Modders Fixed a Big Problem – Starfield Mods & More Episode 18
In this episode of Starfield Mods & More we take a look at one of the biggest problems many Bethesda games have. Modders came up with different solutions for this problem.
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Ikaris Outfit: Varuun X – Clothing
https://www.nexusmods.com/starfield/mods/11657
Into 00:00
Galactic Highway Network 01:00
https://www.nexusmods.com/starfield/mods/11385
Expanded Cities 02:30
https://www.nexusmods.com/starfield/mods/11545
Souls of Cities – SFSE 03:40
https://www.nexusmods.com/starfield/mods/8517
Into the Grindfield – GRiNDTerra Framework Mod
https://www.nexusmods.com/starfield/mods/10942
The Grindfield- a GRiNDTerra mod 05:33
https://www.nexusmods.com/starfield/mods/11103
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Cargo space? Yes, yes it does…
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It is slow, but at least it is going somewhere!
They made the game fun to play? Just kidding, everyone knows that’s not possible.
I wish someone came up with a patch to stop the 3 second stutter that plagues the gamers
I think the roads mod takes away from a hyper futuristic society.
Ага, какой вид, братан. Не плохие домики.
Aye Ikari. Great review and Merry Christmas to you too!
I’m not going to lie. Some of those mods were down right ugly, and that is less to do with the mod authors and more with what they have to work with.
Am I the only one who despises random crowds in context of Bethesda games? I just sincerely and genuinely do not understand why people want them. In a typical openworld game where you do not have the possibility to play as any class including a thief crowds can be implemented because you are not expected to have meaningful interactions with EVERY SINGLE NPC, but in case of something like Skyrim where as a thief you would want to have the ability to follow EVERY SINGLE NPC to their home to potentially pickpocket and mug them/steal their belonging from their home you would want as many NPCs to have scheduling and consistent places as possible. It got so bad that now Bethesda went away from their traditional take where every item you see on an NPC can be picked up, now it acts like Cyberpunk or some looter shooter where upon death the character gets a pool of items in their inventory.
Merry Christmas Ikari and to all who read this 🙂 Thanks for another great review.
you know new atlantis isnt very car friendly…
I think they need some freedom…
A fruit stand in the middle of nowhere counts as a bustling metropolis according to Bethesda…
Imagine if Bethesda instead of putting AI generated garbage, dedicated that time and resources into create real and proper worlds with real cities and structures
Comment for the comment god
That is a great approach. One time city on a whole planet always seemed so, well, unfinished.
ty for featuring my mod 🙂
At least modders have good ideas
I really wish a patch for expanded cities and galactic highway would exist cause the two together would be so bomb
Eh pass
Great review as always bro!