The State of Diablo 4 Season 11 PTR
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I’m Raxxanterax and I make Build Guides, Leveling Guides, Tier Lists and More for Diablo 4, Last Epoch, Path of Exile and Path of Exile 2. Diablo 4 Season 11 PTR started yesterday and after playing all day here are my thoughts and feedback on the current state of the game.
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00:00 Introduction
00:31 Rocket Money
01:50 Difficulty
09:23 Tempering
11:32 Masterworking
14:30 Tower
18:03 Capstones
23:49 Season Theme
28:29 Final Thoughts
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*POE2 Guides:*
Infernalist Minion Leveling Guide ► https://youtu.be/7nzWa-_kJXI
Trading Tips & Tricks ► https://youtu.be/u-Ja38LcpBM
Everything I Know About POE2 ► https://youtu.be/Yd34wVo4P3s
Class & Ascendancy Overview ► https://youtu.be/PPlLyTeGSCg
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*Last Epoch Guides:*
Loot Filter Season 2 ► https://youtu.be/MZxaRJsqM00
Auto Sort Stash ► https://youtu.be/Bw7NeRDf_BA
Paladin Sentinel Leveling Guide ► https://youtu.be/0JZHjRupTPQ
Heartseeker Marksman/Falconer Leveling Guide ► https://youtu.be/rnrF52IQXyI
Beginner’s Guide ► https://youtu.be/xOh9eEHA8Ng
Leveling Guide ► https://youtu.be/CGSLYU98GjM
Alt/Twink Leveling Guide ► https://youtu.be/DNlr7RA-V5A
How to Build Ward in Last Epoch ► https://youtu.be/Y4EaP9_zEhg
How to Get The Best Items ► https://youtu.be/u7iqqxsJ-xo
Juicing Prophecies For Godly Items ► https://youtu.be/BAIvpB8_sR4
Endgame Tips & Tricks ► https://youtu.be/_2vpvj6NJA0
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Don’t kill Masterworking. Add time played to RNG for yellow/orange upgrades to class-specific ga:s. Why? Grinding 50+ (100?) hours for materials and failed upgrades is the whole problem. Win-win – players will start more chars after maxing, more cosmetics money for Bliz.
D4 was my first ever arpg. I stopped playing because the game got to difficult for me. I got sick of there always being a meta class that pushed to the higher difficulties while im on a handicap. Game just sucks.
It infuriates me they ruined this game entirely before the Paladin came into the game. Clueless fucks. I hate Blizzard.
hello season 0 player coming to see what color the helltide is this season. is the game any fun yet?
The state is the same as it was 9 seasons ago . This got me recommended and I can’t resist to comment. I have no respect nor understanding why you would invest more than 50h in D4, I stopped playing before season 1 . So are you dumb? Lonely? Pain addiction? YouTuber without a Goal? WTF is it ???
Dead bad
d4 bad
Ive told them 1000 times what to do.
** HAVE A SEASON Where there are like 200 Crazy drops that last for 5 MIN to 5 HOURS random chances. You can add them to 1 of every item you have
Make GOD TIER crazy random items like 5X what Mythics are if those things existed and I did not need to TARGET FARM I hate Target farm… Then I might be back. Right now I just dont care
With poe 1 and 2 and Last Epoch simply existing, I don’t understand how people are still accepting payed expansions
Idk, As soon as I saw the changes and the interview with Rhykker I said this season is gonna be trash, what they did to masterworking is terrible and it is just fake math, in order to get 2/3 masterworks now u need ~30 rolls to guarantee it, and ~130 to get 3/3, alright that sounds like a lot on paper but at the point where u are chasing 3/3 u have infinite resources so that 130 isn’t really a problem and ofc u can sometimes hit it rly quickly so it just sounds bad but in reality it is fine and solid rng, in POE for example u can spend mirrors worth on crafting and never hit full god tier wep, it happened to me during the Tattoo season.
As for new system and why it is bad, masterworking just adds GA and u have 1 in 4 chance if it is 0 GA or guaranteed if it is 3/4 GA, but in order to reroll u need a resource which is more rare, but not only that now standard items have 4 stats instead of 3 meaning you will have much harder time getting a bis item, and as u know more than 1 GA on an item is rare, so not only do u need 3/4 correct stats instead of 2/3 on top of that u would want a GA which I think is a huge RNG increase compared to ~130 rolls on masterwork to hit 3/3.
I usually just gamble amulets and sell them in order to buy bis full ga items, for example this season I played maybe 70h pushed pit leadearboard to get in top 60 and I dropped 1 double GA that was useful, so yea not only is item RNG bigger, you also have sanctification which can totally ruin your item, lets take Amulet as an example cuz bis is gonna be 3 passive to skills + %int, which will be insanely hard to get, so you get that and sanctification will ruin it, I got 1 amulet like that each season, anyone who farms full bis builds knows how much these amulets go for and how hard they are to farm.
I think they need to change the way GA items are obtained, either make some form of guarantee of double GA in a difficult game mode (Like tower for example) or any hard endgame content, or just introduce some form of crafting, cuz as things stand right now new systems will add Insane amounts of rng and they presented it as improvement by presenting fake math.
masterworking looks fucking horrendous compared to S10
You awesome smart and tactical. Thank you for this video.
Sanctifying since is more exciting endgame type of crafting now than masterworking/tempering and a step in good direction should be pernament not seasonal
I’ve played the PTR for a couple of days and overall I think the changes are good. However there is not much new or interesting other than sanctification.
Progression is a lot slower and build diversity for T4 has shrunk, kinda back like it was in earlier seasons, pretty much just taming the massive power creep that has accumulated over each season.
Last year they attempted to tame the power creep before VOH released. That didn’t pan out.
I feel this is just another attempt to control power creep in prep for the next expansion and more of the same old shit will be implemented back into the game that they had previously removed.
I didn’t even buy the first expansion. The other day I was like maybe I should try the game out and see how far it’s come, then remembered there was a $40 paywall on that. So, I went back to old tried and true, Diablo 2. That game is so fun.
I’m glad you used the PoE comparison for sanctifying gear. I found it so weird how so many people are absolutely seething with fucking rage over a mechanic that will not impact their progress whatsoever. We’re going from two ways to brick an item to one. My only hope is that they finally decide to just stick with this rework. The community will never, ever be satisfied with any loot system you choose.
my comment to the patch and to the recent devs stream is just a huge /facepalm
24:44 – bricking is a bad thing when it comes to sanctifying an item. The definition of “sanctify” according to Merriam-Webster means “to make holy, purify, or give sacred or moral legitimacy to something.” Nothing about bricking an item makes it sanctified. If you click a button that says, “Sanctify” but it instead desecrates… something’s wrong. Replacing an affix that is pertinent to your build with something that is NOT makes that item less useful, therefore some would say, “it’s bricked.” And “indestructible” is a dog shit possibility as well unless you plan to charge trillions of gold to repair items (and even then that’s trivial for a lot of players).
They should probably give up by now and look at the next game. The ship has sailed now
Is Rax not the nicest most pleasant guy to just sit and listen to? Thanks Rax!
Also I bought a blue hoodie, repping out here in New England
Remember when reviews for this game were 100/100 or 99/100. Lmfao
Throwing diamonds in the dumpster does not make the dumpster elegant. They made egregious decisions.
@ 20:15 …same brother
Raxx is happy clearing pit 45 🤣. Have fun never maxing out your glyphs. Devs out of touch, raxx out of touch.
Here Raxxanterax again destroying Diablo with his useless mentality of playing games! You should be banned for speaking about Diablo and games in general!
No boss fight needs to last longer than 5 minutes. ever. in any game. period. That’s literally just artificial difficulty and is not fun at all.
Vaal orbs work in PoE because you have storage available to store all your alternative items, D4 does not, especially if you are playing alts and/or multiple builds.
When can we expect Blizzard to make comments on the stuff reported in by ptr-testers? Really curious on what they think about this, and their direction forwards about the game.
This was great. Just when you started mentioning bugs in the very first minutes, I was like Oh oh xD
30 seconds in, and I can already tell this isn’t an honest opinion.
3 minutes in, and.. yep … this was a mistake to watch.
I can answer 1a, in the beginning Blizztard took the renown away. This means less health pots and 12 less skill points. Also, no minions as you have to REOPEN the Den, Hordes, and many other areas. Basically, you start at season 0.
As for Capstones, snooze fest, way to long, ooh Butcher, another Butcher, Another Butcher, okay 10 Butchers later, really. Low XP and crap gear receives. WHY? 1 Capstone, ok, 2 ok, 3, really, 4 then 5 then 6.
What you don’t say:
1. Dungeons are useless again. Bad loot, bad xp, no reason to run.
2. All leveling is back to Helltides, Pit, Hordes (if open). We have done this season
3. WB to much xp
4. Stash, still to small
5. Class imbalances, Specialization imbalances (Hota Vs Basic).
The rest you said, spot on.
My favorite part of Raxx’s D4 review, is him telling people how good Path Of Exile is. 😂😂😂
7:42 not everyone understands the game in the way that you do or look up builds.
This guy put more thought and effort into this video than D4 Devs put into keeping their player base
I just want my ZDPS builds. It’s a shame the game is so shallow there’s no need for them
diablo 4 creators are pathetic no clue anymore what their fanbase likes. they want it to be too hard to beat unless you pick the right build and get the right gear to plow through the game unless you make mistakes you get punished. and be able to progress to the point you can insta kill everything on screen late game by putting in the work
Pit 100+ is unreachable fast, Sanctification bricks gear, Masterworking’s just boring armor/res spam, & 4-affix loot = dead stats galore. Toughness hides armor/res, feels vague & punishing.
Fixes: Revert to 3+2 affixes, varied Masterworking (offense/utility). Make Sanctification safe (70%+ upgrades, add undo). Buff DPS/healing, tune mob damage (-10-20%), ensure Pit 100 in 1-2 weeks w/ optimized builds. All classes need 2-3 viable 100+ builds. Tower/Conquests need better loot (Mythics!), no level caps. Publish Toughness breakpoints!
Big ask: Delay S11 2-4 weeks. S10 was PEAK—build on that, don’t regress with RNG pain. Make it fun, not forced grind!
Yeah we need more max power viable builds not less….this is ridiculous I’ve played since beta and I’m about to be done with this bs
I’m still waiting for a reason for nahantu
Releasing a second expansion when you STILL can’t make up your mind about what the core mechanics are going to be is crazy work. They’ve stolen too many systems from too many different ARPGs and now the game is stuck feeling like a confused mess with not a lot of cohesion between content types and power mechanics and I don’t think they’re creative enough anymore to have an idea of how to get out of the hole they’ve dug themselves into.
Abyss is from poe1
Season 10 was a snooze fest hopefully 11 will be better.
the reason p PoE2 is so popular is that monsters and bosses actually are a challenge, you never ever die in D4 unless your not getting ress/armor capped.
Kind of funny that you tell folks at the end that they should give POE a shot.
It feels like the different dev teams for D4 do not have a cohesive design game plan and it’s shows…
I love this for one huge reason. A few big creators were absolutely smoking the D4 pole trying to hype up huge massive good changes. And this is it? It cements my (and many others) opinion of these creators in question. Think of the 3 biggest D4 shills…thats who I am referring to. Raxx isnt one of them!
The issue with Diablo’s difficulty “choices” is that it’s not really a choice, but more like a progression. It doesn’t matter where you start, but you will ALWAYS have to end at the same place. For Diablo 3, it was I think Torment? For Diablo 4, it’s the same, there are somethings that just don’t unlock until you’re at like a certain level of rifts etc. So Diablo 4 doesn’t actually have a difficulty scale. It’s a progression scale, not a difficulty scale. All it does is that people who want to relax hack-n-slash will drop off the game relatively early on, while those who want challenges find it too easy and can skip a large part of the early to mid game. It’s an issue that can be easily fixed by actually providing a real difficulty choice, instead of trying to pass off the linear progression stages as parrallel difficulty choices.
Is this game worth playing? I’ve only played d3 after reaper of souls and I was doing g rifts.
To fix D4, first they need to fix Blizzard… sad but true…
The Tower kind of grows on you. The maps are kind of blah thou. If they really want to take stuff from D3, how about a Festering Woods tileset map? Stuff like that. The level design in D4 is really bad for anything strategic.
“the first one is 30 and hard, thats what she said” gotta be one of the best “thats what she said” jokes AHAHAHHA
D4 is just so poor, so much wasted potential. It’s a near parody of an arpg now
big no no, once again. but thank you raxx for bringing it together.
He’s still playing this shit? I thought he quit a long time ago.
People complaining now that we Have to click 4 times to some upgrade,Now IT can be 20 ,So fixed …
i really want inna mystic ally (water) in d4
Maybe for tempering to make it more exciting.
Make the tempering manuals 1 time use when adding to an item, then you can reroll it for the %
then you have to find the manuals you want for you build.
(obviously with the amount of manuals just make it a grid tab that shows all of them and make them unlimited stacks and different rarity share the same square, you can choose which rarity to add when tempering)
Its good.
SEASON 11 = SLOG OF THE BRICK BRICKING. AT THIS POINT HYDRA SHOULD BE PROGRESSING PAST A MINIMUM OF 500 BILLION UP TO A TRILLION. this sameo nerfo garbage where yo barely eek out pitt 105 is boring as fk.also were not suppose to be re earning skillpoints. they promised it would not happen anymore. they lied!again for the 11th season
yea i dont think there moving anywhere but in circles tbh
Season of Sanctibrickation is gonna be nuts! 😂
new diablo szn… and at the same time … alt szn!!! lets go cookie dao 🍪🌛 icp 💁♾♾♾
If excitement equals more RNG I’m not for it. Only no lifers can brute force the fun aspects of relying on random drops with random rolls that get random upgrades.
Poe is the only arpg since d2 that i can honestly say I enjoyed and it really picked up the mantle left behind by old blizzard can not recommend enough and buy the unique tab asap to hold onto all your legendary drops for collection sake
i give it 6 months before the Alter from D3 is in D4
Love the content! Reinforces my not playing. $100 wasted.
I don’t mind difficulty, but I don’t like feeling like I’m being _artificially_ slowed solely to milk out content.
IN SUMMARY: Game is booty cheeks (not the good kind, probably more like your nana’s in its current state but the cheeks are in the front of her torso for some reason) 🥴
Why do games like this even need a crafting or upgrade system? Why isn’t it completely loot driven. If you only can improve your supposedly good item with upgrades after looting. But then never really know if a looted item is potential better or not, only to waste a considerable amount of material to realize it’s in vain because it wasn’t an upgrade after all.
Also the mythics are not mythic at all, because every usable build is somehow based on them. I understand they are actually chase items, but how special are they if you inspect any random person and they are decked out in at least a few.
I mean they should be game changing, but not in abundance.
Loot means nothing if it’s too abundant
How could sanctifying or vaal orbing brick an item? Maybe the addition doesn’t make it any better, but can it actually make it useless? I’m genuinely curious. Never played POE past act 1 and I’m barely into act 4 on POE2. To be it seems like if you’re adding something it’s only a positive or at worst no gain.
For masterworking I think a better option would’ve been to make some sort of dynamic weighted system.
Welcome back Wanderer!❤
The main change I kinda hate is the nerf to b the tp enchantment. I mean, I get why they did it, but it’s so fun to flash around the map.
It’s goes D1 , D2 , POE, POE 2. There are no more Diablo games after D2 LOD
26 seconds in spoiler alert it won’t bring me back.
I watched the videos to support blue sweater guy… That is all 😂
I’ve really enjoyed the chaos armor in season 10 had the most fun with quirky builds ill miss it.
