Rust Electricity 101: Component Guide – Elevator

RUST情報

Welcome to the Rabid Rabbit Rust Electricity 101: Component Guide series!

This series will cover each of the electrical components available in the Rust video game by Facepunch Studios! Please subscribe to receive notifications of new videos.

I will update episodes of this series as updates to components become available.

This is Elevator Episode Version 1: Original release date 11/14/2020

Rabid Rabbit Discord: https://discord.gg/FDTYxhv
Twitch: https://www.twitch.tv/thumperbun
Music: https://www.bensound.com/royalty-free-music/

Views:12324
Taqs:Rust,Rust Game,Facepunch,Electricity Update,Electricity,Rabid Rabbit,Thumper,Component,Guide,Power,Elevator,Lift,Build,Trap

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    • @spirosgun1
    • 2024年 5月 20日 7:32pm

    So, if you want to place elevator at 3 floors, you must buy 3 elevators???

    • @ibrahimdemir4543
    • 2024年 5月 20日 7:32pm

    Its just sad that the elevators are thats slow its Way faster to just use latters and 1 latter hatch at the sniper tower :/

    • @alan4657
    • 2024年 5月 20日 7:32pm

    It’s a shame you can’t lift cars with the elevator.

    • @zombrz
    • 2024年 5月 20日 7:32pm

    Jesus loves you ❤

    • @vibezmusic_io
    • 2024年 5月 20日 7:32pm

    Hey Rabid. Been watching your vids for over a year now. Do you know if it’s currently possible to draw power into a cave? Without using a generator. Keep up the good work 👍

    • @Smokey_Buds
    • 2024年 5月 20日 7:32pm

    Hey brother if you have the time I have a request! Just like your last windmill video can you experiment with the water pump and depth/efficiency if that makes a bit of a difference and or if there is some real numbers to elevation/output with smaller pumps? That be real cool since your really good with tut’s. Ty

    • @bastiaan19948
    • 2024年 5月 20日 7:32pm

    I have a request, i am trying to design a system that will activate a tesla coil either when a sensor is activated. Or when this sensor is destroyed.

    I tried using a branch, branching out power to a sensor, en setting the power in that branch to be Just enough for the sensor. So the power out would be 0. I figured if the sensor is destroyed it is not using power anymore so the power out from the branch would rise, which would trigger the trap, in the same way the sensor would but via an or switch.

    However the branch does not seem to work that way, once the branch out was no longer connected it gave no power through power out. This seems totally unlogical to me.

    I am still trying to think of a way to do it, but i figured if Anyone knows how to do it, you would be it.

    Thanks

    • @markoj182
    • 2024年 5月 20日 7:32pm

    I am trying to figure out a way to have the doors be open ONLY when the elevator is on said floor. Sort of “don´t fall dawn the shaft” protection. I played around a little, but didn´t found a way any ideas?

    • @trace3155
    • 2024年 5月 20日 7:32pm

    I dont know if you remember me but i was on the same server one time you gave me your channel name

    • @fboest
    • 2024年 5月 20日 7:32pm

    And what’s the point of this elevator?

    • @aenstreams1998
    • 2024年 5月 20日 7:32pm

    Love your videos man! So helpful! Thx!

    • @SirDominic
    • 2024年 5月 20日 7:32pm

    I had been struggling to come with with a use case for this other than having a multistorey stables.

    But then I found myself building a base in a valley so now I’ve got an elevator along the valley side going to the top so I can get my horses in and out of my base and still roam the map. 😀

    • @3six5
    • 2024年 5月 20日 7:32pm

    Keep up the good work bro!

    • @Harikusa
    • 2024年 5月 20日 7:32pm

    Good guide presented in great detail as always, thank you!