Starfield Shouldn’t Define Fallout and The Elder Scrolls
I promise this isn’t a hate video towards Starfield… maybe a little. Jokes aside, in this video I talk about why I don’t think future games that Bethesda develops should take inspiration from Starfield. I feel that a lot of the worry that fans have for games like Fallout and The Elder Scrolls are rooted in how Starfield made us all feel. I’m hoping instead that Bethesda decides to use this criticism to further innovate off the somewhat solid foundation they have left.
I hope you liked this video, please subscribe and let me know your thoughts in the comments! Cya
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Taqs:Starfield,Bethesda,Oblivion Remake,Skyrim,Fallout
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I honestly like the scale of starfield it’s just missing content which the modders are supposed to fill in I mean Todd did call it a modders paradise starfield was specifically made for modders 😆
The only thing that’s bad about starfields story is that all the good stuff happens and then we play our character who’s living in peaceful times all the chaotic stuff already happened and we weren’t there for any of it
Would have been nice to see all factions living in peace and then bam varuun goes of on its crusade freestar and UC go at it ecliptic and crimson fleet stealing and attacking everything terrormorphs taking down mechs and mechs taking down terrormorphs starborn enter the fray some demand worship others want to save humanity u know some omni-man universal takeover crap anything over starfield and shattered space’s story. 😆
I hear so much criticism of Bethesda from the RPG purists and old fans, it’s interesting to hear criticism from their brain dead Fallout 4 fans
Finally a critique video from someone who played the game and not some parasocial bs.
Skyrim sounds like a mess. In starfield they poop in their suit and the suit cleans the “soul”.
You felt lonely pony? Well thats a trope of space. To escape and make everyone leave you alone.
Skyrim sounds like a mess. In starfield they poop in their suit and the suit cleans the “soul”.
Creation kit is free on steam.
Everything you think of starfield i think the same of skyrim. Starfield is just skyrim in space. Oblivion was the only good game bethesda made. That is still playable now. Morrowind is not playable cause the combat is horrendous but the story and quest and rpgness was awesome even better than oblivions in some olaces .but Everything aftet skyrim was a disgrace to gaming
Borefield did not need to be made and was a big FU to ES players. I hate you TODD.
I don’t think Bethesda is proud of Starfield. I think they lost their way and they are too proud to admit it. With Bethesda, you always have to read between the lines. In mid sentence, Todd Howard once said that they didn’t have fun test-playing Starfield until the last few months before it launched. I think that speaks a lot for itself already.
In the first 10 seconds of the video I can already tell you have not read much of developer statements. These being such gems as “In many ways Starfield is the best game we ever made and” “I think the reason people don’t like Starfield is simply because it’s too different from our usual games”
Failure is not something they consider, or admit to Starfield being. All the blame is on the players and “vocal minority ‘
If they have at any point admitted to it being a bad product, there would be some hope for the future. But there isn’t. Bethesda will never make another good game again. Hopefully Once Lost Games is going to deliver tho
I wish they would actually complete a game and stop relying on modders to provide cheap labor to fix what they refuse to finish or change.
I had to set Starfield down after a few hours. It was so disappointing, I hope it doesn’t tell us anything about ES6.
Bethesda should just stick with medieval fantasies and a post apocalyptic games, also Less Is More.
I’m sorry for you if you still believe in Bethesda. If you have seen the recent itw of ToddH and Emilio. You will know they are done.
Theonly way for Bethesda as a publisher, is to give their properties to other Studio devs. And the good has left the studio in the Starfield miss.
I’m honestly not as doomer about it as the next guy, but it’s extremely safe to say that a lot is riding on the next elder scrolls and that’ll largely decide things for me. If after all that time, if after ALL that time since SKYRIM they haven’t learned then I guess I was the fool to begin with 💀
Skyrim having depth? If you mean Blackreach then sure there was geological depth. But depth of choice in any given circumstance? Or feeling like you could be follow a unique path each playthrough? Or like I could meaningfully engage in a questline or a story without sacrificing my character’s identity? Or maybe finding cool unique loot at the end of a dungeon or after helping someone important? Skyrim wasn’t even a backyard kiddy pool in those regards. But at least the world was vast and pretty I guess.