Personally my gripe will be with the sanctifying and the randomness of it all, i got my first mythics ever this past season and it was the best season I’ve played by a very large margin. to know that after all that time i now have an opportunity to enhance that piece of gear of completely screw it up is not something I’m going to enjoy. I already was often frustrated by the other mechanics of masterworking and tempering and blowing an enormous time trying to get those really power enhancing last few stats. I’m so confused by some of these changes but others like life regen and stuff I’m fan of. however I’m not going to enjoy it if like others they have tried this now and stated that you are often just one shot constantly, that’s not a good feeling. I think they are going to really need to fine tune some of this.
thank you rax for keeping us up to date with honest opinions 👍
You can relax in T1
tldr; it’s still shit, some would argue it’s even more shit
I thought they should make it that you can always apply a rare affix via tempering. So you can always have a good affix that helps your build. The legendary affix is randomized and you can run out of attempts. Then add items to augment the legendary tempering I.e. guarantee a roll, reset attempts etc.
Hard agree that reworking systems as season mechanics isn’t exciting.
I will add, why rework the whole thing at once instead of making small changes over time. Seems like they could be adding a few new horde choices, make a new pit map that adds something to chase other than 4 glyph points and gear you wouldn’t take a dump on. It’s questionable to rework and rework
I would like to have the masterworking to be way more expensive and in return grant way more power per upgrade. this way its not a rush and every time i have the mats to upgrade i can really feel the increase in power. and then give it a glow with increasing ranks. and i get my beloved Lineage 2 feeling back <3 god i miss Lineage 2 grind
How about some ACTUALLY new content…
All this time ive been pronouncing rax’s name wrong, until he said it.
Remove chaos armor – a lot less build viable, no exciting drop besides mythics, less fun. Making game harder – less build viable. This changes are ok if it was diablo 4 beta.. And yeah, now we have this shitty resistance from first seasons again. It’s not a step forward, it’s like intentional killing your game.
And stil…. D3 > D4
Don’t know why you all thought it would be different, this game has been too far gone for several seasons now 😂
They should change it to when you finish the capstones you get to temper an item as the reward, if lvl 30 you can only temper common, if capstone lvl 50 you can temper the rare ones, etc… in this case they could put the tempering values fixed for each rarity since you would need to farm the manuals and then finish the correct capstone to temper.
I started with 1 skill point on a fresh character. Tempering is basically just the crafting bench from PoE now. Not really exciting but a way to plug holes in your other gear.
love ur feedbacks man.
„Excitement“ was to brick or not, „Excitement“ was if I can triple crit masterwork the right stat. Now the system is changed to boring and you ask for the Excitement again. But I kind of understand what u mean.
PS its supposed to be a straight and unrisky journey until you are at the sanctification which is the big gamble and excitement.
Why do you always say “That’s what she said” every time after the word Hard? Like are you always walking around with a hard on? 😂
Im actually concern about difficulty changes, how they are planning to balance it. Will they balance it around meta builds so most people and streamers will actually feel it being challenging and making it unplayable for all other players who dont follow meta? or will they balance it around normal players and most people that playing meta builds will dont feel any difference? because i like usually doing my own usually non-meta builds, should i be worried?
I’m here to listen to someone hate on a game.
I mean to me the difficulty was whatever, it was the feel of no real chase items. Once you hit level cap and have your gear, it just falls completely off.
The next season is set up to be the worst most disappointing season yet…
Love how all these streamers are saying there’s nothing to do the season is over in 2 weeks, when diablo 2 speedrun record is less than 2 hours and diablo 3 speedrun is 1 minute. Second best is when they say there’s no challenge, but 100% of them have failed to ever try t4 without helm, chest armor, and low level weapon. They are just bunch of idiots running their mouths trying to influence blizzard to change the game for their individual profit nothing more.
Until they actually put some effort into the seasons i dont think i give a damn with them just moving things around.
im still waiting for Rax to make a video on D4 that really entices and excites me into giving this another go, but i honestly have less than, idk, 50 hours on this game and i bought it on release day…season 11 and it still seems like a game i shouldnt bother with.
No paladin or templar still?
I just love how people whined about bricking, had bricking taken out, and Raxx actually says “eh idk if there is anything at stake.” THERE WERE STAKES. And everyone pissed and moaned and now there are no stakes. You got the game you wanted. This is infuriating to watch.
The Vaal Orb comparison is spot on and I hate them. Great when you have extra copies and currency to YOLO, but not good for much else. PoE 1 on October 31st, D4 still sucks.
Blizz stuffed up with an over world that doesn’t work, a horse that’s pointless and have tried to make the rest of the game better but it just won’t solve the problem that the game world just sux. No matter how much tweaking is done. I’m just going to say D4 is not a good POE like game…. Even LE is still better than D4.
Press I and see everything wrong with diablo IV.
100% agree with all you said in this video! Crafting does not need re-working, it needs re-inventing in total. And the game is too easy in general.
Another day diablo is snubbed in his own game
Few points that I think should be clarified:
Sanctification cannot actually BRICK your item like a vaal orb can. Unless they have changed things to PTR that they did not communicate in the original blog post. The “bricking” in sanctification is relative to the other outcomes. Essentially if you could flip a coin and you would have the option of either winning 100 dollars or not getting any money. Relative to each other, one of those is “bricking” but no one is actually gonna take your money and girlfriend like a vaal orb could when you lost the flip. I do think sanctification will make it more fun to chase end game upgrades to your gear, you know that point where your gear is 1-2 GA in every slot (or even better) and you are only realistically interested in the 2+ drops? With sanctification it makes it so that the absolute best 1-2 GA (well, 2 GA with masterworking change obviously) gear takes longer to make and you will be more interested in those drops for longer which is a good change imo. Though have to say that the mythic unique gamblery will be even more frustrating because the runes to craft mythics take so long to farm, but at least we will by default have 2 GA mythics now I guess due to the masterwork change which is nice.
Blizzard mentioned that they want pit and tower to be separate because one of them includes player power and one does not. So pit is still meant to be farm for glyph levels (and xp) while tower is purely for testing your characters strength and leaderboard potential. Any rewards they add to the tower will be purely cosmetic and one time in nature, the idea is that you will not have to repeat levels that you have already finished. I personally think that it is good for them to be separated as mechanics so that the tower can be designed in a way that best suits leaderboards.
The season loot/mob power mechanic seemed kinda bland when they introduced it. Essentially you slap in atlas stones to buff loot that you want (like obols, I mean I love obols so yay free obols) and the downsides based on the dev description seemed more like “well the content gets slightly more annoying/harder but you get more loot”
Hi Rax! Do you think tempering would be more interesting if, instead of wandering around the game world and modes to find manuals, you had to search for already tempered items and then go to the blacksmith, destroy those items (if they weren’t very good stats) to get the tempering recipes in your inventory? I’m writing this before finishing the video, so I don’t know if you mentioned it.
Noob question… Santification is that permanent or just seasonal? How rare are the token to try it?
they should really stop reworking stuff and instead add on top of the already existing systems…
NObody is saying anything about renown. Probably the biggest thing holding me back
If Blizzard put as much effort into Seasonal content/balance changes as they do the MTX armor sets this game would be phenomenal.
Summary.: “Yup still trash, but I dont want to upset the fan boys by saying it out right” Just saved you 33 minutes.
D4 BAD
2 years down the line and theyre still just copying D3…
Sanctifying as optional seem like a stretch, its a season mechanic, everyone is meant to use it in end game. Maybe if they didn’t gut the crafting systems it could be seen as optional, but it is literally the only real crafting in season 11.
I guess I’ll give it a shot, Not much hair left from the stress of tempering and bricking over the past seasons, If there was a Guiness world record for tempering failures several times in a row I’d be the guy to beat.
Instead of completely getting rid of it, have the option to start with beginning skill points? But I am with the relaxing, blasting demons crowd 🤷
If I want a challenge and depth, i’ll just boot up PoE…
Is Diablo in the game yet
sometimes u wish D4 would make eternal realm useful.. maybe like how PoE leagues finish and those league themes and mechanics get added to the game.. kinda wish they did that for eternal realm in D4..
Looking good poppa smurf
Bricking is good think !! thats RPG not kids games
I thought we were done with this wishy washy, they keep taking things out then putting them back in 🙄…
Also why not make the pit/tower the same thing then have something like ToG from WoW? Some rogue lite tower gameplay? 🤷♂️
I played all the Blizzard games growing up starting with Warcraft 1. While I had friends who loved and played Diablo, it never hooked me until 3. I did everything there was to do in that game, season over season.
Path of Exile is an ugly, convoluted mess that reminds me of all the worst parts of Diablo 2 and I don’t know if I could ever enjoy it.
Diablo 4 has been on a weird journey, subject to all the corporate drama of their owners… I had fun with the campaign. I had fun with a couple of seasons. Despite all the fun though I actually still haven’t even finished Vessel of Hatred story yet…
Mechanically I think there are tons of cool ideas and improvements over 3 especially with certain classes and abilities, but man 3, especially with the Loot 2.0 and expansion, D3 just hit all the right notes for me. Idk how many cumulative hours I have with one of every class/sex combination filling all my character slots across all those seasons.
Idk what D4 needs to do to bring me back, but I think it has to start with an increased pace and greater risks for the sake of the Rule of Cool and what’s actually fun. They need a long hard look at other games and what makes people stick around for so long. They are missing it, whatever it is.
ONE DAY were gonna have a BAAL and or DIABLO fight, and thatll be the day its COMPLETE 😀
geez. I wish I wouldn’t be able to notice 1000 missing from my account every month lmao
I bet it was ModZ…
I’d give it a try…except I noticed I’d have to buy the 40$ expansion… so instead I got palworld
I dont agree with the complaint about Tempering, how is it different to POE 1 crafting bench? You’re finding your item, and deterministically choosing 1 stat to add.
Same thing with Masterworking complaint – it’s the same as Quality a weapon or armour in POE. It’s just something you do, you click it 10 times or whatever for the minimal increase. Just feel like it’s bad faith to complain.
Also anyone that says bricking is bad for Sanc = no balls.
did diablo 2 have the difficulty sweet spot? just 3 of em and the jumps , primarily from nm to hell was quite intense.. as a kid i absolutely rarely played thru hell without someone carrying me through the questlines so i could do MF run/baal/cows.. far too difficult for my entertainment 😀
I want Blizzard to make up their damn mind about D4. I want a direction that is clear and concise. Going backwards a year with the capstones and rediscovering everything on the map, getting rid of renown, all feels like too much change at once. They should allow the map to be fully unlocked like it has been. Give us something for all the work we put into getting the renown system. I get not getting the skill points and paragon points, exchange that for potions. Give us a bunch of level 1 potions at start and then when we hit gon 1 give us some level 2 potions. I also want to see the same number of seasonal events and the same quality of seasonal events as people playing Immortal get.
the bricking in d4 is from the trolls in devs team,,, every season someone should be able to hit 150 pit..not everyone. .should let us take are glyphs to 150..be a reason to grind more
Did anyone speak about leveling up 40 times in 5 minutes just by killing Azmodan? lol Wanted to test the leveling and made the mistake to try Azmodan, now paragon 20 under 5 hours lol
Great feedback
I mean, 10 seasons or so of powers and we got tired of it. So sanctification being a random roll is fine from that viewpoint. But, its a season mechanic. Why do we need to FULLY masterwork to the end an item before taking that gamble ? Fuck my ressources, time and money if it fails, right ? Meh. If sanctifying could be done on a fresh drop and it turns it into a fully mastergeared item before rolling the final good or bad outcome ? Now we talking😅
I do realize the angels are dicks so the gambling makes sense, but we need something else
Okay, so here’s my question for you.
What do you want, that will you find “Exciting”, that isn’t 20 layers of RNG and potentially bricked items/wasted time? Like, what would make you happy, that could also provide steady progression for people who don’t spend their whole life grinding the game?
Like, how do you think it’s possible for them to satisfy both crowds? Or do you think this is not possible?
Personally, I’m fine with higher level content being elitist via skill checks. I’m not okay with it being elitist via time gating and RNG. I don’t think people’s item progression should be subject to extra layers of luck on top of the base level of hoping the damn things drop in the first place. I personally believe the base level of RNG associated with loot tables and affix rolls is already a massive gate for most people.
I feel like the item changes are worse for the game. The season sounds kinda cool tho, and something they should consider having go core. Overall tho, D4 still in a bad spot. The game is just aggressively mid.
We really need a loot filter now with this item changes. They just added more affixes
The pit doesnt even go down. I think that makes it very bland. I want a hole or stairs or something visually indicative of actually going DOWN. Same goes for whatever the tower ends up being. Dont make greater rifts reborn and call then the pit when there is no actual fucking pit
It’s funny because so many people want D4 to be good, and are willing to give it a chance. But Blizzard just continue to ignore all feedback. They need to add more skills to all the classes. Just keep adding new skills, and increasing build variety
No WAY is this the huge update we were supposed to be hyped for??! This looks worse than the last 2 seasons I never logged in to. WTF!? Lmao😅
on the idea of captones i am still so happy from when I did an icshards build at lvl 27 and got to wt3 with it after only like 30 min
This PTR is the first time I’m playing more than 2 hours since Season 7
They made gambling even worse. They want a chase mechanic and can’t figure it out
this patch isn’t coming til December? wtf
I agree with most of what you said Rax and i wouldnt mind more difficult mechanics and such. My problem after testing is that the defenses are ridiculously nerfed. I built a character using the cheat vendor after testing leveling and such, and we are SO MUCH more squishy than before. Even with more armor and resistance than current season with incenses i am looking at barely 70% res stats and maybe 74% from the armor, and thats with the “powers”. Going into helltides or deep into pits the affixes just 1 shot, definitely feels worse than current season defensively. It feels like playing a glass cannon even when built like we normally would within current season. Just my take.
Maybe make a game like d2 instead of d3. It might just work
What’s interesting is that, being a D1 and D2 player, I don’t understand why so many people don’t get this game. It was built on random loot drop. And let me tell you…in D1 and D2 IT WAS NOT CLASS SPECIFIC. There was also no modification mechanics on your items, just your build. So that one stat that was not useful on a godly weapon…didn’t matter. Nowadays if people get +3 onto a skill by rolling tempering vs. +4, they think it’s over for them and they now have to find a brand new exact weapon to start again. We didn’t have “build guides”. You asked your 3 buddies in school what they thought was best and went from there. That’s how I’ve always played this game and it’s always interesting to me. Maybe don’t try and find someone who has the perfect guide to the game to make it super easy. Maybe try and figure it out for yourself…D2 style.
– The 2nd big itemization change in 2 yrs. Loot Reborn was the 1st one. So, I’m guessing they’re going to turn all of our gear to “legacy” again so we have to delete it and start over
– Taking away all those potions, with no starting skill point, along with the monsters ambushing you more often is nothing more than artificial difficulty. They encouraged us to max out our renown a while back and our reward was to get those skill points and extra paragon nodes for future characters. Now, they’re taking it away to add a layer of difficulty due to their lack of creativity.
– And Raxx, you saying that the above particular changes are good for the health of the game is the same thing Destiny 2 content creators said about raising the power level between seasons. That didn’t work out so well.
Beta testing since 2023.🎉
lmao every time I come back and raxx is still not impressed. stopped playing season 7 haven’t come back. sad to see.
Guess I’m labeled as a Dad gamer, father, work 40-60 hour weeks as an Electromechanical Tech. I know a lot of people see casual dad gamers as they just want everything easy but it’s not true for myself and my group. Been a Diablo player since the begining. Everything has gotten to a state of brain rot for us. No real challenging content. Best example is we came from games like Division 2 where there was Legendary/Master difficulties, Incursions, eight man raids on almost impossible content. But the rewards were great, you was challenged and in some cases you had to actually have a team or clan that worked good together to complete. But felt accomplished and rewarding and not necessarily meaning drops. I would just like to see higher difficulty settings, raids, and just a lot more content that doesn’t feel arcade style. Alot more focus on Legions and or big events. I see capstone’s return as maybe the biggest win here. Thx Rax, as always.
