Developer REVEALS How Starfield was KILLED
An Ex Bethesda Developer who worked on Starfield reveals just what killed Starfield.
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I think most Developers do not belong in the Industry.
There are so many Activists masquerading as Developers… it’s just Agenda pushing and hiring more Activists whilst pushing real Developers out.
I am pretty certain that I did not even buy one Game in 2024. The last Game I bought was Cities Skylines 2(was that 2024???), and even that turned out to be a disaster.
Usually, there are more than a handful of Games that I am interested in, but I only watch a Stream or LP of them. And for my self, I buy only Games that I can Mod and that spark my interest a lot, or ones that I loved a Stream or LP of. Kingdom come Deliverance comes to mind there ^^ However, it is at least 2-3 Games in a normal year that I buy, + old Games that I find for dirt-cheap in a Sale.
Maybe I’m just getting old, but over the last 12+ years gaming has declined for me a bit more every year.
there are other woke stuff in the game, like how everyone is ugly, too much “diversity” meaning very few white characters, most characters in positions of powere were women, too many girlbosses, there was a feminist mug having “never apologize for being a strong woman” there was a colony for people who cant pay their bounties, aka criminals, set up by two women and many other stuff. Yes it didnt fail because it was woke, it failed because it was boring, simplistic, buggy repettive and the only story and setting the game had was being woke and no aliens and no earth, it was such an uninteresting setting, az the guy who complained about pronouns was right “modern day californian sh et beause thats all we freaking know”. New atlantis was california, aquila was texas and the oil rig was literally ripping cyberpunk 2077 including the deal exchange from the e3 trailer, these people had no idea whatsoever other than being woke.
The fact you couldn’t be evil and your companions are always basically neutral to you was stupid. If I murder everyone I want some companions to leave and others want to join in.
Don’t care. While it has some flaws, it can still be enjoyable. Especially with mods. Yes, you’ll need to spend a few bucks on MODS. I get the argument against that. But there are still many players enjoying the game.
You did not encounter the girlboss themes and multiculti themes where whites are minorities in certain areas like mars and new atlantis? Very lenient of you.
There was plenty of woke elements but on the technical side, it seems like they were trying to keep up with the average AAA experience while working with a game engine that is severely lacking in being able to do that. They were stuck between a rock and a hard place. I think it would have been overall better if the game looked like it was made 10 years ago while creating the Bethesda experience so many people enjoy than doing what they did with Starfield. It looked good in screenshots and controlled promo videos but that facade quickly broke as soon as anyone played the game.
Typical Bethesda marketing scam. They did this with Fallout 4 with the infamous power armor Deathclaw quest right in the beginning of the game. They want to create the ‘wow’ effect right when the game hits you but they just can’t keep up that level of quality.
I still maintain that if Todd had scoped out a 3-stage release, with the first taking a third of the 100/1000, so 30-35 systems and 300ish planets/moons and then developed an appropriate story for it with a higher percentage of handcrafted content, it might actually have worked. Not sure if that would have allowed less or no loading screens, but I think folks would have liked it more.
What do you mean Starfield wasn’t woke? All the “girl bosses” alone made it beyond woke and that’s before you even get into rainbow flag stuff. I actually enjoyed the game quite a bit, but that stuff always just ruined it.
Its pretty woke. I like the game, heck it was my favorite game in 2023. But its hard to not notice as one example, that every man is soft and feminine, and every female is hard and masculine. Even the former pirate is a softy. When its a one-off like in the ground pounder questline its one thing, but its pretty much across the board. It starts to make the world hard to buy into and believe.
Starfield was trash, Bethesda has been devolving with every game since Oblivion & FO3. I thought they couldn’t get worse than ESO and FO 76, but they proved me wrong. Here I was hoping they learned, but instead of learning they quadrupled down on DEI and ESG and had to necessarily cut any hint of quality as a result.
Starslop’s excessive use of loading screens was a huge reason I never touched it, aside from it being Bugthesda that is. Looking at a game like Cyberpunk where you can literally go from your megabuilding apartment to street level seamlessly just shows that Todd & Co need to step up their game. Starslop was outdated a decade ago.
I loved starfield, I got bored too fast though. Too much looked the same, if it wasn’t that then it was the barren landscapes that bored me to death.
Starfield player with around 1100 hours of gameplay here!