They’re gonna release ES6, and millions of people will buy it for $70+, and they’ll make a metric crapton of money, and that’s all that matters. They don’t care. Most people will give them money no matter how terrible it is, and that’s all they need to know.
I would love elder scrolls 6 exploring all of Tamriel if it’s their last game, but in scale, that would be about 9 or 10 skyrims in one setting. daggerfall and arena managed it because procedurally generated (everything looks the same) worked for them. People were just happy to travel Tamriel and the iliac bay. But in ES6, every province would need to be distinct with only minor interconnectivity such as occasional imperialized towns. It would be too big and confusing.
if they try to carry over from starfield the next game will be a failure of insane levels as the game will likely be the most expensive bethesda game ever wont come out until at least 2030 and any failure will probably have microsoft shutter them
Bethesda hasn’t been a good gaming company since Morrowind.
Fallout 3? Meh. Oblivion? Meh. Skyrim? Okay, I guess. Fallout 4? Meh. Fallout 76? Nope. Starfield? Nope.
They need smaller teams developing their games completely and their big teams should only be there to polish the finished product.
Too many cooks spoil the broth and it doesn’t help that there are DEI hires in addition to all of those cooks.
We want the Todd Howard that says, “Hey we need to design Seyda Neen exactly like this to properly introduce the player to the land of Morrowind.” Instead we get the Todd Howard saying, “Oh you guys have so many great ideas haha just put them all into the game! I’m not going to check your work, I believe in you because I’d rather not deal with the HR department! Haha.”
Why are they focusing on starfield instead of tes vi? Yes, starfield 2 will be the next game soon and nobody say no to todd howard right?
The last great RPG Bethesda made is over twenty years old and the last great game they made was when Obama was still in his first term. Each release they lose more and more of the core of what made their high points special for bloat.
I bought shattered space when it came out and i still haven’t finished it. It’s just so boring. I literally fall asleep while playing.
My older brother is the most casual gamer one could find. He plays madden, he plays gacha trash, he blindly buys all the new releases… and that even _HE_ said to me that he found Starfield boring and was unable to play it for more than a couple of hours, really says something…
Tes VI will be a starfield 2 made on creation engine 2 basically means using starfield framework as a base with few enchancements. Expect loading screens and segmented world + more procedural lands.
3:45 The game you are looking for maybe upcoming avowed.
I made a full review on the game and emailed it to them. A few things I remember in the review was the caves in Starfield wasn’t nowhere near as good as caves in Skyrim. Fallout 4 guns and ammo. Fallout 4 you could put as many turrets as you wanted. Starfield like 6-8. They ended up putting that in Starfield. Also that fact that all the enemy bases look copied and pasted. I will say they did a great main quest and story. Which they should have. Probably 85-90% of the dedication was to the story and main question. This was because of popular YouTubers hollering about main quest and story line. Leaving their main fanbase of exploration and explorers with basically nothing but ship building. Base building sucked. I categorize gamers into genres. Main storyliners and adventures/Explorers. Which exploration/explorers is and always will be there main fanbase that has been builded over decades of games. If you do the main storyline and done with the game. Your a storyliner. If you don’t care about the main storyline or play the game many many hrs after you beat the game. Your an adventure/explorer. These are just the facts. Also YouTubers that want main story quest to be shorter so they can review the game and move to the next one. I think that’s damaging to gaming industry honestly. Also I think Starfield is a game ahead of its time. I know this is the game Todd always wanted to make. Literally his dream. With loading screens on every planet. I just think it kinda fell shore. Maybe they should have done ES6 then Starfield. Maybe the tech then would have made it much better. A much different game.
Starfield is all of the worst things Bethesda has done, with none of the good things they’ve done. It’s like they learned all the wrong lessons from their past games and I REALLY can’t understand how.
I’d rather play Oblivion on a old 360 than Starfield on my pc.
Yo gamers. Im 36 this same games on same Game engine with less love design passion behind them it’s all over just make videos that get some content so you can get some money to wait for some new games to come out to cover those guys but that’s the is Uber if anybody thinks those games look good play good feel good are replayable Sky rim is only good because of a million other people made it good stop it
Starfields fan made Radio website is the best part of Starfield and im not joking.
Honestly all I hope is that Bethesda doesn’t learn the wrong lesson and dumps the idea of a space rpg entirely but instead just makes a better one next time.
