issues, it was kind of a ‘fantasy life sim’ of sorts. It’s primitive by modern standards, but you could kinda just enter this world and just…live your life if you really wanted to. Couple in mods with it (especially nowadays) and honestly you’d be right as rain to just *exist* and *do* things in this world. It’s why a lot of old-school ES fans still swear by it even nowadays compared to even Morrowind, let alone later games in the series.
Starfield however takes the same basic idea of Daggerfall, but strips out anything of interest that people might’ve actually liked or found interesting. It’s a giant, procedurally generated universe…that has nothing actually exciting to explore. Skyrim, for it’s own flaws, at least (on a first playthrough) had places you *wanted* to explore. Some were tied into questlines and locked until you did those; some just had a quest *for* the dungeon, and some were just places you could come across that might have some sort of interesting character or scenario, or a unique item.
Starfield though, doesn’t do that. It’s not an interesting enough world to want to live in, and the exploration has been completely hallowed out and sterilized to remove any actual interesting *anything*. Every location outside of a quest that requires it, is completely generic and randomly generated. Nothing feels unique, or like it matters that you found it. There’s no special characters there, no truly unique items to find. None of it.
5:12:45
I’ve never played Starfield (don’t intend to, either), but I gotta say, the terrormorph name doesn’t bother me much. Despite how it might be used in common parlance, “morph” is the Greek word for shape or form. Rabbits belong to the order lagomorpha not because they “morph”, but because they have the “form of a hare” (the literal meaning of the Greek). At most you could say it’s an unfortunate coincidence that they picked a name that has that connotation with some people, but there’s nothing about it that inherently implies it undergoes fundamental shifts in its development or something. They could just be referring to the fact that it has a terrible shape or form.
there is one thing i noticed about bethesda i learned here that I’ve not seen people cover
Bethesda is very “yes and.” meaning they never say no just trying to build off of whatever is said, YET
Bethesda when encountering issues will Tone down the feature till it’s not existence in the game, YET
Bethesda choose not to remove features.(namely ailments on planets and addiction in general, settlement building, etc)
YET
Bethesda if famous for removing features they struggled with. yet..there is no connection with any detail in the entirety of starfield
So, Starfield is just “yes” there is no build up on previous features other then bare bones like ‘make money’.
they’re not allowed to communicate with each other because of the lack of design doc(and management being slow and ineffective)
they need a foundation of a previous game, probably why Fallout and Skyrim dna is everywhere, yet they can’t take out features till starfield 2.
on top of this every idea is just green lit, IF they can make it.
so, imagine there is a team of 400 people 200 of each from skyrim and the other half from fallout. Brand new IP there told they need ideas and all the ideas are green lit BUT there not allowed to interact because it’s unknown what will be in the end product so they can’t work cooperatively with each other. Now some ideas were thrown out but not thought about in depth with the rest of the game cause, they couldn’t. so they had to be made in the game and hope that it ‘fits’ with something some other team might make.
“there are microbs in the water” when you step somewhere with water, but you’re in a space suit.
so much makes sense with starfield through this lens
THE GAME LACKS SWIMING!
Something we all find out SO fast in UC but no reviewer talks about.
this doesn’t really matter per say, but the reason why is so clear to me now despite it being in all previous games, cause they didn’t need it in Fallout 4 so they cut it. they can cut it cause it’s built off of F4 and Sky RIMS. but the microbs they can’t cut cause it’s already built for this game, despite water being so rare. Someone wanted hard survival ailments and built it cause “yes” but no one else built anything ontop of that so there is no AND.
I do wonder how different Starfield would of been if they couldn’t get ship combat to work, removing the space aspect of the IP, this probably would of been such a huge down they probably would of scrap the whole thing, despite the end product has a total of, 5? 5 things that happen in space in it’s main story, 3 being just dialogue. it would remove so many features from this game, and it would have been better game time spent. “oh no,, I won’t be able to see planets move” “oh no i’d eliminate 2 loading screens when fast traveling” the only thing of regret to remove is the Doom esc ship builder, a ship builder with flaws. like they struggled to make the space part ‘fun’ so they toned it down..of course.
this is why the game feels so scizo, or my guess on the already said stuff in your video.
either way that’s my rant(s) on the game, not paid for this just need to say something somewhere ig
this is the hardest one of your videos to sit through for me. i’ve set through all of your “quick retrospective” videos but i did defended starfield cause as i would tell my friend, “as wide as an ocean as shallow as a puddle” it was hard for me to judge starfield because I would hear about tons of side quest that are genuinely fun or interesting that i didn’t see on my +10 new game run. i did most of my content in Universe 1-2 and speed ran the final dungeon, the ice lab being my least favorite the idea of doing it multiple times a run is yikes. After i got time stop to X i moded in the rest to X, something i wish i just did in the beginning.
i felt like a lot of reviewers for the game didn’t actually talk about flaws in the game and most of them complained about game dev mechanics like the cheat chest for shops, something that makes actually a lot of sense to do so you don’t have to reboot the game every time you want to add or test something in a shop, the flaw being after it was made it should of been moved down. then these reviewers would say it’s the engines fault, despite this not being an engine issue, it’s a simple mistake. Nit picks like this made me dislike the ignorance of the haters.
“walk on gas giants” being another example.
yet i still didn’t feel content in Starfield, i acknowledged the issues i clearly saw, like the lack of cohesion in the game, like space ship boarding being a tutorial explained via the first con quest line where you just hurt a ship till it had zero HP. meanwhile for the rest of the game you have to have a perk. this video covers this in great detail and i’ve watched the whole 8 hours but i finally came around that this is a bad game when you mentioned the lack of design doc.
i’ve not really been a stan on starfield more like i felt I lacked enough information to give a call on if it had no good content or if it sucked at showing you where content is.
I feel dumb now, if it acts like a bad game, fails to deliver like a bad game, then it probably is what it acts like.
i’ve worked on my own indie game. That project is gone now but i do understand some crucial game design things, Like a game design document.
Im smart enough to see all the flaws but ignorant enough to believe there would be some magic patch that would organize star field, second you tell me there is no grand design not only did the whole game make more sense, I lost all faith in Bethesda.
Whenever I feel bad about my writing, I remember that stuff like Starfield exists.
Starfield is an optional game, so I guess I will choose not to play it at all
21:26
I quite like the point that you made about lots of sci-fi settings trying really hard to explain why their FTL travel aren’t WMD’s. I think the only two that have addressed it (other than Starfield I guess) are Halo and 40K. The explanation for those settings is that 50 nukes are just more cost-effective than an FTL bomb.
I have 300 hours with Starfield and did outpost. is one of the worst thing in the game is broken and worst than fallout 4. setting supply lines is hell.
7:40:40 Vasco beating the shit out of a roomba is pretty good meme tho.
the quiet moments, also because i liked the old bethesda games and love space games so i felt like if this game is for anyone it should be me. is why i managed to hang on to the game for 230h.. before to me the last drips of content for me fell apart. and i really hate it now. never defended its flaws like some idiots did though.
whilst most ppl fell off in like what between less then 30 and 150h?
Bethesda unfortunately has become a very bad company, it needs a complete restructuring.
why’d he get so weird about andreja’s name? like either say it the way it is in the game or just don’t and gloss over it. why STOP to take a principled stand against pronouncing it that way, which just like makes it into a thing when it wasn’t. going “so don’t correct my pronunciation!” my brother in christ no one was going to think about that unless you STOPPED to speak about it. then he provides a series of justifications for why he’s doing it. ??? that’s so weird right? it’s not just me who thinks that’s weird?
it absolutely wasn’t an issue but then he proceeds to talk about it in the weirdest way possible. like legit just sounds like the american racist caricature you see in comedy movies, where someone refuses to pronounce “javier” with and “H” sound and instead loudly voices out the “J” and puffs up his chest with a rant about how “saying it any other way isn’t proper language!!!1! this is america speak english!! if i say it your way i would just be setting a bad habit!11!1one!!1”. which on second thought, there are absolutely people like that in real life. so like… is he one of those people? what’s up with this guy
then bringing up the voice actress and being all like “what ethnicity am i supposed to treat this as bethesda?!” gives me culture war vibes. like why. who asks this kind of stuff? edit: speculating that vlad must have been “race swapped to meet a quota” also gives that vibe -_-
is this just me? he made it unnecessarily weird right? i wasn’t wondering about it at all until he made it smt to wonder about
edit: why does vlad being black have to be explained?????????????? why do you need “leg-work” if you want a black character who’s russian? currently right now in real life earth, you can just be black and live in russia (or any other place). if you went to russia and saw someone who’s black, would you demand that they EXPLAIN why they are???????? WHY WOULD YOU JUMP TO PROPOSING A LORE BIT ABOUT AFRICANS COLONISING SPACE IN ORDER TO EXPLAIN IT 😭. does he assume that each continent would independently develop space colonization and send ethnically homogenous colony ships?! in the age of globalism? or would he just imagine that for africa?
but like there are no “africans” in this setting and there is no russia anyway??? if someone has an accent in space… okay? you would expect there to be a bunch of different accents no? anything that tied an accent to somewhere on earth culturally or geographically is gone. whatever identifying lingual quirks that russian had must have gotten passed down and swapped around so many times (and for so long) in space that everything and anything that tied the accent to russia geographically or culturally is just gone. it could have gone anywhere. it could have gone to anyone. it could have mixed with anything! what you look like or where you’re from has zero ties to what accent you’d expect them to have based on earth standards.
if you’re gonna scrutinize vlad’s accent and andreja’s name because that’s stuff that’s real on earth, arguing you therefore have to explain how it’s in space; then why don’t you take issue with sarah having a british accent?! or why almost everyone speak american style english? why does it only have to be explained when it’s minorities (where you live in america)?!
No memorable characters, No real consequences to actions. the worst companions in the series. kinda funny that their first game going full woke with gender bs and pronouns is one of the most bland and generic games they have done. the lore for this game is just so lame. also wy did we need space magic ? i have 300 hours in this game i GIVE IT A TRY I REALLY DID
What a quick 8 hour video!
Very well made video!
Saw you on EFAP and now I have another channel to binge..
Damn NKB didn’t even listen to what you said in the openin let alone two hours haha…
i mean starfield’s gigantic magnitude of bugs absolutely consumed most discussions about the game around launch. starfield was defined by it’s bugs for me for a long time. (tiny disagreement nitpick that didn’t deserve this much text but i find it fun to share these examples)
*the ship bugs ALONE were hilarious and plentiful:* ships morphing and twisting slowly until you can’t walk down your ship in a straight line and the collision becomes so detached from the model of your ship you can walk out into space; or until the door to your ship ends up 100 kilometers away from your ship so you exit into the wilderness (and can enter from there too); or making the cockpit completely detached from the rest of the ship, meaning you sit and watch as your ship flies away from you and then control it from so far away that your ship is just a bunch of pixels. your ship being left behind on a planet after you fast travel somehow making it so nothing appears in the hanger if you try to call it in.
similarily, moon bases you can find also morphed slowly and the airlocks becomes detached from the buildings ending up like 20 meters in the air, letting you walk into a base without using the airlock (apparently the airlock dictated whether or not you can breathe without a suit, meaning if you bypass the airlock you didn’t have to wear a suit for the rest of the game until you activated an airlock again). the floors vanishing and other miscellaneous structures like silos floating high up in the air. trees on seemingly any planet levitating so high in the air you could see the wilderness trees in the skies from within a city.
then there were some crazy ones like guns permanently breaking, preventing you from firing weapons unless you changed the gender of your character (yes, really). dead companions following you around but like invisible or something? listed as on your crew despite being dead and forcing them to become visible with console commands instantly just flops their corpse down wherever they were (behind you, on a seat in your ship, where they normally would be). random NPC mass migration where every NPC on the map simultaneously B-line in a straight line into the same building and then disappearing. or NPC corpses legit just raining from the sky for some reason.
there may be more i’m not remembering. most of these examples were stuff i saw in a single stream on twitch but there are youtube compilations of bugs on youtube that include even more crazy bugs i didn’t know about.
tldr; i disagree that starfield avoided the all consuming bug discourse on launch or that it launched smoothly, unlike fallout 76 and cyberpunk. i absolutely think that starfield had a disaster launch and it was the center focus of the game for a while… albeit less so than 76 and cyberpunk. though it is possible that this conception is reliant on the footage from a streamer, whose game experience wasn’t representative of how it was for most others.
“A quick retrospective”
Can’t wait for TES 6!
The comedy of the lack of soundtrack in the end of your vid was not lost on me, thank you lad.
Bethesda fans are the worst lmao
this whole “oh we cant let you kill x character” its an open-world RPG, killing whomever you want is part of what makes interesting and open-world. If you are not willing to facilitate every character dying, then its not a true open world RPG.
AAA companies are going backwards, being helmed by hacks, who don’t know anything about neither tech, nor story, nor game design.
I can understand not having a design doc, if your team is less than 3 people. But for anything that requires more than 3 people it is 100% worth having 1 guy spend a few hours every week basically keeping track and documenting ideas, and planning the final product.
Ideally you don’t have to deviate much from a design doc if your core design is good.
Now not having a design doc for a company with 10s to 100s of employees, is complete utter madness.
I can’t believe I fucked off into the galaxy so early into the main story that I never discovered the main gameplay loop lmao
21:42 i was waiting for it
Fahrenheit over Celsius? Seriously? Peak American behavior, typical.
A quick retrospective ITS 8 HOURS LONG
I feel like a “retrospective” needs to be years after release. Not months.
7:48:40 Bayu and Brynyolf are both “ghosts”. They did it in Skyrim first!
6:48:50 literally I picked Andreja to accompany my on the crimson cringe quest line with the logic that she was undercover and a smuggler so she would morally be a little looser for a literal pirate quest line the pc had been FORCED into.
The first chance I got to be a pirate I got the ‘Andreja hated that’, she was sent home and I refused to pick up any companions unless forced to.
Thanks Bethesda, great work 😑
To be entirely honest, I think this video has plenty of time for your hour long rant about why the Fahrenheit system of measuring temperature is better.
This video saved me $69.99 while also entertaining me. Win-win.
*qUiCk*
This shit is 8 hours long, calling it “quick” is hilariously ironic.
Off topic but I’d be very interested to know what patricians thoughts on disco elysium were/are
I came here just to comment… Where is an 8h video a quick anything???
I got starfield for free with my new headset, played it after a week of working and i usually stay up until 02:00 ish every friday just gaming hard, talking to friends and such, with starfield i almost fell asleep after like 2½ hours.
I bought baldurs gate 3, tested it on a weekday and i had a real hard time turning it off.
Starfield is as shallow as a puddle, the puddle might be large, but it is insanely shallow and you only need to look at it to explore it, baldurs gate is like the ocean, big, deep, caves, varied life and fun to explore.
Also imagine how dead almost all of bethesda games would be without mods. They literally stay alive because of modders.
This game sold well. Bethesda will never, ever learn because they keep getting away with feeding us slop. My hopes for this company died a decade ago, and it hurts to see them continue to succeed, robbing me of hope for the gaming sphere.
I like that you did a quick retrospective because i dont have time these days to watch videos longer than 8 hours.
As regards the lack of differences, between new game universes, and why the hunter and emissary fall for the same tricks? It seems like the starborn are not themselves immune to the timeline branching of a many-worlds setup, and the divergence point and sheaf of universes the player skips across after passing into the unity are entirely branched off of our aquisition of an Artifact.
To a degree – and, admittedly, this is headcanon that’s probably more than bethesda would ever dare to consider – I wonder if the Unity, temples, and artifacts are higher-dimensional flypaper of sorts. A trap, to ensure humans are trapped in crab bucket that tangles itself tighter and tighter to ensure they never breach into being a proper interuniversal force.
All in all, as far as the multiple different intersecting types of multiverse rules go? I suspect they maybe looked at how everyone got excited for Kirkbride’s unhinged and borderline-incomprehensible lore, and decided to have a go at that. And then that go got intercepted by bethesda-mass-market-itis like everything else they’ve done for ages.
6:33:17 hopetown? A moderate settlement?
Even by the compressed standards of bethesda settlements, hopetown is tiny. Even compared to fucking *riverwood* there’s nothing going on in hopetown. People say it’s a “company town,” but it’s not, it’s a factory campus with like five buildings, a diner, and a gun shop.
There’s not even a *trade authority stall*, the dude just sits at the bar, _the fucking den_ is more of a settlement than this place.
7:09:23 “leather spacesuit” I mean, all their guns have wooden furniture. Folks from akila have *really* gone all-in on the aesthetic.
People pushing MODDING MODDING MODDING are not modders. They are just people who take modders for GRANTED.
It’s quick indeed, I’ve ranted for way longer than this after having preordered that mess
The take off from city animation looks so unsafe. You actually hit your thrusters and start charging the city head on for a moment. Insane.
I’m starting to wonder if the addition of the watch is because Pete wanted to expense a custom smartwatch
a quick retrospective? 8 hours!?! lol holy shit bro that is dedication
I have learned my inevitable lesson to never trust or even get slightly excited for any “rpg” that is made by Bethesda, total waste of time and Im better off going back to playing New Vegas again.
I remember you once said you were looking forward to starfield to see if Todd was going to make a come back to his old self.. You thought he only made dumb down games to save Bethesda or something… Which is odd because dagger fall and morrowind sold fine… So….
Anyway, wondering if you still think Todd is some great game designer who is going to go back to making good games?
Truth is, Todd was always a normie. It was the other people who made elder scrolls what it was, people who all left Bethesda years ago. Todd wasn’t the secret sauce.
There will be no come back. Todd is what he always was.
Todd Howard is literally just Michael Scott IRL. And Emil is his Dwight.
Watching this again because it’s a masterpiece.
game’s shit mate, they procedurally generated 70 dollars and you think they have a shit
Review embargoes should be considered market manipulation. The only reason they exist is to hide flaws from buyers.
Morph means form, in latin. *You fool*.
This game is the reason I waited a month to buy a new GPU. So I wouldnt get Starfield with my purchase.
Honestly the craziest thing to me is that Vampire the Masquerade: Bloodlines managed more animated, engaged dialogues on a janky Beta of the Source engine in 2004 than Bethesda could put out in 2023.
Ah a nice quick video to watch before work, awesome
“THE THIEVES GUILD “
You can definitely travel without going to the map and fast travelling. I’d already visited both of the other cites before New Atlantis. I didnt get to New Atlantis until Freestar Collective sent me there
This guy writes like an especially whiny redditor, it’s distracting from an otherwise good critique– is this the character he’s playing, or god forbid does he really act like this
These retrospectives are trash.
I’ve gotten urges to play Fallout 76 again, even as questionable as it is, there is a temptation there, I have had 0 inclination to ever touch starfield again once hitting NG+ and the game undermining its own narrative and world building.
I now strongly desire an hour length presentation on the superiority of Fahrenheit.
Almost every single star field video brings up elder scroll six what is wrong with y’all? How can you still be looking forward to that game how can you have faith in this company after all this.I hope this is not an elder scrolls 6.I hope they do this in elder scroll six how do you still have hope have you not been playing any other games? Skyrim is still killing it when the first elder 6 trailer comes out then maybe I’ll wonder but until then it’s a pipe dream, come on is sad that it’s no coming for years and when it does get here it’s going to be shit😂
“A Quick Retrospective”
*8 hours*
See, this is why I have trust issues xD
I imagine Todd watching this, and he’s disagreeing with everything for the first half. The second half finds him, scotch bottle in hand, sitting in his personal theater, reluctantly whispering his agreement. “Yeah, well, yeah. But we—we couldn’t…” *sips scotch*
completely asinine.
Starfield was so boring that I got bored of watching the retrospective of it and clicked off
Despite the criticism this is one of the most beautiful immersive chill out games I’ve played in years 💜⭐️⭐️
I just want to thank you and @PrivateSessions for your videos on Starfield. You’ve not only saved me money, but time as well. And time is precious.
6:02:34
No offense to your work but this game in no way warranted or even deserves an eight hour analysis. It still baffles me it was even released given that it is literally empty space.
Just to prove a point: Declaring the Celsius scale as inferior to both Fahrenheit AND Kelvin just shows how big your ignorance on these metrics are.
Proof: the Kelvin scale is the Celsius scale, only difference being where 0° is set. So 273°K and 0°C are the same, that’s the only difference.
Regarding the stupidity of these metrics.
Just research how the Fahrenheit scale is defined (what is set at 0° and why), then compare it to the Celsius definition.
Then you can tell which one is the stupid one 😉.
There is not even a discussion anymore once you know the facts 😂
Not having a design document, especially for a game of that scale, seems ridiculous – is that really true?!
I don’t have experience in development, but I work in IT and learned how to code 35 years ago.
I started with my own project at age 13, I worked in a start-up company with less than 10 colleagues in total and I worked for a company with 70k people all around the world.
Having a design document seems necessary already at the start-up stage, ie when 10 people work on the same project.
I guess Bethesda is a bit bigger than 10 people.
How could they not have a document to align all the different teams.
Just the idea sounds like complete anarchy to me. I used to work in bank where security was the most important thing, so everything was not only tested once but twice or more until we rolled something out. Never would we work without a document – that was usually the “contract” what you were supposed to deliver. I would probably kill myself if I had no design document.
Such a design document also avoids feature creep. If it’s not in the document it will not be done – simple as that.
I’m supposed to believe that humanity has discovered grav-jumping and suddenly lost all interest in exploring space? Humans are still exploring the ocean. What type of low IQ world building is this?
The “underground merchant chest” thing **ABSOLUTELY BOGGLES MY MIND**. There’s like 20 thousand better ways to do merchants than that, but no, let’s keep doing the same insane thing in every game we release. Come on.
Yeah. We’re gonna need that presentation about your obviously stupid opinion about Temperature measurements.
The running around is frankly inexcusable
Cowboys are sad, space cowboys are so much sadder.
Retrospective for a game that came out six months ago – four months when this video was released- is crazy
The game being worse than cyberpunk says a lot
What I’m learning from the first hour of this video is that ignoring every bit of Starfield marketing/promo is one of the smartest things I’ve ever done.
Ironically this game reminds me of Undertale with the Universe bullshit
Spoilers for Undertale
In Undertale by doing repeated playthroughs you are explicitly reseting the universe to do it all over again, with the True Ending even discouraging you from continuing to play since that would mean putting all the monsters back in the Underground with no memory have having made it to the surface, but you presumably keep playing and resetting the universe so you can keep seeing the minor changes that happens if you do such and such with so and so character.
The meta narrative directly calls you out in the Genocide route for playing with the lives of these characters just for the sake of consuming more and more content til eventually all there is left to do is kill all the characters in the world and see what happens, resulting in the world finally being destroyed cause you’ve consumed all the major content the game has to offer, leaving the only thing to do being to move on to another world to consume (play another game).
Now why did I explain the basic meta narrative in undertale? Cause Starfield does absolutely nothing with the same premise of resetting to re experience the game’s content, it doesnt comment on how as a character your character is just playing with peoples lives to reexperience this adventure and doesn’t give you any chances to intervene in alot of places it would make sense to do so. It doesnt comment that this in universe explanation for new game plus is pretty much just the same thing as starting a new save from the perspective of the universe itself. It just does some funny gimmicks for some universes and lets you skip some stuff and thats it. A complete lack of imagination.
Is there any misson in the game that is not briefed in the form of an ugly bitter middle aged childless womanboss barking orders at you ?
At least Starfield has trees, unlike Vvardenfel…
Starfield is the worst Bethesda game that I have played.
It’s the one game I regret buying.
Edit: finally got all the way through this and man… You did a great job of summing everything up. And the ending is A+.
this game just made me embarrassed for Bethesda. It felt like some small studio’s first AAA game
my biggest problem with Starfield is the Cardinal Sin of video games, and even legacy media. It’s very very boring. I s that a personal opinion?? Yes.
0:27 you are a masochist sir. I would rather poke my eyes out with a rusty fork.
5:26:06 The only thing Gman inserted is the sweet Bethesda money in his wallet.
And I thought word walls and dragon soul absorption were obnoxious and needlessly flamboyant, those temple and artifact visions are horrible.
putting this on to sleep, hope the view time helps!
joever for tes 6
I think that the lack of a design document is the reason why bethesda takes so long to release a game these days. They used to put out a game every 3-4 years with a smaller team. But after skyrim, the wait between games has gotten longer and longer, yet their games are smaller and messier than ever. Emil needs to be fired, or at least demoted. He clearly hasn’t been good for BGS.
“I miss contemplative silence.” Translated to bitter, “give us the world and leave us alone.”
I absolutely hate that everyone has the same canned animations when talking. Why would people with different personalities seemingly move and gesture in the same way, makes no sense. Just proof that Bethesda prefers quantity over quality.
i don’t understand why people are so mad and disappointed about this game.
I mean, this is classic BGS shit, junk, lazinesss, quantity over quality, poor writing, uninteresting combat, bad UI, incoherent world building, tedoous lvling up system, half assed gameplay systems, stupid shit, overall clunkyness, same as ever. Skyrim was the same.
Edit : Forgot the dialogues : No coherence, dead-eye tranxen-addicted companions and NPCs, 1 camera angle for 15 years, ankward pauses and poses, lack of options, choices don’t matter, uninteresting characters, gunpoint voice acting.
If I was Todd, I would be confused too : why this time people don’t want to eat the same shit as usual ?
2:43:00 even ratchet and clank up your arsenal on ps2 does this better than starfield
1:58:50 I’d like to hear how Fahrenheit is in any way superior to Celsius, let alone a whole hour
love how all of us that are masochists and did all the temples, fucking hate vladimir lmfaooo i killed him every time i was jumping universes lmao
Emil’s title is Writing and Design Director. Writing and design are the weakest part of Starfield and writing has been the major point of criticism of Bethesda games since Oblivion. Somebody please help me figure this out.
Starfield feels like a space odyssey of mediocrity. This game is why ES6 had been stonewalled and then it turned out as mundane as it possibly could have. You know Bethesda you really should use a design document. It is insane to me that they don’t. Honestly I haven’t played the game but nothing I’ve seen or heard about it entices me in the slightest. It’s just so bland and uninteresting.
Yeah 8 hours is pretty damn quick ngl
“A quick retrospective”. Hah! Still, well done with this. Confirmed my decision to not get Starfield in the first place.
An 8 hour critique of a game I don’t and have no intention of owning. The perfect way to spend an evening
I just came here to say that i turned on starfield for the first time after getting a platinum trophy in cyberpunk. Ny first action i took as soon as i could move was look down to check myself out. Im already disappointed.
This game is to….🤔🤔🤔…..🏳️🌈
7:25:00
@1:06 but they do have an in universe explanation for NG+ in TES. it’s called a “Kalpa”
7:05:00
‘we bought back traits’
‘that’s good!’
‘but the traits are basically the only true role playing element of the game’
‘…that’s bad’
‘but you can fly a ship!’
‘that’s good!’
‘but you have to go where we tell you to go’
‘…that’s bad.’
‘and you get your own ship and robot companion that you can customise’
‘that’s good!’
‘but you’re instantly given the ship and robot at the start of the game without having to work for it’
‘….’
‘that’s bad!’
‘can I have my money back now?’
6:49:00
You call this a quick retrospective despite the fact it’s clearly 8 hours long
6:08:00
I felt sick when Bethesda rolled out the creation club after Fallout 4. And have not, nor will ever play until it is removed and replaced by something fairer.
My idea would be to create a pipeline for notable mods to receive compensation through prizes. Like a mod showcase, but the community could vote for mods that added cool or transformative content. You get engagement and enthusiasm while giving back to the community that has basically propped your company beyond what it is worth or capable to be.
But that is just my uninformed take.
5:54:30
5:40:00
I love that Bethesda’s reasoning for going with the “NASA-Punk” theme for space ship and building design was to keep things more “grounded” and “believable” but we also have random space magic. Good one guys.
8 FUCKING HOURS? HOLY SHIT
7:40:40 that made me completely crack up lol
Awaiting the comparison video of Celsius vs Fahrenheit or kelvin
Another fascinating video
i have been watching this video for almost a month daily to sleep. now i finished it, thank you for that great video
Quick?
I would love to hear your hour-long presentation on why Celsius is inferior. But I also might have too much free time on my hands currently.
1:58:51 you seemed like a smart guy until this
One of the main problems of Starfield is that it makes no sense sociologically: society capable of interstellar travel will be orderly, bureaucratic, and heavily regulated. It makes no sense that there are pirates, that people entrust you, a stranger, to deal with their corporate matters, just give you their corporate property, that every planet is overrun with bandits. In Skyrim’s essentially medieval setting, all these elements of the game made total sense. But the Bethesda rpg formula just doesn’t work in a modern society setting.
5:35:30
I just thought of it when rewatching the video, but I’m surprised you didn’t invoke Divayth Fyr in the discussion about the gender swapped clones.
“Quick” – 8 hours long
Each Bethesda game is getting objectively worse than the previous one. I enjoy Oblivion, Skyrim and Fallout 4 (for what it is) as much as the next guy. Fallout 76 showed that they don’t give a shit anymore and Starfield was when they flipped you the bird, broke both of your legs and stole your wallet.
TLDR…. It’s shit
4:50:00
5:27:00
4:50:30
Quick??? It this video really 8 hours?
It’s just my opinion but Bethesda has worked so hard to make their games accessible to everyone, they ended up creating a “Fisher Price” type brand of an RPG(which is not an RPG since anything you say or do pretty much keeps you on Bethesda’s rails they set the player on). For anyone unfamiliar with the brand of “Fisher Price”, they make toys for toddlers. Fallout 4 was a diluted RPG experience and now Starfield has just confirmed to me that Bethesda will keep dumbing down their games and any choices made available for the player are minimal at best. I am officially done with purchasing any Bethesda games in the future unless they go back to their roots but they will also need to adapt with modern times as well if I am ever gonna give these developers another try but I don’t think that is likely to happen at all. It makes me sad =(
5:39:37
5:08:00
Really milking it to reach that 10min mark huh?
4:43:00
4:09:00
3:44:00
1:52:00
8 hours!?!?! That’s 4 box office movies… an entire work day of you bitching about starfield.. wow
1:30:00
1:30.00
FO3 was a good game.
FO4 was good, but also kinda boring, confused and without soul.
FO76 is a full on disaster. It’s just not fun at all.
Starfield is like 76. It’s just boring…
41:00
You used a lot of words to say you like boring games. Most of us are not like that, we enjoy our games to actually be fun and have things to do. That’s why Skyrim was and is the best Bethesda game (in sales) to date. It had the sweet spot of things to do but open enough to get lost in the beauty of the world.
3:50:07
18:00
I cannot express the emotion I have being someone who grew up playing Morrowind, waiting in anticipation and eagerness for oblivion to come out, and having my very first taste of being disappointed in a game I was excited for. And it’s an emotion you carry with you as you watch everyone lose their minds over Oblivion and then Skyrim. And you play Skyrim and it’s just the most bland sludge in terms of writing and worldbuilding ever. But everybody loves it. So you just sigh and out it down and occasionally grumble how Morrowind was better but for the most part you just have to chalk it up to “it’s not for me.”
I cannot express the emotion I have now, 20 fucking years later, seeing more than one youtuber FINALLY go “you know… actually the writing has kind of been trash since Oblivion”.
it’s a vindication you didn’t even consider ever happening 😂
I used to say I wish Bethesda would just remake Morrowind but er…. I don’t think I want current Bethesda to do that any more…
2:17:23 I wouldn’t mind the discussion on accents if they weren’t overly done by americans when the accent isn’t american.
Couple of notes to why it did bother me:
1. I am brazilian, I have a mix of american and english accents depending where I first heard the word and I am more a of a listener than a reader, that’s why I don’t really have a brazilian accent.
2. Starfield is in Space hundreds of years after any localization can be maitained by the people that once lived on Earth.
3. in the 90s we had Star Trek: The New Generation that was set in space hundreds of years in the future. Had, as the main character, a captain named Jean-Luc Picard who had a british accent through and through.
I can understand that this Andreja thing does circle back to your point of no design document and confusion by everyone who was working of the project within a time table that did not allow these questions to be answered if they were asked at all, but it bugs me that in a Space environment where Brazil or Serbia do not exist there is a discussion of how a person should have her name spoken regarding 2020s landscape.
That is if we can ignore that most American can’t speak foreign names correctly: a very simple name is Pelé that americans pronounce Peh-ley when the sound for “e” and “é” does exist in the english languague, it is just ignored.( the first “e” has the sound of the “e” in “envy” and “é” has the sound of the first “e” in “leprechaun”)
Having names being spoken incorrectly could be world-building, the problem with this argument is that it was Bethesda who made this game and they certainly did not think that far.
I can understand that this discussion did bother me more, and is a personal thing, for being foreign and not a native english speaker, I don’t want to take anything away from the points you made regarding the development of the game and the result we had, but it bother me that it had to be discussed at all on a “Earth does not exist anymore scenario”.
Unsubbed for blatant lying and bullying to make a provocative video instead of being true. I guuuuuuuuuuuuuuuuuueeeesss you should have used a document when writing this video instead of making shit up on the fly
Starfield isn’t a bad game. It’s just not in the same league as Skyrim or Oblivion. It’s terrible for a game that took 8 years to make and was made by one of the most famous developers in gaming history, but if it had been a 3 or 4 year project by some no name developer, people would probably be saying “Hey, this is pretty cool, you should try this!”
An 8 hour retrospective? Goddamn, son!
The weapon prefix thing 100% existed in Skyrim though
Bruh said “quick” 😂🫡
3:06:00
Wow, didnt know you were such a halo fan! With the state the franchise is in, Id love to see your Analysis of the game series. I feel like there is much that the community tends to overlook when discussing it.
Your math regarding the perk points is wrong. 418 to 706.42 is an 68.997% increase, you calculate it like this; ((706.41-418)/418)*100. In case you believe your “percentage difference calculator” more than me, try multiplying 418 by 1.68997 and 1.51246, and see which number is closer to 706.41 (hint, it is 1.68997). So, the perks are calculated multiplicatively and not additively, personally I find it more intuitive that multiplicatives are multiplied together, rather than added. Though, keep in mind that 69% is obviously more than 60%, so if you find this unintuitive, then at least it is for the benefit of the player. That being said, Starfield is still obviously a garbage game, I just wanted to correct your mistake.
5:49:45 what… Why is it ever on you?
7:19:00
wow. tes6 won’t be good
Starfield critique’s being longer than playthroughs >
Maybe I misunderstood your point but I don’t understand why you don’t want questions about the setting answered. I liked having books to read in Elder Scrolls games. My biggest problem with them is that there was no evidence of the events they talked about in the game world.
I agree that I don’t want answers spoonfed to players. I’m happy to see the author’s bias in the in game books, articles, etc. I’m also happy to get biased or limited information from NPCs, based on what their characters would know or think. So if that’s what you were explaining, I agree
1:54:32
This great but Bro said quick Retrospective this is not quick or is it?
25:59 That background and attribute system was broken in Oblivion. Why would you want to go back to that? Not to mention the backgrounds offered didn’t fit into the world.
Skyrim modding got messed up hard by the latest skyrim update, not to mention AE ruining it further by separating users even more. Bethesda frequently screws over the goodwill theyve cultivated even on games theyve abandoned long ago
This is a 8 hour video with 1 million views , HOWW
Easily the best, most well written character in starfield is Vasco. He is absolutely unhinged
18:42
Here’s my Starfield experience:
I booted up the game, made my character, got knocked out and had a dream. Then some crazy fuck told me that I had visions and need to leave my job to go join his organization. I objected, but my boss fired me because this crazy guy wanted me.
So I decide to go drop off the ship, robot and McGuffin and then go find a new job, maybe make some cash to buy my own ship and go off on a space faring adventure.
But no, despite not wanting to join Constipation, the game demanded I had to, they even stuck another companion to me.
So with no other way to avoid joining constipation, I did the only thing I could.
I uninstalled the game.
(I know I spelled it as constipation, it autocorrected to it and I went with it.)
“it’s hard to anticipate everything the player could do”
You know who did that successfully? Obsidian, in your own game engine, and they did it in 18 months!
What’s worse is that Bethesda also did it, in Morrowind.
After playing about 3 hours of Starfield, I’m never playing a game that Emil Pagriluro (or however you spell it) worked on. It’s the same reason I won’t watch Michael Bay movies.
I’ve seen enough to know they’re bad, and so I won’t waste my time.
wdym a quick retrospective
people praising the vanguard storyline just shows how bad entertainment is these days
If you want to look at a game that does multiverses well you shoul should look at GTFO.
Dude, I just want TESVI to be good. I’m actually glad both Fallout 76 and Starfield crashed and burned. I hope this results in greater humility in Bethesda and, consequentially, a better game.
If TESVI fails, Bethesda will likely become a shell of its past self, just like so many great studios.
God this is bad 🤦♂️
Astral Lounge elevator is not necessary, you can boost pack to the second floor avoiding a loading screen
I just realized that starfield is about as complex in its space travel as the galacticraft mod for minecraft…
a quick??
Huh somehow they made a 3D starbound and it’s even worse
Yo does anyone know if Emil have some sort of condition? His face moves a lot when he talks. Constant blinking and shifting his expression.
56:23 Bro what is going on with Emil💀
It’s actually kind of hilarious to see this as A Quick Retrospective being 8 hours long…. while a In Depth Analysis recommended on the side is only an hour.
Bethesda definitely forgot along the way that consequences ARE a major part the role playing in the role playing game. Other people have already talked about how the fact that they’re resetting the world should allow you to go hog wild, so I won’t touch on that but it’s so weird that any sort of inconvenience to the player is something to be gotten rid of.
It was actually amazing to be refused service in Morrowind because you were holding Skooma. It made finding a lot of money’s worth an actual decision point of having to find the vendors who would accept it and making the trip out to them. They just completely dropped an admittingly rather small part of actually building an open world
5:44:30 oh my god, this is the simpsons bit. Keep bringing ever more dangerous animals to kill the last ones you brought
Wait so the temples are always the same planet no matter the ng+? That saves you so much time between going to the eye and the planet. If only they didn’t add the light chasing mini game every time
they should’ve tried to like.. finish the world of tamriel before they tried to make our ENTIRE universe
Even the world of this game seems empty bland and generic. I gave it a pass on that alone. Say what you will about fallout and the elder scrolls the settings have heart, they have character. Even skyrim has a TON of detail put into the world building and lore of the world. You can watch endless videos breaking down world building elements of the damn game. Starfield is hallow. Its uninspired. Its souless. It lacks the deep lore of the elder scrolls and the charm of the fallout series. It wss doomed to fail from the start on just that element alone.
31:10 The crimson crin? What was the original reference?
4:55:47 Holy shit, “Hey, people are usually good judges of whether their ideas are good or not. You can’t just tell them to think of something else if you think it’s a bad idea.”
ok, now I really want to hear you 1 hour presentation on why Fahrenheit is infiriour to celsius. I can agree that Celsius is worse than Kelvin but Fahrenheit is bottom of the barrel when it comes to heat measurements, so, explain.
7:40:40 this is so funny, I alwaysburst out laughing when I see this.
It’s funny you reference Cyberpunk so often in favorable terms in comparison to Starfield. I found every bit of that world lame and childishly cringey. I couldn’t get more than 15 or so hours into it, and I was playing it for the first time right before the latest dlc came out. It’s a terribly thought out universe and the dialogue is impossible to take seriously. Give me them DEETS!
man now that I know this is some kinda multiverse crap, but all progress and exploration is wiped, and you cant change the char and you are stuck in the main quest infuriatingly long, glad I didn’t buy it.
There’s another temple that needs our help. 😂
Thank you for this short retrospective. Every Bethesda employee should be required to watch this in its entirety.
Hey music for the full credits who would have thunk it.
I see no point in “new game+”
I hated everything about starfield
I hate vasco’s design
Emil seems like a massive douche bag
I can’t believe they released starfield with that map…. that ugly, worthless map. Just… wow.
Bethesda can choke on their on penises for their creations/paid mods/skyrim update – you broke half the mods forever!
I started downloading a torrent for this game, but cancelled it after 30 min of this video… I don’t even want to play it for free.
I watched that Lex Friedman interview and really wanted him to shut the fk up about ThE hUmAn CoNdItIoN.
Smh what a cult leader, Petrard TV
“quick”
A “Quick” Retrospective – 8 hours long. Nice one, brother.
Vladimir = Vova
Vladislav = Vlad
Emil Pagliarulo is the textbook example of lying on your CV and getting the job. The guy is talentless and clueless.
Disagree farenheit is for Nancy’s
The entire premise of this video is wrong. Imagine spending 8 hours nitpicking something like there’s an issue and then having the basis of all those claims just he straight up false. Bro, please find something better do with your life. Not only is your opinion trash, but spreading this false info like you have is getting actual humans harassed for things that aren’t even true that people are taking at face value because you said it. Delete this video and get tf off the internet. Your opinion is not valid.
1:50:38
Starfield or jigsaw puzzles?
Each one wastes your time to show you a picture you saw on the box art.
The magnetoshpere is generated by the convection of the molten metal in the core, and the grav drive destroyed the magnetosphere. So the implication is that for some reason, the grav drive had some sort of power that was able to cause the metal in earth’s core to stop being hot liquid, but did not have any other knock on effects in the process. Look, I know that technically all fiction writing is just “making stuff up” but this is ridiculous.
Im not gonna lie, the game is so boring it makes this video hard to watch. Im sorry but i had to skip the last 2 hours.
I think Jeremy Clarkson’s smug smile with a L on his forhead would be the best image, but that may be just me.
Loved the video, I knew with how I felt about Skyrim and Fallout 4 that I shouldn’t get this game, and this video has convinced me to stick with No Man’s Sky.
The fact that Betheada doesn’t understand punk makes perfect sense. They’re all leftists. Leftists think that punk just means left, but being a leftist means you support big government.
6:42:53
Fallout 4 doesn’t create mono builds, that’s a stupid comment.
Don’t know how many tries I took. But, I finally finished watching the video end-to-end! And the best part? It was a much more satisfying experience than playing Starfield will ever be 😂 Thanks mate for your incredible passion and effort. Cheers.
My biggest disappointment with Starfield was the lack of a special “classic beginning” option which starts you off in in the belly of a ship and the first thing you hear is a narrator saying “they’ve taken you from the Sol System’s Prison Colony, first by shuttle and now by freighter, to the east, to New Atlantis.”
Remember those ‘In defense of” and “Better than you think” videos that supported Fallout 4? Yep, you thank those twats for Starfield as well.
6:26:45
Weirdly, this review makes me kinda wanna try it more, like I was totally writing it off but most of your issues are things I don’t mind in games I’m sure they’re more egregious when being played but I kinda weirdly like bad games
Star field looks last gen compared to star citizen. You should try star citizen
3:11:06
4:55:21 Will Shen works for Something Wicked Games now.
the Nasa “””Punk””” aesthetic was the thing I wanted more from the game, many scifi games tend to go hard on the slick science fiction cyberpunk but very few if at all ever tried to showcase a Futursim Nasa with the simple, bulky and comfortable design of both ships and suits,
I’m so disappointed that all of it is wasted and only hope for the assets of this game to be shared so we can use it as inspiration when making more realistic Nasa aesthetic space games
I just realized that the Freestar Collective doesn’t even have horses.
I wanna like this video 80 times over. You can thank NeverKnowsBest for sending me your way. Literally such a great break down of things I was already thinking or ideas that didn’t sit right and you clearly explained why it didn’t feel right.
Imagine what Obsidian with the devs it had in 2012 could have done with this engine. Bethesda truly wastes technology.
To that point in Not my First Rodeo: Even if there isn’t a “message” per se, things have to work with the established logic. Borderlands 1 keeps pulling me back in because the minimal story telling there is gets reinforced by the kitbash nature of the entire game’s level design and the mission descriptions. There isn’t a bunch of overly flashy shit, they were too busy coming up with a design for the game to steal from other games(though they made sure to “be influenced by” a few short films). Borderlands 1 actually manages to feel kind of cowboy shooter at the beginning without beating over the head “hey there, pardtner! Where y’all city-slickers roll in from?”
Can’t believe I’m watching this a second time
Too much woke not enough good game
Ngl, this is probably the video I’ll rewatch the least. Not because it’s bad, but because thinking about starfield just makes me sad. I vow to make this up by rewatching your other videos at least 10 more times each.
“Good Zenimax games will use the Bethesda logo,” eh?
Tell that to Brink
I thought akila ciry was gonna be full of Russians
quick… bitch this videos 8 hours long
holy shit patrician is a fincel? based
Good lord. It is worse than I thought. Luckily I quit after my first time visit to Aquilla.
Went then on playing cyberpunk and no mans sky and never looked back.
Thing is, Starfield doesn’t just fall short of its contemporary competitors on the gaming scene. It falls short of games made years, or even *decades* ago.
Compare Neon and the Astral Lounge to Omega, and the atmosphere of its nightclub The Afterlife – that was from Mass Effect 2, released in 2010.
Also from 2010 was New Vegas, and any comparison between the faction systems in those two games is a slaughter.
Barrett’s companion quest is a joke when measured against Jolee Bindo’s companion quest from Knights of the Old Republic. The latter at least let you investigate multiple leads, follow up with different NPCs, and even represent your companion’s friend in a legal hearing. And that was in *2003.*
It is genuinely *shocking* how hollow and empty an experience Starfield is.
Do people actually watch this 8 hour long video? This seems like the perfect video for me to watch later on a long flight
The crimson cringe sound like Powder gangers from Fallout NV … except those were recently escaped convicts, that had matching uniforms, because that’s what they stole from the guards, and were already in process of falling appart weeks after their escape.
Pretty good. Wishing it were a bit longer, no memeing, it seemed like you were getting close to the meat of the problem with this terrible game. I had high hopes for this game even after knowing the background and was let down by a game worse than Fallout 4, an incredible achievement. The amount of copium displayed from fans (particularly blue-check twitter users) for this game is baffling.
My partner and I discussed this and came to the conclusion that when boiled down, the reason people are angry is because Bethesda did a terrible job setting expectations for this game specifically by setting the price at 70 dollars, a not-insignificant chunk of change for most. If they had sold the game for 40 or even 50 dollars I don’t think it would be recieving the sheer volume of backlash it is getting currently. When you as a company set that price point so high it’s not without consequence – a 70 dollar game should be at least as good as ten 7 dollar games and… I’m sorry it just isn’t, Emil.
Playing starfield muted while watching this YouTube video dam he caught me exactly what I am doing now 😆🤣💯😁
I Thought The Starborn Was A Joke, I Was Wrong☢️
I really appreciate how you address mods in this essay. The dependency on and expectation of high-quality mods in order to make Bethesda’s games both playable and the bare-minimum FUN to play is so bleak. Especially when there are hundreds of games that are cohesive and enjoyable out of the gate. If there’s nothing to the game (no compelling writing or gameplay for example), what possible reason do I have to play Starfield instead of those games? It’s not even the only space exploration game out there with how much it borrows from No Man’s Sky and others. The only thing carrying Fallout and TES for me is nostalgia for previous games and their established worlds. Starfield doesn’t even have that, so what is left except this entitlement to hard-working modders? It feels like such a cynical way to exploit passionate fans.
1:58:51 I’m still waiting for the 3 hour long “Temperature Analysis | A Quick Retrospective”
Literally every single question asked to Todd Howard about the Modding Community and how much he loves it. I want someone to ask him “How many modders have you hired on your team?”
disliked for talking shit about celsius but besides that great video
Just came here from the EFAP stream that as of now I think your still in, can’t wait to hear what you actually said since NKB didn’t show basically any of your video
How many “likes” can Emil say? Let’s count them together.
6:50:00
One thing you didn’t mention, Bethesda didn’t have a central design document when designing starfield. I think that would have really helped.
I think they lied when they said they had all those QA folks playing the game. If they had, they would have known about the issues. So if they knew about the issues then it shows that they don’t care. That shouldn’t be surprising since they didn’t care about 76 either. Yet folks just keep believing Bethesda will make a good game. You do know what the definition of insanity is…right?
I sighed as many times as you did in this video.
What a rollercoaster.
Thank you for this amazing video, I hope you can have the fortitude to review the DLC!
Thank you
Sorry but Celsius is superior to Farenheit, unliked, unsubscribed, unwatched.
Why does your ship slow down in a vacuum? Got that wrong Bethesda 😂
I swear Emil is one of the worst writers im gaming. How is this guy writing for games worth millions of dollars?
I’m intrigued. I like your voice. 😊
Didn’t Kojima make a brand new engine from scratch for his new company and Death Stranding?. Might be wrong.
ironically this video made me want to play the game, and i had a great time!
Some of the side quests were cool like the colony ship that no one wanted around and the sentient AI probe that looked like the old NASA probes.
Baldurs Gate 3 has set a new standard among rpgs, get used to it.
A “quick” retrospective. Two hours short of my average workday.
a really quick retrospective
4:26:00 I’m pretty sure that’s also what happened in the Hyperion Book Series, When they discovered portal technology, it ended destroying earth itself too.
This was so captivating
The yiik out of nowhere almost killed me omg
As a game designer in school you live and die by the desgin doc to a point. The point of the design doc to to keep the soul/idea of the game there and it also helps with not having feature creep but the doc allows for non designers to get answers about the core of the game
I love the world that retro scfi I love it wish more scfi games were using that atmosphere
Finally finished 🙂
Love the video farenheit take is very very untrue
Why is there word “quick” in the title of this video…? 🤣
Bethesda since Skyrim imo is made so Modders can make the game playable, indefinetly, and all of that for free while taking your Money. DSP is jealous!
2:21:27
Oh man I just thought, they could have used an analogue spaceship for the crimson fleet mission. Maybe find an old nasa shuttle somewhere that was basically refitted for analogue piloting. it could be like the NV quest where you raise the bomber from lake mead, whilst being a fun reference for actual rocket science nerds. Could even bring out an old school bulky space suit to dock with the ship. And since it’s all hundreds of years out of date and inefficient for modern thrusters it could actually be a challenge pull off. Like stealing an entire space ship would be a fun mission. Could even have a choice where you have to depressurize the location on a ship it’s stored in so it can be opened from the outside and stolen, and you choose which areas of the ship will and wont be locked down with air. Maybe you depressurize the whole ship bc you think megaton was a good quest, maybe the head of the museum is corrupt and is doing a British out killing and stealing people for their artifacts, and you can choose to not seal the room he’s in. There could even be stuff like “do you pull the alarm to let people know to get to a safe area or just suck the air out without informing them?”. Or maybe an area with civilians that will always get suffocated unless you do some bonus unmarked objective to fix the vents, and a janitor or somethings lets you know about that early but doesn’t make it obvious whist you are infiltrating the place and asking for info. Maybe there is an armory/relics room you know will be worth looting, but also you know a lot of people will go there for safety so you have to choose whether to leave them alive or suffocate them for the loot. Nothing ground breaking writing wise but it feels like a memorable mission to me, and saving the room of civilians/looting the armory on a second playthrough gives some replay value
Wow this video is cast in a different light now that the evidence for no design document is extremely fragile and debunked.
Thanks for this huge project. Huge.
Shartfield
5:13:44
calling Celsius inferior while being an analytical person doesnt make sense to me. while F and C are both arbitrary, at least C works with a scale of 0-100 based on the properties of our most valued resource. F just doesnt make sense at all. I hate being the only american on earth that cares about C vs F and doesnt care about the reclassification of kuiper belt objects.
A comment for the algorithm
Nah bro just nah Starfield is just bad.
1:33:48
The sudden influx of mouthbreathing redditors in these comments is a sight to behold. If you came here from NKB, reminder that you are not and will never be sentient.
I like some of your content but it’s seriously pathetic how over 8 hours you continuously lie and attempt character assassination at a man you know nothing about. It’s absolutely shameful.
i’ve seen more coherent lore on garry’s mod servers
#prayfortes6 (divines know they need it)
3:19:05
“Contemplative silence” photobombed by random ship.
Beware!!!!!!
I agreed with @NeverKnowsBest that this video is assassinating Mister Pagliarulo’s reputation (aka cancelling) –> Within minutes, I got a “death threat” from @Russian_engineer_bmstu –> the threat was “touch grass” … what do you think it means? –> Don’t read too much into this. Just be careful out there.
no design document bethesda 100 million dead
Wow, if you look at the comments in chronological order, you can see exactly where the actual dialogue and discussion ended. Now it’s just insults and bringing up the same tired argument that shows people didn’t pay attention or watch the video at all.
Climate change doesn’t exist. All Science doesn’t agree. Just the science that does is amplified. The others are suppressed.
Nova-kiin made me chuckle.
Looks like Emil has some sort of tick.
I was not impressed by any of those “step out moments”. I did not even recognize them as such. I kept waiting for a Fallout like moment that never came. 🙄
I don’t like that you can’t sell the original ship or the starborn ships. Yes, somehow I’m able to steal starborn ships. Now I can’t sell them.
I didn’t even remember there was a watch the game. I honestly don’t remember even seeing it. 😂
So many salty sheep coming off of NKB’s vid they need to be re-educated i guess we just cant criticize people cause “its hurtful and offensive” well then for the people that think that way grow tf up
8 hours is NOT quick. But nice video.
1:30:51 disagree here, it is one of their games, they’ve been making “one of their games” since oblivion. You say it yourself too, it really is Skyrim in space.
Based
“No design doocument” lol
4:04:35
I can’t shake the feeling when I watch this that they were constantly so sure they had two formula so award winning and thus clearly great that all they had to do was mix them together. They were absolutely blind to their own faults, thats clear, but that probably wasn’t the nail in the coffin. That was that they were also blind *to even their own strengths.* They had no idea what made those games they had made “good” in the first place. So you get this literally baffling combination of game mechanics that just doesn’t make any sense whatsoever.
Wait they can eat space giraffes but don’t eat the more plentiful space spider
You are lying…
This 8 hour video would have benefited from a more concise design document.
1:58:53 Ah, but now you’re comitting the same Dunning Kruger error as Bethesda with their dismissal of generally accepted norms. The majority of the world know celcius to be rather intuitive and easy, yet here you boldly claim to know better with your super special freedom units that only you and a few islands have decided to use! That’s cute. Have some engagement 😂
Edit: Btw i obviously very much enjoyed this herculean effort of a video! Thank you for the free entertainment.
I can’t believe I was thinking about buying an Xbox for Starfield. So glad this flopped in it’s story and execution. Bethesda should be shut down and Todd fired for his lack of competency. Just let Arkane make immersive sims, and Id Software make more Doom.
Skyrim is not pack full
Great video. Held up on a rewatch.
8 hours? can someone sum up the video in less than 10 words please…
Maybe don’t be a bully who lies and for the sake of harrasing one person.. Glad I’ve avoided this channel
i feel like the new comments coming in from NKB is missing the point of the video about hate and harassment
1:26:00
Uh oh Pat a guy who has a personal vendetta to score with you said you made a big mistake and should get legally damaged because of it.
Ahh it feels pretty good to know that a bunch of new people now know you are an absolute hack.
It’s kind of poetic seeing PatricianTV get so many turn on him because of NKB’s video just like so many turned on Emil and Starfield because of his own.
Oh boy, I can’t wait to read these absolutely pleasant comments that hasn’t been poisoned by recency bias. I absolutely trust the twitter statements of a guy known to make wildly contrasting and contradictory statements. Consistently. No, clearly Pat’s imageboard style humor was meant to aim a targeted hate campaign towards 1 (one) (uno) lead developer.
Oh boy, Neverknowsbest really drilled you a new one.
Finding it humorous that people are calling you a fraud when your entire work history on the game is public and streamed, and all the red flags and other things you pointed out while the marketing was happening before release were indeed problems.
Lot of people coping in the comments.
Please do not mod this pos
I never thought I’d waste my time arguing in youtube comments, but it all gives Pat better analytics, so I’ll do my duty!
A lot of people salty calling out Pat for “lying” about there being no design document? 😂
If there wasn’t a design doc, there would be some semblance of an excuse for why Starfield is so horribly mid. Emil was given the opportunity to say “yeah no doc” but he let the cat out of the bag that Bethesda has absolutely no business creating anything.
What’s the real issue here? That Pat was burying the needle with the PR that was being ran and, all intents and purposes TRUE; or that there’s a thousand and one reasons why the game you thought would be great is just as middle of the road as everything else and you can’t help but seethe over it? 😂
Man I use to love NKB but his video was in such bad faith. The only thing I’ll say is the No Design Document statement might have been a big oversimplification with not enough evidence to back it up, but i watched all of your research streams and Bethesda was essentially explicit about having no plan or vision. Does this video stand up to your previous level of research? Probably not but you’ll do better. But saying youre responsible for a horde of Twitter morons harassing a man who has a history of being hostile toward the community because you whoopsed in 10 minutes of an 8hr video is fucked. Also the plagiarism accusation was a kneejerk potshot to try to destroy your reputation based on a single, not particularly original phrase. I think NKB genuinely cares about the Emil topic, but I also think he was big mad about your Skyrim stream. Keep on keeping on.
Great video but only 1 quest breaking bug? Delusional my man. I had at least half a dozen on a single playthrough. Including the Ryujin final quest and all legendary ship encounters. Not to mention multiple perk bugs that, unless you read about then somewhere or really know the game mechanics, you probably didn’t even realize were happening
The staggering amount of misinfo and propaganda you’re spouting here, and the sheer volume of hatred you’ve spread against one man is honestly astonishing. To think I took the things you said at face value when this video was first released…
Yeah quite shocking too see how many hateful people come and insult and harass you for your opinion. Don’t let these people discourage you, I like your videos. People can disagree but the amount of hate you receive because some other youtuber’s video just shows how mentally immature these people are.
The lowcow YouTube commenters are coming, brace yourselves. -Some British foremen in -40 C (and F).
Your massive amount of assumptions without evidence around your “No Design Document” statement completely took over this video. All to the point where you add little beyond more fuel for the blind hate of a lead dev you don’t even know and understand even less.
You’re too emotionally invested in the topics your content covers. Do better, be better, unsubscribed.
Imagine thinking a single GDD is still relevant in this era. Armchair game devs man. https://www.youtube.com/watch?v=F-4qdjV41NU&t=16s
misrepresentation of a person to slander their credibility ain’t right man
Now watch how spineless people hatepile on you after NeverKnowsBest’s video.
People who were earlier praising you will now watch that video and now you will become their enemy lmao.
A new YouTube drama begins…the pendulum will swing….
Dude, you suck. Badly. As a “journalist”, because you didn’t do proper research and build a big tower of self-righteous indignation on a base of cluelessness and misconception. And as a human being, for singling out and publicly attacking an individual employee for the faults of their company.
Clown
One more thing, before I leave. Are you aware that Jazz music actually has inherent structure to it? It doesn’t need a design document, because it adheres to Music Theory. Each song picks a mode sticks to it, and sometimes modulates to another mode that is directly related to the first in some way.
I’m not a fan of jazz myself, but I am a musician, and I will defend them on the basis of music theory. I know a lot of jazz musicians and they are almost always music theory experts. In the world of modern music, there are only three types of music that regularly draw in actual virtuosos with theory expertise…. Jazz, Orchestral, and Metal. Other genres have occasional brilliance, but these three are the most consistent.
I’m going to level with you Pat. I loved your Elder Scrolls videos, and there are plenty of my comments under those videos proving that. One of the things I admired about those older videos is the amount of work and dedication that you put into them. Many many months of work for a singular retrospective is very admirable.
Do you want to know why I’ve avoided this video? Because I knew you didn’t put enough time or effort into it. You rushed it, and now it looks like the chickens of impatience are coming home to roost.
The very most disappointing thing, for me, is that you’ve always been so much better than Creetosis, but now you are basically just taking him at his word on things and running with it. I honestly thought the reason you did your previous videos was because you didn’t think that people were doing it right. I mean don’t you have some monologue about how you justified making videos about things that everyone already beat to death before you ever started? Wasn’t that explanation basically that you thought you could bring a unique perspective and level of dedication? What happened to that?
“It doesn’t matter what I say
So long as I sing with inflection
That makes you feel I’ll convey
Some inner truth or vast reflection
But I’ve said nothing so far
And I can keep it up for as long as it takes
And it don’t matter who you are
If I’m doing my job, it’s your resolve that breaks”
This review.
Looking forward to how you’ll handle the criticisms thrown your way from NKB lol
clown
Yikes, this aged poorly.
i dont like you or your 8 hour video.
An 8 hour video based on a false premise is wild. This doesn’t invalidate comments made about the quality of the game itself, a lot of parts of Starfield are clearly very under-cooked, but having the entire foundation of your argument as to why these parts of the game are bad be false is crazy. I hope you improve your research in future videos.
After having listened to this video multiple times and agreeing with much of the sentiment regarding my own disappointment with this game in general, I nonetheless find the greatest disappointment in myself for having taken all the words said in this video regarding the explanations for those valid disappointments as fact.
While I understand that making YouTube videos and other consumer-facing content tends to lead one towards catering towards their audience, I feel duped by the notion that all my problems with the game can be explained away by a falsehood. What’s even worse is that as a healthy person that doesn’t use Twitter, I could not know how deep and rabid the hate some gamers have for Bethesda truly is. Even if Patrician does not personally feel animosity towards the game or its writers, I think the fact that he offers this lie as an explanation with no further clarification or context implicates his role as someone fanning the flames.
I’ve noticed a troubling trend in gaming to hate not just the game, but the people that make them. I’m not saying that Emil or anyone else on the Bethesda team are godly writers or anything. Frankly, I didnt even play after the first reset. But to dogpile on anyone for their work is frankly childish. If you don’t like a game don’t support it. I understand that it may be a property dear to you or your expectations weren’t met, but to be full of vitriolic hatred over a video game is absurd.
There are many content creators that I have had to re-evaluate my stance on, and unfortunately Patrician may have to be added to the list.
Wow, y’all just got epically taken down by NeverKnowsBest… Pretty embarrassing really, that’ll be an unsub for me
So when will you be taking down the parts of the video where you blindly spread misinformation from an underage redditor?
Ironic this is my fallout 2 background audio
8 hour long L is insane
Thanks to NeverKnowsBest for showing me how blatantly false this whole video is.
Disappointed after the fact that the blame game and scapegoating are unfounded in this video and built on lies and unknowns.
xd
With or without gamedoc, the game sucks in terms of consitency of its planets/lore/etc either way
A fraud, a hack, a lying snake.
And that’s just you.
Lier lier pants on fire
Not trying to dogpile, but as someone who’s spent QUITE a bit of time watching your content, the lies in this video are disappointing and making me reconsider a lot of your other “facts.”
Oh hey, just here to see people with pitchforks after NeverKnowsBest’s vid lol.
I don’t understand how you could claim they did not use a design document. Pretty sure in the source you reference he mentions that they use living document that can be updated in parallel with the games development. Also, why are you speaking about game development? What studio did you work at? How many years of experience do you have working in the industry? What are your credentials? Why are you so willing to broadcast your opinions to a million people when you have no idea what you’re talking about? As a reviewer you are entitled to judge the final product. You should stay in your lane about how the product is made.
NeverKnowsBest dropped a banger didn’t he lol
6:25:00
The writing in this game is very odd. The UC Vanguard writing is actually well done with some nice twists, etc. Its probably the best faction quest Beth has done since some of the quests in Oblivion. However, you also have some of the very WORST questlines Beth has made as well. The Ryujin questline in particular is just awful.
RDR2 is contemplative without being empty and copy paste, it’s a living wold which alone makes it fun to exist in, while it also records what you discover. Starfield is dead and obvious puzzle pieces lazily put together with no rewarding exploration. You catalogue alien species…that people already know about. somehow. Theres no way to browse what youve discovered, etc etc. It’s a barely finished game..
Uh oh, never knows best is calling you because you blame the ppl in charge of making a video game, for making a bad video game lmao.
NeverKnowsBest has a thing or two to say about your “facts”.
Its funny how this whole video would fall apart if bethesda releases the design wiki/document to starfield. Not very smart to base 8 hours on an assumption which is false according to the sources given…
6:29:50 – I mean, this kind of IS what Bethesda did with some factions in Oblivion. Like in the Mages Guild you first have to earn your recommendation. That’s a bunch of mostly unrelated side quests. It’s only when you get into the university itself that you really get heavily into the Mannimarco stuff. Or for the Dark Brotherhood where the smaller quests you have at the start lead into you become the silencer for Lucien and everything that involves.
uh oh…
I’m about halfway through this video and my main takeaway so far has honestly been this: “Starfield” had an incredibly cool idea at the centre of it with the multiverse and how that can play into doing an RPG. But instead of actually working around that, they tried to make basically a normal Bethesda game with that as a gimmick. With like a handful of extra speech options and one or two more decisions.
This idea of the unity and having a multiverse fits so well with the idea of an RPG. You make sure you have deep characters, you make sure you have many very different and impactful choices. You maybe make the main quest (per universe) relatively short. But then you go hogWILD on including alternative outcomes for every universe based on both random factors and additional things the player and the starborn enemies can do based on your additional knowledge.
The game should’ve been built entirely around this idea. Don’t focus on the 1.000 planets or the random loot or the starship building or any of that. Just set the game on one planet and focus on impactful choices and deep characters that can change between the universes in interesting ways and you’ve got yourself a fascinating RPG.
I feel like I watched lord of the rings
Thank you for giving some actual thought and insight about starfield rather then just hating on it you’re one of the reasons I gave the game a chance and I’m having a blast
No one knows what is at the core of this planet. That’s a theory that is pushed as a fact. It’s made up. 🙄
i thought skyrim introdust the dungeons with the helgen prison. at least to my mind it is, a tutorial just not having draugers and puzzles
9:52 slight correction. Fallout New Vegas was not made by Bethesda despite having the vault logo. It was wholly made by Obsidian.
Playing Starfield is like trying to have a conversation with someone flailing on meth. I found it boring and pointless, it had no central idea or direction. The directors never left the plot, they never had one to begin with.
I’m at 2:22:44 ( I will finish the video but it’s 8 hours so I’m taking breaks lol). I put 60 hours into Starfield and discovering that they didn’t use Game Design docs explains so much about how I’ve always felt about Bethesda games. I’ve never finished one despite putting hundreds of hours into both Skyrim and Fallout 4 and I always thought it was a personal issue but I’m realizing now it’s because their lack of Game Design cohesion means these games do not feel alive. It doesn’t feel like you’re playing a story at all, it feels like an amusement park where eventually you get sick of the rides and you go home. Compare that to a game like Horizon: Zero Dawn and Forbidden west, both of which I completed because the game makes sure that every side quest and even most of the 100% activities feed back into the main narrative and reward you mentally for doing them.
Genuinely hilarious and embarrassing
3:58:20
The vid actually gave me the urge to play Morrowind again for some strange reason. 🤣
You know what is fun? Actually landing on a planet. Versus a loading screen showing a ship landing.
3:37:00
After 120 hours playing Starfield the only thing I was looking forward to was this review, and unlike the game this video doesn’t disappoint
After my third time watching why wont he talk about the unity?!
6:30:00
As a Bethesda fan boy for over a decade, this game completely killed my wavering hope that this studio could redeem itself. You put into words exactly how i was feeling and the amount of time and work you put into your analysis shows. They have butchered my favorite series, Fallout, and they are coming for ES6 next. It was a good run.
The ship combat is really just raw Stat check. But if you gear your character to ship skills and unlock the high level shields/weapons etc you can really just obliterate everything in your path with little effort. Regardless of how many of them there are. The only weapons you need are particle auto beams and if you want add missiles and auto turrets. If you spent 500k building a ship you’re basically Invincible. And with how easy it is to gain money that’s no big challenge.
I presume that title is a joke
Getting rid of lore bombs? Is that what happend to fallout 3? 😂 if the bomb went off in Megaton would the game have been better? 😂
HEY BETHESDA!!
(points at New Vegas)
THAT!! WITH BETTER GRAPHICS!! WHY IS THAT SO HARD!!!
Imagine makeing a game this bad in 2024 that erases everything female and that hasn’t even been touched on a hr in.
Bethesda could use seperate leveling systems for crafting and exploration that don’t bloat up your combat level scaling. I think it would make thier games seem more balanced.
Quick he says, as I prepare to play starfield while he talked about starfield for 8 hours
I think it would’ve been cool if you couldn’t “get it right” on the first play through and most everyone dies and just in general gets fucked up and then getting the restart would have more meaning than just oh cool I get to ride the ride again. That’d require more than Emil’s team to write higher than an above average elementary school level where everything always works out THIS way because they’re the “hero” and no hero’s ever gotten hurt!
This has nothing to do with Starfield itself (and I’m mostly enjoying this video so far), but I had to point this out: “Some mining companies are good and some are bad” is not inherently a nuanced take. Nuance and neutrality are not the same thing. No, big corporations really are all bad is not inherently unnuanced if it’s true. You can still argue about there being degrees of bad. And there can be plenty of nuance in exploring the arguments for WHY they are al bad. Or even what you mean with them being bad. But just saying that some corporations are good and some are bad is just lazy neutrality, not nuance. Those are not the same things.
1:07:54 “Well, we can’t let the player do EVERYTHING…”
I mean, yes, you can. You DID, with Morrowind, and it was fucking awesome. Why, WHY did Bethesda move away from such a unique take on RPGs as Morrowind? Like, imagine Dark Souls got easier and more generic with each installment, instead of dark, harder, and Berserk-ier. Morrowind was hard af BECAUSE it gave us so much freedom yet a few distinct limitations to keep it interesting. Starfield is JUST the freedom with NO limitations, which you THINK would be a good thing, but no. It’s just boring. It’s a game with no rules, and no challenges where you just do what the fuck ever, when the fuck ever and where ever you want. Morrowind was Planet Dune/Arrakis, and Starfield is Pleasure Island from Pinocchio. Planet Dune is a hostile alien world whose harsh environments will refine you into your toughest, most primally survivalist self, and whose natives trust you must earn through great challenge and termoil on your way towards becoming their ultimate Messiah after mastering the planets nature and every difficult and unconventional skill it demands you perfection of. Starfield just gives you candy and cigars and pool tables and beer until you slowly slip into a coma and are transformed into a hee-hawing jackass, helpless to be shipped off into a life of mindless servitude and enslavement to your wealthy masters. I sm glad Starfield was successful, really, I am. I believe Bethesda when they talk about how happy they were to make this game and finally make a new I.P. with sll of their passion and time poured into it. But no, it’s a no from me dawg. I’ve waited about 13 years for another Elder Scrolls game – don’t wake me til it comes out. Peace ✌️ 😴💤
you know it’s bad when your multiverse narrative gets topped by Bioshock Infinite
Listening to this makes me realize that you would do great narrating Ender’s Game.
5:51:57
@PatricianTV – As somebody who’s been diagnosed with Generalized Anxiety Disorder and PTSD – actually yes. That’s often what it feels like.
I feel that way every time I end up in an unexpected conversation with someone. Good job Bethesda! Sort of. Not really.
No.
2:40:44
I can understand why Emil doesn’t like maintaining design docs – he types with two fingers.
“A quick retrospective”. Quick. Yeah, that’s the attribute I’d give an 8 hour video lol
I didn’t touch Starfield, but man seeing how much potential the story HAD is really sad. Its an interesting concept, shame it was so poorly executed.
You and I have a different definition of quick.
The bit where i heard about starfield fans thinking the companions are the best ever reminded me when starfield csme out a guy went on the mass effect sub reddit and asked if Bethesda (specifically starfield) had better companions than mass effect. And when we all obviously said no, he asked for specifics on how starfield wasn’t better
Complete ten full Temple runs take around 40 hours… Is THAT the point at which Starfield “clicks”?
I do wonder if the ending (since it was one of the first things they came up with) was originally time travel then changed multi-verse later in the dev cycle. The main quest reset would make more sense as an alternate time line since so little actually changes (same galaxy, planets, factions, etc) and the PC being sent right before the re-collection of the artifacts.
Wow…pops up in my feed a month late.
Thanks YouTube….
2:09:55 hot take- I found father sympathetic and sided with the institute
6:43:15 God dude even outer worlds got the interjections right. Companions would talk to one another and converse with NPCs. It was usually mapped to the binary dichotomies the game used for 99% of its quests, but at least they had a consistent outlook. Max’s responses would even change depending on how you completed his companion quest.
Look… as much as I find it funny the exact same bugs that plagued both skyrim & (to a more substantial and detailed degree, due to the improvements brought to the engine during the development of) FO4, bugs which should be a screaming man that yells, 24/7, “DROP THE CREATIVE FUCKING ENGINE ALREADY!!!”, I will never actually blame Toddyboi for the failure of FO4, 76 and Scrapfield. Dude tried, and he can’t be the guy that wrote the stories/characters/arcs/etc for those games. There’s a fuckload of people to blame.
While there’s a lot that’s been said and can be discussed, I want to single out something in particular. Around 54:20 it is my opinion that “step off” is conflated with “step out”. “Step off” is what we got in Morrowind- the thread of the main quest line that leads beyond the tutorial was given a point for the player to reasonably (wrt roleplaying) disengage from the MQ.
Starting with Oblivion, Bethesda has overwhelmingly pivoted to “step out”- the moment the player gets their first glimpse of the overworld, juxtaposed against the tutorial for intentional contrast (arguably the player entering Seyda Neen proper in MW also counts as this, but doesn’t go for the wow factor that subsequent games have). See:
-Exiting the dark, cramped sewers to see a bright colorful landscape, coupled with Vilverin providing a natural focal point in Oblivion (not a step off from the MQ especially because the game instantly pauses, popping up a window to tell you to go somewhere a guy literally just told you to go to 5 minutes prior).
-Exiting the dark, cramped vault to the bright, ruined expanse of the Capitol Wasteland in Fallout 3 (not a step off from the MQ bc you just witnessed a bunch of people you’ve known your entire life get murdered, and/or also murdered people you’ve known your entire life. You are cast adrift into a nuclear wasteland, with your only hope of a liferaft being finding your dad).
-Exiting a dark cave into a bright, alpine vista in Skyrim after escaping a mythological creature laying waste to a fortified encampment belonging to history’s most successful empire (not a step off from the MQ bc you’re explicitly asked to play Paul Revere. Bonus Bethesda points for having the NPC immediately say “let’s split up” and then walk and talk tour guide the whole way there).
-Exiting the dark, cramped, run-down vault into the bright, nuclear wasteland remains of the world you once knew, desperate to find your stolen child and avenge your spouse’s murder in Fallout 4 (not a step off from the MQ bc that’s pretty dang intense. I don’t have children but based on my personal relationships with family, I’m pretty sure if I was in that position the only course of action is Terminatoring my way thru the Commonwealth until I found them or died in the attempt).
Starfield’s “step out” moment(s) of entering space, or exiting your ship on Kreet are Bethesda continuing a tradition begun in 2006 using graphics, lighting, and narrative to make an impactful, awe-inspiring “wow” moment to put players emotionally on a high point for them to exit the tutorial into. The clips used during that segment all support this. Starfield, like most of Bethesda’s games, does not have a “step off” moment, because unfortunately they haven’t written one into their games since Morrowind.
My quibble is this analysis sets up a talking point about “step off” moments while referencing and using media that does not actually support this, as “step out” moments are a different thing entirely. I could be wrong, but I believe you’ve put far too much care and effort into your critical thinking, writing, and editing skills for this to be unintentional. If it is unintentional, my condolences for getting caught in the Bethesda-Brain-Musher-5000. If it is intentional, it wasn’t necessary; Bethesda has already spooled out more than enough rope with which to hang themselves.
So after watching this, I wanted to change some stuff for the Freestar Collective, because I too hate cowboys in space.
So, I had this thought, and it’s entirely around the name. “Collective” doesn’t really seem like a word a bunch of individualist libertarians would use for themselves. But I’m still gonna use it. Because in my version the Freestar Collective is actually a joining of two different factions.
The first is one centered around Neon, let’s say their original name was the Freestar Interstellar Conglomerate. They consist of a wide range of, as mentioned, right wing economic beliefs, running the gambit from essentially an-cap libertarians to corporatists, to simple market liberals. They broke away from the UC do to them seeing the UC’s extensive bureaucracy and regulation as oppressive and limiting for their business and freedom.
Then you have the second faction, that came from Akila City (which is reimagined closer to the original concept art). These guys were the decedents of settlers that, due to the harsh conditions they lived in, hold beliefs more on the left wing spectrum, communists, democratic socialists, marxists, etc. Let’s say they were known as the Akilan Collective. They broke away because they say the UC system as benefiting a small number of elites at the expense of the common man.
Now, they broke away around the same time and initially wanted to be independent of each other due to their political ideologies, but found that they were not strong enough individually to deal with the UC, forcing them to work together. After the initial independence war from the UC back in, oh, like 2170 or something, the tried to end their alliance and had some minor conflicts with each other, but the UC used this to declare war again and take some of their systems.
After this, the factions agreed to a formal union in an effort to keep themselves independent of the UC, with their name being a combination of their original faction names. Despite this union, the two remain mostly separate and leave each other alone for the most part, seeing it more as a simple military and economic agreement than anything more, though allowing them to mobilize much quicker than when they were separate. Despite this, their has been a lot of mixing and overlap between the two.
In the past, Neon is obviously the wealthier and is the technological hub of settled space, with access to luxuries and tech that other powers can access, if they can afford it. But they have rampant inequality issues. Anyone can become the next CEO or big business leader, but the odds of some random schmuck actually doing that is… low to say the least. However, the prospect of what can be accomplished has caused large amounts of individuals who show promise in fields like Science and Medicine to move from Akila to Neon.
Akila has a much higher population (like 5 to 10x as many people) and everyone lives in similar, comfortable conditions. They are stable politically and are a major cultural hub for not only the collective but also settled space. The population live decent lives, but due to their focus on equality and equity, there is not as much innovation beyond areas the collective is specifically focusing on, and the focus on the collective can cause the needs of individuals to be left behind. The region is also rich in vast amounts of easily avaliable resources essentially for Neon’s production of goods.
As mentioned, they stay mostly separate of each other but do interact. Akila wants access to the tech and luxuries of Neon, Neon wants access to the labor and resources of Akila. Rather than currency, this is mostly done through a system in which Neon will provide a certain quantity of goods in exchange for an equivalent quantity of workers and resources. What this quantity is negotiated between the Neon board of Directs and the Akila Collective Committee (think negotiations between a union and their bosses).
Culturally, Neon is incredibly individualistic. Being a “special snowflake” is not only not looked on badly, but actually encouraged. Being as unique from each other as possible lets you stand out more and make a larger impact on those you work for. Body Modifications, strange clothes, literal peacocking, anything to make you stand out. It’s actually considered offensive if you look too much like someone else. Akila is more the opposite, focusing on collective interests. Individualism isn’t disallowed, but it is discouraged. However, artistic expression is encouraged and the production of art is often a way for their citizens to give voice to their individual desires, though art is encouraged to be anonymously published and made for its own sake, not for monetary or social gain.
(Side note, I would also uses this for the crimson fleet idea you talked about. Neon made extensive use of Privateers as their low population meant that most of the warfighting was done by Akila forces with Neon equipment. Many of those privateers were Akila citizens that were promised access to Neon’s stuff and the like after the war. When the war ended, most of the privateers disbanded, but a small amount decided they enjoyed the raiding and pillaging, taking over a part of Freestar space and becoming the Crimson Fleet, a sort of bastardization of the ideals of both factions).
If I had the time and talent, I would go deeper into how this would allow an interesting opportunity to explore the benefits and downsides of both systems, and more interestingly how they would interact with each other in a situation where they are required to. Maybe show “immigrants” from each faction, workers from Akila that were attracted to the potential of Neon, Neonites that wanted to feel part of something greater than themselves, people that both got what their wanted from that trade or felt that they were tricked/it didn’t live up to that promise.
By the time your player enters the world stage, the Freestar Collective is in a relatively stable position. However, there are elements of both factions seeking to have more political control over the other (Neon corporate Bigwigs wanting to curtail Akila’s influence over their workers and leave them with less rights and greater profit for themselves. Akila high party members that want to dismantle the corporate structures and bring Neon under the control of the Committee). Again, this would be a good combination of idealists on both sides that honestly see their system as better, and opportunists just looking to increase their power and control over the other. And you can decided if you want to help onside over the other, assist another group in maintaining if not further cementing the status quo, or staying out of it entirely. I would have two main endings for each outcome there, one were it worked out well, and another where it didn’t, for all three major choices. You could also have both the UC and Crimson Fleet be involved here, with them feeding the flames for their chosen side (Crimson Fleet and the UC can support either one of the factions) with the goal of distablizing the faction and making it easier to exploit/conquer them in the future, and again you can be involved in the struggle from this direction as well (You’re an UC citizen looking to allow them to have control over all of settled space/a Crimson fleet member that wants to have easier and richer targets for piracy or more freedom to operate).
Looking back on this, most of this is terrible, but I’m sure a competent writer could take the general idea and turn it into something at least superior to whatever bethesda gave us.
I hadn’t expected to watch an 8 hour video on a game I’ll never play (PlayStation console peasant) but your commentary really drew me in.
I think the thing that seems to hit home for me is that despite being their first new ip in years and the game they were so desperate to make starfield just seems completely devoid of any personality. The world and lore just seems like a surface level facsimile of popular sci fi tropes, the gameplay is just serviceable and the story doesn’t seem to have anything to say. And as you point out none of the systems or stories feel interconnected so the whole experience is lesser than the some of its parts.
This is the space game they wanted to make for all these years???
This was the first video I’ve seen from you and the quality, effort, humor, and all around good faith is something to be very much appreciated. I can’t wait to go check out more from you!
A Quick Retrospective: 8hr video
Alright, that tears it! Celcius is clearly superior to Fahrenheit. The fact that you’d suggest otherwise is a declaration of war!
You know what they say? “Brevity is the soul of wit”.
agree with a lot of what you say, but Celsius is inferior in every way? what about like the main thing it’s based on, the whole temp of water and the states that it’s in. It’s convenient that it’s frozen at 0 and boiling at 100. That’s cool. Besides that it’s pretty useless. Fun fact negative 40 is the same temp for both F and C.
Really good job, nice video. Incredible analysis. 8 hours of video, that’s so huge. Putting so much work in a video is amazing.
‘quick’
I love how it won most innovative game on steam, then when you clicked on the game its mostly negative reviews 😂
Alliser Thorne jump scared me at 5:43:40 lmao
If you think I will spend 8 hours listening to a video about a game I have no intention of buying….. You are very right sir
5:51:00 hilarious 😂
Thanks for the effort and time you’ve put into this video ❤
Fahrenheit is stupid. Doesn’t make sense. Water freezes at 0, boils at 100. End of discussion.
Saying modders will improve the game, is similar to a comic artist saying fan art will add fix the plot holes. Fan work is a gift not a guarantee. Hopefully Bethsda realizes this soon rather than later.
The whole ‘multiverse’ traveler thing is so like No Man’s Sky’s lore…. it really seems like none of the concepts that Starfield claims to be so mindblowing are even that creative.
“Quick” … I don’t think that word means what you think it means.
5:32:34 I seem to recall getting the impression that “mechs” in this setting are more than just bipedal tanks, but it’s more of an AI thing.
If that’s actually true and not something my brain made up, I’m not really sure that would actually improve things or not.
Wish these were longer crazily haha
God, Vasco glaring at those sanitation droids had me fucking wheezing.
You know the story wouldn’t be That bad if it wasn’t for the fact that there are still fucking essential NPCs, in a story about the Multiverse. great job Bugthesda
I watched the whole thing… and frankly, yes.
2:18:18 the what
Retrospective? The games been out for only 5 months my dude 😂
Cut ya video down, Christ.
How the hell did you finish the game multiple times in 100 hours and get to level 70? It took me 200 hours to finish it once and I only got to level 65.
Me and my best friend played Starfield once (he had bought it because he was curious about it). To make it short, in the main quest, I think the longest we got was the artifact on Akila. Never touched the Rangers questline, never finished Vanguard or even found the Legacy. We kept going back to Fallout 4 and Skyrim, and honestly we found more enjoyment in those two, than we ever did in Starfield.
I have one thing, this isnt really a retrospective anymore, its more of a review by now.
My eye twitches every time he calls Vladimir “Vlad”, does he refers to himself ingame like that?
“A quick retrospective” 😂
Emil is a moron and the studio’s process is too riddled with incompetents to ever produce anything of quality. They can make a super shallow sandbox, but not anything to fill it with and then saddle it on an engine that impedes it. They suck and retrospect tells us that they always have.
Somewhere along the way “iconic” stopped meaning “synonymous with something for a long time” and began meaning “new and has a Funkopop or some other merch made out of plastic”. Pretty soon it’ll be a thinly veiled insult.
Lost interest in Starfield before release and didnt bother with it. Fortunately I got a surprise mass effect replacement in WH40K Rogue Trader, though itll take another couple months of patching to fix some broken quest chains
Farenheit is not a hill worth dying on
My beef with starfield is its too clean. too safe. yeah there are space pirates and raiders, but they don’t really DO anything. everything else is as if millennials are the only people to survive the death of earth. no backstabbing, no complicated decisions. its “safe” too safe… it doesn’t feel like a Bethesda game.
47:00 Check out “Todd and the sweet little lies” by Crowbcat. He blatantly lies all the time. “Over 200 hand-crafted dungeons in Skyrim.” Yet they are actually made from modules and are so copy & paste that once you learn aspects of one, when you encounter that part in another dungeon it has exactly the same traps and hidden segments. Just one of the cavalcade he has made over the last 20 years.
My guy, I think the video is really good, but please, please, pleeaaaaase fix your microphone. You keep peaking on the S, and it is legitimately hurting my ears.
Best part about the Pilgrim’s Rest quest is just like my English classes I passed the multiple-choice test by guessing with deductive reasoning. Thanks Bethesda, I haven’t done that in a decade.
Hearing Inon Zur say that playing said Starfield can “change you as a person” after I’ve played games like Soma and Outer Wilds is really funny, if not mildly insulting.
8 hours, a “quick” retrospective?
I hate you for calling this a quick retrospective and making it 8 hours.
Step out moment is when you exit the mines and see the planet for the first time. Because that’s the boots on the moon do a moon walk Neil Armstrong moment I want to experience while playing a space game. The confusion cloud from reviewers certainly influenced the overly good scores starfield got at launch.
Celsius is better than Fahrenheit. Fahrenheit is a “feel” scale of how warm and cold weather is. 0 is cold, 50 is normal, 100 is hot. That’s as shit a scale as it gets. Celsius makes sense, at atmospheric pressure water freezes at -1, boils at 100. This is way more useful than a “feel” scale, because weather actually changes drastically below freezing temperature. Especially for space setting where the existence of liquid water is a requirement for life to exist on a planet.
Conclusion: No design document. This video is longer than my playtime on a crimson cringed version.
I HATE essential NPCs, I’m going to make a game where NO NPC is essential
editing lidia and editing whiterun at the same time causing issues is impressive, how the fuck did they get this much game to releace if the whole thing is that badly made underneath. this means that if there is a bug with an npc, they have to change several arias just to make a test fix, not to mention this makes dlc pointlessly harder to make. i wonder how many things got abandoned because it was too hard to edit the game to add it in or fix the bug. i wonder how much of the game is unused assets they couldnt even figure out how to safely remove.
heck, you might not even be able to have placeholders, no wonder the game is so barren.
I’m really glad I clicked on this video. I almost didn’t, because I thought it was surely some kind of joke or prank. But I’ve been watching a lot of your other videos too and they’re great!
The longer I watch this the more I wish I could play the game Starfield could have been.There is so much potential and every aspect of the game could have been so good if only it was deeper and connected together into one cohesive piece.
8 hours is pretty quick
6:56:00 I feel the section about reshade should have come much earlier as a disclaimer that at some points the original wouldve looked much worse
I love how all the companion quests boil down to “You how some people liked Cass and her quest was to figure out what happened to her caravan? Yeah let’s do that… Which character? Eeeeehhhh fuck it all of them, I don’t care.”
lol Fahrenheit is superior 😂😂
Just imagine in the past we had long intros in RPGs because they tried to introduce a big world and got overly ambious by how much story they wanted to tell before they real game starts.
Nowadays we have still long intros. But not because of a epic story, but because developers not trust their players anymore to unterstand basic RPG mechanics. Unless they are named Larian studios.
Man, so glad since my disappointment in oblivion and fallout 3 lead me to my ideal way to play Bethesda games. Wait a year for the GOTY edition to release, wait another year or so for the game to hit 5 dollars on a sale, then look up if there are giant mod packs that fix everything. If yes, buy the game and goof off for a few hours. If not nothing of value was lost.
The exception to this was fallout 76. Wasn’t going to touch that with a 40 foot pole while wearing a hazmat suit, behind a blast wall, while also in a bunker miles underground.
Is this actually an 8 hour quick retrospective?
It’s insane to see removing the thumbnail feature from saves, something Elder Scrolls: Arena, a game from 1994 had.
I’m sure someone else has pointed this out, but, Protocol Indigo is *not* that easy to avoid. List of things I tried that didn’t work:
-buying a new ship
-hijacking a new ship
-deleting the Horizon
-remaking the Horizon with different parts
-getting taken off-planet for the Crimson Cringe infiltration questline
-shooting the Horizon to blow it up
I have genuinely lost all faith in The Elders Scrolls 6 because of Skyrim and Starfield. Almost the entirety of the gaming industry has been on a sharp decline since 2019. Rather than the rare flop you have the rare gem, from AAA companies and titles no less. More than just the gaming industry is being fueled by the lack of accountability the consumers hold companies to. Your videos are great at exposing certain things others ignore or miss, and your attention to detail from your own observations over quoting others and wikis is phenomenally appreciated, across all of your videos. Much love❤
Looking forward to the hour long presentation on the benefits of Fahrenheit.
a “quick” retrospective huh
8 hours to say: Bethesda slapped together a game with a bunch of mechanics that loosely fit together if at all because they didn’t have a cohesive plan going into development. The video is like the game long winded and not really about anything.