Let’s start by talking about loading screens. Don’t use fast travel and you will not even notice the loading screens. That’s how I play this game! If you abuse fast travel, be prepared to find Starfield (and Fallout 4 and Skyrim) a boring game. The excitement of a game should be served in semiregular and spaced portions, not continuously! And, in Starfield, there are many buildings that you can enter without a loading screen, unlike what happens in Skyrim and Fallout 4. As long as you can see through the windows of these buildings, you can generally enter those buildings without loading screens. Furthermore, there are other technical reasons for loading screens. The lighting engine issue is even the smallest of them.
Let’s go to planets with nothing to see and are boring to explore. Use the scanner and you will see that there is not a single empty planet (or any map of its surface). On the contrary! The number of places to explore is sometimes even exaggerated, for a planet that seemed empty. And there are fun things to find! I love exploring every corner and sometimes I have to hold back, so I don’t get lost in the mission I’m doing. Obviously, those who prefer all-in-one worlds full of places promising great excitement and immediately accessible to explore, like what they experienced in Skyrim and Fallout 4, games that made them experience the same sensations they had when visiting the Disney World, will find exploring the surface of a planet boring, as they cannot stand the idea of holding down a keyboard or command key for two minutes, until they reach the place they want to see. This is one of the reasons why I say that Starfield is not a game for children, but for older adults.
NOTE: This YouTuber says, at 2:32, that sometimes we have to “run” 20 minutes to get to a certain place on the surface of a planet. That’s not true if you’re going to do a mission and you just have to run in a straight line! However, you can take that twenty minutes, and much more!, if you encounter enemies along the way, if you collect all the minerals you find along the way (I do that!) or if you deviate from your path to go see something nearby (that’s how I often get lost in the middle of what I was going to do on a mission…). But, hey, that’s what made games like Skyrim and Fallout 4 fun! These are exploration games, which take a long time to play, not games that are played in a dozen hours and then you go on social networks to brag about having already beaten the game. Does this in Starfield and the game will be a huge disappointment!
As for the question of most things we find on the surface of a planet being useless, I will possibly offend many of those reading this testament now. The idea that we always have to find something very valuable in a game when it takes us a long time to get to a certain location or simply because it was very difficult to get there, is an idea that many new players (generally born near the turn of the century) have following the education they received in daycare centers or/and schools. In real life, this isn’t quite like that… I thought it was funny when, at the beginning of Starfield’s launch, there was randomness in the contents of the safes and secret cabinets that we opened, being able to find a very valuable thing in a safe that was easy to open or finding a safe that is very difficult to open to be completely empty! I don’t know if you know, but empty safes are also usually closed, not opened, in the real world. Unfortunately, Bethesda removed this feature from the game, due to the anger of newer players, who were furious about not receiving their “prize” when they did something difficult in the game. It’s another reason why I say that Starfield is not a game for new players, but for old ones!
As for the rest, I don’t comment. I just say that I don’t agree with the idea of side quests, including companion quests, having to be linked to the main quest. Bethesda did some of this in Fallout 4 and some players of Bethesda’s RPGs, especially The Elder Scrolls series, didn’t like it. YouTuber Gopher was one of them, and I understand his criticisms (understanding does not mean agreeing 100%).
Starfield isn’t a perfect game, not by a long shot. But unfortunately, its true flaws are rarely highlighted on social media, as only those who have played hundreds of hours of play begin to realize them. And I’m still discovering some of these design flaws.
Have fun!
Loading is definitely annoying, but my biggest problem with game is space travel and menu gameplay.
Once you are in space, you pick a system to go to. Loading screen. Then you pick planet to land. And once you have been to a system you can literally just fast travel from A to B without the use of space ship.
So basically the space ship isn’t really needed in a way.
Did I have fun with the game? Sure I did have fun, but I didn’t play it that much as I would with fallout or Skyrim.
I played 100 hours. It IS woke. WTAF you talking about? And yes. It also has massive technical limitations (loading screens).
This game must be called Starloading!
I might be dyslexic. When i saw video user name i was like damn ActionToon really branching out these days 😂
Yes smaller ganes with a soul are needed. If they are just making a large game that is fine but normies crave hand crafted games. I felt the same way about Starfield as I did when I played Daggerfall in the 1990s. It was so massive that you could wait to explore everything but you also knew in the back of your mind repetition would set in when you visit a dungeon and it has parts that look like they were recycled from other dungeons and it would break the illusion that each dungeon would have its own uniqueness. The procedural generation back then had flaws so this issue hasn’t gone away in current day. That is ok since the core content is what we expect to be of higher quality not the empty wilderness. (in SF’s case that is the boring planets and in Daggerfall’s case its the empty areas on the overworld map with nothing in them.)