Starfield summarized in one phrase: Quantity > Quality
Starfield’s most analogous Bethesda game is Daggerfall, it has all the same issues
man elder scrolls 6 aint never comin out
Just watch as the only lesson they are going to learn from Starfield would be “We need to have a voiced protagonist again”.
I *think* I agree with your point about combat, but I don’t agree that the combat is bad (except melee, that’s still not great). I think gunplay is their best yet, but the character’s movement don’t have weight to them. I call it paper doll syndrome.
I knew Starfield wouldn’t be top tier when they leaned so heavily into Fallout 76, and then again when they touted the number of planets Starfield would have
Fallout 76 was never asked for.
That number of planets was impossible to populate to any degree of believability
It shouldn’t but it most likely will
I will share my experience and opinion, not trying to make a point but I just I think it may be interesting
My first Bethesda was Morrowind, and I adored Oblivion. Now as an adult I prefer Morrowind but anyway.
When Skyrim released I was like 19, about to turn 20.
I played it intensely for like a year (maybe too much) but now I can’t say I like the game so much
as I liked the previous ones.
When starfield released I can’t say I was as disappointed as you guys.
Yeah it’s not the best, but at the end the Bethesda moments still happen a bit here and there in some towns,
don’t you think ?
Anyway, I think for you guys it was a shock cause you loved Skyrim so much, but I was already feeling the way you guys do about starfield but about skyrim
Bethesda seems to be killing their Golden Goose, with Starfield the prime example. Can they even do right anymore?
A lot of people won’t like what I’m about to write, but all Bethesda games play the same. Fallout 4 is a reskin of Skyrim, Starfield of Fallout… The engine behind the games makes the games feel so identical. Loading screens when you leave buildings, the UI, the whole feel of the game.
Skyrim was a good game for the time it came out, but if Bethesda sticks to the Bethesda formula TES6 will flop. Games have evolved. How they are built, how the story evolves, gameplay mechanics etc, but Bethesda is still stuck in 2009.
this is a gross simplification of game development, bethesda have been making games since a long time ago, and what works for them is being lazy, skyrim was a fluke, (their level of game making is slightly above that one guy who make that KENSHI game, just because bethesda is a constitution) because its a big world in a fantasy setting, the only competition was gothic and the witcher 1 and 2 that no american knows about and fable 3 that suck ass because lionhead can not keep up with peter molyneux’s BS, back when american only know games made by american and canadian developers (GTA and mass effect or dragon age? they are not sandbox open world rpg) was a great time for bethesda, since they dont need to work so hard on their games, and that tradition stays
Starfield was certainly a “Interesting” experiment, and the conclusion is IT FAILED SPECTACULARLY! 1. No “handcrafted” World to Explore, 2. Constant Loading Screens, 3. the same Boring “Legendary loot” from Fallout 4 and 76, 4. Pointless mechanics and Grind and (speaking of grind) 5. to top it all off they expect you to play the game over and over again in New Game plus. But HAY, they added PARKORE puzzles and the ability to pull yourself up ledges. Those where fun right?
So yeah…. Fallout and Elder Scrolls should stay as FAR AWAY from Starfield as humanly possible.
The ost for skyrim is peak
Starfield had boring NPC’s that talked so slowly . Their dialogue was a loading screen 😑
The story lines kept repeating the descriptions of the story line with the quests NPCs, the quests became loading screens.
Tom: We need a potato go talk to John.
John: Ah yes, you are here for the potato go talk to Mary.
Mary: A potato? Do I look like a farmer, go to the farmer.
Farmer: We have no Potato, talk to Tom.
Tom: Oh dear, we need an alternative, get me a turnip, go talk to John.
Well these people need to go back in time and see why Skyrim, Fallout 3 and New Vegas were so amazing. I think they lost it when fallout 4 was established I started playing bud couldn’t get the feeling I had when in 3 and New Vegas
Just remember this is a company that instead of adding more content or fixing their classic titles they would rather re release them repeatedly and push paid content and microtransactions into single player games. Bethesda are scum.
Dude, I really enjoy your content. 🎉
Keep going 💪🍻
Starfield was Bethesda’s original work. By Bethesda, I mean Todd and Emil. Both TES and Fallout are someone else’s creation. Fallout belongs to Tim Cain and Chris Avellone. They are the original founders along with other people. The Elder Scrolls belongs to Michael Kirkbride. What you see with Starfield is just Bethesda in their purest form.
