
Bethesda is Wrong about Starfield Criticism
I recently found an interview where IGN had managed to interview Bethesda Director Emil Pagliarulo after the release of both Starfield and its first major DLC Shattered Space. It is no secret that both of these two instalments underwhelmed fans and when asked what the company had learned from this two releases, he simply replied “fans really want The Elder Scrolls 6.” This may seem like a throw away comment but it really is a worrying sign when you consider how much feedback fans gave on Starfield, as well as how often Bethesda tend to ignore player feedback.
n this video, I break down Bethesda’s biggest problem: their response to Starfield’s criticism. According to lead writer Emil Pagliarulo, the only “lesson learned” was that fans really want Elder Scrolls 6. But is that all? From procedural generation and repetitive quests to excessive loading screens, dated AI, and shallow writing, there’s a lot Bethesda should be paying attention to.
Bethesda can’t just slap “Elder Scrolls VI” on the box and expect success. If it repeats Starfield’s mistakes, it risks being forgotten.
Referenced Videos:
Why Bethesda’s Writing has Declined – https://youtu.be/SsO2clwGKB8
Related Playlists:
Bethesda – https://www.youtube.com/playlist?list=PLVoUjn-q6lE6sn_xNa-fZ2eKGE2Fjf_OE
Starfield: https://www.youtube.com/playlist?list=PLVoUjn-q6lE7tkYg3lNzdSCqA-tiWyzty
Skyrim: https://www.youtube.com/playlist?list=PLVoUjn-q6lE7gb9rUMZW5X1YulVR1TvGO
Fallout: https://www.youtube.com/playlist?list=PLVoUjn-q6lE4TKCQZXoNXLWR8wrrbzhOp
Referenced Articles:
Fans Really Want The Elder Scrolls 6 – https://www.thegamer.com/starfield-taught-bethesda-fans-really-want-the-elder-scrolls-6/
Bethesda Know DLC – https://www.gamesradar.com/games/rpg/any-bethesda-developer-who-has-been-around-since-the-horse-armor-days-knows-that-by-this-point-if-we-understand-one-thing-its-dlc-studio-design-director-says-of-starfield-shattered-space/
Starfield is Bethesda’s Best Ever Game – https://www.thegamer.com/starfield-best-game-bethesda-ever-made/
Todd Howard Says ES6 Will last 20 Years – https://www.gamingbible.com/news/platform/elder-scrolls-6-will-last-gamers-10-years-348694-20231026
Oblivion Remaster Loses 82% of its Player Base – https://www.thegamer.com/oblivion-remastered-player-count-has-already-dropped-below-skyrim/
#bethesda #starfield #skyrim #fallout4 #elderscrolls
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Good video but I do disagree with a few points or feel they aren’t entirely accurare
*>”Bethesda had made Starfield in their usual creation engine, which 15 years ago was able to match modern standards, but that’s no longer the case…… Animations are basic, and enemy AI is shallow. The creation engine has clearly held Bethesda back.”<*. Firstly, I will argue that Creation is integral to the feeling of Bethesda games that people like. To quote the Escapist: " So maybe the solution is to throw away the creation engine and license a modern, stable, feature-rich engine like Unreal Engine or CryEngine? Except, Bethesda games have some rather particular needs that aren’t covered by the typical off-the-shelf engines. Bethesda games need to store the state of the entire world. Players expect that if they slay the Underking, loot his tomb, and pose the Underking’s twice-dead body with his face pressed against the seat of his throne, they should be able to come back days later and find the tomb exactly as they left it. If they toss 400 cheese wheels on the ground in the town of Whiterun, then those cheese wheels better still be there the next time they visit. The game needs to be able to handle large-scale AI behaviors that have agents roaming all over the world and going through a daily routine, even when their part of the world isn’t loaded. Most importantly, the game needs to be very open to modding so that end users can make sweeping changes to the gameplay, art, sounds, music, animations, and interface, using self-contained package files. These aren’t impossible-to-solve problems, but they do run against how a lot of modern game engines are designed. If Bethesda wanted to use one of the big-name engines out there, it would require extensive modifications. That would just lead them back to where they are now, with buggy games based on an engine that’s been twisted in ways it was never designed to go. " Secondly, people argued Bethesda's engine was limited even back from F3-F4 compared to games of the time like GTA4 and RDR1. But their RPG mechanics were strong enough to compensate. Moreover, stuff like Fallout London and Frontier added stuff like vecihles to older Creation games showing this engine is more than capable if properly updated. *>“Another limitation of the creation engine is its lack of modern polish. Games like Cyberpunk and Red Dead Redemption 2 use motion capture to make NPCs feel alive. Characters move naturally, interact with their surroundings, and use the environment to immerse the player. “<* That's not a limitation of Creation Engine. Bethesda games have used mocap before for animations. As an example, all of the killcams and cinematic takedowns in Skyrim and Fallout 4 were mocapped. *>“The Witcher 3 even added cinematic camera angles to dialogue. By contrast, Starfield’s NPCs just stare blankly at the player, which quickly kills interest. This static interaction style was outdated years ago, and Elder Scrolls 6 must find a fresh approach.”<* Fallout 4 had shot/reverse shot dialogues/conversations. And the reason why it and Witcher 3 had it and not Starfield was because both the Fallout PC and Geralt actually talked and had voice acting. Most first person RPGs with silent characters have static cameras because there's nothing else to show during conversations since the PC isn't talking. *>“but not now. Bethesda must ensure towns and their inhabitants feel genuinely alive. Other games have made their open worlds feel real, whereas Bethesda is still making Skyrim Towns in 2023.”<* The thing is, this is an area Bethesda arguably is still ahead in but haven't made use of. Their radient AI is far more advanced and capable than Witcher 3 or Cyberpunk. Skyrim may have small towns and few NPCs but said NPCs have entire day/night schedules they follow dynamically. You can pickpocket and cast illusion magic on any NPC. Hell, you can marry any random NPC. A Skyrim town NPC has more going on than a Witcher 3 of Cyberpunk NPC. And Bethesda essentially downplayed it. *>” In Mororrowind, you could kill main quest NPCs, faction leaders, even essential characters, and the game adapted to your choices”<* To be fair, a lot of MW main quests, if you killed certain essential NPCs would throw the "With this character's death the thread of prophecy has been severed. Reload a previous save or persist in the doomed world" message. It's not like New Vegas where the main story was actually completable even if you kill everyone. Plus, even RPGs you praised like Witcher 3 and Cyberpunk don't let you kill essential NPCs either. Even new Souls games like Elden Ring now no longer let you kill certain friendly NPCs. Most players don't intentionally kill essential NPCs. And since in recent games, NPCs can move around and get into dynamic fights with other NPCs, you can have scenarios where an NPC dies without the player realizing it (see that one NPC in Obvlivion that physically walks between cities can can die in the process without the player realizing). Essential NPCs, on paper, just save the player the time from reloading their save after killing an Essential NPC. *>“Emil’s number one rule in writing is keep it simple, stupid. But gaming fans are no longer willing to accept that. “<* I commented this before on another of your videos: To be fair, the point Emile was making was more along the lines of "If you give players a carefully constructed story in some games, they will ignore it favour of other activities". And there is an element of truth to this. Depending on the context and the amount of freedom in the game, players may ignore the story requiring the writer to "Keep it Simple" so even those players can follow along. We have a few examples of this in other games: When Gearbox was working on Borderlands, originally they wanted more elaborate cutscenes for story sequences. But they found that since the game could be played up to 4 players coop, players would tune out the story or focus on their own stuff. So they intentionally kept the story to brief audio logs and kept cutscenes sparse so they would be impactful when they were there and didn't disrupt the coop experience. Blizzard noticed that many World of Warcraft and Diablo players would skip through a lot of the dialogue when accepting quests since they were just in it for the loot and XP. This is in contrast to games like TLOU or God of War or RDR2. Games who are mostly story focussed and don't really have other stuff for you to get distracted by. Hell, RDR2 literally mission fails you if go off script. So Emile has a point. But the issue is his takeaway. He believes "Most players will ignore your story, therefore you shouldn't even try". Rather than a "Most players will ignore your story, try and find a way to accommodate both those that don't care and those that do". This is what CDPR actually did for Witcher 3 and Cyberpunk. They also pointed out that some players will just play for the loot and/or rush the main story. So they designed the main quest/throughline to be quicker to thumb through but let there be options for additional dialogue and story content through side quests. So players that wanted to rush through could rush through. And players that wanted to soak it all in could do so with more detailed quests made for them. That's why you can beat Cyberpunk's main story in like 15-20 hours. The main main story is super short (by RPG standards) but you miss out on all the other characters' stories since they are technically "optional".
I agree with large amout, but not all criticism.
Guy who likes Witcher 3, Baldur’s Gate 3 and Kingdom Come Deliverance
Internet hate is a waste. Best to do shadow drops else the narrative of hate clicks burry quality for soul slop.
I dont even care for bethesda games anymore. Unless their games look like the oblivion remastered, im not playing their games no more. This 2025, no reason for games to look like shit
The most important thing for ES 6 is compelling story
17:32 I don’t believe they don’t get it. They simply LIE. Let’s be blunt. They would have to be idiots not to see this. They know it’s a problem, but they REFUSE to say so cos they’re talking to make their shareholders think everything’s fine, not us. They CANNOT, and WILL NOT admit Starfield is a fail until many years later.
Its called deflection, he deflected the question he didnt want to answer and instead hinted at something people wanted.. this is a common public speaking tactic.
And it worked, you made a video about ES6 and not SF.
Everyone is falking about ES6 instead of SF.
Fire Emil and get new writers!
I kinda wish Bethesda would just be upfront and tell us now if TES VI will be a smaller, hand-crafted world or endless procedurally generated slop. Then I can know if I should have the even slightest shred of hope for the game.
Also regarding your point on radiant quests, I think what helped a lot in Skyrim and Fallout 4 is that these quests might at least send you to a memorable, hand-crafted location. In Starfield, two back-to-back radiant quests will end up sending you to the exact same location that has been copy-pasted.
They’ll faceplant hard. Tons of YouTubers will play it because money, a moderately-sized community of people will still love it. A few months of mocking the game worldwide ensues followed by no further f to be given.
They can’t make deep games anymore
Player number dropped by 86% a month after release? For a single-player game? That um… yeah, that sounds correct. People finished the game and moved on. Like they do with single-player games. That’s how single-player games are. I agree with most of the points you made in this video, but come on. That metric doesn’t prove anything.
At this point I think it’s fair to say people aren’t really interested in it anymore. Skyrim is gone, a 14 years old game who had its time, played now only by those who are really into it, new generations interfacing with the disaster that it was Starfield, no news about ES6, why should people even care? I feel like ES6 launch will be much like Avowed, some streamers play it because paid to do it, some leechers joining the bandwagon, it will be forgotten in 5 months.
Bethesda is 6-8 years late to catch this train.
Well done analysis; too bad no one from Beth will see this which they really should.
it’s actually ridiculous how many “WAAH it gonn be WOAK” crybabies are in these comment sections.
gamers try realise that the real problem is unchecked corporations and late stage capitalism, not “woke” challenge level: impossible.
Elder Scrolls goes more and more simple with every new game.
Crazy thing about the whole npcs having their own lives and schedules thing is Bethesda basically pioneered that with Oblivion and did it pretty damn well back then, but for some reason, massively paired that back in every game after.
I think that people look upon Skyrim and Fallout4 with rose tinted glasses. The commentary on procedural content is bang on and it’s extremely pertinent to understand that it cannot replace curated content.
With Starfield I also think it was pretty insulting and frankly lazy to have Earth in the game but it’s a generic wasteland except for a handful of husks of buildings from the 20th and 21st century – what so we’re expected to believe that in the Starfield universe nothing of note architecturally happened between about 2020 and 2199? A bunch of 20th and 21st century skyscrapers persisted another 150 odd years and didn’t get torn down and rebuilt?
And it’s this philosophy which really hurt the game IMO. It’s described and built up as an effectively limitless cosmos of 1000 inhabitable worlds yet the the vast majority of humanity is concentrated in a handful of locations?
But tangents about the poor worldbuilding aside, a lot of the issues laid bare in Starfield exist in FO4 and Skyrim, they just get a pass a lot of the time because of a difference in expectation.
And my biggest concern with TES6 is that they’ve only been moving in one direction with these features and if that continues I expect TES6 to have an extremely weak and non-sensical main story and be otherwise a slopfest of fetch quests, procedural content, and non-functional RPG elements.
I love how 10 year old Witcher 3 is considered a modern game lmao
As long as they don’t change the game engine, it’s gonna suck…
Taking his comment as charitably as possible, he could be stating that much of the criticism of Starfield was from people judging it as if it were an Elder Scrolls game, and they never intended to make Starfield to be that to begin with So none of it would apply to ES6. But even interpreting it this way, there are three major problems:
1. It ignores all the valid criticism of Starfield’s design an story that DOES try to meet it on its own terms.
2. If fans were expecting something completely different than what you released, that’s entirely your own fault. You’re the ones who set those expectations with how you marketed and promoted it.
3. It’s also just blatantly untrue. Starfield isn’t “its own unique kind of game”. There’s a pretty clear continuity in how their design philosophies have changed over the past two decades. Their games have been slowly slipping in this direction the entire time. Even reviews that do go out of their way to try and evaluate Starfield as a completely separate thing have no choice but to make comparisons with older Bethesda games, because Starfield goes out of its way to make use of similar design choices.
And this all really just illuminates various internal problems at Bethesda as a company.
no man’s sky came out 9 years ago & bethesda learned the wrong lessons from that game’s design & use of procedural generation
Bethesda is too entrenched in their ways and their diehard fans would buy literally anything from them with the justification that anything wrong with it is “Bethesda jank” which is actually a positive. These same people will unironically say their favorite game in any of the Bethesda series is the game not made by Bethesda.
Not sure I care anymore. Which is the most damning thing I can say.
So what you’re saying is you want Elder Scrolls 6, I see.
Starfield was shit and i honestly dont give a shit about ES6. Its obviously going to be terrible anyway.
Emil pagliarulo should be stripped of any responsibilities as a lead writer on all Bethesda games… Guy’s a clueless hack
Tldw, i want tes6
9:49 you forgot that even in 2011 if you drew a weapon near a guard or even random npc’s they will react to it and say lines that appropriately match the scenario. not only this but the npc’s would also react to your skills of choice and if you were sneaking around them. bethesda just seemingly forgot how to make npc’s react to the player because instead they would rather create a bunch of randomized npc’s to fill a city. we know that its possible to have npc;s that are random and not essential react to the player because kingdom come 2 did this PERFECTLY
The gaming journalists are honestly complicit
Emil is a fucking melon, and we’ve known it for a while now. As for TES6, it’s gonna suck. I’ve moved on, and I have a feeling a LOT of other people have too
“Modern games thrive on nuance, and morally grey areas that respect players intelligence.”
Premodern games say “Hello”.
RPGs have always needed good writing and worldbuilding. Players haven’t changed.
I find it hard to believe that Bethesda spent 20 years working on Starfield.
It *should* have been the best game they ever made, their centerpiece accomplishment.
Not sure what’s going on at BGS, but they better figure it out.
I blame emil for everything wrong at bethesda games
At 8:21 the saddest part is the loading screens could be DRASTICALLY improved easily. I use a mod for fallout 4 that literally removes the loading screens. A 30-45 second loading screen is now a 2-3 second black screen. I couldn’t imagine playing without this mod. I’ve got over 2500 hours in game so imagine how many hours of that would have been loading screens of i didnt have this mod. Thing is, if some random kid make a mod to fix the loading screens why were they bad in the first place? This is why Bethesda is the worst RPG creator ever. I love there games despite them not because of them
I won’t be buying TES6 until I see reviews and gameplay. With the Nolvus mod pack for Skyrim I’ve been sucked into that and having a blast. It honestly looks like a new game with the original quests and new added.
EXCELLENT ESSAY!
Im excited for tes6 but only because I’m tired of listening to starfield critiques. I need new Bethesda slop to make fun of
Bethesda has never understood that their games have always worked in spite of their choices, not because of them. Modders, nostalgia, and gamers’ imaginations save every Bethesda game. Gamers’ imaginations are not as necessary in a world with deeper and bigger games. We have other options we can play.
Edit: saying we will play es6 for 10 years on the base game content proves my point.
No Mans Sky came out 7 years before Starfield. Not 3. Dingus.
0:47 Silksong reference.
I got like 50 hours into starfield, and I’m on my second new game +. This game lacks any direction, Some of the quest lines are fun but I have a hard time remembering where to go to even start them. I have to google every time I want to find a planet I’ve already visited or really do anything. The outer worlds wasn’t great because the storyline was subpar and the game had no replayability but at least I knew where everything was and the cities/settlements weren’t impossible to navigate. While I think the generated planets suck and shouldn’t be included in the game, the galaxy map makes them an absolute hinderance for gameplay. There should have been a small amount of solar systems (2-8) that were fully fleshed out and easy to identify on the map but instead they sprinkled half baked solar systems with dozens of generated systems so it’s impossible to tell the difference between the two. I don’t care too much about the loading screens, they wouldn’t seem so bad if there was quality content between each one. They clearly spent a lot of time developing this game but lacked direction from anyone who actually enjoyed previous Bethesda/Obsidian games. This game wasn’t supposed to be no mans sky and shouldn’t have ever been compared to it and the only reason it ever was was because it was so bad and the RPG elements got weighed down by directors who don’t play video games. Todd, this game absolutely sucks and I have no faith in Bethesda going forward.
Honestly, the procedural generation is fine, the problem was the extremely limited number of dungeons and the inability to procedurally generate them. If they had 500 of them, you’re unlikely to see two identical ones in close proximity.
Fallout 76 has improved some but I find it really boring overall and I don’t want to play with strangers. It’s the same reason I don’t like Diablo IV (I know, different studio) and when I had the chance to find Starfield, I played for about half an hour and was bored out of my mind. I would rather play Morrowind again than play an Elder Scrolls VI that is as boring as Starfield. Not that Bethesda really cares anymore.
Building a lackluster world and relying on mods ( from unpaid modders) to liven and fill it up proved a bust.
I love both Oblivion and Skyrim, and although it’s too old for me to play, I understand the value of Morrowind. I don’t plan to buy ES 6, not on release anyway, and not unless it’s at 80% sale.
Bethesda is a lazy developer. The only way they will learn is when they loose money.
No Man’s Sky did not release three years before Starfield, it released seven years prior.
Why would they think that us wanting a good space game turns into us wanting a fantasy game? That makes no sense. I love Skyrim. But I also love Fallout 4. But I did want something that was not those. Starfield needs to be more mature. Needs to let us have mature language, like we can take insults. I am not trying to play Hello Kitty island.
Todd Coward arc
A TON of people bought Starfield *with* the promise that it was going to be radically different from Fallout and Elder Scrolls. It could have been really anything Bethesda wanted it to be. It doesn’t seem like they had any idea what they wanted it to be, or else their ambition outstripped their budget by a factor of at least 10.
yeh the loadingscreens and soulless npc are the biggest turnoff for me.
Games already have a major bloat issue imo. Every game has too many side quests I rarely finish the story now. People really fucked the “open world” concepts introduced by Final Fantasy, etc.
Starfield is the ultimate evolution of Bethesda’s game design theory: A game that squanders it’s promise, offers the illusion of depth, NPCs whose depth is measured in Microns and a complete lack of concern for QA because legions of morons will fall head over heals to mod the game into a functional state for them.
Great analysis. I did not buy Starfield, but have Morrowind, Skyrim and even did Elder Scrolls Online. Plus Witcher 1, 2 and 3, BG 1,2 and 3, Cyberpunk 2077 and more and your points are very valid. I would like to add another consideration though. From the videos I have seen, Starfield is cowboys in space from a combat perspective. To truly claim the SciFi label, combat has to feel, well, SciFi. The problem is that the actual war in Ukraine has more advanced combat than Starfield. When reality is more advanced than something that pretend to be SciFi, for me at least, immersion is broken and interest is lost. The visuals may look SciFi, but that’s about it.
12:26 Starfield writing was bad, because writers needed spread so thin.
Too few writers/too many planets and to think that this must be very good idea.. NOT.
One of my biggest examples of Bethesda losing what is special was their “every map is the size of skyrim design.” As in, when you land on a planet, the area thats loaded is about the size of skyrim.
Skyrim is pretty small, all things considered. “Oh, but it’s a giant map, I was lost for hours!”
Ya, because it was designed well, they used mountains to block views and used trees effectively to draw eye lines in circles. Cities were always at the edge of the map and were always pointing their gates inward, so when you left them to explore, you’d I’d so toward the content. Etc, etc.
Skyrim will be the last ES game to me if ES6 is shown to be anything like Fallout 4/Starfield
RiP Julianos
Telling that Emil clings so tightly to a literary “rule” we were taught in middle school
1:12 Ah, yes,. Emil pagliarulo. Our favourite man-child. (If you’re confused why, remember his 15 post tweet rant)
Forthcoming characters with hidden agendas taking advantage of my willingness to help for gold and xp. People with noble intentions who think they are the good guys but maybe they aren’t. Gods who travel the world in disguise, influencing it but never reveal themselves or their plot to the player. Just a regular-ass Epic RPG. It’s not like we don’t all recognize a great game when we play it.
Procedural generation is fine for trees and grass… But not good for much anything else.
Starfield felt more like an experiment then an actual game and show’s what not to do. If it were up to me, I would have several unique destinations and a few recuring dungeons, caves, ect. that act as a buffer or random encounters. The travel system would be similar to Fallout 1 & 2 in the sense, that rather than traveling around all around a scaled down DC like in Fallout 3, your given the illusion of traveling around California like in Fallout 2.
Keep it simple stupid – is one of the most misunderstood and thrown around phrases by people who think they are clever, doing incredible damage in the process
Starfield was aiming for realism in a universe with the dominant intelligent species only being humans. Obviously the majority of the explorable planets would be barren. And have very few habitable earth likes. Realistic space flight would take many many hours to get anywhere. So it was all cut down with just doing loading screens. There was madness to Todd’s method.
Starfiels is polished turd. No matter how much lipstick ypu apply, it is still shit. Glosy, shit!
It does not have a soul. It is about nothing. Just about Tod craving and relativelly easy to modify Creation Engine that allows you to change sanctuary from F4 for stationary building representing your ship, that you can customize. Although it is worse experience than with F4 settlement.
Starfield is also creatively bankrupt. Quests are boring, the whole setting is pathetic. You enter this universe after interesting period of unrest, wars, expansions, discoveries and what now remains are stupid fetch quests in that universe.
Oh, and there are dragonborn powers you can unlock.
People want to feel something, like with Metro Exodus, crying like a little girl through ending when you drive a van.
Or when you are glued to the screen when cello version of revel song accompanies the heist and assault of Arasaka in CP2077.
Modern Bethesda is out of ideas and does not want to accept criticism and learn.
TES6 will be absolute shitshow.
Yall still crying about Starfield? Go play Cyberskunk or whatever.
Emil is and always has been a complete hack.
Starfield managed to 100% kill my hype for TES VI.
People say Skyrim is wide as an ocean, deep as a puddle. But it is still a world so many people immerse themselves into because simply being there and exploring the map is a mood.
Fallout 4 isn’t the deepest RPG either. But again, exploring the world is the thing.
Minecraft has a procedurally generated world and no story. But the entire world can be taken apart, rebuilt and changed to your liking. That is the whole point, it’s a sandbox on purpose and nobody expects anything else.
