
Starfield is Rotten to the Core
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Starfield is a science fiction, action adventure, role playing game developed by Bethesda Game Studios. Headed by Todd Howard, Bethesda is known for several iconic RPGs such as the Fallout and Elder Scrolls franchises. Though games like Skyrim and Morrowind put them on the map, Bethesda has struggled to keep up in the modern video game ecosystem. Despite being their first new IP in decades, Starfield feels the least creative, least adventurous, and least interesting of all of their games. Let’s find out why this game failed.
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0:00 The Funeral
5:59 Optional Dialogue
8:59 Discovering Unity
14:02 The Emissary is Not Sam
19:30 Join the Patreon
20:06 Heading Home
22:14 Star Power
23:36 Exploration
32:17 Starborn
41:59 Conclusion
56:08 Outro
#starfield #bethesda #toddhoward
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Todd Howard’s dream game was to steal the worst part about No Man’s Sky that everyone hated, call it “the Unity”, and write a MacGuffin hunting story that leads you to it while giving you dragonborn powers?
It’s kind of pitiful in a way.
21:54 Absolutely agree about being able to go your own way. In Skyrim, I resolved the Civil War by brokering a truce between the Imperials and Stormcloaks by using my influence as Dragonborn. Both sides were sufficiently ‘morally gray’ for me to not particularly favor one over the other, especially given the cost in lives.
Ah snorefield the most fun to be had with this game is watching videos explaining how lame the game is. Thanks for the video Duder.
Starfield has a horrible entertainment to playtime ratio for a video game. I don’t think it’s too bad of a game, but it is overall a waste of time. I would only recommend it if you have nothing else to do, and I mean NOTHING.
Nobody sets out to make a bad game? Ya they do humans love to screw things up for one reason or another. A scoobydoo movie was intentionally made bad to destroy scrappy as a character because the director didnt like scappy and he wanted everyone else to hate him. There is a hell of a lot of art that is made for the sole intention of it being bad because lol. Why would games be immune to this? Now maybe starfield wasnt made to be intentionally bad, thats probably true, but that doesnt make his post any less wrong. I’m honestly surprised how many people still play it for being such a poorly received game, its more then most must play games. I also dont think gamers arent demanding any more then what was being made before. Old games such as Halo, diablo 2, left for dead 1&2, ect are all still heavily played so clearly we are not demanding more then what has been able to made previously, and for cheaper. We simply want something actually good and not half-assed. The problem is the companies are trying to push this fake notion that we are asking for more so that they can make the game graphically look better and then charge absurd prices because “gamers are always demanding more”
F in the chat for the orange juice 😓 3:26
like starborn ability gathering could been better if it doesnt follows same shit
>talk to black dude
>go to planet
>go to samey location
>do same superman64 puzzle
>ends with same starborn fight
okay hear me out. the death of sam was a lot more impactful on my playthough and this may be an issue with how bethesda set up the story the way i played it
i went into the game. after months of excitement. wanting to be an op lone ranger who mains pistols and doesnt care about anyone. but meeting them and taking them on my journey when they were a part of it. i didnt take them immediatly where they needed to go so they stuck around in my ship for a while. during this time they opened me up and completely grew me as a person in my playthrough i then opened up to be a nicer person due to knowing that sam was raising his daughter alone and i cared about her so much when id come back to the ship and she would give me gifts or say something nice or charming or funny. and i became attached to her. like i was her father too in a way. completely changed who i was playing and made me rethink what i wanted out of my playthrough. and i loved going back to see them
so when sam did die. this was life destroying. i couldnt cope i had to take a break from the game for a bit out of anger. and it was so emotionally hitting that i didnt go back and undo the action cause.. it had been a while since bethesda made me feel that way so i wanted to make sure that feeling stayed. because it was special.
idk man that was mine
9:31 Bruh, this Pilgrim dude is a complete asshole. “How dare my closest confidant ask ME, the inventor of our religion, how the fuck our religion works? Goddamn it, how does she NOT understand?!”
9:35 Edit: “Thank Me that vanity isn’t one of my vices. But being left alone with Myself is being left alone with quite a messy, deranged man. I don’t like This Person that is Me, My Non-Vain Self. Am I funny? Tell Me I’m funny.”
4:50 Wait, so if Sam dies, Cora’s mom comes and takes her away?
Don’t threaten *me* with a good time. Lawl. Sorry, I just can’t stand precocious children.
Edit: Except Matilda. Matilda gets a pass.
Sadly, Game industry is no longer about the art. It’s a business. All about money..
Big companies dont need to do more, they have a sort of pattern, or algorithm. As long as the hype is sufficient there will always be sales. Look at call of duty, or the sports games. Same shit different release.
It’s because there will always be customers. Always.
Until the profit ends, none of this will change.
People gotta stop buying games immediately on release and outright boycott. Just how it is. Wait before buying games.
I played Enshrouded and went back to starfield and was bored to death.
Sideshow Bob ranting about starfield before gta vi
I played Starfield on launch and I really liked it.
But every time you think about it it gets worse. EVERYTIME. There’s not a single questline that is entirely good and make sense.
It is just a dumb game from a dumb company.
Sadly, Emil just has too much damn hubris, and this is a criticism my younger brother has made often since he’s a big fan of Elder Scrolls, and Emil has just about always been the reason recent Bethesda games have such piss poor stories.
And really, after this game here, I’m not very confident on how good Elder Scrolls VI will be (if we ever hear anything about it, that is).
The review about DLC? we are waiting
I found your previous video after reading about the rumors of them remake/remastering Oblivion. I never bothered to play any Bethesda game after skyrim and FO4. I abandoned FO4, simply due to the sheer lack of reason & logic behind any of the factions and the destroyed lore established from all the previous FO titles so I really never touched it after a 2nd play through. They all did the same thing, the all went to the same places and they all generally send a complete noob (OR THEIR RESPECTED GENERAL) of the organization to do the dangerous/important dirty work…..Seriously? With only thing interesting me in FO4 was PA not the story I felt like there was something off. Now that I know there is so so much wrong with FO4 I just dont touch it anymore. Skyrim had this issue but it was less noticeable due to the world setting/lore and immediate importance place on the player.
My expectation of the FO tv show was on the gound and they still managed to hit below it. Bethesda will either live or die on their next title given their track record of the past decade. I just don’t see how they can see FO76/ESO as being successful at this point. While I like the “concept and lore” added by ESO, an MMO is not what I think of when I think about playing a Bethesda game. I think of Oblivion/Daggerfall or Skyrim. A singleplayer game with good storylines.
I am glad someone is pointing out their crap and going through how their games in detail highlighting those issues. Honestly If Bethesda required their writers and developers to sit down and watch youtube videos reviewing their games in this much detail… They might be able to rub together enough brain cells to understand how far they have fallen.
And Bethesda in the 1 in a billion chance your reading this. DONT TOUCH OBLIVION IN ANY REGARDS! Just let SkyBlivion do its thing. You end skyblivion then you have lost that little faith I and (I bet) alot of players had in you. I will never buy your silly horse armor again. Ill just play the original than pay for a game I already own.
Also how are you not on their team? Instead of hiring the brainless morons to write their stories with the quality level of an basic ai, they need to get people like you or The Omega Initiative to do it. People who can show the required level of critical thinking and show the creativity to use to it to make a good game. The only hard part of game design is coming up the idea/story and bug testing it once you got it in place. Difficulty of building the game after the story is written out is just manhours. With technology and game development as it is now, its okay to make a game complicated or hard or low graphics in favor of story and game mechanics. Look at daggerfall! Look at Oblivion!
Not for nothing but you made an hour long video about the devs being lazy…………while you continue to call the artifacts “rocks” when they are clearly not rocks. You could at least be better than the people you belittle.
When Jackie Welles died I actually felt that and knew that I lost a partner being a merc. The funeral made me even miss the guy and hammered how his liss affected my character
Bro you don’t have to kill your characters if you made the right choice no one would die😂 next time put the armory on your ship even that girl ask you are you sure you want to keep it at the lodge
it’s good to see you become a youtuber! We will always be party rocking hard🤟
Great vid 👍🏽 hopefully one day you might make an analysis on cyberpunk 2077 as well? 🤞
Oh come on it only takes around 85 mods to make it fu… enj… playable.
This boring game sucks ass. Why are people making videos about it at all lol
I played Starfield for 6 or so hours on Gamepass and despised every single second. Only reason I played so much is I had multiple friends tell me is was pretty good. They were just straight up wrong. Starfield is legitimately one of the worst games I have ever played. Sure, other games are smaller or more broken but Starfield is just baffling. Coming from BG3 to Starfield is not like stepping back in time – it’s like stepping into a worse reality because Starfield would have been awful 15 years ago. It’s just bad.
Why’s the game so fun
Pretty good video series of a game I won’t ever play! Thanks for going through this big pile of… so I won’t have to be disappointed again!
When people say “Starfield is Fallout or Skyrim in space” I die a little, because I WISH they were right, the reality is Starfield is so much worse, to compare them to Fallout and Skyrim is an insult to those two games
So I’m just going to put it out there that I enjoy wandering the empty planets..
I mean that seriously it’s very relaxing..
In a world with everything fast pace and instant gratification, I enjoy the solitude and the slow pace of the game.
Some people may not like that but I do so if y’all are wondering if there are people out there who like this game you can count me one of them 😊
I stopped going into caves after the 3rd one, because there is nothing in there. And espiecially after I found a cave on Venus that contained dinosaur bones, treeroots and what seemed to be water dripping from the ceiling… on venus… the literal hellhole planet. I dint even bother to set up a base during my 160hrs playthrough, because it dint matter to have it. Nothing did. all that stuck with me is the loading screens and the memories of 4 npcs that were stuck on my ship. They were stuck in the cockpit halfway into the ceiling, so that their upper body was in space. Never was able to get rid of them. Even killing did nothing.
This has to be the worst review ever, first time I can’t use a Starfield review to fall asleep
Last night I bought and installed CyberPunk 2077. I had more fun, and felt more immersed in Night City after one hour of play, than I ever did after 55 hours of Snorefield.
I honestly don’t think that Bethesda have yet received even 50% of the pain and ridicule they deserve over Starfailed. All that time, all that money, all those promises and hype … and they came up with that? Shocking!!
The truth is Bethesda either…
1) is clueless on how to make an RPG anymore.
2) is inefficient with their game development methods and office practices that they could spend years or even decades on a game and still not have a proper RPG.
3) they’re just plain lazy.
4) Making money off casual gamers is more important than actually making RPGs.
Hands down the best essay on Starfield I watched (and I watched a ton of them). I really agree with your perspective and had some laughs too. Watched the three videos several times! Congrats, and thank you for your work!
My biggest criticism of starfield is that I’m not playing it anymore. I gave it 100+ hours and was done with it. I’m not going to become a fucking game journalist to explain why I’m not playing it anymore. I’d rather be playing something else.
Ps: I make mods in fallout 4. I still play it to this day. Fo4 is a fun enough game for me. The main story and map are good enough to build repeated playthroughs on. Starfield doesnt give me those vibes at all.
Vlad died in my play through
Re followers, Mass Effect 1 had your squadmates give unique dialogue and comments that were consistent with how we knew them as characters, to the point where they’d interact with whoever the other squadmate was, uniquely depending on who it was. Characters in the story could acknowledge what they said, adding to the immersion of it all being one cohesive story.
Mass Effect came out in 2007.
What an incredible 3 hours I’ve had today! This synopsis was brilliant, you’re so well articulated and get your point across! It was engaging, passionate and powerful… It was everything that Starfield wasn’t 😂
You earned the sub ❤🎉
I went into Starfield kind of expecting Cyberpunk 2077 levels of interactions, but man, despite how much shit people give Projekt Red, at least they created a compelling universe despite everything taking place in night city. Guess I’ll wait for like 5 more years to see if they improve the game or not. Though I doubt it lol
Bethesdas writers need to be forced to do 2 playthroughs of Star Wars KOTOR. They have no clue how to deliver on the caliber of story they want you to believe they’re capable of.
Amazing video, fuck starfield
Feels mean to dunk on small indie studios like Bethesda
the thing that really demonstrates how inexcusable starfield is is the improvement between red dead redemption 1 and 2
the empath trait i had during my first playthrough i actually enjoyed to a certain extent. it had quite a few dialogue options that would skip persuasion checks basically. and also whenever a companion liked something i got a buff and a debuff if they didn’t like it. (so that’s the issue anything that’s not goody two shoes none of the companions liked it made Sarah x10 more annoying than she alr was)
🌟 FIELD fan here 🖕
It’s hard to look at this gut and take him serious. Every time he pops on screen with his lavender sweater and Sideshow Bob hair I felt like I was watching a parody video.
i feel like writing 4 minor plotlines and character arcs depending on who lives or dies is not that big of an ask. “only 25% of players might see it!!” thats not a super low number and this game is made for replayablility. why not make it a fun experience?? its not like the game has much else going on.
Just need the Lorerim mod
53:00 THIS!!! I would gladly not ”enjoy” every shovelware AAA game that comes on the conveyor belt, if it means I’m able to truly, deeply appreciate a fantastic game (even if it has its flaws) that actually deserves it.
Welcome to diversity design
The thing is, about your last point Mack, is that when Todd came to director seat in Bethesda, he told them to gamble on him, let him go crazy, and we got Morrowind. A game that, admittedly, burned a lot of the creatove staff out since for the time it was an insane game. But thats what happened when they did take a risk, one of their greatest RPGs ever, and a contender for a truly amazing and innovative game for the time.
What happened to THAT Bethesda, like you said it seems they have become complacent or alternatively, scared.
You could build an entire creative writing fandom out of nothing but hypothetical fix-fics for starfields’ world and story.
Why do the characters’ eyes stay perfectly still it’s unnerving
What really gets me is that there is legitimately no point. In Oblivion, why are we getting stronger? We have to stop Dagon/Umaril/Jyggalag. In Skyrim, why are we getting stronger? Oh, we have to stop Alduin/Miraak. In Fallout 4, why are we getting stronger? We have to save our kid and tame the wasteland.
In Starfield why are we getting stronger? Just…because. The point of the game is to get to the end of it and do it again. We get all these powers to do nothing with them. We aren’t gearing up for some big bad evil guy. We aren’t saving the world. The world is already at peace and it stays at peace. At the end of the game, after you’ve collected every power, there is nothing to DO with them. Attack people? I already have more powerful guns. Narratively, why are we even doing this? Because Bethesda told us to?
The sad fact of all this is that Bethesda isn’t going listen to any of these criticisms, it’s BioWare magic all over again
“Those losses could effect the gameplay”
that’s why they weren’t killed. Bethesda has become deathly allergic to any in-game negative outcomes of any kind for the players’ gameplay experience. They are terrified that if you can’t do literally anything literally any time for the entire playthrough, you won’t buy the next one.
I felt more like a space explorer playing Ratchet and Clank for ps2.
This makes me want to play starfield again.
43:30 funny story on the cave paintings – there’s enough evidence found that shows our ancestors doing cave paintings were perfectly capable of making rather accurate interpretations of the animals they were painting, which means that a lot of cave paintings are that way because they were trying to deliberately create something stylised. Even way back then, people were trying and developing new techniques.
so after thinking about it for a bit….I think Bethesda made Starfield so big bc they thought they’d get away with not doing alot. “if we have 1000 planets the players will accept our shortcomings!” but the truth is…….those shortcomings make those 1k planets look like a total waste of time.
They could have done something insanely groundbreaking, but Bethesda was more worried about making the biggest space game that they forgot to fill it with anything compelling. It sucks.
I havent played starfield i was gonna wait until it is free some month
No Man Sky is a better Starfield than Starfield
People die everyday no one cares. Yeah bathesda’s Starfield does nothing to make anyone care about their followers.
I don’t need to know how to make a video game to know when there’s dogshit writing that takes me out of the immersion of the world. Interacting with the characters in Bethesda games has always felt like the weakest parts of the games.
Really makes me appreciate all the emotional points in cyberpunk
These issues have always been there. Skyrim has major writing flaws. You talked about being locked out of paths? Skyrim locks you out of nothing. You can be anyone and do everything in one playthrough. The writing is sub par at best, and they continually just traipse over lore (remember when reading an Elder Scroll would make you blind?)
This was something we should have seen coming a decade ago. It’s just Bethesda turned up to 11. They’re incapable of writing something substantial – the Best Fallout game wasn’t made by Bethesda and modern Fallout has erased its impact because we can’t iterate and have civilization in a Fallout! Gotta have wacky post apocalyptic adventures! God forbid we have anything with depth or see society start to reform!
man, shout out to the composer and orchestra team for sucha amazing music in boring af game 🙏🙏🙏
Well, there’s a reason the voiced protagonist thing was handled the way it was, why it doesn’t feel like it was done in response to the criticism surrounding the decision in Fallout 4 – and that’s that it _wasn’t_ done in response to that criticism. To hear Pagliarulo tell it, they just decided it didn’t work for the story they were trying to tell. They had actors for both genders hired already, apparently, but they just decided ‘fuck it, never mind’ one day.
Bethesda isn’t changing in response to criticism – and they never have. Every decision made was made to make life easier on the developers – content, features, and systems are added or removed based on how hard they are to manage, with no consideration to how something being hard to manage might be counterbalanced by the result being _worth it._ That’s why Starborn choices hardly amount to anything, and it’s why choices, in general, hardly amount to anything. It’s why perks, traits, and status effects all feel like window dressing. It’s why mechs are illegal in Starfield, and levitation is illegal in Oblivion and Skyrim. It’s why magic is simplified to the point of being useless in Skyrim, and it’s why Starborn powers are just dragon shouts again.
Bethesda doesn’t know why we’re disappointed, and they don’t care. We _might_ see Starfield’s problems addressed in ES6, but just like the voiced protagonist thing, it won’t be because we told them how terrible they were. They’ll just wing it. They’ll just wing everything.
I’m so tired.
Emil P is on the record for explaining why Starfield is written so poorly. He feels like you don’t care about a story, you are going to make crates.
That’s it. You are going down a rant rabbit hole pointing out things that could have made the story better and Bethesda literally walked away from the story.
They were banking on people wanting to do base building.
Starfield is Preston Garvey blown up to full game experience. The never ending fetch quest tgst has no impact. Yay.
Exploration did have a reason to go out and do it.
The problem is that it’s not well explained.
You hear a lot about how Bethesda difficulty just adds tedium, it just makes enemies do more and take less damage.
What those sliders are actually meant to do is adjust how many systems you interact with.
On the harder difficulties in skyrim you need to use at least one of the crafting skills. On the highest you need to use at least two, if not all 3 depending on your build. And you need to make sure you’re properly building your character. Conversely on the lowest difficulty you can get by never adding a single perk point or touching any of the crafting systems.
Starfield is the same way. On the highest difficulty you need to manage your chems and make sure you’re weapons are upgraded.
In order to do this efficiently you need to scout out planets with biological and mineral resources you need and then build outposts to exploit them. Because vendors simply don’t have the quantities you need.
On lower difficulties you don’t need any of this and Bethesda didn’t add any other reason to explore. So it all feels pointless. Especially since most people aren’t going to crank the difficulty up when they start, they are going to play on the difficulties where all those systems are optional
Lol the two examples you gave with wanted making things easier are undermine by the fact that both those instances have several traits that can pop an option to get the same effect
“nobody sets out to make a bad game”
A touch of positivity that is expected from a content creator with a job and a name, buuuuut as an anonymous gamer, fuck that shit, bethesda absolutely was set to make a shit sandwich and expected their usual audience to eat it. As that fallout 4 bit, that’s they business model now, to make shit games and rely on the hype, on the hopes and dreams of their consumer.
“Surely, bethesda learned this time”, the fans tells themselves as todd comes back from the pub with beat them with a broken bottle.
Prey and Baldur’s gate 3 absolutely OBLITERATED the bethesda, there’s no reason to expect ANYTHING of value from this company.
Yeah, um…. Nothing good is going to come out of BGS while Plod Coward and Emil are leading the company. The Terrible Two.
Anyone looking forward to TES VI – be prepared for major, unprecedented disappointment….
Plod Coward, since gaining ultimate control after Morrowind, has always done one thing with each new game:
He removes features and mechanics. He has no imagination, and his vision is that of a Simpleton. And he promoted arguably the WORST writer in the gaming industry. That’s his contribution.
Does anyone else remember the conspiracy theories about how post-war chems got into pre-war containers in FO4? Because Bethesda didn’t give a single thought to the continuity of their container loot tables then, either.
I still say TES games hold up because nothing like them have been made since. Big open world games (With things to do!) where you can be your own character of any races. Focus on any of the combat styles, pick out whatever weapons you want and continue getting better versions of them. The roleplaying might be limited but everything else about the game still holds up, and modding makes up for any shortcomings and further add into the game.
There is nothing else like the TES games.
I spent the better part of this week watching all three parts of his review and I have to say BRAVO!
I played this game about upwards of 80 hours and still there were many flaws I didn’t even notic on my playthrough. These videos could be seen as a very biased hate bait but I disagree. All reviewers who love games should be this critical (If the points are valid and proven). This review shows that gamers aren’t just going to sit and consume objectively half-baked games anymore. And I hope the devs with any modicum of integrity see videos like this.
I’d rather know how the hunter became the priest. If it wasn’t for the starborn giving him faith, would he be a killer in our universe?
Which character dies is semi random btw. By doing some specific things before the quest either the least or most favorite character dies out of 4 human companions.
Oh and you can meet Hunter in other cities and talk about different stuff. He’s 100% in Akila.
The idea of jumping into a new universe as the starborn for new game plus was SUCH a great idea, but such a missed opportunity. They could’ve cut 900 some odd planets, and made dialogue choices different, and worked on having vastly different universes and endings in those universes. The most you get is a random chance for a variant constellation group. It’s a game that’s story could offer the most replay value of any game ever, but the mechanics and lack of writing and creativity don’t allow for it. I would rather the game be shorter, with less stuff to do, with WAY less planets. I would rather they took that time to make universes DIFFERENT, and have a higher quality of task and exploration in those universes. The hunter Cora could be hunting you for letting abandoning her dad to die in one, you could have unique powers gained with each new play through, but nah. The biggest difference is they change your starborn armor and upgrade the ship… The ship which you would be better off building your own, and cosmetically looks the same each time. What really frustrates me is there is a glimmer of potential in the game to be incredible. It’s just bogged down with so much junk. So many of the side missions are absolute GARBAGE. WHY AM I A DELIVERY BOY IS SO MANY OF THESE MISSIONS? The entire corporate espionage missions on neon, MOST OF THEM are go here, pick lock, plant evidence, leave. Go here, pick computer, steal files, leave. It took hours to complete all of the missions, and there were only 2 that were MODERATELY interesting. This is the case for most of the side missions quest lines, and even the ones that are interesting take forever to become interesting. They could’ve cut the fat off so much in this game and focused it around things that would actually be interesting, things the game CLEARLY WANTS TO BE, but they don’t. It’s like they’re blue balling you with being a great game. There are so many times I get hooked on a narrative, just for it to fall short and have no real consequences. It’s trying to do so much, that it fails and doing what it wanted to be in the first place.
Basically you want Mass Effect or even Mass Effect Andromeda
The problem with constelation deaths is that they are “procedural” as the character who dies is chosen between the one you use the most and the one you use the least. The problem with that is that in a competent game like BG3 there would have to be specific dialogue written and voice acted for each of these deaths. But that’s not how Bethesda works, so instead you have super generic nonsense that can be used for any of the possible corpses.
Same with the dialogue options based on your background. In BG3 a githyanki can handle a gith base in a calm peaceful way. In Pathfinder Wrath of the Righteous an Azata gets a unique companion, base of operations and tons of special army units while a necromancer can resurrect some special companions including slain enemies.
I say we petition for M. Pag. to get fired
50:10-50:16 “it only responds to things Bethesda expected you to do”
And there we hit the nail on the head. Bethesda expects you to play one way and one way only around every single system they implement, thus leading to such a mess of a game where players feel like there’s no roleplay options. Because there are practically none.
I think this is paraphrased from a fallout:NV interview: “The trick to a believable interactable world is by having enough lines and ways to go around their intended system that it feels like they thought of everything more often than not.” but I might have gotten that from somewhere completely different.
I can see only two reasons someone would play starfield, one to make an epic youtube video (or multiple) with it at the center, two because somehow miraculously they’re still a Bethesda fan.
“Sense Star Stuff” ability is a nod to Carl Sagan’s fairly well-known quote when he said that “We are made of star stuff” in the context of most elements being originally created in stars. So it is just an in-joke way of saying “sense people”.
One of my biggest gaming regrets was buying this before the reviews. I only played 13 hours. It just got too hard to force myself to play it. I haven’t been this thoroughly bored by a game since I was a kid, renting a shitty game from blockbuster.
Starfield is far from the first game to have an in-universe explanation of New Game Plus. Bastion (2011) by Supergiant Games comes to mind off the top of my head. Transistor (2014) may or may not have one depending on how you interpret events (its writing is very impressionistic and vague). If you count roguelike/roguelite runs as NG+, most games in that genre have an explanation of why there are multiple runs and why there can be a metaprogression system. I’m sure there are many more.
This is very far from unique, and I don’t think Starfield deserves any credit for including this, because they did LITERALLY NOTHING with it other than “lol Sarah Morgan is a potted plant” memes.
Yeah I’m really glad I have game pass and didnt feel bad about stopping my playthrough when the bartender in the bar next to the spaceport in New Atlantis trusted a person she had just met and had no background on with effectively stealing contraband from the spaceport lockup.
It gave me “I’m giving you this quest not because I actually trust you but because you’re the player character” vibes. That is a quest you give a player after talking to this character AT LEAST three times and get to know her first. If you pick dialogue options she doesnt like maybe she shouldnt give you the quest at all. Its all so fucking lazy.
Why would they listen, you just thanked them for making a bad game…They hear the congratulations. Stop thanking incompetence.
I wont get this even if its free on some platform someday.
i cant wait for TES6, all the missiing and dumbed down features, the retcon of huge pieces of lore, the jank and bugs of a creation engine “”3″”, a huge empty world to fill with a bad building system and generic npcs with a single line of dialogue, nothing to replace the radiant ai so npcs just wander back and forth in a single area, cities that you’ve heard so much about that are supposed to be big and important but in game its just 3 shacks and 1 bigger shack for the king, i cant wait!
they had gold in the hand with the idea of a new game+ diegeticaly explained. We could have a game with very impactfull decisionss to make and very divergent branchs of every story, without having to worry about creating a new character to explore them all. but instead, we’ve got lazy one size fit all quests, questionning the point of finishing the game even once. so a multiple times?
it’s so weird living in the timeline where formerly disgraced No Man’s Sky now better fits Tod Howard’s description of his magus opus than the actual Bethesda game, just wild.
15:18 I think you just hit the nail in the head with this thought. The fact that it is a quantum choice. They are all 4 , and none at the same time. And as the death occurs it collapses the timeline. I like to think this is what Bethesda went for with this reveal. It would have been an even bigger reveal to actually learn the fact that all 4 of them exist as starborn and through you they get to meet eachother. Just imagine how cool it could have been to try and piece it all together by influenceing who “dies”. And as you said, you also get to reflect on what your choices mean, and what death mean in a universe where there is proof for a multiverse.
Anyway, I’m writing fanfic at this point, but I do believe they wanted to explore the idea further they just either mismanaged, or ran out of time, because deadlines exist 😔
I know this means condemning you to hours of hell, but I would love to see your take on the Shattered Space DLC. It’s so bad it’s just a joke at this point.
I could not agree with your complaints more
oop I think you need to take a step back from gaming for a while for you own well-being.
Sadly with Todd being the boss and Emil the head writer there is no hope for any future Bethesda game, they are in a feedback loop of “we can do no wrong” while doing everything wrong.
36:50 Exactly this. No feeling. The game is soulless and bland from start to end.
37:10 I yelled out “WHAT” because that means you never touched Dragons Dogma 1
If Cora blamed you, the player, why didn’t she use her insider knowledge and skills passed down by Sam to track down the Hunter and join him?
Watching this video is like slowly taking a blindfold off. I’ve been lying to myself this whole time to force myself to like Starfield.
But now I can see. 😢
The quintessential Starfield moment for me came when I was “surveying” a barren rock. Surveying in Starfield of course means running in a direction with your scanner on waiting for some resource to appear so you can press the interact button on it. I was jogging in one direction on this utterly featureless planet looking for silver or helium or whatever, walking past the fifth identical cave point of interest (you know, the one where there’s always a few dead miners nearby and one has a note on them that says “we hit the motherlode” or whatever), and all the while this absurd swelling of music was happening. Inon Zur’s rousing theme was going and the brass was rising and I was just walking on a flat plane. The dissonance was insane. The music indicated I was supposed to be experiencing this incredible wonder and beauty and I should be feeling the bracing excitement of adventure and exploration, and I was bored to tears trying to check off the last mineral so I could get a few hundred bucks from a kiosk in the basement of Constellation.
I think you’re selling skyrim short a tad. It’s still very shallow, just like star field, debatable more than star field. But it’s game systems are fun to play with at a snack food level. When you train a skill, you get perks around that skill. People will tell you to put your weapons away, and will attack back when attacked. The stealth works.
I think this further frames the failure of Starfield. It’s not even good at a junk food level, it’s uncooked rice.
I love these vids by the way, I love the depths that you explore ideas and conscepts about this game
lol your not to perceptive Keeper Aquilus is starborn he is also the pilgrim and also the hunter witch he admits to when you figure it out and go back and talk to him again and yet again a different version of him is the hunter that is fighting you.
The DLC just dropped. Good luck Captain 🫡
I really cant stand modern bethesda, and i dont fully comprehend how theyre still in business now. And i think the thing that makes me dislike them so much is how… i dunno scummy and dishonest their games are now. Like, ea activision and ubisoft have proven to be worse at almost every level, and i recognize that, but something about bethesda just boils my balls. I think a big part of it comes down to how the modern bethesda “creatiln process” seems to be so tired and labored, like any enthusiasm that the company had back in TES Morriwind days has been completely sucked dry. Now, their deepest “characters” are an amalgamation of exactly 1 1/2 personality traits, their “rpg mechanics” arent from rpgs at all – its literally just leveling up and getting perks and thats the only thing they can understand from an rpg, and instead of lovingly creating fun and interesting worlds and quests…theyd rather let proc gen taske care of almost all of it, even part of the main story. Theres no passion to it, therez no reason that they keep making these actikn games with character creators. They refuse to let players make a single decision, they refuse to ever plan out an alternate route, but they also refuse to just call it what it is (an action game) so the playerbase isnt forced to sit through 300 dialouge “choices” that all lead to the exact same interaction and results. Instead, we have to sit here while the game plays pretend that youre allowed to make a single legitimate decision. And then, when they get criticized for making a boring, uninteresting game, they claim that the playerbase is to blame, or they try to wring more money outta ya to make the game actually entertaining. They could make a good game. With great writing. And well thought out rpg mechanics. And companions/ npcz that are genuinely memorable. Thats what the genre they claim to be making requires. Instead, ole toddy boi is gonna double the amount of ways you can say “no, but actually yes” in dialog, and half the amount of quests eritten by actual human writers.
I just cant stand it
This dude is trying to mimic Adam Conover’s voice/intonation? Im new to this channel
17:40 I like to IMAGINE Todd saying these lines during the pitch meeting 😛
You touched on what I believe to be the core defect at Bethesda. Imagine. Whatever talent is in the companies pool of resources is wasted because nobody has followed up on imagination. Emil’s excuses for making a game is hard is just pathetic. I don’t care. A game is a product consumers purchase to enjoy. One purchases a role-playing game for a role-playing experience. That means player choice and consequence. It has nothing to do with how difficult making a game is. Starfields lack of player choice and consequence equates to IT’S NOT AN RPG! Starfield is a story driven liniar game, but because the player is allowed to walk around and do meaningless side quests, Bethesda feels at liberty to call it an rpg? Half baked dialog and ‘you can’t do that for video game reasons’ is just bad writing and bad design.
There are aspects of Starfield as a concept and as a foundation I think show potential. Asinine excuses and charging full price for such a foundation as a full and complete game, THEN charging those same consumers some extortionate prices for half-baked content to expand upon that foundation? A complete disrespect to gamers.
Skyrim and FO4 have healthy longevity due to the modding community. Bethesda continually tries to directly capitalize on that as a revenue stream rather than making a quality product. Starfield was intentionally made for community content, but for every coin they attempt to squeeze from gamers, they push more away. At what point will Bethesda come to realize their product is not that good. I don’t want to live in Starfield anymore than I want to live to earn money to play a more complete version of Starfield. Wtf are you people smoking?