Thanks for the massive Fallout 4 spoiler 👍 I guess spoiler warnings are hard, huh
You better post that 1 hour Fahrenheit propaganda piece real quick
I was with you untill the fahrenheit/celsius comment.
That not knowing the difference between a solar system and a galaxy is very specific
If Emil is the lead writer of TES 6 then I’m not interested. Bring back Kirkbride.
Even with the limited Creation Engine, they could have done a much better job. I keep saying this in all the comments I write about starfield, but even spaceflight could have been better, what mods already are able to accomplish, like faster moving through the systems, so you could reach planets by actually flying through the system!
I also hated the fact, that you get the ship right from the start. They could have created a story about why you end up with that ship, or why you had to for example get into the pilot seat, because for example the other guy couldn’t because he got insured on a mission along side you! Then you would go on missions with him, because you want to, and when u do this for a certain time you prolly also save his life and after this event he’ll gift you the ship. In my version of the game he would have owned it, so he could gift it to you!
But to be real honest, I would have excused a lot, if it would have been possible to fly without loadingscreens, which the Creation Engine, doesn’t seem to be capable of!
2:30:18
bro really said “quick”
starborn? really, bethesda?
i’m speachless
Hey Patrick Television, thanks for the video — made work more enjoyable, and saved me the time sink of playing this game
Can’t wait to see what xenogrubs turn into.
More and more the reasons the one Bethesda game that is iconically good, deep, impressive and praised by everyone to this day, are becoming blatantly obvious because that is the one Bethesda game they didn’t themselves make, lol. And I bet I don’t even need to name it for 9/10 of the internet to know which I’m talking about, which speaks for itself on the matter.
1:58:51
But I want to hear your anti-Celsius speech.
I will never understand why someone developed a thermal unit of measurement that works on the freezing point of water to start with and the users of it act so smug about it without even realizing that water freezes at different elevations. Say what you want about Fahrenheit, but at least 32 degrees Fahrenheit is consistent at sea level and at several thousand feet in the air.
This will get me through studying I know it, I love these long style videos!
And then Emil goes on Twitter and says “Catching up on design docs- we don’t have one big one, we have a ton of small ones!!!”
Like… yeah, bullshit. And also you’re just now working on your docs… months after the game’s release?
good video so far. seems like bottlenecks and bad processes hurts bethesday worse than I knew.
hold up… it only takes 10 minutes to hit invisible walls? Dude it takes years to cross daggerfall wtf
By dbz logic, more gravity means stronger power levels.
Ok… counter point to andreja. Earth is dead, she is not portiguse, or brazillian, or Idaho-ish. She’s from space, she’s a space-ian. Depending of if she was born in a ship she may even be an entirely unique… something or another. Mass effect covered that. But the point is, she cannot be from a human earth country, their all gone now. Not your fault, just a bad point you made.
The SJW virtue signaling stuff in the game is not great. it would be bad either way, but they didn’t even really try. but… that’s kind of the message the entire story ins’t it? They didn’t try
6:16:14
“That’s an excellent advice for creative directors on how to balance [game systems]”
Todd’s advice on how to balance is DON’T BALANCE, remove it
My favorite moment in Starfield was when a terrormorph said “it’s terrormorphin’ time” and terrormorphed all over the place
“Quick” 8 hours like if that ain’t a whole ass working day
Great video, except Celsius is obviously better and there is no way you are not memeing about liking Fahrenheit
My wet dream is Baldur’s Gate 3, but as an action (non turn-based) open-world RPG…
2:46:26 wanna know something funnier? Lego’s new space sets are more nasapunk visually then this game
It’s boring to play, nothing more needs to be said. If it was fun- this wouldn’t be the conversation.
The Mantis has the motto “Sic semper tyrannis” yet fights spacers and criminals (evil chaotic), almost of the opposite of “a tyrant” (evil order)
Also Caesar, in his youth was captured by pirates, so by stretching it pirates(spacers) and Caesars killers are both enemies of “the Tyrants”.
Thus the Mantis is a hypocrite.
This is funny to me in a gigabrain sort of sense.
Final words hit hard
In my experience, the writing of Bethesda games from Skyrim and onwards feels like it has nothing more to say. No points to be made. No insightful commentary. It has its epic moments, but at the end of the day, it is void of content.
8 hours isn’t quick
I’m so glad there is not another outpost in trouble 😂
If this is quick I’d hate to imagine what drawn-out is.
Quick Retrospective – 8 hours lol
Earned my Sub.
The way i would have done the introduction is to have the watch be the spaceship’s key and have the big bad hunt for all of them because if he gets all the wayches he unlocks something
From there i would make up several scenarios around the ship, a mine a rich cruiser, a bustling space station, a racetrack, all of them would eventually get attacked by the bad looking for the watch
The player character could be from one of these location and then you add a detailed backstory, for the mine a seasoned miner working to buy a ship, a naive novice that accidentally stumbles on it, an archeologist, for the cruiser a rich kid or one from a disgraced family or a staff, for the station a trucker or a janitor, for the racecstrack a pilot or an aspiring pit crew member
Regardless of the backstory you would end up with the watch and the ship running from the bad
7:02:14
the Voodoo boys in Cyberpunk are even more interesting than just transplants from a destroyed Hati, because the Voodoo’s where originally a poser gang composed of mostly white people that aped the ‘voodoo’ aesthetic and when the Hatian refugee’s came over they usurped the original VDB’s into what it is now decided to reclaim and own what was at one point a racist caricature.
Frankly, I thought Starfield would flop pretty hard. Skyrim had a certain magic for me and was the first TES game I played. I had a lot of fun with fallout 4 but I saw the magic disappearing, it was just so much more dull than skyrim. I was skeptical when I heard Fallout 76 would be multiplayer- don’t get me wrong I like multiplayer, but it just doesn’t make sense for a Bethesda type of game, and they had zero experience- but i didnt think it would be a buggy, unplayable catastrophe. After F76 and Bethesda’s repeated atrocious responses, scams, hatred towards their customers, I lost all hope in Bethesda. I am very cynical towards them and as much as I wanted starfield to be good, I had zero faith they’d learn from their past. Up until starfield’s release I still have been excited for TES6. Over the past 5+ years I’ve realized the enormity of Skyrim’s flaws; they are nearly endless. I have over 1500 hours in Skyrim and it is simply worn out for me. I have played a lot more games since skyrim and grown as a person, but Bethesda has not. I’ve let go of hope for TES6. Simply having a magical atmosphere is not acceptable. Fromsoft, now with an open world game, has taken Bethesda’s niche and set a new standard of what we should expect from a Bethesda game. I am moving on, and TES6 will not take free rent in my head until it releases.
I think it’s funny that Emil talk about no Lore Bombs , “Players don’t want to read books”. Daggerfall and Morrowind were full of lore books. It’s part of what made older elder scrolls games unique.
Especially with YouTube today. People would love making/watching videos about all the lore in those books
After seeing the direction Bethesda has been going the last few years, I think It’s safe to say that TES6 is fucked. Royally!
never been so glad to be a warframe player
i love having you in the room hearing you dispassionately dismantle bad gaming all day.
I feel the man who compared writing free roam RPGs to writing a great novel and having readers tear out the pages and make paper airplanes out of them, is the wrong man to write an RPG with freedom and choices.
He seems to begrudge the very nature that players consume the story in their own way rather than his.
2:03:00
Honestly I’m glad that atleast a channel talking about starfield feels immediate disgust at the fact that both bethestha and the fans not only assume that starfield will have mods, but are expecting modders to literally add content to their games.
I can’t stand Bethesda. I miss the days when I could buy their games and put in the disk or download it, and play and get emmersive experiences. Bethesdas “release now and modders can fix later” idea has killed my interest in their games entirely. As buggy and glitchy as ES5 was, atleast it was a complete finished game with great story content and replayability that DIDNT rely on modders to enjoy. Yes mods have made skyrim a more enjoyable experience but on day 1 skyrim felt complete. Unlike Starfield. Im absolutely TERRIFIED what ES6 will become or even the next Fallout.. 🙄
As someone who runs an indie studio, updating design docs is admittedly a huge pain, but it is extremely necessary for games to function properly.
So I played without the knowledge that Bethesda intended for us to speedrun the main story and get into the post-game as quickly as possible (per the Pete Hines quote) which I think made the game more enjoyable to me? After Skyrim and FO3 and 4 having major, earth-shattering consequences attached to their main stories, having a low pressure main quest in the early stages gave me full incentive to go hit every single side quest. Personally I think having done everything makes the nature of the post-game for Starfield more compelling, but I can understand why you said you felt that blitzing the story made the post game more interesting as well.
this was such a good video, loved every second and so glad I didn’t buy into the hype. such a shame for how ES6 is likely going to turn out though.
One thing that I’ve noticed is that everything that Starfield tries to do, other space sci-fi games have already done and they seem to do them better as well. Narrative and ground-combat focused game with high stakes, memorable companions, meaningful choices and a story that sticks with you for years? The Mass Effect trilogy, Star Wars: Knights of the Old Republic 1&2 and (to a much lesser extent) The Outer Worlds. Exploration focused game set in a vast universe with lots of stuff to discover? No Man’s Sky and Elite Dangerous. A Procedurally generated galaxy with interesting factions (you can even start your own), engaging and challenging space combat, a functional economic system complete with smuggling and contraband and a huge, active modding community? Starsector.
There are likely plenty more that I haven’t mentioned or am not yet aware of. Point is, the only parts of Starfield that stand out at all are everything that it does wrong. Instead of having a few things that it does very well, it takes all of the things and doesn’t do any of them well at all. It wants to be the Jack of all trades but instead, it’s just the master of none.
Maybe I understood the 2:15:15 part wrong, about Andreja and Portuguese, but in Portugal it would be the same as the way you first pronounced it ‘Andreia’, we even spell it with an ‘i’ instead of a ‘j’
Hey, might I suggest going in the way way back machine and doing a retrospective on a long forgotten game called Space Quest 5? =P
You don’t need a GDD to have good documentation.
Better no GDD and book length design documents on every facet than “it just works”
“quick”
it stopped being funny the second time someone did it. Now it’s insulting.
A quick retrospective? So 8 hrs is quick to you? Lol
Thanks!
6:10:03
Amazing video, thanks for your hard work
I hate to disrespect this game but I firmly believe Skyrim is better then Starfield
If the nuclear bomb was a game review.
Love your retrospectives. My opinion on Bethesda hasn’t changed and was already expecting Starfield to be bad. I mean, my favorite of their games is Oblivion. I love Oblivion, and believe me, I love The Elder Scrolls series.
But while the jump from Morrowind to Oblivion, to me, was a positive one due to the switch to a direct damage system instead of a dice roll (I don’t hate Morrowind, but I find the combat lacks weight. If you compare it to Daggerfall, enemies get pushed back in Daggerfall… Your hits don’t seem to impact your enemy in Morrowind, and it feels off to me), I wasn’t too thrilled about Skyrim. I like Skyrim for its atmosphere, and some of its game mechanics are great (in particular the magic combat system going back closer to what Morrowind had).
But Skyrim also has some severe flaws, which the biggest ones to me are the bad writting (I know some people dislike Oblivion’s Mages Guild recommendation quests, but they didn’t bump you up to Archmage for killing a couple undead at least…), and ESPECIALLY, a terrible way of handling levelled dungeons, which forever set quests and dungeons to a certain level, which means you always have to complete the game in the same order outside of using cheese.
I also dislike the removal of the whole class and attributes system. Every character is essentially the same… I understand why they did that, but it makes the game lose its RPG status to me. Or the removal of some features, like spell making, to me is stupid. They could have used the same crafting system they used for Fallout 4 to make spell making a thing, and I bet TES 6 will have base building, and spellcrafting in that style, because I know Bethesda always recycle the ideas that people liked in the previous game.
If we follow with Fallout 4’s writting and horrible grind on ressources (and I am someone who enjoyed the base building aspect of Fallout 4, I just dislike that it is a ressource pit that forces you to be a loot goblin for every trash you can find because they didn’t include any way of buying copper or aluminium in bulk even though I am loaded with caps), which admitedly Fallout 3’s writting wasn’t great either, but at least it had actual RPG features, because OF COURSE they did the same thing there and made every player character essentially the same since you don’t spec into any specific skills to make a build… You can max it all out.
And then, of course all the trash fire that happened after Fallout 4, I really wasn’t expecting anything from Starfield, and I guess they didn’t disappoint me. If I ever buy Starfield out of curiosity it will be after a big discount. But I am very much scared for TES 6, which I always figured if they fucked up Starfield, it wouldn’t bode well for them. Guess we’ll see, but I definetely don’t trust in a bright future for their games any time soon. A shame really, but I don’t think Bethesda can write a good story, or make a challenging game (And I don’t mean the game has to be hard, just that it has to actually fight me).
Anyone else notice that the laser shotgun thing he’s using at 7:30:23 unapologetically reuses the plasma weapon reload from FO4 despite it not lining up very well?
I don’t need to watch an 8 hour video to know the game sucked ass.
“Mechs? Sounds like a fun way to traverse a planet.” “Nope. Banned” I hate Starfield lore so much.
5:04:36 That’s exactly what I would have done.
3:57:25
Oh, you mean r/atheism?
7:16:54
Celcius is the standard, so use it
Rewatching this after putting many hours into cyberpunk 2.0 makes me interested in more of your thoughts about it
Holy shit. I cant believe the final three visions are just the basic concept of the Christmas Carol Ghost visions. A memory (past), a judgment (present), and your own death (future) 4:43:10 Better learn to love Christmas, asshole!
I don’t think many people consider 8hrs short 😂
Why would anyone watch a 8 hour video😂
5 Action Buttons out of 5
7:17:00
A quick retrospective
I very much enjoyed this analysis and all, but there’s still one thing that bothers me… In what way is Fahrenheit superior?
I just finished the game a few days ago, and I cant find any fault with your opinions and final analysis. With the exception of a few missions, Starfield became less enjoyable as I played it. By the end of my run, I just wanted to finish the game and just get on with my life. I knew that Bethesda (like CDPR and Cyberpunk 2077) was not going to be capable of delivering a massive new IP like they promised, but I decided to give them one last chance. In the end they failed, and I learned that Bethesda is not a competent studio that I can support in the future. If they ever release a workable and playable version of Elder Scroll 6, I will sit on the side lines, and not buy a copy, until I know the game is truly worth the asking price.
Ive watched this a few times now and alls I can say is how disappointed I am in starfield. This game will pass like a fart in church. Awkwardly and probably lingering too long
Yes, a short retrospective. I suppose if it was a BGS as a whole sure, but this is just a project that’s been worked on for less than 10 years.
(Quick) retrospective video 8 hours long!
The other thing with improvisation is everyone tends to be higher level than would be required if you had a design document, which is where people who are great at improvisation shine because they can show off and help others show off their skills in ways that can be difficult to make space for in a design document
First time I’ve actually watched an 8 hour video.
“Quick” retrospective
At least you kept it short
I think they should’ve REALLY leaned into the NG+, as in, you pretty much HAVE to go into the unity regularly. Drastically scale down the main questline and focus more on side stories as mentioned already. Every run should be completely random. Maybe this faction exists, maybe it doesn’t. Maybe some of these quests are possible, maybe entire planets are gone. It’s the freaking MULTIVERSE for crying out loud, things should be wildly different, and some quests could have wildly different variations from universe to universe.
Then let us bring some things with us through, just not everything, so we have to make hard decisions about what to keep. You could also add roguelike elements to each run, allowing you to come back with more stuff and more abilities than before. There’s so much that could be done with it.
Picking fights with bouncers because getting thrown out is more fun than the club is a time-honoured tradition. My friends from when I was in my twenties and I did that frequently.
Just a little fact-check here. I have lived next to a train station. Granted, not a high-traffic train station, it was more towards the end of the line. But Elwood’s statement to Jake is highly accurate. Trains go by so often you will not notice them. They just become part of the background noise.
I do not know what half-baked explanation Bullshitethesda will give, but combustion-based take-offs put out so much noise that anyone within a certain radius will be deafened by them. The amount of baffling and ear-protection gear at NASA launches is mind-boggling. Half the budget at a launch is spent on equipment to keep the people who are at the launch in a position of being able to hear.
Great analysis.
If anything this game really highlights what is wrong with their previous games. The things people were willing to overlook.
I’m not as optimistic as you though. I think Starfield has a long healthy life ahead of it.
Nice video. Never played that game, and yet I’ve listened to the video all day at work. Thanks for entertaining me while I fight through computer bugs on my own.
No design document makes bethesda’s last 10 years of output make so much more sense tbh
The call back to Black flag was on point. That’s more of what I expected Stsrfields boarding to be. Oh well.
15:00 Todd is too shit a developer to put traveller in his mouth, how dare he
Also, the deus ex guy is in this game. That’s almost enough to get me to play it again.
4:10:23 The fact that the inventory on the Starborn is visible for a split second made me chuckle. I wonder why they decided you can’t loot them.
Every game I’ve encountered that has had an active and impressive modding scene has shared one notable trait – a really good core base game. They may not all have perfect executions, but they have an excellent (and stable!) platform to work off of, with a clear idea for what they are. Terraria, Slay the Spire, Minecraft, Rivals of Aether, even Skyrim – they all have a very solid idea of the game they’re trying to be, and maybe even more importantly, not a lot of unneeded bloat around it. You can add on little individual things, or QoL tweaks, or add whole game systems, or even entire new chunks of content, without needing to fight against what’s already there.
Starfield… It’s just not that. Its core gameplay isn’t notably good at anything, its systems are all already fighting each other, its world is uninteresting, and the only things it provides that aren’t already available in other games are just weighed down by all the bad connections. It’s like what you would get if you sent out 49 teams to each make a section of a game on their own, and then had one last team desperately try to coordinate between them and then bolt it all together at the end.
Modders already have to work with the product of a team that they can’t speak to or influence at all. Why would they want to work with a product that can’t seem to communicate with itself?
I don’t think the unity makes any sense. The relationships you have, the good you did in the world, the whole Bethesda “the world/galaxy needed you” should make it a hard decision to leave behind.
At the 2 hour mark, it’s easy to blame writers for a lot of the garbage in the entertainment industry. But that’s missing things like studio interference, crunch, death by a thousand re-writes, etc. Writers for big properties like this don’t really get the final say and have to do as they’re told.
The discussion on gravity reminds me of the expanse: people in places with higher gravity tended to be stockier, shorter, while others from places with less were tall and skinny
Michael Moorcock is the only person to pull off a multiverse story
lol “quick” that lasted for 8 hours.
8 hour video to just somehow completely miss? Forget? Didn’t pay attention to the details of the tutorial story. I don’t know how one makes such a long video and yet somehow misses a detail in the story and then criticizes for it. When in truth it’s lack of attention not the game. STARFEILD is alright but this
Analyst is not
This video really clicked after three hours
Can’t wair for the deep review
I find it fukking ironic that Bullshitestheda named a thing in their weakest game to date after what the greatest villain in a Black Isle game called his faction. Talk about abusing an element of a trademark you have for all intents and purposes stolen.
“a quick retrospective” bro it’s an 8 hour long video
If you want a good “step off” moment from a modern game… Outer Wilds
Listen man, I know you obviously put a ton of effort into this video, but calling an eight hour video a “quick retrospective” is a little fucked up. I’m still gonna watch at least half while I fall asleep and throw you a sub, but c’mon man. Fuck Bethesda though. Starfield is the quintessential modern game in that it’s the pinnacle of terrible game design and production choices that big publishers encourage, because even though their business practices actively fuck up how good a game is, they think that good games are made because of these choices and not in spite of them.
Look, this game gets fun after your 4th new game +, 50 hours in, 75 mods installed and about 15 console commands applied.
Imagine making a Bethesda game with zero exploration.
Andreja is probably supposed to be from Balkan because that name is mostly used there. “j” in her name is supposed to be pronounced and “y” as in yet and not as “zh” as its pronounced. Oddly she has a east Slavic accent instead of Balkan Slavic one.
Step *out* moment. They’re bragging about a set piece not saying you can go nonlinear
Emil reminds me of the saying, “Plans are useless, but planning is indispensable.” It really feels like someone discovered that design documents quickly become defunct in long development cycles, but rather than learning to adapt them as time went on or understand how they can help creatives start from a central foundation with core principles, they just abandoned the concept altogether
“Quick retrospective”
*8 hours*
can’t be overstated how perfect the opportunity was for starfield, how uniquely enabling and enviable their position was at the outset, and how bitter and disappointing it is to see them squander it with incredible hubris, and know that an opportunity this good might never exist for any other creator again
You should make a video on Project Zomboid
Starfield is a waste of time. Do not even bother with it. End of Analysis.
Why is the UC taking Krix’s legacy? Doesn’t that rightfully belong to the Free Star Collective on account of being War Reparations?
Having done QA work for a little over 12 years, hearing that there was no design document feels blasphemous.
“Quick”
Good or bad, the release of ES6 is going to be very interesting after this.
If a “quick” retrospective takes 8h, how long for a deep dive? :)))
I hate how they talk about Skyrim, people aren’t playing it because of you people. Folks are still playing it because of the continuous re-releases and the modding community picking up the slack for your crappy game design.
I love how all these videos that are 8 hours or longer all say a quick retrospective like there is nothing quick about an 8plus hour video but I’m still going to binge this video in one sitting 😂
MOST INNOVATIVE 2023 LOL
Starfield, more like Shitfield.
5:20:45 i have the high ground
I figured it all out. Bethesda’s games are Bethesda’s characters. Hence why their characters are always so shallow, topical, and empty.
I love how Patrician actually shares his genuine thoughts on the game. I love the logic bro! ❤️
38:22
Quick retrospective?
I feel called out at 2:30:00 as I a doing this now
Emil is funny to me cause he is like the exact opposite of Todd in almost every way. Todd is the liar, while Emil can’t stop spilling the awful truth
Bethesda peaked with Oblivion.
A 8 hour video is far from a quick retrospect analysis
Just finished the whole video. Great work. Starfield is one of the most baffling games to me because there hasn’t been one example of criticism against it that I don’t disagree with, yet I’ve poured nearly 500 hours into it and don’t plan on putting it down anytime soon.
Narratively, the game just doesn’t work at all. I would say it is the weakest mainline story of any Bethesda game. And I would say the main story to all of their games is usually the weakest part, anyway. All of the faction quests are awful and offer no real choice in how they resolve. For a company that wants to let its players “do anything,” that notion obviously doesn’t extend to dialogue or any player-driven narrative choices. Honestly, a lot of games are guilty of this recently, and it makes me wonder if some of them just dropped the facade of trying to be RPGs that they might be better off.
Yet, despite all of the rampant criticism, I love it. It’s not Stockholm syndrome or sunk cost fallacy, either. I can acknowledge all of its faults while still enjoying it. Even after watching an 8 hour video full of valid complaints, I’m like, “Oh boy, I can’t wait to go play more Starfield!”.
I think the bones of an awesome game exist. I wish game devs would minimize their scope. Can you imagine Starfield but concentrated to just our solar system? The only things that would need to change is removing grav drives and alien life, which honestly wouldn’t be so bad. The scope just simply got away from them on this game, which is super unfortunate. It’s a shame because I do think in general, the art direction and voice acting is a massive improvement over their previous titles. Hopefully, a more focused DLC and patches take place to enhance the game. Only time will tell.
personal timestamp
03:06:00
So interesting note after 40-50 hrs. of gameplay. I uninstalled Starfield, not knowing that there was supposed to be a Multiverse or different play through. I just kinda got tired of the gameplay, and the main storyline never nudged me along enough to keep wanting to play.
You named your character Malcolm Reynolds? Can’t stop the signal, Mal
As it stands right now, I find the game intensely boring at times. It mainly stems from anything and everything linked with exploration. Landing on a planet and running for 5 minutes got old in the first few hours, even with boost pack upgrades. The next big thing for me is the blatantly overused radiant quest design system. Then when both of these get compiled together, well… It’s just shy of the worst gaming experience I’ve had thus far. It got me thinking about TESVI.
Unlike most, I think this game sparks some hope within me for TESVI. IF… and I’m aware this may be a reach, but if Bethesda actually pay attention to their community for once, we may actually see some true innovation come around for their next title.
Now, I know what you’re saying already, the way they’ve been treating PR thus far has been an almost immeasurable distance from any redemptions and I’d agree with you. I just refuse to believe that a company, a whole ass AAA corporation with over 400 employees could be that blind-sighted that not even 1, 5 or 20 of them wouldn’t speak up for the community. I hope I’m right, but if not… I think I’ll be done with their titles for good as I’d have to assume that Bethesda silences any employee who tries to implement community driven changes.
I guess this next ‘traversal’ patch will answer a lot of my questions. Will it be a half assed jetpack upgrade? or will they go the full mile and implement some land-vehicles like so many have been asking for. Who knows.
I literally went to the local cinema to buy popcorns and came home to watch this video,lol. Excellent work
Well, you’re objectivley wrong about Farenheit and Celsius.
Bethesda shills are ALMOST as pathetic as disney shills. But it’s a tight race. Both groups are equally masochistic, though.
You’ve got to be joking about Fahrenheit.
todd howard likening the feel to rdr2 is the absolute wildest take I’ve ever heard
On the intro to the game: There have been “Alternate start” mods for Oblivion, Skyrim, and Fo4 for years and years. They’re some of the most popular mods for all those games. There’s no way Bethesda doesn’t know that people want a less rigid, more character-oriented opening to their games yet there was no effort to make Starfield any different.
“we do not have time for my literal hour long presentation on this topic” – says the man who makes on average 10 hour long Bethesda reviews, no I want to hear how the imperial measurement system is in any ways superior to the metric other than being “personally convenient”
3:12:15 This made me laugh like a goblin because I did the exact same thing. After completing the quest I was annoyed it made me choose between Andrea (my romance of choice) and Sarah (had ship skills I didn’t) so I reloaded and – as you put it – bewitched Sam into being in love with me.
I usually don’t like child characters but I really didn’t mind his daughter… until hearing her spaceship quips for the 50th time. Wasn’t at all upset when she was whisked away by her mother.
41:46
5:48:00 maybe they wanted to show of thier new pohotgramatry tech lol realistic ecpic faces they made and forced it with this close up like how butt hurt they got with saying fans skipping their epic atory so why bother mentality.
I also think the idiocy of the Crimson fleet and many parts of the game is a reflection of Emil’s idiocy, Todd’s idiocy etc
>A quick retrospective
>8 hours
OK. My ass hole is clenched. Let’s go.
8 hrs on a morally and creatively bankrupt game no thanks
unfortunately, the whole this is what you deserve thing negated your whole video.
awww cute a youtuber handing out moral judgement, go accept a better help deal and shut up
quick?
I feel like calling this quick might be a stretch.
Why is there magic in a sci fi game about pace travel?…
Just noticing this now somehow… Emil says they used to have “50 page [design] documents,” as if that is a huge, bloated number. For a game of their scope, that is easily under half, maybe even a quarter, the size you’d expect from any other company. 50 pages isn’t even the bare minimum… That’s the half finished rough draft. Which makes him saying they just couldn’t keep even THAT updated even richer. Like. Wow. No wonder he thought it was useless, it probably was… I wonder how long this has been an issue.
Edit: it is kinda bonkers how little Pat leans into the absurdity that they didn’t have a design doc. It is like shooting a movie without a script. Actually, it’s worse than that. It is hard to describe exactly how essential it is for a team the size of Bethesda to have one. DOOM was a two man team in the mid 80s, yet their design doc was so essential to them, so throughly used and in such high regard, they called it their Bible. And he does mention that Todd acted as glue in the past games, but this cannot be understated or overstressed. It is crazy that he mentions it basically once and never returns to this point. Todd acted as the design doc. Nothing went into or out of the game without going through him. He was, unironically, in a similar role Miyazaki fills for FromSoft if your familiar with his method. But once Todd stepped out of that role as a filter for everything, as a director, Garbagefield was the result because it turned out Todd was THE ONLY THING keeping them together AT ALL. They literally can’t operate without him, because he was the design doc, and they don’t know how to use a real one.
only 8 hours? fucking hell mate put some effort in
Modding Community = Getting others to develop the game for us for a pittance.
I stopped when I found out you couldn’t be a profitable Aurora smuggler. Also the gun rack in my ship lost all my guns. Good riddance, Starfield.
I think you’ve nailed it on the dysfunction and lack of cohesion on this game. There are a lot of game systems that when viewed in a vacuum are great, and they do some really cool stuff. But the ensemble is so far from great. It really feels like Starfield can’t get out of its own way enough to be a good game.
Great work on the Vid patrician, always a pleasure.
To be fair about the name of terrormorphs, BGS could have been thinking the morph portion was used more similarly to how its used in words like “morphology,” which is the study of form and structure. Was it a bad name? Yes, but its possibly not as bad.
Have you seen the steam awards? the gave this game the award for most innovative gameplay.
i could watch another 8 hours
Imagine being a loser who thinks Fahrenheit is better then Celsius. Freedomtаrd detected, opinion null and void
Perfect opportunity for Bethesda to learn from this going into TES6. In fact theyd be fools not to look and learn from not only Starfield, but other more successful games in the rpg sphere. Surely there was one game out in 2023 that absolutely gave us a wonderful fantasy RPG that other developers should and hopefully will take from.
i now had finished this beast of a video after 3 days…
i have commented on similar videos, but only 2 hour long, that that were a 2 hour long essay why starfield sucks. now this one is an 8 hour long essay why starfield sucks. and i have to say i agree with this video as much i do with the other 2 videos.
Had to watch this in 4 different sittings but it was totally worth it. this is the first video I’ve watched on your channel but I am already looking forward to the rest of your content. About Starfield: I was cautiously hopeful about it but obviously disappointing. It took the last hope I had for Bethesda away.
As a fan of Bethesda games, I have lost hope, that they will make something good again. They lived off of the creative work of others before and if they’re forced to create something themselves we get fallout 76 and 4 and now Starfield. The comments I hear from Todd and the designers are just horrible. Going in an even worse direction than before! Complete creative bankruptcy.
Title: A QUICK retrospective
Video length: 8 HOURS long
Me: Welp ik what im watching for the rest of the day
Too early for a retrospective bud. Hoppin on the fad that applies to 10 year old games is craaazy
Dude! Your video got referenced in Forbes about Starfield!
6:48:41
It’s impossible to tell if the “quick” part of the title is meant to be funny when these kinds of videos are always 1+ hour and only seem to get longer and longer.
But it doesn’t take even 2 minutes to say that Starfield is a mismanaged, aimless pile of low-effort, outsourced garbage with zero ambition, no innovation and completely devoid of atmosphere or any kind of unifying stylistic elements. And the explanation for why is simple: Bethesda was never good at making video games, they just got outrageously lucky by stumbling into having a dedicated modding community they never deserved, never cared for and have only ever viewed as possible cash cows to monetize from the very first horse armor to the current paid mod shop.
Before I watched this video I played for about 15-18 hours but I didn’t like the game.
Then I watched this video and now I feel like I understand the game better and I made a new game and i quite like it haha.
This has to be the funniest title on youtube.
I love short-form content such as this, keep up the good work 👍
Now that Bethesda is done until TES6 please make videos on Arkanes games, redo the dishonored 1-2 reviews alongside their other games.
the video gets alot bettet around the 4 hour and a half mark, im not kidding
I found the analysis of bethesdas official attitude towards modding particularly insightful
The staff at Bethesda need to pick up a copy of Neverwinter Nights I & II if they plan to lean into the modders as salvation. Make a engine toolkit with example quests, and people would be a LOT more forgiving of the ‘no central design’ ethos.
The real accomplishment here is how hard you simped for a spectacularly lack luster game, for eight hours straight.
I would rather watch this for 8 hours than play Starfield for 8 hours.
Yeah real quick
8 hours? lmao
Play elden ring
I think it is really sad about all the wasted potential of this game – and yes, game development is hard, but at the very least BGS was not lacking in time or resources – instead they poorly managed this project into the ground. I don’t even think it’s worth saying ‘they’ll learn’, you’ve proven that they have no interest in bettering themselves as a studio. It really only makes sense that the sheer number of crappy design decisions are due to incompetence over intention, as the latter is pretty grim to think about. Can’t believe people still defend this game. Great video, highly anticipated and was worth the watch!
8 hour video, but won’t take 30-60 minutes telling us why F is better than C, booo.
I wonder if Todd even plays/codes his own games anymore or how much he keeps up with day to day stuff lol
Neon also reminds me of that ship city loaction from outer worlds. Update: You also mention this at 2:44:27 lol
I find it fascinating that you find Kelvin and Fahrenheit to be superior to Celsius at 1:50:00. The ability to assess from 0 (freezing) to 100 (boiling) is easier to understand and communicated for instructions, especially in the kitchen
This video made me finish some of my assignments, replay some of Oblivion again and then buy No Man’s sky, cheers for the great content
So the final autopsy of Bethesda right now is:
“Screw design documents”
“Don’t listen to criticism”
“If it doesnt work at first, don’t try to improve it, just remove it”
“Strip down the game to the most basic features and if people say anything tell them it was intentional”
“Make the game and release it, the modders will fix and add things later”
“Everything runs through Todd”
“Never make a game that is deeper or more interesting, just make it bigger”
“Remove bugs (optional)”
Does Tuala look like the dev Shin who left? lol
I’m gonna need you to put out a rant on your claim that Fahrenheit is inferior Celsius IN EVERY regard, cuz I don’t get it. That is unless my autism is playing up and I missed the sarcasm, in which case I also don’t get it I suppose. Either way I would like to see that rant from you, pretty please
The mistakes Bethesda made with Starfield are something I expect from a rookie development team. It’s honestly embarrassing.
It’s crazy Bethesda managed to fumble writing a “character time travels into the past to go through the story with foreknowledge” thing so badly. How must it feel to be a professional paid writer and be quantifiably worse than the people who write Magnus Archives time travel fix-it fics? If Starfield allowed me to play an RPG version of that kind of plotline — going through a series of tragic events after having helplessly watched the mystery unfold before, fixing things and trying not to be caught out as a time traveler — I’d empty my wallet. But no, we get ”[Starborn] I know that thing” instead.
Due to this Betehsda will be even ore secretive in the future and not even do controlled interviews, or use real devs in promo but A.I! They dont want to accidently indict themselves! Unless they miracaloisly change and start changing their practice
3:32:30
Temple farming and going to the next universe is what made me quit. Ran for minutes at a time with the game muted, listening to music and when I’m in the temple.. collecting those stupid star clusters.. they start disappearing and pop across the room ONLY FOR ME TO GO THERE AND HAVE IT DISSAPPEAR AGAIN!! Just why
For a game that’s supposedly pro space exploration it’s super ironic that their means of space travel is one malfunction away from destroying the habitability of a livable planet. It’s like “yeah we gotta explore space!” but any single traveler has the ability to turn any planet they go to into a wasteland with some reverse engineering on the grav drive. But hey what do we know we’re not expert writers like Emil.
It’s amazing how Star Citizens ONE Solar system feels infinitely bigger then the hundred in starfield where everything is broken by loading screens. Also starfields economy is the same boring static economy where it feels so shallow. They pride themselves on having all item physicalized in the world, but really nothing is. ai ships are zone and RNG based and dont actually travel around the systems. one cool thing about the fallout/Elder scrolls games were NPCS were all present in the world and not fake. everything in SF feels fake.
7:33:52 that’s literally how Emil reacted on Twitter lol
To be fair about the dialog camera, the funny stuff been that way since Skyrim. Of course it works in Skyrim because that game doesn’t lock the camera and generally walks NPCs into position during dialogue so it’s not as crazy looking
Been seeing your videos in my feed for a year or two now and I’m so glad I finally took the plunge. The quality and insightfulness of your analysis is insane given the length of these videos. About to binge the rest of these now
It is only possible to stuff up this bad with effort. Not having a design document? No planning, like at all? That’s an active decision. I don’t think anyone at Bethesda wanted to make a bad game, but I don’t think the best, most skilled, most creative game designers in the world could make something – anything functional without a design document. Stuff like the XP gained from a quest vs killing a random alien. That’s some basic shit that one file folder and a bit of forethought could have nipped in the bud long before the game made it into anyone’s hands.
You said “beggars the question” instead of “begs the question.” Why?
It seems like the biggest failure of this game was in telling players that the game “doesn’t really open up until after the main story” as I feel like the experience would be better if you treated the first play through as if it was the only one you were getting, until you finish the main story
Extremely fantastic video. Took me 3 days to watch lmao. I feel bad for anyone that paid money for this game. I genuinely don’t know who was excited for it, everyone including myself 100% accurately predicted most of the glaring flaws this game would have and I’m fortunate that I pay for game pass. Fallout 76 is trash but I can still get lost for hours just exploring the world and its dungeons, starfield doesn’t even have that. BGS needs a wake up call and probably an internal shake up, all new writers, quest designers, probably everything
Man I can’t believe how boring that combat looks. Maybe go for a more gears of war rainbow six Vegas cover shooter kind of feel. Watching the protagonist wander into the middle of a room full of gun wielding enemies and just casually shooting them like the Terminator at no personal risk looks fake af. Doom guy makes it believable because he’s established to be a nearly superhuman demon killing machine. But you’re some guy. Star born or not. Thought bullets like hurt, or whatever 😗
Downvoted for badmouthing Celsius. Heathen.
I loved fo4 for what it is an action adventure exploration game with rpg elements.
Quick. Phhsaw. Gg bro ill watch this an hour every sunday see you in feb for my quick analysis
I lost interest in this game before I even finished the main quest. I don’t really know why but it just wasn’t hitting anymore once I realized how little there is to it. It needs more hand crafted love. I’m currently doing my 1000th play though of vanilla Skyrim and I’m having a great time.
I think you have to make another one. Please. I can’t believe I only have three hours left. This was such a great video !
Im sad for the future of Elder Scrolls. I have been playing since the release of Morrowind and I have no faith in Bethesda anymore.
You didn’t pronounce Andrea’s name correctly
Why did they even feel the need to destroy Earth in such a stupid way? Mass Effect got away with an intact Earth by simply not giving the player an option to land.
The idea that you should buy a new computer for these 2016 clay people and stale stationary environments actually offended me
There’s no “we” with Todd, only “I” get the last say
TES 6 has NO CHANCE as long as emil and todd are still in the company. I would love to see what these people could do without that pair of dimwits around to make bad choices.
“A quick retrospective”
8 hours
second time watching, and it bothers me how much ted price is making the motions of a starfield npc during conversation with his head movements
Amazing work. For some reason I though of the tv show « lost » … they could have used a design document, or a script even😅
1:39:35
The Outer Worlds is a great example of essential NPCs being killable (around 1:04:00 in the video). There is only 1 unkillable NPC, and it makes sense why. It’s not even like the NPCs in Starfield are super interconnected across worlds or anything
starfield really never “clicked” into being fun. it is a horrendously boring, dry, terribly written husk of a game shit out by the team at Bethesda and scooped up and attempted to be molded into a functioning good game and blasted out to the masses to gobble up like the consume fanatics they are. Bethesda is dead, has been for years now, they are working trying to stay up with their name for years now and failing miserably.
“A quick retrofit” 8 hour video***
Bro literally said he wants more boring, larger open worlds with less stuff 😂😂 2:27 I immediately turned it off after this. Bro is trying to sound deep whilst justifying shitty games.
You sir are a gentleman and a legend! Thank you for this video
So well done. I’ll have to re-watch, set up a highlight reel of timestamps like I’ve done previously… But this video is a bit more painful and melancholic, and understandably so
No VR body slam of Kodlak. Alas, we’ll always have the skyrim rants.
Great job on this video, too- but his was the first time I didn’t buy a collector edition, pre-order, OR even day 1 purchase. FO4 was the end of pre-order/collector. Skyrim (as a mage), I out have up buying on/near day 1.
Starfield? Still haven’t purchased, probably just won’t. Thank you for your service- if only they’d at least been courteous to fail in a funnier way? I got nothing- this is just disappointment.
But thank you for the usual in-depth breakdown. Gonna just replay Morrowind again.
This video is 8 hours long how is it a quick retrospective
that angry joe bit brought me back…
4:09:42 Especially when you remember No mans sky was a game made by 20 people who hadn’t made a game like that before or a game with a story like that before and published it
foo much brevity.
Did not expect the video mentioned in a Forbes article but here we go.
this quick retrospective is 8 hours long
37:00 how about giving us the crimson fleet ship now that it’s owners are dead😅
I’m sorry but I want Emil fired. Gone. I’m a developer, the fact that they are PROUD of not having design documents is insane to me. They complain about being hindered by their quickly outdated docs – what in the waterfall model is this nonsense?
3:07:20
Finally found the time to watch/listen through this entire video and my god that last line was perfect. Bethesda fans definitely deserve Starfield, more slop for the pig pen. I hope you do a video on the DLC because I cannot get enough of people dunking on this horrible game.
“A Quick Restrospective” – then drops an 8 hour video. Refuses to elaborate further.
What a mad lad.
WHAT THE FUCK IS A CELSIUS🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🦅🦅🦅🦅🦅
5:56:25
Elder Scrolls 6 is going to be horrible.
Your point about Hadrian is excellent. I really would love to see a story about gender identity in post earth societies, but not committing to something like that made Hadrian significantly less compelling.
if this is ‘quick’, i wonder how long the real one is
Might as well watch the Schneider cut twice
yeah
Gotta say i loved the mantis questline, all the way right until you get the ugliest armor in the game as a reward, and realize you cant even have the space batcave as a base.
Now glad they did not spend the last 12 years making ES6
Imagine how rubbish it would have been? Heartbreaking.
All the towns would have been..
“Here’s Riften with the entrance facing South… here’s Markath… actually it’s a copy and paste of Riften again with the entrance facing East, and here’s Solitude… well, it’s Riften again with the entrance facing North and the shops by the gate on the opposite side of the road… aren’t we good we made 500 towns…. All of them Riften”
His take on fahrenheit really destroyed the entire video for me. Yikes.
Every clip with that Ted Price guy I feel like he’s asking for help by blinking in Morse code.
I never understood the huge focus on players just standing around and enjoying the serenity. Like don’t get me wrong beautiful landscapes are awesome and add so much to a game but I don’t play RDR2 just to look at the pretty landscape, the serenity adds to the world building. Why can’t their planets be beautiful AND have engaging content? Bethesda is like a carpenter with all wood and no nails, they have the pieces to make awesome games but nothing to hold it together. New Vegas is proof of this, obsidian had everything that bgs had and had a similar time frame as fallout 3 but created something more than the sum of its parts. They created a lived in world, this is something Bethesda fails at
“Constellation should not be about the multiverse. It should be about space exploration. Travel to new systems should be expensive and the majority of quests not directly related to exploring should be about helping a diverse cast of characters raise funds and resources. That way you can push players into the side content and keep things low stakes. And then each member can have a pet mystery they’re working on.”
I find it really funny that your off-hand suggestion on what starfield should have been is way, way more interesting than anything I’ve seen from the actual game. I’m not super into big exploration type stuff and tend to prefer smaller, tighter narratives. But this sort of thing would certainly make me interested. It’s a simple idea that could really leverage the things people like about these sorts of games. You can do so much with this concept with the stories you can tell. And, most of all, I think a focused game built on a core like this would be much, much more successful.
Yet more evidence that you don’t need to have these massive high-concept stories to make something good. There’s tons of value to be found in simple concepts.
I wonder if refund policies are responsible for them throwing all this insane crap into the first hour of their games.
Quick?
Are you sure?
You know the coffee girl under mast who sweeps the floor and asks you to fetch her coffee infinite times?
She hints that she would like to have an adventure but stays for her boyfriend, a guy more interested in coffee than her.
I was so so so so hoping that one of the star born would turn out to be a version of her that left him and had her adventure, and her treatment of you would be influenced by how you treated the version of her that’s mopping floors.
And then in new game+ you’ld have an alternative version of the quest to just persuade her to have an adventure or buy her a ship, or gun her down so there’s not another version of her to become star born, or… Something interesting.
An 8hr quick retrospective huh. SURE.
Jesus Christ, 8 hours?? NO Way will I.. Wait.. Its been 8 hours already?
8 hours is my version of quick
Diegetic NG+ could actually be fun, e.g main character dialog options to reply “been there, done that”, quick character reactions “plot twist in 3, 2…” companions advising quest NPCs “Don’t bother, he’s just oddly omniscient”, etc… Would only require having a proper vision (design docs) and putting effort in more important stuff than the skybox (though I also recognize the benefit of a good contemplative moment in a video game)
Lol the temples. 240 random repetitive runs and 3 variations of the same mini game I’m old enough to remember when people thought Oblivion gates were repetitive 😂
1:48:00
“A Quick Retrospective” …. 8 hour video… uh no sorry
You deserve a like just for this video length. Man I am gonna dive into this……..
Wake up honey new patrician video essay about a Bethesda game just dropped
A “quick” 8 hour video…
The intro of the game is so hamfisted
Replayed the intro yesterday. Even if you never describe the visions and deny them Barrett is like i know u saw something im abducting you now
starfield is a game that feels like it was in pre-development/production for 6 years and and was devolped/produced in one.
4:30:00 – Don’t you love him claiming this is a “Next Gen PC Game” right as a clip of some NPC that look like smoothed Play-Doh is in the bottom right?
We’re at a point where the current gen can process sweat beading on people’s faces and water streaming naturally, and he’s telling us *this shit show* is “Next Gen”
4:54:00 – Okay but it *would* be *_pretty hilarious_* if there was a DLC down the line where there’s a character insert of Emil and Todd and you can *_shoot them_*
5:06:00 – Okay Todd, but – consider this.
They’re still playing the game not *_because_* of what you created, but rather *_despite_* what you created.
And what you created *_this time_* wasn’t a WORLD to build off of, but instead a SERIES OF DOORS that don’t have a coherent relationship to one another.
5:22:00 – I’d imagine if heatleeches are such a damn nusance then people would have figured out they become Terrormorphs much sooner and much more…for lack of a better word: _Organically_ but also have *_significant issues_* with something the size of a Tiger Shrimp becoming *that* – as if conservation of mass just *doesn’t exist*
2:04:15 Ah, so you didn’t use any loverslab mods… 😛
Did you expect anything else from Bethesda then space Skyrim? This is Bethesda, similarly like having a tank designer who builds ground vehicles, design a plane to fly! What do you thinks going to happen unless you completely change your development team!
Gotta love how the lack of design documents gets brought back every now and then. Making such a big game WITHOUT a design document sure as fuck sounds idiotic when there’s so many devs involved and nobody nor nothing is keeping them all on the same wavelength while developing shit.
I feel like Emil’s a conman.
I also feel that the good ending for Todd Howard would be to have his own small team in Bethesda where he can work on ideas and prototypes. It keeps his process nimble and everyone can approach him in the moment. I think it’s in Bethesda’s best interest to keep these as almost vertical slice playable design docs. That the larger teams can use as their basis for a full scale title, or can be handed off to a secondary team for spin-off titles. They can do this even after he’s retired. It would give everything that Todd Howard pedigree that the studio clearly wants to maintain, but it would allow them a process that’s simultaneously more agile and more well defined.
I think once TES6 is released though, Todd’s out. He’s done his bit.
1:55:52
I’ll admit I played this video as background noise when falling asleep, ended up not sleeping all night.
6:58:07
This direction Bethesda are going we just know Elder Scrolls 6 will be a big steaming pile of frost troll shit
I wonder if this video will be done by the time I wake up
Starfield 2 ahhahahahahahaha
Great quick video 🙂 At this point the time I watch these Review/ Analysies videos about Starfileld is longer than I actually was ” able” to play it before uninstalling it…
I played 3 play through one to new game +8 and then played cyberpunk for the first time and i 100 percent agree to the glass of fresh water statment that game is peak
You put a lot of quality into your videos. Thank you for working so hard on this.
2:14:51
3:23:58
There is a terrible sad finality about all of this.
I do like how your video ends, as it is extremely suitable, but it is also sad. Very, very, sad. I am not a giant Bethesda fan, but I do get the utter disappointment from all of this. Little oversight, tons of money, and a free pass to make literally their dream come true. Sounds promising, as has happened before and will again. Hell Star Citizen is banking on this same thing paying off for them. Its not what they show, but what they promise that is so big.
But then you get this…THIS, This?
This, is the game that Bethesda made with all of that. This, is their masterpiece. I have made the joke often that “Starfield isn’t a game, it is an experience,” because of how press pitched it, and what they have been saying about it for years. That joke becomes more and more terrible to me the more I played it, the more I watch about it, and the more I feel, really actually feel about this game, and what people think.
What a way for them to end. Not as a company, that will go on, but there is a very real sense that a dream died here to me. I loved Morrowind, but the rest after were not really games for me, and Skyrim wasn’t my type of game compared to it which I realize makes me an outlier, but I also didn’t really have a dog in the Starfield discourse. I played a few hours and came away bored from it. It just doesn’t grab me, and neither do their other games since Morrowind. They are just hollow to me.
However that is fine, I don’t need to love every game, but I do see this was quite a few someone’s Dream game. Maybe it wasn’t my dream, but I have been there before in that spot, hoping beyond hope for something with other Dreams before, to only come away less from it. It doesn’t feel good, and a part of you dies with its loss. This felt like watching a movie that ended and you were less for having seen it. Not that it was bad, but that what it reveals was just like losing something, forever.
“This is what you deserve.” is such a haunting statement in that context. It isn’t smug to me, but more that this is loss. This game isn’t a failure of a game, it is a failure of an idea, a dream, and that is what I find so terribly sad.
“A quick retrospective”
8 hours later…
5:37:16 funny you should mention how they chickened out on addressing transphobia, because the thing is if you play as a character with they/them pronouns and piss off certain NPCs enough, they’ll start misgendering your character and calling them by he/him instead. It’s probably not intentional but it is *incredibly* funny that they wanted to have representation without addressing the problems trans people actually face, but then they also forgot to record lines of NPCs being mad at nonbinary characters, thus accidentally making them transphobic
I got the second level of a power in the first universe. Dont know how the fuck that happened. Probably a bug.
12:30 – Even with an estimated 7 and a half year development cycle, I’m throwing Emil under the bus for the piss poor writing.
What writing? Jesus
16:40 – I swear I’m not here just to dunk on Emil, but it’s a *_small miracle_* that these guys can even provide patch notes if they don’t have a cohesive design document for the game.
16:50 – “After we hit Fallout 3 the design documents became out of date really quickly”
Emil, you joined Bethesda in 2002, Fallout 3 was the *only* Fallout game you were responsible for the design document on, and you already fucked that one up by apparently ignoring what design documents were available which is obvious from all the continuity issues in that game.
32:00 – You know what, as goofy as Outer Worlds was, at least I had to incidentally kill the captain of *that* ship then convince the onboard AI to play along with recognizing me as the captain for story reasons.
And…okay, I’ll take that criticism about Cyberpunk. I felt like the “Intro” should have been…longer? Not an Into? For lack of a better word. Spending more time with Jackie et.al
1:13:00 – It feels like an interesting approach for this kind of “Multiverse” approach to New Game + would be Universe Modifiers.
Rather than being able to skip storylines and occasionally hear new dialogue, something should actually be *new* in the Universe. An alien incursion, one of the key factions being at war with another or simply never having been created.
Wacky shit like Space Dragons.
1:29:00 – The sad part is they could leverage this into a modern day re-creation of the older Daggerfall, etc games because that’s fundamentally what the space between the major cities and dungeons all was.
3:32:00 – TLDR: The game isn’t designed very well around *either* the shoot-and-loot rinse cycle, *or* the shoot-for-the-sake-of-shooting cycle first because weapons and drops are arbitrary even with weapon modding and second because the lack of story makes shooting boring, and the only reason to go out shooting is to level up your character and get more shitty loot – but there are both easier and faster-if-not-more-fun ways to level.
At least Borderlands was kind of entertaining and the story funneled you into the shooting.
3:50:00 – *_Todd, your entire excuse for making 90% of the planets barren was the realism of the emptiness of space._* I’m starting to think fuel was dumped not because it “wasn’t fun” but rather because it would *require* you to build out more actual planets to account for refueling points.
4:13:00 – Okay, am I the only person who realized that the title of YIIK is supposed to be “Y2K” or something – or is everyone calling it “Y-Ick” to make fun of them?
Oops, you consider fahrenheit and kelvins superior to celsius? Consider your 8 hour essay disregarded.😅
34:58 as someoene who owns the watch , the watch has more use in the real world than it does in the game , acting more like a pip boy than the actual pip boy model that came with 4
The only thing saving that Discovery clip is that character comes from the space facist universe so it makes sense why he’d like Elon
whenever I think of starfield its always an immediate negative feeling but then when I actually think on my experiences playing the game I always remember enjoying the vast majority of it. I think the main negative for me is that Bethesda just shouldn’t have made a space game, the setting is unbelievably generic and it had an identity crisis with whether it wanted to be a Skyrim type rpg or a no mans sky type exploration game. even tho I in general think negatively about the game it actually makes me hopeful for elder scrolls 6 because all the elements that will be in that game were great in sf imo.
On the magnetic field and Earth destruction thing: Even if the Earth’s magnetic field disappeared today we would still have an atmosphere for hundreds of millions of years, probably long enough that other factors have time to render the Earth uninhabitable (such as the brightening Sun evaporating the Earth’s oceans 600 million years from now, although the solar wind will quicken this by a lot – still millions of years and not in a century). Sure, cancer rates would skyrocket because of the ultraviolet light now passing through the depleted ozone layer but it would absolutely not be the end of life on Earth. From all the possible scenarios to render the Earth uninhabitable they had to chose one that makes absolutely no sense whatsoever.
When Skyrim feels like Morrowind compared to your Game, you´re doing something wrong.
I don’t know. This time it feels like something is of with the video. While the contend of the video is good, it feels disconected. like a editing problem.
Like. you talk about the story and the world, then about constallation following with the gravity issue and it’s lore implications, go to atila? aquilla? anyway, you go to the cowboy city and talk about why it is bad, then have a random 5 seconds clip about there still beeing merchant chests under the ground and back to story and gameplay.
it is all a bit too disconected and quick for a video, that is intended to be listened to, rather than aktivly watched. at least is assume that it is intended to be consumed in the same way as the other analysises? analysies? english is hard man, but i hope u understood what i tried to convey.
but all in all still a great video. it just takes a bit more mental focus to aktivly follow your reasoning.
This was so well done. I watched all the way to the end to see if there would be a final bit about not having a design document.
Oh god they made the leveling worse than oblivion
over 800k views on an *eight hour* video about a game most people put less than eight hours in.
no you don’t get it. It’s magic space credits that protect ships from dangerous environment. That’s why the legacy breaks down when you download the credits.
The emperor gave the amulet away because he saw the player in his dreams… c’mon man. 8hours of this and you get that major point wrong?
They could’ve written any story, intergalactic civil war, scarface in space, mass-produced AI going rogue, space-faring dark age. Still, they choose to yet again write super special magic boy.
One of the best parts of Cyberpunk 2077’s story is that you are not special, you are some dude, there is nothing special about you become special by your actions through the story
Fallout 4: The Radiant Gopher of Beantown
don’t think you needed to keep the black russian segment in. dont think that was one of the glaring issues players saw
23:00 I like the player having a voice, instead the other NPC´s are just speaking to my vacuum that silently clicks throuch answer choices. After uninstalling Starfield It was so nice to hear V´s voice in Cyberpunk or Geralts in TheWitcher3. Starfield felt ” cheap” for not having player voice acting to me.
2:47:35 yeah starfield sold a watch but Cyberpunk had branded merch for every type of gaming peripheral imaginable
You can’t retrospect on Starfield.
My most memorable moment from Skyrim was ignoring the main quest and heading up into the mountains right after Helgen. I just explored aimlessly, contracted vampirism at a low level and it created an entire punishing chain of events of me having to learn to cure the most punishing form of it with no knowledge of how to do so.
It’s sad to see that Bethesda increasingly wants to nerf the penalties to the player that made engaging and interesting experiences like that to the point of “flavor” inconveniences. I had to steal a horse to ride to the cure dude, he wouldn’t cure me because I was full-blooded at that point, sneak and satiate blood lust with no sneak investment, and incur multiple bounties. The chain of events set me back multiple hours but it’s still one of my most fond memories of that game.
I just can’t believe what you said about Celsius vs Fahrenheit. Where is the 8 hour video on that
What was the purpose of the timer in the Terra Firma chapter? I missed it
A fucking hours my g, that’s not a quick retro prospective
Now I need an 1h explanation how Fahrenheit is better than Celsius, cause I struggle to find 1 application of it that’s useful.
I’m barely anywhere in the video so far, so forgive me if you touch on this, but my main issue with the planets visually is that they’re all so damn flat. How can games like Skyrim in Oblivion have mountains and stuff all over the place but I barely ever see any sort of mountainous thing at all in this game and no Rivers no little lakes that I know of and please correct me if I’m wrong but I just don’t really see much of anything other than slightly bumpy
My biggest problem with starfields lore is that its very clearly inspired by what happened in 2018ish. How do we dress, like the expanse, how do ship look, like the expanse, whats the plot nonsense mutiverse stuff that has never been good but everybody thought would be, what are the factions, starfleet, firefly, the bene gerserit and generica pirates. Its like sci fo can be as creative as you want it to be. How they made mass effect andromeda look good os insane
I genuinely think Bethesda should’ve just made Starfield into an RPG Maker type game where it’s barebones by intention. Actually market it as a creation kit and not an RPG. It gives you some basic worldbuilding to explain the setting, but otherwise it’s just a giant map/quest maker where you can make whatever you want and share it online. Just make it incredibly user friendly to construct levels and npc scripting so anyone can make their own custom campaigns. Id have way less hate for Bethesdas “modders will fix our games” mentality if they just fully leaned into it and made well crafted creation kits.
“quick”? LMAO
Thank you Patrician, after watching this video i finally decided to play Cyberpunk
Every fuckin’ time. I see the title. I look at the length. And I audibly snicker.
A => Quick <= Retrospective???
Long man bad
I think the problem with Bethesda is that despite their slick office, the dev team is quite old and out of touch with modern design sensibilities. I work in the creative field and having fresh blood and ideas is the key to having things feel ‘modern’. This balances out the experience the older devs provide. Just have a look at the cringey club location that looks like it was designed by people who have never stepped foot in a club, ever.
If you want your criticism to be taken seriously then work on your concision and focus your ideas. These absurdly long video game “essays” are the crux of stupidity around video game culture. No serious person wants to listen to this meaningless rambling from a person with no credentials.
It’s wild to me how they’re a billion dollar studio owned by a trillion dollar company and this is the best thing they came up with. I’d really love to see the build they had when they aimed for their first release date, the date before “starfield became fun”
If y’all want an actual good/decent space combat exploration game. Look up Starsector, very good indie game with a good modding community. Highly recommend the game
Don’t worry folks Starfield 2 will definitely be good! It will be the biggest, greatest most ambitious! 30 years in the making 👍
tldr: this game is soulless
I feel like this video could’ve used more time in the oven. A lot of points come off like you haven’t had enough time to properly digest and present your opinions and feelings. Just underbaked, as one could reasonably expect from a video like this being made so soon after the release of the game.
4:31:18 starfield is the only game I’ve played where I got literally burning hot and agitated dealing with loading screens I had to shut it off for the day.
I had more fun when I was roleplaying and making my own dialogue options which is not how you make a good game lmao luckily it was on gamepass
I hate these new fucking games. Everyone is a boss woman or a minority. I can’t take it seriously because they all play so safely.
Bro rly said they NEED to explain a black russian D:
Everything I’ve heard about Starfield feels to me like a distillation of the flaws in Bethesda’s design philosophy they’ve perpetuated in their games at least since Oblivion.
Thank you for this quick retrospective. Very compact
I actually love long-form content <3
Thanks for the video.
The comments by Todd just telling people to spend money to upgrade thier PCs. Then Emil Pagliarulo rants on Twitter blaming the customers. It shows how far Bethesda has fallen and they’ve learned nothing from FO76.
Get this man a watch
1. The presentation Emil gave that you use to source the claim there was ‘no design documentation’ does not say any such thing. The presentation isn’t about Starfield and applies to Skyrim just as much as it does any other BGS game post-Fallout 3.
2. The framing you used where you pose a question about how designers would purportedly be told ‘there is no design doc, go play the game if you have questions’ is delusional and is not how the game was developed. They had lots of small design docs as well as a larger aspirational one (which is commonplace GDD structure for large AAA open world projects with tons of moving parts). This is explained in Emil’s presentation.
3. This video seems to be a great example of having a theory to explain why you did about a game, ‘researching’ by cherry picking info you found that comports to the conclusion you want to find with your ‘research’, and then declaring you’ve confirmed your a priori belief via a gigantic ego-fueling ‘analysis’ to capitalize on SEO.
I’m starting to think this was not an 8 minute video
I do have to agree with the introduction, Daggerfall had unreal amount of empty space but was fun, morrowind did have a lot of roads where nothing happened, except maybe a random animal/cliff racer encounter. You don’t have to have content every 50 meters in the world for it to be fun, but the content has to be good, starfield didn’t have good content.
I enjoyed watching/listening to this entire video. I am extremely unlikely to ever buy this game, and I have extremely low hopes for TES6. Thank you for taking the effort to make this ~8 hour video.
7:52:09 that’s Seer from apex legends lmao
Playing through the Crimson missions and at the stage where you need to steal the trophy from the Gala you need the key card to access the item. What do? Ah yes tell the host that you need her card to access this pricless heirloom, tell her it will be ok, and no one will know. Shes down, no worries.
All they needed to make exploring empty world fun is adding a somewhat decent working fly SIM. Make us appreciate the beauty of empty planets by flying across it. The amounts of screenshot people could create that way is more enjoyable than following the same formula through any planet you discover.
To me SF disappointed the second I realized I can’t start nor land a ship, which was pretty much at the end of the intro sequence.
00:01
Loved every game they have made except starfield and 76. 2 dumps in a row, something is wrong there.
2:11:15
Starfield Review, the Snyder cut.
I can’t enjoy anything about Andreja because all I hear from her mouth is Katja(telltale’s The Walking Dead)
I was enjoying Starfield. I loved the side quests. I found the cities and their law interesting. Very interesting. The side characters were good enough even though they strayed into boring archetypes too often.
Then I got to the point in the main quest where the all mystery and intrigue were destroyed. The multiverse. How can I be invested in a multiverse? The character with the interesting back story doesn’t have that story in the other universes. The character who just died doesn’t matter, they’re alive in the other universe. Nothing matters in this game. There is no mystery in this game. Nothing to draw me in and keep me there once the multiverse nonsense is revealed.
The main story is the real nail in the coffin for this game.
My biggest issue with Starfield is that there are these factions, take away the fact that they’re generic and don’t have much to say about anything, why didn’t Bethesda have a faction war? In my opinion that would’ve solved a lot of problems the game has but at the least would have made it more interesting. Right now the story plays like a PG-13 Marvel film that’s horrified of involving the player in any adult themed actions.
2:33:53
Little too quick for my taste
I saw someone on twitter say neon was more impressive than night city, you cannot convince these people. Bethesda has never made a good game.
“Quick”
When i played at release i heard “The crimson fleet is the best faction quest line”. So i did that questline. Was very underwhelming. Didn’t do any other faction questline as a result.
I’m actually curious as to why you made an 8 hour video of a truly terrible game. This game doesn’t deserve 8 hours of someone’s time in any way at all.
I have one takeaway from this video. I’d really like to see a patrician video on red dead online.
5:55
knew the game was shit in the first 5 minutes when space pirates are just reskinned raiders charging you with rescue axes.
I’ve given low-key critcisms of your Oblivion and Skyrim videos because I thought they lacked the balance of your Morrowind video (one of my favourite youtube gaming essays OAT) – but this one feels like a return to form, early doors.
I can’t help thinking that Thoward and co should have looked at MGS5 for ways to populate an outsized play space… actually, they should have looked at mgs5 for just about everything…
I don’t have a problem with Bethesda ‘stealing’ from other games. The issue is that if that’s what you’re gonna do, make what you stole better. Which is how Blizzard became such a massive success to begin with. They took what already existed, and improved it.
I feel like Bethesda has gone the opposite way. They took idea’s from other games, and made their version of it worse. Personally, from what I can see, most of what Starfield has to offer is something I can get elsewhere with a better experience.
Doubt I will ever buy this game. Maybe when it’s 90% off on sale.
Fucks sake man. 8 hours. Is it really worth that much talking about?
wait, but aren’t most of the terrormorphs in the questline actually xenoweapons though? from what I remember reading in the game, most of the xenoweapons are existing alien animals that they found and fitted mind control devices too/trained with minimal genetic engineering if any. So wouldn’t deliberately smuggling them onto worlds and triggering their growth to attack human settlements make them xenoweapons?
Certainly they aren’t as deeply and directly connected to the xenoweapons project as something like the sirens, but during the quest they are an alien creature that someone has deliberately deployed as a weapon.
8 hours just to say the Game is Bad? lol
MauLer mentioned 🙂
Thank you for your service
39:50 you could’ve just skipped this whole eight hour video and just did this in 15 minutes and saying why you hate the current Bethesda formula
So you’re wanting a better introduction to the game 38:18 how is this a huge gripe?
37:28 😂😂 you’re actually incorrect you are not locked in until you get to new Atlantis. You can take the ship and fly anywhere after you unlock the grave drive and I find this to be true because I did three or 4 missions before actually ever stepping on new Atlantis
It’s shit
There’s your retrospective
With the Death Stranding comparison, it took me 3 attempts over 3 years to actually “get into” Death Stranding, but at least when I finished it I felt like I had played something meaningful, insightful, artistic. Not f*ckin Starfield, after playing Starfield I just felt like Bethesda’s gimp.
“Do people who like this game actually know where the brain’s ‘off’ switch is?” I waited 7:30:20 for that joke and it was 100% worth it. Fantastic analysis. Now I will have to resist the urge to watch again.
What a masterpiece of a teardown. I didn’t think I could be more amazed at Bethesda’s incompetence after the other videos I’ve watched, but here I am again.
Great video 😊
1:36:27 – I don’t think that’s *ever* happened to me with a game; either I’ll enjoy it right away or I never will.
I respect the length… Great Work!
… “Quick”?
I expected that Constellation is going to be Minutemen but on the whole new level… we rebuild it, new HQ, outposts on new planets, a lot of people, including named NPCs with quests, sponsors… later our own special ship design perhaps, perhaps with some alien tech.
Not even 30 minutes in to this beautiful video and im already infuriated at the absolute state of Bethesda as a company and the shear disappointment i felt playing Starfield.
I honestly hope TES6 doesn’t come out. Im terrified they’ll ruin another franchise.
Little by little im making my way through this video. I WILL finish this before the end of the year.
NASA-prep or cyberpreppy or digital-athleisure, more like.
The more I learn about Starfield the more I am convinced the Mass Effect series did everything better that SF tried to do.
How can something that just came out have a retrospective lol
re: 1:10:04 : I am playing Starfield because of this video.
3:08:21 I actually died laughing
Damn Todd looking so old lol.
The funny thing is I kinda agree with almost all your points . . And absolutely loved Starfield to it’s very core 😊
1:05:52
4:16:43 has to be the most brutal yet accurate statement of all this. Emil genuinely might be the reason I haven’t liked Bethesda’s games since FO3 (it was my intro to FO as a whole and I love NV more but still)
My guy’s quick retrospective is 8 hours
Wow…a little before 2:22 the dialog box says “You POUR over the star charts”, that should be “You PORE over the star charts”
TES 6 will be trash and that makes me sad.
I’m a software project manager, and I can just imagine being in a meeting where somebody says “We don’t need design specs, we’re Agile”. And then you would hear the door click closed behind me as I head off to my next job somewhere not there.
“A quick analysis”…
Checks run time.
Lol wtf man are you writing your dissertation on this? Imma try and watch it but my adhd ass is going need to take a few breaks.
Starfield Analysis: A QUICK retrospective – Video is EIGHT HOURS.
3:07:25 the answer to the make up of the locations is ESG injected into the game – its not that one character is too white for where she’s from but that the location is weirdly absent of a white for no reason other than “that wouldn’t be diverse” mindset they have – which flows into the rest of the game
WHAT? 8 HOURS?
2:27:00
honestly… you could walk everywhere in daggerfall… from one end of the map to the other… and you would come across EVERY… SINGLE…. location if that was what you wanted… that was 10 years ago… erhhh 20 years ago… hmmmm i am getting a weee bit senile in my old age… 30 years ago ^^,
“Our intrepid leaders had everything they wanted. Power. Wealth. Prestige. And it made them lazy, America. Oh yes. And laziness breeds stupidity.” – John Henry Eden
The ending of Starfield cracked me up. It totally reminded me of Beavis and Butthead meeting Smart Beavis and Smart Butthead
6:07:00
Here’s my main gripe with it. It’s cool they made Hand-To-Hand a skill again, but there is absolutely zero reason to use melee weapons in this game. Pretty much every human enemy has a gun, and aliens hurt harder then you can hurt them, especially when they get a terminal case of late game bullet sponginess.
I won’t play that game for 8 minutes but you want me to watch a video about it for 8 hours?
Talk about fallout new Vegas to starfield
The whole multiverse thing could’ve maybe been more interesting if instead of being an in-universe new game+ you would be able to switch back and forth between timelines and bringing stuff/quest knowledge with you
That way you could have one universe where you behave like an absolute menace, exploit everyone and use the resources from there to build your own utopia in another timeline where you act like a total saviour
I never understood this thing about mechxeno… so we got UC, hitech civilization and FR – cowboys… why the hell would hitech people tame animals, as low tech as it can be, and cowboys will use hitech mechs? Its just weird.
Finishing this on Christmas day, Merry Christmas Pat! <3
Q……quick? Bro, what’s the full version legth?????????
perfect to fall asleep and wake up to
I’m amused that Bethesda intended modders to save starfield from itself, but the game is so boring, most modders have no interest in playing it, let alone voluntarily doing Bethesda’s job for them.
Bethesda’s design philosophy may have finally succumbed to its fundamental flaw. Time will tell, and we’ll see what changes going forward, or if BGS goes the way of Bioware.
I can in full honesty say I am not looking forward to TES:6. I have no faith in the creators of the game, nor the direction of the company. I hope its good, I hope its enjoyable, I hope they straighten out and don’t release with bugs, I hope theres no stupid meta-crap (Id-pol, horse armour, microtransactions). I hope it does well, but I do not believe it will deserve to.
1:54:43: Correct. Because ‘verifying file integrity’ only cross-checks the files provided by the server you are downloading the game from. The shader cache that the game creates is SEPERATE from the files being provided in your download of the game because the game itself creates the cache when you first boot it up on your machine. It’s unfortunate your shader cache got corrupted, but it’s also not technically a problem only exclusive to Bethesda games and wouldn’t have been fixed through that method if it happened with any other game you’ve ever downloaded/installed through Steam.
That Emil…. he should be banished
your girl must shudder when you say you’re down for a quickie
I knew patrician was based, but holy moly knowing that farenheit is strictly better as long as you aren’t an autist is rare on the internet.
Was there any kind of design document for this game?
Bethesda has no idea about combat leadership. I was astonished when my companion hated the fact I agreed with lying to those soldiers and ordering to fire on your own soldiers. Sacrifices are necessary and when you have something like that getting out of control that threatens all humanity, even the soldiers that were blown up would have agreed to do so. I’m an infantryman, we made peace with the fact we could possibly have to be sent to our deaths, to save the rest of the unit. And leadership in the military requires that you be capable of sending soldiers to die to complete the mission or save the unit. That’s why officers don’t hang out with the enlisted, so they don’t get attached and hesitate
Wait wait wait wait wait wait… wait.. Fallout 3 had a design document???
I still can’t get over Sarah telling you during your initiation that Constellation accepts people from all walks of life, even if they use morally dubious methods. Only for every companion in Constellation to be Lawful Good towards anything illegal you do.
i love Starfield i dont own it but i like to see Streamers and youtube Videos gameplay of it
thank you for this VIDEO
People need to use Jackie’s “F***ing tourist” clip a lot more often
Exploring uncharted worlds in Mass Effect 1 with the Mako rover beats Starfield barren world exploration.
Bethesda’s scope was simply too big for starfield. I would’ve been fine with just one or a few systems. It would’ve left for more expansion and exploration into a wider universe. Im also pretty salty for on Bethesda holding a grand interstellar civil war above our heads, instead of just setting the game during the war.
The fact that Daggerfall’s merchants won’t just buy every item but they will in Starfield is wild.
I think around minute 38 you keep saying “morrowind” but you mean oblivion? You don’t meet any emperor and you don’t get any amuletts in morrowind’s prologue.
8 hour video “A quick retrospective”
Great video btw.
Thanks!
Listening to Emil makes me wonder how many antidepressants must be consumed by his team. He sounds like the worst type of boss, he gives vague directions, blames everyone else when these directions obviously fail, but then takes credit for what it works. His description of sending random dialogues is nearly insane, he basically confessed to actively stopping work so people would massage his ego through whimsical requests.
Any company, be a creative company or not, that allows a superior to act like that when handling a team will see severe burnout. If your superior keeps acting a diletante child, pursuing whatever momentary fancy of his, your work will go nowhere and it will severely stress you. Seeing your work stall then be thrown out, mishaped and taken credit of by your boss is a sure fire way to make you wanna quit.
And that is just this one guy. The fact that he is allowed to work there and order people around tells me that Bethesda is an awful place. They clearly don’t value employees’ mental health and productivity, to let a buffon like that hold power.
Edit: Just saw his bitching on XTwitter. He is a petulant man child. He uses his team as cover, blames lack of resources and then pulls a childish “how about you do better?” type of argument. If anything, he incriminates himself by saying that he was an awful reviewer and doesn’t understand how a critical analysis is supposed to work. It indicates that he has zero competency to work at any leading role whatsoever. Much less a public role to antagonize your customers.
I hope they bring back general companions from SKYRIM so I can have blank slate followers modded in who don’t have unique dialogue
Starfields intro ends right after your not forced to travel with the blonde woman……..so no Starfields intro is NOT short. It’s also obnoxious and boring. The intro does not end when you leave the mine. There’s like 3 other forced missions with the blonde woman before you can go off on your own.
4:30:11 had me in stitches
Finally something short to watch on my lunch break
7:06:25 This is actually a real thing: if you are attacking weaknesses in the encryption algorithm itself and not the key/password generation method, then having more encrypted text to analyse will make it easier to spot these weaknesses – especially if the messages have any standardised headers or whatnot.
Yeah no sorry but while as poor as Starfield Hogwarts legacy did an even worse job of explaining. And that despite already having the answer, the british empire still exists so there are people from all over the world there bam, easy as that. The conversation with that chick just makes everything worse cause she casually goes on about how one doesn’t need wands and then it’s never brought up again.
It’s hilarious I played 180 hours and didn’t even get half way through the main quest line. Then I just uninstalled and decided to wait and see if Bethesda can pull this out in a year or two.
Such a downgrade from all their previous games.
I had no idea the “vault” quest was part of the promotional material, so it’s kind of ironic it was the final straw that made me quit playing. There are only 3 ways to resolve that quest, paying for a new engine for their ship and telling them to leave (even though they had nowhere to go), selling them into generations of indentured servitude, or blowing up their ship. The level of writing in Starfield is almost criminally bad.
PATRICIAN TV DID IT AGAIN, LETS BASH MARKETING AND BAD STORYTELLING!!
I Have never played Starfield… but I simply cant’t resist an eight hour video essay.
hm… for ship combat.
if you try to shoot yourself its bullshit hard because your ship can only target in front of you so you have fight the game (not the ships) just to get them in your circle.
But its super braindead easy if you just use 12 energy in an autocannons and fly around a bit. Most of the time dont even see an enemy fireing at you before they explode
if your 2nd weapon is an array of EM weapons you can still capture any ship fast by switching energy around.
So, i have two things I’ve noticed about this game recently. Firstly was the tweet from Emil saying that people underestimate how much effort is put into games and how you shouldn’t act like you know the process. And it kinda makes me wonder what exactly his point was with the tweet. Like what is he trying to acomplish? I don’t pretend i know game design, but i know a shitty game when i see one. So while yes his point about game dev being a much bigger deal than people thing is true, it doesn’t mean people’s criticisms are invalid.
As for the second thing i noticed, they keep talking about just how many people played their game. And it’s the fact they say the game has 13 million players that interests me. They use players instead of sales. And i have to wonder, how many people played this game through Game Pass? How many have got more than a few hours in? It doesn’t really matter at the end of the day, just a thing i thought of.
Can you really be sure at this point that being an idea guy is an insult? Your idea on paper would already be miles above what was done in execution since there was no paper to begin with.
>quick retrospective
>8 hours video
Oh boy, here I go again
I did it, it took 4 days but I did it. I finished the video. What do I do now?
That’s a very long way of saying “SHITE”.
39:08
Morrowind also did had vision from Azura before waking up on a boat, explicating player character is special enough for one of daedra to take personal interest in him.
3:36:13
Percentage difference is less useful than percentage change here. (418 * 1.3) * 1.3 = 706.42, which is ~70% increase from the base value, and more or less expected if you understand that effects apply iteratively.
Take a shot every time a design document is mentioned.
I’m actually so disappointed in this game, I really went into it wanting to like it unlike tons of others, and there was maybe a 5-10 hour period where I was really enjoying the game, but the more I played and thought about it the worse it got after that.
Bethesda loves to jerk themselves off about how people still play Skyrim, but the only reason that it’s as successful as it is today is because people have turned it into a completely different game with mods, mods that they tried to charge people for btw
the fact that bethesda does not have the rights to cyberpunk’s ip is proof that there is a god, imagine how boring and bad they would have made/wrote cyberpunk 2077
that stance on Celsius and Kelvin was… weird to say the least…
“tooked over” 1:36:21
“A quick retrospective” *Sees the video langth is over 8 hours* Yeah, checks out.
I don’t like Starfield so I’m not saying this cuz I’m salty, but your getting hung up the the terrormorph name not letting on the fact the creatures morph from another creature seemed quite silly. Having “morph” in the name does not mean it “morphs.” The root word morph just means shape or form and the creature’s name is very obviously a reference to the xenomorph from the Alien movies.
thank you for this quick review !! very easy to digest!
Im 5 hours in, Im starting to think you dont like Starfield
hearing all the jokes from the streams is really really fun.
THE FUCK DO YOU MEAN THEY MADE A GAME THAT FUCKING BIG WITH THAT MUCH STAFF WITH NO DESIGN DOCUMENT WHAT THE FUCK ARE THEY FUCKING THINKING
1:59:00 Fahrenheit and Celsius scales are both equally arbitrary, just as Kelvin and most other units are, at least somewhat. It’s about standarization, really, the regular users will get used to any system no matter what, unless the common values get huge or miniscule.
Thats a sub here
Emils hand tribal tattoos is all i need to know aboht this douche nozzle
how can you even trust bethesda at all to make elder scrolls 6 good after seeing how utterly dogshit and boring this game is. I could barely sit through Pat just reading the story lines it was genuinely an unbearably badly written plot
Starfield has to be the most disappointing game I have ever played. It could have been worse but it also could have been so much better.
Thanks for taking the time to express in detail a lot of the problems with this game and this company. I have a feeling people working there know of these problems but are unwilling to change the structure of the inflated mess that is the studio. Sadly this isn’t a problem for just this studio. I suspect a rise of indie studios with small teams and a huge support from AI tools is what will get us out of this rut.
An extremely petty nit pick at 3:01:30 but there’s nothing wrong from an orbital mechanics perspective for you to be able to see rotation of a planet while in orbit of it. As long as your orbit is larger than geostationary the planet will rotate faster than your orbit.
“Quick retrospective” – 8 hours long.
Essay youtubers have really lost their marbles haven’t they? There’s a billion better ways to spend 8 hours than watching your analysis of a video game.
I cringe when you say “Crimson Cringe.” Good vid tho.
As someone who hasn’t touched starfield, it’s almost exactly as I expected, honestly it looks so much smaller than skyrim, sure you can explore hundreds of worlds….that are barren and empty, the story is just skyrim 2 space boogaloo, and the weapon count looks so disappointing, like Tom Clancy has spoiled me with like 12 different smgs, like 20 AR’s, to many pistols to count, yet in a “looter shooter” RPG, there’s almost no variety, just different weapon types.
On a large, open-world game, you do need a design document that is like a mission / artist statement, but a very detailed design document I think would become very unwieldy.
The clown show exaggerated facial animations alone killed it for me. It’s like watching someone play that mod that turns all the lip syncing up to 11 in Fallout 4. Too dang creepy to be taken seriously.
At this point I get Bethesda games for the mods.
Not the game itself.. I dont have any trust in Bethesda to make anything interesting any longer. I have faith in them creating a decent base that more talented people can build upon.
3:13:17
Clicked on this because the title was “A Quick Retrospective” then realized the video is 8 hours long/10
2:28:04 Lol, lmao
I think the only point I disagree with in this video is the Last Jedi shade – best Star Wars movie I’ve ever seen from a narrative perspective XD fight me
In all seriousness, this video is a monster, but I appreciate it
I still have no clue what they were thinking with the temples it’s so bad
I am sad the marriages weren’t mentioned. That when I pt the game down and uninstalled. It was so god damn lazy marrying Sarah on Paradisio and just awkwardly standing there with her mother.
7:40:40 8 hours of watch time was worth it just for this moment.
I’m going to step out of this fucking video, bro.
This video isn’t quick! The player runs at the exact time speed as it does on other videos!!
There is zero chance there is enough to say about Starfield to fill 8 fucking hours.
Watched on a MugThief recommendation. Excellent work, subbed…One thing I observed about Emil, especially in the ChadFallout76 podcast clips is: He either has a medical motor tic, is neurotic AF, or is coked up. Watch his face in comparison to the other members of the team. He is all over the place. Maybe this is why his writing is so disjointed and he prefers stream of consciousness over the organized Game Design Document approach. Just spitballing here.
Really good work pointing out the lack of a design document, I played the game myself and knew it was a mess but figured it was due to it being a rushed mess, had no idea about the communication issues. Nice end note, too.
Hey look i think its time to stop using retrospect for sh.t less than a yr old
nothing more boring the a 8hours video of mostly boring game of the year
>quick retrospective
Bro go outside
“QUICK retrospective”?
Really glad I didn’t play this one after watching this
Oh a quick summary? *Looks at time* 8 hours!?!?
I hope Bethesda updates Starfield as they said. DLC and maybe even vehicles you can drive on planets. It’s silly that you have a spaceship you cannot fly in the atmosphere.
I never felt a single thing for Starfield from the moment it was announced. It was a complete hollow void of hype, I did not follow the development, I did not watch trailers, and I did not buy it. And then it came out, and I was absolutely right about everything I thought it was going to be. The numerous videos all shitting on Starfield have been more entertaining than playing Starfield ever would have been.
Joseph Anderson walked so you could sprint, patrician – and god DAMN have you been killing it this year.
based Fahrenheit chad. God I hate celcius. I don’t get how people don’t understand just how arbitrary it is, and how inferior it is for everyday life. Like, the rest of the metric system (except pascals, ridiculously horrible unit) is great, but celcius is just so bad. Though I will say the foot is a great unit because it’s the size of so many human interactables, and metric unfortunately has no equivalent.
30min in, great video, as always
So, I happen to be a writer for games, and I disagree with the “writers hold too much creative power” belief. The very first thing you’re taught as a writer/designer for games is that the story almost always comes LAST. Simply put, our jobs are to take what everyone else has made, and make it narratively make sense. We’ll work with designers on a basic outline, sure, but that thing changes a LOT, and remains up in the air for a very long time. We are expected to accommodate the game’s development, not direct it.
A lot of the “writing” problems you diagnose appear to be more-so design/worldbuilding problems, two very separate wheelhouses that writers work closely with, but don’t usually control.
Frankly, we writers are some of the more undervalued members of the average AAA game development team, since our work is a great deal more intangible, and it’s much harder for a layman to tell the good from the bad until it’s fully compiled into the final product.
Remember kids, just say “no!”
I Can’t play Mass Effect then play Starfield
“We can’t let the player do everything” *Larian Studios having made consequences to ANYTHING and everything.*
can#t wait for short 8 hour video essay on why you’re literally wrong for using made up units to denote temperature.
Cyberpunk 2.0 optically makes Starfield look really bad, even if it’s more complicated than that. I mean it’s not, but in a way it is.
Lol Celsius is inferior to Fahrenheit…. Sure… Keep on playing computer games…
I’m glad you honed in on the terrible writing and general storytelling
56:14 Emil looks like he’s been hitting the nose candy HARD
That sigh at 4:27:14 or so is exactly how I felt after putting in 100 hours and realizing this game was not gonna keep my interest to 105 hours…
tbf it took a lot of balls to release this trash a month after bg3. 😂
151
Very good video, im glad i never even bothered trying starfield, i expected to be bad, starslop is just fast food and it’s just as bad as it sounds.
Do Elden Ring next
Dudes got a mad sense of humor saying “quick retrospective” on an 8 hour video😂😂😂. I’ll watch at work tomorrow.
I see what you’re doing… stretching the video to the ten minute mark
Ain’t no way you made an 8 hour video. What the fuck
Quick retrospective = 8h. Bless your heart.
“Quick”
8 hour long video
>quick
>7 hours
diz+channel hide.
Once they completely BUTCHER TES VI, I’m done with Bethesda. They have had numerous chances to parter with Obsidian and make a Skyrim spinoff, but they simply said “no” NUMEROUS times. Ridiculous.
Ignoring the factually incorrect stuff mentioned about Fahrenheit being better than Celsius, 2:54:45 when you discuss being the first undiscovered system you get to visit is what I’m betting the first DLC will be for the game
Emil is one of the worst video game writers I’ve heard of. He’s one of, if not the, biggest problem with bethesda’s writing
Hey my man you ever consider doing a video on pathologic 2?
I’m with you on ES6, I hope they never release that game. I don’t want another game released from this iteration of Bethesda, in this iteration of creation engine. If that means no more elder scrolls, then that’s fine with me
The dialog camera is garbage, how can be this much worse than fallout 4 or even Skyrim, incredible.
I dont think this guy knows what quick means…
Do i choose talkie or shootie??
went from loving this game to realizing I was resorting to console commands to be able to craft a whatever resource to be able to get some other basic component [at a point i cant even try recall lmao]
“quick”.
”Fahrenheit is better.” lol why?
”Cowboys in my family.” Aaaaah, of course. ‘Murican.
An 8 hour video on a game i couldnt stand to play for 8 hours at a time without falling asleep in my chair. Sure its beautiful at times, but its a terrible experience….absolutely unacceptable. Nothing anyone says can change that.
You see the issues. I see them too. So many of your viewers see it too. And you know, it’s just.. So disheartening to know that it just won’t matter will it? This company will continue to pump out utterly banal content, as too will its subsidiaries.
We’re so itching to support an amazing idea, a AAA project that treats us with the respect we deserve. And I just.. don’t have any hope that this will ever change.
3:05:57 is a thing of beauty.
Thanks Patrician for another amazing upload.
A QUICK retrospective
Time: 8 hours
2:41:50
Starfield is like meeting up with an old best friend from high school. Except now you’re older and they never grew up and are always talking about the pyramid scheme thing they’re trying to sell.
7:35:55
I will not stand for this YIIK slander. It’s a terrible game, but bland, forgettable, or “holds no meme value” could not be further from the truth. Starfield is bad in the most boring way possible, while YIIK is a glorious star shining in my mind forever.
I’ll play no mans sky
Your analysis of Bethesda itself is such the prefect place to start and so good!
Man ur the best
“A quick retrospective” as I click on an 8 hour video that I will be passing out listening to
1:51:18
3:24:29
I gave the game a try. 30+ hours, and I couldn’t take it anymore. What killed my hype about this game was the lack of object interactions. The first time I got inside the tutorial ship to deliver the artifact to Sarah, I went to the bathroom and looked around. I pressed E on the sink, and there was nothing… The details start to pile up one after the other, slowly but steadily making you feel how hollow this game is.
I tried to like the game, but when I arrived at Neon, I was like…. Where are the colors? Everything looks bland, grey, muddy… It’s like there was no attention to details whatsoever. You can’t even swim in that damn city…
To say this game is bad, would be a total lie. This game is an abomination.
Also, that “snap” bs of ship parts was infuriating. Good lord, it’s horrible!!!!
clicked
realized it was 8 hours
clicked off
(Im saving it for work tomorrow because this will be an excellent time burner)
I caught you, Patrician. 5:03:58. Almost about to call them stupid. 😭
Celsius is superior. Ever heard of a decimal?
I’m Brazilian and “Andreja” is not a name I’ve ever heard here, so maybe the Serbian guess is more likely.
I dont think that’s a common name in Portugal either, but don’t quote me on that.
5:19:56
One story,…..no lore,….many universes where the ONLY CHANGE will be the amount of time I can endure this…..
