Final Fantasy 16: A Game of Self-Owns
Behind all that fire and all that smoke Final Fantasy XVI must deliver. I step into Clive’s shoes with a hopeful heart and an open mind.
The various music and works of Square Enix
Nothing Ahead – Close up of Candle Blowing Out – Pexels
Gamelaxed – Exploring Novigrad in Witcher 3 – https://www.youtube.com/@Gamelaxed
Kati Haapamäki – Living city of Novigrad (Witcher 3) – https://www.youtube.com/@katihaapamaki3472
The Game Awards 2022
Final Fantasy XIV Fan Fest
X-Men: Apocalypse (20th Century Fox)
X-Men: The Animated Series (Fox)
Secret Garden – You Raise Me Up
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Taqs:FF16 review,FF16 critique,Final Fantasy XVI review,Final Fantasy 16 rant,FF16 music,FF16 Soken,FF16 Yoshi p,Yoshi-p,Clive Joshua,Ifrit Phoenix fight,Barnabas Odin fight,Bahamut fight,Ultima,Ultima finale,Cid death,Clive naked,Benedikta death,Dion death
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Despite ff16 is great for new ff fans but disappointed by old ff fans, i respect the 16th installment in there own way. Not great but decent.
Can we have a Final Fantasy game whose story and lore does not revolve around the crystals? 8 and 10 did it, better give it another go
Reminds me of Hollywood when they find a half decent script, then go “yeah, no one will watch this unless we make it the 16th installment of a franchise”. This isnt final fantasy. Its an imposter that would have been forgotten easily by the gaming community if not for a nepotistic inheritance of a FF fanbase.
I agree with almost all of your points but I have to strongly disagree with your take on the music of FF16 man. It’s up there with the best video game music in history like the nier series. I think you just like pop and rock more which is just fine, but FF16’s music is fantastic for almost everyone else
The main story was really great, Clive is a badass main character and so are the villains (Benedikta, Barnabas, Kupka, his own mother Anabella). But the side quests a drag…
Totally disagree with most points here. I’m glad I can enjoy things. I’d hate to hate everything. Poor people.
I feel the comparisons to game of thrones were a bit exaggerated, final fantasy has always had darker themes without being gratuitous or nihilistic
Ff xvi is amazing and meeh
This game simultaneously feels cheap and expensive at the same time
On one hand you have jaw dropping cinematic Titanic clashes between Kaiju impressive particle effects impressive foliage and lighting
At the same time they’ve lazily clipped Clive’s sword to his model with a hoop sheath, and some of the textures and assets look like they were imported from the GameCube
it was good though ……
I bet this is the first final fantasy where not a single person who played it shed a tear. Not even some emotionally unstable gamer girl could get invested enough in this game to care that much.
The problem with the music is that the GAME was so meh, that those “meh” emotions are tied to all of the music. If you can think of just the Clive vs ifrit fight, find the flame is great. But, soooooo much of the game sucks the music just ties to “eh” emotions
The biggest turn offs for me were…
– The camera pans before each cut scene. Each cut scene starts with a view of the landscape and then pans down to behind the shoulder view. Every time. And then they end the cut scene the same exact way. I got so bored to this that I just started skipping cut scenes even on my first play through.
– The pauses after a loot screen, “enemy vanquished”, “side quest accepted” or “side quest completed” messages.
– The instanced world map that made the world feel more like the state of Mississippi than a full world.
– The part where you open a gate for by pressing X and then the game pauses until you hold R2 long enough.
– The part where each casual fight are exactly the same.
– Each town were exactly the same (the main door is locked, so you have to talk to the person with a red quest – he/she gives you a forced side quest where you have to talk to other folks and eventually kill one monster for them – after you get the main door unlocked more fetch quests pop up)
– Each dungeon was just going from room to room and each room there were enemies that just waited for you to come, always asleep and then surprised when you go close enough to them.
– Each fight you unleash the powers of gods but normal enemies always throw their lives at you and think they can actually kill you. None of the enemies ever try to escape in horror.
– After each chapter you have to spend 10 minutes running from one end of the base to the other end multiple times and talk to the same NPCs each time while nobody has anything interesting to say.
– No exploration anywhere. No loot dopamine, no interesting interactions. Just follow the red quest marker in a narrow path until the game ends.
I had so much faith in Yoshida getting single player final fantasy back on track but alas.
Love the content but one thing I absolutely disagree with is that FF16 is ‘Final Fantasy all grown up’. We have FF6 and Tactics. Just because Square decided to make FF childish and lighthearted with FF10 until now doesn’t mean there weren’t mature FF stories
I also don’t respect plagiarism. All the developers did was copy Game of Thrones. That isn’t unique or original. Copying someone’s paper during a test makes you a cheater. Not someone worth respecting
FF fans after FF10 wouldn’t know that Final Fantasy used to have mature themes. It really has been targeting young players and players that don’t want anything mature in a story. It has a childish, lighthearted, whimsical feel to it that started with FF10
Only thing about the game, i actually liked was the music and the graphics (to some extend).
Everything else felt heart and soulless.
In the end it felt like an offline version of FF14 with worse gameplay and a worse script.
The side quests were just a terrible experience.
Battle system was getting stale after a few hours
No exploration or meaningful side content.
Gear crafting and level up was meaningless
I had a blast with 16. That being said it’s nowhere near as fun as the others. Not even 15 lol
I don’t see people mention so I’ll say this, dropping the whole slavery angle in the second makes the whole story feel hollow. Clive has the big ass scar on his face in the exact spot where “the mark” used to be and people just don’t really give a shit? I know Japanese people are known to be overly polite but this is just insane even for their standards. Don’t make a story about discrimination and prejudice if you’re not going to do it justice. It’s believable when they are just 2D sprites that have no perceptible face but once you get closer to them looking like actual people, the expectation of delivering a believable story is much higher. Like was it too hard to write a reality where everyone still thinks Clive is a slave?? I really don’t get it. Like you even make a point that the dominant’s have positons of power!! But Jill doesn’t??? I mean they threaten to kill some random people if she doesn’t help but how did she even get into this position? She’s like literally the goddess of ice. So why are Jill, Clive, Benedicta and Kupka all right there??
I dropped FF15 not even halfway through, yeah, it looked good, but it was terrible. I didn’t even bother buying FF16. I watched a let’s play of it..and I was glad I kept my money. After this game, I’ve fully sworn off the Final Fantasy series.
I actually liked this game a lot!
I’ll only complain about One thing, though I have many complaints with this game, but I’m sick of fantasy worlds, or any worlds, having the threat of encroaching “blight” or world sickness. It’s way overdone now and we need something new to create a sense of urgency and threat in stories.
Would you believe me if I said that I had more fun with XV than XVI?
Imo
Ff15 needed an additional 15-20 hours of content
-prequel content building relationship with lunafreya and the king and the bros
– All DLC in base game
– book content in game
– Fighting as a the king and the kingdom falling in the game
Ff16 needed at least 10 hours taken away from the game.
While some might not like it for what it is and it’s combat.
What ruined 16 the most for me is all the padding and tedious tasks given to you before starting a new cool arc and those sections overall tainted a pretty good story
I think as a final fantasy fan it’s always a good time to go through a mainline game to an extent. But also, you have to feel like this game hates you and hates and is embarrassed by itself.
It feels like it hates final fantasy itself. Chocobos are there, but you get only a sliver of the iconic theme, almost like checking a box out of obligation. The moogles get even less. Magic even less that. Nary a mention of “firaga or thundara” anywhere except for maybe 3 or 4 enemies, replaced with generic charged shots.
There’s dozens of examples, but suffice it to say that killing magic in this world is a huge fuck you to the franchise and its fans, a statement that it’s so much more grown up than previous entries, totally blind to how it failed in almost every way to emulate western dark fantasy.
We just got the worst of both worlds
FF should be , and once was a trend setter not follower plus im sure its just a coincidence one of our starting hero’s ? I’m guessing looks like a shaven headed Gerald of Rivea roided up
People becoming summons is an FF14 thing. This was also made by that team. It’s less novel, more lazy retread
I eat so much food but I can’t keep eating until I rest
Its embarrassing that some random french redditors made the best final fantasy game (Clair Obscur) and arguably the best rpg game of the last decade.
So this game isn’t worth it? I play for story but the combat looks so dreadful. I CANNOT play Xenogears because the combat basically plays itself, it’s unbelievably bad I don’t understand how it’s liked
This looks like you just switch between square and triangle and wait for cool downs
Clive – walking with PTSD – but with a bad storyline.
16 is boring and depressing – no ff magic whatsoever. The story lacks any charm. Gameplay is easy and ‘for everyone’. Yoshi Pee knows what to do with Final Fantasy according to Square Enix.
Only 3,5 million copies sold in 2025. They expected so much more. Square Enix doesn’t get it. Dumbasses!
Vote with your wallet. Don’t buy trash.
It’s not that the music is bad… it’s just that there are no menorable moments to use it for…
31:56. I rewound that like 8 times. Hilarious and true.
The game for me was the very definition of “death by 1000 cuts”.
There was no one major flaw, but there were so many tiny inconveniences that just made the overall experience very forgettable.
Also, great video
I remember being excited after playing the demo, but then the actual game comes out and fixes every single conflict stablished by it in the first few chapters, the quests are oblivion tier generic, the combat is braindead easy and everything else streamlined. I stoped playing after the AWFUL titan fight.
Both this video and this comment section have really illustrated to me just how much the average fan lacks basic media literacy
Final Fantasy 16 is the worst Monster Hunter crossover ever. What a dog turd of a game.
I personally loved FFXVI, but like any other game, it has issues
I did have to use the ring of timely focus 😅
My biggest complaint with ff16 is that it didn’t release on anything but ps5 for a while. By the time it got to pc the story was already revealed to be underwhelming.
Though the second biggest complaint is that the pc edition was tuned solely for ps5 and shuts off half the ram and only works on a single gpu not a dual one.
Final Fantasy 16 basically suffered from every modern open world game trope w/ a final fantasy skin thrown on top. I enjoyed the game, BUT I miss the days of 6,7,8,9,10, hell even 12 which is not my favorite. But it doesn’t even feel like FF anymore and it’s sad. Look at Expedition 33, that game felt more like an old school RPG, and that is my game of the year easy. One of the best I’ve played in the last 10-15 years. Square needs to get back to it’s roots, but I doubt that will happen.
i love this game to death
the timeskip would’ve been perfect to develop clive and jill, have our first look at them post timeskip show they’re in an actual relationship. but since they went for the “i’m not worthy of her/him” approach, they both sat on their hands for five years
XVI feels like it’s trying to tell a clumsy, soulless copy of Xenoblade 3’s story, a story about something being wrong with the world’s rules, that needs to be confronted or otherwise dealt with, but fails by settling on that wrong thing being “magic & summons”. Every new Final Fantasy seems to make it clear how right Tetsuya Takahashi and Soraya Saga were to break away from SquareEnix, forming Monolith Soft and taking the heart and soul and talent of Final Fantasy with ’em.
“The much praised power of the PS5” always felt like an excuse for greedy developers (such as today’s Square Enix) to get lazy with their development and wasteful with their spending.
To help you with the soft musics, I loved ff16 musics, these are my favorites I hope these can help:
Writ in Water
Into the Mire- Stillwind
Idylls of the Empire
Histore – The Holy Empire of Sanbraque
Forevermore
Our Terms
Twilight
Press On
And to finish of…. My Star
This game sucked, sorry. The story was sorta okay, but terribly paced with irrelevant side quests. Reasonably good world building, terrible boring gameplay, discards all of what made FF so amazing. Really a final fantasy game with no customizable party and fleshed out party members and meaningful personal stories that intertwine in cool and unexpected ways? Even if they wanted to do this dumb action combat, getting rid of having a party was just a terrible decision. I hope FF17 goes wildly in the opposite direction and we get turn based combat and a lot of more conventional 90s and 2000s JRPG characteristics, and maybe a move to HD 2D like Octopath TRaveler and DQ3 remake.
Wanted to Investigate and discover the Quality and Narrative for this game. I am a series X player and it’s coming soon to Xbox ecosystem. I’m concerned if it fails to sell on Xbox then Square Enix will fire staff and close the shop. Games are expensive to develop and such losses impact the corporate level..
No game is perfect, I enjoyed it a lot.
FFXVI was a massive disappointment for me. Was boring, repetitive, no customization, no status effects, no elements, no party, cookie cutter chapters, crappy filler quests masquerading as main story quests, and simply no fun.
the irony that 15 now looks more like a final fantasy game just for haveing all the elements 16 excluded. when 15 came out it was hated as much as 13. now? pretty much in the same boat as 8 and 12 seen as underrated favorites by those that like them..
I know this is a year old now, but i jusy played and finished the game. This is spot on analysis. Most beautiful game ive ever played, but also the most dull. Quest acceptabce music and choco mouting music pulled straight from XIV….
What a tremendous amount of work for a video man, the script, the amount of content, sooo cool.
2:55 that’s how it used to be. Final Fantasy was the gold standard, the flag bearer, of its genre. Everyone wanted to emulate its formula. Today… it tries to emulate whatever is successful. Fans don’t want FF to be DMC-like. They want FF to be FF-like. Today, Expedition 33 has taken the flag from FF as the best of its genre. Shame on Square Enix.
I think most of yall are just plain wrong. FFXVI story and gameplay is the best one in the series. I’m a 33 year-old who has been playing finalfantasy since the ps1 when I was a kid. Of corse with the nostalgia goggles, the top spot is reserved for FFIX, my second ever FF game (I Started with FFVII), but FFXVI has everything you could wish for in a video game: Epic music, incredible kaiju fights, a loving romance, engaging combat, cohesion to the main themes. The only critique I have is with how the ending is just faking its own ambiguity to seem more deep, which fails at.
this is the game with sad ending. the protagonist die in the end.. leaving jill alone..
It just too many dumb decision from writer , imagine instead of Clive have ability to absord eikon its one of the main antagonist that can do that collecting all dominant to awake ultima.. imagine instead of bearer that been enslaved its those that cant cast magic is (we could call them “rejected by the crystal”).. imagine instead of clive that kill phoenix its actually king barnabas/odin that did. Imagine if Anabelle is secretly a dominant thats explain why she soo confidence antagonizing everybody. imagine instaed of “the blight”, every town we visit we find out their rulers/people use crystal for horrible things and thats what motivated us to destroy the crystal…. what if there actually 4 new dominant including ifrit refer to child of light come to save the world fighting the old dominant that corrupt….. Gosh i can go on and on with this ” what if” that prove that FF16 have such a dumb direction in writings.
I think you can have a great story where the hero doesn’t realize he’s guilty and seeks to punish others for what’s really his own crime (Oedipus Rex and the movies The Machinist and Memento come to mind) OR a great story where the hero knows he’s guilty (Crime and Punishment, Macbeth, many others). The problem in FF XVI is that this story just fizzles out less than halfway through and feels like a copout: it turns out Joshua survived, and this revelation seems to instantly relieve Clive of his guilt and restore their relationship to what it was. We never explore the possibility that some latent resentment toward Joshua led Clive to try to murder him; the whole thing just suddenly blows over and has no further relevance.
“When fans predicted Final Fantasy XVI would reach new heights, I didn’t think they meant new heights in boring the arse off me.” Lol touché. They should put that one on the back of the box
I just wanna remind everyone that FF16 is the WORST selling Mainline Final Fantasy game in the franchise.
FF1-6 (Pixel Remasters Included) OUTSOLD FF16, FF7-10 OUTSOLD FF16, FF12 the underrated Black sheep of the franchise OUTSOLD FF16, the entire FF13 trilogy OUTSOLD FF16.
Goes to show that the overall fan base just didn’t like or care about FF16. If FF16 is so good why doesn’t it get the fanfare it “deserves”.
Sales means everything according to the Fanboys and the receipts are IN, FF16 was a financial FAILURE.
Such a shame at least we had Metaphor to fall back on.
the story is so bad 🗿🙏
34:15 the game only lets you have 3 party characters. They wanted bahamut to have a fitting conclusion. And honestly at that point if Jill went to the final battle I don’t think Clive would have been able to focus.
dion should have had more time with clive and josh. would have been wholesome to see him find some family with since he was step brother
Yet another final fantasy 16 hater who is incapable of recognizing peak 🤦♂️
People become summons is a novel ideal? Interesting.
I’m strangely reminded of Final Fantasy 10 all of a sudden.
Came to watch this after watching FF7 rebirth video. I absolutely 100% agree what you say at the end. When Ff players praise mediocrity, that is FF nowadays. So true and amazing critique. I had less issues with the story, which was the best part of the game, even tho very flawed. Gameplay parts like the limited beastiary, non existent rpg elements, fun but easy battle system, pointless traversal in the world.
Game is so mediocre it is baffles me.
I sometimes wonder what people see that makes remake trilogy or XVI deserving of game of the year talk. Nice to see people who speak what the games truly are!
It was such a slog. After the second time skip, I gave up.
i really wanted to like the game but when i was done, i was done
Trash game with trash history, disgusting secondary missions, trash characters, trash push one boton and look the fireworks gameplay, worst music ever, etc, etc.
I hope you played Rebirth. That changed my opinion that AAA modern titles were doomed to superficial gameplay and graphics.
I got it day one, finished all side quests, but it’s a dissapoinment. Didn’t even bothered with dlc. Played most of ff games, this just feels wrong. I agree with your video. Thanks for all of this.
I agree with all of this. XVI is completely forgettable.
The game absolutely nails the big, spectacular moments, but utterly drops the ball on smaller, more quiet ones. I’m not a long term fan of the series, I’ve only played FFXV, FFVII Remake, Type-0 and Stranger of Paradise, but all of those games (except Type-0) for all their flaws had characters I cared about to some extent or another, and worlds that felt interesting and worth exploring. Even Stranger of Paradise.
i just wish it played like ff7 re
I believe there is more to the story than we are told directly and I like that very much. So the basis of the story is alright, but it lacks in the way its told, the world feels EMPTY. in every way. Like an unfinished game. It feels that there are like 10-15 people in the world that are alive. No side-stories, no individualty and story to side-characters, no story for the places of the world that is being told, no towns, no sidequests, no role-play-elements, next to no weapons, no items and the bullshit decision they made in ff7 as well: let you play first round only on normal which is TOO FUCKING EASY!!! And then force you to play it a second time on hard mode to get the trophies just to stretch the game. Its AWFUL!
It`s like they took a long time to get the main plot points of the story in order, than invested a huge budget into the graphics and fight scenes and then patched up the rest because there was no time and no money anymore. An unfinished game in every respect.
ATB and immersive storytelling with interesting characters were all forgotten, replaced by simplistic action combat, non-existing RPG mechanics and terrible writing and storytelling. I am baffled how this series releases worse game with each mainline entry since 10, each game being worse than the last. The one thing I will forever remember in 16 is the awful beach naked scene which is supposed to be inspiring and somewhat romantic, but has the emotional weight and chemistry of a jug of water being poured down the drain.
I fucking hated the game and the ending, Yoshi Pee, the man that killed Final Fantasy
FFXVII will be a copy of Squid Game
just finished the game and i feel robbed of my time
It has plot, it has character, it has story, meh dialogue, meh music, and max spectacle…The game was awesome through it all. It really is a great fucking game…it’s just not a great final fantasy. It did have elements of social commentary tho…did anyone catch it? cuz it aged like fine wine…
game is really easy yes, if you can’t tell between buy and sell…that’s a skill issue. yes, you are dumb…do something about it it’s all you can do.
Characters feel like everyone is being played by a kristen stewart from different dimensions…while this game deviated hard from FF. The Story, sidequests, hunts, are all so fucking good.
It’s not a Final Fantasy, but it used some of it’s identity to really pluck your strings.
I liked ff16, but I was expecting to be able to visit the big cities! I kept wondering how big they were going to be and all the things to explore in them, only for each one of them to be destroyed in a story mission…
Loved FF7, enjoyed FF8, loved FF9, disliked FF10, could not finish FF15, first one I could not finish or even play to the halfway point. Tried the FF16 demo, no thanks. Tried playing the FF7 remake too, nah. They stopped making good games at FF9 IMO.
this game was a bit of a let down i hope they go another direction with 17 and onward
The magical fantasy racism was done better in FF13, where advanced technology could put make the non-powered human authorities a formidable threat.
If I can be honest, this should have been a spinoff instead of a numbered entry. The MMOs shouldn’t have been numbered either. In the meantime, I think FF Type 0 was underrated.
18:14 When I first played FF7 as a kid there was no way to just listen to whatever song you wanted whenever. You’d get the music from an area stuck in your head and do whatever you could to go back. I remember getting wall market and Corneos mansion stuck in my head near late game and being so bummed I couldn’t head back there to hear the music, absorb the vibes and see what everyone there had to say. Let me tell you, when I randomly dug up the Midgar key in Bone village I was losing my mind. I had already gone back to midgar at many points within the game to see if I could go through the door. I had no Idea that Tifas ultimate weapon was waiting for me there either. Every aspect of that experience was something I’d discovered purely through trial and error and love of the game. That feeling of being rewarded for diligent love of a games world is something modern games have had difficulty replicating. It’s no wonder to me that speed running has become so popular, running your character into a random wall hoping for something to happen is what these older games were like alot of the time. That feeling when something finally does happen is indescribable.
How could one accidentally sell Ragnarok?
The wrong director.mmo have nothing to do with single player games
Barnabas being a worthy opponent was… very odd. He thrashes you with an unstoppable attack, and then an hour later you see him again and he says “You’ve grown so much since we last fought!”
But nothing happened between the last fight and this one. It’s like they skipped the training montage or something.