Honestly, try to imagine an rpg game that people can role-play. Imagine a quality polished game experience. Imagine a universe where anyone, let’s say a miner, could always be a miner, or they could CHOOSE to do something else. Wow, that could be cool. And what if they found a trippy rock. “Hey boss, look at this.”
“Woah, that’s a trppy rock.”
“I know righ. What should I do with it?”
“I don’t know. Maybe see if someone will buy it off you when you get to town. Now get back to work.”
Imagine if nobody anywhere wanted to buy your rock because they didn’t know what it was. Maybe somebody heard a rumor of some explorer group that liked funky rocks. Imagine finding and doing all this without quest markers.
The whole game could be so much better if the people creating the same game could just be allowed to imagine rather than just grinding out a shallow concept. Imagine if someone other than Yes Man or Excuse Boy actually play-tested the final product for fun and completeness. Just imagine Imogene Salzo as a potential companion. Just imagine…
I haven’t followed your streams, but have you tried Outer Wilds? Feels like something that may scratch that space itch for you. Definetely a different experience from what Starfield was going for, but one I love dearly.
I think you are quite right. Yes, our standards for what makes a good game is constantly evolving and changing. Both as a society and as individual gamers. The games we grew up with are always fondly remembered compared to newer games, unless they are groundbreaking in some way, like Baldur’s Gate 3 or something. But the developers can’t use this as an excuse, hoping we’ll somehow lower the standards again. It’s an evolving art. A single dev could code Pac-man and make a revolutionary game in a few weeks or months. Today, we expect more.
For me, Bethesda kinda peaked with Oblivion and Skyrim. My first Bethesda game was Morrowind, but the one I still remember the fondest is actually Oblivion. The music, landscape and general “feel” in Oblivion was better than even Skyrim. Skyrim was definitely also a very good game, so if I were to rate Oblivion at a 10 when it came out, I would say Skyrim was a 9.5.
Skyrim also had a lot more longevity, thanks to better graphics, more modders and just the fact that it was the last elder scrolls game before they went into MMO stuff (which doesn’t interest me all that much)
Starfield might have been well received in 2005. The graphics are probably the best in any Bethesda game, although it doesn’t hold up to its competitors anymore. Music is also quite good, but the gameplay, story, and characters is as bland as watered down milk. It is also painfully obvious that the game engine Bethesda uses, which is basically iterations of the same engine that Morrowind ran on, is not suited for this kind of game. It doesn’t support large cities, large crowds, nor proper ranged weaponry aside from bows.
Also, while I think Bethesda’s voice actors are doing an okay job, it might be time to hire some new talents as well. Hearing the same voices for so long gets quite weird.
I had some hope for Starfield, but it just isn’t good enough. The biggest problem is that it is so boring. I play games to be entertained, not to be bored, slogging through bland auto-generated planets, scanning plants and animals that all look the same, all biomes are uniform… it’s so boring.
You got either the highest or second highest in affinity Companion killed, and yet you didn’t care about them. Interesting.
I hate how to the looks good visually and graphic wise but the story and everything else suck
One thing I have to commend regarding your content is that you leave in the natural pauses and periods. You don’t use the schizo editing of sixteen cuts a second to cut out natural stopping points in a series of sentences. It’s somehow MORE engaging than an endless word hose. It’s easier to listen to.
Jesus Christ the character faces are SO FREAKING UGLY
Someone commented on another video that the undeniable proof Bethesda had lost touch was that Todd Howard was genuinely shocked that BG3 won GOTY instead of Starfield.
In fairness to the Cora thing, it makes complete and total sense why Sam’s ex wife (you know her mother) would want Cora to live with her and not a strange group of people who are unrelated to her
Looking forward to the shattered space vid
To be fair… In my story, i married sarah, and it was her that died, only to discover she was one of the travellers. It was pretty impactful, though im pretty sure it wasn’t on purpose 😂
Talking to Sona at Sarah’s memorial is kinda heartbreaking, probably the most human interaction the scene provides.
we NEED NEED NEEED to sign a petition for Todd to fire Emil Pagliarulo. I cannot fathom what stupid shit he is writing for Elder Scrolls VI
Love from a Shark3ozero and Vaush fan!
Thank you for Sharing your explicit view on Starfield, you really are a interesting character to enjoy. I fare from share your perspective and conclutions, but you have tons of valid views and you for sure improved my day significantly. So you Got a New subscriber, who has now watched several of your YouTube creations and I like your animated presentation. Thank you for that!
Sarah died in my game…
Thank you for making these videos. I feel so validated now lol. All of these issues are things that I felt while playing. I’ve been frustrated because it’s hard to verbalize how shallow and empty this game is, and how obvious all these issues felt to me. When I saw people defend it, it made me feel like maybe I was being snobby, but I’m not. That’s literally not how my brain works. I couldn’t even for a second suspend my disbelief in this game and feel engulfed in the universe. It genuinely bugged me the whole time … I still don’t understand people’s argument of “just turn your brain off” and play, but it doesn’t just work like that.
i am addicted to watching starfield rant videos instead of playing the game lol
I don’t care about any kid dealing with the death of the parents. Plus I will never care about game or movies characters. I barely care about actual people I know dying
Dude, its Bethesda. Its Emil’s writing. There is a reason why he propagates a policy of “KSS” (Keep it simple,stupid)
In translation: Keep it simple, because people who playing this game are stupid. Honestly, what did you expect? Some, bad ass CDPR level of story writing. Hah, BGS did not had that since…umm…hold on…umm…yeah, i guess never.
They made THREE Mass Effect games in less time than Starfield
Bethesda don’t know how to, iterate, evolve or grow, they have been on the derivative, devolution, and dilution track, daggerfall was a great RPG with intricate mechanics and although procedurally generated, the world was vast and had tons to offer, Morrowind shrank in the size of the world and the scale of mechanics but in return offered the best world building and storytelling Bethesda has ever done, Oblivion is where the cracks really began to show, it lost a bit in the writing department but scaled back on the more obscure and intricate RPG mechanics slightly streamlining the systems making it less complex but more accessible to less dedicated audiences. Since Oblivion, every subsequent release has been worse than the previous one when it comes to story writing, simplification of RPG mechanics and the streamlining of systems which may have increased the accessibility and appeal to broader audiences it made the games more and more shallow and vapid.
My Cora was pissed haha
(Face palm levels of ridiculousness) what the heck were you trying to say i barely understood you with blocking stupid points
If you hate something don’t make videos about it it’s simple and this garbage won’t be spread
Some like starfield some hate it so what
I like to imagine in one of those alternate universes that starfield was better
Channels like this deserve no attention
This hair… ew
havnt you heard? its not cool anymore to hate on starfield. it doesnt drive views like it did at launch
Bro compare Arabella’s reaction in BG3 and losing Melina in ER to the companion death in Starfield. It is laughable.
I could easily overlook substandard writing if the goddamn game wasn’t also riddled with bugs and glitches, which impede progression.
Besides 2 questlines, every other has eventually produced strange issues at some point during NG+, making my attempts to 100% a playthrough thus far impossible.
I foolishly thought my bad luck was due to an unconventional playstyle, but my follow-up attempts became increasingly worse.
When creations were introduced, my attempts to 100% were thankfully expedited by the NG+ generator mod, but the amount of progression breaking glitches I came across just occurred more frequently.
There are a lot of empty planets, would it have been feasible for Bethesda to sell random chunks of land to Modding teams to build their own dungeons, outposts etc to put in the game as free DLC? And maybe pay extra to have their location promoted in official hubs etc?
It could provide some smaller creators a chance to get attention and build a portfolio as ensure there is almost always new content in the game.
Please try a middle part bro
The ending deserves special mention: If you choose to go through the Unity, you trap yourself in the same cycle of eternal slaughter and boredom as the other Starborn, as well as enact a mass brainwashing on the universe you leave because of how your personality influences every individual person (yeah that’s messed up). If you choose *not* to go through the Unity, it becomes a Paarthurnax situation where it just sits in your questbook forever until you give up and go do the thing (or install a mod to remove the quest). Imagine if they gave you an option to, after learning about what the Unity does to people, walk away and resolve to destroy it, so no one can ever use it and doom themselves + their reality again. Like, a second main quest to discover what was used to create the Unity (since it’s clearly artificial), what its weak point is, and how to blow it up no only in this reality, but EVERY reality. Of course, doing this would lock you out of NG+ on that file, but not being able to play more Starfield is a worthy reward, no?
Bethesda should just paid Obsidian to make their games…..
Somehow Starfield the game purely about space exploration has about as good procedural generation for planet surfaces as Spore. A game with a 17 year gap has just as good planet generation and Spore us barely even a space game.
Is this real?
Great video, would love to see more content like this for both anime and games.
The powers are useless. Literally. Especially on max difficulty. I was baffled by how they literally did nothing to enemies.
I think Bethesda is suffering from some of the same issues other western companies are experiencing. Everything has to be easy, simple, assessable, safe and harmless. No visceral violence, nothing to sexy, nothing emotionally, mentally, and mechanically challenging. It’s impossible to wright an engaging story with this mindset, let alone make a good rpg.
Space Invaders still holds up as a fun game, Galaga even more so.
And yet starfield doesn’t hold up even on release.
I like your videos 😎
I can’t understand how you could want to make something for decades and then have so little ambition to put into it.
Bethesda is a company where each game they make. Gets worse and worse than the last one. They keep removing more and more from the game.
You must be really desperate for content
“You mined a weird rock and had a vision? Take my ship, you’re a special hero now!”
I absolutely knew as soon as they were saying “go to the centre of the universe, see other universes” that they were just ripping off No Man Sky’s already incredibly lame ending, where the great mystery turns out to be….New Game Plus.
I think Starfield is a great idea with poor to mediocre execution. If they were to remake it in 20 years with better technology and more effort, it could be a great game.
In the end, Nothing in this game is really matter. Just like your time that spent wasting on it. Bethesda is really good at wasting people time but not in a good way.
You got a sub for these video game reviews. Looking forward for your Cyberpunk and Valheim review!!!
It’s so fascinating to see a game do Mass Effect: Andromeda WORSE than Mass effect: Andromeda. But maybe ME:A was just so bland that everyone forgot it even happened lol
Boring story that’s too close to the old story (in ME:A it’s just the reapers again by a new name, and in Starfield it’s you’re the special boy with the special powers again).
Companions that are boring and wooden.
In both you’re literally exploring planets to find ruins with relics inside. The difference is, the ruins are at least slightly different puzzles in Andromeda and when you complete them the world around you actually changes! They make the environment more habitable and you can see the changes both in the map and in how the local settlement changes. Also they gave you a vehicle to begin with in Andromeda and your companions will talk a lot while you’re driving around. And actually say things that build their character, even if their character is being bland and dumb.
Plus, the combat is actually kind of fun in Andromeda and you can pick cool powers to use that actually work!
And, because it’s in the mass effect universe, it already has interesting lore, science and species.
ME:A is certainly bad, but i never really connected how similar both these failures are, mostly resulting from publishers banking on their brand to sell half baked products. And have tanked a lot of people’s respect for those brands in the process. Bioware magic has been a joke for like 15 years now. Now Bethesda has become a joke too, even more so since 76.
Dude looks disgusting
Games should start learning from edf and let me sing songs mid combat with my squads.
The combat powers are so weak that you’d be better off using a wrench most of the time.
What’s the song that plays during the Exploration segment of the video in the montage?
I am still upset about the removal of levitation potions. Why? Because they only put levitation potions in to compensate for the bugginess of Morrowind. I just heard how the Creeper was added to Minecraft. Is Bethesda the fun police?
You gained a new subscriber, while i may not agree with some of your takes, you are a breath of fresh air
I assume you’ve figured this out, if not just from life then from some previous comment, but the fact Sam died in your playthrough speaks more to personal interactions with that character (I believe it’s time spent in your company), and isn’t universal. Sarah died in mine, and it was between Sarah and Andrea in my playthrough. So while I agree that it needs to be an impactful character choice, I think Bethesda’s methodology here is fine — they have to guess at which characters are meaningful to any specific player, and the imperfect metric of companion time is about as good as one can get. Better than the selection being fixed, at least.
On the whole I agree that Starfield is rotten to the core, which is a shame as I’m 46 and have been playing Bethesda games since Daggerfall. I’m even considering a pass on Shattered Space, which is something I never thought I’d say.
At some point, after making so many arguably terrible decisions across multiple games, companies need to stop blaming gamers and maybe start listening to valid criticism and take some responsibility. I won’t hold my breath, but it’s not like we are the ones deciding what makes it into the final cut here. A bad game is a bad game, regardless of how much developers try to defend it.
This guy is milking it with all these alternate thumbnails.
…
Oh no. They’re three separate videos!
How Bethesda, one of my favorite developers growing up, my friend and I got into a fight over who got to kill the dragon lord first. We were JUST about to start high school in 2012. And now, as a kid who ponied up for a shitty gaming PC, and eventually got into Star Citizen. I still play Star Shittizen, I will continue to do so for years. Bethesda wants nothing to do with good game design, just huge buzz words
Still better than your haircut 😅
So i ended up with barrett as the emissary because I was too lazy to use anyone else other than sarah😂
Bethesda doesn’t take a page out of Fallout New Vegas’s companions at all. It’s like they saw what Obsidian did and completely ignored how well those characters flow with the main character.
They should not of made constellation full of a bunch of characters that follow you.
Main Companions shouldn’t be in the position where they are pushing the story forward.
Companions should be gained from adventure not handed to you.
Hey Cap. I haven’t and won’t play starfield, but I wanted to let you know that I understand how much effort went into this series of videos and I really appreciate your work even when you talk about topics I don’t care much
you played it wrong… and so did i. b4 going in the unity i did EVERY mission i came across. From freestar to UC. I even thought about not going in the unity. BUT this is all the game wants from you. after playing a second time i fully understood the mysterie of the unity. it makes no difference who dies. because in another univers you die… or barret… or sarah… it does not matter. and the more often you go in the unity and leave everything behing. Ships credits houses a wifes… the more you dont care about saying the wrong thing, or doing something evil like, killing a spaceship full of kids over paradiso xD At the beginning you are the Emissary, but the more often you go in the unity you will slowly turn yourselve into the hunter. b4 starting a new game + i always think about who i will become in the next universe. it can be a pirate, a cowboy or what ever. this game gives you so many choices to form your game! You can just go to the constellation and tell them your a starborn and you come from another universe. OOOOR you just lie to them and act like you dont know anything. Another cool thing is, as a starborn you know what will happen. somebody will die so you can trick the hunter and take the artifakts to your ship. this way he will hunt YOU and none of your companions. it comes whit consequences tho… your companions know from this time on that you are a starborn and remember, you lied to them xD i am on my 3th game rn… this time im a Ryujin assassin who makes alot of money with a very complex outpost to create everything and anything. i craft shit and fly from planet to planet to sell them my goods. Starfield is different. it took my a while to fully understand it. but now i do. and i cant wait for shattered space 🙂
so… you are not sad about somebody dying, unless they do something for you. interesting
Playstation fanboy…. Right? I could almost not guess 😆
18:53 Bethesda chose the worst of three options. They didn’t make the story change depending on who died OR make it so the same person would die every playthrough and have a meaningful death.
They chose to make all possible deaths equally meaningless.
37:00 what you describe here is how Remnant 2 plays out, there’s like 4 planets and each one has 3 storylines or so
However, the beginning and end is pretty identical but hey there’s lots of potential to replay and get new scenarios
Whos sam?
They could make it good the core story is a copout for not finishing a strong story
The side stories are FAR better but they did nothing but CUT them down to nothing
Also the universe is like 5 towns one is a pirate station so much was cut not even funny
I’ve been actively playing Starfield while listening to this video. The only thing I can say about the game is: it doesn’t demand much from me. So if I’ve had a shitty day or a shitty experience in another game, I can boot it up and role play with myself that I’m some roaming doctor ship captain.
That said though… Starfield is still a massive disappointment.
When I originally got the game, I wanted exploration, survival gameplay, and outpost building.
Even to this day, survival is completely lackluster, with only ever needing to eat or drink once every hour or so in real life time, and never, ever needing to sleep. I really enjoyed survival in Fallout 4 (albeit with mods to remove the inability to save) and I was hoping to mimic some of that here, but alas.
Exploration… I don’t need to say anything. Everyone has already said everything I could say about it. I just wish that after playing games like Skyrim, Fallout 4, and even Fallout 76, they could have at the _very least_ fleshed out the areas surrounding major cities. But they couldn’t even do that.
And outposts? Loved building settlements in Fallout 4. I have over 2,000 hours in Fallout 4 because I keep booting it back up to be creative with settlements. Combined with the survival gameplay I have, I love having settlements that are designed with doctors and merchants in mind, to help patch me up and give me supplies before I venture back out into the wasteland. But in Starfield, there is _zero_ reason to hire a crew and send them to an outpost, and there’s absolutely zero reason to visit the outpost beyond having a place to store all your junk for crafting… since for some god awful reason, the ship’s inventory doesn’t count when you’re using your ship’s work benches.
I didn’t buy Starfield for its story because I knew it would be ass after playing Skyrim and Fallout 4. (Yes, I thought Skyrim’s main story was boring). But even with my low expectations, I didn’t expect it to be as bad as it was. As far as I’m concerned, the Space Dragonborn don’t exist and never should have. There’s no multiverse ending apocalypse that justified gathering as much power as possible, so what even is the point of it all? The answer is: there isn’t.
Since when did redfoo from LMFAO do video game reviews? 🤔
It really is unbelievable that this game took so many years to develop when everything feels so empty and unfinished. BGS is truly dead and it’s time to move on.
I actually escaped to the next universe before the funeral could start because i didnt care and it felt forced.
you cant patch or mod out a shit story or shit gameplay
i played through the story once. went into NG+ and just quit 5 minutes in. nothing changes, nothing of note that is. its bland, boring and a chore to play.
Something im kinda surprised you didn’t mention is just how many npc’s in the game can’t be killed and in some instances can’t even be hurt
Like think about the guy who owns Neon and how many times he tries to screw with you or make things harder and he’s just there telling you himself, first off why hasn’t someone just shot him given that he usually gets the person killed anyway or ruins their life and second why can’t i kill him, i am not scared of that man but in some instances you can’t even hurt him. And its not just him given how “important” he is, its every npc that is tied to a quest can’t be killed, i dont think you can even fail quest in this game in any way
And its not like they can use the old excuse that players might miss out on something and be sad because of the starborn plot and the ability to TRAVEL TO ANOTHER UNIVERS that is exactly the same meaning that you can always do that same quest again as the person comes back to life so this game having the most essential npc’s and introducing the new “ghost” npc’s that can’t even be hurt is so baffling to me
it has been 13 years since skyrim they are clearly not the same team, the only similarity is in name only
“Sense Star Stuff”
ffs “Star Seeker” there I fixed it. it only took me 20 seconds. lmao
16:00 I don’t have a problem with this particular idea it’s just executed badly and like your saying it’s lacking depth. Also after being reborn you can save both companions with the knowledge of the events now. Also not a bad idea, just all the dialogue and characters are shallow and suck.
What sucks to me is that this game is a next gen graphics No Man’s Sky on 3 generations old gameplay. They’ve taken away the exploration and the joy of discovery, the colour is like a depressed earth. It’s somehow the exact same as NMS for a lot of it and yet simultaneously not enjoyable. Maybe NMS isn’t as fun as I think it is but they’ve managed to capture what would actually immerse you in being in space and place you in it; the variety in world colour, creatures, vegetation, it’s mind blowing how seamless (for the most part) a literal full universe is. Going from a game made in 2016 that has no visible loading screens (other than the obvious like warp jumping and entering/ exiting stations) to a game made so recently that just barely manages to load the most drab colour palette my eyes have ever seen is truly incredible, and not in a good way.
Last time the player choice mattered in a bethesda games main story, was in Skyruim, and whom you follow during the intro
Elder Scrolls 6 is being made with the same engine and design philosofies as Starfield is. ES6 will probably release sometime in 2030. And in 2030~ you will load into Elder Scrolls 6, walk towards a building to open the door, and will be slapped in the face with a loading screen…
All they needed was more options, that doesn’t seem rotten to the core to me. If it had ways to make relationships with all NPC’s, and to make your own stories basically by creating settlements and being able to take over planets or eradicate alien species, or ally with factions, then it would be amazing. Big scale changes like that. The problem is the game feels static and you can’t do much to change the course of it, just following the starborns destiny basically…
But the story can be garbage while adding new gameplay like I mentioned.
To make it worse, the person who dies changes based on what companions you have a highest infinity with, so it will never be Vlad, he’s not a companion.
This series has been the definitive starfield critique for me. I think all of the core points you make are really hard to refute. I still see people say things like “this is a masterpiece I don’t care what people say” and I really envy their (lack of) perspective. But anyone who’s played games over the past decade or so can honestly give starfield more than a “meh” which is only so egregious and disappointing considering how much better it could have been.
Instead of 1000 underdeveloped solar systems, they needed one immersive one.
“Starfield spoilers” lmao as if you could spoil something thats already rotten. 🤣
Thanks!
currently they are on the same course of failure like ubisoft failing to innovate failing to listen to critics
49:15 Even Skyrim got this right. Stores close at night. And the shopkeepers go to bed. Perfect time to break in and rob the place is 2 am.
Man, you shouldn’t start with spoilers two seconds in the video. Also, make an audio warning, many of us listen to videos instead of watching them.
You clearly haven’t played for 186 hours, so therefore you’re unqualified to pass judgment on this game.
The bad writing gets even worse on the second play through when you save everyone from the Hunter and your companions are still talking about the Hunter that they never had a run in with.
Your starfield content is what brought me here. Dunking on starfield is easy money, but especially when you do it well, as you did. You better do the dlc…
One thing that puts me off Bethesda’s games is their complete refusal to use cutscenes. The whole interaction with NPCs seem so lifeless always. You see them in this fixed camera, they looking at you directly, or in StarField they added the shocking new looking at you over their shoulder… and that’s it. So for instance, what’s the poing of a romance with a companion if all the interactions are looking at his face, then he/she says “I love you” maybe and that’s it. Not a cutscene with a kiss or anything… it’s funny that they let you customize your character so much given that you don’t get to see it interacting with anyone. Compare this to Mass Effect, Dragon Age or Baldur’s Gate. That way the relationships with companions feel so much real, getting to see the interactions.
I love starfield
Hey man, this video series has been great. The state of bethesda currently makes me extremely worried about Elder Scrolls 6. If they handle their future games like they did Starfield, i’m going crazy
It’s sad that some had a genius core idea: a plot where it makes sense for you to do the plot again and do things differently. Or have knowledge that they shouldn’t have. Where you could see the changes your character made. But then Bethesda just did less than the usual, even fewer choices, even more generic writing, and auto generated environments with barely any environmental story telling. Bethasda is done, ES 6 will be garbage unless they are able to shake up their process far more than I believe they are willing or able too.
WTF have I just watched? A review of some guy in a clown costume that thinks even Skyrim was bad? Well, if he thinks Starfield is bad, because it is like Skyrim, it must be pretty good.
I very, very much enjoyed this deep dive review of Starfield. Now I know for certain that it is only worth $20 of my money.
Well the main problem with the story is that there is no story.
I was listening to this, not watching it. I couldn’t remember who Sam was.
Starfield took radiant quests as side missions, turning it into the main quest 🤣
Amazing review and dissection of the issues
I commend your efforts. I’m sure this is a great video; not going to watch it. I’m over Bethesda.
What happened to 10-20 min videos? Why are there only reels and hour+ long videos now WTH is happening
Also FO1 had 3 ways to end the final fight… You could Try and convince the Master to give up his plan, but he won’t listen to you as he is committed so you have to kill them… BUT you can bring him Evidence his plan is flawed, leading to option 2, you convince him his plan won’t work WITH evidence and he will nuke himself and the project… Or if you get the Weird Key, kill 2 Super Mutants guarding the Nuke itself, which is in the game and not just a nebulas construct and Nuke the Master without even talking to him at all.
That game came out in 1997 and had those sorts of details.
FO1 and 2 have some of the most solid writing, in FO4 you got the paranoid town who want you to execute a Synth they caught… You have TWO Options, kill the town (everyone in the town must die) or kill a Synth who didn’t even know they were a synth… You have Persuasion and the Townsfolk are TERRIFIED of venturing out of the area, meaning if you lied and said the Synth was dead there is LITERALLY noway they would know you lied… but no, you get two choices… That’s it…
also remember in FO3 when the bad guy tells you he wants to do EXACTLY the same thing you want to do, purify the water and provide free water to the wasteland, it will just have an Enclave sticker on it… Also you can literally pass ONE Persuasion check to get the President AI to destroy the Enclave base in Fallout 3… Yeah FO3 writing and FO4 writing so bad… so so bad.
I’m so afraid for ES6
The entire “Star Child” story line as a main plot is not a very good narrative. This is not Elder Scrolls in space. Starfield should have been a more realistic space sci-fi. It should have dealt more with issues of space exploration, conquest and how humanity might deal with the possibility and discovery of alien life. Instead, we get “space magic”. Boring. If I wanted more of that I would just play more Skyrim. I guess I was hoping for something more original and interesting. The writing is sub par and the graphics and game play seem dated. It is a good game but it could have been a great game. It just doesn’t seem to know what it wants to be or what its’ real purpose is. It just seems to broad for that kind of direction. I understand that they want to give you continuous game play with the whole Unity/Starborn concept. I would rather have replayability via broader character backgrounds, dialogue options and plot choice consequences. I have no interest in continuing the game as a “Starborn” with more space magic. I wanted more Nasa punk science fiction with new worlds and lore. Instead, we just got Skyrim in space.
Bugthesda LITERALLY ripped off No Man’s Sky… you travel to the centre of the universe then start over… Yeah… Also procedurally generated planets… Oh and they ripped off Fallout with “This is what happened next”… Which was from Fallout 1 and 2, they used it in 3, Obsidian used it in Fallut New Vegas, since they made FO1 and 2 they were allowed… Then in FO4 they removed it and it sucked…
Starfield it made sense to remove it but they added it coz FO4 dropped it and got backlash.
Also now you learned of Bugthesdas terrible writing maybe apply it to FO3 and FO4, the games where Bugthesda had TERRIBLE writing…
BTW Fallout 1 you need to find a Water Chip, then face the Super Mutants, FO2 you need to find a G.E.C.K. and then face the Enclave, FO3 is Water, Supermutants, G.E.C.K., Enclave… They literally just made a worse version of two great games, but wait THERE’S MORE… Bugthesda remade Fallout Tactics for FO4.
In Fallout Tactics you have everyone scared of an UNSEEN threat, causing strife and pushing groups around from place to place. It turns out it’s robots from NORAD. You play as Brotherhood of Steel who rocked up on an Airship (which crashed from a convoy heading EAST towards the coast).
In FO4 everything is being pushed around by a scary unseen force… It’s Robots, though they called the Synths… They even use Energy weapons like in FOT… Also yeah, the Blimps, when I saw the Predwyn I was like, WAIT…WAIT… WAIT!!! This is Fallout Tactics… THEY ARE REMAKING FALLOUT TACTICS!!!
Bugthesda has been creatively bankrupt from the start, they can’t come up with an original idea, FO3 is a just a remix of FO1 and 2 and Fallout 4 is a remix of Fallout Tactics… It’s insane they nevr get called out for this BS, they can’t come up with original ideas.
Hearing that feels like you should just play The Witcher. Like not even the big third game, just the first. It’s a bit clunky from a modern standpoint, but the story has most of the things you are looking for.
We get it, you hate Starfield
Look at Gabe. Hell look at the entire Morrowind through Skyrim dev teams. Now look at the Starfield team. This is what happens to your game when you let the pink hair thinks they’re the other sex work from home generation make your games.
Bagroller said bugshitsda don’t do design documents.
You should do a whole video on the fact that the interior for the lodge doesn’t fit it’s exterior 😂
It’s a core tenant of Bethesda that they don’t build upon their prior games. They strip away. Those are their words. “What can we strip away, what can we streamline?”
That philosophy, which they’ve had since moving from Morrowind to Oblivion to Skyrim…is their downfall.
your mistake in the conclusion is saying thank you for creating. people shouldn’t clap just because you created something, that’s why entertainment is as bad as it is nowadays
Here is a thought I had.
The Unity is actually an Eldritch horror outside of space-time and use’s the artifacts to bring people to it and if they accept its offer it eats a part of their soul in exchange for power.
Thing is they don’t know this at all and just think they are going on a journey.
So each time a Starborn goes through the Unity the more of their soul and humanity is lost.
They could have gone the route of having hints of the true Eldritch nature of the Unity. In the first “run” there would be very few and hard to find records of its true nature, but each time you pass through the Unity the more info you find but at the same time it grows stronger, making it even harder to beat in the end.
I have my own term for this kind of entity, Soul-Amalgam.
In one way or another two or more souls get combined/merged/eaten, etc.
Needless to say these things are not mentally stable but they all have one thing in common… they want more souls so they can grow.
I hope you enjoy the nightmare fuel I have left you with.
In cyberpunk. Time jackie mom talks to you and when you leave him messages later on.
Seeing victor and padre disturbed by his loss
Freaking misty handling herself like a queen.
It was supposed to be someone you were supposed to like and they wrote in way 90% of players did despite him disagreeing with you multiple times.
They earned his death then milked your emotions.
I need the green screen footage of you saying “This sucks. This is shit. And I’m done~ talkin about it,”
The biggest issue this game faces that cannot be ironed out without remaking the entire game from the ground up is the planets. It all comes back to the planets. Most planets are sparsely connected with barely anything to do on any of them. Not to mention you have to fast travel to all of them, completely defeating the purpose of space exploration. The few planets that do have things to do on them are just as vapid.
There are other issues, too, like too many NPCs being essential (meaning you can’t kill them), the same exact bugs we’ve been seeing for literal DECADES because Bethesda refuses to take the old dying Creation Engine out back and shoot it, and the lore being a mess because the lead writer refuses to use a fucking design document when creating a brand new world!
Some of these issues won’t be present in TES VI (hopefully), but some is not enough. The fact that they’re still using Creation Engine for TES VI doesn’t fill me with confidence.
The reason Constellation’s reactions to Sam’s death are so canned and generic is because either Sam or Sarah can die, and they didn’t want to record two sets of dialogue.
the worst part is the idea of slight changes every cycle would’ve been sooo awesome. But they simply didnt commit to it and Starfield is simply way too shwallow and huge to commit to it
E for engagement
Ive been trying to pin down whats wrong with the game. I still entirely cant, but the summary is, its lazy. Its worse than the games before. Its empty, its meaningless and it just makes me feel sad. Like I wasted my time. When I first played starfield, I thought, ok… perhaps they will update the planets (I was really into the idea of exploring), but no update happened. Same generic stuff everywhere. I didnt know then what game+ was. When I got to the “end” I felt I was slapped in the face with a wet floor rag. The grand finale was a “you get to do the meaningless crap all over again and no one remembers you and nothing changes”. 🙁 It’s just sad. Id rather go back to just walking around Skyrim, because it looks nice.
I noticed that you mentioned that bethesda “took the easy and lazy way of story writing and gameplay”, the main issue is that bethesda has been getting lazier and lazier since morrowind
Now do the same for skyrim and dash our childhoods
Imagine if Bethesda and Emil actually had the skill to write where Starborn are quantum entities where potentially all 4 personalities are observable in The Emissary when you talk to them before the death. How they could crack a joke like the unfunny one in one sentence and then, mid conversation, talk about their child like Adam Jenson. And they sometimes are aware that their identity isn’t stable in this universe until they remove one of their doubles and this could give a reason why the Starborn are so pointlessly violent when no one but them gives a shit about the Unity or the Magic Rocks if they didn’t drag so many bystanders into a mystery and just acted before Protagonist touches them. Maybe if there was a deeper consequence to dimensional jumping then just more power in a slightly different existence, like have to do this ASAP or they dematerialize or they can’t exist in another universe for too long unless they kill their duplicates; maybe they can be more than just the final unreasonable raider type that shows up in game.
Because without some greater justification, they’re just a more boring Space Fiend from New Vegas. Junkies that gotta touch more rocks because that’s all they got left in their meaningless eternity of waking up in another universe whether they tap Unity or wipe out.