The core lesson of Starfield is… procedural generation is BORING.
Want to play a game with high adventure interesting alien ruins fantastic story’s and immersive space combat then this game is not for you.
Get ready for the most bland and boring FPS space game possible with plot points that all play out the same way,characters that are as interesting as a plank of wood, copy and paste assets. Land on a desert planet don’t worry you have now seen what all the desert planets in the galaxy have to offer. Want to upgrade you ship well hope you like perk walls that right got to grind and grind some more for the all mighty perk point forget complex RPG systems those are losers right simple dumb down RPG is where its at now days and don’t forget to face off against one the most challenging bosses Bethesda has ever created THE ALL MIGHTY LOADING SCREEN stare at your screen in boredom and drool as the loading screen attacks you every minute of the game when you do anything.
But don’t worry I’ve been told by professionals the game finally gets good after 150 hours after Stockholm syndrome has well and truly set in. So buy a copy and blast off in to boredom today.
They managed to make space seem small.
In order to play it, it has to be heavily modified with Star Wars or Doom mods to hide the insipid base game.
Too purple, boring and woke for regular gamers.
The game was boring and bland, with little to no player freedom and very little player choice. I expected some bugs and jank. I didn’t expect BG3 writing or companions, but I did expect exploration and more hand-crafted areas than what we got. I don’t understand the ‘Skyrim in space’ comparisons because even Skyrim had more exploration, choice, and reactiveness from NPCs.
I lasted 50 hours before I couldn’t do it anymore. The main quest was just one big fetch quest. I did enjoy the gunplay and I appreciate what they tried to do with companions. I like that the companions are more fleshed out than Skyrim’s, but they need to create companions with different morals. Even ESO has more variety in the morality of its companions than SF does. It’s bad when my favorite companion in the game was the Adoring fan. I’ll revisit SF if the mod community manages to become as big as Skyrim’s.
You need to reload it using the Star Wars: Genesis Mod.
Best SW game ever made.
Starfield has “forced DEI” elements …, all females are uglyfied, the writing is tame / soft, the 3rd person camera is braindead (just so you cant get butt views, it zooms upwards to fast, making it obnoxious in tight spaces or when sitting), the inventory menu was not designed by someone without gaming experience, etc. etc..
Actually starfield is okay game. But the issue is thay is just fps game. Go to specific location and kill enemies. Is just fallout in space version. Nothing new. Nothing game changing feature.
Actually I notice most of the xbox game that released right now is just normal fps game. It’s like they just want to play safe.
The most success they released is stalker 2. Even though mechanics and gameplay still the same in old stalker it’s still fun for how many years people waiting for stalker 2.
Just started playing the outerworlds and i’ll take it any day over FartField.
Wait, Starfield failed? LOL I must have missed the memo. It is not a 10 out of 10, sure, but it is not a trainwreck like Cyberpunk2099 either.
Then it is fun to hear these “revelations” from people here and there. Did anyone that listen to these things have ever worked in a job that has more than 200 people? Is everyone around playing games working in a workplace where the average size is 100-200 people, so they are totally alienated from how an average corporate workplace is structured and operate? I guess so because then I assume that gaming these days is either a hobby that only kids in college and blue collar folks do, or anyone else with a stable job is clearly never got above the IC level that let them peek in how the actual corp world is working.
All of this is the norm, everything works this way, and what normies consider failures is what your average C suit write off at the end of the year on their review as being a non-profitable project for getting tax write-off. All these reveals are nothing more than average interactions where incompetence and miscommunication are at the forefront of everything. Games are not made, they are built in rooms to sell or to be used as tax write-off for companies, so they can fire people (or as they say today, lay off), so they can get rid of a big chunk of people at the same time, and get that nice fat check at the end of the year.
And people still wait the 10 out of 10… Oh boy.