Daggerfall has procedurally generated dungeons on a map that is insanely huge. But key locations are hand-crafted and you don’t have to interact with the massive areas at all. The filler is just that, filler to give it a real-life size world that still has story where you expect it.
Cyberpunk 2077 started as a glitchy, buggy mess. Something we basically expect from Bethesda. But the writing and story was still there. The jank was a purely technical issue, and that got fixed.
Destiny has a similar low-tech scifi vibe while giving soft scifi gameplay. And Destiny is an MMO, so not really the game to give you a personalised story in the first place. It doesn’t attempt to be a deep RPG, but instead looks at the coop-multiplayer aspect.
Starfield’s world is just boring, without the worldbuilding, writing or lore.
It doesn’t have the overly complex RPG mechanics that border on a medieval life simulator like Daggerfall.
It doesn’t have the vibe of Skyrim or Fallout 4
It doesn’t have the writing of Cyberpink
It doesn’t have the “meet random other players” aspect or lore of Destiny.
It doesn’t have the player freedom to be creative and rebuild the world to your liking like Minecraft.
I have very low expectations for ES6. I will wait to hear everyone’s reviews before I make any buying decision.
Bethesda could make a comeback, but they’d have to stop producing games and shift to funding studios that would care about their IP.
Im more excited for Skywind than anything Bethesda is working on
Trying to comprehend Bethesda’s mindset actually makes my head hurt, because it genuinely doesnt make sense. I want to meet someone who actually likes Starfield and thinks it’s good. For all their faults Skyrim and Fallout 4 (which both are over a decade old)have some appeal. But Starfield has 0 appeal, because it’s not a good RPG, action adventure, or even a good space game
I had no interest at all when it comes to Star field. TES6 won’t be different. After hearing Todd saying that they did optimize the game and that it is a next gen game, “you might need to upgrade your PC” is such a ridiculous take.
Starfield retroactively ruined all bethy games for me. I just can’t anymore. I won’t support a company that won’t support it’s games. I can’t even go through downtown in FO4.
Elder scrolls 6 is going to be full of microtransactions and mini DLC’s.
Yah what’s the point, they are just a failed studio at this point.
I am never buying another Bethesda game, turns out that’s not such a big ask as they have maybe one game left before they are closed, or pull a George RR Martin and stop making games to focus on tv and movies.
modular parts for generating the locations deeper and wider would have helped but each should have some sort of base story attached that effects the layout…
mining stuff = there should be a mine attached and ore processing
medical facility = labs and clean rooms
…
and every location needs a purpose…those grain elevators/tanks scattered randomly around with one lootable box made no sense …make it a landing area for trade or better attach it to its own facility
Fallout 4 story was shit the dialogue was shit. fallout 76 was a disaster and starfield was more boring slop, its clear this studio is a shell of it’s formers self if it ever had any talent. Skyrim was the most barebones RPG in history and somehow got away with being game of the year, they learned all the wrong lessons from their previous games and now are a studio built on false truths and shit games.
Mods can’t fix poor writing and a broken game studio.
Bethesda (after watching a minute of this video): “TLDW: Fans want Elder Scrolls 6.”
Skyrim was good despite all the flaws of Bethesda focus, and it’s been downhill since then. don’t expect anything from ES6, it will be huge and bad
to be fair starfield did have “cosmic mysteries”, it’s just that they never answered any of them, and just kind of limply shrugged their shoulders and said “yeah we don’t know either lmao”
I personally can’t wait for Elder Scrolls 22.
I think Bethesda really thrived from the fact they were one of the first to make grand scale western styled RPGs. Nowadays though they have some pretty severe competition, Like Baldur’s Gate 3, Tainted Grail: Fall of Avalon, Cyberpunk 2077, or even something like Elden Ring, though that’s more action than RPG. These games still probably aren’t up to scale like Elder Scrolls yet but there’s so much polish put into what is there (well maybe not cyberpunk) that it makes up for a lesser scale and honestly showcases how scale isn’t everything. They took so long to release Elder Scrolls 6 or even Starfield that they got left behind while the rest of the industry moved ahead.
> Looks at Fallout 3, Fallout 4, Skyrim and Starfield.
Yeah, I don’t want anything coming from Bethesda, sorry.
I have zero excitement for anything released by Bethesda or Bioware today
They won’t learn anything as long as the game sells well.
It will sell well because there’s too many low IQ people out there that will buy it.
Nothing will change.
I agree with almost everything in this video but the Witcher 3 is one of the most boring games I’ve ever played , I can’t finish it: it puts me to sleep 😂
I dont understand this, Bethesda has always had its unique style of game. Starfield was as pure a Bethesda style game as it could have been. Maybe stretched a bit thin thanks to trying to emulate no mand sky but never the less what anyone could have expected.
The way it was described i got exactly what i expected of starfield. I enjoyed it.
For me Bethesda games were always outdated and I never enjoyed them, Starfield was a test for me, I wanted to see what they’ll release after Skyrim and F4 and I saw exactly the same sh*te as before so no matter what, I won’t buy games from them anymore
8:22 No Man’s Sky released 7 years before Starfield actually…
this is a chatgpt video
The Starfield procgen isn’t even good. Take the instanced bases, very item in them is exactly the same. The could at least randomise that. A better firm would randomly generate the structure from modules. There’s indies out there generating entire dungeon crawlers like that.
Yes I want the Elder Scroll 6, but I was willing to give Starfield a fair shot. It fell flat on SO many levels, it just seemed ill concived and ill executed. A game that was fundamentally restricted by its engine form truly shining as a big open space game and yet ignored the hand crafted rich exploration and discovery gameplay that the engine was capable of doing well. It should have been set in a single system, maybe even just a system of moons around a gas giant. Then each world should have been hand crafted. It could have been great, but in the end I was left wondering how it ever made it passed concepting. The opportunity loss is staggering for Bethesda when that time could have been spent on ES6, or even Fallout 5.
Huh that’s just reaches into the realms soulless doesn’t? I mean all that press all these people bitched about Starfield and all we get is (people want Elder Scrolls 6) no dip S%%% we want the money we spent means something.
I haven’t had any interest in a Bugthesda game since Fallout 4. Was beyond let down by it, Starfield, and I haven’t even bothered to buy the new doom.. and I’m hearing and seeing I haven’t missed anything.
That company is being held up by super thick rose tinted glasses and after the final fantasy 7 “remake”… I took them off a long ass time ago, and feel like Bethesda isn’t going to survive much longer.
I hope tes6 bombs so that Bethesda can finally close down
Since when ES 6 is most anticipated? We saw slopfield we don’t want ES 6.
Fallout 4 was the last decent game Bethesda has made, even with how much worse it was compared to new vegas.
Bethesda, after this long in the industry, should be juggernauts that create amazing games after building up decades of experience, but what we get instead feels like amateur trash filled with current day politics and sanitizing.
I want to highlight one part of BG3 I think is funny RE the dialogue all being the same choice. The one instance where that is actually the case is played as a JOKE.
There is a guy in the third act who, regardless of what you choose, used it as an excuse to call you a cuck. And that shit is hilarious.
I was one of the people who were immensely hyped and was saying that Bethesda’s new IP would be announced in that one event. I was even going to get the collector’s edition. But then I saw the factions revealed and I instantly knew that something was wrong. And now after seeing everything like in Synthetic Man’s review I wouldn’t even want to pirate Starfield.
If Epic Games gave it out I wouldn’t even want to waste storage space to try it out.
Nothing they do will fix Starfield except for completely overhauling everything and making it what it should have been.
I do not want TES6, couldn’t care less. I want a good Starfield. All the things Starfield marketing said it was going to be, done well.
8:24 more like seven years.
The thing that really blows my mind is that I gave the game something like 30 hours to prove itself, and the only mission I even recall was the generation ship one, which had a childish set of end of mission dialog options. And I don’t remember one open world random find. Even in Fallout 4, there were a few memorable ones. My first Bethesda game was Fallout 3. I know it has a lot of flaws, but I find it endearing and memorable to this day. I absolutely adored digging in and finding secret areas that the developers left for me to find.
It was an open world that truly felt alive! And as many others have said, Mass Effect had better writing, and New Vegas had better mission and faction design… but Bethesda’s strength has always been hand-curated worlds that are just fun to explore.
I don’t care about the loading screens, or the flawed fast travel, or the dated engine. I want to explore a world that feels real and authentic, like Fallout 3, Skyrim, and even Fallout 4 provided. What’s crazy about the space part in Starfield, to me, is how poorly thought out it is. You can customize your ship to a fine degree, which is genuinely awesome! I love collecting things in the world and scattering them in my ship. But the only thing you can do is combat pirates and loot and board their ships, which gets boring and repetitive quick. There might be more interesting random encounters. But if they couldn’t be bothered to fix the “everything has to fit into one cell” problem in the 8 years they built that game, I kinda doubt it. Here, I’ll try, off the cuff. Imagine this: random people contact you with some sketchy story about a derelict vessel that you could go and investigate, so you warily agree to dock with it and are predictably ambushed. But as you start to slaughter the denizens of the vessel, they immediately surrender, and claim that they are slaves for the delusional and sociopathic captain of the ship. So you go meet him, and he tells you an alternate version of the events, that they were the captors of him and forced him to fly the ship because he had killed their pilot when they raided his ship. If you take him to Luxor III and dispatch all of the captors, he’ll let you have the majority of a cache of illegal black market weapons he knows is stored there.
Emil, I wrote that whole thing in one pass, with no revisions. If I can write intrigue-filled side missions like that, offhand, in the YouTube comments section, then I would expect that one of the hundreds of people who worked on Starfield for 8 bloody years. I’m sure you have good money now. You’re set. Just retire, for the good of the games industry.
Starfield is the only game where i never past the tutorial in…. nuff said.
If Starfield had all the same gameplay and the story was as deep and varied as the initial promise after the first loop of slowly losing your humanity and becoming Starborn rather than Human, and slowly treating the world as more and more like a game, going down this route similar to No Man’s Sky where you realize that the world IS artificial and how your character handles that idea, maybe even incorporating the weird parts of the setting and the mechanics into the story, I think people would’ve said that it was a triumphant return to form for Bethesda and been eagerly waiting for TES6, but they didn’t, and they just proved that they don’t have the passion they used to.
People often say “I don’t know what IT is but they have it” and the “IT” is always passion. Always.
Starfield? I thought it was already dead! 10:30 so accurate
How does Emil still have a job??? It makes you wonder what he has on Todd that his a$$ hasn’t been canned yet…
Elder scrolls 6 will be woke garbage
When they say ppl will play ES6 for the next ten years, I personally expect every play-through to be different. I shouldn’t have to see everything in one playthrough because they’re afraid we’ll miss out on content, that’s kinda the point of replayability with these games. If I’m an assassin build, I shouldn’t be able to join the mages guild or rank high enough and vice versa. I want real choices and consequences and no overly streamlined systems
There is not a single likeable or memorable chracter in any Bethesda game besides Fallout NV which isnt even a Bethesda game really. Ive played them all and I cant think of any more than 3 memorable characters or stories from the other games that stuck with me. NV I still think about randomly.
There’s only two ways Bethesda can get rid of the loading screen one get talented people to actually do their jobs this is not going to happen because Bethesda are a bunch of cheap skates and higher the cheapest people possible two stop using the Croatian engine and use the unreal engine but again cheap skates
Todd needs to go back to only having power over marketing because quote frankly he’s a good idea is man to give people some ideas but everything else is talented is in the speech skill an email the head writer just needs to get removed
I mean, they KNOW why people didn’t care for it, they’re not misunderstanding, they’re deliberately telling you what they hope you’ll believe so they can get away with it. Like the guy who killed Sears got people to believe it wasn’t his fault somehow, and instead blamed the customers. Mind, he also owned or had interest in all the media outlets to send that downwind. Meanwhile, Game Media is more…well you and other channels.
That said, TES6 is still probably not into full dev yet. If it were, details would have leaked. I think they’re going to give one final push with Starfield before they call that one quits.
I have it on good authority that load times will be significantly reduced when flying to different planets in elderscrolls 6.
I did 273 hours on my first playthrough of Skyrim a month ago. I must say as a fallout fan trying Skyrim for the first time, i get it. I get the hype. but i dont have faith in Elder Scrolls 6. even though I now can be a fan of the franchise, actually playing a game, I still know how they have handled fallout and i’m not optimistic. TLDR: I want Elder Scrolls 6………to be good.
I think you’re missing the true writing force behind starfield… chat gpt. I preordered the deluxe version of starfield and it’s the last game I preorder and probably the last game from Bethesda until the front office is let go.
I have a bit of a hot take on them needing to go back to a hand-crafted world, which is that I don’t think that’s actually the thing that people liked about these games in the first place.
What I liked about the older Bethesda games, was ultimately the immersion that came from emulating a fantasy world. I could become a wizard, join a guild, read books, make my own spells, decorate my house, etc. And the systems were deep and interesting. The lore of the world (Morrowind) also felt deep and interesting, with the more in-game books I collected and read through. It was the first game I actually felt like _I_ was a wizard, and not just _playing_ a wizard.
That being said, I think having a hand-crafted world does help with immersion, because generated worlds often feel very shallow by the very nature of being randomly generated and glued together. But my point, is that just going back to a hand-crafted world isn’t enough, I don’t think. I think they _also_ need to bring back some of the depth from the old games that they’ve thrown out, like the spell-crafting system, and more interesting background lore and branching quest lines. At the end of the day, if they keep making shallow games, even if the landscape and dungeons are hand-crafted, I still think it’ll end up feeling boring and generic.
10:49 Correction: Ladder climbing was introduced to F4 in 2022 and not made specifically for Fallout London as they just used a lot of premade mods in their foundation. Sorta like New Vegas vehicle mods came before the Frontier. This code later became the DNA for Starfield’s vehicles, that said I am surprised ladders are not in Starfield, maybe a year was not enough time for them to implement it. 🤷
The people who made the games you love were all fired or laid off years ago. The only ones left were the office politicians and brown nosers behind all of your least favorite parts of older games and the newly hired parasites who dragged other studios into the dirt.
Ok, i will get hate for it but i say is; The outer Worlds (1) was the better Starfield! NO, i´m not an Obsidian Fan! But looking back the Outer Worlds was what bethesda should have done for Starfield. Is the game great? No, its ok but it´s so much better than starfield. And please don´t write “but the outer world 2 trailers are shit”, i just talk about the first game vs starfield.
calling witcher 3 a modern games is funny, especially when it came out in 2014
Elder Scrolls Six will launch when the Moon turns into a Death star. lol
Most anticipated game? Hah! Good one 😂
Very good points! I just hope Bethesda will listen to this.
By now I believe that Bethesda’s claim they preserved the buggy game engine for Oblivion Reimagining(!) for nostalgia reasons was just an excuse and that it was about saving dev effort by basically running the old game with a modern paint job. And once again the customer is willing to do Bethesda’s job and they are making an inofficial version that is aimed to be refined.
It’s concerned the song It Just Works is becoming less and less like a joke
Starfield has killed any faith I have in Bethesda.
They are dead set on being as lazy as possible and innovating their design is a happy accident if AI and RNG allows it.
There buisness is no longer making RPGs it’s making workshop platforms for daddy Microsoft to monetize.
It’s quite remarkable how someone like Todd can in the same sentence say “Skyrim is 11 years old and people still play it” and then immediately think “We should change our game design philosophy so that the games can last a decade”. He’s completely lost his mind, just make a game like Skyrim again, different province, better graphics and I bet people would be happy but no he wants a guarantee that people will play it for a decade so everything has to change for the worse.
No man’s Sky didn’t release 3 years before Starfield, it released 6 years before Starfield.
“Modern games thrive on nuance, morally grey areas that respect players’ intelligence” Bethesda hasn’t respected the playerbase since post-Skyrim.
Give up on it, u don’t make a game like starfield then make a masterpiece. Everything about starfield was mediocre including the story
What’s wild is Bethesda created the standard for NPC’s having homes and schedules in Morrowind and Oblivion and then just abandoned it
I was ready to receive Starefield. While it was empty, I saw it for a project that could grow. The issue began however when the team that worked on this began berating their consumer base, attacked and deleted anyone that dared to change their trope ideology and made it infinitely more difficult to introduce a working better body mod. Seemed as though they worked more against their modding community than with them. They even jammed their modding monetary system that everyone rejected down their throats regardless and silenced anyone who spoke out about it.
ES6 is gonna be dogmess. Zero hype for that title.
How to fix Bethesda games
– create a modern creation engine
– fire emil
I wont go into all the reasons Starfields writing was bad but will only give one example: Starfield was supposed to be a new world, a new universe not Fallout or Skyrim. When I first played it and made my way through the mine I was wondering “Ok how does this world work? are these all basically slaves working for big corpo or is it more of a lawless wild west kinda deal with a scrappy mining op?” then we went outside and we suddenly get attakc by Pirates and I was thinking “Oh so is this common? They dont seem to have any guards so they probably werent expecting to be attacked.” All of the miners instantly draw their guns, none of them panic or scream they just start opening fire on the pirates. After a short firefight several pirate and miner corpses lay around but nobody is really fazed. They put away their guns and proceed with their work. Nobody cries or mourns any of their colleagues that just died even the chief mining lady is just kinda annoyed. “So are pirate attacks that common that nobody really cares … in that case why are ther no guards if pirates can attack at any moment?”
the question is of course pointless to ask because nobody even considered that in the writing because its in fact NOT a new and interersting world its just the same shit Skyrim and Fallout did but pasted into space.Of course bandits … eh I mean pirates … just attack and nobody cares because thats how it always was. Of course nobody reacts to that. Maybe the miners could have been angry because the mining corp was to cheap to provide guards or maybe they could make a comment about how they werent expecting pirates in that region …. nah pirates attacking and your coworkers getting killed thats just another tuesday. Why hire guards if everybody carries a gun and is an emotionless soldier when the time comes to fight.
“Oh hey you lured the pirates to us that was mildly annoying I am gonna give you a firm talking to ” instead of “what the hell dude you led them here? half my crew is dead and its your fault!”
I regret so much that I bought starfield at launch. Played it for 30 hours, that was enough for me. Like I’m convinced that if todd just forgot about his boring nasa punk idea and did a star wars rpg with fewer more detailed planets the game would have been 10x better than the soulless game that starfield is today.
After all bethesda fuckups i don’t want them to release TES6, because it will just be disappointing. Please just let the elder scrolls rest in peace and allow modders to do their job.
That writer has a helluva shame-prevention defense mechanism.
Todd Howard is obviously making Elder Scrolls 6 alone in his basement, hence no leaks.
people literally just love to hate starfield
3:29 It isn’t procedural generation that’s the issue, it’s how lazy the ground work for the generation it was. You could handcraft pieces for and code for procedural POIs, but they handcraft 18 pois and force world to procedurally plop them in. Or since ES5 and F04 had hundreds of pois and dungeons, you’d have to handcraft even more and have them populate procedural worlds. they took the easy route when they had two good routes the drove the car into the lake because they only saw that is was a shorter road even though it was a pier with a dead end, not a bridge.
Bethesda no longer has the flexibility, creativity, or talent necessary to make a good game. Each new game they make is more lazy and greedy than the last. They are a soulless corp now, just a parasite till they die.
I guarantee Elder Scrolls 6 will flop. I bought and played Morrowind on release day, and I remember how disappointed all the OG Elder Scrolls fans were. Morrowind still managed to find new fans. The same thing happened when Oblivion released: Morrowind fans were thoroughly disappointed, but Oblivion found a new audience in the 360 crowd. Skyrim also let down older Elder Scrolls fans, but this time it reached the actual mainstream. The whole world discovered Elder Scrolls, and for most players, Skyrim was their first experience with the series. When Elder Scrolls 6 comes out, it will once again disappoint the older fans. Only now, those fans are the mainstream. Bethesda did this to themselves by refusing to listen to their core audience and constantly relying on attracting new players. This time, I don’t think that strategy will work.
3 mins in, lets get into it!🤣😂🤣
My god can we seriously go over the planets though….
Like you have a pool of what I’d estimate is 18 POIs to randomly generate in a world….a good mix of those are dependent on certain biomes so it’s really like ten at any given instance. if I don’t like rocky lunar moons because they’re boring by default then I’m probably limited to like, being generous, 14-16. I saw every single possible POI in a few hours. I if there were more, anything above that 18 were all locked to being incredibly rare. So after the Bounties and other semi repeatable quests run out (which they shouldn’t but do) you’re stuck with exploration and base building for replayability and base building is semi dependent on exploration (for example half the fun of it in FO4 was all the unique locations you could come up with whacky ideas for how maybe a colony would repurpose the drive-in as an entertainment district with hookers and blackjack, pardon the futurama reference) so you’ve killed extended play and your story mode is short as fuck and boring overall when there is something to do. Skyrim was great because you could practically just play a whole non story RP (with a select few mods) and still have fun…that’s why I never finished it. It’s like they thought “Procedurally generated” meant less work and it doesn’t. and the one place they should be using procedural generation (the bounties and minor side quests) they didn’t. Give me like a collection quest with a procedurally generated POI not premade and plopped, actually procedurally generated with a randomly chosen loot to grab with procedurally generated stories within these locations (similar to a Project Zomboid mod). Give me a procedurally generated pirate to hunt down with a procedurally generated ship with different weaknesses. It’s like they built a framework for a game with what could be Amazing Emergent Story Generation and said fuck that the second they figured out it would take more time to code.
Even without the RP aspect (with mods) of skyrim there was still over 100 handcrafted POIs what was it, 11, handcrafted cities with most of the building accessible. Starfield had half as much or less in side quests, and even though you had the ability to make an endless line of minor quests ya didn’t. the main story is boring, confusing not because it was clever but because it was inconsistent and honestly something I finished in like three days so like 8 hours, nowhere near the marketed 60 which I’m guessing they counted by including the “canonically integrated New game plus and filling out the skill tree entirely, which is a lazy and cheap excuse to call it a 60 hour story, because I can tell you right now, the second it showed me I basically have to replay that entire dogshit main quest a further 8 times I got out of the tutorial and immediately enabled console commands typed in the FO4 level up and gave myself every perk and all the money I could find so I could make the coolest ship possible. And the ship building was THE ONLY good part of the game…..not that you could fucking do anything cool with them.
Oh and the animals on these planets….there’s like 8 total. sure they’re ugly as sin and there’s not allot of parts for the procedural generation to pick and even then they glitch out giving one animal of a bunch the wrong head half the time, NMS actually does have proper procedurally generated animals. in starfield outside of the forced hand crafted ones, there are 8 and they “make them unique” WITH FLAVOUR TEXT ALONE nothing else. that’s it “oh well this one looks and behaves like every single one that looks exactly the same but this one eats rocks and has tartar sauce for blood….not that it changes the blood effect at all) FUCK ME I HATE WHAT THEY DID WITH THIS GAME.
I’ll give you all a heads up. It doesn’t matter how good or bad ES6 is, you hate Bethesda and therefore, you’re going to hate ES6. Go back to Pokémon.
bethesda doesn’t report to you.
Starfield and especially Shattered Space are the reason that I will never again buy early.
#fireemil
We are never getting the TES6 we want and I’ve come to acccept that. I will not buy any new Bethesda titles unless they change and start being actually good again.
I am convinced that TES6 will be 90% AI generated radiant quests at this point.
Holy shit I just realized that KCD 2 doesn’t have loading screens
Any Starfield enjoyers?
Bethesda hasnt fired Emil from his leadwriting position so they haven’t learned their lesson. Todd should be on notice at this point, too, but i feel like the show gave him several extra lives. Emil though… the stories these days of bethesdas games are not good. The characters aren’t good. The side quests aren’t good.
many gamers might not know it – because they weren’t alive – but those loading screens… they were already considered outdated in Morrowind.