I enjoyed the main story and the boss fights were all epic; but I missed the much more involved exploration and expansive dungeons of 15 and 7 Rebirth. Linear dungeons aren’t always bad, if they are done in a way that is much more dynamic and immersive, such as what FF7 remake and Rebirth pulled off in parts. The dungeons/action chapters in 16 were just kind of dull and undynamic in environment design and stuff. Exploration of field areas was a bit better, but then those intermediate chapters usually got bogged down with way too many mandatory “side quests”, and dragged on. Seriously, I got so sick of that douche Lubou, and his smarmy aladdin looking face. And every time the plot moved forward it then had to screech to a halt to have you go back to your secret base and talk to all the same side characters again to get them up to speed. The side quests kind of drove me crazy too; I think they actually were pretty well written and did a good job at world building, I can’t really say I hated any, but as the game went on they just got to be too long. Some of the quests it’s like you have a couple of scripted battles and then have to sit through three different dialogues that last like 20 minutes total. Just speed it up! I miss the days when RPGs were silent or used voice acting sparingly; making EVERY SINGLE LINE in the game voiced just slows everything down to a crawl and makes the whole story as long as like three seasons of a tv show combined. Honestly think it would have vastly improved the side quests for them to be non voiced, or if I’d just manually read the dialogue and advanced it myself.
Damn, chocobo jousting would have been such a fun mini game, and if this was the ps1/ps2 era we definitely would have had that.
I feel like Final Fantasy games since at least 10, haven’t really let you explore enough (though 12 did have a touch more of that for a brief moment). I didn’t mind that you couldn’t go in to every single door, or talk to every single NPC, because that kind of thing can feel over whelming, and it would have been a waste of developer time to add it all (likely, we’ll see a lot of more of shallow, LLM written shovel content in coming games, and I’m dreading that…). What I did appreciate about this particular entry, especially when compared with 13 (let’s not talk about 15 – I can’t even figure out how to get in to that monstrosity) – is that at least there are side quests, and branching paths – and there are quite a lot of them, especially late game. I don’t know that I agree with these takes that say 16 is out of step with the direction that Final Fantasy has been going, if anything, it’s has embedded within it, a course correction.
I had more fun in like a dragon infinite wealth.
I love this video, my thoughts exactly.
I loved nektar, you’re being mean.
This game was ass and I’m sad I wasted my time completing it. Halfway through I skipped all dialog that wasn’t the main story.
And then the main story never went anywhere. Branded branded branded > will will will > end.
Boring combat. Boring characters. Hell, Odin was supposed to break Clive’s will and then did absolutely nothing to do that except talk really slowly repeating the same shit over and over.
I’m going to buy FFX I think. Relieve the good times. (My favorite is FF9 but haven’t played 10 in decades.)
I really feel like if they weren’t going for GoT, they were definitely going for the FFXII narrative with the evil empire taking over the home country. I kept thinking as I was playing that even the world building there was bad though. FFXII at least had a diverse cast of main characters with vastly different motivations and who didn’t always get along because of the differences in different countries and cultures within the game. The only real conflict between people in XVI is non-bearers vs bearers and that just feels so empty and superficial.
Sadly it took me 40 mins of mind numbingly tedious rambling to finally give up on this video. If ff 16 that tedious and boring to you honestly it seems tailor made for you having listening to 40 mins of you talking. Please do us all a favor and skip buying next final fantasy so YouTube won’t have suggest me utter garbage like that. The whole time I was listening to this dude yap about how he miss old final fantasy and how it don’t feel like it’s the old games anymore only to bring up how final fantasy shouldn’t do a twist like old games did at 39 min mark. Doomed if they do doomed if they don’t. If they actually made the main character aware of what he did from the beginning you would’ve moan and whine about how there’s no buildup by bringing some final fantasy 9 storybeat or something. There’s no pleasing people like you honestly. While the criticisms about open worlds these days begin big and empty is actually true rest of this is tier one garbage
About 1 hour into this game, I knew I lost $80. Square is a garbage heap
i put 35 hours into the game and i refuse to give it more time
the combat is so shallow
god of war 2018 is more of an rpg than FINAL FANTASY
it was an ok game, it just wasn’t a final fantasy game.
I don’t want everything to have the same feel and vibe. I like that it’s not “like” many other Final Fantasies. I love change. Everytime I pick up this game here and there the battles excite me and I love the design. The Leviathan battle, all the Eikon battles were epic. I don’t need a bumbling fool or forced strange character for comic relief. I love Remake and Rebirth and I love 16. I’m so glad I have different feeling games to go to when the mood strikes. Change man, gotta love it.
This game is really a massive series of missed opportunities that I can only chalk up to lack of talent and bad resource management. Its one of those premises that is extremely self-evident: you have two brothers and two walks of life you want to show, and each one represents an aspect of the same core power. Do a dual protagonist game that cuts between Clive’s anti-magic anarchic every-man rebels and Joshua’s entrenched political machinations trying to fix the world from the inside. Now you have antagonists that Clive cares about directly because they hurt his family and antagonists Joshua cares about directly because he was actually at the table when the intrigue was happening. This also cuts out most of the filler because you don’t need 70 garbage side quests when you have two tightly written chapters to swap between instead, and you don’t have poorly explained fights that are only in your way because they have to be. The final fight is a natural conflict between Clive’s dark destructive Ifrit power and Joshua’s redemptive Pheonix power instead of the weird Naruto aliens, strip those out completely they are entirely unnecessary.
This game honestly writes itself and its baffling it was done so poorly. Either way, Octopath 2 is the true Final Fantasy 16 in my mind.
Brilliant. So glad I came across this channel. You covered everything I dislike about this game. I feel like I’m taking crazy pills when I hear all the praise this game got.
The only response to this video needed: final fantasy 7 rebirth.
extremely late but i think that the bearers being persecuted and the dominants not is inspired from how attack on titan does it with how normal eldians are persecuted just for having the ability to become titans, whilst shifters are not because they can turn into war machines at will, howeever and a big however here it doesnt make sense simply because no eldian from aot can willingly turn into a titan, they need to be forced to using the serum, since in ff16 every bearer can weild magic by default it just makes the whole thing stupid when the bearers could just get together and attack the oppressors whereas no eldian can do that. also dont forget that shifers in aot arent treated as celebrities like dominants are for the most part here, they are just treated as normal citizens or honorary eldians as they are called
Great video.
Here are some truth pills for you all:
1. FF7R is the true realization of Final Fantasy combat in real-time and is a brilliant translation of what turn-based ATB feels like into real-time. If you don’t like it because you “can’t avoid damage” or you “get stunlocked” then you don’t get it at all.
2. YoshiP is one of the most overrated game directors of all time and FF14 has been in a rancid state of mediocrity for far longer than anyone had the balls to admit.
Yoshi-P and his team are talentless hacks.
Ultima for me is the weakest part of this game and you really hit the nail with the reference to the White Walkers. They really could’ve just went with Barnabas being a very cunning foreigner who successfully infiltrated the main island/continent for easy colonization to steal the mother crystal resources. But nah we got a weird ass alien.
houses sucks i agree we cant get in
pixel world map? LMAO no bro nope
Your breakdown of this game is so correct and refreshing, I played this to the point you cut Titan’s hands off in that basement scene, I stopped because I actually fell asleep as it happened and realised, this game hasn’t grabbed me 40 hours in and I couldn’t give a shit about it.
Final Fantasy is my favorite ever game series and I’m happy to accept it’s now dead, or become something horribly worse.
I still have the joy of the many of the previous games to be thankful for.
I agree so much with this. I think biggest tradgedy of this game ultimatly is that it’s just not fun. I completed the Quests out of a feeling of “well that’s what you usually do” rather than “these are fun and exicting bonus stories”, that Battle system while flashy and dynamic was incredibly limited and one dimensional. The Story, well you said pretty much everything and the characters failed to leave an impact even the ones that seemed to have the natural charisma to do so were either not written well despite having a lot of screentime (Jill is by far the worst offender of this) or left behind for the sake of ultima fitting into the whole story (looking primarily at Barnabas here) and even the big epic clashed failed to leave an impact on me as this games big moments all wanted to be the biggest one of them in the end non of them felt to me like much more than a demonstration of how well we can do partical effects on the PS5 by now.
idk if it is mentioned but on pcs what can just about run this game you have to turn graphics down what makes a lot of places and towns dull and even more boring
It was a mess of a game, glad it failed to hit long term sales targets and will get SE to rethink things for the next ones.
Oh man, I loved this. I was wondering if I was stupid for not like this, But no, I don’t think I am. This game is lack luster.
I read the scene of clive and ifrit as clive knew he killed joshua, but he didn’t want to accept it, so he blamed the hooded figure to free his mind, until he was forced to accept it.
Great video
I dunno. The bearer and dominant thing made sense to me. You hate bearers. Dominants are bearers. But the masses *can* subjugate non-dominant bearers. There always felt like there was this under current that if dominants couldn’t, Y’know, flatten cities, they would be subjugated just the same. They were celebrated because they were powerful.
u forgot to mention the awful cutscene to gameplay ratio.
following TV trends was a mistake, Normalfags watch TV and they’ve always had shit taste, the FF crowd watches and reads anime, fantasy, sci-fi. Realism is a tabboo word for many of them, and sadly western fantasy sci-fi (with exception of a few notable franchizes) often have a really hard time divorsing from realism and GOT was the worst example of this
Jill should have been an actual party member.
All I’m gonna say is I’m happy 16 didn’t have any mini games or I would’ve gone insane. Tbh, also I poured about 400 hours into this game so that should tell you what I think about the game
They Could have called this game anything else besides FF and it would have be just fine.
The focus is clearly on social-media-clickable spectacle and memes. They are trying to play the business meta, and design everything around what they think will make their numbers go up, instead of asking themselves what makes a game fun. It is the fate of all publicly traded companies.
Clive was the best part of the whole rotten world and they kill him at the ends for no reason.
I Wanted to Play as jill
Also, back up thought, why are you apologizing for not liking the game? Just say you don’t like it, and own it.
I really wanted to like it, but it sucked. Not as much as 13, but it sucked. I even played 12 for the first time recently. It sucks in its own way, which is a shame because i loved FF Tactics and Vagrant Story
There is a lot of dark story telling in Final Fantasy as is.
Tellah’s death. Galuf’s death. Leo’s death. Aerith’s death. Tidus’s death? Tidus being revealed to be just a dream is quite dark. Yuna’s love interest wasn’t even a real person. That is dark.
The problem is that it is doing so in a way that doesn’t reflect its own style. It doesn’t feel authentic. It is okay to borrow from the Witcher and Game of Thrones, but it is best to make it blended enough with establish Final Fantasy motifs such as the death of a loved one or a close friend that it impact the story. That doesn’t really happen here, because you never have them in your party. You never had a true relationship with Cid. Clive did, but Clive is an active protagonist, not a silent one and so you don’t. Clive does. You don’t. And you don’t even have him in your party in which his utility meant something to you like with Galuf or Aerith.
“We take one step forward and two steps back.” I feel you brother…. I am also disappointed with what has become the status quo for modern day games and storytelling. Fancy, realistic graphics and worlds and less and less “fun” which was what the point of games, yes even rpg games, was back in the 80s – 90s. Although I loved XVI as a story, what disappointed me the most was the push towards graphics and grittier storytelling. The blandness of the towns and cities was also very apparent and made me not want to look at anything at times.
OST is always a big deal for me, and this game definitely is a let down on that department.
Honestly, only No Risk No Reward, Sixteen Bells, Sever and Twilight picked my attention.
5:04 This is such a disingenuous thing to say. Final fantasy has had mature themes incorporated into its narrative literally since Final Fantasy II. Final fantasy IV had people being executed by the red wings and Final Fantasy VI showed Celeste trying to kill herself. Just because they haven’t always had the graphical fidelity to show it doesn’t mean XVI is square ENIX trying to show FF has “grown up”
i really enjoyed this game a lot so i don’t agree with a lot of your criticism (i respect it tho) but the title of this vid cracks me up
shiva is so hot
I have a hard time believing most bearers would be enslaved by magicless mankind. They have every advantage over their would-be captors, and with enough time, regular humans would become subservient to them. Bearers can wield all the same tools as their non-magic brethren, and then some.
This is exactly what happened in From the New World (or Shin Sekai Yori), where psychics ran rampant and wiped out large portions of the populace after losing control of their powers. Eventually, the majority of the world regressed into a feudal system ruled by the psychics in power, establishing laws to better prevent further rampages, and then enslave magicless humans. I won’t say much more, in case anyone wants to watch the anime or read the novels it’s based on, but the point is, those with powers would eventually overwhelm those without, enough to one day overthrow and usurp them in every facet of society. It’s the harsh reality of that scenario, and FF16 doesn’t do enough to convince me bearers would be an oppressed class. The writers followed this logic only with the Dominants, who were in high positions of political power thanks in large part to the Eikons they obtained at birth.
I feel like everybody keeps ignoring the complete lack of game mechanics of this game
FF overall is overrated and hasn’t consistently surpassed its peers over the years, aside from a few standout features that built its reputation: visuals, summons, and narrative style.
Stopped the video at this point 19:46. Bravo!
I waited for the game on PC. Avoided spoilers like my life depended on it.
All the nagging at the back of my head that I felt when playing, well told in this video.
Anyway, carrying on watching.
Ending this with „You Raise me up”hits so powerful – this is the ending Final Fantasy game deserves🥹
Orion85 destroys XVI with facts and logic
You strayed, stfu.
My problem with the story wasn’t that they were trying to go for Game of Thrones, it’s that as always with tons of Japanese stories, right before the ending they completely chicken out of the “political” plot and pivots into the usual single evil entity that is behind everything. I mean there’s even the “kill god” meme. A lot of media coming from Japan solves their last act problems with just “kill god”.
I said it before with Attack on Titan and I said it then with Final Fantasy 16. Both would’ve been a billion times better if they focused on the sociopolitical aspects instead of funneling their story into 1 bad guy and calling it a day.
FF is dead now. totally dead. hell SMT/Persona synonymous with JRPGS now. square enix lost miserably. hell ATLUS has Metaphor:Re Fantazio coming on 10/11/24 and no one even mentions FF anymore.
Spot on every issue FF now having, SE should watch this video, everything thing that made FF special were lost, hence that’s why many true fans said FF has no soul anymore
Witcher 3 bored the ass off me. It was such a trash slog to get through. And I turn all music off in every game I play, I find it annoying, especially if it is for foreign language
the narrative of this game genuinely sux hard, it is so full of filler and its not even good and the side quests are terrible. Yoshi-P should never direct a mainline game ever again.
I didn’t like this game the first time I played it but when I went back on my second playthrough for the platinum I can say it’s a good game. Other than 15 I haven’t liked anything the franchise has churned out since 9.
God Im so glad I found this, what catharsis! This game was just an unfinished mess, they didn’t know what they wanted to do with the pieces they setup. We just go places, and do stuff, the story is just an excuse to get you from one set piece to the next.
I love FF7 (Remake was okay also) FF8, FF10 is probably my favorite. FF15 was a disappointment, the combat was too repetitive, the world too lifeless. I tried to like this new one, but I just can’t. Maybe someone likes this kind of single character action game, but this isn’t Final Fantasy anymore. The game has put Chocobos in it, as if to remind you that hey, this is Final Fantasy. FF16 is a disappointment. It’s actually funny that FF15 is (at least for me) a better Final Fantasy because you can play with different characters anyway. Although it already had the same problem as this one, boring but spectacular combat, lifeless static world.
I don’t know where Square is going from here, but I don’t want FF games like this.
love how this guy sees a few pixels and goes full ” that drawing od a man pointing “, while with litterally the best shader-work+3dmodels+animations+art directionhe goes ” nah …. so boring … i would have done it better ” xD … opposite opinion on the difficulty, I find this game too difficult, and without the ring of evasion I would have refunded it,as I just couldn’t access the content i paid for.
After 16, I am expecting a pinball game for 17.
In general there will never be an RPG as good as Chrono Trigger.
I liked ff16, if it wasnt for the way villains were handled i prolly would have given this game a 10/10, hooked me from start to finish. The problems you outlined are apparent but i still loved playing this game.
This is the first Final Fantasy that bored me so much that I couldn’t finish it 😅
“just a big slice of fuck you” lol perfect
Black Myth Wukong is what i first imagined how FFXVI combat would be, good, smooth and fast but guess i was wrong
but still… the story is awful and wont save this game from its own downfall
I enjoyed the story the most at the beginning of the game, where it was smaller and more personal
But then it grew too big, way too quickly and I didn’t find most of it interesting at all
To me all FFs past FFX are irrelevant. They burned me so bad with their mediocrity that I have come to accept that I’m ok with FFX being the last FF for me personally. At least the Dragon Quest series is maintaining their high level of quality.
The fact that I heard FFX and XI music throughout this, means you have taste.
this is the review of a man who pretends to want to like someting yet it becomes apparent in the first 15 minutes that he wanted to hate it from the get go.
I remember when I killed a bomb with fire magic and my heart immediately sank. Such a waste of potential.
Great Video again coming back after months.
I think a great video idea is “what makes a mainline final fantasy gaming??”..
and going back through the history of the series from 1 to X and drawing on some core concepts that makes a mainline game.
personally, I don’t think a mainline game can just be a one character solo game. I think a key concept of final fantasy mainline games …maybe even the key concept is
A story about various people from a variety of backgrounds coming together to Proform a task (saving the world) that they couldn’t on their own.
enemies become friends
friends become enemies
they grow as the story progress
and the world changes around them in reactions to their acts
Sakaguchi basically laied out the blueprint of a mainline final fantasy game with 9.
9 is the quintessential final fantasy mainline game
As a kid who grew up playing ff1-12, i used to dream about how epic ff would be in the future. Turns out elden ring is what i wanted it to be…. Elden ring did what i wished ff would have done.
Square Enix have never put out a “great” final fantasy. It’s unfortunate but true, even when they’ve built on existing great lore, they’ve just managed to something great worse.
Something I don’t get when people talk about XVI is that it’s “Final Fantasy…but mature”. XII starts with a wedding that ends with a dead husband and false flag leading to the subjugation of a country. X has a corrupt religion that uses fear to control the masses. VIII has child soldiers, IV and IX both have political leaders corrupted to the point where they justify killing (or allowing to die) their citizens. I know VII is dark but I’ve never played it.
Final Fantasy has always covered dark topics, players just didn’t want to see it.
The truth: MMOs are an inherently bad game genre, and FFXVI is merely an MMO with no online component.
Clive and all the other characters are boring. The world looks AI generated by a generic MMO simulator. I yawned a lot , but during the “plot twists” I actually fell asleep.
I agree that 16s storytelling becomes boring and feels padded. Too much is also in “datalogs” (i mean it is but also it isn’t… its more that i don’t want to read that much)
Too much character building was in sidequests, and even then there wasn’t much interesting there (as far as execution)
I had the exact same thoughts that too much of the game is a drag and some of the fights are sooo long that i was just like, “i don’t think i can play this game a second time”
Nah, you selling your gear, skill issue my dude. “Game too easy” but complains he can’t read. It literally shows what you own in the game. You were just not paying attention.
“Game is too easy” then says, “i only died because i forgot a pot”. Okay, so why did you need a pot? You got hit. You didn’t heal yourself? Guess it wasnt that easy then, huh. Now, if you say that because torgal and pots share the same D pad and that you accidentally used them thinking you were using torgal or that you were on torgal and couldn’t heal (still would be slight skill issue)
I like that you mention minigames and show FF7 snowboarding as “fun” (that minigame wasnt even fun) and the ironic twist is that Rebirths biggest fault is the minigames. Sirry, i don’t play FF for its minigames. I hate it every time. Hate it in 7. Hate it in 8. 10, too. Honestly, i was ok with justice monsters 5 in 15. In fact, 15s are COMPLETELY OPTIONAL. I will just never complain about minigames. Also 16 kinda does have them…. id consider them the eikon battles
I, too, was looking forward to Soken’s music, coming from years of 14…. like you, i was severely disappointed. 16s OST is forgettable. It’s good while playing the game, but i won’t really choose to listen to it.
Unfortunately, i can’t really take those that say “FF hasnt been good since 10”. That’s just… not true. 13s storytelling was fine (as much as people complain, you did NOT need the datalogs), 13-2 was also fine (didn’t play LR). 15 is also very much fine, too. The issue with 15 was that you actually needed to play the game (explore, hang out, do quests) to get the story. Yeah, you “need” the DLC (and Noctis chapter in DOTF). 15s issue is its too short (without dlc) 14 has a lot of similar issues to 16 but it’s usually not that bad.. (Dawntrail is the same complaints but not as bad as 16). While 15 had a lot of shitty sidequests, it at least makes you get exposed to banter which makes you bond. 16 doesn’t even have THAT.
I agree with the cid complaint, but kupka did eventually go after Clive specifically… using jill and his home
Also, it isn’t out of nowhere that Clive was naked.
Jill was definitely a missed opportunity. She is interesting but also forgettable. Some said jill had development. Tbh, barely.
Hmm…i wouldn’t have used Yuna (though she is the true MC). I would’ve chose Serah tbh. No mistake though, i like Yuna.
The only thing that forced me to continue 16 was seeing Barnabas… even Dion. It takes way to long to even get much of anything about Barnabas…. man, bro even had that black blue going on, too. I felt for Dion. It was nice that he is a male character who has a male lover, but we don’t see too much out of that. That’s good and bad
I mean, 16 just being that get rid of magic thing would just be another FF15 (as that is the other timeline, and honestly was interesting even if executed poorly) and the Last Remnant, even, which has the same director… and the villian being related, was also 15. I would’ve liked barnabas to have been the main villian. Getting all those powers to fight him would be infamous second son all over again tho.
As far as time, 5 years later won’t necessarily be that different. And i know the game doesnt change it for you, bc i also notice no clothing changes, but then again, you have 2 clothing glamour options for Clive, Jill, and Torgal. Tbh, that shows they DO have a clothing change as it makes sense to use those after the skip and torgal a little bit later after the skip. Its weird like… you wonder why the game doesnt do that, but then at the same time, its nice it gives the player the option without needing to do a first clear (which 7 rebirth requires)
The Eikon battles weren’t enough because they were too long and overstayed their welcome.
Was i the only one who was unimpressed with the demo?? I felt it was boring from the start. The characters, the combat, the aesthetic.