I hope they learned, which is what they seemingly did with Far Harbor, but then Starfield released and I realized that was entirely a fluke. Bethesda learns nothing but the most surface level things.
Shut the hell up boy, Skyrim and Fallout 4 were the predecessors of Starfield. Every shitty decision and terribly dialog started with those two games. It’s why they’re all called Bethesda games.
there is a guy in bezeda, his name emil pagliarulo, he got there through nepotism, he is responsible for quests, unfortunately, nothing good will happen, the guys who created the entire tes universe have already left, only todd remains, who always been a talentless developer, but a very, very cool PR manager/PR face
Starfield really feels like it came out of the oven undercooked. For example, in the game Elite Dangerous you can actually fly into the rings of a gas giant and just cruse around in the asteroids that make up the rings, that’s the kind of detail I was hoping for with Starfield.
Starfield had less writers than their previous games, and that certainly didn’t help.
I can’t put my finger on why Starfield was so boring but my God was it. It was a slog. A chore. I never even made it to the mid game. Felt immediately wrong is combat, characters, mechanics, etc. Even the leveling system was off. My faith in this studio is at an all time low.
It’s not harsh, starfield is hot garbage and I’m gonna be mad af if TES 6 and FO5 is similar
Starfield is not new. Its all of Bethesdas failures concentrated in one game.
Mechanical Decay.
Unsatisfying Core Gameplay Loop.
Feature Bloat.
Void of Interest and Charme.
Horrid Writing and Worldbuilding.
If Bethesda turns around, and does the exact oppoaite of Starfield, it would be game of the decade.
Instead they are gonna keep a group of their core team (which is small mind you!) Working on this corpse which will make ES VI worse in the end. Maybe. Not lile a larger team helped them with Starfield.
Please move on from this Failure. Put your effort into games that aren’t already dead.
Nah, Starfield is trash and no one should ever feel bad for calling it what it is.
Bethesda is going the way of the Dodo.
Banger
I don’t think Starfield was that bad, but expectations were high and that’s why it floopped.
No,what does define fallout and elder scrolls is the steady down wards tred bgs is facing accumulating in starfield
I disagree with the “make it small, make half the size of skyrim” take.
Skyrim is too small, the world space really ought to match Cyrodiil, that is about the right sort of size for an ES game, daggerfall is waaay too big, but oblivion is about right.
Ideal solution is Oblivion sized map but with new morrowind sized worldspaces tacked on in the form of dlc expansions.
The engine still has max cell limit/worldspace so there is an actual hard cap anyway, why not use that as the aim?
Bethesda will definitely try to rearrange the ingredients and sell us the same dish.
I think you need to see that Starfield is everything that other BGS games are, just not the first that you play.
Mediocre combat.
Mediocre dialogue.
BIG BIG BIG but dumb
“You can do everything or be anyone” but not really.
Mods will fix it.
Frankly I’ve had a conspiracy theory since fallout 4 came out that Bethesda just straight up doesn’t know why their games are good. Their constant attempts to use procedural generation even though it is always the weakest and most hated part of their games is mind boggling. People loved Skyrim but complained about radiant quests. People liked fallout 4 but fucking hated the minutemen because their quest line was 90 percent procedural. Yet starfield is based primarily on procedural generation as if they just can’t learn this basic lesson. Their games are fun because they offer a feeling of adventure,(the youtuber Peachcobbler has a good video on this now that I think about it.) every fallout and elder scrolls game they have made is based on walking around and finding unique interesting location, dungeons, quests, etc. you get a quest to go somewhere and on the journey there you find tons of interesting stuff, so by the end it feels like an adventure. In starfield you really can’t do the classic Bethesda gameplay, just fast travel to a planet with almost nothing on it, find a dungeon identical to 2 you have already seen and repeat.