I loved the ship builder until I got to level 50 and ran out of anything to aspire to upgrade to. I agree the dialogs are trash, as are the environments. My takeaway from my playthrough is that they sold us a $70 beta of a game as an actual completed title that will be available until they pull the authentication servers offline. Basically, a rug pull set to a timeline that is so slow that no one would be outraged by the loss. I truly miss the days when you could buy a reasonably fleshed out game for $20 and play client side without an online providers interaction for hours. In those days it was closer to playing through a living graphical novel and was rewarding in many of the ways reading a book would be. All of that is lost by trying to make a sparkly game that couldn’t offend anyone ultimately resulting in no meaningful content and a micro transaction store devoid of interesting content expansion. Developers will have to figure that out or the industry will destroy itself.
The single minor fix they could and should have brought to the game was actual commerce. Instead of only being able to connect your colonies together with resources, you should be able to link them to a city somewhere so you can be automatically paid by the trade authority for resources. Instead, if you want money for resources you have to pack them onto your ship and fly to a trade authority kiosk somewhere.
As for the specific topic of this vid, none of the characters are likeable or important. None deserve any emotion if the “die”. Of course, if you want the “dead character not to be dead, open your console and resurrect that character.
The guy who wrote Bethesda story, his tweet is still stupid and out of touch. If Bethesda’s games were free, sure, then his statements could hold true. But this isn’t a George Lucas and cast getting personally attacked for the Prequels. This is a multi-billion dollar corporation getting flamed for putting out a bad game and charging 70 over dollars for.
The best ever sentiment I’ve ever heard about Bethesda is “If they weren’t in the business of making broken and buggy games, they would have long since been out of business” and it is true. Tell me what other industry allows products on the quality of Bethesda games to exist? None. But people were willing to put up with it because their games at least offered something fun. Even if the moment you put even an iota of thought into it, their games completely fall apart.
But Starfield can’t even be bothered to put that iota of care and passion into it. When the interesting and memorable thing about your game is a YouTuber is having a meltdown over your game, well, frankly, you done messed up.
What is the game at 30:17?
Starfield was SO boring
Third video in a row about how you don’t like starfield. we get it.
I was so hyped for this game that I quit playin cyberpunk half way through the moment I got it and it took me 15hrs before I put it down and went back to Cyberpunk and I really tried to stick with it but it got so boring and repetitive especially compared to Cyberpunk 2077
No. This is just another of those reviews that argues it should be 4 shots to the face to kill the end boss.
All I want is a good game, and it can be done lots of different ways, Bethesda only owns some historical property, but…
Bethesda has no understanding of human nature, none of writing, none of story arches.
Examples of better games that do: Kingdom come, Outer worlds.
Examples of better games: CDproject reds games. The one with the albino and Cyberpunk.
It’s kinda funny how even the ending isn’t really all that original either. This is the 3rd iteration of “Go to centre of the universe and unlock new game plus”.
My rage at the heavens moment came during NG+
At the time, I thought the game was a 5 out of 10…there were things I’d had fun with, but I considered a lot of the game mediocre. And it definitely didn’t even deserve to be spoken of in the same breath as things like Witcher 3 or 2077.
NG+ just infuriated me. A game bug forced me to go NG+ to fix my game, and I decided to check out some of the alternate universes while rebuilding things…the first one I found that Constellation wasn’t there in (the ones with kids playing make believe) I witnessed my parents (from the kid stuff perk) have a full one sided conversation with SOMEONE WHO DIDN”T EVEN EXIST IN THAT UNIVERSE!!!!
Just the thought that these people, who get paid more money in a year than I will ever make in lifetime…these people…not a single one of them had the thought that maybe this wouldn’t be a good idea to let happen? It never once occurred to them?!?!? Every single one of them should be fired for blowing something that basic…for not even once remotely considering how the NG+ feature they implemented would affect their own game.
I have next to no interest in playing the DLC…even though I am getting it for ‘free’ And I have no hope for any improvement with ES6. There are far better people and companies to invest your time and money with,
the absolute worst part of this game is the multiverse. not in the fact the concept itself UNDERMINES EVERYTHING YOU DO since you are Effing off to another instance where you didn’t exist until now, but the fact they take something that has INFINITE POSSIBLITIES. imagine you went to an instance where the crimson fleet was the crimson empire and the United colonies was a rebel group, or another one where everyone is an alien with weird cat ears, Or even meeting an instance of the adoring fan who is a vengeful starborn who you left behind because you chose a background that didn’t include him in it. However the instances you go to have very TINY DIFFRENCES! It’s that kind of stuff that makes PLAYING THE GAME POINTLESS.
The “why” to all these questions you pose is that they were lazy and they didn’t have a game director engaged enough to force the lazy troops to do better work. Bodes very poorly for ES6.
20 mins in and all I can think is he should play Boulder’s gate 3
One of the worst pRts of NG+ is that your reward is a ship significantly weaker and with fewer features but one unique gimmick. That you didn’t then unlock a whole set of starborn ship building options was super disappointing
Yeah, it’s definitely worse than Skyrim. Skyrim has a world, it has characters you remember and quote, all of the nordic crypts are still technically unique from one another (although obviously still fairly repetitive, no two are identical, unlike Starfield where you can find literally identical bases where all enemies and loot are in the exact same spots), and it also just had a cool factor it leaned into (shouting my enemies to death with words I learned from ancient dragon walls with chanting emanating from the ether is cooler than just starpowers from rocks and temples with glowing light balls). You at least have a wider variety of things to kill, if nothing else, and more ways to kill them. And Skyrim has lore. Yes, it’s sort of coasting on it’s long history, it’s a bit unfair of a comparison, but that’s the point; if making a new IP, you need to make that lore. Starfield’s lore, besides the most recent history of some wars, is just “there are magic rocks for some reason that give you powers for some reason so you can universe-hop for some reason.” That’s trash. The daedric quests in Skyrim might not be deep or have branching plot threads, but at least they are fun and memorable; I’m sure every Skyrim veteran can place the following quote, taken from my memory–“Weak. He’s weak. You’re strong. Crush him!” I don’t mind that Bethesda does not try to make Baldur’s Gate or Dragon Age or The Witcher or Red Dead Redemption; that’s fine. But they don’t even keep a consistent level of quality internally–their games keep falling short of their previous games. I would be okay with TES6 just being Skyrim but in a new location, with new quests and NPCs and dungeons, but all made basically the same–that wouldn’t be ideal, but it’d be fine. But I’m afraid it’s going to be much worse, because they can’t even manage that anymore.
Talking your way out of the final boss fight isn’t good if it’s dumb. Fallout 1 let you do this because it made sense–you just had to make it clear to the main enemy that he’d already lost. In Fallout 2, you can’t, because the final boss is like “Hi, I don’t care what you have to say, I’m going to crush you into paste” and then attacks you, which is also completely within his character (though the game does give you a variety of ways to make that fight far easier for non-combat builds, so you don’t feel screwed). Both of these work. Here, there is no real reason for it; if the Hunter wanted to take a break, he could just kill you (or at least, he thinks he can), take your artifacts, jump forward, and THEN find a beach to hang out on for a decade.
I think you missed a detail; the grav drives didn’t inherently destroy the earth’s atmosphere, the scientist deliberately mis-designed them so they would do so. He didn’t just give humanity the ABILITY to leave, but FORCED it to leave. Because he’s an ass. Oh, and this flaw was secretly covered up with like a firmware update. Every grav drive apparently can destroy the magnetosphere of a FREAKING PLANET if you just roll back it’s OS. Which is not only ridiculous on the tech side, but also not how PLANETS work. This is one of the few times they really tried to do the science part of science fiction, and it’s terrible.
I’m reminded of the singular conversation in Fallout 4’s Far Harbor DLC that happens if you have Nick with you when first talking to Dima. It was nice to have dialogue that didn’t feel so static and have a companion effectively and meaningfully chime in. Unfortunately it looks like Bethesda couldn’t iterate on that in any sort of meaningful way.
Your first two were good, but this opening tells me you are just a murderhobo. Can only care about characters death if they personally benefit you.
Soyboy Mack at it again. How very very sad.
Having a random member of the main cast die was so stupid. Even if they did it right, it would require a ton of additional dialogue that has to be tailored around whoever died, and that NOTHING any of the potential marks did after this fact really required them. Which is why they got lazy and just used generic lines as much as possible, and made sure none of the 4 are really all that impactful. Extremely foolish. They should have picked one, made them likeable, and killed them off, causing us issues–boom, a death with some level of imact. Instead you have 4 possible deaths that don’t really matter unless you just like Barrett’s dad jokes or Andreja’s indeterminate accent. It’s not that I’m saying they couldn’t have done much better, but it was basically taking on a massive amount of work they weren’t willing to do–so why even have it? It’s amazing how consistently the creative choices in this game were just the wrong ones.
This is one of the best game rants I’ve watched on YouTube. Wonderfully done; your frustration is felt and empathized with. If only Bethesda could hire people like you to tell them what they can do better, haha.
Starfield – a lot of nothing
What the hell are you?!
The best way to sum up Starfield exploration is that they took No Man’s Sky’s exploration, and then did it worse. No truly unique planets, rare finds, actual rewards, seamless flights, none of the good parts.
I just keep thinking about Baldur’s Gate 3 when at the start of character creation you make a significant choice with either being normal or Dark Urge.
And with Dark Urge, it opens up an entire new storyline involving you having random murder moments leading up to the revelation that you’re the Anti-Christ.
And this isn’t talking about how your class, race and background matter. Like how if you’re a Drow, you’re immune to certain poisons and get the short end of the stick when it comes to Fantasy Racism. Or if you’re a Selune Cleric, your relationship with Shadowheart becomes more antagonistic due to conflicting faiths with different gods.
Would love to see you do a video that is the opposite of this, talk about an RPG you really like, by coincidence I finished Cyberpunk today and was shocked at how good it was. It’s the best RPG I have played in many facets, a true GOAT for me.
Good videos.
I remember first playing The Outer Worlds (NOT Outer Wilds) and thinking that it was too hemmed-in and limited. But looking back on it now, I appreciate it. The smaller scope led to a tighter game with less bugs and writing that was… Well, not GOOD, but good enough for what it was.
I’ll take that over Starfield’s bloated carcass any day.
And for anyone who was disappointed by how Starfield handled the Unity, play Outer Wilds (NOT The Outer Worlds).
No spoilers, just trust me.
>base whole game around the concept of ng+
>make the story extremely railroaded and bland, without branching choices, without differences
Intredasting…
if you want a real space exploration game, try outer wilds. that game literally changed my life. it’s extremely innovative from game design perspective, has spectacular writing, is very thought(and emotion)-provocative, and absolutely nails the exploration aspect. it sets the bar SO high, it’s amazing how an indie game can do everything a megacorp with tons of money and resources is trying to do, and break all the standards while at it
Lol, as if anyone cares about spoilers for this game.
Hi, this is a message from Todd:
Don’t worry. Elder Scrolls 6 will just work!
I feel like this game is like visiting a theme park for an IP you’ve never watched. They want you to be involved but not to affect anything because the next guest needs the same experience because they bought tickets.
Starfield makes me think about the new Starwars trilogy; it was probably designed by a committee, which might explain why it lacks soul: it is a disjointed mess where each element seems to have been developed in isolation from the rest, and later diluted to make them work together and appeal to the widest audience possible.
For example, consider the universe; it feels like it has been constructed by merely throwing together various popular themes:
Some envisioned a NASAPunk style, like “The Expanse,” reflected in the ships, the Martian city, small settlements, and bases.
Parallel to that, they aimed for hard sci-fi high-level concepts, like in “2001: A Space Odyssey” and “Contact,” and indeed the main quest is consistent with this idea.
However, it seems someone was inspired by “Firefly” or played “Red Dead Redemption 2” and wanted space cowboys. Thus, we have Akila, a city where wood (tables, stairs, etc.) is prevalent to evoke a Western vibe, on a planet without forests.
And apparently, someone else was impressed by Cyberpunk, leading to the addition of Neon. These additions really left the feeling of an inconsistent universe, strikingly different from the carefully crafted Elder Scrolls universe.
Neon is a glaring example of diluted style. They aimed for a drug-ravaged city but omitted visible addicts. They planned for a nightclub with exotic dancers but settled for men in absurd spandex alien costumes.
The game systems reflect similar issues, seeming as if teams worked in isolation. And by the end, their contributions were watered down:
The fuel system exists but is vestigial, environmental hazards are underdeveloped, etc.
Most disheartening, though unsurprising, is the gutted exploration element. Essentially, they had two paths for ‘Starfield’:
Option 1: Follow the “Mass Effect”/”Outer Worlds” model: Create a few handcrafted open-world maps. This would also allow for a good space-themed RPG but won’t offer the “Big Space Game” feel.
Option 2: If you want to give a true feeling of immensity, you will need to integrate a space simulator for seamless exploration.
When considering design, you realize that a Bethesda game with 1000 planets requires a space simulator to maintain a constant ‘relative landmark density’.
The formula is straightforward: the speed of the player multiplied by the maximum time between discoveries dictates the average distance between landmarks.
On foot, this would mean a landmark every 500 meters. Multiply this by the size of the playable area (encompassing 1000 planets), and you’d need countless landmarks, leading to the use of reusable templates, which led to the very defeat of the original purpose; nothing feels less immersive than finding the same landmark several times on different planets.
However, if they had implemented a space simulator, allowing exploration via spaceship at astronomical speeds, having only 2 or 3 landmarks per planet might have been sufficient. Hence they could have had about 200 landmarks, like in previous Bethesda games, spread over a huge empty universe that you can pass by at astronomical speed.
It appears their engine couldn’t incorporate a space simulation, and they were too stubborn to embrace the necessary implications.
The fact that I know you got that beserk and weyland saga Manga from Walmart lol
Been a literal year since I’ve played this game, and after watching this video, I don’t miss it in the slightest. Game is terrible.
Can anyone tell me what the music is in the “exploration” section when he showcases all the different games?
Kinda pissed me off how Barrett handled it when it was his turn to speak honestly
Evolving isn’t really in the cards for Bethesda, which is pretty clear once you look a bit into the path they took with the Elder Scrolls series. It’s more devolving than anything
I don’t care what developers have to say about what it takes to make a game. We’re not the developers, we’re the players and if your game is trash, i dont care that Marcy spent a month designing the best gun in the game. The game remains trash regardless of Marcy’s efforts, in the same way developers don’t care that i go to work to be able to make money to buy their game. They don’t care about my bills so why should i care about theirs? Make a good game, that is their job and they didn’t.
When you try to make something appeal to everyone equally, you often end up with something that is interesting to nobody.
Idk man. I just don’t think it’s that bad. I feel like the same people who shit in it are the same ones who get hard over Blazblue or Fortnite. Yeah the writing is ass at times, and yeah the world is a bit empty at times, but the same can be said about real life.
I think your flaw is that you actually build a friendship or relationship with him you actually complete his story, hus separation, his daughter and you use him as a companion, i can see your gripe, but i liked sam, i do think it could have been handled better, but if its sam Barrett andreja or sarah that dies you practically have the same funeral and there is a wake certainly for Barrett, maybe bethesda just didn’t put much weight behind it and corey does come looking for you in another play through as a grown adult and is out for revenge, but hey its your opinion, you said that sam is a character you never liked so his funeral and emotional break down from other characters would have made you annoyed.
There are so many things that I agree with your 3 part docu. However, one things that SF has going for me is that it’s my first Bethesda game. The procedurally generated planets are bad no way around that and I agree that for a game that is about exploration it’s vapid at best. That being said, I honestly did enjoy my time with every character and in my play through Kora stayed at constellation the mom didn’t take her away. I also really enjoyed every curated quest that you had to do, yes the challenge was “meh” at best but it was fun for me. The crafted environment were fantastic but everything else was just filler. I’m hoping the Shattered Space DLC brings more of the crafted experience and not more generic quests
00:38:40 At least going through the Unity fixes quest lines that are broken and basically resets the game.
Can you share ya hair routine bc i like ya hair
On every last one of my games so far Barret died. And I basically said the same thing as I said when I tossed grenades at Garvy & co in the museum where you find him in FO4:
“Have fun with that. Bye!”
Edit: Also I have jumped the unity more times than I can even count. And I have never seen a single ‘differing lodge’ setup. It’s always the same ‘Skip story’ or ‘Replay story’. And the more times I go through that same old BS, I seem to getting more and more frustrated and hostile toward anyone who defends this PoS.
We as gamers, are NOT asking to much of these companies. They are spreading their scope to much over things that do NOT MATTER. These games have to pass hundreds of eyes or thousands before its made because it MAY offend someone. Instead of standing on its own and being its own thing. Its muted because it HAS to be. Millions and millions of dollars and man hours, made for nothing unique
Only a few minutes in but i agree with the deaths in bethesda games. So few devs are capable of making me care about characters.
I like the game myself, but I’m not really attached to many of the characters. They do have more depth than people give them credit for but it’s not unless you do a lot of side quests to open it up which is fine, I guess but a strange decision. I was thinking about getting Dragon Age Veilguard but I heard it some ideology being pushed in it that I don’t agree with. I won’t be buying supporting or playing that either which is sad since I have been a fan since the original. The modern day gaming scene in general seems like the top brass are so disconnected to the gamers who actually buy the games.
i think the whole thing about the death is because it isnt always sam, it can be anyone on the team, so to make it easier they just talk about the concept of death. for me it was the smugler chick….was she a smugler, i dont remember.
Starfield is just proof that no matter what a developer does these days it’ll get trashed because everyone thinks he’s entitled to get the game he deserves. Something not meeting a certain expectation results in years of tears, repeated tantrums and whining – in case of YouTube clickbaiting and repeating of talking points from months ago.
I really enjoy Starfield for what it is, it’s the kind of game i never got to play when i was younger. Yes, it lacks here and there but i’ve got patience – comes with age kids – and oddly enough no one forces me to play it 24/7…
The more people on a project, the more sanitized and pathetic it is. This game had like, 20 times the team size of skyrim. Comparing writings of each game. Skyrim is still a better story even though its rough
The priest didn’t become the hunter, the priest is the pilgrim who was the hunter. The hunter is Bethesdas way of saying that multiple NG+ runs will make you become the hunter. You care less and less, and kill, creating chaos to amuse you. Which is kind of true, after multiple NG+ the game is more like, fuck it, imma reset the cycle anyway so I’ll kill these people this time.
The one version of the hunter gets tired of resetting, life has no meaning, no purpose. It’s an endless search for power, that gives him no life. So he settles into a system a does what we probably would do if we could. He creates a religion about himself.
The priest in our universe was the hunter. Because the hunter was the pilgrim that created the religion, the religion can lead to the unity, and it pushes the hunters ideology about the strong survive, they deserve it.
I had to stop watching your video once you got there, saying it made no sense that a priest becomes a hunter. Once someone enters the unity, they create many variations of themselves. So at one point, many variations of the hunter were created, who has stepped many times, and said “I’m done”.
That’s why the religion he preaches leads to the unity, that’s why the keeper knows where the pilgrim lived, that’s also why the keeper remembers you in NG+ runs. You can speculate that this keeper steps into the unity eventually to continue to spread the religion.
FYI, he is wearing a “Relaxed Fit Jacquard-knit jumper.” Its currently sold out.
It’s like they took the worst part of Dragon’s Dogma and decided “Yeah, that’s a great twist!”
out of the 4 possible deaths, none of them really gave us enough of a reason to care about their deaths. It happens too quickly.
Do more of these. I keep watching them over and over. Like your comedy style
“It doesnt need fixing”
– Bethestards
Fallout New Vegas, a game that came out over a decade ago, is a better rpg than starfield.
I saw something scary on twitter…
don’t worry bros everything will be fixed with the dlc
lmao
skyrims a horrible example to use considering oblivion and morrowind are bigger. and oblivion is more detailed. the NPCs actually had schedules. lives to live.
Also for future reference the past tence of “Seek” is “Sought” not “Seeked” the Pilgrim didn’t seek followers they SOUGHT him.
IDK why anyone was surprised Starfield was a massive bomb. Bethesda has essentially been slapping a new coat of paint on Terminator Future Shock since 2002 and calling it a finished game.
Best game going around, keep crying, it’s pure comedy. 🤣🤣🤣
Literally dread the elder scrolls
I genuinely think it will literally make or break them
I had Sarah for a companion early on, but managed to piss her off to the extent that I could hear her badmouthing me when we were wandering around and if I tried to talk to her, she’d angrily tell me to leave her alone. However, when it came time for the character with whom I had the most affinity to die, it turned out it was Sarah, somehow.
Like, whuuut? ¯_(ツ)_/¯
I think the fact that Baldurs Gate came out at the same year Starfield did really shows how Bethesdas lack of evolving their formula. In Baldurs gate you can literally miss entire character arcs and plot threads just because you killed a single character. The world seems to genuinely react to your actions no matter what and there are still so many secrets in the game, it is genuinely wild. I hope Baldurs Gate is not a one of a kind thing and becomes a trend for gaming in general.
Here is the thing about the end part tho.
For an effort to be worth it, it needs to come out with something worth it
Effort for effort sake is pointless, charging 70$ solely because you put effort in a shitty game is bullshit
Yeah, games take a lot of work, but if you are creating a shit game, its just that, shit
Sams death can be impactful.. if you use him as a follower and do his quests and talk with him you can get to know him pretty well. same thing with the other constellation companions. you are completely wrong about that.
I would just like to inform you that persuasion works like stealth, I think I got one point in it but I never even thought about putting any points into it because without doing anything just randomly picking the “hard” choices I won them like 75-95% of the time
and I always had an auto win ready if I really wanted to succeed one
I persuaded the starborn first try
Video games are not art. They are a product. Video games include art in them, but they themselves aren’t art. The reason why Bethesda fails isn’t because it doesn’t do art, it’s because it doesn’t give the customer what the customer wants.
I love how you kept calling them rocks 😂😂😂 Call me Rock the Rockborn, welding my rock powers in my enternsl rocky road towards gathering more… rocks
5:00 why couldnt we have the option to adopt cora either? maybe help her with the grief and have her come to terms and see you as a new parental figure, its not like adoption is foreign to bethesda, on top of that you cant even start a family in this game, you can have a “wife” but no kid of your own.
Patreon? NEVER.
I will always tout this game as a great “exploration” RPG, but Outward is a good example of providing a world where your map doesn’t help you and you must rely on reading landmarks and their directions to navigate. You can always see something in the distance that leads you naturally in that direction, the map has landmarks that give you a sense of where places are generally in a distance sense, and there are also still unmarked caves and places that keep you on your toes to push for further exploration or remember what nearby landmark is there to return as you go to a town to take care of your inventory first.
Starfield is a fundamentally flawed game, is the game big? Yes it is. But this isn’t the early 2000s anymore people aren’t wowed by big maps. People want stories, emotional stories, stories that make them eager for more.
Starfield doesn’t have that, it has gameplay and story. But that story is so dumb and makes little sense that it just brings the game down. People love stories but even games people consider masterpieces don’t always have the best stories. Because the gameplay and characters make up for it, Starfield doesn’t have that.
Question, who does the art for the thumbnails? Is it you? Whoever it is, they do a great job!
Love your videos BTW, absolutely love your editing and commentary
Great video but I do have to disagree at 34:32 where you said that leaving the stories open ended is better than telling you the consequences of your actions. One of the greatest moments I have when I finish a run in Fallout NV, Pillars of Eternity or any other RPG with meaningful choices is finding out how the story moves on without me. However the reason why it fails in this game, is because the choices genuinely feel so hollow in my honest opinion. The choices in the game feel like they exist as a check box in a spreadsheet rather than a natural logical conclusion. It’s one of the reasons why Bethesda games are so fundamentally divorced from their CRPG origins, they are okay Action-Adventure games at best. I do however see where your criticism is coming from and while this might be a contention of personal taste, I think it’s a fair opinion to have even if I disagree. I hope this game can be a lesson to all of the game developers in the audience and I know I’m trying my best to learn from this fumble of a game.
I wish there was a fourth option: destroy the unity. End the chaos and greed of the starborn forever
Okay, this video is obviously fabulous, but I’m also really curious as to what the games you showed at the beginning of the exploration section. I haven’t played many games, so I only recognize skyrim and one of the zelda games but I’m not actually sure.
I spent 80 hrs in Starfield and got no where near any part of what he’s talking about. They built a game that takes 40+ hrs to realize it sucks. To them, it’s a huge success and these videos are just part of the ecosystem of a majorly successful game.
I mean starfield is trash but 3 videos is crazy
Amazing Starfield reviews. I think you called out everything wrong with Bethesda. All they need to do is listen to these points
The character who dies on the space station is decided by the max affinity the player has with that character, Sam death is the most impactfull the game has to offer, just let that sink in for a while.
Cyberpunk 2077. 25 seconds in to this and you hit the nail on the head why I disliked Cyberpunk. The death of a character that should have been story altering was a “So that happened”. Flat and as dystopian as the whole setting but could have been a moment for some zumanity to squeak through, even if just for a few more scenes of dialogue. In a time when everything must be “narrativized” we can’t tell our way out of story.
Having watched all three videos I have a hard time disagreeing with you but I would add that it’s hard not to have high expectations of a product when the developers hype it up to be ambrosia then hand you a can of Fosters instead, Bethesda are one of the worst serial offenders when it comes to this practice.
The hate for starfield on this channel is delicious 🤤. Y’all got issues.. I’m 2000 hours in and enjoying.
Every time I think about this game I get mad that I spent $70 on it, that’s the only thought I have anymore on it
Thank you for going through Starfield and pulling the parts out so you can critique it fairly. Now people can’t say you didn’t play it you just have the same opinions as others. No you have evidence of the shallow writing. Great job.
Great video mate. Was a good watch. I gave starfield 1 hour of my time and never played it since. u didnt even touch on it but even just navigating the UI was a pain in my ass and i got turned off. These videos help highlight not just with Starfield but the issues that plague Bethesda as a studio. i have no respect for them anymore and even less for people who defend their mediocre RPG releases. Having high standards is more than fine as one should not settle for SHIT.
Bethesda is just pioneering AAAA early access 😊
37:17 Dragon’s Dogma also has the new game plus, as part of the main plot.
Sam did not die in playthrough
Fallout 76 destroyed any hope I had for Bethesda making decent games anymore. I liked Fallout 4, at least, for its exploration – but mainly because I could mod out all the problems I had with it. I can’t do that with FO76, and Starfield is even more mod-restrictive. The people who made Skyrim so moddable were BANNED from BGS’ Discord for daring to ask for help in parsing the mess that is the Starfield engine!
BGS games are legendary for being “kinda meh but amazing with mods” – and then they ganked the mod community in order to put worse content behind overpriced paywalls.
Gonna spend my money elsewhere until and unless they do a complete 180.
Banger videos, subbed
Brother how many “starfield is bad” videos do you have in the holster 😭😂
Good Video. Starfield sucks
This vid is top notch stuff and what a eye opener and the reason I could never get invested into the game. 10 out of 10. I hope this is the end of Bethesda’s little game and they start making proper games again.
pretty early on in the game i did the UC vanguard mission where the city is attacked by terramorphs.
The city spaceport gets defences put up and injured soldiers on stretchers getting treatment.
Probably like 12 hours later I do the main mission and get chased by the hunter through the spaceport.
When i return after the mission THE EXACT SAME DAMAGED SPACEPORT is loaded. I was shocked at how lazy that is….. Same fker on a stretcher getting treatment.. same chick sat resting against an advert board near the transit…. same robot parts on fire at the scanning ramp area….
I quit shortly after out of self respect
I wished the starborn would keep their visors opaque! Their faces look sooooooo stupid to me. They just look like projections rather than an actual “real” face.
The more I learn about Starfield, the more I can’t stop myself from thinking “Mass Effect did pretty much everything better 17 years ago. It had space magic, shooting, some degree of customization, fully voiced conversations, hard consequences that cover multiple games in the series, engaging, much beloved characters with quotable lines (Calibrations! Big stupid jellyfish!), buuuut it did not have ship customization and I think it had less planets in the full series than Starfield has, and those planets in ME are also not has openly explorable, I’d say? Maybe in Andromeda, but I only played to ME3 due to hardware limitations.
I gave up after 8 hours. This game just feels dated, it’s like a menu simulator with loading screens and everytime something made fun Bethesda built in a game mechanic to destroy the fun again. huge disappointment. I’ll probably never touch it again.
And yeat, here you are wasting hours of your time trashing a game you hate. Go figure
I’m glad I only paid $10 to play this game on Game Pass, if they expand the Crimson Fleet I might go back and make sure to cancel my subscription on time.
I had an argument based on how the video starts but I wanted to do a little research on the channel before I went to argue my point
Before I go further I want to say I agree with the title of the video I just was uncomfortable with the beginning of this video
I saw you had 4 other videos about Starfield that are also 1 hour plus and made the assumption that this video is a multi video crash out on how bad Starfield is and why Bethesda doesn’t deserve our money
Now my only argument is “JFC my guy chill”
It’s crazy to me that Bethesda went for such a high-concept twist with the alternate universe NG+, yet they couldn’t even write one deep, compelling storyline or complex character in the base game. It’s like a random person on the team had one good idea for the ending and they went for it without creating anything meaningful to justify it in the remaining 99% of the game. It’s such a baffling game that I cannot see it as anything other than a cynical cash grab — which I feel is supported by the outrageous $70 price tag and literally broken/untested paid mods.
Todd waited 20 years to make this game until the technology was advanced enough so he could build this game on the same old engine from 20 years ago. weird! WEIRD!
Video games are only art because it takes talent to make. Very very very very few game developers create art: which is to say, something personal and expressive that doesn’t PANDER to its audience (because its audience isn’t important to a personal piece of work.) If you’re making something to express yourself (art), then the audience will come AFTER the creation, not during, not before, because other people’s taste and wants are not considered in its creation. Art is not about YOU, the consumer. That’s entertainment. You’re talking about entertainment when YOU are the reason said thing exists.
People like calling things that are only technically art like they’re really true art because it makes their pandering stuff feel more important than it is. Starfield is just a product. It’s literally nothing more than a clown that is juggling knives for pocket change and claps.
Please don’t confuse “talent” with “art.” Art actually isn’t very iterative and hasn’t been for 200 years (mostly rejecting that very idea, because to imitate is to not self-express fully, right?). If you’re talking talent, just use that word instead.
Sorry for the rant. But you seem to like to use the word “art” in a, sadly, typical way that usually makes that word utterly meaningless, which was fine until I got to the conclusion and you’re talking “Cutting edge” and “technique” in the same paragraph as expressionism like some typical modern-age hyper consumer or from the perspective of an AI chip and it’s gross, honestly. Sorry.
It has 1 trillion endings all are the same but Tod likes them
Others have said it but I’ll say it too: it blows my mind that they wanted to have this new game plus=new universe aspect of the main story, and yet created some of the most mild and inconsequential faction quests.
One of the most beloved fallouts is New Vegas (which admittedly a lot of Starfield staff probably didn’t work on) part of that is because the story is allowed to branch out in a lot of ways. There are 3 major factions with the NCR, Ceaser’s legion, and Mr. House all vying for control of the Hoover dam and the control over the Mojave with the water and electricity that the dam provides. The game has and ending where you side with each faction, and an ending where you go fully independent, and the writing implies that there will be major consequences to the region depending on who takes over. While the game doesn’t really show you the future after the credits roll, it’s told in such a way that you can understand what happens, and it pushes you to play again and try something new.
Starfield, having a built in universal reset, could have impressed us if the factions and parts of the story were genuinely far reaching and interesting. What if you never figure out where terror morphs come from and they spread even further? What if you leak the fact that that one guy wasn’t executed and you basically reignite the flame of a galactic war? What if you help the crimson fleet take over everything?
In a better game these kinds of ideas could not only be explored, but then have real in game consequences. And be allowed to exist because there’s the gameplay failsafe of as long as you collect the rocks and go to the right spot you can essentially reset everything. They could have their cake of big, dramatic, interesting, and consequential storylines while eating it too by letting the player tap out, try again, and never really need to stay in a universe if they want to start over (at least not without just hitting the new game button).
It’s still insane to me that they built a game around multiverses, but refused to let anything be different under any circumstances
You’re missing something here: None of this matters who the emissary is, who dies, etc. Who cares? The universe doesn’t even know any of this “conflict” exists nor why should they? Nobody cares about the starborn. They’re goofballs killing each other so they can go to the center of the universe, so they can…go to the center of the universe again? Their “power” is what? magic tricks?