Boring, safe, uninspiring, the npc’s had dead eyes, the universe was empty, the perk system sucked, the companions were boring karens, the loading screens broke immersion and the ending was holllow. I legitimately didn’t care that i was leaving my love interest behind lol
The dialogue was mostly monotone and boring. Even the emotional scenes lack facial , body, and speaking tone ranges. Took to long to upgrade equipment and ship.
the only place where there is no loading screens is on the loading screens
Loading screens has always been in bethesda games.. so nothing new, Starfield is good, not great, what it missing is good writing.
Starfield is so boring it’s not even funny. The base building and crafting was pointless. Quests don’t make sense. Why complete a mission and return to the quest giver when you can space communicate
Overall the game was not that bad and I did enjoy playing it, though after completing the main game I had no interest in continuing and thats on them.
Even the loading screen was not that much of an annoyance on a pc running a nvme drive.
The main issue I had was that the game lacked innovation and what they delivered has been done before but a lot better in other games including their own previous titles.
For example, NMS does crafting and discovery of life in varied biomes much better, Elite makes space travel seem real, the Fallout series was good for rpg elements with deeper story lines and a better crafting mechanic in settlements.
Yes, I played Starfield. I played on my Xbone Series X. I played beginning to new game plus. I got all the achievements. I finished all the content.
Starfield is crushingly boring & yes it is also woke. Every “good” character is female, the stronk whamen gurl boss and/ or bipoc. Every “bad” character is whyte men = bad. The city of Jemmison is virtue unto woke itself.
I love Bethesda games. I played Oblivion when it first came out way back on the Xbox 360. I’ve played Fallout 3 way back when on the Xbox 360 and sunk hundreds of hours into it. I played thousands of hours in Skyrim from the original Xbox 360 version to currently having it on Steam and everything in-between (is Anniversary Edition from Xbone One and Xbone X). The same goes for Fallout 4. I’m currently playing a heavily modded out pc Fallout 4 and loving every minute of it.
Starfield was so mediocre and simply boring. Add to its medocircy the M3$$aG3 and it was pretty close to 99% fail. Starfield was so not worth my time or money, I might just not get ES6 for whenever it comes out. For sure I’ll wait for independent reviews such as content creators from YouTube before buying ES6.
A loving Bethesda fan
go to paradiso. It’s woke central.
TES6 is screwed.
Oh, you missed the juicy Clone of two fathers that identified binary.. wich make sense but what does it have to do in a space game…
But other than that Starfield wasn’t much woke beside the character creation. And as a single player you aren’t bothered much about it. Up to each and one of us, what to think anyway
Gaming was never meant to be a multi-billion dollar industry. You wouldn’t assign 300 people to write a song or paint a painting and expect the result to be good.
Starfield was a good game but it did everything wrong…I hope that at some point someone will save the game from its own destruction
Bloat. The industry is bloated because it is ideologically captured; it is festering.
All we can do as the consumer is stop engaging with them. We dictate their success.
Next-gen my arse. Has Todd Howard even played KSP? You can explore every crater, every mountain, every canyon of every planet and moon. No loading screens, no invisible walls. In fact KSP comes second only to Minecraft in terms of sheer map size. And you’ve been able to do all that in KSP1 since 2011. What’s Todd’s excuse?
Starfield is absolutely woke. Take it from someone who played the everloving snot out of it and even actually enjoyed it. It’s just not woke in a blatant, obvious way. The dialogue and the characters are all very very pretentious redditors. When the characters aren’t lecturing you for daring to see the world in anything other than a new atheist materialistic way, or for being anything other than a goody two-shoes, you’re constantly having to play therapist for them. Many of the dialogue options with friendly characters emphasize softness and sensitivity. Other dialogue options are full of gross cringey millenial sarcasm. The game has contempt for religion which it doesn’t even understand or represent in a believable way. The game is absolutely chalk full of women in places they shouldn’t be. Women are not soldiers. Women are not pirates. But in Starfield they are, and it seems like every important person charge of almost everything is a woman. The most distinguished soldier in the United Colonies military is a TINY Asian woman!
I hope it can run on the Switch 2, I’ll play it
I still can’t wait to play this game…on PS5
Stafield is not very woke, but it’s on the spectrum. They attempted to insert diversity where it makes no sense. If I remember correctly, this is set 500 years in the future with all of humanity in a single group. You would imagine that over that time races as we understand them would homogenise into one race. Yet the population has modern race representation and even modern dialects all in an attempt to show diversity that should not exist.