Also, based on what ive seen in the last 20+ years, pre-FF12 was not better than current FF. The reason why it really hit people is in the past, FF was ahead of most devs. It was graphically impressive and one of the only story driven games (loz being another). Now other devs have caught up. Story is NORMALCY now and many have better graphics than FF. Sorry, but that’s mostly what 10 had. it was graphically impressive at the time. 7 and 8 was, too. Because honestly, 7’s story was not that “great” either, it was just executed well and the game is rather short. Imo 8 has better storytelling than 7. Make no mistake, i love 7 and it the storytelling is way better in the remakes (i don’t see much of it as pad as some of the pad people complained about WERE actually in og), it just makes the mistakes with the endings (mostly rebirth).
Dear god. The game is awesome. You don’t like it? It’s all right, but you don’t have to make a one hour video explaining to us why you didn’t like it. Just move on…
i was actually quite invested in the politics and power struggles of the war. even read all those context sensitive lore bits because i was genuinely interested. all that flew out the window when Ultima became the focus. just another typical know it all god. i agree with Barnabas having much more potential.
and while i also would have prefered a more damaged relationship between Clive and Joshua, i also cant say their loyalty and love for one another didnt make me tear up, especially at the end. as the oldest of four children, i tend to relate a whole lot to big brother figures in fiction, but thats highly subjective of course.
The next FF game, FF17, should be a cart racer. As longer as it has moogles, chococobos, and cactaur it’s still Final Fantasy.
the moment they reveal joshua still alive i was just like “yep this is garbage”
Did you play Dragon Quest 11? Because many of the things you miss in FF16 are in there.
Man, this channel is severely underrated. You’re the first one I’ve seen who really *gets it* in regards to modern Final Fantasy.
The way you describe it, this game has a lot of good ideas given zero time to fully cook.
Excellent review I felt the same. It had so much potential but none of it was fully realized. It felt like a demo that never ended.
This was one of the worst games I have ever played to completion. A pile of boring characters, mumbling through tedious scenes.
While I congratulate you on your poetic wording it doesn’t distract from how moderately jaded and entitled you are. Also you don’t lose all agency as a creator if you add the disclaimer that you’re experience may vary, this is speculation on my part but I’m sure you would lessen the negativity if you hadn’t already extruded this work, that and as a grown adult you need to consider that your intuition just aren’t as sharp as you think. No offense
It was fine until you said the soundtrack wasn’t good.
BASED AF
i tryed to enjoy ff16 but i couldn´t…….in my mind trough out the campaign, i would joke around calling it “game of the fantasy thrones 16”
in my opinion it was all just forced facade of final fantasy and i didn`t like it neither do i support it.
THANK YOU: the point about how little you cared couldn’t be better stated. This is exactly what their games after FFX seem to really have in common with me.
It’s always escaped me as words but it’s this actually striking level of bad story where you don’t have to introspect or look back at your notes to see you didn’t care about the story. It’s just so shockingly and consciously there to me. They even managed to do this to FF7!!
Square Enix is just a Japanese Disney. They laid off all of the professional story tellers and they’re left with nothing but corny people left. They *can’t* make a good story anymore and they likely can’t restructure into a company that can. They’re done man.
Final Fantasy is dead, Square is dead… just like Bethesda and Blizzard. Remember what they used to be and enjoy the great games they made cuz they are gone. What matters isn’t the name on the box, it’s the names of the people who made it. Follow visionary directors or great writers of games and media, not the companies they work for. Square didn’t make Final Fantasy great. SAKAGUCHI, UEMATSU, NOJIMA AND KITASE… they made Final Fantasy great… they are not the only ones of course so many talented artists and programmers’ and writers, it’s the people that made Final Fantasy the greatest series ever made, and while they were there it was. Those people left a long time ago and without them Square might as well be Ubisoft. If you love Final Fantasy FUCK SQUARE, look for the names who made Final Fantasy what it used to be and support their new projects…
I feel like the low-fantasy atmosphere was more off-putting than the other aspects when you still have Bahamut, magic, and everything else. No Moogles, Cactaur… The chocobo look like horses instead of meteor casting magic birds or fun like Boco from ff5. 39:23 The fact this game as a “Final Fantasy” made you feel this way means that everything has already gone wrong with the story.
20:53 press x to stay conscious is the mini game in ff16
I hate that, when Jill was gonna avenge herself, Clive is a liability, because everything she does is to protect him. And this makes she kinda lame, because she don’t fight her fight, it’s clive that’s hitting the sword against her enemies, she only supports creating the fight scenario and delivers the final blow. When Clive is fighting himself/Ifrit, she is simply not present, and don’t participate in any sense.
If i made this history, Clive would go full killing spree being influenced by Ifrit and Shiva would be the only one strong enough to hold him, because of her psychological and physical prowess and understanding about the situation, saying things like “i miss him too”, or “I know how entoxicating Eikon power is, i was a killer too, but you have to control it” while beating the shit outta him and freezing his flames till he is tamed.
And when it’s her time to shine, Clive would take front in the invasion to spare her strength, and when they find the villain, he could intimidate threathing to hurt civilians, making she go full berserk kaiju batling the monster while freezing the lava and impeding it from killing more people while Clive is fleeing with the civilians. And then, after she kills everybody, she is still enraged and now Clive is the one to stop her, not with Ifrit, but with him defending the people from her attacks, remembering her why they are fighting. She starts to feel shame, then Clive just says “I’m proud of you.”
The game was okay. Maybe a 7.5. Not terrible, but also not great at all. And definitely a bare bones Final Fantasy game. This falls into the exact same category as BG3 for me. I liked BG3, good game, but not a good BG at all in my mind. There’s so much of that these days. Games pretending to be something they’re not, walking around in skin suits trying to capture the essence of giants that came before them. And this isn’t a knock against innovation and trying new stuff, because Wrath of the Righteous captured the spirit of the old BG games far more effectively, so it’s not like it cannot happen. There are other JRPGs out there that are so much better than FF16. Hell, Tales of Arise told a very similar story to this game and felt a hell of a lot more like FF while also being very much a Tales game.
The FF16 game world felt small (like so many RPGs these days), the combat (while decent for what it was) did not fit in a FF game. And I don’t mean an action combat system (since FF remake’s was decent) but the type of Devil My Cry combat specifically. Wrong game for it. And the contrived ways in which you only roll with Clive. I don’t mind if you just control Clive, but there were so many times when the ‘party’ split up because the writers wanted Clive to be alone and be Video Game Dude. You had a small, tight-knit little FF party around halfway through and they kept just having Clive go off alone. It was fucking stupid. Not to mention the ‘RPG mechanics’ just shouldn’t even have been in there at all. If you’re going to do this action thing than either go deeper down the FF7 Remake route (which still felt like an RPG), or go full action without any vestigial RPG nonsense. They could have removed all the upgrading weapons, leveling up, and just kept with the Icon upgrades and been fine.
Ugh. Sorry for the rant. Just sick of slop.
Your problems with final fantasy games since 10 are the same as mine, the stories, characters, environments just don’t have that magic… they feel empty and void of anything … feel like a waste of time
I can play ff6-10 over and over again and never get tired of any of those games.
I disagree with a lot of your points, I think FF16 was great and I enjoyed playing it a lot
It’s so refreshing seeing more people talk about this. So many times have I been gaslight into thinking the game is excellent and I have bad taste
Calling it now: Final Fantasy 17 will be a souls like game akin to Elden Ring since Square Enix loves chasing trends and not defining them
My friend said this game is just another Sony first party cinematic game
Im really enjoying listening to your critiques – they’re so thoughtful and well constructred. Thanks for sharing!
Props for the come to butthead reference
Nahhhhh brohhh 😂
The world’s obsession with Cid: it’s simple, the little we saw of him pushed him way forward above every character, at times even Clive. We likely would not have had the same liking for him had he stuck around for 100% of the game.
I didn’t like 15 or 16. I need a lively party to control with waifus. Square just doesn’t make games that intrigue me like they used to. Even remake & rebirth bogged down my enjoyment with mini games, elevators, & walking segments that killed my momentum. Modern games are just not as fun anymore
I felt insane when the demo released and everyone gave it glowing reviews and so much hype. I hated the demo, it was boring, bland, and felt like plastic.
I very much enjoyed FF16. I liked the story, the combat, the voice actors, the open world, and the game’s design.
This is a game I will enjoy replaying.
So, I don’t agree with this assessment, and I will be unsubscribing.
18:26 side quests
Ngl the last few FF games have really dropped the ball on female main protags. The one I best enjoyed was probably Aranea from 15 but she just doesn’t get enough screen time >×>
26:45 oh damn they got organization 13 / plot ghosts in 16 too! 🤦🏽 this ip officially washed up, i dropped this franchise after the train wreck that is ff7r :/
I absolutely agree with you on everything mentioned here! I absolutely despise time skips in most instances in stories: not only was there a 13 year skip after the Prologue, but also a SECOND time skip of 5 years, that’s 18 years that NOTHING happens in the world of 16 until Clive teleports on the nonsensical map and things start “happening”!!
I felt nothing for the main characters and their plights, and I don’t even remember the side characters where you do unimaginably boring fetch quests for them! None of the interesting plots and potential scenarios were EVER resolved or delved into more, so it just made the whole world so empty and forgettable.
What would have been neat and a cool twist is if ALL the Dominants were recruited over the course of the story and by the end of the game they all united in defeating a common, more threatening enemy: that being Ultima! Just imagine the dynamic relationships of each character if they had more screen time and interaction with each other! Oh, and an actual party to customize and level up of course! Ultima could have not even existed in the story and it would have still been an engaging story with human characters.
I wanted to add this in: The list you mentioned @49:40 were reversed by SE and made in the oopposite order in which it should have been made! They thought of these epic battles between cosmic beings first, then thought of everything else after… They never learned their mistakes from 15!
YoshiP is a hack who hates RPGs and Soken is a generic pop writer whose only distinctive works come from Uematsu derivations.
14 is mid, the best parts of which are directly ripped from better FF games, and the ones who like it are babies with no greater investment in the history of Final Fantasy, or low-discernment gamers who are easily distracted by jangling keys.
I wish they’d do a turn based game. I loved final fantasy 4 to 9, I never really enjoyed much after that. When they made ff9 the producers said it was the last of its type – I think they knew something we didn’t.
So i just watched this and your FF7 Rebirth videos. Hitting subscribe now.
One of the few complaints i did have is as you said : vast, empty worlds , and you can’t even fuller explore them. FF 16 and 7 rebirth
The bigger mistake of this story is: starts as a Game of Thrones, ends like a Naruto, with superpowers.
But the gameplay made all this 100 times worst…my god any element of it is painfull…
i knew this game was lazy low effort when ultimas final form was a recolor of ifrit with wings.
how.
lazy.
no other ff last boss had a palette swap of the MCs shtick.
Guys, why do everybody focus on the story ? This is a VIDEOGAME. The first thing it needs to do right is the game aspect. Then, if the game is good, the story. This is a final fantasy, it is supposed to be an RPG. And this game is NOT an RPG. IT is a shallow action game with number to make people think it is an RPG. The story is irrelevant as the game is poop. I’d rather see it in a series format than play it.
Do you have a small list of the most memorable side quests? I’m done doing busywork in RPGs. Thanks in advance!
Half of this video is genuine, interesting criticism and half is old man yelling at cloud.
I couldn’t finish the game. The combat felt a bit drab and maybe I didn’t get far enough into the game, but Clive as a main character was so boring and uninteresting.
The flashback scenes were of him as a broody teen which was fine cause he still had an innocence. Then the tragedy of him killing his brother and… 13 year jump… 13 years!? Holy hell, he’ll be a completely different person after all that time- Oh he’s just as broody and depressed as he was as a teen. No history to dig into, no mystery, just the same guy just more sad. Could you imagine if when we meet him as an adult we see him smiling and laughing with his companions? Like he is with a group of expendable soldiers who have bonded over their shared trauma? He seems to have moved past his demons (or at least learned to suppress them). But no, they leave no room for curiosity. What happened to him over those THIRTEEN YEARS? He’s just a slave that whole time. He didn’t make a single friend after being enslaved, no confidant, and not once succumbed to anger after turning into Ifrit again accidentally.
I wish we could have played as young Clive through the game and witness his coming of age story, learning about the world. He was interesting, and we could experience the world as he did with new wondering eyes.
Again, I didn’t finish the game. I stopped shortly after Cid died and there was another time jump. No time can be wasted dealing with loss shortly after. We have to wait to deal with it. I wanted more than a moment to process it.
Also, maybe it was the editing, but it felt like the game was gaslighting me into thinking that Clive wasn’t Ifrit. I guessed it immediately when he showed up at the end of the young Clive scene but everyone kept talking like it was someone else and I felt so confused.
Anyway, sorry for the rant.
How does a video about reviewing a video game made me emotional during the end of it man…
@18:50 that face coupled with seething rage, as i keep pondering to myself, why everyone in these games seems to inundate the hero of reality with menial quests and objectives…. I quit TotK for this very reason…. That, and the sense of exploration had run it’s course…. Culminating in the emptiness of it all….
The person who voices the final boss of this game also voices the final boss of Xenoblade Chronecles 3 and the locations you fight both characters in are floating orbs called Orgin.
I’ll say it then: Soken’s music is mostly generic and pop-y except where he rips off Uematsu and a few meme tracks he seems to have lucked into like Ravana, Heart of Sabik, and freaking La Hee.
At this point anything from the original final fantasy all the way to even 15 had substance… Ff16 is just DMC but overinflated in action, that and how boring it is.
The voice acting was pretty good, that’s it that’s the positive 😂
Very bad numbered FF game. I not hated it, but for me it’s not better than 13 or 15.
I have no interest in reinstalling and purchasing any of the DLC. I wish I could get back my $100 and 60 hours I put into this game. I haven’t been bored with a game as much as this one in a while
This was a nice video.
Clive wasn’t trying to destroy magic, that was never a plot point, the entire plot of the game revolved around the blight, the world ending magic draining plague that was killing all life on Valisthea, Cid says early on that the problem isnt aether its the fact it’s being drained en masse from the land by the mothercrystals, magic was never the issue, the mothercrystals sucking all the magic away was, because they were feeding that aether into ultima, who was planning on sucking the land dry, getting in his new body and fucking off to another planet to do it all again, I’m sorry you’re very eloquent with how you put things but it feels like you either were distracted while playing or didnt care enough to listen to what was being said
I think we’ve gotten older and Final Fantasy has not been willing to take risks with such budgets on the line. Far easier to reach for spectacle and mass appeal. And nostalgia baiting. Remember Cid? Remember Chocobos? We’ve reused the names so many times in so many situations they’ve nearly ceased to have meaning.
I stopped really caring too much about FF over other franchises after FF4. I kinda enjoyed 9, 10, and 12. Since then I haven’t even felt like touching them, and only enjoyed chuckling at them with my ex gf while she played the more recent stuff. What the heck is a lessee? how’s that different than a farsee? No idea. Shame considering how integral the first couple final fantasy games were.
We’ve advanced so far graphically but story telling has progressed far slower.
While 16 wasn’t bad , it definitely left me wanting as a fan of the seires.
Perhaps in time when FF17 comes out , we can be able to look back at FF16 not in disappointment but in gratitude for giving its best aspects and lessons for FF17 to learn.
And maybe raise it up to more than it can be.
I really enjoyed the first few chapters. So sad that I couldn’t even finish the game cause it felt so meaningless. Honestly I think some fans could easily mod this game to have interesting weapon/armor mechanics, and status ailments. I would play that.
For me, the beginning of the game honestly did a better job getting me invested in Cid, than it did in Clive. And by the time I finished, I could definitely say that Clive was the protagonist, but it still felt like Cid had a bigger impact. And I think that means that my emotional peak, the moment in time I was most invested, was Cid’s death. After that, I just kind of felt like, yeah, these Eikon fights are cool, and the combat is fun, at times, but there isn’t a character in this game I felt as much for as Cid, and without that, the story isn’t resonating. I just don’t care as much. And Barnabas was someone I was really intrigued by, and then Ultima was introduced, and that killed basically every expectation I had for him, because I knew he couldn’t be the main antagonist. He could have impact, he could be a cool Eikon fight, but without the weight of being Clive’s final fight, his story just, really didn’t matter to me. So yeah, I definitely get the feeling of wanting more from it. The story was intriguing at the beginning, and the characters had enough depth to them to keep me at least semi-invested in them, but when it feels like the centerpiece of the world dies half way in, and you’re kind of just running around not doing anything, even though you’re doing everything, that just doesn’t equate to a satisfying experience for me. Sorry if none of that makes sense, but I finally finished the game, found this video, and wanted to ramble
Even with all the roadblocks; its still the best FF story in decades
Your opinions are trash. FF16 is the next best FF after Rebirth
(SquareSoft) FF1-8 = Good/Epic Stories
FF9-13 = Stories for … mostly girls
FF14 = more mmoRP than mmorpg
FF15 = Only the music was good
FF16 = THAT’S NOT FINAL FANTASY ANYMORE!!
Veterans know what happened :/
Haven’t watched yet. This is a comment to keep myself accountable since I LOVE this game no matter how flawed it is. I am interested in hearing a different opinion though and I promise I’m not gonna get salty lol
They should had a Kefka-like villain who learns that Eikons can be absorbed from dominants and desires to become the ultimate god-like Eikon. Then they could have killed off Joshua in order to motivate Clive and Jill to pursue this baddie. Then the twist at the end would be that absorbing too many Eikons ends up corrupting Clive and before he becomes too far gone he asks Jill to destroy him so that the Eikons can be reborn into new vessels to restore balance. Or an alternate ending where Jill has to be the one to sacrifice herself in order to contain this villain by expending all of her aether to create an ice prison. Final Fantasy games don’t need to get overly complicated as they already pull from the same template for most story beats, it should be super easy to create slight variations at this point.
I agree with many of your criticisms but it’s interesting how many of them aren’t present in FF7Remake and especially (on a ‘current’ console) FF7Rebirth, especially with its open world. It’s clear one game was allowed more budget or time than the other – not because FF7’s story was inherently ‘better’ all those years ago, but just how budgets and planning were allocated.
This doesn’t excuse any of 16’s story issues, though.
I don’t know why SquareEnix can’t create a world full of life.
I thought that with the power of the PS5 they would do more but that’s not the case.
Even Xenoblade running on a crappy system the world feels 100x better than this or even FF7 Rebirth
This game was clearly made for the MMO kids. What a disappointment.
Honestly I believe a lot of ideas were discarded because this is a mainline game because of outside interference
I think Clive is a strong bad ass character and he may well be one of my favorite male characters in Final Fantasy, HELL!! He debatably might even be the most strongest, but, the game just didn’t have that Final Fantasy feel to it.
I did like some of the characters in it though.
I am going to say that almost everything that is made nowadays doesn’t have that same passion that all the things of the past did.
A lot of people feel that way too.
What has happened to everything in these modern times??
It’s like that South Park episode called “You’re getting old” where Stan and some others feel like everything in that current time to him and others sounded and looked like 💩 lmao 😂.
You’re one of the few analysis videos I’ve seen that commented on the wierdness of the Bearer lore, but I think the problem runs much deeper than that. It’s literally the worst thing in the game. In a game that feels the need to document every mundane detail of lore, they never really take the time to explain why the bearers are not only oppressed, but utterly reviled to the point where the idea that they are human doesn’t even cross people’s minds. People kill/torture them for mild amusement. People abandon their bearer children, friends and loved ones without a second thought. Yet there is no clear given reason why. As wrong as it may be, there has to be some clearly defined reason in people’s minds that would allow them to act this way.
But what is that reason? It’s not overtly religious (except for the Iron Kingdom, who everyone else sees as zealous savages). Its not a matter of different cultures or races. They dont seem to be afraid of bearers. There is no historical reason that people cite. There are no physical or mental abnormalities with bearers other than being able to use magic. So where does this comical level of hatred come from? And why is this hatred universal between all the cultures in the game?
It’s hard for me to care when writing so contrived and manipulative. It feels like Dhar Mann video at times. And here is why its the worst thing in the game. The majority of the game’s plot is dedicated to this garbage. Something possessed them to make this horrible trope the focal point of the story. I want to go on an adventure, not run around in circles with repetetive, shallow atrocity porn which is completely devoid of nuance or even basic explanation. In FFX, you understood why Yevonites hated the Al Bhed. They were wrong, but the reasons were explained and given context.
It wouldn’t be hard to fix this issue in FFXVI. Just say that 1000 years ago, magic users ruled the world with brutality. When they were overthrown they were enslaved so it would never happen again. That would be such an easy way to add nuance and believable reason why bearers would be treated this way. Then your villains could be just a little less 1 dimensional. Maybe you could even have bearer villains, that want total bearer domination like in the old days. Wouldn’t that be cool? Wouldn’t that be nuanced? Wouldn’t that be fertile ground for morally challenging situations and discussions. Nope. Instead we get “rich kid feeds bearers to a wolf for no reason,” so the player can know that “prejudice bad.” Thanks game. I wasn’t invested the first 20 times you showed bearers being abused for no reason, but now I finally get it.
*Edit:* I know that towards the end of the game you go on a quest where you find some documents that give hints to the origin of why bearers are oppressed, but this is treated as some kind of bomb shell secret in the game’s world. Listen, FFXVI. Some plot elements need to be kept secret, because they make nice surprises. A key pillar for how the game’s society works should *not* be a secret within the world. What is wrong with you?
My issue with ff16 is simply the fact that its hyper focused on the combat and has little variety in gameplay. The combat is good enough to be fun but we have a Chocobo and only get to use it to travel faster, no races or anything.
By the sound of this video you just wish it was more like the older games when its not trying to be that.
This was my first FF game and I loved it. “theres no location to put a smile on your face” I love going back to the hideout or going to Marthas Rest for example. There is a kid at the hideout thats always talking to a different animal and its little details like that which made me feel happy and like Clive and Cid really were fighting for something.
The music is also your personal taste clashing with a game you didn’t really like. I love the founders footsteps, Good bones, Lovely, Dark, and Deep, and Forevermore, etc.
This game made me go and check more of the franchise out and so far they all feel unique and have something of value. I played FF6, 10, and just finished 7 Remake.