The reason the death aftermath is so generic is because the death can happen to anyone in the group – just the companion you played with more (that you have the highest relationship score with, or whatever). It’s meant to be impactful to you because it’s meant to be the companion you actually spent the most time talking to, connecting with, the one that shared the most personal stories with you. For players that don’t use companions much, or that swap often, it has a lesser impact. For me, Sarah died and it was… ok, I guess?
So it’s generic because the writers could not bother to write specific dialog for specific people’s deaths, or to write branching dialog for the rest of the game. They throw Cora out of the game because if not, they would have had to write some additional dialog lines for her and for everyone else dealing with her – not just interaction with the character, but interaction with Constellation members.
So yeah.. they’re stupid… and lazy…
(Edit: Well. you went on to keep talking about the funeral and writing at 16:00 so that makes my comment written after the first section moot doesn’t it? lol)
… Did Bethesda forget how to do flag triggers?
I don’t even play these kind of games and I watched all three parts! It was really interesting to listen to you break down what things bothered you and why, and how it’s not all about “just not my cup of tea” but are genuinely objective development, writing, etc. issues.
Bethesda seems to be caught in a loop of making increasingly more shallow games and still reaping the benefits thanks to brand recognition and marketing.
Starlfield is the culmination of that and the nail in the coffin for me in terms of liking their products. I will never stop watching all of these analysis videos of it because its just so satisfying, but I’m not sure any of that feedback will get to them because of how many people are out there defending this product with their life.
Great video series overall, thanks for all your work. I’d be curious to see what you think of their older games like Morrowind and Oblivion.
If you characterize a Bethesda-like game as an open world that gives you a lot of freedom, I would definitely recommend Kingdom Come: Deliverance for a much more grounded and realistic take on the formula minus the dungeons.
Thank you for making my favourite genre of video: dragging on Starfield. Great video btw
I mean, you are not wrong.
the ppl at Bethesda should have watched that one funeral scene from Fullmetal Alchemist
Wow! Someone put it all into one video!! Well said and well written. 👏👏👏
When I complained for paying £60 for the first time in my life for a new game, instead of waiting for months until the price dropped, on the basis that Bethesda’s reputation was, in my view, high, thanks to Skyrim and other games, ‘Godd’ Howard gave me grief in his response, instead of humbly apologising. So, he won’t get any more money from me, a supporter of many years! He seems to think the gaming community is his cash cow and we should put up and shut up! No matter how badly written his game dialogue, his gameplay (which had to be fixed by the modding community at the expense of achievements for some reason) or how much the NPCs stared at me like zombies looking for brains, we are supposed to be grateful that ‘Godd’ allowed us to play his repetitive, slow, boring and fairly pointless game. This game is saved only by the graphic artists, animators, voice actors and musical experts, all of whom are excellent in their fields; I would hope they would never work for ‘Godd’ again, in order to save their careers!
I’ve played this game for over 2000 hours! (Yes, I stuck with it this long, hoping something better would come along as I progressed through the game.) I hold out the hope that one reviewer, almost a year ago, said the game doesn’t really come into its own until NG+10, but I’m not sure I can repeat the same moves for the next 8 iterations to see if that is, in fact, the case.
You, Captain Mack, have hit the nail squarely on its head in every word in this video. I wish I had seen a review like this before parting with my hard-earned nearly a year ago! 🙂
Dude i hate this fucking game lol
damn your haircut is so dumb
Bethesda’s new games don’t have a story, they have “suggestive” stories depending on YOU to make your own story rather than Bethesda telling you a story, if that makes sense. Go watch Emil infamous speech admitting that they don’t bother with writing a complex story because most people never finish the game, according to them.
Its a good thing I never really cared much about any story from Daggerfall to Starfield, and its also a good thing you can mod this game until its fun
One of the worst games I have ever played.
I legit thought starfield was a 2 partner, clicked this for background noise, then started to realize I hadn’t heard this yet
51:20 then why did you play it and also make an hour long rant about it, dummie?
Really is a shame that the one huge selling point for this game from Bethesda themselves (the New Game+) is hollow and lazy. Especially since they hyped it up by saying “The game really doesn’t start until you finish it”
Hm. What a fresh and unexplored topic. Thank you for your unique insights!
I actually think if the scope was limited to a single solar system they could’ve actually made the game you imagined where choices matter and where you can get multiple different story paths with planetary alternatives on changing universes. Then as DLC they could add new planets or a new star system or something interesting and fun, but no, not only is Bethesda lazy they’re also stupidly ambitious and end up making giant worsening randomly generated slop to fill the void of quality they CANNOT fill with work and care.
With all of the fundamental issues that exist in Starfield, I can only imagine how BGS will screw up elder scrolls 6.
Vlad can die instead of Sam… and instead you just go to a terminal that does his exact job.
I have already payed for shattered space. I think i will still play bg3 instead.
44:25 – In my opinion the biggest problem is exactly that, not only did they not make it better, they made it worse. Bethesda hasn’t written a decent story since Oblivion. They’ve never had particularly impactful choices. Their combat has never been revolutionary and they’ve been stripping RPG elements away every game since Daggerfall. But the one thing that they were the absolute kings of was creating an immersive world that you wanted to live in and explore. And that’s because that world was this handcrafted place which had beautiful scenes and wonderful environmental storytelling. By going back to procedural generation they took away from themselves the one thing their games had that no other game studio has ever managed to do quite as well. And by focusing on concepts like multiverses they underlined how vapid their stories and choices are.
I only played it for a couple of days when it first came out my two observations of it were 1. It has terrible system management and endless loading screens, and 2. It’s really DULL and boring. My computer isn’t that old, but it took forever to do anything because of memory or whatever, and I just don’t know why, it doesn’t even look great. Modded Skyrim or Fallout 4 look better and run fine. In one instance I opened an external door on a planet, and it took about 1-2 minutes to load and when I got in, it was a single room with a few things in it. The game runs like a dog unless you have a brand-new super rig. Secondly it was just boring. The NPCs act like tree stumps, and they brought back those front-facing animations like Fallout: NV. Similarly, the interaction menus. It felt like a 10-year-old game. Th e planets are all boring, bland and lifeless, and again, endless loading screens. I’d just been playing a fair bit of NMS (which ran fine) and the difference was really jarring. Highly disappointed with Starfield, I was really hoping for Fallout 4 in space. What I got was Fallout 3 that didn’t run very well.
Considering how lazy they are with starfield makes you wonder why it took so long to make it
38:18 Unironically I think this is one of the last things RPGs need to reach their maximum potential. For me, the weakness of RPGs is that the more you play em or interact with the community, the more predictable it becomes, it’s harder to roleplay when you already know the outcomes etc 😅
So having quests and variables CHANGE depending on your playthrough is such a cool idea, and ofc Bethesda didn’t nail it… They could’ve redeemed themselves by providing literally the coolest evolution of RPGs and they didn’t do it
the brick made friends
The most annoying thing are the npcs that fill your questlog by just passing by.
I hate full quest logs. I want control how much gets in there.
This is even worse than infinite radiant quests in skyrim or fallout 4.
I don’t want infinite quests. I want to finish my questlog.
Why are people defending Starfield? The most common excuses I hear is something like “Another great modding potential”, “My standards are that low and you should envy me for it, because I’m not demanding”, “I don’t enjoy it, but I pretend I do so I can troll New Vegas fans”, “I don’t play many other games” and/or “I’m just a fucking idiot”
You could have space pirates and a hidden space pirate base to discover that’s randomised, you could do all sorts of things to give people stuff to find
Good video.
this is gold!
The first part applies to JJK so much its funny.
38:13 Yeah maybe if Larian made the game. Bethesda barely wrote a single version of events, you expect them to write multiple?
Starfield is a great idea. A great concept with huge potencial to be an amazing game. But they just dont do it.
Starfield or star citizen…SC is pretty rotten to the core as well
There will never be any connection at an emotional level in Bethesda games as long they keep making their NPCs behave like animatronics. The facial expressions, the stilted cookie-cutter body movements. Bethesda is decades behind in this industry.
I absolutely disagree with the point about the tweets. People didn’t just read the first one and make assumptions. They’ve simply heard the same excuses trotted out over and over again. Whenever a game or something else even fails they make those same excuses. It’s an attempt to guilt the critics and it is not okay. People are entitled to their criticism regardless of what it’s about. Many of the individual developers probably aren’t to blame but just as many are. A lot of the design choices aren’t made by the higher ups. Low quality textures, repeated interiors, clutter that doesn’t make sense, inappropriate rewards for lockpicking or other activities, incredibly basic cardboard cutout NPCs. You think that was a higher up hovering over someones shoulder and demanding it be? Sure, maybe they were rushed, we don’t really know but pulling out the “But we tried haaaaaard” excuse just doesn’t cut it. Own you mistakes. It straight up reminds me of the time I think it was Kanye was advertising a game at one of those events and people just weren’t interested. So he started telling them crowd off, damanding they clap, telling them about how hard it is to make games. If making something was as easy as just trying hard then demanding people like it because you tried hard then anyone could make it big.
I’m new to the channel and have found it interesting so far. I immediately lost some respect for you as soon as you made a comment about your own critics. Maybe some don’t know what goes into making content, maybe some do, do you actually know that though? You don’t get to decide if someones experience with your content was the right one. “You just don’t understand” is so base and shallow.
I strongly disagree that Skyrim was anything revolutionary. Everything Skyrim did, Bethesda had done in Daggerfall, Morrowind, and Oblivion, but did all those things better in different ways. Oblivion was a bit of a slide in quality, but Skyrim was where Bethesda REALLY gutted their own games to appeal to the mass console market. It worked, but they never stopped. They have done less and less and less since then until they finally hit rock bottom with Starfield. Bethesda COULD do better, but they need to sit down and make the decision to, and I’m not sure anyone could ever convince Todd Howard or Emil to do that at this point. They need to hire actual writers, bring back proper RPG mechanics, hire actual writers, and bring back the whimsy, the weird and wonderful world building, lore, characters, ect. I worry it is out of Bethesda’s reach to do so, however. Reversing 1.5-2 decades of regression would be difficult.
Problem is not procedural generation, problem is that it is boring. You can have interesting terrain like huge mountains, canyon rivers etc.
The biggest question about this game is: Why?
Why does collecting artefact pieces and going to the Unity matter to the player character? They are, after all, some poor shmuck who can’t get a job better than working for a “discount mining operation”, and get forced to join Constellation.
When the Starborn show up to take the pieces, why not just hand them over?
Why should the character be excited to go explore? As far as they know, there is nothing new out there. Constellation already have multiple artifact pieces, meaning one or more of them had the visions and could become Starborn themselves. You are not special even within their group.
As far as I can tell, the only reason you hunt down the artefacts and go to the Unity is because…. main story needs to happen.
Everyone is so harsh to Skyrim now and I don’t get why. Skyrim is still my favourite game of all time. Seriously, we have not had a game like Skyrim since Skyrim, yet that’s all I want, I have been waiting since Skyrim, 13 years for a game like it, fallout 4 did hit that itch but it still wasn’t as good as Skyrim. Starfield didn’t hit that itch at all. People will say Elden Ring is that game, although I like Elden Ring it’s very different and not what I’m looking for in that way. i suppose Cyberpunk hit that itch a little bit in the first section with Jackie. But anyway, yeah Starfield had infinite potential, but ended up being awful.
I think someone said it best where there is always a generation jump and each previous generation is left wanting with each new iteration. Meaning people who started with oblivion started seeing issues when skyrim launched. Similarly people who started with morrowind had issues with Oblivion. Now people who started with starfield will have issues with starfield 2. Its a pattern, something is lost with each iteration that made the previous one better.
Starfield was still a huge undertaking by bethesda. So they bit more than they could chew, it’s still a very good game despite some bizarre choices they made.
I watched a video of Bethesda developers being interviewed about their different contributions to the game. It became obvious to me that they worked on their individual remit but it doesn’t work as a whole, it seems compartmentalised, good in parts depending on who developed that particular part.
Can’t wait for ‘Elder Scrolls 6 is proof Bethesda is creatively bankrupt’
This Starfield trilogy was a fucking banger Mack
55:30 funny. we’ve been saying this to bethesda since at the very least fallout 3. and yet nothing ever changed. because saying things doesn’t do anything, it’s all about NOT PAYING for bad games instead.
this creatively bankrupt lazy shit is downright depressing.
Was never really interested in Starfield, and now after watching all of your videos on the game, I definitely wont be picking it up. Subscribed!
i think the term for that is ‘ludonarrative.’
Video’s like this i dont care about. Less Internet will help a lot of people.
It’s amazing how much Starfield ripped off No Man’s Sky.
TES6 is f-ed, right?
The choice between “survival of the fittest” and “a rigid, paternalistic bureaucracy” is a pretty dire set of choices as well, and I think it speaks to the lack of imagination in Bethesda’s writing, and the shallowness of their ideological, political and philosophical lens. The third choice of rejecting Starborn meddling is… also pretty shaky when you’re inevitably set to become a Starborn yourself, so a Starborn is *still* making those decisions, you’ve simply chosen to not make a choice.
Hell, the choice all three paths remains pretty academic anyway, because the primary means with which the player interacts with the world is through violence as a functionally all-powerful, all-important Protagonist, bending everything to the capricious whims of an open-world player. You are functionally playing the Hunter’s philosophy no matter what choice you make on paper.
it’s not impossible to tell a story about violence being bad using violence, but when there is a presented choice between a kinder way, and a more violent way, and both of them are functionally interchangeable In Practice, then it’s just another false choice, this one actively undermining the attempts at Narrative.
52:46 – “Don’t think about it and you will enjoy it more.” – That is true but people who say that are unable to turn their brains on. When everyone was praising Squid Game I realized it is majority of people and also how low is the standard for entertainment.
you forgot about the most important thing in starfield, the main focus of the game trailer: REALISTIC SANDWICH FISICS! ~dum dum dum~
I think its an amazing game!!!!!! This video creator sucks!
You need to play Baldur’s Gate 3 if you haven’t yet lol…. Getting punished for actions that your character should be punished for and any consequences or inaccessible content from killin important NPCs and you can kill almost ANY character in the game, the story will still progress… not to mention the variety of ways you can go about solving the same issue, spells or information that can change interactions, characters having different reactions to your class and/or race… etc.
Having living world was possible in 2001 when Gothic came out. And I dont know if games even evolved after. I never saw NPC pising in corner in Skyrim or in any other game.
The reason why the scanning procedure, you so much dislike, starts after some delay is because the game gives you enough time to get out (either land or jump away) and avoid getting scanned. 🤦♂️ I thought you were smarter than this
This is why people who compare Starfield to something like cyberpunk 2077 are wrong.
Cyberpunks launch was absolutely inexcusable but despite the absolute abhorrent technical difficulties and bugs at it’s core the atmosphere characters environment and gameplay that makes cyberpunk a great game we’re already there and can now shine after they fixed everything around it.
Starfield is the exact opposite, it launched in a pretty polished state (for Bethesda at least) but at it’s core it’s an empty joyless derivative husk without any memorable characters good story or impressive atmosphere or environment. And I don’t think that can be fixed like the bugs In cyberpunk
This dude is annoying as hell bro lol keep it up
41:17 – “Half-thought through, half-written.” – You are very generous.
If Obsidian was able to write New Vegas and all the different outcomes in quests and siding with different factions in 18 months, I am pretty sure Bethesda could have written more complex story in that supposed almost a decade long development time. But they cannot.
the only 2 communities I invested in and one has mentioned the other. I am still watching Joe play life is strange rn.
Really gets you hyped for that DLC
The only thing I like about this game is ship building, and even that has so many flaws. It’s expensive, I need perks to do anything cool with it, to get those perks I have to meet certain requirements even though I have a perk point, some parts are scattered throughout the galaxy, there’s not one place where all parts are available, etc.
I try not to cheat in Bethesda games, but because Starfield’s gameplay loop is so abysmal and I just want to build cool ships, I’ve just started doing player.additem f 999999999 so I can actually engage with the little content I DO like.
The problem with Bethesda is that as much as they publicly refute it… Todd Howard is incredibly jealous of Fallout: New Vegas, a game that does everything that every Bethesda game WISHES it could do: It drops you in the world and lets you do literally anything. You could actually kill everyone you ever meet and *still* beat the game.
Bethesda simply does not have the people necessary to design a world that accounts for the levels of freedom that Obsidian Entertainment, Larian Studios, or Owlcat Games offer, and that pisses off Todd in simply unfathomable ways. Todd heard Modders complain about how compact Fallout 4 was which is why Starfield when in the exact opposite direction: As wide as an ocean, as deep as a puddle, and hoped that modders will start digging until someone hits Gold. Todd forgot that Modders need to love a game before they will spend time working on it, and that unlike the novel Holes, he can’t just falsely accuse the modders of something and then send them to dig without any incentives.
That, ironically, ties in perfectly with the addition of the Creation Club’s launch and a bunch of paid mods that, amazingly, actually prevent you from getting achievements despite being Bethesda-Approved and NEEDING TO PAY ACTUAL MONEY FOR.
“Artists learn from one another” Bethesda can’t even learn from themselves. They’ve proven they’re too entitled to even take any amount of feedback or criticism
CAPT. MACK, TRIPLE VIDS?!
Are you complaining about the death of an npc that doesn’t even bother you? Bad writing, ok I get it.
Let me see: you think it would be better to kill a more important npc to effect the game play?
Walter dies: so you want to spend 50% of already time consuming gaming to run after money? That’s a grat idea! 🙁
Vlad dies: so yeah, exploring planets become pointless as you can no longer sell the data for a good price to Vlad but have to explore each and every planet or talk to countless npc to get a hint? Awsome!
Man, it’s a bloody GAME, get over it. Stop your outlandish expectations on every detail of story. Yes, I GET IT – SHITTY WRITING! Get over it.
Priest is a former Hunter, who decided to stop being Hunter and become a Priest and start to appriciate Universe you are in
As someone who had Sarah as the emissary? Honestly she seemed the most likely to have been the one to go on a rant about making everyone fall in line, and I got all the other best characters, while Sarah got to keep being a buzz kill.
Precognition could have been a time reverse ability, you did what you didn’t like, it was a precog vision, rewind and now you’re back on the spot of making that choice…
So…. you loved it?
Starfield – A lot of nothing.
I still play Skyrim and I’ve just went past 1000 hours. Sure I play with a huge 350Gb modpack but I bet my bank Starfield even with mods will never surpass Skyrim
You know what strikes me. In Skyrim when you walk the city at night, the shops are locked and streets are almost empty. People are actually sleeping… At home… In starfield? The shops are open the entire day and NPC don’t even MOVE inside the shops they literally sit behind the counter 24/7. Just to remind you, NPCs had schedules in 2006!!!! in Oblivion!!!
I think you should play KOTOR 1 and 2 if you haven’t done so already
As wide as an ocean but as shallow as a pond truly is the best summary of Bethesda games
Someone got a quality 4 at the end of the video.
21:45 this is like basically entire premise of Shin Megami Tensei SERIES. You often have two sides to choose from (law and chaos) and yes thers always third option of choosing neither.
also unlike Bethesda over here in Shin Megami Tensei those choices matter a lot – you encounter different bosses and have different endings, not to mention dialogue that happens etc. You even kill your former allies depending on your choices – people you hang out with for most of the game. Sometimes they were your former party members so it literally affects your gameplay as you cant use them anymore!
Oh did i mention this was done in 1992 (and still is being done by the way – series is FAR from dead)?
I just hope Bethesda as a brand simply dies. Forever. Into pits of hell. Nowadays all they bring is dissapointment.
Cool Video
It’s so funny when he green screens himself onto people’s shoulders 😂
I don’t get it because even IF you want everyone to have the same experience… Even IF you don’t want to design 4 different scenarios depending on who dies… That’s fine! Instead, just have Sam die like he did in your playthrough for EVERYONE, keep his daughter around, and have the emissary be Sam. For everyone. Imagine all the cool story/character things you could do with his daughter after Sam’s death, or actually seeing/meeting the emissary… her father from another universe. I mean there are endless story possibilities here. So it’s like… Either make 4 different interesting scenarios based on who dies + who the emissary is… Or if you want everyone to have the same experience and you don’t want to spend money making 4 different meaningful changes, then just do ONE and make it good. It’s baffling
I also want to add, being critical about the game basically means you care. If you don’t care about the game, it’s Apathy.
And as we all know, “Apathy is Death”.
I feel old. I have played video games my whole life. In the larger aspect of video games that have ever existed, Starfield is in the top 10% …ever. IMO . If this game came out in 2010 it would have won the Nobel prize. Gamers are spoiled with the library of every video game ever. in the infancy of gaming it was extremely hard to find a game that took over your life. This dude played 1/3rd of the game and decided to make an hour long video dissing it. Your not that guy pal lol . With all that said there is one criticism I agree with; the world is empty. Without a doubt Bethesda will pump out a zillion dollars and fill out the universe over the next 10-20 years. The potential to use the map is endless. The future story lines are dependent on consumer feedback. It’s a long term project. It’s easy to see. This dude hates the game and played a minimum of 40 hours
6:57 – Random Kimi No Na Wa establishing shot because why now.
Emile got removed as head writer awhile back… then they gave it to him again… and its clear the dude should of NEVER been given that title back lmao.
Starfield is my favorite game that came out that year
i mean after all one does not become Yoko Taro with multiple playthrough differences
Bro fucking HATES this game
And I am here for it
I made the mistake of sinking ~100 hours into the game to max out all of my powers to lvl 10. My rational was that I would first speed run the main mission and once my powers were maxed, I could do the side quests after and have some cool paths to complete missions.
But no, terrible railroading. And yeah, stealth (which is the play style that I was excited about) does not work at all.
This was my first my first “AAA” game ever and it sucked. I guess the bright side is that the my experience can only improve from here. Just get NMS.
Skyrim’s writing isn’t great either, but at least the exploration is fun and you can suplex the Emperor.
“The game is designed so you can see and do everything in a single playthrough.” To be fair, Skyrim was prettymuch the same in this way. You can become the head of every player-joinable faction in a single playthrough (save the civil war factions).
This game seems like it would actively make more sense if humanity had died out and we were playing through the empty shell left behind, people replaced with holograms and enemies replaced with robots would at least lean into the empty shallow one note experience in which you are the sole human with no meaningful agency to change a doomed past
You didn’t get to know Sam and you wonder why you didn’t feel anything during his death….
Also your question of why the hunter is the priest is answered if you ask the priest 🙂
Bethesda: Ok, cool, But have you seen the details we put on our SANDWICHES!?
35:00 that’s literally just a slightly modified version of the fking Fallout 4 menu theme ☠️
I wasted so much time on this game, waiting for it to finally become fun
Yall see what happening? When Starfield was about to release, the salt tears were overflowing….. Cause it looked great…. Now that shattered space releasing, and looks great, once again the salt tears are flooding ….. 😂😂😂😂😂 , otherwise there is 0 reason to bitch and cry about a game that’s a yr old, with the same lame ass washed up remarks we have heard many times before…. And seriously, 1 hr of constant bitching and sob stories….. Dont u have anything better to do with your life? Y are you wasting your time on something you hate? Or is it that u hate that u love it?😂
Bethesda is fucking lazy lol
It warms my heart that starfield was a flop. Days before its release, I left a comment on a Facebook post that was hyping it up. I said that preordering is ruining the industry, and someone smuggly said to me “cope and seethe”
you would like the more if you dont think about it so much. or just be a fanboy.
15:25 Peak description of Emmisary, he truly is shrodingers NPC, he’s both four NPCs and none of them, AT THE SAME TIME 😮
StarBourne 2 is better. 🤣
Only Todd can manage to make a scape exploration game boring
Work is NOT the time and energy spent. Work is the difference between “before” and “after”. So no, I don’t care how many thousands of work hours were spent on this game, I only care about result. If you spent so much – it is your problem as a developer for being so inefficient.
It’s interesting how incompetent the cutscenes are. Dialog is *always* static from one point of view, and there’s no concept at all of blocking.
Also, 16:58, Larian *would* have written that. Because they basically did many, many times.
The scientist from Earth who held the first artifact became the hunter. The hunter spent ages going thru the unity, gaining power, until he realized the unity had nothing more to teach him so he became the pilgrim. The pilgrim realized eventually that those he taught took very divergent paths as he honed his path until he became the keeper.
For the hunter & the PC, it is established that first touching an artifact sets your starting point in space & time should you go thru the unity.
Other than the hunter, the other Starborn can only make sense if they acquired one of the few artifacts that weren’t still encased in minerals until recent events; thus, setting their entry point in each universe as ahead of you.
Then this commonality is destroyed by the emissary as the only constellation member to touch an artifact before the PC was Barrett; yet, he’s only the emissary 1/4 of the time at best. Worse yet, somehow n adult Cora can beat you to the lodge as a Starborn.
Thus, there must be another, optional, artifact we’ve never found, but Constellation always has, that gives the power of time travel outside the unity reset.
Then, when we go thru unity, the main companions always seem to at least want to go along…the emissary only mentions the PC’s death in their universe, somehow we never run into more than one “emissary”/constellation starborn in a universe.
Then there’s the emissary’s goal, chose who they believe is worthy to find the unity…but then compare that to the mission of constellation, moreover, make Sarah the emissary, and you have a clear break in beliefs never addressed. This is why I hate the emissary & chose the hunter or kill both because, clearly, that’s an alien morphing into the form of a constellation member!
Speaking of, my level 1 has now gone thru unity 13 times, nearly every time with the main companions going with me…but I’ve never seen any of them or their counterparts in a new universe…granted, their starting point, other than Barrett, can only be where we jumped into unity after I had collected all artifacts; & they hadn’t gained any powers, so maybe without an artifact contact they spawn in without artifact constructs; thus they’re floating in space in their undies…what a troubling thought!
Interesting concept, but clearly not all the writers were in on, nor cared about, continuity or the slightest hint of logic in story telling…it’s just space magic, who cares.
As I always say, the reason Starfield ended up so bad is because ever since Oblivion, RPG elements have been deteriorating in Bethesda games, Starfield is just end result of unchecked downfall of RPG elements in Bethesda games, had Starfield had good exploration and map, most of Bethesda fans wouldn’t even notice anything different, but because Starfield didn’t have good map either… Well, they started seeing what we RPG fans see 😅
Large ah video essays on why starfield sucks gota be like top 4 genders
Dragon’s dogma 2 doesn’t feel like a good example for me, as it’s barely a remake of the original , with less features.
22:14 I’m glad someone said it as well. The powers out right SUCK. and I’m gonna list each one and tell you why.
1: Particle Beam: A weak laser attack At level 10, does less damage than any other weapon
2: Sense Star Stuff: Can be useful to spot NPC patrol routes for stealth for 5 minutes before you remember that 3rd person exists and can peek around corners with 0 consequence. Not to mention stealth sucks, so you’ll get caught
3: Earthbound: Changes the gravity value around you to 1.0 meaning you can’t jump on moons. Wow, what a great power and isn’t at all MEANINGLESS.
4: Grav Dash: It’s not whirlwind sprint, in fact it’s worse whirlwind sprint. It cancels ALL momentum when it’s finished so if you’re jetpacking you fall like a rock right when it’s over. Wow it can also knock people over…you know what else does that? MY GUN.
5: Eternal Harvest: Great if you’re farming plantsI guess, but resources are so plentiful, and available in shops, why you would need to harvest the same plant twice?
6: Elemental Pull: Harvests all minerals around you and adds them to your inventory. Same as Eternal Harvest but only once.
7: Life Forced: Drain life from Skyrim but weaker. Medpacks are still superior healing.
8: Solar Flare: Sets enemies on fire. Find yourself an incendiary legendary gun and you have this power but 10x better.
9: Creator’s Peace: Pacifies all enemies in an area and disarms them. Great if only you forget you have a weapon at all times, and can pacify an enemy permanently with a few mouse clicks.
10: Gravity Wave: Unrelenting Force but worse. Will ONLY stagger an enemy, not ragdoll them.
11: Create Vacuum: Removes 02 from an area. Forgetting that most enemies have SPACESUITS. Worthless ability.
12: Alien Reanimation: Another worthless power because alien animals are worthless.
13: Moon Form: Makes you stand there and take less damage. Not invulnerability, just a damage reduction. Absolutely worthless under fire.
14: Sunless Space: Shoots a ball of ice and freezes enemies. Another useless control spell that gets beat by mouse clicks. Because remember. A controlled enemy does damage eventually, but a dead one deals 0 damage permanently.
15: Inner Demon: Creates a copy of an enemy to fight themselves. Another terrible control spell.
16: Reactive Shield: It doesn’t work 100% of the time. Shots still get through if you’re looking dead at your enemy and nothing stops shots from the back, so kinda worthless.
17: Precognition: Allows you to see what NPCs are going to say if you mouse over dialogue options. Completely worthless as there’s so little choice in the game, it doesn’t matter what they say anyway.
18: Anti-Gravity Field: Probably the best control spell, but again, it’s a control spell that doesn’t do damage.
19: Parallel Self: An alright power that creates a clone of you except with terrible companion AI. It’s tolerable.
20: Void Form: Trash invisibility that breaks when you open doors. Garbage. Chameleon armor does it better.
21: Supernova: Probably the best damaging spell. Actually does a good bit of damage and definitely wipes out lower level enemies with ease.
22: Gravity Well: A good gimmick spell for making all your spawned milk cartons float in 1 spot before exploding outward after it finishes.
23: Phased Time: The other good one. Slows time and lets you bully enemies.
24: Personal Atmosphere: Hands down the best power in the game and one you’ll be using most often as it replenishes ALL your O2 at once.
Most of these powers suck to use or are downright worthless except for challenge runs or masochists. A lot of them are just shouts from Skyrim but worse. Can;t wait to use this cool space power, what does it do? Oh it makes this planet have 1x earth gravity for a limited time….cool.
I’m glad to see the price tag talked about, in Australia starfield is $120 on steam just for the standard edition, the same price as dragons dogma 2’s DELUXE edition and $30 more expensive than baldurs gate 3. At this point I don’t have any faith in the DLC to make the game better, since that’s another $50 tacked on, I personally don’t wanna pay a total of $170 just for the possibility of a good time. Maybe if I go back for another 300 hours for the DLC it’ll be better, but I think Bethesda has unearned that time and money from me.
i am actually enjoying the game however its by far the worst game i have ever enjoyed, there are billions of things wrong with it but especially the writing, its so bad
the script in this video is impecable, amazing job, todd really need to see this video
At 50:00 I’m pretty sure Sarah is talking about her absence from the vanguard BECAUSE she’s working with constellation, not being absent from constellation.
That said I also don’t like the game but just sayin
Good stuff
It was crazy how excited I was to play this and now it just sits there unplayed. “The new DLC will save the game”….yeah right….same BS.
The pinnical of modern gaming is a game from 10-20 years ago for 120$.
You’d think consistently making the same game over and over again would make you better at making said game, but Bethesda seems to develop amnesia after each new release and acts like every time is the first time they ever made a game ever.
The half-life analogy is fantastic. It set a standard….25 years ago, which apparently has been forgotten by Bethesda.
I like how he’s overlayed into every shot like a cheesy public access TV show.
heeeey you should play the S.T.A.L.K.e.R trilogy or not… idc im just curious how you’d view it after this terrible game
You’re playing it wrong. Starfield isn’t a crappy game, it is a good starship building sim with filler if you walk past the ship builder kiosk.
It’s amazing that everytime I see a video about Starfield it reminds me that I completely forgot this game even existed.
Out of that whole video, Bethesda and Todd would only remember one thing : “I loved that you could skip the final boss fight with persuasion. Good Job Bethesda”. 10/10 put that on the awards screen.
how can they expect us to care about sams death if even their own characters dont care also if the writers didnt want you to actually have proper choices to make it this game they couldve made it the point kinda like what bioshock tried to do where they make the game about “the illusion of choice” and have the game be about accepting fate or breaking your destiny. this isnt a game for the player this game was made for todd howard only no wonder no one likes it except him
A few years ago I thought I would pre-order TES VI without a question but after Starfield taking 80 bucks away from me will not trust Bethesda again in a while lol
How can they fuck up character death, it has been done to perfection since 1997. Some flower girl got stabby stabbed and suddenly you are out of a healer and her unique mechanic is gone from the rest of the game.
That is why other Bethesda games don’t have companion death because they are all solo self-sufficient adventures.
I really like your videos and overall i agree with you with your takes. I lover bethesda games…i even liked fallout 4, but starfield is so bland and boring that i cant see how they ever can release a new masterpiece like they used to after this and FO76.