What struck me most about Starfield was the cultural change in direction. I wondered after more than twenty years what the new crop of designers and programmers were like. The most frustrating part of it is that nearly all the problems are still fixable, yet after two years there is no meaningful attempt to do so. Add at least one unique location to every planet. Fix or complete the ship fueling metric. And whats with the wide-eyed citizens? They look CRAZY!
It is the most beautiful space screensaver, 0 thought into the lore though.
no one asked for this game.. amen 😊
There is a recent video on Youtube called “Starfield is a fake game”, you can find it if you want it. And dude is dead on point – Bethesda is not a game developer company, they are a cargo cult that mash together pieces that work and act really surprised when end result is not working.
“It just works” – it really says everything about their understanding of what they are doing.
I genuinely think Emil has brain damage.
Bg3 is better than starfield in every way
I personally don’t care about loading screens as long as the world is believable. The main problem with Starfield is lack of good lore and true exploration. Empty planets are fine with me, that’s what space is – empty and uninhabitable. The problem is the abundance of “earthly” planets with 0 civilizations on them. If they stuck to a few livable planets with RICH content and had 1000 repetitive fetch quest barren planets with random encounters that would be much much better.
I’ve said this on other Starfield videos, but I’ll say it again: Most of us WANTED TO LIKE THIS GAME. We knew going in it wasn’t an Elder Scrolls or a Fallout. We EXPECTED something different, something new. What we didn’t expect was a notable downgrade in the things that make us give Bethesda’s bugfests the time of day: Exploration, character, customization, and a sense of immersion. I wouldn’t have even minded the “long uneventful walks” if it lead somewhere kick@ss. There was plenty of nothing in Daggerfall, and plenty of repetition, but the overall world still felt somehow just as unique and alive as Starfield if not moreso, and it came out three decades earlier when games were under 1GB. If they move forward with an ES6 that takes a page from Starfield, we won’t want that game either.
10:13 bro, the engine is not restricting Bethesda as much as Bethesda is restricting themselves.
If Emil is so selfillusioned, who cares? I personally just won’t buy their game if it receives a bad mark on steam and from some gaming bloggers I trust.
So if its only numbers they trust, so be it, let them lose moneys😂
Never ceases to amaze me how human can fuck this up SO BADLY. Completely ignore all the feedback and take away the absolute wrong lesson. It’s HILARIOUS because so man people do this.
I think one of the main things is the hubris of assuming that because people wanted to play skyrim 10 years after release, that must mean they made 10 years worth of great content for skyrim and therefore everything in their future games will by default be up to that standard.
The actuality is that like you said, it was riding the coattales of the former game’s successful writing and design, and then propped up by the modders.
Why are they calling us fans? We just want a next Gen ES, we don’t play because we love Bethesda.
You guys are playing Starfield wrong. Hire a bunch of females for your ship’s crew, buy hats, equip your all-female crew with hats, fly around with a harem of half-naked women around the galaxies and pirate. The main storyline for each faction is very entertaining. I liked it. I do agree that they rushed it and did not think it through.
Starfield bombs.
Bethesda releases a bunch of updates for Fallout and Skyrim to ruin everyones mods.
I got a Mirror of Kalandra while watching Cowboys vs Aliens on discord with friends
What i find to be ironic is the one thing they “listened too” was the removal of the Fallout 4 style of Voiced characters, Which butchered Starfield lol.
They dont know what they want to be, an Rpg, or a character action game with Rpg elements. Fallout 4 worked for me, even tho i grew up on Morrowind etc. Starfeild needed to be more like fallout 4, instead of more like an Rpg. They simply need to stick to one design philosophy instead of trying to make a game for everyone.
if ES6 does flop i hope someone can revive the IP in the future
My levels of excitement for Witcher 4 and ESVI are night and day at this point.
Well its actually possible emil straight up follows through with when he said ignoring the reviews. Food for thought
My last playthrough Fallout 4 I gave myself infinite carry weight at the cost of no fast travel but I installed a mod that gave you a boat so I could go to 5 specific spots along the coast and 1 in the Inner River. I mainly installed it because I wanted to use spectacle Island as my base but obviously wasnt going to swim there. It was so much fun and so immersive, i remember i started traveling on the broken highways and finding new paths across skyscraper catwalks. You cant do anything without fast travel in starfield. I loved the pirate questline tho thats all i remember liking.
Mannn. Elder scrolls 6 is gonna suck, isn’t it? So depressing to think about.
I’m not paying $70 for a game that will likely be buggy, broken crap
Not only does fallout london have ladder climbing, skyrim has parkour with clambering. It’s not the engine, it’s the developers.
I’m done with bethesda.
After the lies they told about SF Bethesda will never get another dollar from me, even if they miraculously manage the greatest game of all time.
Considering how much Emil resents the gaming audience he works, why doesnt he just quit game dev and write books?
TRUE!
The oblivion remake is crap the code degenerates over time the more you play the game the less likely loads will load without crashing
Emil Learns Nothing At All: Lack of Film at 11
The main issue is that we are taking a company that peaked in 2011 and expecting them to do better, when they absolutely cannot. The best thing that can happen is that they sell the rights to fallout/elder scrolls and keep making their passion projects like Starfield until they go out of business.
If I was to design a space game without procedural generation, I’d at least have one open space map whereby the exospheres of celestial bodies loads you into one of many hand-crafted biosphere region maps. The only time you’d encounter loading screens is when you travel from region-region or region-space. Smaller asteroids and such can behave like giant “buildings” in space. You won’t be able to fully explore a planetary body but who cares as long as the individual maps are all unique & immersive enough to give you the feeling of being in a multiplanetary society. Earth’s regions would have various indicators of a utopian type I civilisation while asteroid regions would be cyberpunk dystopias. The Kuiper Belt could be some no man’s space filled with free peoples & relics from humanity’s earlier attempts at colonisation.
Seriously, someone hire me & let me cook.
I don’t want elder scrolls 6, I want them to fix the clusterfuck they call Starfield. If they can’t fix Starfield I can just imagine what a nightmare Elder Scrolls 6 will be. Loading screens, ugly characters, boring story, repetitive quests. Rinse and Repeat seems to be their new model.
Bethesda as we knew it is gone. They’re dead. I have no hope at all that TES6 will be a worthwhile experience. I actually look forward to watching Microsoft shut them down and give their IPs to someone else, hopefully someone who will respect the fan base more.
We really live in the messed up world where they took Hi Fi Studios and not BGS.
There is absolutely no way that bethesda has what it takes to make a good game anymore
There is no TES6
Over 60% of Starfield’s credited devs were outsourced Indians, there’s a reason it sucked.
TES 6 just hired Veilguard’s lead dev or whatever to design it’s quests.
It’s unironically over, the game is gonna be trash guaranteed
Why are the NPCs in starfield mostly DEI?
The saddest part about lack of schedules and reaction of npc,
Bethesda had that in all their titles since FO3 and only got rid of it for Starfield.
What you said about Bethesda’s hand crafted locations is why I love Elder Scrolls and Fallout. I was so excited about Starfield because I thought it would be like that, only in space. Then when I started playing it, so disappointed. The most cliche companions I’ve ever seen in a game. And boring. I spent half my time in the menus trying to figure them out and figure out how to get to places. No maps in the cities was the worst. I nice little map in the corner would have been really nice. Or at least make it an option. Do this in every game please. I don’t want to have to stop traveling to look at the map. Anyway,, that is all I remember. I just got bored and stopped playing. They probably have maps now and I just haven’t bothered to check back in on the game. Just give me a Fallout 3 remaster for now and I’ll be happy. It should do well because of the TV series.
Bethesda is wrong… there fixed the title. Hope everyone enjoys Bethesdas amazing next gen game: Loading Screen Simulator.
The Failure of Starfield has completely killed any interest for Elder Scrolls 6. It will just be another Starfield with Swords and Magic. 🙂
Bethesda makes their games with a checklist and no testing. You can twll theyre so delusional that they think as long as they hit all the stuff they did before then it will obviously work.
Can you just… you know, STOP EATING TODDS SHIT?
Emil is one of the main reasons why Starfield sucks. He hates writing scripts and somehow he is Bethesda main writer.
TES6 is going to be garbage… Bethesda died when they decided to make fallout 76
Many people are criticizing Emil for his writing, but at the same time ignoring the fact that Todd is equally guilty. And many people seem to forget that Todd explicitly stated that Starfield is his dream game, his “magnum opus.”
And as the director, he has the final say of what the game should look like and how everything should tie together. And it’s pretty clear that Todd is a horribly mediocre director who banks on nostalgia, name recognition, and meme recognition.
And lastly, for true changes to happen three things need to happen:
1.) Todd gets fired
2.) Emil gets fired
3.) Creation gets retired and abandoned.
Fallout 76 and Bethesdas behaviour around that game and its merch has completely wiped away any enthusiasm I had for new Bethesda products. I still play Skyrim and older Fallout games but Will not buy another game from them until it is proven without a doubt they have changed their way.
Writing needs to improve at Bethesda, “Bethesda hires Veilguard writers…” such a fucking joke….
Ever since Starfield dropped, my hope for ES6 has fallen lower than Tesla’s stocks.
NPCs in particular haven’t stagnated, they’ve actually regressed. The lifeless stare each NPC exhibits in Starfield is not present in their previous titles.
I will not buy ES6 unless they can completely blow ESO out of the water with actually interesting quests and a lived-in world of choice and consequence.
Unfortunately, the original team that dreamt up this enchanting setting are all long gone and/or have passed on. RIP Julian LeFay, you handcrafted my childhood.
Morrowind after Daggerfall proved that fans want hand crafted open worlds, not procedural ones. I guess the old Bethesda team who learned that lesson have left already…
What’s the point of this video? You already know Emil Pagliarulo remains the second most influential person in Bethesda, in other words: he calls the shots and NOTHING will change. And despite all of this, TES VI and Fallout V are STILL going to achieve record sales. The future is already established and all we can do is wait for it to happen. You can cut your wishful thinking and stop wasting everyone’s time.
The only reason I may ever buy Starfield is because of the Star Wars Genesis mod… Which promises to replace all quests and everything by 10.0, meaning… I don’t need to interact with Bethesda stuff. That should tell Todd everything…
The problem isn’t the Creation Engine in and of itself it’s the philosophy of game design and greed of the corporate overlords that is holding back the engineers and designers from doing their job to properly updating the engine to add the features it desperately needs to compete in the RPG space. moving to an engine that CDPR or warhorse use won’t solve their problems. Bethesda is now a company that is creatively bankrupt and trying it’s darndest to milk it’s IP’s adding sandbox elements while removing RPG elements and writing creatively dead narratives and stories.
RIP Julian LeFay 11:13
Bethesda can return to form, they just need to fire Todd and Emil and get someone that actually cares about these universes and doing their job well.
Why does Emil use KISS for writing? Isn’t it a principle for Design and UX-Design? Why would I want a simple Story? I want immersive and complex world-building paired with thrilling narrative and complex characters. That he refers to this formula made it clear for me, that Emil has no idea what he’s actually doing.
Just gonna point out. You stated Skyrim had over 200 unique dungeons. It had 7 dungeons. Copied and pasted multiple times.
As long as Emil fails upwards, it will never get better. He’s the downfall of that studio.
Bethesda’s writing philosophy – Keep It Stupid. Simple.
BGS release times are a joke i mean like 10-20 years between now?
Who gives a f at this point.
It’s funny and tragic that Bethesda never takes any criticism and just double down on their dated backwards approach to modern gaming. That and that hack Emil as head writer 😂
This video lacks depth. Just a bunch of surface level critiques paired with “this game did it better” as if elder scrolls 6 should try and be those games instead of an ELDER SCROLLS GAME which is not the same thing at all.
It’s been years since I played Elder Scrolls Online, but I enjoyed that game at the time and I don’t remember the dialogue being bad. I noticed that you didn’t mention that game on this video.
I had serious hype for starfield: 50 hours in game
I didn’t know baldursgate, only bought it after seeing clips from astarion: 751 hours to date
It’s not a matter of wanting Elderscrolls VI, it’s that starfield was just a big steaming pile of dogshit.
What did they do now? Oh well here we go again 😂
Imagine thinking players would enjoy visiting 1000 planets with 20 unique dungeons.
What were they thinking?
Skyrim only lasted 10+ years with the huge playerbase it has because of the modding community. They should not take that for granted.
The same modding community jumped on Starfield and abandoned the game within a few months. They should REALLY not expect their fans to carry them again.
The Hunter you meet in the bar at New Atlantis is the player, sick to death of multiverses and level scaled loot.
And the Oblivion remaster was just a 100GB graphics mod for a game I was over 17 years ago!
Don’t forget all the glitches that never got fixed. Just can’t get those rescued people off your ship, dead or alive.
I haven’t wanted another Bethesda game since Skyrim, because of what a complete meh it was after the awesome Oblivion
Fallout? Only good ones are 1, 2 and NV
The entirety of the problem lies in the fans who keep buy slop
It’s so funny to me to see all the ‘omg oh no AI slop’ hysteria, as if you all weren’t gobbling down handcrafted slop for decades by the time AI arrived
I don’t want any big studio releases. Everything good lately has come from the smaller studios
If you feed the slop machine, you get slop, and that revoke your right to complain
Emil’s logic is to be a crowd pleaser, “just give them what they want” mentality without actually reading between the lines. We don’t just want ES6, we want a good elder scrolls, we want a good fallout, Starfield had the potential to be good but it ended up being a compilation of everything we dislike about Bethesda’s game design
LLM driven NPC dialogue
the god damn colour filters
you can procedural generate absolutely fantastic space maps hand place all the planets and have an a.i tie it all together with near unlimited quests, the issue is not a single company is willing to put the money forward for these handful of specialists that exist in the industry to develop that for them or care if that mark has been reached or done well
I’d only ever consider getting starfield once the Star Wars Genesis mod/modlist thing is more fleshed out, and even then only on a massive sale. Fallout 5 and TES 6 won’t interest me until the writing improves, let alone the gameplay.
Honestly most factions in the Old World Blues Mod for HOI4 have better writing than FO4’s main story.
If Starfield is a indication of what ES6 will be, then we don’t want Elder Scrolls 6. Just release Skyrim again after remastering it like they did for Oblivion.
Starfield is kind of a dead horse at this point.
I’m not optimistic that they’ll actually improve on Skyrim with TES 6. Looking back every new game has been a step back from their RPG roots and closer to “broad market appeal” slop.
Sure, modders might eventually fix it, but at this stage I’m tired of letting Bethesda get away with mediocre because unpaid fan labour will eventually patch it into something memorable.
We’re getting Skyrim: Remastered before TES6.
I disagree about radiant quests in Skyrim… Pretty much everyone I know had this experience at least once, where they do the same quest a few times, look it up, realize it’s radiant, get annoyed and move on. I don’t think radiant quests enhanced the experience. They just annoy people or make them feel tricked. Agreed they were a small-ish part of Skyrim, but I still think they were a negative mark against the game, not a positive one.
I don’t necessarily agree that the market has shifted away from more standard action RPGs, rather the problem is that the modern action RPG market requires a lot of things that Bethesda have just never been that good at designing. They’ve never been able to design things like complex and engaging combat systems or movement/exploration mechanics, they can’t handle systemic elements, or cinematic storytelling, and they’ve always struggled to make a varied array of truly engaging and impactful characters that are more than one off quests.
Bethesda’s strength as a studio has always been in creating an interesting sandbox and granting the player the ability to choose how things play out within it.
I love that you refer to Witcher 3 as a ¨modern rpg”, a game released 10 years ago, 6 months before Fallout 4! 🙂
Hot take: arena and daggerfall which used huge procedural generated worlds are still the most fun elder scrolls games (though to be fair that’s mostly for the deep character creaton).
But seriously. Starfield is bad because it’s badly designed, not because it uses procedural generation. The manually crafted parts were also crap. Not to say it needs procedual generation or anything. It’s just that procedural generation is a tool. You use it badly, it’s bad. You use it well, it can be good.
Your other points are spot on though!
I don’t think there will be an ES6
It’s textbook cognitive dissonance. They haven’t admitted—and probably won’t ever admit—to themselves or each other that their work is deeply flawed and outdated. So consciously, in one very strong and very compartmentalized part of their brains, they truly believe that that their poop doesn’t stink. This is a shared delusion and what they say out loud to each other. At the same time, in a deeply repressed, subconscious compartment of their brain, deep down they know that they’ve peaked and that whatever the next ES is, it will disappoint everyone. That’s why they’re kicking the can so far down the road… if they actually make and release the game, they’ll have to admit to themselves and each other that they’ve been left for dust.
Fire Emil now. He and his design/story philosophy has been incredibly destructive. If he’s at the helm for TES VI, it’s over.
the problem with bethesda is NOT the studio, it is the coinsumers. if you DO NOT give them money unless they match the standard set by BG3, they will quickly change everything for the better.
Starfield fails to achieve what previous Bethesda games did. ES6 will be terrible.
I said this in 2012 There is NO WAY a new Elder Scrolls will be good if it is made at all
ES6 used to be the most anticipated game but since starfield flopped so hard, myself and others fans just aren’t hyped for it
I don’t get how their riding will have any effect on the next tidal
Bethesda really only ever made 1 good game, which was Morrowind. And seeing how they went downhill from there, that sucess was mostly by accident apparently.
“People are going to play ES6 for a decade” translation “We want to make this a live-service game filled with monetized content”
After how long we’ve been waiting for tes 6 I just get more and more afraid that it will suck. Will be the dissapointment of my lifetime
Bethesda gets it. They just don’t care. They were shown that *they don’t have to care* to make money. They fed their fans Fallout76 and they learned *NOTHING*! The entire company is run by the Sweet Little Lies guy, his “Broken clock writes good twice a decade” friend Emil and a bunch of yes-men that do nothing but put more and more layers of lipstick on a game engine that should have been retired decades ago! Their existence is based on load-bearing lies and bold-faced disregard for constructive criticism. If TES6 turns out well enough I’ll gladly pirate it, but I’ll never, not in a million years, buy their product.
I love starfield lore. There was a war. Its over now. Pirates are mean. Scavengers are mean. Mercs in it for the money alone tend to be mean. Religous zealots are mean. Dont bother looking into why. Prolly money i guess. Oh, and the dragonborn. Thats you but there arent dragons sooo….sttaaarrr?.?.?.born?
What’s befesda
Emil and Todd are beyond tone-deaf. Get them out and start listening to customers again.
the fact ive had bg3 crash on me, making me start from an hour before, and i still had fun and wanted to keep going. vs the fact i can die from enemies in starfield and it’ll put me back five minutes and I groan over having to run through the small building again. because ive ran through that same building 40 times before
Emil’s storytelling capabilities peaked at Skyrim, and that game’s draw was being one of the first open world RPGs that people could casually explore, with enough flair to carry through the industry’s wonder at such a novel concept. It is 2025, and walking around game spaces to is no longer novel.
Over the past 14 years, Bethesda’s lead creative has shown himself incapable of absorbing any meaningful advancement that the industry has put forth. When paired with Bethesda’s only mechanical advancement, that Starfield’s gunplay feels like a basic first person shooter rather than the mess of Fallout, it’s clear they have nothing to offer to the industry. Unless they literally hired another studio entirely to develop The Elder Scrolls 6, I do not expect it to be anything other than an expensive disappointment.
The random dungeons could of work if there was like 300 of them as well as handcrafted dungeons
I jumped back into Starfield like two days ago and jumped right back out again. Game still has the same bugs, the outpost system still hasnt been fixed, and traveling is still a flood of loading screens. Bethesda has completely lost their passion/skill.
Fanboys are cursed, no matter the tribe.
>in the past you were guaranteed unique content for exploration
No, you were nearly guaranteed draugr crypt or bandit fort #35483 for exploration, Bethesda has been dead for decades now and people still pretend Skyrim wasn’t trash with nothing good but music and mood building
With the news that a lead writer from Dragonage Veilguard is joining the ES6 team, and this whole “we only learned fans really want ES6 and nothing else!” crap, I have very very VERY low hopes for ES6 being good
This game coming out right after BG3 really highlighted its flaws. BG3 is a masterpiece with dialog that feels real, choices that matter, and a beautiful and complex world to explore. Starfield meanwhile felt like it was released well over a decade ago. Games from 2008 feel more modern by comparison.
Bro get to the info, overly long not funny crap tier attempts at jokes sucks hard
I really think TES6 will fail so hard the studio dies. I want that but also i don’t, i wish Bethesda kept up with gaming but they fell behind. If they die i hope a new studio picks up the slack and makes great game but these days i think that is to big of an ask. So i don’t want them to fail but i don’t think they will change they are to stubborn.
nowadays bethesda games look like garbage, Oblivion remake is outdated, buggy and laggy – same as orginal. And no, we dont need elder scrolls 6 of fallout 5 knowing its gonna be same creation engine crap as before.
10:49 Starfield has ladder climbing, no?
Let’s be real, Bethesda doesn’t care about modding, they care about the creation club. It’s basically free money for them. Plenty of other games support and encourage modding, Bethesda is the only studio I know that outright sells mods for singleplayer games. At least the modders are getting paid, that makes this practice a tad better than Ubisoft style singleplayer mtx.
Still, I am willing to bet that at least part of why they’re so unwilling to ditch their rapidly aging engine is that they know that many of those modders making CC content would likely not be able to create mods for whatever engine they pick. At least not immediately. And with the way Starfield turned out, it seems Bethesda is actively designing their games to be a platform for endlessly adding paid content, content that they conveniently don’t have to make themselves.
Narrative driven games are made in the writing room, and it seems like that is what most of ES fans want. Hope Deathesda gets the message.
Bethesda has been consistently wrong/out of touch ever since Oblivion’s success. Their games are propped up entirely by the modding community.
I am somewhat surprised you are not mentioning The Wayward Realms at all.
I just recently jumped back in a few days ago. 70 mods downloaded with some gems that have made me enjoy a little more. But there’s far too much bad in this game. The player dialog options are far worse than Fallout 4. I’m doing the Strikers V Disciples quest line, and while talking to Briggs, he asks if I can handle the job? My only dialog option was “I’m with Constellation”. I HAVEN’T JOINED CONSTELLATION YET! I immediately shut the game and will wait another year. It does have some great stuff. I absolutely love the Crimson Fleet. I genuinely love all the characters from the fleet. Entangled quest is Bethesda at their very best. But it mostly ends there.
Fantastic video
keep up the great work 🙂
I assume ES6 will be built on the same platform as Starfield and so it will suck just as bad.
I happen to love the direction Bethesda is going in. In fact, I bought every single quality title that they have produced over the past 10 years, and the best part of it is it didn’t cost me a dime.
The sound design in Skyrim was immense, thanks to Mark Lampert and Jeremy Soule. It added to the experience massively. In comparison, Starfield’s soundtrack was entirely forgettable.
I don’t want ES6.
And I want Bethesda to no longer exist.
And I want Todd + Emil to be flipping burgers in McDonalds.
Most of Bethesda devs in 2025 are “theoretical game devs”. Rich kids that took a course in game development. No mods to their name, no portfolio, no passion. They just wanted the status of being a “game dev” for popularity.
Unique dungeons in Oblivion and Skyrim….really?
I disagree on several things, first I’ve spend almost 200 hours on Sarfield and had great fun with it. Shure there were some things like the maps that felt empty and repetitive, in comparison to say ‘Skyrim’, but I’m not even shure you should compare it to that just because it’s from the same creators. It was an attempt to create a completely new setting, a vast world with a whole new lore. I can respect that and find that maybe even a little brave to do it amongst all those other space games.