D4 is dead
making this game harder is just gonna lead to people leaving and then they gonna make it easier we saw this in season 1 and ima be honest they found a spot as the easy ARPG and should stick to it not lean into some half baked hard but only hard cause its gonna be tedius shit
18:49 that hotel analogy was a trip
same shit you do in PoE? weird dude
im sick of doing the same thing every season…. with the same goddam builds
I really like that the developers are trying to make the game more fun and challenging. Capstone. I also like the mob attacks because they are almost unpredictable and in certain situations you don’t know what to expect. They could increase the drop rate of mythical items on bosses so that they drop more often. I also agree that they should improve the boss mechanics so that there are more of them so that you don’t know what to expect, even if they are deadly. Bosses should be fun and I want more mechanics for each boss
I think you’re great Raxx but I don’t think catering to you and Rob and Wudi is what most players want. Most players don’t want harder leveling to 60 or slower paragon grinding. Sanctification just moved the annoying part of crafting to an unfixable final brick.
I would enjoy this game so more if they just removed glyphs from the pit and let us just level the as they are equipped on the paragon board!!!!!!
dude … really has blizz ever had fully working tool tips in any diablo game.. sanc and item… fk my dude my codex isnt maxed so i cant sanc it till that happens. good fkn luck dude.. of that max codex dropping so you can finally sanc and item and not bricking it.. and you cant even change the codex once you do get a max version.. lame
their entire ‘risk reward’ system is still a fail
however loving the leveling.. trash on my necro and got to 60 in four hours lazy grind.. only did the first capstone didnt do the 2nd till 60 lol the fact i cant tell what got a ga on the last masterwork unless you notice the diamond is gone.. visual.. dude its supposed to be a AAA game company.. they cant simply code a gd astrek? thats gd fkn lazy.. 3yrs in and its a new game.. so i called this lilith 1 cuz no diablo.. now its generic beta arpg.. its still not diablo.. so they fire the woke dei hires.. and revamp the game.. now we got this trash.. sigh
they heard poe2 had towers so they added towers *yawn*
The real question with sanctifying is, is it necessary to become powerful enough to do the higher difficulties. If yes then in makes the risk worth it more so than not….?
My biggest combat problem is survivability. You either cant be killed or get 1 shot or close to it by everything.
I think the minion necro will have a bigger advantage than others. I’m on board with you about the few days playing, but my issue is I love to get to max level but when I get there I can never find the items I need and I just get really frustrated.
People are overreacting to Sanctifying and complaining about it “bricking” their item. I’ve seen so many streamers calling a item “bricked” because they only got an affix they didn’t want. That isnt bricking the item. The item is still just as effective as before you sanctified it. Even if you get indestructible, the item isnt bricked. The ONLY way ot bricks is if you replace an affix you needed and that’s only one option of many.
So yes its possible to “brick’ and item, but not getting the exact outcome you want is not bricking, the item is still improved, just maybe not in a way you wanted.
My watch time for videos where Rax talks d4 far surpasses my playtime of d4
I don’t think there needs to be something at stake for tempering or master working but I think it would be somewhat exciting if you could only masterwork with a specific dropped currency. You get a tempering orb and you can temper an item. They could be somewhat rare but that might be a little too much like PoE currency.
You mention difficulty, but I don’t think you know what that means. Difficulty isn’t based on how fast or slow you can progress through content, it’s based on how much skill is required to progress through content. Elden Ring is difficult, even if I can 10-shot bosses, whereas D4 is a waste of time, and therefore money and energy, even if I can 1-shot the content. It’s not about speed, it’s about how much skill expression there is in the game. From this perspective, D4 was never meant to, and could never be, a difficult game.
Nerfs from trillions and billions of damage down to 100’s of million is stupid when monsters have trillions of effective HP later on. Combine that with various 1-shot mechanics, invulnerability, death effects, and 0 visibility of effects in general, especially when playing in a party, these changes aren’t trying to slow down the gameplay, they’re meant to waste players’ times. Overall, I think the changes are a sign of severe CTE, but I’m hoping against logic these droolers are planning to do SOMETHING with them in preparation for the next DLC.
As an aside, I’m almost hoping the next DLC doesn’t contain the Paladin because at least then I will Blizzard will be completely removed from my PC and life. This would prove these extra 21sts have no intention of listening to their player base, and instead will work on whatever their DSM4 pg39 rainbow hearts want to, which is fine as long as it’s not at my expense. Still not sure how they didn’t release the Paladin in the last DLC; who the hell asked for Aztecs in a game about how mortals struggling through a never-ending war between Angels vs Demons?
I honestly can’t stand the new capstone dungeons (at least the first two): They take way too long (15-20 mins on average) and the 08/15 casuals probably won’t surpass the first semi-boss (as many attack patterns as later lair bosses) or would die constantly to the fire/ice mechanic. The later two capstonedungeons are way quicker done and no real mechanics to look out for. They should switch the first two capstones with the 3 and 4 ones, so casuals get an easier time to get into the game and get a good challenge, if they opt to tackle the harder difficulties. Nonetheless: Don’t like the fact, that the door designer had his/hers/its fieldday again and it would make more sence for me to cut the first two capstone dungeons in half and make them seperate extra capstonedungeons. Also I didn’t like the level pacing compared to the season journey. You need to do stuff in a specific order to get to your skill and paragonpoints, but Blizz didn’t give a good explanation or visual representation when to go where. What I liked in the current season was the freedom of choice leveling the first character. If it stays on live season 11 like its on the PTR, you have to start on hard (or switch after class quest and/or getting the 2 hearts for summoning in the helltide) to not have to kill Asmodan multiple times for seasonal journey. When it comes to late/endgame game feels alright, but i miss the chaos armor already.
Good patch but not enough, damage in millions is for imbeciles.
As for new Expansion, if its going to be radical feminism like base game and current expansion than its a 100% pass.
Changes seem interesting but agree. The comparison to POE2 abyss doesn’t feel great here tho. Honestly abyss isn’t ground breaking to me and the crafting in POE2 makes me want to slam my head in a wall. 200 crafting currencies and a data table I need up on a second monitor to even start crafting feels awful, so in that regard D4 feels a little better even if less exciting
As someone who is a long time Diablo fan that is waiting for D4 to become “fun” again. I enjoyed scrolling through your bullet points as I don’t care enough about the game (currently) to sit through you talking about it for 33min.
33:03 They’re calling every league update an expansion for a long time already
This season i didn’t even max level. It was so boring. Mainly because I got to a point where I was so strong that I could kill anything and everything but I couldn’t access torment difficulty. So I was capped on the difficulty below that but I was still too strong for it. Very boring.
Guess WHAT?!
It’s bad.
Doesn’t mean you can’t choose to waste your time on it or enjoy it, but it’s objectively bad and has been since launch.
Crazy this is the slop we got. I couldn’t wait for a new Diablo, now I wish they just sat on it longer and released a decent product.
They’re holding back content for expansions and do renovations in between them to max the $. Too much good feedback with 0 meaningful changes. Entire game is in beta. S10 was fun for 3 days.
Tower pointless just make pit have a leaderboard…. Chaos armor should of stayed in game permanently made for lot of fun builds, just make it so you can not sanctify it. Most will feel like leaderboards be pointless to try for, when it comes down to super RNG on sanctifying. Removing the indestructible be good, as u got so much RNG on bad legendary affix or stats being rolled on it anyways.
Diablo 4 is a bad game that we played because it was easy, mindless fun. Now it’s a bad game that is also difficult…
S11 looks pretty shi ngl
Everything is nerfed to the ground and slow af
How tf is this fun?
Oh right its Blizzard, they wouldnt know fun even if it kicked them straight in the balls
Thanks for your honest opinion, no bias, that’s so important!!!
7:54 Makes sense though, D4 players are pussies
I truly cannot believe people are still wasting their time on this absolute garbage tier ‘game’
@Raxxanterax can we shout from the balcony “WE WANT A SELL ALL BUTTON!!!” just a bit louder?
I swear all these streamers are in lala land. None of you talk about class balance. All of these changes mean only 1 thing: Game harder, S tier classes may not struggle, but weaker classes WILL struggle, they’re DOA basically. No new end game activities, just same old but with more repetition.
Have fun playing this game for 30 seasons long and having to repeat capstone dungeons and earning renown every single season, and keep dying on weaker classes before you even hit t1. Yaay, so much excitement.
What could possibly go wrong? Amirite?
where do you find the capstones in season 11
I chose normal to test it, and no boost to max. Dang! Now I feel the difficulty!
I also tested T4 buffed, and.. I didn’t die. took longer to kill but hey I feel the game is going better!
Duriel, Azmodan, Helltides “don’t go to the bathroom or take a sip of water else you die, this is what I expect from a Diablo game: making us FEAR death.
So didn’t bother much with temper and the rest, powers: make sure to get the maggots on helltides that gives you xp balls.. wow!!! you level up very fast even without whisper (still go to whisper 😉 )
All in all, I’m looking forward to it.. in DECEMBER T_T
Weird, I started with no skill points (not sure how you started with 12, since there weren’t any of the Renown bonuses from the past), but I had up through Penitent unlocked, right from the start. I had thought the Difficulty Setting changes hadn’t come through in the PTR. Was I the only one who could start at Penitent right at 1st level? (NA servers). I did put that in the Feedback within the PTR, by the way, as well as other bugs I found. Anyways, good video, I agree with every point you made. Thanks for the feedback.
I have absolutely ZERO love for a mechanic that can brick my item!!!
The seasonal theme buffs your character no matter what mode you are doing, for instance, I chose the Divine Gift, Essence of Lies to be Purified and no matter what I was doing or what mode I was in, I was getting Fortified for 1% of my max HP per second. Also had +20% Armor and RES no matter what mode I was playing, so the Divine Gifts apply to your character at all times.
I’m less concerned about power creep- and I’m more concerned about build diversity. I want a lot of different ways to aproach a build and not be pigeoned into one or two meta builds. Which the chaos armor has been great for – but now that’s going away & with the changes I’m worried we are taking 3 steps backwards on build diversity.
I was so let down when D4 started to lean more into the D3 path, that I don’t think I can get excited for this game anymore.
I watch some videos for these “big updates” kinda hoping to see something good
But what I see is that they’re still trying to make core game mechanics interesting (and failing), adding 10 year old mechanics like vaal orb, still dealing billions of damage and clearing screens mindlessly in some cookie cutter build. It’s just sad, I really wanted to like this game
ok but what is that lighting behind you? is it on the floor? what is that i want it
If I had an army of followers ready to replace my bricked item, I’d be in favor of Sanctification too!
I miss armor cap and all res cap!
the 20 upgrade is not an issue for me, but the fact that u can break your items on the sanctifation by replacing an stat and the fact that u can get item indestructible is the most daft thing blizz has done,,, this is NOT POE.. Vaal system is not for Diablo players.
Just go to poe2
throwing masterworked items on the ground? doesnt locking prevent that? why wouldnt it be locked?
Ughhh d4 is just unfuckable
Are you guys still playing Diablo 4? The game is depressing, save your own sanity guys and quit
Also diablo andies finally know what a Vaal orb is 🤣🤣🤣
These changes look good… But I don’t know if I’ll enjoy them right away. I’ve been playing season 10, I like the craziness from the chaos armor and op ‘perks’… But once I can roflstomp torment 4 the fun is gone pretty fast. I’ve played a rogue, as heartseeker and dance of knives poison trap… And a sorc first as Hydra and tonight I changed it over to crackling energy which is cool that we have such a new build… But in the end it’s basically the same thing. I’m pressing a slightly different sequence of buttons but still watching everything around me get vaporised. Once your fingers are used to what buttons to push in what order, it’s completely brain-dead.
But getting nerfed, even when it’s needed for the game, always feels bad. It’s always like, I got all this cool stuff easily before and now I have to work for it, it feels not worth it. But I think given enough time for that feeling to wear off the game will be in a better state.
I don’t know, I’m pretty much done with the season so maybe in a month and a half I’ll be ready for this new D4…
More powers. 🥱😴😴💤💤🛌
No endgame, but creators aren’t pushing for it, so I doubt we ever see one. Pass.
Sanctifying an item is not like a vaal orb in the regard of it being just an option. Sanctifying is required to be able to push the highest pits and the Tower leaderboards. Sorry but leaderboards won’t be very fun if you brick your gear. And it’s not simple enough as having another item that’s the same/similar. Not to mention even if u don’t brick your gear it might not have been as good as the other person still causing discrepancy with leaderboards and pits. Build guides will be impossible to make or copy if they require Sanctifying certain gear with certain sanctified rolls.
I came back for season 10 and I actually liked the chaos uniques and the builds they enabled. Season 11 looks very disappointing sadly. I don’t get why they are redoing the core game yet again. Another thing for me is that in PoE, after they alter items you still get to keep yours in the standard league as they are. It really annoyed me the first time they downgraded every piece of gear I collected in early seasons. Why even have an eternal realm then if it is not, you know, eternal. Season 10 increased the amount of viable builds dramatically which is what drew me back the most. This feels like 5 steps back. The only thing I liked is that they are adding lesser evils back in the game and that the angels are returning lore-wise.
Woohoo….made it 5 min but then realized I still don’t care about Diablo 4.
I’m fine with ARPGs becoming easy in the endgame but it should require A LOT of investment and time. “A lot” I would define for d4 is like 100-200 hours.
3:48 if you don’t follow build guides I’m sure you’ll be having a challenging and more enjoyable time if thats what you’re looking for
D4 sucks and nothing will change it. Looks and feels like a mobile game. Waiting for D5.
Rework the Pit and rebalance the game, not everything has to die by just walking next to it.
I will say I’m going to be very judgmental on the difficulty changes. I don’t want Diablo PoE edition. I’ll wait and see but this is one thing that could completely turn me off the game. I’m not a huge PoE (1 or 2) fan so I hope they don’t try to make it like those games.
BELIAL CHEST – why why WHY does it reset when someone picks a boss loot table choice. Insane this got past coding it let alone so many seasons in.
If still this Legendary shower on ground and get everything I need in few hours, still bad, sadly..
I mean, you hit the GA you want on masterworking, tempering is guaranteed, Sanctify doesn’t really “brick” your item like in PoE does it? It can only add value to the item, but thats it. Maybe a 2GA drops and sure, that one ends up being better than your sanctified item, but the previous item wasn’t completely useless, no?
It is not that suddenly D4 become mid game. Diablo 3 was the same if you compared its seasons to PoE seasons. Now we see the same with D4 vs PoE2. D4 is McDonald. PoE2 is fancy restaurant. McDonald will never become fancy restaurant. And maybe that’s a good thing. Sometimes I really like to eat junk food that tastes good.
I’ve played every season except season 2 and they maybe another one. I hated capstone back then. Why did i waste my time with alters only to have them put in a system i use to skip. These changes might be good for someone’s but not me and that’s fine. Just sad to see maybe i am not the target audience sad they had me even when other didnt now to get them and they lose me. Cant have both blizz
Did we get more stash/bag space yet?
“I think you should try poe” best line out all of then😂
Great video!
In Short: IT STILL FUCKING SUCKS. Fucking Blizzard killed our Diablo Franchise. Fuck off Blizzard.
Bro, left align your taskbar…pretend like you’ve been around for a minute.
I love it when my favorite creators get sponsors, even better when it’s not a predatory product.
I’m a degenerate sports gambler. Sanctification sounds amazing
Best advertisement for rocket money: “ if you have so much money that you dont notice a thousand dollars a month disappearing from tour account, this app is for you!”
@7:30 I felt super undergeared in end game pushing pit 65-70 simply bc I get one shotted by anything and cant one shot, two or even three shot a boss at the end. I personally dont mind the normal mobs killing me or the fact that I one shot them. I just want ANY survivability against an end game boss
Always enjoy your opinion pieces, they are just honest no frills. “Here’s my opinion” Thanks again.
The problem with D4 devs is they are stuck in this reiteration loop without progress. Instead of watching your car evolve from a Pinto to a Mustang, all we get is the same Pinto with different colors. And no, I’m still not buying the expansion until I see an actual progression. I’m not talking about player power and big numbers, actual progression like new skill tree, making some “borrowed power” permanently added to the player skill tree, paragon skills actually doing something instead of just increasing numbers, etc.