Removing the open world aspect from the game killed the game. Their previous games weren’t exactly flawless but they at least had that open world, do whatever you wanted. Go wherever you wanted. Its baffling how Bethesda never understood what made their games fun – that’s why Starfield failed to capture fans.
Great points made here. I really hope companies like Larian stay smaller and nimble. All of our hopes are on the shoulders of indie devs.
The loading screens were never a problem for me at all, I never got this complaint personally, especially when you’re on a proper SSD and each “loading screen” takes in some cases less than a second. The actual problem with Starfield is lack of content, especially when in comparison to their previous titles. Fallout 4 had over 500 hours of content in 1 playthrough alone. Skyrim had like 200 or 300 hours. Starfield doesn’t have this, and in fact completely relies on the NG+ Grind.
Man starfield has SO many problems – From horrible writing to bland empty environments, to super lazy proc gen versions of the same 3 buildings, to bland empty quests with near ZERO actual RP in the RPG, like 2 choices that make any difference at all, a main story written by an 8 year old in 4 minutes, that was clearly just a pointless loop to get you into new game plus, to bland, same-personality companions with the same reactions to all your decisions, from horrible skill tree with 90% worthless points, to terrible crafting so you can’t make any good weapons without heavy investment and bad loot so after a short time you stop even caring about loot – to the minimal yet noticeable woke aspects (try to find a white person) – literally every aspect of the game feels lazy, phoned-in, half-finished, poorly conceived, poorly executed. This was one of the first games I can remember where it actively made me angry playing it – angry that bethesda thought this slop was worth shipping, angry that I had fallen for the lies and been excited for the game, angry that I played past 2 hours and couldn’t get a refund. It really looks like Bethesda is straight up bad at making games now – so bad it was genuinely insulting -to play starfield – it does not bode well for ES6
Yeah, I played Starfield.
I built an animal XP farm on, where – Pyros?
So, you grow the animals, stand on the roof of your hut,
and shoot the animals coming out.
The thing is, this actually gave you way more XP than doing missions,
and faster, and there was zero risk of dying, because they were your animals, they do not attack.
And, then I stopped playing the game after leveling to about erm, 130 ish?
And yes, the loading screens were brutal, but I did not know about the lighting department.
I did know you could not fly your ship on planet, because they fixed the ‘ship’ as the 0,0,0 origin point,
so it could not be moved. And in Creation Engine (GameBryo), which used 16bit floating point,
the map sizes were small to stop the game engine randomly teleporting objects around the screen (Minecraft did this as well).
Chris Roberts in Starfield had to switch to 32bit floating point to avoid the same teleporting (resolution) problem
Did you miss the “Boss Bitch” coffee cup? The game is pure trash and full of woke ideology.
They will blame it on everything but on the obvious cause: wokeness
I loved Starfield and put 11 days into it but I won’t go through it again like I do with fallout and Skyrim every year or two. I didn’t really even explore the planets a whole lot. Loved the combat and ship building.
I freaking quit the game after the 1st main mission. Main quest was absolutely boring and dumb. The main city was dumb, i had to look up online where the freaking shops were. AI was dumb as FK. I did increase difficulty, but OMG it took CLIPS on ammo to drop the dumb AI practically begging for sweet release from the game. I’m glad i never got to the stupid loading screens. Everyone has already seen other games do it far better: Cyberpunk and No Mans Sky. There is no excuse for this game, because it is just Fallout in space. Bethesda has always been a lazy and incompetent company, but now they’re tech is so out of date people can’t stand it; also they really did get more lazy and perhaps more incompetent.
In games like Starfield (large expansive ‘fantasy’ worlds where exploration is the core of the game), the game world is the main character and needs to be super developed in the same way, with layers and depth. Starfield is a very bland game world where nothing exciting is really happening. The main villains turn out to be a dud. Challenges are just random spacer pirates loitering around. Cities are large, sprawling boring places that take forever to traverse and have nothing to really look at and say wow! Compare to Mass Effect where there is a big alien threat, traitors and backstabbers, politics and personal drama, areas that take your breath away (like first arriving at the Citadel), epic showdown scenes that make you want to jump out of your seat, and characters that feel like they could each be protagonists in their own franchises. Then again, Bioware couldn’t pull that off today and I guess neither can most other AAA studios.