The only thing surprising after MAXING OUT EVERY POWER 5 TIMES while rxpecting something “NEW”I might have missed after my FIRST unity is the VAST amount of SPACE that was created solely to prove that “MORE” of nothing is way more fun than “less”…..
I appreciate that you named your video “A Quick Retrospective” when the video is 8 hours long.
Bro said quick💀💀💀
The irony of an 8 hour video being a “quick” retrospective lolll
Wait did they seriously not have a design document for Starfield?
“So, after blabbering on about some grievances with the bad game, I’ll ask a loaded two part question. Then make a baseless point that I’ll try and follow up on but really im just kicking a can up the road.” It’s like some things are pretty valid but then randomly the logic is totally wrong. Also he projects so much insecurity in the intros to these videos. I’m not sure if I’m hate watching atp or having a gamer intellectual circle jrk with this guy.
2:15:19 in Croatian we pronounce it with a softer j. I suspect Serbian is similar in that regard.
I’d like to thank you for your chapter about Bethesda, their toxic relationship with people who enjoy their games enough to create and share mods for them and the end users who EXPECT these people to fix and create the content for them. The blatant rent seeking from Bethesda and player entitlement is infuriating to me say the least. Its an important topic to me because of the negative effects it has had on the modding ecosystem and IMO not enough content creators talk about it anymore.
Can’t believe I finished this video.
Great job on it!
Fahrenheit – this seems like a good starting point(dumb)
Celsius – we based it off water boiling(smart)
Kelvin – SCIENCE(fuck yeah!)
Ah, the perfect viewing for the start of my work week.
“Brevity” — not this guy (not gonna finish watching this supersaturated mess)
1:34:50 2:12:18 2:24:44 3:14:58 3:55:54 4:20:19 4:40:56 5:24:38 6:11:14
It perplexes me to this day that Bethesda seems incapable of making a seemless transition in their games, but modders have been doing it since Morrowind.
“The cum and lollipop sticks holding this engine together are being strained, to say the least” was not a phrase i was expecting to hear xD
Spent 100 hours playing Starfield and had an… okay time. There was so much that felt half baked, but I felt kind of like a grumpy old man because my friends all loved it. I feel vindicated!
Stop appropriating our cowboy culture isn’t something I thought I’d ever hear in my life.
I didn’t know cowboys knew the word appropriate
you gotta love Todd yapping for 8 years
Constellation being boring is the greatest sin of the writing. Should have been a washed out almost defunded government department that you can influence and refund either by re endearing the UC to it, or by seeking otjer other sources of income, resources or prestige. But no, it’s already a pretty well off institution.
If you begin as the newest member of Constellation, you can choose why you got there (disgruntled clerk, political exile, Freestar observer in his punishment post, ex pirate (or pirate in hiding), etx etc). But again, no. Such a shame.
I was one of the saps that was really excited for Starfield. Got it on day one, and the disappointment grew and grew with every passing minute. I logged about 30 hours, played nearly all of the main faction quests, and got about half way through the main story. Exploring was lame. The space combat was lame. The planets were lame. I haven’t touched it since. I’m waiting for mod support to fix their busted ass game. I genuinely feel like Bethesda took all the wrong lessons from Skyrim, which is basically unplayable now without mods and the mods are the only reason anyone cares about that game 10 years on. I paid a premium for a bare bones sandbox and then Bethesda is gonna charge me for the mods that eventually will make the game fun. “Here, we made a sandbox, the modders will make the content, then you’ll pay us again.”
F***ing joke.
Morrowind and Oblivion where bad games
Are you joking? Fallout 3 and new vegas are WAY too empty. You need to see a point of intrest every 20 to 40 seconds of walking. I absolutely hate walking through a big empty forest or desert. Dark souls or Witcher 3 do their maps much better. Keeping them smaller and packed full of side quests, enemies to kill, and chests to loot. You’re just objectively wrong.
I hate the ascetic of space and future technology. They always make things look so ugly.
Is 8 hours quick to you?
I’m just sad, overall. I’m just sad that Bethesda got so big that it cannot maintain that scrappy, new, and adventurous mindset it had with Morrowind. That game was people in a basement throwing everything they had into a game to save their own skins, it was utterly unique and bizarre in the best way possible. Now they’re averse to risk and clinging onto shit writer Emil Pagliarulo… for what? He made the Oblivion DB quest line, so he gets to do everything now. It was well received, so he can write shit story after shit story, but they sell so now he can fucking design an entirely new IP? god damn. Was he ever an actual designer before? His design ethos is… none at all. He seems like a kid pretending to be a business man like their dad. He’s role playing a big boy job. Villainous. Todd is a man who has made missteps for sure, but he LOVES the act of making games. Programming and all the nerdy shit that goes into the craft. Emil is a bad writer who was given this coveted role for no reason other than… tradition. We need, and I’m being dead serious here, weird freaks with weird fucking ideas (and perhaps a heaping handful of psychedelics) making way too deep lore and throwing everything at the wall again. We need someone like Michael Kirkbride back, who has nothing but creative juices flowing. We need new life so fucking badly. I love the elder scrolls so fucking much and I am so scared for it’s integrity.
2:15:00 – Never seen a single person in brasil called Andreja, only Andressa, it is very uncommon. We never use the “j” like that. Although the pronunciation you said does sound like portuguese, it is how we would call her.
I want to mention that I think you are right about having a documentation. I remember when Anthem failed, devs complained the engine was poorly documented, so devs had trouble knowing how to use it (they did not create the engine and it was already used by another team). Not the same document you are talking about, since yours is more about the design of a game and not the engine.
I think this lack of a document shows why every single bathesda game has a terrible story, to me. They feel like you are at Disneyland, with tons of stories to see that all sound magical and exaggerated. Its like each dev thinks: “I’m gonna make an exiting story in this cave, there is gonna be a fallen god in here”, then another dev: “In this cave a lost civilization, the most important in the universe, will get in contact with the player”.
okay mom, just one more video essay about failed video games before bed
I feel like playing Morrowind after watching this video
3:50:42 That really grinds my gears. Having something to do if fuel ran out such as having to trade with another ship, or board it to pirate the fuel, or even to land and mine a bit of fuel would have been fine. They “said Yes” to killing off fun. Shit, at least leave such things as options.
I need to let you know that I’m not going to watch this.
I’m sure the work you’ve done here is great and I’m giving you engagement for that but eight hours is a steep, steep ask.
Why couldn’t this be 20 minutes? I don’t *want* to spend even one hour thinking about Starfield–why eight?
Hopefully Todd retires soon. He’s completely washed.
6:25:19😊
You made me want to test starfield.
6:19:31
Take a shot everytime Patrician says “No design document”.
2:04:01 this is the same reason Firefly had more misses than hits with me. “Cowboys in space” is redundant; it’s already the final frontier.
the “This is the game that you deserve” has the emotion of someone outside a court room talking to the person who killed their husband
“Quick”😂
music at 38:00??? is it from the game?
Bethesda is not worthy to make TES 6, th3y should reliquinch their right to the franchise and give it to cd project red or those baldurs gat guys
6:01:38
this 8 hour video that took me a week to finish was more entertaining than my 20 hours in starfield
Ahh yea quick one before hitting hey.
“A quick Retrospective ” lmao
5:52:36 100% a Fact
6:13:24 *Witchery PTSD flashbacks*
Leaning into reality is not always conducive to an entertaining and fun gaming experience
It’s incredibly lazy and boring that the term “starboard” exists as if this game was not billed as a sci-fi version of Skyrim, made by the same people who made Skyrim
Black guy named Barrett, has an unresolved issue that involves another man and a mining colony… Final Fantasy 7, anyone?
I still love Morrowind, I still love Oblivion, I still love Skyrim. Starfield broke me. Microsoft made Bethesda delay this game didn’t they? This is what we got..
The more I think about this game the more of an insult I think it is.
Bethesda cope:
You’re playing it wrong
You don’t understand how hard game Dev is
We didn’t make a bad game you’re just a bad player
You should separate yourself with the fan base to enjoy the game
The story isn’t bad you just don’t appreciate it
Everytime you say Vaevictis I hear Kain from Blood Omen screaming VAE VICTIS !
the Bethesda company itself runs on the creation engine
I can’t believe that I watched an 8 hour video over 3 days, but it was worth every minute.
One little detail: While I can’t even remember most of the quests because they were so bland and stupid, the thing that stuck with me were the audio logs left by the dying crew on board of the Legacy, at the end of the “Crimson Cringe” questline. I think that was the only moment where I experienced good storytelling in this game, too sad it’s pure fluff and just a lore bomb. Whichever intern wrote this should be promoted to lead writer at Bethesda.
this is not a QUICK retrospective…
This is legitimately better than starfield. Incredible amount of work and thought. Thank you so much. ❤
I’ll never forget doing the criminal faction quest on Neon and having the ending break because the cop who would promise to remove the gang’s bounty shot me on sight because I had a bounty.
Finally getting to the video. So one point on multiversal storytelling. It CAN work. The issue is, most people dont bother to think about how and how it can affect the story, or rather should.
If you go into the “next universe” and do things that you technically arent supposed to already for instance, the game NEEDS to reflect on this. The problem with Bethesda is, that they dont wanna do that. They dont WANT to create a Multiverse story. They want to make a game thats infinitely replayable.
“Vision by itself is not admirable unless you can execute that vision”
Quote of the fucking year
i ain’t watching allat
Celsius > fahrenheit
Bethesdas gotta get rid of the spongey feeling of combat. It worked super well back in the day for RPGs because obv different people need to be different in terms of health endurance etc., but now it feels SO dated like with space combat or facing the starborn. It’s not even fun anymore after doing it in morrowind fallout 3, oblivion, new Vegas (which did it the best easily), Skyrim, fallout 4, and fallout 76. And now starfield… it’s getting very dated and doesn’t make the game world feel lived in, actually the opposite nowadays.
why did you name a 8 hour video a “QUICK RETROSPECTIVE?”
“Quick”
I’d love to see this guy cover cyberpunk….
Game still sucks
Damn, it really seems like not only didn’t they have a GDD, but the whole game design was made by an AI. Absolutely nothing makes sense and seems to have been randomly chosen, the levelling, the weapons, the perks, the enemies, the progression, etc. How did they fuck up absolutely everything ?
“A quick retrospective” I love that is the best title given the video length, Gotta respect that.
2:15:30 – here is a great example of where your video would benefit from another edit pass. this negative attitude towards one NPCs name is unnecessary. it doesnt add to your critique meaningfully and just comes across as pettiness for pettiness’s sake.
it is clear from the fact that you inserted an on screen correction that you came up with the argument against the name before you were sure it held legitimacy. this should go without saying, but its okay to cut out a bad segment once you find out its bad. doubling down on your cultural ignorance with a strawman that its bad portugeuse, while admitting the name is probably serbian, while she speaks in an eastern european accent, is just so weird.
and all this is moot anyways because guess what? THERE IS NO SERBIA OR BRAZIL OR PORTUGAL IN STARFIELD SO WTF ARE WE EVEN DOING HERE PAT?! ITS JUST A NAME! and this lowkey brainrot is just here to justify not pronouncing “Ja” as “Shuh” because you consider that to be a bad habit? like i hope you see how oddly unnecessary all this negativity towards one name is from an outside perspective.
sometimes it seems like you just want to be a hater instead of critiquing things in good faith, yet you position yourself as someone who has earned the full runtime of these long format videos. hating is script bloat, plain and simple. please consider being more diligent about nixing unnecessary hate from future critiques.
An 8 hour video “quick retrospective”
Engagement for the algorithm.
4:16:38 Couldn’t have said it any better.
When the voice acting is different from the subtitles afaik it’s usually due to changes in the script after the VO has been recorded and they don’t re-record it bc of scheduling conflicts or just bc it’s too expensive. This is pretty normal in dialogue heavy games (also saw examples of this in BG3 for example), but usually it’s just a few lines with slightly different wording or something, no actual changes to the meaning.
It makes me sad to realise BGS slowly became the Satan of gaming industry. I am not being ironic.
Are there literally anything that they do that is right?
i like how he says to stop appropriating cowboy culture when america just appropriated it from mexican vaqueros.
now anytime someone says cowboy your first thought is of white men, probably of texas or montana, not someone who speaks spanish or is from mexico. like almost all the ranching terms are just spanish words
The fact that this video makes 76 look like a good game really shows how bad Bethesda fucked up
TFW Square Enix with Dragon Quest XI of all things is capable of writing a better time travel story than Bethesda.
Well. At least I kinda appreciate that Todd admits that the launch of 76 was really bad & much of the criticism was deserved.
Based celsius hater
Holy shit, the last line of this script is so hard.
You are absolutely right though, it’s what they have encouraged and what they deserve.
I love how you keep pointing at Emil Pagliarulo because my European medieval brain goes “Yeah, that guy, burn the witch!”
As someone who couldn’t ever be bothered to care about Starfield, it pleases me to see another in depth critique for it so I can be vindicated in my take on it all.
To off-quote Darkest Dungeon 2;
“Old Bethesda is gone. Let it die.”
I just wanna say, Garret does not just give you his ship. I don’t know why people keep saying this.
First of all, the other characters do acknowledge the absurdity of giving a random person their super rare one of a kind ship. They call Barret dumb for doing so.
But also Barret programs the ship to go to a specific location and tells the Robot to kill you if you try to steal it. He never just freely gave you a ship.
Idk how people miss this
2:11:31 I like this moment and it’s not because Inon Zur didn’t prepare for the interview. He genuinely doesn’t understand what this game is about. Or maybe he does and in his head it is truly philosophical and thought-evoking game, whereas in reality it is only like that on paper.
Eight freaking hours??? Can’t you be more concise?
😡Put some respect on kingdom of amalurs name, it’s got more dungeons than starfield
5:01:09 let me just point out that Emil, the lead writer – types with 1 finger on each hand while staring at the keyboard.
*8 hours is “quick”? I’d be in awe what you call long!*
Having the design scope of a small town or province stretched across a galaxy is so fitting as a studio who has only ever designed games for that smaller scope just didn’t know how to upscale it. Also the ability to be hailed by other ships over comms but so many quests are based on the fact that there’s no phone or long range communications available to the player is infuriating.
I feel Starfield really could have been a much, much better game if it was made with the exact same staff/team as the people who made Morrowind. It really couldve been the GOAT. Instead we have this.
Whoa whoa whoa hold on, I’m 6 hours in, this isn’t monetized?
I liked that they went back to no voiced mc but its too bad all the dialogue is trash and the whole game is boring af w no edge whatsoever
Im really starting to wonder if Bethesda is filled with a bunch of neoliberal Puritans after the writing in this game. Lmao
37:41 i love the fact that Fallout New Vegas’s intro probably rivsls Morrowind in length 😂
This video has been living rent free in my head since watching it, and you didn’t even really cover side missions (afaik, long video)
Just was thinking about the half-way house that is for some reason very far away from any other settled systems. Was just thinking about how we still have a lot of quest breaking bugs, and ones that specifically punish you for exploration. Went into a cave nearby before talking to anyone because I had to trek from my ship and decided to check the cave on the way. Well turns out, the terramorph at the end of the cave is specifically tied to the quest at the facility. Killed it before going there? Can’t do the quest, better luck next universe.
Probably wasn’t content they’d think reviewers would get to, so probably didn’t care to make sure the quest works. Can’t even go to a lifeless planet with a single building and a cave next to it without the game punishing you.
nah, portugese does for some reason sound like a mix between some slavic language and Spanish.
I have to wonder of the 670k views as of writing, how many people actually watch all 8 hours of this? I will because i will put it on in the background while playing other games, but damn this is a lot of work for the author to do so i hope most people watch it through.
Why destroy earth to motivate humans to explore? Just give them good grav drives! They’ll go exploring!!!
3:48:56 bookmark
So the root of the problem is the exec with a big ego who doesn’t listen to criticism. Color me surprised
I feel like this game was outsourced to various different companies then cobbled together by bethesda last minute.
Finally finished watching.
9.9/10
+ Emil Pagliarulo Loooong (1/15) tweet was result of getting triggered after watching this video.
– 0.1 point taken out for the comment regarding the Celsius and Fahrenheit.
58:55 – it wouldve really benefitted the understandability of the video if you explained the ng+ system mechanically here before moving onto the IP discussion
When I bet than better computer I will plAying this great game. You arenot game like me I play to past time for the last 33 year and I 73 year old. I never download No Man Sky as I saw than playthougt video on u-tude than it the wost game never make in my opion.
i think you should remove ‘quick’ from the title lol
Good, concise video about Starfield. Bad takes on temperature measurement systems.
Classes should have been rolled randomly in an inverse rouge like manner where the map is static but the class is random.
8 hours?! maybe i should just go and play the game XD
Starfield has the longest introduction and the copium enjoyers are huffing hard 😂😂😂
Quick… retrospective…?
@Patrician have you played Shadow of Memory on the PS2. Kind of a time travel/groundhog day style game where the MC could use use his knowledge of future events and consequences. It must have been a hard story to write but I remember enjoying it
Gaint cosmic snake why does that remind me of the fallout new Vegas mod the frontier you know the mod the failed, an had a cult of cosmic snake worshipers
Starfields failing! Launch Skyrim again!
being able to make your point in a more concise manner shows greater depth of understanding than an 8 hour video. you should work on your writing.
7:33:19
Question, why do the potentially infinite starborn not just search for the artifacts a year or so before Constellation finds the first artifact? This makes no sense to me.
Why is everything from 2000-2010 so epic? lotr was the the most popular thing in media and was relevant and inspirational to everything that was being created during that era. Why is everything now so mediocre? Marvel movies are the most popular thing in media while all of this stuff is being worked on today and for the last 10+ years…
This is a game rated M with kindergarten tier writing.
2:47:54
5:56:13
Brilliant final words. Thank you for another great video.
Based
Hbomberguy, is that you?
i played it for 300 hours.
6/10.
If i can spend $100 on a “game” that was anything but fun, then i can spend $10 on someone who actually gave me 8 hours of well planned out entertainment. Thank you for your hard work and effort and I hope Bethesda is just a little ashamed of themselves any time they hear about your video.
7:38:09 Why does the AK eject like 3 pieces of brass for every shot it takes? What the f…?
7:32:22 I suspect “Dumbrosky” comes from “Dąbrowski” – a popular Polish surname.
“quick”
The only thing I could think of for the whole video was “Damn, I’m so glad I am not playing Starfield right now”
To be fair, seamless procedural generation even for a Minecraft like game is really difficult to implement well in itself. Anyone who’s ever tried would know just how much complexity it adds to almost every part of the engine, yet Bethesda thought they could do what took games like No Man’s Sky years of updates and still build an entire branching story RPG on top of that. Focusing on either could have worked out, but instead they tried and failed at both.
An 8hr long quick retrospective, nice
OH BOY MORE 8 HOUR LONG PATRICIAN
Efap recommendation brought me here. Consider me subed
Just GENUINELY think about the different game cycles from Armored Core 6 and how the whole story changes at the 3rd NG+ cycle and EMIL CAN ONLY COME UP WITH THIS!
“Fahrenheit being better than Celsius” smh at this point i shut off the video you are a charlatan good sir, goodbye.
I SAID GOODB-
This video is twice as long as CoD WM3
I Was a Teenage Exocolonist does this whole “starborn” thing way, WAY WAY better
5:51:17 – that dude looking back like “wha? somebody’s talking to me?”
I played Morrowind and then Fallout New Vegas. And I think that’s gonna be enough of anything Bethesda RPG-related for me.
I’m not a big gamer, not buying AAA titles – I have too much creative work on my mind to waste hundreds of hours on mindless grinding and interacting with this shit level of writing.
If I play games, it’s usually the ones that were tested throughout the years or decades and are known to be well worth the time. They also happen to be quite cheap, and not demand I spend an unreasonable amount of money on hardware just to suffer through a game like this. What a joke.
It’s time Bethesda has a game that is so bad it won’t recover and will force some restructuring at the company. Hopefully the staff higher up, because I’m sure this shit is not the responsibility of the little people making the art and programming it.
The most entertainment I get from Bethesda games is the endless video essays deconstructing just how retarded these games are. It’s insane to me that so much money is blown on half-baked designs and stories. Though it’s the same with Hollywood. Writing seems to be the most faulty part of any big media production this decade.
The guy that tweeted about being on New Game Plus 34 and then proclaiming Starfield is the “best game ever made”.
Don’t mean to be rude, but he either has to be a preteen or a simpleton..
“quick”
I’m Portuguese and Andreja inst portuguese. Here is Andreia, that way “Andreja” is east europe. Amazing video
C is inferior to F?! It is one thing to say inferior to K, as, of course, K and C have the same units and K is, in fact, the real zero. But F…. Nope. Not happening. Join the civilized world please. (<_<)
You are a disgusting fahrenheit user, huh?
shame, i actually respected you
Vasco is so iconic that I immediately abandoned him at Constellation headquarters and never thought about him again.
3:40:00
Day 5 of watching this video 😊
One thing about stepping out is that stepping out steps out into step out moments. Step out moments are the most outstepping step outs of the step out experience.
7:31:50 anyone else suddenly realize this ship having enough credits to start a nation as well as being called the “legacy” is a poorly veiled ripoff of the philosopher’s legacy from metal gear solid? lol
My suspicion on the tedious XP & perk grind is that they’ve unironically believed that people would play this for years, NG+ after NG+ ad infinitum like Skyrim. Also worth noting is the bizzare disbalance between xp gained for quests and for kills. Fun related story : I was so frustrated with the slow progression past lvl 20, that I decided to download an XP boost mod. First I’ve tried 3x, went and did some quests, barely felt any difference. Then I got 5x, same thing. But then I got into a space fight with like 6 ships, and started getting level after level. Baffled, I took a closer look at the progress bar to see what kind of XP I was getting – and it turned out that one lvl 40 ship will give you 4x the amount of xp you’ll recieve for a side quest that will take 10-15 minutes to complete, whereas destroying a ship takes like a minute, at worst.
Names an 8 hour video “quick retrospective”
“a quick retrospective”
“Starfield’s big twist is that the artifacts we’re hunting grand us access to something called Unity” Damn bethesda did you actually want to use the Unity engine that badly.
As of writing, at least one prominent modder has canceled a project because they don’t like the game. Good one Bethesda.
The second “Walking out of the cave” moment is probably supposed to be New Game +
Excellent tutorial! You explain it very well my buddy! Thanks!
i quit the game before i finished the intro tutorials
What I have learned across your series is that Bethesda always sucked. Even Morrowind was a buggy unfinished borderline unplayable mess and it is their best game(except MAYBE daggerfall and that is very much a point of debate) Skyrim is boring and empty feeling and poorly designed. Oblivion is too many conflicting design ideas that end in a useless jumble. I gotta ask, was Bethesda EVER good? The more I watch these the more apparent it becomes Bethesda was just the only kid on the block for awhile, they always sucked but never had an alternative until recently when their flaws became obvious.
Cant wait to watch this Masterpiece again in 10 years from now, thanks to YouTube recommendations! 👍
for me the main issue with starfield is that they have the concepts of alot of very good ideas but NONE are developed into full features.
the primary example being the starships.
at current every hab is functionally the same with very minor variation (some have crafting stations for their functionality) and just have different shades of aesthetic changes.
Instead if this were to be developed into a full ship building system where your goal was to either make a warship, cargo hauler or exploration (the arguably three main purposes for ships in the game) you would have to add some function or effect to every hab, so lets have a look at some actual fixes for the starship functionality and game play since that is what most people look for in a space game:
starting off with the fuel situation. getting stranded is objectively an early game issue and can be VERY easily prevented with a simple popup from your ship or crew member saying “hey dummy your about to leave us with no fuel, we might not be able to jump back” this both warns unsure explorers that there is some risk in making a jump, re-implements the fuel system in an unobtrusive fashion and allows for more experienced/sure starborn to jump into the unknown.
one issue, one fix, three major improvements to the core directive of the game.
or how about actual ship building?
lets say you really want to keep fuel as a non issue because you need a limiter to stop newbies from instantly jumping to the max level areas. change the flavour text.
in starwars ship range is rarely an issue of fuel and more an issue of computing power not being able to calculate multiple jumps at once. and we already have a computer core hab in starfield.
you can easily add an attribute for the hab that each computer core adds 1,2 or 3 “computing range” letting you make more sequential jumps before having to drop back into real space. heck you can even tie this into the perk system where a perk like astrodynamics allows you to build upgraded cores, or assign a crew member to the core to give an additional boost (if you want to push the boat out you could even have external computers which couldnt be manned but are less clutter for your ship)
Cargo space is exclusively handled by the external containers, despite having a cargo bay hab which does nothing, it is just a maze…
so how about adding a cargo bay allows for special high value items to be transported, like rare alien eggs or prototype tech, or just allow it to visually fill up with whatever cargo the ship is hauling.
the worst offender however is the brig. you cant take prisoners so like everything it is there purely for looks. but like with everything else the way to make it useful is just a couple lines of code away.
building a brig would allow a player to take on bounty missions from the terminal already in the room, plain and simple. you would get the current flat rate for destroying the pirates or if you get the main pirate captain alive you can get a bonus. and like that not only have we fixed the issue of a pointless room but also we have cut down on load screen insanity by adding a mission board on board our ship (putting the player in the action more often)
If your still here i hope that you can see that from my perspective the issue with starfield is that bethesda have done 10% of the work, expect modders to sell us the other 90% and reap the profit as though they did the full 100%
At this point i sincerely hope that the management at zenimax and microsoft see the great work the fallout 76 devs are doing and make them their own studio because bethesda proper is very clearly unable to keep track of what they want to do let alone see a single feature through beyond what is frankly a first look beta stage…
I thought it was a good game with plenty of room for growth.
“if i had more time i would have written a shorter letter” personified
🤔 “a quick retrospective” followed by 8 hours of video
For a game that play around repeat playthorugh/multiverse (ish?) and how it impact gameplay/narrative, go check “In Stars and Time”. Very cute.
…oh NO. The Elder Scrolls 6 is going to fucking blow!
16:25 This absolutely baffles me. I’m a master electrician. Ask anyone in my trade, or any trade, how we build anything. A blueprint, you say? No, actually. That just tells you WHAT you’re building. HOW to build it is in a huge document called “Specifications” that lists everything from the color of a receptacle faceplate to the kinds of conduit you can use to the thousands of various details that don’t show on the print. One of my first tasks when I go to bid on a job is to comb through the specifications and see what is in it. Are they requiring the use of an expensive material, or can I use a cheaper alternative? Do they require spare device or runways?
The idea of a similarly large undertaking without a design document is amazingly idiotic. It’s not that you would list every single shrub or asset or game mechanic, but that you are giving everyone a a readily available resource to coordinate around.
Think about how ugly your house would be if each trade was operating off their own print with no knowledge of what everyone else has to do. My suspicion is that so much labor and time is lost to conflicts between various design teams that are ignorant of each other’s plans. These kinds of things require an immense amount of coordination and cooperation, and refusing to use such a basic resource is just brain dead.
Definitely not a serbian pronunciation of the name. Pretty sure every single other slavic language would also pronounce that as Adreia or Andreya.
I still can’t fathom why there isn’t a Mako equivalent. Like OG Mass Effect random planet exploration sucked even with the Mako so removing it from a very similar scenario in a game released fifteen-ish years later is mind-boggling.
that was quite an interesting way to end the video and a good way to end the video. “this is the game you deserve” Its just unfortunate that it had to come to this. Love the video and all the other projects you’ve made regarding Bethesdas games. Can’t wait to see what comes next!
I can’t believe the faction quests don’t put you in a position to pick any sides or sit in between any major conflicts between the factions. Nothing like in previous games. And before you say “Crimson Fleet”, I sided with the fleet, murdered everyone in SysDef, and still landed in NA after with no consequences.
Hey. This retrospective wasn’t quick at all. :/
My opinion remains the same. Emil and his consequences have been a disaster for Bethesda games. I liked starfield for what it was, but i now have zero hope that Skyrim 2 will be a good ES game as long as Emil stays on the team.
3:58:33 Reminds of that time when Bethesda asked people to write an essay on “Why cheating is bad in a Multiplayer game” in order to get their accounts unbanned after people got access to the developer cheat room in Fallout 76.
“Starborn” 😭
“…then they have to live with the horror that every single encounter design an immersive sim ever had has done far worse than Starfield”
Ouch bro, unwarranted and untrue. If you don’t like immersive sims, you don’t have to be so passive aggressive about it. Solid essay though, good effort.
I watched the entire video and the best part of it was me learning that I could ignore the main quest and leave the planet on a different ship. That’s the best news I’ve gotten about Starfield since I tried playing it.
So this video probably was the reason for Emil’s moronic twitter rant.
I’m two hours in at the point he starts talking about the writers, their really is no hope for the elder scrolls being good 😕
Took me a few days, but wrapped up the video. I think you makes some good points, ty for the content
Tack!
8 hours is a quick retrospective?
also (i know ive made multiple comments on this) so many of the factions dont act the way you expect them to based on how they portray themselves. The biggest example is the Crimson Fleet
“quick”
Emil loves to make his own terms for definitions that already have terms.
So what you’re saying is I should avoid anything he touches
Lol, how could they overlook the problem and create skyrim bandits again?
Another title of this video can definitely be, “Why Design Documents Are Important.” Because this was a damn good thesis on that front, well done.
Hilarious that I was actually farming temples on mute while I got to the point in your analysis where you literally say the game was lucky you weren’t doing that… I think I need to put this game away for a while…
Pardon me for being completely ignorant of this game, but every time you say the word “Starborn”, it hits me like a ton of bricks.
I cannot fucking believe Bethesda resorted to calling the player character the “Starborn”. This might just take the cake as THE most creatively bankrupt thing in a triple A game I’ve EVER seen, and that’s saying a lot. No matter how many times I hear it, the reality hits me anew.
I personally can’t wait until Elder Scrolls VI where we play as the “Scrollborn”, and after that, Fallout 5, where we play as the Vaultborn.
Holy Fuck.
Bethesda over here not realizing that people still play Skyrim because it’s the greatest porn game ever made.
I only watched the conclusion and I agree
Your mention of starfield handling science as it being “bazinga” is dead on lol. I describe it as IFLscience/”space!!!” redditor type of vibe. Neil degrasse Tyson-field
“Quick”?
Also, absolutely phenomenal! Thank you 🙂
You can blame capitalism for all this
one argument against the the world being empty for DLC they never actaully make much DLC compared to some others.
This game doesn’t even deserve to be played for 4 hours, let alone talked about for 8.
What’s up with the trend of “retrospectives” that are THIS long? I’m sorry, but it’s ridiculous.
Their design documents kept going out of date?
You’re a major software developer. Use a version control repository. I would hope you’re using one for making the game itself.
damnit just got to the part about why no one else goes through the Unity. if you need to have had the big starry vision for the Space Magic to work, that MIGHT mean only people who originally unearth the artifact can pass through the Unity. Which means at MAX only 24 people can leave their Universe. Which in a space setting seems infinitely small, but then we have all the other universes having their 24(at maximum) people leaving making a effectively Infinite amount of Starborn roaming around.
As for why you cannot talk/ally with other starborn, it would be SO FUCKING EASY for Bethesda to drop a DLC centering around a starborn called The Void Lord who has devastated every universe s/he touches and the easily predictable twist is the Void Lord is the player character at their evilest. Even add new “Void” temples to display just how far beyond the Void Lord is that they can functionally EDIT retro-chronally their own reverse enigeered Temples into whatever universe they come across in preparation for total universal destruction. Which would by why you can depower the Void Temples and gain new powers from them, they were design to function in service of a “you”. hell maybe even have the Void Lord have all the signs of the Va’ruun Great Serpent just to give that faction some relevance.
Anyway the point i was trying to make is by retroactively making the player character’s alt-universe self a Dimensional Archvillain to the Starborn as a whole, VERY FEW STARBORN will trust ANY version of you they come across because even if you dont seem like a “Void Lord” NOW you might change your mind at ANY POINT IN THE FUTURE. which is kind of lazy writing but Bethesda doesnt seem to want to put much effort into this game anyway.
At Least with Dragons, you can make a (admittedly debatable) claim the Dragons, most of whom are revived by Alduin, are simply making/retaking their roosts and awaiting Alduin’s orders. Dragons obey the strongest and before you complete the main questline that is Alduin. my assumption is Alduin was going to build up his strength via Vitamin-Nord and once sufficiently powerful enough lead the dragons into a conquest of Tamriel. Given they are immortal, they could simply wait until the Dragonborn dies of old age before trying their hand at world domination… Honestly, it may only be Draconic arrogance that doesnt have all the newly revived Dragons cowering in Skuldafn to hide from the Dragonborn.
Being how powerful they are, they arent really concerned with burning down farms and such, especially if it is in their nature to “dominate” as Paarthunax claims. Why would they want their future slaves to starve? they cannot serve if they are starved to death!
but the AI focusing on random NPCs is still ridiciulous, no way that random ass goat or moose deserves draconic attention when the SOULDEVOURING MORTAL IS RIGHT THERE!! reminds me of that meme about being given immortality except if an equally immortal snail touches you and it is in a constant journey to reach you thing.
I havent seen your Skyrim video yet so maybe you covered this but what stops the dragons from learning conventional magic to lock the dragonborn into a Tungsten sphere and drop it into the bottom of the ocean?
8 hours ?!!!
Yes it’s lazy everything, but I counter that with, they want to make it better as time goes on. Which is stupid. But I counter all other arguments with one undeniable statement…
space skyrim
The mission where you are popping in and out of 2 different realities actually does have a 3rd option where you save and merge both. This is not a talked about option but it is a ‘theoretical’ solution that requires evening out the numbers or whatever on the computer and pushing certain buttons, allowing you to pull the lone survivor in the other reality into the other.
i wonder if it would’ve been better to not have the player go into another universe/ pass into the multiverse. Instead playing with the story of starborn effecting each universe they inhabit. Letting the player get to know the world/ universe that you start in. Maybe the player uncovers more starborn variations or storylines where they are found manipulating events. You could even talk with or interact with starborn in unique ways.
Then in a heavy DLC you toy with the idea of the multiverse ending. Adding the original ending and going further with the idea like mentioned in the video. Add multiple universes, endings, major story layout changes and character differences. Take the time to truly explore and allow for player freedom and experimentation, letting the player instead create more of these stories and ideas for themselves along with a truly “new” experience.
Emmul (Emmil? idk how to spell his name) should be removed and replaced with someone who doesn’t have such a massive ego that they would think the way he does. A script/archive for collaboration during design and development is incredibly important as we can see through the process of Starfield’s development.
1:58:51 Wrong, Celcius is Superior
Surprisingly, nothing disappointed me more than the fact that you have to start as a miner. It’s just so limiting for roleplay. Couldn’t even spring for a couple more origins that tied into the artifact? Come on.
At least with being a prisoner in TES games you could RP that you were unfairly jailed or something. Skyrim, besides the thing about “crossing from Cyrodiil”, isn’t as bad and even gives you the out that you were in the wrong place at the wrong time.
Starfield was a really cool test demo of what an actual Sci Fi game from Bethesda looks like.
i hope they soon release an actual Starfield in the upcoming 6 or 10 years or so.
To play Starfield after Baldurs Gate 3 is like slamming down a Big Mac after enjoying a five course meal.
terrormorphs MORPH !!!!!! 😧😧😧
There is a lot to unpack regarding the expectations of todays gaming community versus the reality of the gaming industry. The short story of it is the difference between why indy and small dev companies are making far better games than triple-A devs. I dont think Bethesda has ever made an extraordinary game. A game that far exceeded expectations. For me, Bethesda builds a foundation for a playground where the blanks are filled in by modding – its basically always been that way. Maybe Bethesda knows that as well. Im getting what I expected from Starfield. A big space environment with a lot of blanks waiting to be filled. As gamers, we have a lot of opinions about how games are developed but then none of us are developing games and I think that doesnt offer any support to the validity of our opinions.
You missed the chance to announce a spoiler warning about 6 hours in.
gud work soldier. it’s been beaten to death but it really is jarring how bland and corporate the whole game feels, from writing to design choices, like a mirror held up to Bethesda’s headquarters. When you’re creating space lore from the ground up, you kind of need to hire sum competent science fiction writers or take inspiration from dune or sumfing, you know, instead of getting emil to hodgepodge together another silly quest about family values. I mean they could probably abduct a bundle of lumberjacks from arkansas, and said lumberjacks would sh*t out stories, quests and characters more worthy than any in starfield. like wot the bluddy hell is with space delphine being this absolutely horrid conglomerate of muted mum antics. why does sam coe or coleslaw or woteva his name is, sound like such a husky peasant. this kind of incompetence only comes from a workplace riddled with corpo-speak and blind optimism and delusion. absolute silly waste of potential, tho at least it’s fun before the bubble bursts and you realize the whole gameplay loop is wandering through the same geological goop and loading screens
Thanks for the hard work. You saved us all dozens upon dozens of hours.
Personally, the moment I saw a glimpse of Starfield years ago I concluded that it was going to be a bad game. It’s just ugly! And boring looking! No way around it.
I can’t say I’m glad it turned out so poor (not like I had any bets or anything), but if anything, it seems… Natural?
Just like you concluded: it’s a game fans deserved. But not something everybody else deserves, though.
“field of theory” misrepresents theories. It is a field of science. Germs causing diseases and gravity keeping us on the planet are both just as much theories as MWI or evolution or anything else.
Just a side note.
Love your content. I play it in the background OFTEN OFTEN just because it’s such quality listening and your points deserve individual consideration imo
You know what I find funny about how they could have improve the Tutorial? They could follow their mantra and made you a prisoner. Not under UC or Free Settlers but as a Crimson Cringe prisoner.
Your unique character, having been ambushed while piloting your own ship or as a passenger/crew aboard another has been captured and now been set to work a mine at an abandoned facility the Crimson Fleet has taken over. It just so happens that Constellation has tracked down an artifact to this facility and Barrett – the daring rogue type who comfortably boasts on getting out of situations like this before – has managed his way in and is here looking for the artifact.
Your character still has the contact moment and the vision with the artifact and Barrett recognizes this.
Then an escape plan ensues, allowing combat play, lockpicking, sneaking, and some basic understanding of the dialogue check when having certain characters or traits. which ends with you either joining Barrett on his ship heading to New Atlantis, or taking one of the Crimson Fleet ships for yourself.
You can combine the Mine and Kreet base in one location, and now opened the door to following the story line or following your own path while not compromising the unique character choices you made, that you chose before the sequence so it can affect dialogue and choices.
And this works for the multiverse angle of the story too. Barrett simply grabbed the artifact alone or with someone else’s help or did perish and you have to go and retrieve yourself.
1:58:37 Bazinga
Good work, awesome video! As always pleasure to watch. Celsius vs farenheit though is the worst take I heard in a decade
“fahrenheit is superior” aaaaand can’t trust a single word coming from your mouth
6:31:42 I know you cut off for the joke, but yeah, why didn’t they ride xenoweapons? That would fit way better as a “cavalry” unit, and make the First seem more like veterans who’s skills are outdated even if their mounts weren’t banned, so they had to resort to banditry. Yes that would mean the Freestar Collective would have xenoweapons, but again, why not? The mechs aren’t even unique to them, the United Colonies had mechs as well! Just that the FC had “better” mechs than the UC.
If the FC had xenoweapons, it would make even more sense to have a neutral outpost stationed by both UC and FC troops, because as you mentioned, UC can just access all the tech if a war broke out between them and the FC. It would also mean that the FC could give up their xenoweapon research instead of their mech research, and unweaponized mechs could still be allowed. I’m sure the miners would really appreciate having a mech to drill with instead of a handheld driller. It’s like both sides giving up cars because the FC had better tanks, while the UC were using agent orange and mustard gas.
And about wars, in the Vanguard story the terrormorphs would actually be a bigger threat to the galaxy even if they were easy to kill, because the FC would have seen it as the UC unleashing their bioweapons on their worlds again, leading to another war.
Bullshit
Bro said quick
Imagine Starfield, but MK wrote it…😊
star citizen better
I didn’t have fun with Starfield lol.
“quick”
it’s certainly possible to make a great game without much of a design document; famously, most of the design docs for Deus Ex were thrown out and that game only came together and became fun a few months before being finished, if Warren Spector is to be believed. But Ion Storm was, comparatively, a micro studio compared to BGS. AAA game dev in 2000 was not what it is 23 years later. The iterative work and constant flux of Deus Ex’s development was a group of people trying to get out into a game what their idea was. It had clear goals and clear visions. Spector, who is not solely responsible for the game, was the crystallizing point of it, it was an idea he had been trying to get greenlit for years. Maybe Todd had a similar idea in 2013. But it’s abundantly clear that Starfield had no vision. And that’s the real problem with it.
All I see Bethesda as is complacent and passionless. A real pioneer wouldn’t even bring up past achievements — they would be way too busy making something new and exciting.
Oooh so that’s why Pagliarulo went on the fance against anyone who disliked Starfield… he’s not that much that he made it. He’s got a tatoo of it, a grown person, and must feel stupid.
i am actually tired of Inon Zur’s music. im tired of the fallout 4 sound. And it seeped into starfield.
I’ll take my buggy New Vegas over boring Starfield any day
*Yeahhhhh!* Call them out for the term nasa punk! Not a single person I saw called them out on that, it’s not the *most* important, but it’s important to me. Thank you sir.
I just wanna point out that you can tell how musk-style techno-futurist nonsense has infected Bethesda’s and Todd’s brains because the public transit of New Atlantis is A POD. Not a train, not a car, not a bus. A pod. The kind of libertarian nonsense that AdamSomething would make a 10 minute video mocking the poor design and functionality of.
Why did they add New Game+ when the base game isn’t even worth finishing?? I never knew about all these unique universes, but seems like a lot of effort gated to make something majority of players won’t even get to.
WE HAVE BEEN BLESSED
Lmao shots fired on Matty Plays
At 2:47:03 I appreciate what you say here. Cyberpunk has basically been reduced down to a slop aesthetic meant for audiences to eat their local media troughs — Cyberpunk back when was more than just that though. Cyberpunk can be described by dissecting the name itself.
First Cyber: this genre was inherently political, wrote during a time of globalism and neo-liberalism. The cyber in cyberpunk is concerned with technological utopia, and how technology without social progress or development will create nightmares. What happens to the replicants is gross and disgusting to the audience because they’re treated like disposable slaves who aren’t even allowed in the conversation about themselves. Instead of addressing problems like slave labor by abolishing it humanity has addressed it by artificially creating a new underclass.
Second is Punk: Cyberpunk is an inherently nihilistic fantasy — it’s part of the reason people read it like with Lovecraft. It’s usually about undesirable people doing shit jobs, although that can vary a little bit. They ultimately don’t find any meaning in their life, and them going down in a blaze of glory never fixes the issue — they are a PUNK. Decker for example is a bladerunner, he hunts rogue replicants for a living — a nasty, brutal job that while useful in stopping terrorists also inherently helps reinforce the slave like condition replicants are kept in. Decker is a bit unique in that he freely moves to and from the lowest and highest strata of society.
Actually now that I think about it a better comparison might have been Roy Batty. Roy Batty really does embody cyberpunk. He’s a character that is looked down upon by society, tries to solve his problems and find answers to things, but the answers he gets are meaningless. This is so emotionally destructive to him that he goes on a murderous rampage, and at the end in a final moment of absolute defiance to everything tells his story — a story that has no context because nobody knows the story of the replicants. He tells it in a great moment of revolutionary brilliance, the clouds open for the first time, the glorious sun and sky only visible to his overlords is now open to him, and FINALLY in that moment…. Nothing really happens. Decker moves away to another place, to get away from it all. The world doesn’t fundamentally change like someone just killed Sauron.
Anyway, also if you want something that actually is inspired by NASA and the space race aesthetically, and does some fun unique stuff with it I would check out Maschinen Krieger. They’re a series of really fun models made for a WWII inspired setting that I love.
My workday tomorrow is going to be great because of this. You’re the best man.
I’m sorry but emil just sucks, the voiced protag on fallout 4 made me just stop playing because I couldn’t care about my characters family the way he did with only like 5 minutes together
1:54:20 AFAIK the shader cache cannot be checked for consistency because shaders are compiled for your specific graphics card model and drivers. So there is no baseline to check them against. This is why shaders need to be compiled on user’s machine. You can’t realistically ship a game with shaders fully precompiled for all possible hardware and software configurations.
Dude be making retrospective when the game is out for a month
Maybe, if one day, I play this game, with as lowan expectation as I have right now, I could enjoy something in this game.
But that day, is not in the near future for sure. I’ll let this grape juice age, maybe it will turn to wine. I highly doubt it.
Also to mention: the digital artbook with the CE is a unity game. No PDF, even though it’s nothing that could not have been made into one. So it will probably break after a time of neglect, like the my watch broke after about 2 weeks. (It no longer vibrates.)
7:48:35 that’s a bug, I was able to down him in one shot. Or my run was a bug 🤷Shot him in the face, and it felt good. Not that it meant much in a Bethesda game.
So, summary, it’s falloutish skyrim with a space-suit … At least they did’nt put loot-boxes in, cause we punished them already for that.
3:08:55 Oh you mean like Robert Downey Jr.’s character from tropic thunder 😂😅 also just subbed
7:29:35 you can also recruit him if you don’t throw him under. Conveniently gives up becoming top dog.
I hate all these multiverse things, it’s so insanely boring.
Makes it feel like nothing matters, someone dies? They’ll just be in your next universe, no worries.
It’s so hard to write a good multiverse story and, at least to me, it’s rarely even worth it.
Just make a cool sci/fi setting with established rules and there you go.
Idk, just don’t make fucking Starfield…
Mods shouldn’t be the make or break point on purchasing a game.
Hi Patrician TV.
The reason privateers feel out of use was not actually because they breed piracy. That is the wrong way to look at it. Piracy was breed by the removal of privateers simply because they were asked to stop doing what they did without a way to enforce it.
Privateers were employed because of the 30 years war. A extremely deadly conflict between the Protestants and Catholics. The UK employed privateers to attack Spanish merchant ships in order to stop them from gaining on their colonies in the new world. This was okay because the UK were Protestant and the Spanish were Catholic.
When the 30 years war ended the privateer contracts ended but the privateer did not stop privateering. They just became pirates and stole from ships for their own gain instead of the UK crown.
The golden age of piracy was caused by the 30 years war.
Twinkiefield
I appreciate you calling out design documentation as a serious red flag. I’ve been a game director across multiple large projects and say the approach they made towards design documentation is incredibly problematic and dangerous to development. Yes, documentation is hard to update. That’s not the point. You don’t try to keep design documentation up to date on a multi-year project.
You need design documentation to agree and discuss high level goals – what do we want this to -feel- like? What other systems should be careful of? Any specific patterns we want to avoid. Then, you talk those over with the team leads and let them figure out the specifics and tactical choices needed to make a feature succeed.
You don’t need to update the docs regularly, because they don’t have specific specs -and- the team is building them into software.
Documentation is an amazing, fast, and easy method to seriously think through an issue vs just programming it in build. It’s a way to cheaply give a high level overview of the feature for adjacent developers who need to know where you’re taking it and a space for them to give feedback and cheaply and quickly iterate before you spend months building features in engine. It’s not a bible that explains everything across the entire game, nor does it need frequent maintenance to be effective.
“A quick retrospective.”
As someone who hasn’t played Starfield my question is why do we want to jump multiverses? Like beyond NG+ what is the characters in universe reason for wanting a redo? Like bringing up YIIK like in the review the reason why Vella jumped universe was she was miserable and wanted a new life. What are we trying to escape? What are we trying to change to make this the best universe we never want to leave? Why are we willingly basically groundhogs daying ourselves through slightly different variations of the same events over and over again? Like if it was a cyberpunk dystopia and each time through you can slowly change it until you get your golden ending of sunshine and rainbows that would be one thing but it doesn’t seem to be that.
Something amusing and absurd about watching your gameplay during the NASA segment and seeing you desperately try to play the game in a fun way or even in a way that’s different and then the Starborn immediately spotting you and the fight devolving into “knock him down. shoot his ragdoll with a shotgun”.
they should’ve had the player go through a quicker version of the story where you meet the characters but can either be on good or bad terms (like steal the crimson fleet ship or take the Frontier) but instead you are made to be warry of these people and follow along the notion the story toys with in regards of who is worthy of the unity. Once you ascend you return to the lodge as a starborn and enter a longer story where you can better get to know the characters and the world, but still operate with prior information like a starborn would be able to.
In this new universe you start out as a sketchy outsider to the group, whom have little trust of you but must be co-operated with for at least one artifact which is harder to acquire on your own, letting you run through killing (like the hunter) or more co-operatively like the emissary. Outside of that most if not all characters are killable, with anyone important enough begging for their life an offering to help you if you dont end them.
Another idea is that at each of these times you pass through the unity you should have a ‘starborn creation menu’ where you can change your backgrounds and traits. When you enter the game you should also have the ability to re-distribute your perk points to whatever you have unlocked/available.
From here the only other thing i wish they had was more variance in the different realities, characters, or encounters/stories. Final point: This should be a DLC story upgrade, and freedom of choice and more “life” being a focus. ps. Also allow for a 4th ending and secret boss fight. (at the unity) You can choose to destroy the Unity or character in front of you, leaving the Unity itself, and reaching an actual ending or alternate path which allows you to leave on your own terms, bringing your prior ship, crew, and self/stuff through as well into the next, there you can see your own allies change in their mentality, personalities, and character progression is introduced similar to how the character would likely feel after traveling through enough realities.
I’ve never been able to stand tiered loot systems in games, especially in sci fi or contemporary settings.
It was one of my biggest issues with the changes CDPR made to cyberpunk, the combat and weapons in 2020 are all lethal because they’re based on real data of weapons and gunfights. Then 2077 just has generic tiered loot and level scales enemies.
The destruction of earth should have paralleled the detonation of the first atomic bomb. Hey, there’s a chance this will kill everyone… but fudge it!
I am glad someone pointed out that they made the black guy the space pirate. They thought slapping a russia accent and some mannerisms would cover it up like flex tape. The only way they could have made it worse is giving Vlad a personal quest where his various kids from his many babymama he had throughout his Space Pirate past have come to get revenge on him.
EDITED FOR: missing a word
The fact that i keep a tighter Main Doc for my homebrew d&d campaign than Beth had for Starfield is unreal to me. Like what?? are they fucking crazy?
Game Sucks
Did Todd Howard stole your girlfriend or something? How many negative videos have you made on Starfield already? This feel personal.
Is Starfield the cat’s pajamas? No. Is it bad? No. It’s a solid 84/100
You seem to have grudge.
It’s fine not to like a game, but get over it already it already. It”s becoming sad really.
I dislike every Ubisoft & Activision game except Far Cry 3 and Black Ops which are the bees knees.
Move on and focus on good games.
We get it, you don’t like Starfield. We got months ago. Stop being so butthurt
5:11:07 I’m sorry, *WHAT?!*
3:39:32 Not true, some starborn encounters start faaaaar outside of weapons range. You are just extremely unlikely to spot them, if you don’t know that the initial effect means “startborns spawning in”. The ones where your screen gets compressed momentarily.
3:09:15 there is an accidental dialogue before the new atlantis re-character-creator where one of the praticipants just gender-swapped among other things. No mention of race change though, just becoming a male redhead IIRC.
A quick retrospective….8 hours lol. Take a few sessions to watch it all but good video, fam. Personally, this was Bethesda’s time to evolve as a studio and this would’ve been the game to do it.
*reads title* “hmm this could be a nice quick video. Only 8 minutes long”
*Clicks video*
*25 minutes into video*
“Wait, shouldn’t this video be over by now?”
*Checks video length*
“Holy sh*t, 8 hours?!”
loading screen simulator, the brokeness or the gameplay flow is what jars me. its disconnects me from the game.
I enjoy all space opera settings and take my time. Most of this video and comment section sounds like the majority rushed through playing.
The only tip I would give starfield developers is add some text written tool tips during the “long” loading screens. This would alleviate the time spent navigating the help menu when you have questions.
2:49:30 No, there are about…. roughly 5 skins. In total. But yes, it screams of “will add a skin MTX store later”. It rather feels like “we had to leave some in to test with”.
2:37:00 you seem to have forgotten all the loyalty quests. Andreja has one detailing why there isn’t a snake questline other than saying no, (would have been nice to accidentally fall upon them tho, on the other side of the map) and Barrett has one asking to accompany you to get the most annoying power he could ever have: a copy-Barrett. At least I think it’s a loyalty quest, locked to after finishing his full and the main quest line.
As a console gamer, I find the “it can be modded” refrain to be incredibly unfair and annoying. I will never get to access the mods, despite paying the same price and being expected, by the creators, to enjoy the game the same way.
The A.I. that made this game should had did a better job.
Fallen asleep to this for like a week now. good content
This is the longest video I’ve ever watched, *it’s just too long…* (But, it looks good and well-done.)
Watching your Analysis on Starfield was better and much cheaper than therapy.
This game was so unbelievably boring. I just can’t fathom how people actually put serious hours in to it. What a disgrace of a game repetitive boring trash
clearly the credits have real value because they’re actually wooden sticks with notches cut into them
Only 8 hours it really is short.
At least the in-game watch lasted longer than my CE watch did… It’s a very cheap fitness-armband with notification display. TBH, it’s slightly better looking than the ghastly pipboy was.
“A quick” retrospective
I know outer worlds was kinda naff, but man pentiment proves obsidian is anything but creatively dead.
It’s always a pleasure to get a huge vertical slice of the latest piece of Bethesda jankware to listen to while I work
I’m fairly certain I’ve been more entertained by this eight hour long video than I ever could possibly be by playing Starfield. Watching you play those starboard battles over and over melted my brain. Thanks for putting yourself through this for our entertainment. Happy holidays!
1:47:38
decent video, some meandering, alot of badly done visual humor that wont do anything for the majority who’ll listen to this content. also not sure why you were arguing so much with the fanboys in a retrospective lol all the more reason these things need time before people push them out for just being topical.
i wish this was ten times longer. eight hours is so short.
2:12:48 bookmarked
I feel like Starfield was Todd’s “Step-Out” moment. Out of the closet, I guess.
In my mind, a game not having a design document, is a rough equivalent to a movie not having a script.
Its so mind boggling that Bethesda doesn’t use them, yet it explains so much about how bad their game design has gotten.
I grew up on the Xbox, and now that I’m a pc guy now I can officially say that Xbox exclusive is clapped
03:56:11
I really hope someone on the Starfield dev team watches this and learns.
Um wat? The prison with Ralof/Hadvar is the ‘dungeon’ in Skyrim
8 hours 1/3 a day
Starfield is the game fans deserve, and zero game awards is what Todd deserves. No game of the year, but it just works right?
One thing I’ll give Starfield is that the main quest at least fits the contours of an exploration game. It feels right for the Starborn protagonist to wander around, explore, and do random shit. He isn’t, in the fiction, desperately searching for a lost family member or facing a dragon/demon apocalypse.
Emil is on twitter telling cosumers they jknow nothing lmao
This is the quick retrospective the in depth one is over one weak long and exposses all the rot in modern gaming develepment the corruption and ideological capture of the media, the impact of low expectations and lack of media literacy on the public reception of media, the relation bettwen advances in computation capability and the worsenig software code and way the curent model of the entreteinment industry is unsustainable and their only option to fight independent artist and small companies is to use their size and connections to push for censorship and regulations that they can circunvent but stifle new and original projects.
Starfield has more character development than the characters in the game were given
really happy I stayed and watched this whole video. Love your stuff and that conclusion wrap up was on point
The work streams for this were a gold mine.
3:06:30
youtube
@ jujupeoplee
It is full of bugs. After 4 NG+ it crash in the koading screens.
Nah 3mins in and I can tell you have no right to critique any game.
Up to now never heard the term “step out moment” and considering what my first thought was, todd should maybe shut the fk up bc the first thing that came to my mind was eldenring after its tutorial. You cant beat that.And that was years before Starfield.
Remember when there used to be decades before a retrospective dropped? At this stage it’s just an essay review. I don’t think something can truly be a retrospective for at least 5-10 years or more. Nonetheless I like this essay analysis videos even for brand new games.
Thank you for saving me $70
2:02:51 look how triggered Todd is
I’m no defender of this game, but the assumptions you’re making about process in the industry within the first 20 minutes are frustrating. Top-level pressures in the industry influencing design really does go about how you’d expect. The day-to-day work of producers, designers, and engineers doesn’t though, and I think you’re misunderstanding the way things are designed, communicated, and produced, the pressures at play in development, and very likely the alternative approach Emil is advocating for in lieu of 100 page design docs.
I think it’s a detriment to your analysis to assume you know why the game is the way it is. Narrativizing the process that resulted in this game can become a distraction. You have an easy target to point to, they simply approached making the game wrong way. Most of the people who will watch this video are not informed enough to catch the errors in the assumptions that led to that conclusion. But focusing the conversation on that narrative limits the opportunity for you to ask the more important, more interesting question: why might they *choose* to design the game this way? The design didn’t come to them passively, as a consequence of their process. They consciously decided in the affirmative for everything in the game, including the things you didn’t like. Interrogating why they might choose those things as an informed decision rather than a consequence of incompetence or poor process will yield the greatest insights.
I can see why all NPC’s eyebrows in Starfield never stop moving, because the design director’s eyebrows never stop moving as well, he is a role model NPC in Starfield.
if emil ruins elder scrolls 6 i don’t think i can play videogames ever again
What if Starborn dialogue options could turn out to be wrong in some universes? Given that its a technically infinite multiverse its astronomically lucky that they turn out to be correct once.
Design Documents anyone?
2:15:00 Also, Andreja is NOT a common name in portuguese speaking coutries, but Andreia is (and it is pronounced exactly how you would “Andreja” in english)
On the Andreja point. As a Russian speaker who’s talked with a lot of Portuguese speakers, we have often marveled at how similar some of the phonemes in our mutual languages sound, and how there are even words that we share despite our languages being so distant, so the VA could very well be trying to do a Porto accent.
Ex-squeeze me, do you know what the definition of quick is? This video is the length of a historical biography of the world’s oldest human.
The close shaving of some of these audio clips to hit exactly 8hrs are noticeable and can be a bit jarring.
Otherwise, another great and comprehensive video!
a design document doesn’t even have to be read, the very act of writing is like 90% of its usefulness, helping you consolidate ideas
Well you said you were ready to make a positive video, so how about a Quick Retrospective on Elden Ring?
Not sure if quick was the right word for the title lol
Bethesda has made it clear with starfield. It’s their first new Project in like decades. They could’ve made this IP/world/universe whatever as rich as Tolkien’s or broad as star wars or whatever else. They had the time, they had the staff, they had the experience and funding. People have been covering for Bethesdas past mistakes for years saying “it’s not their fault they have to stay inside the bounds of the IP that already exists, they can’t make X cool or fun because Y from 20 years ago” to cover obvious terrible design and flawed concepts…and they’ve proved to everyone with this game that the existing IPs weren’t a shackle that was holding them down, but the only thing keeping them from absolutely shïtting the bed.
When left to their own devices with no lore constraints or lines to color inside of, they will make the dumbest most jumbled mess that’ll be forgotten in 3 years. It should be 1000% clear by now after the recent failures Bethesda is incompetent and unfit to continue making games with the IPs they own. I can’t imagine anyone defending them this time
Best video to date, Pat.
Man some of the faces during dialog makes me so uncomfortable
at 5:00:10 that commander dude is staring directly into your soul with an empty husk of an expression….They don’t feel human
Zero moral ambiguity, no options to actually be neutral or selfish/bad, everyone arround you is politically correct, zero nudity, zero sex, very little violence, terrible and simple senseless writing: the whole thing really is a child’s game, not unlike Fortnite.
I think the victus clones being girls is to make it like that guy in morrowind.
Emil claiming to ignore reviews aged even worse than I could imagine.
“Great games are PLAYED, not made” is a stupid philosophy to have. Imagine trying to undertake a HUGE project with no reference point.
I’m a big fan of Fallout 4. In spite of it’s story, I felt the gameplay was pretty strong, especially on Survival mode. I’m not sure about non-Survival, but I never really felt there was a ‘mono-build’ that I always ended up at. I felt it had some pretty good build diversity besides just role-playing, being much better than 3 and New Vegas.
But I won’t pretend it didn’t have some serious problems. And while Fallout 76 had the actually pretty good Card system, there was so much else wrong with it that I couldn’t care that much. Still, I held out hope. Maybe I’ll never get another New Vegas, but maybe Starfield will be as fun to play as Fallout 4 is! Well… I know I have very different tastes than Pat, but what I’m seeing here isn’t all that inspiring. Maybe when it and it’s DLC is 50% in a year or so, I’ll check it out.
design doc
This was a masterclass in videogame analysis. You deserve a big well done. Fantastic work, thoroughly entertaining and informative. 5:22:41 my favourite line
I finished watching the entire video now and it is the most complete breakdown of Starfield i have seen yet.
I’m a big fan of the concept of Starfield, but the execution is pretty lousy. They were clearly inspired by a lot of features of existing Sci-Fi space games and IP’s , but didn’t know how to implement it in a consistent game.
For example the planetary exploration and mining was clearly inspired by No Man’s Sky, but Bethesda doesn’t understand why NMS is fun to play. In NMS the player can also build bases and scout out resource farms by placing down machinery. But the reason, why i have fun with NMS is, that it’s seamless, has better construction mechanics with great freedom and most importantly inner-atmospheric flight and vehicles. Another factor, why i enjoy base building in NMS is the co-op functionality. Regular base building alone is kinda boring for me nowadays. The ship building of Starfield is also not fleshed out properly, when compared to Space Engineers, which most likely was the inspiration. SE lets the player build ships (and other machinery and buildings) wih individual modules and voxels.
Another part of Starfield, which masivelly disappointed me is it’s awful localistation in other languages. They made the effort to hire veteran voice actors, but didn’t translate the UI and subtitles properly. Neither did they adjust the lip sync at al, which is just beyond lazy. My experience was with the German version of the game.
And the performance on PC is lousy. Not only on my gaming PC, but also on my engineering workstation it runs at barely 60fps. Todd howard can’t expect the average home user to spend 25k€ for a PC just to play Starfield in 4K60 without lousy FSR. We live in a time, where people have high refresh rate monitors. FSR is lousy, because it makes the reflex sights of weapons blurry and unusable, unlike DLSS. I will not buy any game which is sponsored by AMD anymore. nVidia doesn’t prohibit publishers to put FSR in their games, for people which want this kind of upscaling.
The main story and quest design made me quit the game after ~40hours. The first time, i did not finish a Bethesda main story line. And perhaps the last time, i played a bethesda game at all. As you said in the video, everything is fragmented. Nothing connects together. They packed their own previous IP’s and a ton of other IP’s in a bucket with a stick of dynamite. The splatters on the wall are the individual quests and story segments.
I don’t want to go deeply into politics, this is why i mention it at the end. Starfield is politically very inconsistent. I’m not from the U.S. and usually don’t care about current 2020’s braindead sociopolitical topics from social media and other commercial outlets, but the game clearly has signs of political messaging. But it’s so vague and meaningless, that it would have been better, if they just released an apolitical game or one that let’s the player make his own decision, like cyberpunk, where the player can role-play as left, right, centrist or just not interested and just have fun.
It took me 2 days and a playthrough of grounded, but I watched every second of this video, you have earned my subscription, and I have earned a nap
“Earth was destroyed to push humanity out to the stars.”
Char?!
I have question for this type of gameperson that likes the feeling of lone ambient exploration : has such a feeling ever struck you in a 2D game?
Kinda sad that it isnt 40 hours, but still happy that it’s out
Patrolling the Starfield wasteland makes me wish for a Fallout new Vegas remake.
I agree with everything, outside of the BONKERS claim that Fahrenheit is better than Kelvin or Celcius. Are you out of your mind?
Oh it’s a long video this time.
04:37:58 haha finally somebody said it
1:17:22
Bethesda’s explanation of “oops we accidentally deleted the Earth’s magnetic field” is shit that you would expect from a Roland Emmerich movie, not a serious space RPG. I need to somehow keep this knowledge from my old professors in astronomy because I don’t want to be responsible for giving them fatal aneurysms.
Like did they just… not have any sort of science consultant for the big budget space game they spent seven years on? I get that this was never going to be real hard sci-fi (which is fine), but come on you have to at least TRY to sound realistic.
Yikes, I mean supporting Fahrenheit?
it sux
I wish rpgs would move away from forcing players to choose between utility and combat proficiency. Separate those into distinct progression systems, don’t tie utility features to leveling, idc how, just be a little creative.
This is an annoying idiosyncrasy of older rpgs that makes sense for very specific types of games, or dnd (where the dm has the flexibility to create scenarios that account for the variety of player skills). Video games tend to have finite options, and that means you’ll “miss out” on stuff if you lack utility. Why would you ever choose incremental improvements to combat over utility in that situation?
This issue isn’t as significant in earlier Bethesda games, there isn’t an explicit opportunity cost in doing lockpicking or alchemy (esp in the games that give you multiple ways to open locks). Homogenizing every game feature into a universal perk tree is just irritating, especially if you’re making a sandbox rpg.
that YIIK comparison was like a gut punch holy shit
Absolutely devastating analysis,but you are right..
The Bethesda of today is a far cry from what it once was and they keep getting behind the times,both in technology and in design and writing.
It shouldn’t surprise me that you are a watcher of Mauler’s content. You seem to be a student of the Long.
👊🏿🔥
I’m definitely not the first person to say this but
“Quick”
Wow. The way you broke down all of the reveal press releases and videos was amazing and did an outstanding job of showing that there was a tremendous amount of deception wrapped up in a shiny box with the goal of misleading the audience and absolutely fleecing the players.
They absolutely knew that many of the systems people loathe about this game would be controversial if revealed and made a specific decision to skirt around this and let folks find out after they purchased it.
At any point in time they could have revealed full gameplay mechanics without spoiling anything (other than their profit) but they chose not to.
Thank you for so elegantly exposing their utter bullshit.
The Todd ass kissing/hero worship is blatant in these calls and the team praising their own work is just fucking lol.
Personally I’m not interested in listening to the wind on a barren planet. I find it much more enthralling to enter the atmosphere and see the surface getting closer as I land.
Also the astronauts who went to the moon were able to jump 15 feet in the air and hit golf balls 100 miles and drive shit around.
Contrast this with Balder’s Gate which had an extensive early access mode and you clearly see why one company is beloved and the other has become a joke.
Bethesda makes games to serve Todd’s akward nerd ego and squeeze every last penny out of its supporters.
Tommy Tallarico did such a great job making these Bethesda analysis videos. I couldn’t think of a better video essayist. His mother is very proud.
Why NPCs during dialogue almost never turn their bodies towards whoever (incl. player) they speak to but stand like 45 degrees turned away?? This is rude and disrespectful! As if they want to end conversation and GTFO in a hurry.
I have a theory, that whoever made NPCs for starfield is or an alien, AI, have very bad case of autism or was rescued from an island after getting shipwrecked at an age of 6 and spending on it 40 years.
Also who the hell thought, that whole expression on human face are restricted to frantic movement of eyebrows?? It’s as if they’ve never seen a human being before.
PUBG clicked for me after 60 hrs. Right now it’s one of my favorite games and I play it almost every day. At the moment I have 5k hrs in PUBG.
3:04:26 hahahahahha
I had Sona and Cora on my ship at the same time, they completely ignored each other. It broke my immersion instantly.
To me dragon age inquisition is a game that legitimately did get better after 15+ hours, I was already enjoying it up to that point, but getting your base and really starting building the inquisition was a genuinely big change to the game.
Emil- “Ignore the reviews”
Also Emil- “Let’s type out a cringe gaslit 15 tweet chain about the reviewers”
Yeah the laziest part was Earth for sure.
I’m convinced that Kreet was “mandatory” to make sure players got past the time limit for a refund before coming to the realization that half the game is loading screens.
Honestly I really like how you bring up the starborn stuff as for me that was the biggest missed potential for longevity
The game only really starts once you go though the unity (which is a problem of its own) and they do so little with it, I would have loved for entirely new quest solutions or different big events to happen or even how your character talks depending on how many times you go through it. So much could have been done that they didn’t even attempt let alone think of and they put so much emphasis on it. I genuinely wonder what they were doing for all these years to create something so shallow given the possibilities.
Hey babe, another 8 hour video game retrospective just dropped.
I agree with a lot of your complaints but you are being pretty unrealistic on some of them, specially on those relating to the “alternate universes”. Game development resources are limited, you really can’t honestly expect to account for a lot of the things you mention.
the game they absolutely deserve nailed it
Bro really pushing for that 10 minute mark
Great vid. A couple notes: Vae Victis isn’t an interactable NPC. I noclipped through the window in his cell, and you can’t even shoot him. Also, if you reveal his betrayal, it doesn’t change the council’s attitude. They don’t even care. Bethesda had a story they wanted to tell, and nobody was getting in their way.
If pat thinks there are too many black people in new atlantis, I’d love to see the guy walk around in new orleans. He’s unironically using the term “brainrot”, so maybe he could use a vacation/some time outside.
One thing that make selling ships even worse is that the inventory and everything in the ship that is sold goes into the inventory of the ship umyou actually use, bloating it with a bunch if useless junk that sells fir 1 or 2 credits each
The only thing wrong with the Elevator Kingdom comment is that it’s almost the only line of dialogue like this in the entire game, and I will duel anyone who might contest this reasoning.
I love that Farscape revolves around a fact, that most efficient way of transportation could actually destroy universe xD As for grav drive – how can a player suspend his disbelief if whole premise of destoying Earth’s magnetosphere is so STUPID that most of primary school students would point it out after first year of geography or physics that are compulsory in my country since you are 10-11 y/o. And do it due to some minor fluke repaired with duct tape and a hammer.
I really like Akila’s original mongolian/tibetan design
Having watched through this analysis in 1-hour chunks over the course of a week, I’ve conditioned myself on a pavlovian level to burst out laughing every time I hear “design document”.
Thank you for the analysis! I’m kinda glad that I’m too lazy to try out new games because otherwise I’d be in for a disappointment with Starfield.
Entertaining and well-made video, but man do you come off as smug and arrogant at times.
I played for over thirteen days over a two months period. Did everything in game and gave up on my first star born run when I realised how lazy it was. How you can’t skip or mess with the story lines. It was destroying. I definitely had Stockholm syndrome and was trying to justify the sunk cost. I would say about 50hrs of my playthrough was standing still while the game was paused (it still racks up time). 50hrs on ship building (my favourite part) and 50hrs on base building to follow a mega guide to farm Vytnium Fuel Rod crafts and power level to get the rest of the achievements. The only things I liked about the game are: the nasa, down to earth inspired aesthetic. I do think all the space stuff lots like good hard-sciency space stuff. And the vistas of space from the surfaces of barren or lush planets. Seeing the moons rise and spin. It really is amazing how accurate I think they got it (I’m a physicist). Like on Codos, moon of Akila, seeing Akilarise and fall in 20mins was incredible. But that’s about it. Spaceship Lego builder fantasy with RPG bolted on to earn the money to pay for that and planet- and moonside vistas.
And when I realised: wait there are no drones in the future. Too few robots. Where are the pets? Why don’t we even see abandoned vehicles? What, nobody uses vehicles this far in the future? Honestly it’s just shameful what they’ve done. And this is Todd’s only original idea. All his other works are previously established IP. I think the guy’s creatively wrang out. Get some new meat in Bethesda.
But I can tell you something the likelihood of me ever playing a BGS game again is NIL. The best BGS game is fallout new Vegas and that isn’t even made by them. Just uses their engine/game systems.
4:07:55 Cyclic time hypothesis corroborated; this is not the first time I am watching this video.
So they tried to do a fallout (of fallout) by mashing all these references into the game but like fallout 3,4,76 they fail to expand past the brittle bare bones that they created that the world and story is supposed to expand off of instead you get the “here’s the mass effect inspired mission/lore. While Mass Effect very clearly borrows from a lot of other settings (namely Star Trek) they still built their own world and gave it a unique feel and story to it that’s so much more than the sum of it’s parts borrowed or original. Fallout 1, 2 are filled with references everywhere and very rarely will you be taken out of the setting if you do or don’t get the reference. If you don’t get it you accept it as part of the world and move on, if you do you get a little dopamine hit chuckle to yourself, and again move on.
I also have issue with the art design. They said they wanted to go with NASA punk but the problem with NASA is that the designs are spartan to the extreme, function designed to the extreme, and that leaves no room for artistic input, that’s not good bones to build off of especially when you’re throwing this weird fantasy meld to it. Halo is a good example of marrying the fantastical elements of sci fi and the spartan (pun intended) design of human space technology.
I think you brought up a great point about the design document or lack there of. It feels like every department wanted to do their own thing and the only central input was “Todd and Emil want this in the game” and that was it.
Bethesda started off and stayed for a long time a company small enough to where if you’re working on one quest you could go to the person(s) working on the art or AI or whatever and hammer out what would work best, and then go straight to the lead dev and get approval. Now it seems the ability to do that is gone for over a decade now and a working structure hasn’t been properly implemented and it’s clear the talents at the head of the company aren’t great at macro administration.
7:33:15 BUGFIXES, GOOD WRITING, A FUCKING DESIGN DOC, YOU CAN HAVE THEM, I LEFT THEM ALL IN ONE PIECE
4:27:00
Oh fuck me, universe makes it so I cannot sleep tonight
This video and NakeyJakey is hopefully the thing that convinces Bethesda to get their shit together.
“what’s fun about landing on an empty planet”
-the part where you actually get to fly to the planet surface and find some cool spot to land at….. too bad we don’t get that one thing
7:13:28 Metric system takes another W. Imperial chuds cry. Your 17 fuhrlongs to an Aardvark asses ain’t gonna make it outta the 29 Space Miles to a Space Yard with this one.
I completely forgot about the watch hahahaha wow
i am so glad i pirated þis game.
28:00
4:22:33 Two world wars and a space war if you read some of the logs.
Regarding the “NASApunk” thing, it kinda says something that one of the BG3 writers praised an event in a fucking Chinese mobile game as doing NASApunk better than Starfield did, mostly since it actually had some “punk” themes to it (and as someone who plays said game I can confirm)
like, you know shit’s bad when a fairly monetized mobile game does punk better than a “normal” game
A quick, short video, before my nap
4:23:25
There is truly nothing new in the multiverse 😢
Thank you for saving me time and money on this trash game.
4:24:45 Does anyone have an example of this? It sounds interesting.
Not a fan of elianora, drama modder.
When I was doing the ranger’s questline, already at the end facing the guy owning the ship company I tried a non-lethal way of approaching the quest once I didn’t take his bribe. I couldn’t finish the quest that way. I had to execute him liying on the floor even if he posed no threat anymore. Either kill him or take the bribe, those were the options. Speaks volumes on how limited the options are in this supposed role playing game.
I dont know how you did it, bit you made an 8 hour video that managed to not retread over itself without cause and was entertaining the whole time. And i could follow the whole thing even on 2x speed. Bravo, and may we never see such an overhyped landfill reject ever again.
I’ll buy it eventually
I am consistently thoroughly impressed with the sheer amount of quality content that you regularly put out. Please never stop doing what you do.
Samdam Jensen
Baldurs gate 3 retrospective when?
LMAO Todd straight up said “now [Fallout 76] is a success” and that “it’s great”. He is not even trying to hide the fact that Bethesda only bases a game’s “success” on it’s profit margin.
I tried playing Fallout 76 in 2023, and nothing is fundamentally different about how terrible the game is, except for some of the game breaking bugs being fixed. There isn’t a single good thing about the game.
I can tell you had a few opinions.
L take on Celsius v Fahrenheit.
Bethesda sounds like its run and developed by sales people people over actual developers.
5:51:10 is so funny
Kelvin or Fahrenheit as the only good temperature scales, eh? … Mmh. I can see that. I don’t agree, but I can understand it. Fair enough!
Emil’s entire schtick about not using design documentation earns his reputation in spades
4:20:08
3:22:28 – Toddlers?
My man delivers again 😎 thank you Pat!
Not My first time watching 4:07:00
Stop stretching your videos to the 10-minute mark.
Ok I finally finished the video after several watching sessions, this is an incredible critique (All your videos are honestly, but still). I really wish Bethesda would sit down and watch this, to show them just how scattered and mismanaged and unfocused Starfield is. I don’t have any hopes for elder scrolls 6 anymore, they’ve shown they’re simply not talented enough to pull it off.
16:36 Hearing Emil say they essentially scrapped Design Documents after Fallout 3 makes everything they’ve done since then make *so* much more sense.
The most striking thing about Starfield is how utterly bland and sterile it all is.
It’s so inoffensive that it has circled back around to being offensive.
A brand new IP that should of shown everyone that Bethesda’s makeup can stand on it’s own; instead becoming a showcase of _everything_ wrong with the company that has been culminating since the end of Morrowind.
Space and scifi shouldn’t be as white bread as it is in this game, but I guess that makes sense when they think content barren planets are equivalent to the monumental achievement of a human being landing on our moon.
1:05:00 GUYS I THINK THIS EMIL GUY NEEDS ANOTHER BUMP OF COKE TO CALM HIS EYEBROW DOWN
BGS hates having vehicles because they show how shallow their games are if i can get from one side of the map to another in a reasonable time. (if im not allowed to use fast travel… fallout ironman,etc…)
Would you ever revisit cyberpunk in a video?
HEAR THAT GAMERS? TODD SAYS TO STEP OUT AND FEEL HOW THE WIND AND TREE MOVES, GO TOUCH GRASS!
OH YEAH FOR SURE THIS EMIL GUY IS SOMEONE WHO SAYS “LIKE LIKE U KNOW LIKE” A LOT FUCKING BANG ON LMAO
I think i good intro would be you accidently happen upon the artifact, it gives you weird powers. Somehow the crew and some bad guys detect its signal once it got released from the stone or transferred into you or whatever and they both come to retrieve it. Ship guy gets killed in the fighting and as his last words tells you to take the ship and go find his friends. You can say fuck that to him but he says they’re the only people who know what’s going on with your weird powers and then your free to explore.
Edit: Literally paused to type this like 10 seconds before you said the exact same thing
I’m gunna come back to this video one day. I just need to find out if 5 starbirfs in makes the game different… im on new game+… totally getting to it
Man I was scrolling through trying to find what video I’ll take bites out of while I’m driving, and I saw this video was posted 7 hours before. First thing I thought; “ohhhhh shit Patrician hit starfield” and unfortunately this video diminished my experience for the one I was on in anticipation of getting to this one
As they say, truth hurts the most. It is both funny and tragic at same time that this video triggered Emil into a massive rant about game development.
2:11:31 & there it is 😂
36:33 It’s a Spy Kids 2 reference, Machete’s fancy super watch does everything but tell the time, whereas the official super watch distributed through the spy kids organization does the same things, but also tells the time. It turns into a running gag for the rest of the movie. The fact the one in Starfield also doesn’t actually tell the time despite tracking it, is hilarious.
“starfield is the game that you deserve” had me bursting out in laughter, well said 😀 great video all around as always !
just like cp2077, ive never thought BGS and CDPR were good cuz ive never thought skyrim and witcher 3 were that great. Its funny to me that at the end of this past decade all these “story-driven” single player games either have stories so forgetable and generic like a skyrim or witcher, (come on guys the witcher 3 is an adaption of the novel so it is not a original, NOVEL Idea) or you get stories that’s like a movie or tv series. (looking at you, Insominac-Spiderman, Sony Santa Monica-GOW and GOD DAMN NAUGHY DOG-Uncharted, Last of US)
You know what I hate most? Despite the clear evidence that Bethesda is regressing and degenerating, there’s still a part of me that wants TES 6. It will make the dull travesty that game will be all the more painful.
bethesda just gets worse and worse
It’s ironic that they could have actually done a much better with the climate change allegory by just making climate change be the reason Earth is no longer occupiable.
They can even credit grab drives with the reason it isn’t occupiable. The only reason some rich people actually opposed climate change is because they know there’s only one planet for the human race to live on. If that changes and there are suddenly easily habitable planets just waiting for colonization. The only economic argument for saving the world will be gone and it would be financially more profitable just to use up the Earth until nothing else is left.
I have no problems with this game. I waited for reviews. I saved my money. I didn’t waste my time.
But i do like these videos so ill watch it even if its about a game ill mever play.
ONE EXTRA THE DURATION OF THAT ONE DEATH STRANDING REVIEW???!!!! man, i’ll be sleeping good tonight
A wise man once said, “If I had enough time, I would of made a shorter video.”
PatricianTV: “A Quick Retrospective”
Also, PatricianTV: An 8 hours video
Never change, man. Never change. 👍🏻
this one is fun to rewatch following Emil’s little sperg out on twitter lol
7:17:00 showed up in my recommended decided to it a watch, then you’ve referenced mauler and that was the tipping point and I subscribed
dem haircuts doe lol but seriously. over 600 hours clocked, lost count of playthroughs and my previous knowledge effects VERY little. me thinks you on the payroll
quick?
I await the Internet Historian video “The Engoodening of Starfield” 8 years from now that heavily plagiarizes this video
Wtf is that timer during the Terra Firma section for? It just starts and stops for no reason
I’m going to defend the landing/take off /ship based animations being lengthy because I love those and think it adds to the immersion.
That being said I’m well aware that it’s a personal taste thing and criticizing it is 100% valid
Quick you say… 😀
Thanks for a genuine review and analysis. I respect your analyses of games that I’ve played and spent a lot of time with, so I’m gonna trust that this just isn’t worth my time and it won’t be worth my time
I’m so glad I stopped buying Beth games after Fallout 4. They really are not worth it.
Ew last jedi hate.
1:59 in and this drivel about Celsius comes out of your mouth. Saves me 6 hours.
4:29:15 I feel like this hard drive thing is kind of pointless. SSDs are insanely cheap now, hard drives perform worse for hardly any money saved. We’re not in the awkward shift between HDD to SSD anymore, we’ve already switch to SSDs. It’s basically expected of people to have them now. Prebuilts and gaming laptops both utilize them, so it’s not an “ignorant consumer” issue. If you haven’t updated your PC in over a decade to not have an SSD, I’m not sure how you can blame a game studio on the poor performance you have.
This is the only part I’ve disagreed with, every other bit (so far, haven’t finished yet) has good arguments.
6:51:10
So about 10 views are from me, not that I would like the video this much, but blame my short attention span and lack of time instead. But I am around hour 3 already, so 15 more and I will get there.
‘Quick’ 8 hours long.
You should elaborate on why you liked New Vegas despite disliking the Fallout series as a whole. Make a 10 hour retrospective 😂
Kind of insane to see all the starfield videos coming out that are blatantly taking parts of this video’s script
4:50:20
“What’s fun about landing on a planet where there’s absolutely nothing”
YOU SAID IT YOURSELF, LAAAAANDING! WHY TODD, WHYYYY
6:54:13 I do not know why but that threw off guard, nice one.
Congratulations, you broke Emil. I hope you’re happy! 😂
knocked it straight out of the park as usual ❤
It’s actually so funny watching you describe the way this game handles the idea of “multiverses” so poorly and how it can’t account for so many permutations of quests and dialogue options, meanwhile BG3 just be sitting there like 🤭
My favorite step out moment was with Morrowind, the sounds of the swamp and the cry of the silt strider. It was perfect.
In the UC quest when the terramorphs attack New Atlantis the city gets locked down and im fairly certain that the spaceport gate with the hole in it uses the same texture as the lockdown that occurs when you fight the hunter. If you just blaze through the unity quest to get to NG+ then the hole in the lockdown gate at the spaceport has absolutely 0 in game explanation because the Hunter didn’t make it
Bro your editor must hate you
No offense and I haven’t watched the video yet but how many more reviews or breakdowns of whats wrong with this game do we need and why do they need to be longer than entire factions questline you could play for yourself in the game.
Emil just did a little bit of seething and coping on twitter, saying that it is what it is, and if you think anything should have been different then you just don’t get how game development works. Unironically it’s shit by design.
2:55:56 badabing badaboom
I don’t even believe they tested as much as they did. Like if that was true they would have caught the head tracking bug after jumping. Like literally the dumbest thing that somehow made it past QA… unbelievable.
Your videos are always so good. I never did finish the Skyrim ones though even though I watched Oblivion, Morrorwind, and some others.
Really like the part where they gloat about the fact Skyrim is still being played. They have fuck all to do with that, in fact they almost destroyed the community when they tried to sell mods.
shout-out to the Long Man of movies during the Long Man of video games? A surprise yes, but a welcome one
omfg, I begin the video from the recommendation sidebar while watching listening to a Nightcore track
Then, look at the chapters on the red bar
“why so many ?”
Looks slightly up
>>> 7:59:59 <<< Bruh Maybe PatricianTV will become my Salt Factory 2 to listen to
Nice one. I figured I’d check out starfield in a year or two with a whole bunch of mods, but given this analysis, this video was likely more fun than the game can ever be, mods or no. All I want from Bethesda is a better Oblivion. It’s a shame that we’ll never get that from them, in any way, shape, or form.
Now make the Fahrenheit video. I dare you.
cant believe i actually sit through to watch 8 hours long “quick” retrospective. But yeah, you pretty much hit it on the head, the game is so incredibly outdated in its whole design
Starfield feels like a game of compromises.
Everything feels like a “hack”, a bubblegum solution. The first draft/iteration “polished”. Everything I saw, was transparent. It was hollow. It didn’t have 1 cohesive experience.
The most frustrating thing about all of this is Bethesda has all the tools and assets they needed to make this game an absolute banger. This game SHOULD have been GOTY, hell it should have been the game of the decade! The ideas are all right there, but it all falls apart because writing down some notes is beneath them. I was hoping that BGS would at least learn from the backlash and do better with ES6, but seeing how they’re responding to negative reviews and criticism proved that ES6 is set for failure as well.
Sight…. At least we’ll have Skyrim and Fallout
“Bethesda updates Skyrim for their scummy paid mods system, breaking everyone’s mod list AGAIN”
“Damn it Todd!”
I sont get why bethesda didnt license ip. If they based the game on ringworld for example, even the half baked mechanics would at least revolve around a galaxy that makes sense both scientifically and for their game mechanics, with one giant world and tranfer booths to allow other planets to be created in cells. The tools and gadgets and having the stoeytelling done through an ai assistant would be a fabtastic device for a studio that is struggling to avoid exposition dumps
Whom is one of those lose-lose words. If you use it right, you seem pretentious. If you use it wrong, you seem pretentious and stupid.
finally finished 7:58:49 well done! It’s so incredibly disappointing how far bethesda has fallen. It has honestly felt like im playing an amateur high school project. The dialogue is garbage, the quests are garbage, the choices on what to say are absolutely terrible, I mean it’s just horrible. I would ask for my money back but I went above the hours because I liked the ship building. Great job dude, thank you for the long video it really helps me get through my days sometimes.
I really enjoy when I find a new channel that has a very well spoken, well-thought voice behind it. Even just hearing you talk about design documents is giving me useful information that’ll carry into my everyday life. I’m currently working on a very large video project, and as of now I’m planning on restarting the project just because the scope changed so much during production. Hearing your thought process on laying out design is giving me food for thought that’ll carry past learning about a shitty game. That’s a lot more than can be said about any other Starfield video I’ve seen thus far.
Appreciate the content, subbed, keep it up.
Just want to also add to the thanks for you creating such an in-depth analysis. We greatly appreciate it.
What a top notch video.
a “quick” retrospective: 8 hours!
a detailed retrospective 60 hours🤣
8:55 – My dad worked in an office and said to me several times “Whenever someone says ‘All you have to do…’ you know it won’t be easy.” The result of 76 continues to prove that what my dad said was very true.
This is a good start son, I look forward to your long form video
Well, you’re wrong about desing documents because Todd has already said they start with a ONE PAGE outline of what they want the story to be…he mentioned this when talking about FO5, they already have the one pager in a drawer. Literally one page is all you need for design document, no matter what the product is.
Celsius is superior
Only 8 hours? But it only gets good after 12!
I haven’t even played Starfield (having kids now makes it impossible to play giant OWGs). But I clicked the title expecting an actual “quick” retrospective. Listened on the way to work. I pulled the video back up in office and holy crap I was like less than 10% through. I am now almost 3 hours in. I don’t know how you find a way to talk this much, but I’m not complaining. Haven’t lost interest yet at all and I didn’t even play the game. You do a great job explaining even for someone who hasn’t played.
The duality of Bethesda interviews. On the one hand they want to “say yes” to the player all the time, on the other they think that Morrowind letting the player kill important NPCs was bad.
“A Quick Retrospective”-> drops 8h material
ah yes, a QUICK retrospective
This is a completely disingenuous video. You can’t have a “quick” retrospective and analysis in an 8-hour video. You can make your core points and get across what you want us to know within an hour…MAX.
Aaaaaaaand good ol’ Emil has a tirade on how hard creating a game is, but the writing is trash
Starfield is just Elite Dangerous but worse.
In a nutshell, poor writing and bad manegment on the higher ups who made this game.
Great video, but that thing about fahrenheit and celsius -.-
I came not by the call of the bell icon, but by the call of my heart
Actually, the start of the game could be rectified by having your character to have been hired by constellation to handle the artifact and then have Barrett simply be your ride after he was informed that the miners found it. Once the Pirates hit Barrett takes the Pirates ship to distract them since he is the senior pilot.