I’m so sick of Blizzard giving shit for content in all the games they run. I’m about done with them all.
All they had to do was basically a ravamped D2 in terms of graphics, keeping core mechanics mostly intact, new lore, and new items
It all sounds kinda meh. Not even sure what to be happy about here. And this new difficulty “hard” even more meh… Basically same result only harder game. Did they at least make “hard” reward u with more gold/exp for the effort?
I’m just upset that theyre getting rid of chaos uniques. Those were the best addition to the game, the most fun and different, since season 4. “wow we finally added something fun. lets do away with that”
D4 has pretty much been in beta since launch 😂😂😂
Hydra sorc is the best build in the game bro of course your Hydra feels fine
Not getting excited about the new MW is exactly what I don’t like about it… Just getting a boost to the item base stat is just uninteresting and too little customization.
It’s just too similar to the original blacksmithing upgrade pre-S4. I just wish that they had done what many asked for… keep it the way it was and only reset to 4/8… tempering was fine, just let me choose if I want to keep the current one
My only issue is again I have to go grind my gear again, I’m getting sick of my equipment getting legacied because their still figuring out how the gear should work. I’m not here for it and I don’t have the time to grind for it again and again and again. So much for a game for working father’s haha.
Im playing d2 not sure i understand what is d4 have a copy even have new expansion not sure i made it through the original story. Where as d2 i have palyed ladder more then 3 or 4 times thats stiry times 3 times 4! Oh yea there is akso no paladin.
Tempering got so boring migth aswell remove it from the game. No idea what they were thinking. I guess crybabies made them change it.
I would guess 99% of your viewers would know if they were missing $1000 a month. Come on man.
I don’t need rocket money when I have no money lol
Honest suggestion. Blizzard needs to hire the Diablo 4 streamers for consultation. Take the top 5 and seriously develop the future WITH them. They say they want feedback. Well pay for it from the streamers that have dedicated so much time to your game!
The season / update theme is “We made everything worse and added a new version of the pit with a leaderboard”
32:32 is all you need to see, if you don’t have time to support raxx and watch the whole video…
So far I’ve sanctified like 100+ items and gotten nothing but useless low tier augments and bricks (a lot of bricks). I watched Rob Brick like 100 mythics yesterday and not get anything good. I wouldn’t interact with this content at all given the current drop rates of mythics/uniques. Not worth the risk.
I still have no interest to return the game as its just not fun on a fundamental level.
Pit 45 is god level of power? Come on Broh. I know you don’t think that having 100 levels of the pit inaccessible to the general public is good game design. Building the game difficulty around the .01% of players who are youtube content creators is stupid. You guys already had pit / tower levels 100 – 150 to flex your epeen if you want to feel better than everyone else * ehem! I mean if you want more challenging content. Should they add more content that scales like that so you guys have more challenges than just the pit? Sure. But they shouldn’t be inflicted on everyone else. The Pit was perfect in the sense that once you go beyond the point necessary to upgrade your glyphs, the returns are diminished and the point becomes the challenge / bragging rights. Adding 0more content like that is good. Making the whole game harder for everyone is bad design.
meh
i wish they would just keep updating d2r. d4 sucks sadly its broken at its core.
Removing the original capstones/world tiers was a huge mistake.
Tower feels and looks the same as the pit, it’s pointless.
Until build craft and build variety gets way deeper, I think any hope of D4 holding a candle to PoE2 is copium.
Overall, it is a decent step in the right direction, but it really just feels like we continue to get almost nothing new added to the game. Season 10 was all about remaking Infernal Hordes (which barely moved the needle on that mechanic imo), and now we’re just adding in capstones again and making crafting slightly better? I dunno. I’ll continue to keep my eye on the game, I tend to hop in for a few days every couple of seasons and have a decent time that way, but man I miss feeling excited for D4.
“Maybe these changes setinng up a good expansion”…. Based on this logic players need to pay three times in order to get the good game? Great logic Blizzard great logic
Don’t worry – around 2030 they will announce Diablo 5 with hype based on “this time it will be dark” + “we have implemented everything what we learned from previous games” xD
I opened the livestream right at the time he was in the new dungeon fighting the new bosses, TOMB LORD and DEN MOTHER.
Diablo 4 is a Diablo 5 waiting room at this point. Took them 12 going on 13 years to just permanently reuse every single piece of content and assets in game.
What would the solution be for tempering to be exciting?
Like should temper manuals be limited and itemized? So a legendary temper manual drop is a bit of dopamine.
That has its own issues but I want more chase and wouldn’t it feel cool to get that mythic tempering manual to drop and now you can finally slam it onto your 3x ga weapon and make it near perfect. Then sanctify it after. Would be sick but maybe I wait for Poe for that lol
It’s a good sign when one of our Arch Neckbeards who hast been absent from the lands for a full year gives praise and plans to return.
The ” early game journey of starting with just a stick in your hand ” is only ” fun ” if leveling is actually part of the game and it takes so long that finding ANYTHING to boost you and building around it for stretches of time is also a thing. Just making things take longer while not providing a meaningful reward or fulfilling challenge is ridiculous.
And I mention the challenge but just making things take longer to kill because monsters have more health and you do less damage is not a challenge beyond your mental health going down the drain from it being so tedious. Its the same shit with classic WoW. Giving people 2 buttons that take all your mana and do no damage, forcing you to auto attack even as a caster, so that single mobs take 30 seconds to kill is awful gameplay. The inability to fight 3-4 mobs without running around like an idiot because you have no skills to outplay them with is awful gameplay.
Im fine with mobs not being one shot. But, don’t just increase mob health and reduce our damage and call it a challenge. Increase their health a bit, reduce mob consistent damage, and make it so mobs actually do something flashy and interesting that we have to counter or dodge to introduce a skill component. Don’t just make it a boring time sink of auto attacking and using 2 skills on long cooldowns.
Diablo 4 stays consistent as the worst game of all time.
I stopped playing 2 seasons ago and the next expansion will be woke as shit.
I know there’s a change coming to Heist and ID’ing items, but there’s an almost expansion amount of changes coming?? LOGIN boys!! 😀
How can you not see a 1000 dollars out of your account for 2 years ??!! -_-
Thanks for the review Raxx, been away for several seasons, happy to know that I don’t need to come back (not a hater here, just a disappointed Diablo player)
i appreciate you made this video, i really trust you after you literally quit the game when you were not feeling it, mad respect to you for that. unlike CERTAIN content creators who will glaze the game even when they deliver dogshit content over and over just to secure the $ bag $
Well this just solidified me not coming back to the game
Honestly, Diablo 4 is still in a really bad state.
Blizzard are making slow improvements to systems that have been bad from the start, but they are still not getting it right – there is no excitement.
I think what is even more scary is they have no vision for what they want their game to be. But if they do have a vision, they sure don’t know how to go about creating it.
There is still no true end-game!
Why would anyone realistically want to log in, just to do the same thing we’ve been doing for the past X amount of seasons? This season will be no different, just at a much slower pace.
At this point they should be doing what Hello Games did with No Mans Sky, giving us free updates to a broken game. But Blizzard are selling these ‘improvements’ as part of a new season.
We are been farmed for money and they don’t show any remorse, they are not sorry for what they have done or are doing.
Rhykker’s latest interview with some of the team leads was quite good, he asked some difficult questions – like why are we still revisiting core systems which have had re-works on top of re-works. They gave a passable answer, albeit a load of rubbish. But they didn’t really explain why they haven’t been able to land at a point they are happy with and works well after all this time…
The D4 “season” is like a small mid-league patch of PoE1 or 2. Even LE gives us more in 4 months with waaaay less resources than this… makes you wonder what those 400+ devs in the Blizzard Diablo team are doing and how can they still be so out of tune of what the general ARPG community wants 11 seasons later?
Diablo 4 is the same as D3 for me. Farm loot for a weekend and blast a bit. Then, never log back in for that season.
I agree with Raxx that changes seem solid, but this isn’t brining anyone back who hates D4 as it currently is because it’s just going to be more of the same.
D4 BAD AGAIN
All these changes really feel like part 1 of an overhaul, I hope this isn’t all the changes cuz I found it underwhelming. The 1-60 experience is changed and maybe more fun but I don’t see much of the bland endgame changing yet. Hope things to improve the endgame are coming soon.
COD of ARPGS Diablo.
D4 is too far gone to ever be good again. It’s for low IQ, low skill people.
Diablo 4 should have stick to the original formula at launch and keep building that instead of trying to complete overall it every 3 month.
We start with a launch version heavily inspired by Diablo 2 with bad balance
Then we slowly push easier and more Diablo 3 ish.
Now not sure what they are trying to do
I’m going to be honest, not every game has to be hard or difficult. Blizzard had their opportunity to make Diablo 4 hard and now it’s just a casual game, whether they like it or not. So if you want a difficult ARPG you got POE 2 and if you want a casual ARP to you got Diablo 4. Not every game has to have an extreme hard mode then it’s casual mode because once you start asking for the same thing from everybody it just gets convoluted and messy.
What’s with the unsolicited GGG glazing? Abyss is not a “whole new mechanic” it’s been around since 2017 and the crafting mechanic isn’t new either; unveiling dropped 2018. You talk about recycling old content, that shit is 6-7 years old repolished their old turds and you guys lap it up lol. The same way “act 4” is more recycled, map versions of act 1-3 areas with a few new NPCs and a couple extra fetch quests. The same way “SIX NEW ACTS” was less so 6 new and more like one new act 5 and acts 1-5 again backwards and with darker tilesets. smh
I’ll save you 28 mins just skip to the final thoughts
What made me quit D4 was the “anual” expansion mentality with almost full price for every expansion. Now we won’t have expansions every year, so maybe It’s time to give it another chance. But I REALLY wanted a loot filter, it was too boring to filter loot later in the game, where 99.99% of what you drop is trash.
Honestly, this crafting system would’ve been better had it borrowed from LE. Shatter an existing item with the affix you want to craft on… At least then, you have some sort of chase/crafting interaction. Then they keep trying to rename the seasonal theme, but unless they get away from reskinning and relabeling the same tab, they will always be powers.
Ahhh, another perfectly…fine? Baby step for one of Blizzards biggest franchises. Game should honestly be golden come season 100.
I’m looking forward to a more engaging leveling experience in S11. Leveling has been a pointless exercise for way too long.
Improving is a strong word that I would not use for D4 Lacking is all I can say
With a community so toxic like arpg fans in the year 2025, PoE wouldn’t have survived their first two years.
They can’t listen to these spoiled cry baby players if they ever want the game to be better.
Bad take. Blizzard screwing us again. Rax is bought and paid for.
Grinding the pit sucks. I finally got one or two charectrs to Torment 3 and the reward is grind to T4. The loot for the pit is ASS. Also can they finally give us a FORGOTTEN SWORD Transmog?
I try and come back every season but lose interest every time during the slog that is the paragon points also the ranking up of the seasonal powers, to me that is just boring and a ill conceived idea
Not to mention the fact they are making items less deterministic with the temper/affix change making it harder to get what you want.
As someone who comes from looter shooters into ARPGs. I think bricking, is the WORST FEELING MECHANIC EVER OF ALL TIME!!!
Imagine… gambling. “Yea im just playin 1 dollar spins so i can have fun. OH MY GOD! I GOT SUCH A BAD SPIN THEY TOOK 50$ FROM ME?!? WHAT THE FUCK!?!”
Yea that sounds fun???
Just make it a material waste. And increase the cost. Its still a risk. But if i love that item, and will actually be fucked if its bricked, i can fix it.
(Sry 2nd comment. Maybe itll boost the algorithm lol)
I spent platinum this season so I could finish the battle pass off and be done for the season that’s how boring the game is who knows maybe in December things will be different.
d4 still bad after all this time. 3.27 login
poe2 literally have the same mechanic, sanctified,. omen + divine orb.
I wont be playing this season it’s just not exciting enough. Appreciate the summary.
15:35 kiting mobs would be nice to do if it weren’t for the awful, short leash they put on mobs to prevent us from doing that
Sounds like overall they are going in the wrong direction by reverting some of their more popular changes…Anything that prolongs you getting to the end game is just wasting our time. (at least in the seasonal realm)
TLDR. POE1 3.27 Reveal is tomorrow.
Rax, don’t expect anything to change anytime soon! As the devs themselves said, it takes them about a year just to process feedback and make any adjustments. I honestly don’t understand why you keep putting in all this effort when the developers don’t seem to care — and when they finally do something, it’s a year too late.
Imo S11 will be full garbage, you even didnt mention the resists and armor rework which is now like the brain dead D3.
No word about the gear for Eternal players getting reset for the 4th times in 2 years. This is only a seasonal game, clearly. They’ve lost me.
Yall complained about powers now your gonna get a season where you’re nerfed and all you get is some armor and you can roll durability loss on items gg guys
Thats what she said has been played out 5 years ago
This game is just bad
Would love if they could do something about the training grounds for testing different things and builds but it’s just a dummy.
D4 alpha test 11 lets go! We making it to the beta with this one.
I genuinely want Diablo 4 to succed…I really do. I’ve loved this franchise for years, and part of me still hopes it finds its footing again. But if I’m honest, the last expansion left me with a pretty sour taste. I can’t shake the feeling that I got played a bit, and that’s coming from someone who considers themselves a fairly savvy consumer. I also work in the games industry, so I understand all too well how complex these projects are: The constant tug-of-war between creative vision, technical limitations, and business pressures, both internal and external.
That said, I’ve reached a point where even new announcements don’t spark any excitement anymore. Each season reveal, each update. it’s all kind of washes over me now. I’m tired of waiting on the sidelines, hoping for something to reignite that original spark I felt at launch. Maybe part of that’s on me…I played the game heavily from day one and stuck with it up until around Season 7. But at this stage, unless the next expansion brings a meaningful evolution to the endgame and introduces a substantial amount of fresh content, I’m out.
A new class and a small narrative continuation just won’t cut it anymore. It’s going to take something truly transformative, something that shows the team listened, learned, and built upon the foundation to stick it to the haters and prove D4 Isne’t just stuck on the rinse cycle in anymore.
Don’t need 33 minutes to know that it’s still garbage.
They aren’t “Powers” they’re “Gifts!” ……….
…………….lmao
Wake me up when they bring back the Paladin.
Season 11 sucks, everything you said sounds like a terrible game for everyone except streamers
Im happy it appears there was more thought and consideration into this than previous updates but honestly who cares at this point. They need to stop flip flopping on basic stuff like masterworking and tempering. They were fine, not perfect but fine. Pick a lane and stick to it blizzard.
What everyone is looking for is gameplay additions. ADDITIONS! not tweaks, not reworks, not changing which currency comes from what activity. Think breach, delve, abyss, some deeper mechanic that can be added to pits or nmds to truly change how the endgame plays. Give us something to strive for.
The sanctify thing I have a real problem with. You can brick god items and even Ubers with it if it takes away an affix you truly need and if you have 2 pieces of gear you need for your build and they both happen to sanctify with the same aspect then things are going to feel really bad. Trying to push leaderboards is going to be even more of a slot machine game now than a skill based activity. I do not think this is a good change for the game and I honestly feel like it’s waaaay worse than the current system.
they need to make masterworking mats more rare.
I don’t understand why content creators that cover D4 can’t just call this what it is. Seasons in D4 are nothing more than Blizzard edging the player base into buying another expansion. Just say the truth man.
Video begins at 32:55
This just goes to show that when Blizzard wanted to normalize the term “Diablo-like” doesn’t work, they end up being “PoE-like”
This game is not good enough to watch 30min video, where is the tldr
I hopped on, got my first skill point. I wanted to put a skill on the bind i wanted. And was told “you need 7 more skill points to use this skill slot”
What… the… fuck… is… that????
Paladin yet and let me make what ever power build I want not what skins your trying to sell. One more important thing bring back Tyrael that was a stupid story twist!