>troon clone
>abo simulator npcs
>trust the heckin science how dare you bring back the dinosaurs you should have released the experimental microbe
>Barrett crying about his pozzed marriage
>Sam coe bringing “his” girlboss daughter on my ship
>Sam coe relationship drama he’s basically destiny it’s not even his kid
>Sarah being 50 years old
>Sarah relationship is based on adopting some mixed race orphan and overcoming past baggage
>Andreja looks like a man probably is one
>strong annoying rude women pirate girlboss
>the african Russian
>all the constellation side characters
>le heckin multiverses
Everything about slopfield is woke how do you miss these things?
Their creation engine is the reason for the loading screens. They should be using UE4/5, but they won’t switch because they want to keep the well known mod support going as they have in their prior games. Creation engine is why you find all the common bugs which have plagued their games for many years now.
Also, the REAL reason launch day starfield had no planetary vehicles is not because they couldn’t make them work, it was because if they had been added day 1, you would have quickly seen how small and void of content the playable planetary spaces are in as you would cross one end to the next in < 60 seconds.
BethesdaGS is the embodiment of incompetence.
Loading screens were needed as Advertisements 😛
The game is not only full of loading screens but you also practically live in the pause menu. There’s very little actual “playing” the game compared to loading screens and the pause menu cycling for traveling, equipment and consumables.
If y ou couldnt detect it in starfield then y ou’re part of the problem.
You didn’t see anything in the game that is woke? Are you joking? If you cannot identify wokeness when it’s right in front of your face then what value does your content has?
Was going to pre order this game thank Thor I cancelled that
the number of middle management and managers that aren’t involved in the work because they don’t know how to do the work that want to have constant meetings to find out why the work isn’t getting done.
The majority of NPCs wear racialy ambiguous ugly things, and the female companions were 50+ chick or mildly better manly chick. That and the game was just lame. The only thing that was kinda cool was building a ship….not flying it, mind you, but building it.
I think the problem is that the structure of how Bethesda games work hasn’t really changed since Morrowind. In Morrowind, you could traverse the whole map in theory without loading, but as soon as you entered a building or a dungeon you would meet a loading screen. It wasn’t much of an issue, maybe a minor inconvenience. But with games getting bigger even with fast SSD drives the loading screens were a constant issue in later games. The problem is that Starfield isn’t one big open world with doors to smaller areas attached to them. Everything is its own small area and I can’t believe this issue wasn’t even noticed early in development.
DEI. Just like tv shows that now need writers rooms with 14 writers to do the work of 2 qualified writers and with far worse quality of the scripts produced.
Besides it being on game pass it did initially sell plenty of copies and had high player counts. now it was one big dissapointment for many of them. But starfield saw moderate succes. I was very hyped before the game launched and then quickly lost interest and did not end up buying it, felt it would be a waste of time and money.
I guess it was the lights code problem which hinder development to add more loading screen. They should have fix it yet they clearly mess up the work load.
It was a bad game!!
You can still manage a big team with appropriate coordination. Bethesda has all the money and time to make it work, they’re simply incompetent.
My girlfriend, a Bethesda super-fan, only lasted about an hour… and she even loved 76. It must be pretty bad because she is the target audience.
No Man’s Sky got procedural generation done well. At least way better than Starfield. Bethesda has a lot to learn still and it refuses to do so
just wanted to throw my 2 cents in, i appreciate your coverage but was wondering if you could move your camera out of the way of the text when you are showing articles- I really enjoy reading them while you speak but found it hard to do in this video because of the cam. thanks!
Starfield had slight hints of woke here and there. Not enough to be preachy like most games nowadays. But woke devs have grown BOLD. Even the slight hint of woke now is an immediate NO for me. “Body type 1/2”? NO! Pronouns? NO! Give them an inch and they’ll take a few miles. I enjoyed one aspect of Starfield, ship customization. The load screens, the bugs, the story, the boring companions, the mediocre factions, the vast emptiness in like 95% of the worlds, the boring main cities, and the abundance of crashes killed it for me. It basically became a space ship building game to me. The only faction that I thought was cool and their faction questline was fun was the crimson fleet pirates. I think Starfield could’ve been another Bethesda masterpiece but they failed on all the important aspects of a masterpiece game. It may not have been an initial failure but it became a failure once everyone found out everything that makes a good game was below average.
The pronouns are a canary in the coal mine.
Who know how many workers were DEI hires.
While I don’t suspect a single player game doing it, some live service games do try to cheat the engagement score by adding fake loading screen, AKA your machine already finished loading the map in for example 3 seconds, but they make it mandatory to have the loading screen for a minimum of for example 6 seconds.
