
Do MODDERS NEED to “FIX” Starfield ?!
Do Modders Need to Fix Starfield? | Starfield Modding & Bethesda’s Vision
In this video essay, we dive deep into the ongoing debate in the Starfield community: Do modders need to “fix” Starfield? Or is Starfield simply misunderstood — a blank canvas designed to evolve with its players?
From Fallout 4’s dialogue controversy to Fallout 76’s redemption arc, we explore how Bethesda Game Studios has always pushed boundaries — and how the modding community has responded not out of obligation, but passion.
We talk about:
* Starfield mods and the growing Creation Kit ecosystem
* Bethesda’s track record with mod support
* Fallout 76’s evolution and lessons learned
* What “fixing” a game really means
* Why modding Starfield is more about creativity than correction
Whether you’ve spent 200+ hours in vanilla Starfield like I have, or you’re waiting for the perfect mod list to drop, this essay unpacks the nuance behind the modding culture — and why maybe, just maybe, the game doesn’t need to be fixed at all.
If you enjoy thoughtful takes on Bethesda games, RPG design, and modding culture, make sure to like, comment, and subscribe for more deep-dive video essays.
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Thanks for watching, fellow explorers! So… what do you think?
Do modders need to fix Starfield? Or are they just making it more personal, more creative, more theirs?
Let me know your take in the comments — especially if you’re someone who’s played vanilla vs modded. I’d love to hear what mods changed the game for you.
And if you enjoyed the video, drop a like and share it with someone who still can’t stop building ships in Starfield
No. I’ts the studios responsibility.
unlike Skyrim, i never felt the need to overload Starfield with mods. The few I installed were either about streamlining some gameplay aspects (like one to shorten the temple minigame, or one to make the Rev-8 go faster) or to add new futuristic clothes. I never felt the need to “fix” the game because it wasn’t broken in the first place. In hundreds of hours, i experienced very few actual bugs and even fewer crashes. Overall, an extremely stable experience considering Bethesda’s usual track record.
Starfield is pretty bad tho, no xp from quests and killing enemies (well next to none) pointless quests that don’t add to the story nor grant worthy xp. The starship building was very good but I mean man it’s literally like fallout 4 but worse in every way. And a game in development for as long as starfield, being developed by a multi billion dollar company with massive studio at their disposal makes this game indefensible. Starfield isn’t “broken” but it is BAD.
I wanted to love this game but my brother you’re acting like we all missed the point or something. Starfield doesn’t need to be “explored”, there’s nothing to explore ffs, it needs to be finished and unfortunately that ship has sailed there are issues that can’t really be fixed. I mean they put off elder scrolls 6 for this dumpster fire and it’s insane you defend that.
100%
Starfield really is broken. It’s unbalanced and grindy. It doesn’t just need refinement or features. I played 100 hours, but it’s difficult to keep playing. They need to rebalance leveling and locking gameplay behind perks. NG+ is pointless and you lose your base you spent countless hours in tedium to get. Finding where to optimally place bases is a tedious chore. The list goes on. Starfield needs alot of work to the base game. I’m kinda in the middle – I enjoyed the core starfield experience, but I also think it had some major design flaws.
The thing everyone seems to be forgetting is starfield is not fallout nor is it Skyrim, unfortunately, so has Bethesda
The simple fact is it was built in the wrong engine, you might say it’s a good game to which even tho I still play it because of mods but it’s a space game but that’s where it fails and that makes it a terrible space game
The reason…flying…ships…why would you make a space game and not be able to fly a ship, what we have now is a a fast travel simulator, I can not even lift off from the planet and fly around the the inner atmosphere
Even the most basic space games can achieve that, now you can argue all you want about that but this is a space game, pure and simple, if I can not fly my ship, then it is not a very good one
It’s as bad a take as people into modding cars are “fixing” the design of the car.
No. They start with a car they already like, & improve it’s performance.
Just back from a 3 month break.
Starfield is still an incredible game in it’s own way.
So much to see & do. Insane detail everywhere you care to look. Beautiful art direction. Gameplay systems which support & play into each other. Easily the best character creation & perks system they’ve ever done. Great combat. 👍
Giving a like for the unique perspective, but I can’t say I agree. I was able to enjoy my time with Starfield well enough, and there are a lot of cool ideas for sure, but I think that the game not feeling “more alive”, to the point where people feel the need for modders to go expand on that feeling, IS an issue that would require “fixing.” If a game provides you lots of tools to play (ships, factions, base building, etc) with, but little reason to want to engage with those tools, that’s a problem. Sure, in the sandbox analogy there’s no point beyond playing in the sandbox, but that can really only take you so far in a game that’s also meant to have setting and lore and unique roleplay and engage that galaxy and it’s clear a ton of people fell off because those elements weren’t strong enough to make them want to pick up the tools and play in the sandbox.
