Former Bethesda Dev Says They Should Switch To UE 5 – Luke Reacts
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Original Article: https://www.forbes.com/sites/paultassi/2024/12/27/former-starfield-dev-says-bethesda-should-switch-to-unreal-engine-5/
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Lol you mean the company that is horrible at optimizing their games even on console will just magically get better cause their on eu5 yeah i dont think so, not only that literally the only thing giving Bethesda games their charm is the gamebryo/creation kit, they just fumbled the ball they made bad game simple as that the creation kit can do wonders bgs just literally sucks atm
Just throwing some random stuff out but i wonder what could happen if Bethesda acknowledges the creation engine sucks and needs to improve it but i wonder what could happen if the modding community was allowed to help develop the improvements to the engine officially as a joint effort with the professional modders and the studio…
Modders would need to be paid of course but I’m really curious what how much the engine could evolve if the modders would be able to help mold the engine as the modders probably know the engine WELL ENOUGH to know where and how to improve it.
That or some kind of hard work to create some kind of hybrid between Creation engine and unreal engine as i hear oblivion is having a little mix of unreal engine but frankly i don’t know anything on engine tech or programming on such tech so idk
UE5 is way overhyped bethesda need to fire emile and hire good writers and stop being lazy
But if we switch engines we will have to do so much work. We already coded that after a few minutes the camera will pan around and you want us to code that again? -Bethesda probably getting ready to copy and paste a new game
CreationEngine needs to go, yes, but UE5 isnt the holy grail that will save gaming, like a lot of people think it is. UE5 has a lot of problems too.
I agree that starfield’s graphics are a let down considering its just fallout 4 tech, they did not need UE5 to improve this, the creation engine could have been improved. They went the way of lets make sure the most players can play this to make the most profit. It makes sense from a business standpoint but all of us i with new 40 series cards are like meh, i can get 140 fps in this brand new bethesda RPG and it looks like ass.
Switching engines wouldn’t fix anything. Bethesda long lost the touch of what made their games great, so I’m only hoping they’ll step up on TES VI or it’ll be doomed.
This reminds me of when people used to say cod should change it’s engine
bethsada will never move from creation engine and heres why know when tod howard says it just works its true because they must have finely tuned creation engine to the point of where its idiot proof and anyotne who knows how to do game dev could learn how to work it in a few months weeks and the way they set it up remeber when it came out no one takes notes or the teams dont talk to each other well the simple answert to all that is the fact is anythign they put in creation engine will run and work so if got one team doing a load of content and some else doign the story and the quest lines and whoe ver else is working on it regardless of what their doing and not talking creation engine will make it so it all runs and got a game whether the games any good or not is another matter but thats the crux of why creation engine will never stop been used its lazy programming and game development and it shopws in starfeild and dare i say it skyrim in fact all of bethsda games it shows its same format from their first game till their last same format same set up same gameplay loop same style of play and im not sayign theres anything wrong with creation engine but i suspect that its because its lazy it works no matter what ya put into it with bugs obviously but i think what i said is probably the case and why their never gonna change it
God Emperor Todd, please use a design document to further improve the game design process and get a better lead writer. Please!!!
Witcher 4 and Skyrim will both be garbage. Engine won’t matter.
Anyone who can create a Multi Engine tool would sit on a pile of gold. Impossible you say? With current technology I agree. Maybe AI in the future?
Will not be buying another game from Bethesda unless they change. “Bethesda never changes.”
got nothing to do with the engine. UE5 games are usually unoptimised shitty games. the engine is relatively easy to get into but that says nothing to optimisation. MOST UE5 games have DOGSHIT optimisation including games that have no right to perform so badly like god damn Fortnite… the very game UE5 is designed around, and made to accommodate, a game made by the very people who designed the engine is also incredibly unoptimised. a cartoony ass game does not need mid range pcs to run high settings at 60. 60 with tools like FSR or DLSS enabled btw. ridiculous. Point being, its not the engine, Bethesda can easily upgrade their engine to accommodate modern mechanics that everyone wants. its just them being competent enough to do it.
there will be new version of engine for tes6 “2 and 1/2” and for f5, “2 and 3/4” 😀
I barely trust Bethesda now, so I’m def. not gonna buy any games from them as long as they keep using their shitty engine. They have most flat characters and conversations between characters in videogames. The characters and their “expression” look the same in Starfield as they did back in the day in Oblivion 3. And they were already outdated back then, if you think about it.
6:30 being able to interact with everything is why I love creation engine… it definitely has massive flaws tho
I love the older games from BGS. The last 10 years has been a Bust. Look at your team Todd. They Are Not performing. Quite selling us a Lemon, we need a Gem and SOON.
Bro really wants Witcher scrolls 6
Idk why tf everyone’s hating on elder scrolls 6 I havnt for 1 second thought negatively about tes6 they have never stuffed up a elder scrolls game why would they now? I hate it when people compare fallout or starfeild to elder scrolls they’re in different universes of games
Idk man every UE5 game looks the same honestly idk if that’s the change they need
I don’t get the proprietary stuff. Don’t game devs use proprietary stuf too the studio even if they use third party game engine like unreal engine
I wouldn’t personally ask an artist if we should make a engine change. Unless implementing art is so terrible that you’re losing people, I’d see if the mechanics and backend is good first. As buggy as starfield was, I know that people were more mad at the overall game design like lack of vehicles and lack of overall advancement in system designs from past games.
yes lets just make epic games the richest company. I love fork knife. (I use ue5) 😂
For a company that said for years, they make this for the fans, because they themselves are fans… I think they forgot which fans actually buy the game.
Todd is literally strangling the franchise.
The engine isn’t the problem, it’s the writing and environment design
UE5 looks and feels like garbage as well as apparently being a horribly un-optimized mess.
On top of retiring their old engine, they also need to move on from antiquated game mechanics.
I think ES6 will break BGS. If they ( and it looks like they will) proceed with an underpowered, outdated engine, it will flop.
I don’t think their engine is the main problem. BGS games have been behind the curve technically for as long as I can remember, even when they were most popular. Players are willing to forgive that if the game is good, especially with Bethesda. The problem is the direction BGS are taking the games.
Sure let’s all make games in unreal, see how long until people start complaining that it all feels the same, no game will have its own soul anymore
As long as BGS fans will defend them to death and Elder Scrolls 6 gets high review scores, BGS will continue to have blinders on when it comes to the game engine. And its partially the gamers fault for making all of the Elder Scrolls 5 memes and think the glitches are “cool” and “funny”, that lead to FO76 and Starfield. ES6 will come out and be a technical mess just like FO76 and Starfield but there will be a big group of gamers that will love it regardless
Luke does not understand how engines are built or improved.
Creation Engine 2 is a significant rebuilding of the Creation Engine with entirely new lighting, physics (no longer associated with frame rate for example), animation, AI, pathing, rendering systems. That is a lot of rebuilding. The added ‘2’ is warranted for how much was rebuilt and improved.
All engines are iterations. UE5 was not built from scratch, it is literally based on a UE4 fork… No complaints there though.
I’ve said it before, will say it again.. I do worry that if to many companies use Unreal Engine that games will begin to feel to “samey”
Don’t get me wrong if any company needs to change engine its bethesda, but still I worry that games will get worse for it if we have to many devs on one or two engines
People like CDPR will probably put energy into doing stuff in Unreal, but I honestly don’t think bethesda would put work into an already existing engine
Starfield is a new IP. New IPs are tough. Starfield has flaws, it also does a lot of things right. It’s not a perfect game, but after the updates and the dlc. I think it’s an 8- 8.5/10. And metacritic and OpenCritic also say its an 86 or 87/100.
At this point Ren’Py would be a better choice.
I am tired of Unreal Engine 5. The engine sucks and isn’t ready for gaming. Its a tech Demo engine. Every UE5 game has extreme performance issues.
I don’t think every game should use UE5. Yes UE5 is great but it has its fair share of issues as well. The ID engine is think would be a better fit for Bethesda and they could easily bring on some people from ID to help with the engine.
Game engine is just a tool
It won’t fix bad games
CDPR is going to Unreal because their actual devs who know the engine left.
Its not the engine but game design/ developers issue, if they went on to use ue5 they would have to deal with ue5 issues. Every engine has problems/limitations but a good developer can work around it.. Bethesda also has a todd problem, get rid of him and his over inflated ego and alot of there problems would probably disappear
I mean we also should consider the teams. BGS has a small team of engineers working on improving the Creation Engine in the specific ways it needs to updated. Unreal has an entire team dedicated to constantly improving and working on just the engine and improving it in many ways so TES and Fallout might not be known for being able to do something right now, but if it was just a feature that was available to them because Epic added it in for them… Wouldn’t that expand on what these games could bring to the table? It would also keep their tech up to date all the time and might actually decrease dev cycle times. Lots of benefits.
If they just gave us a BIG sequel to Skyrim, just double everything, double the quests, double the factions, double the locations, double the lore books, double the map size. I’d be fairly happy, even if nothing else changed. But for them to get GOTY in my world, ideally, I’d also like to see some exclusive factions (restricted by other memberships or character race or even character sex), giving a reason to make different builds for multiple playthroughs. Make combat a bit more “better”, more followers, along with many as well written and engaging as mod ones (like Inigo or Lucien). The graphics could stay at Starfield level, no problem…. I’m no game programmer, so I can’t really comment on the engine being used, my only issue with it is the loading screens which weren’t horrible in Skyrim, but a PITA in Starfield.
But how are there going to use procedural generation to fill shelves wrh low value items that have physics?
The engine is not the problem, its their game design philosophy. You don’t need motion matching to have good movement in BGS games cause modders have proven that.
Anyone looking at that last game, can’t really see the engine as the key problem here.
A different engine won’t make the writing better, make them expand the game play outside the basic mid shooter game loop they been using. Cause them to scale the games back to feel loved in instead of templates copied and pasted all over.
Normalize making new inhouse engines again .Everyone switching to E5 is lame. Games are gonna all feel samey soon.
UE5 is highly over rated. UE4 or use something else.
This guy just reminds me of Pierre Poilievre
Things to remember regarding Bethesda
1) all the old timers responsible for the most famous and favorite lore of ES are gone.
2) most of the devs that worked on BGS’s most popular games (ES3-5, FO3) are gone, either at other companies or retired.
3) most of Bethesda employees have 1-2 games under their belt. You can probably guess which games they worked on.
4a) Bethesda does NOT have a dedicated engine team to fix, upgrade, rebuild, and patch Bethesda’s engine. Creation engine 2 is the first version to have actually been upgraded with modern modules, which leads into
4b) the creation engine is actually gamebryo which is actually netimmerse. It was a successful game engine that was very advanced for its time, and was used in mmos, 4x strategy games, and of course RPGs. So what’s the problem? The base engine that Bethesda uses has had the absolute minimal upgrades made to it. All they have done before Starfield was get it to run on multicore systems with 4gb+ ram and modern graphics cards. Every other improvement they have made is tied into what makes the engine so good, modularity. The core engine is designed to use different modules that can be swapped out or upgraded, such as havok for physics. The engine itself is very stable and versatile.
However, the engine is old, most college and university educated devs have not been trained on it, and the version Bethesda uses it barely upgraded since Morrowind. Multiple dev interviews as well as modders have stated that code from Morrowind, often orphaned code, was in every game until FO76. Same with oblivion, FO3, etc, showing up in new releases.
Now compare this to Rockstar and their RAGE engine. Its debut game was 2006s table tennis. So why is it so much more stable and versatile than creation? Because rockstar has (or at least had) a dedicated team of trained and experienced engineers whose job was the maintenance, repair, rebuilding and upgrading of the engine. Bethesda hasn’t ever fully proven that they rebuilt gambryo from the ground up. It’s the same issue facing Creative Assembly and the Total War series, a severe case of technical debt. And with almost all the old timer devs gone, it would take months just learning the game engine before you can even start rebuilding it.
5) Bethesda’s leadership is out of touch with the fan base, and there are multiple interviews with ex-employees who make it clear that the dumbing down and removing game mechanics as well as the disregard of and overwriting of old lore with new less interesting stuff comes from the top.
TL:DR ES6 won’t be better than the slop they’ve produced since FO4, and all signs point to disappointment. Most of the devs that made ES3-ES5 and FO3 are gone. They have retired or moved on. The devs at Bethesda are the ones that gave us Starfield with big old smiles on their faces, fully believing they had created the ultimate SciFi rpg space game and would sweep the game awards. They in turn are backed up by the second tier devs that created the FO4 Next Gen update, that came late, fixed basically nothing, broke just about everything (both mod wise and game wise) and still have yet to fix it.
This is the Bethesda of this generation folks. It’s not going away, even if Todd retires or is replaced tomorrow. It will take years with a dedicated ceo and hiring team working together to fix the company. And with how Microsoft is, I don’t see that happening any time soon.
It’s the devs and Paglurilo that is garbage, not the engine, if Doom’s engine can make Selaco and the Build engine can make Ion Fury, then there’s no excuse for the Creation Engine.
The Creation Engine works fine for a game in the style of Elder Scrolls 6, the big problem with Starfield (besides the creative issues) was that Creation Engine just doesn’t work for a game set in space but they tried to force the square peg in the the round hole anyway.
Candle merch: Bethscented.
I’ll take my cheques in the mail
I am not sure its so much the engine that scares me but the story writing and character development. The reason I bring this up is look at the amazing mods that have been made for their games that are far far far superior to anything Bethesda has ever imagined. Now even those mods ran into engine issues like Beyond Bruma that wanted to have a huge fight at the end but was unable to reach that as the engine simply could not do it. We have all delt with physics bomb in buildings with high fps moments, but I really think they need new blood in the room to point out the weakness of what they want vs what the gamers want.
Starfield and 76 both have awful rendering issues when you’re actually in the game- when you create your character it looks amazing, then you get into the world and it looks FUCKING AWFUL. never sene any other game come close to that level of butchery
It Just Smells™
How do people listen to this dude. I see him pop up with titles like this and he clearly knows nothing about video games.
Given that all high-profile UE5 games to date have bad performance/optimization, stutters etc., relying heavily on tech such as upscaling and framegen, I don’t think Bethesta switching to UE5 is going to do anything, perf-wise. In fact, given they do not have the expertise in creating games with UE, I’m gonna say their first game (at least) is going to be a sht show. But hey, the will hold off on releasing their nex buggy update until a big expansion, that’s gonna do it…
So you found 1 developer who agree with you.great.craphics in starfield are good so no problem continue with same engine.craohics are not that important anyway.
No No, please I’ve had enough of unreal engine and all the Temporal anti alising
The built in “motion blur” in nearly all the games i play now is getting annoying
In what dimension UE 5 is limited compared to the Creation Engine ? What are the mechanics that are possible in the Creation Engine that is not possible in other engines ?
Elder Scrolls VI will be like Skyrim but look like Starfield. I think they’ll have less issues with loading screens because people will be more okay with a short loading screen loading into caves and towns. Starfield had like 6 loading screens and animations to do anything and it was annoying.
UE5 is not fit for open world games. It has persistent stutter issues across titles. We need a suitable UE5 replacement for.
I feel like for the RED engine it should dip during cyberpunk then bsck up with cyberpunk 2.0
This candle burns 16 times brighter😅
It’s a dammed if you do, dammed if you don’t situation. I use UE daily for work, and more often than not, any and all animation and game dev work for fun, but I also work for a company that develops most of their own tools, which I also have to use, and the amount of control over that development that we have is unmatched if we were to go 3rd party instead, the flip side is, is that there is a certain amount of momentum behind that, and even through the tools can a burden at times due to development choices made long before we started our thing, there is an element of square peg, v. round hole, but it allows us to do things we would not really be able to do otherwise.
Hope they don’t use the same process for the faces they used in Starfield. my god, those npcs were horrific.
I’m so tired about this UE5 bs, Unreal is a piece of hot trash. If you didn’t like Starfield with CE, you would like it less if looked like every other UE slop game. 🤨😑
I use Unreal, and I love the features and the tools!
But it sucks in other aspects: bulky download (20 gigs), requires at least 32 gb ram for high end games and 10Gb GPU minimum for your dev computers!
Once you build the game it requires less gpu and ram, but the Unreal Editor sucks it’s slow it crashes a lot. 5.4 has been crashing on me like crazy, it’s supposed to be stable but now you know why some people prefer Unreal 4 😂😂😂😂
Bethesda doesnt have a game engine problem. They have a Todd Howard problem.
Well, stick to it Windows, stick to it.
The whole point of Bethesda is their truly magnificent modding support, with UE5 – it goes away and they’re left with mediocre bs for writing and gameplay.
It’s pure laziness. Too lazy to make the devs learn a new engine.
Show me one UE5 game that supports Vulkan API on Windows OS. It did not even work that well with UE4, if at all. …So my answer is stay with Idtech engine
The problem is it would take a ton of money and TIME to build branching game long RPG arcs systems in Unreal and they just saw Dragon Age The Veilguard get lambasted for not having that.
Personally, I think AI shortens the road to better/more efficient graphics for the Creation engine and pulls it’s ass out of the fire.
How will another engine save bland game design and basic writing? Right, it won’t.
Bethesda have become a complete joke in the field now as it will just be another broken game.
I already have issue with the company since they now make game for greed instead of the passion of the game. I can see the company dying as Todd need to step back with all this out-of-date engine. But when has Bethesda ever made a truly finished game never as they clearly don’t have the skill to do so. Using that broken ass engine for fallout 5 will see players of the truly fallout games walk away completely. I don’t class 76 as a truly fallout game as that was built for greed & not to benefit the fallout game line.
Modders are probably one of the reasons saving Bethesda and also the ones keeping Bethesda to the Creation engine I think.
Still odd to me how so many people loved the game for a week and 2 and then just out of nowhere everyone hated it.😂 Interesting to observe 😊
Bethesda hasn’t improved their tech since ps3/360 era. Outdated and unimpressive.
Not everything needs to be UE5
Perhaps Bethesda should stop making Emir write games first
The creation engine is the single best aspect of their games, since it allows modders to take their mediocre collection of half-finished systems and turn it into a real RPG. The parts that players take issue with are the dialogue, story, combat etc which all seem like they are written for five year olds. Switching engines would make all of these problems much worse, since it wouldn’t be possible to fix them..
The issue isn’t the engine, it’s that they don’t design games well. Their issue wasn’t limitations, it’s that they didn’t make a good game using the engine they have. Literal skyrim mods have more features and better implemented than starfield.
Dude, ES6 can’t look like Starfield. It just can’t.