There is no way you seriously believe Fahrenheit is better than kelvin and Celsius, i refuse to believe you’d say something that stupid
Over the course of the last week, I have now watched this whole video… this was really good. Definitely appreciated the insight into the whole inner workings of Bethesda… this was really good. good job. big job, done well.
I had a cascade of thoughts after watching this. First was the urge to tell you that the best part about playing Starfield was watching this video. Adding that hearing such a salient and well detailed description about the game was a breath of fresh air. You didn’t just throw shade like so many. You offered creative solutions that had me wondering just how much Bethesda could benefit from hiring you.
This is not a game for people who read books. It’s really not a game for people who enjoy shooting things either as it feels like you’re moving the NPCs with your gun. You got a sub for life on this one. Well done and thank you.
1:58:50 Are you really trying to argue that 0°F conveys more meaning than 0°C, the freezing point of water and difference between life and death for most of nature?
Or is your point that because 100°F is the temperature of a person with a slight fever, that somehow makes the scale more “human”?
I look forward to your hour long critique of the Celsius scale, but a word of warning: supporting Kelvin is admitting defeat. If you want to claim Fahrenheit is superior, you’ll need to support Rankine over Kelvin as well.
Lotta work explaining what happens in game for zoomers who’ll never play it huh?
1:34:00
Excellent research job!
“a quick retrospect”
see duration: 8 hours long
very quick indeed.
slept through this video and when i woke up i still had 10 mins left of i. guess i gotta rewatch it
All I can say is that I loved watching Todd’s face fall when his 20 year dream didn’t win a damn thing of note, and that all his hopes died right there. It was beautiful to see his every hope, just… vanish and see an actual game that took less production time, less marketing, and less monetary total, utterly dash his walking/loading screen sim ripoff of NMS, upon the rocks of actual effort.
The eight hour killing video.
1:47:46
Just a note, planet orbits just revolve around the map’s zero axis, IE, wherever your ship spawns in, for both space and on land. They do not model any sort of realistic orbit.
man I love *quick* retrospectives
I don’t know how I sat down for 8 hours straight of a starfield rant until your last bit about providing a voice for the people who felt betrayed by the game. I don’t agree with everything (yeah wooden walls are stupid but Akila city is still my favorite setting in the story) but you’ve managed to perfectly voice a lot of my concerns. It’s also crazy how much I hate this game while avoiding what you propose as the worst parts. I’m on universe 5 or 6 (Idk, yeeted the game to make space for BG3 so I can’t remember. Best decision of my life) But have only completed the freestar questline, ryujin questline, and Andreja’s companion line as far as factions and companions quests go.
Concerning Andreja herself, I don’t like her character for the same reasons you seem to like her over the others, I don’t get how we have a cosmic serpent worshipping Han Solo who feels as sorry for herself as she does but gy’all damn are her pixels hot. Or at least as hot as the creative engine is capable of outputting. The rest of the companions have about as much depth as the cardboard cutout of Andreja I keep in bed w- Cardboard. They have as much depth as cardboard. The fact that they force you through a funeral sequence feels insulting. So much of this game feels insulting, like I’m being laughed at by Todd himself for putting my time into it. You are the only review I’ve seen as of yet that really gets into just how AWFUL the powers quests are. Like genuinely feels like padding the game out for toddlers.
Combat seems dull from all perspectives, Melee build is fun goofy but is still default Bethesda melee combat formula (click attack button, maybe strafe, shit will work out on it’s own). I really hope you’re wrong about ES6, but I just don’t think you’re going to be. Bethesda as it exists now is simply not capable of building a successor to the Elder Scrolls franchise, let alone morrowind. Especially with games like BG3 enjoying AAA levels of success, Beth can’t compete. My bet is microsoft is going to send them down the path of Rare after ES6 bombs in much the same fashion (let the shills say what they will, Starfield currently has less concurrent players than Skyrim or FO4 on steam, while BG3 is consistently top 5. This game has thoroughly bombed).
It sucks that none of this matters and the AAA industry seems invulnerable to their own hubris these days. Starfield still turned profit day one, even if the playerbase is already dead. I made sure to buy through G2A since even though my skyrim brain was bound to buy this game pre day-one no matter what, I knew if I spent 70 dollars on it I was going to get my domestic terrorist origin story.
And that’s my lesson I guess to anyone still bothering to read this far into a profile pictureless book length comment, stop buying directly from the sellers. Don’t pay AAA prices for this generation’s AAA products, give me one mainstream studio release of the last 5 years that hasn’t needed a year of patches and paywalled DLC to reach playable status.
So glad the industry can just decide altogether to raise prices to 70 dollars, but no it’s not a trust guys I swear. This is all legal, it has to be, otherwise we’d have to regulate the entertainment industry which is the only export we can still claim dominance.
Sorry about the small book in the comments but hey I gotta at least try and match the scale :0)
I find the fact that there was no game document for a project this massive absolutely baffling. Just how?
Hey…. Hey…. 8 hours isn’t quick /s
We’ve come a long way… from using bottle caps as currency, to using bottle openers.
Looks like patrician is unfamiliar with r/PORTUGALCYKABLYAT/
tldw pls, getting tired of bloated video essays
I have spent more time watching this video than playing the game.
Starfield is so bland, even Pat’s sexy voice almost couldn’t save me from being bored by acknowledging its banal existence.
All eight hours of criticism can be packed into one succinct phrase:
“Wide as the ocean – deep as a puddle.”
The realest reviewer out there. Perfect mix of humor, sarcasm, criticism and praise… when deserved. Looking forward to watching your next review on a game you enjoy
3:05:58 Lol
Correction: 1:56:00
Neon’s gravity is not 1.5, it’s almost perfectly even to earth.
This is so good for my insomnia
quick
first time i couldnt finish one of your analyses. wasnt you, it was the game. havent played it, dont want to, and sorry that you had to
guy needs to learn the meaning of “quick”
I clicked on this purely for the great title 😂
PatricianTV surprised that a company that has always made shitty games, makes a shitty game
0_0
A quick retrospective: 8 hours
“ a quick retrospective “
* makes 8 hour fucking video *
2:07:54
Quick my ass this is 8 hours!
I’m still finna watch every second tho…
I bought Starfield out of morbid curiosity to see if “Maybe they did something good”. I ended up refunding it before I even left the mining planet. I felt it in my soul during character creation, from the first few interactions with NPCs, and even the first combat encounter, that this was going to be a miserable experience. I have a 3070, I can play Cyberpunk maxed out without any frame drops, it’s a wonderful experience and the game looks higher fidelity than most games from this year.
Yet Starfield has the gall to look as dated as it does while running like dogshit on my system. I cannot believe anyone can honestly look at Starfield and think “This is a Game of the year contender”, it’s defenders are insane and apparently haven’t played a good game before if they think Starfield is the standard.
This is the first Bethesda game I have refused to touch, I will not put up with this bullshit.
“a quick retrospective”
…
8:00:00 😂
I am convinced that there is some serious shenanigans going on with Starfield’s economy, given the cost of things, how much you are given for quests/bounties, and how much you can find just lying around. Sometimes it feels like credits are worthless, sometimes it feels like the items are worthless.
Someone smarter than me can likely do the math and figure out what is going on there,
5:12:00 this is me right here. I’ve tried Oblivion and Skyrim with mods, and yes, I even shilled out for creation club on Skyrim and FO4, and for the AE downgrade of Skyrim. Eventually, I learned the cost of my patience (or $) generally outweighs the joy brought by these new experiences, particularly when they consistently bug or break my game. The fact that amassing a small collection of “creations” on FO4 only exacerbated the memory leak issues on PS4 is *infuriating*. I paid Bethesda to make their buggy game even worse, all for the sake of some armor skins and OP weapons.
Call me a console pleb, call me a stupid shill, call me a Skybabby who doesn’t have the skill for effective PC modding, I don’t care. It is too much work for me to build a better experience for myself, when that experience is less functional than buggy ol’ vanilla. So if Starfield is so bereft of fun content, and if the story is so bad, that being a “modder’s paradise” is its saving grace, then I think I will pass on this one.
There’s this game series called “Halo” you should check out. Could be some good video material
3:05:41 Fun fact: you actually can technically loot them. If you can time it right, you can interact with their dead body very briefly before they disappear. It’s pointless since they never have anything other their weapon on them, but it is technically possible.
A *QUICK*(???!?) RETROSPECTIVE. 8 HOURS??!?
Well I know what I’m going to watch at work tomorrow! THIS! thank you 🙂
That was a good, quick video but I am actually looking for a thorough analysis.
Take a shot every time “design document” is said or mention!
Imagine if Starborne were actual Aliens.
Do you think Emils recent tweet thread is because he watched this or because of the modders saying working on Statfield mods is a waste of time
even if starfield has a ton of modders wanting to make mods for it, will there be enough people wanting to PLAY the mods when they finlly can start coming out beyond changing the games code?
Thank god this is just a quick review, I don’t have a lot of free time
Hey a quick retrospective…. OH GOD 8 HOURS?!
I wont say i despise Emil, but I surely do not like this man and how he affects projects he is part of.
I’m convinced that ES6’s writing is going to be awful because of Emil. He’s not a good writer, and knowing that he is at the helm of a lot of their projects convinces me that the quality of writing will continue to decline.
So I’m assuming next year is when we will get the 12 hour Baldurs gate retrospective?
My brother and I talked about how the beginning of this game could be so much more interactive than It. The game could still start at the mine, but how the player gets the ship could be expanded upon so much. We thought the player should have three opinions. The slow lawful way, the quick lawful way, and the quick criminal way. Firstly, the slow lawful way could be the player earning the money to buy a cheap ship, by doing small mining jobs until they get enough. The quick lawful way could be that the player joins one of the factions and they give the player a ship. The quick criminal way could be the player simply steals one of the faction’s ships and then angers that faction right off the bat. That is what we think anyway.
How…in thee Fk…did you make an EIGHT HOUR LONG VIDEO?!?! What was the render time & file size?! This is insane!
4:51:37 Viewing the ending for the first time, I definitely felt something. Specifically, I felt like I had to go pee.
5 hours in, I think ill finish the video before the end of the week
Leadership at Bethesda needs to put this on for a single work day and all watch it together. Nothing could possibly be more productive for the studio.
>Quick Retrospective
>8 hours long
Bro, its not that serious cmon 💀
get woke go broke. 😂
Starfield was supposed to be a Daggerfall in space with mods.
1:17:00 skyrim was my first elder scrolls game. when i first played it, it was practically the first entry in the series for me. i didn’t need any sort of lore primer because i loved the game enough to find the info on my own.
8 hours? That’s more time I spent on Starfield before I gave up.
I think my biggest complain with Starfield is that all the parts that have to do with space (the big creative design focus for the entire game) are extremely boring. Space fights are boring. Fast traveling endlessly to do a little task is boring. Flying in space is boring. Designing your ship is boring. The only time I’ve had fun with this game was when the narrative directed me towards a very detailed quest and I actually got to shoot something with my boots (usually) on the ground. Like why was this game a space game?
I was big on Drug smuggling Aurora. but the jail system sucks ! It’s no point of being a pirate in this game. 😂
It’s been obvious that emil can’t write for shit for decades at this point, but i’m glad the midwits are starting to finally notice
Took me almost a week but I listened while dog walking and house cleaning lol
Thinking farenheit is superior to celsius is an instant ubsub from me
how dare you talk shit about my good mate Celsius u lil scrub
A Quick Retrospective, 8 FUCKING HOURS
I knew this game was gonna be on some shit the moment Creation Engine 2 was revealed to be the engine of the game.
truly the quickest retrospective I have ever seen
I imagined starfield was gonna do some destiny type stuff u know play like destiny have aliens and cool weapons and factions I could join and get their weapons have a sparrow and a ghost and a jet pack and a light saber I got a plasma cutter wish I could break down the plasma cutter take the ammo source and put it on a misc object turn it into a light saber or use the plasma cutters ammo as an infinite ammo source for a laser gun u know mass effect ammo on a cool down but nope we get this outdated game in 2023 destiny is funner to play than this
Watching the whole segment about getting the ship in the intro around 35:00 I’m reminded of the Ebon Hawk in KOTOR, which you only get after an extended chapter 1 that’s less of a tutorial and more of a “first questing area.” It wouldn’t have been too much of a stretch for you to be ferried off the mining settlement, do some story and sidequests, prove your value and commitment on at least a basic level, and then Constellation goes “we need you to go explore but you’ll need a ship, here you go” and THEN you can get the big special cinematic moment in space the first time you’re flying your own ship. It’s literally just moving the point where you’re handed the keys to the thing a little further down the line but it would make such a huge difference in terms of narrative coherence.
The worse part is that they had amazing opportunities to blow everyone away with a good story. The crimson fleet, mechs, xenowarfare, heck just expand heavily on the side tasks (bounty hunting, trucking, even space ubering could work). But Bethesda couldnt even be bothered because we need “space powers”. Its space! Its the great unknown, thats enough magic there. I dont need space magic when half of them could be turned into a “tech addition” to a space suit. Lets go hard with the side concepts and say fuck the main quest
“the cum and lolipop sticks holding this engine together is strained, to say the least.” 4:30:08
Nailed it!
“Starfield?
Oh yeah, never finished it.”
– anyone who likes games 1 year from now
Oh man, after watching this, I am not sure I want to play through it once, let alone *multiple* times.
2:13:04 I appreciate you mentioning this phrase in general because this phrase is often used to excuse a lack of originality in general in many spaces when in reality this phrase was never meant to comment at all on creative originality or anything of the sort. It comes from the Bible, and it’s supposed to mean that there is nothing new under the sun for God, and that he can forgive you for anything because he’s seen it all before because he’s fucking omniscient. Never before have I seen a phrase so twisted to do nothing except to excuse and defend utterly unoriginal mediocrity. Original things CAN still be created, and they are created all the time. Starfield is obviously not one of those things
This video is to long
8 hour analysis on a video game that isnt worth even 8 minutes of anyone’s time 💀
thank you for this video, it’s helped me actually get some sleep while I have a fever. Now I’ve just got to actually watch it properly now
I only played this because it was free with game pass. I am very disappointed on Bethesda.
5:36:30 …..did they unintentionally make a Divayth Fyr and his “daughters” reference?
35:58
Oh boy! A video exactly as long as my workday! Guess I know what I’m watching while I work today.
Patrician don’t miss. Thanks for giving me every reason I needed to never touch this game.
Damn good job again, Pat. You’re the best in class on this site. Keep up the good work.
Me love you long time.
Emil’s allergy to design documents tells us a lot.
Just want to shout out Outer Wilds for doing so many of these concepts: gravity differences on different sized planets, exploration via spaceship, etc so much better than Starfield did.
Starfield frankly shows the main problem with modern Bethesda RPGs. They focus on scale and visuals rather than substance and expect that to carry them through.
A Quick Retrospective? You have an eight-hour-long video. Where does the word “Quick” start to enter the conversation?
6:21:21 GIANT ROOMBA POG
I found a planet that had an insane time multiplier; when you slept an hour, it was worth 55 hours in earth time, which counts for the extractors! I was level 150 after crafting half a million adaptive frames in two hours, so leveling is easier than ever!
7.07
Just finished this . Once again fantastic work . Sad I didn’t see the streams of you working on this I missed them . I hope this work didn’t tax you two much .
Somebody needs to make Todd Howard watch this, absolutely stellar video.
It makes me sad to see Bethesda fall from grace so hard. Starfield feels like it was made a release 10 years too early. It’s unbelievable to me that Bethesda’s biggest game is there most bland and empty game.
I am glad I didn’t get this game, my gut feeling was right and I hope the people way up and stop letting these game developers to put in the bare minimum effort in each game.
Guys… Im starting to think this game didnt have a design document!
This is not quick.
would love to see a video from you about cyberpunk 2077. its launch, where it’s at now, phantom liberty, etc. it’s quite the adventure it’s been on.
Todd trying to dodge bullets faster than Neo and Sean Murray combined.
Great video, but you lost me on the Celsius bit.
7:51:53 That was your mistake. Bethesda didn’t assume you were dumb. They assume DSP is going to play it. That GDC talk will forever ruin my perception of who AAA games are designed for.
6:53:30 LMAAAOOOOO
Really well done, and well thought out video. and wow the dedication to putting 8 hours worth of thoughts and video editing together is just astounding. Thanks for putting this together and sharing
You need an editor, badly.
2:08:08
All art says something inherently, whether you perceive it or it resonates with you, your milage may vary
Do the robots seriously ragdoll like softbodies? Lol, that is so lazy
6:40:15 almost done watching
Almost 6 hours of snide sarcasam so far, not sure I can make it the rest of the way. I know negative criticism gets the clicks, but wouldn’t mind a video of a game you actually somewhat enjoyed playing. I think I might just enjoy the games I play more than the average gamer
Just started to watch the video, and going in my only concern is: i like long videos, no, i really like them. But the problem nowdays is that a lot of video authors tend to artificialy pump the length of videos to attract people like me. I watched some 3-4 hour videos that was really entertaining and fun to watch, and felt like 30 minutes at best (I think Pyrocinical is one of the people which are really good at it, though not every video of him i like a lot). And I also watched some 3-4 hour long videos that were really boring. Sooo, really hope this video justifies its duration 😀
I have questions!
1 why?
2 what is retention of this movie?
3 how long was you making this?
4 will you answer my questions before I end watching this epic work?
Man I don’t even looked your channel, or watched the movie… But you have my subscription blindly. I can’t promise I give you 100 retention on your works, but definitely value your work.
I already really enjoyed the structure and well-thought out critiques of your videos. However, after having to write my first two college level research papers (which ended up being around 20 pages each) I have a whole new appreciation for how talented you are at writing, making an engaging script, and researching a topic thoroughly. Your videos are so well structured (probably bc u make a design document lmao) and your use of outside sources to support your claims are integrated so well. Your writing, especially, is nearly perfectly concise and each sentence has so much flavor, depth, and meaning which makes an 8-hour video go by like it was only 10min. Another great video, and I wish nothing but growth for you man.
I never made it out of mars. I hated starfield from the outset and was still in the middle of bg3 but once i finished it i decided to at least give it s far shake. Watched some reviews, booted up the game, and i just couldnt. I want with uac quest cause i heard it was good and when a military organization gave me a choice on the second quest i was like how is this the best. Only realized it was shilling after i got picked up by sis def. I loved ur video, hated startfield. And honestly i understand how u feel. I wasnt as early of an adopter of the bethesda hate as u, oblivion was my first experience. But i remember that first week skyrim released clear as if it happened yesterday. I bought dungeon siege 3 as hold out for skyrim, was there at the midnight release and got home and immediately got into it. I played a week. I couldnt stand it, i put hundreds of hours into oblivion on an xbox 360 and skyrim just didnt click. I thought for the first few years magb it was me and skyrim wasnt as bad as i remembered it, and j was really just on oblivion fanboy. But as the years dragged on and skyrim re re re re released i knew i wasnt wrong, skyrim was inferior and so was everything they continued to put out. Bethesda was regressing and starfield completely captured that. I feel vindicated as well and will one day finish the morrowind video and mayb even one day, if i ever run thru my steam back catalogue lol, actually pick up and play thru morrowind, either way thank u for being the voice of reason and im looking forward to ur new positive content
It’s interesting that Tim Cain made a video on creating design documents just after this video came out (though not directly titled as such but the terminology mentioned).
I like to think he saw your scathing review of The Outer Worlds and watches your reviews of Bethesda games such as this Starfield one, and since he’s still contract with Obsidian for presumably TOW 2 and has to follow industry practices and market trends as he mentioned in one of his videos. I hope he can build upon TOW criticism so that the sequel can greatly improve, even if he may not want to admit it.
I just can’t believe they made a brand new game and IP and still just made another Elder Scrolls / Fallout clone. They could’ve freed themselves for this played-out formula or have gone more simulation with it. Any number of things than this surface level game.
I’ve been saying that If this is your first Bethesda title, you’ll probably enjoy it.
2:42:31
So as a viewer I like lengthy, in-depth analysis… but an 8 hour video does mean that, unlike some other major videos on youtube criticizing BGS, this one has very little chance of actually being seen by the developers because 8 hours is just too daunting a price of entry. So even if you have tons of valid criticisms and fixes (which you may or may not, only 30 minutes in), the length means that it can’t actually change anything, and that’s sort of sad.
“Quick retrospective!” (8 hour video)
The thing that really stood out to me, was that I want to see Pat make a video on a game that he likes, that he’s glad he played. Starfield really is what ended a love of Bethesda games. Fallout 4 damaged it hard, 76 felt like a betrayal. But Starfield was just…empty. I felt nothing
🏋️♀️
God damn, my man. This video is scathing, critical, and honest. Thank you so much for doing the digging and finding the words for why this game is so fucking dissapointing and shit. I, like you, didn’t think Bethesda had it in them to make a good game, and after my 2 week honeymoon period, i very starkly realized just how bad and one dimensional this game is. But putting words to it is so hard. There’s so much wrong that naming just one thing that’s wrong, is ALSO incorrect. It’s a spiral all the way down of just bad.
I really hope some big-wigs at Bethesda see this video and the criticisms other people have of this game, because big change needs to happen, or else I seriously don’t doubt that Bethesda could be dead within the next few decades. I don’t want to see that happen. Even for all of their flaws, I do enjoy the previous games, and wish so desperately that they would get some decent writers and DESIGN DOCUMENTS and STORYBOARDS to make an actually good game. The Elder Scrolls 6 COULD be an amazing game with some writers who give two shits about telling stories with meaning and adhering to lore (within reason). It’s just so hard to accept all of the good talent at BGS going completely to waste. I still don’t want to disown the studio because of that.
All in all, great video.
I think my favorite moment in Starfield was leading space Delphine on for the entire game, dumping her at the dam, and then seeing her die on the Eye. My least favorite part of the game was meeting the Emissary. So unbelievably cliche. I did not even do a NG+ because I had no attachment to any of the characters or quests being told.
Emphasis on *quick*
Honest to God I thought and Andreja was Russian or Slavic coded
Am I the only one who hates the spacesuit look?
Bethesda does fantasy games, because you have to imagine the story when you play
I want to signify that some of the names in the credits screen are mistyped
Oh man 8 bloody hours that… that is something. Well I better get comfy.
Starfield is such an unambicious game. They wanted to do a lot of things but they half-assed all of them and in the end we have a lot of stuff but none of it is actually worth it. My biggest regret of the year is having put 141 hours in it. At least I didn’t have to pay for it (it came included with a GPU I bought).
I got bored with Starfield like 3 weeks in and ive been playing Warhammer Darktide ever since.
I would very much like to hear your presentation on why Farenheit is better than Celcius please
According to a tweet from Phil Spencer, only 14% of players (on xbox at least) have completed the In Their Footsteps achievement. Which goes to show how unengaging the main story is that so few people have even gotten to the Starborn reveal.
Its a pretty good PS3 game
I’ve watched about 10 hours of this .. now i don’t feel bad for not playing starfield so thx bro.
Only 20 minutes in but the documentation part is so true. I work as a software engineer and you’ll be surprised how many way to large projects go without it. Its actually one of the main reasons many of the software projects fail, they don’t decide what they are building. Ofc updating the documentation takes time if you make changes… but changing the actual project takes even more time. That is why you have the documentation in the first place, to prevent having to change the course during development because you did not think ahead enough and your people are not on the same page regarding its goals.
Its such a basic thing and hearing someone at a large company in charge of the development say they don’t use documentation is just a pain to my ears honestly.
Oh boy!! Here we go *gets the popcorn*
a mauler reference, i should have expected considering the length of your videos
You know, if you flipped SecDef and Vanguards quest lines. It might make more sense. Just thinking. Like it would make sense for SecDef to be dealing with an existential threat to the sectors, while vanguard, literal privateers, would be better for infilitration into a pirate gang
bro this isn’t quick its 8 hours long
Hey if you ever see this im a new ish game dev and have always used design docs. Honestly his complaints sound like they A) use design docs wrong (I’m actually currently writing a very detailed one but im trying to hash things out and i have built in backups and blurbs about what i want), so ill know more at some point here, but they sound like they were using a waterfall style design doc and not an agile one or some messed up combo of both of them. His comments remind me of someone who has lost there way and is too powerful to stop.
“A Quick Retrospective”
1:58:58 “We don’t have time for my 1 hour long presentation on this topic’
…Said the guy making an 8 hours long video. Cheers!
3:22:13
I remember thinking as I went through the story ‘Is this just going to be a bad version of the Outer Wilds? Are we going to the Eye of the Universe?’ Lo and behold!
As someone who literally somehow became a playtester for YiiK I.V (which, to be a shill for a second, high recommend there for anyone who is down to go through a somewhat rough around the edges silly rpg that goes completely off the rails in its second half, like solid 8/10, just PLEASE wait for the release I.V., it is worth it, trust me, promise) finding out that Starfield is literally just a worse version of base game YiiK *four hours into the video* was just… shocking first off, and then really really funny. Not wrong! YiiK does do it better, and with more depth too!! Which man, that really says something about Starfield if you are getting beat out by base game YiiK which didnt even particularly go into too much detail regarding the topic, just explored some interesting ideas that havent seen too much use and made a character based story around that since that is what you are supposed to do with a multiverse story as you mention lolol.
Bruh tes 6 yeikers
“A quick retrospective” proceeds to make a 8 hour video
I’m more entertained by this video than i was with the game lol
I’m not sure the whole “we only managed to finally make the game fun last year” thing is on its own necessarily a condemnation of the development. Warren Spector famously said in a talk that Deus Ex was kind of a complete mess and they only managed to get the systems to work together in a fun way within the last few months of development.
It’s kind of an inevitability of making a game with lots of intertwining systems; even the devs can’t necessarily predict how well they’ll end up working together and synergizing until they’re all actually complete. I think the damning part is less “it took them that long to come up with something fun” and more “the systems and implementations they thought finally made the game fun was… this”.
You talked about the rating being the same as baldur’s gate 3, and i was going to say that Starfield was rated 16 here and BG3 was 18 and i knew i was in for an bad time because it was rated 16
But i discovered both are rated 16
Man we really do take into account context for nudity and gore here
Tho i think Starfield should be 14 tbh
It doesn’t deserve the 16 rating
I’m starting to think they didn’t use design documents for this game
Bethesda can’t have the factions be logical, interesting, or say something about the political or economic ideology. Because they are just bad writers. And of course… they don’t have a design document!
WHY do ALL of these characters look like default Unreal Meta Human slots? It is ridiculous how boring and milk toast these “designs” are. Pathetic how little work went into even making interesting-looking people.
It’s a little strange listening to this because patrician seems almost SURPRISED how bad this game is.
7:28:09
It’s clear that they just don’t know how anymore.
Space combat is also pretty easy, although you do need to have the best parts available. What you do is ignore the weapon types, and you ONLY use particle beams, and you max out particle beams on all 3 weapon slots, and only with the auto particle beams. In combat what you do is just fire all 3 groups of particle beams at once, this should blow up any enemy in the game before you run out of ammo, even if you only have 1 energy on each weapon group.
An 8 hour video about a boring attempt at a space game? I’ll pass. I’m sure it’s great but wasting more time on StarField isn’t a good business decision.
55:27
Everyone says that the “facial animation is so much better!” but I don’t see it. To me it looks almost AI generated
5:58:29 Kat, from Reach, is that you?
6:05:24 bookmark
7:38:30
Shoutout to the colonist in the Sol system whose ancestors came from Atlanta- and he’s a black guy obsessed with space McDonalds. So progressive, Bethesda!
OK here’s your free comment since you’ve obviously put some work in this video and I can appreciate that. But, eight fucking hours! Are you kidding me dude? Maybe some people are just built different but there is no way in hell I’m gonna watch an eight hour diatribe of someone breaking down everything I hate about the game when I already know I hate it. Feels like some sort of verbal sadomasochism.
Just one more video before bed
Patrician: “Fahrenheit is superior to metric.”
Every science and medical institution: *blinks in confusion*
Calling starfields style NASA-Punk is incredibly offense considering every outfit in Starfield is the most Coorporate shill, mass produced looking thing I’ve ever seen
I remember people saying cdpr was crazy for releasing phantom liberty and 2.0 so close to the release of starfield lol maybe cdpr knew exactly what they were doing
for the terrormorph… my first game, I had the great fortune of running the mission at night in a storm. It was great and I thought it was scripted.
It wasn’t. It was a total accident. NG+ I ran that mission in daylight… I was also better equipped. It was a massive let down.
Todd Howard and Emil seem like nice dudes but everything about their mannerisms and speech screams boring middle aged white men without much to say. I feel like this IP more than Fallout/Elder Scrolls had a chance to actually SAY SOMETHING about the sociopolitical reasons we’re so crazy about going to space, why we’re in space in the first place, how Earth politics/culture carried over to the new frontier (or why they didn’t) etc. But all we get instead is generic sci-fi Macguffin, not even cool aliens. Poor form.
Bethesda: “Oh, so you want meaningful decisions huh? Okay, how about you pick which of your characters I’m going to kill?”
I love how we are in an interstellar future but the main UI is a smart watch…. If Mass Effect: Andromeda did one thing right was to having an Ai companion that was essentially the UI but I thought it was super effective and well done.
Hi.
Imagine if they had the player go to a reality where the player died some way that the player had actually died before in the game, based on the save file.
Watching vasco just mercilessly slap those trash can bots around was more entertaining than playing Starfield after the first few hours.
Finally finished the video. And I gotta say that the line “Starfield is their most functional game to date, and yet their worst designed game ever” is a perfect summary of this game.
god damn i glad you didnt like Ryujin, it was most praised faction at release but its god damn awful. You can cheese it all the way, there is a lot of missions where you are supposed to be stealthy and persuasive – but you can just walk in. duck in front of npc and hack way in, its boring, halfbaked, and the amount of loading screens increase the duration of full faction run by a HALF.
Quick? This fucking shit is 8 hours.
Always appreciate your videos. Thank you for always educating me. I feel heard on a lot of what you brought up. You the bomb!
2:14:56 If this NPC is supposed to be from a Portuguese or even Brasilian background, her name should be “Andreia” not “Andreja”, the J and how it is pronounced only would make sense in Spanish. And yes her accent does not correspond to any Portuguese speaking nation
the most annoying thing to me was the random interactions during space travel. you’ll get a hail on your com from other ships nearby and i feel like i got the same 4-5 interactions constantly. its supposed to be some giant universe but i run into this same researcher like 20 times and she had the same bit of the dialogue where her jump drive is taking a while so its just dead air you have to skip through everytime. the game makes the excuse that all these planets are empty since space is so vast, but somehow i run into the same ppl over and over that treat ever interaction the same no matter how many times it happens.
I saw a post floating around saying that good critique shouldn’t be done with the goal to improve something, but to help it achieve what it sets out to do.
Without a central vision Starfield can’t be appraised with that aim, but you’ve done a formidable job regardless. Your focus on narrative is something I really appreciate from you, and gives a unique perspective on a game.
I’m very much looking forward to hear about something you love in your next video.
*Says quick*
8 hours
Oh but I’ve got to admit….I LOVE crimson cringe 😬 4 Star-Failed. And to say that we aren’t motivated as like human beings is hilarious 😂, coming from a studio like a hundred times bigger than no man’s sky and yet can’t produce a game as solid as a few people
It’s straight up disgusting what Bethesda has been doing they’ve got this massive studio, but they get so lazy with ideas–I guess technically I understand that people are going to follow money but if you just kept obsidian and Bethesda together they would be rivaling the quality of probably like GTA. That avatar game looks a million times better and they don’t have the studio size of Bethesda because from what I understand bethesda’s like literally one of the biggest in the entire world or at least in America. And also people should be blaming themselves a little bit too because I knew as far back as fallout 4 that they just were going in directions that made no sense and it didn’t even cater to what they did best. Exploration is pretty much the entire point of a Bethesda game because it’s way better than like assassin’s Creed, where everything is so cookie cutter that was the whole point. And then they get the genius idea, to go the opposite of what their strength is. It’s at a base level not even that hard to figure out Todd’s being pulled in too many directions, because he specifically said this was his little baby or whatever, The one where he actually had like all the say and could do everything he wanted and it’s just awful. I don’t think people realize he’s only really truly good at connecting like the gamer, to the development team. He’s really good at figuring out what people like to do but he can’t seem to implement it or at least the team can’t, probably because they’re constantly looking over their shoulder terrified like the One dude on the split screen at like 17 minutes in had me laughing out loud but actually like frustrated technically…. This idiot made it sound like it’s a good thing that he couldn’t get through the door to even see the lead development guy that’s making all the decisions. So God knows what he’s doing with the lower level people, who I’m sure are not getting any access whatsoever or at best it’s like some meeting where they’re told to basically shut up–until they are like the lead of a department or somethin. I don’t see how cyberpunk 2077 is actually pretty good right now I’m actually shocked it’s this good, but I was coming from a PS4 where it was just straight up garbage and they gave refunds for the first time I’ve ever seen. But even a $10 game like paint the town red I think it was on sale but you should get it because it’s awesome it’s 10 times better than Star-Failed. but it’s despicable that this game sold unbelievably well, while one of the best games of all time I could probably even list it as my number one if I had to and be satisfied with it…. For fallout New Vegas. But at the same time that’s obsidian leading on that. I genuinely would have thought Bethesda would have just copied that, at minimum. Outer worlds was good and all the ways Bethesda was not, but then they were missing like a lot of the technical stuff that would have been better with Bethesda worlds, or the VATS stuff of the old days. It was SOOOO fun, and you had all these different builds that were different the way they played, completely different upgrades and stuff that could change your entire build halfway through the game. And now you get a casino update instead of like taking fallout New Vegas and doing a PS5 version WITHOUT a monthly access fee to quarantine it–I people would be all over it and I bet it would be one of the highest selling games of the entire year. Now you get a fallout 76 casino update, for the 17 and a half people that still play it
I did not play any Bethesda games before and I had no expectations for Starfield. I enjoyed it. Game was good enough to play all major and some side quests. In my opinion, it gets to much hate for what it is.
59:45 I think this is a bad comparison with Halo, Halo had levels of canon set, with the games being the primary medium games were free to contradict novels and other content but not vice versa. Bethesda really only makes games and there’s not much if any secondary media(at this point the Fallout show could be a turning point) so it may be harder for the community to accept retcons in what in other IP’s would be the primary source of canon.
The fuck you mean quick ?
Anyway I’ll still probably watch it.
How many more fuck ups before Bethesda finally realised Emil deserves to be fired
8 h kinda short
I really wanted Starfield to be good. I felt myself wishing Todd’s sweet little lies in the direct were true. I wished that they would make a game where your character actually plays a role. But no. It’s clear that no one in BGS knows what the expectations set by the acronym “rpg” actually are. They don’t want to make rpgs. If the story was awesome, the mechanics could be excused. If the mechanics were awesome, the story could be excused. But both are freaking awful.
I hope Todd has the decency to make a video where he admits this is not the game he wanted. I hope no one makes any mods for Starfield.
The mod part. Your game like, needs to be good. To have a mod scene.
gimme
Thanks for taking the time to put all of this into words.. here’s hoping the people that need to see it do see it.
28:56 I actually know a guy who didn’t know the difference between galaxies and solar systems until i told him… He thought “galaxy” was the word for “solar system”, and when i showed him a picture of a galaxy he claimed to have never seen it before…
This same guy also once disagreed with me when i said that Bethesda don’t make good games. I asked him to name some good Bethesda games, and he answered Dishonored and Doom…
Also, what the hell is up with all the national flags at 1:47:23? I get that those are emojis that Discord members have pinned on the comments, but… Why flags…? Is this some kind of strange new internet patriotism i’m too old to get? Who sees a comment about the development of a space game and thinks “Time to put the flag of Slovakia everywhere”?
Please do the hour-long talk on why Fahrenheit is better than Celsius
I was a teenage exocolonist did multiverses better, and with blue hair and (customizable) pronouns.
Man this “essential npcs” shit and their explanation for them is so braindead I can’t
4 hours in and even with all the negatives you are slowly convincing me to play this.
Will update at the end.
The trick with the digipick is to align all the keys before pressing them. You can see all rings from the start. Only when all align to separate ports start locking them in. Its just a memory game in the end.
This video is so easy to watch in one piece! I know it sounds like I’m joking but I mostly watch your videos in a span of weeks then rewatch them again and again. This one was a two-day funride. Great job Pat Tier Man!
I was surprised with the Ryuujin quests that you didn’t mention that it is the only quest (I believe) that gives you a skill. Since Ryuujin was one of the first quests I did, I spent the rest of the game waiting for further skills to be unlocked early or leveled up through quests. It was the only thing that made sense to me, considering the slow pace of the levels and the huge abundance of not-so-great incremental bonuses available. The skills page really feels like it was supposed to tie into other systems, or you were supposed to get perk points in other ways, or something. It’s just a minefield of barely-useful niche items next to single point purchases that lock entire game systems (Jetpacks, ship systems targeting, movement abilities.)
I was also expecting purchasable skill points like Deus Ex did.
An 8 hour long “retrospective”, less than 4 months after release? Is this some kind of a practical joke?
Well, see in your in the morning
I disagree on the history lesson “shouldn’t be there at all”
You can literally run straight past it, you aren’t forced to follow it.
I think having a museum like this is kinda cool, it’s optional content and i am all for it, removing it removes gameplay choices – the opposite of what you are advocating for.
If they also had ingame storytelling or dialog options to figure out more of the history, that is.
That would also provide you the option of being a hardcore UC kinda character and their propaganda is the only truth.
“STARFIELD IS ABSOLUTELY THE GAME YOU DESERVE!” Killed it with that last line. The toxic positivity is ruining alot of media. Writers are playing it to safe.
So i wasnt spoiled for the ending and i decided to take my first playthrough slow and enjoy the game, anyway, by the time i picked up the main story i was done with all the factions and married. Imagine my shock and horror when i found out the entire purpose of the main story was to leave my wife and friends behind and go to a new universe. All the while my wife keeps saying her normal dialogue and married dialogue side by side, meaning shes simultaneously urging me to find unity and voicing her not wanting me to leave. This was without a doubt the worst story ive ever played/ read/ watched. The very nature of the objective removes any reason you have to engage in the story
1000 planets with the EXACT SAME 29 copy pasted dungeons 10s of thousands of times. No vehicles, just fart boost to get to these repeating dungeons. No space exploration. Boring fetch quest main storyline. Boring & exceptionally mediocre game. Truth hurts sometimes.
*”QUICK”*
a *”QUICK”* retrospective. frankly, I’m glad it’s *”QUICK”* .
gives a fuller picture
I suffered through about 50 hours and at around hour 30 I added a few perks manually because it was SOOOOO annoying to have to grind through them.
The funny thing about fuel is that it is capped. It makes no difference whether you have 1 or 5 tanks.
Wow, you systematically dismantled and gave context to EVERYTHING.
Given their lack of design document and communication, I feel like they should all just work on making a working sandbox, then once the literal game world is ‘done’ you can have everyone work on the stories, missions, character, combat, etc etc. You know, instead of everything all at once then slap it together at the finish line.
I mean, they SHOULD change their whole development pipeline it seems, but… that’s not gonna happen, is it?
Thanks for this quick retrospective
Seems like you really like modded minecraft. You ever think about doing a video about it?
“A quick introspective”
“8:00:00”
It’s also disturbing how much Todd’s team suck him off while saying nothing of substance regarding the story or player choice. I don’t know what an investor thinks if they hear it, but I would hope that if I were one, I’d be concerned.
why does vlads collar bone vibrate when he talks?
5:51:09 That is SO RUDE 😂 (watch at least 45 seconds. There are so many hidden messages by just his movements alone)
One more thing that drives me nuts about this game;
Every single dude looks weirdly effeminate. Especially player made characters. Its really off-putting. I guess the Y chromosome really is disappearing, lmao.
“A Quick Retrospective.”
Sir, it’s longer than the entirety of the Fallout 76 series.
6:53:00
(I fell asleep listening to this, and now i don’t know where i left off)
It’s really frustrating that this half baked mess came out right next to BG3… which actually HAS all the features and full depth of world building that Starfield claims to have. Characters dying is planned for. Companions interact with the world organically and interject in meaningful ways. Choice exists.
The gap in skill between Larian and BGS is beyond belief.
Fire Emil Pagliarulo
The most insulting thing of Delgado is you can tell him to his face you want to betray him. He basically says, “Yeah, we’re pirates lol.” Then he gets pissy when you betray him. My brother in Christ, I TOLD YOU I would
Video’s title: “Quick retrospective”
Video’s length: Anything but quick 8 hours worth of content
This is just 8 hours of ass ripping on modern Bethesda, especially the writing department.
8 hour synopsis: game sucks, should have made a design document. Thanks for watching!
Throughout the entire Crimson Fleet questline, I thought that being nice to the people you work with was like developing your own assets and you could do some speech checks or something at the end to make them side with you against Delgado.
I should have known this was wishful thinking for a Bethesda game…
7:51:02 The point of the popup box is to make those that just skip all dialog as fast as possible aware. This can feel insulting to those that engage with dialog but the alternative is more damaging right. To not be explicit about the result more people would complain.
Just listened to this a second time while at work. Here’s to hoping you care to do a dragons dogma 2 video when it comes out. 🥂
sigh, i hear venture bros dialogue, i subscribe. i’m a simple man.
Lol he is still calling VOLK-ihar vocklehar even today
But Fallout IS Retrofuturistic SciFi
“Quick”
This video is longer than what I put in Starfield.
This is longer than the COD MW3 Remake campaign!
But they did make vanilla again lol
Its so funny hearing the Bethesda employees talk about how restrictive they make their games, but them go on to sell them as “Go anywhere, do anything, be who you want to be”.
Thats clearly not the games they want to make so why do they keep trying to sell us on such, its just bizarre to me.
8 hours oh god
Wow, it’s insane to see the early Akila CIty art. It looks like they originally were shooting for a Star Wars-esque style village, at least that’s how it looks to me. Obviously Star Wars has Western movie influences, but not in this particular case.
whole work shift of video essay
and it’s even well done
legend
i had the exact same shader problem and thought it was my flashlight goofing up. i was BAFFLED at what it couldve been and spent the better part of 4 hours playing with it like that
8 hours? Wauw, I was on youtube since the beginning and I have never seen a video of 8 hours. I’ll drop a like for your hard work.
Im really upset. I just got to the emissary and i chose to save my wife space delphine because im a selfish soldier turned pirate. And i hate barret so i gladly let him die. But now knowing how that quest works. I really wish my character’s alternate universe version of his dead wife was the Emissary
At 6:14:55 why does Ted Price look like his face is animated like an Oblivion NPC
I mean, hey, i enjoyed Starfield. Less than Fallout 4, mind you, but it was still about 100 hours of my life that i don’t consider poorly spent. I like Bethesda’s main gameplay loop, what can i say :D.
But yeah i’m not gonna ever actually call Starfield a good videogame. It is what it is, and my expectations for TES6 are extremely tiny.
I kinda wish someone successfully replicates Bethesda formula but with, like, way better story and characters and world design. That’d be fun.
People think time-travel is the only possible way to relive ones nostalgic memories, I think the opposite statements true; that time travel is the only way to remove someone’s nostalgia or meaningful memories. It’d be an interesting idea if the Starpasser (Whatever the Daft Punk looking guy’s name is) is you from the future he gathered the pieces only in reliving his life… it lost meaning; he’s apathetic, becoming completely depressed in his endless journey, now he wants to stop his past self from recollection of the scattered artifacts to prevent time travelling, just have him truly experience his life…like first playground of a videogame, the videogame is unchanged upon replaying it, however replaying the original experience is impossible; a life relived, a life unlived…meta-commentary. Instead, Stargazer or whatever his name says to join in union…to leave everyone/everything cared about.
I like your videos a lot. I watch them all from beginning to end. But I have to say that the only problem I have is that they all come off as very disorganized. I feel like you would benefit from an editor who could make your videos flow better. Like in this video specifically, you keep bringing up the starborn and with each time you bring them up you’re expanding your opinion and analysis and it’s great, I like it, this is great information. But it’s distracting because I don’t remember what chapter I’m even in and when you circle back, I forget your main point. Just my .02.
Love your work anyway and I’m gonna keep watching.
A friend was saying that the issue could be Microsoft as Xbox was dying and XBox urgently needed such titles as starfield, Ferza Motorsports, …. half cooked games.
Starfield modding does not look good right now. Top mods are all fixes, ui edits, and texture upscales, nothing gameplay oriented.
Bethesda launched a broken, poor game. The only attractive aspect here is the idea. Poor Bethesda keeps mentioning their past glories.
I work as a designer for games and I’m constantly going off about how much worse certain metric systems are compared to empirical so if you ever want someone to talk Fahrenheit with let me know
Lemme just put this quick retrospective in the background while I work today.
This game is not worth anyone’s
time. Sorry you put this much time into this video for nothing.
1:44:00 Now, to be fair, crafting hundreds of fencepost-equivalents was a thing in earlier bethesda games as well
I enjoyed Starfield for what it was, a Bethesda game and all the baggage that comes with that, but I’m really glad I had game pass, paying for it would’ve left a bitter taste, this from someone who has bought Skyrim for PC, Xbox, PS, and Switch, I have thousands of hours in Daggerfall, Morrowind, Oblivion, and Skyrim, and enjoyed every moment of them (for the most part) but Bethesda need to ditch Creation engine it’s now a crutch that’s holding them back, Starfield is painfully dated and the engine is the reason for that, build something new or license one but don’t keep trying to keep this engine relevant, it has had its day and it’s time to move on.
Learning that TES6 is going to be on an iteration of the Creation engine is the last thing I wanted to here and I can’t see a scenario where, even if it’s a bug free stellar release, the thought of playing a game 20 years old on release is appealing to me in any way shape or form.
I haven’t played any of the Fallout games except the first one, which I enjoyed but it’s not a setting that really appeals to me.
Thank God it’s quick, I can have my morning cuppa, watch this, then get ready to start going to bed again.
I find it hard to believe that a single person is personally responsible for every single bad thing in Starfield. Even if they bear a lot of responsibility they couldn’t possibly bear ALL of it.
7:05:00 Dunno if this even counts as a hot take but honestly, for all it’s faults, the Fallout 4 companion crew were legit. Better than almost anything that came before at least, and from what I’ve seen way better than Starfield too.
1:06:40 lmao
I cant wait for Patrician to play a game he actually wants to.
18:24 phrog
Odd question that I’m not seeing mentioned elsewhere: is there any particular reason that the Terra Firma section has a baked-in timecode?
Why are there no ai gen settlement on planets?
Thank you <3
“It sucks really bad” – BAM! Saved 7h59min55sec
“Quick”
You have blessed this wagie with ear food for this day, thank you, analysis father.
Yes, the people who advocate for garbage like this do have an off switch for their brains. (And no one switch. Trust me on this. I teach public school in the US. Brains are RARE.)
my brother in christ
I like the implication that if you ignore the main plot as soon as the game lets you lose and just start exploring the galaxy, then you just stole Barretts ship (which he trusted you with for no reason, that idiot) and ran away to do piracy and scoundrelly, which is so insanely inconsiderate of Barrett and the Constellation.
I am up to the bit in the video where you talk about the modding community potentially helping to fill up the blank spots of Starfield. I strongly disagree with you that modders won’t try to fix the game despite the complexity of it all. RPG games have always been the type of game where people have enjoyed placing content in them just for the joy of seeing others try out what they made. The reason for that is creative people may enjoy the act of creating something and not necessarily seeking money for the content.
Skyrim Modding scene was NOT a fluke. Fans of Bethesda games generaly are enthusiastic about the franchise because it’s the one game series that is designed to give the player choice in how they want to adventure. (going all the way back to Daggerfall which let you create your own classes not just characters)
Over time Elder Scrolls games got more streamlined due to wanting to please the console gamers but what you got in exchange for less deep experiences was better graphics. How the modding community fixes the Elder Scrolls is bringing back the thing you liked about older ES titles. In this one part of the video I think you are just looking for things to b*tch about and modding is not one of them.
As I said in another post, space games all suffer from the same problem: way too much empty space with nothing in it, and if you were tasked with making an open world space rpg I garuantee your game would not be any different from Starfield. There would be stretches of empty nothingness and you would get bored having to go such vast distances to get to places of interest. The space genre has not solved this issue. Only by making a game linear and making the explorable world smaller (like Outer Worlds) will you get that sense of content being rich and dense. If you give a big world to freely explore you run into the curse of too much space in between the interesting bits. No offense but you offer no solutions to the problems you mention. Procedural generation is the only way to fill up the empty space and since Bethesda wanted to go for realism what you get is lots of boring environments….JUST LIKE EVERY SPACE GAME EVER. LOL
I promise I am not trying to be smug guy. You are just not adding anything new to the criticsm of the space RPG genre in general. Everyone knows when you go to space, you got to let people fly anywhere they want even if it leads to a place where nothing LIVES due to the environment being too hostile to support life. I am sorry to bring it up but I am sick of guys complaining about something that they themselves do not have solution for.
If you want realism in racing sims, you may get boring stuff to think about like having to change tyres or damage to engines. If you want realism in flight sims you got to worry about weather. If you want realism in space sims, you got to think about how much space there is between planets and how boring it would be to have to fly between planets with nothing going on in the journey. It is what it IS. I don’t think you will have an adequete defense to what I am posting. Even No Man;s Sky (which was hyped way more than starfield) had the problem of too much empty space despite the game cutting out some of the realism from landing on planets. (they made the journey a lot shorter so you won’t get too bored. But it wasn’t enough, the game overall did feel empty due to procedural generation being relied on to do everything)
7 hrs 🤣🤣🤣🤣
Now that’s “main character syndrome” If I’ve ever seen one
more like _trashfield_
Sure ill watch an 8 hour video about a game ill never play.
Todd sounds dejected, like this isn’t the game he wanted
I realize they kinda’ sorta’ had the opportunity with 76 but hoo doggy I am seriously hoping this is a wakeup call for Bethesda so that they don’t fuck TES 6 any harder than it would otherwise be
>quick
>8 hours
I’m in
gay
The amount of effort put into this is beyond belief, I’ll be watching it over the next few days. Thank you!
The factions are basically all the same “america clones” where’s the space Crazy’s?
I can’t wait to watch this video over the next few years
Realised you were a moron when you stated that Fahrenheit is better than Kelvin LMAO. No-one who does anything remotely scientific uses that crap. Try programming thermodynamics or heat exchanges in Fahrenheit. What a waste of time using such an arbitrary measurement when SI units work seamlessly together, due to the mathmatical foundations they were taken from.
It took you 8 hours to say its shite? Fair play
Bro, 8 hours? I’m subbing purely out of respect for the WORK!
“Quick”
Trashfield.
Seriously don’t know what you were playing. I wasted 30+ hours of my life I’ll never get back.
andreja is not a portuguese name, fyi, it’s “Andreia” or even “Andrea” like in english. Brazilians might use such a name but these are the same people who spell Kayleigh as “keili” as they name their child that
I was just hoping someone could please tell me what Patrician used to make his own design doc? It looks really useful.
an 8 hour video is not quick.. just sayin
Am I really about to watch a 8 hour video on a game I will never play
I love your videos and hope you never stop. These may be my childhood idol dev’s(whats left of them anyway) but you, as one person have shown me so much about what can ruin and make a game. <3 you Pat
Emil is the textbook definition of failing upwards. It’s actually insane how obviously incompetent he is. They manage to drive out Will Shen who is actually decent but retain that bloody clown
I still find it hilarious when people compare Starfield to Cyberpunk when Cyberpunk was so broken even after a couple months after launch that I got a full refund. Cyberpunk was delisted from the PS store because it was so broken. It’s not a fair comparison. Full stop. Cyberpunk has been patched to death and expanded on for almost 3 years. It’s actually kinda crappy because Bethesda took more time to debug Starfield than CDPR took to debug Cyberpunk and yet still getting no credit and a 3 year old patched, modded game shoved in their faces as how to launch a game.
Now let’s talk about how No Man’s Sky launched….lol
8 minutes… oh wait
4:37:29 As much as I’m fond of this sentiment, they did the same with Fallout 4. The quality bar for the released CK is pretty high, in fact, it’s higher than the game itself (I’ve had the CK crash once in 100 hours or so across Skyrim and Fallout 4), so I’m not surprised they can’t have it ready at the same time as the game.
perfect background while studying for finals man
“please stop appropriating our cowboy culture” he said, unironically.
I find it funny that the only reason your video is successful is because you’re talking about Starfield and Bethesda, a PlayStation Fanboy like you talking about an Xbox property haha, it’s a joke it tells itself, Starfield is an 8.9, you gave it a 5.5, I inform you that you’re Bethesda betted, I already give them your ID and they will never take you into account for anything, greetings and make the money well, because the karma that will charge very dearly.
Conversations feel like they’re trying to be like The Outer Worlds, honestly. You see them have characters face one another when chatting, as if the convo isn’t strictly 1-on-1, but then the game breaks and they get placed in stupid places.
wasn’t this the first game ever to not have a design document? wish you would say more about this
Mods will save it i’m sure. So lets make a fked up empty disjointed shit and sell it at 80 bucks. I mean who needs a design doc if theres nothing to design anyways, modders will design it for us.
1:17:00
Bethesda games are crap. Ugly and buggy.
No one will read this but I was randomly thinking and realized that the love death and robots episode called suits is basically what the war looked like with the xenoweapons and cowboy mechs
I am starting this video with skepticism that a game as mediocre as Starfield could ever need 8 hours to cover. Will watch this in chunks and circle back when done to comment again.
Spoilers for “I was a teenage exocolonist”
This is a game that does a better story centered around time loopsand changing things and having a special action because you’re looping through time. Literally. It’s a cutesy card deck building game where you explore the weight of bearing future knowledge while struggling to save people and use it because you’re a child.
Like. The whole point of the game is living your life, figuring out how to save everyone you can, and figuring out why you’re looping.
AND YOU CAN CHANGE YOUR TRAITS BETWEEN LOOPS. Since you’re a new kid with future dreams.
it hurts seeing the environment in Skyrim around riverwood then seeing the planets in starfield. even the wilds right outside New Atlantis just can’t compare.
Starfield is trash. There are plenty of games to play to find peace and quiet or tranquility. Lol.
I have more fun playing a hunting game or MMO than Starfield.
And I love open world exploration games where I waste time running around.
Starfield is underwhelming at best.
The skeleton structure of it is bad. Nothing will fix it unless it is overhauled greatly.
3:16:38
Let me hit my cup
pete hines gives me egotistic vibes
Nice review but everyone knows that Celsius is king
Nah tod is ti blame he knew the game was shit.
And this writer he used since many fallout game also shit too.
This video is very literal.
3:21:20
Starfield isn’t the worst game by far. But it is probably one of the ones that I feel like I wasted the most time with, you know “trying to find the fun”.
Step OUT moment not step OFF moment, that was driving me crazy (a bunch of times before the first hour mark). 🙂
Bro’s title is “quick analysis” and proceeds to go into more detail that I didn’t know I needed. Excellent video and so happy I discovered your channel. 🫡🔥
A quick 8 hr retrospective 😂😅🤣😂
I have two complements for Starfield from my double-digit hours of playtime.
I met the Hunter randomly at the very start of the game in the coffee shop at New Atlantis, and he had some shady dialogue that made him seem like a bounty hunter or something similar. Finding out through reviews that he was a very important character actually impressed me a little bit. It’s cool that you can meet him early and get a taste for his personality in the very start of the game. Kind of like meeting Cicero at that one farm before you find out how important he is to the Dark Brotherhood in Skyrim.
The other point I’ll give them is that I like the digipick minigame. It’s fun to me and I’m sure it was a welcome change from the old style of lockpicking that some people hated
There was nothing else I really liked about the game, and I have several hundred hours across the many versions of Skyrim
2:15:16 how is a name being pronounced in a way you don’t like a bad sign for a character?
Brilliant work.
2:23:48 IN another universe vlad was a khajiit
I really enjoyed the game from beginning to end. I also really enjoyed this video from beginning to end!
Knowing all the problems they had with the game design, it’s actually kinda heartbreaking hearing them talk about ideas they had in the game that actually sound great. Then the final result is them gutting out of fear of the Player being too annoyed by it. They *had* a lot of systems that could interact quite well, but they have no idea how to tune it. Crafting, looting, outposts, economy, afflictions and addictions. They have no idea how to actually own their ideas, and the end result is so milquetoast.
Whether or not the game is good…matters not. It’s if you bought it.
The “New” ship combat mechanics are not new. They are identical – one-for-one the same as Freelancer.
You had me at “space skyrim”
A quick retrospective
8 hours…yeah that checks out.
Fuck it ima listen to this tomorrow durring work itll let me know if i need to hurry my ass up or not 😂
7:38:01 bookmark
Understood. My hatred for Todd Howard is over. Emil Pagliarulo is my nemesis now.
I suppose I can sub
Your maths is off on the percentage increases when combining perks. The way that starfield does it results in a bigger increase in damage than if you added the percentages before multiplying as by applying each multiplier separately you compound them, so the increase in damage from the first perk gets multiplied by the second modifier.
Consider a base damage value of 100. If we increase it by 60%, we are left with 160 damage. If we instead do two 30% increases sequentially we get 100*1.3 = 130, then 130*1.3 = 169. Compounding the multipliers instead of adding them results in a 9% increase in damage compared to addition when you have both at rank 3. Your own table shows this happening, 418*1.6 = 669, which is less than the calculated 706. If we plug 669 into the percentage difference equation with 418, we get 46%.
This is because percentage difference is not the percentage change of two numbers, but rather the difference between them expressed as a percentage of their mean value.
You prefer Farenheit, all opinions invalidated.
You lost me at “Quick”
Having finished this video, it emphasizes the pain I feel when I see people defend this game. On one hand I’m glad that they love and have fun with this game where many others can’t, but on the other hand the game is such a giant piece of elephant shit that I can’t help but see them as brain dead. Is this really the game you want to defend?
Plus a lot of them seem to just praise it for being an Xbox game, even though it’s on PlayStation and PC. You really wanna gatekeep this?
I could barely get passed 5 hours of playtime, and one of them was just setting up and then utilizing another version of the infinite money crafting trick. Playing as much as you did really speaks to either your thoroughness as a reviewer or the sorry state of your mental health. Either way I’m glad it’s you and not me
Edit: it is with a heavy heart and shrunken brain that I find myself enjoying this game seven months after posting this comment. Maybe it’s my desperation for something new (it’s on game pass so I didn’t have to pay for it by itself) or maybe knowing its flaws has made me tolerant. Either way, it’s enjoyable for now
45:00 when i first played the game i spent way too long flying in the direction of the quest marker. I dont know exactly but it had tk have been at least 30 minutes before i checked the map and saw the button right there.
Oh good a quick 8 min summary
I havent gotten into the video yet, but for me, a casual gamer, starfield is nice. I can play the quests or fuck off and just run around exploring and building shit. I never even finished the fallout 4 main quest, i just built up my settlements.
Seeing how scary the terrormorphs r, they mightve been called “shaped like fear”, not “they change form and then they r terrifying”. Thats how this suffix is used in taxonomy. “Crocodilomorph” is “crocodile-shaped” family, not “they shape shift”
6:09:45
6:29:00
I’ve always loved that bethesda is always ready to break their own fuckin rules lmfao, and then just brush it under the rug. “We want to pander to as many people as possible” to “Maybe you should upgrade your PC from a 2000 series card to a 4000 series one buddy, we can’t make this _fancy new tech_ any -less- more optimized…”
Not gonna lie I didn’t know about the ending until this video. Even though I have like 40 hours in it. I hate multiverses. It’s been lowered in my opinion now.
Honestly bravely default did this “multiverse” better
The New Game+ system was the perfect opportunity for them to go back to the Morrowind style quest design of letting you kill any NPC you wanted, but with an interesting ‘out’ instead of just having to load an older save file. How they managed to drop the ball so hard on the one big feature they were so protective of pre-release boggles the mind
3:08:00 how would you come uppon that realization. “Vald Why are you black?”
I spent more time watching this video than I have playing Starfield, and I’m only halfway through.
todd drawing attention to the fact starfield took as long as RDR2 to make is a bad look.
You really lose me every time you bring up ‘cancelling’ and all of those dog whistles. Adds nothing to the video and it’s never grounded in the facts. Bethesda wasn’t ‘scared of being cancelled.’
“quick” in the title is total clickbait
I suggested on the starfield reddit that you should earn the first ship. SInce you can spend hours on one planet anyway, why not spend a while on the first planet, earn the ship one way or the other, then jetting off into space would feel so much more rewarding.
responses were all just “no i don’t want to wait that idea sucks” etc.
Overall the intro was awful and failed to build any excitement.
Heh, I looked away from the screen for a bit and then looked back to see the April 1st, 2022 footage of the elf vtuber model. Organic joketelling.
Finally, an actually nuanced Starfield review that doesn’t have radical biases for or against Bethesda. This is my favorite video from you so far.
39:26 I feel like the big moment still would’ve worked fine even though it was Barrett’s ship. If anything, it might get players even more excited for the prospect of being able to fly their own ship and wondering when they’ll be able to, only for them to be given a ship shortly after in a way that makes more sense. Another way they could’ve done this is just actually having Barrett ferry you to constellation and then when they send you on a mission they realize you don’t have a ship and so this wealthy organization just… lends or gives you one. Instead you have this really stupid sequence where the guy just gives you his his own ship for no reason
Cant wait to buy this for 10 bucks and fill it with lewd mods 😩👌
Honestly the idea of staying grounded and having to earn your ship sounds like such a good idea.
Starfield lost me after we got the watch and ship for free
It just felt like such a transparent “you are the super special chosen one, so you get everything” moment that I couldn’t keep going
I can’t stand that. If we did SOMETHING to earn that, I could have stomached it. At least in Skyrim, you have to get the dragonstone and help kill a dragon to start down the path of being the special one. It was described as a dangerous dungeon, and you ate a dragon’s soul. I still think you are thrust too fast and too hard into the spotlight, but you did something.
In Starfield, you touched a rock and helped fend off a pirate crew, along with like 5 or 10 NPC’s. That’s just not enough to demonstrate so much competence and value that they’ll give you a fucking custom spaceship.
is it still a retrospective and not just an analysis if the game came out 4 months ago?
6:38:13
It’s sad that Bethesda used to have great writers, look at Michael Kerkbride’s work on Morrowind. The idea of a totally alien and convincing atmosphere with believable lore both from historic and religious standpoints and even a world mechanic that explains why the player has the power of save and loading is something out of this world that I still consider as the peak of lore writing. Now Bethesda can’t even explain how to cook a baked potato
Amnesia-stricken-miner-pilot tutorial doesn’t make any sense.
HERE’S MINE: Grand intro movie like FO4, but honoring humanity’s achievements in space flight, the people, etc then briefly setting up 200 years of lore of what happened to earth (with more details in quests).
Player then starts in the pov of a rookie pilot classroom of a faction, corpo or something and gets sent on flight combat test “finals” with your instructor (Lin is fine here). Unexpectedly encounters an enemy of whatever kind and gets shot down, crash landing on your first experience of a remote planet.
As you gather yourselves and head out, pro pilot Lin intermittently drops dialog about that enemy (maybe some others) and some real personal war stories. She suggests “grab that cutting laser, guns and med kits just in case” then we set out to find the high ground to place a rescue beacon. During which time sudden extreme weather rushes in.
We stumble into the first temple, cave or other dungeon (but actually well thought out, perhaps lasting about a half hour of gameplay like a TES or FO dungeon), finally finding the first relic at the end. “As fate would have it.”
Barrett and Vasco, coincidentally, are orbiting due to hearing rumors of an artifact on this planet only to discover you and Lin found it. Lin and Barrett reminisce about being old pals so they sort of trust each other. They rescue you and Lin and take you to meet Constellation.
ALL this is basic as hell and off the top of my head but guaranteed it makes more sense lore wise. No player has unexplainable historical amnesia while having unexplainable piloting skills. Just completely throws out the illogical miner story bs.
And discards all the other weird nonsense we got.
I played Starfield for a little while, but then went back to Cyberpunk when the expansion came out and haven’t gone back yet.
My takeaway from my time with it was that I could forgive a lot of its flaws if it just had better and more interesting character dialogue and writing. That one change would have made things so much better for me.
Funny thing is. I got ALL (quest-lines) quests before main game quests (but after first talk). So for me all Constellation quests were ‘Very’ ‘Fun’. As in Loading screens buffet, and nothing else.
So, In my opinion, First playthrough as exclusively Main Quests looks pretty appealing, because I didn’t want to play this game again after the first one….
This is not a quick retrospective
Really getting lose on the term retrospective games a month old haha.
I know you won’t, but a Y2K aka Yiik review would certainly be something.
I don’t think Traveler has realistic space combat either but I played it a long time ago and it was not good (our games, not system). Maybe Starfield was inspired by failed campaign lmao
5:36:53 “Starfield would be good if it had sincere sexual degeneracy!”
You deserve the goyslop shit you get.
I have only one question: when are you and Private Sessions getting married?
How long is this script? The document must basically be a short novel.
The TerraMorph reveal is the maddeningly near equivalent of someone saying in the Fallout Games: “Omg, Deathclaws claws’…cause death!?”
the fact todd calls fallout 76 a success is just sad. it’s a cautionary tale
I just love the fact that AC Black Flag OST is quietly playing in the background through the entire Crimson Cringe section, nice touch
The question I have. Did anyone from the devs actually play this and thought to themselves: “This is fun”
I highly doubt it.
Your conclusion has, as you often do, perfectly vocalized my feelings on this topic. Not just on Starfield but this company, its fans, and my personal desire for better games. Thank you for continuing to express yourself.
You sir, have earned the right to leave a “slightly positive” review for Starfield on steam. Congratulations. For another 8+ hour mini doc, you can lower your review down to “okay”.
Please stop cutting off your sentences early in order to hit 8:00:00 exactly.
Just so you know, your videos are being watched by indie devs and proffesionals and all sorts and they are taking notes on what and what not to do. you are actively helping to make the industry a better, higher quality place.
I hope this is part 1.
“cElSiUs Is InFeRiOr”
Ok seppo.
8 fricking hours. I’m in for the long haul
Spent close to 75 hours playing this game, never finished it mind you.
But for every 3-5 hours in game I experience a disappointment, and doubts about the games started to grow.
I had an unfinished zelda, and just got boulders gate 3. Thank god I finally after 75 hours came to the conclusion
I was wasting my precious gaming time on a game I did not respect. When I had other games that deserved my time more.
Thank you for your 8 hour retrospective confirming I have missed nothing and that there are no reason to go back.
Got more enjoyment out of this than my 75 hours of Star field.
Mind you the soundtrack sound similar to fallout 4. They need Jeremy soule to knock it out of the park.
I got bored out at 7th playthrough trying to max my powers like you called out 😂 the temple run was such a bad design choice it’s dumbfounded
Quick? My brother in christ 8 hours ain’t quick. Im gonna still watch it tho
I only realized that the first dungeon was forced, after I started my second play through.
Oh man, after the magnum opus that was the FO76 review, a game I have 400 hours in, I cant wait to spend 2x amount the time to watch this analysis on Starfield, a game I have 0 hours in.
Learned my lessons to steer clear of this one after 76….and no design document is just WOW.
I wasn’t expecting a YIIK comparison.
Call me a doomer but i never expected Starfield to be anything better than mid, and its amusing people are shocked, and even the shills slip in a criticism or two
As wide as an ocean, as deep as a puddle – you put so, so very much more work into it than some elements of reviewers
Adding paid mods to skyrim the other day just sets starfield up as a paid mod cashcow to fill their empty planets.
The worst part about Starfield being terrible is that every second spent on the game is time not spent making TES VI. At this rate, Skyrim will have another 8 re-releases before we even know what province VI will be in. And looking at how much of a flop Starfield is, it doesn’t bode well for TES VI
This game is beyond disappointing. I wouldn’t say it is bad, it is just not good. If Baldur’s Gate 3 is a three course meal at a five star restaurant, Starfield is a buffet of unflavored oatmeal.
The reason mechs are banned is because they wanted to call them Metal Gears.
I wish Emil was not a leader at Bethesda, or at least had several counterparts
‘Worldbuilding’ is kind of a lame topic as you can essentially speedrun/bypass it by having good characters and writing etc BUT…. I remember there was a video about the movie Bright having the worst most lazy worldbuilding ever, barely holding up to even surface level scrutiny but i think Starfield now holds the Belt. I loved how you began to described some.. Inconsistencies.. in Jemison but clearly thought better haha.
Warhammer is pretty thorough and well fleshed out but i was just thinking about some of the little textboxes showing planets in the Sourcebooks and how even the little picture showing ‘The Muster-World of Bodt, primary Domain of the World Eaters Legion’ paints an infinitely more believable picture of a planet (RIP btw, the Iron Tenth smashed it’s moon into it) . Despite the writers clearly not knowing the first thing about astronomy (and probably RIGHTLY ngaf about it).
It’s a common problem that CEOs bottleneck their company without realizing it. It’s like they take a massive juicy shit on top of a piramid, and it trickles down onto everyone
I think Mauler has some ok videos, I haven’t watched him in quite awhile, I stopped because he often tried to pass off his subjective opinion as objective criticism. That and the right wing brain rot he so often invites to his channel is just cringe.
Bethesda coasts for 12 years on their shit normie tes 5…
Im grinning ear 2 ear watching u t4rds finally coming around… jesus christ….
FA3 comes out, im like what tf is this oblivion re-tread crap?
Tes 5 comes out, looks pretty but plays like tes3 or 4 with 75% of its guts ripped out and left on the floor..
U get what u fkn DESERVE
First Bethesda game I didn’t buy (not counting the rereleases of Skyrim) and this really cements that decision.
It was painful but informative.
That this laziness permeates our society today makes it more sad.
why not have a perk in Starfield where you can ride some of the wildlife found on some of the planets?
Having finished the video now, I just wanted to add my own final thoughts about the game. Mainly Bethesda’s growing unwillingness to just let players miss things. Or more accurately; to let players discover things. The feeling of ‘finding’ vs ‘being shown’. Part of, if not the main reason I believe this is the case is the removal of the ‘journey’. You hear “it’s not about the destination, it’s about the journey” a lot when you talk about stories. But what if all you have are destinations?
Starfield’s flow just doesn’t allow for any real form of discovery, and that’s a real problem that, personally, I don’t see mods ever being able to fix. You can add all the content you want to a planet, but at the end of the day I’m opening my map, hitting a button, and landing directly where I need to be. Maybe you make me walk 10 minutes to a distant icon, but I know that’s all there is. There’s little meaning to the traveling except to get you where you need to go.
A big improvement that could’ve been made to improve the main story is the design of the temples. I have no idea why they weren’t big dungeons. It’s boring just showing up to one, walking all the way there, going inside, and then having a lackluster fight with a star born. The temples could’ve had the vibe of Dwemer ruins and the starborn should’ve been hard bosses since they’re so hyped up in the story. It should feel like an accomplishment to get through a temple and the powers would feel like a worthwhile reward (if they weren’t shit until like NG+ 9)
Yo what the fuck is this masterpiece
Thanks for the video,. for helpfully summing up a lot of what I felt about starfield, Im also glad I wasnt the only one who does the pirate line Just to access the vendors because its the easiest way of selling loot lmao.
I flew around my second temple for about 10 minutes (felt like 40) not knowing that there was a timer on the light things and just barely missing them. That killed my enjoyment. I went and grinded some level, built a cool ship, then quit forever.
Your commentary on different planet gravity effects on human development reminds me of the short story Space Prison (originally published as the Survivors). Pretty interesting concept of human evolution due to increased gravity stretched over centuries. Too bad Starfield never took the time to consider this in a broader sense….
About a week after Starfield came out all the senior management/programmers were officially released from their current contracts, so they all took their buyout money and retired. So that’s what I call this title, the Minimal Contractual Requirement before they could all leave for the door.
There will be no “improvements”, the final segment/DLC will come out (as there is only 1 announced DLC for this game) and MAYBE a few more bug fixes, but that’s it. No rewrite or rebuild, as the people who would be in charge of that have already left the building. There is no Bethesda anymore, it’s just a collection of junior programmers and a book of IPs. Even good ‘ole Todd is just a Microsoft employee, currently on probation doing movie tie-ins before being trusted to try Elder Scrolls again. Hopefully ‘Blade’ turns out better that Redfall did…
As far as the game itself, I think that there was an intention from our end that the empty space could be filled up by mods. From the modding community there was talk about what type of planets or star stations would could be made with mods. My own joke was that you knew someone was going to mod in Nirn. What we didn’t count on was that there was so little of a main engine to work off of nor that Bethesda would use the Fallout76 techniques to make it so hard to actually insert mods. To conclude, we were hoping for vast improvements especially when most of the R&D had been done for Todd already through the modding community. Instead what we got was massive steps backwards in both the engine and game itself.
Now personally I’m being the spokesman for Game Pass, as in suffering no buyer’s remorse. I bought Fallout 76, I learned my lesson. What I am waiting for is the final release WITH the new editor before I make my final decision. Then I will know if it’s worth any cash.
You are right, you shouldn’t confuse Galaxies with a solar system – but, you should not confuse calling other Stellar systems “Solar”- only our star system is called a Solar System, because our star is named Sol in Latin. Use Star, Stellar, or use the name of the star in the system, for example, the Proxima Centauri system.
Great video – keep up the great work!
Just finished the video and I just want to say thank you so much for all the time, effort and dedication you’ve put into this review and other Bethesda games. I have not played Starfield and likely will never play it thanks in part to this review. Since this game was announced in 2018 I have gone through the emotional ringer. Initial excitement at a Bethesda game in space turned into anger and disappointment when I realised it was going to be an Xbox exclusive. After that 40 minute long video they dropped I fully considered saving and buying an Xbox to play this game. That doesn’t come to pass and its sad to see my worries about Bethesda not keeping up with the times has come true. What I think really got to me about your review was a lot of complaints you had about the game I would have taken for granted as being part of the built in experience of ‘a Bethesda game’. But..its 2023 now and that excuse that worked for Skyrim just doesn’t fly when you look at BG3 and other RPGs. Elder Scrolls 6 has me worried. I wonder if the reception of Starfield and the seemingly likely lack of longevity will be a wakeup call for Todd and co…reaction on Steam reviews makes me think not. Also…does Todd kinda look like Tucker Carlson lmao?
A quick retrospective = 8 hours of analysis. Tip of the hat to you, sir.
Producers updating design docs. Thats a good one. Producers dont do that. They also do have design docs. You need to research abit more
After playing the game for a while, I eventually figured out the unifying principle of game design: make “reactivity” as shallow as it can possibly be; don’t follow-through on anything. Anything which involves the devs having to record more lines from voice-actors, and to animate characters delivering said lines, isn’t going to happen; but the devs do pepper the game with these little NPC reactions in an attempt create the illusion that there’s an acknowledgement of player-progress.
Marry Sarah? She doesn’t want any members of Constellation to attend the wedding; and no character other than her will ever acknowledge the marriage in any way. In fact, it’s impossible to tell if anyone else even knows about it.
Kill Ron Hope (in the line-of-duty)? His fellow Freestar Council-member (and possibly friend, or at least friendly-rival) Walter Stroud never mentions it.
Does Sarah or Vladimir know that the PC knows Andreja’s secret? Never comes up as a topic.
Walk Ranger Autumn McMillan right up to her smuggler sister at The Red Mile and the two won’t interact in any way. Autumn will confess that she’s conflicted about reporting her sister, and the player can overhear Freestar Ranger Chief Whatshisname mention to Deputy-Chief Whatshername that he’s waiting for Autumn’s report on smuggling activity. But if you walk Autumn into Ranger headquarters she will never interact with her superior officers in any way. The devs can’t be bothered to follow-through.
But a UC Security officer in New Atlantis will address the player-character as “Ranger” — even if the PC is wearing a UC SysDef uniform. Security officers in Neon and Akila city will comment about the player-character’s spacesuit, or Laredo firearm, or boost-pack even when these items are not visible. Spacers and Pirates will always recognize the Razorleaf even if all its original modules have been replaced. Sometimes, it’s relevant that the player-character is wearing an expensive business suit, or a lab coat, or a Marine uniform; meanwhile NPCs on a cruise ship won’t take any notice that the PC is wearing a Crimson Fleet spacesuit.
Whether NPCs acknowledge the player-character’s clothing, uniforms, equipment, weapons, affiliations, authority, or other elements of character status are completely situational and are acknowledged only by whatever method requires the least work from the devs. That method is almost always in the form of some throwaway line from a passing NPC; it’s never the organic payoff of narrative set-ups, or some significant change in the status quo that results from player choice.
38:20 – Although this would probably fall under world building, one of things I noticed was missing was public transportation. Not about catching the tram to the other side of Atlantis, but catching a public/commercial flight from one hub to another. The discussion is brought up briefly in starship design, and we see other public transports in space, there’s a couple of random encounters that we encounter, but no way ourselves can catch one.
Also, why Vasco? We could have had a much more believable into if Barrett had a human pilot/companion when he picked us up. Barrett stays behind while the co-pilot took us & flew the ship.
Love your content dude. I was more excited about your starfield video than starfield itself
I like your point on how the terrormorphs aren’t a problem until the questline says that they are.
I never did the UC Vanguard questline and have literally never fought one terrormorph in two whole playthroughs.
“there’s no point to an official discord server if every response to an issue is censorship or…” That is a point to it, just not one we like.
I can hardly express how much I enjoy this flavor of analytics. Full context, non-abbreviated, contemplative in the wholesome whole sum.
One thing I ended up doing to make space combat more barrable was to make my ship less of a fighter, more of a battleship. You see, you don’t need to aim auto turrets, so instead of having a bunch of front facing guns, I just had 4 auto turrets facing to the left and right, then two facing back and two actual manual guns facing forward. I eventually got bored of that and just went back to a fighter since it’s what the system clearly wants, but I did put two auto turrets facing backwards so the enemy ships would take damage after their strafing runs or if I was in “check” since the AI doesn’t try to avoid shots at all, they’d just fly behind me and keep getting shot
“QUICK”
1:29:22
I love the way that your videos lock in my adhd brain, to where I somehow have incredible knowledge about the drama surrounding Bethesda and it’s gave devs. Possibly worse tho I have now written several different video game concepts that is made with story and gameplay in mind
Unalive thyself
I almost exclusively watch long form content and yours are the only ones that always leave me surprised when it’s over. Everything is put together in a way it’s easy to watch so it goes by so fast. TLDR great editing, writing, and audio mixing
No way you think farenheit is better than celsius (and praise kelvin which is pretty much the same scale as celsius)
1:14:00
BABE WAKE UP. CANCEL FUCKING EVERYTHING. NEW PAT VIDEO. HES ABOUT TO SAVAGE STARFIELD FOR 8 HOURS
The fact that this is effectively an 8 hour list of nitpicks and complaints just kind of exemplifies what Starfield does to a play. It’s a long series of little hurdles that end up just wearing your down the longer you spend jumping over them. I’m on hour 6, and the talking about the outposts just had me thinking about how many things just left me confused or disappointed me with how they were implemented.
Maybe the video touches on it, but crew skills would have been a great way to supplement the lack of player skill points. Hire people to shore up your lack of investment into certain trees. But they either do nothing when they’re on your ship/outpost, or it’s so unclear that they might as well be doing nothing. Like, why does Sarah (or was it Barrett?) have points into piloting, but can’t… fly a ship? It doesn’t let you access better ships early. It doesn’t seem to help you fly better. It genuinely confusing what the hell they’re “expertise” is supposed to be providing you.
7:05:29 TOO? O_O
What kind of loser uploads an 8 hour video.
Or watches one….
“Andreja” isn’t even a word in portuguese. “Andreia” is the name we use in Portugal and we say it the way you say it.
I have a really big problem with Bethesdas RPGs as they are as wide as an ocean but as deep as a puddle. Like in Skyrim there are no dialogue or quest choices to further define the chat YOU want to play. FO3 and 4 both had protagonists who were locked into predefined roles. And in Starfield I feel like there was a strong lack of player choice. Like in the introduction you should’ve been able to steal the constellation ship and not even go through them to do the main quest. Imagine if you could’ve completed the main quest through multiple factions rather than being stuck with the faction equivalent of white bread.
I feel like Bethesda has always relied on their players coming up with ridiculous amounts of headcannon or excuses in order to defend their games, it’s just never been so in-your-face as with Starfield. They so clearly did not give a single fuck about this game, it’s pretty much them saying “Hey, screw you, you’re gonna buy it anyways so why should we try”
Such a dull game, fundamentally dowdy and uninspired.
I want to see that hour long video on why Fahrenheit is better than Celsius, honestly
Blows my mind that Bethesda made a whole game out of the Mako segments of Mass Effect and then took out the Mako. Lmao. What a joke.
I’ve become completely okay with the Morrowind modding community carrying the Elder Scrolls series for the rest of time (unlike Skyrim mods, Morrowind mods actually come out)
As a software engineer I felt that arrogance of “no need of design documentation” – really infuriating.
If producer thinks it’s too much work to do their job it’s the rest of the team who has to carry that weight and live with the frustration of delivering an inferior product at the end.
Also pretty weird of Todd admitting that it took him three years to fix the mess that this clown created. All criticism of Todd aside, I feel kind of bad for him – deep down he’s still one of us (creatives / engineers) – but he’s way over his head on the management side so he needs to be surrounded by the right people and that guy – whatshisname – definitely isn’t.
Its crazy but also accurate, that Starfield is already played out and deserving a retrospective. Fallrim in space.
I don’t know if “quick” means the same quick for me as quick does does to you.
They are more like ietsists rather than agnostics
i love you
Design documents are needed for ANY creative process, even if it’s a simple mental note.
It’s not much of gamble, if everything a studio has released is a constant downgrade from the one that came before.. I think that tips that scale a bit.
I clicked it cause it was 8hrs long and haven’t bought starfield yet so something must be wrong
you nailed all of the things i felt during the 200 hours i put into starfield
even the things i could not articulate or understand
all i am left with is disappointment
keep fighting the good fight, Patrician. thank you.
The second I heard about Emil Pagliarulo’s role in Starfield my interest and optimism for this game dropped to below zero, I’m not even kidding.
The argument about how starfield isn’t “punk” is accurate but I don’t recall everyone getting up in arms when every scandal is called “x-gate” when they never have to do with Watergate, using punk to denote a cohesive visual design is a figure of speech and it’s pure autism to say otherwise
I watched it all. My last Bethesda game was Fallout 3. I can’t forgive them how hollow and stupid that game was in comparison to Fallout 2. I will never spend a single dime on Bethesda game. Morrowind was their last playable game that had ability to make me role play and escape the real world. Every single title since then is literally a vodka shot game: How many times would you say WTF at the screen.
This video is amazing about to finish my shift with it
Played this game like crazy for a month, making my own fun only like surveying planets, bringing books to that lady on akila for that unmarked quest, and collecting stuffed animals. Amazed how repitive the “dungeons” were and how itd be refreshing to land on an actually lone planet with no factories or bandits around. Xbox pass ran out and i never renewed, uninstalled the game, and went back to New Vegas.
The step out moment thing is dumb.
What I remember most of my first playthrough of skyrim is fighitng bandits at level 11, and finding an elven war axe, which was the first non iron or steel weapon i saw. It blew my mind.
Then i found out they were everywhere and i only got one due to level raising.
Then second, reaching level 50, getting bored, and making a new character.
The lack of design document explains so much what is wrong with Starfield. Im glad I never bought it. There are so many good rpg out there, I rather play Mass Effect all over again if I wanted a space rpg or play No Man Sky if I wanted space exploration, nothing Starfield does isnt done by a better game.
I have to say, baldurs gate 3 and elden ring have done so much to establish an RPG bar. Unfortunately, BGS seem to be unable to meet that bar.
What a delightful christmas treat!
Todd is horrible at the hame design thing.
I’m so glad i skipped this game.
Patrician credibility in the gutter after Fahrenheit celsius comment
I love watching these videos, but YouTube always messes up my place holder when I watch it in chunks
Oh god, do we really need another one of these videos rehashing the same shit?
a “QUICK retrospective” Sir!?
No design document?…. I pray they figure their shit out before elder scrolls 6
A quick 8HOUR RETROSPECTIVE
Playing Morrowind at the moment, and the map is a lot more densely packed than you remember.
>a “quick” retrospective
>8 hour video
damn…
Your video is about 8x the length of time that I spent playing Starfield. I’ve spent 8x the amount of time listening to you dunk on this game (I was going to call it a disappointment, but I had known for years that it was going to be ‘more of the same’ with regards to modern Bethesda), and it was faaaar more enjoyable.
Currently playing through Fallout: NV. Having an awesome time
Would you say, Andromeda is better than Starfield story wise?
Starfield has two good quest lines. Pirate v UC and Terramorph. And neither had any impact. That’s the whole Bethesda thing. The story IS compelling when they really get it going, it just doesn’t mean anything afterwards.
great video, however I struggle to understand what went wrong during your childhood so that you would grow up to believe fahrenheit is better than celsius in any way
I spent about the same amount of time watching this video that I did in Starfield. The video was way more enjoyable
6:16:00 God forbid there is a fun OP mechanic in the game that’s very useful
3:31:43
so arrogant thinking they’re above design docs lol
“A QUICK retrospective”.
Last 8 hours.
Not sure we have the same notion of “quick”, bro…
This one of the best videos I’ve ever watched. Never thought I could sit through an 8 hour YouTube video
You keep saying that this is Bethesda’s best main story. It seems you are forgetting Morrowind.
5:14:03 where is that from
you are so on point with everything I have thought about playing this game. As a longtime Bethesda fan who has thousands of hours across all of their games (and New Vegas) you’re 100% correct in all your takes. Great analysis.
Playthrough with Sessions wouold be sick
“Quick” retrospective
Bougie Freemason* explorers. It’s called a lodge, they have a compass (a different kind haha) on the wall. Not that that makes it more punk.
the word Quick has lot all its meaning
Bethesda feels like the Van Der Linde gang, it used to be all these dudes interested on the writing of the game, and now its just Todd Van Der Linde and Micah Pagliarulo
I enjoyed FO4 despite its glaring faults at launch, but out of all the Beth games it’s the hardest to revisit. After the Nuka World DLC and feeling shafted that the game could have been so much more, and that’s when I started to realize how mediocre the game was.
I had 76 collectors edition pre-ordered when it was announced. I ended up canceling my order for 76 all together after it was made clear there were no NPCs in the game. After all the controversy surrounding 76, and me only playing it for an hour during a free weekend, I started to lose all hope for Starfield.
Then I heard the magic words of God Howard “1000 procedurly generated plants!” all I could think of was uh oh No Man’s Sky, and lost all interest in the.
I did sail the open waters to try Starfield….. but after an hour I was bored and went back to AC6.
What do you mean “quick”???????
I enjoyed the video, watched the whole thing because the analysis was interesting. But it really says something when even the synopsis of a plot is boring and kind of formulaic. I liked the point about their dependence and a bit of entitlement on the modding scene to fix their mistakes. I honestly think this is a game that really won’t see much of a modding scene, the whole thing is really just boring. Bethesda has been on a downward spiral since Morrowind imo
Man this video hits me too my core, all these years me and so many other people have been saying these criticisms.
You are right these people deserve starfield and many like it.
Nothing in this game looks like it’s from the future.
Wtf is that title. “A quick retrospective” …. 8 hours.
This video is the most misappropriated use of the word “quick”. 🤣😂
🗑️ trash overhyped game. Might have been worse than Cyberpunk, if not then runner up 💯.
Todd waxing poetically about things like “step out moments” is so hollow since the game is just irredeemably bad.
45:00
Maaan, that “Farheneit is inherently better than Celsius” is a bad take on par with “I support the Stormcloaks”!
No lore bombs? I can’t be the only player who LOVES reading lore in game and hearing about stuff. Like finding out Ulfric was a Thalmor plant (even if unknowingly) was really cool. Now what I HATE is playing a game and reading about all cool stuff that I missed in the game (the stupid museum)
BGS is that dungeon master who is really proud of the story they spent ages working on and are determined that the players experience it exactly as they want, even if means railroading them like a 19th Century tycoon
Im soooo glad I didnt cave to the reviews that said “Finally, Bethesda returmed to form with Starfield.”
No, it did not. Its polished poo. Its worth about 39.99 at best. Its a turd for 70$.
I still cannot believe people paid 70$+ for the mediocrity.
I am convinced, now more than ever, that Todd has an obsession with attempting to make procedurally-generated games that are more than just roguelikes. He wants the ability to press a button and receive a Morrowind. Or at least a Skyrim.
Elder Scrolls Arena and Daggerfall were long-standing testaments to this. When Julian LeThay was at Bethesda locking horns with Todd we got Morrowind. But when Julian was making his own game we got the god-awful still-broken Battlespire and Todd went off to make Redguard. But when you look at Oblivion’s dungeons, Skyrim’s dungeons and quest designs, then the crap with Fallout 3, 4, and 76 you see a pattern. Todd wants to write a handful of scenes and have procedural quest generation. Starfield’s entire universe is procedurally generated. He doesn’t want to sit down and make a game because he doesn’t, and probably never, knew how. He has never once asked “how would this realistically work in a world like this?”, he only asks “will someone get angry at this?”
Really pushing the 10 min mark
This is some of your best work.
One thing – you say Bethesda is afraid to be called racist or transphobic – but its not like they write stories with any actual progressive message either. Corporate quota representation isn’t progressive, its cynical and centrist. They don’t want to perceived as pushing any remotely strong opinion (and likely dont know enough to have one), so they do the bare minimum to cross identities off a checklist without giving them any meaning in context.