0:49 “This is not another Starfield hate video…” Why not? I have lots of fun watching such videos))) Never touched the game though)
fo4+fo76+starfield defines a shitstack studio
People behind “Project Tamriel and Tamriel Rebuilt” mods have more passion for the lore and rpg than Bethesda, let that sink in. Just look at Abecean Shores an absolute master piece
I have pretty low expectations for ES VI at this point. I still haven’t picked up Starfield, and probably won’t unless it goes on sale for like five bucks at some point, or they release some update that completely reworks the game from the apparently bland and repetitive mess that it currently is. ES VI might escape being the garbage that Starfield is by virtue of its more established and limited setting, but I’m going to wait and see before I commit to buying it. Which is absolutely crazy, since I’ve bought Morrowind, Oblivion, and Skyrim several times each on multiple platforms
I genuinely think Starfield is as good as they can do
If we’re all honest they’ve been going downhill since Fallout 4
I liked 4 I even kinda liked Starfield at points but neither of them stand up very well to other open world rpgs they just don’t, that’s why everyone still loves vegas
He won’t give up on Starfield like he didn’t give up on 76. It’s sad but I don’t know if we’ll ever see a good Bethesda game again
Respect for leaving in voice cracks lol
Hot take, and I know it’s subjective; but I thought starfield’s main quest story was their best yet. It had intrigue, unraveling a mystery, and some cool set pieces such as the universe shifting mission, and the final fight. That is why it killed me that they didn’t DO anything with their multiverse; you got to reset and sometimes there was a goofy premise rather than a larger narrative. Factions quests were mediocre, and side content was their lowest quality yet. Gaining star-powers was the most unceremoneous thing, you’d think with all the effort to procedural generation there would at least be a dungeon like Skyrim had to give gaining the powers a reward instead of Eye>Loading Screen>Fly>Loading screen>Land>Run>Loading screen>Float around>Loading Screen>Eye. The city design was very weak, factions lacked identity outside of “generic space cowboy,” “generic space capital”, and everyone’s favorite, Neon, otherwise known as “a dimly lit street” where you’re told about how rough the streets are but nothing ever happens. There were definitely highlights for the game, but overall it was a massive disappointment. Here’s hoping the best for ES6, but my enthusiasm is reduced from excitment to optimism. As a father in his 30s, this game (after Saints Row Reboot) was the final nail in the coffin that killed my childlike hype I used to have for games after how disappointed I was. Anyway, thanks for coming to my TedxTalk.
Starfield has all the negatives of Daggerfall and none of the benefits
They are never going to learn, Emil said in some ways its the best game they have ever made and a technical miracle, Todd said when people where complaining about the game being badly optimized and a resource hog its a next gen game and people should upgrade their PC’s. Do these people in any way seem to be able to understand their faults or accept genuine criticism, no, they for whatever reason think the sun shines out of their backsides and will never change. ES6 will be another janky unoptimized mess with outdated systems on an outdated engine, the industry has left them behind and while everyone else can see it they are living in fantasy land.
Horse… I truly want bethesda to succeed but I don’t even have words to describe how garbage Starfield is, the best way is a simple comparison, Cyberpunk 2077 the scene with Maelstrom selling the Flathead VS The Starfield’s scene where you buy the artifact, it’s fucking ridiculous.
https://www.youtube.com/watch?v=K4ADco41g9s
Bethdesa should release deez nutz
I want TES6 to be good sooo badly, but I’ll remain cautiously optimistic… Definitely not pre ordering a Bethesda game ever, that’s for sure. Love your content Horse Armour
damn bro clean up your underwear
I haven’t played Starfield but I kind of get the complaint about the ultra massive gameworld built out of mostly procedural generation sameyness from my time playing Daggerfall. (Though I do like that game more than Morrowind, which is kind of going against my point.) Daggerfall is huge, around 161.600 square km, compared to Skyrim’s 37. It also has over 4000 dungeons. And pretty much every single one of those is absolutely unenjoyable to slog through. Many of them completely broken, making quests straight up impossible to finish. I doubt Starfield has that problem but the blandess of everything feeling the same and not unique is probably there.
At least Daggerfall had a pretty deep set of mechanics to keep the player engaged. And it came out nearly 30 years ago, which makes it technologically really damn impressive.
Anyway, getting to the point, what’s the point of having 4k dungeons if they all feel exactly the same? What’s the point of 15k locations when 14.95k of them are completely indistinguishable from each other? You might as well not bother.
The joy of exploration lies primarily in the finding of new things. Exploring a different country is a lot more interesting than exploring your own backyard. Games like this feel like just an endless series of backyards. The flowers might be in a different spot and some can have a barbecue, but eventually they’ll all start feeling the same. I’d rather have a game with just a single backyard, but also a house, a front yard, a street, a pond and a small park. At least every area has something new to offer.