Re: the Starborn segment, specifically talking about “what if you played a game alongside your friend and realized you had two fundamentally different versions of events”.
You know what game does that ridiculously well? Remnant 2. Two distinct playthroughs can look INCREDIBLY different, and the game actively encourages beating a world, using the game’s Adventure Mode mechanic to re-roll an entire world’s overworld layout (sometimes even overworld setting altogether), dungeons, world boss, etc. and experiencing it in a new, unique way.
There’s even a very solid gameplay and character reason to do this, too! Most worlds in Remnant have multiple endings, usually decided by whatever the main World Quest rolls as alongside a couple side dungeons that have a chance of altering the ending. Those endings give you items that can be turned into at LEAST two different pieces of equipment, each! Not to mention, different side dungeons and overworld layouts contain different pieces of equipment to pick up, too. So there’s actual *motivation to explore*.
This technology exists. This *gameplay* exists. Bethesda is just too damn lazy to even rip off a game that came out YEARS before theirs, because oh wait! Remnant 1 had that stuff, too, and that released in 2019! It would be SO cool if Starfield had multiple rollable variables like you said. It would be a beautiful solution to just one of many, many problems with the game.
You are right, its a bad game. I wont be buying the expansion.
Are bethesda fans still super defensive about this game? They were delusionally defensive when it first came out
The time to funreal was not long, but too long for me, did forgot about it and basically entered the field restarting the game… oops.
I don’t remember if you mentioned it in the previous part but the lack of soundtrack was painfully apparent. When you were going over the companion deaths it was awkwardly quite, not hauntingly quite. I was never pulled in by music or SFX notes while playing.
Edit: Just saw the part in the starborn section where you praised the music on the unity cutscene. Respectfully disagree, I found it to be a mix of mass effect and the expanse. I didn’t hear originality but I admit that my opinion could have already been colored by 100+ hours of unoriginal slop.
I think this entire set of problems stems from the fact that this game was created for the specific goal of making money. I think we can argue that for most games but I’d like to a highlight cyberpunk here. just like Bethesda, CDPR is a popular studio and a AAA studio, which set out to make money from it’s work. But you can tell they made and adjusted cyberpunk to tell an interesting story with fun gameplay. That was the core goal, with making money as the desired result. I think starfield’s core goal was to make money. so story can be compromised as long as they get the big features they marketed on. gameplay can be compromised to make sure that the maximum number of people find it inoffensive. everything that makes a game great is something unique to it, and therefore something relatively untested and risky. if it’s risky, it goes against the core goal of making money. that’s why the unique elements need to be removed. anything innovative aside from what was marketed needs to be axed. the marketibilty of having a unique experience was fulfilled by it being technically true. but you know, if you put in resources to produce something missable, that’s cost that can be saved because if players who missed that content and still found the game acceptable exist, then you didn’t maximize your profit.
I don’t think starfield being meh is the fault of the people who made the game. I think it’s the fault of Todd Howard (I mean the people making the executive decisions) and his misplaced priority. I have a few games I have put in 300+ hours in (a couple 100+). every single one of them sold for less than $40. this doesn’t mean that only the cheap games are good, but that the games that are fun are the ones made because the creators wanted to make something fun. not because they wanted a way to make money.
They couldn’t make the Constellation member death scene important because nearly any of the romancible companion members of Constellation can be the one who dies. So it had to be quick, self contained and unimpactful lest you lock a player out of something in the rest of the game which would violate a fundamental design principle they had. So you get a couple unique lines in the dying scene, and a couple unique lines in the funeral scene, and it must never be spoken of again except in the most abstract terms possible.
This principle of never locking people out of content has made so much of this game so much worse than it needed to be, especially since they put a big old reset switch in the game in the form of “becoming starborn”.
the start of Crimson Fleet was so annoying, imagine you stole an item worth 50 credits and suddenly you woke up in a prison spaceship and the commander was so mad at you if you don’t favor him because it seems what you just did was so egregiously bad you must save the entire settled system to atone what you did (stealing some coffee cups)
And here we have another video, 3 videos in less than 2 months?
(Sorry if i’m annoying you Mack, but i really love your videos :))
Va11halla better game in a long shot and its just set in a bar
its so cull that I can look “starfield bad” on YT and find this video
I honestly think you laid out the same feeling I got from the game quite well. All those controversial things that were pointed as included in the game wasn’t the reason it “failed” to me. It was the “symptom”. The whole time trying the game out, I felt like if they had the time and resource to pour focus onto adding such things in the game, that meant it wasn’t poured into somewhere else that could’ve made the game better as a whole instead. And it was honestly really disappointing. I wanted the game to be good and better. But it was honestly blatantly like a slapdash game with very little actual effort put in the right places, and lazy on others. And when I watched the “Everything WRONG With The Guns In Starfield” video by ItsYaBoyBrandyBoy and noticed “Hey, could it be possible they used AI or something to create the base designs of the guns in the game, and then had a dev just adjust those into what we got in-game? Is that why they are mechanically not functional if you actually look closely?” it was then that I realized that they probably really took the lazy route on this game.
So instead of recording a line where he said 3 people, they record a line where he’s corrected for not being able to count to 3
54:46
So thank you to the dozens of small studios bethesda farmed this game out to, according to their own infinitely long credits crawl.
27 different studios: Sonic Boom Sound, JSR Post, Iron Galaxy, The Multiplayer Group, Spera Soft, Snowed In Studios, GameSim, The Forge, Nobody Studios, Undertone FX, Wardog, Sparx*, Scyth Games, Rouge MoCap, RedHot, Kaptured Motions Inc., Airship Interactive, Lakshya Digital, NXA Studios, Goodbye Kansas, GL33k, FuryLion, Cubic Motion, Cloud Mark, 原力 aka Original Force, and 曼德沃克工作室 (Mindwalk Studios).
Press F to pay Respects….OK THATS OVER…..MOVING ON!!!! You pressed a single Key and now everything just moves on….Who was what’s his name?
This game is so hilariously bad the more you think about it. Glad I dodged it entirely, and thank you for making an entertaining dissection of this joke of a product.
47:16 “A game that has a million extremely shallow things to do may have been appealing to me if it was the first game I ever played”
You just described skyrim tbh. It is as vapid and risk free as starfield in every single way. But because it was a lot of peoples first, they have this weird glowing irreverence for it. “Compared to skyrim, starfield actually regressed” is exactly what people who were over bethesda’s mediocrity were saying of oblivion and skyrim. As a studio they haven’t grown creatively since morrowind. They show it time and time again, and get shown up by third party studios working on their properties like obsidian with new vegas. A game that blows every other offering from bethesda out of the water, using their own dogshit engine and gameplay, and given an impossibly unreasonable deadline of 18 months. Edit: And cheated out of bonus pay because they earned 1% less than the target for… metacritic score. Holy fuck.
Sorry, but i cant thank anyone at Bethesda until we get a good game because the experience demanded 80 dollars of my momey up front.
I think if Bethesda was to reboot and become something better. First thing they have to do is throw away the engine. So much of the basic gameplay seems to be either a technical limitation or a deep inability to do something new. Like they have a starting template they could not possibly change. So maybe just leaning in to it and start from a new base would work. Release a few smaller games in unreal or what ever else. Then from that experience make something truly great.
my favorite part of skyrim was you didn’t even have to become the dragon born, or fight more dragons, in this I have to join these muppets and have no say in it
Guys, i am starting to believe that he doesn’t like Starfield
after all these years. finally, i have them all. great trilogy! ive never been a fan, but this was just a bad game.
Honestly, I could not care less if they tried their best to make a good game, because at the end of the day they didn’t. If they want me to congratulate them on anything they’d at least have to do a good job at making said game. Emilio is an out of touch asshole with a huge ego and I will not thank him or congratulate him on anything ever because I know people like him love having their egos stroke
✌
The ending/story of Starfield was clearly supposed to be deeply philosophical and profound. Sadly it was clearly written by people whose deepest thinking was a “Dude, it’s like we’re all connected!” moment while smoking weed in a college dorm room.
i still love Skyrim despite it’s flaws, it’s a sort of cozy game for me. so when people said Starfield was exactly like it i was somewhat interested. to hear it not only amplifies the worst aspects of Skyrim but also takes away the most basic things that make a world feel believable is beyond disappointing. it sounds like bullets might as well leave no marks on the walls.
i’m not sure i even want to give it a chance anymore. it sounds so clinical.
3:58 that’s not a child they are at leadt 50 years old
Personally, I love flying around in my ship. Exploring new planets, building bases, leveling up my character all feels amazing! I can’t believe how much work and love went into this game! Even the proc-gen universe feels unique!
Yeah… I love No Man’s Sky
Starfield had something it could be great, if the Developers didnt choose every time the easyst ways. Its like lighting system.
The thing that gets me about Bethesda’s work is it never seems to take into account how people would act in the positions they’re put in.
For example, the whole interstellar communication thing in Starfield. We can’t communicate with other star systems because they’re too far away. We can travel that distance in minutes, but no talking. In that situation the FIRST thing that would happen is someone would set up a business collecting messages and making the journey several times a day, possibly using relay stations or even just a single ship doing runs back and forth for a small fee per message. People are innovative by nature, if there is a problem someone will go out of their way to solve it, and if they happen to make a shitload of money doing it, all the better.
Shit, the entire Synth issue in Fallout 4 could be solved with a metal detector, or failing that, a device that detects electric fields.
Bethesda loves to create issues in their worlds, and simply turn around and say “This is the way it is, deal with it.” to the player without giving a seconds thought to how any moderately sane individual would deal with those issues.
It’s infuriating how bad their worldly cohesion is.
since a year like every week comes a video out at least an houre long, how bad Starfield is, and since im year, im everytime in for it. I know now every flaw of the game and every video has valid points why its trash, thath oders havent. I am the center of universe in this case, I am in the middel of shit. I know truly how bad this game is, and I like it.
Literally the only reason I went through the unity was because I used the console command to force the universe where I could recruit myself as a companion, I really like her voice actor but I just couldn’t finish replaying the game. I really tried to love this game…
It is a boring piece of shit
In one universe this game was so absolutely 100% perfect and unanimously the best game ever made according to the fans.
World hunger ended, there was world peace, mental health was nothing but positive, and people loved eachother.
In one universe, but definitely not this one.
The only thing i ever was awed struck by in starfield was the first time seeing the Terrormorph predator, wich, they showed so little of, i don’t even remember the name of the thing. “We can make a quick acting virus that will wipe out the creatures overnight, or spawn these majestic, huge monster hunters back into modern ecosystems to restore balance… Wich you won’t ever see cuz that takes time and you’re already gonna be in the next universe before it ever happens”. Thanks Todd.
The big difference with Skyrim is that it’s possible not to be the Dragonborn. You can never talk to Whiterun’s ruler and go on adventures without ever following the story. With a mod, you can even start away from Helgen. You can’t play Starfield without being exposed to the rocks and joining constellation right after
Something awful happened during development, and it will come out some day.
This is why I am very skeptical about the new DLC that is about to drop. I will wait till the reviews of the DLC first before I even bother! I got turned off to the game when a single stray bullet on Neon killed a civilian and Sarah hated me for the rest of the game for it! WTH Bethesda!!
This video had the highest quantity of ads I have ever had the YouTube iOS app subject me to. Literally one ad every 3 minutes by the 18 minute mark.
Bro looks like a homeless welfare version of carrot top, cut you girl hair, wear mens clothes, so i can focus on what your saying!
Starfield must be the only space game out there with 0 sense of discovery…
(“Star Stuff” is a real expression though, not like it makes the game any better lol)
literally the same criticisms of oblivion, skyrim, fallout 3, and 4 are the same criticisms for starfield just compounded from years of never improving apon those weak points and not having the lore, backstory, and literal years of worldbuilding to keep it floating
That’s always hilarious when there has been an apocalypse, but all the computers still have power and batteries on portable devices are still functioning AND charged
What’s messed up is you think that you have high expectations when you don’t you just want a quality enjoyable and meaningful experience there’s nothing wrong with that.
All valid points. It’s a shame that it all didn’t come together. Their past games weren’t perfect either. But the fun was still there. Here, no.
37:15 “this is a cool idea for how to do new game plus, I think it’s the first game I’ve ever played that had a story explanation for new game plus”
I’ll point out that no mans sky did this exact same conceit (you transition to a new procedurally generated universe when you reach the center and complete the “what is reality, if you think about it? *blows bubbles out of smoking pipe*” MSQ) less than a year after bethesda BEGAN development of starfield. Just like how they stole the plot of aliens for the united colonies story and batman for the mantis questline – the only ones anyone ever actually talks about – they stole this too. Every praiseworthy moment in starfield is them stealing someone else’s homework.
Todd, take my money. Cant wait for Shattered Space!!! 8 days to go
Bethesda are obsessed with pretending to make role-playing games while desperately wanting (or only knowing how) to make linear story games. As a result, we keep getting qn unsatisfactory, incompetently cobbled together mishmash of both in one.
In essence: Bethesda needs to decide what they are and the type of games they want to creat, and commit to that. If they want to switch to linear storylines, then they need to ditch the “role-playing game” facade and go full bore! If they want to make role-playing games, then they need to learn what that takes. They have to let go of their “I made this very restrictive experience for you and you can can make choice 1 or 2—both of which have the exact same outcome—in this very limited, on-rails experience or you won’t see what I have dictated that you must see” mindset and being including branching questlines, meaningful choices and outcomes, a responsive game world, etc.
I love listening to Mack talk about media he loves but I will say his passion shows through even in dislike and its entertaining as heck and can’t wait for more videos!!
Can we start labeling things as as objective instead of just opinion? The criticisms of the writing, mission structure, traversal, player choice are all spot on and actual issues of the game. Otherwise no game is bad because someone out there in the world likes it.
I think we have a term for this kind of youtube channel. Content farm. Repetitive, and boring.
The “They didn’t wanna write the story-arc for the daughter being the 1 of 4 potential dead squad-mates” thing was really funny to me when I’ve played enough Baldur’s Gate 3 to know they’d absolutely write her arc, voice act it, animate it and all in top tier fucking quality.
Even while knowing many players won’t see that.
So the Priest didn’t become the Hunter. It’s the other way around. One day, a version of the Hunter realized how pointless this all was, and became the Pilgrim, who became the priest. While never stated explicitly, it’s heavily implied, and it’s a decent little story, showing a Starborn leaving the endless cycle.
It’s not great, but it is one of a small number of actually decent story bits in the game.
Since when Bethesda fixed their game engine? Skyrim and Fallout 4 was still broken until this day.
So it wouldn’t be surprised if they didn’t fix every other part of the game.
I wish in the next life I’ll born in universe where starfield is a good game
Well they started selling the bounty “hunts” as piecemeal paid DLC
Writing is hardly a concern for them
Glad you were being fair to Emilio and Bethesda devs. Many people are overly nasty to him and the devs, and it’s unacceptable. This is exactly the kind of criticism that may be taken more seriously by Bethesda because it is on point and not unkind
I became a fan of Bethesda with Morrowind. The world of TES was fresh and new to me, and the island was a fantastic place to start – literally fantastic, as it’s a frikken giant volcano with the ruins of magitek dwarves with clockwork robots filled with cultists straight out of a cthulhu story and freaky daedric ruins that look like they came out of a nightmare world. And then there’s all the factions and cultures that further differentiate things. I didn’t mind the clunky combat or somewhat lacklustre graphics: those weren’t the main draw. I was hooked by the world they’d made. Well, the island anyways.
Today it stuns me that they couldn’t manage getting as much worldbuilding in an entire planet as they did into one island.
I liked the game for quite a while when I first started. I did the main quest for a hot minute, then went off to explore POIs and then tried the base building. It all got stale once I started focusing on the main faction quests. Suddenly all the new POIs became the same ones over and over. None of the main characters were interesting. The skills didn’t meaningfully change how the game felt. The quests gave less experience than killing single high level aliens. I wouldn’t play it again.
I can’t argue with any of the points you made as you’re right about most of them. I just look at games a bit differently than most and my question to you would be how many hours have you clocked playing starfield? 50? 100? 200+? Depending on where you fall on that spectrum, consider the amount of time you spent in the game compared to anything else in life that entertains you for a period of time. My favorite comparison is fireworks but I understand they might be on the extreme side. Have you ever purchased any fireworks? Not that kids crap from the Wal-Mart parking lot, real fireworks. They are very expensive so take your $70 for the cost of your game, any game, and purchase $70 worth of fireworks. You’re not walking out with a whole lot of fireworks and each of those might be 5 or so seconds of ‘ooohs and aaahs’. You’re going to get at worst 10 solid minutes of entertainment out of watching them fly up and explode and at best it’ll be one sort of lame night of hanging out with friends/family blah blah.
How many hours have you played the game you and so many others are just trying to make people hate again? My standards might be a little low but anything over 100 hours you’re lying if you aren’t having fun. Games that aren’t fun only take a few hours to a day at best to find out they aren’t fun. If you spent over 100 hours in a game you hate playing chasing after anything worth the fun, that’s some psychological stuff you need to deal with. If you read this far, congrats. Again, not saying you’re wrong about anything as the game is pretty bland and I myself have no urge to play it unless they do some No Mans Sky treatment to it, but at least I got my money’s worth out of the experience. The real reason you make these videos is to make money from youtube and we all (should) know it.
The game is just so childish. Honestly the ‘starfield hate’ subgenre of videos is much more entertaining then this game. Lol.
did you play Oblivion?
I really enjoyed this series and found myself looking forward to each video. Even though the topic of ‘starfield bad’ seems done to death, you brought a passion that a lot of videssayers lack, and it’s quite obvious you put a lot of time, effort and skill into editing these videos (not sure if it can be called a ‘gag’ – but I do find myself incredibly amused when you edit yourself into some random asset in the game while emphatically talking about it). Thanks for putting your time to this and adding something new to the conversation.
I am in the same boat when it comes to the Sam funeral scene and talking to his father. We met those characters before and saw how they interact, it was already pretty obvious that Sam was loved by his father but lived in a way his dad didn’t approve of. Sam hated his dad for no real good reason, all this could have been sorted out at a good barbecue. Now here is Sams dad, heartbroken and there are no dialogue choices to sympathize. Only Californian “screw the family” and “smash the Patriarchy” stuff.
To me, it is also very funny that in the footage the Captain used, Mateo in the background is talking over Sams father. This is so Bugtheduh, it is perfect.
PS: It really didn’t help my experience that after the funeral scene, while leaving the Lodge, I got an infinite loading screen bug and had to do the whole 20 minute dialogue sequence a second time.
This man is obsessed with starfield. 😂 sad.
“This game wasn’t meant to be replayed multiple times.”
This game isn’t worth playing through even one time.
As someone who has even only a passing understanding of what the magnetosphere does for our planet, the explanation at NASA convinced me that they did not even attempt to understand the science of their science fiction, and didn’t even bother with a science advisor.
The lack of a magnetosphere would mean they stopped the Earth’s core convection cycle. That would have a very different effect.
Even without our magnetosphere, it would take probably hundreds of thousands of years for solar winds to blow away our atmosphere, as our atmosphere is actually protected by the f****** gravity of the planet!!!! Venus is closer to the Sun and has a much lower strength magnetosphere, and it quite famously has too much f****** atmosphere.
This was the point that I checked out absolutely 100% completely with this game because I was thinking if they can’t be bothered with their writing then I can’t be bothered with their f****** game.
Yeah starfield is rotten to the core, Bethesda has been using the same fucking game engine since Morrowind with only minor touch ups. It’s all still Gamebryo, maybe Gamebryo 1.5 if this was any other company, rather than the meaningless “Creation Engine 2” Bethesda slaps on it.
As far as writing goes, Starfield’s only writers were a temp contractor and the guy who wrote all the least liked parts of Fallout 4.
SPOILERS FOR CYBERPUNK 2077 ahead.
I think a game that handles death really well is Cyberpunk 2077. Jackies death and subsequent ofrenda. Evelyn’s suicide and Judy’s reaction. The drama and tension surrounding saburo’s death. These are all written so well because of the surrounding context.
When I first played, I had no idea Jackie would die. I thought he would be a constant companion throughout the game. To this day I can remember the sinking feeling I felt when he died. The moment I realised that this was it. No more Jackie. In a way I started mourning the loss of the moments I could have had with him.
I’ll also always remember Evelyn’s suicide. In act 1, Evelyn was a seemingly stable, self-assured character who was – above all – in control. Her “fall from grace” so to speak was really effective, and her suicide really was the emotional cherry on top. Judy’s reaction was also really resonant – I was invested in her character already but her blowing up on the phone with the police and subsequent relapse into smoking was just so well done.
I don’t really have a conclusion to tie this all together. I just really like Cyberpunk.
2:28 it’s bold of you to assume that if those characters died, those issues you brought up would have Reared their ugly heads in the first place at all😂
Let’s be honest if the Walter guy died and they supposedly at least canonically would’ve lost their funding. There would’ve been either a random throwaway explanation to just explain that they’re getting funding from somewhere else or it never would’ve come up or in the best case scenario it would’ve come up briefly like as if they were in trouble only to never come up again, and never actually caused any trouble for the player if the rest of the storytelling in this game is at all indicative .
Excuse me Ma’am. Would you kindly shave the bum fluff on your face?
The only good companion is the robot Vasco haha
rent is due huh
Can you imagine spending years working on such a boring and empty game? It’s like spending years painting a Thomas Kincade landscape
The ending of this review completely loses me, Emil and Todd didn’t just try and fail to make a good game because it’s really complicated; they’re lazy people who didn’t want to put the effort in to plan a good game, to write a story that’s interesting or a world that’s worth exploring, to make combat that’s not just a tedious chore, to do something with space ships. “Thanks to the writers for trying to do something interesting” THEY DIDN’T, you spent two hours pointing out that it wasn’t just not interesting but lazy and low effort. Why does this review end like they tried something bold that just didn’t work out?
The fact daggerfall had better auto generated areas than starfield and its a 30 year difference wtf
The onIy good thing about Starfield is the ship building system.
I think Bethesda utterly failed to manage the project and it’s quite obvious they cut so much corner.
The biggest problem in this game is definitivelly how smalls it is. While the Elder Scrolls and Fallout could get away with having small settlement of barelly 20 people posing as regional capital, it just become laughable when you try to apply such logic to space faring societies.
But an even problem is that the corner cutting aspect absolutely wreck everything. Even what is there is generaly laughable and lesser in depht than what Bethesda did. The best exemple of this is a main faction question comparison.
In the federation, you get from an absolute nobody to the biggest hero of the faction in barely two quest. You get sent to fix a comm relay, then suddently, you are the new expert on how to deal with a xenomorph and must stop an alien invasion.
Meanwhile, Skyrim asked you to crawl through several dungeon and participate in several battle before you could gain the thrust of the commander. You could actually obtain several promotion that helped a lot for the immersion.
The biggest mistake, in my opinion, was to go for a fucking timeloop scenario with space gods or AI and shit. You litteraly are the captain of spaceship in a what is supposed to be rich galaxy filled with various faction. Why does everything made to engage in this universe is supposed to be a menial secundary quest that you can repeat ad nauseam?
How are you supposed to take seriously anyone when the first random that come acros your path give you his bloody ship for no reasons? How can you pretend to be an open world when most of your gameplay is spent behind a loading screen? Like, was it to hard to make an overworld where you could pilot the bloody ship around?
Honestly, I do no understand anything about that game… there is no coherence about it. I paid 60€ to buy it and it’s probably one of the few times when I trully regretted my decision. This game is a legit scam.
The best part of Starfield is that it’s inoculated us all to be ready for the disappointment that the next Elder Scrolls will be.
No one makes a game as profoundly boring as Starfield, and then goes on to make a good game right after.
The next Elder Scrolls will be the first Bethesda game I’ve ever not pre ordered or bought on release day. The experience of Starfield was such a surreal kind of boredom that it actually made me wonder how it was possible I ever enjoyed anything this company had made.
Just have it be we meet the emissary after they died
54:00 Speaking as someone who did see the rest of the tweets, my thoughts on it are simple. I will not give thanks to anyone who sold me such a bad product no matter the amount of effort put into it just as I won’t give thanks to a chef who served me foul tasting food. These are not people doing their best and simply putting their work out there. These are people asking for my money for the product they made. There may be circumstances that influences my thoughts about what was made, but that is the baseline.
Nor will I give any sort of praise to Bethesda when they do the bare minimum that a company of their scale and resources should do. Especially when I know they’ve treated at least one of their employees like garbage.
I really want to believe that the issues from Starfield stem from the fact that this is the first game using their new Creation Engine 2, since before this game they’d been using the same engine since Morrowind. I want to believe that the next Elder Scrolls won’t have the same growing pains that Starfield did, and more time can be allocated to the things that people come to Bethesda games for:
Hilarious bugs. And a big open world that’s fun to explore with tons of stuff to do, I guess.
while you can talk down the big bads at the big final boss, the conversations kinda… shit? and the way they gamify it really sucks
in my opinion, the worst thing starfield did was taking resources and development time that could had been used to get TES 6 before 2040 or something. But nah.
but hey, we have to wait a lot more time for the game I actually wanted, but at least what we got was good, right?… Right?
nolife hipster soyboy hahahhah
Skyrim was a downgrade from their previous games as well.
Look, Starfield’s writing is crap. I’m not defending it in the slightest. But to be fair, a lot of the questions and loose ends he’s talking about here are actually developed or answered in future rounds of NG+. 🤷🏻♂️ Not saying that’s a great way to do it, but Cora has some more story, you find out more about why the Hunter became the priest or whatever he is, etc. Again, it’s not great writing, but you didn’t get through it all.
You should play Bravely Default. It too has an in-universe explanation for NG+.
At the time of Skyrim’s release people were making more advanced and detailed worlds.
Daggerfall, Deus Ex, Planescape: Torment, Fallout 1/2, Half Life, KotOR, and many more pre-date Skyrim and have sequels. These games blow Skyrim out of the water.
What Skyrim had was an excellent sales pitch and the luck of existing on a massively popular home console.
“Art is iterative, meaning artists learn from one another” tragic to think what Bethesda could do if they looked at what critical and commercial hit games were made of instead of playing base skyrim again and not even realizing what made THAT game great in its time.
Like were they even aware what Larian was doing??
All the good dlc in the world can’t help starfield when the base game is fundamentally unfixable
I fear that ES6 will be bland and uninspired. I hope I am wrong… but I doubt it.
The detail and research into this is such a strongly worded letter to Bethesda to get their shit together. Stories and games should be fun, accessible, cohesive, and an rpg should have consequences and impacts for quests and actions.
I wonder if any of the developers have ever even played a tabletop game that has you in player roles and dealing with situations with rammification, or especially even DMed and ran a game before. Genuinely, it feels so upsetting the further you actually go in depth on the sheer amount of unnecessary mechanics, or unnecessary difficult methods to utilize shops, perks, and so on. 👏 Gonna go play No Mans Sky now. I heard they have fishing, which is the best
The Elder Scrolls 6 is going to be the biggest disappointment of the decade. If it ever comes out.
There seems to be a really good game here. BGS has relied on modders for too long. I’m mean, if I remember correctly, the community fixed the UI in days. It’s a real shame.
I just started playing Ultimate edition Cyberpunk 2077. Under all the bugs and issues at launch, it has multiple great narratives. Characters that you love and care about. Real consequences for choices(if too few).
Good writing isn’t something that you should compromise on.
I’m starting to think Emils _several_ crises of faith during the production of Starfield wasn’t in his religion but his faith in Bethesda.
“The game responds poorly to your actions.” this is such a great encapsulation of why Starfield was disappointing.
a great NPC death for me was the one Cyberpunk did (you know who if you’ve played it). I like how the people at the funeral interacted too.
Sam died in mine as well, and I had no idea who he even was because I hadn’t done his quests yet. I went to his planet, sure, but I didn’t follow up on any of them. That, I think, actually killed some of my interest in finishing the game. It’s obviously a death of a thousand cuts but…
Sci-fi is such a well of interesting concepts and deep ideas to explore and the fact that Bethesda’s idea of depth is general vague woo-woo with factions that read like a checklist of sci-fi tropes just demonstrates to me how little they as a company and a creative outlet, care about actually creating deep fantastical worlds. They aren’t interested in deep worlds or deep plots; they want a massive theme park for the player to fiddle around in.
Which would be fine if their games operated on low stakes like some open world games, but they constantly want to create these vast sweeping narratives where the player is the most important thing in the universe and they suck at it.
And yes, generally speaking nobody sets out to make a bad product. But people can make products they think are good which are actually bad or mediocre. They can be blinded by arrogance, or constant praise, or money, or fear of failure.
It’s as if Bethesda took every single thesis for a narrative they could think of and tried to implement them all at once. This created a huge universe that feels tiny and uninteresting. Characters have no depth. Factions are uninteresting with little to no history. And most quest line narratives don’t help to deepen the connective tissue of the universe they created. I simply just don’t care about this world because you haven’t given me a reason to care. Idk who is responsible for this shitty lazy ass writing but they need to be fired. It’s not even college undergraduate level writing. More like a C on your high school freshman English paper. Bethesda hasn’t got a clue what makes a good video game. Or worse.. they do and they just can’t be bothered to care.
why would you start the video with a spoiler without warning?????
You freak out about Sam’s death being meaningless and yet brush off the Gender choice when it has no Bering or Effect on the story. You said in your last video it didn’t hurt anyone. Ya know, for someone who I sub to for their critical analysis of the medium I enjoy the most; You are just as susceptible to ideological brainwashing. I expect more from you. Dislike.
I do believe that character death should be impactful if player or viewer really cares about character’s life and wants that character to live or to die.
I have two good examples of meaningful character death in media – both from circa 2015.
One is from Main story of an MMO Final Fantasy XIV Heavensward – death of Haurchefant. You can look it up – it’s very impactful scene because it’s a death of very likeable character and real tragedy for his father – it’s literally touching EVERY SINGLE POINT made in this video and does it exceptionally well.
Other one is from anime Mobile Suit Gundam Iron Blooded Orphans – season 2 – death of Iok. Through the season Iok has shown to be unlikeable, self-righteous, self-serving incompetent piece of shit and when at the end it gets killed by Akihiko in a very brutal way and we are shown how he gets crushed inside cockpit of his mech to a bloody pulp (well, to a limit – it’s still a TV show after all) – it feels very satisfying, because writers made sure that viewers would want that PoS character die in that sort of way.
Both these deaths are important because they convey powerful emotions in player and viewer respectively.
Another good example is Armored Core VI where when you’re forced to either kill Rusty or hear him being killed by Snail, it feels very emotional, even though we only knew Rusty by his voice and never even saw his face (like anyone else’s faces in that game)
I mean, goddamn, I’ve seen people saying how they Liked Sam Coe in Starfield and I was like… SERIOUSLY? You Liked THAT? Same year – you have Clive Rosefield, Joshua Rosefield, Cid Telamon and Dion Lesage. You have Chai, Macaroon and CNMN. You have Gale, Wyll, Halsin, Astarion, Minsk… You have Handler Walter and of all these men you chose Sam Cole… I am disappointed…
15:25 you can meet the Emmissary (or the hunter, I forget) in the bars of all the main planets before you meet them ingame. At least I did, but I never finished the game because it’s a shit game
He thinks that an encrypted game has to be the same as real life, being that it is a fiction if we take the logic of reasoning does not make sense what he says many games are like what happens with Ellie from The last of Us Joel dies out of nowhere and disappears, girlfriend that I didn’t feel anything for her you barely see her in the game in the end she will be the mother of another I don’t I care, I have no ties to the character in gameplay… There are several games with these problems Cyberpunk is the most horrible of them with narrative Horizon is a great example of how to make a game
If we are being too hard on game developers, then maybe they need to charge less money and/or push the hype train less hard so our expectations aren’t so high.
Sir, this is St. Garfield.
Deified by Godd Howard himself.
The entire game is a Monday.
Couldn’t even bother recording new footage for the map section. Just as lazy as Bethesda.
A fellow Mack out here who also agrees that Starfield is more than a little garbo. Hell yeah.
They didn’t.
Even.
Have.
Space elves.
They didn’t EVEN have space elves. How hard is it to remodel the base human head mesh to have pointy ears? To make one of the lush nature planets into the space elf homeworld where they live, or some hacky least common denominator sh*t? Oh I’m sorry is THAT too much work?? Will the modders take care of it, and just write all the space elf lore for Bethesda and thank them for the opportunity to do so?? What faint spark of interest I held for Starfield was extinguished the second I learned that Starborn are just humans who took a running jump through the multiverse glitter-hole.
