Bethesda Has NO CLUE How Shotguns Work
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Taqs:starfield,starfield review,starfield bad,bethesda,starfield guns,gun review,gun rant,everything wrong with the guns in starfield,everything wrong with the guns
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When you say limp like an 80 year old man, you don’t need to add “with erectile disfunction”. Most people with a higher than double digit IQ will get the joke because the second part is implied and explaining it makes you sound silly.
even the most basic of research would have avoided this, 200 million dollar budget btw
This is what happens when a community shows a developer that they’re willing to make the fame for the company. Todd and Bathesda as a whole know full well that they can pump out whatever barebones garbage they want and modders will literally make the game for them after that. I stopped buying their games after the “Ill stop releasimg Skyrim when you stop paying for it” nonsense.
As others have noted, its less about understanding how guns work and more about recycling animations. My sense is that the off-hand position dictated the starting position of the action bar.
Some guns have had a foreward pumping action, its rare but they exist.
bugthesda ,the american company wich aparently has never set foot on a shooting range ,the irony xd
These new woke devs man
🤓
why overcoplicate guns!?!?!
“It just works”
~ Todd Howard
This gun shares animations with a semi-auto mag fed pump shotgun that you pump forward on a new mag. They just jankily reused them for this gun.
starfield took 7 years to make, just a reminder for all you bethesda fan boys that want to defend this
“Trust me bro Starfied is a good game!”
The thing about fictional video game worlds is that they dont need to abide by realistic standards. Maybe you should remember that. I for one FW that design because its a unique shotgun design, also you shouldnt ever be able to pump the shotgun while ADS thats more jank then the shotgun design.
And the award for worst shotgun ever in a video game goes to…
There are russian shotguns that do that.
Wow they actually hired a California lawmaker to design their weapons
This hurts to see
BETHESDA -fucking off your fav guns since 2015
This is what happens whennyou have anti-2A diversity hires modeling and animating your guns.
This is unsurprising from bethesda, I’m still traumitised by Fallout 4 left handed Bolt action being held in the right hand.
It just works
they put it on backwards
Bethesda doesn’t try, because they know people will download mods to fix their bum fucked games
It may seem like one, insignificant thing, but it’s indicative of the overall quality we’re dealing with.
I’ll still never forgive them for the left handed hunting rifle….
Why is bro reloading a shotgun in 13 fps (im assuming they were trying to go for Call of duty’s style animation? either way it looks terrible)
Why do they do this 😂
Is this guy putting on a fake voice or something?
I also hate how my Soldier character cant grip a pistol correctly
i swear its actually a reused animation from fallout NV, it looks like the hunting shotgun where you reach for the handguard then pull it back, *INSTEAD* in star field they took it as needing to push the hand guard forwards!
Whats the point of making the game look a bit better if theyre just going to leave everything jank as fuck? How long did they work on this game?
What confuses me the most about this is that they already have a working shotgun model they could use. So they don’t even need to make a new shotgun, they could just take the previous assets.
Man I really don’t understand why guns are so hard for Bethesda. Like, it’s not even like they need to hire an expert or anything, there just needs to be ONE person who somewhat knows how guns work and look on the development team… it’s really not a big ask. Guns aren’t rocket science.
Half Life 2 has better gun animations than this game. Which is sad, because Half Life 2 is 20 years old.
Bethesdas last good game was fo3. 4 was meh, eso was an mmo, 76 was a massive failure at launch n they tried to rib everyone….wasn’t even an rpg, 4 was hardly an rpg either…
N starfield was hot garbage too.
Whats hilarious is that pump action shotgun in Fallout 76 was done extremely well… But that game wasnt made by Bethesda’s main team lmao
As a fan of pump shotguns, i say, unironically, this actually pains me and makes me feel insulted, like idfk how they did fo76’s pump shotgun SO WELL, and they ruine it all by adding these… gun mechanics in starfield, what shotgun is pumped by pushing the handguard forth???
@bethesda
Bethesda really needs to shell out some money to hire an actual firearms expert to look over their weapons designs.
Honestly, I could overlook the faulty designs, but my biggest issue with Bethesda designing weapons? THEYRE TOO DAMN BIG!
And why? Why are the guns so comically large? Why does the institute rifle take up half my screen? Why do Skyrim’s swords look like boat paddles?
Cmon Bethesda! I know pretty much nothing about guns but even I know how the pump works!
Im Thinking about becoming a Game Designer to fix damn Bethesdas guns
You have no idea how painful it is to watch that animation.
Many would think, wtf bethesda, it would take less than 5 minutes to adjust the forehand armature in nifscope? But then you realize, that would make the animation not line up, so they intentionally BROKE the gun and it’s animation so they could reuse an existing pump animation. I doubt it was laziness either, as with MOST game design decisions Bethesda make, this was about minimizing development cost while maximing output, which SOUNDS rational until you understand that there are legacy bugs from oblivion in the game that the nodding community has to fix for EVERY gamebryo engine release Bethesda has made and just can’t be assed to fix.
I never expected someone could make worse animations than Valve, but here we are.
IQ of a goldfish grind
It’s fuckin broken
Are you telling me…. it’s not normal that my shotgun’s pump has to move forward before I pull it back AND the shells aren’t supposed to clip through the frame???
I must have bought the wrong shotgun…. I sincerely thought Bethesda model shotguns perfectly but here it’s just I got a jank ass shotgun in real life :O
Bethesa=oxymoron
Gotta love How the bottom part Is Worn like They We’re aware the Shotgun couldn’t do that shit yet they still did it
we need a video about the guns of the show now, fallout I mean
You just don’t know how space guns work
i used that shotgun so many times ingame, and i never noticed this, and now i can’t unsee it.
Nuh uh
is this starfield? haven’t played it yet. honestly thought it was fallout 3 just upgraded graphics
Bethesda has 0 idea what’s going on with guns
Seen countless pump shotgun mods from Fallout 4 that did a fantastic job. Why the hell did they create this disaster instead of contracting one of those guys to make it?!
Huh, looking back at the storylines and dialogue of their last few games, this actually makes more sense, they really were doing their best
They must have contracted some non-gamer from a country where all guns are banned and had only seen a picture of a shotgun once and had to recreate it from memory.
👍
We need to model guns, but guns are scary, so let’s just guess.
This is how politicians think shotguns work
This is *almost* as bad as the backwards gun in Andromeda.
Hoping praying one of the dlcs revolves around old earth
Bethesda: This looks cool enough.
Other devs: Okay we need to get some insight into how firearms function. Anyone know any experts? What about alien weapons? Make them look cool and high tech, but not over-the-top, and use our experts for functional reference.
Feel like older games did better
bethesda on that 20 iq grindset