By the way thanks for the video 👍
Absolutely agree game was never terrible to begin with despite what dedicated detractors will say I have been running with the following mods in my load order Forgotten Frontiers and Forgotten Frontiers 2, Tiny Reasons to Explore and Tiny Reasons to Explore Space, Starborn Among Us, Watchtower, and finally Darkstar Gameplay Overhaul. Starfield Eclipse released a video just recently where he covers most of these. Anything that adds more to exploration. I like the base game’s exploration just fine but adding more goodness on top off it is just the icing on the cake for me.
I stayed away from Starfield because everybody said it was a huge disappointment. I just bought it for 4 days ago because it was on discount. I think it’s a fantastic game.
Started playing a couple of months ago, almost vanilla apart from the Blackout skin for the Drumbeat. I don’t care what anyone says about the game, I’m having a lot of fun with it. I plan on modding when I go into NG+, just to enhance immersion.
Well, there is an audience for every niche I guess.
Considering the horrid critical and consumer reception of Shattered Space, calling it “a welcome addition” definitely shows where the author of this video is coming from.
Oh yea they’re fixing it with paid mods. $5 here, $10 here, and another $3 for reskinned weapons with no new animations or skins and balancing issues. Or Sometimes it’s just out right broken. Then before you realize it, you spent over $200 on: reskinned armors (with no Morphs most likely), reskinned weapons (custom sounds sometimes), extra POIs cause BGS couldn’t bother adding more themselves. This was just a Massive let down from BGS and I lost all respect for them this year. The Only decent thing about this game are the real star locations
I put 500 hours into the vanilla game before adding mods. I agree that Starfield needs more *stuff*, but it doesn’t need fixing.
What q.o.l mods should i install from creation before i fire the game up ? Cheers
There is no fixing starfield
There is no point seeing what’s out there when the level scaled loot means what’s out there is exactly the same thing you find on Jameson.
There is no point building a base for resources when you find those same resources as random loot.
There is no point starting over in another universe to do the same s**t all over again.
Agree. On all points. And starfield is an infinite playground. A place to tell great stories. Like Watchtower ❤
Most of the issues I had with the game, such as the boring temples where you fly after sparks, cannot really be fixed with mods. Unless you the mod replaced the sparks with tiny naked pixies that give you a kiss when you catch them…
Cooking could be fixed with simple mod that makes dishes powerful tho.
What really needs fixing is animations; NPCs run and move like string puppets, really poor animations. Mod that makes the movements more fluid and realistic would be essential to make the game world more immersive and real on consoles.
Also, mod that stops Sarah from nagging and makes her positive and supportive would be welcome!
Will you be doing a full playthrough of any of the fallout games?
Funny you mentioned Fallout 76, because as an Elder Scrolls fan who is not into Fallout at all, I enjoyed Fallout 76 more than I enjoyed Elder Scrolls Online.
I think Bethesda sticked with it because it’s an online game and they needed to keep its momentum until Fallout 5. I doubt they will do something similar with Starfield, which I don’t see needing any fixes or mods. It’s enough to release it on PS5 to shift the shallow disdain about it.
Bethesda games are sandboxes.
You don’t “fix” a sandbox.
I always hated the rhetoric that mods “fix” BGS games. Yes there are bugfix mods that fix the game, but fine-tuning it to your personal preference is not “fixing it”
And honestly, after seeing what some people make Skyrim into, I wouldnt touch their version at all. But that is okay, that is the glory of modding and why Bethesda games are perfect out of the gate. They are good, and even great games in their own right and mods can expand, alter, improve and change these games to fit your personal idea of a perfect game.
But to do that, you need a good base to start. You need a game wide and encompassing enough to even attract multiple player archetypes, and then the game and world has to be good enough to retain them.
No one is “fixing” Star Wars Outlaws despite it being set in one of the most prominent fictional universes, and that is because the game itself is not inspiring. It does not retain players. If Bethesda games where bad right out of the gate, no one would “fix” them, because no one would waste the time on something they where not passionate about.
I think the only people that think mods “fix” games are the handful of narcissistic authors that have historically proven to be a problem in the community, and people who have never authored a mod in their lives and only consume them, because what I see written on forum posts and reddit pages by most mod authors, they are mossing because they already love the game and want to add their own take to it. And that is beautiful.
When gamers say mods “fix” Bethesda games, they are not lifting mod Authors up, but instead tearing them down. Ignoring the passion they have for the games they mod and reducing them to digital janitors cleaning up someone elses mess. Servants to make sure the experience is squeaky clean for them to enjoy.
TLDR: When gamers tear down games people love to mod, they are not only tearing down the game but also tearing down the mod authors.