I’m a lover of fantasy races of all sorts–I play them in video games and TTRPGs whenever I can! Orcs, dark elves, goblins, devils, aliens, I love it! I live for it! Starfield has NOTHING to offer me, because Starfield is ANTI-ART.
Jumpin’ jackrabbits, fella, have you seen some of the aliens in Star Trek? Some of them are just humans with an extra set of nostrils, and Bethesda couldn’t even manage THAT! Didn’t even think to! Your character doesn’t even look any different after becoming a Starborn, they JUST get the Starborn Inc. company uniform and space car! What fathomless new depths we plumb in complacency, laziness, and incompetence. It is Bethesda the company that requires modding to be saved, NOT their games.
Really strong organization and delivery here, Captain. Some of these takes are notably long, too. As a first-time viewer, that made this whole video feel very well researched, the opposite of lazy. Thanks for helping confirm my choice to skip this one and best wishes for the channel!
24:09 What’s the name of the soundtrack?
Bethesda is more mechanic than writers, the story in their writing have never been their strong suit, and their best in-game writing tend to be short side quests, and their lore entry. This is one of the main reason on why I think Morrowind was so good. They had a text based system with very little voice acting, so they could put their lore dump right into their game instead of stuck them in books or terminal entry most people won’t bother to read, and they don’t have to worry about voicing these lore entries.
Appreciate the orange juice bit at 3:27, in this economy😭🪦
Bethesda became all the companies of Fallout funnily enough. They just need to start harming people’s health.
They really could’ve made just 10 well-rounded Planets.
Space exploring would !somehow! be way better through the Fallout 1 Map Mode than any screen-switching loadings we do in Starfield.
Starfield feels like a demo for Elder Scrolls VI. One they thought they could squeeze a 3A price from. I really hope they lose money, and feel that, and change back to a healthier and more productive methodology. Instead of making as wide as can be, overloading workers (and assigning specialized work to non-specialized positions, like writing to level designers), and making everything an easthetic product (marketed more than produced) with no substance.
Thank you for making this excellent triple-threat game review! Your script writing is superb, every sentence is very well-considered and your thoughts get articulated clearly without running on. I do have a thought regarding your script reading, however: I think you could do with slowing down a bit. Words tend to slur together and make for a challenging listening experience. Please let yourself annunciate each word cleanly as you read your wonderful scripts!!
What sucks about the death is it’s any of the constellation companions that can die, so of course the funeral is super generic…
for the mess this game is, i’m at least asking questions…
was the artifact responsible for destroying earth? or was it the grav-drive?
would the earth have died anyway?
the artifacts themselves don’t seem to be causing problems on their own. so is it not the fault of the user what happens?
where would we be without the grav-drive? would humanity never have left earth?
does what we lost outweigh what we gained? (pretending humanity has actually progressed in starfield.)
could the artifact have actually saved humankind? was humanity doomed to a worse fate if they never had the grav-drive?
how would i deal with an infestation? would i risk the ecosystems? or risk the virus that could become an even bigger issue?
though the biggest questions is, did starfield even make me ask these questions?
“You wrote Cora out of the story.” Yeah…about that…😉
I had the game at launch, played until December 2023. It has a lot of problems and doing NG+ makes it more apparent. I left the game and came back about 2 months ago to see what has changed. There were news of some big patches having taken place in 2024, so I needed to see for myself. The core issues are still there in abundance. The only major thing that’s been fixed is the lack of a land vehicle to make traversing the godawful planetary surfaces more bearable.
The UI still sucks.
The main story is still meh.
The NPCs are still nothing more than gigantic HP blobs.
Combat is still screwed up with Automatic weapons being trash and expensive to use while Semi-Auto weapons are the way to go, more efficient, cheaper to operate (you don’t waste your ammo and you do more damage per shot than the same round does on auto).
Other than seeing what things look like in Constellation, nothing else in the Settled Systems is different when you do NG+.
The game recycles the same locations over and over on different planets, complete with NPCs and where to find them in said locations.
Etc.
There’s so many problems that I know Bethesda will never fix, because they have a bad track history. Even Skyrim, a game lots of people still love over all these years, a game Bethesda has resold many times with different editions, has bugs in it that are from when the game was newer.
I don’t expect much for the future of Starfield. I also fear for The Elder Scrolls 6. I hope Bethesda takes the criticisms they’ve accrued over the years, especially for Starfield, and learns from them. But… I don’t know if they will. Seeing official people from Bethesda lash out at the Starfield criticism makes me think they’ll dig their heels in and press on with what they’re doing.
I know I’m going to sound like a cliche saying this but having watched all three of the videos in this series: dude you need to play Fallout New Vegas. It sounds like everything you wanted a game like this to be except for not being in space.
Also, this video coming out the same week that Bethesda said that we have too high expectations for the next Elder Scrolls is fucking hysterical
Emil Pagliarulio is spiteful, petty, and immature and has no business being in the position he is.
Honestly I can’t refute anything you are saying here. However for me I enjoy collecting weapons and items specifically for the building a base aspect. If they let us expand even more on that without mods…that’d be great…definitely would make me put even more effort into a game I’ve already beat 12 times
You say that it’s a good thing you can speech the final boss but that’s historically recorded as one of Bethesdas biggest story writing flaws. Sure, the bad guy who’s done so much, more than you to reach an end, will turn around and change his mind to one sentence. That’s so unrealistic it kills an ending.
For those that want to mention fallout 1, you were not using speech on the master, you were presenting him with the evidence that his plan doesn’t work. And you have to go find that evidence yourself before speaking to him. Without the evidence, there is no talking him down and that was the example that should have been learned from. Instead, some people took the misconception that you could speech the final boss in fallout 1 and carried it as a gaming trend despite it being a misunderstanding of the inspiration. One is intelligent, the other is a storytellers bandaid to not having developed what is supposed to be your rational opposition against the bad guy
BGS “kinda forgot” how many people genuinely felt a responsibility to Martin & admired him well before his sacrifice, despite never having enough time or depth with him.
Uhhhh the person that dies is based on whoever you spent the most time with and built a relationship with. You probably didn’t realize that. I was married to Sarah and she died. It definitely affected me.😭 this was your fault mate.
In a world flooded with multiverses in media Starfield is just about fhe only one that boldly chooses not to use the concept whatsoever. They ellude to it, tell you that it’s a thing and then do NOTHING to it. No, the constellation shit doesn’t count. It’s not good enough to warrant replaying an entire game.
They claim what they develop this game for 10 years, but apparently, “The actual” development of the game was much less.
We know Anthem was underdeveloped, but i also heard what actual development of it was around 1,5 years, as they scrapped several concepts, and started “actual” development of Anthem after the anouncement.
Also from my observations similar story happened to Diablo 4. No news, no trailers, until sudden announcement and after that shallow trailer, which didn’t show anything genre related, like ‘item progression’ and ‘endgame’, just some basic combat stuff, and combat skills animations. (This is in my opinion big red flag, if any of the trailers don’t show meaningfull stuff to you, usually means there is nothing to show yet, or things they have will just giveaway bad quality). And after that, we had like 4 new articles about d4 changing game designers… Of cause the game on release we had tons of bugs, didn’t have a separete trade chat, no community system they had in d3, almost no end game, very sloppy and slow leveling, bad skill balance. And only now after a year of additional developement we archieved somewhat of “Diablo 3” 2 status (in my opinion).
Just a side note – Baldur’s Gate 3 was in early access for 3 years before release and at that time they have been working on the game for around 3 years, this isn’t to say early access is good or bad, but this gives us an estimate of how much time needed to polish the game in general.
TLDR: big game studios claim they develop the game for 6+ years, but in reality the actual games is rushed and released in underdeveloped state, as actual development time been around 2 years, and the games releases underdeveloped. It’s a miracle what these games are even playable at all.
Thanks, excellent couple of vids. I played for about an hour a few months after release. I never went back. It just seemed so meaningless, pointless and absent any fun or novelty. A huge “Meh”.
The fact that BG3 exists and was developed by a team of 450 when Bethesda has around the same size of team should tell you enough about how Bethesda has fallen.
Thank you YouTube rabbithole for sending me here, great essay
7:48 – Jesus, these cutscenes are painfully embarrassing…
The best thing Starfield did for me was that it made other people start posting videos comparing it to Cyberpunk which consequently made want to finally buy the game (Cyberpunk) and experience the Godly masterpiece that it is now, thanks Todd!
Cyberpunk has its own issues, but it’s definitely put together better than Starfield.
Something that always stood out to me, is that Bethesda simultaneously tries to listen to criticism, without ever managing to achieve satisfaction among players.
While that same criticism ignores what the games they want to make really are.
And this creates a dissonance. On one hand they consistently fail to actually properly implement the ideas and systems they think up. While also trying to appease criticism that compares their games to linear story games.
BG3 and Cyp77 for instance. Those games have a linear story. It’s not that they have a smaller world, they defacto have none. The entire world in both of those games revolves almost exclusively around the main story.
But this in turn allows them to really focus in on that main story. It doesnt really matter that the overaching plot of Cyp77 is always the same, except for certain characters opinions of you and your personal ending, because those characters matter. They are explored so indepth and are made so personal, that you care about them. So what happens to them matters to the player simply because you feel like you actually know them.
The same is true for BG3. Superficially BG3 has loads of choices, but the plot is linear, more linear in fact than BG1 and BG2. Superficially you have this big choice of siding with the grove, Tieflings, or Goblins. But the game is mainly built around siding with the Grove and Tieflings. And by the middle of Act 2 the only lasting difference is whether you have the Druid or the Drow companion.
But again the characters matter, and they each have unique endings. Most of the NPCs you meet don’t really matter, beyond giving you a boon in the final fight.
Act 2 is entirely railroaded, it always ends the same way, no matter what you do. And Act 3 while a lot of short term choices also always ends the same way.
But the thing is, Bethesda RPGs aren’t story driven games, and are supposed to be world driven games. The goal was always to create a game, where the player is just one person among many, perhaps they have a special charge, but you are always free to ignore it. You can spend hundreds of hours in Skyrim without ever fighting a dragon. You can spend hundreds of hours in FO4 without ever trying to find your child.
Even worse though, FO4 Tries to have that linear railroaded story like a Cyp77 or BG3 have. Tries to create deep and interesting characters, just to fail, because the underlying world is still so open that they can’t really know what you will do in it, or who you will bring with you to most stories. And as such those characters remain flat and seemingly uninterested in the world around them, save for their specific personal quests.
And FO4 remains one of the worst rated Bethesda RPGs out there, only before FO76 which doesnt really count as its an entirely different type of game, and now Starfield.
Despite being the closest game to sth like BG3 or Cyp77.
And my point is, they should work on really delivering on what they want to build, rather than trying to create stories that end up with disengaged players. But every single game since Skyrim has made the actually enjoyable parts of those games less and less interesting.
Yea, NPCs dont have a daily schedule in Starfield, but this is not because they dont have the systems to do it, their engine has the best tools for NPC simulation outside of straight up Sim games, and they have had those tools since Oblivion. Its only not a thing in Starfield, because the different planets have different times, and accounting for those makes it too difficult to assure players can sell their loot. So stores are just open 24/7.
The Radiant Quest system is incredibly powerful, but has never been truely realised in any of their games, always boiling down to random “Go do dungeon” quests instead of the complexity of random quests the game could create with that system.
I’d want for Bethesda to make the best Bethesda game they can make, instead of consistently trying to live up to games with completely different design philosophies and failing.
When the TABLETOP VERSION of MECHWARRIOR can have more organic feeling procedural planet generation BY ROLLING DICE, you have problems.
blah blah blah
They made a game like No Mans Sky, but how it launched. Wide but lacking in depth. The bigger question is will the have the same dedication as Hello Games and go back to improve upon it to make the game all it was promised to be. But the problem is they will probably rely on the modders for that. And i doubt they will be free updates aswell.
The weird thing about the Starborn ship is that it’s pretty awful. Once you earn the credits, it’s better to ditch it for something better.
If the whole drive of the story is about abandoning every universe I come across, what’s the point of me playing this game?
Starfield slander is my favourite genre, and you do it so well 🥲
Sorry. I should say “Starfield, slop analysis”. This game has no qualities good enough to redeem it.
Starfield is definitely weazin all his grindage
Dude, the frustration you feel is the same as mine.
So long as we have dense individuals at the helm like TH and EP, we’ll apparently be always diving head first into the rocks.
Let’s see if SS continues to affirm that.
These videos of starfield are really nice.
Very first point is great. I’m not a fan of the writing of the borderlands series. I didn’t really care about rolands death in borderlands 2. But every time Tina rationalized that he wasn’t dead in her dlc, I was sick to my stomach. It definitely helps that Tina is pretty much the one good character in the entire series outside of maybe Krieg. Maybe it runs in the family.
Other than that, I do strongly agree with the point that the concept is relatively interesting and I can imagine a better game being made from it. Which is sad. The only comparable space exploration game is No Mans Sky, which I know has come a long way. But I also feel like I’ve missed too much from it to be able to enjoy it at this point. Could be wrong, but I’m currently too poor to buy it anyways so it’s a moot point.
Stellar Awareness , 10 seconds and its way better than “spot star stuff”
Ah yes, good ol Railfield, err StarRoad.
Heard a few things about a deal that a lot of higher ups were contracted to make 3 more games, Fallout4, Fallout 76, and guess what.. StarField and after that they left the company and retired.
Bad news, bethesda fans got robbed these last three games because there was NEVER any intention of sticking around. The worse news? I’m absolutley positive worse and more undeserving people will take those higher positions and be even more out of touch. The last game i enjoyed from bethesda was Skyrim, but once i play Fallout New Vegas, something clicked for me. Bethesda has always been this way, going down hill since morrow wind (earliest experience), if it wasn’t for modders bethesda would have nothing, exactly what they deserve.. too bad the ones least deserving already took it. Bethesda fans deserve better, especially the modders. Wish you all the best.
So as someone who cared for Sam only because he felt more human then the rest of constellation. His death made me drop the game because he was the only one who felt human to me and his absence showed me that they didn’t care to develop that.
I wouldn’t get a chance to bond with him or help his daughter. No chance to mend his life or see why it got this way. All the intrigue with him was give immediately.
And so was the intrigue for the game.
Fallout only has an interesting, well-designed universe because Bethesda didn’t create it. You should check out the video “Bethesda NEVER Understood Fallout” to understand how much it lost in the transition to Bethesda’s development.
How many damn ads do you have to insert? 1 every 5 mins?
also how did they ruin lockpicking that bad the game isnt even at fault its the fact nothing worth it is ever behind the lock i opened a master lock in a med bay on a spacestation and got 20 credits and a pack of ramen…nevermind something worth the progression i put into my skill to open said master lock or a damn MEDKIT since food heals about .05% of health each item. what a fall from grace well deserved for the lazy slop they keep pushing
I wish Todd would stop working on ‘games’ and just focus on the engine so actual writers could put out games.
I thought the story was great imo. I really enjoy the game.
The “shut your brain off and you’ll enjoy it” comment is really just saying “yes, it’s shit but if you just ignore it being shit, you’ll enjoy your time… maybe” 😂
Creation engine is far too limited for the scope of game they wanted to make. It will never be possible to have randomly generated spaces that work seamlessly in that engine because it’s just not made for that.
They didn’t want to commit to a large number of handcrafted planets separated by loading screens, and they didn’t want to commit to randomly generated planets that can be travelled amongst with in game flight mechanics. So they got the worst of both worlds.
I like the world, mostly.. but I hate the main quest, I hate constellation, and I hate the Starborn bullshit.
If you dropped me in the world, told me this was a less populated part of the systems, I’d like the game better
For me. I want to explore. I want to land on a planet and find old homes, caves, and mysterious objects. I believe that the expansiveness of Starfield hurts it I agree, give me a dozen well crafted, interesting planets to visit. Release more plants in DLC that add more stories and interesting characters.
And yet everyone still talks about the game.
Mack, Please, The horse is DUST by now,
😂 no cap u definitely dont have a heart or soul ma boy.
If Walter or Vlad died i wouldn’t even bat an eye.
To them & crew it was the worst day of their lives, to me it was Tuesday 🤣.
Sam died 1st for me & I got rolled with it 🤷🏿♂️ I did like his voice actor & daughter. So when he died I was all like, NOOO! You bastard! Ill kill who did this.
Role play get into it bruh 😂. Trust me it will make games 5x to 10x better.
Hell at his funeral i was looking down talking like i was sad, then said some hard shit & looked out to everyone declaring We will fuck the person who did this up! (Gave that Optimus Prime type speech)
At the end look at sams picture said my last words shed a few tears irl & went to got kill a starborn.
Gotta immerse urself. U can do it in any game no cap & once u do it will make u feel like a kid inside 🤷🏿♂️.
I’ve not played nor do I really care about Starfield. I liked Skyrim and always wished for it to be a little more. Watching these videos makes me really sad, I was looking forward to TES 6 very much, but I doubt Bethesda is capable to deliver on these hopes and expectations.
Bethesda’s niche of Ridiculous Scope was already beaten by No Man’s Sky, and NMS procedural planets are actually cool and don’t have loading screens.
Not even worth my time.
Who tf is Sam anyway?
I play this game more than any other game. Bethesda games are honestly the best.
22:38 “Star stuff” is a common, if slightly whimsical, way to refer to heavier elements because they are formed in the high energy environment of dying stars. It was popularized by Carl Sagan in one of his more famous quotes: “The cosmos is within us. We are made of star stuff. We are a way for the universe to know itself”
TEENY bit petty to call that lazy naming, imo.
I’ve thought a lot about what Bethesda was trying to do with Starfield. I think the point of entering the Unity and starting a NG+ (aside from infinite replayability) from a narrative standpoint was to get you to eventually see the viewpoints of the various Starborn you meet throughout the game. At first, you might be like the Hunter where you just don’t care about the random NPCs you murder along the way because you’re going to reset everything so it doesn’t matter. Maybe you start to agree with the Emissary that carving a path across the galaxy in the search for the artifacts is proof that there should be some way to control who becomes a Starborn.
After you spend some time chasing the Unity and gaining powers you might eventually get tired of the chase. The Trader you can meet as a random encounter in space mentions that eventually she just wanted to put down roots and settle into something close to a normal life. Keeper Aquilas, the Hunter, eventually had a revelation that maybe something is pushing humanity into the stars to guide them to the Unity. He chooses to stay in that universe and found the Sanctum Universum to share that belief.
The problem with all this is that Bethesda needed to make a game compelling enough that you would want to spend enough time with it that you would come to understand this. I get what they tried to do and I like it but they failed in execution.
precognition was made for the critics who said “why cant i tell if the person im talking to will be mad at me after” 😂😂
Actually the Hunter became the Priest. Who is also the Pilgrim.
Not excusing the lazy writing, just pointing out what is actually there.
Shocking. If only there would have been a way to know how poor this game would be before it came out.
If only…
(Not being flippant about your video. Good job)
I dont’ think there’s a single good point you didn’t bring up in this one.
Thank you for the excellent video, top notch commentary and for fighting for our community!
I gotta subscribe…
I find it odd how Bethesda did not innovate on Skyrim after it came out, especially after Zelda BotW came out and raised the bar so high, and then Elden Ring has come out and took that bar even further, and THEN Nintendo comes back to show everyone up and release Tears of the Kindom, making Breath of the Wild look like a tech demo.
Bethesda cannot rely on open world fantasy/si-fi, especially since No Mans Sky is out, the dumpster fire that an indie team put out, then stuck to and polished until it became good has made a better Starfield long before Bethesda did. Anything you can get from Starfield, you get a better version from No Mans Sky.
the ending music at the end sounded like something out of Battlestar Galactica
I doubt anything is ever going to change for the better because it’s not the creatives at Bethesda that are the problem. It’s the corporate structure. We see this across the industry and even in other industries. As franchises become successful, the money men come in and start trying to scrub any risk or unique qualities to try and appeal to the broadest audience possible.
Occasionally you’ll see successes emerge from within that system, but those are usually the result of someone fighting tooth and nail against executives to see their vision come to fruition, and it’s just not fair to expect everyone to fight that battle with every project. Creative works are grueling enough without that added stress.
There’s not much we as consumers can do to change things, but my hope lies in industry shakeups. Things like worker co-ops and crowdfunding give creatives freedom they’ll never have when they have billion-dollar investors to please.
It’s not that bad sheesh…. like people make it out to be “rotten to the core” when it’s definitely got it’s flaws, but it’s not that bad fuckin hell. I like starfield, it has a nice charm to it, it’s not the best, not the greatest, kinda mid, and being mid is just fine. Although it is true people have different standards, and I appreciate games based on my enjoyment, not other people’s.
Imo it’s be cool if the protagonist can actually adopt Cora and she could become a companion and still be a crew member of your ship(it wouldn’t be the first time you’d have a child as a companion just look at billy from FO4)
Over 800 hours into StarField and I still love the game. The longer I play the game, the more immersed into the world I become. Nearly 60 minutes of meaningless commentary.
Imagine thinking that people would complete this game once, let alone want to play it 2, 5, 10 or more times over.
LOFL bethesda…..
I had Sarah die instead of the cowboy guy. Pretty sure the reaction to the death is just a generic “oops, someone died” for the most part, maybe with a smidge more dialog for one or two characters. Very lazy writing overall.
I didn’t even think that was how you got a bounty in that mission… that is just dumb. Your companion snitches you out on a technical level but Bethesda completely ignores it on a story level.
Starfield is like having a bunch of cool action figures and playsets. Like take your cool spaceman guy, fly around in your new ship to the mineral refinery and take out the bad guys!
Emil is a hack writer, he can say what he wants. His only story structure is trying a rug pull with zero effort building up said rug pull. Bethesda is cooked. They have zero desire to change. They’re just going to push out another disaster banking on a name recognition they’ve ruined.
The game could have been at least a decent RP vehicle if it wasnt built on the rotting corpse of Gamebryo.
Even before the release i already knew i wouldnt care for the story, i wanted to RP or at least have fun just exploring around the planets, maybe visit the Earth and see if i cant find any cool landmarks on my own.
Turned out you really cant, because they dont spawn unless you hear of them first? I dont know, i never made it past like 20 hours, ship combat was hilariously basic, shooting was at least serviceable but the weapons felt like reskins from Fallout 4 and didnt really feel that cool except for the old-timey guns. Melee and stealth was certainly present….
Yeah i cant say i was surprised but i was still disappointed, i can take a lot from a janky game, i stuck with Cyberpunk, Fallout 4 and never minded the bugs if the core was interesting to me.
I’ve bought this game like 6 months ago and I’ve just started playing a few days ago. In my game Barrett died. He didn’t get a funeral, people just grabbed his stuff and left in a box at the basement. So far the whole story has been meh, starship editing has been wonky at least, Sarah and Andreja are pretty much the ugliest characters you find in the whole game and they think you’d choose to romance them… so many wrongs with this game that are excusable but the worst so far has been inventory and storage space. I’ve found the game unplayable without using console command to increase carry capacity. If they just followed the Fallout 4 formula a lot less people would be less annoyed with this game. What bothers me the most is the fact that this game being a downgrade for the Bethesda formula raises the yellow flag for the next Elder Scrolls and Fallout games. Considering how little Bethesda listens to their players to fix the wrong things in their games I bet this game will pretty much will stay as is at it’s core. They will just milk their players for some more story DLCs and move on. So much potential wasted with this game, so much hype and in the end we only got a 6/10 game.
You dont care about Andreja???? Blasphemy. Wait, how did Sam die? In my game Andreja died.
It’s telling that Todd Howard himself can be quoted saying that Starfield was only fun 6 years into development. Starfields story, mechanics, and world design feels like each piece was designed without consideration for the rest of the projects, and Bethesda stuck the ones that worked together. Almost like there was no documentation outlining the dev teams goals.
Just put the fries in the bag bro. This game isn’t even remotely relevant anymore, just beating a dead horse
And I thought Outer Worlds was disappointing…Starfield makes OW look like Mass Effect 2 in 2010 😂
love starfield can’t wait for the xpac…
Ah yes, another hour-long video dissecting the failings of Starfield.
It failed to keep me entertained as a game to play, but somehow there is a market for these long Starfield study case videos and im genuinely hooked.
I still haven’t forgave you about that Bioshock hacking mini game hate. Lol, jk. Great vid.
I hate that realistic argument for empty anything in this game. The moment you base your story or game on space fantasy
You no longer have an excuse that it’s real. Need a little more of “If we could, we would” and a little less of defending the bad idea that people would believe you if you said nothing is a part of the fantasy.
There’s no need to warn for spoilers, everything that can be spoiled in starfailed is mediocre and pointless, just like how starfailed is mediocre and pointless.
This, alongside Jessie Gender’s video on Starfield, as well as Zanny’s video, is up there with some of the best critiques I’ve seen on Starfield. It really covers a lot of details and adds a lot of interesting perspective
Bethesdas biggest writing issue at this point is that they use plot twists for every single plot point. they dont get that in order to subvert expectations, they must first build them. nobody cares who the emissary is, nobody cares what the artifacts are, because we didnt get an opportunity to build logical assumptions or emotional connections. cliches became cliches because they *work* . the only way a plot twist works as a twist is if the rest of the thread is straight.
i feel like this all came from how much praise Emil Pagliarulo got from writing the Dark Brotherhood questline in Oblivion, it was one of the only real twists in the game and is widely regarded as one of the best faction quests in Bethesda history, its one of the reasons Emil even got the job as lead writer. but ever since, theyve become incapable of writing even the most basic thing without putting a bunch of unnecessary nonsense into it. its the reason Fallout 4’s story makes no sense and has so many loose ends and illogical characters.
Emil said in his infamous speech that he follows the K.I.S.S (keep it simple stupid) approach to writing but that seems to be the *exact opposite* of what has been happening. if there is ONE SINGLE thing i can ask of the writing in their future projects, it is to stop trying to make twists at every turn and just make an engaging and immersive world even if its 100% predictable. there is nothing wrong with making a player feel comfortable and like they were right.
I keep thinking about how the concept of the ng+ cycles as defined in this game would be such a cool concept in a game where there were real choices
huh. shame you feel that way, oh well.
Unfortunately, _Fallout_ on Prime just won an Emmy for something and engagement with the _Fallout_ games – even 76 – is higher than ever.
Bethesda has no incentive to change. They will always make more money from casual players and normies than anyone else, including those of us who care.
I agree
Bravo! such a true and well put critique, starfield is, SADLY, a tragedy… back to playing skyrim
Starfield lost me in the very beginning as soon as my toon touched the rock, I thought, Oh great, a ME ripoff. I should be playing a better space-operha
It’s incredibly frustrating because there are good ideas, and I want to enjoy the game, but it’s just not there. It’s like a bunch of mediocre ideas done poorly. And every good idea is almost immediately undercut by an equally bad idea. At this point, I’m done. I don’t care about the next Elder Scrolls or Fallout or whatever Bethesda does next.
This game is full of moments where you have to create a head canon. Any game where this is the case has already fundamentally failed because you’re missing so much of the story that you have to make your own.
I know what you mean. Haurchefort in FF14, Aerith in OG FF7… these hit me really hard as you said, it made me care. Sephiroth now became my target, not Cloud.. me the player. I really took it that personally. So I fully understand where you’re coming from
Todd Howard is ultimately the guy signing off on all design decisions. Todd should retire or step aside bevause frankly I so not believe his heart is in it anymore. (And i would argue it hadnt been since Skyrim).
I’d pay for a seminar with YouTubers and game designers roasting Starfield. Hell, make it a charity event and make fun of Todd. Paid mods and Bethesda jokes everywhere.
Right – so I’ve never watched your channel, and yet youtube has recommended 2 videos that you’ve posted in the last like week and a half where you spend multiple hours complaining about starfield – I’m not really interested in watching them. But I feel like its at least worth mentioning that this is just….annoying at this point. Like great you don’t like starfield, and you think its bad. Cool – go play something else. Or at least make videos about something else, Starfield hate was boring 2 months after launched, now its just ridiculous and cynically trying to cash in on the inevitable surge in starfield views with the new DLC dropping.
outer wilds did all this better. Better universe to explore and you can fly to any planet and park anywhere, mystery of a dead alien civilization to unearth and journeying to the center of universe and becoming part of it.
In general, the gaming industry just isn’t in a good place and a lot of that has as much to do with the players as with the companies. People love to criticize games and developers, but the criticism are often incredibly poorly grounded and this makes the community seem whiny and basically pushes devs to completely ignore the complaints and instead track profits and sales metrics. Take this video for instance. A good portion of the game is ranting about Bethesda’s awful storytelling, but Bethesda hasn’t had great storytelling since what, New Vegas maybe? They’ve even made it quite clear that they don’t really prioritize storytelling and consequential choices (saying they don’t hire writers, saying that players will be able to do everything in one playthrough, etc). So why would they even listen or care about your complaints? It’s like buying a smart car and then complaining that it can’t street race. This type of complaining just to complain makes the game companies largely ignore player complaints and instead focus on sales metrics and reviews.
That brings up the second issue. I’ll bet that most people saying Starfield sucks bought the game and I’m guessing a decent number bought the upgraded editions and preordered the game. So the sales metrics, while not what Bethesda was hoping for, were still decent. In fact, Starfield was the #11 best-selling game and grossed over $250 million. Once again, not what Bethesda wanted probably, but far from a failure either. My point is this. Making videos crying about missing features that the company doesn’t focus on makes about a net zero difference. What does make a difference is not preordering, not buying early access and instead forcing the game companies to provide proof or product prior to purchase. Not sure why this is so hard for gamers to do. No one (well, no one with two brain cells) would preorder a previously unseen car simply based off a flashy trailer video. Why do people shell out their cash without a second thought for a game where all they’ve seen is a flashy trailer video? You want to really help fix the gaming industry and bring back the good games that were made with love and care and attention to what players want…make companies prove that’s their product before you pay them.
The fact you can make another hour long video rant about Starfield is telling of the game. 😢 I wanted this game to be good.
Didn’t you make an hour and 15 minutes worth of complaining about this game just last month? Find new content, this is getting old.
I forgot to add the Emissary is also no one because on new game plus you can explain the starborn to Constipation and bypass someone dying entirely and just rush rocks and loop to the confrontation without giving the Emissary a face.
Starfield is such a conflicting experience because early on, there’s so much hand-made content, but the longer you play, the less and less you run into, and gradually the illusion fades. Your choices rarely amount to anything, and Bethesda is allergic to allowing the player to be truly evil or locking them out of content. Makes everything you do feel very superficial.
Starfield really is a case of two steps forward and one step back. Some aspects of the gameplay are genuinely decent like the ship-building. Other aspects, like the constant loading screens, are ridiculous. It’s 2024, we need to get rid of constant cell loading screens when we have the hardware to stream everything on the fly. Exploration being almost pointless is the biggest step back by far, especially for a Bethesda game. The dialog is better than Fallout 4 and Skyrim, but that’s not really saying much. Outposts are genuinely baffling, very undercooked and literally serve no purpose yet they expanded and improved quality of life aspects. You’d think there would be a mission or a quest tied to it like Fallout 4, but nope.
“Imagine if the Emissary could be wildly different depending on who dies.” Imagine if they had built a system to let you go through the game again and specifically experience alternate paths and other choices while continuing the same character letting yourself feel the concept of different things playing out differently
I knew this game is shit but oh my gosh after playing it for only 10h and lost completely interest I still had no clue what garbage it actually is. Bethesda, EA, Ubisoft, they all got lazy af
Been saying since my first playthrough of Starfield that the game need a full remake, new story, new setting, characters and game mechanics, can keep the engine and assets.
My recommendation would have been to contact Blizzard and use their StarCraft IP to make an RPG game with Starfields engine and assets, add more factions, better procedural generation and figure out a way to fly through space between planets and find locations and events in Space.
I literally built a PC just so I could play Starfield – that’s how excited for it I was – then I played it.
Oh boy.
I am *so glad* that I first played it through a free access pass thing one of my friends had so I didn’t waste money on it.
The Microsoft buyout was the beginning of the end for Bethesda. I fear for Elder Scrolls 6.
Ive finally know why starfields facial animations always felt weird to me they look like those robots with the faces where they just go from facial expression to facial expression no in between no fluidity.
Here is rhetoric question: What if it was the height of current Bethesda’s creativity?
So boring. So painfully boring.
a game who’s story is about how cool new game plus is, with a pointless new game plus
The reason I stopped playing starfield was because of the reveal of how Earth became uninhabitable.
