
Starfield Paid Mod Review: DarkStar
DarkStar – The Ultimate Starfield Overhaul? | Full Review & Breakdown
DarkStar isn’t just a mod—it’s a full gameplay rework that pushes Starfield into late-game territory most players never reach. In this video, we dive deep into the systems, mechanics, and enhancements that make DarkStar a standout overhaul… and where it still has room to grow. #bethesda #mods #modreview #gaming #xbox
Chapters
0:00 – Intro
1:30 – Settings you need to tweak for the best experience
5:38 – Legendary Codexes & the Industrial Workbench explained
10:34 – Deep dive into DarkStar’s research system
12:53 – Crafting & upgrading weapons and armor
16:00 – Building the ship of your dreams with DarkStar
22:00 – “Punish me”: Enhanced AI & mods that pair beautifully with DarkStar
27:30 – What DarkStar nails—and where it could be improved
36:45 – Final thoughts, score, and who this mod is for
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コメント
コメント (19)
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Great mod i will try it one day. You like harder combat and more pain like me? Here are a few must have mods:
-Starborn amongst us: this is one of the best mods created. Mark the starborn spawn rate at 13% and give them a 100% health bonus modifier in the option settings…
-Bedlam: just turn down the spawn rates some
-N12 Energy Shields: idk if its compatible but this is another great mod
-TN Out in the Blackness or Heatleech infestation by korodic… something to make flying on your ship have consequences.
Also I use Cost of Spacing but idk how compatible that is with Darkstar.
-Star Powers by Youngneil7. This to me is a must have! To nerf powers like Creator’s peace which is kinda broken without it. (In my opinion of course)
Good luck and happy hunting ✌🏿
This is the only mod I have installed in this and I can safely say it’s amazing. It’s totally changed the game in a very positive way. Definitely worth the £10
Great review. I would add that I love this mod because it gives me a one stop shop for my achievement friendly playthrough where I can still work on my achievements but have a properly fleshed out progression and loot system.
I’ve been using DarkStar mods since they came out. This new integrated DarkStar TGO is an amazing Starfield overhaul. DarkStar has given me reason to continue playing the game I love. 3000+ hours and my player character is still being challenged and finding new things in the game. Great review, great mod. Its a must have in my Load Order.
Bro i didnt know what the hell was going on enemies were appearing from behind me had me asking… Like how? I cleared this. After watching this i now understand what was happening. 🤣 Enemies can Flank or randomly appear behind u.
The only thing i wish the mod author did or added was allow me to take the cutters ammo pool and put it on any weapon of my choosing
instead he gives us a new type of cutter called sunder which for me does nothing because i already had the mini cutter paid mod
However i can use darkStar weapon mods on the mini-cutter paid mod weapon and vice versa
But
I like the way the cutter attacks u know )RT) Fire / Hold (LT( extra fire but i absolutely hate the weapon design i like the magpulse and starlash design better and want to put the cutters infinite ammo pool into these weapons. Mod author plz make it so.
I want a starlash or a magpulse that shoots cutter beams
Probably my fav Starfield mod. It has definitely changed the game for the better on multiple levels. Looking forward to seeing how it improves and evolves with updates.
I have a kit of weapons with “Space Adept” specifically for taking ships… potent! 30% is no joke! A lot of these Legendaries are great if used for their intended purposes. Just a thought.
Starvival or Darkstar? I can’t decide.
I am loving DarkStar. I WISH there was a teleport pair rather than just one way. And i know that is harder, but it would be very convenient.
Buying the legendary codexes: The only show up for sale after you’ve done the research for them. Meaning, you can’t buy Ablative codex until you’ve completed the Ablative codex research. But yes, I can add a feature to disable the Codex sales for players that don’t want it.
The credit availability of the terminals/kiosks actually scales to 200k+ at very, very high levels. But I can also add a feature to limit that scaling for those that want it.
Colors for the loud machine! Sing your song of Codex Processing! Aiat!
36:45 final thoughts
27:30 where DarkStar is excelling and where it could be improved
22:00 “Punish me” enhanced AI, mods that compliment DarkStar
16:00 ship builder
12:53 crafting and upgrading weapons and armor
10:34 research
5:38 legendary codexes, research and the industrial workbench
1:30 settings