After playing these games, Ff16 is far from the best FF game, id say FF7 remake struck the balance between action and rpg better and has more variety in gameplay. That said, it’s my favorite.
I respect your opinion but honestly I very much disagree in a lot of aspects. The game could’ve been even better than it already was and have some form of gameplay variety with mini-games and being able to use the other party members would’ve been great. Aside from that, this game was a wonderful time for me
interactive film with braindead button mashing gameplay, this game was a travesty and massively underperformed in sales. There was nothing RPG about this game, levels and stats meant nothing, no sense of growing or getting stronger, every fight just feels the same from start to finish. FF needs to go back to its roots.
Ff16 side quests is too much
The ultimate sword in the game is an example of the game. To get the first part you go through missions the whole game and to make it the final weapon you beat some s class minibosses but they make the sword and instead of cg highlighting that you got a rare blade you don’t even get a pat on the back from the black Smith. You get the sword and if you’re not paying attending it’s a nothing event
I 100% agree. There was a point in the middle where I was enjoying the game but it kind of died from me at the ship fight. Final fantasy 15 and 16 have been a low point for me in the franchise 😢
While the game looks amazing the characters feel wooden. They move in cut sceens like they piviot on a hinge. The I love you scene at the end was painfully bad 😅
Excellent analysis. I wanted really badly for XVI to be good, to reignite the series’ fire after the dreadful XV. But with Rebirth now out and chock full of problematic storytelling, the pattern of XV, Remake, XVI, and Rebirth suggests that the Final Fantasy teams just aren’t capable anymore of the caliber of writing that made the older games amazing, and it likely means that we aren’t going to see an improvement in whatever the next big FF game is.
@45:00 sorry but don’t say things like “as a writer”, if you haven’t written anything even somewhat famous. People who haven’t done that really have no business judging what professionals do UNLESS those professionals are selling out and putting political ideology into their stories which is not what happened in FF16.
Dude really thinks a pixel map would have been good in this game. 🤦🏻
Orion85, you’re really going to blame the fact that you sold Ragnarok on the game’s menu system? That tells me everything I need to know of you as a reviewer.
There is a reason for the treatment of the Branded. It is because they waged war many years ago and lost. This lead to the signing of the Continental Accords with codifies their discrimination and slavery into law. Newborns are required to be tested for their Bearer abilities upon birth and then are Branded. This is why the parents cannot hide their children’s Bearer status. We know this from reading the Thousand Tome information and from reading a book that is in one of the Waleod village homes. The writers of this game have an answer for pretty much everything. We just need to take the time to find them. It doesn’t explain everything directly, which is a good aspect of story telling.
Other questions such as why don’t the Dominants take control are answered as well.
Seeing FF7 Rebirth focus HARD on open world, mini-game filled areas with funny writing and quirky moments gives me hope that 16 will just be an ugly roadbump that we laugh at after playing stories the older games again.
It’s easy dark souls with zero charm. I played the demo and hated it! The OST is awful, too.
I think you kind of miss the point of Bearers and Eikon’s. The reason why they are Eikkon’s are beloved is because they are seen as power blessings and not something one is born with. Meanwhile to make sure the royalty stay in power they create the idea that bearers are not worthy. And I think there is something interesting there.
“Let’s not celebrate mediocrity for the sake of tribalism” You nailed it
I like the Eikon fights, especially Bahamut, but the rest of the combat feels so weak and repetitive, I dont like getting in fights. My hands start to hurt after a while. I like Devil May Cry, but those games already exist, I dont need them in Final Fantasy.
No more than any ff after X.
You have all the power vote with your wallet say what you don’t like they do not care about anything else than money.
I’m still firmly in the camp, there hasnt been a good single player FF game in over 20 years. Though my heart still holds the FF standard as high, after this many years and this many games, I guess the FF standard at this point is mediocre games that look very pretty.
you know you are going to listen to some pseudo-intellectual bad faith trash when a person speaks with monotonone wannabe-poetic voice and claims they are a “writer” lol
@45:00 they should have removed ALL the sidequests and used that time to flesh out characters more. I agree with this
I think if they made combat harder it would have worked in the way Elden Ring works despite how bleak the world is
Usung fire to kill bombs made no sense to me either.
7 Remake wasnt it, but your 16 take is spot on. I enjoyed the music and spectacle and the main story. The side missions and the side plot and characterization is very weak in this game
After the catastrophic disappointments which were FF7R and FF16 which also fractured the fandom I think I’m done with Final Fantasy, nothing good has come from it for decades now, it has been quite the journey since FF7 back in the 90s, all the way across 8, 9, 10, 12 and a little bit of 14, time to move on to greener pastures and find another JRPG to enjoy.
We need to stop thinking that things like “female empowerment” are meta-politic. No, that’s a marxist term that has no place in such a reasonable review. A character is a character, not a representation of a demography (which is what the critique is implying). We’ve been adoctrinated for so long that we mistake concepts such as that one as “common sense” when they’re not.
They did a diservice to Jill because she is presented as a character only to be revealed as an add-on to another character (Clive). That’s a problem by itself, not because of the character’s sex or any other reason. That, by the way, was how Yuna and other character where written. They were not a manifest, they were characters the same as Cloud, Squall, Bartz, etc.
I was SO excited for this game. Thinkjg they were building on the ff7 remake conbat system and party system. They did so well with the remake.
God was i disappointed. This is like their attempt at a prestige sony first party action adventure game. Their attempt at god of war.
And they did it worse than sony by a mile! Not only was that a bad idea, they did it poorly.
And the edgy game of thrones crap, it doesnt work. Game of thrones wasnt good cause sex and gore lol. Thats all final fantasy 16 took from its success. Factions, adult content, the end.
i will say– i genuinely enjoyed ff16. not one of my favorites in the series, but not nearly one of my least favorites (*looks at ff13 and ff15). the title of this video alone is hilarious though.
I hate that they took this pile of shit Game of Thrones as an inspiration. I absolutely despise this disgusting series
This game shouldve been a spin off, not a main FF title
I miss the real Final Fantasy 😢
Naoki Yoshida complained about dudes using “JRPG” as a derogatory, still made a game for the same people who do just that. He should just stay in his MMO bubble.
19:00 woah buddy, some of play intellectual MMO’s not made by Yoshi P. *cough* FFXI *cough*
Excellent review. I noticed all this stuff on my play through and ended up not finishing the game. I dont understand why there was so much die hard defending of this game?
Well said. Every point is valid. I hated how it had no RPG elements. The choices you get to make have no inpact on the outcome. Feels bland
It’s a sad reality that the last final fantasy i actually enjoyed was 10.
God, it’s just so indulgent. So many games these days are, these big, cinematic movie-games, so focused on spectacle and drama. I mean, I enjoy games with alot of talking and dialogue, but I want it to be WHILE the game is going on–I’m so sick of games that grind to a halt every 5 minutes for another conversation. I think part of the problem is that there isn’t a time limit, so writers just keep writing; more characters, more scenes, more exposition. And while there’s nothing wrong with an in-game database you can look at for more details, game makers use that capability as an excuse to not have to weave lore and back-story and character development into actual conversation. Older games somehow used less dialogue to convey more meaningful stories and lovable characters that people remember decades later, but alot of modern games are so bloated with simple drama and spectacle to be superficially appealing that the actual stories feel like afterthoughts. Ultimately, these dramatic and flashy titles will just be forgetten and replaced by the next batch of dramatic and flashy titles. Basically, it seems like alot of game devs are channeling Zach Snyder, not Steven Spielberg.
Wow, the games ending hits me way harder with the song you put in here. Makes me think of Clive or Joshua (maybe Dion as well) being regarded by their friends as someone who inspired them.
It’s especially brilliant because of the potential double meaning for the lyrics, “You raised me up to more than I can be.” I’ll admit, I raised my expectations of this game higher than it was able to live up to.
The strengths of FFXVI were high enough for me to love the game, yet the weaknesses and low points stood out so much it really did sour the overall experience. Overall, I do agree with your overall sentiment.
I’d love to get a shortened playmode that cuts all of the dull content into a 20-25 hour experience to re-live the best parts and fix some of the pacing.
All the “Go woke go broke” crowd can now stfu seeing that their all white game turned out to be another cringe midfest. 🤪🤪
I loved ff16 idk why ppl hate it some much I hate turn based fight 7 remake did it the best in my opinion
It’s not really a game. It’s a FMV video with some quick time events and boring fetch quests.
10-2, 12, 13, 13-2, 13-3 15, 16
yoshi pee only saved ffxiv by making it a wow clone, that doesnt make him a genius.
Shivas theme was the best
Ff7 9&10 had best story
You made some good points but also tried so hard to give a “deep” message with phrases out of self-reflective essays that it felt cringe.
You don’t replay the Demo in NG+….
I respect that you want to give a fair review and play this game, I just can’t do that seeing how dull and how boring the game is just from trailers and gamewalkthrough. It says something when every single game made this year have a much higher standard than Final Fantasy XVI: Baldur gate, Alan Wake, Genshin Impact, Lies of P… I’m not agaisnt action game since it could benefits the artstyle of modern Final Fantasy more than turn-based (though games like Baldur Gate and Honkai Star Rail prove that it can still pull off great turn based game with modern graphic), but removing party members while also down playing their role in the game’s story is a bad move. Not to mention the empty and boring world in contrast with the world bursting with life like Elden Ring.
I though ff7 remake was the sweetspot for modernising ff combat. If they had combined that combat system with this world it would have been the best ff ever.
Yea 16 sucks. I finally can believe the series is truly dead. 13, 13-2, lightning returns, 15, and now 16 are too many bad games in a row.
All I can say is, personally this game gave an experience filled with the same wonderment I had in childhood, It was by no means perfect and I agree with many points, but something inexplicable about it just resonated with me. If this and many other titles haven’t done that for you in a long time, or whatever it is you feel is your benchmark for a worthy FF, then sometimes it’s better to let go, and healthier too. If this franchise really means that much to you, out of place of true understanding, as I’ve undergone the same with a different franchise, then let it go, and either find the next best thing or create the next best thing for yourself. I’m not saying to just forget everything FF meant to you, or to simply scrap your memories or your feelings, for although it might not be good to dwell on the past, simply forgetting doesn’t mean moving on and being happier for it. As Clive said: “It is the past that defines us, so that we may strive towards a better tomorrow”
The fact that you played FFX music throughout this entire video tells me all i need to know about your love for story, the series and your disappointment with 16 😂
My new favorite YouTube channel🎉❤
DLC just dropped
Came just to approve of the video title lol
Hi mate, I think I’m a lot more positive on the game than you, but I really liked your reasoning behind your criticism. I thought FF mode was a lot better and should have been made available from the start. Also, if you choose to jump back in, in ff mode you start after the Ifrit/Phoenix battle.
Great video.
After the turn around in XIV, I was hyped for Yoshi-P being given a single player FF. But boy did 16 disappoint me massively. Pretty much rank it at the bottom of my FF tier list. Upsetting too cause I was such a huge fan of 14.
Finally…someone that gets it. Thank you!
final fantasy keep alienating its fan base. if they continue this path FF30 will be panchinko
I thought ff16 was amazing, not medicore, it had its issues yea, but still ff to me
….Playable loading screens….
SquEnix thought they fooled us.
I hope FF7: Rebirth is better.
This was the only FF game i ever finished that made me feel absolutely nothing, other than im glad i dont have to play anymore.
ff16 has shon us that there s only one matsuno, & that not even his fan can deliver
FF16 is a masterpiece
I immediately Uninstalled the game after I finished it. It was a god damned chore. An offline MMO.
What new graphics offer is a more granular level of detail, not just in visuals, but in interactions, scope, and scale. The problem that arises is there’s an insane level of work required to create the assets to be put in these graphically intensive games, not to mention the higher performance cost. The lack of bustling cities to explore really rears it’s ugly head when the game’s visuals are so well realized. The abstraction provided by concepts and visual styles such as overworlds, turn based fights, dialogue boxes, top down city dioramas. These elements enhance the presentation not by “looking better”, but obfuscating the granular details, and painting with large strokes allows your own mind to patch in the details. Creating a world within your mind, rather than what’s solely realized on the screen. Gameplay, interactions, freedom, design, all need to be improved, not just graphics. If not improved, at least kept the same, which these games also fail to do. I’m someone who is enthusiastic about impressive visuals, too. It’s just a problem that they come with. It truly is a challenging problem to solve, but when fancy graphics are used, you take on those problems. Failing like this game and other modern games is just inexcusable. Understandable, sure, but still cannot be excused or looked past.
When the part about Jill came up and he described it as
“She was like a sister then became lovers they slept together” im so tired of the whole step sister lets bang trope. Its weird.
i take everything at face value. i thoroughly loved FF16 (theres personal sentiment to it, hint its not my first FF, has to do w my mom passing away earlier this year)
I take most games at face value and enjoy them for what they are. Unless the game really sucks. Gaming for 36 years has me just enjoying the new memories, stories, and experiences
I do have a feeling FF17 will take FF back to a turn based affair. After all Squareenix has been jumping genre and format since 10/10-2.
Ff11 going MMO
FF12 being a pseudo MMO imitation
13 being very by the book and moving down straight hallways (lake bresha is still a gorgeous spectacle, one of my favs)
14- garbo to phenominal MMO
15- action RPG (loved ff15, Niflheim wasnt wrong btw)
16- action w RPG-lite elements
17- if my quackulations and statistits 😅 are correct….TURN BASED JRPG
It’s been like 4 months since this game came out, and I’m still trying to wrap my head around the fact that a writer somewhere thought it was a great idea to have Clive need to rescue a captive/kidnapped Jill three times in the story.
Damn, watching this game’s framerate is like an oldschool movie projector…
I’ve just come to the realization that final fantasy will never be what it was. And that’s okay. Other games have taken up the torch. I will always cherish ff7 and ffx as a kid. And I’m grateful square gave us those games. But I think it is time we realize the team (which has been there for decades) have simply run out of ideas and true craftsmanship. never has a company desperately needed new faces and new leaders
The outfits of the characters aren’t even as good as previous. The character designs are boring compared to what they used to be. I used coke back to the games for the character designs and clothes. FF12 is my favorite because of it. The colors overall are also bland or just void of it. I loved how beautiful the world used to be.
There was a lot to take from your video, thank you. I liked the game and was glad to be able to finish it but you raise some good points about what it could have been in term of potential.
Demo ultimately sold me on trying out full game despite my apprehensions on the games new direction. Unfortunately the games narrative never clicked for me outside the prologue because the story skips so many important story moments for main characters (Clives slave history etc). Clive being the only playable character makes combat so stale and the ekon fights dragged on for too long. The longer I played final fantasy 16 the more it made me appreciate final fantasy 13 smaller cast of characters. Was nice seeing them play off each other and team building with my favorite characters.
beside all of that. What made me turn off the first time was seeing nothing unique in the appearance of the character pool, they’re so generic MMORPG looking that every base character… even the look of his armor.. secondly idk why but Square Enix lately never crafted the vfx like any other game use all generated particle so it feels like indie game using game engine… and clustering all the screen, you can’t see what is happening on the screen
The combat is absolutely fun and definitely could have been expanded further with more combos but the mix and match Eikonic abilities were refreshing to play around with and respec. What FF needs is a fucking good story, thats it. Every game since XII has had potential to be amazing with solid characters and then they just shit themselves and botch it.
I disagree with a lot of the critiques. Idk what ppl were expecting.
The last straw was calling the soundtrack forgettable. Sad for you you disliked it, but man that’s a shame for you you didn’t enjoy the OST at least.
10 years later : Final Fantasy XVI, the misunderstood masterpiece.
I feel it’s tragic that no ff is turn based anymore. If you turn into an action game don’t be surprised if you lose you lose some og fans
I feel like one of the biggest things missing from modern final fantasy games is the constant feeling of learning world shattering things about the world.
Ff7 was amazing in part because every major area in the game would massively change the tone and throw some new piece of information about the world at me. Midgard was a grimy city that embodied the ideas of pollution and unrestricted greed. We go to the wild Vegas-esque gold saucer, which just had this generally happy vibe. Then we start to see the less developed areas, the villages and towns that are places shinra abandoned once they weren’t profitable enough anymore. And then out of left field, sephoroth was actually near dead the whole time, we’ve been following clones under his control and pieces of his mother (an ancient shape shifting alien btw) the whole time, Seph is actually off regenerating his body, there’s the whole backstory of the ancients, the black and white materia… It turns out Cloud’s identity is a delusion… Then the weapons come into play… There was just so much whacky shit pulled out of a hat and it all worked really well.
Ff8 you’re a mercenary schoolboy fighting to stop a sorceress and the country she seized power in. And then at some point there’s aliens in the moon, you go to outer space to fight a sealed away sorceress, and the game ends with some completely unknown 3rd sorceress being revealed as behind it all, and she collapses time.
The more recent final fantasies in contrast don’t really have interesting worlds – they just have really realistic ones, based more off of real history and real cultures than the more whimsical and unpredictable worlds of the older games. You get the reveal that you’re ifrit, and you get the reveal that it’s all been part of ultima’s plan, and otherwise the world and characters all feel… Predictable, and like I’ve heard these stories before.
The older games literally felt like the writers had a grab bag of tropes or ideas, pulled a few out, and said “alright, we’ve got ecoterrorism, capitalism, John Carpenter’s “The Thing”, and ego death. Now we gotta make a world and a story around those.” The new ones feel, like you pointed out, like the writers just said “we need to use whatever process George R R Martin uses”
You know, I’m not sad about this game not being the greatest piece of playable media to date, because how can we expect that even from the greatest actors or minds? It’s easy to judge from the sidelines, certain how we could’ve forecasted or devised better, but ultimately so often the best intentions and all the precedent and budget in the world won’t ensure perfection. Gamers can occur as entitled, and I think that’s in part because I personally think videogaming itself is either overhyped or always seemingly on the verge of a new horizon that never really arrives, but certainly also because of the frequent lies and false promises. I’ve always shied away from overly criticizing a vision except when it occurs as noticeably phoned in or perhaps self-indulgent, and frankly I think in this case it was certainly neither, perhaps if anything ultimate too safely or just a stab at an avenue that just didn’t entirely land for me.
Real great review. It really bothered me by the end of the game how much dislike I had for it considering how every detail of the game should of made it a 10/10. It just lacked bringing it all together. Hopefully SE take on all the feedback as truly believe it does have the correct team behind it to deliver something far better in the future
Also, you need meaningful loot 😂
Legend of heroes has dethroned final fantasy as my favorite jrpg series. It’s sad but ff16 was very disappointing.
Godtier
Did players not like the story of 12?
When FF16 was good it was GOOD.
But man it was bogged down with some of the dumbest lamest side quests I’ve ever seen and had horrid pacing.
My ng+ run where I just sped through story was so much more enjoyable than my first run where I did everything. And in such a cool world in an FF game idk how you can make bad side quests THAT bad.
God tier bosses tho
I can confidently say that ff 16 is my most dissapointing purchase this year. Nearing the end I was exhausted by the side quests and combat. Even the boss battles couldn’t catch my interest anymore. And don’t get me started on the basicall useless items and gears are, it made rewards meaningless. Oh and one more thing, even though I absolutely hate the “party system”, I was kinda hoping to have dion near the end. Imagine my dissapointment that he doesn’t even get into my party even once. By the time I finish this game I become to feel that ff 16 is my most hated final fantasy game, hell even ff 13 is more enjoyable to me.
I think FFXVI is good, but its not great, it isnt groundbreakint. Ultimarely once i got to the last mission, a new game i was waiting to come to ps5 dropped and i spent 2-3 weeks gladly igoring this game. I only back because i felt the need to finish the game. So many fetch quests that it really drags down the game.
FF16… It made me appreciate FF7R SO MUCH MORE!
Its a good video but all the subtle set up of being a “true” FF fan, and you know better, and what you deserve sure sounds like entitled gatekeep-y nonsense.
For all it’s problems it’s still more fun than starfield. I wish ff had kept to its origins like dragon quest but there is a general attitude among gamers that turn based games are boring. Devs are scared that consumers won’t buy them. With the success of baldurs gate I hope this might change although there will inevitably be many inferior imitators that will turn people off again. A good game is a good game and one that will be successful irrespective of mechanics
9:42 That IS what happens tho. People love superheroes in that universe but hate mutants. I think that juxtaposition is what makes the hatred extra ironic
I’ve finished the game just yesterday, and the fact is I bought it on release. It took me four months to finish it. I feel like the game wasn’t made for me unfortunatelly. I couldn’t care less for 99% of what was going on while playing, the game looks so dark and so bland at times, and even it even feels like the characters lack meaningful interractions. So many feel just as bland as the world. A lot of what I experienced I feel I could describe as “it could’ve worked in FFXIV, but they would have given it way more time to develop”. I have so many thoughts it’s hard to put them into one description, but I guess for the most part I feel just indifferent to the game after the 50+h I spent in it so far.
I miss having a party and being able to make different characters leader and use their abilities. Hopefully they revisit that again.
Crazy how so many recent RPG’s lack roles to play. To be fair, many jrpg’s are like that, including the earliest FF games.
Also, i was beyond annoyed at the bigotry themes within this game. They should have stuck with classism themes common in stories set in feudal settings.
It looks like the only PS5 game I would be interested in if I had one, I will pick it up when it is released on PC.
Such an embarassing disappointment of a game. It’s outrageous. It could have been so great.
A ffxvi hate train? No thanks. Easily my goty.
tbh, i disagree with most of your complaints and points, but good video nonetheless. The thing that undermined the game is imho, the focus of graphical fidelity, that resulted in drastic cuts in scope – the remnants of what was in earlier builds can be seen all over the game. Making a more modest graphically game, but releasing it also on PS4 would have worked much better for Squenix.
No world map? No wonder FF7 took place in the intro city…
unrelated but can anyone tell me what piece of music was playing at around 35:00?
This was basically how I felt about Final Fantasy 15, once I played FF13 I noticed the quality of the games taking a nose dive, once I played 15 I knew I was done with the series which is really sad for me because I used to be a huge FF fan, I love the older games but these newer ones since 13 have lost their magic and its been getting worse. Once 16 came out I tried the demo and I immediately saw the same/similar problems I had with 15 and knew this was going to be the first FF game I was skipping.