After hearing that reveal in Victor Aiza audio log That he knew from his starborn self that the experiments on the artifact to create the grav drive technology would result in the earth becoming uninhabitable Forcing humanity to abandon the home world in order to seek a new home among the stars.
My whole pet peeve with it is when you start thinking about it makes very little sense because Victor Aiza was given advanced notice from what could technically be considered a future version of himself that experiments are going to destroy the Earth, If I was in Victor Aiza’s shoes I wouldn’t be doing the experiments on Earth I would have done on Mars instead.
I maybe reading wrong into this, but I get the feeling Captain Mack likes the idea of what Starfield could have been. Which I am in that boat as well. There’s so much potential that was just left on the floor it hurts.
I hope the rumored 2nd DLC is about the Starborn and they expand more on that. I am looking forward to the “more focused” Shattered Space story.
As for multiverse being different with people in different locations, absolutely 100% agree. Even if it was just one faction changing. Or if the war between UC and Freestar was still going on.
I love Starfield, but mostly because its a game I feel like I can “line in”. I am the weirdo that enjoys the size of the game, because yeah….that’s space exploration to me. I don’t view the planets as an entire map, but rather view them as dungeons and the POIs as different rooms inside the dungeon. Weird I knoe, but that’s me.
For me, personally, while I liked 2077 story more…I found Night City to be empty despite being filled with stuff.
People still play this game?
Can you do a 60 minute video about a game you like? Thanks
Where does the Starborn ship or armor come from? Where do the temples or artifacts come from? Who built them? Why do they exist? What is the purpose of Starborn? Why do they keep amassing power? What’s the goal here? All of these questions are not only not answered, they aren’t even asked.
Yet.. you keep playing and talking about it. I mean if you dislike something thad bad, at some point you gotta ask yourself wtf am I doing?
You’d almost think you actually don’t really have any worthwhile opinions and therfore like many others before you jump on the latest ”what’s the cool opinion to have on the internet” and start to regurgitate. Throw in a ”cooked” in the title while you at it broner.
id like to point out the fact that the story and constellation is all based around “exploration”, but the game world takes place in “the settled systems”. every single planet/moon/pebble has *already been* discovered, explored, catalogued. there is literally not a single item, crafting material, mineral, weapon, armor, wonder that you cannot purchase from the first general store you come across. its actually impossible to discover anything in the whole universe, even the artifacts have hundreds of starborn that have discovered them and just want another ride on the rollercoaster.
Would an interesting route to take with the “Star powers” to be to only give us a single piece of them per universe a.k.a per replay of the story.
The starborn spend however long hooping between universes to get Powers and yet we somehow still have as much if not more than them.
What if the system was reworked and when we get to get our first power we choose a type.
Then over the course of the story we fill that type or path up.
Next universe is the next one.
And the next.
Until we become a god and maybe even reach a secret ending hidden behind 100 percenting the game or something.
Sam has perks for your spaceship. Extra cargo and 4 star pilot. Barrett died in my first playthrough.
Great video, yeah starfield has taken the last hope I had for Bethesda
But Holy fucking shit YouTube
I had literally 20 Ads
Cool hair man
Starfield feels more like a well made Fallout 4 mod rather than a separate game made by paid developers
Great video, doesn’t hold back. Tired of those YouTubers that are always like “oh I don’t want to be negative, we try to stay positive on this channel…” like stfu. Sometimes you gotta be real
I liked Starfield but dropped it before I finished the game. The endings were spoiled for me and after making an outpost I realized it never mattered. The exploration was boring. I was sad. I did like it. But they were on the wrong path pushing out a vision that just was not ready for the technology they had to work with. 20 year old technology.
It was a good attempt but I expect better. Do better Bethesda. Todd lies, never forget.
What is the most insane part in this game: nothing has real consequences, nothing changes, nothing has stakes…..
In a game which main twist is A STORY BASED INFINITE NEW GAME PLUS!!!!
The whole thing about Skyrim being impressive because it had a big world is because it had a big world that was hand-designed.
Starfield is just Daggerfall all over again. Daggerfall is like a gorillion times bigger than Skyrim, but you see all you ever will if you walk one minute through its generated worlds
Yo, check out your new gamer. I told you in live i’d subscribe to patreon when next video came out
Bro, at that point, No Man Sky is what Starfield should have been.
One major issue I have with Starfield that i haven’t heard anyone else complain about, is the vision your character has when touching the artefact. It’s just a sweeping shot of the galaxy, that’s it. No mystery, no intrigue or foreshadowing of any kind. Just “here, a galaxy.” While yes it’s well animated and looks nice, it’s completely empty and meaningless. You already know that it’s a space exploration game, so literally what’s the point of the vision even being there if it doesn’t have any point what so ever. You can’t even say it’s foreshadowing the unity because no it doesn’t, even that would’ve been shallow, but they didn’t even bother doing that little.
Compare that to the vision commander Shepard gets at the beginning of Mass effect 1, a disgusting, haunting flurry of images of flesh and technology being forced together, petrified bodies of Protheans littering their home planet which all foreshadows an alien race, their fate and the final planet you’ll visit in the story. Ending with a reverse shot of the galaxy and getting a quick look the the main antagonistic force, the reapers. And the beacon gave Shepard the means to decode the Prothean language so it’s not just a vision because cool, it’s actually brought up and useful throughout the entire franchise.
The Prothean beacon vision will always look cool a hell but will mean nothing on a first viewing, but is incredibly significant when you know what it means, Starfields vision will always look boring and never mean anything because it was designed not to.
Bethesda:
Makes games that are famous for being so big that people ignore the main story to do other things.
Also Bethesda:
Makes a game where they expect you to repeat the main story over and over while also not providing any significant changes or build variety that would make you want to play it more than once.
Omfg, it took me too long to get the OJ “Pour one out for Sam”. Ha ha ha ha! But when I did! I had to pause the video I was laughing so hard.
Ironically enough oblivion a game made by Bethesda which released in 2006 is better in terms of showing changes in the world as whilst goofy the conversations that npcs will have with one another will mention heroic or infamous feats that the player has accomplished and when you beat the game all the oblivion gates disappear.
Bro this has the vibe of an old AVGN episode, in a good way. I love you getting angry and yelling haha. I put 250+ hours into Starfield. I had to, I’ve played BGS games for THOUSANDS of hours, I had to give Starfield a fair chance but after NG+8 the game is PURE AND UTTER TRASH!!
Haven’t even played Starfield’s story to it’s completion (I abandoned it after 3-4 hours) but the fact that I grew bored of Starfield’s main story while watching a video bloody dissing Starfield’s main story… Ffs Bethesda what have you become? I used to wait starry eyed for every single announcement you made. And it sounds like just a meme comment on a video. But it hurts. Because I remember sinking hours and hours in Bethesda games and feeling like I was creating a whole world inside my own head. Maybe it’s real life and adult life speaking in this comment. But mate… it honestly feels like I lost a close relative. It’s sad. And I honestly feel the grief for a feeling that I probably won’t ever get again from a company I used to love.
I think you are a hater, if you don’t like the game don’t play it.
yeah I am gonna put parts 1-3 in a playlist and watch them cinema style,captain mack has been cooking and we eating well
Skyrim and Oblivion were way more reactive to the player than Starfield. Casting spells, running around with weapons drawn etc at the very least got voiced responses from NPCs acknowledging you behavior, turning around to complain about your drawn weapons, spellcasting or dragon shouts. Starfield has guns (scary murder machines we know from REAL LIFE) and somehow someone will casually sip tee while you’re firing fully automatic weapons right past their ears. It’s not on the same standards, it definitely regressed from earlier Bethsda games, down to the required fast traveling akin to Daggerfall, which Morrowind did away with. The newest game on the Creation Engine reintroduced an issue the oldest game that their engine started with explicitly fixed.
I think most of macks points are really true. But multiple storylines is a bit asked too much in my opinion.
If you like the idea of runs being different like that, Remnant 2 does that pretty well imo. You will talk to a friend or look something up and realize other people fought completely different bosses and got other world events.
Isn’t sam voiced by the mcree va?
Can’t afford patreon so I hope this helps.
The game is so bad I went back to Skyrim.
Dude! 3 Mack videos back to back! Did I win some type of prize!?!?
The fact that they couldn’t even be bothered to write different dialogue for the characters depending on who died tells me that they didn’t care about these characters either. And if _they_ didn’t care, how could they possibly expect me to?
I think I understand why you hate star field so much now ;–;
I iwish this review came out before I bought this junk. Sucks to be me
This Game was made for Good Boys and Girls.
Bethesda’s approach to story writing has ALWAYS sucked, for the most part. FO3, Skyrim, FO4, FO76 and Starfield’s main quests aren’t really that fun, it’s not compelling, it’s either too predictable or too boringly unpredictable, it lacks so much depth and it’s annoying. What helps F03, Skyrim and FO4 are the fact they’re pretty good games with good to great side quests so they’re forgiven, but even when you actually think about it, those good to great side quests have stories that aren’t amazing either.
Basically, they gotta hire some bloody good writers!!
Cool content man. Nice take on Emil’s at the end. Subscribed!
Bruce Nesmith said in an interview that Fallout 76 was made because fans were asking for multiplayer…BGS is just out of touch and to quote Emil “If you’re lucky, ignore it”
Blame Emil Paglirulo, he is a lazy hack writer who did fallout 3 and beyond for writing on this and elder scrolls/fallout he uses KISS, (keep it simple stupid) a basic 1st rough draft writing tool FOR A MULTI MILLION DOLLAR FRANCHISE you can replace Emil with an AI tool and no one would notice
theres no polishing a turd
Now you’re just unfairly bashing on a game that I like.
I bet you have already watched these, Captain Mack, but PatricianTV has a few elder scrolls videos that, while lengthy, are great.
Given my experience with their games and hearing a lot of information via videos and whatnot, I believe the _correct_ conclusion is this: Bethesda doesn’t know what they want to do nor completely how to do it.
They have ideas and things that they like, but it’s clear no one there has any idea how to implement those ideas and how to make them all work together. Either none of the teams are talking to each other, or they are and a lot of people/no one has a clue what they’re doing/goal they’re working towards.
“The clothing store will buy your guns!”
Stop being pedantic and do the review ffs
I feel like Skyrim in retrospect wasn’t the industry shifting, revolutionary monolith reputation we have given it due to hype or nostalgia or success. When it comes down to it, Skyrim is bigger but simpler Oblivion, it’s main revolution was making Western RPG’s the biggest games on the planet. Unfortunately that means we can now attribute RPG mechanic bloat in action adventure games thay maybe don’t need them like Assassin’s Creed.
And then there’s the little things, a cistizen won’t react to you firing when every GTA game has done that for example
In many ways Starfield is a regression from even Skyrim. Vendors buy anything in Fallout because of the setting, in Skyrim that was a perk. People wouldn’t react to bodies but at keast a guard would react if you had a weapon out or not
For a very long time Bethesda didn’t have much competition. Instead of refining their craft they instead watered it down to grow their audiance by cutting systems and making their games more approachable. This is most noticeable in the shift from morrowind to oblivion and then to fallout 3 to finally Skyrim. Skyrim is when I noticed the issues (i didn’t care for it at all) but most people didn’t want to acknowledge the weak writing, rpg mechanics, and shallow noc interactions. It was, in a sense, their first big open world rpg.
The The Witcher 3 came out and drastically raised the bar. It’s why fallout 4’s reception was so mixed, and I hoped that Bethesda would pay attention. Cyberpunk 2077 also came out between fallout 4 and starfield and despite its launch problems it had far better writing, a far more interesting world, far better gunplay, and deeper rpg mechanics than any Bethesda fallout game. This isn’t even addressing the massive boom in isometric rpgs as well as other space games like the outer widks and no man’s sky, and the fact that first person shooters have become super popular… They didn’t innovate. They ignored them.
Ignroed them like they Ignroed Fallout New Vegas.
It’s starting to feel like Bethesda dosent just ignore other studios, but actively spites them. Hell, Dishorned 2, Prey, and Deathloop? All better level design, combat, rpg mechanics, and story than fallout 4 and starfield. Ignored. They didn’t even ask their amazing artists to consult on starfields art direction. Id softworks, creators of doom were not consulated on the shooting mechanics. Bethesda dosent just ignore the work of people form the outside, they don’t even talk with the talent in house.
There is such a massive level of disinterest and willul ignorance that the heads of Bethesda display which is mind boggling. They do not listen to feedback. They do not respect their customers. They do not study from their peers. And they do not ask for help. In my eyes they have one last chance to show they are capable of changing with TES6, who knows, maybe they learned some humility and will start playing other rpgs and asking other studios and creators for advice but… I doubt it. Chances are TES6 will feel like a game from the 00s (30 years old) with outsourced micro transactions and will disspaoint everyone.
Let’s be honest here.
Skyrim and fallout 3 weren’t particularly good either.
Nothing there was revolutionary.
However it was really lucky.
Those games wrapped up a bunch of things other games had done, but put them in a single package, and deliver it to an audience that had MUCH lower expectations of games (the console market was really exploding and that generation of consoles could do things only PCs had the memory to do before) and on PCs they were in a format that was VERY mod friendly which allowed them to build a strong vibrant community to maintain hype. And right at a time gaming was getting more mainstream, and modding was becoming so so massive.
the problem isnt really that Bethesda just doesn’t change. Morrowind to Oblivion to Falliut 3 to Skyrim to Fallout 4 to Starfield shows a clear trend towards streamlining away what people find enjoyable about these games in the first place. They hit a sweet spot with Skyrim, but repeated attempts to strip even that down towards lowest common denominator gameplay and progression has made their output pure slop. It might not always SEEM like it, but Bethesda does change, and almost always it’s for the worst. Just like in every other industry right now, they’re selling more while delivering less.
Nostalgia is powerful, but it doesnt just straight up invent widespread cultural touchstones. The elder scrolls games were actually good. Flawed, like everything, but the flaws were overlookable because of reasons you outlined – exploration feeling meaningful being core among them – and because those flaws that seem habitual for Bethesda were not nearly as pronounced. In Morrowind, you can kill essential NPCs, doing some quests lock you out of others, and character levelling makes internal sense. Not perfect, but the flaws are all Bethesda has grown over the years. Same genre, brand new iterations on trash.
As a lifelong TES fan, I am so devoid of hope towards the future of mainstream video games.
In my save Sam died too, and I was trying to play Freestar so I should’ve been invested, right? But funny enough at his funeral the only thing that got me was “See you space cowboy” as an option and it only hit me in the feels because I’m a big Cowboy Bebop fan so it reminded me of Spikes death. Which just really left a crack in the whole facade since the only thing the funeral could do was try to rip off a franchise it had no right touching to cover for itself.
Yeah I really think that Bethesda just needs to take a step back and rethink how they make games because this is not a good strategy and it has been outdated for years. World size is just not an impressive thing any more and it feels like they just want the world to stay in 2010 forever when that was impressive.
I think the writing for whoever dies (it can different characters) doesn’t really matter that much, at that point you are like 30-60hrs into the game, and if you liked the quests for the character that died you would probably care. The problem with the writing is that it’s incredibly weak from hour 1, so the likelihood that you’ve developed some emotional attachment to any of the characters is low. That wouldn’t matter if the game was fun and engaging, I mean Skyrim also has terrible writing, but the world is fun, so it’s okay. This game does not have fun gameplay or an engaging world, that is really the only thing it needed, and it does not have it. Bethesda does not make good RPGs where your choices matter, it is known. Bethesda does not write fun or engaging characters, it is known. Bethesda can make a fun, atmospheric, open world, exploration/action game. They chose not to do that. That is what Starfield did wrong. I think Todd is right, the writing doesn’t matter, but the game world does, and this one is garbage.
A lot of people are hoping that with new DLC and future updates Starfield will have some kind of redemption arc akin to Cyberpunk 2077. Let’s put it to rest: it will never happen, because it’s not possible.
Cyberpunk’s problems were mostly in technological glitches, poor mechanical balance and inconsistent performance. These are things that could have been, and were, hammered out with time. It was already built on a game world with rich lore, a gripping story and fantastic voice acting. The things that were most difficult to change after the fact were done and done well, they just needed to fix the game.
Starfield’s problems are intrinsic to the design philosophy of the game. The writing is bad, the plot is bad, the quest design is bad, the character design is bad, and the world design is bad. These are things that can’t be fixed without going back to the drawing board, re-engineering the game and its story, and rehiring the voice cast to reprise their roles with new scripts.
Starfield will never have a redemption arc because it is a fundamentally bad game.
Baldur’s Gate 3 had the balls to let the player kill off characters, who have roles that stretch to the very end of the game, within the first few hours. Bethesda are terrified of players missing any of the mediocre content that they have in Starfield that they made the game entirely on-rails. Starfield isn’t an RPG, it’s an action game with levelling and slight variations on the ending depending on decisions the player makes right before the ending – there’s no difference between the story design in Starfield and something like Call of Duty. Bethesda simply don’t have the talent to create an engaging, branching story like Larian did in BG3. This type of narrative design was passable 10 years ago in games like Skyrim and Fallout 4, but not anymore. I pray Bethesda end up losing the Fallout and Elder Scrolls licences. Obsidian embarrassed Bethesda with New Vegas which they made in only 18 months on an out-of-date engine which they had to learn how to use from scratch, hopefully, Microsoft remember this and let other studios take a shot at developing for these IPs.
Yea, Bethaseda has been regressing for awhile, Skyrim was a regression from from oblivion, which was a regression from morrowind. Any critisim on a feature, and they cut it, at this point I wouldn’t be suprised if Elder scrolls 6 is little more then a walking simulator.
“Every Player gets a universe with it’s own set of variables.”
Yeah that’s the basis of every single RPG’s longevity ever. Your Choices need to be *Your Choices*, not an on-rails experience where you pick what color of paint you see.
It souuunds like… Starfield needs 1,000 bottles of baby oil!
Bethesda never seems to explore any idea beyond the surface level in their games.
It would of been so sad if you can have kora on your ship and when you board it, she just runs to you and hugs you and cries and cries for her father, then you go on a quest to her favorite places with her where she tells you memories of her father.
Holy f** milking and hating for no reason bro you could’ve just said you don’t like starfield why tf would you roast bethesda like it’s their 5th game in a row that’s a disappointment
It really does seriously boggle my mind that Bethesda didn’t capitalize on the NG+ concept more. Like yeah Bethesda does tend to play things safe and rarely locks the player out of content because they are basically afraid of telling the player “No” and want to let people do anything and everything in one run. But they gave themselves the PERFECT excuse to finally take some harder stances. To give the player some meaningful choices that lock them out of factions and questlines with no way to go back and change them. Because NOW they could go “Well you’re in a new universe so why not explore some different options!”
Holy cow. I didn’t even make it this far into the game
Everyone knows they did this on purpose to sacrifice it for elder scrolls 6 baby
Starfield is truly one of the games of all time. The gameplay is playing, the graphics is graphing, and the music is listened
Starfield is NOT forgettable!
…I’ll never forget how disappointed I was after playing it 😂
I found Emil’s comments interesting, because, well, as a former game dev, I could look at Starfield and likely guess what happened behind the scenes. Like people like to bash the generation ship quest as just being bad, all around. But I look at it and see the work of someone who really tried. Three different routes, that actually differ… effort was put in. Of course, other routes that should exist don’t. The generation ship with radio tech so out of date they cannot communicate doesn’t feel outdated inside. Those type of things. But that’s likely not because the guy or gal doing the mission didn’t think they should be there, but rather, because he wasn’t given the means to allow it to happen. He did the best he could. And you see the same thing in other quests. Pirate quest line? It, most likely, could actually let you pick a side because the bounty system meant the ability to control aggro through a flag existed. That’s the only reason that mission line is somewhat decent. These quest writers did the best they could with what little they were provided. And that sort of thing is everywhere in Starfield
And other parts, to me, it speaks of a design constantly in flux, of things not thought through and planned beforehand. Like how could someone make a game with a story based around NG+ and not design a game that provides a reason to want to play through again? Someone had to have pointed that out. So either Bethesda was so arrogant and believed modders would provide the reason for people to do that, or they slapped the story in late in the game’s development. They spent all the time on systems to generate boring planets, to customize space ships, and so on, and forgot to take the time to design everything else. In essence, they designed the systems first, then tried to make a game for it. Gee, any wonder why they had trouble finding the fun?
So yeah, a lot of hard work put in by people, but people that were failed by their project leads, and mostly, the lead designers. And that means Emil. He failed to do his job properly.
Just seeing you standing on a character’s shoulder made me subscribe. Really enjoy hearing your perspective and your humor. 🤙
People should have started for worry over a decade ago yet even now after Starfields release theres penty of people just super hyped for the new Elder Scrolls and some hopefuls. The brainrot set in so long ago its gone terminal, theres no convincing people from supporthing this piece of shit company.
Fucking hell man do you think you’ve milked this shit enough yet? Christ, the hyperbolic titles, the constant stream of hour long videos where you do nothing but whine. You’d think there’s something wrong with you mentally.
Wait, you have 64k followers? I watched your last few videos on this series just assuming you were at least 500k plus just from the quality
Amazing stuff, keep it up.
Love your hair. Amazing. I am jealous.
And yeah, cool video. Thank you.
Unfortunately, whilst I agree with the writing in some ways, and yes, Sam is THE most pathetic companion character in video game history…. I think what you’re asking is both TOO MUCH, but, also, TOO LITTLE.
That is to say, the game is LARGE yo. A big game, and on PC, some spec reqs most did not anticipate. Adding what you think should have been added, and I agree with SOME of it… not all… sorry, but it would be absolutely illogical and immersion breaking for Cora, who has a living Parent and living Grandparent, to hang around and live with effing Constellation just so you can have some drama and real human emotion. Sona is an ORPHAN, and THAT barely makes sense…. but sure, a bit more variation in the way they deal with companion probabilities… by actually having individual unique engagements, and lines for each… which they KIND OF DO in some scenarios… actually… like someone will know Barret is an ex smuggler and reply to him as such, but if Andreja is with you, and says something else, they will answer her uniquely, addressing her differently etc…. but yeah.. it does not happen enough……BUT….
…..but if they DID that, the game would be HUGE man. All those little touches, especially if they roll on, as deep and effectual as you envision, would add a LOT to the actual game data. The game would be TWICE as large as it is already.
THERE IS two ways they could get around this. Ways I would consider making the game ‘Too little’.
If they narrowed their focus, and made the game more constrained, more linear, more with less open world and free will choices, to allow MORE in the way of the the MSQ (and by that I mean cutting one faction arc entirely, or making the impossible to do all in one playthrough via lock out that essentially allowed that code to be ‘asleep’ so you had to somehow actually activate it even without knowing, in time for next playthrough, were then another arc would be disabled and data sequestered somehow outside the main data), you be able to maybe fit in the depth in the MSQ to answer all that it throws up that is handle with a generic cover all pathway… but you would have less game.
Additionally, you COULD perhaps do something similar, but cut out a lot of lesser things. Make the cities even smaller, less vendors, cut dead end side quests like vibrating trees, or the Trackers Alliance, retard all creation based actions, like modding weapons and armour or making food and chems, greatly simplify and reduce material needs, etc etc. If you really took not just a knife, but a pole axe, to those sorts of things, then again, you MIGHT fit in the depth in the main areas you want it…. but then, you would not only have less game… you would have, imho, a world which would feel even MORE DEAD.
Also… in the case of EITHER of those pathways to try to fit in the depth you seek, without making the game too much for at least half the people who play BGS games…. well if you DID that… then DID NOT use that knew found leeway to actually do something like make the companions what they should … (the leap between Skyrim companions, and those in Fallout 4, was astronomical, truly… and I actually legit expected the SF companions to be as good, out the box, vanilla, indigenously, as the BEST FO4 and SSE companion mods on Nexus, to be Vilja in Skyrim, or Serana SDA, or I’m Darlene, or Heather Casdin…. because if the same leap was made, re companions between FO4 and SF between SSE and FO4… they WOULD BE)…. or fix the tedious and needlessly complex Outpost system (whereby you basically cannot just have crew, do as settlers, and collect all resources within the base area and stick in one store to rule them like the FO4 workbench, and whereby you have NOTHING to actually assign any crew to DO, no stores, or bars, like in FO4, no land to FARM…nothing….. also.. retarded base defenses, limits on turrets and robots, and no way to build walls… I mean you had one effing job BGS, make these things BETTER than FO4)……..that would a HUGE mistake.
It is a broken and poorly written game… but building starships is fun, especially with mods… in fact, mods make it much better, use any you can get…. even if then they effed up just how many mods break the game compared to past games….. but honestly, I like the faction arcs… except the Fleet arc… that really DOES need some work on the writing, on in any way justifying WHY you SHOULD side with the fleet… only a sociopath would.. yeah I know you did.. do not care.. stand by that call…. but they are overall, pretty fun…. the replayability comes with levels of SB powers and new skills you have not had before.
Playing the game again with max lock picking, say, and level IX SB powers… makes things WAY different at times. I have all LvL X SB powers.. all MAX… and at that level… Phase Time is OP MUCHKIN LEVEL GODLY. Your SB essence has filled BEFORE PT ends, allowing CONSTANT casting… making it possible to go through EVERY LEVEL, to deal with ALL COMBAT… in essentially BULLET TIME. This allows you do WAY more too, because even finicky, or boring locale, or radiant missions become a breeze when you just head shot everything before they even know what is happening, and you emerge from your phasing to a chorus of scream in unison of different idiolects, as all 13 people in that room basically drop dead at the same time, because by the time first realizes he’s dead, you have capped the last and she is going to die when he does once time phases back in.
Also, there ARE some planets with MASSIVE mountains, and some AMAZING vistas…. I doubt you explored them all, I would suggest you stick with it, and wait some generate. Just check out some the pictures on Nexus and other sites.
All in all much of what you say is true, and understandable… but truly, I cannot say I agree that should be something they did or seek to do… except writing Sam WAY better… agreed…. because to do what you think they should do, would mean they do not fix things I, and thousands of other players, think they need to fix WAY more urgently, things what would make the game AS IS something WAY better.
I geniunely believe starfield was a financial flop. most of the people playing was on gamepass. they got the 80 dollar game for 15 dollars. played it for a month. realized its shit/got bored. and left. people arent buying it now like the other games were bought far after launch because theres basically no mods. there’s no real hype behind modding for this game like fallout 4, new vegas, and skyrim. and even fallout 3.
It’s just the completely wrong engine to use for a space game and as a result compromises are everywhere. They want to keep physics persistence (bases, decorations, props, etc) which means that you need loading screens, but this is the antithesis to creating a space game where you want a feeling of seamlessness for it to work. So you end up with a really bad open world where you select zones a map like super mario world. I think they were too far deep and couldn’t go back to overhaul their design or axe the game entirely
Little nitpick: allowing you to sell all stuff to a store instead of only what store would realistically buy (which is nothing, stores are not pawn ships) is just making gameplay part less annoying
just a curious question but have u ever play Nier: Automata Captain ? if u haven’t i really recommend it.
Its Bethesda, your gonna go crazy trying to see something in their games that is just not there!
I still rank constellation death as rank 2 in “deaths i dont about.”
Ff15 will always win that one.
Until Bethesda fires Emil, the writing is always going to be exceedingly shallow & lame. This is a guy who truly thinks he can just wing it and make paper airplanes out of notes.
Either Emil has some serious dirt on Todd, or Bethesda is just colossally stupid, but until he’s removed from the creative process, their games will continue to crash.
This breaks my heart, I’ve been a fan since Fallout 3 & Oblivion, so to feel these things about a developer I used to respect and admire greatly is very sad.
This isn’t even mentioning releasing half baked games with the expectations that the fans will fix it for free, which they always do.
Microsoft needs to put their foot down and either force them to use real writers who know the craft or just sell em off to Sony, since they themselves are completely out of ideas and continue to remaster their old shit.
I’m new to your channel but your starfield video popped up and I’ve waited inpatiently for this final part. Seriously, this was an excellent critique and discussion. Your points are throughly explained coherent and referenced with multiple examples of the points you’re making. There’s a lot of starfield is trash videos I’ve watched which all boil down to the same. Yours stood out so fair fucking play. I don’t watch anime but by god I’ll watch you
yall i don’t think he likes starfield
Bethesda wanted the wow-factor of a timeloop story without putting in the leg work to give meaningful narrative and philosophical explorations of that topic. You reach the bottom of the puddle with your first bombastic splash, leaving little water left for repeat attempts.
sorry. i watch only 4 minute and already start to get annoy. not you but the game. the only thing good about this game is maybe space battle? it’s kinda fun for a bit. the rest is just bad if not generic.
the worse part is they promise the grand galaxy with million of world to explore. we recieve million of loading screen instead…. they know what to do but they choose not to.
im fully expect them to have ftl drive that transition player fly from planet to planet like no man sky or SpaceBourne 2. but nope.
Bro, please give bf2042 the same treatment. I hate that game so much and need the validation. Hahaha. The video was great by the way, I got a few laughs and insights into game design. Keep up the great work!
Something I don’t see mentioned anywhere with starfield is that Bethesda already learned the lesson about the size of the world. Daggerfall was (before starfield) Bethesda’s largest game, a vast procedural landscape with handcrafted locations. It arguably did it better than starfield, but when they made TES3 they went the other way and made a single handcrafted island. Morrowind saw great success because of its worldbuilding. Starfield feels like a modern crack at making a Daggerfall to me.
Have you played Lisa : The Painfully?
Nooo 😭 you needed to give Starfield™ more time!
It starts getting good after 300 hours, I swear. You have to give the Stockholm syndrome and sunk cost fallacy time to begin rewiring your neural pathways.
55:00 It annoys me that we have to go through this rote bit every time. *Everything* is hard. If I hire you to refill my car with gas, and you work really hard but spray gas all over the driver’s seat, I don’t care that you “worked hard”, you screwed up. *Nobody* values the fact that you worked hard at something — if anything, they’d rather you made it look easy and did it more quickly.
Captain Wack
i find it funny that bethesda bragged about having the most lines of dialogue in any bethesda game (250k to skyrims 60k) but the majority of what anybody says is so over fluffed and meaningless. They have so much to say but none of it matters
I hate to tell you it’s not the party member you spend the most time with, it’s just random Barrett died for me but I only saw like once and then I like never saw him again, then 60 hours later he died I was like idc, Idk if I even went to the funeral I am not sure cause I don’t remember it at all 😅😅Bethesda what happened 😅😅
Guys I think his review is positive
You know, if Starfield were a better game, it’d be absolutely HILARIOUS to do a playthrough where you get everyone in Constellation to hate your guts early on, just absolutely tank your reputation with everyone there, then drunkenly shit-talk whoever died during the funeral. But that’s not the game Starfield is. Starfield is a Disneyland ride. Starfield is unaware of its own irony, presenting a universe that the game claims is all about choice while making sure that none of your choices actually matter. It’s one of the most nihilistic games I’ve ever played.
Starfield badly needs a No Mans Sky (NMS) style overhaul. Their “let the modders fix it” mantra makes the issue worse courtesy of their Creation Club.
My thing is.. we all sit through meetings in our jobs. We all talk about SO many hypotheticals and future goal setting. How is it that Bethesda, with all their time, with all their money, with all their history (ahem) didn’t have the conversations you mentioned in the beginning? I feel like debates about the games narrative and structure have been missing for a long time in AAA gaming.
I gave up on starfield before Sam died, honestly he is the only character in game they could have killed and I care. He was the only NPC I traveled with
So, is Starfield the best game of 2024?
THE SUSPENSE IS KILLING ME… no, no, it’s the boredom between all those damn loading screens that’s killing me. Yeeeap…
“Have I ever told you the definition of insanity? Insanity is, doing the exact same thing… Over and over again, expecting shit to change… That. Is. Crazy” – Vaas FC3
I do think your thought of your own standards being too high is not the problem. The real issue is that Bethesda’s scope is too grand for what they will actually bother with.
If they made good games that were small and *advertised* as such, people would be satisfied because they got what they expected and paid money for.
Instead, Bethesda chooses to see how hard they can stretch a technical truth, leading to expectations not being met because their words *intentionally* implied more than was present.
Another random channel to add to the “do not recommend this channel” list, pog.
Starfield made Skyrim and Fallout 4 retroactively worse. The same could be said to a lesser extent to basically every BGS game going back to at least Fallout 3. The flaws of Starfield have been in Bethesda’s DNA for decades now, they’ve just never been so glaringly obvious. It’s almost *funny* looking at where we’ve ended up.