I wonder if the male characters in Elder Scrolls 6 is gonna have mascara, like in Starfield?
Ue will absolutely destroy you, it can’t do lush open worlds
A new engine wont stop that idiot who does all their writing. Remember, Starfield was so spiritual and deep in its themes the writer had, direct quote “5 crisis of faith while writing this game”.
Switching the engine is not the solution. Making the game interesting is the solution.
I’m not sure features like motion matching would make Bethesda games much better. They could switch engines and remake their tools in them, but that’s time and money put toward remaking systems instead of making unique quests, characters, and worlds. The main advantage of switching engines would probably be stability, but that partially depends on how well their tools are remade in a new engine.
Bethesda needs better DLC timing and pricing. Seriously a free buggy? The buggy should have been a 20usd dlc. Todd is right. Hopefully, for ES6, they will at least try and sell horses and such with the game.
Ok creation engine is pretty trash and outdated but pls god do not hop on UE 5
Even if somehow es6 looked and played better than witcher 4… the writing will still be from the same people that gave you shattered space…cdpr writing team is so much better its not even a competition.
An idea for a candle scent – Todd Flowered
It’s not an engine problem.
It’s a Todd problem. It’s an Emil problem. It’s a total disconnect from what your fans have been saying for over a decade problem.
Switching to Unreal does nothing to solve Bethesda’s issues. In fact it’d make them worse. How can anyone even try to say with a straight face that a UE5 Bethesda game wouldn’t be the most buggy and unoptimized launch for them in their entire history? UE5 has been a disaster for the game’s industry with its over reliance on upscalers and frame gen. Take all of Bethesda’s current problems and toss those two things into the mix and you get an epic disaster the likes of which we’ve never seen.
I’d be surprised if the game even *booted* at that point.
It’s not the tool, it’s the craftsmen.
Nothing against Epic, but it deeply saddens me that companies like Bethesda and CD Project Red are moving to Unreal Engine 5. 90% of games on that game engine perform horribly, have shadder compilation stutter, and don’t look particularly great.
Just leave the engine alone, stop adding 16K textures with a quadrillion polygons, stop adding unnecessary and overly complicated lighting and special effects and stop chasing that goddamn “muh realist graphics” dragon.
Game graphics haven’t even gotten that much better since 2015 but somehow you now need a NASA PC to even hit 60 FPS
lol Luke is in too deep
I love Starfield because I can pick up all the spoons. Also Modding that’s what they will loose by switching to ue5 and it’s a big deal it is why their games are being played for years and still have great sales, also they make money with the creation club now so by switching to ue they will loose all of that. As for the things they will gain I don’t see there as big deal, you mentioned motion matching, I am sure they have programmers capable of implementing that system in the creation engine and if they don’t they can hire some of course I am not at bethesda so I don’t know how big their tech debt is (I imagine big) but even with that I don’t se the point on switching to unreal, also the creation kit is great for making content fast, every one that tried modding any bgs game could say the same, even Josh Sawyer, director of Fallout New Vegas said so.
So yeah my conclusion is that they have a lot to loose and not a lot to win by switching to another engine.
I think they probably don’t want to spend the time and money needed to bring the creation engine up to modern speed. If ES6 fails Bethesda is basically done as there is nothing else to look forward to after that. All their games look new but feel old
UE5 worth the hassle? I mean 99% of games using UE5 got that generic asset looking world graphics with horrible optimization.
Only engine I can somewhat respect is RE engine
I guess my biggest issue is why do they think the hundreds of physical objects being simulated is a selling point when the NEVER utilize it into gameplay. They might as well just be static and pickup-able. It’s not like there’s hidden passages underneath a pile of moveable objects, it’s literally just dishes and appliances lying around. People don’t care that a cup is actually being simulated on the other side of the room that they’ll never look at, they care that everytime they open a door it has to load.
Well said Luke. Now blow on Tod until his “candle” goes out. And try not to get any wax on your face!
The thing people seem to miss about game engines is: UE5 isn’t gonna magically solve all your problems. A studio uses the engine best suited for whatever they do. Why would they care about Unreal Engine and all its shinny toys they don’t need? And I’m not even trying to defend Bethesda here, maybe they should switch for all I know. But at the end of the day, what you want is an engine which lets you make the games you want, no more no less. Using the absolute latest tech at all cost isn’t the goal at all.
If you want an example, look no further than Larian: they have their own engine, which at this point is over 20 years old. As a result, it is very much tailored to the specific needs of THEIR games, even though there’s definitely room for improvement (I should know, I’ve worked with it). They have teams to work on the engine and the tools surrounding it and I guarantee you, you wouldn’t convince Swen to switch to UE5. But nobody is complaining about Larian’s engine, why is that? Well, despite all its quirks, it supports the design decisions they make for their games. Players (me included) seem to like these decisions, that’s what makes the game great, not the engine. (Yes, I am putting writing aside here, that’s an entirely different discussion).
I agree with the sentiment that changing to UE5 wouldn’t make the difference. It’s the vision that needs to change. Putting Starfield or even just Fallout/Skyrim in UE5 doesn’t solve all the issues those games have. There’s a reason people have more fun playing a modded Bethesda game than a base level Bethesda game, and more often than not, its not because the mod adds something new, its because they FIX problems Bethesda refused to deal with.
Game engine has nothing to do with it they also collab with Xbox they have the money and men power to make a great game.😂
It’s been interesting watching the former titans of the gaming industry fall. Once upon a time, I would have held up Bathesda and Ubisoft as among the best game creators out there. Now, they’re both bottom teir developers. I can only hope that developers like From Software don’t follow the same downward trajectory
Tin foil hat #1:
The engine has a lot of problems and will only ever show more of its age and inadequacies, but a lot of the major problems that I hear that make people turn their nose at Starfield, Fallout 76, and Fallout 4 are not specifically engine related. Rather, it’s what they DO with the engine. Either trying to do things that the engine was not designed to do, or just outright not making good content, stories, etc. Yes, the animations, texture quality, etc. are behind their contemporaries, but it’s the content and wonky design decisions that I’m hearing about when I hear about the shortcomings of Starfield, etc.
Tin foil hat #2:
They prototyped multiplayer in a Fallout 4 build, but when it came time to decide to build a whole game with multiplayer in mind, they made a spin-off/side game instead of making it a part of a mainline game. IF they toy around with a different engine, my guess would be it would be a side game by a support studio as opposed to it being what their next main game uses. There are rumors that during the development of Starfield that getting certain things to work like the spaceship flight model in the Creation Engine was really hard, and when some people made prototypes in other engines just to show proof of concept they got immediately shot down.
UE5 is The Destroyer Of Video Games
I recently played fallout 4 after playing starfield. The engine is not the problem unless the engine is just to tedious for them to make content in. They could release fallout 5 tomorrow and just be exactly like fallout 4 but larger map some vehichles. give consoles 100gb for mods and i’d be happy.
I think the main difference between Creation Engine 1 and 2 is that they went from 32 to 64 bits, which is probably not much more work than recompiling the tools. I don’t keep an eye on the BGS employee roster but I think there aren’t many people around anymore who even know how to maintain and upgrade the engine. As much as I’d miss modding in the CE, the simple fact of the matter is that curve you showed is going to continue – they can’t update it to modern standards and it’s only going to lag behind more every year. So a switch is inevitable, the only question is when it’s going to happen (unless MS decides to just kill off the studio).
I thought Bethesda should’ve been working on moving to a new engine for the last 10 years but here we are.
the creation engine is just a bad engine overall, they don’t want to use unreal THEN MAKE A WHOLE NEW ENGINE and don’t say creation 2 is when clearly it isnt
The creation engine’s objects makes Skyrim VR one of the most immersive vr games ever (once you mod it because Bethesda is lazy af)
But…I would rather leave that in the past if it means their new games will actually feel like next gen and not Starfield
23:20 terrible take. They’re moving over to UE because of talent (or lack there of). It’s easy for them to fill a slot and replace employees when they use UE. CDPR isn’t exactly the glowing bastion for worker retention.
If I could not pick up every little thing in an elder scrolls game, it is no elder scrolls game.
Creation engine isn’t the problem.
It certainly doesn’t help… But it’s not the main reason Starfield failed. There is so much more wrong with Starfield’s gameplay, story, and world design that previous games didn’t have wrong with them. Not to this degree anyways.
The last thing the industry needs is a complete monopoly of Epic when it comes to engine use for AAA games. This is where we are headed inevitably, but the longer it takes, the better for everyone involved.
The engine gives their games character, that said, if they can’t evolve it or build a new one entirely to fit the needs of the next game, then UE5 would be an option, despite many negatives that would come with that.
I don’t need photorealistic graphics. I want a good game. The procedural generated fishbowls in Starfield don’t work partly for reasons that lie in the Creation Engine, I get that. I still believe we will see better games when they get back to work on handcrafted worlds. That is their strength. Of course there will be technical issues, it’s Bethesda in the end, but the game itself will be better.
So bored of this UE5 lovefest. It’s a stutter fest, poorly performant engine.
Unless you have devs that know what they are doing with it and know how to make really important changes, every game released on it will suck
UE5 is hot garbage, too.
Too bad Todd would never call your negative ass
I’m so tired of seeing UE5 being used. I get it’s probably very well designed and good for devs, but I don’t need another game with forced TAA and weird ghosting issues.
I agree with the timeline regarding any engine change for Bethesda. I see it as now or never. If they procrastinate, it will be too late and the brand will be too damaged. I don’t feel positive about the future of of this company. Todd is too set in his ways, regarding the Creation engine, better the enemy you know, so to speak. His personal ego is secure in the Creation engine. He doesn’t know anything else. He’s afraid that he won’t be able to successfully navigate in a development world without it. He really doesn’t have any new ideas. Since Skyrim he’s been resting on his laurels. His only “brilliant” idea has been Skyrim in space. Ultimately that idea was doing the exact thing they have always done but in space. During that production, he even lost sight of what made Skyrim successful. No, I think without new leadership, Bethesda will go the way of irrelevance. They are paralyzed in the past.
TBF its not so much the engine that’s the problem. It is archaic, not disputing that, but its more of a content problem. Starfield for example was quite literally a huge walking simulator. As Angry Joe said, “wide as an ocean but has the depth of a puddle.” Bethesda needs to remember their roots and how in depth they were back in Morrowind. Less focus on looter shooter and more focus on ACTUAL RPG ELEMENTS.
UE5 is not a good option either.
I am worried about the Next Elder Scrolls
Even CD project is going to ue5 which is bullshit. Red engine was unique
Skyrim is still fine 12 years later. Fuck this UE5 shit we need more unique engines
We don’t need more UE5 jank. Enough games suffer from that.
No. The engine isn’t the issue.
Skyrim, the people had a schedule. 9-5 they worked at the forge, then went to the inn, then went to bed. Starfield they work 37 hours a day in the same shop. No other staff. No schedule. The “city” is 3 dozen people who all look like AI generated chimps (ok, maybe that is the engine).
Stroud the billionaire sleeps in his suit and shoes on top of the bed. The story never really went anywhere (loved the stuff on the moon where we found out it was them that killed the Earth). The Terrormorph storyline was much better, but even that was far too short.
All the storylines are just too short, they removed the lives of the NPCs, and they continue to use the same bloody voice actors who think they are doing a kids cartoon. Playing RDR2 and then Starfield, the acting and writing is comical.
The engine is the least of their problems, and I’m a Bethesda fanboi.
I dont know if I missed it, but what was the former position of this former Bethesda dev? What makes them qualified to speak to what game engine should be used?
Its not the engine its Bethesda Game Design. It hasn’t improves. There are some many idea’s in their old gams they keep abandoning and ideas and concepts in old games they don’t improve. They same to get this idea that more is good. More quests, more companion dialog slightly prettier graphics but loose so much in pursuit of that. To be honest they seem to don’t care anymore.
Oh nonononono
Im sick and tired of UE 5. Its bad enough Epic is monopolizing game development like that, but the engine just isn’t worth it. Its a bitch to optimize and most games that use it look the fucking same. Rivals at least has a style but GOD is the performance funky.
Im sick of “compiling shaders”, Im sick of games that chug even on super expensive hardware, Im sick of visuals being put at the forefront against any other aspect, Im sick of studios being forced into engines they cannot full take advantage of.
Try Unity 6🤣
ES6 Vs Witcher 4 is gonna be the funniest and most depressing thing in gaming. It’s gonna show how far Bethesda has fallen since Skyrim and may well irreversibly tarnish their reputation, more than what Starfield has done.
Maybe I’m in the minority, idk, but personally, the fact we can pick up every items is one of the things I love the most about Bethesda games. In other games, every time I see an item that can’t be picked up and/or interacted with, I’m like ” What’s the point of putting this item, if they’re gonna have it glued to the table ?… ” . That’s the kind of things that immediately ruins the immersion, as there’s no such things as ” impossible to interact with ” spoons, or brooms, ect, in the real world. If the item exists, it should be possible to interact with it ( like putting a bucket over someone’s head, for a classic Skyrim example ) , and/or picking it up in our inventory, to be sold or recycled.
When you say “In a game like Fallout, again, that makes more sense. A game like Starfield, and even The Elder Scrolls to a lesser extent, I don’t think it makes as much sense, it’s not as useful” . Well, first I haven’t played Starfield yet ( waiting a few years for every DLC to release, and a Gold/Full edition to come out, as well as waiting for many mods to be made, as that’s how Bethesda games are best, they are way better 5 to 10 years after release ) , so I only speak from a Skyrim ( compared to Fallout ) perspective. I partially agree on your point, but only because Fallout 4 have something that Skyrim don’t have, which is the possibility to recycle items to turn them into materials ( having not played Starfield myself yet, I have no idea if it has it or not ) .
Which is the perfect transition for my next point on why I’d much prefer for Bethesda to stick with their own engine, rather than switching to UE5 ( aside from interactivity with the items and possibility to pick up pretty much everything ) . And that is: mods.
If they were to switch to UE5, it would be a HUGE downgrade compared to what the Creation Engine offers. It’s made to be mods friendly from it’s core. Which is not the case at all with UE5. Heck, you talk about the other engines being ahead, and the Creation Engine having to play catch up. Well, to me, it’s the other way around. Bethesda are the only ones who were able to bring mods on consoles, thanks to the Creation Engine. Which, as a console player myself, this is life changing for me and I’ll never thank them enough for it ( can’t afford a good PC, my PC lags even when playing Euro Truck Simulator 2 on medium graphics, so… yeah… ) . Having the joy of mods on consoles, is absolutely wonderful. That’s something no one else have been able to do. Because it’s impossible to do with UE. So, from my perspective, feels more like it’s the Creation Engine who is way ahead, and the other engines having to play catch up.
To come back to whether or not it’s useful/interesting to pick up everything, your answer being yes for Fallout and no for Elder Scrolls, which, again, I agree with but only because it’s mostly due to items like Kettles, Brooms, Forks, ect, being useless in Skyrim. Well, by installing a mod, mod that can also be installed and enjoyed on consoles thanks to the Creation Engine which would be impossible to have with UE5, we can have those items now being useful, as we can use the forge to recycle them into minerals, just like we can in Fallout. Making picking up every items useful ( or at least interesting ) since we know we can recycle them to extract the minerals at the forge. A Kettle becomes an Iron Ingot, a Fork becomes a Steel Ingot, a Broom becomes a Firewood, ect. Which is something that we should’ve had in the vanilla game, imo. But at least it was possible for someone to create a mod that makes it happen, and thanks to the Creation Engine, it wasn’t too hard to create and make it work. A mod that, again thanks to Creation Engine, even consoles players can have access to, and enjoy. Instead of having it locked only to PC, like other engines would have.
For me losing interactivity with the objects, the possibility to pick up all of them, and the access to mods on consoles, would be a price way too high to pay, for it to be worth to switch to UE5. It feels like we’re losing a lot, and not gain much of anything in return.
Is the Creation Engine perfect ? No, of course not. But, for me, it’s literally decades ahead of the rest on the most important parts ( interactivity with the items/environment, and modding ) . So why losing those amazing features, for just better graphics ?…
You say “Is there any freakin’ way that Elder Scrolls 6, is graphically or detail wise, animation wise, is there any chance it excels over The Witcher 4 in anything ? I don’t think so. ”
Well that’s where I strongly disagree. Yes, Witcher 4 will be way better graphically, detail wise, and animation wise. But those things have zero importance for me. I prefer a great game who looks meh, over a stunningly beautiful game who’s meh in what it has to offer past it’s look/appearance.
Elder Scrolls 6 will excel by a huge step over Witcher 4 when it comes to interactivity with the items, the items we can pick up ( possible in Elder Scrolls 6, as opposed to Witcher 4 where we’ll still have many items glued to the table/counter/whatever they are on, which is gonna make Witcher 4 look like a very dated game compared to Elder Scrolls 6 on that aspect, gonna feel like Witcher 4 released 20 years before Elder Scrolls 6… ) , and it will excel by a large step when it comes to modding, too. As modding will be possible on consoles for Elder Scrolls 6, as opposed to impossible on Witcher 4. So, yes, there will be aspects where Elder Scrolls 6 will excel over Witcher 4, and those are the most important aspects, imo. The only aspects where Witcher 4 will excel over Elder Scrolls 6, are the ones that people who just want a great game without caring about the way it looks, cares about.
About Elder Scrolls 6, it’s not fact they’ll use the Creation Engine that worries me ( as, on the opposite, this is great news to me ) , no. The one thing I do worry about, is the writing, and how their ideology and agenda is gonna impact both the lore and the way the characters looks. That’s what I’m truly worried about. Especially after seeing how it has impacted Starfield.
Bethesda’s new RPG’s are incredibly bare bones and need more variety badly in the leveling system. The combat is boring, floaty and the animations are clunky and stiff.
Paul Tassi is far from what I’d call solid when it comes to covering games. That said the engine is only one of BG’s problem and arguably not the biggest one.
It’s not game engines being a crutch, it’s the creativity of said devs whom have been detached not having actual insight nor improve said game design. This has been a common place trend, nowadays rather genuinely look upon in their own reflection. I can say it this much for certain take Mass Effect (2007) with the legendary edition release, not only it’s much accessible getting into it, the game intrigues you to learn more behind the history of Korgan’s and their beef with essentially every race. That’s the primarily problem with Starfield let alone Todd Howard and his concubine Emil Pagilurio, these 2 hacks merely approach Starfield as human centric rather have alien races in a *Galactic Sci-Fi* setting. W40k , Halo and Mass Effect the known holy trinity of Sci-Fi galactic scale IPs blows Starfield out of the water, there’s no contest naturally Bethesda’s game design is getting stale and archaic.
