
Starfield Review: Is It Worth the Hype?
A deep dive into how Starfield, one of the most anticipated story-driven games of recent years, has performed since its release. This video essay examines the gaming news surrounding Bethesda Softworks’ massive space RPG and provides a thorough analysis of its current state. Join us for an in-depth Starfield review that explores what worked, what didn’t, and what it means for the future of the studio. 🎮
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►Chapters
00:00 Pre-Intro
00:25 Intro
01:13 Background
02:21 Features
03:40 In-Depth Analysis
06:30 Comparison
09:22 Personal Experience
10:25 Verdict
11:10 Outro
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What hype?
Worth the hype? Pretty sure it.was ripped to shreds from the start lol
I disagree. Most of the missions grew and fit into the world organically, even some of the small ones I wanted to find out more to continue. The handcrafted areas are fantastic. The other areas are fun but you need to buy the vehicle. I think of them as bandent camps in Skyrim each is similar but looks different (sometimes they have enjoyable little missions attached to them)
The only thing I don’t like in the game is the load screens. Not so much that they are there because they only take a few seconds, but the fact they go to a black screen really breaks my immersion. If they just put me inside an elevator for the 2 sec while it loads when I’m in one it would feel more real. Or inside an airlock. Or even play a longer cutscene when taking off to load the data of space.
It’s just the space setting. The loading screens are a deal breaker. If this game was on a single planet like Skyrim, would’ve been a winner
I really wanted to like this game but there’s just something soulless about it and the excitement goes to boredom real quick, it felt like I was forcing myself to play it at some point like going to work..
Starfield is the only game maybe in my adult life that turned genuine hype and excitement into active hatred and anger – from tedious crafting with extra research for no reason, to tedious gated skill tree with 80% useless skills, to a main story written in 3 minutes by a 2nd grader, to 95% of all quests being pointless fetch quests, to companions all being cookie cutters of the SAME personality down to variations of the same comments, to nearly complete lack of impact of any action or decisions, to a non-reactive world that only exists to interact with player character, to the load screens and proc gen sludge nothing on every planet, literally every single system and subsystem feels lazy, rushed, and hollow – like they have actual disdain for the player – frustrating and like the video says, the longer the play time, the more grueling, tedious, and off-putting the game gets – it’s miserably, insultingly bad and it brings me joy to watch the player count dwindle – I hope microsoft kills support for it and it just dies. It’s so bad it genuinely makes me worry for fallout 5
Its a really solid 7/10 imo.
Did Starfield lived up to my expectation, absolutely ! I knew from the start (and it was predictable unfortunately) that this game would be hardly engine limited first and creatively limited too given the scope of the game. I don’t trust bethesda since Fallout 4. Good vid btw
Mmm, maybe…
hmm not a lot of dislik. I’m gonna guess that this review vdo will say that Starfield is a dog shit.
what hype lol