The real Reason Bethesda is failing us #bethesda #starfield #reddeadredemption #xbox

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    • @LaserFish76
    • 2024年 7月 16日 9:56am

    They also had, what a decade to release starfield after fallout 4?

    • @midwesternmadness1268
    • 2024年 7月 16日 9:56am

    More devs isnt always a good thing. Since it can lead to more misunderstandings and errors in the creative process.

    • @user-ee6kr6bg7h
    • 2024年 7月 16日 9:56am

    Bethesda have been doing masterpieces like Oblivion since the 90s so watch your words

    • @JakeRyanBooth
    • 2024年 7月 16日 9:56am

    Fact is, Bethesda’s engine is the problem. And no, that overhyped pile of dogshit Unreal Engine is not the solution. Rockstar uses their R.A.G.E. engine which only has gotten better and better with time. That near flawless engine combined with the development team of 2000-3000, AND a massive multi-BILLION dollar budget means that GTA 6 will without a doubt release as squeaky clean as it possibly can. Bethesda Game Studios could never even dream of being capable of that. Not only is the engine the problem, it’s also Todd Howard. The dude is full of himself and holds back the company so he can make the game that HE wants. Not what the fans want or what makes sense for the player to have a flawless experience. No amount of cope will ever make Starfield any less garbage than the state it’s in. Only hope for them is to keep on updating and fixing the game into the next generation of consoles and pray that the technology runs the game better than the Series X.

    • @the18thcowboy25
    • 2024年 7月 16日 9:56am

    Bros coping

    • @theresonly1-boss52
    • 2024年 7月 16日 9:56am

    Why are you defending trash?

    • @mikecramer9945
    • 2024年 7月 16日 9:56am

    Doesn’t change the fact starfield is a mess and was never truly finished

    • @sinuouswinter0
    • 2024年 7月 16日 9:56am

    A group of 10 Palworld, about 100 in Helldivers, and Tetris, Undertale, Stardew Valley by 1 dude. -600 from that gta scale. But bad writing is bad writing. None of the fallout games had a interesting story other than setting, craziness, theme, and an interesting roleplaying ability. And does anybody remember jankiness used to be the best part of a game?