TLDR : There’s no amount of “Engine” to fix broken game design, nor capture intrigue of engagement.
I’m no expert but I was watching a video about how all UE5 games have a certain “look” (ie Hogwarts) and I’d be bummed if too many games started all looking the same. Ofc if Creation2 sucks, well… Yeah, change.
Dog 💩
They should get a version of idtech modified for their needs. Not UE5. And yes, a new engine will help their games improve. Better vehicles, fewer loading screens, more numerous and more realistic NPC, better lighting, will make their titles more immersive.
ong if you meet todd and dont light that candle i will be sad
Over a year later, and you’re still talking about Starfield. Lol
Damn my guy, I know you probably have bills to pay but damn! Lol
At this point, anyone who loves or hates Starfield has made up their minds. It’s not like you’re going to change it.
It’s hilarious how you do it as though there’s nothing weird about it.
Where’s the snake oil? 😅
I don’t care about the engine. Their’s is pretty good to support immersion. Their’s games are immersive sims. They just seem to have lost luster on the creatuve side. It’s odd. I’m one of the people who still loved Starfield, but its flaws are so obviously there, that it affects the immersive element 🙁
To be fair… The Witcher 3 had pretty wonky ass controls and even still has tons of glitches and weird shit going on. Not that I’m trying to defend Bethesda but TW3 has its fair share of problems also
i dont think i agree about TES 6 graphics issue because yes it wont be something that is mind blowing but
neither was skyrim but i dont remember complaining about it’s visual hell i think i remember despite that it had an atmosphere that i loved and loved walking around whiterun even though i had played better looking games even 2 years ago before skyrim.
design choice and overall theme of TES6 works great with creation engine and that is the issue the whole creation engine is TES engine and other games suffer for it
so TES6 will look great and immersive but the problem will be on what bethesda choose to prioritize in world and gameplay.
and on topic of UE engine i think bethesda is so big and now with microsoft on it’s head todd cant just waste time figuring out if UE will work with bethesda IPs or not because that means money and time wasted.
IMHO, they could have the best engine ever and thier games would still be mid because they NEED better writers and stories.
UE5 isn’t much better
Well, no amount of engien switching will fix their 1. Terrible writing skills 2. Their ideas of making a fun gameplay mechanic 3. Fix their Reputation. Bethesda was kinda born with Skyrim(popularity vice) and died with Skyrim as well.
artists are barely devs, dude can probably barely program, ignore him/her
Id rather them using ID Tech over Unreal Stutter 5..
I’m afraid that everyone using the same engine will homogenize games even further. Bethesda doesn’t have much of a shot at redemption. If they abandon their own unique custom tools, their chance at becoming also rans goes up which might be an improvement on where they are now, but it’s not a win, for them or us. If they stick with the one that brung em, maybe a tiny possibility remains for a “how ya like me now” moment.
I have been saying this since FO4. That should have been an UE game. They should have realised after Skyrim that they’d reached the practical limitations of their old arse engine.
Especially since all the original creators of the engine are long gone and no one left knows how to fix it. When new devs come into Bethesda, the way they learn the engine is with a playlist of modding tutorials on youtube. There are a bunch of excellent creation engine modders out there and none of them work at Bethesda.
If they don’t move to UE5 for ES6, they are finished. Even Unity is so goddamn far ahead of Creation Engine its not funny. Starfield should have been in UE5. It also needed to be good. And thats Todds fault. Todd Howard has got to go. He is the next big problem after the engine. Each game has gotten progressively shitter since Morrowind. And Todd “it just works” Howard is the reason.
Give me the same engine and the old branched factions from Morrowind, faction relations and complexity. The engine is the last of their problems. Writing is the problem. Skyrim SE still looks great to me.
At this point, this is just confirmation bias. You actively seek this out and think it verifies your opinion. Why not try get some actual game devs on the channel instead of trying to act like an expert.
Unreal 5 is worse 😂
If they are goimg to stick with the creation engine for the next titles it’s going to ruin them.
Stupid take. UE5 isn’t magic. CDPR arr having to collaborate to make a custom UE5 that will work for their games. Besides that, if GS switches off Creation and losing modding, everyone will lose their minds in a new forever.
I don’t think Witcher 4 will be as great as everyone thinks. I think CDPR made a mistake going to UE5 with how well their own engine has grown into.
However I also have no faith in Bethesda unless they hire some real programmers and get rid of the hipster trendy sloppy coders they have
Why do people not like Paul Tassi? Well I can think of one recent reason why, he liked DA Veilgaurd and gave it a high score while also being someone who doesn’t like the original Dragon Age games and sunk less than 20 hours into Baldur’s Gate 3. If that’s the level of writing he enjoys, then that’s definitely a reason to dislike him and his opinions.
Bethesda needs to hire some actual quality programmers, because it doesn’t matter which engine they use.
I don’t want them to use UE5. Imagine the crazy stutters, blur and performance we’ll have to endure
I think that whenever you’re designing something for users (whether something artistic like a game or something pragmatic like an ERP software) some of the most important decisions can be boiled down to sacrifices. There’s always technological limitations and you always need to sacrifice certain features for a better experience, or to be able to have orher features.
And I think Bethesda chooses their priorities wrong in that every object being interactable and having physics sim used to be a great little gimmick back when every game was always full of loading screens anyways, but it’s not enough anymore. Most players would much rather sacrifice that in order to have a seamless open world, or to have dynamic lighting, or world events. “You can put buckets on NPCs heads to avoid being detected” just don’t cut it anymore if your competitors have you fighting a giant boss the size of Witchita, Kansas and destroy half the game world in the process to then be able to rediscover those areas in a whole new way.
Dude. The engine is good enough. Bethesda are struggling with creativity and writing. If Starfield had been written like Mass Effect, nobody would complain about the load screens.
Fallout New Vegas didn’t need UE5. This dev is talentless hence this recommendation is all they could think of. The gaming industry isn’t for you.
I just don’t want every game to be unreal engine 5 sure I definitely understand it’s better but their is still definitely room to make or use different engine. That can improve what they like from the current one they use but I’m also one of those who like to interact with the spoons 😂
Damn dude…you still talking about Starfield! 🤣😂🤣😂🤣🤣
The engine isn’t holding them back it’s their game design that’s outdated
I thought that after the Microsoft takeover, Bethesda would finally have the money and access to developers to go another way and actually overhaul and fix their own engine. You know, that is possible. Rewrite the whole thing. It’s probably the most expensive option and the one with the biggest workload but if you want to die on that hill and stick with the engine, well it is worth it to keep the Bethesda feel to Bethesda games without the drawbacks.
But Starfield just proved that they had done none of that. The opposite instead…
You could actually traverse the whole map without a single loading screen – in Morrowind.
Bethesda games survive because of modding. That is why Skyrim still sells and have a playerbase at all. If they switch to UE5 then they would kill of a massive part of their long term sales. In other words, it would be a disaster for them.
I think Witcher 4 is going to be a lesser game than Cyberpunk or Witcher 3 but TES 6 will still be worse.
I feel like the whole Bethesda community is acting like a child who’s dad doesn’t really love them like that. Now every vid I see we have bitter resentment built up for pops.
CDPR are switching to unreal engine for their next projects. It’s time Bethesda switched to a new engine too.
No bru, Epic Games is getting a monopoly on the entire gaming industry as everyone is switching to it. It’s a recipe for disaster and of course lazy devs will prefer UE5 with no need to bake in LOD’s, lots of assets, easy animations etc. Everyone forgets you owe 5% royalty to Epic Games, and with a big studio like Bethesda that’s a lot of money. You’d be beholden to a 3rd party engine who can change their royalties at any time. Bethesda just needs to greatly improve their engine. Invest a lot and get the best developers on it.
Engine, writer, programmer, political agendas. Bethesda is beyond saving.
If only engine was the only Bethesda’s issue… it’s a company full of people who doesn’t know how to do their job (writer doesn’t know how to make a good writing, managers can’t manage a thing, programmers…). And no – UE5 is NOT a solution. They either need to get proper tech team to make a proper Gamebryo rewrite, or ask id to modify their engine to make possible open world and mods
To the folks in the comments, I think it’s worth thinking about whether or not they’d make games faster and more technically good (like fewer bugs). Will these be great games? Probably not because as you’ve alll said they’re creatively bankrupt. I get the sense that the engine is difficult to work with and they’ve had issues training people in how to use it. UE5 wouldn’t be a magic bullet but at least if they’re gonna turn out a piece of crap they won’t take 8 years to do so.😂
Great video, learned A LOT. Creation engine is neat for 1 viral video of a ship full of spoons, neat BUT i HATE loading screens. I prefer UnReal Engine.
Problem with UE5 is that so many recent games using it look genetically the same and bland.
Studio’s with no creative art direction (visual or story) will not benefit
If every single developer runs off UE5 games lose their unique feeling.
UE 5 is not the answer.
Fuck UE5 slop engine, they would be better off going back to gamebryo.
Making a Bethesda game in Unreal would tank performance to 5 fps and extend the development duration by 10 years per game. I dont want realistic animations from my Bethesda game,I want RPG elements and meaningful choices. Something Cyberpunk still doesnt have lmao
So now their games won’t just suck, but also have performance issues just like all other UE5 games.
What a moronic take to use UE5 when they created the Id Tech engine one of the most performant engines in the industry.
UE5 is awful when it comes to large open world games, CDPR already explained at unrealfest they have to remove and not use features of UE5 to get around the stuttering issues caused by too many moving parts in big open world game on UE5.
We gave them the chance to fix the engine and honestly Starfield looks good enough. The problem is they strip everything down to the bare minimum till there’s nothing of any value left
Knowing how hard UE5 is to work with, and how bad Bethesda is at optimizing their existing engine… this will NOT end well
Lukiepoo 2: The grift continues.
ES is going to be a solid fail if they use their garbage Creation engine…. no way around it… But there are way more factors ofc why ES is going to be a failure.. One of them Todd is there.
It all comes down to greedy executives not wanting to have pay the 70/30 revenue split with 3rd party game launchers & or hardware developers who make the game engines they produce games on.
They just don’t want that revenue split that slows down the unsustainable growth of their annual quarterly earnings because god forbid they continue to play nice & work properly with other companies they perceive as a competitive market threat.
*THAT’S IT! END OF STORY! BYE BYE! SEEYA LATER!..* 😒
Stop calling it creation club god damn it! My friend made a drinking game out of it and I’m on deaths door
An engine won’t save a boring game
I think Bethesda needs to use Unreal Engine 5 for their next two titles while seriously improving and overhauling their Creation Engine in parallel if they really want to stick with that route in the future. Using the Creation Engine 2 for the next Elder Scrolls will not only cost them a lot but also the fanbase confidence if it turns out like another Starfield. It will just be a downward spiral for Bethesda just like what happened to Ubisoft.
The problem with this big companies is that they are overconfident with their IPs that they no longer support its growth and only continues to milk it until it dies.
Switching to UE5 will be big hit to moding.
Who would rather play as a kid rather than a ghoul
The problem is that they made Starfield too realistic in terms of exploring space. There’s basically nothing there and being an Astronaught would be boring AF in real life. What Bethesda didn’t realise is that no one wants a realistic non-fiction space sim. We want sci-fi/aliens/interesting worlds and lore etc. Not mining space rocks. An engine won’t fix that.
I can’t help myself, I just enjoy building ships too much.
Game pass is better for me that plus, I completely gave up on PlayStation and I’m sure in a few years Xbox will follow
Yeah the most mods are made for Unreal Engine. Oh wait never mind
Starfield would have done better if it had Christians. The caricature of religion was what drove them to make it feel really devoid of anything
Why do we keep comparing Witcher to elderscrolls? They are so vastly different. I was around for the Witcher vs. skyrim debate as well. It’s stupid. Elderscrolls is a very unique game that nobody else does why? Cause you pick a race and make up your class by doing certain factions quests and using diffrent weapon types to costimize your playthrough. Witcher you always play as Witcher. It’s closer to assassins creed than elderscrolls.
Honestly yes Bethesda should they use and engine old as f
fyi bro candles cause cancer i had a cousin that died from them
I could not care less what the game looks like. It can look so life-like that my computer becomes a window, and if it had their dated game design, I would rather just look out my real window.
That’s putting the cart before the horse. There are way bigger problems than the current engine.
I’d be fine with Creation engine if it just ran better, and I mean it does run better than Cybertrash77, but I mean, it runs better cuz Cybertrash is more graphically demanding, not because Todd optimized creation engine.
Because there’s so much potential for creation engine to be it’s own thing, Todd could’ve optimized it to be the most easily moddable engine with retro graphics options and not chase high fidelity look that they just can’t pull off, and it’s fine, I’m tired of high fidelity slop games, I’m tired how even ProjectRed jumped on that bandwagon, sacrificing choices and consequences in an RPG for le graphics, case in point Cyberpunk 2077 😢 but Bethesda isn’t even trying to go real Roleplaying games route, they try to chase the trend, but very poorly hence their games are so unsatisfying, they don’t bring in real RPG nerds like me, but they are losing the casual audience as well since Creation engine can’t keep up with higher fidelity games.
I just wish Todd realised that all his games needed was more choices n consequences, not the shinier graphics…
This video is really bad sorry. Anyone who knows anything about software development knows how important tooling is. You cannot just switch Workflows that have worked for years without mayor reduction in productivity. Their problem is more that the games they develop feel dated on a deeper level, aka quest design storytelling and so on.
Stalker is ue5 and its crashed more often than vista.
No no no,the engine is all they have at this point! Without it they are a sub par studio whos games gans cant fix
I played Arena (1994), Daggerfall (1996), Morrowind (2002), Oblivion (2006), Skyrim (2011), and TESO (2014). When I heard about Starfield, I was intrigued. When I saw it, I decided to just forget about it and reinstall Skyrim SE with a bunch of mods. RIP Bethesda.
Starfield didn’t use Creation Engine 2, it used Creation Engine too.
yet another classic luke video, stretching out a topic that should be covered in 5 minutes into a drab monologue that instead takes 26 minutes
I am confident I can predict what happens next… 90% of the game industry goes UE and competition bureau will separate UE from EPIC…
Man I’d rather them consider Cry engine instead or even ID tech since idk (Microsoft and Bethesda own that one) a lot of games coming out today using UE5 have been pretty unoptimized
Losing stuff like being able to loot the clothes of npcs is legit one of my biggest issues with starfield. If they made it so i couldn’t pick up every spoon and wheel of cheese why would I even play the games anymore????
They are ultra Immersive experiences and removing small but core features like that would ruin it. It would ve like playing cod but they removed the ability to pick up enemies weapons. It just doesnt feel good to lose that. For all their simplification of magic and such to remove important things like that is to far
UE5 is a terrible engine. their problem is not Engine related.
Oh yeah i would play TES over witcher anyday because of one thing. MY OWN CHARACTER.
It really doesn’t MATTER what engine they use at this point, starfield has the foundation to be something EPIC. But no! Lazy procedural generated shit, FSR DLSS recommended to run and now frame gen is going to be recommended to run a game, ignoring the story, where’s all the cool side quests? None existent. Bethesda was LAZY. The game is unstable AF still meanwhile stalker 2 is released and the little tiny company in the middle OF A FUCKING WAR is putting EVERYONE on a hot notice, pull your head out of your ARSE. Bethesdas magic is gone. All hail the mighty micro transaction dollar on ESO and 76, f everyone else and elder scrolls 6 meh, maybe on creation engine 4 at this point.
You know what’s annoying? Every time they release a game edition, the modding community is sitting around waiting for the guy who makes the script extender to make a new compatible version of it so people can issue new mods for the new game edition. And then whenever Bethesda issues a major patch to their games, it breaks and the community has to sit around and wait for the poor guy to do it again. Why doesn’t Bethesda just make this script extender functionality core to the game?
if Bethesda switches to Unreal Engine 5 It’s the final nail in the coffin there would be no soul just another ultra realistic slop that all the other game developers use Unreal Engine for you never realize what you have until it’s gone losing the ability to interact with every object when make the world feel more alive or immersive you’re putting too much emphasis that because it’s not necessary that it shouldn’t be there just because it doesn’t seem useful doesn’t mean it doesn’t have an impact on the world and how you perceive it
Wheres the “its better gor modding” people? 😂
You don’t have anything else to talk about? Well, whatever helps your channel grow, I guess.
once their pride and joy the elder scrolls flops god forbid they might actually start listening to us
I loooove how interactive BGS are, that was partly what was lost in Starfield, added to making it feeling plastic.
Modders make Bethesda great again.
Owned by Microsoft… uses a 30 year old game engine 😂
They can barely get that Creation Engine, fork of GameBryo working properly, what makes them think they could get UE5 – An absolute garbage engine, and find ways to optimize anything under it? SLI 5090 for 60fps 4K gaming? GTFO.
We also gotta understand that UE5 is heavily unoptimized. Just look it up y’all.
Bugthesda needs to move to another management team. Even if they go to UE5, the game will still suck. The jank comes from the top.
Another great vid. Always worth the cost of a coffee
Remembering all the times I was exploring a planet in Starfield and finding a half eaten meal on a table outside on a planet with no atmosphere…
Nobody cares for graphics, if there is no storytelling. No Engine in the world, can make for good storytelling. No Engine in the world, can make the CEO stop thinking he hasn’t got too much money… No gamers in the world, would buy Starfield but now with Uncharted X animation and No Man Sky seamless planetary transition, when the game is just branded black chocolate but tastes like Coconut syrup…
Usually I am not a big fan of studios moving to UE / Unity. Bethesda however is one of the rare cases where the inhouse tech is SO BAD that I’d beg them to move to something else, Starfield is such a joke on the tech side…
For the love of god please do NOT use Unreal 5. Bethesda already fails to optimize jack shit and Unreal 5 is the classic trap for making unoptimized shit
I love being able to pick up everything, feels like a core bethesda gameplay thing to me and itd be very different without it imo
Use ANYTHING BUT the damn unreal engine ! EVERYTHING uses UE and EVERYTHING is starting to feel the damn same.. use ANY OTHER engine, PLEASE !
same engine ?
there will be loading screens FOR THE LOADING SCREENS
Engine swapping won’t fix bad writing.
Or change to Creation Engine 3.0?
Unreal Engine becoming the default game engine for the industry is pretty scary. I understand the sentiments with Creation Engine, but having yet another game on UE wouldn’t be a win for anybody but Epic Games
Why abandon a good engine??? they just need to spend some time updating the engine…
Unreal Engine has its own problems…. My main reason is the Unreal Engine is a huge pain to mod for, no thanks.