If you want a good open, challenging world, I suggest Stalker 2.
Economy of scale gets talked about much. But problems of scale is also something which should be thought off, elon is great at this if you believe nvidia ceo
I disagree with the first statement: Starfield DID fail because it’s woke. Let me explain:
When you spend lots of resources to push a narrative, you are sacrificing other areas. We are not talking only about implementing pronouns in a screen. We are talking about countless meetings about DEI, training courses, developing said courses, DEI consultants, etc, and all the money and time that all that bs costs.
When you give so much importance to the political brainwashing, the final product will be low quality, yes or yes. Especially when you put incompetent people in charge, little domestic tyrants with a bs degree, who can’t code, nor write, but they think they are a gift from the gods because they had a couple of likes on Tumblr for their Star Wars alphabet furry drawings.
There are woke games that are a success, like Ghosts of Tsushima or the degenerate Baldurs Gate, but they are anomalies, the exceptions to the rule, and that’s because the gaming community is so immature that people can’t stop giving money to companies and products that hate them because “bu bu bu gameplay good bruh”, but that’s another topic.
That’s why I disagree.
Loading screens are a byproduct of consoles.
Yes Starfield is woke.. all the npc’s in it are ugly or look anxious
This explains why back in the day Square Enix could launch multiple bangers each year. Multiple simultaneous smaller projects counteract the effect of a bigger bussines.
Again miss the point of woke… Do you guys ever ask your self why they do the things they do even tho its not going to sell well with the audience? Its because they care more about their agenda. Okay now what do you think suffers when you have those type of lazy people working on your game?? A lot of things, people getting micro managed by people they don’t like, writing suffers because it wasn’t the first thing to be discussed.. Gameplay suffers because of the same things.. Activists are not writers and they are not gamers and they are not developers. When people scream DEI its not always the just because there is a person of color in the game. Some times its about a group of people that got their job off of their gender and skin color and not their merit.
You’re looking at this game like its umm its own things like it just came into existence by its self.. It didn’t a lot of untalented woke DEI hires worked on it.. Making things like gameplay and story suffer.. The only people really working on the game are a handful of people that actually know what they are doing. However that is not enough to make a Triple A game.. In fact there are interviews of new games where someone said.. “For a lot of of us its their first time making a game.” That is why.
Did the game fail because of woke/pronouns? No. But if it has woke/pronouns ideals the game is probably managed poorly. I don’t make the rules. I just have eyes and am developed enough to recognize patterns. If the game is woke/has pronouns (DAV soon to be Avowed) there will be bad writing and pointless virtue signalling.
This discussion actually derives from a classic idea proposed by Mises and later expanded by Rothbard.
They apply it to general economics, but it seems to be true in every human endevor. The bigger an institution gets, the less efficient it will be. Mises used this to prove that socialism is impossible, because bigger governments tend to just increase useless spending, ultimately leading to the impossibility of economic calculation when the state owns everything.
However, Rothbard expanded this to private companies, and this is what happens in this case with Bethesda. It has become so big that it’s calculations are not based on their equivalent to economics AKA the factors that will give them the best result or the most sales. The distance between incentives and work is so big that they just do stuff far from what people want, and far from what they themselves need in order to make a good product.
This is why under capitalism small companies (in this case indie devs) have an inherent advantage. They’re more capable of taking better decisions because they’re working with first-hand useful information.
That oil rig city was simultaniously the most beautiful and most infuriating place in the game.
When they patched out the access to shopkeeper chests instead of fixing any of the endless real problems, removing something that was more fun than playing the actual game, and left me with nothing but a loading screen purgatory, I quit playing.
That and the horribly bad ship builder. (Why were there no stair pieces aside from the one bridge? Why couldn’t you manually decide where to place doors/ladders? (Like you could on the planet bases) Why did the builder think you had no path from the airlock/loading bay to the bridge when it was clearly connected?
Just trash.
We have 20 people where I work and we have meetings upon meetings upon meetings. It might not only be a big staff being the problem.
80/20 rule. 80% of the actual work is always done by the 20%. No matter how many people you hire.
excessive diversity is woke tbh, Starfield has plenty of that.
Lemme guess –
Todd Howard: Nah…just do the same thing like we did with skyrim but space…you know…the thing!