
This Rover Looks Sick | Starfield Atlantis Rover Review
Today we are checking out a very cool free rover mod
Link below to the mod
https://creations.bethesda.net/en/starfield/details/f5bf9e52-488a-427f-b032-c0ad63c63ecf/Atlantis_Rover___Land_Vehicle
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Looks cool, but boulders. I’ll stick to my boost pack or S147.
😂 yeah… No
This is my favorite Deimog by far! I love the almost endless boost abilities, but if you spam it too much it can cause framerate drops or crash the game. It’s awesome on zero-g planets too!
Love this mod!
Thanks to @Outrora for the mod and @Crimson for the review. I really like the ‘showroom’ finish on the vehicle.
I imagine it’s like Taiyo’s version of the Deimog. Only, the mod author gave it like 5x damage and enhanced boost to match.
Looks similar to a concept car design submitted back in 2008 for a Local Motors competition by Marek Rakucak called the Gravemaker. Local Motors seem to be credited with making the first 3d printed car.
I’m hoping they add a 8 wheeled truck like they have on no man sky. Be good for loading materials.
Tea time. I like that it takes the Deimog and makes it even taller and even more enclosed looking. I dig the look, but I’m wondering if the green interior is from you changing colours or if it’s a set interior colour. Thanks for the review Crimson!
I giggled when you called Vasco a fatass; one of his voice lines when entering a vehicle is “I apologize for the reduced performance due to my high weight.” So yea, he’s at least heavy enough to affect performance lore-wise lmao.
I do like this rover though; it looks goofy sure, but not out-of-place goofy; it looks like something a New Atlantis denizen would go tear through the wilderness of Jemison in, maybe more overlanding than desert racing but still.
Looks like 2330 Tesla Cybertruck. If Tesla still exist in 2330
I use to have money but then i got into starfield modding
Out of curiosity what issues have you heard that the Tg house mods are causing. I donly notice that the crew you send there tend to spawn under the structures rather than inside of them. Crew are really attracted by bethesda’s stairs connects to habs so any structure that cannot be attached to the stairs won’t get much traffic inside. Other issues my game have are harder to pinpoint the source so that’s why I would like to find out what issues you heard of that are caused by TG’s house mods.
Looks like a alien who lives on Earth car 👽 🚙
Va’ruun Sevs car maybe
looks too much like a Tesla for my tastes