I think a big problem with the main Constellation companions is how plain and normal they are. There isn’t a lot of moral variance among them despite how diverse the backgrounds of its members are supposed to be, largely averaging out to be Lawful Good to Neutral Good. I think the reason for this is Bethesda’s desire to make more realisitic characters that feel more like actual people. However it leads to largely bland and boring characters that just arent interesting or fun to interact with.
In fact I think it was a huge missed opportunity that they didn’t put more of a focus on the hireling companions you can find in different parts of the game. A lot of those characters had backstories you could briefly talk to them about and quickly exhaust all of their dialogue for, but in the end that was about the extent of their interactibility for most of the game. A lot of them I found to be far more interesting as character prompts than anyone in Constellation and I wished so badly that there was more you could do with them beyond that. Characters like Marika, Gideon, and Jessamine for instance were examples that I felt would have made far better main companions and I often wanted to take them with me instead in the vain hope that they might have some interaction with quests or areas I went to.
first
I cannot believe Toddinghton Howardson got YIIK’d……..
Small nitpick at 5:55:40 on the subtitles not being outlined instead of a black box. I’m pretty sure it has to do with being stylistically consistent with the rest of the game’s UI. That said the UI isn’t that great and wildly inconsistent between game mechanics as you said before, but it would be even more jarring if something like the dialogue boxes weren’t consistent by default.
Yet another banger of a video
quick retrospective (8 hours) 😅
All this chaos about bethesda making a bad open world space game is just more proof that all we need to be happy is Super Mario Galaxy 3. For all we know if that game game out then the timeline would have changed enough that this game never existed. Starfield cannot ever fill the SMG3-sized vaccuum in our reality!
I played it on game pass. It was really meh. Like the definition of bland meh. I find it funny you find Andreja weird ethnically but Vladimir the black skinned Russian doesn’t seem absurd at all.
quick = 8hrs
The Crimson Fleet was one of the first quests I did when I played the game (got it for free with my new GPU) and it basically destroyed any hope I had for any quest being well written. I was actually baffled when I did the prison thing with Delgado and my quest marker said ok, next go back to the giant fleet of UC Sysdef ships and board the main one to talk with your boss. They couldn’t even have us meet with an undercover agent in some neutral location, just go directly from bandits we just joined (and easily could be tracking us) to the most obvious way to blow our cover. Of course all tension from there was lost. It only got worse with stealing a UC prototype, and in the case of the component on neon I was bored from doing the last stealth mission so I just shot my way out. I only realized later since neon is freestar, and I was acting as a UC agent slaughtering innocents in freestar territory that seems like something that could start, I don’t know a huge diplomatic incident or war? Both sides are so criminally incompetent, I did side with the fleet but if there was ever a time for a yes man destroy everyone involved this quest really deserved it.
That is not how Christians picture raves.
Man, this game made me feel really bad for the devs. I’m sure they genuinely wanted to make a great space game, but ended up getting limited by their outdated studio culture. Must’ve been extremely frustrating working on it
Please make an extra long fallout 4 video. That game is ridiculous and I would enjoy watching you rip into it
Is the Fahrenheit / celsius thing a joke? it didn’t come off as a joke
I sunk 10-15 hours into starfield, and for those hours, I genuinely thought I liked it till I realized I had no motivation to pick it back up since.
This video helped me realize a lot. Thanks 🙂
If there was ever a single-player rpg that needed a “realm reborn” update.
6:03:55 specialized merchants like the gun shop owners or armor shop owner has like 20k credits each but only buy their specialty (i.e guns can only be sold to the gun store owner etc.). It gets easier to earn large sums of money by just hoarding guns and armor and selling to those people. The downside is they don’t have any option to fast travel to them and its immersion breaking that in a world with wireless communication… you can’t just phone in and ship your wares to them.
A quick retrospective and it is 8 hours. 😂
I say this as a fan of BGS games, BGS has always made mid games and calling Starfield mid is high praise. Their engine has also been outdated since Skyrim. I see what CDPR managed to do with Redengine in CP2077 and they still decided to abandoned it. If only BGS had a fraction of that commitment co quality.
If BGS was a small studio barely getting by then their game design and engine maintenance might make sense, they just wouldn’t have had the time or money to do it right. As it is I can only assume there is a perfect storm of incompetence and laziness.
Maybe (and this is a huge maybe) they can do a Cyberpunk 2077 2.0 style revamp to fix many of the game’s problems but I’m not holding my breath.
4:29:31 I mean, having an SSD is pretty much mandatory in general in 2023 😂 it’s really cheap rn too
But yeah it is a funny point that Starfield is unplayable without it lol
If I ever get to the point of making my own vast game, I’ll contract you for some QA. You give outstanding feedback.
It’s like… you genuinely want better games or something. Wild!
Oh and I took the title somewhat literally, imagine my confusion when the video is still going in the background a couple hours later, then I looked at total runtime and about shit my pants. There’s tons of good commentary in this one.
Not that I wish this on someone*, but why has Emil Pagliarulo not been fired? Per my experience at every company I’ve worked for or consulted with, individuals with this track record and behavior would’ve been terminated – unless they were a founder, related to someone or had a connection with someone in power.
* although they exist
I’m a casual disliker of starfield, and I appreciated the thought out discussion on that. I legit didn’t get nearly far enough to know that shit gets into the multiverse. My levels of shock didn’t amount to much since the 20 hours I committed to it were like eating plain flavored yogurt with chunks of meh.
The section around the mod section got me thinking though. This game being a “modders paradise” sounds like a really funky selling point. Like, who thought it was a selling point that it was an incomplete game? Why was it such a big deal that people could make careers out of making mods? Then it clicked. Starfield isn’t a normal game, it’s a trojan horse for a metaverse platform.
I haven’t finished the video yet, but I hope you address the biggest counterpoint to all your discussion about design documents – Deus Ex and its sequels.
The developers of the original Deus Ex had up-front ideas about what they wanted to do. But as they explain in interviews, they would often try them and realize “wow, that isn’t as fun as it sounds on paper”. They would need to try, redesign, try again over and over until they found something that worked well and clicked. It’s how they were about to make that game as great as it is.
By contrast, due to the larger budgets and development times of later games like Human Revolution, those developers did not have that luxury. They had to design the entire game essentially up-front, down to every little detail, and then put it into the game. Any variation would cost them mountains of time and money. The result is a game that is cohesive, sure. But it’s also a game with a lot of mechanics and ideas that sounded good on paper but don’t turn out to play very well in the game. If they found out something didn’t work well, they just had to live with it.
So yes, there’s a benefit to planning in advance. However, it also can come with some really huge inflexibility.
I’m not saying BGS’s process isn’t flawed, because clearly something needs to change. But I’m also saying that perhaps you’re harping on the design document part a little *too* much. I think bringing up the counterargument would be a good idea.
“Crimson Cringe members” there are so many tasty nuggets in this vid, and by god this is one of the best.
Okay, that “I told you so” at the end was fantasti. You do speek for all of us Morrowind lovers who feel betrayed and now get to laugh at this.
Every time I see a Patrician video pop up I think “great, another multi-hour rant where a dude is angry about a game” and then I agree with and enjoy every minute of it. Seriously, I don’t know how he does it, but my self-consciousness about liking things that are unpopular just doesn’t pop up. It helps I didn’t like this game, but I felt the same way about The Outer Worlds review despite liking it overall.
the lack of a coherent vision and a design document is so glaringly obvious. The game feels like a bunch of unrelated minigames that barely co-exist – the settlement and ship building/design elements could be their own game, but in the context of this one, they’re entirely unnecessary, their systems are entirely unexplained and you have 0 incentive from the game to actually ever touch them. Ship combat isn’t a reality of intergalactic existence, it’s something you have to go out of your way to fast travel to and seek out because if you’re not trying to find it, it’s going to end up being about 3% of the gametime (90% is loading)
8 hours huh?
2:40:00
In my bedtime playlist, 20 minutes at a time
At 5:12:00 I 100% feel that. I have 1600+ hours in fallout 4 and probably twice that much time in modding it. Not counting making mod just downloading organizing and troubleshooting them. I basically had to learn how to make mods and how the game works on an engine level to be able to have a stable game while also having all the mods that make fallout 4 into a game worth wasting 1600+ hours on. Tbh if I could go back to before I purchased fallout 4 and just not I probably would. I love it but holy hell has it become a time sink
31:49 that isn’t Barrett, he doesn’t have a gun arm.
Quick 8 hour video. Glad I’m not mentally ill enough to invest so much time in a crappy game.
Morrowinds world was extremely dense. There was something EVERYWHERE. What made it seem like it wasn’t dense was the walk speed was so slow. But crank it up, and there’s something at every corner
no thats fine i didnt need to sleep tonight anyways
I love and still praise how Bravely Second integrated new game plus into its story in order to foil the villain’s plans. Its awesome.
Nothing gets the neurons in the brain of I, a quirked up white boy, like seeing a several hour video essay
No way I’m watching this long ass vid, but if Tom Howard got jacked a lot of his problems would go away and his games would be better
If this is a quick retrospective I dont wanna know how long your LONG retrospective is!
Cant wait to sit through this video over the next two to three days lol
This is absolutely a quick retrospective by Patrician standards, people. Have you seen the Skyrim one? It’s not even in one part and the first is longer than this one.
I stopped playing went I learned that I couldn’t find the 24th power (Supernova) because of a bug. My game said there was 4 undiscovered temples. Apparently 3 of them are a bug so there should still be one out there. I checked every single planets and there is no temple anywhere. I stopped playing right there. (No the missing power is not Barret’s one, I got that one.)
Emil and all of the diversity hires working under Emil need to be canned for ruining Starfield. Like I can’t believe Bethesda releases their first complete game that is playable at launch and in the end, anything that is done well is completely derailed by the horrendous story and god awful named NPCs they crammed in everywhere to show off how quirky and progressive they are as a company when all it read as is bad fanfict self inserts you wish you could kill freely but the game bans you from doing what you want.
Retrospective review of a game released 2 months ago? Have words all lost their meaning?
Or do you mean the game is dead already and the world has moved on so technically it is a past event? I should probably just watch the video before I judge the title.
I bought it and was disappointed but I’m still gonna buy elder scrolls 6 at release for full price 😂
Why does hearing you rip apart a game make me wanna play it?
A -Quick- Retrospective
21:23
“A quick retrospective”
Eight fucking hours
“A quick retrospective” bruh
“A Quick Retrospective” Why do you lie?
This video is longer than the latest CoD campaign…i love that some people are butt hurt about that CoD joke at the game awards. Anyone this video is long, but goes into just why i like and hate Starfield. The whole race issues you have i don’t get at all though, and i’ll just leave it at that.
4:43:59
Not gonna lie: Didn’t buy it, wasn’t excited, am not surprised by all that I’ve seen and heard since it released. I didn’t see it when I first played Skyrim, because it was a pretty world to meander through. I let things slide for Fallout 4 because of my immense fondness for New Vegas. But 76 being as garbage as it was made me wary. We have apt comparisons for all the things Starfield does and all that it doesn’t do. And it’s all the worst parts of their previous work in a blander setting than ever.
It warms my heart to see the rage against Emil, hands down the worst writer ive had to suffer through.
6:15:00 – Environmental damage statement by Todd here is confusing, as the current implementation is often annoying, more so than if it was a serious issue, which would involve you needing to return to the ship or carry a good supply of aid. More confusing is that for an RPG needing multiple suit types for different planet extremes ( not all planets ) sounds like a fun role play mechanic – but the game has to support it. That means your ship needs a well implemented, easy to use wardrobe system, where you can switch out premade ‘suit sets’ ( helmet, suit, pack etc ) quickly. Sadly as seen in the rest of the game, they seemed totally disinterested in ‘quality of life’ approaches, even when it would add to the ‘role play’ aspects of the game.
8 hours ffs? LOL! Guess Bethesda live rent free in your head 🤦♂
I know this is nit-picky as fuck but at 5:21:59 the captions say “a 100” and….I just don’t understand how that would have gotten through one proofreading session. Like, a AAA studio seriously missed that?
Its kinda hilarious how this 8 hour analysis doesnt feel like a drag lol
I just clicked on the video just to leave this comment THE HELL U MEAN QUICK THIS BOI 8HRS LONG! but I will watch the vid in 8hrs time
4:32 I think this take can be equally as obnoxious as the ones it’s decrying. You aren’t better than other people for not being as invested, or having a more centrist take. That doesn’t always make you the adult in the room.
Yeah I’m sorry, but I’m going to have to turn off this video now. After hearing the clearly very wrong opinion about Fahrenheit vs Celsius/Kelvin at 1:59:00 I simply cannot watch any more of this nonsense. Luckily I haven’t wasted any of my time, since this was said so early at the beginning of the video, otherwise I might have actually felt bitter about such a thing completely ruining literally everything else in the video for me! 😊
“a quick retrospective”. Biggest cap of my life
5:15:00
You talking about the ships made me want to play the mad max game and I don’t know why
It’s tough to call it a retrospective when the game just came out but I’ll allow it.
It‘s not tough to see it as an older game. Looking forward to watching this.
I spent more time watching this video than I did playing Starfield.
Love your content dude, please don’t burn yourself out with these huge videos. We’ll all be here if it takes 2 months or 12. Keep it up! 🙂
It’s amusing that you continually referred to them as “step off moments” even after a half a dozen clips of people saying “step out moments”. 😉
I can forgive a lot of stuff, but my biggest problem is that they got a chance to create an entirely new sci-fi IP from scratch and this is what they came up with. They came up with literally the most uninsteresting Sci Fi setting I have ever seen. No aliens, no interesting politics, philosophy or technologies, no war, no sense of awe at the natural occurences really out there in the galaxy e.g black holes, Neutron stars. We start the game after the tiny sliver of interesting story has ended.
I keep thinking about a game called Space Rangers 2.(Other than having one of the best sci fi game soundtracks of all time) It’s an old game but in that game, you can go about your life menially as a trader or just doing contracts for the galaxy’s government. Meanwhile a overwhelming mechanical alien force is swallowing the galaxy up system by system. This is all dynamic so if you make no attempt to stem the tide the aliens will conquer the entire galaxy and it’s game over. Starfield didn’t need a system as intense as this but I wish it had *something* dynamic.
i mean, you could just let the player steal the pirate ship, you just killed them all after all…
and that would also explain why you get tutorial attacked by pirates and how the ship is crap
i feel after watching this, i could write a better starfield than starfield writers, and i have never written anything.
Dont worry, the mods( like always) will carry this this studio.
I think we all agree that having 30 great, well made planets is better than 1,000 with 20 meh planets
Edit: I have to voice my comments about the temples. When I timed it, it took me two minutes to complete one temple. There are 24 powers, each with 10 levels. If I want to level every power up to 10, it will take literally the runtime of this video _just floating from swirly light to swirly light._ Imagine hitting play on this video, and playing the temple game _for the entire runtime._ That’s not including the minutes it takes to walk to each temple. That’s not including the travel time in space. That’s not including rad fights with dragons where I get to shoot things and run around and use my dragon shouts. Imagine each dragon shout in Skyrim included a 2 minute minigame at _every word wall,_ and also every shout had 10 levels.
Like, I’m not saying I want every power at once for free, but there comes a point where you look at the play time of a save file and you have to ask how much of that time was spent having fun, and how much of it was spent _waiting_ to have fun.
I guess there were quite a few things that each individually killed my interest in the game.
1:10:17 I’m among the people that criticized the universe reset NG+, though I was about 30 hours in when I found out about it. It just doesn’t fit with the incredibly time consuming outpost and ship building aspects. Learning that the game didn’t _really_ start until after I erased my ship and several outposts killed my interest in the game.* It made it feel like those hours and hours spent with finicky unfun systems were totally wasted.
It differs from other games because the point of finding cool things in FO4 or Morrowind is that _finding_ the things iss fun. In Starfield, the point of finding locations with more than three materials isn’t that the process is fun–it’s tedious and boring. The point is that it’s nice to have access to all those materials when you do. The point of ship building isn’t that the lego ship design process is fun, it’s that seeing and flying around in the ship you built is fun.
The new game plus in this game would be _fantastic_ if you could only save ships as blueprints, and save coordinates for your outposts.
*Actually what killed my interest in the game was Sarah Morgan telling me she had another fucking structural root for me. At that moment, I understood how my dad must have felt when he filed for divorce.
Re: Ryujin quest line. I fucked off the moment they asked me to get them a coffee. I get that it’s a funny introduction to the corporate world, haha look at the intern going on a coffee run. Fuck nah. This game is too tedious to be doing literal intern work.
One aspect of worldbuilding that seems to have been entirely forgetten by BGS, and so far none of the Starfield reviews or analysises I’ve seen or read (as far as I remember) have mentioned it is how time works. Most people in the game’s universe are not regular spacefarers, so the in-game 24-hour Universal Time is largely irrelevent to them.
Jemison has 49 hour days. That has big implications for how society works on just that one planet.
Did people somehow adjust to having double length days? Unlikely. So do they now split each day into two lots of 24.5 hours to make it more Earth-like? Or do people work longer hours but also get more time off each day?
Our own Earth real life 7-day week is based on the phases of the moon. But Jemison has its own moon (Kurtz), so logically its week should be different that the 7 days we have on Earth unless by some coincidence Jemison’s moon orbits it at nearly half the rate of Earth’s moon (because twice long days).
By contrast Volii Alpha, the planet Neon is on, has no moon (should really make it effectively uninhabitable but thats another topic). So how should they determine how weeks work there?
Maybe its just me, but I feel there should be some worldbuilding as to how these societies actual adapted to these changes, even if its just some overheard chatter, because its an important change to how society on other planets will work.
But no, instead we have NPCs who are awake 49 hours a day and never sleep, because programming and storyteling around this aspect of the world was too much work (or no one thought about it).
Ryujin is the worst gaming experience I had this year.
I was having an “okay” time with Starfield and had generally been bouncing around the galaxy for about 30 hours and did a bit of the MSQ. Right after the “elevator kingdom” quest I ended up going to Ryujin since I was in the area anyway and oh. MY God. I had been feeling a bit lukewarm on the game since I had recently learned Outpost building (one of my favorite things in Fallout 4) was basically worthless and so limited as to be pointless even in a creative outlet sense, and Ryujin ended up being the final nail in the coffin.
I was told it was “worth doing,” so I brought along some friends to suffer through the entire questline with me over the course of a few playsessions. It was genuinely THE worst Bethesda game experience I ever had the displeasure of completing. It started when I tried stopping the workplace shooting at the coffee shop with my recently-purchased nonlethal taser rifle (of which you can buy just outside of Ryujin Tower’s entrance), but Beth never considered that you’d actually USE nonlethal weapons, so I ultimately had to pop a cap in the unconscious guy’s head…
It’s almost poetic that the questline starts with a literal, trivial coffee run, because that’s basically the ENTIRE Ryujin experience from then on out. They made corporate espionage so mind-numbingly boring it made me realize just how much of my time I was spending on a game that clearly didn’t respect it. At 40 hours in, I just stopped playing Starfield, uninstalled, and never looked back, because if THIS questline made it into the game and people were saying it was “worth doing,” I was DREADING seeing the other quests. Doing this questline was genuinely a soul-sucking experience with absolutely zero payoff on any front, and when I think of Starfield, I think of Ryujin.
another great video; one detail that came to mind with the vasco box murder clip was why do robots in so many modern sci fi settings talk like a BEEP BOOP 0101 ROBOT when you can already now have an “ai” more or less sound human? Appreciating the robot guys from Interstellar more in this moment
Need to be longer
With how much it was mentioned in this video, I’d actually be very interested in a potentially more indepth look at Cyberpunk, especially with the 2.0 patch, but that’s probably unlikely to happen, seeing as there is already a video on it.
Love your retrospectives
Your intro sums up what I like about Starfield. I still very much appreciate that Starfield is a “here’s a world, have fun” kind of game. I’ve watched too many brain dead reviews of people that couldn’t grasp that aspect. It’s like an indie game with a huge budget. I haven’t watched the whole video yet, but my main gripe with Starfield is that I want more. More integration between being on-foot, in my ship, zero G, and outpost building. I want them to dial up the survival elements of the game, which are just there for flavor right now. Fundamentally I think Starfield has good bones, but it could use a good bulk.
Patrician on the Andreja name bit it seems plausible that someone mistyped the letter i for a j, allowing it to be a Portuguese language name albeit uncommon, as a Brazilian name i have never come across the “eja” ending in any name anywhere. This option would make mistyping not noticeable in the names chosen because it is usually ignored on name checks and it just trudged along the production line.
The second option is that they wanted to create a character with Spanish background and totally fumbled the execution.
Liks this comment if you finally finished this gem 👍
I refuse to believe that humanity got out of Earth without cats *or* dogs. It sounds absolutely stupid and against *EVERYTHING* we know about the human race as a whole and the only explanation I can think of is that Bethesda couldn’t be bothered to add cat and dogs to the game
At 5:55:45, you mention the subtitles’ stylisation – the black box is actually an industry standard for accessibility guidelines! Some of the best implementations I’ve seen have menus for selecting how you want subtitles presented that have an outline mode too. Gotta say tho, the translucent boxes look nice to me anyway 😀
The Greek letter for P isn’t Pi, it’s Phi. Right?
Did the game get even that wrong?
Bro the game only came out a few months ago
I think you’re overstating the importance of a design document. It sounds like they took an agile approach to this project, which makes sense since they weren’t sure where they would wind up. Writing up a few hundreds pages of stuff that you’re not sure about wouldn’t have helped, it only would have caused delays.
it’s so true that Skyrim and Oblivion owe the passion people have for those games in large part to the larger world of TES, built up over many years by talented people. starfield’s worldbuilding is the stale Great Depression MRE version of The Expanse. I don’t see how anyone could give a shit about any of these people or factions, or care about the history of the world enough to speculate about it. It really can’t be overstated how many passes I would give this game if it introduced us to an interesting universe
26:03 Bethesda got totally blindsided by Baldur’s Gate on this one, people do appreciate more in depth stories, an emphasis on narrative freedom for the player and can muster the attention span in the character creator to make impactful choices that may even impose limitations on their characters. New Vegas already demonstrated the success of this and offered the perfect template for a blend of Bethesda’s formula with more traditional RPG mechanics. The fact they played it so safe with Starfield on the whole makes the few ‘hardcore RPG’ decisions they did make with that game, like locking the sneaking meter behind a perk, seem all the more baffling. Not that the decisions they let you make are truly in the spirit of creating that RPG experience as they seem to largely lock elements of the game away rather than offer you alternate opportunities to play to your character’s strengths and avoid their weaknesses.
Thank you for all your hard work… your videos are 🔥🔥🔥🔥🔥
There’s one small concession I think you should give to the writing here that I think you might have been a bit hard on them for. Morph has a messy history where is means both a static shape or shape-changing depending on the context. Morph as a verb is a modern contraction of the word metamorphose. And while that might be the first thing that comes to mind for you, and perhaps for most people, it might not be a case of lazy writing that telegraphs the twist, but of writers living in a bubble where their own familiarity with a field such as linguistics or biology has blinded them to the everyday interpretation.
>”quick retrospective”
sir, its a fucking 8h vid
You didn’t even cover the worst part about this game. Their “explanation” for the procedurally generated dungeons boiling down to the freestar collective (which looks like a Midwest ghetto) war with the UC (the USA world government) resulting in both sides just abandoning their hundreds of outposts. Which makes 0 sense, because there are hardly any livable colonies and instead just bandits.
Seriously you mean to tell me there’s a trillion bandit camps with almost 0 housing? Where are people raising their kids?
Whole thing is like showing up to a party that’s already over… like there’s contraband of mutant biowarfare tech, sentient AI and battle mechs but the war is over so all this cool shit just doesn’t matter.
Seriously feels like some people were just anti fun. Make everyone an essential NPC, even antagonists. Remove the cool ideas. Hell, remove the nude dancer at a club and make her a childish gimmick? They must have thought that would actually be funny, but it wasn’t really. Just boring.
I like the nasa aesthetic choices to an extent but they basically didn’t do any futuristic technology as a consequence. Even regular guns from the early 1900s are more powerful than shit that’s supposed to exist hundreds of years into the future. Let’s not even talk about trying to fire these guns in low gravity.
This game is a joke. Not a fun joke. A sad joke as we watch a company slowly suffocate itself as more ambitious companies willing to give players what they want take the mantle such as Larian.
It seems the Techno-Necromancers of Alpha Centauri were Bethesda all along
that came out
Listening to the space combat part, I’m surprised how not thought through it is. Managing energy levels is too cumbersome to do on the fly? Who cares. There’s little cover in space? Sounds like nothing that could be improved by any means. Combat starting at knife-fighting range devalues your manoeuvrability and weapon ranges? Seems like a “you” problem. Those are issues that have been solved before, in various ways. Did BGS designers simply never play a game about fighting in space and thus had no idea what they got isn’t the best possible thing?
8 hours of waffle
Sorry for my English, is not my first language.
First video of yours I watch about a game I didn’t play. Thank you for your hard work.
I have two things to say:
-Yoko Taro also writes backwards (and with replayability in mind) focusing on emotions the player should feel, and ties those pivotal moments somehow in the plot. He doesn’t want you to focus on the story in his games, but your emotions.
If you really analyze his games you will realize how little sense they make, but on the surface you won’t notice.
You really need to be talented for that design process to work. Bethesda are not anymore.
-I wish the players get the Enderal equivalent (Skyrim overhaul that I consider a way better game that Skyrim) that justifies having the game already in the library or even makes you want to buy it.
It is the only reason their games exist at this point: to be modded.
How do you say quick video and then let it have an 8 hour run time. I’ll have to put this one on in the background at work.
I have been a huge fan of Bethesda since 2003. I’m also a huge scifi fan, having sunk hundreds of hours into Elite Dangerous. And yet I was not hyped for Starfield for one moment, and the more I learn about it the sadder I get. This was supposed to be their magnum opus, something new where they can go wild. And it’s an empty, hollow, half assed disappointment. It is basically a baked in expectation that in 5-10 years modders might actually make a decent game out of it and that’s depressing.
Yeah, you can’t comment on the game if you have less than 200 hours, but if you have over 200 hours in the game, then the game must have been enjoyable and you should try playing something else or going and doing something else.
23:07 I don’t think this was properly covered, and was perhaps even a bit misleading. The voiced protagonist of Fallout 4 was in fact criticized, but the reason for this is largely due to the dialogue and how what your protagonist says is chosen. The issues is not exactly the fact that there is a voice saying words, but that the words are often not what you wanted them to be. Fallout 4’s four button dialogue prompts were very vague, and very samey. Often players would pick a dialogue choice, trying their best to interpret what the word “aggressive” might mean, only to find out that “aggressive” meant the exact opposite response than what they were expecting. If you were to go to a game like new vegas and give the mc a voice, although it would be highly controversial, it would work much much better because the dialogue is clearly laid out for you instead of (poorly) summarized.
Although your point about the voice’s inflections not matching the players intents or roleplay ideals does make sense, the much much larger problem was the lack of clarity in dialogue choice. Many people cite that the voiced protagonist in Fallout 4 bothers them, but what many people actually mean is that they dislike the dialogue and how it was presented, rather than the voice itself (or at least, they hate the dialogue more than the voice).
Granted, I don’t think a voiced protagonist is exactly a great idea, and I understand your point is largely about the avoidance of taking criticism, but still, felt it needed some clarification. To say that the complaints of a voiced protagonist is not a criticism worth bending for if you can fix the way dialogue works in general since that seemed to be the source of said complaints is, in my opinion, a fair assertion. I also don’t think Emil thought that, given he seemed to have no real reason for insisting on it even after it started causing problems. Still, worth clarifying.
I have just finished watching this video….and rather than play the game I think I will jist watch the video again from the start. Its spot on. Nails it. All of it.
Nigga this is 8 hours
Your analysis is wonderful, Patrician. Thank you for being such a powerful voice in our culture.
I wont lie, your video is making me wanna play Starfield for myself.
Starfield. A quick retrospective. (8:00:00)
Alright, I’m going to need that hour long presentation on why Fahrenheit is superior to Celsius. You have peeked my interest.
I’m Portuguese. We don’t pronounce it “Andreja”, or write it that way either. We pronounce it “Andr-eya” and write it “Andreia”. Seriously, who told you that was a Portuguese name?
The thing I find most frustrating with Starfield discourse is the unwillingness of Bethesda fans to allow for any comparisons to other games. No, you can’t just compare Starfield to Star Citizen and Elite: Dangerous. Those are space sims, Starfield is a space exploration game. No, no don’t compare Starfield to No Man’s Sky. See, Starfield is a space exploration RPG, it was never trying to be No Man’s Sky. No, don’t compare Starfield to Mass Effect, see it’s an open world action RPG which happens to be set in space. That means they didn’t have the resources to make branching quests or memorable characters. Whoa whoa whoa, you can’t just compare Starfield to Skyrim or Fallout 3, look it needs to have fifty loading screens in between explorable areas, it’s trying to simulate traveling in space!
The reason that Starfield’s biggest fans seem to consider every single comparison unfair is because the game flounders in all of them. I think the ending line was absolutely perfect, this really is the game its fans deserve.
Robot slave is an oxymoron
So finished the video after a day; yup, I’m basically right there with you.
I mean, do I enjoy Starfield? To a degree; to me, it’s Skyrim/Fallout 4 but in space… No less, but certainly no more either. It’s a time machine of a game where Bethesda has NOT evolved in any way, shape or form in their designs and storytelling – some (like you) would probably argue they regressed even… But over 10 years of experience and work have not yielded any growth at that studio. So, to me, it’s a time capsule… and gives me what I wanted when Skyrim came out: Skyrim set in space.
But I certainly acknowledge all the flaws and everything wrong with the game; while I personally enjoyed the UC faction quest (I felt it reminiscent of Alien/Aliens movies in the way it was handled, and I enjoyed that), I could still acknowledge that it… fell flat. Ryujin was boring as heck. The Rangers were okay, if broken. And I have yet to do the Crimson thing, 150+ hours in, and I have yet to finish the main quest because I don’t really want to restart from scratch…
Even though I probably should.
The game is seriously flawed. A lot of the filler quests (not primary, not faction, not companion) are overly simple, add little to nothing lore/story-wise and just feel like that: filler. Someone had an idea for a quick quest that “would be interesting” but never went deep into the meaning or implications of the quests. How many fetch quests does one need to do in this game?
Which bring me to my final thought that the game is the apoapsis point of Bethesda’s design, in which generated content is expected to uplift the game as a whole, whereas custom-made and crafted content is just there to break the monotony of it… Without Bethesda understanding that it should be the other way around; when you need resources to make your crafted content, you do the generated content. But then, why introduce grind in a single-player game?
And then it basically hit me: Starfield in its current incarnation is not a game – it’s a platform. It is a showcase of what basic things the engine can do, and opens up DLC, MODs and Creation Club to fill in its world with actual, good content. We’ve seen an “interesting” tech demo that shows “Hey, this is the kind of stuff you can do with our platform for the next 10 years!”. And what makes me feel this way is the hundreds of hours I played modded FO4; the number of narrative mods that I played that use the same location/item means that you can only activate one at a time, unless you don’t want to break some sort of quests on either mod (a specific door in SimSettlements 2 and Tales of the Commonwealth comes to mind). But with Starfield, and its vast and huge expansive universe… the chances of that happening are slim. If not statistically non-existent (except in already-crafted areas like settlements and the like).
It’s only when I looked at Starfield through that lens that it made sense as to why the game was so mediocre. So average. So… bland and flavourless. And at the same time, exciting, because I want to see what people come up with.
But it’s also very insulting for that very same reason. I shouldn’t be excited for the possibilities – I should be excited because of what’s given to me as-is. Not because of the potential future content. And that’s a slap in my face as a Bethesda not-fan-but-more-than-interested-person. I should be excited about what I am experiencing, and then wanting to have more. Not still be hungry and just expecting some good food at a later point in the meal.
In the end, you showed a lot of the narrative and mechanical issues with the game, a lot of which I always was nodding and going “Yup, can’t deny that.”. And while I wanted to defend the game, I knew better because I also wanted – not expected – more out of it. See Bethesda push the envelope a bit… but not the monetization envelope.
We shall see what happens in the future, I guess. In the meantime, Starfield remains mediocre, fast-food of a game that is good for what it is, as you pointed out… but should have been oh-so-much more.
daamn 8 hour video just to say a game is mid lmao
Just finished my first listen-through and looking forward for the second run. Can’t say the same for in game ng+
After completing the toturial pirate dungeon I walked a ways away and found a terrormorph attacking an npc, I killed it by standing on top of some junk and filling it with lead. It was a sponge as I was under it’s level. I only later learned what I had killed and that took all the steam out of any threat they were supposed to have. Aliens in general are a joke when we are packing so much heat (haha)
I appreciate your analysis and enjoyed this video, as I have your others.
I agreed with a lot of your points about the game’s shortcomings, though I must say I quite enjoyed the main story, as well as the vanguard quest chain.
“Space Delphine” lol. Starting to think Emil had a blonde, fairly attractive but harsh and intimidating, female authority figure in his formative years and now he can’t envision women characters in leadership roles any other way.
The more games bethesda squeezes out the more I think that morrowind was just a fluke
Thanks for the effort. Here’s to hoping gamming will leave this kind of embarassment behind for good before the next decade.
The Fact Patrician always plays delphine in Fallout make me irrationally entertained at what kind of let’s play he could play… But since Bethesda fallout are ultra limited i prefer it to stay a thought
1:36:24 Yes, Sunk Cost Fallacy is why almost everyone that got this game day 1 gave this game a positive review. It’s been out less than 3 months and it’s already on sale. There’s a reason for that. But, arguably, this is the game that Bethesda shills genuinely deserve. Being sold Skyrim for the 5th time now, but just worse.
That Vasco sanitation bot moment was godly.
I just binged the entire video, this is a masterpiece Patrician
2:23:26 says unlike starfield where you mesnt unlike skyrim
Holy Shit. More producers than the total number of employees at Hello Games, and no one can be in charge of updating a design document!
I clicked on this not expecting any direct political commentary based on the first hour and a half but then you hit me with the “two sides of the same anarcho capitalist coin” and I grinned was even more happy when you didn’t claim that Cyberpunk was about punk politics and was about the blaze of glory thing haven’t finished yet but so far am very happy
2:24:02 dont mind me
4:47:41 also good to note that when I decided to go back from the armillary, I found Sam Coe who said ‘couldnt leave too huh?’ which I assume is the reason you never get other starborn companions.
Great video! But I’m surprised that after 8+ hours you did mention them needing a central design document
I can’t stop staring at the way Emil types.
I’m about a minute in and I’m probably gonna be watching this in chunks over a couple days. So I gotta ask is this man going to spend 8 hours reviewing Starfield to tell me it’s a POS?
A quick…?!? You sure about that title 😅….?
Terrormorph. Could you possibly think of a more cliché and generic name for an alien menace?
Can’t wait for the 124 hour exhaustive retrospective.
After watching this 13 hour video, yes 13… Because 5 hours were so good i decided to rewatch it again for that. Thank you
They saw the hype around Cyberpunk style and game and just said copy that call it NASA cause where in space and slap punk on the end and that should get people excited
Lol
I love the back story. But Iva always said Todd said he wanted a multiplayer game to get more employees on the team to be later turned to Starfield
7:30:57 this would have been real easy to lampshade.
Have the EM shielding around the credits be top tier, bleeding edge stuff (for the time) so that nobody could fly by and snag it with a scanner and a bit of luck, and/or for protection from planets with high magnetospheres. but there wasn’t any more money to spend on shielding for the rest of the ship. so the money is fine, its just in a dead ship.
Steaks are yummy brahmin derived meat packets.
There are no stakes since TES 3.
Long time Skyrim fan here from 11-11-11 on, but I’ve been away from gaming for a bit with life and all. A friend of mine bought SF the day of release and I watched the first 30 minutes with him and was shocked and at how boring, bland, uninspired, ugly, silly, trite, and poorly voice acted the game was right off the bat. 8 years, 250 developers, 200 million dollars for a product that couldn’t hold my attention for an hour, made me want to leave the room, and made me so glad that I gamed in the high days of Skyrim.
⚔️ For life.
Excellent work and investment in this video. You held my attention for hours. Liked and shared.
Godspeed.
🌟🙏🏼
1:07:32 This is one of the biggest confessions of laziness I’ve ever heard from a game dev and it’s being delivered so whimsically…
3:13:245 Baldurs Gate 3 forces you into ERP? Pretty sure you can say no to everyone.
Playing Starfield and sleeping on my ship and having Sarah mention all her sex dialogue when I was just trying to sleep while the other companions are just standing there in our cramped ship was incredibly funny.
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿quick??????????????????
Can i get a counter on jow many times pat references the design document
This might be intentional but there’s a massive script writing problem you have here in literally the introduction. You say X then either quote X exactly or show someone else saying X instantly. What are you doing? Is this for padding the video out longer? Why would I watch this if my impression is you showing Todd repipe the same thing you just said to me for another 2 min. I get wanting to substantiate your claim but you have to assume some level of charitableness in your audience. You don’t need a 5 min segment for literally every claim you’ve ever made that just shows someone other than you making the claim. This could totally be intentional I see how you could intentionally be making the early parts of the video absolutely dogshit to compare the experience later in the video to starfield constantly forcing you to see the same unskipable animations over and over again. But I think that hypothetical scenario still makes this absolutely horrendous script writing because I’m already infuriated at how slow you’re getting to your damn points and then how much time you’re making me spend rehearing those exact points. Just so you’re clear I’m fully willing to sit in front of my TV for hours watching a well made video essay. I’ve seen the 8 hour pyrocinical video I’ve loved the 4 hour Hbomber guy Deus ex video, I LOVE the 12 hour Witcher 2 video. The difference here is all those videos are made over basically years/ months and were made by talented script writers you are obviously not that. Take more time and cook this video for another idk until you can write a script. There’s a difference between an 8 hour video that takes 8 hours to get through its own points and be entertaining, and a 4 hour video that says everything it says twice.
starfield bad.
oh sweetheart, you think starfield will get years of support?
it barely got development support, you’ve got more faith in it than I do
Why are you blurring overlays/ads on interviews you edit into your video? Isn’t that a common practice that you present content unaltered when you are citing?
Also, it would be super nice to overlay source with timestamp in those cases. There are links in the video description, yes, but its super annoying trying to find that exact fragment you cited
‘Quick’ this shit is 8 hours long
Starfield sucks
Thats a $10 Chinese Alibaba watch out of plastic and resin with some custom branding. Then sold for $299.
I’m I the only one who thinks that characters in this game emote like they have facial animations boosted to at least 150%?
Bro !
We need a new Cap2077 quick retrospective, bro !
The most damning thing about Starfield’s worldbuilding to me is that they clearly put a lot more thought into it than they did Skyrim and Fallout 4, but everything feels like it was taken from somewhere else. The UC elements like Terrormorphs feel like they’re ripped straight out of 40k since they’re basically Tyranids. The Freestar Collective is just the Best Choice Frontier from Titanfall, complete with them using mechs during the war. The 3-way fight between the factions even gave me strong Planetside vibes with how they’re portrayed. I felt like I’ve already seen all of these in other games.
44:27 What does vertical slice mean?
Desing document: the classic 50 page word document, that is written at the start of the project is certainly an outdated concept. Documentation must be done in several different ways and in a flexible manner. With prototypes being as much a part of describing the vision, as Excel sheets for balancing or art-asset lists for example.
2:28:47 I’ve never seen the mech graveyard but I’ve seen 50+ cyro labs what great gaming
This is my “not recommended” review on steam
“Performance is awful even after the patch, game scope is all over the place (zero focus in any of the gameplay aspects it has) tries to do a million things without blending any of the gameplay loops together, a trillion loading screens segmenting even more an already segmented game, exploration is uninteresting and boring, combat is generic, main story is awful and the list goes on.
This is a bad game on a fundamental level, do not expect a redemption arc like No Man’s Sky or Cyberpunk 2077. Those games were bad on launch but the structural skeleton of a potentially good game were there, that can’t be said about Starfield.”
It’s sad because i really wanted this game to be good.
There are few creators that I would ever be excited to see an 8h video from. But from Patrician, It’s an instant watch!
If 8 hours is the quick retrospective I would like to see how long a in depth one would be.
i cannot fucking BELIEVE you made me sit through all this. I cannot IMAGINE being stuck working on this project. Both of these hells are unique.
For me, Starfield was an enormous disappointment, and the final nail in the coffin for Bethesda. Outdated mechanics, zero innovation, horrible UI, pathetic loading screen, generic… well, everything, and laughable optimization. No Man’s Sky did a better job as a space game, almost A DECADE ago. I couldn’t even force myself to play it further after the initial 10 hours. The one thing I’ll give Bethesda credit for is the relatively small number of bugs. But that just shows how low the bar has been set, when the only positive aspect of a game is it’s acceptable technical state
Interesting video. Not sure I really agree with the Akila western being inspired or driven by RDR2 or even Outer worlds. The ‘Space Western’ has been a staple in sci-fi for nearly a century ( maybe more ), with a quick google referencing 1940’s comics as some of the earliest sources and is a genre that was embraced by film and TV soon after.
Obviously a space western doesn’t necessarily imply a visual theme, many classics of this genre have none, instead relying from the themes or plotting of the genre instead. However literal ‘Space Westerns’ are not rare in media either, most obvious off the top of my head would be original West World (sci-fi western, which itself is practically ‘stolen’ directly as a side-quest in the game) or Firefly for a more modern but well proceeding the games you mention.
As for whether Akila City should have been in the game or what it has to say, again I ‘mostly’ disagree, but that’s a much bigger discussion that touches on other points/issues.
I’ve played around 50 hours of Starfield and I haven’t even touched the main quest, when I saw that Sarah is going to be my companion I immediately turned around and never came back.
As someone who knew almost none of the marketing or concepts the game would include when I played it, I found the storyline incredibly frustrating.
I played through the first universe over a long period of time, not knowing about starborn, artifacts, starborn powers etc. I took my time to reach that first ending. The thing is, the first time with no context made the story LOOK like it’d be interesting so many times, only to not follow through.
Some Examples:
1. The mystery of what these artifacts are seemed really cool, with their effect on gravity, unknown origins, etc. But no, they only ever amount to being used to make your portal at the end of the game.
2. The first temple, back when I didn’t know there’d be more than one, felt like a really intriguing twist. There’s buildings, maybe ruins left over that correspond to those artifacts! That implied a whole civilization of… something to me. But no, it’s just the funky simplistic temple structures with no origin or purpose.
3. Who the mysterious ship is serves as a great mid game twist to wonder what these things are, and figuring it out felt interesting.
4. To sort of skip ahead, I even still had some faith near the ending, with the other starborn vaguely hinting at some group that made this whole setup when questioned about the artifacts, temples, etc. I think they even say you’ll meet ‘them’ at the end.
But no, you get there, it’s just yourself, more or less. The whole mystery the game was building on, the origins of these artifacts and temples and starborn, it could have been so interesting to have lore or plot explore who the beings who made these things were, and why! Instead… you just use them to get powers and fuck off… It felt SO CLOSE to something great… hinted at a better story, and then just didn’t tell it.
I didn’t even bother playing any new game plus run after that.
Love the Caius Cosades looking v-tuber model
I keep completely forgetting this game even released.
Ahhh, finally 5 hours in you get to my main concern. Was getting worried I sat through all the dogshit whinging about your QM headcanon for nothing. Starfield as a platform, I am confident this is a huge reason why SF fell out Todd’s ass with such a splat. Glad to hear I am not the only one who thinks so.
I am a mod author and I have a design document. Nothing is fly by the seat of your pants because the devil is in the detail.
Sorry but I will have to finish this video later. Yes I book marked so I will come back. This video is 8 hours long and this thing called life is calling.
The first Bethesda Game I played was Fallout 3 and I just loved that introduction. Now I can see the a lot of the problems and deficiencies with the game, but I’m still hooked to that. It made me care about the character’s father and want to find him. I also cared about most of the Vault’s other characters and I really dislike how they followed their story very poorly. And let’s not talk about the original ending where Faulks would not enter the reactor because it was “your destiny” or something…..
Andreja is not a Portuguese name, and would not be pronounced with a j in Portuguese.
A quick thing? Really? 8 hours is quick? But better than the story
I pirated the game to see if I would enjoy it as I hadn’t seen any of the marketing hype, and I dropped it within three hours… and I STILL feel cheated. I didn’t even PAY and I feel robbed.
in fact, it doesn’t matter what gender the clone is because a clone can very well differ from the gender of the donor, even in our world
Cringin’ Fleet is obviously better
This should be a youtube short
Considering devs replying holy crusade in steam and on top of that, if they are the same devs, who works in Succethda from 90s-00s, most likely losing the good ones along the way, it will explain current studio status in the fullest. Why improve something if its already perfect? Now it make sense why they tend discard mechanicsetc. Cause, if its already perfect and people still criticize it, what else you are able to do with it, right? Looking forward for studio restructure by Todds leave.
Also seems like there is lack of gameplay review. Also miss the opportunity for a joke about “APEX PREDATOR” terramorph and his bullshit aicombat capabilities.
The lack of them keeping design documentation is probably why they keep doing retcons in favor of gameplay all the time. This is just unprofessional, if these clowns didnt have seniority in Bethesda, sensible leadership would have gotten rid of them before they could do more damage. Its so over for Bethesda. Unless they create an entire new team to work on ES6 and the next Fallout dont expect anything more than slop.
I refuse so hard to believe that the Crimson Fleet is a generational faction
4:28:06 LMAO!
To clarify, Serbians pronounce Andreja the same way you pronounce it. With a “y” sound, not with a “j” sound.
First they started making games large, now you are forced to use an ssd? Tf is happening to games, am I going to delete and install every new game into my ssd from now on?
Too long, didn’t watch: “There was no Design Document.”
Fantastic work as usual. Thanks for making the past two work days infinitely more interesting. Also, I can’t wait for the quick retrospective on Fahrenheit’s superiority to Celsius.
Dude yes
While watching this video I jumped into my no man’s sky ship, took off from a moon. Flew to another planet. Landed where I wanted and had a great time
So after you’re done screaming about pronouns what’s the remaining hour about?
I would like to see your thoughts on GTA V. Before GTA VI releases.
That last line was cathartic ( coming from someone who has hated Bethesda for a decade now )
Video: “Quick retrospective”
Also video: 8 hours long.
Still has more players than bear fuckers gate 3
so there is actually another starborn you can run into, he is another who has settled in (current universe) and only trades with other starborn, honestly he does have some pretty high level gear to help you get back on your feet when jumping to a new universe
playing Star field after a bit of gameplay Made me go back to no man’s sky if that says anything
Take a shot every time you hear “Design document” and you’ll be dead before the video is over.
Great video, dude.
This video is a great reminder to update my game design documents XD
At first I thought they don’t have a vision, or a prime directive if you will. But then I quickly realized; these companies _do_ have a a very clear prime directive, it’s just not one they’ll ever talk about.
A huge amount of really good observations and spotted details. Saying this was thorough work would be an understatement.
Fun fact: successes with large cruise ship projects like Oasis of the seas partially pretty much boils down into keeping design documents constantly updated and available for n+1 subcontractors of subcontractors of… Without those those projects would finish years late and there would be a huge amount of problems that need to be fixed later on at great expense.
Happy to see Private Sessions make a few cameos (so far), hope PS is doing well!
To me Starfield is skippable game because lack 60fps. What ever the reason is why it can’t reach 60fps don’t matter to me. I’m sure it’s a valid reason but… In a game like FO4 and Starfield 30fps is nauseating playing the game.
24:00
I love how at some point in the beginning you praised the game for how empty it is and then proceeded spending 8 hours explaining in detail how this game is a complete degradation from bethesda’s previous products in every possible way
Tangent comment: As an American that has spent a lot of time overseas, metric really is just better in every way. Even with 20 years of intuition in imperial, metric is much better and I can’t imagine ever using imperial units again.
The opinion expressed here is one I’ve heard before from smart Americans that haven’t had the chance to actually use metric in daily life. Yes, you can come up with reasons why imperial units have advantages but they are actually way worse than metric if used in daily life in my experience.
(Edited for clarity)
“Quick” sees 8 HOUR time on video. Person clearly doesn’t know what quick is lol.
My experience with Starfield was conflicting.
Initially it was mostly calibration issues, mouse input was off, fov was trash, game ran like shit without DLSS.
Then it became evident the open worlds were garbage, so I started doing the questlines, and began to enjoy myself, then realized all the progression is terrible because the majority of loot is garbage, because there are now three tiers of RNG dictating a drops worth, and the perks are so essential to do anything despite leveling being so slow. One by one each questline suckered me in with a great mystery, and one by one either surprised me or whelmed me with the answer before just kinda stopping.
Finally I finished the game to find its mystery the most annoyingly dull copout that retroactively made the entire games existence pointless, before I realized I forgot to do ryujin.
I never did fix the mouse input, but I did boot up Fallout 4 right afterward and found myself greatly enjoying the basic gameplay loop more than my entire playthrough of Starfield.
Starfield made Fallout 4 fun again. Imagine that.
Read One Piece
I write stories as a hobby, and I have a process for them. Find the absolute core design for it, or the broad style of the story, usually a few words to a sentence. Then work out the core themes or ideas you want to explore. And once those are done begin writing a story, going over it again and again to ensure that everything you add ties back into or in some way supports your core design and themes. Ask questions such as why your characters are doing what they are, even if their ultimate reasons aren’t outritght stated. Work out other things they could do, and decide why they aren’t doing so to allow you to steer the story to support their actions.
In this way you create stories with internal consistency, where the viewer will always think “I would have reacted differently, but I understand why the characters performed these actions”.
This is very VERY basic storytelling design. Like stuff I learned in early High School or what for US folk would be late Middle School. The fact that Bethesda didn’t do this basic level of work for both the game as a whole and the individual stories they wanted to tell within it, is utterly baffling to me. Quest lines have little to no internal consistency with obvious solutions never being brought up. Characters make decisions that actively go against their best interests without a clear reason why, and the world in general feels so bland like someone never actually went beyond the barest of designs for everything.
No one in the writing team asked why things were the way they are, in fact they seem to actively not care how the history and lore they’d write would actually impact the world. There’s so many interesting concepts that feel like they never got past the one sentence core idea design step of things.
It would take nothing short of taking Starfield off storefronts, and entirely reworking it from the absolute core design ideas, to fix this mess. Modders cannot do anything with the bare rotten foundation they’ve been given.
It’s depressing that a development studio worth more than the output of some nations, put out a product this bland and poorly conceptualised.
At this point I think Bethesda has no future unless it can rework how it approaches game design. It will slowly spin it’s wheels as it’s fans leave in droves and it’s value in audiences minds fall down to the levels of Activision Blizzard, though hopefully without the scandals and driving people to suicide that Activision Blizzard has caused.
6:20:15 On the “abandoning followers on a different reality”. Imagine having a relationship with someone and then deciding to ghost them so hard you set off to a different reality. And to make it worse, you are forced to ghost them if you want to progress the game. It completely destroys the notion of creating any relationships in that setting. Why make friends if you are forced to abandon them later?
I love the desent into madness the longer this goes on lol. Started with a bit of sugarcoating and now 6 hours in you just cant be Fked anymore to be polite xD
The grab drive destroying the magneto sphere makes me think Bethesda watches cowboy bebop and thought the moon blowing up and makeing the earth difficult to inhabit a cool idea
That was a very QUICK retrospective. Very quick!
A quick retrospective… then talks for 8 hours. 🤣😂
And I respect you sticking to °f if only to stick it to euros/rest of the world who sometimes have this smug sense of superiority over a temperature scale. And I for one would be delighted to see your defence of °f, if you were of a mind to share it. If you have already, I will search and ammend comment.
all the people saying the game gets better after 12 hours, it doesnt. the game only gets worse the more you play because you start to realize more and more how horribly everything from the worldbuilding to the “exploration” is executed
1:07:49 lame…
Almost two years ago I was sent to a course due some work I was doing at the time.
So i need a good podcast on the 4.5 hour drive.
And that’s when I stumbled on your morrow wind video.
A year later I was sent away again, and needed another.
Strangely enough your oblivion video has recently been released.
Now, two years later, I find myself with the same issue, and the exact same solution.
Thanks for providing such excellent content
Quick = 8hrs
Takes a special kind of fanboy to praise a game for being empty.
I haven’t seen a more dull version of space combat in my entire life.
How do you make a retrospective of a game that came out a few months ago?
edit: not defending Starfield, I absolutely agree with the content of the video, just confused at the title
3:08:28 lmao the strategic blur 😂😂😂
Your super fast “what’s going on” Y2K made me laugh so hard .
I just waiting for a mod that makes starfield to a total conversion new elder scrolls
40:05 🤮🤮
‘No design document’ really is the best and most concise criticism of this game. It’s not even the game is worse than the sum of its parts, there is no sum of the parts.
What I take away from this video: Only buy this game in a couple of years when it is dirt cheap and has the mod support it needs to be an actual game. Not to forget to throw money at the mod creators as well, since they actually made the game.
I am still baffled that Starfield was even nominated to one award.
23:56 ego choice?
Another great video. I personally played 10 hours and that was a struggle to get through. I finally gave up because of how boring and uninteresting the whole game was.
Unfortunately I think you’re right regarding any new IPs. Our culture is in an era where new IPs are not being created, which isn’t exclusive to video games.
The executives will take the failure of Starfield as “fans don’t like new IPs. Better give them Fallout instead”, but fans do like IPs, they just like IPs that are good. Even worse, I’m sure some will delude themselves (like some fans have) into thinking this was a success and therefore no new IPs need to be made.
Hmmm 16:57 why aversion to actually document your work?!
I’m four hours in and I’m getting the vibe Pat’s a wee bit upset about Bethesda’s lack of a design document. I mean, it makes sense, a project as large as Starfield without one is kinda like different teams of Aliens trying to build a human but without any reference, just vague descriptions, so they end up with a human with mismatched hands for feet and feet for hands, each with varying numbers of fingers/toes and no skeleton, sure it might technically be alive but it has pieces in the wrong places and it all flops to the floor, needing to scream in agony but having no mouth.
What does Bethesda think they have that everyone else doesn’t? Like really? To me, BGS is one of the most tragic stories in modern game development. It’s like their trajectory was 10° off very early on. It was acceptable at first, but now it’s too late to get “home”. As an answer to what they have that others don’t, all I can think of is IPs. If that’s all they truly have, those IPs need to go into better hands while BGS finds their way with some lower profile projects.
Holy crap I figured you’d do your starfield retrospective years from now. I flipped out seeing this when I woke up for work just now. I’m playing for a few hours until my 3 am shift and I’m gonna watch this while playing:)
These issues are about what I expected given prior fare. I was just not excited for the game and didn’t understand why others were.
Unrelatedly, I suspect that the ST Discovery team’s reason for making Lorca from the mirror universe was they realized how stupid the Elon Musk reference was and were trying to make it less cringey retroactively. Actually that’s a good description of the entire series after the first season. The cause of the burn was a definite step back though.
Adding on more with the whole “making no commentary using the fact that a character’s clone is a different gender”, yep. And it’s not just lefties they don’t want to insult, they don’t want to end up on Ben Shapiro and boycotted. These “triple A” games are being created as such mega events that to turn a profit they have to sell to everybody, which means they can’t say anything whatsoever (unless their IP is considered so safe it will sell gangbusters anyway), and what it produces is absolutely soulless games.
1:40:12
Damn Starfield was so bad.
Everything about the temples is the worst content in the game
Why is this video so short
Really good intro
Man, that section on them “ignoring the reviews” aged like cow piss considering you have Bethesda literally responding to Steam reviews.
2:00:50
Detailed review of Avatar 2, when?
If this is “quick” what would a long retrospective look like???
3:45:07 Bethesda, can you please stop making games?
I agree with a lot of the points made in this video but I still enjoyed my ~96 hours spent playing Starfield.
Planetary Traversal desperately needs a Mako
What a cutting final remark. And what an empty shell of a game.
It’s funny you talk about Starfield’s characters looking outdated, because the first time I saw the UC Vanguard questline guy, I busted out laughing. His animations just reminded me so much of Vampire the Masquerade Bloodlines. A game first released in 2004. It completely took me out of the game but ironically it made me enjoy the game more cus I realized “This will be way more fun if I don’t take it seriously at all.”
More and more people realizing what many of us have been saying, and been getting shit on for, for years.
Bethesda isnt a good dev anymore. And they havent BEEN a good dev for over a decade. Theyve been able to coast off of good will, because all of us remember how magic our first Bethesda game was, and how autistically charming Todd was.
3:56:10
Hopefully the positive projects you’re planning on is that Halo video you mentioned ages ago on the live streams, I’ve been looking forward to it since the level ranking stream.
Best Starfield critique. Says (and synthesizes) so many of my own critiques.
Star Citizen is the better starfield but still has a lot of big problems
Short for Vladimir – Vova, not Vlad. Short for Vladislav is Vlad. I know you are using what you have, but you naming the character wrong =)
I can’t believe they’re saying there’s no class system, while locking stealth behind a perk that you can have auto unlocked by a specific background lmao
“Keep it simple, boring, and stupid. Stupid!”– Emil.
Dude… Footage from Akeela ten times… Maaaaaaan. This video is “heavily edited”, except space cowboys part :3
Ps, I just messing with ya ❤❤❤
gonna be coming back to this a lot
Elianora is an actual psychotic, terminally online degen whose position as seething janny has been an integral aspect of the general downward trending of Nexus mods (and their house “mods” are cringe garbage that always include at least one overtly narcissistic self-inserting element).
I’m sorry but devoting 8 hours to this game is just insane, why, who the f.. cares! It’s a bad game but they suckered enough people to make it profitable
Quick?!
4:25:02
Every time I see the [Skip Main Quest] option, I think: “ahh, classic roleplaying design”
At this point playing Skyrim with guns modded in is just the better option
infinite universes of a un-replayable game.
Seeing the devs talking about the design of this game, shiting on the freedom of previous game and completely ignoring Fallout New Vegas just fills me with rage
Ive watched your skyrim retrospectives about 6 times, your videos are my favorite things to have in the background while I’ working. Thanks so much for putting so much effort into these, it really shows and its greatly appreciated <3
The game was so uninteresting, boring, railroading the player to an specific path, full of loading screens, sucking the player’s balls so much, that i honestly just turned off as soon as i got to the first city’s train station, and decided to play the superior 2023 game about miners in space finding funny hallucinogenic rocks, Dead Space remake
I have around 50hrs into Starfield & i’ve been staring at it like the screen is wonky for that entire time. Everything you’ve said in this video explains how i feel about this game, & everything you’ve explained about the development of this game just explains so much. I had literally just gotten off of playing Cyberpunk’s DLC before this game beat it all the way through, maxed out a character, & enjoyed just how well written that story. I could sit here & have arguments about why i think Johnny Silverhand is just as wrong as Arasaka for forever, but i will literally not remember anything important about Starfields story line, what little there is. I never actually did any of the main quest stuff so i never got any of the powers or abilities the game tries to throw at you, i did enough to get Sarah & Barrett as companions & then started doing side-content.
My favorite part of my entire playthrough with the game is if you don’t do any main quest stuff & get powers & roleplay a normal guy doing anything with the ending in that situation makes no sense. Because i just got married to a girl i loved, i basically just adopted a kid with her, in world does an ethically conscious person ever decide to go into the Unity after they’ve done everything like get married & start family. The idea of infinitely repeatable universes completely destroys having a relationship with anyone on any level that isn’t superficial. How do i get close romantically with someone who i’m just going to abandon in like another week. How do i justify taking Sona off of her home planet if i’m just gonna abandon her, if we’re all just going to abandon her.
& None of it gets acknowledged, like why should i give a shit about Hannibal Lector sitting in his basement glass room & whether he was ethically justified about doing the things he did in an infinitely repeatable universe. It’s an infinitely repeatable universe i’ve killed more people than him, i’ve done more heinous crimes then him, the only difference between me & him is that i apparently have super powers. The entire ending premise of Starfield negates why i should care about Starfield & it’s not quite actual world, that my high school DND friends would have come up with. Sorry about the rant, i love your retrospectives man the morrowind one especially. Please do yourself a favor, make a video about game you like i would love to see you catch a break from this trash.
tldr: it stinks
The main story litterly is the basis for new game + its perfect
Bruh if this is quick for you, what is long for you??
Emil Pagliarulo seems to be undisciplined and lacking in professionalism, from the way he dresses all the way up to his work ethic, communication and workflow structure. I wonder if anyone’s ever done a serious evaluation on his value as a resource vs liability.
I remember when I got that sysdef mission after one vanguard mission I thought to myself. I can’t wait to here patriciantv mention how dumb this is
Starfield is a game of all time.
a “”””Quick”””” retrospective…
Oh no, Starfield is so bad that I can’t even watch a video my favorite contention creators made about it. I couldn’t bother with the Jwlar video and I watched his whole Arena retrospective in one sitting.
8 hours for a video is about 7 hours more than the game deserves to be played for, because after that you’ve basically experienced 90% of what the game has to offer that is worthwhile.
I desperately want somebody to force everyone sit down at Bethesda to listen to all your videos — in a single setting.
I’m absolutely done hoping and giving the benefit of the doubt, and I agree that I don’t want to see ES6.
The Starborn aesthetics, for everything from the armour to the environments, are eerily similar to Destiny 2 stuff. The armour really looks like some Warlock sets, some of the guns look like they’re straight out of Destiny down to their UI silhouettes, the more ‘mystical’ environments look like Hive dungeons. Honestly, even some of the stuff construed as ‘NASApunk’ seems like it has details in common with the general aesthetics of one of D2’s older expansions now, Beyond Light, which I’d ordinarily think nothing of since it could be completely that that expansion was relying on default, rugged, future human space technology aesthetics, except that article where Todd said Bethesda was playing Destiny 2 and he brought id devs in to overhaul Fallout’s gameplay so that it would be more like Destiny exists.
From the gameplay I’m also really starting to get a sense that the magical powers exist not even so they could shoehorn dragon shouts back in, but to mimic the whole system of class abilities in Destiny.
4:20:56 the only point I disagree on is using terminals to tell a story. Their chunkiness makes it feel like I’m data mining the computer’s hard drive, trying to piece together what happened. Even better if the relevant entries are mixed in with corrupted files or with filler text. I think it really helps the immersion. F3 did this very well but FNV did it best. Two of the most memorable locations to me in FNV were Vault 22 and Vault 11 which primarily told the story through terminals.
3:04:27 had me laughing
This video is longer than the entire amount of time I put into Starfield before never picking it up again.
At 24:10 i actually love the voiced protagonist in fallout 4 but I wish Bethesda wasn’t so anal about people remixing voice lines and using AI to make new ones for quests and stuff. The new content is SO much better when the author makes good protag voice files for the mod. Fallout 4 is less a RPG and more like playing out a long movie you can affect the outcome of
5:20:28
Like this is the best examination of the game Ive heard so far. Most reviews havent shown how basic Bethesda’s “brilliant endgame” was. It feels like Bethesda just doesnt care about innovating. If they are going to half ass their first new IP in decades why would they innovate for future Fallout/TES? It feels like a studio that is fundamentally cynical about what they are capable of while putting on the face of inspirational TED talk motivational speakers. Like the studio is stuck in an enclosed room inhaling their own farts of past glory while pretending the rest of the game industry just doesnt exist and blowing them away. I was waiting for Starfield to make Star Citizen look like a complete joke ….but now… with everything that players can ACTUALLY EXPERIENCE in development stages in makes Starfield seem like a childs play.
Here’s a challenge for Bethesda: Make a faction or location that isn’t “The ____”
Halo got away with calling Alien species because they were Human nicknames and they had actual names (Elites/Sangheili) but it’s really driving the lazyness with Starfield, instead of calling the spacestation “The Eye” calling it after the inventor of the telescope or something cultural.
I want that hour long presentation of why Celsius is literally inferior to Fahrenheit and Kelvin.
Something which I did for my first playthrough was create a UC-born soldier character and join the Freestar Rangers to see if any unique events or dialogue would show up due to that background. It’s safe to say that I was more than a little disappointed when I found that almost everything went the same as if I had never picked those traits, aside from just a few blurbs of flavor text.
An another note, for some reason my character wasn’t a registered citizen in the UC according to the Vanguard recruiter, despite his military background.
Stuff like this really comes to show how much attention and care Bethesda gives to the details in its games.
Yeeeaaaarrrrgggg me matey! Welcome to the CRIMSON CRINGE!
Fantastic work, I hope it was worth all the misery of this game. Looking forward to some more positive future projects, will be a very nice change of pace to hear some genuine passionate enthusiasm for games again over the pit of despair that Bethesda games have thrown you in these past few videos.
1:58:50 r/ShitAmericansSay
i appreciate the TWO WORLD WARS gag during the nasa section
4:35:06
:3
If you listen to the pre-release marketing material with a game designer ear, there’s a couple times where they accidentally let red flags slip. The sheer number of planets quoted in the Starfield Direct was what got me worried first – too many to fill with meaningful stuff – and then a little while later during the on-planet exploration section Todd elaborates “we randomly spawn in interesting content near the player” (but in marketing lingo) and that was the exact moment I knew this wasn’t gonna live up to the hype, considering the quality of their radiant procgen in the past…
“Quick retrospective”? What would the long one look like?!?
45:05
Celsius is really good at telling you. The temperature of water but not the temperature of people
A video I can sleep to 😅
No mans sky shits all over starfield and its not even close.
seeing the interviews with todd, i cant help but hearing “tell me lies tell me sweet little lies”
it seems bethesta never really overcame janky gamedesign.
A quick retrospective this video took longer than it does to travel to a planet 😂
Starfield is the greatest Starsector ad of all time.
If there was ever a game for Bethesda to completely remove the training wheels, it’s Starfield NG+. You have a perfect justification. Someone’s been through the game once; let them sequence break, kill whoever they please, and do whatever they want. At worst, they just hard reset the universe for the next NG+ version.
Another movie night yessss
having quick in the title of an 8 hour video is crazy lets start there
i’ve fallen asleep to this video a couple times now
1:59:00 please make this video
“A quick retrospective” this is 8 hours
i predicted your starfield video would be way shorter than your other bethesda games videos, theres just not that much to say about it, damning really. your conclusion really hit me though, publishers, those who are “the money people” will take a lesson from starfield and hold a firm hand over future products.
6:19:38
i drive 200 miles round trip to visit my boyfriend every weekend, your videos are a lifesaver for having something entertaining to listen to ❤
A short retrospective. It’s boring.
didnt anticipate binging a 8 hour video bt this was so well made, didnt even notice the time flying by
During the Classless Society section of the video, The way Starfield seems to go about leveling and unlocking perks reminds of how you needed to pick Major and Minor skills in oblivion but just on steroids and if it was tossed at a wall head first. How this got through Design and QA boggles my mind.
As always thank you for the incredible quality video. Very disappointed to see Bethesda drop the ball here but I suppose it met my expectation in that regard. Looking forward to seeing you cover a game you like again.
I love how abruptly you return from a lengthy tangent, pure comedy.
I get the feeling that Patrician is living rent-free in Todd’s head. Also, a quarter million views in 1 day, congratulations Pat! Fantastic analysis as usual. Quick question to anyone who might know, what is the reason behind Pats aversion to TES6? I’m sure he’s explained it in earlier videos, I don’t recall, and I don’t lean one way or the other. I’d love to hear his reasoning behind this stance. Lastly, thank you Patrician, you crack me up and I can’t get enough of your content. Shout out to Private Sessions while I’m at it, you two go together like peanut butter and jelly.
I can confirm Serbians pronounce Andreja as “Ahn-dre-ah”, NOT the other way
This series of Bethesda videos you’ve made have absolutely redefined what an analysis is for me. You’ve brought so much more to the table that every other video I’ve ever watched breaking down a piece of media has felt lesser. The amount of research and documentation you’ve done for these games have turned them into an educational experience of WHY these games are the way they are, because part of such a deep analysis is understanding the context of their creation. Every single one of these videos earns their length due to how thorough and distilled they are, breaking up every single part of these video games and taking a critical look at them. They’re essentially dissertations and I have incredible respect for you having written what is basically multiple BOOKS on these video games, recording them, and editing them into full fledged DOCUMENTARIES.
The sense of closure was strong with your Skyrim video and I won’t lie that I even got a bit emotional, but the finality you expressed in this video’s conclusion was the most dramatic of them all. The Elder Scrolls are very dear to me and these videos alone have taught me the inner workings of Bethesda. In my mind, they were equal in ambition and complexity as something like the original ID team who created Doom, with so many unique personalities and skill sets coming together to create one of the most iconic and formative video game franchises ever. However, your videos have also taught me how much I really hate Bethesda and the way every game they make is just a downward spiral, a cycle of lost potential, of downsizing. They’re a dying fire and Starfield was the final ember. I love the Elder Scrolls, and for that reason I want nothing more than for it to just die. I don’t want TES6, I don’t want to see it bastardized and ruined even more, I don’t want to see all the problems of Starfield be even more degraded and warped, then praised and marketed to us all half heartedly. This video ended on such a sour note and really, that’s wholly fitting on how I feel about Bethesda now. Your series of videos isn’t just an analysis and critique of one company’s line of games, it’s an autopsy. Bethesda is dead to me and I haven’t even PLAYED Starfield, and probably never will.
I’m looking forward to seeing more videos of games you actually like. Someone can only sustain such negativity for so long. Though, if you’re still making videos by the time TES6 comes around, I’m certainly hoping to see the return of this dismal series, dissecting that inevitable train wreck. Only you could be trusted to do it properly, of course.
>makes open world game
>doesnt use design doc
😑
That’s “quick” at title is doing a lot of work
How will Todd ever recover from this?
4:12:00 or so. I haven’t played this Yik game or however it’s written but you could make a comparison to undertale. I know it’s not the best game to make a comparison with, because undertale was written by one guy all on his own, unlike Starfield which was written by a team of AAA writers. Joking aside, in Undertale you have a protagonist who can (essentially) go back in time to a certain event (much like Starfield) and you have an antagonist who is aware of the protagonist’s ability and has similar abilities (much like Starfield). And if you do make that comparison, you can only wonder why Bethesda even bothered to make a multiverse, but didn’t have any fun with it. Play an hour of Undertale as a bad guy and then an hour as good guy (or the opposite) and you will be unable to look at Starfield as anything but a joke in that regard.
Drinking game: take a shot every time Patrician mentions “design document” or sarcastically alludes to it lmao
It is actually hilarious how many problems genuinely just stem from that one issue
I legit thought you just memed and reuploaded a Skyrim review to make a point abour bethesda…
Black Belorussian* thank you
The “wait don’t you know that’s illegal?” in reference to the teleporting caught me so off guard. I watched that part of the video yesterday and I’m still giggling at it.
I NEED that 1 hour video on why Fahrenheit is better than Celsius
Step off or step out? Am I going crazy?
6:15:45 Ted Price fluoride stare
1:14:27
Define “quick”
Fuck me the Crimson Fleet dialogue is just so so bad, the exposition dump, the cringey lines and characters namedropped in such a artless way
While I appreciate the time you spent on the length of this video, there are times were you almost seem to get bogged down in the minutia to see what’s right in front of you.
37:00 “Discussing Bethesda giving out a free ship and the free gimmicky watch.” While these gimmicks are absolutely necessary to settle the player into the universe quickly, they are sadly unnecessary tropes. In fact, they unfortunately sacrifice story convenience at the expense of player immersion. Anyone who seriously thinks twice about the opening of Starfield will understand just how silly this contrived setup actually is. Bethesda’s storytelling is, at best, amateur hour. Bethesda often takes everything in its storytelling far too literally, again at the sacrifice of player immersion.
Instead, if Bethesda had had someone with a cinematic background on the team, someone who could direct the game play as a filmmaker might, the story and this game’s opening could have unfolded instantly and with much more player immersion. For example, we don’t need to be randomly given a ship or that watch in this contrived way. Instead, we should already own that ship and be completely familiar with it, no backstory needed immediately at the game’s opening. The backstory could later be filled in as the character has later dialog with other NPCs. A simple question like, “How did you get this ship?” could have been answered like, “I won it in a poker game” or “I bought it from a friend.”
Storytelling absolutely doesn’t need to be as linear as Bethesda makes it. Some concepts can simply be given up front and then explained in detail later through dialog or actions. In fact, that makes the game play much more immersive and the story much more compelling. For example, the “I won it in a poker game” statement could later be found as exaggerated and not exactly true when the ship’s original owner sets the story straight along with some excellent combat. Instead, Bethesda fails us once again by creating an incredibly contrived game opening which is completely nonsensical. Who in their right mind would hand over to a random person a multi-million dollar ship with no strings attached?
In fact, having strings attached to the player character offers up a myriad of later NPC interactions to “settle up” on the ship’s costs.
Fantastic and long awaited video! Thank you for not releasing this in parts. 💜
(I know and appreciate why the 76 video was in parts, but I still prefer a single longer chaptered video)
I am genuinely baffled by the FDR(i guess impersonator or relative) clip. I never finished the game, and only saw ng+ from twitter clips. I have no idea where to find FDR man and bethesda seems to not care about that either, because no content leads you into side quests.
Only halfway through at the moment, at the Starborn section. Why would anyone narratively want to become starborn? What’s the point of going to another universe? Literally everything and everyone you know technically don’t exist at the point you travel to another universe. You would have gaps in knowledge about historical events that played out differently in your original universe, or you could potentially not even speak the same language as everyone else. You may not even be able to understand how to use technology in this universe or breathe the same atmosphere as others. I really can’t see anyone risking their lives over and over again to just be a newcomer in a universe you know nothing about just to so you can repeat the process.
I’m amazed Emil still has a job. Bethesda could use ChatGPT to write the script for their next game, and it would be leagues above anything Emil could puke out. It’s unreal.
To the whole ‘morph’ thing, while this isn’t really relevant to the overall point, I do would like to add that ‘morph’ really just means ‘form’, so ‘xenomorph’ means roughly ‘strange form’ and ‘terrormorph’ ‘terrible form’, so the ‘morph’ is propably not refering to ‘morphing’ in both cases.
This is in the end really just another case of Bethesda adding a popular sci-fi trope to Starfield by practically bootlegging another pieces of work seemingly without any deeper consideration given.
Went down a rabbit hole from a comment on this video. It was about comparing writers from this game onto others such as BG3 and Cyberpunk. Ended up watching a documentary on the Divinity 2 and made me love video games again. Prior to it I had such a bad view in the industry. You did a great job! But this is really depressing to see unfold.
I came to the conclusion that the whole fight for artifacts is utterly stupid. If there are an infinite number of universes and infinite artifacts in those infinite universes, than why is there even a fight to begin with.
I enjoyed the game for what it was which is a Bethesda project it was nice to have some shipbuilding though
Wake up babe Patrician dropped another 8 hour banger
Having not played starfield the aproach you took for covering the main quest was more annoying to follow than anything. Nobody is forcing you to differentiate from the other starfield videos by trying to break and skip the main quest in ng+ instead of going thru it linearely. For somebody who has not played the game it just made it impossible to keep up and because of that the critiques you gave the main quest went right past me.
A Quick Retrospective …. IS EIGHT HOURS LONG!!!!!!!!!!!!!!!
Your definition of “QUICK” is concerning and I think you need to go back to grade school to relearn
and not a single award was given that day…lol
I truly, genuinely enjoy starfield – absolutely nothing about the story but the combat, the ship building, the customisation – I wish they fleshed out the sidequests more, I enjoyed the vanguard and SysDef stuff immensely.
I also knew next to nothing before starting, I can’t tell you how uninterested I was (about the game before release). I only played because of gamepass, it’s easy to exceed expectations when there isn’t any to begin with
That’s a very long way of saying “3/10”
just one thing i caught that kind of proves how clueless bethesda is. “in fallout 3 you could kill almost everyone” fo3 the game with half its non generic characters being immortal.
In regards to Tiered/leveled/colored loot. I don’t think their problem is the colored loot, its when that loot drops and how the difficulty is. World of warcraft has the same system. Find a “purple” epic quality item at level 19, by level 40 it will be obsolete do even some common quality green item. The key though, is that level 19 purple item will not drop in content that is set up for player level. meaning, that when you are lvel 40, doing lvl 40 content, you will not get lvl 19 loot, no matter what quality that loot is.
The problem with Starfields loot system is that it has the design of an MMO, without having the level scaling of difficulty necessary, or at least, it isnt clear what that scaling is.
Take borderlands for example, it has level scaled areas and loot, but you can still go do level one stuff when you are 20 if you want. but it is extremely clear via UI, and in game data that expresses that you will not receive loot that is all that useful to you by doing that content.
Hey, love your work man. I have a bit of criticism that I hope is constructive. I think it would help the viewer, and especially the blue collar factory worker listener to follow your ideas if you added brief pauses between sections of the video, perhaps with some short musical interlude or even a title card. For example the transition from “The REAL Game” to “UC Vanguard” c. 5:19:07 seems to come out of nowhere and creates a dissonant moment while the listener tries to catch up. I think this was also a bit of an issue in your Outer Worlds video which gives the videos an almost stream of consciousness feeling. This wasn’t an issue in the TES videos which had sections that were clearly delineated by audio and visual ques. The content, as always, is great, but the bridges between the ideas could be a little bit more clear.
Sure my shift is just starting, so why not watch a little something:)
At around 3:24:00 you talk about the weapons. I find it hilarious that on screen you seem to be using a AK variant, whih EVERY TIME you reload, you have to pull back the bolt every time, indicating that when you put in a new clip, you have to then pull the bolt back to load a new round. However, with automatic weapons it would have self loaded a round into the chamber provided you still had at least one round remaining in the clip. its a very small design mistake, but at this point, its just hilarious, that even that can’t be done correctly.
hm, quick…
*grabs popcorn*
Brilliant video! Absolutely great to watchb
game is just boring af
A part of me wishes the review was broken up into multiple parts just so that it’d be easier to have comments and audience reactions to specific points in the video
Still, I do enjoy these things. It was funny that you kept comparing it to cyberpunk considering this was on the second monitor while I was playing Phantom Liberty
The site seeing is all good and great. However I would have like to have been told this was a sunset sunrise simulator before I bought the damn thing expecting something else all together.
Very glad this game didn’t win any awards. It didn’t earn any of them. BG3 absolutely earned them.
Cyberpunk’s intro does not end at the Relic heist (it seems you are saying so), bit rather at mission where you save the woman in the bathtub.
“A Quick Retrospective” Runtime: 8 HOURS……………………………….yeah, I’m not watching this on my own time. I’ll start this Monday during work.
Surprise surprise: TKSMantis continues to be a hack. 😂
Neverwinter Nights was great because BioWare basically handed the PC RPG community a toolkit for making their own virtual D&D adventures for themselves, their friends and others. They shipped it with a basic, yet complete story campaign to show off the tools at your disposal. That’s how you create a platform for modding/community-generated content. Not this. This is a greedy, shallow game that is by far their most boring game to date.
Russians and Belarusians are different nations, although our are cultures are quite similar. But yeah, why black Belarusian dude… making him Asian Russian would make much more sense in terms of poc representation if they were going for that.
I made it to 7:14:00 so far and I’m surprised that you didn’t mention Cora Coe not looking like either of her parents.
It’s the main thing that left me confused after doing Sam’s quest.
Cora Coe doesn’t look like her dad Sam Coe, doesn’t look like her mother when you finally see her on the rescue mission. No where is it mentioned that Cora’s adopted from what I remember.
Did the mother cheat on Sam with a black guy like Vladimir? Did Sam cheat on the mother with a black woman? Why does Cora Coe look like the kid found on the dauntless crash site and like neither of her parents?
There is a Npc on Akila that does look like just like her that’s related to the ranger lady that recruited you in the freestar rangers.
Was the mothers model swapped? There are so many questions that get lame answers like oh she’s adopted or you’re a Bigot for asking.
It makes no sense, who’s Cora’s real parents?
The heavy, heavy, HEAVY lean on AI generated content was enough to dissuade me from playing this initially. Then actually trying to play it and the game barely being able to run well along with the abysmally beige production design of it all was enough to make me stop playing it (to say nothing of the narrative, since PTV covered it in more obsessive detail than I would ever bother to).
Why is this video so short?
Wow. Out for 3 months and already a “brief” retrospective by the greatest game analysis channel. This is both funny and awesome.
one piece is awesome screw you
Modder who started the whole concept of survival mechanics in an elderscrolls game, his mods still being seen as the defeinitive versions of those mechanics
Bethesda after hiring him: You work in an excel spreadsheet and tweak the economy
Modder who is one of the most famous house mod creators
Bethesda after hiring her: you place random useless clutter all around the world
Seems like Bethesda’s main issue isn’t a lack of skills or talent, but god awful leadership and managment.
oh wow man how much i enjoyed the immersion of non reactive unkillable Bug eyed npc.s wandering around New Atlantis and hey they are all diverse racially with plenty of fucking pronouns …. I Have nothing good to say about this shitty, lazy tripple A rip off load of shit
I hope someday you make that hour long video on why Fahrenheit is better than Celsius. You don’t have too many people batting for that measurement system these days.
Wabbajack and Nexus Collections make the mod install process much easier btw
i agreed on most of what you said, even i think skills are really bad designed, even leveling is.
what i dont agree is the low importance of combat skills, to me playing very hard 1life challenge, having the right amount of damage was really important. Most of the other skills adds to me nothing to the gameplay, or are not important at all. I like exploring, and i just had 1 point in boost pack, never felt the need in 250 hours of gameplay to use a second point there until now that i have spare points.
i’ve seen people enjoying the outpost minigame, i like building mechanics btw not in this game, they are terrible implemented and unconnected with the rest of the gameplay. not to mention they are tedious to use and a source of exploits.
I’m so happy I decided to buy Baldur’s Gate 3 and Armored Core 6 instead of Starfield, one of the best decisions I made.
well i guess this is still faster then playing the game itself, and more intresting
1:58:40 “Starfield is LARPing”
I’ll stand to the defense for LARP. LARP systems/communities “often” exclude game mechanics present in Starfield from their design and narratives.
Otherwise I do understand (and appreciate) the humor and insight from the statement!
“in universe 1 though i didnt really have an attachment with barrett and i was trying to bang sarah” is the most starfield line that ive ever heard
Starfield Analysis A Quick (8 hours) Retrospective ( for a game less than 6 months old)
I’ll watch this later, I just had to point out how funny the title is.
Always appreciate your content ❤
“Celsius is literally inferior to Fahrenheit and Kelvin in every application. And no i will not elaborate further here.” Literally based.
Love this video. Very short and concise. I cant thank you enough.
not even half-way through this video and I already have a strong urge to play through the first three Halo games again…
Cool echo chamber
I’m so fucking glad that I can quote patrician saying : “There is a severe shortage of drip”
The Crimson Fleet being passive is honestly one of the biggest issues in the game.
There are 4 main enemy types in the game, the fact that 1/4 of all enemies can become passive so easily is crazy, and extremely boring. Lots of quests that could have been cool get ruined because you run into passive pirates, even a rare zero-g encounter.
This video is basically an 8 hour long masterclass on the importance of design docs lol
>quick
>8 hours on the dot…
>nervous laughter
QUICK retrospective
Video length: 8hrs
Holy fuck
On NG+4 i got the duplicate power twice. I never noticed this until a relevant save was no longer there. I had to go into NG+10 to get all the powers.
Sincerely thank you for all your hard work!
I am here mainly for the title of “a quick retrospective”, on an 8 hour video hahaha. Gotta add this to my watch later to digest when I get home. Intro has me hooked!
One note for ship building. If you give the game time it’ll repopulate the ship w/ weapons and clutter. At least it did for all the clutter left behind by Barrett when I moved that module around. I haven’t completely nailed it down, but I noticed the ship would eventually “Fix” itself given enough time and possibly starting up a new session. Just another quirk w/ the creation engine I guess.
Starfield.
What bothers me the most about the main quest is that there is no real point in going through the unity and collecting artefacts again, it’s just gathering power for its own sake which I guess is the point of the Hunter but there’s no reason for it, even if you max out every power you don’t learn anything about the nature of the universe.
Unless you get that at NG+17 or some bullshit. So much wasted potential in these games, but I’ll keep playing them because I can’t quit heroine either.
I didn’t know that they apperantly started out from the get go with the NG+ ending. I was already, massively, dissappointed that they did nothing with it, but now I’m just pissed.
6:48:06 🤣
4:56:48 DAYUM I was not expecting a 38 studios reference! but seriously, fuck that studio. Big Huge Games got completely screwed over by them.
At around 1:08:00, pat mentioned how they canonized NG+ poorly, and it reminds me heavily of Fire Emblem Three Houses, when they canonized being able to turn back time in battle as literally giving the main character time travel abilities from the get go. The implications on the story are immense, because they literally let Byleth use it once in story to try and save his father, and it doesn’t work…. so the main character NEVER USES IT AGAIN, even to try and save someone like Rodriguez in blue lions route. It all but destroys alot of the story because you just constantly ask yourself “Why didn’t I just turn back time” and the answer is the writers didn’t want to think about it probably.
Good review, I wish it was longer though
I’m so excited to have another one of these to listen to! Thank you so much!!! 😊
I genuinely wonder how the game would have been covered by media, if it wasnt released by Bethesda but some unknown game studio. I was really looking forward towards a new bethesa game, but honestly i think all the people that made the previous and earlier game fun, left that company quite some time ago. It’s a shame.
The comment section of a video were a guy jerks himself off for 8 hours is full of people self-flagellating and circlejerking. Who would have guessed?
You’re right about the game. Taking it as a personal win is cringe af.
Great video, commeting for the algorithm:)
you know, if they go for a multiverse idea where the ending is pretty much a new game + intro, then they could utilize some story on why you are going for a new game +, like for example, your first playthrough, your character is like a naive character, simply a miner, a total greenhorn, the whole story goes pretty much a linear one with focusing on to set the world building, characters and what’s going on, but the catch is everything is going for the worst scenario, then at the end of the first playthrough, armed with the knowledge of what happened before, you could try to change on how it goes, so the freedom of choice is really setting up on the second playthrough, but let’s say things may still go the wrong way so your subsequent playthrough is you trying to make sense on what actually happened, what if there’s someone or a faction that aware of your meddling when it’s not yet happening, then the whole ancient artifacts things may be the main focu
you know, a bit taking notes from the edge of tomorrow and a manhwa I’ve read before, where when the main character died, the time got reset, but everytime the flow of the story is changed, the results will also be different
Oh yeah a “Quick” Retrospective. Haha nice!
4:34:45 Thats my problem with starbound, why would I ever build a base on a planet if I have to keep jumping to new planets to progress
A “quick” retrospective…
6:06:45 Eleanora and other house designer modders always put uninteractable clutter into their levels/homes.
I never liked these houses for this specific reason.
Watching this after BG3 took the games awards makes it so much sweeter.
4:53:04 I have always done the same, watching credits roll after I finish a game because they earned the recognition. I have been doing this for some 20 years of games. Fast forward about 6 hours to when I finished NG+1 and the never before experienced rage fuel as I discover that the first minute or two of credits cannot be skipped, not even on subsequent playthrus. Narcissist much? There are so many terrible design decisions in this game, but I was still having enough fun to make it worthwhile. This is what killed it for me. The artificially slow walk to the unity coupled with this additional forced “unskippable cutscene” steals every shred of momentum and excitement you might have had trying to launch into another run.
There’s so much of the video that you nailed. It’s impossible to write an all encompassing comment to acknowledge it. This is a patrician tier video, my friend. True to the namesake.
‘Quick’
i don’t think theres a single brazilian called “andreja”, it’s probably mexican so the J sounds like R
hearing adam jensen va not from adam jensen is very jarring
Fahrenheit uses the freezing and boiling points of *BRINE* rather than pure water as its basis, how is it superior to Celsius? I have no horse in this race since Kelvin is superior to both either way.
I just wanna add a big reason I stopped playing Starfield.
When I realised there were Starborn options I was like “whoa, I wonder what will happen if I replay ryujin and they go to implant this experimental tech in my brain only to see I already have it! The developers HAD to have thought of that, right?”
Nope. It isn’t mentioned and there was nothing written for that. It felt like such a BASIC thing to do, seeing as they have starborn options for many other things.
Immediately uninstalled and gave up on my NG+ playthrough that I was going to do.
This video is longer than the main quest line
Bro quick? It’s 8 hours. Great video though lol
I get what your thought process is with the whole “Starfield’s nasapunk is not punk” rant, but the thing is, things that are labeled as “something-punk” generally have nothing to do with being actually “punk” in any way. Yes maybe the “punk” part of the term had some implications back when it was coined with cyberpunk and steampunk, but these days people don’t really think of any of the whatever-punk genres in that way.
sure whole microsoft was playing starfield betatesting it before launch, and nobody noticed anything wrong on the power/temple farming, 24 of them, going back and forth to lodge to get locations 1 by 1, a repetitive bullshiet thing that you will do 500 times to reach ng +10, GOOD testing team you have there.
Ummmmm, PoC, women, and trans worked on this game. Maybe you should delete this video plus you’re wrong.
Niceeeee
1:33, “there are resources there, go and find them, (planets that are nothing but that in them)”
well, just compare to space engineers on survival, the different interaction between the player and the planet, and the posibilities and different ways to interact with it.