Also the facial animations are certainly better than the witcher 3 which is a great addition imho, loading screens? come on, everyone has an ssd these days, the ‘loading screens’ don’t even last 2 seconds. To compare the repetitiveness with No man sky (a game I do like very much), but it’s completely procedural generated, as for the quests, those shouldn’t even be compared to the extensive dialogue choices and stuff of Starfield.
Yes the game hasn’t the same feel and features as ‘Skyrim’ or ‘Fallout’, but it shouldn’t be called ‘bad’.
Looks more like the expectations were too high, whose fault is that?
All I know I’ve been entertained by Bestesda for (Im ashamed to say) thousands of hours, why scold them when they make something less after, have we become spoiled kids?
I played Skyrim for 50 hours and it was fine. Then a cousin told me to try Witcher 3 and I did.
Afterwards I never managed to go back into Skyrim. It was so boring and stale in comparison.
Maybe I’m insane, but I love Starfield. Just finished Skyrim, now began NG+ in SF. And you know… I think if you are truly Bethesda fan (though I really hate Oblivion) there are 2 obvious differences from all previous installments.
This is corporate. Disagree with the party’s artistic vision? Shot. Say anything negative during playtesting? Shot. What you’re left with is clapping monkeys saying how wonderful and brilliant Cuckliarulo is and the first to stop clapping will be shot. Bethesda lives in an echo chamber. Starfield had so much potential and they fucked away all the goodwill acquired over years
Since it will be STEAM only, needing internet to play and “subscription”, plus NOT be able to play without internet, or the player owning just the right to PAY, i do NOT care about it!!! 😡
The creation engine isn’t the problem. The issue is Bethesda not wanting to actually improve it. Just look at what modders can do for Skyrim. There are modders who are completely overhauling the gameplay to play like elden ring or Witcher 3 with animations. It’s Bethesda refusing to change for the time and thinking they can get away with leaving the engine 10 years in the past.
TSE6 improves the levitate spell, and you are sent into space to explore other planets.
They learned the procedural generation wasn’t to be relied on when making Morrowind. They just dont care anymore they are so big and have enough fanboys that they can do little as possible and make a great amount of money.
Problem is the writing was always bad. Especially compared to modern standards where games like BG3, RDR2, Witcher 3, Cyberpunk, etc exist. The writing in Oblivion? Absolutely forgettable. Those games of Bethesda only work becaus of their interesing open worlds. The lore and backdrop of Fallout 3 was better and helped the writing i guess. But even in Skyrim.. the writing was always.. i mean.. “there” i guess, but nobody hailed the writing! People loved the open world and what you would find!
Going to disagree hard on your point about random generation. My issue with Starfield is that it DOESNT have random generation. It has PREMADE dungeons and locations that are only placed randomly. If the dungeons and landscapes themselves were truly random more like Daggerfall, it wouldnt be nearly as repetitive. Its like Bethesda intentionally chose the worst way to do it
I have already commited to not buying TES:4 until reviews and gameplay are available. No pre-order. No day one purchase. I want someone to finish a sizable portion of content and tell me it is worth buying before I will even consider buying it. Bethesda has lost all hope at this point, for me, that they are capable of producing a game comparable to the new standards set by BG3, Cyberpunk 2077, or the Witcher 3.
The loading screen argument is tough for me to work through. For starfield, I definitely think that there should have been a more tactile travel system, making the interface in-universe and hiding the loading behind animation. For the elder scrolls however, I think having a fully seamless world with everything on the world map would make it feel less like a elder scrolls game. The door load zones are literally part of the elder scrolls aesthetic imo. Doesn’t mean Bethesda shouldnt pre-load indoor zones you are near before you interact with them.
Bethesdas cooked.
If they can’t listen to criticism and their lifeblood(the fans)there is no hope.
no need to worry, i’ll tell you right now. ES6 will suck ass
I’m done with Bethesda. Didn’t even finish shatter space. Game is now uninstalled and I can’t ever see a reason to change that.
Is anyone really excited for ES6?
I’ll play ES VI no matter what because I’ve been emotionally invested in that series for a lifetime. Another Starfield will be the death of them though and I really think we have another Starfield coming once the game is finished. It sounds like they’re doubling down and not learning at all.
I think there is no risk of the next game emulating Starfield as that would functionally make Elder Scrolls VI into a new Arena/Daggerfall with procedurally generated content in an enormous world, and that would ironically be giving the most hardcore fans what they want.
Also Bethesda will probably not fundamentally change how they are evolving their design until a game tanks, and unfortunately I think that means at least two more underwhelming releases are likely first (this plus Fallout 5?) as the enthusiasm of fans of the series still means the games sell in huge numbers only to potentially then fall off an excitement cliff like Starfield.
Incidentally everyone I know who bought the Oblivion remaster, myself included, stopped playing after a month because we beat the game. Surely this is factoring in?
“With Witcher 4 being built in unreal (5) engine…” And *THAT* is the exact reason why I’m not particularly interested in it. I have watched Unreal 5 kill every single game it’s touched. Games with mid graphics turned into studdering, laggy messes even on a $1700 pc. No thank you. Not gonna buy Witcher 4. Just flat out wont just like I didn’t buy Mafia the Old Country and the MGS3 remake.
While I agree that loading screens suck there is good reason that Bethesda need them, it all has to do with the fact you can drop Weapons/Items and the engine will always load exactly how the Weapon/items hit the floor. Not a lot of games do this and it just doesn’t work well when you get further away from 0.0.0 so it doesn’t scale very well, so they need to shrink the world space.
While loading screens are not that imersive, going back to a cave to find an item you dropped and it being how it was left all that time ago is imersive, and it just wouldn’t feel like a Bethesda game if that didn’t happen.
At the point of boycotting Bethesda with how horrible their games have become.
Bethesda is the most suicidal company in all of gaming lmao. They make horrible companies like Activision-Blizzard and EA look good.
This is simply a extension of Todd Howard. He has a reputation for not liking criticism and always knowing what’s best. He’s known as being arrogant where he knows better than everyone what they themselves want. So when he got criticism on Starfield and found out that his fans didn’t want what he gave them, he twisted it in his mind to become “They just want Elder Scrolls 6”. It just doesn’t compute with him that we loved the IDEA of Starfield, but the execution was done poorly, and that the only reason starfield is still being played is because of modders who understand modern gaming better than he does. He’s a dinosaur that refuses to go extinct because he makes games that can be modded. He makes mediocre games with great modding potential then thinks because people are still playing his games, it’s because his games are great, not because the modders are making them great.
I really hope that Witcher’s release is close to TESVI so that there’s a measure of comparison between RPG games.
Be honest, this game was overloaded with unlikable, unattractive, diverse Mary Sue girl bosses. Every quest. Every planet. Every faction. It’s insulting. Go look at the character design in The First Descendant if you’re not sure what I mean 😊
8:22 Correction: No Man’s Sky came out in 2016, 7 years before Starfield, not just 3.
Starfield sucks. ESO is trash. Their only saving grace now is Fallout, and Wolfenstein at this point. We’ll all be dead by the time ES6 comes.
Emil is a hack and anything he is involved with will suck
Shit video
Bethesda does not need to ensure anything. TES VI will be the most sold part of the franchise even if it is a hot turd.
The fans are the problem not Bethesda. If someone doesn’t treat you well stop buying their games.
Emil’s KISS of death for their games.
They should sell the ip
All publicly traded tech/software companies will turn to shit. Going public upends the customer dynamic:
The customers become the consumer.
The shareholders become the customer.
Cue the race to the bottom.
Privately owned > Publicly traded.
All day, every day.
(Unless you’re trying to retire *_as_* the government devalues your currency…)
Starfield was one of my least favorite new games. I actually had trouble getting through it once, and had no interest in continuing as a Starborne. I haven’t gone back to it and don’t plan to.
The Oblivion remaster was fantastic, the only reason Im not still playing it is that I’ve literally played that game for thousands of hours in my youth and there’s not much for me to see that I haven’t already. Basic stats don’t tell everything. I know there are others who feel the exact same as me cause I’ve talked to them. That being said I agree on most everything else.
No man’s sky with realistic concept art would be a god send. The cartoonish feel ruins all of it’s amazing feats.
Imagine no man’s sky, but with starfield concept art…
It all comes down to Women. Remove them from development and especially management and the quality will return.
I don’t think the loading screens are an issue, specially if the price we have to pay fro removing them is losing the ability to interact with all the objects (like in most modern games). I think the remaster proves this. If the game is good, the loading screens are not that big of an issue.
Also, I’ll say the biggest issue with the remaster is that it is using UE5 for the graphics, making it run like shit while being a blurry mess. Between UE5 and the Creation Engine, I’ll pick the second any time XD.
Emil pagliarulo is one of the most brain-dead, incompetent writers in history. The fact that after Fallout 4 he’s still on top of the ladder at Bethesda is baffling to me.
Trump and epstein
As long as Todd Howard is employed by Bethesda the company will never be successful. From the minute he got on stage and lied through his teeth about how great Fallout 76 was going to be the company has completely failed. The only things Bethesda developers are able to do with any degree of expertise is break their own games and find more ways to add microtransactions to the dumpster fires they create.
Not using aliens on starfield was such a bad move
Wait we’re people actually mad oblivion remastered had loading screens?
The funny thing is that their newgame+ mechanic would have worked insanely well if they just made your decisions matter. Why would I play the exact same game multiple times if there are no stakes to pushing the story in a different direction? Scale back the size. Increase the quality.
I mean to me from what ive heard since its beginning it was sold to us as a Nasa-Punk game, a more grounded approach to a space game and they could of done so much stuff with it, but they didnt and yeah the planets are empty which is okay for a “nasa punk” game but what is there at the moment, is just copy pasted everywhere and i havent finished the dlc yet but, the first things you see are phantoms and you get them everywhere appearing out of nowhere to shoot you, it was a bit, out of nowhere and you know each dlc they made in fallout, they added to the base game too but the whole point of the game is to make your ship and correct me if i’m wrong but the DLC offered NO Varuun ship parts, i mean what is that? and i wish they would go the no man sky way and just develop the game further but its pretty much radio silence
I had a more immersive feeling of exploration and much more satisfying and fun combat from ME Andromeda than Starfield by a significant margin. You could say, yeah but the story and characters are awful and you would have a point, about both games.
At this current rate we’re going when it comes to Bethesda, Elder Scrolls 6 is going to be a low effort mess, low effort in the sense that they will over rely on their game engine (Their excuse being need it for mods despite other engines having modding capabilities). For Elder Scrolls to succeed, Bethesda will need to go back and remember what we liked about their games in the first place. HAND-MADE quests, towns, npcs, environmental story telling, and that sense of wonder when you step out into a world filled with life and no matter where you go, you’re in awe about having discovered something new you haven’t before, even if it’s your 10th or 1000th playthrough of the game.
Personally speaking, I’m not looking forward to TES6 mainly because after seeing what happened with Fallout 4, 76, and now Starfield. I think TES6 will end up being not only a buggy mess that they’re known for. But also just a completely procedurally generated game where they will over rely on what they call “Evolutionary AI and scripting” for their everything. Oblivion was at one point hyping up the fact that NPCs actually had lives in the game, schedules to follow and stuff to do. (Which they did!) Now they forgot that they were actually excited to make that happen through care coding and scripting (Albeit buggy it is still a bugthesda game after all)
Over the years fans didn’t mind the bugs as the games were unique enough in their own right where we could get lost in them for thousands of hours. But now? It feels like they’ve ran out of ideas or are just so tired of being forced to make the same kind of slop each release. They’re going through the motions and forgot that games should be fun, making them should be fun! Easter eggs, random little events or details devs put into their games even though they didn’t have to, adds just that extra bit more flavor and helps tie everything together.
My biggest critique about Bethesda games now isn’t due to their bugs (as that’s a given staple at this point), it’s due to the lost creativity and the feeling that the devs that actually care are forced to put in procedurally generated slop that actually takes away from the people working on the game, making it feel like the higher ups no longer care about their massively creative and talented team of devs, artists, musicians, and everyone else that are on the ground floor. If they did they wouldn’t be trying to get AI to make their games and actually allow their team to show off how awesome they are.
they need to add a lightweight LLM to the game to make all characters truly talk to each-other and to the player freely – that would be the real breakthrough innovation we need
TES6 basically needs to be KCD2 with magic or it will fail spectacularly. I don’t think they have it in them, which means I’m probably done with Bethesda games.
What annoys me most about starfield is there’s like 10% of a game I could really love it they put as much effort in everywhere else, ship building is great, the vanguard/crimson fleet quests are really good but it’s like tiny islands in a big empty sea, game is so empty
It could have been extremely cool but truth be told I just don’t think Bethesda have it in them anymore
When it comes to the loading screens it is SOOO dated, even back in March 2007 the original Stalker game(s) only had loading screens (long and slow back then) between large map areas. You never got loading screens just to enter a building or cave. The original Oblivian released exactly 1 year earlier has at least one loading screen for every building, cave or town. Many caves have two or three areas that all require loading screens and even some small houses have 2 or more to access the different floors.
Back in 2006/7 there were still a vast number of PCs that even if they had an AMD64 capable CPU were still running 32bit Windows that limited applications (the .EXEs) to just 2GB of user space per process.
There was a 32bit Windows XP special boot mode that split the 32bit (4GB) address space in a 3:1 ratio, but most software was not built to make use of it, only things like SQL Server were built to used it, with 64Bit becoming a requirement soon after the AMD64 CPUs were released. The default was always the 1:1 ration with 2GB of address process space designated as ‘User’ space and 2GB for ‘System/OS’ space.
Note: The term “Address space” relates to the virtual memory that a process can access, it does not mean that the computer has GBs or RAM, that is what the Page/Swap files on disk are user for.
I remeber reading in a review for skyrim, that it’s probably the last game players will be ok with the limitations of bethesdas’s engine.
In the end Bethesda games were never really good. The best new Fallout is Fallout New Vegas, and Bethesda didn’t make that.
Bethesda is too lazy, greedy, and stubborn to change
The thing that sucks worst about Starfield is that it can still be saved. If it got the NMS treatment..
Mainstream industry has adopted the min-maxer mindset where everything now revolves around efficiency; namely on how to make the most money with the least amount of effort possible. Videogames used to be a creative endeavor, now it’s like they are being made by corporate husks that only understand spreadsheets. It’s like they replaced all creative talent with people from the HR and marketing department…
This industry loves machines so much it’s starting to become one; replacing human talent and creativity with artificial intelligence and procedural generation. Visual and gameplay design feels feels so bland and formulaic nowadays it’s like they are trying to mass-produce games likes shoes in a factory. Art doesn’t work that way. Remember, min-maxers are an analyst type, not a creative type – they shouldn’t be in charge of anything creative.
Finally someone saying something about how boring the cities are
“No Mans Sky released 3 years before Starfield” doesn’t sound right to me. Could have sworn it was out earlier than that 8:21
Keep in mind, that Skyrim was a MASSIVE disappointment, it was a dumbed down, easy-mode, rehash of Oblivion.
Oblivion was a big disappointment, it was a dumbed down, easy-mode rehash of Morrowind.
Gamers have now been waiting 23 years for Morrowind 2 to come out . . . .
All we keep getting are Morrowind’s special needs cousins
starfield criticism might not be the most innovative, but it at least comes from the community
The modding community made Skyrim and Fallout 4. Bethesda just renamed and resold a buggy engine.
Check Out Tes Online side quests if you think that Bethesda and their owners, Zenimax, forgot how to make some good stories.
9:45 “in Red Dead Redemption and Kingdome Come Deliverance NPCs follow real schedules and realistically react… while Bethesda makes Skyrim towns in 2023.” Um… did you play Skyrim? Like, at all? That’s just a bunch of nonsense. Skyrim and Oblivion NPCs also follow schedules and stuff. Looks like you don’t really know what you’re talking about.
“In Starfield NPCs are unaffected my gunshots and grenades” — again, what are you talking about? Once I snapped out because of some glitched quest and started shooting at NPCs in the middle of New Atlantis. NPCs were affected alright.
4k+ hours in Skyrim. Almost 200h in Starfield. Exploring every single planet and loving the gameplay. And I try to take the long route while travelling. Usually it looks like this: “finish exploring the planet => physically get back to the ship => Launch to the orbit => travel to new planet => land”. Somehow it’s a little bit more immersive than just fast travelling from Jupiter satellite to the Constellation Lodge. I mean, I don’t fast travel in Skyrim at all because it murders the immersion. I tried to start fast-travelling at the end of my first Skyrim playthrough in 2017-2018 and it basically murdered my experience.
Yes, Starfield isn’t ideal, but hating it so much? I don’t know, folks… maybe oversaturation of the audience is a thing.
If you guys can’t stand renerated locations that much, you probably never played the Total War series, where you basically besiege the same town every time. I mean, the landscape is generated from the strategic map, and it’s an awesome unique Total War feature, but situation with settlements is different (Medieval II as an example): there are 6 levels to both types of settlements, to each of 3 European architecture types (North European, South European and Muslim for the North Africa and the South-East) and each of them is handcrafted and looks different. So, for Europe you have, like, 36 variations of settlements. But that’s it. No unique settlements or different variations of the same settlement levels of the same cultures. If you besiege 2 villages or 2 towns of the same level and culture, one right after another, they will look literally the same. And you know what? I can live with that.
Studios are firing people left and right, and somehow this utterly talentless, overrated hack Emil Pagliarulo still has a job.
I thought i had absolutely no faith left for TES6, but then Bethesda crushed that tiny glimmer of hope i didn’t even know i still had when they announced they hired the writer of Veilguard for TES6.
Sorry, but Witcher 3 is not a “modern” game. It’s 10 y.o. now.
NMS released in 2016, what are you talking about?
I am not defending Starfield. It was/still is bad, but i refuse to listen to anyone ramble on about how the NPCs look and act. That does not matter. Want proof? Go look at the mannequins talking like goldfish in Elden Ring.
CORE GAMEPLAY LOOP that’s what matters. The rest is just window dressing.
I think you covered most of it. I don’t know how old you are, but I think another relevant point to be made here is Daggerfall (which I’ll assume you haven’t played) was also a good RPG. It was very flawed, but it illustrates the point well. Bethesda aren’t the same people or company that were really responsible for those games you mentioned. You mentioned Julian LeFay. Daggerfall was his baby. Like most games Bethesda has made recently, the only reason they are as popular as they are is because of the thriving modding scene which make projects like Oblivion remastered really show just how inept they are. Once again, modders had to fix their cash grab. Skyblivion will be the superior game.
I’m not a huge fan of AI generated slop, but it’s not the problem. Bethesda is.
I don’t hold a lot of enthusiasm for TES VI unfortunately. It will be interesting to see what Once Lost Games is able to produce. Bethesda is just outclassed these days but their dedicated fans and healthy competition.
Nice video, thanks.
*”Starfield taught Bethesda That Fans “Really Want Elder Scrolls 6″* – NO IT DIDN’T. We wanted BOTH and for the same reason – a believable universe with exciting discoveries, ancient ruins, evidence of lost civilisations, and weird species of intelligent life. THEY SHOULD BOTH HAVE THAT.
Emil Pagliarulo is an absolute idiot
Bethesda have made bank. They don’t give a fuck about pleasing the fans or trying. If generative slop content gets the game packed up, labeled and sold, they’ll do that. Reviews and feedback be damned. They are just hollowed our money grubs now, not artists.
AAA video gaming has been dead for years. I haven’t played one that wasn’t a sports game since Red Dead 2.
Heck, I probably would’ve quit gaming if all I had on offer was western RPG slop. I play sports and indie games now. TES6 is neither a sport nor an indie game. So I’m giving it a pass.
What I sense about the fans wanting a new TES6 ASAP, is that we probably just want to move on from Starfield. LOL
But we are not entitled to TES6 news. Bethesda alone decide when and what to show about their upcoming products.🤷♂
Now we criticize the developers sinking their heads into creating a product its feature and presentation may be very unfinished to even talk about to consumers?
Uh, gamebryo skyrim had streaming open map mods that open up area behind loading screens, even down to some dungeons, it is never a problem to the engine, it is a design choice to catering to console, lol. It is people that choose to play it on console and forces Bethesda to go develop their next title focusing on console side limiting hardwares, not PC, which the engine supposed to be strongest.
Handcrafted design is something I don’t want in new games I like AI generated worlds in Mo Man’s Sky. But to fill it with interesting things you must create the perfect generator.
I ain’t gonna buy ES6, it’ll be on Xbox Game Pass for free. BGS can kick rocks.
I’m far more interested in the Beyond Skyrim team’s work. Beyond Skyrim – Bruma was a tantalizing taste of what will eventually be. A mod that effectively will (eventually) allow you to travel to ALL the major provinces of Tamriel. My only worry is that I won’t live long enough to see the full release. But then, I probably won’t see TES6 either.
I’ve been too busy playing Morrowind the past month to care about TESVI.
BGS has lost so much since small handcrafted Vvardenfell to a giant bland procedurally generated galaxy….
They optimized low effort for highest sales. Milking the fans and modders for every cent without actually putting any substantial effort in bringing the gameplay design forward and improving on it.
At this point in time, i would think it would be better for Bethesda to fall completely, hit rock bottom and then maybe, they will see what they’re doing wrong or die off completely. I am an old gamer, it has to have a decent or good story, compelling quests, stuff to spark the imagination, to go out and explore. Fallout 76 and Starfield didn’t have that. with Starfield, i even went to 5 universes to get the altered starting point, which did not happen. Starfield remains uninstalled in Steam as we speak the same with Fallout 76. And with the Elderscrolls 6 comes out, i am not going to touch it for at least 2 years or more depending on how bad it does, or sooner. it really depends on will it be worth my time or not.
I disagree on the fetch quest point in regards to Skyrim. The issue with Skyrim’s writing was railroading the player and nonsense resolutions. You can give me 20 fetch quests and that would still be fine if the Thieves’ Guild wasn’t invincible (Brynjolf is marked as both essential and invincible in the game files), or the College of Winterhold had a good questline, or there was some real choices for the Companions/Silver Hand.
I understand the new engine argument, but the main question to ask about it is “can it be modded by players?”, since the mod community is what has propped Bethesda games for more than a decade and notably extended their games’ shelf life. All their games would have faded like a fart in the wind without modding, and I think Bethesda is very much aware of this.
yea.. none of it is going to happen. I’m pretty sure they are looking for ways to integrate ChatGPT in TESVI right now. Fans liking the game isn’t the issue for them. Main goal is to sell as many copies as possible, whether you gonna play it after that is nobodys concern.
It’s crazy when you have the benefit of millions of extremely experienced gamers literally telling you what they want… and you still manage to not deliver on this and in fact double down on not giving them what they repeatedly tried to tell you
Haven’t actually bought a Bethesda game since Fallout 4. Fallout 76 didn’t interest me because of multiplayer, the weird phone games didn’t interest me, I don’t play Elder Scrolls Online, and Starfield looked so bad after playing No Man’s Sky and Elite Dangerous which did Starfield’s vibe better. Played Starfield on Game Pass and dropped it twenty hours in because I was just so incredibly bored. It’s been like eight years since the TES 6 “reveal” trailer. I literally don’t care about it anymore. And even if I did, Starfield killed any hype I had for it.