They basically sank Fallout 4 to build up their settlement/outpost building tech, only for it to be a complete afterthought in Starfield. Meanwhile, every system feels painfully outdated; stuff that was kinda “cute” in a Bethesda way (the wonky animations, the dead eyed NPCs yapping exposition at you while you do literally all the work in the universe) stick out so much that even Bethesda fans (like me!!!) can’t ignore them.
The stories have been coasting by on blank archetypes and vague gesturing without any substance, there is *never* any consequences and as a result, there is never anything meaningful happening. Deaths mean nothing. You are always so clearly an impossibly perfect “Main Character” insert that you completely lose touch of any character you maybe thought you were going to be and just turn into a god after 40 hours or less (sometimes literally). Bethesda games are some of the games I’ve replayed the most (thanks to mods), and yet they are TERRIFIED of letting anyone miss out on their MID content.
Starfield is just such a lifeless husk of a game experience. This game could have been so much better if it were drastically “downsized” to a “miniscule” 10 planets or so. Even then, they really need to re-evaluate their entire approach. A few decades ago, they were leading the industry in terms of putting a player in an open world that seemed to offer endless freedom and a massive, beautiful world that felt alive and real. Even Fallout 4, where I think their problems really started to blow up, has a gorgeous world to explore. Starfield has some of the ugliest and worst world design we’ve ever seen from them (not all bad, but the terrible filter muddies even the good views).
It’s like whenever Bethesda saw the reception of Skyrim, they immediately encased themselves in Amber.
Starfield wouldn’t have been this badly received if it was released in 2011. But that’s the thing, it’s not 2011 anymore.
Aside from Bethesda, who’s stuck in the past, the entire industry has moved forward.
Bro didn’t even do Sams story and is complaining that his death wasn’t “impactful enough” bruh play the game then form an opinion.
Bethesda can not write a good story. They wouldnt know a good story if Shakespeare walked up and slapped them in the face with one.
And if you really think the story and writing is fine, play balders gate 3, a game where choice actually DOES matter.
You missed the point, It’s not the Prist who becomes the Hunter, it’s the Hunter who grew into the Prist.
The game is just a broken mess.
– Some quests are still not finishable 1 year after launch
– Zero content updates (except for the buggy space buggy that controls like if Halo’s Warthog had a major mechanical failure)
– The story is bland and seemingly written by a 10 year old who heard of the concept of space for the first time
– The entire cast of characters is unlikeable and annoying
– NG+ is pretty much pointless
– Basic QOL features are missing (that should’ve been in the game since day one, IF someone at BGS actually cared)
– ALL Locations are uninteresting (no matter if they are hand-crafted or procedurally generated)
– Constant loading screens (no matter how short they are) make general traversal feel like a chore even on highest-end hardware (Ryzen9 7950X3D, 4070Ti Super and 64gb of RAM, Gen5 NVME drive with 11,5gb/s)
– Paid DLC before the actual base game is in a fully playable/stable state
– Dialog that feels like it was entirely written by ChatGPT
– Dumb AI that often just fails to react properly in combat (on the enemy and ally side)
– Broken RPG elements (because equipment stats and player level barely matters in-game)
– No real freedom (almost every mission still has the same outcome no matter the choices made, or if it has a different outcame it is predicatble from the first second)
Those are just some things that came to mind instantly. It just feels like an Early Access title that barely is able to hold it’s stuff together without breaking completely and that is not my definition of an Open World Bethesda Games Studio “Epos”, it feels more like a hastily thrown together cash-grab. It’s really sad to see how bad the game is because i still regularly play and enjoy Morrowind, Oblivion and Skyrim (Skyrim only to some extent because it already had too many flaws to enjoy it properly without community patches) but Starfield is a total no-go. I’ve installed and uninstalled Starfield 4 times already (because i had hope that the updates would adress some of it’s core issues) but i always came to the conclusion that the game feels bland, uncreative and broken at it’s core.
Sorry if something in this quite long post is hard to read but i’m not a native english speaker.
If, like he said, this was the RPG Todd always wanted to make, everyone, and I mean absolutely everyone, should be pissed off.
1:28 Funny you should say that. I don’t remember how, but Vlad can in fact wind up dead.
And how does that effect your gameplay? The method of getting the location of each temple swaps from him to the table in the middle of the station’s control room. That’s it. Still just a standard interaction prompt, but now without any dialogue attached (iirc, the in-universe explanation isn’t that you suddenly know how to operate the Eye, but that Vlad’s notes up to that point are enough to piece the locations together one by one or something).
Never underestimate how little consequence Bethesda can give to any given event.
Let’s be honest with ourselves. We all expected Skyrim or Fallout in space. What we actually got is lightyears away from those games in terms of story, gameplay and characters. My expectation for the next elder scrolls game has burned up on re-entry.
Bethesda really managed to make an “RPG” without any real stakes, meaningful choices or significant consequences to anything, didn’t they? Set in a world as vast as an ocean, but as shallow as a puddle where nothing fits together or makes much sense. Taking the already lame and overused multiverse concept and making it totally pointless. That in itself should be considered an (negative) achievement for video game writing and storytelling.
Sam’s daughter’s face makes her look like Sam’s dad
I enjoyed Starfield at launch and I’m replaying it now in prep for Shattered Space.
Starfield has been a good experience for me. 🤷♂️
Sorry babe a youtuber I’ve never heard of uploaded an hour long video essay
Thank you emil for attempting to making a good game, and massively failing to do so
15:35 that NPC doing a full u turn like a car instead of just running the opposite way😂😂 freaking Bethesda
We wanted No Man’s Sky, but we got Starbound (i love Starbound and my soul hurts when i think of how awful the state of the game is)
the only point i’m not agree (kinda) is comparing starfield to TES series games, some of them quite good even today after so much has passed.
The most entertaining thing about Starfield is that time Bethesda employees tried to debate negative Steam reviewers on whether they liked the game.
Space Cadet on Windows XP > Starfield
Sam didn’t die in my playthrough, Better did, and they all mourned the same way.
sorry if you cover this later but are you aware that the companion that dies is your highest ranked companion not just sam, on the surfice a cool idea but it just makes all the companions have to be worse
Hour long starfield critique? Don’t mind if I do.
Dry on content huh lmao
no clue Sam could die Sarah died in my game
Thanks for making this video series, I really enjoyed it. Starfield “we have 2001: A Space Odyssey at home” isn’t just bad, it’s bad in this offensively condescending way.
3:59 Thats the oldest looking child they could possibly asset flip in this game!
Do they seriously had to use someones grandmother’ face for her?
that orange juice was far more important than Sam was. I miss what could have been with that thirst quenching OJ
I played it for literally 5 or 10 min and asked for a refund.
It smelled like a disaster
One might wonder how people fall for scams like the Nigerian prince scam when they’re so obvious, but the ridiculous premise and all the typos aren’t a bug, they’re a feature meant to filter out people who aren’t gullible. I would like to propose a conspiracy theory: what if the lesson Bethesda learned from the whole Fallout 76 situation is that it doesn’t matter how bad one of their games is – as long as it ropes in some “whales” they can milk for years. What if the entire game of Starfield is one big typo most people are supposed to find manifestly meritless.
Is it me, or does Bethesda just not know how to do worthwhile loot? Skyrim was the first (and only) Bethesda game I played, and hearing the exact same loot problem still exists in Starfield is just…WTF?
Always got time for some Starfield slander
Problem is the engine and the tools to make quests from Fallout 34NVSkyrimOblivion the quest editor is bad in the editor making a multi stage and multi possibility quest needs pen and paper and even then you as quest designerprogrammergraphic guy needs to think of everything on your own.
So nobody has time for this so they stopped doing it.
4 minutes in and i feel like Mack is one step away from becoming Red Hood or The Punisher
Love the video… BUT, there is something that rubbed me the wrong way, and its the whole spiel at the end with the game developer being like “Look you don’t understand how it is” and “Nobody sets out to make a bad game.” And yeah, I agree absolutely, but the issue I got is where his tweet came from, from the criticism that Starfield got. I say this to my friends and we all agree, videogames are hard to make… but when its bad, TEAR IT A NEW ONE! I don’t like how some reviewers nowadays are either not wanting to step on publishers toes or a bit too soft spoken when it comes to a 70$ dollar game, this hobby is getting more and more expensive and reviews/criticism like these are what help this medium self regulate itself. So yeah Emil Pagliarulo, I do appreciate the talent and work of the artist and programmers or this medium, BUT ITS 70$ DOLLARS YOU DUNCE! Plus the console and CEO’s willing to fire people to save on their holiday pay is disgusting.
I do apologize if this comment is really negative, I just don’t like it when developers/publishers go “HEY WE CAN’T MAKE THIS TYPE OF QUALITY! JUST APPRECIATE THE THINGS YOU GET!” And then slap a deluxe edition on the dang thing. I especially hate it when they point at a game like Baldurs Gate 3 or Elden Ring and just say “OH THAT’S UNREALITIC STOP ASKING FOR THAT.” Yeah maybe I’m wrong, idk I just don’t like it when a project manager or developer coming from a triple AAA studio goes “hey, you don’t make games, we tried our best, now give us 70$”
All it needs is 37 million hours of modders time.
this is one of my favorite games ever and your trash opinion won’t stop me from enjoying myself. f you
you probably never went to the different Universe to understand
That is what bugs me the most. They call it “multiverse” yet in every iteration the game is exactly the same. Same missions, same morons comandeering you around. So where is the fun in that?
Honestly, the starborn thing killed the game for me, it didn’t make a good gameplay loop, it just made you replay the game all over again, making you lose all your settlement progress and companions. Doesn’t help the P.O.Is are EXTREMELY repetitive. Seriously I’ve ran into the same P.O.Is on MULTIPLE planets, the game feels soulless and feels like you’re walking in a fish bowl that changes slight themes and creatures. Not to mention the quest outside of story missions and “Guilds” (and even those were kinda… Meh?…) are very generic. “Player Choice” is straight up an illusion and is practically the same thing regardless of your background. Skills are also a big issue. The whole perk system needs an overhaul. I want to love this game… But man… My upload schedule says it all
I don’t get why you can’t fly freely in Starfield. You could do so in Morrowind, albeit very slowly or at great cost (looking at you, Icarian Flight).
Reload last save.
35:20 for a second I thought it was the Fallout theme
You know I wasn’t sure after watching the first 2 videos, but after this 3rd one Im beginning to think he might not like starfield
Bethesda’s procedurally generated worlds aren’t.
Well, technically they are as the barest minimum meaning of the term since it’s a series of identical blocks copied and pasted in a random locations.
And that’s indicative of how all of the game is – a huge amount of care, attention and focus went on the individual details and then basically nothing was done to figure out how it all fits together.
Type 3-c hair returns, still mad at starfield, beautiful
32:40 I will admit, being able to use your words to not have a final fight is rather cool. Counterpoint, on my first ever playthrough of the game I made a big strong punch many build. And had never used Persuasion up to the final fight. (outside of a mission that made me). And I, punch man, who never talked to nobody, talked himself out of the final fight. HUH?!?! LIKE HOW! It can be a cool skill and outcome, really, it can, but the system is so busted for no reason XD
Bro made 3 videos on a game he’s never played 💀
this game never needed 1000 planets. if it had 10 well desogned planets like you said it would be perfect
dont even want to watch your video on rengoku, i already know youre wrong 💀
What an amazing video. Enjoyed every second. Couldn’t agree more with pretty much every point you made.
Subbed. Please post more video essays. Would love to hear your take on other games.
Maybe a series on some of your favorite rpgs ever and WHY they were your favorite. Food for thought.
Thanks a lot
bethesda will not evolve and grow because they are not capable of it
Here we go. It is time to stop doing whatever and watch.
FF7 had the balls to straight up murder a party member for good, and Bethesda won’t even let you fail a quest.
Ill be honet, im likely gonna buy Starfield just because i love sci fi stories that delve into religion and the divine, not because i think they do it well but so i can learn from them when i can finally write my own story of space and Gods.
Bethesda is the core.
Thank you for your hard work mack, ive really enjoyed this video series. See you next stream
Bethesda is not known for its tear jerk stories, nor voice acting. But holy crap dude, not even writing different scripts depending on what character dies. And removing a character so you don’t have to spend time writing a good story is criminal.
Bethesda’s main story writer loves cheap shock value turns and killing characters you don’t care about seems to be a favored tool in his terribly shallow arsenal.
Captain Mack should be a Senior Game Reviewer and Critique.
For me Bethesda game design can be summed up by “just short”
They have cool ideas but they are always just short of making those ideas great.
Yee yee ass haircut
I’ve gotten back into Cyberpunk recently and the difference of emotion I felt between Jackie’s funeral and Sam’s really stands out. You nailed it with it being so generic and not really evoking anything compared to you being able to choose something for the ofrenda and really choose to say something unique about Jackie as well as help Misty and Jackie’s Ma mend their relationship really hit so much harder.
I honestly believe the top brass of Bethesda thought that if they sold a huge empty sandbox, that modders would build sandcastles overtime. Pretty much building a game for them.
Anyone wanting to explore new cool planets, play Outer Wilds. The game has like, 6 or so celestial bodies, and every single one of them is interesting.
The Capitan is held hostage by Todd. Blink twice in your next video if you need rescue
Imagine if someone modded in a 3rd option to the game, you go back in time to where the scientist is working on the grav drive, and KILL him, and take back the artifact so no humans could get their hands on it!
This causes a paradox, since the unity starts all starborn from the beginning of the game 100 years after the grav drive…
The unity ceases to exist in a way, but exists in the future if someone puts it together again.
Humanity would still have earth, but no means to travel the stars… And all the starborn would simply stop existing along with the multi-verse…
All in all, Starfield would basically delete itself.
The problem is that, efforts doesn’t mean values.
A large corporation like Bethesda will NEVER make anything “unsafe” again. It’s not the game developers choosing what they make, it’s high ups who doesn’t see video games as a meidum for art, only asset for their profits.
Robbie Rotten to the core?
DEI detected.
We were right.
100% agreed with your headline. This game is not fixable. Especially with the same people that made it to begin with. The homosexual overtures Sam kept throwing at me is why I stopped questing with him. I don’t know why they chose to force sexual relationship decisions — for people who don’t like that stuff it’s just makes some characters impossible to question with.
18:00 The fact that they emphasized in prerelease interviews how they wanted players to replay starfield over and over again, to the point of putting an ingame way to start all over, and yet refuse to give you any real alternate choices paths or let you change the story in anyway. The fact you can start all over would be even more reason to block you from joining certain factions if you do certain things. If you want people to replay your game you have to make it replayable, with either new ways to play or new choices and story paths to go down. Making it so you can’t join a faction due to a choice you made, so if you want to see what happened you go into the unity to start all over to see what you missed, that was the perfect opportunity for Bethesda and they missed it.
You say how you think Bethesda wanted everyone’s playthrough to be the same, from the interviews that not what they wanted, they wanted variety and different playthroughs,but that is not how they designed the game. And I can’t figure out why.
Wait so do you like Statfield or not…? 🤔
this entire video series could be applied to fromsoftware too. theyve also become complacent and released the same tired formula with elden ring and its dlc. sekiro was a “new” idea but besides the combat system being different all the souls formula pillars stayed the same. this phenomen is simply suffering from success. skyrim and fallout 4 like elden ring sold bonkers. sales speak louder than perception. if it sells a ton the devs will think they did a good job and not improve on the next installment. they need a hit to their sales to even make them notice the issues players keep telling them. and since i also think starfield sold a lot , i dont think even for their next game theyll change. being a successful developer hurts you more than it helps. limitations and not being well known breeds creativity. fromsoft aint the same ones that 13 years ago had to prove themselves to the industry by making a true masterpiece in dark souls, like bethesda theyve become complacent and went with the flow with only the ocassional new ideas in bloodborne and sekiro
I can’t believe I’m defending Bethesda but the Hunter character and the concept of the character’s arc is a bit deeper and hidden in a way. The idea behind his character is a play on the classic universe hopper/time traveler idea where they start idealist but then go through so many time loops/universes that they become extremely jaded. The pilgrim (who is implied to also be the Hunter at a different point) started to crave entertainment and experience, thus the chaos and fighting angle. What’s then hinted at with a starborn dialogue with the priest if you, for some insane reason, decide to go through the main story again after going through the unity, is that the order is the opposite. It’s not about the priest becoming the hunter, it’s about the hunter becoming the priest. Steel manning them, the argument is the cycle you typically see of idealism, to thought, to lack of connection and being a thrill seeker, and then finally ending up at enlightenment.
Now mind you, I say all this as the goal and the idea. Bethesda does piss poor at executing on this idea or making it come across clearly. I also may be reading more and giving them a hell of a lot more credit than they deserve, especially based on their demonstrated writing abilities, BUT it does seem some thought was put into it or they stumbled upon playing into larger themes with regards to the Hunter.
So weird I discovered your channel two weeks ago, and picked up cyber punk again just this week 😂 How’d you know it’s one of my new favorite games, i blazed through the main story on launch n didn’t play it since, but now 4 years later I find myself sooo impressed by it. I know they’ve worked on it a ton, but even some of the stuff that was there before is super refreshing when I compare it to other games. Character writing, the sense of stake, and all the details that jump toward you are really like nothing else I’ve played. Came back to it with really low expectations and have been really pleasantly surprised
I remember Jackie welles’ ofrenda being quite a gutpunch
In NG+ I purposefully make sure Sam dies.
That Barrett and the Collector part reminds me of Fawkes from Fallout 3: In the game, you can recruit Fawkes, a smart Super Mutant, that initially helps you out and then you can recruit permanently after a certain quest. Now, Fawkes as a Super Mutant is naturally immune to radiation. You see it in the quest where he joins you temporarily, where he goes in a room filled with radiation that would kill a normal human to get you the Mcguffin.
Now, at the end of the game, you have to enter a super irradiated room to input a code in a console to clean all the polluted water from the Capital, and you can have Fawkes as a companion, so you logically ask him to go in. Mind you, one of the requirement for getting Fawkes as a companion is to have the highest karma in the game, because he’s a good guy, he likes to help people, so what do you think his response is? of course it’s “no, fuck you, go kill yourself”.
Now, when they released Broken Steel they changed it and now Fawkes can go it and do it, but the simple fact that they thought that it was a good idea to not reward a player for thinking just a bit outside the box is absurd. It’s a RPG, LET ME ROLEPLAY
On the priest it’s actually heavily implied that the priest is a future version of the hunter
Which is as confusing and convoluted as it sounds
(To be more specific its implied the priest was a version of the hunter that grew wiser & less violent)
I actually tried Starfield yesterday and I couldnt get past the tutorial it was so boring
31:30 THAT’S NOT HOW ENGINES WORK!!!!
Maybe it would have been a rehash of the Fallout formula, but imagine if Starfield was set in it’s own ‘verse, after some catastrophic event that left many planets ruined. Might be a bit like 40K, but it would have been something. Planets with ruins on it to explore, with rare alien weapons. The wrecks of ships orbiting around planets, toeing the line between falling down the grav well and drifting into the void.
Rivers DO exist but they’re stupidly rare.
Starfield was such a dissapointment, even for me that hasn’t had high expectations after Fallout 76 and F4. Pathetic excuse of a game.
todd wanted over $100 for this shot, we arent harsh enough
Looks like I found the series I’ll be listening to for the next several dinners
This “rpg” is a artistic and entertainment war crime.on multiple counts.
Plot twist. Cora isn’t Sam’s biological daughter!
https://youtu.be/u2ucIXILKW8?t=2584 “gamers” dont ask too much, and you shouldnt ask easier on bethesda, lets not forget that 1 month prior to starfield Baldurs gate 3 released
You ask for the impossible, you ask for Emil Tortellini to be able to write.
Im so tired of people trying to defend this game , it’s a bad game and that’s okay .
The Forspoken sneak was crazy 52:06
Randomly searched you after 9 months and you uploaded an hour ago lol much love
starslop
So you get to the center of the universe and still don’t find a PC port for Bloodborne?
There is no hope.
If you want an experience that really makes you care for the characters through a bethesda game, I could not recommend the mod, warden of the north for skyrim harder. It’s difficult for me to hold back spoilers for it right now, it’s fantastic.
If I ever play through this game again, it’s easy to game the system so that Sam dies every time. His bootleg Nicholas Cage autism can gtfo, and his daughter can follow.
they still haven’t fixed the 3rd-person camera!?😑
… its zoom / rotation is yanky & restrictive.., especially in tight areas and / or during stealth (and the photo mode doesn’t allow inverted Y-axis), WTF!?
…
Fallout 4’s was “perfect”, even Skyrims is better than Starfields.., wtf was Bethesda thinking!?
…
untill they fix the 3rd-person camera (or a mod comes out), not gonna touch Starfield…
3 video’s in 3 weeks on starfield NO WAY THIS IS MARK.
Recently i started playing Xenoblade chronicles 1 and is insane, is an action rpg literally ten times the size of Skyrim, with best quests, animations, rpg elements, voice acting, and is a wii game, oh and it has no bugs. And im like, seriously why is people defending bethesda at any point
Another one? Is 2025 the long journal video year please
Man, this is the best motivation to just buy No Man’s Sky, I’ve ever seen! ❤
I think the review was great.
As a HUGE sci-fi nerd, I must say Starfield also didn’t impress me. I’m very easy to play those types of games. I thought “Great a Skyrim for space nerds. It can enterain me hopefuly till Star Citizen releases fully.” boy was I wrong.
And I can totaly agree with you that knowing why you love something improves the love you have for certain things. One of my favorite games back in the day was Gothic 1 because it was so immersive, NPCs reacted realisticly to, for example if you pulled out your weapon you get warned and if you don’t put it back they will attack you. Same with going into a strangers house. I’ve never seen that amount of care in an other video game than the ones Piranha Bytes now Pithead Studio put into thair games.
Starfield is the only game in recent memory that has suffered from a severe case of “The longer I play this the worse it gets.” – there have been plenty of games that just don’t click but none of them have suffered from the same level of “Wait, why does everything in this game operate off of an anti-synergy?” and once you notice it, good lord it’s like taking a cheese grater over an open road rash.
I need a video like this but about genshin impact
the only good thing about starfield is that it has an in universe reset button that hopefully they use to remake the game to be more interesting while keeping the original as a shitty variant.
i love a good starfield bad video next to the fallout 76 bad video it’s like a hit of dopamine when a crap game gets criticised
Wow, a part 3 so soon. This man put so much work in his videos.
I just want to point out that Bethesda is capable of making good sidestories. Back in Skyrim there was two children I always adopted becasue one was homeless after her parents died (And happened to also be named after my crush at the time) And the other sold flowers to buy food for herself.
Which pisses me off more when that particular scene happened. OH YEAH I TOTALLY WOULDN’T ADOPT THIS ADORABLE LITTLE TROCLOTYTE.
To be fair Capt Mack, I don’t agree with the sentiment in your thumbnail, and possibly in your presentation – Im not far enough along in it yet to know. But, lets be clear here… its not that they CANT fix it, its that they WONT fix it. That’s a huge distinction. Some of us more well known mod authors for previous BGS titles know exactly what it will take to fix it, to make it more approachable, to give it the best possible NMS/CP2077 turn-around. But BGS is BGS. They dont care what we, the players want (in most cases) – they only care about making what they want, the agenda they wish to force down everyone’s throat.
Examples of what I am talking about – ideas from me (and possibly others that had the same thoughts, but not an avenue to put that in a place BGS will see it):
1) Make NG+ have ACTUAL variability. Nothing is different in NG+ aside from what happens in the four walls of the Lodge, and who the Emissary is. They need to apply some variation of quests, quest locations, have some quests no be accessible at all or on the flip side, only have some quests that appear uniquely in NG+, as possible variant universes RNG into the game.
2) Give us reasons to go through the Unity aside from the first universe story reason, and in subsequent ones, the chase for relics, temples and increased powers. If variant universes existed that presented different scenarios, they would prompt different reasons to go through. Maybe you were married to Sarah in Universe 1, but going into Universe 2, you find she was already dead, having died during her crash on Cassiopeia, prompting the player that wants to reconnect with her, to get to the next universe. Things of this nature, that do not revolve around the quest for power, and the ultimate pursuit of becoming like the Hunter.
3) Make outposts have an ACTUAL purpose, where placing one to refine Helium-3 is needed to refuel along jump routes. Which in effect makes fuel cost have consideration.
4) Give us a variable market economy, like NMS or other such games, where resources have differing costs in the various settled systems based on their availability, difficulty to obtain, etc.
5) Ill stop there, I could go on for at least 10 or more points. But fact remains, they have seen, they know what we expect, what we want, what we are saying will vastly improve the base game (ignoring the obvious fact of too many load screens, which to be fair, are required based on the Creation Engine and the way it works, or the lack of handcrafted content).
Granted, they can fix all of this, or at least address it in upcoming DLCs. More handcrafted content, retooling NG+, giving MORE about the Creators, and the relics/temples. But, the question is, will they? I dont believe they will because they are too blinded by their own vision for the game and this incessant need the whole game industry has of pandering to a VERY small segment of the game community as a whole (Sweet baby Inc needs to get the F out of BGS games, for one).
The exploration really gets to me. I do agree that narrative reasons to explore are needed… but also they completely fail to even capture the splendor of real landscapes!!! Go to any national park or monument in any country. Even a simple 3D rendition of these locations could inspire awe if done halfway decently. Other planets and moons we know of lack the biosphere and plate tectonics of Earth, but they are still fascinating in a million ways. If you speak to an expert, they can spend hours telling you how fascinating a single moon or planet in our solar system is: all the ways it is different from earth, the mysteries of its formation, landforms that dwarf anything on Earth.
You want to know how these bodies became the way they are, you want to imagine the lead snow on Venus, the valleys and mountains of Mars or the ice volcanos and hydrocarbon lakes of Titan! You learn about how precious and magificent Earth is as you do. That is what excites people about space! Nothing in starfield has scale, it speaks of no geologic past, no mystery. It is an insult.
women would kill for that hair
12:26 You got it backwards. The Priest didn’t become the Hunter, the Hunter became the Priest. It’s pretty explicit in the Pilgrim writings that he’s a version of the Hunter that gave up on Hunting and became a religious man. Then the priest confirms it in dialogue after the quest.
Your expecting way to much from BGS.
Lol “You’d care if a stranger died, wouldn’t you?” so I assume these commenters can’t play StarCraft without needing PTSD counselling for all the brave strangers they sent into battle? Stopped playing GTA the first time they accidentally ran over an NPC? What an asinine response lol
yo, nice video again Mack. though remember, take a break from time to time, ok?
I appreciate the final section of the video acknowledging the dev team. It is astoundingly easy to criticize this game and the studio behind it, but I think it is hard to look at a bad product and still acknowledge it was made by real people. “Nobody tries to make a bad game” is a great quote to keep in mind as time goes on.
Bethesda is a studio that has put out many flawed products and had a lot of VERY poor choices, but I can always appreciate looking beyond the headlines and acknowledging their flaws with an analytical approach rather than an emotional one. Thank you for being a good analyst and a great creator!
“Starfield sucks” is my favorite YouTube video genre
Guys I don’t think he likes star field 😦
Starfield is ok. Not terrible or great. Just OK
You doing my boy sam dirty.
Wish this was just one 3 hour video
Why did all companions come from the same faction that had a 12 hour questline
Me when Mack criticizes a game that I don’t like: 😊
Me when Mack criticized an anime I did enjoy: 😡
Good video mate.
Horrible video
But we have new lighting ✨️
it’s weird that people make videos about way older games that are appreciated, but you talking about Starfield a year later feels like… why are you bothering? who even cares anymore?
and it’s not even your fault I guess. what a nothing game
edit: wtf the orange juice
your videos have a lil avgn energy
You think youre mad? What about the African woman whose hair you stole!
Play Oneshot. It will make you feel things… And it will surprise you with how it uses it’s game medium to make and tell story… Also one of 2 main characters is a little cat boy/girl. Second MC will surprise you
This man HATES this game
He loves starfield
Sam should’ve been amazing. Attached with Freestar n Cora Coe. So many lost opportunities
So, does _your character_ know that the world resets every time they finish the main quest? Like, do they remember everything they did in the previous version of the Universe?
Wait, the Emissary becomes whoever you have the highest affinity with? But you just said he was the bad guy, and the Hunter the good guy.
That’s at least an interesting thing. Trying to tug on the heartstrings to get sympathy for the enemy.
Captain mack has to have the most underrated video essays on youtube. No one else I’ve seen can make such spot on complaints, and offer such good writing suggestions to show how it’s not a bad story, it’s a poorly executed story. I truly believe that any setting and time can make for a great story as long as characters are likeable and don’t have useless filler dialog, and story elements are set up to make an impact on the reader or player.
I wish more creators would use the Jojos style of character writing where complete characters are placed into a story rather than bland characters are placed to service the story. It makes characters unrelatable and boring meaning the story has less of an impact on you.
You made some good point and gained my subscription😊
You must love this game and it’s concept if you hate it so much
It’s funny to see this Mack endlessly dunk on this turd.
As a former Bethesda fan boy it feels satisfying when people put into words what people like me feel.
It’s wild that this game tries so hard to be new Vegas with out any of the love and care and MORE development time!
How dumb do you feel about going on in our rant when it’s a choice you make as to who dies you chose to have Sam die you could have chose to have to have Sarah die or to have one or the other constellation members died it’s your choice. And then you should also realize that your choice as to who dies might play a role when you go into new game plus maybe not the first plus that you make but down the line more choices you make as to who dies especially if you make a choice to have the same person die each time you go through the unity will change what’s happening in the new game plus that you’re in. So you kind of went on this ramp for no reason and it’s funny.
Heres the problem with star field id rather play no mans sky why because i can actually fly to a planet and land on it my self. Same with characters in no mans sky you speak to some woman and try to help her and you know what i got exited about meeting her and flying together only to be heart broken to find out shes dead. In star field i couldn’t care less about someones death because they were annoying they were generic they had nothing that was good
What good timing refreshing youtube
With regards to the Hunter being the Priest, I think bethesda is trying to make a point about power corrupting and specifically drawing a parallel to the player and the way that replaying a game takes away our empathy for the characters if the world. All the loops have made him into someone who doesn’t even care about the people around him, doesn’t even view them as people.
I don’t think they succeeded, but I feel like that was the intent?
You talk about blade dying and everyone having to come together to do what he did, but there’s a universe where he isn’t in the eye. It’s actually an upgrade as NO ONE takes his place! He’s gone so you just interact with the center console instead of talking with him and waiting for his dialogue to tell you where to go, instead the console just gives you the marker.
3:26 I just know you agonized cleaning that juice up. So sad, pour another one out for ma boy.
Starfield could have just been Mass Effect 2 but Bethesda
Captain Mack slowly transforming into the ultimate Starfield hater, and I’m absolutely loving it. As a fan of classic games like Morrowind, Oblivion, Fallout 1-2-3-Vegas, the slop Bethesda is peddling absolutely breaks my heart. The only way they will change is if we let them know, and I appreciate your work doing so.
I think it’s time for Bethesda to rebuild their formula from the ground up.
Video so good it cured me of cancer, 10/10
At this point, I’m reporting this for hate speech against Bethesda lol
Why dies his daughter look like she is a 60 year old homeless crack lady? This game holy shit….
My man single handedly carrying the gaming industry with this series lol
Yaaaay
yt algorithm feeding me starfield critique videos to satisfy my hunger
Bethesda’s writing is pathetic because Bethesda doesn’t hire writers. They are quoted as saying that “our level designers are our writers” as a mark of pride of their team’s capabilities, but the truth is that designers aren’t writers. Writers are writers.
And the designers who currently write for Bethesda are bad at it.
3 videos in 4 weeks? What a man you are Mack.
Thanks for making videos that are easy to listen to, makes my 10 hour work shift go by a little quicker.
Stop it! It’s already dead!!!
Why do you keep making this hyperbolic content?
im a bit early i think
It’s weird seeing all the missteps taken with Starfield, even tho they were already fixed in previous Bethesda titles
In a world spoiled by deep cinematic widely beloved rpgs Starfield is neither modern, nor does it do anything well enough compensate for its weak points.
The starfield saga commence
Bring your orange juice and milk, this is gonna be good.
guh where’d my comment go
I think he likes starfield 😊
Holy shit new Mack video, lucky day
“No views” hell yeah, I’m so early!
Damn, I’m so early there was only two comments.
First (not)
He’s Back, back again!
Daddy? Why waste juice?
banger