Rax you also are bit of a hater lol
I’ll give this season a whirl. I played the shit out of 0.3 in POE2 and don’t mind dipping back into D4 for a bit.
However I want to finish Doom TDA first.
Yea this doesnt get me too excited yet :/ ill keep watching
Looking forward for the 21th masterworking rework
Raxx seems to have missed the fact that sanctification is not a new system, it’s a seasonal mechanic that is deleted at the end of season 11 so having the mindset of getting multiple mythics in a future season to sanctify them is pointless.
As a seasonal mechanic this system is trash, because if you are unlucky and don’t get multiple copies of your good gear you will never ever get to sanctify your gear unless you want to risk bricking all your items.
I’ve played the PTR a bit and definitely noticed the difficulty hike in the early stages and the drops are far more impactful and noticeable in that stage. I took several season off from the game 6-9 and came back last season to try the chaos armor. I had the feeling where I’m rushing to the end game instead of just enjoying the process of getting there. These are welcomed changes for me and we’ll see how it plays out when they tune things a bit before launch. Cautiously optimistic.
God, I’m so tired of the ARPG community. A bunch of whiney, entitled, shut-ins.
Been a life long Diablo fan but then discovered POE 2 at launch, then played through POE 1. In my opinion, as a pretty casual player D4 has no chance of catching up to POE2 or POE 1 .
Short answer; it’s still 🗑️
Not sure why they didn’t just make a leaderboard for the Pitt, and maybe a boss rush mode that gets harder and harder. Something different as opposed to a eerily similar system to the pit
I will never touch this game until Paladin. They will probably make a “Rainbow Knight” with the power of “Caring”….
Thanks rax. Also i use rocket money. Pay rax more!
i always find it funny – get to end a just plow through things – i thought he was talking about poe 🙂
You do have to discuss anything you don’t like or want to, you can go away and not worry about it. But then again what would you have to complain about, right. What would this world be without cry babies. We need you guys to be the haters and remind us how to ignorant people can be.
Thank you!
I love how your sponsor link has your entire name I’ve been watching your stuff for years and I don’t think I’ve ever heard you say your whole name out loud
game is way better next season, capstone and the lvling gonna be so tasty(best part of game)…capstone were awesome, now they are back the only challenge in game, if u not that chinese farmerr and fishing maps push pit ….end game for players that doesnt push pit, get boring cause easy to make a build to destroy all content and do pit 100 at least and up glyph easy to 100…so capstone rock!!!!!!!
Obligatory “step in the right direction”: 32:06
I think Mr Raxx would make a great analyst to some other party, but is here slaving to an overlord that’s not valuing his guts. And, the most important part – D4 BAD… for none reasons mentioned here btw, but you know them already! Cheers!
I actually enjoyed D IV for a while, have like 300 hours in it. But when that first DLC hit it looked like trash so I’ve just never went back. I’d like to have a reason to enjoy D IV again, I’ve actually enjoyed all the Diablo games.
Before I watch the video, I’m going to go out in a limb and say, “Still not great, still no endgame, still working on core mechanics, moving in the right direction….”.
Did I nail it?
This is sad. Like really really sad for D4. WERE STILL IN BETA
11 seasons of beta, honestly liked season 10 and now all this is making me feel like it’s going to make us weak again, then in season 12 they’ll make us strong again because of all the complaints….
We get poe2 in December no? So i see very little people coming back for next season if they are hater or not. But i guess still in the right direction just lacking the vision idk
Just hoping this doesn’t become a trend where we get “full release” Betas for 2 years
Bruh I know you have to be tired of saying the same thing quarterly. They just need to go ahead and let this game die and come out with a Diablo 4.2
the lack of creativity on the d4 is astonishing. looking at other companies (GGG, EHG, etc) its not some miracle or shooting star. It’s game designers that are creative artists who love making interesting mechanics. WHAT IS GOING ON AT BLIZZARD?!?!?!?!?
*skips to the end* 🧐 still trash then. thanks for putting the shift in so i don’t have to raxx ❤
I don’t see any reason why we would need to run around and pick up anything…Not sure why D4 or any ARPG wouldn’t just automatically pick up orbs etc. so that we can concentrate on the important stuff such as builds and wrecking mobs. Is there any skill or intelligence required to go back and pick up orbs? The logic with this has always defied me.
vaal orb is single handedly the best gamba mechanic in POE… cant believe diablo didnt have it!
Reached the point that of d4 shut down. Id be like damm, welp anyway back to epoch/poe2
i agree with the lack of excitement with temp and masterworking. like where is the dopamine hit??
I love this game. I have a weird complaint that no one seems to mention. Why do I have to do all the Strongholds on every character?
turn the tower into a mix of the pit and hordes. Each level has a boss and after the boss 3 choices of boon(hordes). Each level scales(like pit) and you just keep going until its becomes too difficult and you die. Thus putting you on the leaderboard at what level you cleared and how long it took.
Having the kinda money where I don’t notice 1k leaving my account MONTHLY is something I cannot even imagine.
I love the memories in diablo, but its just not what it was. plus I can’t in good conscious give blizzard any more time or attention. I do still watch your updates because I’m curious about what you’re up to
Boring
The last two seasons back to back probably ran 3-400 endgame bosses on T4 and did not see a single mythic drop. Nor could put together the correct runes to by the mythics I wanted for my build. So yeah, bricking a mythic is kind of a big deal.
Also about corruption in PoE1. It is way richer than just vaal orbing. You can make so you loot corrupted items in some mechanics and it has been abused in solo self found and hardcore leagues because it impacts chances at 6 links, improve the odds of having full affixes on rare items and so on. Also you can double corrupt and farm double corruptions in PoE1 and there is an economy around that. (there are clips of people looting +2/+2 chests). In D4, which is a streamlined game as service title, game will be balanced at the end game around players with 20% better outcomes sanctifications. It is how arpg game designers do shit from a season to another, they balance around what the top crowd has (and it rarely works btw, those people often fuck up). The mechanic of gambling outcomes on self found gear is terrible, especially in a game that managed such a poor retention league after league, it’s nuts.
Would have been cool to me if the Pit was filled with demons that want to kill us, and the Tower only having angels that want to kill us.
I like listening to you and I think you’re one of the most interesting streamers but I fell asleep just by listening to this and gave up after 10 minutes.
It’s Joever
diablo is beyond saving. they will never trap me again with this bs game
Thanks Raxx
Back in the day games used to be challenging, which believe it or not developed critical thinking and problem solving. Skills I still use every single day.
I do get that a lot people prefer just logging in, blasting through couple of Dungeons/Hordes or whatever. Well, you can still do that, the only difference is now you gotta spend like 10-20 minutes to solve some basic problems with your build, that’s it. If anything I think the game should be even harder.
Thanks Rax. Good video
i loved you doing speedruns on D4, would like to see it again especially with the capstone dungeons
I didn’t have an issue with masterworking. It was a gamble what you’d get upgraded, which made it exciting. Tempering on the other hand, that sucked.
As the world’s biggest end game player, the capstones are the worst part of this. Understand why you put them in, but I just wanna make my character, hit 60, and go RNG after work. However I completely understand Blizzard’s reasoning.
You played D4 a lot and still crying. 😂
So basically, it’s still shit.
PoE 1 stream (and drop) is tomorrow 23rd, not 2 days. Guessing he recorded yesterday.
I put a barb together using the cheat npc and blasted end game.
I just want more classes.
I prefer this tempering, the ammount of rage i had when i was trying to get for example pulverize size and got 5x in row other shit i didnt needed and could in the end toss that item in dirt (albeit it had great stats on it) was beyond annoying. So finding manual and then using it is ok + its quiet expensive on legendaries and ancestrals. So i think its ok
This is Loot 3.0 I imagine next year we will get loot 4.0 😀
I was kind of excited after the announcements, and after trying everything, not anymore. I’ll enjoy the leveling and capstone dungeons, but after i’ll get bored very quickly cause sadly end game is exactly the same, there’s none.
Its because diablo has lesbians designing levels they have never played before.
Losers that suck at games destroying games.
Woke raindow barf is the decay of society
I’ll give Blizzard some credit for trying things here. This seems like more change than usual for a season. The only way the game will get better is with some big changes. That said, not sure if these changes in particular will be good. That remains to be seen. My hope is that they aren’t trying to make Diablo like Path of Exile. I find PoE way too frustrating and I don’t want to see Diablo become that.
Looks like the comment section’s full of tears again. If D4’s not your thing, maybe skip it
Sadly 500m Damage is far from enough. What do you want to do with PIT45? You can’t level your Glyphs there. If you run your Sorc in PIT 100 I am sold.
Mekuna build ENDGAME tripple-Mythic Sorc with several GAs and max Glyphs and coudn’t run PIT80 yesterday. And that is with level 100 Glyphs. That is 45 PITs less than last season, and I don’t really see a Power-Spike from the Season Theme.
You could maybe spike it by rolling godly aspects with Sanctify on all your gear, but I don’t wanna know how many Mythics you have to find until you hit something useful.
I tried it on PTR yesterday and needed over 200 trys to hit a Damage-Aspect on Starless – don’t see that happening on live.
So no, its not worth coming back, got it. Thanks!
I’m going to be real, I’m not playing this game ever again. After vessel of hatred I’ve not touched it since
Tempering had a cost/reward aspect to it that’s just gone now, finding another pair of anything allowed you to push it towards the higher rolls and you could risk not getting anything at all. Now that’s gone, it’s at that point where tempering should just be removed and thrown into paragon instead.
Masterworking is way less rewarding, the fact it cost so much made rolling it risky, chaos season did away with it with rewarding you too much of it and now the risk is mostly gone. At this point just add an enchant for one GA’s.
At least they added back some risk with the sanctifications but then people start crying about risk again.
Maybe people need to stop crying about risk when the only actual fun ARPG mechanics are risky ones. I blane the community for that one.
Boss HP yea are higher in capstones. I leveled from scratch a rogue and seemed fine when I did it at lvl 29 so idk. For me it was super fine , I had like 2-3 legendaries , decent gear for that lvl and so on,
PS: It’s much more fun leveling without those 12 skill points . As a sorc you get hydras or firewall way way way to fast
Enchanting seems to be bugged. The stats are not giving you what is rolled (EX 242 int is not 242 got like 220, rolled 235 and it showed 242.)
In all these years of the gaming industry, never have a more wanted to be a ‘fly on the wall’ than the D4 dev offices. What on earth is going on in there?
Haven’t played since season 6 spirit born killed the game for me
Already at season 11 and the game is still shit. Amazing
diablo 4 does in fact NOT have many difficulties to chose… there’s T4 and there’s the unrewarding steps you have to take to get to T4
you can only “choose” the difficulty of the game if there is no bonus reward from playing on the highest difficulty
Agree and disagree on sanctification. From a Diablo POV and not a POE view, Sanctification shouldn’t have bad affixes. Affixes you don’t need? Sure. But you can roll “ignores durability loss”. That’s just damn awful and no one wants that. Sanctification is touted as the pinnacle of finishing your gear. Blizzard should want us to use it whenever we can, not just as an option. If you want to look at this from POE perspective, then it’s even worse. By the time you’re Sanctifying something, the item is account bound, so you cant trade it. The sting would be a lot less gruesome if the game had proper trading. I could “brick” the item for myself but think “you know what? I’m Hyrdra Sorc but this turned into a godly Ball Lightning item, let me put it up for trade”. Diablo doesn’t have a type of economy that warrants the need for account binding items, expect maybe for Mythics, but you can still argue that it’s unnecessary.
That’s not a tempering bug, that was added to remember the temper you last did for when you had to reroll tries to get the one you want. It just isn’t needed anymore now with the change in that way, but you’ll want to reroll your chosen temper to try to get the highest range role still.
As long as they employee activists instead of devs it will continue to be trash
I would also say Necro is one of the strongest classes with no gear because of minions.
two things as a pit pusher and really excited player for tower
1: there is zdruid that gives insane tankiness, insane pull and 100% damage to every member of the party, u can strat arround it
2: Sanctify is in my opinion really bad for the end end end game, bc if u wanna really push in the tower u must have insane corruptions, i mean, santifies. Maybe remuve the “replace” option might help to mitigate the rmt whales.
bonus feedback: pylons in the tower need to be better, u spend a lot of time killing an unanimated object to get a shtty normal pylon
Hi everyone its rackz
My opinion has arrived.
The current state of Diablo. It’s uninstalled and never being played again.
D4 improves each and every season, its in a really good place in season 10, I cant wait to try out season 11 it sounds awesome!
there is still d2r
So… Re-re-reborn?
I haven’t tried after 60 on the ptr yet, but I did lvl from 1 to 60. I consider myself in-between a blaster and a casual. The 1-35 took 3 hours, and from 35-60, I took 2 hours for a total 1-60 of 5 hours. Was definitely slower till you actually started getting gear that works for you.
My problem going into season 10 as a SSF player was I didn’t want to grind the chaos armor lottery or runes lottery to make my mythics. Doing the same chase over and over is insanely boring.
I’m just gonna say to all you haters he can all sit and spin
I think a really important distinction to make between how corrupting items works in POE vs sanctifying in Diablo is that you have the ability to buy an amazing corrupted item in POE. Any piece of gear that has been worked on in Diablo is account bound. I think this is one of the decisions I think they absolutely need to change at some point. I think they need to remove account bound items. Because then you might have another reason to sanctify items, for selling purposes, let alone being able to trade mythics and other crafted gear. Let us trade.
I’m actually not playing D4 because I HATE tempering and masterworking. My brother and I agreed we wouldn’t come back until they changed these two systems. Number one issue is that we found it unacceptable to brick hard earned and possibly perfect items to RNG. Second, we find it a giant waste of our time sitting there rerolling the masterwork for 35 minutes just to get so scared of losing our 11/12 yellow stat we actually settle for that. Why did I just waste so much time to just settle? Absolute garbage mechanic. And just for clarification, these systems were always just ” a step I have to do to make my character now.” Just now I wont ruin a perfectly good item. And IMO, these systems never ever felt “exciting.” This is obviously just my opinion, but I’m excited they are listening and trying something new.
Not even trying to defend Diablo here, but if you’re going to do a video like this, you should probably give everything they added a look.
You didn’t engage with 4 of the capstone dungeons, new world boss, or even talk about the new armor/resistance system. Doesn’t seem like a true “State of Diablo” when you’re not engaging with a large portion of the new stuff
I am not playing wow I don’t want fucking mechanics. I want to smash and kill
Crazy that people still love this game. I just don’t get it, and I used to LOVE everything from blizzard. It’s just so boring, the items are so lame, bosses are garbage. Just not a good game, I dont get it
“No rewards, but rewards are coming later”. Aaaaand im out
raxx thanks for youre videos brother..can you help me with a thorns barb build?
Pvp still untouched. no one is literally in those areas, like, ever.
Video starts at 1:50
Man… I’m just happy I’m a PoE player.
Not everyone wants to run broken Hydra you moron
I’ll return when the Paladin releases.
My biggest issue with this newest round of shakeups is that it feels like Blizzard is releasing games and treating their production releases like early access or beta channels. When you routinely rewrite and revamp core systems multiple times in the span of two years, that isn’t a final release candidate, thats a beta. Re-itemizing all items in the game with changes to how affixes work is something you do in pre-production and pre-launch. And as someone who has spent countless hours farming and crafting uniques and mythic uniques only to have them tagged as legacy now three times since launch, it gets very very frustrating.
Why are we still talking about fundamental things on diablo 4. Its clear that Blizzard doesnt care about improving this shitty game, its time to move on and let that garbage rot. Move. On. I am tired of hearing the same complaints over and over again, its quite bearable since its you talking Mr. Rax lol
The sanctifying bricking needs to go imo. Just increase the material requirement for it so it isnt too easy.
Good input as usual. I personally believe we would all benefit from adding more crafting currency (ie scroll of restoration) as well as a meta progression system similar to what rhykker proposed.