Love Yoshi P and Soken long and healthy life to those two gentlemen but saying that I can also say that XVI was not their strongest work.
it being sony exclusive just makes the situation worse.
I gotta say, no one needs an hour long video to know why new renditions of ff feel off. It’s because it is an action game bearing the ff name.
Long time ff fan- played them from the beginning. 12 was the last one I enjoyed… 15 was alright, but I certainly didn’t fall in “love” with it like the others. It just doesn’t feel like ff anymore imho
I completely resonate with the sentiments expressed in this video. As a dedicated Final Fantasy enthusiast for the past 25 years (I even have Kefka’s Tower tattooed across my upper body as a testament to my love for the series), I found myself going through the same mixed emotions while playing FF16. The journey often felt painstakingly tedious, leaving me devoid of any meaningful connection to the story. The pacing in this game is totally off, and there were countless moments where I found myself wondering what the hell have they been thinking?! I want to thank you for this brilliantly written critique. Your insights and observations were a true delight to watch and listen to and captured very well what many of us fans felt while playing! 😘
DMC director is a stupid f0ck
FINALLY…….THE SAD TRUTH….WELL SAID
This channel speaks for me. FF16 was a disappointment
Biggest disappoint of the year, and I say this as an old school fan who really wants Square to pick up their game. This game felt more dated than X in some ways, combat was so brain dead easy, world was boring, pacing abysmal. By the end I was playing it out of obligation, and deleted it immediately after the credits rolled.
Thank you for this incredible video. There’s not much else to say as you’ve pointed out literally everything wrong with not just this game, but the discussion and community attitude around it as well. I really hope more and more people stumble upon this video and watch it because it has been very dismaying to see so much blind praise to the point that I could easily distinguish that it’s not just a matter of personal preference to them, it’s just blind tribalism just to claim this as a win as you have so well stated in the end.
Also I could feel the love you have for the series oozing despite you claiming your struggle through making this video. I think a lot of us who love this video can relate to that feeling of misery and struggle of just getting through the game, desperate to be proven wrong. I remember tearing up at the Bahamut battle because I finally felt the spark only for the moments after to snatch it away from me again.
Thanks again for this work and I hope Square Enix watches it too and not just the sensationalised hype videos around this title.
Faces in this game hav no detail .it looks like ps2
Side quests killed the game, I enjoyed the last 3rd of the game a lot more when I said fuck all the side quests
I did not play it because I’m not buying a ps5 just for ff16. But I would have bought it if it was on pc regardless what people think.
it saddens me a lot, but you are absolutely right. it was one of the biggest hypetrains for me in years, culminating in the demo. i couldn’t think of another thing but the story of ffxi. then the game started, it was ok, empty, unrelatable npc’s, good fight with benedikta, good first stage with kupka and then it derayled. bahamut felt overbloated and a lot like sonic adventure 2 final boss (don’t like dbz unresponsive gameplay) odin was anticlimactic as hell. by the end it was a chore. felt like ffxv again. these days i feel the problem is me a lot, that i am a grown up stuck in the past, wanting to be a gamer but having no time nor patience, but then i see a critique like this, the flaws are objectivated and i see that there is a way, a chance, that at some point creativity will be back and speak louder than avarice. guess rebirth might be it. will be an ff fan either way, even if i really liked 3 o 4 games out of 20, those were the games that made me love this medium and that i will forever old dear. thank you for your great job
Yeah, this was the final nail in the mainline coffin for me. They have tried so much to innovate with every release but haven’t worked on keeping a consistent development team in place and keeping what works. I liked some of the characters and the story was ok, but it was near zero fun to play. Don’t know how we went from 10 (to some degree 12) to 13, 15, and 16. They really just dropped the ball with the series for far too long and I’ve been looking elsewhere for my epic jrpg fix. I have been playing mainline FF out of habit for a long time, and I realized it hasn’t been fun for just as long. Gonna end up skipping the next mainline game’s release but I might get it on sale later on. I have no faith in this company anymore.
The major theme to this game is freedom to choose your own fate. Bearers represent a large portion of the population who have greatness within them, but are bound by meaningless dictates placed on them by others. The Eikons, while celebrated, are no different. They are bound just as much as any bearer, just in a different way. Also, yeah, the world enders are going to be propped up to be kept happy because, at the end of the day, they are the ones with the power to wipe out nations. If you’re arguing against that then you missed the entire point of the story.
I absolutely love ASOIAF / GRRM and Final Fantasy (14 and the earlier games) / Yoshi P, but I can only agree with your assessment.
While it was worthwile playing through the game once (I skipped most of the annoying side quests), you are right that the game is not good enough for a FF.
The world map and the world building in general were especially disappointing for me. If they want to compare themselves with Game of Thrones and GRRM, the master of world building, they need to do a better job. I mean, we weren‘t even able to enter and freely explore any of the major towns, which is extremely lazy in my opinion.
Interestingly, even though I am not a fan of action combat, the fights were the more enjoyable aspect of the game. But I have no interest in doing any of the fights for a second time.
I’ll say it, you were never going to like this game from the very start and you knew that. I don’t think the game deserves this melancholic review, but I can understand that for someone who’s played these games since the first that this kind of game isn’t what you want. I speak for myself when I say I thoroughly enjoyed this game, but had some things that I don’t feel like were quite developed enough. It wasn’t the most incredible story I’ve witnessed, but is one I loved and will stay with me as one of the most enjoyable experiences I’ve gotten out of this franchise. But the kind of game you love, it’s out there still, it’s just not this series that’s gonna give that to you for who knows how long. Until you find a way to reconcile that you’ll never enjoy any of these 3D FF games. You’re to focused on what you got before to enjoy what your getting now. I knew what I was getting when I bought this game so I enjoyed it, but you wanted something entirely different from the beginning so you were never going to like it. This series isn’t losing, you’re just holding on too much to the past, which ironically is one of this games messages. I think this is very much a final fantasy experience, and is one I would personally herald. Not cause of tribalism or whatever you went on about at the end, but because it’s one I enjoyed, faults and all.
Thsbk you, it makes no sense that magic user are slaves. If anything they should be there. Masters of the rhe land and the Ikons should be working to free them.
I AGREE WITH EVERYTHING, ALL OF IT!!
It was doomed as soon as they named Clive, ‘Clive’.
People keep accepting shit, saying it’s 10/10 and moving on to the next pile of shit.
See Starfield and Spiderman 2 for recent examples.
I think people like reading tooltips because they enjoy a mystery, but this also feels inaccessible if you dont have time or dont want to read.
I think context matters. In a fast paced game where the gameplay is the highlight, I think making the lore part of the mystery can be fine. You can enrich your experience if that is your thing.
In rpgs, the world building is part of the experience. The gameplay is paced because what is important is how you fit in the world. You can steadily measure yourself vs threats and see your progression from struggling to kill a sheep to going toe-to-toe with that world’s god.
I think ff xvi fits both categories in this case. The gameplay is fast paced enough for me to thirst for the next fight, but the I also felt inclined to do side miasions to learn about the world. I also spent hours reading in the game’s library because I enjoyed learning more about the factions and why our characters are doing their missions the way they do. Of course the cutscenes explain this, but I get more personal and unnecessary value from knowing more.
I was also very impressed with ira system for explaining the course of the story and the dynamics of character relationships.
I will never play clive
i stop playing just now after 11 hours, just to see if i was the only one. This the most boring FF game ever made. like i actually think i hate the game. i was pushing and pushing playing and playing hoping it would get good, but the whole time for me felt like a unpleasurable sh1t end dead end job. i’m pulling my hair out every time thers a cut scene. and the music? what music i don’t remeber even hearing music in the game. so forgetful, i can’t even think of one tune.
to me the most obvious giveaway for the grindiness and outright unfuness of the game is how the chocobo moves slower than its gait shows. It’s the most fundamental aspect of giving the player a middle finger for daring to try and enjoy the game. There’s no functional reason for the move speed being slower than the gait animation shows other than artificially wasting the player’s time one more time.
A return to something closer to FFX or FFXII world building imo. FF without a job system and a full party isn’t a real FF game imo. FF16 feels more like. Devil May Cry V spin off.
Normally I don’t engage with these types of videos, whether I agree or not, but I wanted to reach out simply because I feel you did this game a proper disservice. I’m not going to pretend that FFXVI is a perfect game, not by a long shot, but both your examples and how you describe characters and events in this game are shallow and ultimately dismissive to the point of where I question if you are deliberately abridging them out of spite or if you genuinely just missed the entire point of the game’s story and narrative.
Glossing over things like Clive being betrayed by his own mother, watching his family and kingdom fall then being put into slavery as a branded weakens both his place in the world and Cid’s role. The Clive we meet at the beginning of the game has nothing to live for, and when he finds that Jill is the Eikon he’s meant to kill, his desire to help others, especially those he cares about, kicks in over his own self preservation. He betrays his unit, people he was shown to at least like in some respects, and was even ready to sacrifice himself and die just so Jill might live on. Cid saves him and forces him into a partnership of sorts, leveraging that he can help Clive find the man who killed Joshua if Clive offers his services to the community Cid built. It’s his way as a mentor to foster Clive’s desire to help others without killing himself. You see Clive to from agreeing to help people only because he’s in this arrangement with Cid to being true to his nature and wanting to foster this community instead of throwing his life away. This is a common thread with Clive’s character and MULTIPLE characters in the story chastise him for it as he is seen over and over shouldering these monumental burdens without necessarily consoling or informing the people around him in the spirit of martydom. That’s why Joshua punched Clive in that clip you showed out of context, because taking Shiva was a selfish act by Clive to take on Barnabas and Ultima alone instead of relying on others.
This is just one fleshed out example of the many things you glossed over in the spirit or saying “FF16 is not as good as other FF games”, and for that, I do agree with you. Every FF game is unique in some capacity, and everyone has their own tastes. FF9 is my all-time favorite but I despise FF8, and both of those opinions are subjectively based on what I value and enjoy from games as a whole. FF16 might be different, but that doesn’t mean it deserves to be torn down unfairly simply because it isn’t what the other numbered entries were.
Despite ff16 being a good game on its own, it is not a final fantasy game. Summoning, side quests with satisfactory rewards, the deep customization of characters, ultimate weapons, hidden summons, etc. Its the first ff game i will not replay.
Not liking games that are popular makes you edgy and interesting.
I did enjoy the game a good amount, but I can agree with literally all of your points. It did feel like the characters weren’t given a full chance to shine in so many ways. In the end the game felt pretty flat overall. In terms of feeling and emotion, I felt more emotion playing ff15.
Incredibly done video that perfectly goes over many if my frustrations with the game. Honestly, I could argue you may have even been too kind to it.
Is 16 darker though? it sort of feels like FF always has constantly been just an absolute pinball game, tonally. Every game seems to have at least one devastatingly tragic character and at least one children’s cartoon castoff that bounces around being adorable. In FF9, they were the same character! I haven’t finished 16 but it feels like business as usual, just with realistically proportional character models and a tendency towards overcast days with muted colors and peasants with stained burlap shirts.
The sudden deaths and random bursts of horniness don’t feel all that disparate from previous games. 15 had Noctis losing his dad and doing odd jobs for a living hentai figurine within 30 minutes of gameplay
I stopped playing after the Bahamut Fight, such a bloated key jangling spectacle on top of the blatant ripping off of Dragon Ball Z of all things!
the constant shift in tone and the dreadfull pacing realy brought this game to freezing crawl. I can’t believe they tried to make the game “mature” by inserting awkward nudity and gore but have Clive do Power Rangers dive kicks as a Kaiju through a mountain and I’m suppose to take this on face value as a serious story. fuck out of here lmfao
theres a reason why it works when Dante clowns on devils, the game doesn’t take itself seriously and Dante isn’t a brooding edgy boy. Clive can’t do Dante-like anthics, it doesn’t work with his character
I didnt play it yet, just watched reviews and cutscenes and streamers. But… I really found some music pretty iconic, even aside from Boss Battles, they got a great Motiff going on there with Sanbreque related quests. And than, I must say, I feel like they tried to catter to casual players with the combat, a bit too much, like, New Game plus is apparently challenging, why cant we decide to play the game like that from the getgo? Since the atmosphere is dark, which I kinda like cause for me 16 feels like Heavensward the game and I love it, the game could have made some bosses less clumsy, like the obvious “boss charges and than misses and stays in place for 5 secs for u to hit it” etc. Dragoons looked like they were really bored with their life most of the time from the videos, tho I loved those encounters with Imperials. Etc. I really feel like it tried to be itself, but at the same time tried to catter not to “western audience”, but Playstation audience. Remember, that console only lately has games like Last of Us, Horizon, God of War, which to me look more like interactive movies than games, and FF16 really stinks with that “modern” Playstation feel and I am absolutely biased and hate it. Yeah in a way it is western audience because gaming is mainstream and most people wanna chill with interactive movies BUT NOT THEIR CORE FANBASE.
It makes me sick how hard they tried to make it a “Sony” game
How they portrayed Clive’s mother was so weak. I expected much more. She murdered her husband, betrayed the kingdom, she was set up to be sort of like a main villain and then, she just dies from some collapsed building.
2nd comment, I’m a FF completionist and I didn’t even finish 1 playthrough,
I gave up once we saw joshua for the first time since we thought we killed him.
Then the story continues 5 years later and nothing has changed, no transition, just 5 years later.
Now I’ve been playing g since ff7 release in 97, I’ve played through 7,8,9,10 and 13 so many times along with single playthroughs of the original 6,
Then I’ve even.pirated and modded my ps1 just to get ff tactics which wasn’t available in the uk.
Yet I couldn’t play this game to the end.
The start of the game was the best and worst.
We need a merger of the styles of ffx and ffxiii
With the comedy releases and sidegames and sidequests and general overall exploreability of as you said just the environment and homes and such.
Lower the graphics and give us more content
I’d be happier if they went back to ff13 graphics and stayed there and just used all the extra data used up by graphics and put so much more I to the game
for a more interesting execution of the “superhumans as weapons of war/influential figures with consequences” plot, might i recommend fire emblem three houses (and/or hopes, if you prefer real time over chess). much of the story and characterization is focused on certain characters having powers or not having powers and what that means, how their individual societies see and treat them, whether the impact on their self worth is good or bad or both, and the political and personal choices they are forced to make because or In spite of this.
I enjoyed the game
This channel is a redditors wet dream. What a shitshow. Not the game, the game is good, this channel has 4 video of shit take.
28:20 thank you for bringing up my problems with Cid. Dude was the only interesting/charismatic character in the entire game imo. This is my first Final Fantasy game so far and I gotta say it’s left much to be desired.
what a boring video about how boring FF16, you so dumb
It took me a second to realize it but i figured out why the narratives in this game have a certain emptiness. I see ff 16 as like a darker version of tales of arise. They explore the same themes about slavery and injustice and power but TOA goes heavy on the ” marriage and relationships and staying together are important” message. The thing that causes the emptiness is that what drives narratives are clashing of beliefs whether its the beliefs of the audience and the protagonists,or the beliefs of the protagonists and antagonist. Ff 16 and toa both fall in love too much with world building rather than setting up the core beliefs of the protagonists and trying those beliefs against the world, antagonist and other party members. The first significant death does not seem to me to exemplify a difference in values but more serves to grow the protagonists. i just wish they made us care about what these characters represent so that their deaths felt more like a symbol passing of those values rather than a literal passing of just the responsibility. Dont make it a question of can you do it, but if you want to because your personal morals align with the mission. Clive never seems to be troubled internally enough to be reassured when somebody trust their dream to him. Its kinda like “welp guess i got to this now” making a compelling protag takes care not just a cool sounding guy wit family issues.
That quest complete edit with the Stormblood jingle really made me laugh, great video!
And yes, this game screams CBU3, and it’s quite worrying. I thought many of the problems with 14 were limitations of it being an MMO with dodgy code, but now I realise it’s just what they consider good game design. That is an enormous concern for me.
Thanks for the video. There were some points that you were able to articulate that I just couldn’t put words to when talking with friends. Exactly how the game feels like cheap GoT, why I don’t like Clive at all, why I don’t care about any of the villains, etc. The game as a whole just feels empty. It’s built almost entirely on spectacle, depriving us of good story moments.
I also hate what the entries since XIV have done to summons/eikons/aeons/espers. For some reason, modern final fantasy has decided we wanted these things to be Kaiju-like figures of oppressive power that almost no one can withstand. They’re these highly present monstrosities that need to be dealt with instead of these cool companions that we could call upon for a brief moment to borrow some of their power. For crying out loud, they turned Ifrit, one of the most basic summons and turned him into some fucking god?!?!?
It’s like they know what the symbols of the series are, the Cids, moogles, chocobos, and summons, but have completely lost the plot on what makes them fun/important/memorable. There’s a complete lack of respect for why fans like these things, and are just thrown in the game at some point to appease the older players. If you aren’t going to honor it, just don’t put it in.
I think FFXVI is a humbling tale that shows us even the best game producers can create an L. That’s okay if he’s able to learn and grow from it. FFXVI felt like an ego show, and I hated every second of it. Even in interviews it comes off this way. When asked why Yoshi-p decided to make an action game instead of an RPG like the rest of the series, he responded basically saying, well that’s what we feel like playing at the moment, so that’s what we decided to make. There wasn’t a care spared for long-term fans of the franchise, just a self-indulgent “this is what people in the studio are playing”. I expected this behavior from SE in general, but I had hoped for better from Yoshi-p.
I don’t understand why people still watch this channel. I feel nore stupider every time i watch a vid
The creators of Elden Ring hired Martin to help develop their game. The creators of FF16 should have done the same.
I love when I find a new creator and find myself saying “this guy gets it”. Great work
The game has no real characters and the combat is super boring and tedious. Ff16 is the later parts of the GoT show. I feel FF can genuinely be many different things, but FF16 is a poor game and worse story.
I finished this game JUST today and it really feels like they missed some easy opportunities in this story. Clive seemingly doesn’t learn any lessons or change as a person. Jill brings up the “death and destruction” thing like once and his answer is “we fight for freedom” but Clive is never forced to acknowledge the humanity of the people he’s fighting nor forced to come up with a solution that doesn’t involve murdering whoever is in the way which is why I feel bad killing Kupka and Benedikta because they’re as much victims of fate and this world as Clive is but the game NEEDS bosses for you to kill and doesn’t want to force Clive to think about his enemies. It could have been an interesting piece of growth for him with helping him move past his time as a slave-soldier but they simply don’t give a shit. They could have even tied this back to the Ifirit thing and showed Clive becoming the man he thought he was when he “killed” Joshua but nah, Square can’t have the heroes challenged in any meaningful way. Another problem I have with the writing is how homogenous the world in the game really is, both in terms of the actual environments and the countries involved. I remember there was an error in the subtitles during the Ironblood island segment that called one of the offscreen guards an imperial but I thought about it for a second and thought “I guess it doesn’t really matter because every country in this game is interchangeable with the empire anyway.” All of them are basically the same medieval European kingdom populated solely by humans with a desert level too. It’s Final FANTASY and we know that there’s FANTASY races in this franchise but for some reason, they refused make any other species let alone distinctly different cultures which they could have used to make the slavery subplot better but it doesn’t matter because every kingdom on two separate continents have decided that the branded fucking suck and should be slaves with no nuance or in-between. This game was basically a Hollywood movie and it tried to subvert our expectations to a degree with “UM ASCKCHULLY MAGIC BAD FOR YOU AND THE CRYSTALS ARE ALIEN” but it was The Rise of Skywalker ” Let the past die. Kill it if you have to”-tier towards the end only to hit you with a Fast and Furious ass line from Clive. He tells Mythos “I got family” and then fucking kills him and that’s the thing Mythos somehow didn’t understand? That you have bonds and he doesn’t? You couldn’t come up with another reason like “You created us and you’re our father but like any child, they always go on to take what their parent teaches them to do better than them.” AND TIE IT BACK TO FUCKING CLIVE’S DAD AND MOM?! The game and writer’s want so desperately to be accepted by the west that they can only give us what they THINK what people in west would like and what we really want is something written with some Japanese sensibilities in mind because we already have a billion things from the west to choose from.
I loved FF16. I am not blind to the shortcomings. I disliked how linear everything was, the way the world map was a step back from even FF8, how long it took to get going, and I really miss JRPG turn based combat. I platinumed FF16 anyway, because the combat eventually kicked up to a point where it allowed you to express yourself. The hunts were fun to me. The trials were a satisfying test of skill. I acknowledge that FF16 may not be the best FF entry, but it is a fantastic game.
If Final Fantasy is to live then Nomura has to be bound, gagged and thrown in the basement.
Remember they DID let us play as Joshua for half a minute?? He even had Curaga. Just imagine if they would’ve let us play as each of the main villains for a while to develop their stories and make us connect with them!
Instead, the game feels like it had a bunch of disconnected and basically unrelated plots randomly unfolding at the same time. Are we fighting for a world where bearers aren’t slaves? Or are we destroying the Crystals, because they suck up the ether from the planet and make the blight spread? Or are we chasing our brother’s murderer? Or are we running errands and picking flowers and collecting dirt for all kinds of random people? Where do Sleipnir and Barnabas suddenly come from? And why should it matter to Clive?? Why should he fight any of them?? Now suddenly Clive’s The Chosen One™?? Why did Joshua avoid Clive in the first place? Oh, and Jill’s here too. uuhmmm.. awkwarrd…
Halfway through the game, I was hoping that Ultima would actually be invincible and that Clive would realise that the only way to defeat him, is to kill himself, so Ultima can not get his perfect body holding all the Eikons. Would have been a better conclusion of the story instead of a punch in the face, in my opinion.
Wayyy too much budget went into the world’s assets and textures. Everything looks gorgeous and super high quality (even though sometimes you notice repeating patterns in floors and mountain sides a bit too well). Way too little budget went into animating the conversations. Absolutely no budget went into the crafting system, interesting or meaningful items, the side-quests, the weaknesses and strengths of enemies, the enemy designs as a whole… And every time I was hyped to go somewhere and explore the place — pow, highly scripted set-piece on rails, riddled with invisible walls. You better stay on this exact path instead of exploring this new interesting city, or else!