And as a Fallout fan, the thought of spending like ten more years waiting for Fallout 5 is just the icing on the cake- Microsoft should take away the keys to the Bethesda IP prison and let others actually do stuff with it. Cause at this point I was in highschool when Skyrim came out. I’m now in my thirties. I have better games to play than sitting and waiting for unpolished, now dated slop. And this is coming from someone who’s first open world rpg experience was Oblivion. It blew my mind when I was a kid. It’s been twenty years and I’m seeing bugs from Oblivion in Creation Engine “2”. They need to change with the times because their stubbornness in staying the same is leaving them in the dust.
Let’s keep it a bean, Bethesda has never been good writers.
Bethesda has clearly been resting on their laurels for far too long.
The next elder scrolls will be woke which is why I don’t care about it..same with gta 6. NONE of these woke on rail games with stories that don’t have any weight or mature themes are interesting and damn sure not worth buying.
Starfield. Wasn’t there something about a new dlc with a big update next year. Getting rid of some loading screens? how is that gonna work if it’s coded into the game engine. If they try something like that, similar, wouldn’t that break the xbox consoles with a lot more bugs?
Like trying to change or modify something that wasn’t that way in the first place..
Maybe it’s not a good thing to spend 100s of hours to play games? Basically who cares what game Bethesda or any other company makes? Games that eat 100s of hours do not provide worthwhile return on hours invested.
Not sure why any officials have to give updates about Elder Scrolls 6 or any other games.
Emil’s comment is dumb but you are praising Skyrim and Fallout 4 so you are too
The issue is Starfield was a downgrade from prior games. I expected an upgrade from FO4 as it was similar but much further down the tech development road.
My main issues:
The main quest made no sense. If you’re brought to the point in time & relative point in space of your first contact with an artifact, why don’t other starborne follow this rule.
There was no continuity with NG+, other than first meetings, companions acted the same with same dialogue to interactions. Even if you had a NG+ where team was dead or kids or gone, when you went to unity, it pointed out what Constellation would do; and why do you forget star systems & routes, is there a hidden NG+ where the star system layout is different or is that just brain cells dying with each pass thru…I mean, I kinda get losing survey data maybe to allow you to re-survey & sell data in new verse, but damn, clearly testers were not allowed to ask “why” questions?? …
The factions were pathetically small, but too large & undefined. They had what, maybe 3 “large” settlements, a few set small settlements, but then they both were everywhere with abandoned UC AND FC abandoned sites able to be found in apparently any system. What are the borders…not sure anyone knows?
Constellation/exploration is stupid: exploration is dead, we’ll pay for survey data of any planet, every planet & planetoid you can land on has been explored as there are human facilities, everything has been explored but the PC is so stupid they can’t find a map of systems that likely have hundreds of humans in that system with UC &/or FC ships at times jumping into those systems…are they all lost & exploring too? I mean, say exploring is dead, give each faction maybe 3 systems with a buffer zone, maybe put some light settlements in surrounding systems & then you can put other systems to be explored…they could even lock these systems out for future DLC or the like to give time to properly build them out before you find a route to them. This allows a lot more build out of a core set of systems. I don’t even mind the repeating sites, but would’ve had a schedule of adding at least 1 to the random pool every quarter at the least.
The downgrade to companion interactivity. Can go way back in BGS games where you can tell a companion to attack someone; pick up something or better yet; move the F out of the way…I’ve spent minutes bashing a companion over and over to get them to go onto an elevator platform or into an airlock ahead of me only for them to push me out of the way and exit as soon as I push the button/door &/or they go down before I get them there?!?!
Downgrade in building settlements…so many items need a snap; can’t put a storage box or console on a landing platform; I’ve actually had environments change between visits…looped in a platform from a random site with a large concrete slab and put a chest, workstations & other stuff on it, came back the stuff I put there was still there but floating as I could now walk thru what was a concrete slab but some random junk was still there, came back and it was like the slab was never there & all I’d built on it was gone??; weapon displays can only hold 2 guns, gun sizes don’t matter??…
Settlers no longer have a function, other than a little notice like “outpost management x” popping up when I arrive at a settlement, I don’t seem to get anything from them. No added research/building options…nothing. Heck, if they’re not named you can’t even give the outpost security person a good gun, set them up to a specific guard station…nothing you could’ve done in FO4; I can’t get a vendor at my outposts…a damn nice thing & something FO4 had; worst yet, my favorite piece from fallout 4 is gone…I can’t create provisioners…I set up links & stuff just magics…I was thinking I’d build my cargo ships, hire the crews & occasionally see them transporting & patrolling, only the most minor of upgrades from FO4, but nope, nothing but magic
The loading screens are bad, but I actually wouldn’t mind them to a smaller degree, especially for your first time in a new system where you see the star for the first time on your screen…but guess stuff like this would be more mini-cinematics v loading screens? But I can deal with them for jumps as they make some sense, but the others, all the others, excessive!
If Fallout 5 turns out to be trash, I won’t buy any Bethesda products or buy anything which was published by them.
I think TES6 will be hot garbage especially with the current people at the helm.
I haven’t bought a console since the original Xbox one came out because there really hasn’t been but maybe one of two games I would want to play come out since.. and honestly I might would buy a new console to play metal gear delta but Xbox is talking about ID’ing me to play games on a console i paid for.. so yeah naw I don’t think I will.
The mods for Sky Rim and Starfield were far better than the vanilla game. I frankly think the modders could make a better game than Bethesda ever could.
The engine isn’t the issue many of the features you mentioned have been moded into Skyrim for example removing a chunk of the loading screen so the world flows naturally. The problem is Bethesda doesn’t do what Rock Star did with their engine for the last 19 years or what the Unreal people have been doing with their engine for the las 29 years. They do the bare minimum duct taping the engine to keep it running rather then fix, maintaining and improving they need to do.
Yeah but in Skyrim quests (even the main one) were often shallow and didn’t have satisfying plots let alone endings. CDPR side quests don’t just have enjoyably immersive plots they often at least attempted satisfying endings. Bethesda since Skyrim has failed to properly elaborate on most quests. It doesn’t need morally grey stories, it needs to make them more interesting than just good vs evil. They had plenty of great good vs evil quests in the past because the story in those quests were interesting. Ignoring the wretched instability of Skyrim, its worst traits were that it was ocean wide and skin deep *except* for some moments in some quests and those moments only made the rest of the game look really poor in comparison. I get all the hype around es6 but I also don’t get how anyone could hold the hype for long considering bethesdas track record over the last 15 years
Honestly my only gripe with Starfield is it doesn’t feel like a traditional open world Bethesda game, everything feels so disconnected. Like you’re loading different levels instead of exploring a connected universe
Bethesda needs to get it all right and then double down on it. There jobs, their studio, depends on it. But are they paying attention to the Red Flags not likely. The first way you fix a problem, is to recognize you have one. Like admit you messed up, apologize to the players would be a good start, will they do it, they haven’t done it yet. Their over lords Microsoft have left them to last for a reason. They have given them every chance all the rope they need to hang themselves out to dry. Bethesda is skating on thin ice, and what do they do they go radio silent, hoping their bosses aren’t paying attention. If TES6 doesn’t meet player expectations or get great scores in the ratings. Microsoft will have all of the ammunition they need to close Bethesda Studio’s for ever. And kicking Todd & Emil and everyone else into the street. As much as I want them to win, but with this cavalier attitude they are showing us they don’t stand a chance. This is only my option.
I haven’t picked up Oblivion re-mastered yet as I have too many other things I am playing but I think it is a bit unfair to criticise a play drop off for single player game after a month. People who were invested in the game prob played it once or twice in that time and what else are they to do, just keep replaying it. Yes I know some people will do that but if they maintained the numbers after 1 month that would have been more shocking to m than they lost a lot of the player base, that is how single player offline games work.
“The reason why Starfield bombed is that gamerbros are all se…”
“Psst dude, we’re not using that excuse anymore. Even the women are sick of it.”
“…se… uh set on wanting Elder Scrolls 6! yeah, that’s it”
I tried playing Starfield again a few weeks ago, A few hours later I stopped again. Everything about it dull. It is sad because I want to like it but the acting and everything else is just bad. I put this back on the director rather than the actual actors themselves.
This dead horse has been beaten so much it’s basically dust.
bethesda needs to lose money to get a wakeup call and change things, which will probably never happen because diehard fans will buy whatever they put out and Emil can continue to cruise with his ego driven yacht
BGS should have just made a public statement that they were sorry to disappoint the masses on SF, but since there is a hardcore fan base, they are shifting to supporting the hardcore fan base. Instead, they are still listening to the trolls who hate it… 11,000 mods and growing daily. Player base is strong. Just not on Steam.
Actually, Starfield made me not want ES6. If Starfield had worse graphics people who think it was made by a small dev team of 5 people. The funny thing about that is people would expect that kind of thing from a 5 person team that are new and it’s their first project and might get a pass, hell they might even try and fix it just look at NMS.
So what you are saying is: the people want the elder scrolls 6
bethesda is already finished doubt TES6 will chance since they keep using same engine and that horse has been dead for long time but they keep beating it to get “1 more thing” out of it…
16:10 Yeah, I tried Oblivion for the first time with the remaster and I did not understand the hype at all. I *only* like Skyrim with mods because the base game is just so basic and boring, and even then I still don’t play it anymore. It suffered from all the elements of Skyrim too, my biggest complaint being able the just be the best at everything you do no matter what. There’s no real choice, it’s just play until completion. That’s not always a bad thing in a game, but not what I personally want in an RPG.
Bethesda is really just talking longtime ES and FO fans out of buying ES6 or FO5
I no longer give a damn about ES6. Couldn’t care less actually.
I want to say, “how can they ruin TES6”? Then I remember that they haven’t done anything good for over a decade.
I don’t want Elder Scrolls 6. I just want The Wayward Realms to be a good spiritual successor to Daggerfall like they want it to be. I don’t care what Bethesda does with the Elder Scrolls series at this point. They are incompetent and less skilled than the average indie developer. They just have access to more resources than most indie devs.
Is it endless when a number is finite?
Annoying sure buy buying into the Preston hate shows you have a seriously skewed perspective if you think the numbers are equivalent.
Its very simple. Copy the lore writing and Rpg mechanics from Morrowind, copy the sidequests writing and reactivity from Oblivion and copy the tech and atmosphere from Skyrim but modernize it.
9:12 lol looks just as plastic and lifeless as The Outer Worlds and Avowed.
Fetch/escort quests _can_ work so long as they aren’t that common. Most of them should lead to the player stumbling upon side quests or even clues/encounters that point to the main quest. Likewise, side quests should often lead to clues/encounters that point to the main quest. At least, that’s how I do it in my DnD game.
As long as the game is a financial success they don’t care how much the fans like or dislike it. Financially, Starfield was a success. It was profitable.
8:21 Brother, the Jak and Daxter games had figured out “no loading screens” on the PS2 the fact Bethesda still can’t figure it out is disappointing
Reading they just hired one of the FIRED DA Veilguard writes dispelled any last hope I had for ES:6
4:46 20 dungeons? I think you’re being very generous. There are about 6 of decent size, and it’s always a case of go in, kill everything, and get out.
Their offshoot Zenimax is very similar in their execution of ESO. Ignore the player base, double down on a model that makes the game bloated, unbalanced, repetitive and boring.
there’s no real fans left
the glory days of bethesda are long gone if emil will stay a writing director and bring out slop after slop in fallout and eso titles, let alone starfield
I agree with what are you trying to say but I think you are wrong about one point. Todd saying that he wants the games to last 10 years does not mean necessarily the use of procedural generation as a main point to achieve that but for the fanbase to still talk and interact with the game in 10 years.
I don’t think it’s that procedural generation was a bad idea. I think that it was implemented poorly. Minecraft is 100% procedurally generated, and it’s amazing because of it. They should have steered into it more. Have towns on different planets from play through to play through. RNG spawned weapons with a rule system like what Borderlands uses that both affects look and how they shoot. What we have is copious amounts of sterility or nothing. How many bandit bases are there? 6? 6 variations that are exactly the same on every planet in the universe. that’s not procedural generation, it’s lack of effort and imagination. almost every problem in Starfield can be chocked up to either a lack of effort or imagination or both. There should be a pool of 30 rooms that constitute a bandit outpost that are randomly cobbled together according to the overall size of the base.
I DO want elder scrolls 6. or at least I did. but if I have to wait, I wanted them to at least put their best foot forward. It might well be that Starfield was the best they could do. hence why I’m not really looking forward to ES6.
star field sucks.
I have to disagree on the argument for 100% hand crafted worlds in Starfield. That’s just not a good idea, because then the game would be limited to a relatively small total area in a world that’s supposed to be spread out among different star systems. Might as well just say the game shouldn’t have been made at all.
Other games in the space exploration genre use procedural generation. No Man’s Sky, Elite: Dangerous, Star Citizen. You just can’t deliver handcrafted *planets*, it’s not reasonably feasible. Bethesda didn’t implement proc gen well, but the lesson to draw from that isn’t that proc gen is a bad idea itself.
I think it’s a reasonable criticism that the worlds were empty and repetitive. I don’t think Bethesda should’ve done space exploration at all. It’s not a genre that meshes well with RPGs. What they should’ve done is make a The Outer Worlds-style RPG. A story-based RPG (which they excel at) in a space setting, but not a space exploration game. Space exploration games succeed either as base-builders or where the game mechanics are abstracted enough to make the wilderness not that important (like Star Citizen or Elite: Dangerous with trading/exploration/dogfighting).
IM SO HECKIN READY FOR ES6 IM GONNA BUY THE LIMITED EDITION!
Emils writing is like a 10 year old kid in his garden playing with his toy soldiers.
nothing in starfield is cohesive and everything is just utterly forgettable. the dialogue and conversations are immature at best and completely cringe at worst. (that goes for pretty much any bethesda game but at least in previous games you were traveling and exploring a lot between the dialogue)
NMS released in 2016, thats 7 years before Starfield. Not 3.
I wander so much in Fallout 4 that I barely remember what quest I’m actually trying to do. In Starfield, I never wander. I orient myself towards the quest marker and beeline straight for it with no detours. And why would I detour? Every single cave is identical. So is every base, ever landing site, everything. There’s no reward for stepping off the beaten path.
Starfield isn’t perfect but I love it. I wish they would flesh it out a bit with DLC but otherwise I like exploring new planets.
You want a great game looking back with your memories and nostalgia from Skyrim? it simply won’t happen. The game wan’t all that great, it was simply less shity from others, you can see that from the current time period, that is simply nostalgia trick, it always fails you. Bethesda stagnated long time ago and it’s not returning as a great, innovative and leading rpg publisher, period.
I think Bethesda should be careful about what criticisms they take to heart though.
– Handcrafted worlds are a must, but there is a place for procedurally generated content to make the world feel bigger.
-Loading screens are inevitable and useful for creation engine bethesda games, so they should absolutely be utilizing them when they need to.
-Not every NPC needs to be named and coded so the player can stalk and observe their Ai schedule. Many generic NPCs can be used to fill out the world spaces so that it feels lived in.
10:00 I’m sorry but Skyrim actually had a decent NPC scheduling, and the world was pretty reactive. NPCs reacted to equipped gear and spells, vampirism and lycontrapy, fleeing or fighting during battles. The towns had to be very small to achieve this, but I think it’s a wasted opportunity not to highlight that it’s another regression of Starfield compared to TES.
Edit. Just as I wanted to correct 1 point, this guys script started getting worse and less factual by the minute. Tim Cain couldn’t have left “the studio”, cause he never was part of it. He left another studio, Interplay, right after fallout 1, which was MUCH later sold to Bethesda.
Bethesdavs tools are dated but i donvt have a problem with that, is how they are using them, the design sucks, that’s why i don’t like Starfield.
Kind of like if you got lemons you make lemonade and don’t try to sell them as baseball balls.
If they change their tools or not is their choice, but in order to continue to draw attention and sales from the public, they have to aim correctly and design properly within their means and definitely price accordingly. Thwy may have been a AAA studio, but their current work is at most at indie levels where they are not in the lead either as others are doing a far better job.
TES 6 is already cooked. I have been fan since Fallout 3, put thousands of hours in BGS worlds, but TES 6 is in danger
Pete Hines should’ve stayed.
I wonder if TES6 has been in development so long with no details because they saw games like The Witcher, baldur’s gate, cyberpunk, KCD2, etc come out and realized that they couldn’t compete and had to redo a bunch?
1:57 emils rationalization for us hating starfield is that, we just arent open to something new and fresh cuz we want elder scrolls! thats all we’ve ever care about! us fans are FAR too dumb and simple to have actual criticism. theres just no possibility that EMIL made a mstake. no way no how! how could we possibly know what makes a game fun let alone good? its not like bethesdas been utterly stagnant for the past decade not evolving with the industry. starfields THE BEST game theyve ever made emil said so guys! /s
what a joke. this is precisely why i dont like bethesdas upper management and why i have zero faith in them. it also reconfirms my theory that bgs fucking hate the fans and are incredibly pretentious. like valve… without the talent and humility
If Bethesda uses Unreal Engine, the franchise is dead. There is a reason why Oblivion remaster ran over the original Oblivion using two engines at the same time. The Unreal Engine cannot do what the Creation Engine does.
Stop criticising the engine, the problem is BETHESDA, not the Engine. Even the streaming capacity of Creation Engine is leagues over Unreal Engine.
Sorry dude, video to long, should make short
🙂⏱️👍
Another point, they are most likely waiting for AI to be good enough so they can implement it to the TES6. There are already some mods for Skyrim where you can ask questions to npcs if you have a mic and they give you answers within the context of the world.
Skyrim towns felt much much more alive compared to Starfield. All town people had their schedules, went to inns when it got dark, ran away from the rain, and walk to their stalls/works in morning.
There is just no purpose in Starfield. There is no reason for people to live in the respective planets they live in. Its empty. In Skyrim every citizen had a role. For example, one of the love interests, Ysolda was running an illegal skooma business. You dont learn this for a long time.
Skyrim was a very big deal in 2011. It was THE game everyone was talking about. With mods, it was quite fun. Then Withcer 3 came. We loved Witcher 3 too.
Compared to that, what are people even doing in New Atlantis? What are their jobs? Why they live there? Whats their importance to the city? Who lives in those tall buildings?
They should have followed the Mass Effect but as an open world. The story of Starfield is similar or even almost parallel to Mass Effect 1. Some touches to something alien-made > they see something > story starts.
In the beginning of Mass Effect 1, we touch a Prothean beacon. We see some stuff. We meet with a solider named Ashley. Ashley is racist against aliens. But with player choices, she changes. Wrex is ready to kill Shepard but we convince him not to, Tali is new to the world, we help her. Shepard can be paragon or renegade and kill the counsel. You can punch a very obnoxious news reporter, but if you don’t, she becomes a war asset later on.
In Starfield, all of our companies are vanilla good. All companions are ready and waiting for us. There is even a rich guy pating for everything. Shipbuilding is fun but almost useless. Most missions were fetch quests or go talk with this person.
If Startfield came out in 2011, it would still bomb.
When Soundgarden released their fifth album, my housemate didn’t like it, so he wrote a letter to Chris Cornell. This video, and all the others critical of Starfield, are simply a letter to Chris. I love Starfield. As do many others. Play something else.
Starfield is still such a bummer as an xbox guy. Every 6 months i remember the 100gb mod space, get excited to make a big fun load order, start doing it and remember the story is garbage and im trying to polish a turd.
Literally they have a second chance with Starfield. Go all out on the next dlc and fix everything that they need to fix, sort out the fast travel system, do up the graphics, optimise, make the game less empty, make loads more templates for POI’s and then make this a massive release on PlayStation and switch 2, along with the changes as an update for people who already own it and release the dlc at the same time.
RIP Julian Lefey, brought us some of the best lore ever
Star Failed was ass. I have 5k hours in FO4, similar in Skyrim. I did one full run of SF, I bailed shortly after starting my NG+, been there seen it done it. SF was big as an ocean, shallow as a shallow puddle. Do better and stop lying Todd Howard.
No, they don’t get it. And they don’t need to, because every casual without a single thought in their head will insta buy anything Bethesda puts out. They have no reason to change.
I think the idea with Starfield was to create a game “world” that could be added to over years rather than the “one and done” idea in the past where a game plus season pass for add-ons was followed by a long period of silence. The main problems I have with Starfield are the lack of interest in the basic premise of the game world. It is dull. The physics of multiple universes is bullshit. And they just reused inappropriate systems that they happened to have from previous games.
It does not feel like they actually had anyone that was capable of building a coherent setting. And they are trying to do this while keeping their small core team; you cant do that many different products with so few people. I don’t dislike Starfield, I’m just not particularly interested in it.
The thing I hate most about Starfield is its lore and how it handles its themes. The theme is exploration and discovery right? The known universe has already been explored and abandoned, the temples/artifacts have no greater purpose besides gameplay and every single story is just so stupid. I genuinely cant think of a single positive thing about Starfield that doesn’t immediately fall apart with a moment of thought.
LIE. You said No Man Sky has no loading screens. Yes it does. Every time you fly to a new star system, that’s a loading screen. Don’t let the swirling colors fool you.
I just don’t get them, and Nintendo. Like, Rockstar choosing to negate Red Dead Online for their cash cow of GTA online – makes sense….. why on earth Bethesda choose to take a hard swing left when they literally had a golden goose sitting there waiting for them (TES6) – I hope Todd’s ego gets in check – he can’t just “make whatever he wants”. If he’s done with Elder Scrolls, hand it off – otherwise – stfu, stop playing with toy rockets and make the game Microsoft and all of us want you to make Todd….. you don’t get a second chance after Starfield. Look at Ubisoft and Skull and Bones. They’re hanging by a thread. Now’s not the time. He’s lucky Indiana Jones did so well tbh otherwise they’d be on the same path as Ubisoft right about now with things hinging on TES6. Indiana gave a little cushion but not much
The idea that Starfield is bad because it’s outdated and other games do things differently is not a very compelling argument. There are many reasons Starfield isn’t very good, but just because it didn’t focus on things that newer games tend to focus on isn’t why. Getting even the most obvious details wrong can be overlooked as long as the game is good at its core, which is where Starfield falls short in many areas.
Check out The Wayward Realms instead!
It’s coming the end of this year for Kickstarter supporters, and probably next year for everyone else. It has a good chance to bring the future of RPG gaming. Oh, and the creators are the guys who made The Elder Scrolls I and II by the way…
Game should’ve been like a dozen planets tops and even then they all couldn’t be totally handcrafted but they could’ve been similar to Mass Effect 1 a game that came out in like 2007
Emil is a fucking idiot. Bethesda whatever, Todd Howard whatever. But Emil should never touch game development again. He said that gamers don’t care about story this and that RPGs are supposed to be simple. This is why we get slop like starfield. With people like that in the lead, there’s literally no hope for elder scrolls 6.
And yet many of the same criticisms can be laid at oblivion remastered and was well received. It’s not the blank stare interaction with npc, or loading to a new area. It’s how often those loading screens came up. 1 load to a dungeon or out is fine. 5 loading screens to go to a bar on another planet is too many.
That path of exile graphics omg. What year did you take the footage from lmao. Look how far the game have evolved.Bugthesda could never
Bethesda:
We need to handcraft our RPG worlds with unique locations and memorable side quests? WHAAATTTT?!?
*surprised Pikachu face*
Bethesda is creatively bankrupt and SF was the last nail in the coffin. Sorry. It’s just the facts.
Bethesda is no longer the studio that made Morrowind. They are unable to even match FO4, good game btw. Again not happy about it.
They resting on their laurels. Unable to see that the entire gaming world changed and evolved.
And worst of all is that Pagliarulo is a complete ass. TBF I LOVED FO3, Oblivion and Skyrim. Nobody can deny that art in those games. But Pagliarulo is just an overall ass and should not give interviews. He is best buddies with Todd and won’t get fired. At least shut him up.