Hmmm, guess I like analogies too. Anyway, the size of the game is usually proportional to the density of content. When you start running out of content to put in your game, that’s a good sign that you should look at the size of the map and maybe scale down.
I can’t believe that after 8 years, gunplay, equipment modification and ‘settlement building’ aspects have been downgraded in Starfield compared to Fallout 4.
Starfield definitely didn’t sell well. They never gave sales figures, just player counts. That is absolutely a corpo cope from Microsoft/Bethesda. If it had sold well, they would have just said so.
Skyrim: 343 dungeons total
Starfield: 82 “unique locations”
Dude, there is zero hope for TES 6. The same team that made Starfield is making it. Full of affirmative action hires and untalented writers who are only there because they’re friends with Todd… there’s zero hope for it to be good.
Thanks for streaming the other day!
When I first saw Starfield teased, I remember thinking its either going to be great or terrible. No in-between. The best case scenario is Fallout 4 but with no voiced protagonist which leads to better roleplaying while also improving on what it already did well such as combat, customization, looting, companions, etc, and having the ability to choose between human or alien races, each with their own culture and lore like in Elder Scrolls. It would also tide people other while waiting for Elder Scrolls 6. Worst case scenario is that its Fallout in space but with no intelligent alien life, interesting lore, characters, or RPG elements. It was not only the latter but it was actually worse because they also messed up the exploration with the 1000 planets gimmick, and there was just significantly less of everything in Bethesda games that makes them good. No enemy variety, less weapons, less armor, less weapon mods, worse combat system (especially melee), less companions (none of which are interesting or fun to be around) and bunch of other issues. It was the most disappointing game I think I’ve ever played. They really shouldn’t waste any more time on this game not only because its beyond saving do to its flawed core issues, but also its simply not worth the time it would take to make it good.
Hope ur good man! Yeah this is why I have “Tamriel hesitation” desease. Im so worried I almost can’t enjoy ESO or Skyrim like before. It’s extremley unfortunate, they made me doubt our sanctuary universe.
I have no faith anymore… literally. These people have zero passion about their games anymore.
I think a lot (but not all) of Starfield’s problems are unique to that game specifically because it’s a space game.
The 10,000 loading screens, the procedural generation, the boring nothingness of the environments, the soulless feeling, the static unnamed NPCs. All of those issues are unique to Starfield and haven’t been in previous Elder Scrolls games and won’t be problems for TES6.
Once you hear about the troubled production and how the game was continously reworked and how the devs couldn’t make the game fun, it makes the picture clear. They had a great idea and wanted to make it, but years into development they couldn’t get the game to work but still had to commit and release something.
We can talk about poor writing and stripped features, but people need to stop with the over-the-top hyperbole about Bethesda games being loading screen simulators and the other hate that’s specific to Starfield.
the biggest issue is that, like another comment pointed out, they dont view it as a flop, they still truly believe that this is the best game theyve ever made, and that it should be the standard going forward, bethesda lives in their own personal echo chamber
Please replace Emil with a 3rd grader full of imagination. Not the brainrot kind of today though 😭
I am a time traveller. TES6 gets canceled to make starfield 2 and skyrim ultimate edition.
Bethesda could have learned all kinds of lessons from their previous games but they leaned into all of their weaknesses with Starfield. They’re delusional and can’t see thier own hubris. I have no faith in ES6 at this point
They don’t seem to talk about it like it flopped, though…
Also If future me, like me right now in the present went back in time and told the version of me playing vanilla oblivion or fallout new vegas that bethesda was going to make a space game and I was going to hate it….. younger Jared would shoot Me Jared in the face for being an Alien cause no such lie could ever be true. To be clear on how badly bethesda has disappointed me.
Emil has lost his passion for writing for video games. He said it himself. “why bother writing when players aren’t going to see it” but the thing he doesn’t remember is that the story that’s what gives a video game structure THE STORY is the playground, yes we want to make our own story but out of the stories we come across. Writing for video games should make you MORE passionate, because the people that really want to know how the story ends are going to go to great lengths to find it. Shit most of us still believe there is more to the bugs in jars thing in skyrim just because all the other stories that WERE in the game.