Also, what is with the levelling being capped at 50?? Such an MMO thing to do. Also, I didn’t grind at all and reached level 49 right before Ultima. There wasn’t a single enemy, monster or boss, I couldn’t defeat easily. No hidden super bosses?? S mark hunts were laughable and all of the fights were “just more of the same”. No strategy necessary, just stagger them with Phoenix and Ramuh, then blast them with Bahamut.
And can I finally just add… Video Game Logic®
Transforms into an ethereal being larger than life and flies to literal effing space… can summon the Gods of Fire and Thunder… but can’t jump over a two feet wide hole on a bridge… or open a wooden gate without doing a fetch quest first to appease the random npc that will never be seen again.
Also, WHY can I go to dozens of areas where absolutely NOTHING happens or can be done unless I trigger the meaningless quest for that specific area, which summons just another gang of bad guys or monsters that pose no challenge at all… Ugghhhhhhh
FFXIV needs to be mainlined instead of being used as a piggy bank by square, they have to be stupid not to recognize the gold they have on their hands.
I could tell from the first screenshot that this game wasn’t for me. A picture tells a thousand tales and I saw what looked like a “generic human protagonist for cutscenes” character from an Asian mmorpg in a dark environment indistinguishable from virtually every other game, with an uncharacteristic long life bar taking up real-estate at the top of the screen.
Final Fantasy 16 would’ve been a better game if it was called something else
The name Final Fantasy comes with weight and expectations
Ah but what’s not to love about this game.
The terrible one-button gameplay, the dull world, the boring medieval Game of Thrones ripoff setting, the gratuitous sweary dialogue, the gross misogyny, the vulgar plank of a sole protagonist.
This was truly worth diverting resources and development time from FFXIV for.
I began disliking this game from the very beginning. And I mean VERY beginning. When you finish the tutorial battle as Clive, and gain control of him to walk around, you witness bearers all around doing menial things. I felt my brain open up to the world and the story that it’s trying to tell. Then I went to where the next story moment was. Cutscene, fair enough. I went to go back out to the courtyard and bam, locked door. That’s the moment I felt my brain shrivel up in resentment for this game. I subconsciously closed my mind to it’s story and characters at this point. It seems so small yeah, but I just do not like the trend of modern games being so god damn obsessed with corralling the player to the next cutscene, cutscene, cutscene. I am playing a video game and i want to get lost in your world through INTERACTIVITY. Just let me explore the fucking courtyard man
Y’know the Game of Thrones aesthetic didn’t originate with Game of Thrones right?
I dont have a problem with most of what is PRESENT in the game, but my issue is what IS NOT in the game.
FF14 can do what it does because it has 10 years of playtime, meaning YEARS of character development.
I felt most of the characters (and some of the world building) was uninteresting or lacking simply because its only shown briefly in a cutscene or you have to read it in the journal.
I felt i knew Otto or the blacksmith more than Jill up until the last 2 hours of the game when some of those sidequest give you more time with Jill. You also only see dion in cutscenes that are happening “somewhere else”, where Clive is not involved at all, for a big chunk of the game. And you only interact with Dion in the final stretch of the game.
But at the same time you cant place hours of questlines for all characters throught the story since the start.
It’s sad when the creators of a product doesn’t know what it is…
What’s the core of a mainline final fantasy game??
What are the things that if you changed them it wouldn’t be a mainline final fantasy game anymore..
I don’t think there’s anyone at square who could answer that in a meaningful way anymore…
Which means there games will be hit or miss for final fantasy fans..
Who I think have a great feel for the series
In my opinion 15 feels more of a final fantasy game than 16..
16 could’ve been called anything else and it would’ve made more sense ..
It feels like a vagrant story sequel to me.
“Is that the cost for next gen graphics — suped-up graphics but less vision and less scope?”
This is what has me most hyped for FFVII Rebirth. Clearly they’ve figured out a way to have vision, scope, AND graphics from everything we’ve seen from early footage. Time will tell if the whole package comes together, but man, I think it’s so sad how FFXVI dropped the ball completely only for FFVII Rebirth footage to come out a month later and put it to shame all the more. Clearly we CAN have it all, but CBU3 just doesn’t have the capabilities.
Possibly controversial opinion here, but I saw this coming from a mile away due to my perspective on FFXIV. People praise that game to the high heavens, but after just recently finishing Shadowbringers (the oft-lauded “best modern FF experience”) I have to say that FFXVI is very much par for the course. Pretty, but empty zones, a story that lacks any interesting ideas and fizzles out at the end every time, and of course, amateurish and low-quality music. FFXVI certainly has way better characters than XIV and obviously better graphics, and I’d say the combat of each is too different to compare, but structure-wise they’re very similar.
I think the greatest lesson FFXVI has to teach people is that CBU3 was never that great. You guys were wrong about FFXIV, and for some reason it took putting those ideas into a single-player action game for you to realize it. FFXVI is the result of the Dunning Kruger effect. A bunch of people who don’t understand good writing propped up an underwhelming IP made by people with mediocre talent, and it was enough for it to be successful by its own metrics. It never meant it was good. It meant it was “good enough” to be self-propagating. When that same team of talent went to bring their ideas to the wider market (i.e. the customers who were otherwise scared away from FFXIV by the MMO tag) the truth was revealed: they’re not really that impressive.
No FFXIV stan will ever willingly admit any of those, however, and I realize that. Nonetheless it warms my heart to see the truth so plainly and obviously pointed out by the wider gaming world for all to see now.
I did like this game. Im in the weird camp that liked the midpoint of the story way more than its ultimate direction story-wise. It was really good till then, but I wasn’t huge on Ultima. Really, the grand theme, of needing to rely on others. Of Clive doing that but Ultima willing to discard that. That rings really hollow in this game. Can we really buy that when the other characters rarely feel like youre fighting with them? It was a faulty core conciet.
I think there’s a lot of gorgeous stuff in the game. I adored the Ifrit fight so much. It felt damn good.
Final midtasy 16
I HEARD OVER THE HILL OH GOD IM CRYING
While I don’t disagree with your overall feelings of XVI, because I felt let down in many ways, too. I personally believe that Jill not fighting fit perfectly with the lore of dominants and also her personal journey.
By the end of the game, we have been shown and told the full story of abuse that Jill has undergone. Magic users will die with too much use, and Jill was used as a weapon with no regard to her safety for many years. She never wanted to fight. The only time she has ever chosen to fight is for Clive. It felt implied that when Clive takes a dominants’ powers, they lose a large portion of their lifespan. This is also why Joshua was so mad at Clive for taking her powers.
i used to boot up the classic ressy 2 dark room save file and listen to the music. So no you are not alone.
As much as I like Yoshi P’s work on FF14 I don’t think he was the correct choice for this game…… I’m a huge FF fan but this game was boring. It was massively lacking in RPG elements, and I don’t think this is the correct direction for the series.
Theres no use just writing a letter saying “make it like the old ones”. Final Fantasy 10 is different from FF9, is different from FF8, is different from FF7. Thus the next good final fantasy will probably be different to all of those, right? If the game had true direction it would not be a straight up copy.
That’s the issue… final fantasy games lack direction. The games have been focusing too hard on mixing up the gameplay and have absolutely no story cohesion. That’s why they haven’t got the final fantasy identity, it loses both those things at the same time.
If they were able to make a final fantasy that had a gameplay style made for the story, rather than the other way around, then maybe we would find another great entry. But all of the writing big and small is just… so shallow. Having gorgeous graphics isn’t enough these days.
I bought the game exactly because I am a fan of dark fantasy like Witcher or Dark Souls. I really loved the setup, characters and the world, but introduction of Ultima subverted everything. He was a generic shounen manga villain in a dark fantasy story and took valuable screentime away from the actually interesting characters like Barnabas or Dion.
Story’s fine. Characters are good. Game is fun. Kaiju battles are great. Sticks with you a long time after its over.. Final fantasy fans have this ‘there hasnt been a good FF game since 2000’ attitude and im frankly sick of it because its just bitter whiny ass people trying to gatekeep. 13 was boring with characters right out o af a YA adult with a story on rails but mongrels will still say its a real FF game and 16 isn’t .. that’s the kind of hypocrisy i’m talking about and kindly F off. add to that I enjoyed FF11 and FF15 which were also shat on quite a bit by the ‘fans’ and I hold FF16 in much higher regard than either of those games. FF hasn’t had a legitimately turn based game in how long and people still act like that’s some kind of barometer for being an FF game? Again, kindly F off. And to the people crying about the story being ultimately about the power of love and friendship… welcome to every FF game ever.
May YouTube never again guide me to another one of your clickbait videos.
FF16 is a shitty Dragons Dogma 2
yes, Maehiro is an awful writer
holy shit this was so good. dang i was not expecting this from such a small channel lol
Another thing to mention is that the quality of FFXIV went down because of the development of FFXVI.
As soon as i delivered that soup, i knew id hate this game.
Great review, the combat for me was by far the biggest letdown, it’s a dmc v ultra lite with barely anything to it. For me the game feels like a generic action game from the ps3 era
I played it to the end. Floored by how lackluster it was.
I haven’t seen the end of FF16 mostly since I’m waiting to see the end of it with a certain Youtuber’s playthrough. So my thoughts are pretty general.
So far my biggest issue with the game is the story. It feels like they have too much deeper lore and had almost zero discussion or exploration about it. I know only up to the big side quest section after Barnabas, but so far the only exploration of the deeper lore was the short bit with Ultima and some side quests. So far disappointing. Also the other nations are too flat. I’m not expecting Trails levels of interconnectivity between nations, but there has to be more than what was presented.
Clive’s character is also a weird one for me. He seems too optimistic in his outlook on life considering what he’s been through. The part where he learned he was Ifrit that seemingly killed Joshua was great, but they moved way too quickly for him to being semi-okay. I guess I was expecting him to have a bit more of a Guts feel to him considering this was supposed to be a darker fantasy.
All in all, if the graphics and high tech nonsense are partly to blame for why the story is pretty lackluster and disappointing, then I’d rather sacrifice the realistic looking graphics for better story.
I think at the end of the day, we can call FFXVI an experiment, one that yielded mixed results. Story wise, aside from a few weak points, I thought it was pretty strong overall, particularly during the endgame side quests that help flesh out a lot of the characters’ backstories. I also think the battle system is slick, but yes, it would have been nice to be able to control other party members. Clive is easily the most likeable protagonist in all of FF. And I don’t think the weapon / armor crafting system was terrible, though I wish there was more we could do with it, i.e. enchantments and buffs.
But yes, sadly, it did go off the rails in a lot of other areas that were the FF series traditional bread and butter. I was pretty irked by the world map being fast travel only; that was a big missed opportunity to break the linearity of the game. Also wasn’t a fan of swapping MP for cooldowns, as in my view, once you got your attack rotations dialed in, you could basically stagger your opponents at will. This became game breaking, even on FF difficulty and the toughest enemies became trivial as a result. The fact that the treasures and items, aside from a few notable exceptions like the Masamune and Adamantite Gloves, laying about weren’t more exciting also was disappointing. And leaving the elemental system out of the game entirely, thus leaving all enemies to take equal damage, also didn’t make sense to me.
Overall, I did enjoy the game, and I have no issues with Squenix ripping off GoT wholesale for plot inspiration or taking it in a more mature direction. I think there’s a pretty good sense of what Squenix did well, where they swung and missed, and a lot they can take away for the next instalment, whenever that may come. They made some pretty bold gambles on this game, and I hope they do keep pushing the envelope in the future, but also bring certain elements back to the core of what makes it a Final Fantasy experience 😊
I think they just tried to appeal to too many fanbases without satisfying any of them. I dont know who FF16 is for. The OG fans wanted a typical FF experience. Dark fantasy fans want something more akin to FromSoft, Fans of a narrative storytelling were let down by a derivative and incoherent narrative, and action game fans were bored by the oversimplified DMC system. I think most people also wanted some worthwhile character progression and exploration. They were content making a dollar store Game of Thrones with little else.
I really wanted to love FF16. The new direction felt exciting to me. But it turns it was just extremely dull.
Just make a quality AAA FF game with proper turn-based combat your company will be fine… You turned your backs on the fans.
The series’ two best combat systems are X-2 and FFVII Remake. Even with XVI going all-in on action, it still felt restrained
FF16 is devoid of all warmth, wonder, and adventure. I get that they were going for a dark, GoT vibe, but GoT made up for its darkness with highly memorable characters and tons of wit and humor. FF16 didn’t even come close to that level of writing. It’s just not very… fun 🤷🏻♂️. Square, with the next FF please please go back to what you’re good at: wonder, exploration, customization, and fun!
A streamlined story, non-existing itemization (might as well be), and almost no exploration or rewards for the bit that are there are no incentive to replay it. It was such a steap decline of gameplay between the icon battle against bahamut and the mostly boring (gameplay wise) sidequests/hunts that i droped it shortly after that amazing battle/story event because i love to play as a completionist and it doesnt seem to be a game for people like me i guess. It basicly felt like a movie (even without any of the casual battle items).
This was one of the least enjoyable experiences I’ve had in final fantasy. I still prefer it over the first FF13 but even 15 was more enjoyable to play and explore and its story was the biggest failings. FF16 would’ve been a better mini series, but it’s story still needs so much polish. It’s not a great video game.
I feel like you put it eloquently. The fans of the franchise have been begging them for 20 years to just give us a modern version of one of the old ones, and instead they want to be Hollywood.
Seriously it’s not hard. Give us a good party. Modernize turn based. Give us a good world and a good story. It doesn’t take 200 million to make it either.
Wait 10:30 i thought the reason hes destroying crystals is to stop the blight, has nothing to do with the bearers?
I just think they don’t know what they wanna do with this franchise
16 was mid as all hell… just piss poor
Wow watch out they’re gonna say people like you don’t exist and we just don’t want change
I find it funny that people claim the final fantasy games were always lighthearted mixed with serious, but I say 16 is the status quo, its just the graphics have caught up with the story themes the games were known for. like in 6, Terra/Tina was a girl who was born of two worlds, stolen from her dying mother whom the man who took her, murdered with his own hand. just to be raised as a weapon of mass destruction to conquer the world. its just the sprites couldnt adequately show you the brutality of that scene nor had voice acting to convey the mothers dying wish only to have her life stripped from her by a heartless monarch who only cared for conquest.
I’m not going to say FFXVI is the best game of the year, however, there are a lot of points in this video I dont agree with, halfway I’m already excausted 😀
They are not wrong, but my nuances weight these points differently. 8/10 for me
Nothings worse than what should be a high fantasy setting…stripping out the magic…that is no longer high fantasy…its just garbage.
Benedicta triggers my capnolagnia. Love her.
This game was trash!!!!!!!!!!!!!!!
I haven’t played this game yet, but i have to say. Ultima coming out of nowhere is the most “Final Fantasy” thing to happen in the entire story. I mean literally 80% of the games in the series has that final boss that comes from nowhere.
I like the battle music
Thoroughly enjoyed the game but it felt a bit rushed in the second half, i imagine you could never have enough time to work on a game like this in this era, probably didn’t male deadlines at all. Fantastic game and a great FF all the same
Dark Fantasy FF should be more like Berserk than Game of Toilets
For those that do not know Berserk: It would be something more like Dark Souls I guess, which was ALSO inspired by Berserk.
You know what, still a bad fit. The darkest FF I remember was FF6 and I feel that worked, but it still had its own identity.
Final Fantasy has been dead for me since 10. My heart is broken.
Do you think being a Playstation exclusive affected the sales of the game at all
Maybe you’ll also call the Middle Ages a Game of Throne xD
This game was the definition of “That was fun. Let’s never do it again.” I thought 16 was a great game, but it wasn’t a great Final Fantasy game. And yes I said the same thing about BOTW before you ask.
Final Fantasy 16 won’t be game of the year as long as Baldurs Gate 3 exists to remind us of what the standard used to be in gaming. FF16 is a shallow imitation of what Square used to be capable of. The issue is that SquareEnix will never be able to recapture that each of these companies had individually in the 90’s, because all the talent has left. All we’re left with is Tetsuya Nomura, who’s an amazing artist, but terrible director, and Yoshi P, who seems to only be able to do FF14 these days.
Got a like just for the FFV “Nostalgia” track
The story jumped the shark for me when Barnabas does the Moses-no-jutsu and when all that Ultima mumbo jumbo took over the whole plot.
11:10 to 11:19 sigh………..YEP.😒
14:55 Ah, so FFXV all over again.
FF 16 was so lackluster and overrated by reviewers and people who had no prior FF experiences.
a shounen fantasy with cardboard cutout villains and supporting characters.
their focus on gameplay and lack of follow through on the story made the game feel like the equivalent of a Michael Bay movie. All spectacle and explosions, but no substance.
My weird relationship with this game is that the game REALLY WORKS in concept. People want to play a hack n slash game with final fantasy aesthetics. That’s all the game tries to be with a AAA budget. At the same time, the game does not try to do anything more than what it promises. It tries too hard to lean into what it can do and wants to do. That it lacks the neat scope of what people want to do in a Final Fantasy game. It’s the kind of game that people would want from an Final Fantasy game but there’s a reason why Final Fantasy plants its own aspects of what Final Fantasy should be even if the games are completely serious and action driven. I play Kingdom Hearts games, and yet this game doesn’t try to be compelling as those Disney games?
The mature content in the game was cringe and unnecessary for the most part and should have been cut. By the mid-point of the game skipped every piece of dialogue I could for all side missions. Clive needed a sprint button. Never read any of the world building content buried within the game. Enjoyed the beast battles, but felt like they had nothing to do with the game’s world building other than to level up. Fighting basic enemy types for most of the game was a bore.
GoT never fizzled off, it’s still extremely popular. This is just misinformation.
“This is the game where magic died…” … and you are the one that killed it.
Something about this game that’s bizarre… The lore establishes that at one point the bearers were revered and respected. Then shit happened and they were fallen from grace and never let back up. And this is the justification, fundamentally, for the eradication of magic. They couch it as “the planet’s dyin’ Cloud!” because the mothercrystals are destroying the land, but their entire cohort is built, not from those who are worried about the planet, but rather from the people who want to escape the oppression.
Now, imagine, for just a moment, if we said “let’s eradicate racism by eradicating all the people we’re prejudiced against because if we’re all the same, then everything will be peaceful.”
That’s kinda the underlying and dark rationale for what they’re doing.
Or at least that’s one way to interpret it…
Gotta say the whole idea of enslaving the bearers but revering the dominants makes perfect sence. For starters there was a bearer uprising in the past, so that would be reason nr1 that they are disliked. It’s the idea of keeping the powerful man down. If all bearers teamed up, they could easily overthrow the humans, so it is in the best interest of humans, to make sure the bearers dont know that. Dominants on the other hand are a completely different situation. They are as gods among men, we’re shown time and time again, how a single dominant can easily destory any amount of regular people. You do not want to anger these kinds of powers. They aren’t revered, but feared. We actually see what happens when just 2 or 3 dominants team up. Every civilization, nation and army stands powerless before Ifrit, Ramuh, Shiva and the Phoenix.
Wow, that was excellent video.
Fun fact, in Polish „kupka” is diminutive of „kupa” which means „sh*t”. So kupka is literally „little sh*t” 😉
Square Enix seems to have forgotten how to write villains. Each single player game since FFX has had one core repeating theme with them: Help the villain achieve their goal.
You help Vanat break the cycle the occuria oversought.
You help Barthandalus and Caius trigger their doomsday plot by killing them, and then Bhunivelze with your soul gathering for his new world.
You help Ardyn escape his immortality.
You help Ultima with his plot to destroy the crystals and absorb the power of the disparate eikons so he can rez his people.
Hell, even in SoP you’re literally becoming Chaos, the villain.
Contrast that with the prior games.
You kinda help create chaos, but stop him.
You stop Mateus from taking over everything.
You stop Xande from spreading darkness and spend the game cleansing the world of it.
You stop Zeromus from his global domination.
You stop ExDeath from casting the world into the void.
You fail to stop Kefka from becoming a god and splitting the world, but overcome him and cast him down.
You stop Sephiroth from destroying the world.
You stop Ultimecia’s time kompression.
You stop Kuja and Garland’s attempt to unite two worlds, which would doom one.
and
You stop Yevon’s cycle of giant gravity whale induced death.
In each of the pre-enix era games, the bosses are all trying to do something a bit different, and your role is never such that you’re aiding them to directly attain that goal. In all the post-Enix games, however, that’s the entire plot twist every time. And it might work if it weren’t every. single. fucking. game.
But it is.
And it’s getting boring.
So very boring.
I didn’t even need Barnabas to be the main villain, I just needed a better setup. Clive faces him and is outmatched by design and loses twice… then he sleeps with Jill and is given Shiva, and miraculously he’s able to best barnabas with such relative ease? Meanwhile he was able to face off 1v1 with Garuda, the actual eikon, and its overwhelming power with only phoenix powers under his belt?
Barnabas wasn’t just a threat because of his power, but also because of his skill as a fighter. They should have had the faceoff with Clive happen much earlier so set the tone for the fight. Have Barnabas as a looming threat to deal with later… have him be the bar Clive’s power and skill has to contend with and overcome, not just be a next stop boss on the way to the final fight. Which is what the writing, I feel, ultimately did.
While the story itself is a strength, the presentation of it in the game wasnt always the best. It took me a few days to understand properly. FF16 is a good game but definitely far off the peak of the series storytelling.