PS I told you to stop reading comments lol. Glad to see you are in a better mood my guy
over 1k per months for years? Either the “dude in your dm” was a complete nepobaby+moron or he’s just a npc sent by the company.
No one spend 1k on stuff they’re not even aware of. Fuck this dude.
i can excuse bad endgame boring gear shit crafting all of that im willing to look past, but until they completely redo that twig fucking skill tree im never touching the game again, after playing poe1 poe2 last epoch its insulting that this is what they consider a skill tree in 2025, even some single player games have equal or more depth than what that skill tree offers
Diablo 2 will remain to be the best version of Diablo to date and the devs keep getting father and farther from anything close to that.
Well, maybe I was wrong, I thought Diablo 4 would come out of beta next year… I guess not!
And that’s what he said!!
HAHAHA
how the fuck has the game been out for 2 years and its still in alpha stage????
@raxx and or d4 team,
I I talk to my ARPG collective a lot about a d4 “ladder” here is my pitch on how I think they could do a fun take on a ladder.
What about MMR and a starcraft type tier system (bronze, silver, gold, platinum, diamond, master, grand master) type approach. with win loss ratio so as you progress in tiers you unlock higher level difficulty (gold III, gold II, gold I … etc). So as you climb it gets harder and harder and you have a W/L/DNF metric tracked with an almost like sc2 profile that people can see.
I think this could encourage
– players to make more characters just like how people make alts on wc3 or sc2 to attempt for better ratios
– a true competitive ladder with systems they already have the code for so its not too massive of a lift to add some of that stuff in
– the higher tiers you get you can unlock some MTX / titles or cool pets something trivial but cool enough for people to want to do it but not have to do it
then with maybe future expansions of including
2 player arranged team, 2 player random team, and 3 player and 4 player … etc
so there’s all these different ladders and reasons to try to push or collaborate with your friends. there is data online by players being able to look at the leader boards see what gear / builds players are using so competitive players and non competitive players can see interesting builds people are playing to try out
I was not excited after playing actual season and I am not excited for the next one.
Rework items rework nightmare dungeons rework helltides rework infernal hordes rework progression rework items again powers powers powers powers powers rework rework rework rework. Add the pit with different name (the tower).
Wait till the expansion to earn more money and add interesting things to the game, meanwhile we make them suck a dick and hope they like it.
I am tired. If I hear once more “right direction” one of my testicles is going to explode.
😴😴😴
Need a “That’s what she said” counter on the next video 😂😂😂
Hey Rax thank you for coming back after a year and doing this for us for the people who truly care about this. This matters a lot to us and we care a lot about it so I appreciate all your efforts.
Still believing in this bag of shit is pathetic
Played with 3 friends yesterday from lvl 1 to 45 on “hard” and we absolutely loved the new difficulty
ive always said temporing make it like masterworking reset even tho you can get tempering resets from “grs” or nmd cant remember. plus the skillpoints being taken away that will cause (internet) riots. lol
I don’t hate D4 or Blizzard, I actually played D4 since the beta. It was fun at launch and I put a lot of hours into it, but something just felt missing and I got bored pretty fast. I tried PoE1 for the first time in 3.24, and honestly it was super overwhelming at first (and apparently not even the best league), but as a new player I got hooked and ended up loving it. Now I can’t even think about going back to D4. Every couple months I just switch between PoE1 and PoE2. I just hope for better content in the future for d4
The thing is
Mekuna did a deck out FO sorc build and it still took him 4 min or something to clear a 75 pit. Now according to him the build lost power that it won’t be able even get to pit 100. This a problem if builds can’t even lv up there glyphs. All builds should be able to get there glyphs to 100 wo have to have someone carry them. Period…..
They are going to announce new EXP, so they are hard at work to hype people to buy it …
So blizzard is so clueless all they can do is steal from another game hoping it works for them? Welcome to poe2.1
I can’t bring myself to care about D4 anymore. I’m curious about what they are doing, which is why I watch these, but its always disappointing. Their direction, for me, has just killed any hope I have for Diablo going forward.
Diablo 4 is a sh..t. No matter when you read this
I feel things are going at such a slow pace because they have too many working on different things. They have a team working on cosmetics (their biggest money maker), a team working on the upcoming expansion but then it feels like the only people left to work on the core game is maybe bob and his cousin jimbob and that is it. It would be interesting to actually find out how many still work on d4 and the actual breakdown. They needed to put EVERYONE on the core game and had that fixed months ago before starting on a 2nd expansion. I’m still pissed that the final boss of expansion 1 was mephisto’s dog. This best not be the new trend just to drag out the story for decades. If the final boss of diablo 4 expansion 2 ends up being Mephisto’s 2nd cousin named timmy or his cat… blizzard will lose even more players.
Testing the PRB with one of the most powerful sorcs ever made ? Maybe try a “homemade” build and see why the other guy said he feels weak. I make builds with guides aswell and often they cant get to the torment the guide says EZ … illegal. Like the poison spiritborne se 10 = sucks and cant go past T2 even with chaos gear and mythics of my choice, Thats a failure in my eyes. Not everyone can get perfect everything in order to barely get to T4 and beat boss’s.
Pointless video. We know #D4Bad and it wont get better.
d4 gooood
Pit needs to change to be more similar to the GR 150 from diablo 3 so that a maxed out character has a chance to complete it and maybe earn a cool cosmetic for the season and so that you feel like you accomplished something. Right now there is no real sense of accomplishment other than completing the seasonal Journey which is just too casual.
Just give me Last Epoch with poe2 or d4 levels of polish and I would be happy.
Always appreciate these videos Raxx. Thanks!
I was in your stream with a buddy of mine leveling up 1 to 60 as a druid / barb combo and holy crap the game felt so much more difficult at hard, I loved it personally. I am looking forward to s11 be exciting on season start with this difficulty. I also felt like gear wasn’t flowing out of every activity while leveling and it also felt great!
I always liked your comments on the game.. I feel like diablo 4 is a damn project.. these constant big changes in the game and items are really boring me… we had 4 affixes then 3 and now 4 again – it’s like shopping in a clothing store with a woman… people wanted checkpoints when masterworking 4/8/12 instead they get 20x click upgrade items… tempering is completely fine for me especially when they added more scrolls to reset the game… tempering manuals could have been rarer, let’s say… the game totally lacks the joy of a drop like in diablo 3 when you find a prime item and a good roll…
endgame the last 3 seasons for me looks like when I put glyphs on lvl 100 and upgraded all items to 12/12 the game stopped being fun for me… because it doesn’t matter if I make a pit 110/150 or 121/150..
tower/gauntlet/black citadel – these are completely useless in the game…
1. Blizzard should work on making the outside world more interesting.. the red color in Helltide makes me want to throw up after 10 seasons, it looks like I have a red filter on my screen…
2. AB items
3. make the fight with elites and bosses more interesting
4. throw out the nonsense that nobody wanted from the game
5. bring back the magic goal from diablo 3 where it was every season GR 150 solo / but at the same time do something about why we enjoyed playing GRs in a party in D3..
6. class balance is completely fucked and the fact that the current system and itemization where each class has a different number of slots for items doesn’t help either
i like most games except for waifu games ofc, so excited for a lot, arc raiders, poe 1, diablo 4, last epoch
With the original tempering you would collect three or four items with desired stats and then temper them all to see which ones weren’t bricked and garbage. THEN You would start looking at rerolling stats and masterworking and getting the item built up the way you want. You never got emotionally attached to an item until after you had gone past the risk of bricking it.
I imagine sanctifying will be the same. The very first thing is sanctifying All your items. Then you throw away everything that didn’t sanctify correctly. If in season 11 they make sanctifying materials stupid rare, This is going to make me hate the season.
Absolutely insane. I watched the whole video, and Rax actually said “the only thing I will be getting excited for are capstones”
So after all this time, the best thing they can come up with is adding back in something they took out 😂😂😂😂😂😂😂😂😂😂
Shit game is awful
Guys remember when diablo 3 and those complete retards were constantly overhauling systems before release because they had no idea what they were doing? Yeah, we’re experiencing that LIVE. I wonder when diablo 4 is going to fully release.
Can’t wait 6 -12 months after this patch for them to overhaul everything again.
What u mean there was never anything wrong with D4 or DI
I want to come back so bad, but i know it will feel the same as it always has. Cmon blizzard i want to give you my time and money but youre not making it easy
I feel like this game is still being developed by the community wtf
The tower is not meant to be farmed and only done occasionally maybe done a couple of times per season. The interview Rykkher had with the devs explains this more clearly. Whether their vision vs their implementation of it are aligned is to be determined. However, the jist of it is that the tower is solely to test player skill and build which is conveyed through the leaderboard. There are no rewards other than the satisfaction of placing your personal best on the leaderboard. They will consider one time rewards in the future; something where once you get the reward that is it. I take that as maybe like a cosmetic item or mount. Hope that helps you contextualize how the tower is designed and different than the pit.
Still playing mega bonk lmaoooo
d4 bad! stop playing and supporting this shit, they making it harder they making this and that, YEA BUT THERES NOTHING TO DO!
People (myself included) used to mock GGG for decisions they made in pursuit of ‘THE VISION’, but now I’m just grateful that they actually HAD a clear vision, instead of whatever cross-eyed glaucoma ridden eyeballs the D4 leads have here.
I have to laugh that every new game mode they add is just some variation of greater rifts
im still playing d3
I cannot believe we made it to the 11th season BETA
Yeh. I leveled from 1-60 on the PTR and we start with 1 skill point. It was great! I enjoyed the challenge on Hard. I had to run circles a few times and my first time diving into 30 mobs on the screen at once (like we do on live) was rewarded with a defeat and I had to run like a girl. It was great. Now I played more tactically, and the loot felt just right and I enjoyed the new yellow mobs etc etc. I’m now optimistic for S11 when before I really did not like D4, boring one-shot crap. Let’s hope the devs continue down this new path they’ve picked and make it even better.
I very often forget that D4 exists.
I just want the prime evils or for them to just say they aren’t coming.
18:50 wait. we were supposed to stop doing this when you grow up? i thought that because your parents weren’t around to stop you that meant that you can do it more….i learn so much from your clips Rax. thx again.
Still need something to actually do with all these changes besides killing bosses over and over or doing Pits or hordes (none of which is engaging).
22:30 yeah please make ir a REALLY slight nerf, Did the capstone under lvl 40 with rogue and it was cake. I know a bit over leveled for the 30 capstone but still, butter times. AI monster is way better now btw
Blizzard should stop trying to mix and max the game, fine tuning and all and start adding new content.
Those who beg for a leaderboard will be the first to complain about RMT being unfair
The coolest thing in Diablo are the Angels and Prime Evils. Lean into these things Blizzard. Theme loot after them. Theme Uniques from them. Give us a POE style ascension path where you can choose either demonic or heavenly ascension in the endgame. Add many more bosses. More Butcher-like encounters. Move the story forward with the Prime Evils and the Angels. Give us the Paladin and more endgame variety. D4 is fun but it could be great and get people to tuning in season after season, rather than taking a year off. Look at what POE 2 is doing.
The best thing is sanctification and it’s not even permanent. Plus people are complaining about it. D4 is too casual and too simple for me. At least we have POE and POE2.
Raxx… too many ads.
Literally ads every few minutes.
Understand you need to make money, but it’s a bit too much and makes watching your video a chore
I’ve liked the changes thus far. I seem to have poo-brain though, because it feels like I’m one of the few people left that actually enjoy the game.
Well Own the original game end up playing year ago at level 50 🙂 never made it to engame ,maybe they need make the expasion fre not going to spend money suppurt fucking lazy oligarchs!!!
S11 PTR feels like a new game (difficulty / battle-wise). Excited to try it
They’re out of good ideas and have no idea how to fix the game. I guess I just have to accept it. 😢
I doubt I’ll have a use for Sanctification. I’m usually finished with the season before I grind enough to have duplicate top tier items that would even be worth sanctifying.
First one is 30and hard, that’s what she said
I might try this season when it comes out may not waiting on further reviews but interested in the capstone dungeons but everything else meh not interested tower just sounds boring and powers meh deff not interested
I agree that it’s a good change that we don’t get any extra skill points on new toons anymore because honestly it was straight up dumb; However, it would be nice to have some sort of advantage when rolling alts, even if it’s just stats like paragon points in D3 that could be used at level 1. What do you guys think?
There are an infuriating amount of ads on this video
…1.5 mins commercial…congrats…
I’m just so tired and so bored of them re-hashing D3 content. “Seasons of the Sets” – where they introduce sets to D4 is coming, mark my words. There’s nothing new or exciting or innovative in D4. They won’t take risks and instead just constantly re-hash or tinker with what they already have. Who cares if the game is easy? That suits lots of people a lot of the time; not having to think and just jump in and blast for a while is about the only selling point the game has right now over the other ARPGs.
The only time I died was going to torment 1 pit at 50 after cleating the 2nd capstone, yah that was a mistake. But I must say I had more fun in the first day. AND this is the first time I made my own build and didn’t follow a meta and killed the game. My biggest complaint is, are we really going to fight Belial every single effing time in the pit? No boss variety? Yah we start wiht 0 skill points but i shit you not when I created my character I went to helltide, did the Duriel event and got to level 11 in like 5 minutes if that so it’s not so bad.
I enjoy Diablo 4
Am I stupid or was the “increases base states of the item” not the exact thing you did at the blacksmith, b4 we got masterworking? So we are removing this whole system, cause you did a bad job balancing it?
Haters are so annoying.
Thanks for the feedback, I might check it out a few days as well.
It’s good they are going in a good direction and hopefully they will eventually make the game great one day.
It’s not like I’m paying a subscription.
First „that’s what she said” before the 5 min mark.
My feedback::
Combat / Moster = Really good, needd a bit better rewaard if harder challange
Tempering = Extremally boring
Masterworking = Extremally boring
Tower = To similar to Pit
Sanctiy = Really good, should be in base game
All of the recently D4 videos you made are shitting on the game ! I like it
It’s over for them – maybe D6…maybe.
Today, D4 is better than D3 Reaper of Souls?
Sorry Raxx, first dislike I give you! I disagree with most of what you say this time!
nice,
now where is the patch that gives us proper movement?
Masterworking 1-20…uumm you’re not having to click 20 times. I did a necklace 1,2,3,4,5,9, 12,13,15,16,18 and 20. Then I did a pair of boots, 1,4,7,10,11,13,16, 17 and 20. So you’re not clicking 20 times to get to lvl 20.
Well, I guess these changes are making people like you happy. But let’s be real Blizzard’s just trying to keep things alive for the folks grinding through the holy season just to get that bloody awesome pet. Still, good for streamers, I guess.
Ugh, capstone dungeons. Capstones are pure streamer content and more busy work for everyone else. Basically Capstones are back bc every streamer wants to make videos or include in their streams about look how early and under-geared I did the Capstones! No one cares. You know what you say about Tempering and MWing? Same thing. I just want to get them done, move on with my life and get to actually blasting.
I think minimal excitement can be added to tempering/master working if the cost/currency is reworked. Make the currency needed to temper/masterwork a droppable that you can trade, make it more rare (but not too rare – like an aug orb in Poe2 – more and more common as the game goes on). That way, the dopeamine associated with tempering / masterworking can come from the drops
The people in charge must all be wishy-washy people. They change the base game more times than people change underwear.
After 2.5 years, still bad
tempering was never exciting lol i dreaded it over anything else
Hot take. Reverse the difficulty rewards. Make normal have all the bonuses; xp, gold, eq, etc. Make T4 have no bonuses. Then on the leader board have your official leveling difficulty be the lowest one you used. Then you give the casuals the easy, quick game they are looking for and the hardcore players the challenge they are looking for.
Maybe next season (again)
Rogue Dance of Knives unique is super OP. It feels like I am playing in easy mode. Never run out of charges, insanely strong.
