3 WAYS TO PLACE AUTO TURRETS / RUST TIPS / RUST GAME

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  • コメント (16)

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    • @elimontoya564
    • 2025年 10月 16日 7:30am

    Instead of prison door or windows have you tried the chain linked fence around the sentry gun?😁

    • @Killer_Haze
    • 2025年 10月 16日 7:30am

    Educational and funny, great video!

    • @SovietDoggo
    • 2025年 10月 16日 7:30am

    the names bro

    • @Donatello321
    • 2025年 10月 16日 7:30am

    No its bad because shoting to baricade no player

    • @TheBookofLab
    • 2025年 10月 16日 7:30am

    Idk if ur aware of this concept as it wasn’t included in ur video so I’d love to explain for anyone who may not know, to begin i have to explain that both the chainlink walls and prison cell walls are coded with 2 different percentages for bullet output, one percentage for player bullets and one percentage for npc bullets, with the prison cell wall its around 30% for both npc bullets and player bullets, meaning 30% of the bullets that come out of the turret will not pass thru as well as 30% of player bullets fired at it will not pass thru the prison cell wall, chainlink on the other hand has different modifiers for player bullets and npc bullets that being that 50% of player bullets cannot pass thru a chainlink fence or gate but the npc or turret bullet modifier is only at 15%, if we apply this to a build concept (which can be done a in several ways) and do some simple math we can clearly see that two layers of chainlink fencing can block 100% of player bullets that hit it but can only block 30% of the bullets that hit it from the auto turret, this is obviously not the case with prison cell walls so currently you should never use prison cell walls or gates as they negate the same percentage of the turrets bullets as the chainlink but will also allow players to deal damage thru them, as these can also be shot thru or splashed thru with player melee, bullets or rockets (as you’ve seen in the end of this video) instead always use chainlink in a double stacked formation this will block all incoming player bullets and force raiders to destroy the chainlink before destroying the turret itself, more benefits arise with this concept as each chainlink fence or gate takes 2-3 HVs (or 2 HVs and some explo ammo in the correct place as chainlink cannot be splashed with explosive ammo anywhere except the corners) then of course the 3 for the turret resulting in a minimum of 7 HV rockets and some explo ammo to destroy, this is the current meta for auto turrets, hope this helps and happy building everyone 👌👍
    ❤ -Slabby_Patty

    • @TheBookofLab
    • 2025年 10月 16日 7:30am

    Shoulda done chainlink also

    • @acceptthefacts
    • 2025年 10月 16日 7:30am

    Song name?

    • @sanik9581
    • 2025年 10月 16日 7:30am

    I have another that takes 18 rockets, but I aint sharing.

    • @Iced_juice_
    • 2025年 10月 16日 7:30am

    Bro I built the 3rd one and it keeps losing health why…

    • @travls_4679
    • 2025年 10月 16日 7:30am

    chainlink is meta you have to break the fence before you even start breaking turret, it only shoots out and cant be shot through

    • @pianomirror4833
    • 2025年 10月 16日 7:30am

    Double chain link is very OP, they need to destroy one before they can destroy the turret.

    • @MainelyCannabis
    • 2025年 10月 16日 7:30am

    What about double bars for rockets? Does it protect the same from rockets as it does from spears and bullets?

    • @acceptthefacts
    • 2025年 10月 16日 7:30am

    song?

    • @enixpvp4340
    • 2025年 10月 16日 7:30am

    Sheet metal ramp design beats all of them

    • @SkooksRBB
    • 2025年 10月 16日 7:30am

    Try sheet metal ramp

    • @KryGaming2k
    • 2025年 10月 16日 7:30am

    👍