All you’re witnessing right now, is a chimera/zombified corpse of what it once was a great franchise. All the creative and fun talented minds are gone from squarenix. Nothing else to look foward to. Ff9 was my last final fantasy game. It was my FINAL fantasy hahahahha
I’ll be honest i actually like the more dark and gritty tone of ff16 not saying every ff game needs to be dark and bloody going forward but it was a nice change of pace reminded me alot of type-0 other than the setting everything else was just not good the cutscenes were unbearably long the pacing was way too damn sluggish the characters were hit or miss for me (i really liked cid and clives uncle but everyone else was forgettable) and the whole “oh it was really a god pulling all the strings” is just so overused i was looking forward to this game and even enjoyed it at first but after a while i was trying to bomb Rush the game cause i just wanted it to be over
I like your style, but instead of summarizing the WHOLE game, a short video of your summarize opinion would have been better. I think the serious tone and the game of thrones style is fine. FF has always changed in drastic ways, and to me I think this time if fitted really well.
And also didn’t like XVI. I think is a solid 8/10 but for different reasons than yours.
yo this was peak
I faintly remember that when a friend of me asked me what I thought of FF16 all I could say was “It’s Holywood”
Bombastic Cinematography but ultimately forgettable.
The only things I do remember about FF16 is that Byron is an amazing support Character, someone who many other writters would have just turned into a moneybag with no redeeming qualities but instead we got someone who was infuriated over a potential pretender of his dead distant relative just to start weeping when he realized that it was really Clive that’s standing infront of him and it happened again when Joshua turned out to be alive aswell. And instead of disappearing into the background he activily supported their cause not only with coin but traveling with them on two occasions. This was, sadly, the peak of writting a human story for FF16 in my opinion.
Then there is Jill who got hit by writters incompetence and cowardice. We’ve seen her lowpoint, being not only reduced to a slave but to a warmachine that wasn’t considered a human but a monster until Clive managed to free her.
Everything was great till her personal character arc was resolved but after that she was turned into the damsel in distress again and again and both times it involved the “Anti-Eidolon” Bullshit writters shackels to make her meek.
In the end I felt like Jill was just a cheap tool to make the player feel something. Anger when she was captured, sadness when she looked up to the sky not knowing if Clive survived his encounter with Ultima or not.
this isnt a content of a guy who have 1k subscribers… at least 200k ish and id belive you.
what the heck
So I didn’t play the game, but watched a streamer play the whole thing. I definitely share a lot of your gripes but one of the absolute most enraging things about the writing for me was the way the NPCs constantly fawn over Clive. Everyone goes on and on about how great he is all the time to an absurd degree. He gets in-game fan mail for god’s sake…
This game man gotta love the magical teleporting to where we need to go to do a stage
I also felt this wasnt very FF-ish. I also dont like Clyde sounded like batman lol
I don’t happen to agree with every criticism in this video, like how I’m personally alright with the world being thoroughly bleak instead of striving to have zones and such be as ‘fun’ as possible, but I do see eye-to-eye on some points, like how Ultima felt very tacked-on as a big bad while the focus should have remained on the Game of Thrones tone and the interpersonal drama. My biggest sticking point by far is Annabella. Some people adore how she was handled, but me, I was all but screaming in anger internally at her suicide, because in my eyes that wasted her potential. She should have been the big bad from start to finish, she was an excellent antagonist with great acting and animation, and if they had dialed her up even more, such as her family knowing magic that allows them to siphon eikon powers (which could have been an explanation for Clive having Mega Man power-steal abilities, it could be an inherited thing), with her aim being to get Bahamut and Phoenix in her son so she could steal them for herself and wind up naturally pitted against Clive as he has come to possess many eikons’ powers by the time they would clash in the story. This also would have worked best with Josh staying dead for full weight, so that Phoenix could indeed be passed on, and it would make his death actually matter.
I really liked this game and somehow none of the story problems ever bothered me. I was just super invested in the politics and the characters themself. I almost just wanted to see what the world was doing and not even caring about a compelling story. Somehow I was so invested into the story for the wrong reasons that I didn’t even notice a story was happening, so any errors just flew over my head.
imo the writing, dialogue, lore was amazing. or more so what i want out of the writing in a fantasy. believable characters and emotional weight, instead of the usual metaphysical nonsense. but the ultima stuff did go back to the unrelatable metaphysical nonsense though. but my biggest complaint was that the gameplay was lacking. decent game, enjoyable ride, but i doubt ill play through it again.
Sakaguchi was final fantasy
there is a lot of things in the game that bothers me, but one that really stands out is that places like major cities and kingdom are really bland and only are able to access as events. after defeating the area, you cant access it anymore. like imagine going to alexanderia in ff9 or zanarkan in ffx for a mission and never able to go back in. it makes it pretty forgettable.
eh. you are a bit melodramatic. its 1 game. they had a vision and made the game they wanted to make. only real problem. if they planned to focus on the “action” they needed to go all in and make it challenging like those other “action” games from the start. not play the entire story on baby mode first then you can have a challenge. game was not good enough to make me want to play it a 2nd time.
Definitely disagree on some aspects especially the music but for the next final fantasy I hope there not afraid of adding in a another disk to flesh more of the story out towards the ending.
funny. I thought FF16 still in production. Thanks, because of your video I don’t need to spend my precious time for this Game of throne / devil may cry game. thou, not that I care since I see that devil may cry like demo movie.
you deserve my like
I mean, I think the main reason why the villains don’t mention Clive is because they don’t think he’s a factor. As far as they know, ALL the Eikons are accounted for – They don’t know Ifrit exists, at least initially, so it logically blindsides them.
Would rather play 15 again.
At least that game had fun characters.
Game runs better at 1080p BTW
I couldn’t finish it, it’s too button mashy if you want to weave magic in between physical attacks.
Square Enix needs to go back to jrpgs, stay the heck away from Western games. This is the 3rd time they said they wanted to copy western successful games and it failed. You can’t have great success if you only half assedly copy something, you go full steam or go back to your roots.
What definitely killed it for me was the time skips. That’s lazy as heck.
I haven’t played a new final fantasy since X. I bought XII and I’ll play that one but I don’t think I’ll enjoy it too much. I had zero interest in this one. I’d rather have original ffVII graphics or the beautiful pixel art of VI than this modern gen look if it means the world suffers for it. I want to go into every building and talk to interesting characters. The pre-X ff games are timeless. I don’t think the games after X will be held in such high regard, not even close. I didn’t play VII remake either, it was a different game entirely. I gave up on modern square enix a long time ago. Thank you for this review, I know how much work they are. I always enjoy an unbiased opinion.
Yet another nobody who believes they’re entitled to a platform to speak on why an immensely popular game actually isn’t as good as everyone says it is. All to stroke their own ego and make themselves look smart because they “went against the grain.”
There were absolutely some spot-on points like the repetitive and non-strategic combat, and the average music outside of boss fights. A lot of the points regarding the story and characters felt disingenuous and hard to agree with though. This was an interesting watch. The quality of this video was definitely solid, keep it up.
As a long time FF fan I have accepted square enix has left me behind as a fan. They are not interested in making the type of games that made FF such a unique franchise. They are free to take their games in any direction they want but I am also free to move on 😢 at least we’ll always have the classics.
The best part of this entire game was the Fallen Titan fight, the only fight that has a genuinely decent set up with the characters, area, and general gameplay. Also helps the OST for it is absolutely awesome.
I think you’re right about a lot of this. The dullness of much of the world, the patchily developed characters, the bland music and the general lack of a tactical challenge made the whole thing ultimately lacklustre. (I disagree about Mididol, though, I love her beyond reckoning.) Personally, as someone who considers XII and Lightning Returns amongst my favourite games of all time, I don’t tend to agree with the general “they were better in the old days” narrative – hell, OG VII is a tonal and structural mess, with all sorts of elements randomly jumbled together that we all just feel warmly nostalgic towards because there was nothing to compare it to at the time. But I do think something has been off lately. I couldn’t finish that Stranger in Paradise thing, and VIIR I finally slogged through on the second or third attempt but was bored a lot of the time and don’t have much desire to replay. That said, I find myself being a bit more optimistic about VIIR2. I’m not even sure why. Maybe I’m just a glutton for punishment at this point.
I gave it the benefit of the doubt since I love XIV. I had full confidence in Yoshi-P and his team. Needless to say I was extremely let down. I actually enjoyed it up until the second time skip. At that moment the switch flipped and I hated the game. Forced myself to finish it but man, that was a waste of $70.
16 didn’t nail any goal. It was weak as a story, didn’t pull off “dark fantasy”, the gameplay was repetitive, the world itself is empty, the same mobs are constantly recycled throughout the game, and the side quests are extremely boring. The “adult” themed bits were just out of place. It was a play to be R rated just to be R rated. It didn’t fit the story it was mushed into it. It constantly presumed the player would have an attachment to the characters, I guess, “just because”. It’s cringe. Not sure if 15 or 16 is the worst entry.
Ultima was a mistake, if you wanted a more grounded narrative with people versus people, even if they were using living magic Gods as weapons been throwing in the ubiquitous creator, who caused the magic plague to try to resurrect his race was kind of a dumb move since it takes away. All the negative momentum from the humanistic element they were supposedly trying to go for.
Correction: bearers weren’t treated like X-men. It was literal chattel slavery taking place in the game, but no one wants to acknowledge that because of our own dark past.
Edit: I will say this, though. Your Clive impression was pretty spot on lol almost thought it was a clip from the game I kept hearing every time you did it
“in hindsight, i regret committing myself to playing through all the side quests because i probably would’ve enjoyed the game a lot more if i just stuck to the main story”
this right here was my main issue with the game. i liked the rest for the most part, but the side quests man. yeah a lot of the later ones had more of a story to them but for the most part they were boring af and still felt very FFXIV-like. also there was when the end of the game and you hit the point of no return, an extra 13 or so side quests pop up all at the same time, just to say eff you
It does feel like all the reviews are hinting that this was too close to ffxiv.
FFXVI reminds me a lot of my time with Bravely Default 2. As a fan of the first two games, I had a bunch of questions I was really excited to see the answers to. Who’s the MC? Why is this character evil? What’s the 4th wall twist gonna be in this one? How does this world relate to BD1’s? Besides the last question, I was so disappointed that the story didn’t even try to answer or even address them. You defeated the big bad monster? Great! Credits!
FFXVI is kind of like that. Questions are glossed over and characters are revealed to be way more shallow than you initially thought. I would have loved to learn how Joshua escaped Ifrit in the prologue, but it’s never explained why Ifrit didn’t finish him off. I know there’s going to be DLC and maybe sequels to fill in these plot holes, but I hate that. I feel a lot of modern games (especially SE games) intentionally make horrible stories solely for the purpose of making sequels that try to resolve them.
Don’t get me started on KH3. I swear the original story for that game was somehow stretched across the ReMind DLC, 2 mobile games, and the rhythm game on the Switch.
Final Fantasy 16 is literally Game of Thrones.
I 100% agree with your thoughts on the moogle, its like it was a late addition to the game and it so out of place with the art design and tone of the game. Like it had to be there to remind us we are playing a Final Fantasy game.
I’ll take this game everyday over anything they’ve made since 10. It’s not perfect (as I agree with most of your points,) but I’m able to enjoy what 16 has to offer. It’s a step in the right direction after two decades of mediocrity and mismanagement.
Edit: You are dead wrong on Clive not having a relation to Kupka. Titan destroys the first hideout in an extremely brutal fashion and Kupka occupies Clive’s home of Rosaria as a tyrant. There are real reasons for Clive to stand against Kupka.
I agree with a lot of your points. Ultima being the villain pulling the strings makes the political intrigue less interesting. It was odd to me that Clive took Shiva from Jill when it was pretty clear by that point that that was what Ultima wanted. Moreover, Ultima’s choice to try claiming Clive when he did was odd since Clive didn’t absorb Leviathan, which meant to me that Clive was not yet a perfect vessel.
God ppl smh
If you have more experience with other JRPGs, then FF is no longer the GOAT that you think it is heck is not even the GOAT series in the first place its your nostalgia talking to your brain/feelings. Today i’m very happy that FF is struggling while niche JRPGs that had been shadowed by FF’s fame is now beating its ass even as far as exceeding it in terms of scope, detail,gameplay,content,etc. try other JRPGs and non FF SQEX RPGs like Dragon Quest,DrakeNier, etc FF fanboy.
I fully agree 👌🏿
Great editorial! I was so disillusioned by now, after the descent of the franchise since 13 (especially 15) that I could tell this game would be an abomination. Square has to back to the drawing board and make a fully turn-based FF next. Hopefully BG3 will wake them up
After fighting Titan, I realized that Icon battles were all happening in a vacuum. As rediculous that battle was and how HUGE Titan became, litterally NO ONE SAW ANY OF THAT SHIT! No comments, no bystanders in the reasonably close town talking about it, nothing!
We even had to tell people that we killed him and I was floored when that wasn’t met with a resounding, “yeah we know…”
The game actually has a feature that lets you skip the intro in FF mode.
YEah, it’s a boring game. Couldn’t finish it. At least not yet. It’s been pushed FAR down my list of priorities. Even some of the main quests are really boring. The game also feels really restrictive. I much more enjoyed FFXV. That world also felt a bit empty, but I could still travel around and explore. Combat was more fun. There was less loading screens. I could go fishing.
what’s the track that you lead off the video with? It’s killing me that I can’t place it.
26:10 dramatic irony: we, the audience, know things the main characters don’t, which adds layers of dread and suspense when the characters go along with things without this pivotal knowledge. When we, the audience, can’t tell if the irony is purposeful or an accident, usually means it wasn’t written well.
I am tired of “adult” meaning cynical, depressing, overly violent, debauched, and hateful of the True, the Good, and the Beautiful.
Final fantasy is becoming more final than fantastical . I dont want a realistic fantasy game. Games these days are so cough up in “realistic” emotions.
This string of critical reviews of XVI is giving me so much catharsis. I was quite critical of the game during its launch week as certain gameplay and narrative elements scratched at the back of my mind, and you couldn’t say anything even close to negative about the game without someone duct-taping your mouth closed and screaming “You just wish they kept remaking the old games over and over again” in your face. As if anything in IV or VI or VIII or X had anything to do with what bothered me most about this game.
How do you only have 1k subs?! This video is of the highest quality. Your script is insanely well written. Delivery is hella composed. Dude, well done 👏. Sub earned. Love finding these channels before they get big and start shoving Raid Shadow legends down our throat.
16 is an okay game. Not terrible, probably better than anything they’ve done for a long time. But just kinda meh. I feel like SE has been trying very hard to make these game feel like everything BUT final fantasy. XII really felt like the last time they remembered what FF is supposed to be.
I loved this video tbh. Most people focus on the “no turned based” being the primary reason old fans are salty about ff16. But you demonstrated that its so much more.
I think i liked 15 more actually
I wasn’t around in the ps1 era, but this year i played ff7 trough ps plus extra, and i gotta say, in regards of storytelling and worldbuilding… ff7 is kilometers further in quality then ff16, and after playing other old ff games, i can say the sakaguchi era was the golden age of ff storytelling.
what is the name of the song at 49:20?
even with 16 being mid, at the very least we can say the franchise is, in fact, rising.
from 13 to 15 to 16 there is a noticeable improvement. at this pace 17 or 18 will be peak.
for whatever that’s worth anyway.
Man just say that you hated ff16 so much lol, and clive chasing ghost about his brother’s killer is more like his depression, depressed people tend to ignore the reality cause they hated it so much 🤷♂️, just say you hate everything instead of dragging every negative about the game 🤣
XVI was honestly one of the absolute worst games I’ve ever experienced. And at best was the most generic GoT ripoff movie I’ve ever watched
Really fantastic video, successfully summed up a lot of my more nebulous thoughts on why I didn’t click, at least all the way, with 16. Great stuff!
TLDR: I love the combat, everything else… not so much.
2 pt comments. 2nd half is in the replies.
My perspective
The only FF’s I’ve played are XIII and XV. I like them both. I like to look at things for what they want to be and how well they do it. So you won’t be hearing any stuff from me like “why not turn based” “Why no party?” and stuff of that sort. At most will compare it to the games I played in the series for similar things it did or if I preferred one thing over the other. XVI wants to be an action game, with usual FF elements such as story, characters, and being a visual and spectacle showcase etc. So, I will judge it on that merit and not what people may want it to be.
This will be a bit of a ramble and kind of negative, maybe a bit bashy. There’s not much structure so it might go in circles.
Combat
The good. I love the combat. It feels good. I love chaining together the combo, magic and Ikon abilities. The best part for me and seems to be carrying the game for me. You don’t HAVE to engage with all the mechanics but when you do it a decent challenge and a lot of fun.
I like the level/world design to play it. It reminds me a lot of Tomb Raider 2013. They say it’s open world but for the story mode they essentially push you through a linear path to get to the next area and all the camps lead to the next one. Same with XVI. There are some open areas connected to one another by a path or something. It keeps everything tight and concise.
I don’t mind the side quests. Only done a few, since I’m focused on doing the main story. There’s only one storywise so far that stuck out to me. But I don’t mind doing them since most of them are either fetch quests and since I enjoy the combat they’re fun to get through.
Characters
Overall I found the cast pretty weak.The whole story revolves and focuses on Clive and where everyone kind of orbits around him. He’s… okay. He’s not super amazing but is serviceable for me. Not very entertaining to watch on screen. He’s not really the archetype I enjoy. I understand why he is the way he is, but I guess I’m not really on board for it or into it. Maybe because he’s a guy, I dunno. And he’s just strangely SUPER OP. Even with just the blessing of the Phoenix he can hold own Benedikta and Garuda clones. So, I feel very little stakes and investment.
Any many other characters who don’t really do much like Benedikta, Kupka, Jill (besides being the main love interest). Are cool on paper. The only characters/arcs I’ve enjoyed are Dion and Annabella. They usually hint at something interesting like for Benedikta or Anabella but never go anywhere. I really liked Dion’s arc though, t’was very good. (No wonder he and Terrance have the most fics on AO3) Everyone just feels very shallow I guess.
World and lore
I’m not very interested in the world. It’s just a typical medieval, fantasy esq world. Different Kingdoms who each got their own Ikon. But we never get to understand or see much about them. They all look visually similar. Even for the time you get to spend in Altissia (XV) it looks very different and traversing it is very vertical and broken up by boat transport, compared to the main world of EOS which looks very American (Southern USA and Cuba). And on paper the world of XVI is not interesting either compared to Cocoon and Gran Pulse of XIII, which are complete opposites, with their own culture, their Fal’cie purposes and roles and beliefs of the other side) Some of it is even shown or told throughout the campaign. What is the difference between Dion’s Kingdom and Clive’s? I don’t know. What do they eat? What is their economy (they touch a little on it)? They all seem to be fighting with each other for the sake of it and power. You got the English Kingdon, the Middle Eastern one, the Norse one etc. They’re not interesting to me.
This stuff isn’t necessary to tell the story, and it might be harsh on it, but it’s just a criticism for those who do care about this stuff more than I do or if you are engaging in fan content like fanfic and someone who likes to understand the reason of why stuff happens. But I usually care more about what is happening and on the characters.
Active Time Lore
This is a good idea in concept but not practicality and this goes for games in general and getting people to do homework. This can apply to other games and the mechanics of additional reading and data logs and lore. So a big complaint of XIII is that you need to read datalogs to understand everything (I personally didn’t read that stuff during my playthrough and got through and understood just fine). Games that have in game logs require people to stop the gameplay and read stuff. If it’s venn diagram “gameplay” and “logs” are two separate circles. It’s something games struggle in general. Unless the game is a slower walking sim type of game where the gameplay is reading e.g. Life Is Strange, there is no obstruction with taking your time and reading. But with open world action games where the main gameplay is action or traversal, you are going to struggle with getting players to stop what they are doing to read a document. It becomes an obstacle to the gameplay. I’ve seen a few people play the game now and I’ve rarely seen them stop to pull up the ATL, stop the action and read. The ATL is more of a prompt which acts as a heads up to say “hey, this is relevant, read this.” But reading it is another thing.
Sound
On the technical stand there are very clear moments where the music will abruptly cut to the next section of the song. There’s like no smooth transition. It just cuts. Like in the Phoenix fight at the end of the prologue when it changes phases. And I found that quite noticeable.
The music. I’m not impressed. The songs just fade into the BG for me, no melodies or interesting parts to hum or become earworms and a lot of them are usually choir singing which act as the melody but is barely present. Compared to the other games I played there is no Stand Your Ground, APOCALYPSIS NOCTIS, Blinded by Light, Eidolons.
No strong leitmotifs that play through the game that get stuck in your head like Lightning’s theme. Seeing lots of people praise Soken for his work on XIV led me to believe it was going to be one of the best OST I will hear in my life but was just kind mid as a lack of a better word. If I were to give the music a score out of 10 it would be a 5 for average. The only track I remember is the main battle theme and Phoenix one. There’s probably more leitmotifs but these are the only ones I remember with my not very good music ears.
Visuals
I decided to play in graphics mode. I prefer consistency over fluctuation and 720p is blurry on my 65 inch 4k screen which I sit reeaaally close to. And I’m not an fps whore anyway. Turned the motion blur down. It felt smooth, no stuttering.
During set pieces there’s TOO MUCH visual noise on my screen that it’s takes me out of the immersion. There’s so much diarrhoea Christmas lights (totally not a term I stole). So many particle effects and falling debris that it’s distracting at times. Like the end of the prologue fight. Clive v Ifrit. Titan. There’s so much noise on the screen that it’s distracting and difficult to actually see. It makes me do that thing when there’s something blocking your view and you try move your head to look around for a better angle as if there’s something blocking my TV. It’s usually used for set pieces where there isn’t much gameplay or stakes but is distracting and a bit immersion-breaking. I think the game screaming at me with visual noise going “OMG THIS IS EPIC SUPER COOL KAIJU EIKON FIGHT!!!!” is doing more harm than good for me. Plus I am not interested in the antagonism between Clive and Kupka. Clive killed Benedikta. So Kupka is pissed and hates Clive and destroys the place. It doesn’t show much of Kupka and Benedikta so I can’t feel the rage Kupka has. And pretty much rinse and repeat for each fight.