Starfield already uses 3rd party renderer “The Forge Framework”. Rendering is the least problem for games. Having loading simulation indicates that there are architectural problems that wouldn’t be fixed just by switching to Unreal Engine, although it could have moved architecture in better direction if done from ground up in UE echosystem.
Tbh i can deal with the downsides of the engine if the game itself is intriguing. I still have fun with vanilla Skyrim. Starfield is boring and long winded. I usually like the downtime in Bethesda games but in Starfield i was literally yawning listening to the dialogue. So you start to notice the bugs and loading screens a lot more when you arent enjoying 50% of the time you are actually loaded into the game.
Honestly, last year I would’ve said yeah they should change. But considering the state in which most ue5 games launch these days, please keep it far away from bethesda. Not like the engine would fix their godawful writing anyways.
It can use gamebryo for the next five installments and people will buy it anyway. Zenimax knows this, so it will continue to use gamebryo.
the game engine is just a tool, its how the tool is used determines how well a game comes out, using ue5 could make experience different but if the gameplay is trash the engine wont be blame for the outcome,
ffrom the way i see it elderscroll 6 is just going to be skyrim but with a new look and quest system,
Also it would be harder for modders to modify the game to make custom experiences like they did for skyrim, the creation engine makes it easier for modders to customize the gamefiles if needed to be
Please stop telling every dev studio to switch to UE5, its an incredibly overrated engine and games run and look like trash on it
Bethesda needs to commit to creating a new in house engine and just get it over with
The creation engine is the least of Bethesda’s problems, it’s their writing and game design. Their quests have devolved into go kill/go fetch, the stories are simple and there’s less and less of choices. That bleeds into their design, as they have stripped so much of what makes an RPG out of their games that I don’t even consider them RPG’s at all anymore. Fallout 4 is basically an open world shooter now, not that different from Far Cry.
If there was a Todd Howard candle… it would take three minutes before the wick would light. And even then somehow the flame would be clipped into the center of the wax….
Honestly the fact you can pick up everything on screen is WAY more a negative than a positive. Show of hands on how many people tried to pick up a quest item only to have a hand twitch and the cursor moved a pixel over and accidentally “stole” an item and had guards act like you murdered an orphanage.
So Todd’s real excuses that he’s old in his team is old and they don’t want to learn how to use new technology.
UE 5 whole dev team is working with CDPR tho. Bethesda would not have such support. It will create more problems to switch now
how about they go to idtech. or have the idtech guys take a look at the creation eng and retool rebuild the rendering but leave in all their background system
Add another to the list for the psyop to push every developer to be reliant on Unreal Engine
Honestly I’ve said this a lot. Biggest thing Todd lovers respond with is no other engine can do what creation engine does. Yet if you make the engine work for what you want and spend time with it even unity engine will do that for you. Creation engine is just too freaking old and bad.
No, they can’t. They are relying on modders to do half their work. Switching engine and they will need to do everything themselves.
Switch off Todd Howard, give the man a break!
*On a more serious note, I don’t think changing engines will solve all of BGS problems.
actually i think the biggest reason aside from dev skill and familiarity is that the engine is so highly and easily modable. mods are literally what separated skyrim from all the others. its why theyre old games are still top 50-100 played. there is just no fucking way they will let thst boon go easily. its like the easiest way to extend their games life and its free for them (😒).
bgs and todd know this.. they know their fans practically save their games or at least launch it into long term success.
Bethesda is a AA studio, they had some fame and expectations in the AAA space, but they are what they are
Well no shit.
I don’t think any of starfield’s major problems are from the engine. They just don’t have anyone with talent making the story or world. Call me weird, but I would be one of those people who would be turned off of the item physics system was lost in the transition.
Definitely disagree about the forks and spoons thing, those little details are part of what make a Bethesda Rpg what it is. Am I going to pick up every utensil I find in the world? most likely not, but I CAN.
I don’t like the idea of every gaming studio using the same engine because that can lead to monopolization of gaming engines where if everyone uses Unreal Engine then epic has full control of all the studios using it. All it takes is a policy update or some shit
Bethesda simply can’t make good games anymore. They’ve lost it.
Todd Howard = scam Artist. How he still has job and not been fired is beyond me.
The creation game engine is BASE off Xbox 360/ps3 tech and still hasn’t been properly upgrade/updates. = yes it’s shit engine now compare any other newer game engine. That’s how old it is. Never got proper updated for ps4/Xbox one days and still got cheap/slap on updates for ps5/XSX.
Here is something to ponder on, what if Bethesda didn’t have Todd, They have Todd blocking their advancement, he’s now 54 years old and is in the age category that making changes could be questionable, he’s not getting any younger either.
The fact that the oblivion remake seems real at this time, and that it will be recreated with the help of UE5 gives me hope bethesda is testing the waters for future usage… somehow lol
I always wondered how that skyrim mod which removed loading screens when traveling from the overworld into towns. Like if that was possible on an xbox, why couldn’t they just bake that into the base game
To be fair, if they changed now to another engine, how many YEARS would that add to the game being launched since this is Besthesda?
As a developer, there is a huge expense to change to another engine/framework/tools. Staying with the same engine is important for multiple reasons. For one, the modding community is very familiar with the tech. Also the team is very familiar. The notion that staying with the same engine prevents new features like improved animations is wrong. These new features can definitely be added to the existing tech. It’s not like they don’t have access to the entire source code. Anything is possible. However, that being said. Bethesda is not implementing new tech for some reason. For example as you mentioned, animation improvements. But there are other technologies that they need to upgrade to stay relevant including reducing the need for load screens, etc.
Stop saying “it’s not the engine”.
If the engine gets in the way and makes it _impossible_ to deliver the games they want to make, it’s the engine.
Yes, a new engine won’t make the _writing_ good, but guys, they couldn’t even make No Man’s Sky on it _without_ the writing.
That’s the kind of game they want to make.
They can’t.
Because of the engine.
I imagine there is too much effort and risk in shifting to Unreal. Switching means the entire studio needs to stop working on the game and work on learning and adapting the new engine with workflow and tooling etc. Not switching means the studio can continue making the game, while just one team needs to focus on updating the creation engine.
moving to UE5 is kind of a bad idea if you have that talent that knows how to use your own engine. What they need to do is take the dev time and make a whole new engine that is innovative but tailored to what you want it to do. Kinda the same situation with Halo studios. Yes it brings in more people with knowledge of UE5 but you still lose that feeling of Halo with said engine.
ES6 will excel over the Witcher 4 in the amount of sweet rolls that have realistic physics simulation
They gotta get rid of emil “dogshit” pagliarulo and the game will be good😊
It’s crazy to think that Cyberpunk came out first and is still leaps and bounds a graphical powerhouse next to Starfield. I’d say it was still better looking than Starfield even when it first released with all the bug issues. Then they release Phantom Liberty which can be an entirely separate game on its own.
as someone who has shipped a tittle using unreal 3… a ways back but amazingly still same issues present with it really, unreal is amazing but its also a jack of all trades and master of none. you can easily do whatever you want with it. but. can you optimize what you did and make it run efficiently esp after you kind of went wild making whatever you wanted to sometimes without knowing the implications of what your choices brought you in terms of tech debt.. and mistakes that can cost too much to fix without going bankrupt. idk not always. unreal may have won the race to overall usability and thats amazing btw but its no panacea. nothing is. making games is full of tough choices. seems like internet commentary only focuses on such surface level trivialities really. go deeper luke really. do some digging yourself. as humans we like simple answers that prevent us from expending alot of energy its one of our deepest flaws in a very complex universe….
I don’t want them to give up on their engine. There were a ton of improvements in Starfield over their last big game just as they made improvements and changes from Skyrim to Fallout 4. Starfield looked good and more importantly their design had personality. Now that aesthetic may not work for everyone, but no game should attract everyone or it’s just generic. It doesn’t even matter if the game has some jank, some of my most beloved bethesda games memories come from the weird jank giving us funny things to talk about (sudden mammoth in Skyrim for example). Starfield’s mistakes were overemphasizing that procedural planets crap rather than focusing on a heavily curated space (no pun intended) where every inch of it tells a story without any dialogue. Bethesda traditionally hasn’t made very good main stories, they’re all basic as shit. Where they shine are in vignettes around the world, fun rpg systems, and the smaller side quests that tell really cool stories. Most of that was present in Starfield and they actually made a main story that wasn’t terrible which is an improvement even if not as monumental a move. Starfield needed to be a tighter, more contained game that told more stories and gave us better spaces to explore. Picking up junk in Elder Scrolls and fallout is a staple of those games for a lot of people, and it serves a purpose (grabbing crap to sell or scrap, or using a bucket to render an NPC blind to theft) The problem was that the devs didn’t give us a use for most of the crap we can pick up in Starfield when they could have easily given us the ability to break down those items into base components that could be used to get the resources we need for base building and even let us craft our own spaceship parts as an alternative to having to buy them.
There were a lot of failures in Starfield and some genuine improvements, but I wouldn’t put any of it down to their engine. I think the core problem here is that both Game devs/execs and gamers are demanding all games hit the same exact benchmarks rather than let the games do their own thing. Then gamers complain that AAA games don’t take enough risks to push the boundaries but praise indie games for how unique and inventive they are. AAA game dev can’t do that anymore because of the demands of the market AND because these corporate leaders are seeing those buzzwords and not understanding anything beyond that, then pushing games to fit into boxes they were never designed to fit. This doesn’t absolve the devs either, because there were some fundamental design choices that failed badly but I will push back on statements that they weren’t trying (and in many cases succeeding) to improve on their games. Starfield might have been a miss for most folks, I’m personally pretty meh on most of the game except for some of the stories and the shipbuilding/space stuff, but it doesn’t make me worry about the next Elderscrolls. If anything it makes me cautiously optimistic because they greatly improved their combat, the models and textures looked good, the skyboxes were gorgeous and the designed content was enjoyable there just wasn’t enough of it. With the limitation of presumably one or two lands in the world of Tamriel I don’t think the loading screens will be near the issue they were in Starfield. I don’t personally mind a short loading screen when entering a building or cave or whatever so long as they’re telling me good stories which didn’t happen in Starfield as often as it should have.
While they fix that Engine problem they have. Maybe also fix the WRITING problem they have!
You know find GOOD writers???
Plenty of proprietary engines that work well in open world, choice driven, first person or third person games. Bethesda’s issues are way deeper than the engine they suck at developing.
Its such a mess, because yes, something has to give. But the modding community will also have to give as well. Its not going to be “modding ES6” anymore, itll be modding a UE5 game, which… lets be real, is not as gigantic a community as Elder Scrolls has ever had.
I don’t think switching to UE5 is quite the no-brainer that people seem to think it is. Visually, the engine is top notche, but increasingly, we’re seeing that it has a lot of issues in terms of performance.
When it comes to Creation Engine, it’s complicated. We know it’s buggy and outdated in many ways. But, arguably, the biggest strength of Bethesda titles has been the modding communities around them. Creation Engine is very easy to mod, with a huge global community of modders who already understand the engine and know how to make it do exactly what they want it to do. I’m not sure we want to lose that.
What we do need is for Bethesda to return to their true strength, which is to craft compelling handcrafted worlds that players want to spend time in. They didn’t do that with Starfield.
Having so many non-static objects really peaked in Fo4, due to the nature of scrap and settlements.
They dialed it back quite a lot in Fo76, and though I didn’t play Starfield nearly as much, I don’t remember it really being a thing there at all.
If they’re not making games that lean into the strengths of their engine, then tying themselves to it seems increasingly pointless.
Honestly I don’t see anything wrong with the engine but it’s about what the devs make in itself.. like starfiled could’ve been so much better with better immersive loading screens like in outlaws and it would’ve overall would’ve been better if we implemented some better fast travel aspect to the game. Better guns and equipment would’ve been nice too but the limitations aspect is something they can’t fix.. the devs just made the game boring and don’t really connect all together..
Blame the devs too cuz even tho they accomplished something unique but the world is not as complete as I would’ve wanted it to be.
I don’t think they’d benefit much from the change, the game just kinda blows. UE5 has a ton of performance issues too, almost every single game that I’ve played recently running UE5 looks good but not good enough to justify the performance hit.
There have been so many times I’ve been playing other games, even Cyberpunk 2077, and wished it had xyz feature that a Bethesda game does. When I wish a Bethesda game had a feature, it’s usually one that was in a previous Bethesda game!
It’s the design decisions that bug me the most. And they don’t need to change the engine in order to fix that.
Sure, the face and body animations could benefit from the kind of upgrade UE5 can provide.
The technical issues of their engine wouldn’t be quite as grating on their fans if they just made worlds worth exploring and brought their writing up to merely serviceable. I wouldn’t have cared about loading screens in Starfield if they gave me worlds worth checking out.
My boss is named Todd. I’ve been in the bathroom at the same time as him and trust me no one wants a whiff of Todd.
I have seen some amazing work done by modders with the creation engine, both in terms of graphics and animations, creation engine works great, the problem with starfield is that there are no longer the talented developers that there used to be–that is simply and solely the problem.
Nah, I prefer them to just make a disappointing reskin, let the modders spend 5 years fixing their mess, and then release a full price update that’s not different at all, but breaks all the mods.
The engine is the least of Bethesda’s problems. They need an indie team.
That glorified Gamebryo engine is so outdated they could switch to UE3 and it would be a huge leap.
They will lose load screens n load times if they switch to ure
Eventually we end up with “Oh, just another UE game…” Obviously for Starfield it didn’t work at all, but I didn’t really mind for Fallout and Skyrim.
Despite what people may think, UE5 is not an answer to everything. I don’t think there’s been a UE5 game which hasn’t released with horrible optimization. That said, the Creation Engine does suck, but too many companies are falling victim to the allure of UE5.
The most important reason this mindset is DUMB is because they work with ID Tech. Why would they use UE5 when they have access tech that’s similarly advanced?
There is some weirdly common idea that Creation Engine is what makes Bethesda’s games what they are, but I’m yet to hear what specific features it has that make their games unique that are impossible with other engines. Skyrim is a great game because of it’s interesting handcrafted locations and quests. Things that have nothing to do with CE. Everything in it that is related to mechanics and graphics is decent at best, and subpar more often than not
the loading screens issue is tied to the engine, so yeah, they need to change it… because games keep geting bigger, textures keep geting bigger and so on, so they need more, and more loading screens…. also… the water in starfield it’s almost the same as morrowind… i don’t know how they feel no shame showing that in a geme nowadays… but ALL that doesn’t matter, if they don’t hire new, pasionate, and bold writers.
Focusing on the engine issue: Red engine can do a full seamless open world with interiors and exteriors, multiple tuned vehicles, large random-gen npc crowds, MULTIPLE animated ads and VIDEOS (actual videos on tv screens) on screen at the same time, & top notch character & face anims. And it can do all of the above at the same time.
The creation engine is FAR off from being able to do even a single one of those. Make a world space too big: lag. Too many characters on screen: lag. Add multiple vehicles: lag. Too many texture animated objects: lag. And so on. It is so lacking that, aside from rudimentary gameplay, we will never see anything more impressive or innovative. Being able to dynamically move over or around objects (like AC style climbing or parkour), or having more dramatic meaningful combat, and the like. Hell, being able to clamber or climb up chest high walls would be a HUGE step up for BGS, but has been solved in other games for the last 2 generations. The best we can do in the creation engine is janky, canned animations with interaction markers.
The engine is very easy to mod (once we are given the creation kit tools) and that is it’s only saving grace. But even the modding scene won’t save Starfield. And now that CDPR has given us real modding tools for Cyberpunk, this point may actually be moot.
First I want to see if the Oblivion remaster rumors turn out to be true: graphics are handled by UE5, while the rest of the game is still Creation Engine.
If such a thing is possible, and modders get their hands on the Oblivion remaster (possibly only a few months from now) and find it easy to work with, that could have huge implications for Elder Scrolls 6, Fallout 5, etc.
I’ve always thought it was cool that a bunch of stuff is available for the player to pick up or move, but ultimately there’s really no point to it. If you could pick it up and wave it around to smack people with, that’d be different, or if there was some other purpose, I’d be more accepting.
Heresy, there are player’s that indeed collect all the spoons.
going from decent engine to trashest engine nice
Absolutely not, after dealing with the nonstop issues with Stalker 2 caused by the game being on UE5, not in a million years would i want bethesda games to move to Unreal.
Bethesda’s problem is Bethesda themselves, not the engine and people need to stop implying otherwise.
Please let them grow out of that engine, they are 15 years behind the rest of the industry in terms of tech cause they stuck to it for so long.
There’s nothing wrong with the Creation Engine that better quest design, better writing and actually doing better optimisation before release wouldn’t fix. The problem isn’t the engine.
A bad artist blames their tools
6:25 I disagree, being able to pick up anything and interacting with the world is what makes Bethesda games special. I disliked Starfield for other reasons.
UE5 is heavy on CPU so it’s that great of an option especially when games are made for consoles.
And all those studios moving to UE5, they make it look like it’s their best option but in reality it’s because their senior engine designers have left the studio and they don’t know anymore how to work on it.
Lol don’t even mention GTA 6, It’s gonna be molded Skyrim vs elder scrolls 6.
Unreal Engine would be a mistake. It’s not an engine issue- entirely at least.
10:30 he did all of that and there’s no comprehensive mod support, so no, bethesda shouldn’t leave their engine behind until UE can have mod support as good as their engine.
Starfield looks good, but inconsistent. Mostly because of procedural environments. 3D Models looks really good
The engine is fine. Nolvus proves that with a few additional tools, the engine can do a lot. The problem is Bethesda getting back to making games for the player and not the share holders.
Bethesdas problem are dysfunctional management and inefficient team structure. Its not a engine problem. I recommend watching Will Shens (Starfield developer) talk at GDC2024 where he speaks about the problems during development, the inefficient communication, problems with leadership like noticing they had no final quest in the lage stage of development. There were also challenges with relying on several support studios around the globe working on the same project. The different teams worked in their own bubbles which contributed to the disjoint feeling of the gameplay systems. It looks like they do the bare minimum to keep their biggest asset – CE – in a working state. Same for their live service game FO76 which is held back by bugs (cancellation of the christmas event, caravans being stuck, exploits in the new raid).
I’m just astonished, how good the physics are in starfield. It was magnificent to see location in zero gravity. The visuals…. Are amazing and I do care about them. Body ragdoll in 0g is awesome. But it feels like they don’t use it.