What Diablo delivers in expansions, POE does in leagues. That’s why we feel these changes are never enough for D4. I think S11 will be nice, I’m gonna try it out.
Summary: no need to reinstall
i think a character should at least start with 1 passive point…. forcing you to get 1 lvl with no skills feels shit.
Appreciate the thoughts! I’m a casual dad gamer, but even I want a more difficult experience, especially since as you noted we can chose our difficulty. Hard should be hard.
Rex, your explanation of how things work in Diablo IV is really helpful. The game isn’t fun for me because there’s too much going on.
Nah. Still not trying Path of Exile. Graphics turns me off on that game, aside from the massive complexity barrier to entry. Sticking to POE2 atm then D4 in December. Nice video raxx. Keep it up!
Rax, Can you ask them if Could The heaven portal not close the town portal? I had full inventory at lvl3 of the capstone, accidentally ported to the angel guy and then my town portal gone. I had to walk back to the 3rd level of the capstone for the most part… Also whenever you go to claim rewards it closes the other portal.
13:20 Its called favoriting an item. Its been in the game for some time now. Like since it released. 😂
Ur just ticky tacky at this point. Like the masterworking not resetting when u change item. Gtfo of here bruh. Like its hard or time consuming to right click to reset.
Just played from level one for a couple hours on HC. I liked the difficulty. I’m fine with the game taking longer in an actual fun way. Better than being frustrated with masterwoking 2 days after the new season and just chasing small upgrades.
I played PTR in hqrdcore lvl 1 untill paragorn 130 in one row with rogue. Not dying but most dangerous were in helltide poison meteorites falling in Penitent when i went there being lvl 30ish. No oyher dangers. I was dance knives poison burst rain of arrows. Without fists of fate even blasting. Very easy even in tormENt II
For my tastes, Diablo 4 needs some friction. Like D2 had and has even today in D2 Resurrection. Make Levelling feel meaningful (better Skilltrees), don’t throw 10 legendaries at me at every minute and let me embrace phases of not having the best item currently available. Played D2 last month and it unironically felt awesome to find my first even only yellow item which was a massive upgrade and it took a while for it to be replaced.
And last but not least: In the current state Diablo 4 is just a seasonal hopping from activity to activity devoid of any context. Make the campaign matter again. Make it an optional, valid playstyle. Even D3 did that. It’s not the same pushing some random nameless Pitnumbers compared to “Am I good enough to beat Astaroth to progress further?”
ARPGs have become weird, man. And Diablo 4 doesn’t have the confidence to do it’s own thing, being Diablo again, having some friction.
Rocket money must be for people who have more money than sense.
On optional difficulty worlds point, they actually adding that to WoW and already have it in Legion Remix and everyone love it. It’s not only mobs been harder but with extra affixes you get way more loot and it’s very exciting to see a random mob with 4 or 5 affixes and you know you will get tons of loot or get one shot by it.
What Raxx does not understand is that when you have all of these things which interact….items, aspects, glyphs, potions, ect. the difference between smashing the game and not doing shit might be just one item. Then since D4 does not properly show players how all this works together… like the stupid power rating… you can not make the game too difficult! Because, making it challenging is impossible in this system (maybe why they limit you now to only yellow items to 30). This is why you have different difficulties. But in D4 you have very little of that. Soft core… and Hard which is soft with death. ZERO creativity or variation…. I posted this for years that they need MORE…. like expert MODE….OR solo self sound with higher drop rates and gold drop rates. This would free up the separation of the blaster from the casuals… BLIZZARDS FAILS BECAUSE they try to put every playing into the same game pool. period. THE TOWER… should be like the D3 realm with the 4 pylons in the corners… small map… and you see how many waves you can survive before you get overwhelmed and time out… that was fun. Way better than ANOTHER version of pits. Glad they brought back the Capstones and you like it but it is totally pointless since i am sure people can just carry you through it…. so silly. If they really wanted a balance journey they would do something like in T1 all items have 1-25 percent stat rolls.. up to T4 with all 76 -100 percent… this would make sure people cant get, or use items to immediately just up tiers. and or lock Torrment level behind paragon… like a capstone… T2 at paragon 50, T3 at 100 T4 at 150 and T5 and 200… where you go beyond the base game or leaderboards and into a more fun mode where you can do things like chaos items or Primal Affixes.
When I used Tempering it could still apply one of 3 different affix. It’s still random, just not as random.
Real talk, the only thing that significantly brings players back to a game like D4 is paid expansions.
I hope they actually improve the game for everyone still playing, but they know it’s not an effort to “bring players back”.
in the end d4 is still just a copy paste of everything else, nothing is new its the same old slop recycled over and over again. Nothing can save this game or blizz in general since its a bad company for a decade already. Trash game in every single way even with this patch
I started a fresh level 1 Sorc. She didn’t have any skills but by completing the first part of the season journey (meeting the NPC) they gave me a skill point. You do get to have one skill before going out to kill anything.
I’m not happy with the Masterworking indicators. When you go through 1-20, it will show you on your item that you have +20 of that item worked. However, if I’ve Masterworked it fully, there is no indicator that it’s been done. No color change on an the item, no GA placed on the affix, the only way I was able to tell something was completed was putting it back into the MW menu, and see in the tool tips “Current Masterwork Affix – +1,200 life”. Why isn’t’ there a color change to that affix like before so I can look at it while running around and see what my MW Affix is. I submitted this as feedback and wonder if everybody else is just as confused.
I saw a really cool Diablo trailer the other day
Got me hyped!… then it revealed it was for D:Immortal
Why can’t the D4 team be half as good
D4 feels like a cash shop built on the loose frame of an ARPG
I was thinking about reinstalling the game, but it says it takes 147gb of space lol. I only have 136gb of free space unless i delete poe 1 or poe 2, and thats not happening
I didn’t think you could look sexier, but I guess I was wrong 👓
Accept that d4 is casual and poe is for the hardcore.. don’t expect diablo to be like poe..
Just hire Erich Schaefer to show you how fun games are done.
Skip making it hard lets get somebody on ah typewriter and lets retype up mythics, uniques ,legendaries ,rares, blues shoot even white armors. 😂 Lets get better reading better sounding effects that truly synergies each item in ah new replayable ways… Leave the ai alone dont you dare try we will see. it shoot we see it every season through npcs , and season mechs think smarter not harder about it!#Stopd4fromfailing🎉smh
All they did was make it more grindy, I Uninstalled season 5 and just jumped into ptr and Uninstalled, lol so garbage
Wait a minute. Feeling like a god in Diablo and hitting for several 100 million is an issue? Is this the same sentiment for POE 2? I’ve seen builds just absolutely destroy bosses in POE 2, granted you pay 100s of divine orbs for perfect pieces of gear.
Thank you for your good PTR work sir
The end game is so boring that copying Poe elements is pointless, and you hit the nail on the head, yeah you can add stuff back into the game and do it better than it was but it’s really not exciting.
I think tempering needs to cost more if it’s guaranteed. It seems like the cost is negligible
As long as individual legendary powers triple your dmg and some tempers double it, there won’t be a way to achieve proper balance, especially while leveling. Blizzard can never really know, how strong a character is at any point. “boss takes minutes to kill” can turn into “boss dies in under 10s” with a couple upgrades. I think this is a massive underlying issue of the game that just doesn’t get addressed.
Raxxs cope “The game sucks because there are a lot of people who like sucking”
I actually hate having like 8 different difficulty options. It feels so bad. They need to simplify. I’d take even two difficulties. Early game and end game (not called that obviously lol)
keep on adding puddle deep systems (The Tower). I guess if it works for them, than dont fix it. but blasters will ask, where is the end game?
Is bricking an item a good thing? No. No it is not. At worst, it should do nothing. This should be the thing for POE and POE2 imo. Gambling isn’t fun and doesn’t belong in games that are not gambling games. If it has to stay I reiterate, at worst you just sanctify/vaal and it does nothing to your item but attach the title to it and prevent any further adjustments. At least at that point the “bricked item” isn’t rendered completely useless and actually bricks builds if they do not have a spare or back up. Especially in POE and POE2 where these items can cost way more than what you have for currency since the inflation in those games is insane. If your excitement comes from risking making hours of your life worthless on a “fuck it, yolo” moment, you probably need to find something else to do, or just go to a casino. I don’t mean to sound like I am judging people for what gives you your dopamine kick, but to address that you might have a gambling problem and need to let the part of your brain producing dopamine get a break from video games. It is pretty well known how bad gambling really is and what it does to people.
And at end we will have a D3 clone….
This game wont change until they make the combat more interesting.
Every PTR video I come back and hope they’ve signficantly expanded the endgame gameplay loop and every PTR video I come back and am so f-ing disappointed and cosequently write the game off for another 3 months.
Such a shame.
I was thinking the same thing while reading people complaining about bricking items, WHY DID YOU DO IT? in the first place. Never thought about vaal orbs and you hit the point, find another one and use the mechanic and maybe you can get the best item ever.
I know, blizzard bad, d4 shit, we tired, I agree. But this time with sanctifying I think is awesome to see what happens with an item you are NOT USING and mayb get a godly item.
Imagine not noticing that you miss 1k a month…
AT THIS POINT ARE WE SERIOUS?
FUCK D4 AND FUCK BLIZZARD AND FUCK EVERY SHILL WHO STILL SUCKS THEIR DICK.
SHIT GAME. AWFUL COMPANY.
let this shit die. D4 is embarrassment and better to be forgotten
Need auto salvage auto gold pick up auto material pick up the pet is useless
The pit goes down and the tower goes up. LOL. Sums up the blizz devs at this point.
I actually think launch D4 had the best pacing and combat. Minus the long cooldowns. Wish they would of kept that
Rax just triggered half is viewer base because he played D4 again.
At this point, I’d be more hyped for an expansion to Diablo 3 😉 than for Diablo 4 😉 After what they done, I didn’t buy the Spiritborn expansion and have no intention to.
I’m actually now a father of two and barely have time to game anymore. Diablo 4 is not for me, I’d rather deal with poe2 and I don’t understand over half of that game
I’ve been waiting for the hotel ice machine talk
I only tried barb so far but hammer of ancients is absolutely blasting t4 bosses still. if other ppl are feeling weak maybe barbs are out of line. For me i’d say you can still get plenty strong for endgame. (will try other classes later today)
No one has an idea of game design, there are great artist, great programmers, but Diablo (as for every other blizzard game) has money as their only goal. There’s no game design, their only goal is to maximize profit with the minimum amount of money. They’re exploiting nostalgia for years, and I’m saying this having spent a good amount of time on D4 (not in the last 3-4 seasons).
Well said about sanctification ! Gj sir
The problem with tempering was that it wasn’t weighted fairly. The randomness would have been acceptable, if the shared chance between 5 options was 20% each. But as we all know, some things were clearly rolling a lot more frequently than others in certain slots, and that’s what made everyone (including me), clamor for a deterministic choice in tempering.
Between a system that is unfair by design only so the dopamine hit of the right choice is higher, and just choosing what I want, I’ll go with the latter faulty system. At least I have what I want. I mean, if I planned on playing the new season. There’s a small chance, but it’s looking slimmer with each passing Raxx video.
They let developers slander Charlie Kirk with no consequences, so no Blizzard titles for me EVER.
This game was dead on arrival.
The ones who are mad that they can’t just auto delete everything on the screen have attention span issues, probably due to social media , short videos tik tok etc. Its become a bit of a problem.
I don’t hate Diablo 4, that would require me caring more about it than I do right now.
Crafting is boring. This game has zero exciting loot.
Season 10 was great this is regression
The more I think about it, the more I value D3. Actually, I even miss it…
Damn, I was the 667 like to this video
literally even the number one shill rhyker asked them why they are still changing core mechanics in season 11 in an interview and they cant even make up an answer. i dont think they are hearing us rax
Just curious why wobt they add passive tree like last epoch.
Rocketmoney is for imbeciles. What level of idiot one must be to have $1000 monthly subscription without noticing?
S10: most fun game has ever been, s11: ruin everything.
after 10 seasons of easy, the people still playing want easy. this is going to kill what’s left of their game.
Would have been helpful if you explained what sanctifying actually did.
Raxx is like that dog meme where it sits in a burning home and says: It’s fine
Do you have to get the altars again each season or just renown?
Im sorry raxx..i will watch your video but i just cant install d4 again. Poe1 soon. Poe2 still going hard..fk d4
season 11
“is it finnaly fixed or not”
XD
therre is no joy in d4. no class fantasy. no game fantasy. iys all about spreadsheets, numbers, what are the elites, what are their affixes, what level of pit or tower did i do. absolutely disguting. i want nothing to do with d4
bro it’s time to let go, diablo and blizzard are long dead
It’s not powers for them, it’s modifiers for different game modes. It’s a mini atlas tree.
This is what they hyped up as the major change to the game BTW. This doesn’t amount to half a PoE patch. Even Last Epoch with two cats working on the game has them beat on a regular patch vs this “seismic” update.
To think that the blizzard who made brood war and diablo 2 is now… this… completely clueless and directionless.
I will not comeback for Season 11 for sure since these changes dont seem exciting enough. Last time i played D4 was when Vessel of Hatred expansion was released and probably will return next expansion if a new class gets released aswell. Hoping for Paladin or Templar or something like that. Anyway thanks a lot for your content Raxx. Keep the good work in D4 and PoE2
Hyped for december, poe2 season gonna be fire
D4 is moving in the right direction again, huh? 🙂 Thx for taking the time man, I sure wouldn’t have. It’s alright though, we still have PoE 🙂
I had a little bit of a different take on the divine gifts. To me it seemed like a simplified version of the poe atlas tree. Just instead of the game mode upgrades being in tree form its upgradable gems that you can slot. Seemed kind of interesting to me actually, and I am looking forward to this season for a change. I think something like the tower was desperately needed. It probably needs more iterations but greater rifts and leaderboards were enough to carry me to thousands of hours of enjoyment in d3. Thanks for the video and your thoughts.
What about tempering? Each showeth three variants, although only one can be guaranteed. Why show the other two in the recipe description (at the interface, not at the recipies themselfs )? The dungeons still have the “kill all monsters” objective. This is incredibly infuriating.
Imagine you get a manual, go to a blacksmith, and say, “Hey, bro, can you make this?” “Oh yeah, sure!” Boom, it’s done. How exciting would that be, right? Instead, what we do is spend weeks farming for materials and try 500 times to see if we get lucky enough to craft what we want. That’s exciting, right? Seriously, man, do Path of Exile players need to get out a bit, get some sunlight, or something? Yes, Diablo 4 is miles from being a great game, but at least they’re trying something. The only “good” thing so far is that they’re moving away from this demented, sick RNG nonsense.
7:54 – I turn off damage cause I’m playing for feel not just random numbers, that are almost arbitrarily scaled.
It is still shit just smells less revolting.
Diablo gives me a week or two of fun every 3 months and most times it’s more fun than the last time. This all looks decent or at least different and stil moving in the right direction.
Drink a full shot of vodka everytime you hear him say “That’s what she said”
Whats your 4 player meta build ?
look up who the president of Blizzard is it explains everything and what direction it’s going now and why
Tower is supposed to be different at high difficulties and is not intended to be something you farm. So testing it only on tiers that are easy it will feel very similar. The Pit is ok for benchmarking your build but doesn’t have any strategy at all. Tower is intended to specifically address that.
Rax has spoken
Game still feels like the same old garbage, even at 60/200.
If season 11 is the final season before the expansion, then i think we’re going in the right direction.
S10 was peak, just blast and have fun, almost every build could work. This PTR/S11 is the complete opposite. Build variation is terrible, it’s slower, it’s clunkier. I don’t have a positive thing to say about it.
Your points on sanctification are spot on.
easy skip
This game got so many last chances from us all and its still a lot weaker than most games in this genre.
I disagree with you on the power level in higher torments. I made a decked out character too, not Hydra (that may be unique), with mythics and maxed out glyphs (level 100). It’s completely reasonable at that point to expect to plow through torment IV. If you have lvl 100 glyphs, you’re completing Pit 110 at least. I don’t think it’s unreasonable to expect that. I’m not hitting anywhere near 500M, or even 100M. I had the same experience in higher torments.