Man is conceited, delusional and annoying.
I mean Bethesda in general is acting completely delusional with with hubrus. They just stopped listening to anyone and acting like they are too big to fail. We are not in 2008 or 2011. They are not on top of their game anymore. The crash won’t be pretty.
The fact they censored stuff in Oblivion Remastered (stuff that wasnt even really nsfw to begin with) was the final red flag for me. For me Elder Scrolls now officially ended with Skyrim. I’m not interested in ES6 anymore, not in the slightest. Maybe for mods alone, but that would depend what mods ever get made for ES6. Also if it turns out to be online only garbage then I’m not even interested with mods.
Starfield had people buying it, because they expected it to be great or because they hoped the were wrong (nostalgia hope).
People aren’t going to blindly drop $60 on one of their games after the starfield gaslighting experience. There going to be a while lot of wait and see.
I have $14 games with 80+hrs of pure enjoyment. I have starfield which i pre-ordered, $60+ game, sitting in my library with less than 10hrs playing – most of which was loading. It isn’t just regret. It’s layers of disappointment and regret that make it actively hard to even want to try it again, even when i already have it installed.
They never understood why we enjoyed The Elder Scrolls, to begin with, so there’s very little hope for TES6
Bethesda lost its mojo a long time ago. I don’t expect anything.
Loading screens have to be put out the pastor.
bethesda really think their shit dont stink
It’s funny how all this started because Fallout 3 has a terrible ending and everyone was like “why can’t I just keep playing after the game ends by sending my mutant follower to shut the reactor off” and what Bethesda learned from this is that the players don’t want the game to end ever
They need to abandon the simplification or the KISS standard i hear them talk about.
Stop holding my hand. Let me be confused for an hour to figure it out. That feeling you get, figuring something out like that is so addictive.
Not even joking, i paused and wrote this seconds before you talked about KISS. Kinda tweaked out a little 😂
You pretty much nailed it.bthr Bethesda fish is rotten from the head…
not at bethesda at tod howard land 😛
If ES6 writing is as DEI /Karen sanitized as Starfields brutal writing is ES6 will fail as well
I love starfield with mods, the bones are there. I highly recommend everyone who played starfield go download the Free Watchtower mod, it allows you to build a fleet and has 20 hours of free DLC story that involves mechs, a new faction, new armor and guns, it’s awesome,
Talking about Starfield in 2025….
Starfield 😂 no one wanted it
Emil is the main problem, and should go.
They also just hired the Veilguard and Anthem dev for Senior Quest Designer, it won’t be releasing anytime soon and most people have lost hope.
TESVI is rumoured to be in Hammerfell, and Procedural Generation will return for sea battles, normally Bethesda try out tech in one game and it then becomes the de facto going forward.
It doesn’t matter if it’s fallout five or elder scroll six Bethesda really needs to modernize in every aspect. They need to learn from their past and what made their games. Great well also learning from other video games like balders gate three red dead redemption two Elden ring and countless others. If they study those three games and what made them great plus fallout 1,2 and Morrowind. We might have a a recipe for success
Todd did manage to higher the worst quest writer ever for eso 6. The main quest writer and director of such hits as anthem, veilguard, and mass effect Andromeda. All triple a failures.
Nobody cares to hear a bunch of crybabies moan and complain about a game that you have no idea about or seen anything about but alteady say its going to be trash before its even came out. So I’d say just don’t buy it then speak with your wallet and quit crying and complaining about online cause nobody wants to hear it.
3:16 Procedural generation as used in Starfield and Daggerfall. Everyone forgets Bethesda did this exact same thing back in the 90s with Elder Scrolls 2, and got a lot of the same feedback. It’s expansive but dry and boring.
I agree with pretty much everything here. I think Starfield missed on some basic points of quality of life. You can reduce the number of loading screens significantly by putting fast travel points in intelligent places. Prime example to me is the lodge. They gave you a landing point from space (loading screen) but left you outside the lodge, so if you needed to talk to Constellation or use the crafting stations in the basement, they made you go through an extra loadscreen to do it. Just put a marker in the lobby of the Lodge. The city designs were wide and expansive but didn’t really help the player much. I find it very helpful to condense the most common things players will do. Fallout 4’s Diamond City put a whole bunch of vendors in an easy to remember layout and gave you a fast travel point in the marketplace. Much better than New Atlantis where shops and POI were so far apart that no one could remember where they all were and you’d have to backtrack if you went into the wrong shop or wrong section of the city.
I want skills back. Not much more to say on that.
The only things Starfield lacks, is a “living” modscene. But all the (f……) shitstorms have set a limit for modcreators willingness towards the game. Which is unfortunate – I believe Starfield could be the ultimate platform for modding. The reason Skyrim and Fallout 4 still rocks is (mostly because of) the mods.
Starfield has killed all the hype I had for elder scrolls six. The fact that the devs haven’t admitted that it was a bust breaks my heart. It tells me they’ve learned nothing and will repeat this
Gonna add this separately if you bought it that’s all that matters it’s a single player game you don’t have to stick around for it to be successful you only need to purchase it after that it won’t matter if you continue to play it or not. If it fucks up don’t fucking buy it all that is the wake up call Bethesda needs right now.
I was playing this old game called Spore that I used to love as a kid. Get this, in the Space Stage. The interstellar travel system is more seamless and enjoyable than Starfield tried to simply do. It is baffling how narrow minded and beyond uncreative. But unimaginative Bethesda has become
Starfield was a hard pass for me once I knew it was single player too. Imagine server-wide events where everyone brings their crazy space ships to take on an enemy fleet or fight each other.
No no no. Cake was created by the Anunaki, not Grey Aliens!!!
You don’t hear a peep because you know it probably looks and plays like dog s*** and they’re terrified to show people before it launches.
The great mods prove that it isn’t the Creation engine that’s holding Bethesda back, it’s lack of creative talent and nuance in their writing as you mention.
Volii 2 now is a colony in starfield the planets are not longer empty and the game actually is … decent now… when it first came out it was absolutely the one of the most expensive paper weights you could get just had to upload it to a dick shaped gold plated USB storage drive to set the un updated starfield where it belongs.
The game now has handcrafted main quests and the like which frankly should have been done in the first place… so if I get elder scrolls 6 there’s a few deciding factors will I be able to play a woman who looks like a damn woman and 2 will they do the quests hand crafted and shit if not then im no gonna touch it. If I need a mod to make a woman who isn’t near flat then im done… ive had that issue with a few games notably dragon age veilguard and star field… not gonna say more as you pretty much covered everything else.
It’s mind boggling how head in the sand Bethesda has become. I can only hope Microsoft takes action at some point. Seriously, Microsoft fund Fallout New Vegas 2 and in the interim buy Fallout London for a hundred million and make a billion dollars off it. You could probably convince Amazon to create a Fallout London series if you did.
9:33 it’s absolutely incredible how they messed this up, when they did it back in Skyrim. The NPCs have routines (work/tavern etc), they react if someone takes an arrow to the knee… TES6 is said to be in a playable state, whatever that means, but I hope it’s not to late already to make changes according to the feedback. If they listen to feedback at all.
Bethesda has been dead for well over a decade. Why people still buy these game is beyond me. At this point, they shovel the same slop as Ubisoft and EA
Small correction. No Man’s sky released 7 years before Starfield not 3.
As for the routines. Bethesda was behind the times with Morrowind not to mention Oblivion or Skyrim.
Their writer sucks. Your choices should matter. Their best quest are made by others, Morrowind, Nw Vegas and Far Harbor.
It’s not the procedural generated content.. it’s the quality of it .. Bethesda “optimised” to create the cheapest possible content..
Nailed it. I *don’t* want a TES, I don’t especially like fantasy or dragons or magic, although I have untold hours in Skyrim and will tolerate it.
I explicitly want a Fallout or Skyrim-type exploration, with the writing and lore depth, in a Starfield world, ideally with the earlier moral dilemmas and changes in the world.
I want the world to change, at least how people act toward me. I want companions that aren’t rubber-stamped in likes/dislikes. I don’t need to me thane of everything, the NG+ would have been a perfect way to get locked out of some questlines based on previous choices since nothing is gone, I’ll be there again with this character.
Sigh. Probably back to Skyrim + new mods for a new experience.
Emil P is going to tank this game and all future games simply because he will never admit his writing style needs updating, and good writing isn’t “simple.” And Todd is going to let it happen because he will never admit that gaming has evolved beyond skyrim
To be fair, every single Elder Scrolls game is extremely overrated. Possibly the most overrated game series ever made.
Just as a factual matter there are way more than 10 to 20 dungeons. There are 150 random POIs and 70 fixed locations. So why do they feel so repetitive? Part of it is the random generation system that means that many of the locations are incredibly rare while others are much too common. This fortunately is fixable. I also think the buggie did a lot to improve the long-walk problem (and probably should have been there at launch, along with the maps.) The loading screens don’t bother me as much but I do agree they need to up their game when it comes to character and facial animations. None of these are as big a problem as the writing. Space cowboys, space pirates, dueling megacorps and time-loops could be really fun, so why are they only okay? I think you’re right its the weak dialog, and lack of moral depth and complex characters. What are these stories actually about? How do players decide who and who not to trust? How do the consequences of our decisions affect characters and the larger story?
Starfeild is a big steaming pile of boring
Starfield was such a letdown compared to Cyberpunk 2077. I loved the Base & Ship building, but the questing was tedious.
Starfield had so many great memories. I loved going to grab a cup of coffee for the girl at the train station. Peak quest writing….
Pronounce your T’s
Bethesda and Todd especially are so far up their own ass it’s actually hilarious
Kind of like d&d when all the actual talent is gone it goes downhill.
Bethesda is suffering from it now. I have no hope for ES6
I’ll just read and listen to the hate or prise of elder scrolls 6 and as always laugh my ass off the pre order crowd with FOMO 😅
Truthfully, the reason we’re seeing/hearing nothing about Elder Scrolls VI is because there’s nothing to leak.
They do nothing at the studio.
They have a gaggle of 5 people pumping out Creation Club content, and the rest of them are sitting in a kumbaya circle talking about how prolific their past games are.
Yeah, it’s kind of mind-boggling that Todd and Friends totally ignored everything about the previous games not only regarding what the fans liked about the games but totally ignored what was working for those games.
They pretty much had a fantastic template to always work with.
All they had to really do was just make a few adjustments here and there, think up a few innovative things to add, and create a new setting for gamers to explore and have fun in.
That’s just my opinion. I like exploration much more than story. Although it helps to have some kind of a story too.
They could have had core worlds not procedurally generated and the outer worlds procedurally generated. Minecraft is all procedurally generated, but in a sandbox game, I am making the story.
It’s my opinion that Bethesda is cooked. I am a huge fan of sci-fi books, movies, games, and a huge fan of rpg’s and the fallout games. Starfield sounded like a game I would absolutely love. However, it is simply a boring game with an empty and generic feeling world. It had its moments and some interesting characters but the majority of the game fell very flat overall. It really feels like Bethesda is just not evolving as a studio and is making poor decisions along the way. Procedurally generated is a huge mistake. Randomness cannot create visually intriguing level design, it always comes off as generic and sterile. Bethesda’s engine was never great either and it feels clunky and stiff. In 2015 the Witcher 3 created cities that felt alive and rich in detail. Their engine could handle streets packed with NPCs walking around, arguing with eachout, laying around drunk, and a ton of unique actions. 8 or 9 years later and Starfield’s cities were the total opposite and felt like the empty cities of Oblivion that was great in 2006, but not 18 years later. Starfield was the biggest letdown game in years.
Sadly it does not matter if players later reject Skyrim 6.
Gamers are going to pre -order it so heavily that Bethesda will have no reason to learn.
We don’t hear a peep because TES 6 does not exist yet. I bet they didn’t start working on it until shipping Starfield lmao
*Doesn’t
Too long, I didn’t listen. I want ES6.
Bethesda haven’t grown as a studio. They’ve stagnated with the same formula and same tech without improving on that at all for like 20 years. Obviously that isn’t acceptable anymore. They won’t improve either because they don’t care. I think Todd Howard needs to go. They need new leadership that actually care about making games. Todd lost that a long time ago.
They’re screwed. Honestly, IMO, Bethesda literally do not know HOW to make games that are different to their recent releases. They’ve even forgotten how to do things they did in the past as they have “simplified” or “modernised” games recently.
And beyond not knowing how, I think they may also seriously just believe they don’t NEED to change.
Between the above-two issues and their absolute inability to let go of the “Creation” engine, they’re done.
they’re evolving backwards into making daggerfall content
This is by far, the fairest, most pinpointed criticism of Starfield. I have seen thus far and the devs over at Bethesda really need to watch this and soak it up. I absolutely love Starfield and the mechanics when it first came out and just ran out of shit to do very quickly, and I haven’t played in months. There would be times I would be so bored I would literally just start shooting my gun in the sky and the ground because I have nothing to do. Great job on the video!
Bethesda has single handedly ruined their entire company 😂 I love it. They r such trash 💯 I can’t stand Hodd Toward and their entire woke culture. They don’t care about anything but gay and trans sex.
We also want them to unf*ck Fallout 4!
emil is the embodiment of toxic positivity
he will never acknowledge the flaws of his works and just deflect the criticisms to people actually more excited for x
Again…this is stupid.
The problem isnt Starfield…The problem is the wrong audience showing up.
Theres plenty of us gamers, loving starfield and thinking Skyrim was overhyped at release, and is total crap by now.
I dont want another theme par…erhh…sorry, Skyrim. I want a real world to explore, and with Starfield, I got exactly that.
Sure, we who loved this about Starfield are proberbly less people then the folks wanting another simplistic theme park game, but we are still a considerbly bunch who enjoyed playing through Starfield.
Now, the gameing community is now so large and vast, that there is no longer a “gamers want this”… We, the gamers are now so many, that we are split up. For exemple, there are those of us wanting vast spaces to just strawling through, and there are other gamers who want instaaction behind every corner. And that great! There should be games for all different gamers.
The problem is two things:
1. Companies who0 acctually belives they can make a game that suits ALL gamers…because thats imposible now.
2. Influencers acctually beliving they speak for ALL gamers, because that is just stupid, and the same influencers trying to persuade companies said companies ought to listen to them on account of theire representing ALL gamers.
13:08 Why does that look like Tom Holland?
I’m still playing Mass Effect an 18 year old game because it’s great. The Trilogy itself already 13 years old.
That said Skyrim never gripped me the same. I felt like the story was very flat and had no real repercussions and consequences to my choices that mattered. There are some choices but they never affected my character (or gripped in a way that made it personal) and story, they didn’t touch me.
Certainly nothing like in Cyberpunk2077 where I literally had to leave my gaming desk and go outside and touch grass for a few seconds… three times! (after one main quest just hours into the games and two very different side quests, because they really hit hard or gave some moral dilemmas).
Frankly, no Bethesda game has ever captured my imagination. Also I really disliked the shallow conversations /interactions you had with characters and the romances plus the animations are really bad at body language. Add the color palette choices and it’s was very clear Bethesda makes decisions time and time again that keep me from playing their game.
No dude, no man’s sky came out in 2016, 7 years before Starfield. That’s so much worse 😂
Anyone still looking foward to a BSG game needs to wake up
I’m not a Bethesda fan anymore. I’m only a fan of good games and currently Bethesda is not capable of meeting expectations or learning from mistakes.
All that they can do is fail slowly as they stubbornly hang on to toxic positivity. 🙉
players still hyped for this game? its going to be GamePass slop. Sure I’ll play it on there and not pay 80-100$ for this buggy/load screen crap.
At this point I DO NOT want elder scrolls 6, I’m absolutely certain it’s going to be a trash fire and I live in dread of the day they decide to remaster morrowind and butcher that too
I am way more excited about wayward realms at this point. It is the last project of the father of the elder scrolls. If anybody can nail the feel of what a sequel to morrowind is, it’s him. May Julian LeFay rest in peace
Last time they started leaking it didn’t end well with Starfield Because people started to see what the game was like.
So I have an MFA in creative writing. (Masters of Fine Arts.) The main storyline, while initially entertaining was always a storyline that would fail its audience. The multi-verse repetition with slight differences gets boring because it feels pre-determined which rejects any meaningful choice of the player. It doesn’t matter what the player does because it gets erased and you start again. It removes player agency. Anything they introduce later as a DLC will always get caught by this loop and reduced to nothing. We will never change the universe. The first time is fun cause it’s new. The tenth time to max powers feels like a slog, but we can grind. By the twentieth, there’s just no point to play the game again. Again, it’s a doomed main storyline. It inherently becomes more and more boring the longer you play.
If any of the writers understood SF as a literary genre, really studied it, they could have possibly saved their franchise.
Bethesda just hired writers from DRAGON AGE THE VEIL GUARD, TES6 is going to be Dead On Arrival. The Elder Scrolls ended at 5.
What in thefuck is this logic? Its like cooking a really bad hamburger, people start muttering your pizza was better. Giving you a bunch of advice, since some of those issues you have is also in your pizza. HUH! I guess people want a pizza!
The fact that people think that TES6 is coming out in 2026 or 2027 is crazy to me. Why do you think news on the game is so rare? It isn’t because the game is close to release. I highly doubt GTA 6 and The Witcher 4 will be contemporary with TES6. I would bet we don’t see TES6 until 2030.
NMS came out seven years before Starfield; not three fyi
I don’t understand how they don’t understand. Maybe they do, but Todd shifted from developer to your stereotypical salesman and forbids acknowledging shortcomings/mistakes. Skyrim was great, but it’s still alive because of the modding community. I hope they adapt for ES6 but I fear they’re going to make a bigger Skyrim. Starfield went completely in the wrong direction with space travel and planetary exploration. Luckily, they “can’t” do that with ES…or can they?
I’ll get ES6 on a sale 😴
I have no hype for Elder Scrolls 6. Fallout needs to be taken from Bethesda and given to a studio that actually cares.
Bethesda as a studio just straight up lacks things that modern studios have mastered for over a decade. Mid-teir meshes, jank animations, bad writing, and an awful engine. They’ve actually gone so far into tech-debt, it’s just sad to see. And the higher ups won’t admit it. They still think they can kick it with the big boys, but they’re just a toddler who can’t even begin to understand why they don’t compare.
I legit feel bad for the ground floor devs. Many of them have likely been with the company for so long that other engine tech has moved on and when they try to find work outside of Bethesda, they will realize they don’t know how to use the pro-tools.
The video you need to make is – What is it about nerds that keep allowing themselves to be abused and mistreated by their game creator over lords?
Ironically by exposing the shortcomings of Bethesda, Starfield has killed the hype for ESVI.
IMO Starfield’s biggest problem isn’t that space is largely empty… that’s a reflection of reality.
Starfield’s biggest problem is that the story is total garbage. It’s boring, uninspired, and soulless.
Starfield should have been good. If they’d limited it to a few systems and planets.
Also loose the chosen one trope.
A game studio led by a narcissist, the content of which is written by a narcissist.
What I want is TES6 from another company that isn’t Bethesda. I have no confidence in them pulling it off.
At this point I just hope that the game “Clockwork Revolution” is similar to Elder Scrolls and an actually good rpg… and that Microsoft doesn’t close their studio.
What it reveals is that in order to survive as a subsiduary of Microsoft Bethseda have to give every impression that they have the marketting pulse.. Even when they don’t..
They live in a Rome where the man with the fiddle gets praise whilst all the firemen get laid off.
And Daggerfall WAS proceedurally generated
I can barely believe the last Elder Scrolls game we got was almost 15 years ago. I was 16 then…
I have as much contempt for Bethesda as they do for me as a consumer. The only thing I’m looking forward to from ES6 is watching Bethesda burn the franchise to the ground with their arrogance and outright stupidity.
TES6 is this generation’s Duke Nukem Forever.
People say Bethesda are getting worse but the truth is that they just aren’t getting better! Hopefully Todd and Co will watch this video and finally realize they need to make some major changes if they’re going to remain the pioneering Bethesda we know and love!
I can’t wait until they state TES 6 player numbers. They don’t dare to say how many it will sell. Not that it is going to sell bad. It will just be less than they expect, and most likely less than even Starfiled.
I curse thee, Bethesda; a grave robber, a vulture, and a charlatan.
Bethesda is so dead.
I mostly agree but one note; I think the Oblivion Remaster was an overwhelming success and did exactly what it was supposed to do. To knock a decades old single player game for having its player count drop over a month later isn’t a real criticism. I was monitoring the Oblivion player count for awhile after it came out and player count was staggeringly high for weeks. Over a month later, of course it’s gonna drop, it’s a single player RPG that originally came out in 2007. Everything else about Bethesda in general I totally agree with. I think TES 6 is gonna flop because I DON’T think they’ll address any of this
OBLIVION REMASTERED is pure corporate slop sold to the consumers that ate it all because of nostalgia and that’s it. All the bugs, jank , poor performance all still intact.
A remaster is supposed to be an improved, fixed version of the Orginal one. Not the same version slapped higher graphics and call it day. But, clearly gamers did care about quality as long as you sell thr game at $10 less than inflated market price of new games and feed into nostalgia then suckers will buy your slop product!
Bethesda won’t, and fans will buy TES6 anyways. They will say it’s a masterpiece, over time it will shift to being a let down, and then they will say “Next game is Bethesda’s last chance”, like they did multiple times already.
I was really excited for star field but didn’t buy it because I learned my lesson buying Diablo 4 right away. I’ll buy ES6 a few weeks after release if it isn’t a dud. Doubt i need to be careful with Witcher 4 though. CDPR is the 🐐
It’s crazy that even in 2007 Mass Effect 1 felt more like a living galaxy than Starfield. Even though it used loading screens, it felt more like a galaxy.
They already have confirmed a million times, Lord of Albion, that the Creation Engine is being used…ES VI will be truly glorious…
I remember when Half Life 3 was the most anticipated game. I want Elder Scrolls 6.
what leaks ive seen for 6 tells me its going to be more like starfield than skyrim.
ES6 won’t even have music by Jeremy Soule.. ie, the ONE thing that could keep the game from being a total dumpster fire.
I am interested in Elder Scrolls same as a person passing a car accident scene, i will slowly pass by, mildly sneeking a peek as i pass by, mutter a prayer & carry on my day
I have worked in the corporate world and I believe Bethesda is full of “yes” men. People within the company aren’t allowed to give honest feedback because the leadership team won’t allow it or just fire and ignore criticism. That is the biggest problem. There egos are out of control…
Dragon Age: Veilguard writer just got hired at Bethesda 2025/08/25th
Xbox just wanted TES and Fallout as series. If TES VI flops, they just give it to someone else. All it has to do is sell those initial copies.
Why are you making a video complaining when you have no choice but to preorder their next game? You are a helpless addict. As you can probably tell, I used to be a fan. That’s why I haven’t bought a game from that company for over 10 years. Bethesda fans are so incredibly weak, its actually maddening. But I’m not just popping off here, I genuinely want to know; Why are you making this when we all know you have no choice? You WILL preorder absolutely ANYTHING they make. So why do you, and more importantly, why should they care?
I’ve said this for a while, but I would rather just give FudgeMuppet $60 to make a video telling me what they think happens in ES6 than Bethesda. It would be better than me having to play a run of the mill Bethesda game saturated with mindless busy work, just to get to the point.
Who cares . Move on . There’s better things in life
It’s gonna be corporate slop with Emil Pagliarulo attached so I’m not excited for the 6th game at all
I saw the Witcher at the Ren Faire in Minnesota this year with yellow eyes and everything it was great
The delusion and denial is strong with these ones!