I’ve been playing “Grounded” by Obsidian, which is basically “Honey, I shrunk Fallout” in Unreal engine. No bugs other than enemies in the game. Somehow it just works. Creation engine suuuuuck.
I’m really starting to hate UE5
Motion matching just pick right animation for your trajectory. Meaning direction of movement. Notice the line at the bottom where character moves.
Animation blending is just transitioning from one animation to another in a smooth way. You find keyframes where limbs are closest to each other, then you move them from one to another and you switch animations. Is just a normal thing.
There is also animation layering that do similar things but allows you to apply animations to specific bones. This way you can for example make lower body play walking animation while upper body have shooting animation. That means you can walk and shoot in game.
Also not everything is “simulated”. First of all it’s not a simulation. It’s just that items have psychical properties. And other engines not only do it too but do it better. Also not everything have those properties so often you can move cup on a shelf but you can’t move shelf.
And when it comes to dialogue system – I can just use a plugin and then all I really need is to adjust GUI. And writing from scratch dialogue system Bethesda style would take like afternoon. At least as long as you have localization in place.
Finally main reason why companies switch to UE5 is due to growth. They want to grow and hire people and not train everyone how to use their own engine and how to do stuff their own way. It’s easier to just hire people that already know the engine.
It doesn’t matter what engine is used if what they do with it doesn’t work. Switching away from the Creation engine doesn’t make their games better if the design decisions and quality control remains the same. If a developer is constantly improving the engine and including that as part of the development cycle a specific engine is not a problem.
The primary advantage of switching to a UE5 engine is that it allows hiring and training to be done quicker which in theory cuts some development costs. But since the games industry has an issue with firing not hiring while also throwing around obscene amounts of money that it probably not a big enough incentive for them to switch over.
I’d also say that Luke saying that they just threw the “2” on the end of the Creation Engine without there being anything meaningful is irresponsible and based on very little actual information. Engines like all software are version/revision controlled. The people that built it decided that whatever updates that had been made warranted a version control update, same thing Unreal do. Unless you know the engine inside and out, know the differences between versions and know the reasoning why they went to a V2, stating it hasn’t made a difference or fixed anything is just an uninformed opinion.
Luke, you keep repeating that the interactive clutter in Bethesda games makes more sense in Fallout… Apparently you’ve forgotten about zero-g combat in Starfield, and how losing gravity can turn all of those static objects into high-speed projectiles. If interactive clutter deserves to be in any Bethesda game, it’s Starfield.
The Creation engine is fine. Players really need to push BGS to make better games rather than worrying about the engine. Starfield should have never been made as its highlights and multiplies the engine’s weaknesses, and frankly wouldn’t have been much better in UE5. But I will throw you a bone, I like UE, if they could guarantee a full SDK for modding on UE then I would be fine with it, maybe even support it, but I have no faith in BGS, they don’t even use what they have properly and just all around lack effort.
To give away 20% of their sales?
I just want the best of Skyrim, Oblivion, and Morrowind in a new place. Is that too much to ask for?
Warhammer 40k legit has a candle line
I can’t be the only one realizing that Bethesda has ID Tech 7 next door right?
The Creation Engine was behind when they made Fallout 3.
UE5 is the industry standard. LOTS of people know the environment and can be hired from the outside. Their current proprietary monster requires lots of inside knowledge, is a patch work of decades of additions and fixes, and ultimately limits/slows down production.
I wouldn’t consider ever buying another Bethesda game until that engine is put out to pasture where it should have been over a decade ago (pre fallout 4)
On CDPR using the Unreal Engine. I believe Bellular News talked about this, and the reason CDPR went this route, according to them, is it lets CDPR work on two projects simultaneously using two engines. The reason for this is trying to make improvements upon one engine to share between two projects at the same time is a big headache, apparently. I might be misremembering a couple details, but that’s the gist of what I understood.
19:20 “is there anyway ES6 will outdo Witcher 4 in anything?”
well Luke… seeing how all the actually talented, skilled and experienced people are leaving CDPR in droves to start their own companies. I’m expecting W4 to be a whole lot worse than the previous games CDPR has made. while Bethesda will follow their same path of the same old thing, but with less than their previous game. resulting in a safe and consistent 6 or 7 out of 10 game that the mod community needs to spend 8 years on to make it a really good game.
They need to hire nerds not trans activists
It looks older then horizon zero dawn that came out in 2017
Unreal Engine is not the solution. Bethesda’s RPG format has specific requirements and you can’t just use a one-shoe-fits-all Engine and then attempt to patch it to support things. They need to develop a new engine of their own that is purpose-built for what they need their game to be. When Star Citizen started its development, they started with CryEngine. Why? Because *muh grafix.* That is insanity. Trying to use an engine that was made for terrestrial flat-plane activity with great close-up visuals and a distance maximum of 16km, for a real-scale space game makes no sense. When your game is specialized, you need to specialize your engine.
…also as long as Epic refuses to fix their lighting system and forces everyone to apply TAA to artificially hide horrific flickering, no one should use Unreal Engine at all. That is not a functional product.
I feel like es6 is too far along now to switch engines
Stutter engine 5
Todd’s lucky that this isn’t 40k….Patron Saint Todd would literally become Godd Howard, Daemon Prince of Denial.
unpopular take – doing games console first is a bigger problem than engines
look what even the old creation engine in Skyrim is capable of on mods, and I am not talking about graphics (because for this you need a mighty PC)
It can be optimized to reduce loading screens, but consoles are less powerful than low-mid PCs.
Another thing is if Bethesda had top exploration and questing in Starfield, no one would give a crap what engine is used.
But maybe this is my cope
Guess BGS is locked in the square, and happy it they reached the edge … instead of feeling free to do what ever outside the box….
I hate UE5 one of the worst engines now I agree the Creation engine is outdated but they could switch to literally anything else but UE5
Todd being 85 when Fallout 5 releases is so real, I was 12 when Skyrim came out, I’ll almost be 30 when ES VI releases….
8:15 thats how Bethesda created the creation engine in the first place when they made Skyrim. They renamed Gamebryo engine to Creation engine.
The most important point is the one that’s not really been mentioned – I can walk around a stunning Skyrim in VR and literally chat to ChatGPT AI NPC’s who know more about their own characters and the world of the Elder Scrolls than I do, and they roleplay all that accordingly, all in a gaming world so rich with content that there’s no other gaming experience that can even come close. That’s all down to the Creation Engine + modding community, and that combination is the only reason why Bethesda and Todd have the cult status they do today. Leaving a large section of that behind for what might be some rather underwhelming improvements to animations and graphics is quite the gamble, and I’m not sure if BGS have the talent to go it alone without their dedicated modding community.
They should never EVER change that engine, we get it a lot of people don’t like Bethesda games since Fallout 4 but just please leave it alone. Their engine does way more than most games ever could, especially for the RPG genre. Also, Unreal 5 is a terrible engine, extremely unoptimized.
An engine upgrade would be nice but I don’t think it will fix much, Bethesda has way more problem then just their engine. between poor writing, boring gameplay that’s year behind the times, bugs upon bugs that they are too lazy to fix them self and so on. Oh and Todd for the love of the 9 NO BLOODY base building in tes 6, I know you like minecraft but Todd not everything needs base building.
Simple. Keep using the same engine, keep updating the engine. Get the old writers and designers back. Or figure out a way to bring that original soul back.
Paul Tassi takes reddit posts and makes them into articles, saw it a lot with his Cyberpunk stuff. Not a good journalist
love how so many people think themselves expert on why they should keep the creation engine in the comments 🤣🤡
So, Starfield with shader comp stutter?
I think, AT BEST, ES6 will be built on a dual engine system similar to the Oblivion Remake. If Oblivion is well received (which it should be) the BGS or Microsoft will probably see the benefits of letting UE5 handle the graphics and lighting, but the core systems will still be built on and limited by the Creation Engine.
IF (VERY BIG IF) BGS does consider using UE5, it will only be in this way. But I doubt they will do even that at this point.
praise be to Todd 🌅
Its not just the engine. fallout London accomplished a lot with it. It’s Bethesdas vision and structure as a company. They just aren’t a very good studio anymore
I loved Skyrim, but I was done with that engine after that.
That’s where I’m at.
Don’t think UE5 is the answer
Hmpf, I don’t know. I looked over my EXPANSIVE List of problems I had with StarField and most, if not all, are Developer related.
Here is the List (I know that some things got fixed since, but that does not change that they have been there):
Awful hand-holding – No branching Story – No Faction End-Game Goals – Characters you just want to stuff in a Bag and throw in the River – No player freedom – Unkillable Characters EVERYWHERE – No Vats – No Gore – No diving – borked Stealth – No Weapon/Armor Repairing(Durability System) – No Building your own Ship/Equipment from Material you Mined/Gathered – No real End-Game Goals – No Transmog – No making your own Contraband – NPCs not dropping what they wear – Can’t open Doors, defuse Mines, use Items… when in Scan Mode – Can’t control jump height. NPCs can do that. A Charge up Meter is really needed on some Moons, or you fly off like a Rocket – Boost Packs are not really suitable ever/meaning that you need different kinds of Boosters for different Situations but also you need Resistances against Korrosion, Air, Radiation, Bio, and somewhat level conforming Laser, EMP, Bullet Resistance = you need 12+ Boost Packs – Crafting and Building Copy Paste from FO4 but with worse placement control – Awful Controls overall. The game works on GamePad but you need your whole Keyboard if you choose to play on the Keyboard. Make ready to rebind 50 Keys and ignore Conflicts – Very few and lackluster Feats – You should start with level one on each Skill – Skills need to be way more “Exotic”. ATM they are mostly “more DMG, can Craft, can buy, can fly – Item Feats are mostly useless and are Copy Paste from FO4 – Skill progression is mostly forgettable and unimaginative – EXP from discovering, Hacking, building, crafting is nearly not existent – Item Notifications gone after 1.5sec = can’t check Stats = open Inventory – Carry Capacity sucks – You can’t mark individual Items to look/track for – You can’t undo all tracking Items – Inventory Menu sucks! StarUI Mod needed = modding mandatory or wasting hours unnecessarily – Can’t use Cure Object in Affliction Screen. Again StarUI Mandatory – Not showing “Weather(Corrosion/Radiation…)” Conditions on Planet before landing- Map is awful – Quests send you to places you can’t reach – Lifeless Planets are useless – Copy pasted Bases/Caves… no sign of prcedurally generated Locations – Often looking to Scan “Natural Wonder” that I already Scanned because it’s not identifyable from the Picture – Planet Map shows 100% scanned even if it’s not because of “Costal Area” – Escort Quests that have you travel 1000m+ for low reward – You can’t ban Useless Items from Scanner – Rare/Legendary/Epic Items cause 2sec Game Freeze when Equiped and changing to Scanner or cyceling through Weapons – Space Combat at least unskilled at early Levels is pure Stats Game and often undoable because 3v1 – No feeling of actually flying through Space – You still get Stuck and can not jump when on angled Ground as in FO4/Skyrim/Oblivion… – NPC Money should be infinite or at least increased by 4x – Items you pick up/have in Inventory show the worth they have when you buy them from a Merchant, but they should show what they are worth to you, when you sell them – NPC standing on Pilot Seat so only 3rd Person Space Flight or piloting through gap between NPCs Legs – Enemies/Animals on Planet stacked in a Heap, so you think you will fight 3, but it ends up being 12 or more all stacked into one tiny Spot and into each other – Melee Combat as bad as it was in any other Bethesda Game (look what modders did to Skyrims Combat Animations) – Reloading gets Canceled by running and jumping – Typical Bethesda Bullet-Sponge Enemies – Typical run around/jump over Obsacles and slowly chip away their Health – In Ship flight you need to be able to make custom Presets for “Full Power Weapons, Grav Drive, Engines, Shields…” and bind them to F1-F4 or any other Key you choose – Needs City/Outpost/Other Listing on Star-Map to find the Locations + placement of own nameable Markers – Needs Button to stop Quests from coming in. I get 5 new Quests when running around doing one Quest. I don’t know how I got the Quests. I don’t know who the Quests are from. I have no connection to them. – NPCs need to stop talking over each other. It just can’t be too complicated to program in that only one Voice can be played at once. – Finding Quests is a Nightmare. They need to be Structured much better. Time when Quest received/Location of Quest Giver/Nearby Quests/Location of Quest/Radiant Quest… – Still can’t go from Sneak to normal Mode whilst doing any other action / meaning Stealth play feels Crap. Sneak to someone with a Melee Weapon, hit them 1 time, wait for Animation to finish, press “Crouch” Key, wait for your Character to stand up, and engage in Comabt. 1995… 19 F*cking 95!!! – I have been playing the Game for 60 hours now and am Level 30 and still I find the same Fire Axe I found on Level 4 over and over 21 DMG – When on the Map Screen, there has to be a Warning that you can not travel at this moment – I am SEETHING because I activated a Mission but the Game decided to not show me that Mission at all, but two other Missions I do not want to do – I decided to do one of the Missions to see what happens… I now have FOUR Map markers. WTF! And I am not allowed to activate even two Missions – Buy Back Disabled as soon as you leave Shopping Window – Can’t pay the debt from Dream Home Perk – Game does not tell you what Skills do until you unlock the Line. That means that you can’t work to a specific Skill and know its effect – I managed to lock up the Menu by opening and closing it in quick succession. – Can’t move after Loading-Screen, but the NPCs can – Crafting is a F*ing JOKE! You dump Skill points and Materials into upgrading but then you look at something like “You can now add a +5 Resistances Mod to Your Jump Pack”. And that one cost me 2 Skill Points btw. No mention of that beforhand! – No Planet Wiki showing me what Planet I have been on and what I found on that Planet (Alien Species, “Geysers”, Flora…) – No Crafting of Weapons, Armor, Drugs, that are not already in the Game to find – No Enhancement of Weapon/Armor Mods (Stuff like increase chance to poison Enemy by+5%, by “infusing Weapon with 500 Material X, next 5% cost you 1000, next 5% cost you 2000, next 5% cost you 4000… something to make Mining Stuff on Planets useful)- No Melee Weapon Mods – No Melee Weapon Differences in behavior – Can we have 8k+ Planet Pictures for our “Space Journey”? – Just three Slots for Character Itemization (Not promising for what Variety Mods will be able to offer) – Timescale is F*ed when on some Planets. Wait 1 hour(time-unit) passes a VERY long time. Like wait “24 hours” = wait 2400 hours. WHO the F thought this was a good idea?! – Hold Key for every second Option, but sitting down “just works”
I feel like they should have used a different engine for starfield (if only for the space and plantetary flight). But unless they change their animator (and maybe invest in motion capture) and some decent writers, they’re not going to go much further…
Its quicker and cheaper to keep the old crap
I have been playing Marvel Rivals a lot lately since it released, the game looks good, I get no stutters and my FPS is steady and that game runs on Unreal Engine 5. I have no trouble running it and my pc still has a 2060.
The problem that some studios have for using UE5 is that they don’t know how to use specific tools like Nanite and Lumen, it is not an engine issue, it is a dev issue.
The engine is a problem. But it’s not thee problem with star field. It’s simply fucking boring. It sucks. I shouldn’t have to play a game for 60 hours for it to get good.
“a 7/10 that you play for a 1000 hours is better for them than a 9/10 that you play for 30 hours”, thats basically gamepass and specially starfield, quantity over quality
Bethesda games without “there easy af to mod engine compare to other” is like stepping on lego barefoot willingly
They don’t seem to get it not the engine is the problem it is the solution you can mod the whole thing to tomorrow comes and if you do some plumping and fix the whole thing it would run just fine. The Content for the Engine is the problem and that won’t be fixed by any engine.
cant wait for 2010 graphics and loading screens every time I move. Do I get to run for 20 minutes and see nothing too? cant wait!
6:34 there are tools for that in UE5 too
The thing is that there’s a lot of people out there who views companies and brands as their identity, so no matter how shitty things are released, they will defend it.
Odds are, Elder Scrolls 6 will be just as good as base Skyrim. Which might sound good on the surface, but I’m saying that a 2026+ RPG is going to be as outdated as a 2011 game and as lame as vanilla Skyrim, which we all know is only well regarded because of the mod community who fixed and improved the game far beyond what it actually was.
Honestly, when Morrowind came out it already looked a generation behind. But back then the open world made it impressive and you accepted the terrible movement, character models and texture. Besides, Bethesda’s focus on details can make the environment look beautiful even though the graphics arent. Bethesda hasnt changed but the world has. Now you can make open worlds with amazing graphics and tons of details. Starfield, to me, is an outlier since there was no way to make those empty rocks look as beautiful as day Skyrim simply because there werent as many assets in one location to hide the graphics behind tons of environmental details. So I still think TES6 can end up looking beautiful even compared to the witcher 4. Not necessarily on a tecnical level but based on details in the environments.
Port Fallout 3/NV to PS5 and Series X. That’s one way they could regain some credibility.
Creation Engine is what makes Bethesda RPGs unique and gives it the feel of their world
After playing Stalker 2, I realized making it so you can literally pick up everything and check every drawer all the time wastes so much time instead of actually adventuring. It’s tedious and rewards addictive behavior.
Oh and immediately Sarah was the most insufferable companion that I started by-passing the main story completely and just doing anything else , which is what Bethesda are excellent at and that’s freedom to explore a game your own way
The most disappointing aspect of Starfield for me was the facial art/animations. When we have games like Callisto protocol and Cyberpunk 2077 with their immersive/realistic facial design and Starfield just looked ten years out of date legit!
Blaming the game engine while the core problem is the story and world building itself.
The irony being CDPR is moving from RED Engine to UE5 after the massive success of Cyberpunk and Bethesda is keeping to Creation Engine when they were lambasted by millions for how objectively dated that engine is yet refuse to MOVE to a more current engine like UE5.
TES6 is going to be endless loading screens 🫠🫠🫠
UE5 isnt very good. Impressive sure but look around you find issues. Its also kinda new and people still learn how to do things in this engine, that means mods (Bethesdas crutch) would be very limited and took long time. Iam kinda sick of UE5 tbh.
Can’t they get Id to upgrade their engine….. then hire some other studio that can still make good games to make the game.
To be honest, I don’t want them to switch to UE.
What i want them to do is to fix their engine… but at this point it probably requires a full refactoring of the codebase.
Realistically, switching to UE5 would be easier.
I found this video fascinating. Is this a case of update the engine or release the game? Do Bethesda have enough resource to patch and release new game content, and do an engine change?
