#181 – Will Shen Interview (Designer On Skyrim, Fallout 4, 76 & Starfield)
Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield.
#starfield #fallout4 #bethesdagamestudios
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X – @WillShen101
BLUESKY – @willshen101.bsky.social
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TIMESTAMPS
00:00 – Intro
00:30 – Will’s Internship At Bethesda Was A Trial By Fire
02:08 – Who Interviewed Will Both Times
02:56 – Will’s Relationship With Todd Howard
09:20 – Emil Telling Will His Quest In Skyrim Was The Worst Quest In The Game/Redoing Skyrims Design
11:44 – The Most Important Aspect Of An Intro & Tutorial
13:30 – Bioshock Is An Example Of A Good Intro
14:35 – In Leadership You Don’t Have Any Control
16:30 – Bethesda Delegates Voice Acting To An External Company
18:09 – Learning To Let Go From Being In Control Of Voice Acting/Guidance
20:18 – Including Multiple Accents In Starfield
22:30 – Maori Tattoo Controversy/Ballooning Of Bethesda Staff
30:15 – How Will Would Become More Productive With A Bureaucratic System
32:30 – Why Will Left Bethesda
35:03 – Elder Scrolls VI/GTA VI Discussion
37:30 – More Money = More Problems
40:45 – Games Are Too Long Nowadays
49:03 – Q+A – Has Bethesda Experimented With Other Game Genres
51:34 – Settling On The Number Of Planets In Starfield/Procedural Content System
55:16 – Q+A – Who Has Replaced Kurt Kuhlmann As Lore Master Of The Elder Scrolls
58:52 – Q+A – Balancing The Main Quest & Side Quests
1:01:50 – Production Pipeline/Curveballs
1:05:15 – Where To Follow Will Shen
Views:240
Taqs:starfield,starfield dlc,skyrim,skyrim intro,fallout 4 opening,fallout 4,fallout 76,bethesda designer,todd howard,will shen leaves bethesda,lead designer,starfield shattered space
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FUN FACT: Will and I recorded this on Christmas Eve!
TIMESTAMPS
00:00 – Intro
00:30 – Will’s Internship At Bethesda Was A Trial By Fire
02:08 – Who Interviewed Will Both Times
02:56 – Will’s Relationship With Todd Howard
09:20 – Emil Telling Will His Quest In Skyrim Was The Worst Quest In The Game/Redoing Skyrims Design
11:44 – The Most Important Aspect Of An Intro & Tutorial
13:30 – Bioshock Is An Example Of A Good Intro
14:35 – In Leadership You Don’t Have Any Control
16:30 – Bethesda Delegates Voice Acting To An External Company
18:09 – Learning To Let Go From Being In Control Of Voice Acting/Guidance
20:18 – Including Multiple Accents In Starfield
22:30 – Maori Tattoo Controversy/Ballooning Of Bethesda Staff
30:15 – How Will Would Become More Productive With A Bureaucratic System
32:30 – Why Will Left Bethesda
35:03 – Elder Scrolls VI/GTA VI Discussion
37:30 – More Money = More Problems
40:45 – Games Are Too Long Nowadays
49:03 – Q+A – Has Bethesda Experimented With Other Game Genres
51:34 – Settling On The Number Of Planets In Starfield/Procedural Content System
55:16 – Q+A – Who Has Replaced Kurt Kuhlmann As Lore Master Of The Elder Scrolls
58:52 – Q+A – Balancing The Main Quest & Side Quests
1:01:50 – Production Pipeline/Curveballs
1:05:15 – Where To Follow Will Shen
Guess so
Great interview. Will is such an interesting person to listen to. Probably one of the best interviews you had with ex-BGS devs, on the same level as Bruce’s.
Can you also get Mark Lampert or Joel Burgess?
Looking forward to checking out Wyrdsong when it’s out!
Loved both the Skyrim & Fallout 4 intros; & the haunted house in Markarth/ Daedric Quests. Far Harbour was amazing too!
Thanks for years of nostalgia man.
First