That is the key to do a good game, or a just simple plain game, todd.
Just scatter random resources around the surface of a planet, with no challeges in between to reach to them, and to adquire them, leads to a plain, uninteresting gameplay. Not to mention, that player barely requires 2 hours of hand farming resources, for weapon mod. Helmet and suit mods are nearly useless, and outpost minigame adds nothing to the game, and is unpleasant to play it, and i’m a fan of those kind of minigames, not this one.
And, i already played 300 hours in the game.
Nope, you are wrong. Zero-G Combat is crap. Unreal Tournament tried it. Quake tried it, others tried it, it always failed.
“A Quick Retrospective”
*_8 hour video_*
2:15:48 “Portugal and Eastern Europe are pretty much as far apart as they can get from each other”. Oh no, he’s not aware…
great video I am watching the whole thing, you have to be the only dude playing Fallout 76
Gods above I stopped just after hearing Todd’s stupid smug “there are two step out moments, its cryptic” comment.
Bethesda fans made this shit possible huh.
It’s a damn shame. I dread the next elder scrolls, or literally any other Bethesda release.
*looks at title* “A Quick Retrospective”….*looks at video run-time* “8 hours”………has aneurysm.
Not very “quick” is it?
I have been waiting for this.
Talentless writers ruined Starfield
I didn’t play a second of this game and I have just finished watching all 8 hours of this video.
I didn’t mind that planets were empty, my problem was the artificiality. Repeated POIs everywhere, worlds made up of small separate tiles with the same very boring terrain. The vistas can’t make up for pointless exploration. I would have happily explored completely empty planets and moons if there was some point to it or if there had been something wondrous to find, but there wasn’t. With all the examples from our own solar system they didn’t even have to use much imagination, but all they gave us were a few rocks.
A Quick Retrospective…. *looks at timestamps…. Good Lord lol
7:02:43
As a first-time watcher, I absolutely love your thoughtful and informed style. While I ended up not liking Starfield very much, I absolutely hate bandwagoning and how it leads to a lack of nuanced and constructive discussion.
Thank you for this!
Fantastic work as always, Pat.
Just curious, though; Why not split this one up like your Fallout 76 video(s) as an attempt to try to avoid demonetization from random, arbitrary whatevers?
I like me the long singular videos, but figured that was the style you were going to go with moving forwards.
1:59:05 Fahrenheit isnt better then Celsius in any way, sorry buddy.
I would have to say it is a bit unfair to call those that “defend” the game delusional. I am sure you of all people should know that its the angle and method one thinks about something that will bring about a myriad of potential conclusions.
I like to believe that when Elder Scrolls 6 releases the elder scrolls packaging will be enough to make me enjoy it but I wont lie and pretend I’m not worried about how much worse every bethesda game produced is than the previous.
Im 85% sure Emil has a knife in his ass or He’s Signaling an SOS rescue 1:06:42
All the resource management mechanics of outposts just being used to make money is so sad. I remember scrounging resources in Minecraft Tekkit just to get my first quarry machine going, and it felt great. Then expanding that operation to find the rarer resourced for things like the Jetpack or the Laser Rifle that you can mine with. It felt like such strong progression. If all it was was a way to make money or get a perk that makes my existing laser rifle do more damage I’d be intensely disappointed. Ah well.
I’ll just wait a year or 2 and see what the modding scene is like and if it goes on a big sale. Either modders will save it (they don’t have to, of course), or they’ll move on to better games.
the thing you mentioned at 4:35:10 about material prices is the reason i HIGHLY recommend you play Starsector
This junk of a game made me realize what a gem that is. That game has TRUE space exploration, i highly recommend it.
A quick retrospective – 8 hours long… K
I thankfully had 3 months of free game pass that I got with a new laptop so didn’t have to pay for Starfield, I managed about 8 hours of ‘play’ before the boredom and my indifference to it made me stop playing and not open it again. Starfield is just bland, there is nothing of interest in it to me. It’s a shame that the Fallout IP can’t be taken away from Bethesda and be given to a dev that actually would respect the IP, the same goes for The Elder Scrolls. Also on another note, the game runs way too poorly for how bad it looks, even now it’s been patched it still runs worse than Ultra settings Cyberpunk with RT.
I want to see your 1h explanation to as to why Fahrenheit is superior to Celsius
Your video on this game made me return to No Man`s Sky, thank you for that.
> quick retrospective
> 8 hours long
mfw 🤨
Ever think of making a joke video thinking about what a singular Bethesda game universe would look like 😂
What really hurts to me is the wasted potential here. This could have been a generation defining experience with hundreds of hours of unforgettable content.
Instead we got a stock bumper from a dying studio. Thanks Todd.
Jesus how did I miss this drop
Oh, my..8 hours and not a drop of “water”! Great analysis!
7:21:14 Woudn’t war reparations be paid in resources/food/ancient relics instead of useless digital fiat currency that can be infitnely printed? Hence the need for transporting?
Edit: nvm you later said there were DIGITALy STORED CREDITS.
XDDD
Space magic, as by Bethesda. Is the Lamest visual effects and orgins I’ve seen in all if my time.
I love the review up until now. I just feel compelled to correct you at 3:01:16. If you are in a planet’s orbit, you definitely move relative to it! The motion of the ship is realistic in that respect. (Compare the ISS, it moves very quickly above Earth’s surface.)
Unbelievable I ever took Morrowind for granted, and thought it would only get better from there. Beautiful review, perfect conclusion.
Honestly I could have forgiven a whole lot of mediocre to bad gameplay if it was all at least properly interconnected and not walled off in it’s own little bubble separated by a loading screen. Space is pointless because there’s nothing exclusive there and the only reason your ship is pilotable is for equally pointless combat. You can’t fly around and discover anything, you just teleport from place to place.
It feels like the game is actively resisting you if you do anything but rush the main quest and even that isn’t anything to write home about.
I’d say the entire game feels like a mod but I’ve seen more effort on display from stuff on lover’s lab than here.
Just wanted to let you know that saying Farenheit is in ANY way superior to celsius or equal to Kelvin is absolutely braindead, no matter what explanation you could over extend into one hour of discussion.
By the looks of it, you are completely unable to have a concise discussion about a topic. There’s no reason in the world that this video needed to be 8 hours long.
The most damning commentary on Starfield is that all the YouTube channels that got big with Elder Scrolls retrospectives & analyses are rushing to get their big Starfield videos out before it’s going to be completely forgotten next year.
You are Novakin. Starborn!
It’s hardest video to watch, not because of you… because the game is bad.
The guy at 55:22 stops blinking about halfway in
He got that thousand yard stare from todd verbally un-wrinkling his brain
The forced diversity segment was a bit weird. Like, you don’t think there are and even moreso will be black Russians hundreds of years into the future?
The modding capabilities were always given out as one of the excuses for them continuing to use their geriatric tech pipeline. Now it seems like even that reason is going out of the window.
They should’ve invested in a full engine re-write after Skyrim. Both Fallout 76 and Starfield are leaking oil from all the seams. You can almost hear the engine whine and croak in every single scene. The total inability to support ground vehicles should’ve already been a reason to rethink doing this whole game.
Bethesda would have maybe made less money by doing this in the last 10 years, but they would have more legs now. Too much short term thinking.
Excellent video and analysis as usual.
Classic Fahrenheit simp trying to retroactively justify a system they prefer solely because they grew up with it.
Black russians do exist if you wonder. Some african students settle down in Russia. Its mostly male african with female slavs. But there also African couples here.
So this concept of a black russian is actually reasonable for players from russia
But i fully agree, this is just lazy “woke points farming” instead of actually providing background (like i or you did for example) to an interesting character.
This video is titled as a retrospective because this game feels like it should have come out in 2006.
The analysis is eerily on point and what hit it home for me is that a couple of days t before Starfield launched i finished BG3 and the whiplash in quality and player agency is just staggering. What i thought during my (only one) playthrough: A corporate designed game without a proper design document but ideas thrown at a wall to see if they stick.
No bold takes on the genre, no gripping story narratives, no innovation, stupendous handholding throughout the story, and with the overall cartoonish writing making Oblivion seem serious even if there were a few fun moments in it.
👍
I’m still working my way through, but I needed to write that I’ve been waiting for this analysis since I finished Starfield.
The whole thing with people defending Bethesda by pointing out 76 was made by a side team just don’t get it. If your name is on a project then your staking your reputation on said project. If Coca-Cola releases a drink that gives you ass cancer, no one would accept coke pr coming out and saying they outsourced that product. Because, consumers buying the product would still expect coke quality.
Lol they didn’t win anything at the game awards
I saw respect leaving my body for calling Fahrenheit superior to Celsius.
I think skyrim will prove to be lightning in a bottle. Nothing bethesda will ever do will match it, and it’s a comparative low point against morrowind. They screwed up, and they won’t ever get it right.
>Quick
>8 hours
>Retrospective
>3 month old game
I thought the concept art for the Freestar capital – as rugged, independent isolationists in a cold mountainous region looked cool!
It’s a shame BGS didn’t add more cities – as imo they should have done BOTH the cowboy Akila city & ALSO the mountainous steppe city for Freestar
Out of every piece of fiction that BGS decided to shamelessly copy, I did not expect them to copy the controversial 1992 space movie.
“Gaming fast food” cuts so incredibly deep into what I felt about this game. You come in, hoping to find something of value every time you open it up until you realize how much time, and at worse money, you wasted trying to feel something that was never intended on helping you feel more than disgustingly satiated by the middling oversaturation of just the right monkey brained triggers to keep you coming back, but never satisfied from it in the aftermath.
>Quick retrospective
>fking 8 hours long
I had more fun in the 8 hours it took to watch this, than i did with the 40 hours i played Starfield.
“Quick” but it’s almost 8 hours.
I was more hyped for your deconstruction of Starfield than Starfield. It was the correct choice between the two, but man, I wished Bethesda got their act together.
A quick retrospective? I cant belive it
1:58:50 I for one, would love to watch an hour long presentation on the topic of Fahrenheits superiority over Celsius and Kelvin
god bruce nesmith has this self awareness about how bethesda was that i wish the people still working at bethesda had. he is a master of his craft
if this guy’s “quick” is 8 hours, i wonder what his long form content’s duration is… 😂😂😂
Unsubscribed after your take on Celsius and Fahrenheit
At least steam dwarf fortress adventure mode is coming out soon
just finished the section on the factions, and while I haven’t played Starfield it seems Bethesda’s design of these groups was to just take the four extremes of the DnD alignment chart as a base and then throw in shallow nuance or twist. the UNC is Lawful Good, Freestar is Chaotic Good, Rjujin is Lawful Evil, the Crimson Fleet is Chaotic Evil I noted this basic faction design in fallout 4 but stuff like this is meant to be a jumping off point not a static line.
Loved this video but tbh u could make a part 2. There’s a lot u left out or just glossed over. Which is a wild statement but true.
Couldn’t help but think of kirkbride when you were talking about modern Bethesdas inability to write a multiverse
“A Quick Retrospective”
8 hours long
Jesus Christ, an 8 hour review.
SIXTEEEEEN TIMES THE DETAIL !!!!
Well… I’ll wait for the obligatory “Starfield after 10 patches and 6 DLCs is it good now?” – videos.
And maybe buy it for 10 bucks in a sale.
Wow 8 hours. I do think the game overall is still good despite the flaws but when you compare what you can get in older games like Red Dead Redemption 2 and compare with Starfield it looks like Bethesda has kinda stagnated and it doesn’t surprise me that people go back to skyrim again. This game still has potential to improve just like No Man’s Sky did so I have faith that all the flaws will be fixed in future updates. The Xbox brand kinda relies on Bethesda to not F*ck up. I personally think Todd is spread too thinly across too many games. This may impact how good future single player open world titles are. You can’t juggle so much without it having a negative effect on each project.
A quick retrospective: *8 hours essay*
“white man was here”
Congratulations to TK-mantis for being called out by both PatricianTV and SchizoElijah in the space of a week.
Oh boy, a Venture Bros reference! I knew you were a man of fine taste
Starfield is a game
I’m so excited to be told “you have to watch this video to the end ten times before anything of interest happens”
Very quick, yes. Quite the short we have here.
Bethesda sees player choice as a problem to be fixed. Larian saw it as something to explore and reward.
You should review the witcher 3. I would love to see what you have to say about it.
Always appreciate your sober and reflective takes on these games. I remember watching your long video on Morrowind the day it came out and seeing you gore since then has been super cool to see
“A few people have stated that Starfield has coloured loot – this is referring to a loot system like >>>DIABLO<<< or World of Warcraft, where there are tiers of item with colour codes, and the general rule is that yellow and purple items are better than green or blue ones [...] This is not the case for Starfield; A yellow item - which is three stars - will do the same damage as an item with no stars, provided that item is the same tier, has the same mods, and doesn't have an enchantment giving it additional damage" Starfield DOES use a coloured loot, and a system similar to the early diablo games, at that. See, it subscribes to a the Affix system, and not the Numerical system, to determine rarity and colour - there's a difference, but they can both fall under the definition, of a CLS. So what is the 'Affix' Coloured-Loot system? In Path of Exile, Diablo 1, and Diablo 2, the rarity of an item' (white--blue-yellow) is determined by how MANY modifiers an item has - not the quality, level, tier or base of the weapon. Here, colour is not a direct equivalence to strength, but rather, a guideline of how many modifiers a weapon has - good, or bad. "The colours are just helping denote how many effects an item has, and is generally useful in helping players parse which items they should pay more attention to." - This can be used to describe any white, blue, or yellow item, in any of the above mentioned games - a player will give more consideration to a Yellow, than a blue, or a white, because there is the POTENTIAL it will have better modifiers. In contrast, you have a 'Numerical' coloured-loot system. In a Numerical CLS, rarities ARE tiers - you'll have your lowest rarity sitting at 100%, as a base, and any higher rarity will have x% higher stats. Using Guild Wars 2 as an example, a blue 'Fine' item will have 125% higher relative stats, a green 'masterwork' will be at 135% relative stats, and so on - a green will be better than a blue, which is better than a white. This is what you're explicitly pointing out, that Starfield is NOT, and you're 100% correct, in this assessment So, what do the standard rarities of these Affix-based games look like? In Diablo, D2, and Path of Exile: White items have no mods ('Common') Blue items have 1-2 mods ('Magic') Yellow items have 3 ~ 6 mods ('Rare') In Starfield: White items have no effect ('Common') Blue items have one effect ('Rare') Purple items have two effects ('Epic') Yellow items have three effects ('Legendary') Starfield/76 legendary effects ARE your regular Diablo-like affixes, and by slapping colours on them, and by adding additional tiers, Bethesda has subscribed to a rudimentary concept of a colour-based loot system. See, in SF, D1, D2, and PoE, you can get crap affixes on a 3*/Magic/Rare item, and it would have the similar combat capabilities to a Common - like the example you used. But, In something like Guild Wars 2, a Green item is always going to be 135%, to a 100% Basic item. Despite this, Diablo, Diablo 2, Guild Wars 2, Path of Exile, AND Star Field all fall under the umbrella of 'Coloured loot systems'.
I will say that I do like this game. It’s a decent 6/10 experience, and that is often enough for me. I had no expectations going in, I knew that Bethesda was overpromising and would underdeliver, I am patently disappointed with their ‘modders will fix it’ attitude, and yet I really do enjoy the core loop of exploring the planets. There’s just something relaxing about it that I can’t put my finger on, but it’s made Starfield into my ideal ‘zone out and relax’ game. Now, does that one aspect being good for me personally merit the rest being so bad? No, it really doesn’t.
This game could have been so much more than it ended up being. Yet at almost every turn you can tell that it’s either derivative of better games or being held back by Bethesda jank. A key example would be how damn small the settlements are. You’re telling me the UC and Freestar Alliance fought an entire war when their capital cities can barely hold more than fifty people? Like, I’m not asking for Night City levels of city planning or detail, but they should have restricted New Atlantis and Akila City to smaller instanced maps with the illusion of tall buildings all around them. The fact that we can explore on those maps actively hampers immersion, because all I’m left wondering is how these two backwater places could string together enough people to fight a war to the scale the lore implies. Hell, Neon itself is a perfect example of what they could have done. Just make a small area accessible and bam, the rest is window dressing. (Except Neon should have been bigger and also had more window dressing that implies more life in the settlement. It looks like a Space Road Stop.)
The funny part is that Bethesda actually procgen’d their maps in Skyrim and Oblivion. Their OUT OF BOUNDS maps.
So the experience of exploring a planet in Starfield is literally equivalent to you exploring the out of bounds world in Oblivion or Skyrim, or even Fallout 3 and New Vegas lmao
Not sure I’ll ever get around to playing this. Never got around to finishing Skyrim, never cared for Fallout 4. In a post- Outer Wilds world especially, dragon shouts and sloppy multiverse-time travel stories, in a fast travel space sim, is just not gonna cut it.
It worries me that theres a higher than zero chance we will get a “Star Citizen will be getting multiverse mechanics!”
A “quick” retrospective 😂
Part of what frustrates me the most about the terra firma section of the video is that someone at Bethesda clearly wanted or semi-planned for there to be seemless walking across the planet because the procedural generation actually matches up properly if you manage to find the border between two zones. Even if the engine was giving them issues making it happen, I don’t understand why they couldn’t just give you another loading screen and teleport you to the corresponding coordinates in the next zone. It would feel a bit Morrowind-y, but how would it be any more obtrusive than a giant textbox telling you to teleport back to your ship through ANOTHER loading screen? I have similar feelings about water content. They obviously planned for diving at some point and decided that they didn’t want to spend that many resources on water content, but the planets are already pretty barren anyway and the mechanics are there, so what’s the harm in letting us dive? Yet we are still expected to scan fish? I find instances of unused content so close to functionality to be the saddest.
3:58:20 On my first playthrough, I didn’t actually read the journals, I just made assumptions based on context and what sounded the most right. I passed it on my first attempt. This to emphasize that the writing is as expected as it can be
YouTube decided not to notify me about this video for some reason
love your work man
A Quick Retrospective
8 hours
Ahhh, a quick retrospective, eight whole hours & yet my dumb ass is going to watch it all in one sitting, WOOT!
Bro been waiting for this. Good on ya.
I guess 8 hours is quite quick in space terms.
“Quick”
The mud streets in Akila city REALLY annoyed me. Like. Really. Dude. It’s the future! Rugged individualism and space cowboy cosplay doesn’t mean you can’t pave your damn walk ways.
I can even work with the ranger thing! Like. If you have a lot of ‘frontier’ space, individual skilled law men and women who really live up to the old Texas Ranger slogan of ‘One Riot, One Ranger’, maybe with a deputy backing them up, or like the real Rangers, calling in back up for the really big jobs, totally makes sense!
Just. I dunno. Think it through maybe? Make it matter? Make any of this shit matter?
The lack of House Va’Ruun content was mildly infuriating. Especially when I did a new playthrough with a House Va’Ruun background specifically so I could become friends with Andreja again and see if any dialogue changed.
It didn’t really. There was like… a bare handful of dialogue options.
For all the work that clearly went into this, it still managed to come up half assed somehow. I still enjoyed Starfield. I’ll probably go back for the DLC… and hopefully it takes off as a SciFi mod platform.
Oh and there is one Starborn you can talk to besides the Hunter and the Emissary, but the mysterious trader doesn’t show up nearly as often as I wish she would.
Game’s shit
8 hours is too long for this game
Question closed
I love you patrician but this game is not worth any more of my time lmao
I’m really glad I decided to buy Armored Core over this
The Creation Engine… the Creation Engine never change.
Sad to see, but unfortunately not surprising.
I wish I could share this video with people, but not with that Terfwart Homophoby aside, sorry uwu
Comment for the Algorithm
Learning there was little to no design document is probably the most concerning part. Coming from engineering (where design and as built docs are kept and routinely referred back too), I don’t even see how that could be preferable let alone possible.
Gonna make a drinking game,
Take a shot every time he says design documents
But in all seriousness love the video!
8 hrs???
3:33:52 (personal bookmark)
Immediately saved this video for my holiday travel car trips. Thanks so much Patrician!!
2:34:47
It’s really surprising how much of a step down from previous games this actually is. Like the New Vegas dialogue camera never glitched for me, nor did Skyrims or Fallout 4s how the fuck did they manage to mess it up in this game. So happy I didn’t buy it.
Here is a proper engagement comment.
I think the days of the Bethesda type of rpg is over.
Unless they are willing to lean on what made morrowind so good, I doubt the studio will survive to the next decade. Even if I really dont like BG3, the success of that game shows that the ” casual” audience wants a decent rpg. Hell the sucess of owlcat’s games show some people are willing to read text in their rpgs.
At the end of the day, based what I played at my friends place (and watched), starfield feels like more fallout 4 (aka emil’s) slop. I am glad I watched this the whole way through and playing a little my self to make this game a pass.
Quickest 8 hours of my life
6:37:00
After playing Baldur’s gate 3, starfield feels so amateur. The writing is absolutely awful and the choices for what to say is awful. Most dialogue choices are things my character and myself would never say.
Starfield being my first bethesda game felt interesting. I did got hooked into the quests and worldbuilding but there was increasing frustrations over my playthrough. I still find no interest of playing previous games knowing what im dealing with now.
this video didn’t age well with how much creation kit 2.0 has fucked up skyrim
So when are we gonna get the hour long inferior Celsius video?
5:58:21
1:40:00
Slowly working my through
Hey pat, would you recommend starfield after you Played it for so long?
7:45:30
bethesda…dialogue..pink hair?! OH NO!
A funny detail you didnt mention is that you can actually kill the freestar and house vulrun (idk how to spell that shit) ambassadors. This alarmed me because of how much the game emphasizes that any foul play when accessing the archives will result in a new war, but the only consequence is the lady that gave you the mission says “You’ve made my life a diplomatic hell.” Nobody else acknowledges that a member of the UC vanguard killed faction ambassadors to access high sensitive military information.
Ts was NOT quick 😭😭💀
this video is just as long as it took me to beat the game the first time
There are good ways to make more realistic spacesuits that look stylish. UFO games had this combo between StarCraft marine suits and NASA fabric suits, bubble helmets and big collars and packs, pockets and straps. Lighter armours more form fitting, heavier more inspired by power armour like fallout or terrain marines
“A quick retrospective”…
8 hours…
Is it just me or does the video cut out on certain sections, if thats an intentional bit don’t spoiler it for me
2:53:35
Oh wow, another 8 hour video about a [insert media] I’ve never [consumed]? Yes please!
Starfield is so bad I went and deleted my negative review for Fallout 4.
Todd Howard should just go back to X-Com 2 and be the Speaker again.
Hey there. Great video!
Slight correction on the math for the weapon damage: Percentage increased would be calculated from the lower value (you calculation uses the mean). Given that it’s an increase of 69% (1.3*1.3=1,69). Still not intuitive for the average person, but at least bigger than 60, not smaler.
I just hope i’m not the 99th person to make this remark xD
I don’t like this video
Playing Fallout 2 is like drinking out of the fountain of youth after walking through the Sahara desert.
Playing Starfield is like drinking out of a pothole in a dirt road 3 days after a rainstorm, but they added blue food coloring to the muddy water.
I’ve been playing on pc and a lot of my enjoyment of this game has come from being able to console command things like lockpicking and extra traits and backgrounds onto my NG+ playthroughs. I cant really imagine not being able to uno reverse some of the “fuck you players” decisions in this games design.
Was waiting for the ma man!!
In light of the comparisons that have been made between Starfield and Cyberpunk would you consider doing some sort of “rereview” of Cyberpunk or have you said all you had to say with regards to it in your original review? Personally I’d love a Quick Retrospective on it even having watched your original review.
Great analysis; missing out on that good Vanilla WoW btw =P
Starfield would have been 10x better IMO if there was an actual survival mode, in that debuffs were debilitating and not a nuisance, having to eat/drink to keep HP/stamina up, needing to craft or buy healing items (which i know are already in the game, i mean making them a bit more difficult to acquire) and making the the combat based perks actually matter. for the combat perks, they almost dont matter and are really bland, they need to be expanded upon. i only put about 30 hours in and just got board, with both combat and exploration.
2:13:21 LOL. LMAO EVEN.
“You don’t have to do parkour. You just walk up the stairs!” Yeah. It’s a bad game. I knew it from moment one of playing but they got me with the marketing. I couldn’t believe the watch was just the start button. Or the lack of immersive details. Let alone the combat and short. It’s just yikes.
Fahrenheit makes the most sense from a human biological perspective. 100 degrees is like 100% warm you don’t need any shelter from cold. 0 degrees is like 0% warm you better wear clothes. It’s more based around 30 and 90 but still. Superior for quickly identifying how weather will feel
5:24:38
Have zero interest in Starfield. Haven’t really loved a Bethesda game since Morrowind. That said seeing this in my feed was a wonderful surprise, I know what I’ll be watching the next couple evenings.
3:07:34 the day a jk rowling game does race better…
Starfield’s “Objective 4” being to give you a ship is the same thing as Fallout 4 giving you power armor and a minigun.
Both undercut the amazing potential of building up to acquiring and using your first real big item.
Edit: Nevermind, you said it lol
Amazing. The dislikes are from Bethesda fanatics who continue to not hold that company accountable. Congratulations, all your accomplishing is making their next release even worse.
I cant emphasize just how a nothing burger of a game this is. The visual approach is uninspired, the story is shallow, and gameplay is boring. And I knew that from the first trailers, the signs were there, but some people never listen and tried to convince how Bathesda can do no wrong. What fools.
I remember finding my first temple. I walked in an expected a dungeon crawl or some sort of puzzle or… anything. It took me 2 whole minutes before I realized I just had to fly to the lights. My disappointment was immeasurable and my day was ruined.
And that sums up the whole game for me. I show up expecting the bare minimum and it fails to meet even that.
I’m not sure how you’re doing your percentage math around 3:36:11 (well I mean the formula is on screen so I guess I am sure, but dividing by the average seems odd, normally percentages like this are expressed as a percent of the original value (in this case, 418) right?)
The math actually seems pretty clear: the perks each give +30% and so work as a multiplier x1.3,
so 706/418 should give (1.3 * 1.3) and indeed it does! the two perks combined give x1.69 or 69% more damage (nice)
It’s definitely unintuitive that level 3 perks give JUST the +30% rather than 10+20+30=60% total (1.1*1.2*1.3 would also be acceptable, but either way clarity is needed in the in game UI), but after that, multiplying makes the most sense IMO, if you add 30+30, then repeated perks end up trailing off in effectiveness.
I always hate when games give you a lot of bonuses that SAY +XX% to damage, but they add percentages so each successive bonus is less useful. Path of exile notes the difference in text as “increased” (percentages add) vs “more” (always an independent multiplier. This makes “more” bonuses generally more valuable, as something that says “deal 20% more fire damage” multiplies your current fire damage by 1.2 no matter what other bonuses you might have. (whereas if you already have 100% “increased”, a 20% “increased” brings that to 120%, or 2.2x damage vs 2.0x damage, which is only a 10% improvement vs your damage without that particular item/skill/etc.)
Also, you arrived at the 40% by doing (706-418)/706 =0.4 instead of (706-418)/418 = 0.69, truly a lost opportunity
Military recruitment is at an all time low right as we are on the precipice of wwiii. All sources of entertainment must fail. The economy must not be permitted to rebound. Failure must be rewarded.
3:34:52
That Bethesda thinks they’re entitled to modders makes me giggle. TES and Fallout modding is entitlement all the way down. It’s decades of experience freely passed down, which has become a monetized, gatekept, cliquish shithole. If Bethesda can mishandle modding badly enough that Starfield causes the scene to implode, I’d consider the game a success for that alone.
I despise Starfield more than any other game, because it felt more personal of a betrayal. It fails on every level that I play Bethesda games for, and feels fundamentally incompetent. We’ve always seen how Bethesda steps on lore all the time, but ultimately Starfield proves that they’re flat out just creatively bankrupt and only coasted on butchering lore that was handed to them already.
2:04:16 *American solider 2000 yard stare*
I think the most disappointing thing about this for me was the Groundhog Day thing. I was really looking forward to Fo4 in space and setting up my own little outpost somewhere. The fact that you are encouraged to not only abandon progress in lieu of going to a new version of the game in the hope that maybe stuff might be different is really discouraging. The fact that Bethesda seems like it’s slowly morphing into Ubisoft is really disheartening too.
Hey Pat, consider also cutting the visual when making one of those “cut off” jokes. You know, the one’s where you’re about to say something sus but then you cut the audio? Yeah, do that for the visual too, please. I feel like it’ll flow better if the audio and visuals cut at the same time.
I hate Emil so much.
I have said it before and i will say it again: SF should have been set in the Sol system and perhaps Alpha Centauri at the endgame.
3:46:30
AAAAAA IS THAT AN ALEX YIIK REFERENCE??? I’M TOTALLY YIIKING OUT!!!
now do Prey
I started watching this MOV… Video.. At 1PM… I’m finally done. It’s 4.30 AM. Goodnight
Is there a second channel I can subscribe to for your hot takes on Celsius?
I can’t imagine how it must feel to be as joyless and cynical as you are. 😑
what does the sign at 11:38 say?
The “mini game” of repeatably landing on a planet trying to get it to generate all the resources that the map says should be there is one of the most unfun gaming experiences.
It’s boring. Worst ever BGS game.
Starfield is infinite just like Emil Pagliarulo’s supply of cocaine.
Gamepass factory devs now lol
Are you aware that your own editing cuts you off frequently? Because it is very distracting. Otherwise, enjoyed the quick video.
YIIK mentioned!
All right your next video has to be an hour-long discussion on why Fahrenheit is better than Celsius. Dear God I want to hear that presentation I need to hear this presentation Tell me show me.
Aye look bro you might never see this but if you do a video on pathalogic 2 ill give you 100$ no cap
I was about to just quote a few dozen times and repeatedly say YES YES YES to all them which seems pointless, so I figured I’d just do this instead.
I keep saying that games should NOT rely on modders to be a good game. Any that do are terrible (not only is it lazy and incompetent, but also exploitative on their own fans without giving a single dime). Not to mention Bathesda is responding to criticism, without talking about the criticism, only that it’s designed like this on purpose. A bunch of barren wastelands.
honestly i feel like starfield was both too ambitious and not ambitious enough.
Great video i just warched all of youre bethesda videos over the oast few days geart work ❤❤
Your content is still the gold standard of thorough, thoughtful deep analysis that I love to see in what you do, so I’ll just go and find a cute fun-fact to throw.
4:24:35 Combustion engines outputting fissile material isn’t as unlikely as you think. A lot of shale, coal, and other underground hydrocarbon sources have trace amounts of uranium, thorium, and other radioactive compounds in them. These compounds don’t really get worked out in most processing; most of what we do to ‘clean’ coal for direct burning, or to perform coal liquefaction for reprocessing into liquid fuels, tends to concentrate on handling sulfur rather than other factors.
So, some combustible fuels (and especially most burnable solid fuels) are, to a degree, salted with radioactive compounds, and those compounds stick around and come out in the exhaust. You will actually get far higher radiation doses living downwind of a coal plant than you will any modern nuclear reactor. Like, thousands of times over. And the exhaust from your car is *very slightly* radioactive. Like, less than bananas even, but still.
You could, in theory, capture gigatons upon gigatons of engine exhaust, centrifuge it out, and smelt the resulting micro-powder into a fuel rod~
2:31:45
The word *morph* doesn’t necessarily refer to “morphing” as we understand it, it is also a Latin word for “form” meaning Terror Morphs are basally named “scary shapes”
it’s not bad cuz plot hole it’s bad cuz dumb and lazy
“Quick”
The primary problem with Starfield is the basic game concept. No one will ever make a explore the galaxy game that will be loved by gamers. Gamers are whiny complainers with generally bad attitudes (upset when they can’t murder children NPCs, for example) and really hard to please. Bethesda did a good job with Starfield, and it is far better than any competitor was at launch (Star Citizen, No Mans Sky, etc). The problem isn’t the game, it’s the game type. Bethesda needs to get back to single world single area games, probably with dark depressing themes as gamers seem to like those.
Halfway through so far and I agree with nearly every single criticism you have, but for some reason this video makes me want to go back and play Starfield again…
Me when I’m in an under baked RPG faction competition and my opponents are the Forsworn, Fallout 4 Gunners, and House Va’ruun. 😱
Ive just started and i already am sad imagining how much better this game would have been if you designed it 😭
You say you don’t like Fallout because it’s post apocalyptic, but it’s not. That’s Bethesda’s vision for the franchise, where the world has to be a hellhole even 200 years after the bombs because they fundamentally don’t understand the IP.
It was just too boring and dull for me
3:16:00
The worst thing about this is that most people simply do not care about any of the points you’ve made in this video and just turn their brains off while they play driving sales and engagement numbers so Bethesda thinks their doing the right things and it’s the vocal minority hating that they’re not getting what they’re used to instead of actually seeing that they’re approach to game design is reductive, simple, and overall flawed
When I first saw Vae Victus I found it hilarious that he looks just like Obama to me and his whole thing is that he drone striked civilians. Another secretly based moment
Hey Pat, thanks for all the effort you put into this video. I particularly appreciate how you come from a position of genuinely insightful and constructive criticism. It’s great to be someone with technical skill, it’s also great to have enthusiasm, but it’s a rare treat to have skill and enthusiasm for the spirit of what this game is.
you should play persona 5 if you havent already. I think you might like it
So, I only played Skyrim for the first time last year, about 40 hours. Just the intro scene you showed made me reinstall it 😅
Biggest waste of money this year. Great video. Really goes into great detail on all of the issues I have with slopfield
and finished!
sooo many thoughts, but let me share two for now.
1. its good to hear you say you want to switch to positive content. i could really feel the hate in this one (and not always in an entertaining or informative way). at times, it felt like your critical faculties had been hijacked by cynicism.
which leads me to,
2. man, you know its unfair to call Obsidian creatively bankrupt because they didnt stick the landing with ONE game. just last year they released Pentiment! and i know you didnt play it, cuz if you did, you wouldnt be making comments like that. how many other studios are making historical fiction freddie fishlikes? zero.
anyways, thanks for the vid Pat. stoked to hear you talk about a game you love next time!
keep spamming those adaptive frames bro
“I doubt many people will be playing Starfield because of this video”
That’s where you’re wrong buckaroo.
Also fantastic video.
I can’t believe my fucking eyes. I did not expect you to go total longform with this one, let alone so soon. Thanks Pat.
well. 8 hours def isnt quick
oblivion
oblivion with guns
oblivions with guns again
oblivion with snow
oblivion with guns again agaian
oblivion with guns online
oblivion in space << we are here
I was thinking buying Star Field once it gets mod support but after watching this…
No amount mods that can save this, beyond a total conversion like Endereal, but no one is going to waste their time making something like that for this.
I’m sorry but 8 hours is in no way quick. Thinking 8 hours is quick is the same as believing daddy is gonna come home after his 20 year milk run.
Your critisms tend to be so level headed and fair, it makes the cynical and snarky remarks you make so well deserved. I approved greatly. Bethesda needed the reality check they got at the game awards, and this video exemplifies a lot on why. Tfw you’re in the reality in which Befesda didn’t make a good game. Poor devs stuck with arrows in their wrists, unable to manage a design document. Really makes you think!
@7:16:48 is the single best kill animation I’ve ever seen in a BGS game.
You loser. I’m going to spend the next 8 hrs listening to this and playing morrowind.
hearing todd try to spin the narrative that landing on an empty planet can be fun if you suspend your disbelief hard enough is wild.
Thank you so much for not carving this up into multiple videos like the F76 thing. That was a mess.
5:22:45 nitpick here, the morph in “terrormorph” means body, like in morphology, or better yet, xenomorph, the alien, it’s name means “foreign body”, the terrormorph’s name means “terror body”, it has nothing to do with transformation.
only issue I have with the video. -Morph as a suffix doesn’t mean change or transform, it means form. A Xenomorph is literally “Alien form”, Amorphous means “Without a form”. Yes, they’re just called “Scary Thing”
3:10:10 would of been a good zegway to look at another space game that did racial differences on the polar opposite – Freelancer. Where Uk/USA/Germany/Japan all sent colony ships which lead to a quasi-mono ethnic set of blocks which, of course you had black people in the USA space but not as often in the Japanese space.
You know, if Starfield was set in the Mass Effect universe I’d be eating it up. Id be willing to look past the quirks probably lol. Ultimately for me, I don’t think Starfields universe is that intriguing so Ill just keep waiting for ES6.
I hope that farenheit thing was just a joke, because farenheit is ASBOLUTELY inferior to Celsius in both consistency AND point of reference, both for pressure based ice and even basic earth temperature measurement consistency
There’s a reason only America and 3 other countries use it, most of which are US dependents
They basically integrated Wolfensteins “level up” system with challenges.
Zootopia handled dealing with organized crime better , than a AAA game that allowed you to be a time looping space pirate.
“Quick”
by the way the injury and effect system is lifted from Prey
6:35:00
I told this guy before, he puts more effort into these analyses than people put into their PhD dissertations.
Hey small note. The word morph means form, not necessarily to change forms just the physical form of something. Most likely the name terrormorph is meant to call back to xenomorph, as in the Alien. Xenomorph essentially means strange form. It’s a fancy way of saying alien, the character who originally said it was just trying to sound smart but because nobody calls creatures from space that it became a popular name for the creature itself. So I don’t think that them calling it that either in or out of universe is a reference to them changing form. I don’t disagree with your point though.
5:39:53
Leaving a bookmark for the terrormorph joke
Perfect timing needed some new videos for work
8 hour quick retrospective
Thought he was saying “kims” not “chems”
“The Creators are the creators of the game”.
That would be yet another thing taken from TES. The 9 Divines are devs. Julianos is named after Julian LeFay for instance.
i cant wait to see your cyberpunk video in 2 years
Who would have thought not having a GDD or any real plan whatsoever would result in a schizophrenic product whose only consistent quality is its inconsistency.
How on earth is fahrenheit better than celsius
quickest retrospective i have ever seen
Skyrim mod server was down for 1 week (needed to download Anniversary Edition). Hardly belive they care about mods in any honest way still. (this was like 1-2 week ago)
Been waiting for this video since I started the game, great analysis as always Pat
I like how a multiverse event horizon as a plot device is meant to shorthand the branching paths that arise from ip canon sprawl or advanced game development, but bethesda clearly lacked the narrative output to string together a linear story, let alone require a representation of the game’s potential in-game (consider we can interface with skyrim’s potential, or FNV’s ‘multiversal’ elements, out of game as modern consumers, but to direct that contemplation in-game [the elder scrolls?, Ulysses]{outside of menuing, which is another can of worms} should match the pace of existing experiences and is best not being an uninspired unintuitive starting point for generating cultural backwaters), and all the ‘deus ex’ does in starfield is pump out a ton of mostly regular astronauts.
Oh i remember this game its the walk to a temple over 200 times simulator. The temples could have been zelda style mazes. Waves of enemies, anything But Todd thought we’d enjoy a walking simulator instead. Beat the game at level 22. Started new game plus finnished the pirate and space cowboy quests, another 27 temples and spy questling was the only thing i have left to do. Im level 30 all thats left is side quests for the next 9 playthroughs?
i just read a discord message, (which i am summarising so forgive me if i miss off something crucial) where the developer of “starfield together”, a starfield version of the mod “skyrim together” which is a multiplayer mod for skyrim, admitted that they had barely played the game once they started developing the mod and so decided to play it, and they felt the game was so fucking awful that they lost all motivation and just made the mod open source
Lots of missed opportunities for making the various governments believable and interesting entities. The UC could have been an interesting commentary on military governments, borrowing from Starship Troopers and Halo’s UNSC. The Freestar Collective’s “privateer navy” could have very explicitly morphed into the Crimson Fleet after the war ended, similar to how the golden age of Caribbean piracy came about in the real world.
Expecting this to be GOTY is like asking chatGPT for a fantasy novel and expecting the next LotR. Not gonna happen, friendo.
There’s not even a line out the door or a bouncer for the astral lounge, supposedly the largest bar in the settled system
I don’t think I’m alone in harshly disliking the infinite worlds approach. If my character makes all possible choices, what’s the weight of this one story being told? Now what’s the point of dlc if it doesn’t even continue that story? If you want timelines, a more limited diverging timelines thing would’ve worked perfectly with the concept of unity.
This is gonna be my new nighttime sleep video, thanks
8 hours… really? you are amazing.
Ya right Like Im going to waste 7 hours of my life on a video that boils down to blind hate. Good luck withy our life my dude.
Joseph Anderson completely broke the game
A game about space (or adventuring tbh, so any Beth rpg ) without contemplative silence is like a game about a heavy weapons specialist without explosions.
Shame they didn’t get anything else right lmao. I feel insulted that I received collector’s edition of the game with my GPU
PS I actually preferred the voiced protagonist, especially because the game had cutscenes/cutscene style dialogues. There’s nothing worse than the destiny/baldurs gate 3 type of approach. And I do like to see my character from time to time. It’s why I spend hours making them
Thank you for putting into words what my unconscious emotions could not articulate. This is the last game I buy from Bethesda, and I mean it. I do not take betrayal lately and know I have 8hrs of rational to justify that betrayal.
letttss goooooo. i love these types of vids from you
Folk running games as a business instead of being in the business of making games. It’s incredibly disappointing that a company I used to love has fallen to the same level of creative integrity as any other annual game cycle company. The part I find funny about their QA claims is that combined these are the teams that were working on both Redfall and 76, not great.
After this, I’d love to see you take a full look at Baldur’s Gate 3. That game is both amazing and flawed in a way I think you could do a lot of justice since you have so much experience reviewing RPGs.
Your definition of quick and mine seem to vary greatly.
You kind of touched on this but if I could make a good-looking character, and wear some good-looking clothes, and run around in a good-looking world, I could (personally, for awhile) put aside so many problems of the game and just run around shooty bang bang for many hours.
Put this on, fell asleep, woke up six hours later and it was still going – love it! I shall endeavour to view this all in one sitting – a personal challenge.
Spending more time watching this video than I will with the game it’s about.
Skyrim has 200 dungeons with limited space and a requirement that each dungeon must fit the surrounding area, plus a bunch of space they can’t use and needing some space between each dungeon on the surface. To make matters worse, each dungeon can be used by radiant quests but most, if not all, have at least one nonradiant quest attached to it (even if just bare bones go in kill thing loot). You also get some variation of enemies between necromancers, undead, falmer and Dwarven stuff. And while most certainly there was a lot of procedurally generation during development, each dungeon had at least one guy going in and fixing things up. They all look bland and samey but are not actually identical.
This game has about 30, at best, dungeons while having none of those restraints. Seriously, if they weren’t making 2000 dungeons for this game what the fuck where devs doing for over 4 years? There is nothing in this game, no system, they couldn’t lift straight out of a previous game, so the time spent on making the base of the game is negligible. Everything in this game has a direct counter in a previous Bethesda game. There storyline isn’t good, it doesn’t have many branches and it’s pretty linear, sidequests are similar, no one had to mod the planets, what the fuck were they doing?
I can only imagine that due to the lack of documentation, there was so much overhead of people working weeks on scrapped features as no one was planning ahead or communicating properly that their efficiency was close to zero, and by the time the game was somewhat coming together into a shippable product with bare bone features they had to shift the whole team into QA and bugfixing because daddy Microsoft is now watching over Todd’s shoulder.
Im not subbed but i am stoked when i see your vids in my feed. Always quick and to the point short direct vids. And totally not videos that get shucked to my saved for later playlist to start watching at breakfast and be finished by dinner
7:40:44 That is some of the most hilarious (and unintentional) comedic timing I’ve ever seen holy shit.
Step off moment – when you leave Constellation for the first time?
Finally, some good YouTube content
I only realized this video was 8 hours long around the 2 hour mark, well done
I love that this video is like a true crime podcast at times, with Todd sound bites used as damning statements 😀
Would you believe me if I were to say that even at 8 hours long this feels like only a cursory examination of starfield’s flaws? Calling this a “quick retrospective” isn’t some ironic joke this time around.
Especially when it comes to the writing of quest lines. It’s not just the overall through-line of the quest lines that are poorly conceived, there are so many problems with the moment-to-moment writing and structure of every quest too. Moments like at the very beginning your character literally gets kidnapped by Constellation since you are not given any say in the matter and you are forced to go with Vasco, or the implications of starting the UC SysDef/Crisomson Fleet quest line by immediately being caught after committing your very first crime, especially when it’s petty theft of some junk. Or when stealing the award in the crimson fleet quest where you have to talk to Dumbrosky comes down to nagging the official long enough that they get fed up and just let you take it to get you to stop bothering them rather than convincing them in any way. Or how nobody in the universe seems to want to explore anymore other than Constellation. Or that nobody, not even Constellation themselves, seems to appreciate the implications of the existence of literal ancient alien artifacts.
The UC Vanguard quests especially were practically breezed over with no mention of the absurdities like the terrormorphs having mind control powers using pheromones, that martians have orange irises not because of some genetic change caused by living on mars but because the mars dust literally gets in their eyes, that the space giraffes were not being hunted to extinction but rather they were farmed to extinction, how the giraffes couldn’t possibly function as a solution at all, the existence and interaction with the plant and the ‘moral dilemma’ involving it, how Vae Victus’s clones, intended to be the future leaders of the UC, were primarily lost in training accidents and front line combat, or Vae Victus’ role in the plot beyond the one who orchestrated the attacks and specifically about why he choose to withhold the information about the terrormorph lifecycle. I struggle to think of a single part of the entire UC Vanguard plot line that isn’t baffling in some way.
I’m also surprised Pat didn’t talk about companion/crew skills at all beyond simply mentioning once that he wanted a specific companion in his crew for their skill. Out of all the systems I think crew skill system is the most broken, obtuse, and downright misleading. You think that because the crew skills are called the same thing as your own skills they do the same thing, right? That they grant you access to all the same buffs and bonuses that they wold give you? No, they don’t. Does Sam Coe’s 4 star rating in Piloting let you fly class B and C ships? Nope, it just increases your ships top speed by 30% and gives you 1 extra power (for some.. reason). Does Keller’s 3 stars in Outpost Engineering let you research advanced outpost techs, or place down advanced outpost parts if he’s with you or assigned to the outpost you are trying to build? Nope, it does literally nothing. Does Barret’s Gastronomy skill let you cook better food? Nope, it just means he very occasionally will give you some food. Does Keller’s or Sam’s geology skill get you more minerals when you mine? Nope, it just means they will very occasionally give you some minerals. Oh, and these last two? they don’t automatically deposit into your inventory, you have to talk to them to get it.
There is just so much more material available that Pat could probably do another 8 hour video and not run out of things to talk about.
I…know very little about Starfield, but friends do, so I’m so happy for your video to explain things ad I love long form videos, so this is PERFECT 🤣
I’m a bit bummed you used “Schizophrenia” in the way you did. I noticed that with the Skyrim videos as well. As a diagnosed Schizophrenic, it’s…weird that my diagnosis is the fallback for describing things that don’t add up or make sense, and it’s derogatory or mocking. It’s like a weird mind flinch and it just kinda sticks. I dunno. It’s hard to describe it. Just a bit bummed.
But thank you for the video. Your sarcasm reminds me of British/English YouTubers, and I love that very dry energy and wish I could manifest it for daily life. Thank you for the retrospective and for your hard work 🥰
<3
15:53 vacuum 8D
Starfield really, REALLY suffered from being between BG 3 and Cyberpunk 2077 2.0, Baldurs Gate definetely has better writing and much more likable characters, while Cyberpunk does the whole futurism thing better
That people still give it a 6/7 out of 10 is actually quite impressive, all things considered
Why this 8 hrs long and Why I’m ready to do this on the weekend.
1:57:18 if you do want to find some interesting scifi where problems of gravity and habbitiability of planets in a scifi universe. I would recomend Dennis E Talyer’s Bobiverse. Book one is ‘We are legion (we are Bob)’. Very interesting series of books.
This the first Bethesda game I uninstalled without even finishing a quest line. I fell asleep every time I cut the game on. I would forget what I was supposed to be doing.
I’ve been playing Skyrim ever since. Bethesda needs to get back to world density.
This video is the only thing I was excited for about this game.
5:06:00 I have a feeling the modders wont be overly keen on making Starfield good given the base game is so boring already.
inon zur literally just took the fallout theme motif and slightly expanded on it
I’m gonna be falling asleep to this almost as much as i do TeamFourStars DBZA.
Thats the biggest and most simple way I can put into words how much I appreciate all your work and honesty.
Hope this video really blows up ❤
Skyoutfield
40:30 You know, Bethesda didn’t NEED to give the player a spaceship from the start. Bethesda could’ve just had Barret give the player a couple choices, ride with him, charter a space greyhound bus for you, give you a transit pass to use space public transit (assumedly you’d have Barret take you to a transit hub and drop you off), have you offer your labor to a passing trader or mining vessel etc in exchange for passage on the ship, or any other variety of options which would’ve given players the ability to see how people in the world get around the galaxy without owning their own ship. I think that would’ve given the player a whole lot freedom while at the same time not just giving them an absurdly generous initial gift.
1:12:00 I feel like there is a gargantuan missed opportunity here where one could have their old characters that have completed the game x number of times, and then when you make a second character with a completely different background, you can meet that old character in the game at constellation. Perhaps there should be some way to opt into or out of this happening, but I feel like it’s a solid concept.
1:27:00 It’s disappointing that earth would be so boring, but at the same time, I kinda get it, like, pretend earth did die like this, naturally, everyone and their mother would want to find out what the fuck happened to earth or to loot whatever’s left. Billions of people all trying to loot the same rock predictably leaves it barren. And I actually kinda like that motif, but it is still disappointing for there to be nothing for the player to discover on earth.
The second I heard this was gonna be locked to 30fps, I knew it was gonna be mid. 60fps should be an outright requirement for current gen consoles.
I’ve gotta say I think this is your most generous dissection of a Bethesda game. I can’t super speak to the Fallout 76 one since I didn’t play it, but in the Skyrim, Oblivion and Morrowind videos you dig deep into them to expose the issues. Here the game is such a repugnant slurry of poor choices you can just skim the surface of the questlines and still come away with a damning 8 hour video.
That’s not to say this video is low effort, there was clearly a lot of work put in to reading articles and parsing press appearances to try to figure out why things went to hell. I’m just saying that trying to delve to the bottom of the Starfield shitberg is a task so grotesque that no one would ever dare try.
Well this video just made me reinstall morrowind
Thanks a lot for that 👌
I know, in the grand scheme it doesnt matter but it is kinda annoying that they use wrong short version of the name Vladimir. Vlad is a short version of the name Vladislav, Vladimirs short version is Vova or Volodya
6:36:00 wait, wait, you’re telling me there’s an actual in-game explanation for why there’s so few inhabited star systems, but it’s the stupidest reason imaginable?
….wait where did all of those abandoned military and science facilities all over the game’s systems come from then? I just kind of assumed the major factions used to be far more wide reaching and annihilated each other in that war.
African countries being a major power by 2070 is not in anyway realistic, I should no I live here we’ll be lucky if we still have electricity in a few years.
Crimson Fleet/Spacers – Raiders Gangs. Free star Collective – Dry Rock Gulch. UC Vanguard – Safari Adventure. Varrun – Galactic World. Atlantis – Nuka Town USA. Ecliptic Mercs – Gunners
Holy shit guys, Starfield is literally just Nuka World DLC…😂
Gonna make a proper 20 hour retrospective in about 8 years?
There is a tree in front of me, there is a tree behind me, there is a tree to my left and a tree to my right and beyond that a wasteland. And I’m being told that I’m in a forest.
“starfield is absolutely the game you deserve”
Unironically great ending line
Todd should’ve just made a moon landing simulator game if he really thought that it’d be as exciting as being an astronaut on the moon.
2:11:55
‘I don’t want to oversell it, but it changes you forever.’
My brother in Christ you are talking about a VIDEO GAME! A MODERN Bethesda video game at that!
Starfield was a tough lesson for me to learn about hype. I missed out on fallout 4/76 hype trains so I got sucked into the buzz during the starfield showcase. After 100 hours I thought I had a decent time until I played 2.0 cyberpunk. Once I had started a new run in cyberpunk, going back to starfield was like night and day. Good work on this analysis! Your Morrowind video was one of the main inspirations for me to play and fall in love with that game.
This confirmed so many of my suspicions about not only Starfield but Bethesda as well
The Bethesda that made the games you love are not the Bethesda around today
Still not sure how this was inspired by star trek in any way really. I mean i didn’t play the game, but from what I’ve seen here I don’t see anything other than surface level sci-fi setting shit and maybe Vasco. No idealism, no aliens, no frontier exploration, no institutional drama, no hard sci-fi other than the halfassed ng+ justification. Like why would u cite an inspiration if it obv didn’t inspire u its so bizarre
Yep *sip*
Looking at the companions was weird, regarding the leaps they made with Fallout 4, Nick, Cait, Hancock and even Piper and Danse were interesting enough to have around and distinct personalities
A conspiracy theory regarding Sam, maybe the focus on him is so big because whoever wrote him and his questlines was either involved or a huge fan on the Fallout 3 and 4 main stories regarding finding your Dad/Son
I think the general public is waking up to Bethesdas laziness. I havent touched a bethesda game since before skyrim came out. Never giving them a cent.
The worldbuilding and writing really sucked, the thing that annoyed me most about it is that according to the colony war memorial in NA the UC only suffered 30k casualties, you know a war that was allegedly worse than WW I and II combined and burned entire planets and they somehow got away with that few dead. I’m pretty sure the crimson fleet alone kills that many people in a year with ease.
Also just to be fair to the Vanguard questline, iirc they did mention that the larval stage of the terrormorphs, ie them being heatleeches, lasts for 70 years at the short end and something in excess of a century at the high end, if you don’t introduce them to their magic drug that is, at least that was inferred. So i’d call it at least plausible that humanity hasn’t figured it out yet, because keeping and caring for a parasitic pest for more than a human life time to see what happens requires some serious dedication and funding, also it requires nothing going wrong.
7:17:44 Everyone in this game is a sacrastic jerk. There is no point to talking to anyone. Insane.
Video so long I was waiting for a post credit scene
Needed a quick lunch vid, thanks. 😊
5:18:49 Fingers crossed for a Starfield Requiem mod I guess.
5:49:00 brb
I finally finished the video. I have to say. I’m definitely rewatching this video multiple times. All the anticipation from watching every patricianTV video has come to this! It was SO worth the wait you meticulously analyze it fairly, factually, and even with an open mind. Your emphasis on the game design document really hit home to me how powerful a tool it is and I want to do that myself for my own game to make. I really had hope myself that starfield would at least be decent even after you saw through all the cracks combing through the marketing on your livestreams.
You definitely should work on something you personally more interested in and positive about after the months playing starfield.( I almost typed Skyrim by accident XD) I personally think even if you cover something that’s not a video game. I would still love it with your writing and research skills I always admired. Have a good holidays patrician TV and everyone!
“the one person in the room not losing their mind to hype or hysteria” lmao, surely not narcissism at play here. Feels like I’m listening to freaking yahtzee croshaw being a smug prick like he usually is.
My name is Barrett and I yelled so Loud when I saw the guy, it’s not often I see my name in video games so it was fun
Would’ve been better if they had Constellation having agents/scouts in certain systems, as quest givers maybe too.
At this rate, I’m going to be more excited when Wayward Realms is announced for its release date than whenever ES6 finally drops.
BGS needs a change of direction starting at the top with AT LEAST Emil Pagliorulo, even Todd himself. It’s quite clear that Todd is not capable of shipping a product that is quality and Egorulio is not capable of producing anything besides his millennial pseudo-intellectual brain rot.
I still consider it a problem that Bethesda only has 4 main writers.
CDPR? Over 50. With half of them having published books.
For Baldur’s Gate 3… Each main character/protagonist/Follower had its own flipping writer.
Who you’know. Communicated with each other every single day
Pat explained a major issue with Starfield perfectly. If the whole game is centered around the multiverse, why is it still so pipelined? The opportunities are endless, you can have way more than 1 extra dialogue on new game+, you can have malicious options or even funny options, essential NPCS are still essential in new game + WHY? You know how to beat the game and exactly where to go ETC. Why do you need them? You can always go to a new multiverse. They still block off sections of the game forcing you to do quests just to unlock an area, even though it’s your 4th playthrough and you know exactly where to go, what’s the point of romance? You can meet alternate versions of yourself, BUT CAN’T CHANGE YOUR TRAITS ON THE NEW GAME+??? After hearing him explain I’m actually fucking angry. They had the potential to have the most incredible game imaginable. So much waisted opportunity like what the hell? After learning their original vision WHY DIDN’T THEY DO IT. The whole game is reflective of that as well, why not? Or why didn’t they? It’s their “biggest game yet” yet it’s the one with the least freedom. Fuck new game plus was such a good concept, I seriously don’t know how they fucked it up this bad. Like have the option to start in another universe where you’re a lowly farmer or a crimson fleet captain and go from there, but no you’re fucking shoehorned into the same start as a miner with fucking Vasco and the same fucking ship that you’re given for literally no reason and the same fucking character. Such a waisted opportunity. Imagine all your skill points reset and you can pick new traits. Other than plot development, Why give you a ship right away? It would be so cool to do side quests while stuck on planet before you can save up to buy a junk ship or maybe you’re left one but it needs a new engine so you do some odd jobs or clear out an outpost and save up for one, in the meantime you can hire a space taxi to take you from place to place, that way when you actually do get a ship, it’s this epic moment having true freedom for the first time and being able to explore the cosmos, you feel a sense of pride. And slowly build out the ship, maybe it doesn’t even have shields at first, it’s just a piece of shit but “beats walkin.” That way it feels good building up to a nice ship rather just being given a full featured one off the bat. At the minimum have it be a trait like “captain” where you start with one and then a secondary trait that decides what kind of captain like for crimson fleet and then another that adds members of a crew. But no the story is more important than a good game. Same with romance, Andreja trauma dumps on you and you basically go “I’ll never you” then start new game plus. Maybe have a starborn power that let’s you bring YOUR FUCKING WIFE with you to the next universe. On that note some of the universes are pretty cool but still disappointingly limited. I know why they don’t have earth restored in one of them, it’s too much work. Whatever fine but that would be cool. Why not have one where Cora Coe is white like her fucking dad, if it’s a multiverse why are you limited to just one? You should be able to hop through them shits when you collect all the artifacts instead of losing the old ones. What if there’s universe where Cora died, and another where Sam died, so you use the power that you let’s you move people through universes with you and connect the two together. It seems to be consensus online that the best way to play is to rush the main quest to get to new game +, so let’s say that takes a day. Then, you constantly have characters telling you to complete the temples before continuing. So another day of just doing that, and you’re still not done. So far, TWO days have been spent playing the game before its supposed to be “enjoyable.” Even one the lead designers says the game doesn’t really even begin until you beat. What the fuck were they trying to accomplish
Great video but not sure I agree with “it’s unacceptable to hate a game without playing it.” It seems the only unacceptable position (at least on the internet), is to withhold judgement until you play it, and admit you don’t have enough direct experience with something to form an opinion on it.
I genuinely still have no idea why anyone felt any hype for this game in the first place
Even without knowing what a trashfire studio BGS is, the game just never looked good
How are there still so many people that haven’t figured out that Bethesda just make bad games?
So new game+ is the main feature… are they stupid
Yeah this is ok but I really wish you would start doing the same content as Matty plays and juicehead. That is art!
Thank you so much Patrician for all your hard work! Best criticism of this game on the platform for sure!
I really want to hear the hour long fahrenheit presentation, cause if its the same “its a 0-100 scale of how warm you fell when outside” schtick ive heard a dozen times now, that is both incorrect and doesnt make sense in the real world.
Last gen 20 load screen 30fps game
The study of Starfields problems is far more interesting than the game itself.
Good. GOD.
I really thought Starfield was going to be different based on just how passionate Bethesda seemed to be making this. Now I’m effectively done with anything new they come out with unless it’s proven beyond a shadow of a doubt that it is actually worth my money and time.
As a Serbian speaker i can say that we say Andreja like the rest and not like the Portuguese, how you say it is the ‘correct’ way. I say correct as the name seems to be Slav in origin. Croation, Slovenian in origin. The NPCs seem to use Ž/Ж to say the “J” which is not how you would say it, at least not in Serbian nor Croation. Also her accent is noticeably Russian which i guess is the generic Slav accent most people imagine. A Serbian/Croation speaking English is noticeably different then a Russian speaking it. I would probably say a Finish person speaking English sounds closer to a Serbian then then Russian does. Real shame companies really don’t bother to make any kind of difference between any of it, if it’s Slavic, it’s Russian. Actually having her speak the native language at some parts, like swearing would have been neat but well, GTA 4 tried that and failed so very hard. Hearing Serbian in GTA 4 is actually ear grading, to a point where i can’t even understand what he is trying to say, it’s very much an American trying to speak Serbian with a Russian accent after taking a few classes in it. While on the topic, if you want good sounding Serbian, play Resident Evil 6 (yeah, that of all games)
Why does Emil look like he’s tweaking on that ‘Fallout for Hope’ live stream?
I’m glad you brought up black vlad, like I have no issue with race swapping/representation. But it’s often heavy handed, lazy, or just inaccurate
Don’t blame you for skipping it, but would just like to say this about the horrid colony ship quest.
In that quest, you have the option of blowing up the entire ship by overloading its engines. To do this you have to get a keycard from the head engineer in the engine room, in order to activate a terminal just a few feet away. Imagine my surprise when I go for a stealth kill only to see him… fall to his knees. In a branch of a quest, where your goal is to kill everyone on board, NPCs are STILL marked as essential. Meaning the only way you can complete this branch of the quest is by spending a perk point to UNLOCK pick pocketing.
In my brief playthrough, that was the last non-faction side quest I ever did. If an already stupid quest they showed off pre-release was that bad, couldn’t expect anything more from what they didn’t show. Finished the game with a total of 30-40 hours and spent the rest of my gamepass free trial (no way in hell I’d ever pay a single cent for Starfield) on Lies of P.
Oh boy time for my yearly Patrician podcast
Man I really wish Starfield was a game I could say I want. I had already given up on Bethesda after Fallout 4 and 76 so I wasn’t really gonna get Starfield anyway, but from this video I’m not sure if it would even be worth the time pira- borrowing it from a friend. I still don’t even get the story! What’s the point of it! Maybe I just wasn’t paying attention, I don’t know. I’ll have to go back in the video and try to find out why the Unity even matters.
Watching Tod’s reaction to the game awards this year was hilarious. I feel bad for the people that work under him. I imagine he sat their looking at TOTK and BGS3 and thought look what they did in 7 years. EDIT
Coming back to think on this comment. The fact Confluence was never mentioned and that a design doc is outdated is super disingenuous to your audience and makes me question your past work.😢
I have watched multiple long analysis of this game and am 5 hours in already on this one. Every video managed to be interesting in some way but this one is super deep. Going above and beyond. I don’t think you can compare this to any other similar video.
It’s a AAA game so clearly it won’t be dogshit game. Talent and budget will manage to create something. Fallout 76 was dogshit but once they fixed and changed a lot of stuff for it to look like a Fallout 4 game with coop then it was a great buy for 10$ 😀
It kind of baffles me that people defend Starfield like it’s comparable to Skyrim or something. Older Bethesda games have their issues and Skyrim does too but it was magical when it came out. DLC enhanced the game further and some people modded Skyrim like gods.
Thing is Skyrim is like 14 years old and Starfield looks like 7 years old. What changed since Skyrim? Todd ascended to be god of lies. They still torture their awful engine but gave it a better look. Gaslighting people to believe that it’s not the game but it’s your rig. They are not trying to improve their game or life of modders. They monetize mods and do nothing interesting to improve their game. Releasing Skyrim for like 14th time. Etc etc.
You have something like Witcher 3 showing clear example how these type of games should look since 2015 yet you get Starfield that looks nice but works like it’s 2010. Comparing Cyberpunk 2077 to Starfield just shows how dated this games is. I don’t like No Mans Sky. Not because it’s a bad game now but because of original lies and fake hype. They fixed the game and gave something fun but in the end it’s the product that we should have gotten originally. People shouldn’t be praising this game so much for doing what it promised originally. Now I think they are still updating the game and adding content. They went beyond their promises and are trying to deliver something much better witch I appreciate. From what I have seen No Mans Sky is much better then Starfield. You actually explore space, can use vehicles on planets instead of traveling for 2.5km on foot, you can fucking swim and it’s coop too.
oh look, its my shift!
Todd Howard really is the elon musk of video games.
Maybe by some miracle bethesda will bankrupt itself before they make TES 6 and a real game studio can take over
To be honest, Starfield is everything that Bethesda fans deserve. Todd and Co. jangled the keys yet again.
He did it *again*…. amazing.
The video hasn’t even loaded and I already hit like
“A Quick Retrospective”
6:56:53 — “It doesn’t even have *HDR* – something they’ve had since *Oblivion* . ”
Uuuuuuuh….. Pretty sure HDR wasn’t a thing back when Oblivion was released. Bloom, yes.
Wild putting someone in a game with a vagina and the same skin color as me is considered “Pandering” When about a third of the world population is women of color. Shiddd we KNOW there’s gonna be more POC in the future anyway because interracial couples exist now.(See comments below for the racist ass shit that takes like this produce and enforce)
pat not getting the adoring fan is easily the second biggest disappointment of the year
Amazing. I just opened Youtube to look up a quick story recap of Starfield because I couldnt be bothered to finish it and your videos is number one in my recommendations. Purely magical.
The UESP guys took up the Starfield wiki willingly. Which reminds me, I ought to spend some time in the grammar mines this weekend.
The YIIK reference caught me so off guard lmao
I’m not ashamed to admit watching this video got me passingly interested in giving the game a shot, but even if I have it for free through gamepass it’s just not worth the time.
1:58:50 “Fahrenheit is superior to Celsius in so many ways I could spend an hour going through them all”. (A bit of paraphrasing here.) Sounds like American cope, but I would love to hear more. This is probably the most ludicrous take I’ve heard on this channel.
If Bethesda thinks that modders are going to clamor to create lands and stories for this universe, I think they are sorely mistaken as to what has fueled the existing modding community.
And that is a group effort to attempt to fix every progressively watered-down version of two of the most beloved IPs in gaming.
Kinda like…”well this is what we got, so let’s make the best out of it.”
Bethesda is officially dead to me, they will never change for the better so I am checking out.
6 minutes in and you haven’t needlessly 💩 on Bethesda or Starfield? Okay, I’ll watch.
Thank you for the video
1:36:00
I really like your in depth analysis and critical perspective on the games you review, and that goes for this one as well, it’s just unfortunate that I have such difficulty staying focused and engaged on this critical review when the thing you’re discussing is so painfully mediocre and forgettable. I don’t mean that to be an insult, just a thought I had while listening.
I have a lot of distain for any game that, outside of an *actual specific faction called bandits* (let’s say, STALKER), fills it’s world with generic moot “bandits” that are both indistinguishable from each other and seem to exist for little to no reason. What the hell do you mean “bandits”? Are they deserters looking for supplies and loot? Are they an embattled indigenous or migratory people that are hostile? What warband are they from? Are they simply opportunistic highwaymen? What separate factions are there? Can you befriend specific factions of “bandits”? Do they have a central group? A warlord or a leader? Do they quarrel with each other?
It’s not so terrible if it’s used from time to time, but when every bandit in your game is just called “bandit”, you just fucking gave up!
Damn if this video is quick I’d hate to see you do a long video. 😮
Starfield could really benefit from some kind of fast land vehicle to navigate these barren planets that have little to nothing to do. Maybe they could name it after a really fast animal? Perhaps a warm blooded shark known for swimming fast for long periods of time would be a great name… you know, a Mako.
7:53:42
Taking the serpents embrace trait was pretty fun for some parts. But it got really dumb when I can constantly tell Andreja I follow the religion and, other than those specific dialogues, she never acknowledges it. Really sucks when you romance her. I did have a fun head cannon though, I rpd that I was the great serpent, jumping through the multiverse to gain power to destroy everything! Except for the essentials, I guess 🤷
I still can’t believe that A) Emil is a real person and also B) Someone like Emil was let anywhere near power or even a script
Welp, I’m not going to work today I guess.
For anyone about to watch this 8hr video I would say watch the first 40 minutes and then the conclusion
The entire middle is an analysis on all the major quest lines and how they continually undermine the game and emersion in the universe
That shouldn’t be surprising to any Bethesda veteran since the story has always been the weakest in these games
But Starfield however doesn’t have game systems that can compensate for that
The main argument of this video is that starfield lacked a design document to unify design of the entire game
I would add that Bethesda games have been becoming more and more like amusement parks and more afraid of making player choices have actual consequences
Honestly starfield should probably have been made into a MMO
I’m a huge fan of your channel, thanks for all the content you do.
“Replaying an RPG”
Common logic: Playing an RPG again with a different character for roleplay
Bethesda logic: Playing an RPG gain with the exact same character
Knowing Emil Pagliarulo is still there, Todd Howard being unreachable and not as involved has he was in the past, i have no expectations for TES VI.
This game had a lot wrong with it. But the thing that absolutely killed me was the lasers on the weapons. You’re telling me with all this development time they couldn’t make the fucking laser pointers point in the correct direction, as opposed to coming out of the gun at like a 45 degree angle somehow when i’m sprinting? It’s fucking nuts how little polish this game has, given they specifically delayed it to polish it.
Also I had two questlines break completely due to NPCs floating away. Thank god for TCL. RIP console players.
Great video and I agree with everything. I personally had it really hard with the way the set up Earths demise and how the UC and Freestar came about. How Bethesda managed to erase every Earth culture, language, political system, state and all history bar whatever nonsense like Dickens novels and the “hilarious” reason why that is the only books our world can evacuate… like wtf.
But like starfield isn’t retro… So how do you have a retrospective?
I think the best summary is that where Starfield and Fallout overlap, FO usually does better. Where Starfield and TES overlap, Elder Scrolls usually does better. Where Starfield and No Man’s Sky overlap, NMS usually does better. Where Starfield and Cyberpunk overlap, C2077 usually does better. Where FO, TES, NMS, and/or C2077 DON’T overlap, Starfield offers in a single experience, so it has that going for it if THAT EXACTLY is what you want in a game. But break down any one system on its own as your “favorite part” or “main focus”, and you’re probably better off playing TES, FO, NMS, or C2077. And that’s what makes it so disappointing.
You screwed up the math for the combat perk multiplication. And by that, I mean the text “correction” of the verbal one. It is, in fact, a 69% increase… 706/418 = 1.69. Which matches what you said earlier, with base_number * skill_mod1 * skill_mod2, or, in this case, 1.3*1.3 = 1.69. You use the starting value as the divisor, not the average of the two.
Can’t wait for you and private to travel to space to end this series.
So Meruun believe in the plot of the monument mythos?
The problem with Earth and its “mystery” is Sarah says in her first quest with you”Earth and everything around it has been abandoned.”
Which is worded horribly because I had just gone to Mars, a planet next to Earth.
I love that I can now talk about a “sci fi rpg with space powers, shooting gameplay, where an artifact that’s discovered on mars propels humanity to the stars” and it could be about 2 games now.
We now need the hour long video on why celsius sucks. My life won’t be complete without it
2:22:45
Appreciated the venture bros cut in at the good guys and bad guys moment, top stuff
Disliked for fahrenheit take
I appreciate the hard work put into this…aaaaand it’s hard for me to give anything having to do with Starfield 8 hours of my time 😭
On my first playthrough I actually found the ship outside Neptune before going to the other abandoned place. But I didn’t have ship targeting unlocked so I had to reload and leave to level up so I could disable the engines and board the ship; although I didn’t know there were essential ships. Also, the entire point of that first dungeon through the abandoned lab seems to just be for foreshadowing purposes.
2:15:54 Funilly enough, pronouncing the “j” as “i” like in german, actually is closer to the real name we have in portuguese, Andréia. “Andreja” is a name i’ve never heard before, i thought that character was some sort of spanish speaking diversity hire lol
It’d have been interesting to force the player to rely on other ship owners for a first part of the game. With the risk and reward of hitchhiking and paying for travel, going on commercial ships between important planets and hopping into a redneck’s cattle bay to get into a remote, unimportant world
I paused this video to watch The Game Awards and I laughed out loud when they showed a Starfield ad with all of those “10/10” scores.
I don’t get all the hate for this game. I’m 150 hours in and still loving it! Its like FO4 in space with better companions. The story is the most powerful one they have done yet.
I grabbed starfield for free since I have gamepass
Was like….oh it’s more of this
I think I put 3 hours into it.
Look up the origin on the word “cowboy” sometime. Interesting history. It was originally a slur for a not-so-bright western gang. How it came to stick as the positive term all rural westerners strive for? No idea 😆
Microsoft must be really crapping their pants after wasting so much money on bethesda and activision. Both just keep on pumping out failures
I love this game, all the gate is coming from people who can’t afford SSDs. It’s not the game’s fault you’re poor.
40 mins in and you are crazy over critical and really nitpicking and even making up issues that should be issues.
Not even mods can fix this game, still going to have massive amounts of loading screens and a trash main story. The AI needs to be completely changed too, theyre absolutely brainless.
Halfway through the space combat section so not sure if you do go into this, but taking our subsystems through shields is what the EM weapons are for. They don’t do any damage, but they slowly disable systems through shields. The game does a TERRIBLE job of explaining this as well as explaining what all the different weapon types do and are for.
Quick !!! 8 hours, how long will be the extended version ?
In the spirit of Bethesda carefully selecting words: the guy who asked if he can explore an entire planet used the word “explore” which is quite a broad term.
I mean, seeing Bethesda’s PR history, you need a lawyer to convey your questions to them.
I’ve been saying for years that Emil is one of the worst things to happen to Bethesda…
“A quick retrospective” 8 hours… hmmm sure.
8h wtf
1:11:55 how do you obtain all the powers without playing the main quest ? Do you need to level them up each time or do they level as you level (meaning they’ll be level 10 if you haven’t picked them up every playthru) ?
Venture brothers mentioned 🎉5:01:18
the plot sounds so incredibly boring
In my opinion, a man who does not believe in design documents or listen to criticism should NEVER be in charge of a project.
EDIT: Regarding the rudeness of the Crimson Fleet; I watched a video once where a couple of men formerly involved in some hardcore organised crime were talking to one another. One of them commented on how polite everyone was in max security – because everyone in the jail he went to was a stone cold killer. When being rude can and will get you straight up murdered, people are goddamn polite.
EDIT 2: Since making this comment I have learned that Emil Pagliarulo’s infamous speech has been taken out of context and misrepresented by the internet at large. Having heard it more in context, it doesn’t sound terribly objectionable. I do think that as lead writer, though, he is still responsible for the writing failures of the project he worked on, just as other Bethesda leaders are responsible for the communication, organisation, and vision issues.
I’ve been saying this for years and it is still true: Bethesda makes adventure games, not rpg’s
Starfield was a “depression purchase” for me and I only did so because a YouTuber I liked said they enjoyed the game – I could have enjoyed the game too for what it was, but the sheer extent of menu hopping killed it for me.
I’d love to watch this video, but I haven’t played Starfield yet. :'(
Maybe next year.
Highlight of my day, cant wait to watch when i get home but im dropping a like and comment for that good initial boost
It’s funny that From Software, a developer who is constantly used as an example of good design when referencing Bethesda as bad design, made a game, Bloodborne, that for a long time was the sole reason of why you should buy a Ps4 and on the account of a lot of people is such a compelling reason that made them opt for Sony instead of Microsoft last gen, had one constant complaint from players which was the random chalice dungeons. It’s not overstating that for many people Chalice Dungeons are the single flaw of Bloodborne and I don’t think anyone actually defends it. FromSoft immediately dropped the system and never touched it again.
Then comes in Bethesda, often criticized for their procedurally generated content, now trying to create the Bloodborne of Microsoft, having the hindsight of all of this, decides to build a game entirely based on Chalice Dungeons. The planets are soft-dungeons as each landing location is random and procedurally generated, while each temple is fixed but spawning randomly, all with the single purpose of mindlessly leveling and boosting your vague powers.
Not only they managed to recreate the god awful experience that were Chalice Dungeons, without the actual amazing game to make it at least tolerable, but they went ahead and made it worse.
it is a shame they didn’t at least give you a little buggy or something
i feel like that’s usually a courtesy in games with procedural planets to explore where you can get out of your spaceship, especially as in starfield you don’t seem to be able to to fly your ship around the planet like a plane
this video gives me great motivation to buy starfield, leave a negative review and then refund it. thank you
Jesus wept, I love seeing the ‘A Quick Retrospective’ that is 8 hrs long…
I’ve been waiting for this
Such a small change would add so much nuance and (seemingly) meaning if the Emissary and Hunter were both alternate yous.
Or even so far as to have all the Starborns to be yous.
Actually engaging with the whole “you’re the center of the universe” thing that Bethesda games do.
Oh. And then the final you before the resets could actually serve the narrative by being the first you who set everything in motion… And could ultimately be the true big bad.
I have been waiting for this video every since Starfield came out!
1:45:10
Thank God I don’t have to play this game.
Bruh, we are given a stochastic multiverse story but no overwhelming Jyggalag-like force of mitigation. Even Rich and Morto realized that a multiverse would organize its elements into an overarching structure of the Citadel
1:27:13 i believe you meant *fallout* in space
babe wake up a new 2+ hour patricianTV video essay just dropped
When the review hits better than the game so you rewatch it. So there is 16 hours of my life… that I won’t regret, unlike the 150 I regret wasting on startfield.
7:33:08
Just leaving a timestamp for myself, in case YouTube decides to FUCK me again by resetting the place I stopped watching.
Skyrim in space babyyyyy
4:48:20
Like the name quick XD
As ever your content brings me life. thank you for being the voice of the people Pat. your stuff is amazing, and i genuinely look forward to seeing more, possibly positive, content in the future!
This very game almost made me quit gaming all together. I was one of the people very excited for it to come out. Took about ten hours, and I walked away
Oh, that was fast. Let’s go then.
Been craving this juicer
It’s 8 hours long
I think combining perk leveling and level by doing could work, even in this game.
Not to armchair dev, but if you wanna keep the long time between Levelups (low amount of perk points) and the challenge system, just only use the perk points for the base level of a skill. To counteract leveling the skills too fast, you could just change up the challenges. This doesn’t fix the build crafting issues, obviously, but I think it would at least make the actual leveling feel better.
Fixing build crafting is an entirely separate beast, with so many of these skills being borderline mandatory, at least at a base level.
The section that most stuck out to me was the stuff about modding. I’ve seen many modding scenes deal with hostile developers/publishers. Many people comment that these companies don’t deserve the passion modders put into their games, but utimately, you don’t choose what you’re passionate about, it’s something that inspires you.
However, what Bethesda is doing absolutely merits that judgement, because what they’re doing is arguably even worse than just telling modders to piss off, they’re exploiting them for their own gain. They’ve gotten away with letting modders fix their games long enough, but they went over the line expecting them to actually make the primary content people would want to play.
If you really want to make modders happy, make something they’d want to modify to their liking in the first place, and then leave them alone.
Blud’s gotta learn how to condense his thoughts.
Quick = 8 hour video
I’m still here for it but damn touch grass
“Quick”
I only just finished the main quest last week, and by the time I had to run all the temples before getting the final artefact I was just using player.setscale 10 and tgm to cover ground quickly because the treck was just aweful
I really do think Emil should retire he’s not a right fit for these types of rpgs and he doesn’t know how to explore being evil and he’s so worried about his catholic immorality in heaven and he’s mentioned since back in oblivion I don’t get him.
I constantly break my own rules for creative works but when that happens I have to go back to my rules or (design doc) and go why did I do this ohh because this is cool and it relates to this and this and make the micro and major changes for things that do NOT make sense any that’s the most important things. It’s hard but the changes I make 80% of the time I run off of very little information and just write. then when I done I go back and go what the hell did I do and make those changes.
Something designers and engineers do all the time.
An Emil runs off with zero direction
“Step out”. Nope. Didn’t feel it. I feel it in NMS. Here though? Nope, nada, nah, never. I DO feel constrained and deceived though. Like I paid for a POS.
The moment I heard you say “No design document”, I threw up a bit inside my mouth… and I’m not even 15 minutes into the video.
Divine bovine… Those three simple words explain SO MUCH why the game felt so disjointed… So haphazardly put together, for some reason. It explains SO MUCH… And I still want to watch the rest of your video, just to see how deep the rabbit hole goes. :S
I don’t think the name “Andreja” is meant to be portuguese at all. I’m Brazilian and that name here is “Andréia”, very close to the English pronunciation but with a different “e”. If I saw a name “Andreja” with no context I’d assume it’s Spanish, but I’m not a Spanish speaker
They had the opportunity to make something incredible with a fresh project. With complete creative freedom. And this is what they bring to the table? How disappointing.
Andreia is Portuguese, Andreja is Slavic.
Love how you mention bgs shill channel like Mattyplays, dude tried so hard to defend starfield but couldnt cus its bad xD . No hate to the guy but I have to click off many of his starfield video because he’s trying hard to defend it
5:28:47
Why would they not just plan for how much fuel a person would need for each section of the game?
So you would be funneled as a from of progression via ship upgrades, or wind up having a harder time with things later on.
Literally ME2 did the most barebones version of this like a decade ago.
I appreciate your dedication to this saga and I truly can’t wait to see your thoughts on games that you have a positive outlook on.
Quick 💀
I KNEW IT WAS COMING
YESS YOU MADE IT THANK YOU I WONT BE SLEEPING TONIGHT YOU FUCKING LEGEND
I gotta say I think the composer did a great job with the soundtrack, definitely a highlight of the game for me
Actually, Starfield is really great. Try doing things other than just the main quest. Make new characters with new traits and builds and it will be like playing a whole new game. Are the planets empty? Yes, but that’s by design. When the astronauts went to the moon, there was nothing there, but they certainly weren’t bored! You’ll find that Starfield is great once you get about 500 hours in.
-Bethesda Support Team
TLDW: it’s a bad game
I think bravely default did multiverses pretty standard but it was still interesting. Different events and boss combinations kept popping up, keeping it somewhat fresh for a bit.
What research did you come across to establish that Bethesda lacks (or only for Starfield) a design document? I have come across plenty to provide evidence to the opposite and could provide that. I, for the life of me, cannot establish that idea with everything I’ve come across (LinkedIn posts, Archived Job Postings, Sketchily Indexed Slides**might-be-unknown-leaks**, )
Entirely, it’s far worse in my personal opinion if they have the expected documentation and design specs where things are this flawed. Speaks to,,, yikes.
1:12:00 thank you! I’m sure you’ll hit on more stuff that bothered me, but nobody brought this up when I was still playing and reading forum posts. Why would traits NOT be randomized in NG+?!
I know this seems like a nitpick, but bringing up the pronunciation of Andreja seems like a really easy thing to explain as the fact that Earth dialects have evolved and changed since modern times and the accents we know can meld and change. Just seems like you got hung up on that when it’s pretty small in relation to the bigger issues with her character.
A Starfield analysis? So soon?
i bet if you make an enderal video it will be a postiv one cuase the devs of enderal have nothing to do with bethesta they just use the engine of skyrim and its assets
Why is the word “Quick” used to refer to an 8 hour video ?
>A Quick Retrospective
>8 hours long
Still in the intro, but…I have just recently started a new playthrough of Morrowind after probably a decade or so. I’m streaming it for a couple of friends that haven’t played/bounced off some of the wonkiness. My favorite parts so far are the quiet parts running from one place to another, recapping and examining what our character knows, and analyzing the various POVs we are hearing from. I don’t get that with the newer games. There is no time to decompress within the world.
whats the worst game you ever played?
5 hours into the video, I’ll be sure to never play Starfield. I made it up until he gives you his ship for no reason and then flew around for a minute only to fall asleep.
Ah yes, my quick 8 hour review of star field
3:05:07 Halo Infinite’s campaign is pretty good, to be fair.
Fallout 3 was my first love… of what gaming could be. Interesting characters, exciting exploration, choices with karmic consequences, you built your own character and chose your own companions. Enjoyed most of their games, only avoiding 76 because I didn’t want multiplayer and forgave their ‘mistake’, hopeful they’d be hungry for redemption with Starfield.
The first few hours I kept hoping the game I wanted to play would kick-in, but slowly it devolved into a hot mess of poor writing, meh characters, and frustratingly clunky gameplay. Sadly, they’ve either not listened to fans or just don’t care; the antiquated engine was only forgivable when they did everything else right. This game feels like they slapped lipstick on a pig for one last cash-in before fans rioted. RIP Bethesda.
Stopped playing after about 40 hours my god, I never looked back the game was so hollow
Normally id want to play the game before watching this, but fuck it, i still need to finally finish new vegas and f4
HOLY BASED, A VENTURE BROS REFERENCE
Funny thing about Shill. Steam Forum Mods now consider calling someone a Shill to be “Disrespectful”, and will get you a Ban… Gotta love Corporate Censorship of Criticism.
I don’t expect anything from Modern Bethesda. It’s sad to see that hubris has slowly killed this company, leaving them too much in their own bubble of Bethesda fanatics who praise everything they do. I think in my eyes it’s no surprise that as Emil has taken more control of the operational day to day, the product has gotten worse.
Fucking Bethesda and their *Lack of design documents*
i can only enjoy the atmosphere of something if the world feels alive that’s why i can relax in rdr2
Amazing as always
I woke up and thi guy😮is still talking 😂
Elon Musk infected this video with a STD
Yes. The true step out moment is New Game plus when you become Starborn. 100% correct. That’s why Pete Hines said “this game doesn’t get started until you beat the main quest.”
the angry joe cameo killed me
I had no expectations and no hype for starfield, when it was first announced I thought “wow that’s gonna suck” and even still I was disappointed.
how is it even possible to write this video to be this long so soon after this games release you are a machine
love that you used halo 3 odst
3 hours in, enjoying the review. Then suddenly that weird comment about “Lest they (bethesda) be called racist for not including enough native Americans”. Like, what does that even mean? Does he think native people don’t exist anymore? Is he implying they’re over represented in media? I’m not even offended, just confused. Not to mention it’s a meaningless, redundant line coming after what directly preceded it, and it’s barely a joke if that’s what it was intended as. More of a statement that’s funny if you generally find that stuff annoying.
I had more fun watching this video than playing the first 8 hours of the actual game.
“Quick Retrospective” – 8 hours video
A
*Quick*
Retrospective.
Just compare Starfield’s intro and Skyrim’s intro. Skyrim was intense and you could tell what was at stake. Starfield has such an underwhelming beginning and makes no sense.
1:47:03
Getting less content with a larger crew is not as big a fallacy as you might imagine, the larger the groups of devs, the less productivity each individual dev can contribute due to the extra meetings and wasted org time that scales with total devs/groups on a single project. And in programming you cannot force a good product with large manpower, you need dedicated individuals that again, lose time and influence due to the larger team on the project.
If there only was some kind of way of having a handbook or guide that made sure the devs could just do their job and minimize this productivity loss.
Its truly impressive how far behind bethesda is as a studio. From character models and lighting to combat, worldbuilding and quests its all more or less dated. Its game design is akin to an uninspired noname 3d console rpg from 2008
I know I’m nitpicking but how is this a retrospective?
“… this all sounds like a skill issue”
This is pretty much how I have described the BGS dev studio since Skyrim came out.
Skyrim, FO4 and FO76 had me constantly noticing gane mechanics or writing or design points which I thought might have been lazy or they just didnt care, but I landed on their skill years ago.
Feels like a big company with such little employee retention that the whole team is inexperienced and not good at their job.
The only anomoly is the big wigs – I have no idea how Todd Howard and his exec dev members are still bad at making games 😂
Considering many of the flaws with Starfield are in its core design and/or pre-production choices, things like a main story line that exists to set up the player replaying the game, but the game lacking meaningful choices, the decision to use the Creation Engine, making a game about exploration that doesn’t reward exploration, and so on, I think it is fair to say 8 years in development. On the whole, the feeling I get from the game is that the actual devs putting in the work tried, but were failed across the board by the head designers and management.
If you look at quests, for example, one of the few quests that has an impact on the world is the Crimson Fleet one. Well, why does that one get to change things, when others, like the generation ship one, don’t? Probably because that only takes flipping a flag as to whether or not the faction is aggro. A bit of tech that exists because of the bounty systems. For the generation ship, to let them set up their own colony on another part of the planet? That would require more work. To let them take over the resort? Again, more work. Yet the Crimson Fleet shows the people doing the actual lower level work would like things to have meaning… and yet it is rarely found anywhere. One can only assume that those above their heads nixed the idea. And I guess hearing that bit about Pagliarulo’s aversion to design documents would explain why. Coders need time to implement those type of systems. And they need to know what their code is expected to be able to do, so they can work efficiently and write code that runs efficiently. Without a plan, assumptions will get made, and something that you want later will be a pain to add. So again, a failure on the part of the higher up designers and the management.
Really, the game needed someone in that early stage to say, “No, this is stupid”, “This is a bad idea, and here’s why it won’t work,” and “Write a design doc that explains how things are supposed to work. Do your damn job or make room for someone who will.” The former being what should have been said to the whole concept of Starborn and the in-game justification for NG+. We have a story here where, if the player had done nothing, the universe would be better for it. The Starborn could have just picked up the fragments and left for the next universe. But because Constellation tries to stop them, well, tons of people die. And you know what a story about a guy who abandons all his friends to go from universe to universe gathering power is? Yeah, that’s the backstory of a villain. We’re playing the freaking villain.
