Gavin Free predicts the failure of Starfield in 2018
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Taqs:Gavin Free predicts the failure of Starfield in 2018,Starfield,Gavin Free,Bethesda,No Man’s Sky,Rooster Teeth,Burnie Burns,Gus Sorola,Barbara Dunkelman
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starfield is the best spaceship modules builder simulator but a terrible game were everyone is gay or has had a relationships with the same sex
“Starfield sold well so that means it’s good.” –The Consumer’s Who Helped Ruin Gaming
3.1 million is failing?
lol A guy gave an opinion and were calling that a prediction? He just said he didn’t like the trailer…
God I miss having Gavin and Burnie on the same podcast.
Lots of people predicted this game would be garbage when we saw just how many brown people were working on it. Brown only copies or destroys, brown does not create.
Starfield didn’t fail
You can’t even go to nine hundred thousand cities… all the generated stuff doesn’t even get close to a village, nevermind a town.
I agree.
I expected maybe a map that was like 1/3-2/3 Skyrim map, then I could jump over to procedurally generated worlds.
Not 3 cities and nothingness.
Imagine if they had just combined the two.
Which I believe they did this practice for procedural generation to help boost the design for daggerfall since the original was procedurally generated.
The Outer World is one of my most hated games, I couldn’t handle the second world and uninstalled.
I will never buy a “new” Obsidian game again, Because all the talent, writers, artists, directors, actors are gone they were retired or fired and they’re gone and replaced with DEI.
This has nothing to do with Starfield. It wasn’t even mentioned 😂
I expected Starfield to be Skyrim in Space
But it ended up being Skyrim with 90% downtime in Space
16 times less detail
Uh actually that IS a selling point. Starfields problem was just empty barren planets. Daggerfall had thousands of towns and cities and that was like 20-30 years ago. Imagine what how you could evolve premise with modern technology(the creators of Daggerfall are currently doing that btw with a spiritual successor to Daggerfall)
Would he say no man’s sky is bad now though? The difference being NMS has seen great progression whereas starfield just got worse with it’s update.
I was just playing Starfield 5 minutes ago. It was better than I expected it to be. I don’t care what anyone says, it’s fun.
My thoughts exactly. 100 worlds would be too much, let alone 1000.
Do a dozen, each with rich, detailed storylines, and then do the “uncharted worlds” thing, with procgen.
Dude everybody knew starfield would be horrible
After the whole Fallout76 thing, no one expected Starfield to be good.
Really it only takes 1 game now for a company to tank its reputation
all u needed was a brain and pair of eyes for that tho
Never had companions i wanted to slap more than in starfield i swear 😂 so annoying
sorry, but the exception here are people who expected Starfield to be good. Not much of a prediction.
But Starfield was a success. All the incels forgot.
I wish i had put my thoughts on the trailers in writing somewhere cos I thought the same thing, that it just didn’t look that cool.
The reason why ME Andromeda is the way it is is because they spent most of the development cycle trying to basically do what Starfield ended up being years later, but realised it was almost impossible to make an engaging RPG that is rich in narrative, characters, lore etc in a game that relies on procedural generation. You either do the handcrafted stuff (TES, Mass Effect etc) or lean into the emergent gameplay from proc gen stuff (NMS, minecraft) but the tech isn’t there do have your cake and eat it to. Instead of cancelling it entirely they cobbled together a conventional game in about a year and a half. I think Bethesda probably made the same realisation and just powered through. End result of both approaches = two pretty mediocre games that disappointed long term fans.
Funny thing is, Gavin likes Starfield.
Gavin’s a creative. He understands basic things like how smaller worlds with hand crafted content are almost always going to be more interesting than infinite worlds with procedural content. However, most consumers don’t understand this, and so they just hear “bigger = better,” and that’s all the convincing they need.
It’s a selling point when it’s done right like in elite dangerous. The sense of crushing dread and despair at being a mote of dust in an infinite and uncaring universe is the gameplay.
Starfield didn’t even come close to failing though. Regardless of how you might feel about it as a product, it made a ridiculous amount of money for Microsoft. Like, a CRAZY amount.
Sell benefits, not features