And for ES6 they just hired a “lead” writer from BioWare who worked as a lead on failures – Anthem, Andromeda and Veilguard – just think about that for a second.
Bethesda lost the hardcore player base wigh starfield indefinitely. And the casuals won’t make up for that, I seriously don’t care for tes6, because it will be a disappointment. Plus there are better studios out there, I want Bethesda to crumble and Todd Howard to lose his job finally
Space is empty and boring, ES6 won’t be empty like a silly planet
Bethesda have been coasting on “Its funny because its janky/buggy” for so long. If they release ES6 with the normal amount of bethesda lack of police, it will piss off all old/former fans. As for writing… I have little hope. Tod needs to get fired, out of a cannon and in to the sun, his lying and lack of leadership is a huge part of whey bethesda is where it is. That combined with the massive ammount of time between games. ES6 probably wont release until 2030, then Fallout 5 in 2040, Starfield 2 in 2050. I’m probably not going to be around for ES7 sure as hell wont be for ES8 in 2080, unless we invent serious life extensions. I know games take time to make but having 20 and now 30 years between games in the same series is a bit to long.
So I play fallout 4 over and over again to this day, I’m only just barely getting sick of that map.
The better I know that map, the more fun it’s become to play in other ways beyond the initial adventure.
The radiant quests are even helpful to me for XP grinds and resetting dungeons.
Also, *EVEN IF* we didn’t like Starfield because we wanted Elder Scrolls 6, pardon me but you make games so customers will buy them. It is the most gaslightly crappy bad relationship tactic to say that you didn’t do a bad job on something, it’s our fault for being excited about something else.
They dont think it failed. They genuinely consider Starfield a success lmfao 😂
To be fair, this is Bethesda. A problem emerges every time they even think of making a game, which might kind of in itself be a core problem, because every time they tell us they are thinking of making a game, it turns out they were instead just thinking about making money. Usually by leveraging the reputation of the company they used to be decades ago, without any subsequent actual delivering on promises. You really shouldn’t be a game company if you see the need to produce games that players would want to play, as only a necessary evil in the way of your real goals.
Elder scrolls 6 is still the game I’m looking forward to the most.. but if it is like starfield i will stop being a fan and never touch any of Bethesda’s crap again
Talks about loading screens yet the games he mentioned are no where near as alive you can’t enter every single building or interiors. I’d rather go into every single building
In 2011 in Skyrim the NPCs had a set schedule this man doesn’t even know what he is talking about.
Elder scrolls isn’t a souls game so the combat doesn’t bother me.
Maybe this man just doesn’t like elder scrolls & let s behonest Skyrim outright is better then every single game he mentioned outside of maybe Witcher.
Writing I get for quest but the you get earth culture in space yes because the people are based off people that came from earth. This dude genuinely doesn’t understand anything
The good vs evil archetypes is by far more popular
Skyrim & fallout do exactly what they he claims what these other games do on choices
In fallout 4 & Skyrim you can literally role play as whatever you want. Better character customization.
This dude might been genuinely unintelligent. He’s condemning a 15 year game for dialogue. Not comparing toe a modern game. The fact he is talking about Skyrim & is still one of the most pelted games proves it’s very good & gamers love it.
This dude is right steel’s sucks but then he proceeded to condemn Skyrim for 80% of the video. I think this dude is just trying to get clicks because his topics clearly don’t make any sense.
>Creation Engine held Starfield back.
Wrong. The engine had nothing to do with terrible world design, crappy worldbuilding, cringe dialogues, ugly NPCs and rushed scripting.
They made it like this on purpose. The underlying tech is more than capable of “modern” gameplay in sane hands.
The fact they switched graphics pipeline from DX11 to Vulkan, only to switch it to DX12 when M$ took over, should tell you enough about what a clusterduck the development of Starfield really was.
Despite its faults, Skyrim has a charm that very few technically better games come even close to… You need great writers with genuine passion for the project to achieve this, and they seem to be in short supply these days… This is why a 14 year old game currently has nearly 30,000 people playing and a 91% positive rating on Steam, whilst Starfield has around 7,000 and a 53% rating
Seeing how The Witcher 3 basically replaced Skyrim for me and many over night, and the desaster that Starfield is, I dont have high hopes for ES6.
The Witcher 4 is in the works now and if it releases with the expectated quality than ES6 has no chance…
If they would have shoved Starfield into 1 or 2 solar systems, and spent more time “handcrafting” rather than relying on their overused crutch of RNG… It might have been a much more enjoyable experience.
Now… with AI, RNG, and some people known best for how badly their projects went both narratively and in design… with Emil at the helm… ES6 is cooked.
My problem with Starfield wasn’t that there wasn’t any player choice, it’s just that all the choices were meaningless
13:09 Akshually, on gamepass they kinda do ;p
You all are putting to much trust on Bethesda if you think the will do any of that. And people needs to forget about changing engine, it’s not gonna happen, even more now with Creations. Bethesda are still making money with Starfield because of creations. Yes, people buy it, the few who are playing on Steam are buying it, who is playing on Game pass are buying it and when they will release the game on Playstation, they will definitely buy it too.
Yet another terrible deflection from Emil, to me he basically said they’ve learned nothing from Starfield.
Those new writers confirm that. Why not get Rod Ferguson onboard too? i hear he’s looking for a job, round out the roster.
the reason why Bethesda never updated or changed their engine is the fact that creation engine is the main reason why theyre relevant. The ability to mod their games made Bethesda into what they are. without it theyd be bankrupt decades ago. why? for the fact that why fix their game when modders fixes it for free.
I think they’re making an entirely new engine from scratch and they’re keeping really quiet about it so that it’s a big selling point for ES6
The creation engine is the reason ES6 is delayed. They realised with starfield that the amount of loading screens was simply unacceptable. Therefore they’re either totally overhauling the engine or making a new one from scratch
i would say that Skyrim and fallout 4 was successful DESPITE their atrocious writing, it was the modders that made them work and made them interesting to play a decade later as a sandbox… and they have since morrowind, never listened to their fans and customers about what they wanted in the next game… so we will be seeing a major gaming crash with Bethesda when they launch their next title in a decade or two
I 100% agree with almost everything said in this video. Thank you for giving me something to link to my friends , to tell them how I feel about Bethesda, Starfield and The Elder Scrolls VI.
It’s not that I don’t like Bethesda or their games , I just want them to do better ; and be at the edge and peak of current gen gaming , like they were with some of their older titles.
The fact that the AVV takes up about Witcher 3 and Baldur’s Gate 3 stepping up the games in terms of roleplaying is one of the key aspects in this whole ordeal. We’ve seen what others CAN do , and what Bethesda CAN’T seem to do. I just wish for a renewal in their ranks , and for someone at Bethesda getting their voice heard about moving forward ,
not going backwards. It’s like if Todd Howard is riding the train in the wrong direction while smiling and waving to the rest of the gaming industry.
There is so much potential in Fallout and Elder Scrolls lore , that it’s a shame to throw away their legacy as I am afraid they are going to do.
One of the main features was ship-building, but it’s really pointless considering how little time you actually spend in space. The game was just plain boring.
Brother all of this happened literal years ago, what are you still doing making videos about it
I’ve said it before its time for Todd to retire on top of him lying to us consistently for 20 plus years he gets so much un deserved praise its crazy smh he didnt create Fallout or The Elder Scrolls he created Starfield and that was an embarrassment. He was part of a good team that had a good run Todd was not and is not the demi god genius he wants people to think he is
Hilariously, Bethesda listened to and implemented feedback they probably *shouldn’t* from Morrowind through to fallout 4, now they’re not listening and they’re stagnating.
Julian LeFay wasn’t a writer, he was a programmer.
We are passed the age of good game company makes good games. Just wait for reviews and never get excited never preorder and never be a Fanboy.
Assume everything is shit until proven wrong
I do think from just replying Oblivion just how much I missed it. I think Bethesda needs to go back to the way it was done. It was different. You can’t ship with that many bugs is for sure. I think the Oblivion Remaster showed that people are rejecting StarField due to design and bad writing. The only hope is they do well on ES6 or people will check out.
Starfield is garbage we all know this. Why on earth did they wate all those years on this and not work on making elder scrolls 6. I personally didn’t want Oblivion Remastered but that was also delaying elder scrolls 6!
Insane how we have to wait 15+ years for a single game for fallout and elder scrolls. It will never live up to expectations especially with that old engine
Not interested in TES6, Bethesda is just corporate garbage. Starfield is merely the latest iteration of the streamlining process that Bethesda started with Morrowind/Oblivion and came in full effect with the development of FO3 and was completely manifested with the success of Skyrim (which was a mediocre RPG compared to its precedessors).
putting Writer after Emil’s name is giving him WAYYYYY too much credit. he managed to put together a good quest line in Oblivion, I’ll give him that, but its been down hill since. Press X to Shaun!
I don’t think they have the talent to make a game better than Starfield at that studio at this point in time that’s the thing people don’t realize these aren’t the same studios that made a lot of these monster games. These are the same studio names with a bunch of diversity and inclusion hires and they just can’t make good games. They don’t have talent. It’s not why they were hired.
If you really wanna feel uninspired, just think about every Bethesda game if it never had Modders. Because that’s what they can make. Have you ever played Vanilla Skyrim? It’s not a good game. It’s not really even playable. Especially at release
Bethesda also needs to stop trying to make better graphics if the gameplay is good we always turn up ex valhiem I guarantee they are putting the way the game looks over story though last time Bethesda cared about a good story was morrowind
Procedural generation is just Bethesda returning to Elder Scrolls roots. Daggerfall will finally have a proper sequel!
It seems that Bethesda never understood why people liked their games, while the rest of the industry went on to adopt the best aspects of old liked Bethesda games Bethesda went on hellbent on the opposite, throw away the good and badly implement everything else.
Cowboys in space is such a dumb concept. Cowboys dressed like that because of the environment, not because they just love the aesthetic.
All Elder Scrolls 6 needs to be is a new handcrafted map with unique locations and deep gameplay mechanics but that’s the last thing it’s going to be.
The fact they’re expecting ES6 to “last for 10 years” is hilarious for 2 reasons: For one it’s obviously an idiotic design aproach that certainly spells doom for the game, and secondly it means the wait time for ES7 is already guaranteed to be a minimum of 10 years and that’s a conservative estimate.
Fromsoft makes games that are fun forever but they never say that, instead they tell us to get ready for their next release, not “you gotta wait 10 years minimum for the next one, chud”.
Why would you be excited for TES 6? Genuinely, I don’t understand why you would. CDPR overtook BGS in 2015, since then other devs have followed suit, all taking the TES model and improving it in story telling, quest structure, acting, as well as their games having larger maps with more NPCs with more realistic life schedules all of whom are voiced by superior actors. Skyrim was mess when it came out, Starfield is so bad both the modding and gaming communities have abandoned it, and Oblivion remastered was low effort. Why would you think TES6 is going to be anything other than a great game from 2006?
When the day comes, DO NOT PREORDER and enable them, giving them an interest free loan for garbage that has an arbitrary release date. Spend your money elsewhere and wait until it’s good (if that ever happens)
“In Oblivion, players encountered dozens of procedurally generated caves that felt empty and lacked any personality.”
Starfield is Oblivion in space. But worse somehow because Starfield lacks any teeth to it’s lore and character writing. It’s TOO CLEAN
do people still want elder scrolls 6? ..Why?
Another problem with Starfield is common to all space games, I think… the more realistic they are, the more boring they can become and often do. Space is huge, and planets are huge, and all that hugeness make for very long periods of boredom going from A to B. The one obvious solution is to make things happen to your party during those long travels (think of Dragon Age party banter, for example) but you can’t use that solution if you also want to pilot your spaceship yourself. Which is in itself not terribly realistic; let’s be honest for a moment, when we finally travel to the planets we will be passengers, computers will do all the piloting involved.
NEVER apologize about sarkasm o.o
No more fetch quests
Very good video as always. You should write articles for game magazines 😂
I have no interest in another Elder Scrolls. Once upon a time I would have been eagerly awaiting TES:VI. Now all I can think is “what features are they going to strip out this time?”
I predict that bethesda will deem the price of innovation to be too high, and will double down on what they currently have, insisting that their games are good. I hope fervently that I will be proven wrong, but so far I have no cause to believe otherwise.
“Bigger is better” and “Keep it simple stupid” are NOT things a game dev should list as core ideals when making games.
Most probably ES6 will be an Xbox exclusive and that means I won’t play it (no, I’m not going to buy an Xbox, people shouldn’t reward blackmail) but anyway this video has left me with a bitter taste in my mouth. I did work for 35 years in software development (never in games) and I did see my fair share of projects doomed from the start, every one of them doomed in the first place because management didn’t live in the real world, buth also because they refused to listen to anyone not sharing their dellusions – and I don’t mean they listened and disagreed, I literally mean they absolutely refused to recognize there were human beings outside their bubble… So I have no problem at all believing Pagliarulo sincerely believes all was well with Starfield but the fans.
Ah, well. Whom the gods would punish they first make blind…
KCD2 and RDR2 are the better games, indeed. But let’s be honest. You don’t really have that much more agency in them either. RDR2 is very much story driven, and your actions have minimal impact on how the game progresses. Sure, the ending is a bit different depending on honor, but nothing significant. Same for KCD2. Remember the Istvan Toth mission where you have 4 skill checks, and the exact same thing happens regardless of whether you pass them or not?
I agree with everything except that this was acceptable for 2011. If I may say so, in 2011 it was less unacceptable than in 2023, but still unacceptable. Before 2011 we had games like Gothic, where NPCs reacted instantly as soon as you took out a weapon or entered their house or took their things, could climb ladders or rocks (if I’m not mistaken, only in specially designated places). Or GTA 4.
Of course, this is just my personal opinion, but first of all it is not the outdated engine that is to blame, but Bethesda’s reluctance to put in more effort and unwillingness to do something beyond their capabilities or plans, as other studios like CDPR or Larians do.
In theory everything is possible; just not at Bethesda.
Enough people out there who love the BGS formula, not realizing the dumbing down is also a part of this formula. We will see how BGS decides, cater to this people and follow UbiSoft or change.
I am so happy that public opinion has flipped against Bethesda
Elder Scrolls and Fallout deservers better, Bethesda has not invested in staff, technology or acquisitions, I liked their games but the rot is too severe
Bethesda won’t learn a thing especially since everyone, except for a few people who know what good writing is, will call out the trash that is the Fallout series on Amazon. People need to remove their Fallout googles and look at the plot holes, lousy dialogue. Walton Goggins is the only saving grace because of his outstanding acting. I will admit upon my first watch of Fallout I too was fooled but after watching a second time the problems arose and became obvious.
Bethesda is going to continue to do what they do best. Make slop games and lean on their modding community to make it better. The people who are hyped about TES6 are even more delusional than the people who claim vanilla Skyrim is one of the best games of all times.
Bethesda titels not written by Emil are well received, Titels written by Emil are ILL received. It’s very simple where the problem is, It’s there own lead designer Emil that’s the problem !!!
I want a fallout new vegas with settlement building!
You touched on that but maybe make a video as to why Skyrim 2.0 for TES VI is not enough. Because there are a lot of people and youtubers who think that that would be enough and they feel very validated in their opinion due to Oblivion Remaster selling well.
Lol you right about the cake conspiracy.
Very good points, ALL.
Maybe Tod. H can’t move on? That is a terrifying thought 😮
ES6 in 26!!!!
I hear that Bethesda has employed ‘talent’ from Veilgard. I have immediately lost interest in ES6.
Bethesda’s “lead” writer
I think you misspelled $hit
We want… the thing we hope for… that’s what continues to sell Bethesda games… the expectation that they can do better… we all know where assumptions lead.
another reason starfield flopped is because when it released its such a pain to mod that no one made a sex mod for it
Emil the Pug opening his cock holster was the final nail in Bethesda for me after Starflop dropped.
Does anyone evern do these computer generated quests? Those that repeat endlessly after campaign completion? I sure dont. Once i grow bored of a character i just make a new one.
I see you don’t quite understand what’s going on in this circus called Bethesda. Here’s a hint: Oblivion Remastered was only nominally published by Bethesda, but they had no influence on its development process – they were completely bypassed. This is Microsoft’s way of showing that Bethesda is completely unnecessary to them; they only care about their IP. I hope you understand what this mean. And Microsoft’s stance isn’t surprising, as there’s some rumors that Starfield was created solely to extort money from Microsoft for retirement funds for Howard’s cronies. It was a scam.
Worldbuilding is the foundation of RPGs. Relying on procedurally generated worlds throws away all the principles of good worldbuilding – such as consistency (including visual, narrative, and gameplay coherence), originality and uniqueness of each world, and a compelling artistic vision. Current technology simply isn’t capable of delivering these elements even at a sufficient level.
Every RPG faces the challenge of balancing two opposing goals: creating an engaging, coherent, original, fascinating, and beautiful world, and creating a large world. Bethesda seems to have forgotten this dilemma and simply created a large world.
They also forgot that the explorable space in a game differs from the space in our real world – every part of it should serve gameplay and narrative, and must be engaging and interesting for the player.
Game space is just as important as music, storytelling, character design, gameplay. Does it make sense to create procedurally generated spaces in games? No – just as it doesn’t make sense to create procedurally generated music, storylines, characters or gameplay. At least not yet.
Of course, Starfield unfortunately also falls short in terms of narrative (quite significantly), character design, and partially in gameplay.
The fundamental issue is whether Bethesda realizes what they did wrong and their representatives’ statements are only for marketing purposes, or whether they are unaware of this.
Other developers need to be allowed to play with Bethesda’s toys, admittedly Obsidian of now is not the same as the one which created Fallout: New Vegas yet back then one of the best Fallout games was made in 18 months. Microsoft as the owners need to spread the net wider as leaving everything in Bethesdas hands is resulting in games taking way too long to develop and not being able to captilize on their I.P’s.
Considering the well received Fallout tv show, it is bewildering to have not heard of any new Fallout games in development, only that the next one will be developed after the elder scrolls 6, that is way too far in the future.
And considering just how dull Starfield and its DLC was, my faith in Elder Scrolls 6 being better has diminished by a great degree.
Bethesda is going to social activist fuck it up so hard it will make Starfield look impressive.
Wouldn’t be better to just let them die silently? Bethesda is ruled by wannabe creator thinker stuck in time. Until he leaves the company they will not make good modern games.
They have AAA syndrom. They think they’re AAA, they have prices as AAA, but can’t make AAA games anymore. Same as Ubisoft and EA.
I’m not that excited for tes6. It’s going to be the same as it has been for the last 20 years : janky and boring trash
I recently replayed Cyberpunk 2077… my god does this game destroy Starfield in every aspect. Only spacebattles, ship- & basebuilding are better in Starfield, becasue they dont exist in Cyberpunk… but that also gets destroyed by No Mans Sky. The only reason people want Elder Scrolls 6 is, becasue people want to know it Bethesda stil has it, or if they are another once great, but now dead studio. I loved Skyrim and the recent Oblivion remastered… i really want ES6 to be great, but i barely have any hope left after Starfield
They dont care what we want. All they care about is the MoDeRn AuDiEnCe that doesn’t exist!
How about they just avoid story telling and keep the dialogue to a minimum like in Skyrim? It’s clearly not where they shine and there are billions of games now that are basically talking simulators anyways. They should focus more on the environmental storytelling especially the dungeons, the atmosphere, actually balancing the combat and making it more challenging and expanding the crafting systems. I think we have enough talking simulators already and the other parts of Bethesdas games really took a hit starting with Fallout 4 when they started focusing more on dialogue.
Bethesda is stuck in a 2011 time warp. That’s why they keep rereleasing Skyrim! They just can’t move on.
Bethesda didn’t simply refuse to evolve, they’re going backwards.
They don’t ignore feedback out of ignorance. They ignore it because it’s hard to create a good thing, you need good people and ideas for that, which they don’t have anymore, so they came up with this strategy. Players are stupid, they don’t know anything, shut the f*ck up and consume our product.
Plus, it didn’t come out on the playstation.they lost half there fan base.
Economy, stupid – Bill Clinton
Handmade, stupid – Todd Howard
Bethesda lost me with Starfield… First, by releasing such a disappointing mess of a game… And second, by their horrible response to the widespread fan criticism of Starfield. I have close to zero hope or hype for TES6. I dread it more than I look forward to it. “There are none so blind as those who will not see.”
Too much money too much time too much arrogance too little expectation and almost zero attempts to actually communicate or understand their fan bases, that is how one could sum up the current state of affairs at Bethesda game studios.
What Elder Scrolls fans don’t get about what Bethesda is saying is that what they say is not for the fans, but for the shareholders. “People really want TES6” means that people will buy the new game. You should invest in us.
The problem Bethesda has is they’ve decided they can just release what ever garbage they want and player’s hope it will be at least as good as Skyrim and maybe Oblivion.
But, it takes too long to get into their games for most buyers to find out there’s nothing good coming.
At this point it’s like an abusive relationship where you keep hoping your partner will be like they used to be.
The other problems are Todd Howard and Emil Pagliarulo. They have made their money and somehow keep their jobs even when ridiculing fans and insulting them in public.
Bethesda fan should no longer be a thing. At this point, they should be trying to win players back.
What’s sad is that knowing all this there are PS owners who can’t wait to play Starfield.
And, if Todd and Emil released a Watching Paint Dry RPG that is just you watching a painted wall dry, gamepass subscribers would say it’s not a great game, but it’s ok because it’s free on gamepass.
Anyone who knows Emil Pagliarulo’s history knows he isn’t a game designer nor a story writer. He wrote game reviews.
It also pays to watch the YouTube video on the talk he gave on writing which shows the disdain he has for players and stories. He believes player’s don’t care about stories as long as they can build stuff.
Understanding that Todd and Emil are just phoning in their work at this point, is everything.
Keep in mind two things. Todd wanted Starfield to have 1000 worlds with no idea how it would be done…he wanted it to be a big game.
And, one of the only things Bethesda has confirmed about ES6 is that it will be bigger than Skyrim. They have learned nothing.
Emil Pagliarulo is an imbecile
ye they are like 10 years behind everyone now especialy with the engine
Starfield is like an empty box with paper grafted over it painted to look like some mythic artifact, sure it looks cool on the outside but as soon as you begin to tear beneath the surface it’s utterly hallow and devoid of life or meaning only then do you feel utterly ripped off having known the great potential of Starfield amounted to so little…
ngl I do want elder scolls 6. 😀 (talk about having a literal goldmine, with extensive lore and an interesting world and also a large fanbase, and then sidelining it and making a mediocre space game – I could forgive some of the clunky elements, if the world-builing/writing was better) but you’re on point with the criticism. Bethesda needs to get with the times and take off their rose-colored glasses.
Games like Cyberpunk who initially had a devastating release at least had good characters and a decent story somewhere in all that rubble – it was salvageable. Starfields writing and characters cant be saved with patches, updates and/or mods so people holding on for a “redemption arc” are deluding themselves.
Cut it out. Bethesda makes ultra moddable RPG platforms, not story based playable novels. Different goals. If you don’t like it you can move right along with your incessant whining.
Bethesda only hears money. Let’s not preorder TES6, see if they’ll listen then.
Didn’t even Skyrim’s NPCs react to your weapons being out, swinging weapons around them, shooting arrows near them, spellcasting, etc?
Id rather they give the ip to someone else. I lost faith in them. The wait is ridiculous, and they don’t even listen to fans.