As far as the Commerce skill goes, no regrets, personally. Looting everything sucks, because the inventory system sucks. It is better to just loot a few guns, and use that to clean out the vendors when desired, while stealing ships for the rest. And commerce helps with ship selling, which is not a waste of time at all, especially with the higher quality ships, since those vendors have far more money. You do want to register the ships in space, though, since the registration cost is lower there, rather than at the vendor. Furthermore, commerce helps with the modifying of ships, which is the main expense. So Commerce skill is S-tier social skill, simply because it saves you from having to interact with Starfield’s UI as much, to avoid that “wait to restock vendors” routine… and because the other social skills all pretty much are absolute garbage.
I’d say the weapon mod skill is probably one of the most important ones to have, because it allows for massive upgrades to any weapon type you might have, rather than being tied to a weapon or damage type. And just for variety’s sake. A lot of weapons are pretty much garbage without specific mods. If you don’t save scum, it is the best combat related skill. I’d recommend spending points in it starting pretty early, and then marking the components needed, so you can pick ’em up as you go along, nice and easy, no rush. That flagging of need components is another case of lackluster Starfield UI, though, as it still leaves ones you’ve met the requirements for as something I’m looking for. Stupid. I have what I need, I don’t need more. Unflag it, Starfield.
The Crimson Fleet “tour” was annoying for me already the first time around. Made all the worse that I couldn’t even use the vendor while she explained obvious crap. It wouldn’t even need to exist if the game just had a proper map with vendors marked. But instead, it is like the opening of the game following Lynn around all over again.
There is as many planets in Starfield as there are Essays on Youtube explaining how bad Starfield is, all equally uncreative.
Bad game bad, we get it
❤💚❤❤💚❤
Honestly I had no idea about the lack of a design document. It certainly explains my experience with the game and why it seems have so many half baked and disjointed systems. I thought it had something to do with having a bunch of people work on the game that didn’t properly communicate their intent with each other.
While I do give the game more credit for it’s world building, I’m not going to say it’s without flaws. I do think it does provide a decent canvas for future games in the franchise or even DLC but it also suffers from the same disconnect the rest of the game does.
I still do like this game. The things I do like have a decent amount of novelty to keep me going back to it, but it’s held back by such poor cohesion and quite frankly busywork. Ship building, my most favorite aspect of the game, is made tedious because of the UI nonsense the game puts you through to edit the ship, the fact that you can’t most ships with the part you want at one ship builder and instead have to travel across the settled systems and having to deal with more UI to do so. You can’t “save” a partly built ship either so you have to spend extra credits to make the ship space faring just to be able to take it somewhere else to get the parts you need. You get no control about how the game generates the door and ladder layout of the interior of the ship and the generation algorithm that it uses is so unintuitive that a lot of ships turn into unnecessary labyrinths. Even with a fun system they found a way to make it tedious.
Thanks for the video Pat. I listen to your videos at work a lot.
I tried real hard to like it.. I just couldn’t. It felt.. empty. I expected much more from a title such as this released in 2023.
2:28:30 this is interesting since it seems like it would be cool IF the planets changed depending on what universe they are in. Its super lame that its exactly the same planet instead of the same planet in a different universe
I had no idea that the temple minigame reduced how long you had to move into each glowing “mass” with each one you “collected”. Since I have never been able to catch the 5th one in time thanks to the inertia of zero-g movement and the fact it doesn’t even finish its spawn animation before vanishing, I simply assumed it was default Bethesda jank that simply bugged the 5th spawn, so quickly learned to wait for the 6th
Well I have off today 🤷🏻♂️
Thank you for this work
To me starfield is worse than fallout 4, and that is an achievement
I traveled infinite number of parrallel universes, and i can say that this is the best starfield analysis ever existed
So I gave this a good forty five minutes before I decided that… I just didn’t agree with stuff and needed to comment setting aside the asinine paint by numbers Last Jedi crack.
For instance, you complain about how things are ‘just handed’ to you in the introduction. Which, if you were cut loose after leaving the mines, would be understandable. But not only is there a story reason for it – Lin can’t just GIVE UP a worker and Barret foists himself as a sort of collateral – you also are only in the progress of earning this ship. So you have to shake pursuers, since you don’t want to be menaced by pirates, understandably, LIKE YOU JUST WERE.
So Vasco takes you to get rid of the Crimson Fleet band, and then you meet with Constellation and ONLY THEN, after you have arrived, proven your reliability as much as they need – they literally have a millionaire ship builder, losing the Frontier would suck but hardly kill Constellation – they THEN allow you to use the Frontier to do their literal jobs.
Exploring.
Once you are in the group of EXPLORERS, they cut you loose to EXPLORE, and even then Sarah is ostensibly with you STILL ensuring their interest in the Frontier and the recovery of Barret.
It is only AFTER going all the way to New Atlantis, meeting the entirety of Constellation, recovering Barret WITH THE CHAIRMAN ON YOUR HEELS – and recovering him from the Crimson Fleet where he’s made friends, almost like they’re humans or something – that you are ‘handed your ship’.
Like, this is just me addressing your complaints about the Frontier and getting it. It’s a whole ass movie before you even have a section for Constellation and, like, if you wanna say I should listen through a movie before I render judgement and NOT just base it on the first hour I did watch. Well…
Suggesting I have to spend all that time (money, for me) to get there is, as you put it, corpo propaganda. I can just judge it from what I already saw.
Regardless I STILL DID! Because, for all my snarky ‘throwing your line back’ I’m not dishonest. And you spend a chunk of the Constellation aspect… Discussing gravity.
Like, okay, we can do that- New Atlantis and Akila have very interesting wordlbuilding evident in their structures alone. New Atlantis has lower gravity and, as a result, New Atlantis has built HIGH. With towering, sweeping structures of glass and metal. Akila, meanwhile, has much more squat structures, built to the contours of the ground. Even their militaries represent this – New Atlantis armors are heavier, with thick metal reinforcements, padding, and the like. Like, their legit BASIC GUARDS have heavy armor and large rifles.
Whereas the Freestar Collective relies on more wild west inspired, lightly armored and often lightly armed, rangers. Which, paired with the inherent squatness of Akila’s design, implies that weight is a concern.
Now, I have problems with BOTH these cities – New Atlantis feels tiny, for instance, while Akila feels like a VILLAGE but game limitations are what they are.
Also, the Freestar Collective was always highly individualistic – to an asinine, deadly degree – they just changed it from highland cowboys to arid cowboys. This is why rangers do the work, the laws are what they are, and Akila has wooden walls. Which canonically don’t always work – Akila is mostly just built where the big monsters, so to speak, didn’t range as much and then they defended it with exorbitant amounts of violence.
Final note on THAT – ‘cowboy culture’ doesn’t exist to be appropriated.
I skipped to Unity at this point because this is where I am MOST disliking of the story, for several aspects, and wanted to hear you out on something and…
Flipping from agnostic to atheist is not a ‘crisis of faith’. It’s simple shifting opinions. I’m an atheist that slides back and forth on occasion when I hear good points or hear flawed ones from my proverbial side. Introspection for the purpose of writing a story like this requires a lot of thought. Which is what causes that slide. You want to talk about this? I’m game.
But I will not be gentle about calling such a reconsideration ‘a crisis of faith’.
Also, having a test for whether you understand a person you ostensibly EXPLICITLY came to this place to understand in order to get into his PRIVATE DWELLING for his KNOWLEDGE OF THE COSMOS is not ridiculous. Even if I dislike the religiosity of the whole theme – which is a personal quibble, not a critique.
My only note on the multiverse stuff is we took different readings. I assume that when you’re hoping back and forth in that mission, you’re swapping universes. Therefore, the loot is fine – its just different in each universe. What does it matter if you get a manifold or a few hundred credits in the grand scheme of things? Other than that, it’s a confusing mess, yeah.
But, with that, I have to leave for work.
EDIT : Btw, I do find Earth dissapointing, too. I really wish and hope for content later to, like, explore old cities on Earth for stuff. Even if it’s just stuff you can sell.
Gonna be totally honest, agree with a lot of your points, but it’s still my goty. Couldn’t tell you why it just has that fun factor for me
I am curious, why/how do you enjoy 7 Days to Die? Is there something I’m missing, possibly in the multiplayer? Whenever I jump on, I dont stick around too much vs Project Zomboid
03:05:58 ah,what a lovely day for me to walk in front of heavy duty mining laser ,what can go wrong
Starfield is just an example of how much we take for granted features Cyberpunk 2077 nailed even in it’s launch state. Like how conversations can be carried out. How in your first talk with Judy as she’s working at her computer desk, she doesn’t pivot her entire top half to face you with a Starfield soulless stare. Her desk is sideways from the doorway you enter so you’re on her left, she doesn’t fully turn her head when she’s working instead side eyeing you. Subconsciously I bet most people walked around to the front of the desk to face her without even thinking about it, you realize standing over her shoulder is awkward and reposition yourself.
Talking to Starfield NPCs is like being stared down by a Skinwalker wearing a human meat suit, pretending that they aren’t an inhuman abomination. Any second they might just turn and gallop off on all fours into the wild, bleating like a demon goat and it’d be completely expected.
The Githyanki in Baldur’s Gate 3 have more humanity and soul than these flesh puppets Bethesda actually expect you to care about, god forbid even romance in their space game
That cowboy companion sounds like Adam Jensen
Will there be a part 2.
The language utilized in the title is hilarious. A “quick” (8hr long) retrospective (3 month old game).
I’ve watched probably 30 Starfield Reviews… This one is on another level!
why did you decide to die on the farenheit/celcius hill i am in TEARS
4:08:10 no worries bro everyone knows part 6 of jojos 🎉
“A quick retrospective”
That game was a pile of boring ass
Celcius is superior. You are coping.
I used to say “Witcher 3 gets good after 20 hours of play.” Now I realized what I meant was “Witcher 3 gets MAGICAL after 20 hours of playing.” Because it’s captivating and intriguing from the first moment, so getting to that magical point is really enjoyable.
With Bethesda games, it’s like a gruesome grind through boredom and chores to get to the point of “After 100 hours it gets good.” And even then it’s not really good, you just get used to the tedium.
Thanks for being brief
8 hours of butthurt. at least hes not doing it for free
The way you get a ship in this game boggles my mind. Infinite Space, my favorite game of all time, has done this so much better. As a JRPG on the Nintendo DS. Developed by platinum games, people known for everything except RPGs.
In that game, you play a defined character, Yuri, a 16 year old boy obessed with travelling space. So he went and worked as a ship repair mechanic to learn the ins and outs of ships and save up the money to buy the services of a “Launcher”. Basically Space Uber. Due to main story reasons he ends up pawning an artifact to buy a ship and defeat the tutorial boss. That ship is a hunk of junk that you end up selling at the first possible opportunity. But it gets the job done as a literal vessel for the tutorial.
A prior skillset made for space travel, a reason to go out to space and a blank slate after that. Even a defined character, with a personality and voice is a better blank slate protag than the SF player character.
Hard disagree on the celsius vs farenheit thing. Both are equally arbitrary and you only get basic understanding of what the numbers means by being used to them.
I still like Starfield despite his flaws to be honest I’m going to say firstly I kind of wish Starfield got nominated at least but but then again that game Awards kind of feels like a joke at times and while I do respect Resident Evil 4 remake and Super Mario Bros Wonder I still feel that you could choose Starfield and one other game like Hogwarts Legacy or hi-fi rush to be better nominees
45:22 I’ve cheesed this moment, by just finding and stealing some random ship on Kreet 😅
Here we go again boys
small comment on the side Andreja would be pronounced that way in portuguese the way it is written but that’s not actually how we write that name… we usually write it as Andreia which means it’s usually more or less pronounced the same way as in other languages. no clue why they spelt it that way but it didn’t come from our culture
I dunno if I can do this, kinda long and around 3:40 seconds in we’re talking about contemplative silence being something missing from a game. I don’t think that is ever remotely something I want in a game. I can get contemplative silence on my own for free in my spare time that I want to set aside for dissociating. I don’t need that in a game unless it’s for dramatic effect as part of a cutscene or something. If I want to explore a world where not much interesting happens, I’d go outside and feel the wind and see the sky in the real world. I want to play a game for the content, if the idea of content in a game is “loneliness” miss me with that.
Great video Pat, but I’m gonna put on my nerd glasses real quick, “Morph” as a word root doesn’t have anything to do with transforming, we use it as a short way to say “metamorphose,” but by itself it just means “form” or “shape.” So Terrormorphs weren’t named that because they morph, they’re just named that because… they look scary. I’m sure the team worked long and hard on it.
“A quick retrospective” boi this is a workday.
1:48:52 that is hilarious, hahahah
2:18:57 – So no head?
Bro this did not need to be 8 hours
I have never, EVER, in my 28 years of life had to TRY so hard to love a game. I gave Starfield everything I had. I avoided the common criticisms. I put my head down and GRINDED.
I looked far and wide for that ‘magic’ that Bethesda’s game worlds had captivated me with at a young age.
I never found it. This game is a soulless, directionless mess of an experience that, combined with what I saw this studio do with fallout 76, has me totally out on Elder Scrolls 6.
This studio is cooked. They will not recover from Starfield. The signs were there in Fallout 4 and I chose to ignore them. They will not learn from Starfield’s criticisms. They won’t learn anything. This is Bethesda now.
It fucking sucks, man. Starfield made me depressed lmfao.
Will you cover Wayward Realms when it releases?
YAAAY! Christmas has come early! 😻☃️
really great review.
how about a 8 Hour review of Baldurs Gate 3 as an Comparison. ;D
Now I need to listen your presentation on why Fahrenheit is better than celcius. I have strong feelings why C>>F, but I’d love to be convinced ❤ (Kelvin is king)
My problem with SF is it is a lore-less world. 24+ years ago when stepping into a FO or TES I knew one small thing about the world…I wanted to learn more, I wanted the history and stories and then make my own. SF history is blank or a char sheet half completed. You need the origins, big historical figures and places, defining conflicts even literature and art, religion, and politics. Give me gigs historical dlc, give me a place in space.
Small note, that’s not how you say Andreja in Portuguese.
If anything she’s eastern European
2:53:00 timestamp bookmark
Degenerative society, deteriorating game company
A Quick Retrospective?
Can’t imagine what a long one would look like.
Whenever Bethesda staff talks about skyrim as if they could create anything like that again is the biggest joke.
They are not the same Bethesda, a bloated, old, sluggish shadow of the studio they once were, truly defeated by success.
You take the Celsius thing back!
Why is it, the more employees they have, the worse game they make. Take us back to the small staff that brought us morrowind
1:28:39, the whole planet biome generation thing is so silly – because Dwarf Fortress has done this exact thing ages ago, generating a general world map and then generating the individual map blocks on demand when the player accesses them, based on the context information of the global map. Or yes, there is the No Man’s Sky approach of having a homogeneous monobiome planet. Either way this exact feature has already been done in multiple games that could’ve been referenced for implementation.
i hate most of multiverse nearly all of those ideas and timetravel is even worse. Bethesda did shoot themselve in the food jumping on the multiverse crap. Also Thank you for mentioning the missing gore and stripping corpses. The more i thought about this game the more ive hated it. Great Video!
I really, really don’t like Pagliarulo. While Todd Howard takes a lot of the blame, Pagliarulo doesn’t seem to have any vision at all
Had this tabbed out and listening, jumped back in at 3:59:55 and got jump scared by Mr Electric
The most frustrating aspect of Bethesda games is the painfully obvious potential. They just make the laziest,most baffling, decisions over and over.
Hahahahahaha. Yeah, right. Gonna go play a game.
I already forgot Starfield existed
I even have a gamepass I keep forgetting to cancel and I still will never care to play it.
To think they once made Morrowind , one of my favorite ever games.
1:15:44 Why would recruiting yourself to your own crew be the greatest game ever made? I don’t get it.
Damn 8hrs of truth Bethseda isn’t ready for this
8 HOURS? QUICK? QUICK???
Time for an 8 night right before bed watch of another patrician video. Always enjoy these breakdowns. Don’t always agree on everything, but always enjoy. You do a great job and always create a clear case for your views.
8 hours video? About Starfield? Sorry but that’s just a waste of time at this point.
When I played Starfield on day after release (DL times) I got to Constellation, then roamed around a bit, encountered two dungeons that were exactly the same immediately and realised what the game was planning to get me to do for the next hundred hours if it had it’s way with me and immediately uninstalled. I wanted a refund, and I was playing it on game pass.
It’s quite remarkable that you were unable to grasp the intrinsic relevance of water’s freezing and boiling points with regard to the functioning of life forms centered around water. Haha! Isn’t it absurd to think that someone would not only blindly defend Fahrenheit but also find themselves so affected by Celsius that they make a snarky remark about it in their 8-hour long video essay? It’s very easy to alter that like to a dislike, just so you’re aware because I like to play games too.
“Quick” 8 hours….. 😂
“A quick Retrospective”
8 hours
Quick
Get a job
I think you locked in a bit too hard onto the lack of a game design document as some sort of one-size-fits-all answer about the games many issues. This makes to many assumptions about what their process was like. The lack of a GDD doesn’t mean they had no other organisational tools or means to coherently collaborate. Considering the size of the game and the team, the implication they had no structured organisational tool whatsoever to keep track of the game’s systems and design is a bit absurd.
Quite quick indeed, maybe to quick, try a 12 hour video next and I might be able to finish it in one sitting 😂
2:53:01 Alright Patrician will definitely slash and burn a planet for prime living space.
In Serbian, Andreja is pronounced exactly as Andrea is in English. No ‘J’ as in ‘juice’ or ‘jump’. The ‘J’ is pronounced as ‘Y’ in ‘Yugoslavia’ or ‘yes’.
But ‘Andrea’, written without the ‘J’, would be pronounced without that ‘J’ sound, so ‘Andre-uh’. That variation exists in Serbian but it’s more common in Croatian.
Every letter coresponds to exacly one sound (except vowels which have 4 stressed variants each), so that ‘J’ is always pronounced the same.
Ok the games suck and aren’t as interesting as they say. Can we start to think it’s more than just the company and management? Maybe the people making the games aren’t as talented as people think? Like streets of rage was made by like a handful of people. Modern game makers use asset packs and all kinds of corner cutting shit and still produce shit. If they’re working all this crazy overtime and still put out buggy messes, what are they doing with their time?
I love how quick these retrospectives areee hahaha. But seriously this just turned my 8-hour work day into a good day. This just made my day better. Thank you so so much Pat 💗
I just started but have a like for the title alone!
This is better than anything on TV and Netflix! I’ll miss this format when YouTube dies
bro the temple run is so bugged for me that it will either crash my game or corrupt my save
55:00 I remember the “step out moment” in Fallout 3 leaving the vault was pretty cool.
Now that they’ve done the exact same thing in half a dozen games, it’s getting old.
“A Quick Retrospective”
An eight hours long “quick” retrospective… Not that I mind, the video is amazing and I love when people raise excellent point about Bethesda. I might be in the minority, but I’m not part of those disappointed by Bethesda simply because I never expected anything from them in the first place. I played Morrowind a bit and it was quite impressive for it’s time, but I don’t like the first person action style and prefer turn based tactical combat… which is why what they’ve done with Fallout still sadden me to this day.
Concerning Starfield when info began trickling on what the game would be about, i.e. RPG, FPS, Exploration, Space flight, Open World, etc. , my first reaction was that they were going in maybe too many direction at the same time and that I would not be an easy task to make all of this fit right. The space and planet exploration bit looked especially like a bad idea because No Man’s Sky exist, this game story both shows what can go wrong, the high amount of work necessary to make it right in the end and it also means NMS can be used as a direct comparison and that’s one I was convinced Bethesda’s game would not end up on top.
Also sorry but if you don’t want to argue about it then don’t bring the subject up : 1:58:51 No Celsius is in no way inferior to Kelvin or Fahrenheit, the simple fact that it is the same scale as Kelvin with the zero moved up is enough to refute this assertion. And I don’t mean to argue that conversely it is superior, all three are perfectly serviceable scales, unlike most of the imperial system Fahrenheit isn’t bogged with nonsense. If anything a more pertinent measure would be heat exchange between systems rather than general temperature, but it is neither intuitive to the larger public, nor practical to measure in details.
a “quick” retrospective
Andreja looks like a spanish name which pronounces “andreia” and… That sounds like a common Brazilian name!
That’s Andreia like a Brazilian, problem is we can’t be sure but that’s how I’ll go with it.
29:49 the idea of being dynamically placed into somewhere in the game based on your custom chosen character is so interesting and would have added so much. sad how much missed potential this game has.
Oh baby! That venom in your voice on that last line. I wanna sip it like fine scotch
WHY!?
Part 1.
8 hours this is longman tier.
The main thing Starfield highlighted for me is how much the Elder Scrolls and Fallout series are coasting on the good writing that they _used_ to have, from people who no longer (or never did) work at Bethesda. As soon as current Bethesda tried to make a new IP that isn’t built on the better ideas of better writers they no longer have access to, it all just fell apart. Everything comes into such stark relief; the lack of follow-through, the casual breaking of their own setting rules, the complete unwillingness (or inability) to explore any ideas deeper than surface level, the unwillingness to ever _say_ anything. These things have plagued the Elder Scrolls and Fallout games for _years,_ but we’ve always been able to ignore them, or at least excuse them because there were other cool things to look at. But here, it’s all there is. It’s like Fallout and the Elder Scrolls were ships built by master craftsmen that have had their parts replaced over the years, slowly but surely, by cheap, inferior knockoff parts, but were able to stay afloat because the original ships were just that well-made. Starfield is a new ship made entirely of those cheap replacement parts, and it just doesn’t float.
6:35:00
I love you PatricianTV
Todd sounds like the classic has-been CEO who used to have a few creative ideas but is so out of touch and surrounded with yes men that he has no clue about what’s going on with or what’s good for the projects.
Or he’s a gutless liar spewing marketing garbage to increase the stock price.
Thank you for posting, love your vids
At 55:26 there’s something profound being told by Todd; as much as I hate to say this but his words there carry a great meaning ” a place dies by you being there”; I have not played the game and I doubt i will (although I’ve played all TES ganes); Howard is trying to explain a feeling he gets when the player “ruins” the moment he’s tried to create, as the vision that he tried to give him (the player) is only analyzed by the eyes and mind of the observer, who obviously interprets and understand the built world as a very different kind of world.
Love your videos btw.
Edit: a letter.
2:41:00 This reference to Musk in ST:Discovery might have been foreshadowing for a twist, that this character is an evil doppleganger from alternative, fascist universe.
noone’s watching an 8 hour video dude get a life.
I’m curious to hear your take on ideas of plagarism (sorry if you already covered this) surrounding Starfield. Just off the top of my head, I’ve heard people refer to Treasure Planet with the pirates storyline, you’ve brought up the mercenary company being similar to a mercenary company from Mass Effect. Looking at places like Neon fill my head with Deus Ex Human Revolution. I’ve even seen a dog enemy that looks starkly like a Skag from Borderlands (including critical hits for shooting it in the mouth). That’s not talking about the more blatant stuff like the ship combat being very equivalent to Elite Dangerous or FTL with it’s power-bar dynamic. Or hunting for minerals a la No Man’s Sky.
This could all just be the problem of not having any design document, but almost everything in some way feels like it was ripped from something else. It could be reaching, but given that everyone seems to make some kind of comparison drawn from some other franchise leaves me wondering how much of this game is “original”, so to speak.
“Quick retrospective” at 8 hours
8 hours… why do I do this to myself
1:22:45
its pretty f** how so much western bubble entertainment is created for the audience to experience loss, sadness, darkness, complete dead end bad vibes. It feels so stupid and naive. All you need to do is go on a tourist trip, see that stuff IRL for 4 days and come back home and be f* happy your city isnt being bombed into dust or some warlord’s goons arent beheading your neighbors and relatives for a decade.
Brevity.
I think starfield was meant to be made for vr
Fuck yes I’m here for an eight hour Starfield analysis. Thanks, Pat.
I can’t imagine the export size of an 8 hour long video
Crazy how a team as big as bethesda can even think of neglecting a design doc, especially for their supposed golden goose
What’s the deluge of multiverse media that you’re referring to existing now but not like 3 years ago?
Quick retrospective… 8 hours long😵💫
Played through the Freestar ranger line a month ago and I legitimately forgot at least half of what you went over. Very memorable game.
“A quick retrospective” lol, but great vid!
Ghostbusters: Crazy awesome script written by Dan Aykroyd and fixed into working document by Harold Ramis
Ghostbusters 2019: Improvisation by Fig, total disaster
Same can by said for new vegas as original ghostbusters and starfield as the improv 2019 movie.
8 hours from one of my favourite creators ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Just as a point, i did actually have youtube open and playing on the second monitor during my FIRST playthrough 😂
Ok, so we’re waiting for your Fahrenheit/Celsius/Kelvin video and PS’ Fishing video.
Y’all gotta stop teasing this kind of thing in your retrospectives.
1:07:37 ah yesthe secre character attribute for dialogue checks. PLAYTIME
22:49 – Look! A perfect hitlist for someone to screenshot, print out and keep handy or stick on a wall! Just need a sharpie to cross their faces out as you go… (Just please don’t forget Todd)
(You’re welcome)
It’s a pity you go far enough to be skeptical of the Texas Rangers but don’t call them out for their primary role as the tip of the spear for ethnic cleansing.
You know I thought about the ending a lot. Okay I thought about all of the situations a lot but I think I finally come to a perfect outcome for the ending that doesn’t lock you out of story and still let you tell both of them to go screw themselves. Add a 3rd starborn. The third star born is basically like you and would look at both of them and go yeah you’re both nuts we need to come to a different idea. Now if you’re on the first playthrough no matter what you pick you will have a starborn following you and they can explain some of the stuff it’s there for reasons. Then on any future playthrough you have a starborn option that lets you basically tell all three of them to sit and spin or the Hunter and the emissary they’re better off gone. The difference here is you tell the two of them off in an aggressive manner and the third one doesn’t want to help you but you don’t fight him. Or you can effectively tell all three of them you’re going to off them and now all three of them are fighting you. Not only will this set up a scenario where you won’t be forced into picking one or the other you will always have some form of starborn Ally in the first run and in any future runs you can make it harder or easier on yourself depending on your choices.
And having this third one can open up so many other things as well. Maybe it turns out that the third one is always joining constellation because unlike the hunter or the emissary the third one wants humans to survive and thrive and the artifacts are how to do it. But it can’t be anyone who’s actually named it would be a generic NPC but there’s definitely more than one maybe there’s four or five running around. The generic ones can also be companions that really don’t care one way or another what you do. This can also reward you because if you talk with them and pay close attention you could find out which one of them is the gray one. And it’s never the same one because it’s generic NPC the third one can spawn as anyone. Race, sex, doesn’t matter.
“But if you threaten him why would he help you in future stories.” Simple. This is one of those instances where you just don’t think about it. Because ultimately this one is here for the purpose of giving you another option. Even if you remove the fact that they join constellation and just have them show up during the meeting and then the final encounter depending on choices you still have that extra choice there without a lockout. Hell you know what you can simplify it make him Deacon from fallout 4. He’s not a part of constellation but he’s around for every major story section in some way. Because he’s neutral. The goal isn’t to kill you. The gray one has become apathetic and just likes to watch what’s happening but still holds hope that he can convince the other two that they’re crazy.
game kinda dookie
Clicked on this video just because I have to see what he’s going to talk about for 8 HOURS🤣
*moans* this is what we’ve been waiting for. Danke
Brother, 8 HOURS?!
Your whole aside on Cyberpunk being a drink of water after playing Starfield is spot on.
Really, not gonna lie, I fell off Starfield the moment they said “Multiverse” because I knew that Bethesda could not do that narrative justice, at all.
I’m pretty certain there are fewer quests in total in Starfield than there are in Skyrim’s base game. I feel like they told themselves “well they’re going to be redoing a lot in NG+, so we don’t need as many quests to fill run time”.
Not to mention the nihilistic nightmare that is the story. You just don’t matter anymore the moment you step into the Unity. Your original world, parents, lover, friends, and choices are gone forever. People are defined by their actions and the effect they have on others and the spaces they inhabit, and to toss all of that aside, to start from scratch leaving all of that meaning behind? That sucks, to me at least. Nothing you do matters in Starfield, you don’t matter in Starfield. You just become another Starborn one day destined to meet their end at the hands of someone else, blown to stardust in a universe not your own. All of your friends and loved ones won’t even know you’re gone, not like it matters, cause you were dead to your original universe the moment you stepped into the Unity. That’s so fucking nihilistic because what they give you is such a narrative dead end. And like you’ve already said, they don’t give you enough meaningful chances to use that meta knowledge in the new universe.
(Not gonna lie, and I hate making the comparison, but its like Rick and Morty but worse.)
Cyberpunk, while by no means a perfect game even after Patch 2’s numerous improvements, does have narrative choices that matter. You have characters who mean something to V, and vice versa. V is actually a character with a singular narrative to carry them through to the end of the game. And at the end, it ends. Make your peace with it. Like there is actual emotion going into the final mission, whichever path you take, because each has consequences and in the end you say goodbye. V got their one life, no more (in narrative) do overs. You were lucky enough to get one resurrection.
I don’t understand why they didn’t purchase right to an existing awesome IP, for example why not Dune? You got the Dune movies, it’s scifi perfect for open world galaxy. Probably didn’t want to pay for royalty rights.
This is getting out of hand
In a sci-fi space game, they choose to do “magic” theme really show they bite off more than they can chew.
How is this critique so much more comprehensive than the game it’s critiquing?
The video is really good, but you keep misusing “whom”, so I’m gonna have to give it a 0/10
“A quick retrospective”
Well, here goes my productivity for the next day or two…
1:40:00
Hell, buddy, we sincerely appreciate your hard work and effort. 💪 Really looking forward to watching this!
8 hours? don’t mind if I do.
I’m surprised there’s even enough stuff in Starfield to warrant this video. Oh well, I’ll have something to do for the next few days! Thank you.
2:16:19 If she is to be Portuguese/Brazilian her name would be Andreia. And is pronounced like you did
4:56:57
Kingdoms of Amalur: Reckoning mentioned.
Amalur video when???
“a quick retrospective”
8 hour YouTube video: am I a joke to you?
1:35:03
Appreciate you doing these retrospectives Patrician.
It is so weird the denial in my friend group about this game.
Most of them didnt bother to play it despite all of us loving past bethesda games.
The ones who did said it was fun but i never see any of them playing it since the first week it came out.
They have at most 20 hours and never played it again but still say it was fun.
I dont get it. Its like theyre lying to themselves about how boring it is because they cant come to terms with the reality that bethesda is creatively bankrupt.
I wish i could refund it but oh well, lesson learned, never preordering a bethesda game again, theyve officially lost any good will and hope i had left for them.
2:45:16
Don’t take this the wrong way but I haven’t played any video game since GTA IV came out. I just grew out of video game is all. But I regularly listen to your long form videos for a sleep aid.
I mean that in the best way possible lol, keep it up! I appreciate the quality over quantity.
1:58:57 I want this presentation on why °F is better to °C I get why K is better but °F is dumb, it uses a man made liquid and uses a dumb division. Also K is °C but with a different state for 0
It’s also important to remember that the people who made Bethesda what they are today no longer even work at the company, they left decades ago. Elder scrolls was created by three dudes (Ted Peterson, Vijay Lakshman, Julien Lafey) No Todd did not create the elder scrolls. It was originally a home brewed DnD campaign setting they created and decided to try and turn into a video game. Fallout wasn’t even made by Bethesda, they simply bought the rights to the IP. Starfield is Modern Bethesda’s first real attempt at making their own game and worldbuilding completely from scratch, and well look at what the results of that are.
In which universe 8 hours is quick.
Dealing with planetary gravity from a gameplay perspective would be a pain in the ass, because then it would logically need to apply to inventory weight… which would piss so many people off if even a single pound got shaved from their max carry weight, because you’re heavier.
1:32:00
These really help me sleep. Thank you for all your hard work.
Im scared for TES VI.
the fact the literal first sentence comes with a caveat seems promising, namely ‘unless you had an AMD gpu, then its just a black skybox for you’
I have fully accepted that it will never get better than New Vegas, so I won’t even get my hopes up for any new Bethesda RPGs
My body is ready.
my only critique is that this would have been better as a youtube short due to its short length
Thank you for this amazing video. God I hope mods can make Starfield even a quarter the game some of us low balling optimists imagined it could be. These fucking games with perk screens instead of skills always have a hard time being modded for actual skills.
The universe of Starfield is so lame and boring that the main story centers around finding a magical macguffin that lets you go to a new dimension in the hope that there will be something cool there, but alas, it will always be starfield.
Is a few months really worthy of the word “retrospective”?
Amazing love it
Before even watching this, I’ll say that only your review matters in a Bethesda Game and I’ve been waiting for this review
I felt that the VGA ad came across as petty. They are lost and don’t know how to handle the situation, the push to creation club again is a wild response. Idk what this video is going to be about but that ad lead me here so lets go!
No way you did you absolute mad lad thank you
3:36:19
I will say that Starfield is the first bugthesda game I have played (oblivion, skyrim, Fallout 3, fallout 4) where you get to approach different situations and your options are not limited to A) Dont engage, or B) Bloodbath. this isnt trying to say that starfield is good, just one spot that is slightly better…
though slightly better in the most insignificant ways is probably the best way to describe the game. for every tiny step in the right direction, the game runs 10 minutes in the wrong direction. there is fun to be had, but more often it shits itself meaning the console is more important than ever.
That lack of a design document is questionable at the best of times where you have an established universe so can fall back on that establishment to fill in details, but having a brand new universe with 0 unifying documentation is a horrible plan. Documentation is a pain, but it is far more painful to try bringing an entire project together with a dozen different ideas on how it comes together and absolutely nothing and no one with the ability to say how things are supposed to work without being a completely disconnected web.
An 8 hours “quick” respective? Really?
Thank you no much for this analysis.
The whole section on design documents is something I’ve been saying for a while and is a fundamental problem with Bethesda that will not get any better unless they either fire Emil Pagliarulo at a minimum. Though I suspect it’s more than just him – the people in charge of characters, animations, dialogue and UI all need serious retraining or removal.
Regardless of what you find good about Farenheight, international scientific standards are always better in a modern interconnected world. Thus, Celsius is functionally better.
“It’s official: murder is legal in the state of YouTube!”
– Norm MacDonald
“programming an entirely new campaign where the player suspiciously knows things they shouldnt” man, nobody tell Bethesda about VtM:Bloodlines. Effectively three different gameplay experiences (normal, malkavian, Nosferatu) done on a shoestring budget?
(Yeah its not exactly there differnt campaigns, but we’re comparing a russian studio with double digit employees in the early 2000s to fuckin bigger-than-god-bethesda)
Insane that you manage to drop these extremely well researched, thoughtful, and almost academic projects within months of each other. You are the most consistent essayist/reviewer in the space.
Starfield was the most disappointing game of the last decade. Cyberpunk and No Mans Sky more than scratched the itch Starfield should have scratched though.
Starfield is what happens when you strip away the fantasy elements of Skyrim. When the Bethesda experience is stripped down to its bare bone bitch basics only the most casual of casual fans are left enjoy the kill n loot experience while the rest are hilariously confused as to where their motivation to play suddenly dissappeared. What these games are at their core is a super easy and simplified gameplay covered up by a thin sheet of wolrd building that crumbles to reveal an utterly bland and flat open worl action game for anyone not simply satisfied with caking on more layers of illusion of there being a robust RPG in there like it says on the tin. What is the most dissapointing thing about this? People will not learn, many will seem upset by this and will return to buy another Elder Scrolls and Fallout game without realizing what their supporting with their money is basicly just a slightly more robust Starfield in a different setting deserving the same exact complaints.
Edit: 8:46 does this gentleman have any public source for that? I realise younger players today are big on battle royale/live service stuff but surely there is a majority of Fallout fans who heavily discouraged the approach they took with Fo76. (I played 76 solo and had good fun with it, so this is not a troll/hater question on my end. I haven’t played but I appreciate not having every planet teeming with low level enemies. If the Drake equation or whatever is considered, even 10% would be a lot but you have to balance hypothetical realism with gameplay fun.
I wrote an article prior to Starfield’s release solely because I was alarmed by the marketing. I received a fairly hostile response to my article and wondered if I was losing my mind. So thank you–your analysis of the way 76 was quite absurdly avoided in interviews pre-release was cathartic.
“A quick retrospective”
You mentioned Enderal once and that made me wish there were more games like it
Not perfect but boy did it get me good when I played it
“A quick retrospective” he says… on a 7-hour long video 😵💫
Fuck games criticism: I need to see that 1 hour analysis of why Celsius is inferior to Fahrenheit, with a tangent about the oft ignored Rankine.
This is honestly the only Bethesda game where I really want to know what’s going on in the heads of its’ hardcore fans. I’ve had my fun with Skyrim and the Fallout games, but I genuinely cannot comprehend what someone could find worthwhile or fun about playing this game for dozens of hours like so many people do with every other Bethesda game.
Here it is!
Wait, you think that Fallout 4 would benefit from NG+? Are you high?
Fallout 4 is fun between levels 5 and 25; after that you get too damn powerful to die and it’s just a question of slowly whittling down the army of bulletsponges.
NG+ would make the game worse by skipping the fun part of the game to focus exclusively on the complete-waste-of-time part.
I skipped out starfield due to losing faith in Bethesda, but they had geniuely interesting ideas with the multiverse. It’s almost sad seeing them screw up so badly. Big ideas on such a poor foundation, a foundation that only exists in one guy head and everyone else trying to even estimate what’s in his head.
I am at work, it’s Friday. I work 8 hours, thank you.
post
>yfw
you didn’t fall for toddfield
It’s amazing to me how much free long-form media can exist on this platform, like a 4hr analysis on YouTube plagiarism by Hbomberguy was released less than a week ago? And then Pat over here deciding to just throw out this analysis on a videogame which is twice the length of the former.
YouTube has soo many problems, but the creativity and passion of the people on here is astonishing! Now excuse me while I take a day/night to watch this banger…
I felt that spite at the end there, glorious.
1:36:09 Elite Dangerous players, I’m looking at you.
So, the cum and lollipop sticks engine is stretched to its limits, there’s no coherent vision dictating the design and the stories are crap. Just another day at Bethesda, sadly…
on perk points, I will admit first mod I got gave 3 perk points per level and you see how bad the leveling system quickly bcomes.
Pat, Halo 3 is on pc in the masterchief collection
another Bethesda longform video to add to the collection
The thing that blows my mind is Bethesda’s arrogance. New Vegas fixed the flaws of Fallout 3. From the RPG mechanics, storytelling and worldbuilding, characters, perks, factions and level scaling. Bethesda adopted none of these fixes. Doubling down on shallower, stupider, and more mundane game design from Skyrim onward. It is pretty damning to say each game past Morrowind is a downgrade in essentially every respect barring visuals. It must be pure arrogance from Todd and Emil.
The challenges I hated the most are the ones that are impossible to do through natural gameplay.
run for X minutes with 70% encumberance, WHEN are you ever doing that except leaving a dungeon and about to teleport back to town. put 100 unique parts on a ship WTF dude…I just want to make a new ship not stick on every level of a shield generator just to make a better ship.
worst…craft 100 armour/weapon mods WHY WHY WHY WHY , so instead I”m saving items going to the ship making mods, then selling it’s just extra boring ass shite.
When the Frontier first lands on New Atlantis you can run off into the wilderness and commandeer ships or build settlements without going past the subway. If you start with a new character you may notice that you meet and can talk to the hunter throughout the first universe. He appears in the bars at NA & Akila. But that he doesn’t appear in all the same spots in later universes which see seems kinda dumb.
Starfield sucks
Man I’m glad I didn’t buy this game.
If I do I’ll get it on a steep sale
Sarah disliked this
Take a shot everytime he says design document. Come on don’t be a bitch.
Happy to see a new video!
1:40:52
Man, Patrician sounds broken by this game…
I don’t care about launches… never have. If a product can pull a No Man’s Sky, I’m impressed. Most of the channels I saw cover this game so far have been covering the sheer number of issues the game has, not just calling it a buggy launch or something else headline-friendly. I gave the game a shot on Game Pass, and couldn’t stomach the sheer amount of time I was simply “not playing” while playing Starfield – an exorbitant number of loading screens, dropping into and out of instances that had a single point of interest each, walking across empty spaces that lacked the atmosphere that Elder Scrolls games implemented to cover that up with fauna and mobs and obscured doors… etc.
If I want contemplative silence in space, Elite: Dangerous is already incredibly good at doing this, and lacks the overload of cutscenes. Elite: Dangerous, Star Citizen, and No Man’s Sky are already better projects than Starfield – and the last of those was by a tiny team. And all of those games ARE multiplayer, unlike Starfield, which was “potentially going to be”. Even Mass Effect 2 delivers a better feeling of exploration…
Do yourself a favor and play some bg3.
MORE MORE MORE QUICK 8 HOUR VIDEOS MOREEEEEEEEEEEEEEEEEEEEE
You fucking madman. I love you. I’m going to spend the next week watching this
I cant give up on Bethesda entirely. The thing that originally sucked me in was their character creation, but ever since Oblivion it has lost its magic…but the biggest thing that bothers me is that Fallout 4, Outer Worlds, Starfield and so many other rpgs, even games like Diablo have almost identical character models. It drives me crazy, especially the coarse hair textures. I want the games to feel unique in that aspect again, I can forgive everything else and enjoy the game as long as my character creation experience is fun enough. Even Skyrim I still enjoy the character creation to some degree, even though Im missing out on classes that Morrowind and Oblivion had
Hey look this vid came out two of its run lengths ago. 😂
Total Fahrenheit death
This a really good video
Seems like they ripped the space combat mechanics from Star Wars Empire at War. The difference is that is a RTS and you usually have a few ships under your control vs your opponent’s fleet. It’s actually pretty well balanced and non repetitive – eg the fleet you’d use to raid the Empire’s troop convoy isn’t the same as what you’d bring to conquer an Alliance planet.
I want that hour long presentation on fahrenheit and celsius….when!? Lol for real tho
“A big problem in the current media landscape is that writers are gatekeepers of creativity and they are currently *really bad* at creativity.”
Forspoken, Marvel’s Avengers, and the Saint Row reboot would like to have a never ending cascade of words with that sentiment.
Bro you and the word “quick” have some catching up to do
*11 seconds in “starfield is a beautiful world”
Me* WRONG TRY AGAIN but do go on
*enthralled
1:26:04
Looks like Christmas came early this year.
Is that vasco on top of the ships cockpit at 3:55:45?
I’m no longer interested in Elder Scrolls VI because of this game. Man who thought he’d lost all hope loses last additional bit of hope he didn’t know he still had.
I’ve often said with bethesda games that the main story is the side content, it’s what I do when the dlc/next game is coming out. I usually spend so much time exploring that stuff.
LETS FUCKING GO!
A point of confusion at 57:00 or so – Todd and co. weren’t talking about a step OFF moment, they were saying step OUT. From the context, I don’t believe they were talking about a moment where the player can get off the main quest roller coaster and do their own thing – they were only talking about like… A moment of awe or something like that, where the player ‘steps out’ into the wider world after having been confined in the early tutorial bits. I don’t believe they had an intention that that would be linked to a moment where the player can also step off the main quest if they want to? Todd was saying “There’s two moments in the game, not just one moment, where the player gets a blast of Awe about the world we built as it suddenly expands in front of them!”
Honestly, it’s such a minor and frankly, odd thing to build up and hype up, a moment where… players like what they see? That’s what it seems to come down to. So I can understand the confusion of the two. But I would be surprised if Bethesda even conceptualizes as important the step-OFF moment, they seem more interested in spectacle rather than game-flow and player choice/participation. So also I fully understand why they hyped their Step Out moment over the years – it’s just more Bethesda’ing, imo.
Might be weird, but my mind isn’t in a great place right now. Having this kind of video to help me sleep is fantastic. Keep up the good work patrician ✌️
Love hearing that OSI and The Guild of Calamitous Intent meeting.
HE DID IT
Ok it’s my turn to pick the video essay for movie night.
Pat thank you for all the time you put into your videos. I hope your videos reaches BGS ears.
It always disgusts me to hear Emil making excuses for dispensing with basic team-based writing methods such as keeping a writer’s bible. He complains that Bethesda’s documents would be “out of date” by the time anyone referenced them – which can only happen if no one is READING them, and if no one is tasked with MAINTAINING them.
One example would be if someone is writing a story for, say, Fallout 3, and doesn’t bother reading the writer’s bible, creating something that breaks canon, and no one catches it – followed by someone else writing another story which breaks THAT story’s canon. These are things plenty of other studios have few or no issues managing, but Emil’s “style” of keeping things as loose and uncomplicated as possible is the problem here.
Emil’s concept of game writing would be fine if he were the only author. He might write simplistic stories, but they would have a lot more coherence. Trying to apply the “KISS” and “IDGAF” principles to a story involving dozens of writers is always guaranteed to create a trainwreck.
It would be really interesting if there was actually a purpose to all this Groundhog day nonsense. Like imagine that the Colony Wars hadn’t taken place yet, but was this impending threat like the Moon in Majora’s Mask. Through repeated resets, the player character could gather enough knowledge and resources to prevent the war from happening, or help their chosen faction come out on top.
The only thing I needed to know about this game was that the player is literally called the “Starborn.”
That and that alone utterly convinced me that Starfield was not the last gasp of a dying Bethesda; it was the decomposition.
Bethesda made Morrowind a game of ultimate freedom and was successful at it, and then Todd Howard said “give them no freedom” and has doubled down on this on every single new game they put out there.
it sucks how disconnected they have become, I remember talking with some of the bethesda guys when Morrowind was coming out, not sure wich pete hines might have been one of them, they had some god what iwas it, irc? channel where you could talk to them about the game and such.
Ah yes, quick retrospective of 8 hours
Watching this in one sitting was a terrible idea, kept me up all night…
Good video though.
I have decided to finally take a look at Starfield with this video. My pre-video opinion on this game is that I should wait for it to be out for at least a year, for bug patches and content updates, and that I should wait for it to be on sale. I have not seen anything about it other than it was released.
I know how Bethesda works, and modern AAA games always are released unfinished, bloated, and need massive updates after purchase to get the rest of the game
just woke up from a shroom induced birthday coma and was just delighted to see this in my notifs
starfield is an egregious amount of nothing
stopped using design documents after fallout 3 actually says alot
Only one 8 hour video. Done!
I love how everybody else in that zoom call with Pagliarulo looked unhappy about his design doc stance 😂
On launch Starfield is shallow pool to play in it’s a 1” inch shallow pool you can drown in it but it’s not even worth the effort to do drown in…
Now I’m really hoping that starfield really takes the time and fixes the game and goes back to being creative and space travel becomes actually like space to atmospheric planetary travel and not losing screens they can do it….
Also why didn’t we fight a mech during the free star rangers quest line ohh I know because they are lazy and will take any chance they can to NOT make memorable moments….
Just saying this game is so shallow it’s more shallow than Skyrim and that’s saying something…
No daggerfall retrospective? It’s joever…
Fun way to kill time till the Game Awards
4:26:45 These people can barely parse the flow of time in Skyrim, so them not knowing much about the Magnesic Field is not surprising
The whole “No design doc” manta from Emil Pagliarulo just makes any game’s mechanics feel made in isolation; because they are. Bethesda has found a way to get fans to preorder fanmade content and call it a game. We suffer for the fucking fan boys eager to change the games they bought until they aren’t the same product but lack sufficient mental faculties to see the admission this is. “It just works” alright… I wonder just _how_ bad ES6 is going to be? How much of it is procedurally generated? How long until Bethesda is the first studio to have an AI make an entire game?
One of my biggest what the fuck moments was when I found a research station in the same system as Jemison, so the heart of UC space, completely slaughtered by House Va’ruun. Just really kills the immersion for me when hostile factions can just jump straight into your capital system and slaughter people without any opposition and without anyone even talking about it.
If you want to walk around aimlessly, get your dog, put your shoes on and go for a walk.
Hey man, love your work. Even if I don’t agree with everything you say in most of these, it’s nice that you actually think about everything critically. Lots of people on YouTube don’t. Makes me think, with how much you mentioned Read Dead in the video, do you think you’d ever be interested in doing a long form video on Red Dead 2?
damn, only 8 hours? this really is a quick retrospective. really telling about how much is actually in this game though
6:19:53
Already?
FINALLY! 🤙
5:56:11 bookmark
Christmas came early
Ah Emil Pagliarulo! The writer of Oblivion’s Arena questline fame!
5:14:02 surprise marimari_en no way
Not having procedurally generated dungeons just seems like an absurd decision to me. You could even explain it in game as a function of how colonists created structures from pre-fab tile sets.
Is this a strandlike
Nice. I can add this into my rotation of sleep videos, Pats Morrowind, pats oblivion, pats Skyrim 1&2, and now pats starfield.
“Quick”
Babe…
Wake the fuck up.
I BEGIN TO SHAKE, VIBRATING WITH MOTION. I’M YIIKING OUT
Portuguese (from Portugal, not Brazil) in fact does sounds like an Eastern European language. And that part about Fahrenheit being superior to Celsius really made me question your mental faculties.
6:58:52
At least they didn’t spend money on a Starfield gaming truck they never used like Firefall (Mark was being accused of lots of things before his removal as CEO). It did look pretty good unlike this starting screen of course. And I did enjoy the idea of Firefall even if it were incomplete. Not implying Mark takes all the credit (but still some of course).
It probably fell apart from overly optimistic investment into the dying buy to play mmo genre.
“8 TIMES THE HOURS”
I’ll use this as a replacement of playing the game
2:07:00 pause
“And so the planet of Kreet remains, bloating the runtime, not unlike the similar plaanet of Krait from the last Jed-”
I’m fucking dying, that took my by complete surprise.
Nah you need psychiatric help man
Coming back from the game awards with starfield getting nothing and BG3 winning GOTY is so gratifying
Being able to freely navigate solar systems and land on planets without loading screens should have been mandatory for them to release this game. If that required a new engine than so be it. Not having that capability really just kills the immersion of this game from the start.
A side note. The whole having a campaign where you have weird meta knowledge has been done and by much smaller teams. Pathologic has 3 different campaigns. In one of them you play as a magic girl who just knows things about the world she shouldn’t. In order to play her you had to have already beaten the game as one of the other 2 characters. Effectively creating the New Game+ that Bethesda wanted to make, but couldn’t
I’ll be honest, I’ve yet to play this game and will probably save my money. Before watching this, I can only assume how lazy Bethesda has gotten.
Also, would you ever do a New Vegas retrospective? Curious.
3:20:01
“Quick” yea ok lmao
I guess they were hoping the playerbase would mod in the design documents for them
6:00:00 what is super dumb is your reward for finishing the only stealth quest line in the game is a stealth suit and the implant to make the quest easier/different in your next universe… OH WAIT. The chip actually affects persuasion checks to have 100% success rate if it randomly rolls the option. The implant unlocks the first level of the perk and the perk has the same name as the persuasion check option that can spawn. Stupid thing is having this perk unlocked does not give you this option in alt universes as the implant is ripped out of your head and only the implant flag gives you the option. I played the whole game with these 2 things as it was a quest I did early on. Imagine my fucking face when I could no longer manipulate people with the manipulator implant or perk in dialogue after having all my stuff ripped away from me.
The most important part of this video was Pat speaking on his OBJECTIVELY correct fahrenheit opinion
It would have been nice if Bethesda tried at least a tiny bit to do something similar to The Expanse, where various people from different Earth cultures populate different parts of the Sol system. Like a UN colony on the Moon, an underwater city of Mormons on Europa and a Chinese cloud city on Venus would have been really neat. As it stands it just simply isn’t believable that from the billions of people on Earth, we get a handful of settlements in Sol and a handful of cities across all of settled space.
Please don’t embarrass yourself trying to make a 1 hour video on how Fahrenheit is better than Celsius. If you grew up using Fahrenheit of course you think it’s better, any argument you make will just be because you’re more used to it. Having a scale of 0 to 100 is no different than any other scale, they’re all the same just different numbers.
Don’t even start on precision – it’s a stupid argument. If you want precision use Kelvin. That’s the end of that argument.
Every argument I have ever seen about Fahrenheit is just people who already use it deciding they want to keep using it. Which is fine, but none of those arguments ever make me reconsider using Celsius because it still makes sense, the numbers are just different.
Sure, you might find it easy to say “It’s in the 80s today” – While I find it easy to say “It’s like 25 outside.”
What actually difference is there between those two statements? Nothing.
Your next video on a game you like wouldn’t happen to be Cyberpunk: 2077, would it? lmao.
Fantastic work as always.
Both her dads….lmao
Considering how many youtubers they sponsored, I genuinely believe a lot of the praise you see for this game comes from literal paid shills. I would not doubt they’re low enough to boost their own metacritic score.
I collected all powers to level 10, and it made me quit the game. It was very fun being that strong, but it was far to tedious, but for anyone who does want to max their powers, grav dash is your best friend.
2:25:54
Good video, but Celsius > Fahrenheit.
The ship building and piloting aspects of Starfield should be THE flagship and mandatory component of the game. The fact that the ship mechanics are competing for perks with everything else, or even gated behind a perk tree at all is mind numbingly stupid.
And for the combat to be anything more than stacks of numbers fighting against eachother, we need a lot more systems added in, such as a dodge button in the form of thrusters and point defense weapons to destroy incoming missiles.
Also, the higher tier ship components only show up in vendor inventories until higher levels, with no option for the player to craft anything.
Hadrian being a better character if she was actually trans is the most based take ever
1:32:37
Cydonia was my favorite settlement because it wasn’t as over-the-top fancy or absurd as anywhere else. I only wish I was allowed to live there.
“A quick retrospective” posts a 8 hour video.
Nvm I see a 20 hour video for Skyrim. I’m new to the channel.
The really shitty thing about the combat perks is that they aren’t even consistent between them. For example, the percentage increased crit chance for pistols is only multiplicative while the same perk for snipers is additive, despite both appearing identical to the player.
I saw the first episode of Gopher’s let’s play. Thought it looked fun, downloaded it, couldn’t do the sensible thing and refuse to go near weird space artifact, was forced to go to dull areas with nice sky boxes, followed the main quest to Mars, was at Mars, landed literally on Mars and it was about as eventful as a trip to buy milk, refunded the game.
I don’t think mods can fix this. Fallout 4 with some damage mods and some new assets to add more weapon variety is a fun game because the wasteland is fun to explore and its fun to wander around shooting things. This game is so broken because the act of exploring drags out your immersion and murders it. Didn’t even know they added space magic tbh. Genuinely couldn’t care less either. The gameplay loop sucks. No mod can fix that.
3:43:30 “If you don’t like it, don’t use it.”
It drives me up the wall when a game considers the player choosing not to play it a win condition.
I think it’s really funny how Bethesda thinks time is so much more than it really is. The last time they released an elder scrolls game I was still a child, and lived with my parents. Now, I’m a man in his early 30s whose mom is dead. I don’t know how they expect me to ever feel anything from a game they release again, I haven’t felt a goddamn thing since she died. Maybe they should’ve released their games sooner, maybe they should’ve cared about the fact that their fans have lives too. Now it’s too late. I used to be one of the most ardent fans…. Now I’m empty inside. Even if starfield is great, I don’t think I could feel it anymore. Thanks for wasting so much time, Bethesda.
oh boy, I know what I’m sleeping to tonight
One of the few channels where I sit and actively watch the whole video instead of putting it on in the background.
One thing I really hate about Starfield is how anemic the crafting is, especially compared to Skyrim and Fallout 4 where the crafting is actually one of the best parts of the game. The crafting in those games gives the player the ability to make things better than anything they can find in the world. The crafting in Starfield is grindy and pointless compared to the items you just stumble across.
Bethesda’s relationship with its modders is like seeing a friend from highschool be stuck in an abusive relationship with their first partner, no matter how much you try and talk them into leaving they won’t because its all they’ve ever know.
This game kinda is sad for me cause its basically the closest game that i know of that does what i want
Ship building going on to fight ships
What ive always wanted is infinite space from the ds but 3d and unfortunately this is closest and it is almost the assasins 3
comparason
the reason i enjoy the game is basically a afterthought by them, what quests revolve around the ships and ship combat?
A little bit in the crimson line, a random side quest and bounty board and thats legit it 90% of quests are just fly here land and go loot dungeon
Ship combat is something i legitimately love and its only 5%
Of a space game
They couldve cut out the space stuff and nothings wouldve changed, you couldve just made it on one planet with all the map sizes
Which is unfortunate so much more couldve been on the space at least somewhat?
Quests that focus on the ships and ship combat and just some tweaks to the ship builder
As for mods
Should a game need mods to be good hell no
But i think there is a skeleton frame here for mods, people can make their own habs for worlds, own ship parts people can make their own va’runn story
In a sense the games mod potential is amazing
On the downside the game is just that dead without which does make me torn
The game has the barebones to be anything which also means its well bareboned.
The game isnt good in just gonna enjoy the small part i do till mods come or a game that is what i want comes
Kinda sad that this clusterfuck is the closest to what i want
Aint no way you did this !!!
Excuse me sir, if ES6 has new game plus and justified it as your PC reaching chim that would be sick.
I am so glad Patrician uses Todd’s own words to reinforce points the bethdrones will try to side-slip on.
17:07 Holy… crap…
It’s a design document. You update it. Are we serious here? Take notes while things change and commit changes when applicable. I can’t believe what I’m hearing lol
You know Starfield has no content when PatricianTV only makes a single-digit hour video with no sequel
you finished just in time to make a video on Atlantic city
I’m at 3:45:54 – I really hate that “we want to say yes to the player” idea coming from Bethesda because, sorry what? You guys want to say yes to the player? What about if the player asks “Can I talk to draugr and learn about their culture?” – “Can I convince Ulfric I should be High King with a 100 speech check?” – “Can I not kill Parthurnaax?” – “Can I use my high lockpicking/other thief skills to catch/accuse Mercer Fry early?” – “Can I not become a Nightingale and complete the Thieve’s Guild?” – “Can I use my Archmage status to influence political powers?” – “Can I use any faction membership to influence other quests?” Good grief.
Quick restrospective of 8 hours
Gee, what a complex game. If only there was a document for its design that everyone can refer back to. But alas, we are too backward to ever comprehend such a thing.
How tf is Emil still the lead designer if he basically took his job of LEADING bethesdas design team and decide not to lead bethesdas design team? And after FO4 happened…
6:37:53 bookmark
I’m really glad I don’t work in Microsoft QA anymore; I remember the weeks before Gears of War 3 came out and we all had to play it all day nonstop for 8-10 hrs for about 2 weeks because some guy found a bug in functionality testing at *the end of the game* .
Needless to say, I beat Gears 3 against my wishes many times. The jokes we would make at Dom dying were pretty lit tho
2:52:54 omg I’m gonna die lmao😂
Man, Youtube s*** the bed not giving me *the most crucial notification of the year*
Dangerhairs and soyboys
Loved the video. Disliked because CELSIUS FOR LIFE MOTHERFUCKER!
Tell me waters boiling and freezing point with looking it up. How is fAhReNhEiT better?!
(If you’re reading this, the video is genuinely great so far, I’m MOSTLY joking)
Oh boy time to get stoned and stay up all night
Good to hear you and Private again. The inclusion of the interviews and other creators really cemented the argument and was quite damning… Deservedly so
10/10 my friend
So you went to West Virginia for your 76 review but couldn’t even be assed to visit a single extraterrestrial planet for this one? Getting lazy, man.
Ah, so rewarching the Skyrim Quick Retrospective for the 21st time was the correct time needed to summon the Starfield review!
5:53:55 My WORST dialogue screwy experience. This happened mid game, maybe level 45. For some reason I briefly had Sarah on my ship (maybe I was boosting a perk, IDK) and was mindlessly scanning planets for XP. I ended up in a dogfight, and midway through this somehow triggered Sarah to start talking to WALTER, who was back in constellation. I think it was about funeral arrangements for that deceased companion. I heard (idk remember exact words) “Come now, Walter, be reasonable” over and over and over and over again.
Nothing would fix it. Talking to her made her completely bug out, and I’d have to reload my save to regain control of my character. Could not send her to outposts or the lodge. Went to the lodge, and Walter was carrying out his side of the dialogue on repeat as well. Game was softlocked. I had to go back multiple levels (AARGHH!) to when she wasn’t assigned to my ship to fix the problem. I refuse to ever, ever, have her as a companion again
Ive been waiting for this omfg
I love the absolute hatchet job you did on editing out the bad words
Funny…. if you give a successful Games company a new IP and and the ability to create anything…the results show how much their skills stagnated.
I played the game and i just figured i replay the 3 Elder Scorlls games. Morrowind to Skyrim… hopefully I’ll still be alive till Elder Scrolls 6..if not I’m just gonna stick with what makes me happy… I’m too old to search for a redeeming reason to play games i can’t feel alright with these days.
Thank you Patrician for your analysis of this game and how you express your thoughts without forcing your audience to accept them..
1:38:00 with the background speech options. They actually just replace a choice that says the same thing and uses the same NPC dialogue response. On a NG+ run with the same background choices you’ll never know Todd got you again with a sweet little lie. Nothing is ever locked off as axiom (except roleplay)
All this video did was make me wanna replay Mass Effect so that’s what I’m gonna do
3:05:55 Yooooooo, mining an artifact and whatever companion just walking in the lazor is the funniest shit. It is so so stupid. Just deeply dumb.
He wasn’t lying
That retrospective really is brief
I find it interesting that they want to talk about traveller, where one of the main things you end up discussing is “how do we plausibly start this with a ship?”
I really hate the hard cuts between characters during conversations. It’s edited like a Wes Anderson movie.
Comparing Vlad to Worf is crazy lmao
Don’t lore bomb? Then what the flying fuck would he consider the lore in the books of Skyrim? What about Fallout’s computer terminals? Or the notes left on the ground? Those are awesome to me, it informs me on stuff, it helps me get immersed. What the fuck does he mean don’t lore bomb? What like when Delphine just explains a bunch of shit to the player in Skyrim? Holy shit that made me mad.
1:49:40 oh yeah, that’s a rollercoaster all right. I facepalmed 3 times in less than a minute. Imagine having the foreknowledge to design a game knowing your players will sequence break, making sequence breaking a game mechanic, and still bothering to design a quest this locked down.
By far the most frustrating thing I faced in the game was during the sys def quest line. I had to infiltrate some building on neon and couldn’t kill anyone or they’d be mad. So I go through and I just sprint through without harming a single person. The security was pissed off and shot at me but I killed no one. When I got back to sus def I was labeled an enemy for firing on civilians
This is probably a complete shot in the dark, but why does Bethesda seem to not like having ACTUALLY implemented power fantasies instead of having these kind of “halfway-strong, halfway-weak” perk systems? That’s why Ordinator and (to a better, further extent) Vokriinator for Skyrim are the best mods. Because these mods let you have abilities that make your character unique and different from how another player might’ve made a similar build.
My favorite part was when the characters said “despite the negative fallout, this truly is our no man’s Skyrim” and then
starfield, just isn’t it.
I get everything I could have wanted from starfield in other games, in worst cases because it has one core mod that makes it all worth while, or in the best case because it focuses and does so well in one aspect that I get everything I want
No man’s sky is still missing a lot to be a game I’d want to play a lot but its still better than this.
starbound, space engineers, avorion, elite dangerous, empyrion galactic survival, cosmoteer, wayward terran frontier
I would even be willing to buy osiris new dawn again.
2:45:31
“The phrase ‘there is truly nothing new under the sun’ is not supposed to be a design motto” honestly one of the most biting critiques I’ve heard in ages
I don’t disagree with anything you have said, though I did enjoy the game. It’s alright, not good, definitely not even in the shadow of the best, but it’s alright. Bethesda isn’t a AAA game company. They aren’t even an A game company. They are a B- game company at their best these days, and their games reflect that. If they accepted that fact and actually strove to improve to A or AAA they could probably get there, but thay would take accepting their failures and shortcomings.
After a few play throughs on newgame+ i ended up giving up because of the lack of any real content. The level and enemy scaling was also broken as hell
LETS FUCKING GO a new video to help me fall asleep along with devouring it piece by piece
The modding scene on starfield is going to be a ghost town. A lack of content isn’t why making mods is fun. It’s appealing to make mods for Skyrim, for one, because it has very good tools (like xedit, which does far more than you described, has a script for practically everything, and can almost replace using the construction kit entirely), and also because it has a good base to work off of. If I wanted to tediously make things from scratch I would just make my own game. Skyrim is one of my favorite games at present due to the mod scene, but even that took years before I felt like mods had made up for the shortcomings it had at launch. It would not be reasonable to put the required amount of time and effort into ‘fixing’ Starfield. You don’t only need a total system overhaul and mechanic rebalance, but you would need to make an absurd degree of content to create an enjoyable game. And you know, It probably would be fairly trivial to add a wider variety of random events or less boring temples, and other small things that would have a large impact on the playability of this game, but I hope nobody can be bothered. The lack of effort exhibited by this 7.5 billion dollar company is beyond the pale.
They could have made all those experiences on just a FEW PLANETS FILLED WITH NON-REPEATED CONTENT.
Bigger is not better.
I’ve recently started playing Boiling Point: Road to Hell, and it perfectly illustrates that point in the intro about how increasing the density of interesting (well, “interesting”) points/novelty devalues them. In that game, whenever you come across something new — a ruin, a faction’s camp(or even just patrol routes), a crashed plane — out in the jungle, it’s actually pretty exciting (even if at times it can be frustrating to actually notice some of the smaller things for all the bushes)
It also has the Morrowind map system, where as you explore it fills it out with a texture. It also lets you mark and label points!
How many new game plus cycles does it take to reach the timeline where Starfield is genuinely good?
bad video fahrenheit is a dogshit system
I would watch that 1h presentation on C° vs. F°
Aside from the fantasy setting and visual design of Skyrim, I’ve never enjoyed the BGS games I have played. They have dull combat, worlds, and stories; I wait for the day Bethesda fans realize how high they are on copium
There is so much of this game I missed and learned later that it should be skipped anyway; base building, NG+ changes, powers. At least I did realize how shouts were underwhelming and repetitive to acquire and never did more than the minimum needed.
2:58:34 for me later
I wonder how much time in loading screens you suffered through
oh god yes another retro, thank you so much
Haven’t gotten very far yet, so I don’t know how much of ‘Talks From Story’ Pat covers. I’m thinking about the “no design documents” issue combined with how any random person in the office can make a quest. Keeping those two things in mind and it becomes painfully obvious why their games are so messy. It’s chaos on top of anarchy and it’s almost impressive how their games still get finished, in spite of their overwhelming incompetence.
He says “we don’t do design docs” but keeps his job…. How????
Step OUT moment not Step OFF. Redo the whole video!
Pat knows his audience people working 8 hours a day pause during lunch and then play after you clock back in. Godbless
Thank you, Pat, for good and informative Retrospective video
I have very low hope for the Next TES if this is the current condition of BGS.
This game was the first game I ever asked for a refund.
I also want to say
Emil lost Weight but gained an ego. XD
15:00
I absolutely love your content. Glad to see another masterpiece.
I mean, some kind of vehicle would have been nice, sure. But… I dunno, have you consider that the closest their Engine ever got to a vehicle was a massive helmet that a below-floor NPC wore?
As a software developer. Your analysis of problems in development is spot on. It’s so easy to spot some common management problems even from the outside. Because they always manifest the same way. The bugs in the finished product, the lack of cohesion, the half-finished features. It’s all so familiar.
To reach out for an example in another game. At one point Star Citizen pre-sold a gigantic ship before it was even implemented. It turned out, the ship they’d already sold, would turn out to be so huge and complex that it would crash their hangar system. The devs were now severely under the gun to rebuild the entire engine underlying the hangar system. Cut to people sleeping under desks, and crying, and tearing their hair out because this is all impossible and unfair.
What a lot of people don’t understand about development. It’s not a LEGO kit. When you purchase a LEGO kit, it has already been built and re-built and simplified and re-built again by LEGO designers. Software like a new game hasn’t been done before. When your manager says “we need the hangar re-built to handle bigger ships by next week”. It’s like saying oh hey no big deal but next week men will be walking on Mars and they’ll have to farm for food so just go ahead and develop crops that will grow successfully on Mars, oh and also we need a cookbook for how to cook the crops to make them delicious and fulfill all human nutritional needs, and I need all that on my desk next Tuesday, and since I’m Todd Howard I’m going to be flying first class to Texas to sip champagne and rub elbows with Elon Musk at a SpaceX party while you’re contemplating suicide. Make sure you tell your family you won’t be home for Thanksgiving, because if I don’t see you crunching your eyeballs out, you’re fired.
That’s software development under one of these “it just works” managers. I’ve encountered a lot of them. If I could save one human being from ever having to experience it, I would.
Maybe I’m wrong, but I feel like this game would have been better served with a much smaller number of more curated systems and planets. It seems like they don’t really take full advantage of the hundreds of planets they decided to fill the game with.
Thanks for putting this up! It must have taken ages to do.
55:00 ish, of course people cared less about Halo: Reach’s retcons compared to an RPG, what kind of point is that supposed to be?
You’re creating a lot of strawmans in the first two hours, it’s easy to pretend the goal posts are shifting if you’re talking to different people with different opinions. Why are you so confrontational about how bad the game is? Why not just allow people to like it without diminishing their position? Did they offend you in some way?
The lack of a design document is common in game development too, it’s excessive how much you’re assigning blame to that, when it’s a real non-issue. It’s over a dozen different references to a missing design doc, and it’s got to be the most egregious example of an armchair dev that I’ve seen. The quality of this video is so high but there’s these constant hits to the credibility of the speaker. If you had a supporting argument would help a lot, but as it stands the video takes problems and arbitrarily assigns blame to the missing design doc, but doesn’t explain why. it’s unconvincing without any authority on your part, or evidence, or any reason to believe that it’s relevant.
2:06:00 ish, why would someone replay their old games after spending literally 5 years of their life spending 2000 hours a year thinking about it? Do you often go back and rewatch your old videos?
3:04:00 ish: it gets way way way harder to predict where player npc/story state will be the later on in the game. Do you think having made 10 choices is easier to predict than someone having made 0 choices?
3:16:00 I’m not sure its fair logic to say ‘no design document therefore no possible planning is done’ across hundreds of people working together.
5:11:00 Skyrim is _exceptionally_ friendly to modders, hence the creation kits etc. Giving reasons why modding should be easier than the most modded game of all time already is would go a long way. No one says there isn’t problems but saying its unfriendly is hard to believe. Skyrim’s modding scene wasn’t just a fluke, it was modders from Oblivion and Morrowind too coming to the game. Out of everything you’ve said so far, this point is by far the weakest.
I love the world of fallout but alot of that just is I love abandoned old, decaying buildings, the sense of wonder and thinking about the past and what used to be in this place now falling apart.
I definitely drank the koolaid with this game, and played it slack jawed for a couple weeks until I came too and realized how bored I was and just dropped it and haven’t had a single desire to touch it again
Yeah. Yeahhhhhh. Yeeeeaaaahhhhhhh…
5:35:29
lets goooooooooooooooooooooooooooo
I describe starfield as not a terrible game persay but a terrible bethesda game,
“We try to say yes to the player”
Unless its about bending the story, you can only do that one way.
Im glad you made a video on this! Cause I bought the game and literally cant get it to work on my pc despite it being better than the requirements for the damn game 😊😊😊😊😊😊 It runs like fucking ass. Unplayable.
Finally its here.
Kinda short frankly
In Serbian, Andreja is pronaunced like in 90% of other langages: Andre-yah
not: Andre-jah
Bethesda sucks ra ra ra 😡
– Haters
Just a quick in and out into Starfield I’ll watch this next time I goto the bathroom.
Great Video, still getting through it, just had to stop and say you are objectively wrong about Celsius and that you need to reconsider life choices that led to those absurd opinions. Thank you for the content have a nice day.
2:06:50 Such a shame they didn’t take inspiration from the Expanse. As the fan of the series TV (gotta read the books) it does characterize the effects of low gravity lead to the inevitable increase of height, the increase need for supplements for proper bone growth, how wounds are far more dangerous because the clotting system is messed up iirc.
Then again would it have been more popular with consumers overall(ie people who give a damn about space) for that sort of realism to implanted i can’t answer.
I’m excited to hear Pat talk about games he likes. That information is always very helpful to me as a DM.
You made this 8 hours, because?
Every one gives todd shit for how mrssed up thier games are but watching all these behind the scene stuff emilo is the real villain. No design doc? This is a major product not a indie game. There needs to a source of truth for people to get answers from
Oh thank you!
As someone who has played the game, I’m surprised there is this much to talk about lol
I don’t even really understand what the stakes of this story are supposed to be. Beyond PC’s personal journey of gnosticoid enlightenment what’s the point?
Still watching the video but I’ve gotten to the part on the Vanguard Museum and wanted to make a comment on it before I forget about it like my poor brain is prone to be.
The vanguard museum is still ineptly handled, but not from the perspective of “This is the lore museum, here is your lore.” Although it is still having to pull double duty simply because of how early it is placed in your path and no other source in game delivers as much setting info. Instead I think the museum is poorly handled as a way of exposition for the underlying fascist tones of the UC.
It’s deliberately supposed to be a one sided retelling of history from the UC perspective given to new recruits to bring them over to their perspective. Sam Cole, the freestar collective companion even makes such remarks as you go through with him. To add a dose of credence is that visiting every station is remarked on and potentially calculated in your score for a bonus/time to citizenship. However where the museum fails is a lack of commitment to presenting these potentially damning traits of one of TWO major factions.
okay, okay, that “sailing into Neptune atmosphere” analogy is just fucking brilliant, i laughed like an idiot at it, good job
Here we go again boys
5:14:00 wait was that MariMari_en I just herd saying “Sweep it up jannie!”?
As a Brazilian you spelled Andreia perfectly. Despite the j thats not a portuguese spell at all.
Cant stop
Wont stop
1:58:56 ah shit Patrician got a super spicy take with Fahrenheit superiority.
Starfield is the Brain Child of Nuka World. Various theme & rides for you to go own.
Space Ride, Western Town.. etc
I’m interested in what a normal retrospective would time out at.
Not a big fan of the game, but I think you are confusing not relying on a central design document with not writing anything down.
Whenever I hear “the potential for modding is great” it kind of makes my skin crawl. It really doesn’t matter how underbaked any Bethesda game is, how lackluster and behind the curve they are, the fans will make it good. “Our consumers will do the work for us” is a marketable feature at this point.
Edit: Made this comment early in the modding section then he said basically all of it verbatim lmao
I feel like the forgotten city, a game that started as a Skyrim mod, handles multiple timelines the best I’ve seen
I might be one of the few people who actually like the idea of gating mechanics behind skills, because it means that different character builds are decisively different from one another, even to the point of being literally unable to, say, pick locks.
“Do the people who like these games actually know where the brain’s off switch is?”
Favorite line from the whole video.
God how long was the script?
been waiting for this
Seriously a joy to listen to during the day. What impressive turnaround time, and what a great breakdown of the game. Congrats to you and Private Sessions both, the last several months with your streams and collabs have been an absolute joy.
Yeah, I’m one of those insufferable people who kind of liked Starfield well enough and would like a handful of Dungeoncrawling mods to return to the game. The story was dumb, but I think for Storytelling, Bethesda’s ship has sailed for me with Skyrim and Fallout 4, I don’t come to these devs for that anymore, at all. Give me Legacy of the Starborn and some new fan content mods and I’ll continue to be part of the problem.
4:06:54
I’ll have you know that you help me sleep with these retrospective videos. I watch them on rewind not only when I sleep but when I do chores too, the hard work you put in is contagious so thank you for that ^^
God the smile on my face when patrician blessed my algorithm for the first time in months
I aloud said hell yes as I saw this
4:57:07 i dont know why but laughed so hard at this
1:59:00 “no I’m not explaining why Celsius is inferior to Fahrenheit”. Ok we understand that you are American
Every video you make makes me hate Emil even more. It really does seem like this is the source of most of the fuckery in Bethesda
whats funny, is that no one has kept heatleeches as pets. which considering that everyone left behind their cats and dogs they would probably do instantly doesn’t make any sense
I’m not surprised that Bethesda only spent 5 years making the game rather then 8 considering it feels and plays like they half assed it in only 2.
“Saying yes to the customer”
I never understood that concept, like the concept with “you can do whatever you want”, first off, no I cant, and secondly, I don’t want to. I want you, the developer, to make the game that you want me to play. You never could do everything i would like to do in a game, so dont bother, make a good game.
I get it
One big thing I feel is a trap bethesda keeps falling into is the lack of scale in their games. Except for TES, Fo3, FO4 and specially Starfield fall on this.
To me FO 1,2 and NV had a truly sense of scale where the apocalypse happened LONG ago and humanity is rebuilding and dealing with new and old problems. Roaming the world map of FO1 and 2 gave me a sense that yeah, these settlements are all distant one another and the wasteland is far from safe but they manage it. In the TES series the plot and lore of the outside world is so present that scale is not a problem, you immerse yourself very easily into it, its the main reason I never side with the stormcloaks because given the scale it just feels idiotic, its the weakest part for me.
I got the same thing in NV. You constantly hear about life AWAY from nevada. The settlements feel big enough and the set dressing and world building is also large enough for me not to question the viability of life in the greater vegas. It feels theres a living world out there and you just found yourself in the middle of it all.
In FO3 and FO4 the game feels quite literally post-apocalypse, as in it all happened a few weeks ago. I cant take it seriously that abenarthy farm makes regular deliveries to Diamond City, or that people choose bunker hill of all places to be a trade hub. Megaton feels too small to sustain itself while Rivet city feels too large. The land feels literally dead, you’re not growing crops in radiated sand. Tempeny tower to me is more beliavable as the set of a bad 28 days later movie about not-elon-musk setting up his (dis)utopia in the aftermath then a real place hundreds years after the apocalypse.
Starfield feels just as post-apocalyptyc but in a very weird way. The colony wars feel like the stand-in for the great war, this absolute massive event that killed trillions and yet the gameworld feels weirdly and decidedly non-apocalyptic. Like they all rebuilt everything a week after the war ended to the exact same level before-war except they all collectively decided to just not expand. Those moons? Just let them littered with decrept old still functional outposts. Lets just not expand. I think opening up the world just so much is what killed it.
Mass effect series had a similar number of main-hubs and the world you get to directly experience is FAR smaller than what you technically experience in Starfield despite feeling way more beliavable.
I think the world to me was the main cause for not engaging more with the game, after the honeymoon period was over it just didn’t feel like a world worth immersing myself. I cant see myself browsing the “Starfield wiki” for lore like I do with UESP
A better “tutorial” section I think would be the player character starting on some planet and given several quests relevant to their background and skills. Then after completing these tutorial missions you get the first quest that leads to the main quest, and in order to pursue that quest you need to acquire a ship. The player could have the choice of grinding out credits and buying one outright for a cost equivalent to Breezehome in Skyrim, or you could steal one for the price of a hefty bounty from the controlling faction of where ever you started.
sooner than I expected
Looking forward to this one 🎉
Let’s go
“They got a Jesuit theologian to write this”
Tells you a lot about the Jesuits
Bethesda had the perfect excuse to have every NPC be killable, and to have multiple wildly varied and impactful outcomes for questlines, I mean it was RIGHT THERE – they wrote in a (technically) infinitely resetable universe and did NOTHING with it…
Emil ruins another game. Horray! (and nobody stopped him)
For being their space game, Starfield is oddly behind technologically. How much back tracking and plot points could be streamlined if we just had an interstellar cellphone.
3:51:14
“To realistic a simulation of the Human Condition”?
what? What the hell does that mean? That’s just like a rhetorical filler
The character creator gave me hope it would be daggerfall in space. Boy was I an idiot to be that hopeful.
And to think, critics were calling Starfield “genre defining”…
Funny how Bethesda also just recently patched in their second attempt at a paid mod service into Skyrim. I can only imagine this will make its way into Starfield as well.
Here we goooooooo 😁
This is my second comment here today but I just wanna say this was a wonderful essay to listen to while I studied for my CCNA 3 Cisco skills test, and I was really happy to see this since I’ve used your previous essays as something to listen to while I study before. This, a matcha latte and my cat really helped make the studying process a lot easier and more entertaining for me. Thanks, man.
I hate the legendary weapon/armor system Bethesda is going with now so much. It is so annoying and adds such a stupid level of RNG grinding that just should not be in the game. It is also very immersion breaking for me to find a freaking pistol that does 5x more damage than my big ass rifle because the rifle had a bad rng roll
I don’t think you know what quick is
Commenting for the algorithm, can’t watch just yet.
you get a like immediately, and I cant say that for many creators
8 hour papa bless.
You’re supposed to wait like 3 years Pat, damn it.
Another long and relaxing video to chill and listen too. Thanks for the video
Starfield will end up better rated than fallout 4.
I can’t believe Pat just put out an 8hr plagiarised video right after Hbomb talked about this. Brb i’m gonna go find Tommy Tallarico. /s
2:07:20
2:15:55 in that case the correct pronunciation becomes another whole animal
Holy shit I wasn’t ready for thiis
speaking of zooming in on faces during conversations; can we talk about the moment when we get the constilation watch? WE DONT EVEN SEE HIM TAKE OFF THE WATCH OR GIVE IT TO US CAUSE WE’RE LOOKING AT HIS F**KING FACE!!!! the first time i saw this sequence i was like “huh?” cause we didnt actually see him give us the damn watch! and even if you know the sequence is coming, the camera barely lets you pan down far enough to actually see it!
2:50:07 No Russian moment
i dont wonna play as a fat balding man though
A massive procedurally generated world with a living ecosystem of factions and settlements would have been really interesting. Also, the main hub of systems, and especially Sol, should be covered with cities to be at all believable.
1:58:51
Huh, even Patrician can get stuff amazingly wrong.
Hey Pat, is there a special software or app you use for your spider diagram design docs? Looks like something that’d be really useful to me
4:23:39
I don’t think he actually turned into a starborn, the artifact just gave him a vision with his future self.
I would love to know why a temperature system that *actively doesnt make sense if you compare it to regular measurement* is superior to celcius, where 0 is freezing and 100 is boiling?
This is ahead of schedual. I was ready for this in ten years lol.
Awesome work as usual!
Starfield was the first video game that I legit enjoyed watching negative videos about and before watching this retrospective I couldn’t figure why. Now I get that despite being a somewhat rational and sceptical adult I felt like my inner child that expected to relive all those joys of playing Skyrim for the first time was betrayed.
I guess Starfield was my last straw, I don’t care about BGS games anymore.
To be fair, for you thi Is “A Quick Retrospective”. Great job my dude! 😀
If you can actually believe this Mr Patrician I watch your videos over and over and over I only get the full experience of your content after watching about half a dozen times…. All of your videos are what the standards should be for video game essays on YouTube extensive thorough breakdown point by point videos detailing every single corner of a video games overall
Babe wake up, new 8 hour Bethesda video just dropped.
05:07:00
9:08 well, yeah ofc it didn’t work, they chose the wrong type of multiplayer. At least in my circle none of us wanted an mmo we wanted a 4-10 player coop style game. So what we got was just not what any of us were looking for.
I always enjoy these! I will also say I am happy to hear you will move on to a game you like next. It will be great to hear your analysis on something that is great again!
3:02:00 devils advocate you can hand wave this away by saying the space magic drive makes you immune to the planets gravity to a degree while you are in the pilot seat to make it easier to get off the planet? So the farther away you are the less shits it gives maybe. If you want to reconcile this in your head for immersion. I do hope a mod comes out to fix all the bad space stuff.
Love these videos! Thanks for all the hours of entertainment.
One thing in the Entangled mission I found to be pretty cool.. you can save both universes and personnel by merging them together if you read some dataslates and pay attention to what they say becasue the mission objectives never even tell you that this is possible.. possibly the only time in my 200hrs playthrough I went “that was actually pretty cool”.. I’m sure it doesn’t make a whole lot of sense just like the starborn but it sure was the highlight of the game for me, probably because you have to actually pay attention to some text the game never tells you to read..
When I played I went directly through the main story deviating to do a few radiant things and the crimson fleet quest line. I had fun, but I think that’s because I would come home from work being burnt out and this was a decent way to wind down. I gotta say it makes way more sense that the best part of the game is the ending and it shows that it was the first part considered in the writing, because at a certain point I did just turn off my brain to get all of the artifacts/ powers. It was really frustrating that they basically made Skyrim again and wouldn’t let me go find House Va’ruun despite being a member of it. Idk I thought the game played better than some space sims bc having to manually fly your ship places gets old, I’d rather have a 17 sec cut scene than spending 4+ mins trying to dock, but it’s a shame that for a game that does ask a few decent philosophical questions in the ending then fails to really do anything with actual depth.
“A quick retrospective” *8 hour long video* You sure about that?
BOIS WE EATIN GOOOOOOOODDD
Aww yiss, got my bedtime christmas listening material sorted. Should take me a solid month to fully digest all this 🙏
Good games don’t exist no more
Something really does have to be said for Skyrim
Because even though it’s worse than the games that came before it, it’s also much better than games that came after
I feel more compelled, in spite of having endured many “no fast travel” playthroughs of Skyrim, to play it than I do Starfield or FO4
It’s in that spot on the graph where the “accessibility” (in the sense that it’s easy to pick up) and “quality” overlap, sort of like a supply & demand graph. Which is probably the reason why it’s had as much staying power as it has compared to their other games
these videos make work more bearable to get through, i appreciate all your effort and your attention to detail.
3:47:30
Yeah took me forever to find the up down buttons in that UI too.
okay I think this hasn’t been properly documented enough in written form yet, so let’s compile a summary list of all the sins and anti-consumer measures promoted by Zenimax/Bethesda for the past 13 years after the release of Skyrim…
1) Prohibited people from showing video footage and livestreaming of Fallout games without explicit permission from Bethesda, and even then your footage was legally considered their property to use if needed (until about 2018/2019 and the explosion of livestreaming so they quietly ended this policy)
2) The many attempts at implementing a paid mods store, with the usual exploitative NDA agreements and legal clauses for becoming a contractor/collaborator (this item combines many items into a single one)
3) Re-release of Doom REQUIRING internet connection and account login to play oldschool Doom (after severe internet backlash they removed the feature) Not to mention Doom 2016 abomination not giving players the tools to make their own levels, besides a very barebones basic semi-level editor (again combines into a single item)
There was more than this, but I can’t remember now, and I’m not sure we can include “Fallout76 broken at release” because there were people dumb enough to give money willingly, no one was forced to buy that game.
only 3 items? I could swear in my head there were more sins committed by Bethesda 🤣🤣fuck you Bethesda, they get you on the way in and on the way out, the fuckers 🤣🤣👍
” Starfield is absolutely the game that you deserve.”
I can’t agree more. Bethesda fans deserve this at this point.
i find it funny how night city feels larger than the entirety of starfield
The video is finally here! Does that mean you will start streaming again? Would like to see you and private review more older games content
I scrolled by earlier today not realizing it was you!! I’ve watched a couple starfield reviews but I know they lacked your thoroughness. Can’t wait to sink my teeth into this!!!
It is a testament to how enjoyable your content is that I can listen to 8 hours of you consistently adding an inexplicable ‘t’ to the word “across” without it bugging me so much I have to click off. Literally any other channel did that and there would be no mercy, but your voice is just that pleasant to listen to. Edit: Now that I’ve finished watching, I want to say that the last line in the script is perfect. I wish I had more to say about the rest but not having bothered with this game (the first Bethesda RPG I’ve skipped out of total apathy) all I can really do is nod along to what’s being said. The game looks as bland and derivative as the last few of their titles have been, but somehow that’s what people seem to want… so they got it.
holy shit they’re back
we will have to wait for todd to retire before we get something good again from bethesda
5:16:29
I wasn’t expecting any 8 hour videos on starfield this soon, but I’m very happy there is one now! Going to watch the whole thing at once 😀
I was in the train home and was sad that i had nothing to watch for my cake and cookies now … but then i saw your video and i just LOVE watching people expose the lies of Starfield! 😄😊
My evening is saved 😀 tyyy
One word: loading screens. Its a no go in 2023.
I get what your talking about with exploration and too many majour POI, but there isn’t even really enough none POI events or stuff. All you ever see in the 5-10 minute jaunt to each POI is a few ore, plants, animals, the ocasional windmill, a storage depot and such. None of wich feel rewarding. I knew POI was bad going in, but still wanted to explore, I surveyed a few planets, one for the colony quest. completed a few plantes, want to POI along the way. a good few days was sent doing that, and even maxed out mineral/plant/animal skills to get better items, more of them and such. And when I went to do crafting…didn’t even have enough for 1-2 reserch and such, add in I got more going to a store witout making it restock kinda made it pointless.
Why ‘enjoy’ exploring a planet and gathering resources if your better off just buying them. quickly those 5-10 minute runs just became that, just a, “Get on with it.” feeling more then sense of excitment that I got from previous bethesda games. Some how Morrowind with it’s empty areas betwen POI felt more engaging and exciting. Though that may just be nostalkgia :> I plan to replay it agian soon so may change my mind, but hehe just some quick thoughts.