It’s freaking ridiculous that there’s no new Elder Scrolls yet.
No excuse.
Idk Luke ive heard pauls take on dragon age veilguard. I can 100% understand why people think he should shut his mouth
I always admired id techs approach to engine design. Id would build a custom engine tailored for the specific needs of the game they were building.
lolz
Arguments against UE: A monopoly is building. Many many UE games look exactly the same, boring. Starfield sidenote: The engine keeping track of every single item in the world is the very basis of the ship and outpost decorations, which are pretty popular. That said, the engine need an update badly, while keeping the strengths it has.
Whiff of Todd comes in one scent: Leather & Lies.
Killing creation engine is killing Bethesda itself. Yes it’s pretty dated compared to others but its literally the soul of Bethesda games. Nobody today play skyrim because of its base game its coz of 100k plus mods out there and its only possible due to creation engine. The main problem is the writing itself and the world they built in Starfield which is fucking ass. Skyrim even though have lot of bugs but its world and lore alone is enough to capture you. And adding mods on that makes it better than any other game out there
Te Creation Engine is very good. Unmatched in his territory. Just look how simple is Outer Worlds compared to New Vegas.
They are going to use vanilla UE5… And that will be a disaster!
Everyone is moving to unreal unfortunately. Not a fan of monopolies but i understand that its just easier to work from. I hope they dont lose their style or sacrifice too much.
Former Bethesda Dev Says They Should Switch To UE 5…
EVERYONE is saying that. The only one who isn’t saying it is Todd the Howard and as long as he’s the lord high inquisitor of Bethesda Game Studios we’re going to be stuck with the creation engine.
The engine is definitely an issue that needs to be addressed; but it seems more like a symptom of Bethesda’s bigger issues…
The issue is Todd, he is preventing Bethesda from moving forward. He is a glory hog and a greedy little shrew. Todd has to go, for Bethesda to have a chance in the future!!
Luke is payed from Epic to promote their engine. I don’t know what is so great on UE5? No best looking game is on Unreal engine. Stalker 2 is on UE5 but is nothing special (graphics wise), and it have problem running AI whithout crushing the game. Engine can run billion polygons, but nothing much else.
The engine is the least of Bethesda’s problems. Only Luke thinks that smother animation make games better.
He can’t do candles because modders can’t fix those.
I’m very tired of UE5 already. All the games are starting to look the same.
Before I watch the video I have to stress that the industry as a whole needs to stop depending on Unreal this much. Unreal is a great engine but it’s having problems like any other engine and devs are treating it like it’s perfect. Creation isn’t great, true but considering what modders come up with regularly the issue with the base games of BGS is clearly BGS (whether it be the devs, executives, or Todd) not the engine.
Modder here. The engine isnt the problem.
Its bethesda. Bethesda has and comtinues to be their own creator of their problems.
Starfield is a prime example of this. Fallout 4 as well.
Essentially the engine can do some pretty cool things while looking good.
Its just Bethesda seems content to continue blowing up textures to.say theyre 4k resolution when theyre really like 512×512 blown up to 4K and look like muddy turd water.
I’d rather go UE4. Man, UE5 is wack! 😂
We have been saying bethesda has been needing a new engine since 2015
The last thing Bethesda needs is paying royalties to Epic.
i really dont want to see more people switching to UE5, most of those games are a bit of a mess
That you keep calling it the Creation Club is a fascinating meta narrative.
UE5 may be ugly, but at least it’s less broken than gamebryo
after helldiver 2 using not supported anymore engine and can make crazy ass cinematic scene
the problem is not the engine anymore😂
Which Unreal 5 game can we compare to skyrim/starfield? The demo’s are great sure but are there good running openworld games on Unreal out now?
if you cant build your own engine you are not a AAA game studio
The only game i can think of that could replace creation engine would be star engine
If Elder Scrolls 6 does poorly, staff are getting canned, for sure
I think there’s not much more you can do graphically without making a whole new kind of graphics card like a Quantum graphics card cuz you eat 5 lb graphics cards to the floor you’re just powering through a mess of s*** dlss fixes I think we should go back to ue4 and just make good beautiful games or try cyberpunks engine
The day elder scrolls moves to unreal engine garbage is the day i dont buy elder scrolls. Go anywhere, do anything, interact with anything all at any time is why i play elder scrolls and fallout games. I don’t care about starfield
Did Luke really say with a straight face that Rockstar characters control really well? 😂
They really shouldnt move to UE5 lol
I think that’s you the Unreal Engine number f o u r
I could tell how much you don’t know because Elder Scrolls is very much a pickup every item game too
I do not think they should go to ue5 I think they should Advance what they got or use Unreal Engine 4 ue5’s games all look alike they all look the same they all have major issues they push the highest graphics card to a point it shouldn’t I think they should take the older engine enhance the s*** out of it or use Unreal Engine 4 not worry about super super duper graphics and make a very good game that will run excellent cuz it’s all panned out
must be time for Luke to pay the bills again…
This again? The engine isn’t the issue the framework, management and higher ups are the issue, no amount of Emil/Todd hate will change that there is people higher than them making the decisions for people saying “But the loading screens” bro, not only are UE5 games unoptimised 80-90% of the time and I think UE makes devs lazy with optimisation the creation engine isn’t as bad as people make out, if it was that bad how did it produce 2 games? Thats something an outdated engine couldn’t do.
The loading screens ain’t a thing that just exists in a game engine thats something you have to setup, they could do without 80% of the loading screens if they took their time optimising the game on top of just taking their time in general, I feel like the team wasn’t delegated well enough nor had a decent work flow as half the things are still being worked into the new engine from what I have heard.
Bethesda should not switch to any engine. There is a reason i only play elder scrolls and fallout games. There are no other games that offer equal freedom.
I loved Starfields junk because of how it makes areas feel genuinely lived in. I do not like Starfields junk because of how hard it is to grab the kne thing i actually want off every cluttered surface.
they just want more money when elder 6 fail they will swtich
I hope Capcom can keep strong and consistent with their own RE Engine for all their upcoming games
Cap: Motion Matching is not the same as animation blending, animation blending is closer to what Luke talked about here where multiple animations are blended together based on the current state of the player movement, meaning that if you go from walking to running, or strafing left to backing up, it will blend the animation values together from a blend tree in order to smooth the transition or create “dynamic” hybrid animations when for for example not running at full speed, but still faster than walking, so it takes the averages between the two and adjusts the movement (usually based on a multiplier from the input value (0 – 1).
Motion Matching on the other hand isn’t just blending between multiple different animation clipos, it is inteligently picking the next pose (per frame) the character will have for a (usually) very large library of possible poses, all with animation data on them that indicate what type of use that animation pose has (sharp bank to the left, etc). As Luke mentioned it looks really smooth and dynamic, but there is actually a good reason some games choose not to use motion matching, mostly related to control responsiveness as motion matching adds some additional delay between input and a cooresponding animation sequence playing, it also adds limited but certainly not insignificant computational overhead.
I’m thinking the rumored UE5 Oblivion remake is a toe in the water for Bethesda.
Can we stop this discussion? Like. The meat on the bones of every Bethesda game are the mods and the mod support. People have been familiar with this engine for ages now and put high quality stuff out to this day. Fallout London, beyond Skyrim, the incoming skyblivion and skywind fan remakes.
What do you think? How many of said moders and modding teams will jump ship and learn Unreal engine ? The thought scares me. I don’t want to live in a world where elderscrolls 6 has to stand on its own small little legs that are crafted by Bethesda themselves. With little to no mods.
Bethesda games have always been just a small little playground. A demo if you will. A demo that shows what is possible with the tools that come with the engine. At it’s up to the fans to craft something amazing with it and build it on top of the foundation Bethesda laid out.
The only good reason I see to use UE5, is if using it speeds up development significantly. As in 4 years instead of 6 years or something like that.
Other than that, I see no good reason. CE2 is Starfields least problem. And switching engines wont make their games automatically enjoyable.
This is working under the false assumption that the Witcher 4 is going to be some “groundbreaking” UE5 game, when in reality it will be unoptimised, stuttering mess with great graphics and over-reliance on Nanite and Lumen and the new lighting system to do a lot of the heavy lifting for them. Despite Bethesda’s woes, the Creation Engine is not the problem. Outside of graphics I don’t see Witcher 4 doing much of anything grand due to CDPR losing all of their talented engineers, and engineers are the ones who sculpt the game. You can have a great narrative all you want, but without compelling gameplay people just aren’t going to care, in the same way you can have compelling gameplay but without a good story people won’t care.
I have a feeling that if Todd Howard were twenty years younger, he’d be be a lot more energized and motivated to take of the challenge of starting from scratch with a whole new engine but at this point, he’s already established his name, his reputation and his fortune in the industry. A colossal, new endeavor with unfamiliar tech? Eh….pass.
wiht
Ok I get that perhaps certain aspects of their games maybe could be harder to do with Unreal. Obviously we can’t loss the Mod scene even if Bethesda hasn’t been great at supporting them lately but it’s still flourishing and a key aspect of their games. So yah whatever happens I don’t think anyone would wanna loss that.
UE yes it has issues but they are being fixed while devs don’t have to work twice as hard. Making the game while having to keep the engine up to speed. That is why CD Project Red switched.
I don’t give a damn about graphics, just make a fun game with good quests/dungeons and overhaul combat with dodging, parrying, move sets, better enemy variety. These companies forgot what a GAME is, it shouldn’t be a visual demo for $70…
Bethesda’s games need one thing: to be mod friendly. That’s it. They have no other selling points.
Ok I get that perhaps certain aspects of their games maybe could be harder to do with Unreal. Obviously we can’t loss the Mod scene even if Bethesda hasn’t been great at supporting them lately but it’s still flourishing and a key aspect of their games. So yah whatever happens I don’t think anyone would wanna loss that
Last we need is more UE5 engine games. The damn thing is a bloated mess, and it’s getting worse with TAA.
Switching to UE has two significant perks: 1. A lot of the tools are already created. 2. It would make hiring significantly easier. There are a lot more techies that know UE than know CE.
That being said the biggest issue in Bethesda now seems to be that they are creatively dead.
It seems to me that with if the rumors of Oblivion Remake/remaster with unreal 5 are true perhaps they are gonna use the remake as a chance to test and fuse creation club with unreal 5.
I’ve reinstaled STARFIELD so many times but after half hour it was gone from my PC. I was really excited for this game because i’m dying for a good Space Game. While i don’t like the loading screen fest; it’s not my biggest ‘no’ in this game. As someone who loves Space Sims; what Bethesda did with the spaceships is just bad. I want to fly my ship down to the planet; fly on the planet; let me land on that planet manually; let me fly in the system and not just a fcking cutscene. Clearly this game wasn’t meant to me, but if these features would’ve been in the game, i wouldn’t touch any game for a long time.
Yes obviously
Aside from Grand Theft Auto 6, there are no words that annoy me more now than Unreal Engine in the gaming stratosphere. Being 100% real here, we all know BGS is a disaster. They completely ignore criticism and they do so blatantly now, this is their number one problem.
As long as they live in their bubble that they are the kings of the RPG genre, completely stuck in 2011… nothing else they do will effect the quality of their work. If you don’t see a problem and aren’t willing to change, you’ve already lost.
Yes, Creation Engine is behind without a doubt but at least it offers a unique experience. It’s a travesty CDPR has dropped Red Engine simply because it’s easier to use unreal. The fact that Halo, Cyberpunk and Mass Effect are all going to share the same engine is nothing short of pathetic.
I’m not opposed to them going to a new engine or creating an entirely new one but please stay the heck away from Unreal Engine. Enough is enough with that freaking engine. Outside of graphics, nothing has really been impressive thus far anyway.
Truth is they don’t need to change the engine to make a good game, they need people working on it who aren’t creatively bankrupt, acknowledge their many shortcomings and address them and finally focus on quality content over quantity. They could easily do what everyone else is doing and switch over to Unreal Engine and it will do nothing to make it a better product, because BGS don’t know what that is anymore. I’m sorry but to be perfectly truthful thinking an engine change will do them wonders seems very delusional to me.
UE5 is waste
The engine is not the problem for TES VI because it serves the Elder Scrolls environment fine. People will put up with outdated things like loading screens if the game is fantastic. People keep going back to Skyrim to this day because they like the game. I hope BGS turns things around with TES VI, but Starfield and their handling thereafter doesn’t give me hope.
Also, highly likely that by the time the call to switch engines became so big (due to Starfield) TES VI was already well along in production and it would be a nightmare to switch. It’s just too late and they have to continue with the direction they’ve been going.
Damn probably not buying Skyrim now 😢
Red engine was a great thing and even way better in some ways vs unreal…..so its kind of sad,But i understand why cdpr changed to U5 instead…
Some stuff in r.e is looking so much better in games made by R.E vs U5…But we will all see how the U5 engine will be w games made by cdpr….when witcher 4 releases we will all se how that goes i guess….
The sad thing i noticed(true or not) is that U5 seems to be extremly demanding on hardware…..so why this is i can only guess…
R.e vs U5 if compared w older games the r.e looked way better and also not as demanding…but in 2024-2026 the U5 is probably needing atleast rtx4070 to really get max settings n all games made by it and in 1080p that seems a bit extreme…But i dont know anything at all exept what i read n see….so is unreal really this demanding or is it the games that are poorly optemized or made so the hardware is needed to be upgraded for every one w older pc??
Red engine is going to be missed(Just look at cyberpunk 2077 max setings 4k with ray tracing)Looks amazing
“Had we moved yo Unreal engine things would have been better” really don’t think that UE5 is the solution to every problem bro. If everyone changes to UE5 we will have aestheticly similar games with bare bone physics. And UE5 looks pretty but also looks generic af.
Literally no reason to not switch to a better Engine. Even if they dont want Unreal to have a monopoly, they need to switch to SnowDrop or any of those Ice-named engines from Ubisoft.
I just don’t have any faith in Bethesda anymore
Animation blending exists in all engines, it is the most basic way of transitioning from one animation to another. Motion matching is an advanced tool that selects and blends animations based on player input. The game that does it really really well is For Honor.
Bethesda are the kings of gaslighting thenselves and everyone else. They well and truly have their heads in the sand and Todd is a major part of that. They suck. Also, Paul tassi also sucks.
I don’t know if this is true since they haven’t announced it, but I think Epic should create a special version of Unreal Engine 5 for any game studio that wants to transition to it. I believe if something like this was announced, studios like FromSoftware might switch to it, along with other studios that might find Unreal Engine more efficient. With this special version, any studio would be able to redesign the engine according to their vision, and the engine’s features would certainly help with that
Another aspect of the engine problem is the people. Will a talented dev want to go work for Bethesda and become an expert with tools that no other studio uses? Or would they rather go work for a studio that uses UE5 so they can keep their skills current for when the inevitable layoffs happen?
The engine is not the issue, Bethesda just doesn’t have any talent anymore, I used to think that the engine was the problem but there are so many mods out there disproving this there’s even animation blending mods they even added animation blending to Morrowind for gods sake so yeah no it’s not the engine it’s just the developers.
Plus …no more unreal engine ….chose , IdTECH 7 , Dawn engine (tomb raider & guardians of the Galaxy)…or the decima engine. Unreal has so much artifacting & shimmering and most games feel like mods …only a few developers manage to make something special in unreal.
The engine isn’t as much the problem, it’s that they can no longer write and their game design in the last few games have been fundamentally bad. Also I do actually think having immovable objects in the game world makes it less immersive.
I would agree that they should’ve ditched the creation engine a long time ago, but at this point it’s become very apparent that what is largely responsible for holding the studio back is the management. You can replace the engine all you want, but if you retain the god awful way that Todd has structured and ran the studio, then nothing will change. We’ll still get games once every 5-8 years. We’ll still get trash-tier writing and characters. We’ll still get a level of polish and QA that would have been considered unacceptable 10 or more years ago. Todd and Emil *MUST* be removed from the studio before it ever has a chance at getting another shot at becoming great again. They have shown that they do not care about learning from mistakes, because they truly believe that they haven’t made any. You cannot reason with people like them. They will never get better.
The Creation Engine/Gamebryo Engine has never been a good engine. It was technically impressive 20 years ago but the tech has stagnated ever since. Keep in mind The Witcher 2 released in 2011(The same year as Skyrim) on the first iteration of the Red Engine and even then it looked lightyears ahead of anything Bethesda has made until that point. The time for Bethesda to evolve is long overdue. Sure you can mod the crap out of the CE, but that’s too often used as a band-aid for lazy and bad game design.
i know that candle is fine on the pc. i know nothing bad is going to happen putting that full of wax candle on your computer. it’s fine.
but MAN does watching you place a candle on your computer feel SOOOO WRONG man. it was inappropriate behavior and you know it LMAOO
I think also a big thing that was not talked about is that Creation Engine = free, UE5 not free and have to pay % of total yearly income from the game to use the engine… that could easily be $10-70mil depending on games success.
No.. they shouldn’t. Christ sakes enough UE. Its an unoptimised shader compiling simulator crap shoot.
Companies need their own proprietary engines, gives games a uniqueness.
No engine can save your creatively bankrupted studio
Luke Stevens wants Todd’s attention so bad.
To hell with ue 5
I’m a Bethesda games fan, but when I pointed out how dated Fallout 76’s trailer looked and a modded F4 would look better, the fanboys were at my throat. Bethesda need to understand that they don’t do well with the in-house engine anymore so it’s high time to switch
Theres nothing wrong with the engine per say, but they over use alot of hardware power on things that dont matter to the player (example giving improved physics to even more items for absolutely no player benefit) which in turn limits the scope and vision they can achieve with the game aswell as the bad writing and plot design are what really kill Bethesda atm.
Why in a space exploration game are we not exploring space in the proper sense, meaning not loading screen to loading screen but transversing space and planets manually? why is there nothing interesting happening in space to make exploration feel worth while?why aren’t there any intelligent alien races with unique cultures, backgrounds,powers, weapons, ships etc?
They made a space game and included almost nothing that makes space intresting. They should of just made Starfield 1 planet with more content variety and density because theres nothing fun about the space part of Starfield other than building a ship that you rarely even use.
The engine is buggy as hell there has not been a single release plague by the buggy mess of that engine. The only reason players defend Bethesda for the use of the engine is for modding.
Going to Unreal Engine would be one of the biggest mistakes Bethesda could make. One of the biggest advantages BGS has is the longevity of their games. People are still buying and playing Fallout 3 and New Vegas; people are buying Fallout 4 again for Fallout London. They are doing this because the games are not only easy to mod, but because they enable a wide range of mods. Look at Skyrim and Fallout 4. Modders can add fully voiced companions, quests, and new areas to the game. Unreal Engine just doesn’t work that way, and that kind of a switch would kill Bethesda games as we know them.