Elder Scrolls 6 will kill ESO overnight for quite a while, and as thats a live service money maker thats why we haven’t had and wont get Elder Scrolls 6 as soon or as in a good a condition as we hoped,
its the same with Fallout 5 vs Fallout 76,
the business model is milk the live service slop for every penny it is worth, and as a business model they are thinking in decades, not years, they aren’t interested in fans they are interested in profit margins and stock value
single player games make good money but they want consistent farmable income, so microtansactions or paid mods, the paid mods being Bethesda’s next focus
I agree with alot of what you said, but I love the creation engine and honestly hope they don’t focus on graphics too much
Using the maxim that the best indicator of future behavior is past behavior, we can safely assume TES6 will be even worse than Starfield.
Definitely have more dread of another Microsoft ruined IP that I treasured than I do excitement at this point. The blue haired land whales that made Starfield are making ES6. Zero chance it’s going to be good.
Bethesa is a 2010 company and obviously will always be a 2010 company no matter what year it is. Hope you want an 2010 Elder Scrolls 6.
Yea, if you check Skyrim Nolvus, its not the engines fault (thou it would take less effort to do the same in Unreal)
I agree.
they should’ve done 20 planets. 1000 dungeons. I feel as if ES6 is going to a massive disappointment not simply because they refuse to change the engine.. I think they could make a great game in that engine.. its the WRITING. They have to get a new lead writer. It starts with that because if the writing is bad, it doesnt matter what engine it is.. its not going to be a great game. Bethesda needs to get real with this. Its not 2010 anymore. We are in a Post Witcher 3/BG3 world for RPGs. They have to evolve. No company needs to evolve more than BGS. Sometimes I feel like Todd keeps these people around because he really cares about them, they are basically family but brother.. they gotta go lol
He said “elder scrolls 6” LOL LOL
I watched some playthroughs of the 2002ish Neverwinter Nights and it’s DLCs. The quests, the story, the interwovenness of it all!
When you say modern games have surpassed Bethesdas. Yeah they have. But there are even a ton of very old games that surpass Bethesda.
Oh boy, at 10:40: it’s getting wild. The old “Creation engine is the problem” talk paired with a comparison with games that aren’t even released yet. Witcher 4? Seriously, it was a tech demo. GTA 6? It’s still not out yet and the typical glitching out of NPCs that you showed for Starfield/Creation engine, the other games like GTA or RDR have these problems as well, btw.
What was it Emil joked about being the third stage of reviews? “If you are lucky, ignore the reviews”
This is a tedious and dull video, with all the talk and shit… You just want the elder scrolls 6. The dev was right.
I think Bethesda is completely devoid of any creativity and has been for quite some time. They had a formula that worked for a while, but its like the rest of the industry evolved and bethesda just stayed stagnant and got left behind by the industry. Like im a truck driver whos been gaming his entire life, and i could make Starfield a better game than Bethesda at this point. And dont even get me started on mods. Mods were a bethesda staple and made their games virtually immortal. So what do they do?? They ruin mods by creating the creation store monetizing the shit out of everything. Starfield is just simply devoid of creativity. Its bland, boring, poorly designed and player “powers” lack any kind of cohesiveness with the gameplay.
How can Bethesda not see this?? It blows my mind. I mean its so painfully obvious to me what the problems are. I think theyve just had the industry putting them up on a pedestal for too long. Ive come to the hard conclusion that the Bethesda we once knew is gone.
Emil has to go.
Do you know what game had no loading screens and meaningful sidequests? MORROWIND! Bethesda has been moving backwards for over 20 years.
Well procedural generation gave us Daggerfall. And it is somewhat beloved.
As I see it, just because something is handcrafted and bespoke, it doesn’t mean that it’s a good game. Oblivion and Skyrim were dumbed down mechanically and narratively and turned the RPG that Morrowind had been into an action adventure game – with pretty graphics.
Procedural generation is a great start to create a large world or worlds, but you have to go through the pain of curating it afterwards, like Painter, turning a sketch into a painting. Add and remove stuff, give it a human touch, make it more interesting. Given the time they had and the size of the staff, I have no idea where all those work hours went in Starfield. It is pitiful.
As for Elder Scrolls VI – that game has a problem called ESO. ESO is clverly located 1000 years before the other Elder scrolls games, but they will have to sort of fit it in with the lore and the landscape and whatnot. And Howard and Pagliarulo both hate working under such limitations. They both love a clean slate, because it’s less work, that they can then fill with not a lot at all.
oh they bring the new writers alright
from the DA failguard
🤣😂
TES 6? Who wants that, nah. I want a tiolet trap with TES 6 written on it instead.
For the elder scrolls 6 to succeed, bethesda needs to be shut down
I want ES6 but not if that sh!t “writer” Emil Fagliarulo is on it.
I said it before, Bethesda is structurally organised around making a Starfield like game and will not likely invest and restructure their operations to get the next Elder Scrolls to Witcher/CP2077/KCD/BG3 level. They are locked into their past it seems.
Light No Fire will completely eclipse TESVI
Wow gotta farm them Starfield views i guess. I was told the game was dead last year lmao
I played Starfield all weekend on my second playthrough.
i would rather Bethesda just pull a Skyrim 2 and make an equal sequel in Hammerfel use the same assets or reskinned and reskin Dragonborn into a Sword Singer More Dwemer Ruins and Nordic Tombs into Redgard Ruins KISS Than to FxxK it all up and turn TES Vi into a Roblox clone or whatever the F they are probably doing.
Bethesda has been awful for ages. People grasping at their nostalgia for a company that doesn’t exist anymore.
Starfield was a complete joke. Fallout 76 is garbage and the opposite thing fans wanted. Fallout 4 was a shadow of what made the modern fallout games fun and enjoyable. A clear sign something was terribly wrong at Bethesda. Add in the fact that every game they release is a buggy broken mess and relies on modders to fix it and make it fun and the writing is on the wall.
Anyone ‘excited’ for the next elder scrolls is in for massive disappointment.
Bro starfield doesn’t even have a Callander i don’t know what day it is or year lol
The problem is that there is like no White heterosexual normal conservative men in Bethesda, or most AAA companies for that matter. That’s why they all s*ck.
Bethesda IS wrong about Starfield criticism, but it isn’t what you’re saying. There is an audience for space games, a huge one. But Bethesda didn’t bother making a space game. It made Skyrim in space. That was the failure. That’s an impossibility. What Bethesda needed to do in Starfield is completely different from what they’ll need to do in the Elder Scrolls VI.
Yeah, the problem is much deeper than just the engine. I have a feeling that just like most of the designers and writers left and you are stuck with Emil for BOTH those lead roles, the engine programmers have also left and they now have Emil’s equivalent working on it instead. Unreal Engine is a mess, too. I think most codebases are, but despite the bugs that keep pilling on with each new UE release, Epic also adds new features to the engine. The engine is never a problem in such a way that the technical capabilities remain completely stagnant for a decade like in the CE’s case. It’s the people around who haven’t touched a low-level language in their lives before getting hired by Bethshitsda that are the problem.
Creation cengine isn’t what holds Bethesda back, Bethesda holds bethesda back the bleeding of the talent over the years the lack of wanting to innovate , becoming complacent with the tools they use , mentality of release how fix later………the rot set in awhile back it’s just now there’s barely anything left to even save especially when there’s studios doing it better
i would assume that starfield is your FIRST bethesda game .dont tell me what i want ,i consider you new .
tbh i dgaf what other people want .because youre all new and ruin things that were a certain way.
tell you what .dont play it .wont miss you.
Hmmm, Bethesda getting their act together……hold out one hand, shit in the other, and see which one fills up first.
Even MMOs like Black desert tried to make fetch quests more interesting than Bethesda.
We do not need to compare it Cyberpunk, KCD or Baldursgat.
Starfield made me (and many others) scared for the fate of elder scrolls 6. Starfield was such a wild swing and miss from Bethesda. It was like they completely scrapped everything that made their games so incredible. I worry that they’ve lost the plot.
Good God dude. Everything you stated in this video is 100% spot -on. I really hope Todd and Beth really start paying attention. If they don’t they’re gonna release another mixed reviews borefest. Mods can’t save them in today’s standards. The music and exploration were great in Oblivion and Skyrim. Even the game mechanics were decent with the magic and alchemy and shouts. But the narrative really needs some improvement
The Problem of Starfield procedural generation is they think they are 90s Bethesda, Daggerfall work because they have depth gameplay that balance procedural generation compare to Starfield that don’t have strong gameplay to support procedural generation.
Even skyrim had clear NPC routines. Making the city’s still feel alive. They’d react to events. Sure, by modern standards, it’s not perfect. But that’s how it should be.
But Bethesda hasn’t just not changed they’ve refused to and instead have begun to run in the opposite direction.
bethesda has gaslithed themselves so hard i cant!
A fresh red flag on top of everything – Bethesda recently hired a Failguard writer. I have a baaaaad feeling about it.
“Waiter, waiter, more starfield criticism video essays please!”
betesda does not want to think does not want to learn and they never will!!!
We need more mature writing and content and roleplaying freedom. If they want to write for teens, they shouldnt be making M rated rpgs. Larion wasn’t scared to be mature and morally grey. Bioware used to be the same. Kingdom Come isnt scared to do mature/adult writing. The witcher/cyberpunk. The Wayward Realms though its not out yet, seems like they lean that way as well. They need to make a change.
I had issues with gameplay and how boring the exploration was but the BIGGEST THING that was bad was the writing, the dialogue, world building, characters, the lack of maturity in an m rated game and lack of roleplaying in an RPG. It’s just not interesting to play.
Gamers are such whiny babies these days, they honestly don’t deserve to be taken seriously.
Video is too long.
I WANT ELDERSCROLLS VI !!!
ladder climbing, didn’t starfield have ladder climbing? i could have sworn i seen ladder climbing in starfield.
Both Howard and Pagliorulo are stuck in naughts where their buggy, poorly written open world RPG was the only game in town. The fact that in 2025 the Creation Engine is the chosen vehicle for TES VI speaks volumes about how mired in the past both actually are. The simple reality is that these relics of gaming past need to go, and a modern design team, with new ideas and game engine, be created.
Leaving the Kabuki Twins in place will just repeat the disaster that is Starfield & Shattered Space, only with 16x the detail.
If Bethesda wants to ruin their company by ignoring their fans, then so be it… I want them to get better but they seemingly don’t want to listen. Even The Wayward realms that is using procedural generation/ai is going to have more interesting lands to explore based on what I have seen than starfield. There always needs some level of handcrafting or itll be boring.
I’ve never seen a gaming company act so stubbornly refusing to evolve. It seems like there’s a very tight group of veterans that run the entire development in a hierarchy.
I’m expecting Todd & Emile to double down on not trusting their own or their team’s creativity. They have become so risk averse as to be inert & passive (except when it comes to marketing or gaslighting) They’ll be using procedural generation to give an illusion of variety. And AI scripting in place of true storytelling. Using technological versions of the thousand monkeys at a thousand typewriters for them, God-like, to decide what they consider to be Picasso or Shakespeare for the masses. It will be cold, repetitive, simplistic & juvenile with a shallow veneer of BS profundity. At best, a skeleton for the modding community to flesh out & give life to a shell of a creature reanimated too many times, losing a little soul each time, so there’s nothing within. Or a game full of cut scenes, loosely connected by trite point & click “interactions” of little consequence.
If TES6 doesn’t come out and blow people away I think Bethesda is in big trouble.
Studios like Warhorse and CDPR will likely take the RPG crown with their next game or two as Bethesdas reputation falls.
Then other rpg studios like Inexile and Spiders will start stepping on their toes as well.
They are going to have alot of competition in the next 5-10 years..
I’m less of critic because Starfield was nearly everything I thought it would be. That’s not a good thing. Other than the loading screens, Starfield was Skyrim in space. It became a looter-shooter with the popular content channels trumpting ‘god-rolls’ and damage numbers. Bethesda has been on a downhill slide since Morrowind. LOL While I really enjoy Fallout 4 and Skyrim (TES V) it isn’t because they are great games. They were made great by fans (modders). We’ve enabled Bethesda’s lackluster ability and arrogance. RPG == Good writing + meaningful choices.
–>>Just an old guy that has all of the games from these formerly AAA studios (let’s not forget BioWare). No one knows how to write a good story. Good v Evil works if the player is allowed to shape the game world around their characters. (Lots of back-in-my-day rants in my back pocket LOL)
They can’t accept criticism because after skyrim they were on top of the world and just kept doubling down on dumbing down their games in every way because they successfully gaslit themselves into believing that the dumbing down of their game design and writing was what was made skyrim such a smash hit when in reality this was only slightly true in so far as it gave the game more mass market appeal to a more casual gamers and therfore brought a lot of new fans to the series and hadn’t been dumbed down too much yet as to majorly impact the overall quality (although long time fans had already been noticing the decline since oblivion and skyrim was just another step in the wrong direction for them, though most of them largely accepted the downgrade because what was there was still good enough… for a while) but now they’ve completely alienated their hardcore base and after their scummy monetization of the modding community Bethesda at this point has pretty much burned through any goodwill they had left.
They are stuck in a 2011 mindset and unfortunately for them, it’s 2025… their game design was painfully outdated even in 2015 when fallout 4 released alongside the witcher 3 and people couldn’t help but notice how stagnant Bethesda’s game design had become and ten years later the industry has completely left them in the dust, CD projekt, rockstar, larian are all sat around a table building a hyperdrive whilst Todd and Emil are in the corner grinning smugly that they just managed to make a campfire.
I think BGS needs a new generation of developers. Their main developers are old, and so are their games.
If there is a thing a learned about Bathesda is that their most recent game is always a shit and the previous is wonderful, Skyrim one of the most if not the most successful game of all times was a Shit because Bathesda “Dumb down” TES and now Skyrim is eternally praised, Fallout 4 was a shit with a voiced PC but apparently people can’t stop playing it, you know why every Bgs game is always a shit? Because lacks mods, Starfield is a great game, an empty canvas with very bad decisions, but it is now coming around thanks to mods that is what BGS games is about, is about modding, is about you tuning them the way you want, damn! People transformed skyrim in a Souls like when there was the boon in animation mods, that is why the engine cannot change, if it changes we will got few mods and nothing too special as the case of some great games with a poor mod selection, I agree with everything you say, but you know what? Even Starfield having good faction quests (Even Shattered Space, it does not worth the price tag but the content is good) I don’t care at all, I play for the Sandbox, Kenshi has no campaign at all and it is one of the best games I ever played, so the comment about what they learned with Starfield is partly right because when TES6 releases it will be the new shitty BGS game and people will start to praise Starfield.
EMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL
Emil Pagliorulo and a Veilguard writer, what could possibly go wrong?
Emmiiilllll got LUCKY. Just enough talent around to …RIDE their coattails. They all left and the “writing” really went sh*t then? You don’t say.
I think you’re Starfield crit video number 300,567,987 of the same old shit…
Ts6 gets released in late 2027, 3 months later some bug fixes but not the major ones, so now it’s 2028. 6 more months to get that one bug everyone complained about but it causes 3 other bugs. Late 2028 DLC gets released , it’s all CC paywall content. 2029 the CK. 2029 + 1hr modders fix the minor issues and start making the game playable. 1st quarter more bug fix, breaking all mods for weeks.
Ts6
“Unlike Youtube, games don’t earn ad revenue from wasted time.” Yet.
Starfield is a DISASTER… what on God’s green earth were they thinking 🤔
Maaaayyybe FIVE YEARS ago I…really, really wanted TE6 but the Bethesda now? I FEAR what they’ll do to the thing. There’s no word because they’re too busy putting in a “new” STORE into Fallout 4. Fix the thing? Can’t do that buuuuuttt we CAN put in a …store. That’ll be the FIRST screen that pops up in TE6, the…Elder Store. Ahhhh Emmmiiillllll a guy not only a terrible, lazy “writer” but can’t say two words without putting his…ASS in his mouth. Yep you sure do …earn that money, Emmmiiiilllll.
TES VI is doomed. and that’s fine. i wasn’t even a big fan of TES IV or V…
Bethesda is slooooooooooow. Luckily though after Starfield I’m not at all concerned about when it comes out. And when it finally does I sure as hell won’t be buying it before seeing reviews from people I trust.
Bethesda will.follow none of your suggestions. Also did you make this video with hope of in back of your mind that Luke reacts to it?
There can be too much in the way of encounter density. Skyrim was definitely too cluttered. For me, Morrowind was about right. There were places to find after trekking thru quiet terrain. Daggerfall was too sparse for me. I’m hoping that The Wayward Realms’ virtual game master can machine-craft regions with a mix of peaceful vistas and occasional interaction.
Even Tainted Grail FoA is better than Starfailed.
I don’t think Bethesda would RECOGNISE a good game if they made it any more, and Pagliarulo is certainly not the man to deliver good plots.
I understood the necessity of load screens (hence walled cities and no floating/flying) but I really miss that spell from Daggerfall and it would be lovely if the next Elder Scrolls added it back in *with* the kind of high-res worlds we’ve come to expect from AAA games.
This writer for Fallout 4 and Starfield seem to be the common denominator with these bad games. Sure they have other problems but for me even with this old crappy engine if the writing was good it could still carry the game for me but I am not optimistic for Elder Scroll 6.
As they hired the people that made Bioware’s Failguard…
We wanted a good space game.
the loading screens my guess are because of bethesdas obsesion with clutter being real objects you can pick up, store and re use where ever you want, no other game does it to this extreme extent, if all the interiors with hundrets or even thausands of objects were to suddently be loaded it would likely cause problems as people have shown in videos with fps tanking if to much cheese is droped, in skyrim or fallout it didnt feel to bad as long as they were quick, one loading screem for entering and leaving is fine, but starfield was to much, 4-5 screens just to get where you want is deranged
Unreal Engine blows. I don’t care if games “look dated”. I want a game that doesn’t feel dated gameplay wise. Graphics bullshit is one of the major problems with AAA games.
9:10 I pointed this out on a comment to the first trailer for Starfield and got crucified in the comment section. Now I feel vindicated other people are pointing it out.
Any remotely original or passionate Dev of Elder Scrolls has jumped into Wayward Realms, the real Elder Scrolls experience. Elder Scroll 6 is just fallout without capital F for me. I can’t keep the hype for, what, since 2011 up to 2025? 14 years? that’s half my life there. I was hyped for Elder Scrolls 6 in 2018. Not in 2025
Sadly, I wish procedurally-generated planets was the ONLY problem plaguing Starfield, but unfortunately it’s not. That game hit snooze on SO many opportunities. While on the surface modding seems like an open invitation, (in point of fact) it’s speaks more to Bethesda’s lazy habit of letting the modding community fix their product. A game that’s needs that much input to give it a pulse is tragic…and none of that “surface stuff” matters if the foundation is a mess.
Give TES6 to Warhorse or any other devs
Brother, a man who ignores his critics is doomed to repeat his mistakes. Without the proper acceptance of their flaws, Skyrim will continue to overshadow every new release from Bethesda, reminding them of the talent they’ve lost along their journey.
TESVI success is a potential miracle. Everything points to another big failure. It brings me no pleasure, is probably my favorite franchise but Bethesda is stuck in the past and refuse to evolve.
My bet is that we’re getting another Starfield, because they refuse to learn, Wich is going to lock the Franchise in a limbo for the next 15 years
I have made the exact same post on multiple bethesda, videos,… Bethesda does not care what the fans want anymore. A very few like star field… great. Everyone likes fallout and Elder scrolls. Those two titles made bethesda a fortune. However, there are the two titles that bethesda has chosen not to reproduce on multiple occasions. The question is why? Because, they’ve made their money and now this is a hobby. Or they literally do not have the ability to produce a good story anymore. That’s why we got three master… no writing involved.
I have a feeling its MOST LIKELY that TES 6 will suck. It will be a miracle if it does not. Now, given that the game will cost 100s of milions, this can possibly be the Bethesdas last nail in their coffin. Because if their major game and main franchize flops, the monetary damage will be huge. And the ramifications as well. It will be GOOD BYE TOAD. And Im here for it. They let me down so much, I just want to see their last sh***ty release and observer this husk of a company to burn.
Todd doesn’t understand that people have been playing Skyrim for 14 years because it’s a great game, not because it was designed to last forever. Their creative direction has taken a nose dive and endless game mechanics won’t make up for that.
Another thing to point out is Bethesda relying on modders to fix their sunken ships, so how many modders are willing to fix their upcoming sinking ship that is the ES6 that Bethesda will be relying on?
I have no confidence in Bethesda. My current stance is to not touch ES6 until it’s been out for a few months and reviews have come in. I don’t want the initial positive and then negative turn that Starfield got. If it gets decent enough reviews, I’ll wait for one of the super sales and then pick it up to find the few good quests that exist in the game (I actually liked the Vanguard questline in Starfield but that was about it).
What I want in tes6 is Morrowinds respect for worldbuilding & lore back. Likewise the player should be one part of the world, the player should not be the CENTER of the world….. 😀 I realy hope they put some depth back into the Elder scrolls, rather then removing it as they had thus far.
By the time they will launch it The Witcher 4 is gonna be out, GTA6 and many more that will obliterate it like in the case with Witcher 3 compared with TESV when it came out. I know it’s not all about the engine but with their engine and how stubborn and delusional they are i have almost no hopes after the Starfield fiasco. I’d be glad to be wrong.
Just as a side note. Path of Exile is THE poster child for microtransactions done right. The whole game is free to play but if you want to have a good time with loot in endgame you need to invest like 20-30$ in stash tabs. The rest is purely cosmetic. Really good game. PoE2 will get a huge 0.3 patch soon but is still far from complete.
Emil struggles to log into his social media accounts. He tries to type in Blue Sky Dot Com and it takes him to a time management company. It’s such a daily issue for him, he felt the need to post about it online.
No wonder Starfield is the way it is. I think he made the ES6 comment out of jealousy. He thinks people don’t like Starfield for reasons other than it being a bad game.
My opinion….Toad and whoever the other Toad is think you are stupid and they know what the games need to be. Not you. Buy it because…” It just works “
I have zero excitement for TES6 at this point, only morbid curiosity and dread.
After Starfield’s fiasco, they probably had to erase the whole project (TES6) up to a point, and do everything again. They probably saw (I hope) that the same game design doesn’t work anymore.
CDPR releases a game in state the community does not like – fixes the shit out of it and actually makes it great
Bethesda release a game in state the community does not like – says the community is wrong and hopes that other people will fix it
Yeah this is something that really REALLY bothers me about Bethesda and the people at the head of the studio. Todd did an interview awhile ago where he was asked what is your response was to people who don’t like the exploration in starfield? And his response was so telling, he said something along the lines of “well there are a lot of people who really like it, and some of people who like it a little less”. I just thought what is going on in this guys head that he thinks that is the right response. And I guess to be fair this was Todd’s dream game, that he reportedly was been thinking about making it since the 90s, so I get it sucks so many people don’t like it but sticking your head in the sand is not the right way to handle this.
And Of course you have Emil shutting down his Twitter after getting backlash for somethings he said which also really doesn’t help, I get that it feels overwhelming having so many voice yell at you. But running away is a really bad look. I still love when they went with “the astronauts weren’t bored when they went to the moon” excuse.
Also I’m writing this before watching the video and it just occurred to me you’ll probable mention all of this, so I’ll stop now and watch the video haha.
Off topic but are you going to talk about the blood of dawnwalker?
The only chance I see for TES would be the IP going to another studio. Bethesda is like a factory that produces steam engines today.
I love your content but maybe it’s time to move on from starfield and focus on other topics
the next XBOX needs a launch title my guess ES6 is it , but hopfully the make use of dat microsoft money n use ninja theory motion capture tech
Yes, needed my AVV fix