Oh, it’s the short comings. They have already “fixed” a lot that I wanted fixed already. When I say fix, I mean finish what Bethesda couldn’t or won’t. Things modders should not have to do after nearly two years of the game being out.
I have a working infirmary and crew doctor. I have working brigs. My resource storage containers hold a lot more resources. I can call my ship to wherever I am on the map. My follower will enter an airlock with me instead of stopping just outside it. I can loot bodies of all their stuff.
I have a little more variety in POIs. I can customize Vasco. I can see the clothes and Items I am giving my follower on their body instead of mine. I can get rid of those bland color filters. NPCs have more variety in clothing and accessories, making the place look more immersive. This is why I am still playing, this and Watchtower.
fallout sucks starfield is awesome
Starfield is fun and modding just adds more to it.
See, with this positive, factual and levelheaded content you’re never gonna reach 100mil subs…
But you got me.👍
Starfield is awesome, mods makes it personal. 232 days and counting…
I don’t like mods, as a general rule, and I only have three of them on Starfield – all from the Creation Club, all achievement-friendly. You will not find me downloading any of the other stuff. The three I have are the Vulture quest (which kinda sucks and is honestly not worth the 700 credits), X-2357’s Starborn Guardian VII+, and youngneil’s High Level Weapons.
The Starborn Guardian VII+ makes the ship you get after going through the Unity overly powerful, so I don’t actually fly it. I just use it to keep track of how many times I’ve been through the Unity. I’m on XXII now. It has a crew of 10 and a shield of 4800 with a cargo capacity of 144,000 and 72,000 of that is shielded. It is absurd. I would not say it isn’t WORTH the 200 credits, but I would say that is a fairly high price for the Unity counter I am actually getting from it.
The High Level Weapons mod, however, admirably solves a big problem in Bethesda games: bullet sponge enemies. The level 94 Spacer doesn’t actually do more damage with the weapon they’re carrying, so it’s a joke when they shoot at me anyway, but it sure does have a shedload of health I need to chew through. The author has an additional mod you can install alongside it if you want bigger bullet sponges, too, and I’m honestly pretty jazzed that he made them different mods. This one is absolutely worth the 200 credits.
If you add all of that up, you’ll see it’s exactly the 1100 credits I got for buying the Premium Edition. I’m not going to be buying any more of them. I basically bought a few things off the Creation Club to use up the credits I had, and I don’t see myself needing to buy anything else off it. Watchtower doesn’t interest me. Pretty much nothing in the store does.
I too had 200 hours in Vanilla Starfield with my first character, with all those glitches.
I’m glad I’m not the only person who does “Vanilla+” when it comes to mods. Not a fan of mods that change the original intentions of the game. I stick to bugfixes or mods that increase the immersion without actually changing the core mechanics.
Starfield needs $1 billion investment.
Starfield doesn’t need to be fixed. It’s completely great on its own right. The mods expand on what’s already good in the first place. People have this weird reasoning where they think Bethesda or games that requires mods to enchane the game, needs fixing cause apparently it’s an incomplete game. No, Mods just give an already great game more to it. It’s not like these devs created an incomplete game. I see this same crap with people who mod Assassin’s Creed or Cyberpunk or Dragons Dogma 2.
modders gonna mod. haters gonna hate.
there’s one small thing that tickles my OCD. when everyone takes their suit off in the ship, why don’t you ? I manually unequip my suit almost every time I’m in the ship, in my slow RP playthrough
Whenever I download Starfield, I find modding it unnecessary, cause there isn’t much needed to fix, nor do we really need any graphics mods, just pure cosmetics. Unlike the previous bgs games, that really need mods to play them in this age
Don’t let the fallout sub see this one 😂😂😂
Nothing major to fix, modding Starfield is about customization & making ones own choices. Unlike the older games, its not buggy, its very stable, performs and looks fantastic on all the hardware the gamer market actually owns….. Starfield is Bethesda’s best game yet! Of course everyone has their own ideas about the way they’d like things, its brilliant that with Bethesda games we can modify things much more than most other games out there, as is displayed by Bethesda having 8 of the top 14 most modded games of all time on Nexus mods, and thats not even including the countless other mods around the net & on Bethesda’s own inbuilt mod thing that console players really benefit from.
Most of the internet whining hoards are simply people who dont like Scifi, and also religious zealots that essentially hate Bethesda (have for many years) because Bethesda act like authentic Americans, instead of myopic cultists addicted to identity politics like right-wing nutters do. Also, there’s the playstation stans that were butthurt they didn’t get the game at release, as if they don’t do the same with whatever games Sony produces for them & hides for years until releasing to the gaming community as a whole. I think there are also at least a handful of obese couch-bound ex-girlfriends of devs (& bot accounts) with tons of fake accounts that copy/paste the same fallacies and pathetic nonsensical attacks everywhere that Starfield is mentioned.