HELL NO! UE5 is a fucking mess atm. look at how many games on it are releasing POORLY optimized and lazy devs relying on dlss to even have the games actually run at all now.
Todism lives strong
hmm
They should definitely. But considering that all talented people left Bethesda, I’m afraid to imagine what they’re gonna do with a new engine in which they have no expertise. I mean, UE5 already suffers a lot from all these sh*ty developers who think they can just slap Lumen on everything and forget about it? The accessibility of UE is a great thing, but also a horrible thing. Now everyone is suddenly a “UE5 developer” after building a scene and some basic logic with blueprints. I work in a studio, and when we interview people for hire – we see so much guys who can’t even tell what’s the difference between Actor Component and Scene Component, or Forward and Deferred rendering
No new engine but over 10 years for a game 😂 wow
Creation Engine is all they know it would be to much work for them to learn something new, like switching from crayons to oil painting 😊
The problems with Bethesda’s last few releases are narrative based, not engine related.
A basic beetch engine like Unreal is antithetical to Bethesda’s game design. Believe it or not, Bethesda hasn’t stuck with Creation Engine just because Zenimax was squeezing as much juice out of the company as possible, it’s also because Creation, as old as it is, ca n still do things other engines can’t. A Bethesda UE game would be bland AF, it would look like every other game and would be missing a lot of charm, and charm is the ONE thing Bethesda games still have going for them.
“just use Unreal” is the lazy solution to Bethesda’s engine woes and quite frankly, any dev who wants to further homogenize the engine situation in gaming needs their head checked. We need more custom engines and less Unreal and Unity in the world.
Not sure Bethesda can exist without mods. Can UE5 even be modded easily?
The “creation engine” is a licence of gamebrayo with a new rendering api. Gamebrayo hasn’t been updated since 2012.
Modders have proven time and time again that they can run circles around Beth devs with their ramshackle engine. Clearly, they just lack the skill and vision or are held back.
Regardless, SOMETHING needs to be done. They can’t just put out another Skyrim/Starfield sized pile of issues (writing and overall stability) and expect modders to make it the game it should be years later.
No thanks. UE5 just doesnt have the modding possibilities of Creation Engine. Morrowind – still modded to this day, Oblivion – still modded to this day, Skyrim – the most popular modded game. UE5 doesn’t give anywhere close the amount of freedom modders with Creation Engine and Creation Kit. If bethesda simply gave proper multicore support, better lighting, etc to Creation Engine then players would be happy because we’d have good graphics and the Creation Kit to mod the heck out of the game.
And have more soulless unoptimized games on the market?
Dude. If CDPR dropped the freaking REDEngine for UE5, then I think it’s clear that work has been done to allow it to create that type of game.
Bethesda should just keep using creation or their ID engine. Lazy devs use UE5 because they don’t like hard work. Halo Studios and CD project basically said that was the reason for switching. Ex devs of Bethesda talk smack because they didn’t like the hard work. Hard work used to be a badge of honor, and now people avoid it.
There should be more than one engine use, but devs are flocking UE5 because they don’t like hard work. Look at Cryengine, Frostbite, Snowdrop, Creation, and SlipSpace engine. All engines that require hard work and devs want the easy way out with UE5.
when they said, new engine new technology, there was no such thing.
they just updated the engine with new feature, or what we call *Software Update* .
Schilling for CDPR in every video now huh, dude you suck
If ue5 is only option, they should better stick with creation engine
Christopher Nolan’s new movie *mumble mumble*
You should get Todd’s face tattooed over your entire back so that you have something to show him if you ever meet him IRL.
I don’t agree with what you said about object pick ups. One of the best things about Bethesda games, is the ability to interact with the world. Being able to see something, and pick it up, increases immersion. I like that I can see a plate, or a cup and pick it up, move it around or just launch it across a room. It’s extremely immersing. Everything else though, I agree with. But that being said, the problems with the company these days, isn’t entirely the engine fault.
Imagine they port skyrim to UE5 so they can sell it again
There are hundreds of ways Witcher 4 can be bad. CDPR has not made a single game on UE5, Cyberpunk still has some horrible AI. I’ve seen countless UE games throwing crash after crash. The Senua’s saga team did suffer optimizing their game for UE5. But no kidding, the cut scenes in Starfield are jarring, same for take off and loading of the planets. This is poor design. From the same interview, it is clear that issue is the leadership at Bethesda, not the engine. I do not have much hope for elder scrolls 6. The creation engine features scream no innovation happening
At this point, he needs to get a photo with Todd beside his cardboard stand.
Just the fact that Creation Engine has way way way too many loading screens in any Bethesda games currently that in of itself is going to be a meme with Elder Scrolls 6, and customers are going to call out Bethesda for that rightfully so, and HOPEFULLY that will be a tipping point to have Bethesda to either finally create a brand new state of the art Prepriatory Game Engine for themselves or move to Unreal Engine!….. I have always hated Bethesda’s Game Engine ever since I played Morrowind for the first time in what 2002, when the game was released On Xbox.
I own a 4080 Super and I hate Unreal Engine games.
They should use the ID Tech engine
isnt one of the big reasons also the modding community? I dont know how easy it is to mod UE5; but im gonna be honest, in a Bethesda game for me, being able to interact with everything and mods are WAY more important to me than graphical fidelity – thats what Bethesda games are all about
I think we all say we want Bethesda to switch engines, but would it feel like a Bethesda game? And what if doesn’t? We would crucify them if it didn’t work out
I love starfield though
The Creation Engine was not the root of their issue. The root of the issue is that Starfield’s fundamental design was not compelling even on a conceptual level. Also the writing is dogshit and there wasn’t an interesting conversation or bit of worldbuilding in the game. It felt like it was dreamed up by a 17 year old who thinks NASA is cool and has never read a book longer than Goosebumps.
i really hope they switch engines cause im tired of how outdated their games are feeling
They save alot of money by using their own engine. How is this not your first point.
Yeah because that’s the problem with Bethesda 😂
fuck ue 5 just make creation engine public and open source then let youor community improve it that all i want
Classic Bethesda dev. I don’t think ppl realize that it’s more than just an engine issue, actual good Writing and Game design? Hellooo??? these bethesda devs need to be ashamed, the stuff that their modding community has done ON THE SAME ENGINE mind you is honestly impressive, and makes the whole UE5 argument seem like they’re barking up the wrong tree.
The “remakes” of various Elder Scrolls cities using UE5 are pretty damn amazing – and all done by a single person. Bethesda and their entire leadership team has fallen into the sunk cost fallacy arguments, which will be extremely detrimental for the ongoing sustainability for that Microsoft Game Studio. All of the problems with Unreal Engine 5 can be boiled down to the developers not taking out all of the bloat that comes with the engine so that it can be used to create various types of games. As an extreme example of this, let’s say you made a checkers board game, 2D, no avatars, nada.. just a simple game of checkers. Many indie studios will leave in the code, the shaders, the capabilities of the engine for rendering 3D environments, code for FPS games, physics, and so on. So while it IS a great engine, professional studios NEED to take the time to optimize the code for the game that they are making.
If they switch engines, say goodbye to modding a Bethesda game as you know it; say goodbye to every single item in the game having a placeable model with physics. Say goodbye to NPC schedules. Say goodbye to Bethesda Game Studio.
people don’t like paul because he’s flipflops and is a shill sometimes
Catch a smile out there. o7
UE5 isn’t the end all be all of engines, gamebyro/creation engine whatever you want to call it is 30 years old and does need replacement.
A game engine doesn’t make a good game. Only talent does.
New candle company: “wick just works”
For CDProjectRed to justfy abandoning the tech to focus on the creative side makes some sense. They have been shown to be good at one and not so much with the other. But starfield is not bad because of the engine. it’s a creatively bankrupt game. If Bethesda were to abandon something, it would make more sense to invest in the uniqueness of the creation engine and license de IPs to some other studio.
Dude! Quit fumbling around your mic or get a shock guard. Your face doesn’t need to be right in front of the mic at all times. This is a podcaster 101 level concept.
Todd just can’t admit that he’s in too deep to course correct, so he has to charisma check constantly.
Luke says no one cares about persistent items, but he’s wrong. Fans do care. It’s part of what makes their games feel alive.
why?
UE4 already a great improvement from their old and busted engine.
now they want to use an engine that would disable more than 50% of gamers graphic departments?
😂😂
This channel is 80% about bashing Bethesda.
Nah, don’t switch to Unreal Engine 5. We already know that BGS would never put forth the effort to optimize UE5 games.
I wish there were a few more big engines. Everything made in UE5 looks samey.
Bethesda is as behind in their development as Apple is on AI.
Paul Tassi writes whatever he thinks will garner clicks. He literally wrote an article attacking Star Wars Theory and other youtubers who are critical of Disney Star Wars, then wrote his own “Star Wars Sucks Now” article expressing their exact talking points. He’s a two-faced shill, that’s why people don’t like him.
The argument is asinine. Using Unreal Engine just means Bethesda makes more shiny crap as opposed to less shiny crap. Total red herring discussion!
Bethesda continues to take the wrong lessons from…everything. I dont give a damn about being able to stack 2 million potatoes in an airlock. People play star citizen just to fly to a space station and back.
I guarantee elder scrolls 6 will look exactly like starfield, which looks like a game from 10 years ago. Elder scrolls 6 is going to be targeting the ps6, and likely rtx 60 series with zen 6/7 cpus with 12-16 cores per chiplet.
Hopefully nvidia is sponsoring elder scrolls 6, because a full suite of ray tracing features is about the only thing that will save it. They need to do it anyway. We can’t go into another generation using garbage game lighting that runs on series s
This endless chat about Bethesda’s game engine is a complete red herring. I am disappointed to see a respectable YouTuber regurgitate this nonsense.
If it’s a 9/10 but only played 30 hours it’s not a 9/10 and if i put 1000 hours into something it’s a 10/10 inspite of everything
Creation Engine 2 was just Todd doing what he does best: Lying through his teeth. He’s a scammer, and has been scamming Bethesda’s fans since Fallout 76. I completely lost any trust on wathever he says.
Watch them switch to UE5 and carry over 90% of Gamebryo’s bug over there with them lol
As long as CK excists modders have a chance to fix and create Beth games, though Starfield may put a hole in that .
I wonder how much of it has to do with not wanting to pay licensing to use UE5 when they have their own engine that they’ve spent millions developing over the years. The scale they they ship games out would mean they’d have to give a lot of money away.
Not every studio needs to use the same engine. Most games will be using Ue5 and will lose their own look and feel. Bethesda should build a new one. But I hope they dont go use UE5.
Ehh, UE5 kinda sucks right now. Having to upscale from like 720p just to have a game run halfway decent, ain’t it. I don’t care about lumen and nanite. I would prefer UE4 over UE5 right now. UE4 still looks great, and you can run native high resolution
I thought the train tack quote was a CDPR quote.
UE is overrated
The fact is no one cares about what Bethesda is doing after Starfall. How could you look forward to another game after they thought wondering empty space rocks with nothing on them wold be fun.
I feel like BGS is on a different scale as a dev than the industry as a whole. The needle can move as high on that scale and the scale can be as large as you want, but ultimately, the impressiveness of one BGS game is measured against other BGS games, and they never mix with the industry. I had this realization when seeing something in Starfield that I’ve seen in countless games since countless years ago, but it seemed impressive for a BGS game. How sad is that. Granted, I love the essence of a BGS game of adventure, looting and exploration and that BGS way of doing it, but they’re falling farther and farther behind the rest of the devs (at least among the ones I play) that they’ve become the equivalent of “guilty pleasure” movies, especially considering team leaders like Emil Pegliarulo doesn’t seem to take his job seriously and Todd doesn’t look to weigh his options thuroughly.
They should switch to making good game.
UE5 is crap.
I’m playing Kingdom Come Deliverance (1) right now and I can’t pick up every plate and cup and basket. And I’m so happy they didn’t waste dev time on that nonsense.
From what I’ve seen, modders LOVE the Creation Engine. It’s what they know how to use. Bethesda, being as small as it is compared to CDPR or Rockstar, ends up leaning very heavily on its modding community for what is essentially free labor. From bug fixes to full questlines, modders are a core component of Bethesda’s business model now. They’re even integrated into it through Creation Club. It even acts as a hiring pipeline. They seem to have decided that falling behind industry standards is worth it if they can keep leaning hard on their modding community instead of ramping up staffing or cutting the project scope.
TBH, if BGS games just had better writing, acting, and animations, it would almost be forgivable.
Tassi is a mealy mouthed choad. U sound just like him
UE is not really Mod friendly and making it so would be a major undertaking. Witcher 4 will be the first massive open world game in UE5… and CD Projekt have literally spent over a year optimising their own version of it for open world and integrating their own engine’s features. The most important thing for Bethesda is to make a compelling game. People are much more forgiving over engine quality when the game is fun.
Bethesda is suffering from a severe case of toxic positivity, and until that ends, their games will never be good again.
Bethesda and the Creation engine are inextricably linked, and Todd is too invested in the old ways to consider switching off it. I think he would see it as the death of their games’ identity, since much of the “Bethesda charm” is a result of creation engine shenanigans and mechanics. Its an argument of tradition vs change, and I dont think they see it as being worth changing to switch to Unreal or something else that may alter the entire feel of their games.
Idk… UE5 can make stuff look graphically pretty but I’m just thinking about playing games on the original Xbox and I hit a period of time where all the games felt the same because they were all made using the same engine with the same tools. I want to say it was EA’s Renderware, but I’m not totally sure.
I don’t want everything in the industry to be on Unity or UE5, I think it would be bad in the long run.
Ideally, the best scenario isn’t Bethesda licensing UE5 for their games. It’s actually making a true successor to Creation Engine. Something that preserves the Bethesdaisms, mainly the environmental interactions, but gets rid of the old legacy code. Just a fresh start.
I mean, what are they going to do when it’s time to make Fallout 5? You can’t make that game on UE5.
If they do it right, their games will stand out and be must plays. If they switch to UE5 they’ll be just another UE5 game in a world full of games developed on UE5.
Unreal is trash though.
Playing starfield felt like i was playing some old ps2 game and I despised how stupid the AI was. I enjoyed my time playing fallout 4 but something about starfield really bothered me for the few weeks I played it.
Being able to pick up and manipulate every single thing in the environment is core to Bethesda games and what I fell in love with starting in morrowind. So he’ll no fans of those games do not want ue5 like every other damn game
maybe todd will switch after working on indiana jones if they switched to ID tech 7 they could keep mod support and customize the engine as they please
They should call it “The Generation Engine” since everything is procedurally generated
Unreal Engine needs to be stopped. Omg. So, so, so many devs are using it. And the stuttering issue still persists.
Obsidian has used unreal for the outer worlds and that has been called a fallout style game Obsidian has showed unreal is fine for such games
Say what you will about Dragon Age: Veilguard, but Frostbite in that looks amazing. It was crispy and very well optimized even with Ray Tracing.
I’ve said this to everyone, Unreal Engine 5 is the future of game engines. Anyone else investing in other technology are going to fail because UE5 was built up from some core tech that took over a decade to refine. Some of the greatest minds in the industry contributed to this engine so it can be more than just a game engine but also used for cinema, commercials, etc.
What Epic needs to do, now that they’re effectively becoming the new Google of graphics engines, is avoid the mistakes Google did and prevent monopolization early and quick before any legality issues prop up later. Stay ahead of the game and let competitors waste their investments but don’t actively deny or prevent them from existing. That way, you can weed out companies that make bad financial calls and waste resources while avoiding any direct influence on their failure. They can’t sue for anything other than themselves failing to compete, which means they have no grounds.
Unreal Engine 5 won, dudes. Unity blew it.
He didn’t said that, he actually said that he would like the Creation Engine to be upgraded
Better call Luke ❤
You might want to double check the ingredients in that candle to make sure it’s not poisoning you.
They don’t need to change engines. They need to stop being lazy. All the evidence you need for this is how far you can stretch the engine with mods. Every single issue, from UI to animations and graphics, are ALL easily updatable and modernizable. Modders prove this with every game (except now Starfield). What Bethesda refuses to do is clean up the code (years long persisting issues with existing community fixes) and put the effort into creating GOOD content with it. Todd and crew are lazy. Simple as.
I’m so sick and tired of this narrative around Unreal Engine 5, like it’s God’s gift to gaming and that EVERY. F**KING. GAME must be on UE5.
No, it isn’t. And no, they shouldn’t.
If Bethesda moved to anything else, my first choice would be for them to fork the latest iteration of the id Tech engine, building upon and adapting it to their particular type of games. Barring that, my next choice would be that they fork and adapt a free and open source engine (like Godot/Redot, Stride, or Bevy). That way, they can adjust it however they wanted to for their use case with no worries about copyrights and licenses.
But honestly, this constant sucking off of EPIC as if their engine is the greatest thing to ever happen to gaming has got to stop. id Tech 7 produced unparalleled visuals and performance with _Doom Eternal,_ and Rockstar’s RAGE is still unbeatable with _Red Dead Redemption 2_ in terms of the expansiveness, detail, responsiveness, and performance in open world games. Even CDPR’s REDengine has best-in-class CPU utilization that should make UE5 engine devs ashamed and embarassed that their own is so trash and they refuse (or are unable) to fix it, still, after 2 years of continued, post-release development.
They shouldn’t switch to Unreal Engine 5, but they do need a new engine. They’ve got access to both id Tech and IW engine, doesn’t seem like there’s any reason for Bethesda, or any Microsoft studio for that matter, to be using Unreal Engine.
It’s past time for BGS to put Crash Engine out to pasture. But it’s a conundrum, innit? What would that mean for modding?
Bethesda needs to stick too, third person Open world games , add RPG, more reality like adult sex marriage families, wide open to all mods, sex nudity integrity liars everything that has been done in the world, its been done just write it, put it in game and let people choose their outcomes of choices in life as we all know life and truth and lies of Good and evil have consequences as well of love and hate for human compassion. Just fill it up, and let Adults play. I still play skyrim, adding content to skyrim with better reality of real worldly human being real life experiences. The world has been done, everything. So write the stories and let families be made and evolve and grow for generations. Thats as best as any company as Bethesda can create, take the experience of life’s truths of good bad and reality based. There i said it as best as i can, millions await a place to go to in this world for love peace joy reality and if its sex its sex, if its love let it be love, sex and love is life. put it out there and watch it roll. people will say yes here i can marry her or him and make a life and fight in the war, then explore or adventure forever. peace Godsmack379 , oh by the way, i play on a console so not advancing to Pc’s because hacks will destroy it as they have evry other game, especially pvp, leave that shit out, science cheating is no skill whatsoever. peace you guys, game on. RGVSR 😌🤔☕👍🏼👌😎🤑😁
If everyone builds games off UE5 creativity and game feel will die every game on UE feels the exact same
Loading screens please!