In short: d4 still bad
So, instead of adding the lacking content (like more endgame to have something to do or more boss mechanics) they are tweaking things and creating another season of powers but this way their are boosting mechanic instead of you.
And on top they added towers which are IDENTICAL to Pits. I mean… this is exactly the same thing with exactly the same mechanic to fill the bar to go to the boss. Jeeezzz… that’s lazy developing.
On top of everything these are all the same maps and you saw them hundreds time before. There is nothing new, no new content, places, mechanics, bosses… nothing.
But hey… you will be able to buy another DLC soon.
I’m still early in the video but about the section of the guy feeling week in the late game on the perfectly geared character:
IMO, the amount of damage really only matters in reference to how much health the enemy has. Dealing 500million damage when they have 5 billion health doesn’t feel the same as one shotting something that has 500 million health
Sanctifying is everything we hated about tempering, but worse. Because you could temper first, then see if you bricked the item. Sanctifying is spending a lot of time and resources on an item, then bricking it. I don’t like the gamble mechanics. I got the item I wanted. I did the grinding and all that. Now let me enjoy my item and upgrade it. The bricking is annoying and unnecessary, given how much grind goes into getting the item in the first place. I don’t like the new resistances and armor mechanics. In pretty much every other iteration of Diablo, 1 to resistances means 1%, additively. People didn’t like the multiplicative system in the early seasons for good reason. This system seems like it’s not in the same universe…it’s jarring and needlessly complicated. I did enjoy just unwinding with the game. I think the VAST majority of their players did. I don’t think this will go over well, en masse. They made it so the professional streamers can’t blast the game ina few hours. Great. Most of their customers aren’t that. This current season was the first time I did trillions of damage. I am just not a grinding, no life gamer. It’s ok if you are. But I think I am in the majority. This isn’t going to go well.
what a joke patch, hard pass for me, lets see what 2026/2027 will bring for d4
spoiler alert: its bad 😀 😀 these devs have no clue really haha
Thanks for the great work and video Rax, it is always great to check the PTR feedback video even before playing it
It was sad year ago that dews dont understand players and Diablo games, now it starts to be funny how they are stomping on the dead body of Diablo 4. Diablo 4 is dead and with theese incopetent devs and dei devs nothing will change.
A person that doesn’t notice a thousand dollars getting paid out of his account monthly for years, is a person that doesn’t deserve to earn that thousand dollars to begin with.
Thank you for checking out the ptr. It really does help those of is who got burned by the last “expansion” to get a look at how things have progressed.
IMO All they had to do for masterwork was make it so the same affix would not roll twice back to back, and add high low medium rolls only. And allow infinite scolls to be used to reset with a large gold cost would have been better. Who wants to brick items? . I really think we could improve with clan upgrades. Dailys weeklys monthlys. seasonal. Pve pvp challenges, a guild hall,clan gold bank and clan stash.things that promote clan activities, or group pits etc. World community events. Add a drop rate for pet varients to all bosses. These are simple things that add alot to everything currently.
I miss your Last Epoch content ❤
Imagine you can now loot tempered items.
Salvaging them gets you tempering shards. Different levels of complexity possible here.
Then you would need to use said shards to temper an other item.
The tempering stat range could match the shards rarity, which would match the salvaged item rarity.
Now looting a tempered legendary grandfather would be somewhat exiting no?
Diablo 4 is not a game to relax to. You have to pick the meta builds, playing somone elses game is not fun
DLC i guess I’ll jump back in
Blizzard fan here. I don’t care if you’ve worked there for 45 years or that today is your first day. I have tons of fun memories playing Blizzard games. I’m still playing Diablo, but I’m a bit disappointed. HOWEVER, this happens sometimes. Just keep your head up and know that millions of gamers have enjoyed Blizzard games. I eagerly await your next product or update. Every launch or update can’t be a winner. Let me tell you about trying to roll my amulet recently. Anyway good luck as always. Millions of peeps have your backs. Just keep trying and keep improving ❤ #MathewPepTalk
Why after 2.5 years are we still discussing core game mechanics
Thx rax ..I almost spit my coffee when you asked if their numbers were right .. When have they ever been right .
I wish tempering would have an extra slot that you could put a rare crafting material into to make a greater temper for your affixes. It wouldnt be necessary for tempering, but it would inject some more excitement into stardard crafting, especially at the end game. Perhaps they could add chaos crafting materials that could add an additional chaos affix?
The biggest crybaby is back thought he left d4 no it’s back
D4 bad and poe2/10
Difficulty isn’t a choice if it affects rewards. example killing duriel on anything other than t4 seems worthless, however, i have never done over pit 105 despite easily clearing it. pushing much further than 100 pit doesnt increase reward so i dont feel obligated or bad for not doing it.
Why do I have to temper and change 1 million other things if I want to chance a piece of gear or spec.
PoE2 is currently my favorite game. It’s hard a sin for the off meta builder and I am a softcore andy coming home from work and smashing out maybe half a dozen maps. I love the punishment. It’s really worth it. It feels like you earned it every step of the way.
If D4 can accomplish that, I will consider it. Still not interested in buying VoH expansion. Maybe if I can find it on sale for 10 – 15 bucks which is what the content is worth.
My feeling is that they relay want to change the game for better, but they are failing in the amount and the direction of the changes. They always present the changes in a way to hype the audience, but later in the test realm everyone is disappointed again. What i would like to see in Diablo 4 is crafting system which allows me to chose a aspect and stat to improve and to go unlimited in the improving of that item. Of course as far i try to go to be more difficult to find the required materials , in order to make me explore bigger difficulties and challenges. The other thing is the set system. And the third is Boss fighting. I am deeply missing the Diablo 2 boss fights for a chance to drop a piece of Immortal king. And the last is the runes system. Again Diablo 2 was perfect in this matter.
I am going to go out on a limb here, you have a lot of players who defend D4 and say its awesome and these players are probably big fans of everything being easy……will be interesting to see if these so called players like season 11…
No rewards but rewards are coming later. LOL 😀 😀 😀 . We made some stuff but the real stuff is gonna come too…
The orbs! It’s such a an awful feeling when you complete the entire dungeon, but your animus bar is isn’t full and you look at your map and there’s the one lone orb sitting right next to the entrance. Why do I even need to pick up orbs? Shouldn’t I just get credit for killing the monsters? Or at the very least can my pet please Auto pick all of them up or insta pick them up?
Hard is better than just normal.
all i hear is we turned this into poe no thanks i got a life
I really really REALLY don’t understand why they are giving us the tower. nobody needed that. the pit could have been done in this way. I don’t understand blizzard wasting time on useless things like Dark Citadel, the Gauntlet that nobody plays. the tower will be added to the pile….
We have PoE2 for the hard rewarding game. We HAD D4 to feel powerfull and relax, now in D4 we are so weak and the monster just have more hp and hit hard that people will leave the game. We dont deserve this, it is not fun.
HAHAHA I wish I had so much money that I couldn’t see 1000 bucks missing XD
The main problem with D4 is: – ive never played a game where the actual game itself & its systems feels so unconnected. – lets take the Pit and NMD. they are the same, but one provides good resources, other provides buffs to glyphs. – Make the PIT the same as NMD’s, remove NMDs from the game, the Tower becomes the PIT.. make game loot accessible anywhere, I hate systems that force you into “you only get that here” if its a big gameplay loop (looking at you PIT) – then its boring to run through this time and time again to level up with no other rewards, its just burn out. – they need to valuate the fun in the game. currently things are just stale, boring and a chore. – I want to enjoy my time not treat it like im doing the dishes….again and again!… – Make bosses GOLD gated. instead of the silly materials. (too many currencys in the game) make gold worthwhile!. – masterworking needs a choice selection.. every +5 levels you can choose “+armour or +dmg” or whatever… ENDGAME…. you can take a piece of Legend gear and slowly collect “heaven orbs” (using that as a Radom name) – then use this to convert a gear piece to a heavenly enhancement item. that adds all affix’s to great affixes, this way grinding can be a nice “chance” thing.. I dont mind it taking a while as every run can make it more interesting and exciting!. my take on it.. and im not a game designer, just a fan of the game that wants to see it do well.
Tempering now sounds like the crafting bench in POE
1) Rogue and barbarian have infinite damage.
2)The blacksmither is bugged and masterworking doth not work.
3) The 30th capstone boss doth more damage than the next one.
4) Killing the conscript Azmodan giveth too much experience
5) Percentage sources of resistances and armor are practically useless. For example, in the druid tree, the node that provideth protection from non-physical damage doth not work at all and addeth zero percent, or the interface simply lieth.
6) Not a single normal source of obtaining items at the very high difficulty, i mean that, which before tourment 1 ( even with level 60).
P.s. Reworking of defense without reworking of the damage system was a mistake. Plus, ye needen to redo and double-check the interface itself for mistakes. For example, the “attack power” parameter doth not reflect reality, and other parameters may also not take into account aspect statistics, and possibly other sources, which also misleadeth players.
They should allow us to trade items that we’ve modified now that we can sanctify items. If I have 2 good legendary pants and I sanctify one and it becomes the best I could get, then I should be allowed to sell the other to someone.
I’m one of those people who don’t want to come home after work and life and deal with insane difficulty in games. I still love PoE2 but hear me out… unlike others in this chat… I love D4 😂 so excited after work today to have a few minutes to try the PTR.
Off topic but if I was sending $1,000 a month to somebody. Wouldnt you notice. I would know if I was sending a 100 to somebody.
So devs chucked a vaal orb at D4 again and it bricked again.
Amazing how a company like blizzard have just failed at d4. I bought the previous expansion. I won’t be buying the next.
I dont know what happened at blizzard but have they lost everyone who made the previous games? And if you do compare it to poe2. Then it’ll just make you sad how little the devs here care about their game now.
4:44 really bro…😅?
I’ve been positive about D4 for way longer than most people, but even I started finally feeling like I’m just wasting my time coming back every season. Meanwhile PoE 2’s recent update brought the game from something I check out casually to straight up my main game for the foreseeable future, and I don’t think I’m gonna look back. The season 11 update for D4 seems like another step in the right direction, which is nice but the problem is we will have to wait for another year before we get the next step… The devs are clearly paying attention to the problems and trying to figure out how to fix them, but they are just overly careful about every change instead of experimenting and seeing what works and what doesn’t.
How many more lies will these content creators feed us? 11 seasons of “the game is improving” but its still the same slop every time. I watched some of the PTR. If you didn’t tell me what season it was, I wouldn’t know. This game never looks different in any way. Just another new color to a zone.
Even if you only had one ring of starless skies, why wouldn’t you sanctify it? it can’t completely brick the item. It can just give it a useless stat, while maintaining all the other stats
Im coming back in december for this.
So good to hear your opinion! See u in december!
I want a Challenge from Level 1 until the End. Gaming should always be about Problem Solving, but that approach got lost the last Decade.
Example:
Diablo 2 Stash Management forced you to make Decisions. Do I take a Grand Charm with Damage, or do I want to have more Space for Loot before I have to get back to Town? Seems trivial, but it makes you think.
If it takes reaching high Pit Levels to be challenged its really sad. Last Epoch also put Powercreep into the Game in Season 2, soooo…PoE Ruthless Mode it is? 😅
The State of Diablo 4 is;
It’s still a boring slideshow which starts and ends shorter than a week.
Now excuse me while i take care of my 9 kids 3 wifes 2 jobs.
Masterworking will be MUCH better if they reduce the number of steps and make the steps bigger, less tedious. With these small steps I’ll probably wait till I have enough resources to go to 20 before I even start it. With bigger, more meaningful steps it would make sense to do it as you grind. Tempering is better but the wrong fix for the previous trash. If they removed the stupid animation from tempering and gave me a search option it would be much better, a bit of RNG is fine
Time for some copium salt inhaling session thank raxx. Diablo4 can’t be saved bro but keep your chin up.
32:38 calls anyone a hater who doesn’t agree and then has the audacity to encourage dropping a comment below.
Here’s a comment , please stop saying contradicting statements. Pull the mask off, tell everyone you hate them , like the collar guy. Thats you , mask is still on though.
I bought D4 from day one and first season was actually not bad
Then I started Poe 2 and was nice in the beginning and now with the new changes
And then I played Poe 1 for first time
GAME OVER
I’m not goin back to another arpg other than Poe 1 and maybe 2 _”for the first weeks” until it comes out a mega arpg that can compete them
Who ever hasn’t try Poe 1 you guys don’t know what you are missing
My problem with crafting in D4 is the fact you cannot find the items you have crafted. I believe the items you craft in Poe you can actually find it’s just that crafting is a lot easier to get them. Even Last epoch at most you combine 2 item but those 2 items can be found and don’t have to be crafted to be the best.
Based AF
We need some kind of competitiveness PvP needs some love
If POE 2 does not remove Currency from Rarity this December, I’m playing D4 and other games. POE 2 has some things it needs to work out.
Honestly, I really hope that Blizzard starts watching these videos and listening. You put so much time and effort to provide feedback and ideas to make the game better, hopefully one day you know?
Facts
I have fun just checking in at this point because it’s so bad lol.
They’re so far behind that I almost feel bad for them lol. Unfortunately, it’s all their fault
I don’t think bricking is a good mechanic, I would rather balance it by making the godly outcome more rare and making the lowest outcome to still be usable
to me, they are trying to copy POE. Masterworking = applying whetstone/armor scrap, tempering = crafting bench, sanctification = vaal. But I think they still don’t understand the concept, crafting in POE is a whole system, these 3 things alone doesn’t make crafting fun.
29:10 I can’t trust you or anyone who tells me I need to be ok with 18 skill points being stolen from me.
Shill harder daddy
Thankfully, I am certain $1000 is not coming out of my account per month, as I would be in unbelievable, crippling, generational debt.
They need to go back to normal, nightmare and hell. This torment stuff is shit.
Expect the expansion 6.06.2026 hail satan basically i swear if diablo aint in it
oblivious to most actual problems…
Making D4 open world is the worst thing about the game imo. It’s just an instance teleporter right now. There is no immersion whatsoever.
BLASTING !!!!
I think there are only so many opportunities to completely overhaul core mechanics and systems in a game before coming to the conclusion that game might not be salvageable.
So, basically mid-ish
Sanctification of items should be a rng system to give a chase, just not a permanent bricking. A ridiculous cost added on to make it possible to reroll sanctified pieces either requiring more mats, gold or scrolls of restoration could be a part of that. That would allow a hybrid system that doesn’t ruin an item and gives you a time investment where as you can find new items or eventually fix the current one. I see very little being gained with the reworking of the masterworking systems that couldn’t have just been setting reset break points for our current systems and escalating scrolls of restoration costs per use for tempering. They really need to get away from bricking items all together as it is a mechanic that just feels bad. We just need it to be reasonably balanced.
I hope u got good sleep, u was almost dying at the end of last stream.
BG3 ❤
guess whats new guys! totally original season idea, pOwErSzSSssSSSssss
Health leech is very important in LE, which is a great way to keep the game dangerous
Haven’t even watched pass the add n guess what I’m not coming back in December.also when you content creators making so much money that you done notice 50 grand missing oner 3 or 4 year insane n sad af…
When BG3? 😉
Been waiting for Raxx’s take 🎉
D4’s only hope is a massive item + trading changes, like opening a Auction House, allowing 100% trade between players, you can pickup items from other ppl from the ground and use them normally, etc…
Game is really pretty, and it plays well, but the gameloop is not there
Soooo, whats next then?
“Blatantly honest”?
Sorry, not interested. Anything below “brutally honest” is cringe.
i doubt that D4 could rip me away from POE2, POE2 is just exactly what i wanted from ARPG’s for what feels like my whole gaming life and D4 is just not that
hi Raxx, its everyone
More BG3?
sup
Still shit game
First!