It’s funny that I looked at this 1-part 8-hour video from Patrician and my first thought was “Oh, that’s brief.”
Holy cow I know what video im gonna watch for the next week
Omgomgomg
No one loves and hates BGS games more than pat, love to hear his perspective
About halfway through and you’ve made some of the best coverage and breakdown of the game i’ve seen on youtube. .
The biggest issue with Bethesda is they want to grow and grow and make things more simple instead of trying to refine what already works.
Starfield I cannot begin to explain.. the fantastical elements of this game what it could have been… One of the few redeeming qualities I was on Mars walking in the giant shipyard. What a amazing sight… Thank you patrician for making this video.. I applaud your dedication sir to this monumental task nobody puts out these video essays like you..
Im so sad i didnt see it uploaded so i could listen to it at work
A “quick” retrospective
It doesn’t surprise me at all that people at Bethesda are arrogant beyond their merits. It shines through in their recent games, especially Starfield, and the pompass way Todd Howard presents himself. What a bunch of wankers.
My Jaw litterly dropped when i saw that this video is 8 hours long
Cant wait to actually watch it xd
The UC Vanguard feel’s like a plot hook from Metal Gear.
“After WW3 nukes and metal gears were outlawed and everyone agreed the best place to put all the research, nukes and metal gears was a giant vault in the middle of Pyongyong – North Korea. This was a foolproof plan because every nuclear/metal gear capable nation contributed 2 soldiers to defend it.
A rouge PMC led by your mentor stole it all in a daring raid and nuked Madagascar stablishing their own country free from and its now up to you to defeat them and save the world”
Starfield is great. Still have not finished it, a few hundred hours in.
I loved listening to your Skyrim video, i Havent played starfield i know i can count on your commentary to balanced between informant and funny while being able to listen to for hours.
2:41:18
I’m sorry the script made you watch discovery, you really are dedicated
Farncells be seething about celchads
Bro you joke during the video but I’d totally watch a 1 hour presentation from you covering the different systems of temperature measurement. Your videos are always a joy for me when they come out as I know that I’ll have a day or more worth of quality content to consume while I work from home. I’m already looking forward to your retrospective of of Elderscrolls 6 when it finally comes out a million years from now and how my misplaced optimism will be crushed once again by Bethesda
I would be interested in an hour long presentation on why Fahrenheit is better than Celsius
Very quick indeed
The central premise of reliving the universe over and over again reminds me of a book called the first 15 lives of Harry August where every time a guy dies he is reborn right where his life began. Except it’s a whole new timeline. It handles the concept so much better, not perfectly mind you but went out of its way to establish the ramifications of such power . This game. Minor changes, kinda.
when you say a quick analysis, do you mean you are going to talk about every single quest one after another or are you wrapping up some of the bigger ideas into a less lengthy picture? not super interested in hearing about the plot of every single quest. but if you have some original thoughts im all ears.
When is the New Vegas video coming? I need to put in for vacation time at work.
Mass effect Andromeda is a better starfield than starfield. In fact I’m downloading it as I type because I want to have an enjoyable space game on console
just finished this video, spent more time on a retrospective of starfield than I did with the game itself.
ironic that most of starfield was created in a VACCUM
Awesome video (currently 2:44:32) please please make a Halo 3: ODST video
One thing I should add to the “Modder’s Paradise thing:” Part of why Morrowind, Oblivion, Fallout, Skyrim are so popular with modders is because there is potential in there. The base game is fun, at least to some people. If a game is meant to be heavily modded, but doesn’t lure in players, it won’t get many modders. There has to be something special in the game.
I personally think that somewhere in the universe, there should be a dead planet, devoid of life… All of sudden, you come upon a structure leading to lower levels in the planet, like a mine. In the lower levels, there are lakes of lava, with old stone block walls and walkways along the floor, with green pipes along the walls here and there, and mechanical turtle-like enemies with protective metal domes on their backs maintaining the mine. Finally, you make it all the way to the end, and cross a bridge over a lake of lava, and, on the other end, is a small, ancient statue, the features indistinguishable after all this time, wearing a mushroom-like helmet, and holding up a sign in it’s hands…
“Thank you, Human, but our Dwemer are in another planet.”
What a great video to wake up to
Love that once again Bethesda made a game that looks poorer when compared to morrowind. Another decade of being insufferable it is
5:40 I’m pretty sure it’s the Xbox 1 X and S.
2:08:00 Yeah, saying something is very important to making a good story. I’m working on a game that’s going to say “capitalism bad”, but in a way that involves the player witnessing events of apocalyptic scale, from the perspective of someone who’s not in a capitalist country.
Watching how Bethesda has “evolved” through the years with this anthology of quick retrospectives never ceases to amaze me. So much time and money invested and this is the best they could do? Great video as always 👍
Lol, the more Todd lets go of the studio, the more broken it gets. “It just works” will be the epitaph on Bethesda’s tombstone in the graveyard of once-great game developers.
8 hour video jumpscare
Finally. The actual content I was excited for when starfield was announced.
Amazing video, and im just getting into it
LETS GO
When I first played this game I tried to listen to all the dialog but after 30 hours I gave up on that and just skipped it all. It’s so boring and badly written. Plus typically badly voice acted. Skyrim had its moments but at least the words being spoken were good even if the voice actor did a poor job.
alright everyone just finishing, tag me in you can leave now your relief has arrived.
20:19 what program is this?
one of the most puzzling things in character creation to me were the traits that give you bonuses based on factions or regions
its already bad enough that a lot of traits are badly described without numerical values, but basically all these faction traits have the exact same description, BUT I DONT KNOW THEM
i have no idea who any of these factions or what any of these places are like when i first play, and like you say they want you to play new game+ so i wont be able to change once i know
Oh cool my favorite Bethesda tuner is doing a quick retrospective on skyfield.
Wait holup-
8 Hours
“Quick”
will you make a quick retrospaective for Enderal ?
it is a realy good skyrim mod
This review explained so many reasons why i couldn’t enjoy myself for more then 4 hours in this game… I wanted to enjoy it so much but i was never fully emersed
Was waiting for this 😁
This video is incredibly refreshing by virtue of the level of honesty on display compared to the vast majority of coverage this dumb game got.
Great review! glad there’s been a quicker realization starfeild sucks. Even some big Bethesda channels are done making content already
It’s astonishing to me to see a modest studio produce something as impessive as Baldur’s Gate 3, and then see Starfield shuffled out the door by a company that should be far more capable of producing a game of that caliber.
finally, someone else besides me understands the inferiority of Celsius as an environmental temperature measurement.
This video is 4x the length of my personal starfield playtime
saving this for work
I want to see your hour long presentation on celcius vs farenheit vs kelvin. I’ve been in those discussions before, quite frustrating.
The skill system was the most egregious failure for me. I could’ve forgiven A LOT of the builds provided a multitude of effective ways to play. But they don’t. Some skulls are mandatory and (most) are worthless. It’s unforgivable.
thank you for posting your sources, with the recent hbomb video it is so nice to see that there are creators that really, really put in the work to make sure that what they post is well researched and a passion project for them. your content is amazing to watch
3:24:20
3:01:20 Don’t your orbiting rotation just makes it seem like planet is spinning around you because your camera or shop do not rotate?
Babe wake up, new sleep video just dropped
2:15:40
8h “Quick”. Um….
Thank you, legend.
Reached a point last year where I was more excited for this video than I was for the game.
what is this farrenheit it is just some funny imaginary measurement like baseballstadiums?
Such a shame we never got New Vagas retrospective
Hilariously on my first (and only) playthrough i killed a terrormorph on the tutorial dungeon with a hatchet. It took a while but melee then jumping into the sky pretty much makes it unable to hurt you…
I was waiting for this. Thanks my dude.
Its MY slumber party and I get to choose the movie
I’m so excited to watch this!!!
You’d think with a built in scanner system they’d expand on fallout fours tag system and give you the ability to tag resources and use the scanner like you would in satisfactory to find specific resources
The Longboi strikes again. Another on the list of best Lonforms of all time. Keep up the dedication, I love it.
I think one of the step out moments is when you land on New Atlantis. First time you see the futuristic civilization. Second is obviously when you leave the lodge and you’re actually free.
“Quick retrospective.”
*1 job shift later*
“That was pretty quick!”
This turned my day around, can’t wait to listen to this 🤩
I want an hour long presentation on why is Fahrenheit superior to Celsius or Kelvin. For… Academic… purposes.
I can’t believe through all the tens of hours of Starfield I’ve watched it was only today I found out it was a reincarnation loop thing. I would’ve bought it and been disappointed but played it at least. The whole time I kept waiting until I “got” what it was besides a grey goo of writing and rendering.
Long before this video came out I have felt no hype or urgency to play this game. I have bought Skyrim, Fallout 3, Fallout NV, Fallout 4, and Oblivion on release day and played them all for 1,000s of hours and enjoyed them for the most part. Idk why I feel so lukewarm towards this new release but most of the reviews I’ve seen have the consensus that’s it’s just “fine”. I know for a fact I will play it eventually out of curiosity but for now I’ll stick to older titles that are more engaging. Thanks for putting in the work for this video!
1:24:05 but I kinda want this? One of the things I love about Morrowind oblivion and Skyrim is collecting and reading the silly little books.
noticed some dogtown footage in there…how long will the cyberpunk 2.etcetc vids be? heh
“Starfield doesn’t get going until you complete the main quest…” So in other words, the tutorial is 40 hours long?
I have been waiting for this video for months. Literally was checking your channel every other day. Very hype.
Finally!!!
The absolute blank slate for worldbuilding makes the lack of a design document that much more damning.
An hour in “it’s difficult to anticipate everything a player can do.”
Meanwhile, the writers at Larian have insane flow charts mapped out for tracking exactly that, a full decade ago with DOS:1. And they’ve done it with every game they’ve released since.
oh mein gott!
Thank you for another great quick analysis video.
“Todd came up with this mumbo jumbo ending first and then they built a game leading to it” were my thoughts after playing starfield.
Didnt expect it actually being true : 01:02:00
Emil “you wouldn’t understand” Pagliarulo
43:18 They failed to aknowledge that people modded the intro out within hours
8 hours is “a quick retrospective”? Alright, let’s drink some coffee and start this short video.
I didnt have to build the armillary on my ship. I was just able to fly to the ending without ever building it.
On all your other movies I have had comments to your points. This time I agree with all your points.
On my first play through I did not touch Vanguard and Freestar.. I just played the side quest I found in towns, explored plannets and did the main quest. Only other big side quest line I did was Sysdef/Crimson because it was pushed on me.. and it seemed like a good thing to pass the time while I RP’ed grief for my lost spouse.
When I bought the game and read: “We are re-introducing Classes, Traits RP elements”. “There will questlines that exclude other factions” I thought we were getting a sci-fi morrowind. Were you could either join UC, Freestar or Va’Ruun… and it would be like House Redoran, Hlaalu or Telvanni.
First run through I thought UC was space EU – the civilist world.. and Free Star was the wild west living in the outskirts of UC territory.. That Neon was a City State… and the only flaw with Neon and New Atlantis – was that they should have been infinitely bigger cities.
Sure… Mods can fix a lot of things in the game.. but it cannot fix a shallow lore and bad writing.
PS.:
I’d like to see that 1h talk on why Fahrenheit is superior to Celsius
Damn I laughed at 7:40:30
Disgrace wait this long for a video and we only get a quick review
5:56:17
tl;dr – Don’t buy it!
“quick”
I have better than the steam recommended settings for starfield yet I can’t even get a solid frame rate in the starting room
I am a level of excited for this video that should be reserved for vacations, birthdays, and anniversaries. Thanks Pat. ❤
About 30-40 hours before it clicks and then it’s fun just being cope:
Did have this actually happen once, in Dragon Age Inquisition on my second playthrough when instead of goody 2 shoes qunari mage playthrough went for a dwarf sword and shield DPS reaver warrior that used mostly aggressive and sometimes neutral/uncaring dialogue.
It was actually much better dialogue that made sense for the situation instead of Bioware’s usual comically evil/A-hole. The combat mechanics were also much better with that style. Also knew where the busy work was and just skipped it. Game went from massive disappointment to quite fun. Only time its ever happened to me
Someone in a managerial role saying “they don’t need a design doc” is absolutely insane. I need an outline before I write an essay.you can’t treat a global corporation’s big project like an email or a last minute group project where the only unifying thread is the prompt.
quick 🤣
Aw sheit here we go agen.
Stop being in my head! Why are you completely in tune with my thoughts always. That is scary.
Also. I wish I could produce videos like this
Oh god
Quick retrospective my ass
I was sure as shit this wasn’t gonna be an 8 hour long video
Am I gonna watch it tho? He’ll yeah brother
Anytime homie
Oh my god for a moment there you had me thinking about listening to this. I’ve heard some pretty crappy videos about games in here but this one is by far the worst and most pretentious 😂😂😂😂
Dude starts by shiting the game cause it didn’t make sense to give us the players the cutter😂😂😂😂ffs. Yeah I bet everyone open minded gamer and obviously not a hater would be annoyed at the very beginning of the game with that😂😂😂😂😂. It’s like me hating the last of us cause “why did they trust us of all people to take Ellie to the fireflies,this game sucks😡😡😡😡😡”
And seriously making a 7 hour “retrospective “ for a game you hated is weird dude
Alrite my man, you clearly not familiar with minimal house music. If you do some research out of curiosity, fans of minimal house all agree that Astro Lounge music is rare highlight of Starfield 🤷♂️ no offense choom.
Admitting to writing an intro to your “retrospective” based off of leaks is an interesting way to start a humble brag.
A pleasant surprise to see in my subscription feed. Was wondering what you’ve been up to since the Outer Worlds.
its become somewhat of a gimmick with starfield that everyone obsesses over the bad, and seems to actively ignore or shit on what the good is (in part due to people being ignorant or simply not liking what it offers). And with how much that’s over satured the internet since its release… its really nice and refreshing to see a much more down to earth analysis of it.
Good job pat.
Pagliarulos leadership and game dev philosophy seems very flawed. Idk how you get so successful and not learn anything while doing it.
I’ve only watched 37 minutes so far and I’ll probably edit this as I consume this video in chunks, but:
You’ve suddenly made me curious if Bethesda will try to give the player a single horse for Elder Scrolls 6 during the intro that you somehow customize. Maybe as the Not-Emperor dies in your arms or something, he gifts you his magical daedric horse, which is capable of shape-shifting and absorbing myriad potent powers to improve itself, but in his old age he just hasn’t had the time or energy to ride it like he used to, so its powers have drained and you, the player, have to find the Horse-Runes or whatever to make it great again. Horses are now solved.
Checked steamdb while watching this. Currently Starfield has less active players (15k in game) than Skyrim (18k in game)
@57:00 The true step off moment being the closing credits, that was savage and made me laugh out loud, and it made me laugh because its true.
also fuck you celsius is infinitely better than fahrenheit in every possible way
Fuck I guess I have to beat the game now
Patrician, Bethesda finally brought levitate back from Morrowind kinda, just teleport now.
1:31:25 This is my biggest problem with the game right here. You would think given their past success with the Elder Scrolls universe that they would create a world with the same amount of passion and detail in the world building, but it’s just not there for Starfield.
5:32:55
Keep to the indie shallows, stay away from the triple A depths. Thar be dragons, disappointment, and micro transactions.
Commenting before anyone has had time to finish the video yet
you lost me at “Celsius is inferior to Fahrenheit and Kelvin” can someone explain? or is he trolling? Kelvin and Celsius are literally the same thing (+/-273)
We need that presentation on celsius.
I knew it! It’s space Skyrim! I fucking knew it.
After a 90hr playthrough that left me with the ick, you’ve summarized every failing of Starfield that bothered me but I couldn’t quite nail down.
Oh, there you are. Hope you’ve been well. Thanks for the video, Pat.
How did you not critique existence of accents at all? How would they exist, if nobody lives in secluded national settlements
refusing to elaborate on your units of temperature take is cowardice of the highest order
Patrician, only you could get me to listen to multiple hours of a game I didn’t even get past the tutorial with
Commenting before finishing the video. This will be a weird one. Because this will mark the only time you’ve made video on a game I haven’t played yet. I own the game, I got it with my last graphics card(Side note, I didn’t realize that I was getting a game with the card so I was surprised.). So it won’t affect me buying the game.
I’m also not someone that lets other’s opinions on a game affect how I see a game, in terms of liking the game anyway. But I do wonder if this video will color how I see the game in general. Outside of a Digital Foundary look at the performance of the game on hardware, I’ve not seen a single review of this game either. So this will be the first look at anyone’s opinion on this game for me.
Starfield cost about 400 MILLION Dollars to create
I refuse to believe Bethesda had that much money and made fucking Starfield,
like other Studios made so much more with waaaaaaaaaaay less
8 hours is so clutch
I really REALLY want a mod for starfield that lets me just keep my fucking ship and any item on it and on me.
The facial expressions in starfield look like they all had botox and they’re struggling to appear human.
– So started playing Starfield, got kinda bored after 20ish hours cause I do side quest a lot, did the whole Ryujin line, most of it was very meh
– I discovered you a couple of days ago and watched like 10 hours of vids total nice job man
– I look at your timeline and I’m like ‘hmmm, he’s overdue for a vid’ this drops lol
– I watch almost two hours and when you start saying stuff I haven’t done yet with main story I’m like ‘okay let’s do a bit of the main story at least’
– I was about to go to Procyon and get the thing. That was one of the most unintuitive, boring, anticlimactic, tedious moments ever when you’re like supposed to be special or whatever and the story is slowly unravelling, and it was STILL THE TUTORIAL for flying in zero g omg you’re so right (btw I randomly cleared some casino in zero g so wtf game I obv know how to fly). It’s so stupid and extremely uninspired.
– Gives up continues watching the video probably more fun that way 🙂
Pat is singlehandedly going to fix my attention span 😂
So I’m three hours in, and I can’t figure out if the video feels schizophrenic because the game is so schizophrenic that it requires a video this long to do the same, or if it’s an intentional joke pointing at bethesda for making a schizophrenic game…
Hey, you ever play any of the Wasteland games?
You MIIIIGHT like them, maybe. Idk. Just name dropping in case you’ve never heard of it. I like ‘em.
Can’t wait for when he get’s into doing fallout.
I hope that in the next Elder Scrolls they really capture the fact that even adventuring can be lonely and tiresome and sometimes you just want to watch the netches float around.
talk about nose to the grindstone. big up
I’m so stoked to watch this. This is my favorite channel on YouTube
Fallout: New Vegas review? you have said that it is not a Bethesda game.
The intro to this video tells me that the best parts of starfield are the parts where nothing is happening.
A bit of a long video ain’t it?
I really like your content Pat, you are inspiring me to make my own 10hr skyrim retrospective
03:17:30
Two questions, probably more important than any other questions on here, no really:
In regards to the Hitchin’ Post on Akila (I have not played this game and won’t until it gets an 80% discount), is there even any livestock that COULD be hitched? What’s the context of a hitching post in space in the first place? Even bikers have kickstands.
Secondly, do you ever upload completed scripts for people to read? My friends are all crazy people who don’t want to watch an entire 8 hour video on x1 speed because they appreciate the tone and camber of your voice, but I feel like they could crush a 3-page transcript and would really appreciate your critical view!
36:53 I mean I think this is a joke, but why would you need a watch that knew how many days it had been on for? Its especially weird because the watch *does* tell time, its just represented by a line moving across the planet.
I’m all for nitpicking a game but at least pretend you know what a watch does?
This is excellent. Thank you for all the hard work and I’m relieved that someone else realised the similarities to other games.
Gosh, Pat. How do you create so many high quality videos so quickly?
I GOTTA KNOW WHY FARENHEIT IS “BETTER THAN CELCIUS AND KELVIN”! I NEED TO KNOW YOUR REASONING!!! AHHHHHH!!!!!
Neat video tho
Holy Shit Bethesda doesn’t use Design Documents!? And they’re trying to make massive open world games??? Like jesus christ I can’t believe I didn’t know this before because this explains so goddamn much about why their games are such a mess from a design perspective. This is fucking mindboggling, I might need to make my own video just getting my thoughts out on this because like, fuck…
Edit: Since people have asked, I did in fact make that video, and I honestly might make more along its line specifically examining games through the lens of how good or bad their organizational skills and documentation was.
This video is longer than my actual time playing SF.
8 hour analysis of a failure? For free? Thats cheap for bethesda crap
You use a lot of other people’s clips but don’t cite them and even hide their sponsors. Why?
Hoooooly smokes. The son of a gun has done it again!
It’s a game, like it or don’t,
I was surprised by how short the conclusion was. I expected some grand denouement, some great overarching statement to tie it all together as was in the Elder Scrolls videos. But instead of some half-hour coda is was simply five minutes long. At first I was disappointed, but then thinking back about Starfield, I couldn’t think of anything else to add. The lore is bare-bones, the mechanics simultaneously simplistic yet utterly disconnected, and a complete lack of any sort of message at the heart of a game (theoretically) about the vastness potential of space.
This game had everything – money, talent, time, name recognition, gargantuan multi-year marketing – but after you break down the basic and fundamental issues in its construction there is nothing left. It’s not a case of ambition outstripping resources, or a failed attempt to reinvent the genre, or new blood not understanding the pre-existing franchise, or fraudulent and corrupt mismanagement.
Its a case of shoddy development squandering every advantage they had, and releasing something that is so mediocre there aren’t even hints of genius, nothing to clutch at and lament “what could have been”.
Five minutes really is all you need to damn this game in its entirety, and that’s the worst thing that you could ever say about a project of this scale.
“A quick retrospective” has to be the funniest title in YouTube history
Quality work as always!
I would love to see you do some videos on the Halo series- just got myself the Master Chief Collection, and you seem to be a fan as well!
I’m only about 1/3rd of the way through this vid at time of writting, so maybe you mention this, if so my bad!
1:58:57 I’m actually curious to hear that, I don’t know enough about the subject to disagree.
Celsius seems quite nice for practical human experience, but I wouldn’t be shocked if that didn’t translate to scientific endeavors.
quick lol
Can someone please give EPR less power over these projects? He’s just not good at managing full games like this.
QUICK?
YESSS
HELL HEAH
“Why is he staying so late at the office? I bet he’s cheating on me..”
Me:
YES!!!!!!!!
Great video as always
only 8 hours? I am disgusted by the lack of effort
“Quick analysis” 😂
2 hrs in and this guy says everything i predicted before this came out – long development cycles = devs quit = new devs don’t know what system goes with what and without an overall vision, you end up with a collection of disparate and disjointed systems, some working okay some not some absurd
What software is Patty using at 20:21?
Oh cool ! A new great long video of Patrician for falling asleep at night 💤
Imagine Todd sits down and watches this.
46:32 Hot damn what a solid take, and one I’ve been shouting from the rooftops for a while now. Bethesda intentionally did not show this part of the game knowing precisely the kind of public response it would garner.
00:59:44
This is a weak ass review for 8 hours.
Finally, I can have an oppinion on Starfield.
7:11:09
Quick😂😂😂😂
I can’t believe it, I just cannot believe we got it so early in the game’s life
God I hate your short videos…. They need to be longer. /s
Banger vid as always <3
it’s not a A Quick Retrospective bro, it’s a whole netflix tv series.
I got Andreja’s affinity based dialouge right after I drank a bottle of wine to pass the final boss persuasion check and ruined the climax for myself. She was talking about how everyone she knew has died or left her alone yada yada and I told her I would never leave her alone and would always be there for her. Then I walked into the unity.
I hope he does a daggerfall analysis next
Bethesda not using Game Design Documents makes things make a lot more sense now.
within about 20 minutes of booting up starfield for the first time, i was already more excited for Pats coverage than playing more of the game
I haven’t watched it yet, just wanted to comment and say this is the most excited I’ve ever been for a YouTube video.
tl;dr
it’s good right?
3 hours in and you’ve referenced halo so much that if your next video isnt about halo I will riot
How does one have a ‘Retrospective’ of a game that hasn’t finish development? Skyrim pre The Dawnguard & Dragonborn DLC is a very different game. I would find any analysis of Skyrim excluding the DLC to be pretty much worthless because it is incomplete and not representative of Skyrim.
Starfield the mid game ever.
The king has returned once again to bring kino and short retrospective reviews the lord has blessed us
Literally gonna spend more time watching this than playing the game lol
Starfield is spiritually and artistically bankrupt.
1:33:56 yeah yeah
3:06:00 I look at the right time lmao
1:04:30 Emil’s face when Morrowind is mentioned
Oh my goooood it’s here! Babe it’s here cmon it’s time for 8 hours of bliss!!!! Let’s gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
Damn. This sucks I couldn’t see his at premiere. I didn’t get a notification and I was sleeping when it started at least…😭 well time to watch the whole thing.😎
Less than four minutes in, and you already are objectively wrong about “contemplative silence” missing from previous installments. The majority of the Skyrim map is giving you that, without forcing it on you by large in-between distances of nothing. The random encounter spawn points in Hjaalmarch are few and far between, and I can spend ten minutes walking the roads in the Reach without seeing a single staged interactive scene dragging me out of soaking in the atmosphere. Same when I decide to leg the distance between Maarkarth and Rorikstead. Barely anything grabbing my attention except the random wildlife.
This just disincentivizes me from investing 8 hours into watching what so far shapes up to be more examples of you being wrong.
Uh you spoiled fallout 4 for me, I’m still searching for my son
skywind will be far superior to everything bethesda has released in the past 10 years.
Starfield: a pretentious analysis
Personally I think they should have dropped the tier part of the level-up mechanic, the whole you need some points in the pervious tier to unlock this tier. If I want to be guy with a rifle I kind of have to wait until I have spent 4 points in previous things that I might not even want. I am sure there are some skills that might break the game if this is the case but I don’t think it would be that bad if they got rid of the tier part of it.
I hate to say it, but I did Platinum the game, and most of the game, It was about 4 in the morning, I was listening to an audiobook, getting over Covid, and just wanted to experience something other than the inner space of my apartment. Sometimes you need a game like that, but I wouldn’t say I enjoyed it .
The only positive from starfield is mickey caviar
Excellent work Pat. (I’m obviously not through yet.) very curious on your next project. Enderal?
Thank god, something to get me through the work day
Get the IV drip, dear! I really want to enjoy this one.
Pff not even eight hours, too short
I mean I know you said it’s quick but for real … only 8 hours ?
2:32:40 Oh no. No, no, no, no. No.
If you want to fully max out your powers, you’ll be doing temples 240 times. Each power upgrades 10 times, and there’s 24 of the stupid things.
240.
Times.
I stopped even noticing or caring much about which ones I was getting and where they were, and just. Fucking zombie-brained it. At a certain point, even having youtube going was just boring and irritating and I wanted to be done. So after maxing out all my powers FROM 10. 10. FUCKING. UNIVERSES. I just. I saved the game, I exited, and decided I’d have fun going back into it later.
I still haven’t relaunched the game since, four days after early access.
looking forward to your positive video
i just started watching and so Tod wants to argue that making empty worlds with nothing in them but nice vistas to watch is worth it but said that they dont bother with good written quests because people just skip the dialogue just to go kill something (“skip, skip, skip, skip” “ah so that’s who i need to kill thanks”)
Pat, a random stranger on the internet is incredibly thankful that you put this out today.
I am here to provide text input into youtube chat because I want PatricianTV to get better metrics. Also I will have more words when I finish watching all 8 hours.
Ah, shit. Here we go again. I’m about to watch this entire video in only like 3 sittings lmao
I WAS WAITING FOR THIS LETS GOOOOOOOO
First vid of yours I’ve seen. Really like your temperament and candor and perspective. (I’m 20 minutes in)
ah i dont really comment often but i enjoyed your videos since i first saw your cod vid and i tried starfield didnt liked it and couldnt understand how much of a positive rating it got but well it just aint for me… however this vid will entertain me way more than the game itself ever could so i was hyped more for this than the game itself specially after watching your streams with Private Sessions
Imagine you are doing a Gig in Cyberpunk. First you fast travel to a point near a fixer’s location. Then you walk to the building where the fixer is. You enter an elevator or building and watch a loading screen. You talk to the fixer to get a gig. Then you fast travel to the closest point to that Gig location. You walk to the proper quest location. Enter a building or elevator and watch a loading screen. Once you are done doing whatever the gig required; you fast travel back again to the very first fast travel point near the Fixer. You walk and watch elevator loading screen again. Talk to fixer to complete the Gig. Now Repeat.
OH jesus I just realised this vid is 7:59:59 long at 7:59
That was fast!
A lot of creators cite the lack of a ‘design document’. Note that the shift to an Agile philosophy in software development precludes the creation of a design document. This is because a lot of teams think that Agile = no documentation, which isn’t true. However, Agile was designed, in part, to not tie a team down to something like a design document, as they were in a waterfall design philosophy. Issues presented by design documents in a waterfall design philosophy is that the design document could often have vague requirements, inconsistencies, contradictions, massive size, and take far too long to create. So please, understand Agile development and don’t think that a robust, design document would’ve fixed the game.
Starfield made me go back to Bethesda games I LOVED when I was a kid and realized I loved them bc I was a kid, I didn’t know a good story and these were some of the first video games I ever played. Going back I realize Bethesda just is not great game makers and even worse at telling a good story
It feels quite poignant that a few days after Hbomberguy’s magnum opus on plagerism, PatricianTV is pointing out all of the “design inspirations” Bethesda took from other games and IPs.
I wonder if this behaviour will ever be called out in the future?
Portugal is Balkan Pat smdh.
I followed nothing about starfield before release. I didnt watch trailers, the direct, none of it. I didnt even watch people playing it before launch. I bought it because i like space games, and i didnt even play the main quest. Now imagine how surprises i was when i was given magic after like 100 hours in the game.
That was my last straw. I was enjoying the game well enough despite it not being great. I liked the ship building and the gun play and i honestly didnt dislike hiw empty everything is because in space that makes sense… Space magic broke me. Not only does it feel tact on and poorly inplomented, but honestly no hard science fiction space exploration game needs it. So that broke me. I have not been back to play it sense. I might reinstall it when mod support drops and there is a random start mod… But yeah, space magic is just fucking dumb. Dont do it people. And if its there dont force it on me. Have the good faith to let me not be a jedi or a mass effect vanguard… Let me just be han solo for once.
mmmm gimme that 8 hour video mmmm yum yum yum thank you
We demand a justification for your Fahrenheit blasphemy!
All praise be to our lord and savior…
Todd Howard…
thanks pat, here goes my whole day
Playing a character named Malcom Reynolds? Very nice. Great reference.
Really solid video so far, very much enjoying it.
Thanks for the birthday gift
I just love these quick little video essays. Sarcasm aside I’m still only in the first hour but this video is already great. I hope more people come across these videos because I’m investing more time in this one video than I could bear to with Starfield.
THANK YOU FOR PUTTING CHAPTERS. I love these video essays but so many YouTubers won’t put them in and ill forget where i left off at if i keep it goin in background.
Amazon delivery shift, new 8 hour patrician video
Ah match made in heaven
“Ahhh shit, here we go again.”
Love this. But I have a feeling that releasing this so close upon the release of starfield will miss a lot of the charm of other bethesda game videos or even outer worlds becuase the broader perceptions about the games havent settled in people. I’m happy to be wrong and I hope I am.
finally my favourite video about marketing is out
I just realized, I left my fucking parents in another universe. Their only baby boy got his first big boy job and disafuckingppeared. Holy shit.
The only bug thats truly hilarious to me is when i hear my companion say “its cold out here. Can we get inside?” And i turn to see them on a hazardous planet with no suit on.
8 hours video in 3 months…man…what a goat you are
It’s sort of ridiculous that now things are designed from the outset to be merchandise and we still hear the term “ICONIC” thrown around even though nobody has actually latched on to them to make them icons of anything
If the game was seemless then it would be good
1) 01:03:16
I love these videos. They restore my faith in humanity by making me realise that there are still hard working people, with respect for good craftsmanship. I wish I knew people like Patrician IRL.
The first thing I notice about this video is how careful he is to address people’s arguments in a comprehensive and reasonable manner. With how much crap has surrounded starfield, and with how much of an echo chamber some of these people create, I’m impressed he has the patience to give them the benefit of the doubt and respond so maturely.
2)
01:56:55
At this point, I wouldn’t be surprised if Emil didn’t even know the difference between mass and weight.
3)
01:59:00
Please put the Fahrenheit lecture up on PlebTV
4) I also really appreciate that Patrician says “quote (x thing he’s quoting) unqote” as opposed to the stupid quote/unqote (x thing), which just makes it sound like ppl don’t understand wtf a quote acc is.
5) A lot of these Tod interviews sound like Starfield was originally going to be a more “hardcore” (in so far as BGS thinks mechanics are hardcore) game, before being toned down as development continued. Then again, as you’ve pointed out in your thesis, it could ultimately be just down to the lack of design document… such a baffling decision.
6) Honestly, BGS’ complete igmorance of basic scientific theories makes me question why they even bothered *trying* a sci-fi story. This video pointed out a lot of the questionable physics in the game, but the chemistry and biology in this game is just on another level of bad. If they leaning into the fiction part of sci-fi, it would be easier to let this stuff go, but when you call your style “NASA-Punk” one would expect at least *some* level of hard-science. Who the fuck is this game even for?
common tourettes L
This video is longer than the time I’ve put into Starfield
Working at Bethesda must be mind-numbing. Creating random systems/designs without a central theme or design philosophy and then having to run each of them by Todd individually, purposefully dumbing down or even excluding mechanics to keep them simple and easily digestible, and then being forced to pat yourself on the back so egotistically during the Direct broadcast… I think I would lose it
See, I thought the intro would have us stealing the Crimson Fleet ship. They want Barrett, destroy his ship in their initial pass, and then land to take over the mine. You get your ship by pushing through the waves of oncoming enemies to seize control of the bridge. The ship is yours, Barret lives, and so on… Nevermind. You mentioned that a few moments later. Damn you’re good.
Shit review. Far too short. 0/10
i demand a video on fahrenheit and celsius
WHAT
Talk about “quick” 😂
I’ve learned two things here.
1. BGS needs to watch this.
2. Emil legit needs to be canned
Todd, we were lazy by “design”
“A quick retrospective”, but the video is 8 hours long. Jesus I’m going to watch this all in one go
Looking forward to get through this on the weekend.
Whats the tool being used at 20:20? Looks super useful and wanted to give it a try.
Oh yeeah baby, an early christmas present!
8 fucking hours? I couldn’t even come up with 30 minutes of things to say about this dumpster fire. The big quests are the only interesting content.
bethesda being so allergic to encouraging replays in an RPG that they bake a new game plus into the games story is insane
Now you have to make a video explaining your bad take on farenheit is better than celcius. I will watch it
My new go-to background video when I’m playing The Binding of Isaac
only 4 hours;), not bad
Oh no.
What a great gift on a day when I’m nursing a cold. 🫖
Todd:
It has day cycle but pretty.
In lue of things to do on an empty planet, how about you be more introspective and depressed along side your lonliness. Why else are you playing this game!?
Ill pass, No Mans Sky and Star Citizen are much better anyway and provide what Starfield tried but failed to create.
No way it’s an actual video. When I saw it in my recommendation feed, I thought it was a meme. But it is an actual bloody video with a good narration and script.
Making my way through the video now. Just wanted to say how much I respect your dedication to actual research in these videos, and it’s what truly separates your content from other multi hour “deep-dives” that are essentially glorified lets plays with some commentary on mechanics and fan fiction style rewrites. I may not agree with all of your opinions on these games, but I always understand how you come to them. Thank you for the content!
Man this video is great! I can’t wait for the long version to come out!
Can anyone please tell me where the Starborn ship comes from?
In Freelancer (2003) your first job contact buys you a ship– essentially a space lemon which is the cheapest thing in the market, as the reason you take the job with her.
clicked on the video just to comment about a “quick” retrospective, on an 8 hour video lol
i appreciate the (perhaps unintentional) changes to the tone and cadence of your speaking voice. it sounds a lot more relaxed and clear.
He is risen…
The issue is, they have so many good ideas but it seems like they designated a separate dev group for each and tried to tie them together. the hype was real, the ideas were great, execution not so much
you crazy bastard, you’ve done it again
thanks to reddit I now know that a game called “My Stepmom is Futanari Chemist” has over 100k more players on steam than Starfield.. and now you do too!!
They might have been inspired by that Rick and Morty episode, where Morty realizes that realistic space is boring.
Am I crazy or did he forget his how to watch long format video?
Okey what you do is you leave a time tag in the comments exemple 1:00:00 so you can find where you left the video. YouTube might not put you back at the right time.
I have spent most of the first hour with a grimace on my face every time a clip from the devs is played. Oof
it finally dropped W
Can’t believe Pat finally revealed how he’s a ripped 20 year old chad with flowing locks of hair
at 1:36:00 and it feels like you repeat yourself here more than in prior videos; not a huge deal but might be something to have more rigorous checks for in future
This was snappy, concise, and to the point. Just what I was looking for!
Maybe I’m broken, but I expect this to be longer.
Thank you for once again, putting out awesome, engaging content.
“A quick retrospective” = 8 hour video.
Ah yes, a video essay almost as long as it’s supposed to take for this game to be fun.
If 8 hours is quick, I’d hate to see what you consider to be a long time 💀
Pat needs the ultimate test a ten year hiatus for a 24 hour review
I had a great time with starfield but didn’t have an incentive to go in again. Some dlc might change that. Game feels kinda empty. So more stuff added would be nice. Fleet battles would be cool.
I am so excited to watch this and eventually add it to my sleep videos. I come for the intelligent and fair critique but stay for the voice and steady delivery. 🎉
I have to watch Patricians videos a couple times before falling asleep to them because ill be half asleep and hear another great point and wake up to fully pay attention 😂
Babe, wake up! New Patrician vid dropped
What a trash, worthless video honestly. Retrospective videos are good for games that came out years ago, you know, allowing us time to actually REFLECT on the game. Doing an 8 hour retrospective for a game that came out barely 3 months ago is just unbelievably stupid.
Alright, look, I know you already talked about the comments on your titles and your video’s runtime, but now you are taking the piss because 8 hours is not a quick retrospective. it’s a college course, this is just all the lectures of a class in one video, come on now
>I see quick retrospective on the tittle
>clicks
>8 hours long video
>wtf
Amazing how far incompetent people can get just by showing up and doing stuff. Good for Mr Pagliarulo.
This plus Jessie Earl’s analysis of Starfield in which she compares and contrasts the worldbuilding and quest design to Ursula K. Guin’s The Left Hand of Darkness make a pair of excellent analyses of Starfield. You both have really dug deep into why Starfield works and why it doesn’t. Hats off.
Yeah commenting before it even possible to have watch the whole video FOR THE ALGORITHM
My favorite is how you address so many arguments during your reviews. They’re absolutely real things people say.
The goal post shifting on the planet travelling is 100%. its actually true that todd chose his words carefully and said “You’ll be able to explore the IMMEDIATE area of your ship”. Yet people hyping the game turned it into full surface movement.
I would mention to people “actually his wording is suggesting just an area around your ship” and would get blasted by fanboys. Then the game came out and now the same people are like “WHY WOULD YOU EVEN WANT TO DO THAT LOL WTF”
No way dude. I love these videos usually but there just simply is not enough to say about this game to take up 8 hours. It’s just a big bowl of procedurally generated grey goop. Trying to deep dive analyse all this is an exercise in nihilistic futility.
Somewhere Mauler and you are related.
The wait is finally over. Thanks to you Pat for having my favorite long-form content on the platform. Your dedication and hard work are greatly appreciated
2:08:00
YEAH BOOOOOOOOOOOOOOOOOOOOOOOOOOOI
I wouldn’t be able to talk about this game for 20 minutes. Holy crap
Something I don’t see discussed often that Pat hinted at around 28:00 is that social media has kinda taken away the genuine anticipation for games and has only increased skepticism. This might also be due to the fact that there are more projects to compare each to as a baseline such as fallout 3 and Skyrim, but overall I didn’t think I would entirely skip the last 2 Bethesda titles. Its actually pretty saddening. Great video as always.
There is more content in the video than in the game
Bethesda admits to ignoring criticism and then wonder why they haven’t made a good game since Morrowind
A nice crisp and concise, _quick_ retrospective. Well I know where my day is going now.
Praying this stays up long enough for me to watch it
Here we fucking go void
holy shit already?
12 gb update yesterday!
When I load YouTube and a new short vid from Patrician drops!!! Oooo today is a good.
I was curious where Patrician went because I completely forgot Starfield released.
Can’t wait to fall asleep to this for the next month!
My favorite parts in all your videos, which are probably your least favorite, are when you have to talk directly to the hypothetical Bethesda apologist in the room.
When creating persuasive pieces of writing, you can talk to four different types of audience members: those who agree with you, those on the fence, those who disagree, and those who don’t care. When you, PatricianTV, talk to the people who disagree, your tone of voice is hilarious.
Finally my sleep ASMR
I haven’t played the game at all. The real game has become finding who can talk about it the longest.
Very timely upload, into my work queue it goes
1:31:25
No Design Document… right there thats the problem. As someone who works in the project management field you always need a scope of work so you stay on track.
I’ve always thought that Oblivion and Fallout 3’s main story lines were really impactful. It may be attributed to nostalgia, or those stories just worked for me at the time and to this day. Skyrim was certainly serviceable but not incredible by any means. I was somewhat surprised to hear from some reviewers that Starfields main story line was incredible. It raised my expectations for the game, and when it came around to it, i thought it was the biggest weakness of the entire game, and my core source of disappointment.
I hope that Elder Scrolls 6 is an improvement.
I wouldn’t watch a video about this game if only it weren’t performed by you.
The actual goat
A Quick -“8 hours”
LETS GOOOOO.
Babe, Patrician released a new video, Yes its gonna take all day. ❤
Black tea, cardammon, mint chocolate cookies, and an eight hour starfield analysis on a snowy evening. What a time to be alive.
I am less impressed that you made another 8 hour “quick retrospective” and more impressed that you forced yourself to play enough Starfield to make it.
A “quick” retrospective… almost 8 hours long? You and me have very different definitions of “quick”.
Okay, I just reached the part where you talked about importing the new game plus feature to TES 6 and then immediately stating “please, do not try to explain this in lore” – that shit got me. Could you imagine the pages of bullshit they would throw at it? Oh man, you had me in stitches, Pat – thank you for that. And I agree, by the way. Just put it in, no explanations. 😅
Everybody drop what you where doing… PatTV posted a new video.
Gonna watch this while I grind Classic WoW tonight, cant wait. Starfield fucking blows.
I’m locking in.
A quick retrospective 8 hours 😭
Hell yeah, nice job Pat
After F76 i realized… They are just a bunch of old men making video games. They know what they know and keep doing things they way they like do things. I highly doubt any of the top-brass around Todd (him included) played any good, modern game in the past 20 years. Or if they did, not one of them thought ‘hey, this is good, maybe we should try something like that’. TES6 will be like reheated apple pie. It’s apple pie! And it’s warm! And stale and mouldy and smells like bad egg. They will sprinkle some moon-sugar dust on it, and put a nice cherry on top, and some whipped cream around, and ice cream, and chocolate sauce, and a leaf of mint for garnish. From a distance, it will look nice, but if you bite into it, you instantly know this is the same pie they baked 20+ years ago… the exact same one, not just the same recipe. Some will like it, people can be weird like that 🙃
Yeah I can watch it a 3rd time why not
Nice to see all the work stream clips come together.
Another 7 hours banger. If you ever think why that your internet bill is high, remember this is why.
My biggest issue with Sam Coe is that his entire quest and personality seem to be written with the assumption that you’ll immediately become enamored with them. His entire being comes off as forced, like the writing team thought the player would say “Wow, how cool! A space cowboy!” without actually trying to make him a COOL space cowboy.
Not to mention that the entire western aesthetic of the Freestar Collective falls flat in my opinion, due to the clash with the rest of the game’s “NASA punk” theme. Also Cora is unbearable.
literally just got home from a physics final to find this. Patrician blessings could not have been better timed
Thanks Pat, now I don’t have to play the game but I will be able to give my Educated Opinion on it on the internet. Doing god’s work here.
“Retrospective”
*ВЫШЕЛ ВЫШЕЛ ВЫШЕЛ*
A quick and simple 8 hours retrospective, just what I need before work.
Honestly, I was kinda pissed when I went back and did the vanguard questline and got the history lesson because I had just spent like 50 hours reading and listening to proper nouns being thrown in my face and absorbing none of it. If I had actually done the vanguard story first the game would have been more coherent.
That baneful 1 second that Youtube takes off of the video and shows in the thumbnail. Meaning the beautiful 8:00:00 in the preview turns into 7:59:59. Curse you, Youtube!
Bethesda’s writing is just sophomoric.
I can enjoy stuff like Skyrim but its like a dumb fun action movie.
Holy shit I’ve been waiting for this just gonna leave this comment to put the time where I left the video on.
Finally I’ll get some sleep
Oh yeah it’s here.
*Reads title*
*Finds out it’s 8 hours long*
Yeah yeah, you’re very funny😑
Been thinkin about my patriciantv fix for DAYS man. *twitches*
“Oh nice! Jwlar dropped a Starfield VE! Nearly two hours long too, that’s pretty co… JESUS CHRIST PATRICIAN”
You madlad
Hey Pat, Starfield only gets good after 250. Pretty disappointing that you didn’t even give it a proper chance.
… … … Can You Summon The Prydwin in Starfield…??? XD
Is There A Model of Preston Garvey Hanging Around In The Game Files…??? XD
It looks like Fallout 4, SURELY they pulled another Fallout 76? lmao
8 hours… Phew, I’ma have to listen to this tomorrow hen, lmao.
I think the “step off moment” is every time you land in a new planet. While I think this failed immensely as I personally didn’t find one attractive planet, I do believe that was the intention.
Would have been cool if they partnered with Garmin to produce this watch. Might have made more money with a watch that actually works, people would pay more money for it if it worked. Also idon’t know if he’s making a dig of the “step-out moment” or that is just something funny to repeat. I don’t think its cringe to do the step out moment. I think its important and actually really nice to have those moments because not only does it look good for the player but its a short moment that honors the artists that work on the project and form them its a moment they can look back on and say “I did that” and be proud of their work regardless of the quality of the game. Also the step-off moment isn’t just about entering into the world. Its entering into new spaces and environments. I am blanking but the first mountain you climb to the dungen if you play it right is an ingame step off moment. Or when you finally make it into the end of the dungen where the dragon priest is, is a step off moment, and better yet when you discover the dwemer city and see it for the fist time is a step-off moment. So step-off moments can happen at any time and everywhere, but I would agree that if your not feeling like “wow where am I” then your not experienceing a step-off moment. which is why when you enter certain mines or caves in skyrim they are not all amazing wow moments. Even litterly finding the shrine of talos can be a step-off moment as you entre into a new environment that alters your sense of the game since for most of the game people are complaining about Talos and even saying his worship is banned is a very amazing experience when you actually find his mural intact.
Oh yeah, it’s watching time
I always appreciate your short videos so i can get caught up in the topic quickly.
Wow! I didn’t know that. Robert Altman was Wonder woman’s husband. Robert Altman was married to Linda Carter.
Can’t believe Patrician didnt talk about the lack of a design document…smh
This MF said “quick” 😂
2:14:59 The name “Andreia” in Portuguese is not pronounced with a ‘j’ sound; the letter “i” is instead like the English ‘ee’ sound.
Oh yeah that’s the stuff 😮💨
“Show, don’t tell”
After a couple hundred hours in Starfield, that’s what my critique boils down to. The game regularly tells me about cool things, but I never see them. In the introduction, for example, Lin is talking about mining in unregulated Freestar space, and the value of grav jump fuel. That sounds cool. That sounds like it could be meaningful world building. But no, it never manifests in the game. The factions, locations, plots, cultures, and characters are all mechanically identical and interchangeable. Freestar and UC are the same people in different costumes. What a boring universe.
do you guys dig on the multiverse?
“A Quick retrospective”
my birthday was yesterday
On the topic of higher gravity worlds, the first thing I thought of was a short story by George R.R. Martin called “The Hero” where planets with heavy gravity relative to Earth with human settlements are called War Worlds and essentially are used to breed super soldiers. I agree with your point that Bethesda should have either written/shown in gameplay the difference between cultures and physiology of people born on worlds with different gravity, or more realistically, just made the planetary gravity of settled planets closer to Earth standard. Great video!
Dude, how can you work this fast
Sounds like the video title has a couple words missing – a quick BETHESDA retrospective. Not just retrospective.
imo Akila feels like playing an ultra modded version of Kenshi more than it feels like RDR2 lol except Kenshi is a cool ass game obviously
Holy frick Pat
cant wait to watch all 8 hours of this for a game I’ll never play
Snorefield is retro already, we aging like Solid Snake
FINALLY
I EVEN PLAYED STARFIELD, JUST TO ENJOY PATRICIAN RETROSPECTIVE MORE
Damn Pat, really pushing for that 10 minute mark for viewer retention again I see 😉🤍
YESSS! FINALLY A NEW ANALYSIS OF SUFFICIENT LENGTH! THANK YOU MISTER PATRICIAN SIR, I REALLY APPRECIATE YOUR WORK
YES!
Currently awaiting the hr long Fahrenheit video now. You’re right by the way.
Look, Bethesda is one of the worst modern day companies in gaming. I had a feeling this game wasn’t going to be good. I don’t think bethesda is capable of putting out a truly captivating game in the near future. Sure ES VI is coming out, but how well is that gonna be? Ig we’ll see. I believe Bethesda’s last good game was Morrowind. And without going too into it, Fallout 3 is… Fallout 3. Skyrim is boring and shallow. Fallout 4 is severely lacking. 76. What did people actually expect from this game?
ah shit here we go again
Guess I’m not going in to work today…
Well that was quick
Honestly it’s really nice to see a content creator not constantly shitting on starfield just for that snappy clickbait thumbnail.
Youtuber Patricia TV broke into my home, stole my copy of starfield, shot my dog and shat on my bed on the way out. 10/10 badass seal of approval
Finally, some short form content 🙌🙌🙌🙌
Has it even been 8 hours since Starfield came out?
I’m not gonna lie….. I think I’d prefer playing Outer Worlds over Starfield
Finally
You’re really churning these bad boys out, you love to see it
“The game development basically started in 2018”
Oh, so around two years, the game turned out well for such short period of dev time
“…so it was in development for around five years”
💀💀💀
I saw the timestamp, chuckled, and said out loud “oh f*ck”. This is going to make my days looking at spreadsheets go a lot faster.
I can summarize the whole video in 1 second.
Starfield is bad. There you go, but still watch all 8 hours cause this guy is awesome.
I’ve been waiting for this one!
To be fair to Bethesda they did one good thing with Starfield. They were successful in making a group of NPCs completely detestable. Throughout my playthrough I wanted nothing more than to kill every single Constellation member, especially Sarah. If someone makes a mod that disables essential NPCs I might change my views on Starfield.
In Morrowind there were stretches of land but you were going somewhere. In Starfield you go to a barren planet on purpose and there’s nothing there. It’s filler.
25:20 Halo 3 did come to PC though
Woah more stuff to put on while is sleep, though starfield itself is really good at that 👌
‘Quick retrospective’
*8 hour video*
time to goon
quick
Bethesda using procedural generation has kinda ruined them for me. They used to have cool legendary guns in curated caves hidden in weird spots. Now they have some rng rolled boring “legendary” in a wasteland of nothingness that you know has no real prize at the end. Genuinely what I liked most about fonv was that you would search everywhere because once you found a cool gun on a corpse under some stairs underwater.
As an actual game maker, I want to clarify some things from the first part: I think the notion of what a design document is was misrepresented.
A game design document is a holistic and complete layout of each mechanic, its interaction with others, the intent, and the up- as well as the downsides.
It is not an obsidian vault.
Design docs are bad and ONLY work for small projects that are produced on an industry scale.
Think of a call of duty title. Small time frame, and much to program and make assets for.
Think of it as an instruction to build your IKEA things.
If you now want to change some parts, it will have ripple effects over the rest of the document.
Now imagine that those instructions span (for a game like Starfield) roughly 300 pages.
As stated, design documents are hard or impossible to keep up to date in even 1-year projects. I don’t want to imagine keeping them up to date over multiple years.
This has nothing to do with them not having enough producers.
Another purpose of design docs is to present them to publishers.
There, they HAVE to be as explicit and complete as possible, since the publishers don’t like risking money.
If they know exactly, that those are the mechanics that make up the game, and since they are explained in every detail, the planability is a given.
Design docs are a way to reduce risk.
Every manager worth their salary knows that this is waterfall planning and will result in “100% overrun in time and or cost”, but that doesn’t stop many publishers from requiring them anyways.
What you are mentioning is a “design vision”.
A set of core principles that the game should end up representing.
The other thing you mention is status/decision documentation.
And yes, that is required in most studios. I don’t know nor do I care if Bethesda does them since they have bigger problems in structure.
Meaning, that even if they did them, they would have no effect.
(The projects I’ve worked on did only have a design vision and we protocolled our stuff so that we can look them up later. We also used obsidian for this. It’s an awesome tool. Not saying your approach is wrong. It sounds quite reasonable. But it’s different from a design-doc.)
Finally Pat has blessed us from above
Best VTuber
Oh yeah no, I’ve got 8 hours on a Thursday
Bless you this is gonna really help on my shift today 🙏
Vid short and sweet and to the point.
Yes yes YES what a triumph great work chap
A quick retrospective… the video is 8 hours long.
I have a friend who loves this game, for the past month and a half its all he has been playing… I thought something was wrong with him till he reminded me that the last Bethesda game he played was Oblivion on the 360. In that context, yeah I can see it being pretty fun and mind blowing as an RPG sandbox alone.
Quick Retrospective
Proceeds to Upload a 8 hour video
Quick and to the point😅
Here we go, one last time into the breach. It’s been a wild ride, but Todd’s theme park is finally coming to a close.
Ah, yes, a quick retrospective. I can’t wait for the long one.
This came out just as I have a 10 hour night shift where I’m allowed to have videos on as background noise.
Perfect.
Wow man. 8 hours so soon after release? Very excited to watch.
Andreia is the Portuguese pronunciation. The J might be Spanish but we don’t use a J as an I.
The issue is Bethesda wanted to till a story with Starfield and have a game second.
But they are just not that good of a storyteller.
Still stretching your videos for that 10 minute mark, eh?
I’m so fucking pumped after just binging a lot of your shit! So fuggin happy right now!
“A Quick Retrospective” 😂
Here it is, I’ve been waiting for this
Somehow… Patrician returned.
Well I have my background noise for the next couple of days.
Don’t even gotta watch for more than 3 seconds, take my like and comment
land on what planet, all we were forced to do is to load screen ourselves to be placed infront of another load screen
Bazinga!
Let’s fucking go
was not expecting this so soon xD
I will likely be spending more time watching this video than I did playing the game. Only Bethesda game I got bored with so quickly.
I expected to be disappointed by Starfield, what I did not expect was to feel completely apathetic about it which feels worse than out right hating it. I just didn’t care, about the story, the gameplay, nothing. With games like Skyrim and Fallout 4 despite all their flaws I still found them fun and have put hundreds of hours into them but I have zero motivation to finish Starfield. Can’t wait to watch this whole video and through it I’ll hopefully figured out why I feel this way.
there is no shot you needed 8 hours to talk about why this game sucked ass.
Succinct. Efficient. Glorious.
Thanks!
Oh yeah just a quick one
Still in crippling medical debt, but now it’s a slightly better day.
This is gonna be my first time trying to finish watching a PatricianTV video while employed
Hey, curious, what are your education credentials in regards to writing and editing, etc? You are incredibly skilled at this and I’d like to approach even a percentage of your talent. Just need some direction!
dude, 8 hours for a quick retrospective 🙂
The title always gets me 😂😂😂
Under sell and over deliver!
Been checking weekly for this vid to drop. Thank you for making my work day better.
Happy
Just when I was looking for a nice long video to listen to
You helped inspire me to make the kind of continent i enjoy thank you
Bookmark 3:55:43
ITS HERE! I was starting to think Pat had dropped off the face of the Earth, but I also knew to let him cook.
Oh boy here we go. Been waiting for this one.
After a long day of work, seeing a new Pat video and of Starfield no less was exactly what the doctor ordered. Thank you in advance, Pat <3
I honestly love Pat’s videos, he has such a quiet reverence for the games he covers and i never feel like I’m being pandered to or lectured.
Yesssss it’s here 🎉
“quick”
8 hours. Just a quickie.
I think Fallout New Vegas had that perfect balance of “actual interesting locations to visit” and “empty spaces where you can find contemplative silence.” Whereas Fallout 3 may be overstuffed with locations, Starfield faces the far bigger issue of not really having anything to discover (besides pretty looking yet empty planets and facades that are called “cities”).
Mixed with poor and outdated mission design, too many loading screens/menus, and all around bad pacing, this is such an unfortunate fumble for Bethesda.
‘Updating a design document isa time-consuming task’ – nothing, and I mean NOTHING, wastes more time then trying to save time. Doing things properly and thoroughly will always be faster then trying to squeeze in as many shortcuts as possible.
1:06:00 Emil is so blinky and fidgety, what is he high on?
yes daddy
here it finally is, the StarSLOP anal-ysis, long-awaited.
Well well well…
8 hours you say?
Its gonna be a smooth day at work!
Everybody SHUT UP, Patrician just upload My new opinion
Ive played starfield for a total ov 4 hrs. Ive never been so bored in my life. I was waiting for the good part but it never came. Usually theres a good part with bethsada. But i had more fun with no mans sky which is just as empty. Cuz im expecting something environmental stories or notes from bethsada. Also all those computer generated planrts in no mans sky has something new and different. Like aliens, drones, animals or just caves i somehow always get stuck in. Oh and the resistance thing does something in no mans sky so its actually important. They neec to delete the fuel and resistance stuff or add them.
Starfield was a good test for my new pc tho. Old onr couldnt handle it. New one is asleep wondering where the game is.
Well there goes my weekend
Emil needs to go bad
Babe, wake up. A quick retrospective just dropped.
Oh my god I wasn’t the only one baffled by the opening.
“You are going on an advanture”
“But I want to mine.”
“You’re fired. Fuck off”
“BUT ROCK AND STONE????”
It was so fucking baffling that I stopped playing for half an hour while me and my friend who i was streaming it to were both just losing our shit on how baffling the intro was.
Here we go
another 8 hour rant about a soulless corporation pumping out false and flawed art and continually breaking the hearts of fans theyve had for years? OH BOY
good lord, its 2023 nobody cares about the sound of the wind in your ears and watching the sunrise and sunset on an alien planet when the game is absolute dishwater. Todd needs to go.
I was expecting to wait ten years for this video. Pleasantly surprised this isn’t the case.
Lets goo! Been waiting for this since the release of starfield
You can tell Western producers and directors don’t play video games. Eastern developers, such as Sakurai or Miyazaki play video games all the time, and even mention it’s part of their job, so they know what makes a game fun. Does anyone think people like Todd Howard play video games? I certainly don’t get that impression from playing Starfield. The quality gap between Eastern and Western games is getting larger every decade.
AAAHHH! IM SO FUCKING HYPED! 😁 More for this vid than I ever was for the game 😂
Blessed be thy contentslop, thanks brandy
YEAAAAAHHHHHHHHH!!!!!
Love the long videos, but innit a bit too soon?
your retrospectives are getting quicker
I’m pretty sure this will be a better 8 hours spent, than the 60 hours or so I wasted on Starfeild.
8 hours? Goddamn, time to settle in
In one of your other retrospectives, I don’t recall which one, you stated that Starfield would either be a return to form for Todd, or a shitshow that proved that he had lost touch with his audience.
Do you think Starfield adheres to that thesis?
Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude
Dammit, Pat. I had stuff to do today and look what you went and did.
I have been waiting for this for months ty for your service
My life is now complete
Just ended my shift, today I’m not sleeping doing school stuf, going to watch this to fall asleep anyway 🙂
Hoho Christmas came early
Love your videos, as always; would love to see you do videos on non-bethesda game you’re interested in.
Video is about twice as long as the amount of time I played Slopfield for. I miss when Bethesda made decent games.
WHAT REALLY ALREADY?!
It’s sad how contained and chill Todd wanted the game to be, and now all anyone can say is they want a different game rather than what’s its goals were or dev intentions.
I was thinking just yesterday about how no one thinks about Starfield anymore, and when Pat would explain in detail why. Video looks a bit short though.
holy fuck
WE MAKING IT OUTTA NEON WITH THIS ONE 🗣️🗣️🗣️🔥🔥🔥
The “how did you get your ship?” Being asked directly to the player idea seems lazy but is actually genius, maybe ur player has loans to pay off, maybe u stole it and randomly in the future the guy come back to claim it, maybe ur parents bought it for u and it has all these extra widgets b/c they balled out. It naturally adds or takes away difficulty to the playthru totally organically
Early Christmas gift!!! I’m very grateful.
Too short. Looks like Pat fell off.
“Quick”
Missed you patrician glad you are back
the quickest retrospective ever
Can’t wait to watch this after work and then go right to bed after I finish watching.
Just in time for my new crocheting project! Thank you for your work!
Oooh hell yes!
There go my plans for today
Watching an 8 hour retrospective of a videogame i put <5 hours into before getting bored?
It shouldnt make sense, but it does.
this video has more effort than the game itself, dude massive respect for your work.
KINO TIME
1:23:20 this made me laugh a lot, when i caught a ’10 things you didnt know in starfield’ at least have it update after a few minutes
8 hour Todd-slop enema. Oh boy!
1:28:46 1:28:46 1:36:44 3:16:06 3:40:13
The lack of cohesion is real. The shipbuilder team did an awesome job. The base builder team effed things up overcomplicating things and making none of it particularly useful. I keep all resources in my ship because thats the inventory i can always access no matter what while crafting. Bases appear to have no accessible storage, all requiring pulling resources from storage. And a massive storage container maxes out at 75 units? Wtf? They should hold a thousand and be linked to crafting stations.
Perfect for my 8 hour gym session.
Im playing through prey (2016) for the first time, is a better world than starfield qnd ive out about 10 hours in both
For all of starfields faults, I always love just landing on a planet, using the photo mode to take detailed photographs of the environment. Starfield may have been 6/10 for me but I did enjoy the game, 200 hours and I’m still not done, i don’t think it’s bad at all, but it’s not brilliant either, but it still has a nice charm to it that I enjoy, starfield should have been better, Bethesda had a golden opportunity here and they didn’t take advantage of it. 😋🦊
Great work on this video Pat 😍
The star field retrospective out already? Can’t believe it
32:07 that’s exactly when I became uninterested in Starfield.
My two first problems were that no matter what I said I had to take the damn ship and secondly that nothing I chose in the character creation mattered for the beginning of the main quest and maybe even for the whole game.
I’m gonna be honest.
I expected this in early-mid 2024.
You my man, are completely insane…
wow very quick indeed
underrated game company
This came out way faster than I would have expected and 40 mins in I am happy to say quality did not suffer.
This whole section from 29:33 ~ 30:14 is the absolute funniest thing to me right now
Todd still thinks digital watches are a pretty neat idea
not to sound mean, but I couldn’t really get invested in Starfield, just its setting looks boring, I guess i am just used to sci fi settings with really unique designs and looks. but Starfield kind of just looks like unity base assets.
Pagliarulo reminds me of the Hollywood studios who make multi million dollar movies with what amounts to, at best, a rough draft, and at worst, no script at all.
Hardest letdown I had in Starfield Roleplaywise was after you steal the artifact from that rich trader. You can go to the News Network after that quest and tell them about it. Here is the conversation:
“Heard of the heist on the ship of that trader?”
– Yes! It was me. I did it!
“Hey hey your immunity as a source only gets you so far. So.. Reports are something important was stolen. Do you know what it was?”
– No I don’t I just ran to get out of there as fast as possible.
“Can’t blame you for that!”
Now. Maybe they wanted to be smart about it to hide the being implicated and covering your tracks but I don’t think they are that smart.
Did not expect Patrician with a video of this short length, shame :/
Ur a machine xD
Please do a cyberpunk retrospective
IT’S HERE. The silence from you and Private has been DEAFENING.
I’ve never really had exposure to “Dynamic game start” until playing Cyberpunk 2077 with the life paths
Sounds to me like a lot of cope to see what’s not there when it comes to the empty space between interesting things
I want that hour long video on why Celsius is the inferior temperature method than Kelvin and Fahrenheit. And I want you to justify which is the best Kelvin or Fahrenheit
dude…
Actually leaving a comment before I watch.
Surprisingly I really liked Starfield. I still do. I was amazed by the levels of polish in early access, the improvements in writing (it’s great on a Bethesda level, solid otherwise), and just the atmosphere alone still hooks me.
It certainly ain’t game of the year but enjoyable for a niche playgroup.
Now to start watching.
daddy pat got lus food
Only 8 hours?
The sheer comprehensiveness and effort of this video is astounding. Like a full on documentary of starfield and its creation. Well done!
7:28:20
As a game designer I can’t stand Pagliarulo’s stand on not having design documents. I get that some companies have terrible processes and do bad design documents but man if you want to make a properly you better have a super robust documentation first and foremost or your programmers will be LOST.
LETS GOOOO
Oh boy, an 8 hour video to watch while I sit in the airport waiting for my flight home!
Pat release video but it’s only 8 hours…
Just what I needed before PoE season 🙂
It’s impossible to appreciate “contemplative silence” when absolutely every mission besides large cities and some specific encounters require the player to run for a minute on drugs in order to reach from arbitrarily far away landing spot to the mission objective.
There are only so much skyboxes, cacti and long necked lizards you can see on your minute long run, managing the stamina no less, untill it becomes boring. I enjoyed my time landing on a random planet and just looking around in the beginning. After 10 hours though I hated that I had to run around to complete anything.
I posted this on another starfield vid, but it’s appropriate here too… This is what broke Starfield for me:
I was playing through the main story, struggling to get into the game properly; it all felt a bit too “familiar” and, frankly, RNG-ed. It was… immersion-breaking to land on a barren airless planet and see regularly spaced “points of interest” that repeated themselves endlessly… But, still, space is cool! So I kept at it.
I got to the Neon city mission, at the end of which the “Starborn” ship hails and threatens us in space.
I genuinely felt excited. Do we have Aliens here? Do we have something truly special? Something unexpected, something *interesting* ?
I felt genuine excitement about the Starfield universe, that maybe there was something special to discover beyond endlessly replicated caves and blocky buildings!
Then, I landed on another barren planet to wrap up a resource scan mission, before returning to the explorer base. As I was waking around, *I saw the alien ship land nearby* . !!!!! what?! Ofc I ran over to it. Didn’t notice anybody; just the ship, landed. I walked up the wing, and saw an open hatch with a void texture, but not accessible. Then I spot a group of guys walking from the alien ship towards… my ship, I guess?
I chase them down. A firefight starts. Okay, they are tough, but they are just dudes with guns. Just big health pools and some particle effects. But just dudes with guns. That despawn when killed.
And then I realized.
These were the “Starborn”. The maybe-aliens. Just dudes with guns. Landed in a regular-sized ship (just with fancy model). As part of the same generic “ship lands and dudes with guns step out” random event that Pirate ships use. I knew then, that I would see endless repeats of the alien ship landing event if I kept playing; with no rhyme or reason, just RNG-ed into place.
I felt like the last hope for mystery, for uniqueness, for novelty, was lost.
Flew to the explorer base, cutscene plays where the explorer NPCs are speculating about the Starborn. Are they aliens? are they Gods? Are they a lost human faction? And it fell flat. Because I already had the answer. They were just dudes with guns, using the same RNG events and random placements as everything else.
What’s the point of playing a game where everything is RNG-slapped into place? What’s the point of finding weaponry when it’s all just RNG-stats, and every gun feels like every other gun with different numbers? What’s the point of exploring planets if it just gives a painfully obvious random sampling from the same selection of “points of interest”? What’s the point of following the quests and the characters, if the writing and story is unengaging, boring, unrelatable?
Starfield, ultimately, is excessively boring. Because what’s unique and handmade (quests, characters, writing) is bland to bad, and what’s not unique (planets, equipment, spaceships, gear, locations) is repetitive and obviously random.
In a year where Cyberpunk2077 2.0 / Phantom Liberty and Alan Wake 2 and Baldur’s Gate 3 all come out, it’s painful how mediocre and bland Starfield really is.
Ah the k.i.s.s. method. Starfailed is garbage across the board.
I have a 1000 hours in fo3 and hundreds in fo4 but Starfailed I couldn’t even make 30. It’s just a chore to play. There is nothing redeeming about it. Yhe design , the characters, yhe mechanics , are all just bad.
I’m using a PTO day to watch this video in one sitting
Im prob. the only one who hates that this 8 hour video is one the youtube timeline 7:59:59 but on the Feed its 8:00:00
Too much effort for a soulless corpo game
“Design documents get outdated”, but gamebryo apparently doesn’t
Thanks Pat! It seems my end of year entertainment needs are met with the release of another beefy analysis 🙂
I like that no one has finished the video yet except for me because every minute is an hour in my agonizing existence
No way bruh. I was just thinking about when he would drop this shit
Why would anyone waste so much time on something so mediocre?
This should be something to have a quick lunch with
I missed you Pat 😢
Still not as bad as Fallout 4 though. The most engaging and entertaining part of Starfield for me was just surveying random planets. It let me have a nice and peaceful think
The planets are not empty enough to get the feeling Todd describes. There’s so many abandon outposts that I never felt the pride/wonder/discovery of being the first human to land in this planet. If anything it made me feel dirty somehow, like I was part of the problem as 3 other ships landed in this same area while I searched through space trash left by other explorers.
I really do feel like the whole lack of design document for the game to be so telling about the current state of Bethesda. Software lives and breathes by Documentation. I can only imagine the nightmare that being a developer over there would be.
Need to reference the design doc?
What design doc?
Need to make sure your features don’t step on other developers features?
Well we don’t really have a design document to help ensure solidarity within the design specs.
I think some folks need to step aside for better minds at this point, the known faces and names seem tired and shot. And this kind of nonsense really reinforces this.
How dare you… I HAD plans this weekend! 😂
Todd howard has to be the most lesbian coded man to ever exist.
Finally!
Haven’t even played Starfield but swung by to give this a like and a comment just because I appreciate this format so much. Looking forward to listening to this in its entirety after I’ve played the game!
Only 8 hours? Pat’s getting lazy…
The whole world was waiting for this video. 🎉
WAKE UP BABE NEW QUICK RETROSPECTIVE DROPPED
YES
30 minutes in. Let me congratulate you on being one of the few creators I can listen to for hours on end, without getting tired. That’s some achievement, given my attention span.
Been excited for this one
8 hours … Hell naw I ain’t watching this
*Gets popcorn ready*
nice opinion gonna buy starfield now
thanks for bursting out another 8 hours for my work-playlist ♥
oh boy i was waiting for this one!
Video is longer than my playtime for Starfield. Plz release mod tools already
YES I’m so early and I’m so happy
Literally how tf did he get this shit edited and put out within like what, 3 months???
quick = 8 hours
yes
You lost me at cowboy appropriation. Loser
in response to the voiced protaginst thing at around 23:00:T he dialogue wheel is the developers tacit admission that voiced player characters in rpgs are inherently stupid. its entire purpose for existing is to obfuscate what the player character is going to say because if they could just read the dialogue option from a dropbox then the voiced protagonist is even more redundant and stupid than it already is on paper. its so much more effort for no real benefit at all.
Holy shit, 3 months…
I’ve wondered lately. Will Pat ever go into more long form content? Like 30 hour analysis?
Damn, I really need to check my Patreon notifications more often, I didn’t even know this was dropping. What a pleasant surprise. Thanks for keeping me company at work!
🗣️🗣️🗣️🗣️⚡⚡⚡WE GONNA MAKE IT OUT OF THE DEN WITH THIS ONE🗣️🗣️🗣️🗣️⚡⚡⚡⚡☄️☄️🪐
Already watched the whole thing. Was really good.
Oh my goooooooooooooooooooooooooooooooooo-
Nice, something to listen to at work today 😙
I’m gay
“Quick”
70% User Score, ~70% of a 12-hour review.
“It’s like poetry. *It rhymes!”*
Will you marry me?
I’ve listened to so much AI generated Todd Howard that hearing him actually speak normally sounds weird to me.
Time to sit down for a quick watch
Hurray a new video to plug into my eternal playlist on repeat of quick retrospectives of bethesda games.
Been waiting for this .
Okkkkk lets go
Lol I still haven’t finished the game
Sad to see Kurt Kuhlmann “Asked to leave” from Bethesda, now that Will Shen, Bruce Nesmith and Kurt gone TES6 is looking grim.
tldr: its a step backwards in almost every way over previous bethesda rpgs..
46:53 “Todd Howard never really lied….” WRONG. If he knew that starfield was supposed to have 4 individual landing spots per planet which are about as big as a real city instead of having FULL over 1000 planets and not only 4 landing zones which are about 0,001 % of the promised actual map size, then he LIED. You can not say: ” I will bring you a coffee” and then bring a cup with two coffee drops in it. Is can not be considered a “too positive view” on things, although you technically brought coffee, but not A coffee, because conventions and logic tell otherwise.
My period started today so I’m just gonna be in bed all day so good timing 👍💗
More content than starfield itself!
Isn’t it a few years too early? Anyways. Starfield is SO BORING.
YES, I WAS WAITING SO LONG FOR THIS
Oh what we have here
Fantastic. Onto the playlist you go! Also, as a resident of Maryland, I love that they have a character named Bal’mor in game, because if you’ve ever heard folks in western MD pronounce “Baltimore Orioles” before, I *know* that you’ve heard “Balmor Oreos”.
Yes!!! Needed something to watch over the weekend!! Hands down Patrician and Private Sessions are peak essay content!
I was looking forward to the inevitable retrospective more than the game itself.
Boy I’m sleeping good for the next 2 months
Can’t wait for starfield to win rpg of the year award
Todd will bounce back right bros??
Damn pat, another beef cake vid. Rogue Trader and PatricianTV in one day, see you guys in 8 hours.
I’ve been waiting for one of these to come out for this channel. I’m glad he finally did it.
I was just thinking. Man, I wish Pat would make a Starfield video. And here we are.
Quick
Christmas came early
Hate when creators stretch their videos to hit the 10 minute mark
Another quick and bite-sized video from Mr. Patrician! Can’t wait to listen to this at my tattoo appointment
Pat I was just thinking about you, too bad Harris just beat you to the seasonal release
absolutely seated
Babe, my opinion on Strarfield finally dropped!
Peak Analysis , just in time to speedrun Morrowind
Can’t wait to watch this after I’m done with my re-watch of the Skyrim analysis <3
Imma watch this straight. thanks pat!
“A quick retrospective”
oh good SIR you spoil me thank you so much
lets fucking gooo
Yeeeees, ive been saying that the game is designed in a vaccuum ever since its released. Now i feel validated
Well I was about to go to sleep but I guess I’m gonna be up for 8 hours
Bookmarks
50:00
Beatiful
OH BABY, HE BACK WITH MORE
Damn bro you must love hearing yourself talk
As a game design student, the fact that a AAA developer of a major release doesn’t use a desifn doc to keep track of what is in their game is… absolutely bonkers to me.
Granted, I get it. Development can be fast. Original ideas are changed and scrapped very quickly. However, that is why you update it in chunks. You have the base idea, fleah out some details, go make the game, come back and add or remove the bits that you changed. Especially when you have a large team you need to have quick answers to questions. Level designers need to know what they are designing levels around.
It makes so much sense that games like Fallout 4 or Skyrim didn’t have an in-depth design doc. It explains a shocking amount about how those games were made and can feel to play, the aimlessness or the fact that some mechanics just show up and never return (like that one dash shout only required for the 1 dungeon. The LD’s literally built every dungeon probably without knowing what shouts would be in the game, not even a loose list
If only I didn’t work 8 hours today, then I could watch this in one sitting. Definitely want to sit down and focus on this one.
instant thumbs up and a video to watch for a few weeks. Dope!
*looks at vid length*
*looks at last upload*
Dude, wtf—
When it comes to player characters there is a spectrum. On the one end you have the blank slate like Elder Scrolls or Fallout and on the other end you you have Commander Shepard or Geralt. Both can be amazing.
But the developers have to fully commit. They should, either, give the player a character with a strong personality and backstory to establish a deeper connection or a self-insert for the player that gives them the feeling like they are in that world, making the decisions and the world reacts to them accordingly. The more developers stray from either extreme, the more players will end up disappointed because the game doesn’t satisfy the Story-Crowd, that want a tight and cinematic experience, nor the Freedom-Crowd that just wants maximum immersion, ten dialogue choices in every conversation and lots of significantly branching paths.
IT’s HERE
pat you spoil me. perfect thing to listen to at work!!
time to sit back and relax
Pat’s Quick Retospectives are the only thing that bring me joy in life.
I really want to watch this but havent even played it yet 😂
7:59:59
Alright, im settling in for the next 3 days
It’s my sleepover I get to choose the movie
I love you.
Long have I waited for this day.
I’ve been waiting for this for months. Thank you Patrician!
I wasn’t expecting this for quite some time, thank you very much!
Could you make another morrowind video?
hungover so dont want to do anything but sit and stare, perfect 🙂
You can only polish a turd so much and it will still be a turd.
7 hours, calls it quick, lol.
This was so quick that I finished the entire video already and it was only uploaded 45 minutes ago.
t
Was totally not expecting THIS today! What a welcome surprise. Looks like slacking off at work is back on the menu boys.
Magnum opus no doubt.
Only 8 hours!!!? Come on man you’re slacking 😂
The best in the business. Thanks, Pat
27:05 What is WRONG with you people presenting yourself in streams with a character of the opposite sex? What is this weird trend on twitch etc. What is this INSANITY? How…. why…. what am i supposed to think? Please somebody explain to me the cause of this utter LUNACY and the REASON, that it is taking place? Has humanity come to a point, where it is hitting its dead end, or what the hell on earth am i dealing with here?
Whelp now I have something to do instead of my job
Dad I caught a YouTube video and it was (with outstretched arms) this long, God I missed long-form.😅
Man you are a video essay machine.
This needs to fucking stop.
We’re back.
ive barely played this game. i was actually excited, but it was just… so bad. so empty. soulless, really. the writing was so bad, it made me want to explore the empty unfun planets instead. at some point i just realized i needed to go play something else. i should really just uninstall it.
0:01 You’re awesome. No freaking doubt. However, and you’ll probably cut me off after one of your famous intros, but you can’t do a retrospective of a game that’s been out for a few months. The rest of your videos explore the long term cultural and industrial impact of the works you study, how could this POSSIBLY?
Older Bethesda games were designed with draw distance and pacing in mind. Starfield is just running in a direction for 5 minutes to find content. Its basically a loading screen.
“quick”
This game is fr trash for a 2023 AAA rpg.
Hey i am curious has Patrician tv made or considered making a Fallout New Vegas quick retrospective video ? I could not find one but would be extremely interested in seeing his take on that as well.
I was just thinking yesterday about Pat’s new Starfield video, and lo and behold, the prophecy has come true.
I love you
Yooooooooooo. I was literally just wondering when your Starfield review was gonna drop
>Only 8 hours Patrician video
I thought we would get a comprehensive review :/
Aye this retrospective should have been 100 planets long. but it is appreciated nonetheless.
3:30:22
A “quick” retrospective of 8 hours.
😛
“Man, I’m about to run out of things to listen to while painting my Warhammer minis.” -me, 5 minutes ago
I thought it was joever but we are so barack like never before
I’ve been stuck at home sick for days. Decided to watch some starfield videos to decide if I’ll ever buy it. They’re all pretty blah… I just got back to work today and this pops up on my phone…
Oh, sweet. A nice, short video for me I can knock out before I leave for work.
bro there isn’t even 8 hours of content in the game if you take out the loading screens
This video is too short.
Movie night with Patrician is here! Early christmas present for all!
Thanks a lot for this quick look into this indie game!!!
With design docs, I’m a one man band and I’ve run into problems with not having any designdocs for a concept album. Things become fragmented and it takes far longer to get anywhere. I’ve ended up making full songs only to realise they don’t really fit and shelved them. I can’t even imagine the chaos of not having proper design docs on a AAA game.
I am ready
Ah hell yeah, I know what I’m listening to at work today
I had assumed you were working on this, but what a nice surprise!
Oh lawd he did it again
I guess we won’t be getting a GOTY edition.
A good video to watch while eating your morning meal 😀
Oh he’s alive. Good.
He came back just when we needed him 😍
I shouted a guttural, excited “YESSS” and slammed my palms together once (clap but manly) in reaction to the thumbnail of this video appearing on my timeline.
Finally I have something to do for the next, all day
You put more work into this video than Bethesda into writing Starfield’s story.
I was hoping he’d make a lengthy video on SF…. can’t wait to listen to it all!
Aw, here goes
the moment i saw “a quick retrospective” i knew i was going to have to wait till my next day off. Ill be back on sunday XD
What a wasted opportunity
They had the creative opportunity of a lifetime and they just used it to show how creatively bankrupt they are
Thank you daddy
Even before watching this I can already say, thank you <3
Please make an 8+ hour deconstruction of why Project Zomboid is one of the greatest games ever created.
Wait, just 8 hours?
FINALLY
This has been more anticipated than midfield itself
I know I should watch the whole thing before commenting, but I’m looking forward to this. Starfield does a LOT poorly, yet for some reason I do enjoy it. I think this might be because I had quite low expectations going in. I enjoyed it more than Fallout 4, at least, which to this day I can’t play more than like 2 hours before just getting bored.
Patrolling the Mojave almost makes you wish for a nuclear winter.
Babe wake up a quick retrospective has dropped
Unbelievably thrilled to see this at the start of my shift.
Ngl bro- I saw “A quick retrospective” and then forgot who’s channel I was looking at and was shocked about the 8hour time. Thanks for taking up my whole day. I Love it!
The noise I made when I saw this was uploaded was unholy
Haven’t even watched 5 minutes, but I anticipate another roast of Emil Pagliarulo.
Tbh it was to short it should have been longer
My feed is blessed
The complete lack of synergy between emptiness, resources, exploration, and building is a baffling failure for how much they lauded themselves. You can* go out to a lv60/60 planet, it won’t have bandit bases every 5 feet, it ALSO won’t have resources that sell for anything, and your base will still be 3 boxes with a crafting bench. Even the shill go to of “scanning” breaks down because empty world = few scannable resources = planet scan is worth no spacecaps.
What do you mean quick??
Yup, it’s analysis time.
Yeah i’m not even going to attempt to watch an 8 hour long video. this is twice the run time of blade runner. cut this down into something more reasonable.
Oh God, not again… 🤣
Can it even be considered a retrospective yet? There’s no DLC, patches haven’t even properly begun yet.
Starfield sucks
Holy fucking shit 8 hours
Well, now I know what the rest of my day looks like.
We thank you lord patrician for blessing us with this content, amen.
This is fast
Yesssssss! New multi-film length documentary time!
Oh my lord what a lovely surprise. I get to build my Legions Imperialis board while listing to this inevitable masterpiece!
Our god has blessed us once more.
8 hours…? Is that your excuse for being gone for months? Pathetic!
I think I have time for a quick video
Blink blink 8 hours
Well I had nothing better to do to day
Internet Autism at its finest.
LETSSSSS GOOOOOOOOOOOOO
I’ve been waiting… And now I am happy. thx
Huh… compared to the Skyrim retrospective, this IS pretty quick.
Come on man, not cool, I had things I wanted to do today
man and i thought today was gonna be a boring day. I love listening to these videos man keep up the good work!
Very quick 8 hours.
i feel like an 8 hour video from you is lightwork after the skyrim and f76 analysis
Neat coincidence that my shift is 8 hours and this video is 8 hours. Thanks!
Been waiting a while for this one!
I am inside
Just as I was finishing your other Patrician-tier analysis.
Can’t wait to seatch this in one sitting again!
Imma watch tis while I work out in small doses
8 hours…..8 FOOOOKIN HOURS?! alright I’ll watch it
peak has arrived
Let’s go
Just 8 hours?! Indeed, a quick retrospective.
But dust hasn’t been settled yet. Too soon, too soon.
So, does this mean we are getting a part 3 of the skyrim retrospective thing because of the new content that dropped for Skyrim with the new weird paid mods?
ЭТО МЫ СМОТРИМ
Strap yourselves in, I’m going to watch this in one sitting ❤
Pat you fuckin madman
cant wait for this to be my entire perspective of starfield
Bro what is this speed. I wasn’t expecting it so fast. A welcome surprise.
Thanks!
YESSSSS, ANOTHER LONG VIDEOO
3:23:14 honestly it’s great to hear the combat is better than fallout. It’s not even terrible in fallout but i couldn’t say it was fun.
Perfect an 8 hour video for my 8 hour workday 👍
And the legend comes back – with another video that we are going to watch 15 times a month.
(Seriously though, another gigantic video so soon? Get some healthy sleep for once man, I beg you.)
I can’t wait to fall asleep to this. (and this is a good thing)
Some more Patrician Kino.
Of all the youtubas you’re the sole one I’d pay Creation Club Credits for
YES YES YESSSS
Pat is the only one who can keep me engaged for 8 hours in one sitting. I really appreciate him going into each and every point he makes in a rather easy to understand manner. Some people use words that can be too complicated for my ESL ass
We sleeping good with this one 🔥🔥🔥🔥🔥
Ha ha, yes!
here we go.
This dude thinks 8Hours is quick, I’m scared what he thinks a long video is.
It is shit.
Here, I did it quicker.
I’ll be able to sleep with this for days
Was not expecting this yet. Bravo, sir. Now, on to the watching marathon.
Guys is it spoiler free?
4:56 I never got into Starfield’s hype at all. Fallout, Skyrim, even Oblivion I patiently waited for months for release. I just saw Starfield and just … Nothing sparked. I feel yah.
Alright if its just a quickie
FUCK YES IVE BEEN WAITING FOR THIS! Telling my boss to eat my ass and leave me alone, today Is for those who venture amongst the stars❤
Commenting for the Algorithm Gods.
I haven’t even finished the 6 hour Eve documentary. So I’m doing my part for the 8 hour Patrician Analysis.
A early Christmas Gift, thanks Pat
Finally!
Ah, yes, I’ve been expecting you…
“it sucked” followed by 7:59:57 of silence would have been cool
I just woke up, but I need this to sleep. 😔
Edit: dang, no heart on this one. Truly a stumper. 🙏🏼
A ” *Quick* ” Retrospective.
I am disappointed this isn’t 72 hours
Dude this is getting ridiculous, within one week there’s been 3 excellent videoesseys that I want to watch and are 4h or longer released: yours, hbomberguy and I just finished a videogame (retrospective of Metroid series). Why do you guys have such a strict schedule? I was supposed to be productive!
erm… Midfield?
Bethesda is the studio of all time
😀
Another quick watch 😀
Quick retrospective. 8 hours? Into my veins it goes!
yeeeeeeeeeeees
WoW i’m surprised you could make such a long retrospective about such a limited boring game, good vid as always😁
Pleasant surprise, thanks choom 🍻
“Quick” retrospective
Never change, Patrician.
Yes finally
I was literally just watching Downwards Thrust’s take on this lol.
You gotta do skyrim again bro when the 2nd anniversary edition comes out with all the new “creations”
oooooooh shit
I’ll watch this when i wake up
Hah, I was wondering when this video would should up. There it is!
I watch your videos when sleeping and they’re still running when waking up in the morning.
“quick” retrospective
❤
Hahaha, this will be fun.
Space! The final frontier… Or something.
But then there’s an 8 hour “quick” retrospective
Thank you.
Cum
Only Patrician could call 8 hours “quick”
Its in
I was wondering just yesterday when this was gonna drop. Excited for this Pat, thanks man.
Your sense of time is fucked if 8h is quick lol
8 hours? I’m waiting for the week long video
Skyrim was awful but Starfield is at a level so far beyond bad I don’t even know if 8 hours will be enough to describe it all. Let’s find out…
Well, I know what I’m doing today.
Never gotten to a video in the first minute it was uploaded before. This will be a treat for sure.
Oh baby
your videos are so good that i’ve actually been thinking about a starfield analysis like this regularly, thank god you actually did it
I was shocked to see the average gamer finally see past Todd’s BS with this one.
Patrician drinking game: take a shot whenever Crimson Cringe.
babe a new white man video essay just dropped
we getting out the universe with this one
Oh well I know what I’m doing today
LET’S GO!
bois, it’s gonna be a good day
Haha what I didn’t think about you for three months, then I thought “hm, does he have that video out yet?”, there was nothing there, I turn back 3 minutes later and there it is
BOOOOOOOM!
I was looking forward for this one.
Christmas came early this year 😮
Jesus Christ he’s done it again
I will be making an EvE Online universe mod for it.
Fuck. It is finally happening
its finally out!
Exactly the right video for your average office coffee break!
Oh Lord 👀
Well that was quick, thanks for another video I can watch for a whole week Pat!
HERE WE GO!
that was fast
This was a surprise to be sure but a welcome one. Can’t wait to watch this in one sitting.
Yes baby!
I saw this right at the start of my 9 hour drive. Thank you Patrician. I love you
Oh boy
Thank you!
Babe wake up new Pat video
I pledge allegiance to the swag
Let’s goooooo
THIS IS THE SHIT IVE BEEN LOOKIN FOR