I’ve played a little past the Ifrit+Phoenix v Bahamut fight and this is where the visual started affecting my enjoyment. Of course, I am not emotionally invested so I am looking at the screen like that meme of the girl Chloe with the look on the face, and stuff is just happening. BUT I CANNOT SEE THE SCREEN. There are so much diarrhoea Christmas lights that it’s affecting the gameplay. Like when they ask you to mash the attack button. The floor and particle effects block the gameplay. The flashing lights and effects were actually blinding and too bright I was actually closing my eyes and squinting. To me it’s a bit toooooo much style over substance. Because I’m not invested in the Joshua and Dion fight it falls flat. It comes off as the 3rd wheel effect. Similar to when there’s a couple on screen you are supposed to be rooting for and into, but if you are not invested in them you just feel very detached to them.
As far as the turn based argument goes I think the issue lies with the scale of spectacle. I played Sea of Stars not long ago and for a turn based rpg it was quick and fluid compared to its inspirations of Chrono Trigger and FF6. To me Final Fantasy is about the dazzling spectacle of the lore and plot from a presentation perspective. While the game’s mechanics aren’t perfect, I think it’s presentation is one of the best in the series. But the the more I think about it all the issues mentioned here come back to the tech taking precedent over everything else, especially the fun factor. To minimize risks you gotta play it safe – that’s what so many massive AAA games feel more like forgettable theme park experiences than something you can’t put down.
yeah, Baldur’s Gate 3 means we don’t need to worry about this becoming game of the year.
I’ve gotta disagree about Clive and Kupka’s relationship, solely because the moment he reveals that it was him all along was the best moment of the game.
The only location that has a nostalgic slice of life feel in XIV like past FF games for me personally is Clive’s hideaway after the 5 year time skip.
I think that’s the only location where you actually feel at home, plus the music around it is pretty chill imo, and it reminded me of the autumn forest theme in FF “Crystal bearer” game I’ve played when I was little.
I may be bold to say this, but Final Fantasy 15 was more of a Final Fantasy than FF16. 15 at least had an intriguing villain… even if everything else was shit.
Do you mind doing a video on crushing every argument about Final Fantasy XVI like you did with Final Fantasy VII Remake?
One of the main arguments I hear from people defending Final Fantasy XVI is “Final Fantasy isn’t about the gameplay, it’s about the story according to Hironobu Sakaguchi.” I want to hear your take on it.
I strongly disagree with the grievances that you have related to the gameplay, and things such as minigames when compared to older titles.
While I do agree that the gameplay was far too easy, I reckon that could be fixed if they let the player choose the higher difficulty from the beginning.
I feel that combat shined on the more difficult hunts (not that any are particularly difficult.) That said, a huge factor for this is that though the main reason for this is that enemies are generally too mundane. It takes some of the highest difficulty hunts to even approach being a notable challenge. I think this particular issue could be remedied by letting the player choose the Final Fantasy difficulty from the start.
My other qualm with the combat is that the game waits until basically the very end to give the player their entire kit. The design of the combat systems urge the player to experiment, but it takes far too long to get to the point of that being something that is extensive. The path of least resistance becomes one where players tend to stick to setups that are simple, or well tested from the first quarter-or-so of the game.
On the note of minigames, if the game had included them, it would result in the same monotonous-gameplay and pacing issues as it did in the earlier games. Imagine needing to do something akin to the Junon Parade in FFXVI.
Besides that, I agree in thinking that the main story is extremely weirdly done. It’s presentation is immaculate, but the actual pacing and writing is worse than half-baked. Insultingly, I highly believe that it would have been a better experience had I not done any of the side-quests, nor read most of the encyclopedic tomes’ text dump. In many ways, it’s clear that side quests, and the lore-related features take away from the already confusing pacing of the main story.
I actually think the writing on many of the side quests is pretty alright, and some even excellent; but they have numerous issues. The most prominent issue is that most of the character development in the game takes place in side quests, of which most assume that only Clive is in the party, thus they only involve Clive and the quest giver. It’s a strange, lonely feeling to have the quests completely ignore your party. Adding to that, very few side quests have you do anything that isn’t utterly mundane, so they are much more forgettable.
On the note of Tomes, Vivian, and the Active Time Lore system, the game tries painfully hard to present itself that the world has a lot of depth, history, and things going on, but it does it in the worst possible way. I actually read far too much of this stuff, and it is majorly forgettable fluff. Even if the words have meaning, or express something interesting, I find it difficult to engage with when it is, in reality, so disconnected from the relevant material. What makes it more unfortunate is that you can tell that an extreme amount of effort went into implementing these systems, and presenting them well. I would have preferred that effort had been spent on the main story, or presenting a smaller portion of the lore in a more engaging and digestible way.
Not the worst thing ever, but yeah, I’m going to argue that there’s a breaking point in the franchise, after which, it loses focus of what made the older titles so beloved. For me, that point was 13. Inbetween the increasing focus in cinematics, main characters hogging the screen, and Square Enix being increasingly tempted to keep the cow alive for as long as possible with the hopes of turning every single entry into another FF 7, the newer titles haven’t delivered as one would wish. Then we have Yoshi-P and his team. I’m a XIV player and I’m happy with how things are done in the MMO, but the thing is that XVI isn’t one, yet many common practices there seeped here and it showed. That and the apparent phobia of being labeled a JRPG made 16 become, ironically, too western, but ironically, not where it mattered (I’m looking at you, Ultima)
I think they should have looked back at FF6’s endearing cast and over the top performance. It didn’t need fancy graphics or fully rendered scenes to convey the due gravitas of the story. The FF6 cast made the story feel like a group of people doing their best in an unfair world. 16’s rush to sell itself as a deep story, just made it the Clive show, featuirng NPCs being props of his story.
Needless to say, I’m not happy. I still it’s better than 15, but 16 looks and plays like an entry in the franchise that seems to be ashamed of its predecessors.
41:00 sums it up so well, complacency hoping it would work out and being shocked at the most obvious thing of it, in fact NOT working out
Series is indeed in a bad state, from FF7 milking to biggest game either being a fart in the wind or a MMO
lets be real its dead, what made it work isn’t “good enough” in their minds and they keep missing the point for broader appeal which never lands cause the audience wants one thing, the brand to be the brand
people will say the obvious defense “its not THAT bad/its not the worst thing/I’ve seen worse” as if not being egregious is somehow a good thing, and not realizing how desensitized they are to not realize this IS the worst thing
This game had one of the better story’s in all of final fantasy I played most of them. There’s action throughout the story unlike Final fantasy X which I say is one of the worst of them all. They stood around and talked the same thing for what was hours of gameplay, this game wasn’t perfect and did lack the magic of the old ones but definitely above eight, ten, thirteen, which are the worst ones, when it came to story. Final fantasy hasent been good since final fantasy VII, IX is the only exception as it’s classic final fantasy in its full glory.
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I realized the game was going to be far lesser than I expected when, during the demo, I couldn’t visit the garden in front of Rosalia castle. 30cm talls bushes (hedge) and no way to jump above it. No mean to cross over the grass. That garden was, despite its look, a corridor. XVI was a major let down regarding its story and treatment of its females characters but even “just” technically, it wasn’t good. I’m seriously worried for the future of this franchise.
Same tired talking points. “Game of thrones wannabe. Fake maturity. I’m not biased, I just want x to succeed. This isn’t final fantasy.”
Going game of thrones isn’t new in FF. A person becoming a summon isn’t new for Final Fantasy. You are biased. It’s clear you only play the most mainstream of FF games and only care about clout. That’s why you can’t say a single thing original.
After finishing FFXVI I did feel like i wasted my money. FF isn’t worth the money it’s sold at on release.
Just as empty a map as FFXV yet surprisingly more split up, the only banger tune I could remember was the first half of histoire, and the side content was the worst slog of my life, however my fault for thinking it would get better.
I probably won’t bother playing it again.
I wish I could understand all the heavy criticism being thrown around FF16 but my experience with the game has been so positive that I feel like I’m living in some sort of alternate universe. Cheers for the vid, liked it, just can’t identify myself with any of the issues raised.
God hearing ff9 overworld’s theme in the background made me tear up
Say what you want about 7 remake’s story, it at least had fun gameplay and characters were funny. 16 is just straight up boring. I’m new to final fantasy. I loved 7R but hate 16. I’m absolutely baffled by the high praise of this game.
memorable xvi tracks:
1. Titan Lost
2.
I know you hate 7 remake (I love it) but I’ll be waiting for your review of 7 rebirth. You are so articulate that I can’t help but respect your opinions even when I disagree.
Maybe you have a whole video lined up on the garbage magic system because you didn’t criticize that much and IMO that was the single biggest disappointment with this title.. I didn’t think it could get any more dumbed down than FFXV but I was clearly wrong. The thing that I miss most about Final Fantasy is the magic system. That they have taken this aspect out of the game completely is very sad to see. Furthermore the biggest battles were not driven by the player, they were just quicktime events. Quicktime events have their place, but not as a substitute for the player actually participating in the fight and making their own choices.
Great review, I think SE has been in some kind of panic mode the last few years after 15 was a mixed bag. It feels like like they want to adopt the aesthetics of western gaming while dropping the fun and unique fantasy RPG elements the series has had. Party members that exist mostly for the lone main character, lack of meaningful exploration, watered down quests, loot and stat mechanics… for action combat and kaiju battles. They have to decide what their strengths are, cause if its “cinematic button mashing Dragon Ball Z cutscenes smattered with particle FX” then they might as well just become an animation company.
You made a really good video, but I feel like all of the flaws you pointed out didn’t take away from the game experience for me. Yes, the pacing can be a little abrupt, and I do agree that characters like Dion and Barnabas are big missed opportunities. Despite that, I still recommend people to play this game if they like Final Fantasy or action RPGs in general. To me, this game is still great, despite it not being perfect. The music gets you hyped, the combat is easy to learn, but difficult to master, especially once you realize everything you can do with it. I recommend watching some combo videos if you want to explore what you can really do with the combat. The story isn’t perfect, but it’s solid enough and very easy to understand. The characters are memorable, the boss fights are bombastic, and it’s just a really fun game in my opinion. Some people don’t like the lack of a party system, but that’s not a turn off for me. I think you brought up some really good points, but I still enjoyed the game, despite everything you brought up being true.
I’m there with you. I have no desire to plat this game. This game was a waste of my time and I felt empty after playing. At least with KH was annoyed. KH3 made me feel something. FFXVI? Empty and wanting my time back.
I love how there’s basically no good ff16 music (unless we are to consider bombastic choir automatically good music) so you’re left to play music from all other ffs.
i think you are right. ff16 had many things there but couldnt deliver. no good side quests, no minigames, no real skilltree or party systems. good characters like jill getting sidelined all the time. no fun or goofy parts that just make fun. drama is important but it can not only be drama, a world which feels empty and dead (not in a good dead way like dark souls). it had all there but was not enough
Dude. I am so tired of 50% or more of stories and world building being on data cubes or in journals. It just absolutely destroys pacing.
31:54 “Why’d you take his pants off?” 😂
Can we admit that FFVIIR is a let down as well? And Zack being alive and the high probability that Aerith won’t die and Sephiroth will somehow end up being a good guy threatens to undermine the emotional impact of the original? Can we stop pretending that SE isn’t ruining FFVII?
I genuinely enjoyed the video as a fan of Final Fantasy XVI. A fan that has also been playing FF for over two decades, my biggest gripe with the title is that the pacing and story overall lacked focus. Besides that, I think the emotional core of the game is there, enough to bring out genuine emotions from me. Though I have to pose a question, near the end of the video you mention that fans of the game shouldn’t settle for mediocrity in order to score a win, but if the game isn’t mediocre to me then how am I settling? To me it seems that detractors of this game aren’t understanding how to view the title from what it is vs what they wish it were.
dumbass
The song choice at the end 🥲
It is very simple in my opinion: The FF franchise defined itself from all other RPG of its era by doing its own story telling and game mechanics, and over the years it has instead chosen to not not only abandon its roots but copying stories and game mechanics from other games.
Did the pay off win them the new fans they had to trade off for the old? Nope, it was an unnecessary, stupid gamble, a “forced evolution” which they said the franchise desperately needed in order to appeal to the standards of modern audiences, well…. Persona 4-5 and Baldur’s Gate 3 would disagree. IT is not the mechanics that gets old, it is the presentation and the lack of innovation upon those mechanics.
Above all I’m just sad about how bad it is. I’ve said goodbye to FF after finishing this game. I’d give it a 3/10, there was some good, but nost of it was awful.
… /sigh 🙁
I thought 7, 8, 9, and 10 had confusing storytelling so I don’t hold them high on plot driven games… I’ve played the games multiple times but I still don’t understand why Aeris needs to die, why Squall had to go to the moon, Zidane had to kidnap Garnet, or if X was all a dream?
I agree with most of what you said, I will say, I don’t dislike what the story did with the political standing of each dominant , with it being different in every country, but at the end of the day with them being used as tools until they’re used up in all of them just like the bearers.
A change I would make, personally; give SOME kind of conflict between Clive and Jill. Girl woke up from a coma as the most agreeable person alive. Honestly, I’d have Clive give her a near fatal wound before he recognizes her at the start, and have it leave a scar, it would even work on a symbolic level, with it being a reminder of either guilt for him and/or fear/anger for her, and symbolizing their broken relationship, and give a reason why they NEVER GOT TOGETHER UNTIL THEIR 30’s
thank you so much for the video as always
I was waiting for this. Just so you can give my favorite game Remake a break for a while. Lmfao.
Yo yo yo yo! Bro, you do not drop me the FFIX map theme without warning! I wasn’t ready for those feels this early in the day!
Wow it was out for 6 seconds this time before somebody predictably had to make a “new game bad” video.
Shitty video
Specially walking into baldurs gate act 3 you can see the difference of what a town could be compaired to the few towns in ff16. Even the grove in act 1 has more things to do than any single town in ff16. And i am a big ff fan
I think you make some pretty good points. I don’t agree with all of them. I think FFXVI is a 8/10 game. I really enjoyed it. I do agree that it has major pacing issues. In new game plus i did all the side quest but just skipped all the dialog. Made it soo much better. Like you said. They have three side quest that should be main quest and all the others can GO!!! They brought MMO side quest to a solo game. Not a good idea. Every side quest has to achieve something. Most of them give you a pointless crafting item that you end up having so much of it, made it a mute point to do the side quest. I like FFVIIR side quest. Every side quest serves a purpose, enrich the plot or get cool gear that you couldn’t get without doing it. There are only two side quest you probably can go with out in that entire game. I can go into great detail of the purpose for even those two that people said are pointless (they are kinda pointless, but, they did serve a purpose. Only talking about find my friends and find the children quest).
agree with video they have to find a further way to balance the needs of the wowing with technology with the tight gameplay and more dynamic jrpg mechanics, as a first game under the ff14 team i think they got 2 out of the 3 and did the music and art and story very well too, so i think with a second game they will really achieve great things with ff17 i really hope, i loved this game, and i think they can do even better, im just glad the teams that did 13 and 15 are no longer doing the main series also
loved this game, it was just so epic!! 😎😎
People becoming summons is not novel. That was Final Fantasy X final aeon to defeat sin and then become sin
20 mins in so far and I couldn’t agree more
Ey, long time no see! Welcome back, Orion85! ( *Plays Victory Fanfare from og FFVII* )
Ever since a Square developer claimed that doing a world map would be “impossible on next gen consoles” referring to PS3, the series has been a lifeless husk in terms of world building. No world map, instead an encyclopedia entry about the town you’re in and where it is. It is anti-fun at this point.
FF is a house Sakaguchi built. Without him, it will burn. The leadership at SE will see to that.
33:53 “She was like a sister to Clive, and soon they’re lovers. Like two stars, destined to fall in love, for no other reason than being the male and female leads.”
Noctis and Luna say hi.
Just one of the many aspects of mainline FF games where you have to go back a very long way now to see it done right.
You and everyone else keeps bringing up the Games of Thrones comparison, and granted they admitted to being inspired by that, but I don’t think that was the only thing. There another story where the main character that lives in a slowing dying world that used to have airships & moogles aplenty, is of a Royal/noble lineage, grew up training & wanting be a honorable knight, their father is dies too early a planned betrayal by another family member, they lose their Royal/noble status, have to temporarily change their name, they become unwilling mercenaries to survive, they go through several time skips, uncovers a plot through using corruptive minerals, political manipulations are a plenty, and the big final villain is being named Ultima seeking a vessel to end all they know. I am talking the dark fantasy Final Fantasy Tactics. I also see shades of FF6 in this as well with the bleak tone in the world of ruin and the magic going away in the ending.
Glad I’m not the only one who thought Barnabas had so much potential as the main villain. His power genuinely seemed like the most menacing of every Eikon, and to me it seemed like he was building up to be a perfect dark reflection of Clive. Both are dominants, but Clive was a prince who had everything torn away from him, while Barnabas was probably born with nothing and had to use his power to rise up the world, neither of them seemingly got the motherly love that they needed in life, and both are working towards their own idea of a peaceful world; but while Clive surrounds himself with so many companions and cares about them, Barnabas only has Sleipnir which is an empty being of his own creation.
I feel there was enough to there to have a really good hero-villain relationship, which I think has been missing from FF for a very long time. Instead of really exploring that though, Barnabas is overshadowed by Ultima before he’s even defeated.
I don’t mind the “killing god and gaining our freedom” trope at all, but I think it comes at the cost of a way more interesting main antagonist. But I guess that’s just another example of this story having way too many ideas that don’t really go together.
13:17 This right here is what I find wrong with many modern AAA games in general, not just Final Fantasy. It feels really odd to hear how modern games, even with their long developement times and massive budgets, even while running on a cutting edge hardware, can’t pull off features that were already present in games released in the 80’s. We got the pretty visuals, but lost the freedom of exploration and the sense of adventure.
Another massive step back from previous Final Fantasy games was the main villain. Ultima was an absolute bore throughout the entire game, pretty much as deep as a character as Cloud of Darkness from FFIII, which is inexcusable as a followup to Ardyn, who pretty much stole the show in FFXV.
I was looking forward to this for months.
I finally finished watching, and my goodness, I’m so happy to witness this video in full. What a fantastic work all around!!!
The script, the editing, the voice over, the music choices, it is truly top tier.
Your take on FFXVI is one I deeply resonate with, and I’m pleased to see how well you covered the game’s fundamental problems. Amidst a storm of blind fan worship and mobilization against criticism, it is truly refreshing to behold such a reasonable and thorough video on the topic.
It is no secret, to me you are easily one of the best content creators on this platform covering Final Fantasy. Truly worthy of all the praise you’ve been garnering over the years! To some of the people who know me already, I don’t give this kind of praise lightly.
To the people who are reading this, liked the video and aren’t subscribed… what are you for? Give this man the support he deserves!
All the best, Orion!
It’s bad I fired this up again to finish it and it turns out I already did, forgot 90% of the last boss was cutscenes and QTE’s. Godamn
I don’t think they were trying to hide that Clive was Ifrit and “killed” Joshua, but rather the event was so traumatizing to him that he subconsciously or mentally repressed it in order to save his own psyche from falling apart prematurely. Til of course he learns of it himself later even then he is still in denial because it stands against the principles and promises he held dear especially towards his brother. So it was this way until he could not deny it no longer when goes into his family crypt.
ff16 was a good game, but it didnt deserve the FF name and it didnt come close to the Hironobu Sakaguchi Era Final Fantasys…
Omg I never clicked on a video so fast I’ve been really looking forward to your take on 16 for ages for me I think the story was better than 15 but The things that were hinted could have had a little bit of a better payoff un the less great review
I think back. As someone that played FF XIII series and didn’t hate it but in the end it is not awesome, played XV, watched the movie and anime that followed with it but overall as a game it is clumsy, fractured and not presented well enough to serve its worlds and story justice, and have played FF VII remake 5 times but has a hate boner for that treatment of this old legacy, I am in the camp that FF is not in a good place and haven’t been for a long time. I was told to play FF XIV, which made me slog through crap for 30+ hours before quitting, and now I play another FF VII butchered remake mobile phone game filled with what I hate with modern gaming and I wouldn’t even look twice as if it didn’t have a 25 year old legacy behind it and I cannot give up hope and investment.
FF XVI is the first FF game that I feel I will have to play because I am an FF fan, but I am not looking forward to it. FF VII Rebirth already tears my mind apart like the remake did, as one of the selling points is how they will subvert “one of the biggest moments in FF VII taking place at the forgotten capital”, directly taken from Kitases mouth. Even so, Rebirth will be the most expensive game I will ever buy, as it will carry the cost of a PS5 as well. Despite everything, it is more and more common hearing from the fan base that “FF fans be eating good” and while FF XVI couldn’t carry all the recent failures for Square Enix, it is hard to not think of FF XVI as a success and mostly well received game and story.
FF has outgrown me, I am stuck in the past and the people making it has changed and gaming isn’t what it once was. Even if there are still gems releasing… it is just not FF games, which is so sad.
The more I think about the modern Final Fantasy franchise, the more I think Squenix are short sighted morons. They got rid of the genre they were leading in exchange for a genre that had STEEP, heavily entrenched competition. So instead of remaining the king of their genre, they became the mediocre of another genre. 2 console generations later and they still haven’t made it anywhere close to the top, or even middle ground, of their new genre. A decade later and the genre shift still hasn’t paid off.
If not Sakaguchi, it would be interesting to see a Final Fantasy game written by Yoko Taro and/or Gen Urobuchi.
Can’t wait to eat dinner to this
Man i love this man’s video. I am already waiting for what ff7 rebirth video would sound like
Cant really watch all of this one unfortunately, sense you said the video contains full spoilers and i haven’t played it yet. i will say i never fell into the hype for this game when i realized how big of a departure from typical final fantasy it was. also i dont have a ps5, but ive been looking for a game that’ll push me to pull the trigger. I always wondered though, if the story and the gameplay just MIGHT be good enough to ignore all the departures. considering how many times SquareEnix has let me down in the past, i wasn’t going to take the risk. Skipping to the end of your video, it seems like i might of been right lol. Might watch this video in full anyway, seeing how idk when i’ll ever get around to trying this one.
On another topic, i am curious what your thoughts are on all the new ff7 rebirth trailers and gameplay we’ve been shown recently…
Been waiting for this for a longgggg time.