Wild that CDPR is leaving its incredible looking RED engine for UE5 while BGS continues to stick to Creation engine. Ass backwards lol
After Starfield, I can’t say I’ll touch another new game of theirs
Bethesda will never admit to something negative about their tools, work or studio setup. To me ever since Skyrim they have been so arrogant that they basically go “negative reviews and feedback dont matter cause look we made Fallout3 and Skyrim that won goty and look at all the money we make. We are succesfull your criticism means nothing to us”
unreal seems to not be great either…
year 5 of me saying its not the engine and anyone who claims it is has no clue what theyre talking about
The engine is only part of the problem, what holds them back more than anything is their own creative bankrupcy
I would be excited for all the stuff you can pick up if they gave me cool things to do with them. Starfield had people filling ships with crap before you figure out there isnt any reason for any of it. The thing I hated about starfield the most was tte lack of crafting and outpost base building. They made so much crap that was useless it boggles my mind what they were thinking. I enjoyed some of the questlines but everything else like weapons and enemy variety was pathetic.
No, not UE5 but a customized idTech engine would make a lot more sense. Have the engine wizards at id on it.
TBF their games are still gonna suck regardless of the engine. Its not going to resolve the game story telling, quest design and RPG systems.
They haven’t made a good game in a long while.
Wait same kit as Starfaild… Graphically thats fine, but scripting and gameplay the engine really cant reach a higher standard.
Have you seen how horrible the performance of UE5 games are? It is the worst tech we’ve seen in gaming. Big studios should make their own engines.
Unreal Enginge already does EVERYTHING Creation Engine does and much much better, especially the physics. All of their tools have better alternatives(many well made market place options are already there) on Unreal Eninge that you can get for free or super cheap and you don’t have to waste so much time just working on the engine. The creation Engine is crap and they’re just making excuses so they don’t have to pay 12%. They suck at making game engines, it’s time to accept it and move on.
Anything but that Creation engine. Drag it out back and put it down. It’s had the same damn bugs and limitations for decades.
The Creation Engine was a cool engine doing cool things for a long time. But I think Starfield should have been UE. Look, you can slap a 4K texture on an NPC face, but it’s not going to fix the janky character animation. I promise you, whatever the hell Bethesda wants to do with a game, can be handled in UE5. I feel like they have this love affair with some legacy software or talent. It’s time to move on. Either overhaul completely (essssspensive) or use the best engine out there. And please don’t hate on UE for its shortcomings–overall the engine is insanely powerful, and with a talented smart dev team, you can make a masterpiece that runs well. I am definitely less interested in ES6 after playing Starfield. Mark my words, ES6 will be Starfield jank, all the same. But I hope on hope that they actually score a W.
O come all ye faithful, joyful and triumphant we all shall praise Howard The Lord!
Unreal engine is a souless engine, I have never played a game where i was happy with it. In house engines for super companies need to stay. Unreal is not end all be all. Keep the creation engine over unreal.
After the promises and failure of Starfield, I won’t buy ES6 at launch. I’ll wait to see how bad it is first. 💯💯👀
yodd is scared of losing the money from the mods they sell
they dont know how to make mods for ue5
They do need to do something about their archaic loading screen simulator game engine.
However Unreal Engine 5 has a lot of issues too. But UE5 Version 5.5 is a game changer. Example Lumen megalights has a 50% performance improvement over current Lumen and looks better. Not mention the streamlined loading so there would not need to be as many loading screens. The engine makes better use of current hardware such as ray traced lighting and direct storage. Natively supports ultrawide and larger FOV.
To this date. Starfield is literally one of the only big 1st party Xbox titles that does not support new tech like ray tracing etc. They had to patch in proper ultrawide support without the UI being cut off and FOV slider 😂😅
When your dev team says your broken game was a “miracle,” that means your engine is BROKEN!! Todd and Emil need to GTFO. 💯🤦🏻♂️🫠
When oblivion released it was one of the better looking games overall when the size of the world and variety of functions were factored in. When Skyrim released it almost felt like it was an entire generation more advanced. Ever since then their games have felt like the same level of tech with minor improvements while the rest of the industry has continued to move forward, leaving the creation engine in the past. I would even say that starfield is a step backward in many aspects. The characters look better and technically the level of detail is higher but somehow it all feels so bland and generic. I was a starfield defender for a long time but when I realized mods weren’t going to save it I gave up. I bought the premium upgrade and haven’t played a single second of shattered space, don’t even have it currently installed.
Yes, that’s what we want. The Elderscrolls 6: The Big Blur
If they use UE5 there will be 3 times the amount of bugs, mark my words
Everyone should switch to the RED Engine: best game engine out there, CDPR switching to Unreal is a fucking mistake.
Im almost certain theres a certain problem of royalties that bother the higher ups, they are afraid that the amount of new players garnered from switching engines wont be enough to justify the percentage cut epic would receive for them using the engine.
Todd should name the engine after himself, we’ll call it the model T.
as a unreal dev, I can guarantee one thing, unreal engine is not capable of managing so many physics, they would have to build their own sub engine within unreal engine for this to work. bypassing all of unreal engines UObject based render system. fun fact, CDProject Red is actually doing this. their lecture talk about it was “Decoupling in unreal”
NO FUCK UNREAL 5. Theyve had the ID tech engine for over a decade and Bethesda should use it!!!!
Just played a game with myself… I drank every time you said “creation club” instead of “Creation engine”. I’m hammered.
Have two problems with this. First off swapping to UE5 doesn’t solve your problems. A well built custom engine will do far better that slapping it in Unreal.
2nd issue, is people didn’t like starfield, not because it looks bad, but because it was a bad game. If it was made in Unreal, it still would be bad.
Honestly, I think they should not. There certainly are advantages, but unreal engine 5 games do share similarities which makes the games a bit less unique in my eyes. If every developer turns to unreal engine 5 then everything looks in a specific way, despite the differences they implement… They lack the unique art direction, may I say.
I feel like Starfield’s graphics are super underrated. The textures, the environment and the physics especially, are at a super high level – WITHOUT the TAA blur u see in motion in most AAA games of today (even though it uses it, it’s a very good implementation of it). The negatives are of course face animations are super outdated by today’s standards and the lightning can be super inconsistent. As for performance, comparing for example Fallout 76 to Starfield (Which ofc uses the upgraded creation engine), the performance is now exceptional in terms of CPU usage (using multicore cpus so well compared to awful single core fallout 76 or fallout 4 experience especially in downtown areas).
Bethesda’s problem is not a creation engine problem. The problem is that the writing in their games has constantly been getting worse ever since skyrim and that instead of innovating, they literally killed starfield’s exploration compared to each game’s insane exploration potential (literally any bethesda game imo).
I’m going to lie. I LOVE STARFIELD!
Grass is green
I think large companies that produce AAA games with their own engine really need the time and resources to maintain & improve their engine especially if you release a game every like 5 years. Rockstar has RAGE and they obviously spend a ton of time with the engine from GTA V, to RDR2, to what we see in GTA VI. You have to train new employees on the engine and IMO I doubt Bethesda has this many resources & engineers constantly updating the Creation Engine to this degree. Even CDPR have moved on from their engine.
Or anything thats not 20 year old would help
The only actual “issue” of consequence, as I see it, are the loading screens. If they find a way to mitigate or somehow eliminate that using something like DirectStorage integration they really wouldn’t have much of a reason to switch.
Everything else is just kind of lame back-seat game-deving from mostly clueless gamers who have never seriously worked on a game in their life.
I’d also rather get ES6 in a reasonable amount of time as well. Switching would set them back years again.
until Todd is 90! 😛
Bethesda, like so many others, are past the event horizon. I don’t see any avenue they can take to regain their reputation.
Creation Engine: Shit graphics with shit performance
UE5: Great Graphics with potential for good performance.
Why is this even a discussion?
I’m not sure I’m really with you. Bethesda’s biggest problem isn’t an outdated engine, they have a very serious quest design and writing problem. Second, I think the biggest boon for them is their still unbeaten modding support. You change engines and you lose the best thing they have going for them and solve what’s only a minor problem.
they should have switched over to UE4 over a decade ago
UE5 is better than creation change my mind.
Hear me out, the creation engine seems perfect for vr titles and could be used exclusively for those experiences
Never stop the vigil!
If they can’t even do proper job with their own engine, what hope do they have doing problematic game engine like UE5.
I’m not sure switching to UE5 is a good choice either that engine is terrible with open world games extremely poor performance even with top hardware but i agree that they definitely need to switch engines however i don’t think UE5 would work with this kind of game.
I profoundly disagree ue5 still has massive issues. i just wish Bethesda scoped there games better and stopped overpromising
If they do another 76 or Starfield it’ll be a disaster, but If they whip up another _passable_ TES or Fallout we’ll mod it into success. Creation is fine. Bethesda managers are awful.
This is the worst possible idea….
Creation Club
16 times the stuttering
It’s not the engine it’s how you use it. RDR2 was made on a heavily modified version of the R.A.G.E engine that originally was used for Rockstar’s table tennis in 2006. Bethesda just clearly doesn’t have a good vision or know how to use their engine properly. GTA6 is using the RAGE engine again so it’s clear Bethesda just has a skill issue.
Just how many intractable items would the game lose with Unreal Engine?
As a Beth game fan, one of the things I want to see improved in TES 6 is the crafting system, and that means lots of things to pick up and loot. I may represent the minority view here, but I will sacrifice eye candy for a highly lootable, and intractable, world. I’m not interested in turning Beth games in to something else.
If Bethesda ditched the creation engine all we would hear for elder scrolls 6 is how so many of Skyrim’s features were missing and how it wasn’t nearly as mod-friendly
Blessed be the Todd in us all…
…may all your micro transactions armor your steeds this Christmas
Thinking about how “grate” Bethesda is at optimize there games in there own engine a switch to UE5 would meen runing at 1080p at a 20 to 30 fps with stutters on a 4090. This is not even a joke
People be acting like Unreal Engine 5 is all sunshine and rainbows. I haven’t seen a single game that doesn’t have big technical problems on UE5. Sure the engine is way more industry standard but that’s not going to fix Bethesda’s ancient game design.
Is there no other engines?
I think that’s why the game failed, it can’t do proper planets, ships, and spaceflight.
Im one of those people who need to pick up every pencil. At least if the game calls for settlements or creating a home. Thats one of the main reason I like bethesda games is all the junk is meaningful.
Every studio can’t be like rockstar an naughty dog those are the goat of making great polish game
“The creation engine isn’t the problem” my ass
I’d rather they invest on a new proprietary engine than start using UE5. One of the biggest appeals of Bethesda games is how moddable they are and how the community engages with them, which is primarily a thing on PC. Unreal Engine was never all that good on PC, but I feel since UE4, things keep getting worse, Bethesda games going UE5 is just trying to put out a fire with gasoline.
If ES6 is on this fossilized necromantically animated 20 year old engine, I have absolutely no anticipation for it and won’t touch it for a couple of years until it’s on a deep sale. It was cool back when it was brand new but technology has passed them by and they no longer produce quality. Todd needs to go and Bethesda needs more competent and forward thinking leadership.
Do a YouTube search for: “Unreal Engine 5 is Ruining Gaming” , “Unreal Engine 5 Is Killing Games”
Then stop bringing it up.
I want pong on unreal 5
What are they stupid? The Doom engine is right there!
They don’t need to switch the game engine, they just have to figure out a way to make an open world game without loading screen behind the doors.
They don’t need to switch the engine, they just have to figure out a way to make an open world game without loading screen behind the doors.
If they work within the creation engine’s constraints, they *could* pull it off… It also has a lot to do with their ambitions, the engine was made to do thinks it wasn’t ment for in Starfield, that’s where the majority of my gripes lie.
The performance is already cancerous with this old ass engine imagine what it would be with ue5
“Former” probably brought this up during meeting hence “Former “
As a modder quite proficient with the creation Kit for all their games, all this talk about the “bad” engine is quite misguided tbh. Not saying I don’t understand the distaste given Bethesda’s recent releases, lol.
But without the creation engine, the actual feel of the games themselves just won’t be there. The engine is what allows for every mechanic that makes a bgs game a bgs game. Genuinely. Good and bad.
The problem is the design of the game in accordance with the engine. Not to mention just God awful writing.
Honestly, I don’t want EVERYTHING to go UE just because a few of their games stumbled. It is obviously not going to solve every problem and when the foundation of something is the same, its gonna show on the games that we get in the future as well.
There is a lot of slop out there like Starfield, that i wont deny. But one day in the future, we may be complaining about “UE slop” as well, who knows.
I really appreciate companies like Capcom, Kojima Ind, Bungie, etc for putting the effort into game engine R&D to create something original even though it is taking a toll on them.
Great watch 🫡👊🏿. I think ultimately whether any game keeps its own engine or changes it’s down to how they make and use those games and handle the various pros and cons of any engine. Bethesda hasn’t scaled their tech in ages and so if they wanna keep the pros of those tools then they just gotta use em better so their games stop feeling clunky and outdated.
Some former Bethesta Dev says what bethesta should blah blah.
Such a cheap excuse for a vid
Switching engines isn’t going to solve Bethesda’s issues. I wish they would switch to a more commercial engine to attract talent and produce games faster, but sadly, they don’t even operate like CD Projekt Red with multiple studios and games in development simultaneously. My issue with Bethesda switching is that they haven’t achieved the basic fundamentals of how a modern game engine should function, such as optimization. For them, moving is like trading a bad tool they created for another tool that they would have to bastardize to work like their old engine. Remember, the engine isn’t going to do all the work for you at the end of the day; an engine is a tool, and as the saying goes, a tool is only as good as the person using it. Honestly, Bethesda needs to replace most of their engineers, from coding to engine staff, to make an Unreal Engine switch viable. Why would someone optimize/add modern features on a closed engine when they can’t even optimize/add modern features on their own engine?
You don’t know why people don’t like paul tassi? I hope you are joking as otherwise you are being moronic.
If Tod thinks that, they can just make TES6 as “Srarfield with swords” & people will still buy it like crazy, they haven’t been paying attention lately. If you don’t believe me, ask UhBisoft & Biowere.
As long as Bethesda continues to be completely creatively destitute, there’s no game engine magic that can save them from putting out mediocre to bad games. Starfield in UE5 would have still been a boring slog of proc gen garbage and bad writing.
paul tassi is a good journalist… for games that he likes destiny 2, PoE 2, etc.
but for anything else, he’s pretty toxic and tends to pretend he’s on the moral high ground while denouncing anyone else’s opinion
I would much rather some games stay true to their own engines rather than the entire market be even more flush with UE5 games
This the kind of vid that someone does when don’t know what the heck to talk about to get some YouTube money. Bethesta has it’s Reasons to keep their own faulty tech I assume. Is easy to criticise as a gamer..I do it myself…but I’m not the dev team working in this massive games for ages now. So I respect them enough to assume they know why they keep using their tech
1:20 Paul Tassi might be the pinnacle of entitled “journalist” at odds with the entire community of people that is supposed to consume the media he creates by writing articles in bad faith while downplaying some of the issues the industry is facing because it doesn’t fit his circle’s hive-mind–like agenda. In a nutshell.
At least it’s a former dev.
the engine is the last problem they have, they need to make the game interesting
We get it luke!
Bethesda is absolute garbage and sh*t!
Now please move on and stop spaming hate videos on them!
Imagine fewer loading screens 😱
I cant wait for gaming in the next ten years when all developers are using Unreal because they can’t be bothered to create their own engines anymore
Ah yes, because every UE5 game is running like a dream…
You don’t need to be a former Bethesda dev to say this. I feel like this is very obvious to almost everyone except for our Lord and Savior Todd Howard
lol if bethesda move to ue5 it going to take them 10 years to developed a game and they have to actually do some real hard work
From Creation engine to Unreal engine. So out of the frying pan, into the fire?
In terms of gameplay, their big RPG’s haven’t evolved for nearly 20 years. They always feel dated. When you play other franchises from other studios, such as The Witcher, Mass Effect…even more linear games like Bioshock and Mafia….you may be doing the same kind of thing as you progress through the games, but you can feel each iteration handling better, getting smoother, looking better, as you would expect. With Bethesda games it always feels like what it is….an outdated, old school engine just spinning it’s wheels.
Creation engine defenders always say it’s not the engine fault, its other issues but if the engine is not the issue then why do their games keep feeling outdated
If ES6 feels outdated, they need to switch and no excuse from them to keep defending it
I hope elder scrolls 6 ditches the cardboard cutout npcs and broken games aren’t cute anymore.
I can’t believe how many people still support Bethesda after all the anti-consumer BS they’ve pulled with the Fallout 76 atom shop and Starfield micro transactions. Bethesda supporters current day are literally in a cult.
they would still make shitty games that run like ass, but this time with the UE5 logo
Nope. The engine is not the problem. Its NEVER the problem. Monkey can’t fix your car just because you give it Snap-On tools.
Creation engine isn’t the problem. Bethesda is the problem
Even creation engine is better than UE5
Because we all like stutters on our open worlds, right!
God bless Tod, we are so tankful for his knowledge, bless his heart. BTW guys if the move to unreal Microsoft must pay Epic for each game they sell 20 25% that will never happen as long as Bethesda make money and not on negative it will never happen, but the topic is cool to discus
Games on UE5 look shit. For the next 10 years games will look worse than 10 years ago. All games now look blurry, especially details like hair/trees and especially while moving. Seriously pause a UE5 game in motion, it looks way worse than a UE3 game
luke you were the chosen one. where my Todd Howard Cardboard 😢
“Creation Engine, Creation Engine never changes” Todd Howard – BGS 😅
One thing going for Creation engine is the mod support, but then, Bethesda mod community is shadow of what it used to be compared to Skyrim era so maybe no point.
They should do that and get a better lead writer.
Oh god!
Here we go again…..
Luke please just stop…..
Luke Stephens eats pasta with his feet, pass it on.
I will NOT buy another Bethesda game until they’re on a different engine.
1st you’re awesome Luke
Better than the F4 and Skyrim engine 😂